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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-24T20:51:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=12006</id>
		<title>Talk:Celestials</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=12006"/>
		<updated>2006-10-09T05:16:36Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Update to Alpha 12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Report ==&lt;br /&gt;
* The Great Wizard line is obviously the highest part of the Wizard tree. Wrong unit ID make it broken:&lt;br /&gt;
: In the Wizard advance_to is set to EOM_Great Mage while the next level's id is EOM_Great Wizard&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WML_Abilities&amp;diff=11996</id>
		<title>WML Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WML_Abilities&amp;diff=11996"/>
		<updated>2006-10-08T11:10:07Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Add link to Utilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember that you must include the WML ability code in every scenario where you intend them to work. Or include them in the unit file inside the [unit] tag.&lt;br /&gt;
&lt;br /&gt;
Abilities require macros found elsewhere in UsefulFragments, typically ProgammingMacros, [[WML_Utilities|Utilities]], or Scenario Tools. &lt;br /&gt;
&lt;br /&gt;
=== Knockback  ===&lt;br /&gt;
&lt;br /&gt;
When a unit is hit with a ''knockback'' attack, it is immediately pushed one hex away from the attacker, at which point the combat ends. Exception: units in villages can't be knocked out of them.&lt;br /&gt;
&lt;br /&gt;
Examples that give ''knockback'' for every Drake Glider on their slam attack, and for the Shock Trooper named Jane:&lt;br /&gt;
 {KNOCKBACK (type=Drake Glider) slam}&lt;br /&gt;
 {KNOCKBACK description=Jane mace}&lt;br /&gt;
&lt;br /&gt;
Requires the macros ''OPPOSITE_SIDE'', ''IF'', ''IF_HAVE_UNIT'' and ''STORE_UNIT_VAR''.&lt;br /&gt;
&lt;br /&gt;
 #define KNOCKBACK FILTER WEAPON&lt;br /&gt;
     [event]&lt;br /&gt;
         name=attacker_hits&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter]&lt;br /&gt;
 &lt;br /&gt;
         [special_filter]&lt;br /&gt;
             weapon={WEAPON}&lt;br /&gt;
         [/special_filter]&lt;br /&gt;
 &lt;br /&gt;
         [sound]&lt;br /&gt;
             name=ghoul-hit.wav&lt;br /&gt;
         [/sound]&lt;br /&gt;
 &lt;br /&gt;
         {OPPOSITE_SIDE $x2 $y2 $x1 $y1 target_hex}&lt;br /&gt;
 &lt;br /&gt;
         [store_locations]&lt;br /&gt;
             x,y=$x2,$y2&lt;br /&gt;
             terrain=AaBbDeLptUVvYZ&lt;br /&gt;
             variable=defender_in_village&lt;br /&gt;
         [/store_locations]&lt;br /&gt;
 &lt;br /&gt;
         {IF_HAVE_UNIT x,y=$target_hex.x,$target_hex.y (&lt;br /&gt;
             [else]&lt;br /&gt;
                 {IF defender_in_village.length not_equals 1 (&lt;br /&gt;
                     [then]&lt;br /&gt;
                         {STORE_UNIT_VAR x,y=$x2,$y2 side side_of_defender}&lt;br /&gt;
 &lt;br /&gt;
                         [teleport]&lt;br /&gt;
                             [filter]&lt;br /&gt;
                                 x,y=$x2,$y2&lt;br /&gt;
                             [/filter]&lt;br /&gt;
 &lt;br /&gt;
                             x,y=$target_hex.x,$target_hex.y&lt;br /&gt;
                         [/teleport]&lt;br /&gt;
 &lt;br /&gt;
                         [capture_village]&lt;br /&gt;
                             side=$side_of_defender&lt;br /&gt;
                             x,y=$target_hex.x,$target_hex.y&lt;br /&gt;
                         [/capture_village]&lt;br /&gt;
 &lt;br /&gt;
                         {CLEAR_VARIABLE side_of_defender}&lt;br /&gt;
                     [/then]&lt;br /&gt;
                 )}&lt;br /&gt;
             [/else]&lt;br /&gt;
         )}&lt;br /&gt;
 &lt;br /&gt;
         {CLEAR_VARIABLE target_hex}&lt;br /&gt;
         {CLEAR_VARIABLE defender_in_village}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Charm ===&lt;br /&gt;
&lt;br /&gt;
When a unit is hit with a ''charm'' attack, it instantly jumps to the attacker's side, and returns to it's original side at the beginning of that side's turn. A charmed unit has 1 movement point and can attack.&lt;br /&gt;
&lt;br /&gt;
Example that makes all Troll Whelps have charm on their attack:&lt;br /&gt;
&lt;br /&gt;
 {CHARM (type=Troll Whelp) fist}&lt;br /&gt;
&lt;br /&gt;
Requires the macros ''IF'', ''STORE_UNIT_VAR'' and ''MODIFY_UNIT''.&lt;br /&gt;
&lt;br /&gt;
 #define CHARM FILTER WEAPON&lt;br /&gt;
     [event]&lt;br /&gt;
         name=attacker_hits&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter]&lt;br /&gt;
 &lt;br /&gt;
         [special_filter]&lt;br /&gt;
             weapon={WEAPON}&lt;br /&gt;
         [/special_filter]&lt;br /&gt;
 &lt;br /&gt;
         {STORE_UNIT_VAR x,y=$x1,$y1 side charmer_side}&lt;br /&gt;
         {STORE_UNIT_VAR x,y=$x2,$y2 side charmed_side}&lt;br /&gt;
 &lt;br /&gt;
         {IF charmer_side not_equals $charmed_side (&lt;br /&gt;
             [then]&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 variables.real_side $charmed_side}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 side $charmer_side}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 moves 1}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 attacks_left 1}&lt;br /&gt;
 &lt;br /&gt;
                 {VARIABLE_OP varname format &amp;quot;side_$charmed_side|_units_charmed&amp;quot;}&lt;br /&gt;
                 {VARIABLE $varname yes}&lt;br /&gt;
 &lt;br /&gt;
                 {CLEAR_VARIABLE varname}&lt;br /&gt;
             [/then]&lt;br /&gt;
         )}&lt;br /&gt;
 &lt;br /&gt;
         {CLEAR_VARIABLE charmer_side}&lt;br /&gt;
         {CLEAR_VARIABLE charmed_side}&lt;br /&gt;
     [/event]&lt;br /&gt;
 &lt;br /&gt;
     [event]&lt;br /&gt;
         name=side turn&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         {VARIABLE_OP this_side_charmed to_variable &amp;quot;side_$side_number|_units_charmed&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
         {IF this_side_charmed equals yes (&lt;br /&gt;
             [then]&lt;br /&gt;
                 [store_unit]&lt;br /&gt;
                     [filter]&lt;br /&gt;
                         [not]&lt;br /&gt;
                             side=$side_number&lt;br /&gt;
                         [/not]&lt;br /&gt;
                     [/filter]&lt;br /&gt;
 &lt;br /&gt;
                     variable=possibly_charmed&lt;br /&gt;
                     kill=no&lt;br /&gt;
                 [/store_unit]&lt;br /&gt;
 &lt;br /&gt;
                 {FOREACH possibly_charmed i}&lt;br /&gt;
                     {VARIABLE_OP real_side format &amp;quot;0$possibly_charmed[$i].variables.real_side&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
                     {IF real_side not_equals &amp;quot;0&amp;quot; (&lt;br /&gt;
                         [then]&lt;br /&gt;
                             {IF side_number equals $possibly_charmed[$i].variables.real_side (&lt;br /&gt;
                                 [then]&lt;br /&gt;
                                     {CLEAR_VARIABLE possibly_charmed[$i].variables.real_side}&lt;br /&gt;
                                     {VARIABLE possibly_charmed[$i].side $side_number}&lt;br /&gt;
 &lt;br /&gt;
                                     [unstore_unit]&lt;br /&gt;
                                         variable=possibly_charmed[$i]&lt;br /&gt;
                                         find_vacant=no&lt;br /&gt;
                                     [/unstore_unit]&lt;br /&gt;
                                 [/then]&lt;br /&gt;
                             )}&lt;br /&gt;
                         [/then]&lt;br /&gt;
                     )}&lt;br /&gt;
                 {NEXT i}&lt;br /&gt;
 &lt;br /&gt;
                 {CLEAR_VARIABLE possibly_charmed}&lt;br /&gt;
             [/then]&lt;br /&gt;
         )}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Bloodlust ===&lt;br /&gt;
&lt;br /&gt;
Bloodlust is a very simple ability. If a unit that has bloodlust kills an enemy unit when attacking, it may attack again, provided that there are more enemy units adjacent to it.&lt;br /&gt;
&lt;br /&gt;
Requires the macro MODIFY_UNIT.&lt;br /&gt;
&lt;br /&gt;
This would give the bloodlust ability to all Dwarvish Ulfserkers (making them insanely powerful):&lt;br /&gt;
&lt;br /&gt;
 {BLOODLUST (type=Dwarvish Ulfserker)}&lt;br /&gt;
&lt;br /&gt;
 #define BLOODLUST FILTER&lt;br /&gt;
     [event]&lt;br /&gt;
         name=die&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter_second]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter_second]&lt;br /&gt;
 &lt;br /&gt;
         {MODIFY_UNIT x,y=$x2,$y2 moves 0}&lt;br /&gt;
         {MODIFY_UNIT x,y=$x2,$y2 attacks_left 1}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11933</id>
		<title>Talk:Celestials</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11933"/>
		<updated>2006-09-28T05:58:31Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Bug Report */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Report ==&lt;br /&gt;
* The level 3 Sentinel stats in the Legionnaire line must be edited, currently there are a copy of the level 2 Keeper.&lt;br /&gt;
&lt;br /&gt;
* The Great Wizard line is obviously the highest part of the Wizard tree. Wrong unit ID make it broken:&lt;br /&gt;
: In the Wizard advance_to is set to EOM_Great Mage while the next level's id is EOM_Great Wizard&lt;br /&gt;
&lt;br /&gt;
* The Protector and Divine Knight lines does not have any level 1 unit to start from.&lt;br /&gt;
: It is probably coming out the missing unit Crusader. This unit being missing make the multiplayer interface unable to display the recruit unit window for the user playing Celestials. (error engine: could not find unit 'EOM_Crusader')&lt;br /&gt;
: This is what this line should look like (data from crusader are partly hypothetical):&lt;br /&gt;
===Crusader tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/crusader.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (11-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Crusader&amp;lt;br&amp;gt;&lt;br /&gt;
name: Crusader&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Protector, EOM_Divine Knight&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Protector&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/protector.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;enchanted sword (14-2 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shield bash (11-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Protector&amp;lt;br&amp;gt;&lt;br /&gt;
name: Protector&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Holy Sentinel&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Protector&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Holy Sentinel&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/holy_sentinel.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;enchanted sword (18-2 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shield bash (15-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Holy Sentinel&amp;lt;br&amp;gt;&lt;br /&gt;
name: Holy Sentinel&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/divine_knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 36&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (16-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;heavy mace (9-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals6&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Divine Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Divine Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Divine Champion&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/divine_champion.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (21-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;heavy mace (13-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals9&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Divine Champion&amp;lt;br&amp;gt;&lt;br /&gt;
name: Divine Champion&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11932</id>
		<title>Talk:Celestials</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11932"/>
		<updated>2006-09-28T05:54:15Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Fix price&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Report ==&lt;br /&gt;
* The level 3 Sentinel stats in the Legionnaire line must be edited, currently there are a copy of the level 2 Keeper.&lt;br /&gt;
&lt;br /&gt;
* The Great Wizard line is obviously the highest part of the Wizard tree. Wrong unit ID make it broken:&lt;br /&gt;
: In the Wizard advance_to is set to EOM_Great Mage while the next level's id is EOM_Great Wizard&lt;br /&gt;
&lt;br /&gt;
* The Protector and Divine Knight lines does not have any level 1 unit to start from.&lt;br /&gt;
: It is probably coming out the missing unit Crusader. This unit being missing make the multiplayer interface unable to display the recruit unit window for the user playing Celestials. (error engine: could not find unit 'EOM_Crusader')&lt;br /&gt;
: This is what this line should look like (data from crusader ar partly hypothetical):&lt;br /&gt;
===Crusader tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/crusader.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (11-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Crusader&amp;lt;br&amp;gt;&lt;br /&gt;
name: Crusader&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Protector, EOM_Divine Knight&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Protector&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/protector.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;enchanted sword (14-2 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shield bash (11-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Protector&amp;lt;br&amp;gt;&lt;br /&gt;
name: Protector&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Holy Sentinel&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Protector&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Holy Sentinel&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/holy_sentinel.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;enchanted sword (18-2 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shield bash (15-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Holy Sentinel&amp;lt;br&amp;gt;&lt;br /&gt;
name: Holy Sentinel&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/divine_knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 36&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (16-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;heavy mace (9-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals6&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Divine Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Divine Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Divine Champion&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/divine_champion.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (21-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;heavy mace (13-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals9&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Divine Champion&amp;lt;br&amp;gt;&lt;br /&gt;
name: Divine Champion&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11931</id>
		<title>Talk:Celestials</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11931"/>
		<updated>2006-09-28T05:47:33Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Reintroduce Crusader unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Report ==&lt;br /&gt;
* The level 3 Sentinel stats in the Legionnaire line must be edited, currently there are a copy of the level 2 Keeper.&lt;br /&gt;
&lt;br /&gt;
* The Great Wizard line is obviously the highest part of the Wizard tree. Wrong unit ID make it broken:&lt;br /&gt;
: In the Wizard advance_to is set to EOM_Great Mage while the next level's id is EOM_Great Wizard&lt;br /&gt;
&lt;br /&gt;
* The Protector and Divine Knight lines does not have any level 1 unit to start from.&lt;br /&gt;
: It is probably coming out the missing unit Crusader. This unit being missing make the multiplayer interface unable to display the recruit unit window for the user playing Celestials. (error engine: could not find unit 'EOM_Crusader')&lt;br /&gt;
: This is what this line should look like (data from crusader ar partly hypothetical):&lt;br /&gt;
===Crusader tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/crusader.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 14&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (11-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Crusader&amp;lt;br&amp;gt;&lt;br /&gt;
name: Crusader&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Protector, EOM_Divine Knight&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Protector&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/protector.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;enchanted sword (14-2 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shield bash (11-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Protector&amp;lt;br&amp;gt;&lt;br /&gt;
name: Protector&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Holy Sentinel&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Protector&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Holy Sentinel&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/holy_sentinel.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;enchanted sword (18-2 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shield bash (15-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals3&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Holy Sentinel&amp;lt;br&amp;gt;&lt;br /&gt;
name: Holy Sentinel&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/divine_knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 36&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (16-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;heavy mace (9-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals6&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Divine Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Divine Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: EOM_Divine Champion&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Crusader&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Divine Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://i93.photobucket.com/albums/l55/completefactionlist/celestials/divine_champion.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;blessed sword (21-2 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;heavy mace (13-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals9&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: EOM_Divine Champion&amp;lt;br&amp;gt;&lt;br /&gt;
name: Divine Champion&amp;lt;/center&amp;gt;&lt;br /&gt;
race: celestial&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: EOM_smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11930</id>
		<title>Talk:Celestials</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11930"/>
		<updated>2006-09-28T05:02:39Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Bug Report */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Report ==&lt;br /&gt;
* The level 3 Sentinel stats in the Legionnaire line must be edited, currently there are a copy of the level 2 Keeper.&lt;br /&gt;
&lt;br /&gt;
* The Great Wizard line is obviously the highest part of the Wizard tree. Wrong unit ID make it broken:&lt;br /&gt;
: In the Wizard advance_to is set to EOM_Great Mage while the next level's id is EOM_Great Wizard&lt;br /&gt;
&lt;br /&gt;
* The Protector and Divine Knight lines does not have any level 1 unit to start from.&lt;br /&gt;
: Do these lines fork from the Legionnaire tree ?&lt;br /&gt;
: It is more probably coming out the missing unit Crusader. This unit being missing make the multiplayer interface unable to display the recruit unit window for the user playing Celestials. (error engine: could not find unit 'EOM_Crusader')&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11929</id>
		<title>Talk:Celestials</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Celestials&amp;diff=11929"/>
		<updated>2006-09-28T02:44:19Z</updated>

		<summary type="html">&lt;p&gt;Viorc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bug Report ==&lt;br /&gt;
* The level 3 Sentinel stats in the Legionnaire line must be edited, currently there are a copy of the level 2 Keeper.&lt;br /&gt;
&lt;br /&gt;
* The Great Wizard line is obviously the highest part of the Wizard tree. Wrong unit ID make it broken:&lt;br /&gt;
: In the Wizard advance_to is set to EOM_Great Mage while the next level's id is EOM_Great Wizard&lt;br /&gt;
&lt;br /&gt;
* The Protector and Divine Knight lines does not have any level 1 unit to start from.&lt;br /&gt;
: Do these lines fork from the Legionnaire tree ?&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Undead&amp;diff=11776</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Undead&amp;diff=11776"/>
		<updated>2006-09-15T03:55:32Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Fix Soulless plague attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Skeleton Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/archer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 30&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fist (3-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Skeleton Archer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Skeleton Archer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Bone Shooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bone Shooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/boneshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Bone Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Bone Shooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Soul Shooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bone Shooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Soul Shooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/soulshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 38&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (8-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (14-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Soul Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Soul Shooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ghoul tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghoul&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/ghoul.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (4-3 blade, melee, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ghoul&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ghoul&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Necrophage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.&lt;br /&gt;
&lt;br /&gt;
It is because of such things that necromancy is condemned with an almost primal hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghoul&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Necrophage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/necrophage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (7-3 blade, melee, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Necrophage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Necrophage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ghost tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/ghost.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 18&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 30&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (4-3 cold, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;wail (3-3 cold, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ghost&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ghost&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Wraith,Shadow&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite this are entirely horrifying.&lt;br /&gt;
&lt;br /&gt;
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wraith&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/wraith.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 38&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 25&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;baneblade (7-4 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;wail (4-3 cold, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
name: Wraith&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Spectre&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.&lt;br /&gt;
&lt;br /&gt;
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wraith&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spectre&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/spectre.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;baneblade (9-4 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;wail (6-3 cold, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Spectre&amp;lt;br&amp;gt;&lt;br /&gt;
name: Spectre&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.&lt;br /&gt;
&lt;br /&gt;
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shadow&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/shadow.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 38&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (8-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: nightstalk&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
name: Shadow&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Nightgaunt&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.&lt;br /&gt;
&lt;br /&gt;
That is a question which is easily answered by a necromancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shadow&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Nightgaunt&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/nightgaunt.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 35&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (10-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: nightstalk&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Nightgaunt&amp;lt;br&amp;gt;&lt;br /&gt;
name: Nightgaunt&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Skeleton tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/skeleton.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 34&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Skeleton&amp;lt;br&amp;gt;&lt;br /&gt;
name: Skeleton&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Revenant,Deathblade&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Revenant&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/revenant.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 85&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
name: Revenant&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Draug&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Revenant&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Draug&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/draug.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 68&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Draug&amp;lt;br&amp;gt;&lt;br /&gt;
name: Draug&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Deathblade&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/deathblade.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 39&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (8-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Deathblade&amp;lt;br&amp;gt;&lt;br /&gt;
name: Deathblade&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Walking Corpse tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Walking Corpse&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/zombie.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 0&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 6&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 24&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (5-2 impact, melee, plague)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Walking Corpse&amp;lt;br&amp;gt;&lt;br /&gt;
name: Walking Corpse&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Soulless&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Walking Corpse&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Soulless&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/soulless.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 11&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (7-3 impact, melee, plague)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Soulless&amp;lt;br&amp;gt;&lt;br /&gt;
name: Soulless&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
These animated walking corpses have become strong from long experience fighting the living.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dark Adept tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/adept.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 28&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 48&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shadow wave (10-2 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dark Adept&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dark Adept&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dark Sorcerer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.&lt;br /&gt;
&lt;br /&gt;
In such condition, their only weapon is the craft they have so committed themselves to learning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Sorcerer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/dark-sorcerer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (4-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;chill wave (13-2 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dark Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dark Sorcerer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Lich,Necromancer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, quickly becoming masters of inflicting pain and anguish.&lt;br /&gt;
&lt;br /&gt;
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Sorcerer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Lich&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/lich.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 60&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (5-3 cold, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;chill tempest (12-3 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Lich&amp;lt;br&amp;gt;&lt;br /&gt;
name: Lich&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.&lt;br /&gt;
&lt;br /&gt;
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Sorcerer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Necromancer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/necromancer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 70&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;plague staff (6-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;chill wave (17-2 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Necromancer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.&lt;br /&gt;
&lt;br /&gt;
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Vampire Bat tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Vampire Bat&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/bat.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 0&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 13&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 17&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 14&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (4-2 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Vampire Bat&amp;lt;br&amp;gt;&lt;br /&gt;
name: Vampire Bat&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Blood Bat&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Vampire Bat&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Blood Bat&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/bloodbat.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 21&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 27&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (5-3 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Blood Bat&amp;lt;br&amp;gt;&lt;br /&gt;
name: Blood Bat&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=11772</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=11772"/>
		<updated>2006-09-14T07:30:07Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Generated from BFW 1.3+svn revision 13547&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Mage tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (7-3 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: White Mage,Red Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.&lt;br /&gt;
&lt;br /&gt;
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.&lt;br /&gt;
&lt;br /&gt;
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 150&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (8-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: White Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: White Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Mage of Light&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.&lt;br /&gt;
&lt;br /&gt;
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage of Light&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 64&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (10-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: illuminates, cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage of Light&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage of Light&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.&lt;br /&gt;
&lt;br /&gt;
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (8-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Red Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Red Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Arch Mage,Silver Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.&lt;br /&gt;
&lt;br /&gt;
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 220&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (12-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Arch Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Arch Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Great Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.&lt;br /&gt;
&lt;br /&gt;
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Great Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 72&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (9-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (16-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Great Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Great Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.&lt;br /&gt;
&lt;br /&gt;
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Silver Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (9-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: teleport&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Silver Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Silver Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The many paths that a mage can take in study lead to strikingly different ends. Silver magi have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.&lt;br /&gt;
&lt;br /&gt;
They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.&lt;br /&gt;
&lt;br /&gt;
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Wose tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (13-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elder Wose&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elder Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-elder.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 64&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (19-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elder Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elder Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Ancient Wose&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.&lt;br /&gt;
&lt;br /&gt;
Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elder Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ancient Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/woses/wose-ancient.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 80&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crush (25-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush, regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ancient Wose&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ancient Wose&amp;lt;/center&amp;gt;&lt;br /&gt;
race: wose&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: treefolk&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.&lt;br /&gt;
&lt;br /&gt;
Such encounters are all that is known of what are presumably the most ancient of woses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/scout.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 18&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (4-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Scout&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Scout&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Rider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/rider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 75&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (9-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Rider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Rider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Outrider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.&lt;br /&gt;
&lt;br /&gt;
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Outrider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/outrider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Outrider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Outrider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.&lt;br /&gt;
&lt;br /&gt;
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/archer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 29&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 44&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Archer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Archer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Ranger,Elvish Marksman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/ranger.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (7-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Ranger&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Ranger&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Avenger&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Avenger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/avenger.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 60&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: ambush&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Avenger&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Avenger&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.&lt;br /&gt;
&lt;br /&gt;
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marksman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 37&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;longbow (9-4 pierce, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Marksman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Marksman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Sharpshooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.&lt;br /&gt;
&lt;br /&gt;
This prodigious skill does come with one cost, that being a lack of practice with the sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sharpshooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sharpshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;longbow (10-5 pierce, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sharpshooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sharpshooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hunter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 30&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (4-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Hunter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Hunter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Spearman,Merman Netcaster&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 85&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Javelineer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Archery is little favored by the mermen, for whom javelinry serves the same function. Though thrown javelins are of little use under the water, they are extremely useful at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to remain effective. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Javelineer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/javelineer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (10-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Javelineer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Javelineer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Netcaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/netcaster.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;net (9-2 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Netcaster&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Netcaster&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Entangler&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Netcaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Entangler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/entangler.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;net (8-3 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Entangler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Entangler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The weighted nets used by mermen in warfare are a difficult weapon to use well; those who master it are valued and revered by their comrades. This weapon helps to cement the utter superiority of a merman in his own element, and makes their race a threat even to enemies who merely approach the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shaman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (3-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Shaman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Shaman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Druid,Elvish Sorceress&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.&lt;br /&gt;
&lt;br /&gt;
The healing abilities of the elves are also remarkable, and of capital use in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Druid&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/druid.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Druid&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Druid&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Shyde&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.&lt;br /&gt;
&lt;br /&gt;
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Druid&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shyde&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/shyde.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;faerie touch (4-2 impact, melee, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ensnare (7-3 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Shyde&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Shyde&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodlandfloat&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sorceress.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 41&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (4-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;entangle (7-4 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sorceress&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sorceress&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Enchantress&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Enchantress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/enchantress.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 180&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;entangle (9-4 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Enchantress&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Enchantress&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Sylph&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Shaman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sorceress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Enchantress&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Sylph&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/sylph.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 67&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;faerie touch (5-3 impact, melee, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;gossamer (10-5 impact, ranged, slow)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Sylph&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Sylph&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodlandfloat&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (3-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Captain,Elvish Hero&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/captain.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Captain&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Captain&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Marshal&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Marshal&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/marshal.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 62&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (10-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Marshal&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Marshal&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/hero.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Hero&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Hero&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Elvish Champion&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/elves-wood/champion.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 55&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 70&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (9-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (9-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Elvish Champion&amp;lt;br&amp;gt;&lt;br /&gt;
name: Elvish Champion&amp;lt;/center&amp;gt;&lt;br /&gt;
race: elf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: woodland&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Knalgan_Alliance&amp;diff=11771</id>
		<title>Knalgan Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Knalgan_Alliance&amp;diff=11771"/>
		<updated>2006-09-14T06:49:32Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Generated from BFW 1.3+svn revision 13547&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Thief tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Thief&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/thief.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 13&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 28&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (4-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Thief&amp;lt;br&amp;gt;&lt;br /&gt;
name: Thief&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Rogue&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Thief&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Rogue&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/rogue.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 24&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 70&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (6-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;knife (4-3 blade, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
name: Rogue&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Assassin&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Thief&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Rogue&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Assassin&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/assassin.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (8-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;knife (5-3 blade, ranged, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Assassin&amp;lt;br&amp;gt;&lt;br /&gt;
name: Assassin&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Dwarvish Ulfserker tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Ulfserker&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/ulfserker.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 19&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 34&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;berserker frenzy (4-4 blade, melee, berserk)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Ulfserker&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Ulfserker&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Berserker&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, paying little heed to how many wounds they may receive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Ulfserker&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Berserker&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/berserker.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 33&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;berserker frenzy (7-4 blade, melee, berserk)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Berserker&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Berserker&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Gryphon Rider tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Gryphon Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/monsters/gryphon-rider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 24&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 34&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 36&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (12-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Gryphon Rider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Gryphon Rider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: fly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Gryphon Master&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Gryphon Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Gryphon Master&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/monsters/gryphon-master.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 37&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 46&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (15-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Gryphon Master&amp;lt;br&amp;gt;&lt;br /&gt;
name: Gryphon Master&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: fly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Dwarvish Thunderer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Thunderer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/thunderer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 34&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;thunderstick (18-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Thunderer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Thunderer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Thunderguard&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Thunderer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Thunderguard&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/thunderguard.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 30&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 44&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 95&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (6-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;thunderstick (28-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Thunderguard&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Thunderguard&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Dragonguard&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.&lt;br /&gt;
&lt;br /&gt;
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Thunderer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Thunderguard&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Dragonguard&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/dragonguard.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 59&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (9-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dragonstaff (40-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Dragonguard&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Dragonguard&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Dwarvish Guardsman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Guardsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/guard.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 19&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: steadfast&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Guardsman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Guardsman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Stalwart&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Guardsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Stalwart&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/stalwart.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 65&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (7-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: steadfast&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Stalwart&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Stalwart&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Sentinel&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Guardsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Stalwart&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Sentinel&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/sentinel.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 56&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (9-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (11-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: steadfast&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Sentinel&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Sentinel&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Dwarvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 41&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hammer (8-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Steelclad&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Steelclad&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 59&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 74&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;battle axe (11-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hammer (14-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Steelclad&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Steelclad&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dwarvish Lord&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Steelclad&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dwarvish Lord&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/dwarves/lord.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 54&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 79&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;battle axe (15-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hammer (19-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hatchet (10-2 blade, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dwarvish Lord&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dwarvish Lord&amp;lt;/center&amp;gt;&lt;br /&gt;
race: dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: dwarvishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Poacher tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Poacher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/poacher.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 29&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (3-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (4-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Poacher&amp;lt;br&amp;gt;&lt;br /&gt;
name: Poacher&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Trapper&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Poachers rely on their hunting experience and are most valuable at night and in forests and swamps.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Poacher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Trapper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/trapper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (4-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Trapper&amp;lt;br&amp;gt;&lt;br /&gt;
name: Trapper&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Footpad tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Footpad&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/footpad.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 30&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 36&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;club (5-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sling (5-2 impact, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Footpad&amp;lt;br&amp;gt;&lt;br /&gt;
name: Footpad&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Outlaw&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Footpad&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Outlaw&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-outlaws/outlaw.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (8-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sling (6-3 impact, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Outlaw&amp;lt;br&amp;gt;&lt;br /&gt;
name: Outlaw&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Undead&amp;diff=11770</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Undead&amp;diff=11770"/>
		<updated>2006-09-14T06:42:50Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Generated from BFW 1.3+svn revision 13547&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Skeleton Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/archer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 30&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fist (3-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Skeleton Archer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Skeleton Archer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Bone Shooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bone Shooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/boneshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 40&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Bone Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Bone Shooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Soul Shooter&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bone Shooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Soul Shooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/soulshooter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 38&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (8-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (14-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Soul Shooter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Soul Shooter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ghoul tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghoul&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/ghoul.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (4-3 blade, melee, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ghoul&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ghoul&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Necrophage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.&lt;br /&gt;
&lt;br /&gt;
It is because of such things that necromancy is condemned with an almost primal hatred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghoul&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Necrophage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/necrophage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (7-3 blade, melee, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Necrophage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Necrophage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ghost tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/ghost.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 18&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 30&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (4-3 cold, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;wail (3-3 cold, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Ghost&amp;lt;br&amp;gt;&lt;br /&gt;
name: Ghost&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Wraith,Shadow&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite this are entirely horrifying.&lt;br /&gt;
&lt;br /&gt;
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wraith&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/wraith.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 38&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 25&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;baneblade (7-4 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;wail (4-3 cold, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Wraith&amp;lt;br&amp;gt;&lt;br /&gt;
name: Wraith&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Spectre&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.&lt;br /&gt;
&lt;br /&gt;
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wraith&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spectre&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/spectre.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;baneblade (9-4 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;wail (6-3 cold, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Spectre&amp;lt;br&amp;gt;&lt;br /&gt;
name: Spectre&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.&lt;br /&gt;
&lt;br /&gt;
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shadow&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/shadow.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 38&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (8-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: nightstalk&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
name: Shadow&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Nightgaunt&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.&lt;br /&gt;
&lt;br /&gt;
That is a question which is easily answered by a necromancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Ghost&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shadow&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Nightgaunt&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/nightgaunt.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 35&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (10-3 blade, melee, backstab)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: nightstalk&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Nightgaunt&amp;lt;br&amp;gt;&lt;br /&gt;
name: Nightgaunt&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadspirit&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Skeleton tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/skeleton.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 34&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Skeleton&amp;lt;br&amp;gt;&lt;br /&gt;
name: Skeleton&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Revenant,Deathblade&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Revenant&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/revenant.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 47&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 85&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Revenant&amp;lt;br&amp;gt;&lt;br /&gt;
name: Revenant&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Draug&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Revenant&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Draug&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/draug.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 68&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Draug&amp;lt;br&amp;gt;&lt;br /&gt;
name: Draug&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Skeleton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Deathblade&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-skeletal/deathblade.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 39&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;axe (8-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: submerge&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Deathblade&amp;lt;br&amp;gt;&lt;br /&gt;
name: Deathblade&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Walking Corpse tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Walking Corpse&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/zombie.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 0&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 6&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 24&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (5-2 impact, melee, plague)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Walking Corpse&amp;lt;br&amp;gt;&lt;br /&gt;
name: Walking Corpse&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Soulless&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Walking Corpse&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Soulless&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/soulless.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 11&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Soulless&amp;lt;br&amp;gt;&lt;br /&gt;
name: Soulless&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
These animated walking corpses have become strong from long experience fighting the living.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Dark Adept tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/adept.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 28&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 48&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;shadow wave (10-2 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dark Adept&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dark Adept&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dark Sorcerer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.&lt;br /&gt;
&lt;br /&gt;
In such condition, their only weapon is the craft they have so committed themselves to learning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Sorcerer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/dark-sorcerer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (4-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;chill wave (13-2 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dark Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dark Sorcerer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Lich,Necromancer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, quickly becoming masters of inflicting pain and anguish.&lt;br /&gt;
&lt;br /&gt;
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Sorcerer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Lich&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/lich.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 60&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;touch (5-3 cold, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;chill tempest (12-3 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Lich&amp;lt;br&amp;gt;&lt;br /&gt;
name: Lich&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.&lt;br /&gt;
&lt;br /&gt;
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Adept&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dark Sorcerer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Necromancer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead-necromancers/necromancer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 70&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;plague staff (6-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;chill wave (17-2 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Necromancer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Necromancer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.&lt;br /&gt;
&lt;br /&gt;
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Vampire Bat tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Vampire Bat&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/bat.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 0&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 13&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 17&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 14&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (4-2 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Vampire Bat&amp;lt;br&amp;gt;&lt;br /&gt;
name: Vampire Bat&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Blood Bat&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Vampire Bat&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Blood Bat&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/undead/bloodbat.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 21&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 27&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (5-3 blade, melee, drain)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Blood Bat&amp;lt;br&amp;gt;&lt;br /&gt;
name: Blood Bat&amp;lt;/center&amp;gt;&lt;br /&gt;
race: undead&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: undeadfly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Northerners&amp;diff=11769</id>
		<title>Northerners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Northerners&amp;diff=11769"/>
		<updated>2006-09-14T06:32:59Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Generated from BFW 1.3+svn revision 13547&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Troll Whelp tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll Whelp&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/trolls/whelp.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 13&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 36&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fist (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Troll Whelp&amp;lt;br&amp;gt;&lt;br /&gt;
name: Troll Whelp&amp;lt;/center&amp;gt;&lt;br /&gt;
race: troll&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: largefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Troll,Troll Rocklobber&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll Whelp&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/trolls/grunt.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 29&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 66&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;club (14-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Troll&amp;lt;br&amp;gt;&lt;br /&gt;
name: Troll&amp;lt;/center&amp;gt;&lt;br /&gt;
race: troll&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: largefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Troll Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll Whelp&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/trolls/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 42&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 70&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hammer (20-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Troll Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Troll Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: troll&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: largefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll Whelp&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Troll Rocklobber&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/trolls/lobber.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 29&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 53&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fist (10-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sling (17-1 impact, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: regenerates&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Troll Rocklobber&amp;lt;br&amp;gt;&lt;br /&gt;
name: Troll Rocklobber&amp;lt;/center&amp;gt;&lt;br /&gt;
race: troll&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: largefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Naga Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Naga Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/nagas/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 32&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (4-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Naga Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Naga Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: naga&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: naga&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Naga Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Naga Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Naga Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/nagas/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 43&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 66&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Naga Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Naga Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: naga&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: naga&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Naga Myrmidon&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Naga Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Naga Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Naga Myrmidon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/nagas/myrmidon.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 49&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-6 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Naga Myrmidon&amp;lt;br&amp;gt;&lt;br /&gt;
name: Naga Myrmidon&amp;lt;/center&amp;gt;&lt;br /&gt;
race: naga&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: naga&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Wolf Rider tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wolf Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/wolf-rider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 30&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (5-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Wolf Rider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Wolf Rider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Goblin Knight,Goblin Pillager&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
No one is quite sure how the practice of taming and riding wolves came into being. Goblins are smaller and much weaker than orcs. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.&lt;br /&gt;
&lt;br /&gt;
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wolf Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 49&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 65&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (7-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Goblin Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Goblin Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Direwolf Rider&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.&lt;br /&gt;
&lt;br /&gt;
The wolves they are given are bred for speed and strength, making them quite dangerous in combat.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wolf Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Direwolf Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/direwolver.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 41&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 61&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fangs (9-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (4-4 blade, melee, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Direwolf Rider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Direwolf Rider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.&lt;br /&gt;
&lt;br /&gt;
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Wolf Rider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Pillager&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/pillager.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 44&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;torch (7-3 fire, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Goblin Pillager&amp;lt;br&amp;gt;&lt;br /&gt;
name: Goblin Pillager&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Orcish Grunt tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Grunt&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/grunt.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 12&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (9-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Grunt&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Grunt&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Orcish Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Grunt&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;greatsword (10-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Orcish Warlord&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Grunt&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Warlord&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/warlord.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 48&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 78&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;greatsword (15-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (8-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Warlord&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Warlord&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Orcish Assassin tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Assassin&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/assassin.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 30&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (8-1 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;throwing knives (3-3 blade, ranged, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Assassin&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Assassin&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Orcish Slayer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically a bit frail, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Assassin&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Slayer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/slayer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 33&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (10-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;throwing knives (6-3 blade, ranged, poison)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Slayer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Slayer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Goblin Spearman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 0&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 8&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 18&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 18&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (4-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (3-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Goblin Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Goblin Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Goblin Impaler,Goblin Rouser&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a shield to give the Warlords time to prepare the real assault.&lt;br /&gt;
&lt;br /&gt;
Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Impaler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/impaler.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 13&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (7-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Goblin Impaler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Goblin Impaler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Goblin Rouser&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/goblins/rouser.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 13&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 26&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Goblin Rouser&amp;lt;br&amp;gt;&lt;br /&gt;
name: Goblin Rouser&amp;lt;/center&amp;gt;&lt;br /&gt;
race: goblin&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Orcish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/archer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 30&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;dagger (3-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (5-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (7-2 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Archer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Archer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Orcish Crossbowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Crossbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/xbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 43&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;short sword (4-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (8-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (10-2 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Crossbowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Crossbowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Orcish Slurbow&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Crossbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Orcish Slurbow&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/orcs/slurbow.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 56&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;short sword (8-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (15-2 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Orcish Slurbow&amp;lt;br&amp;gt;&lt;br /&gt;
name: Orcish Slurbow&amp;lt;/center&amp;gt;&lt;br /&gt;
race: orc&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: orcishfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Slurbowmen have managed to improve their crossbow with the addition of a cranequin and a metal barrel. As a result they are able to launch lead shot with deadly power and accuracy. Although they remain weaker in ranged combat than their Elven and Human counterparts, they still maintain an edge in melee strength and stamina.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Drakes&amp;diff=11768</id>
		<title>Drakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Drakes&amp;diff=11768"/>
		<updated>2006-09-14T06:26:31Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Generated from BFW 1.3+svn revision 13547&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Drake Burner tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Burner&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/burner.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 21&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 43&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (7-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (6-4 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Burner&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Burner&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Fire Drake,Drake Flare&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Burner&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fire Drake&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/fire.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 35&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 63&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (9-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (7-5 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Fire Drake&amp;lt;br&amp;gt;&lt;br /&gt;
name: Fire Drake&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Inferno Drake&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Burner&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fire Drake&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Inferno Drake&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/inferno.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 51&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 82&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;claws (12-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (8-6 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Inferno Drake&amp;lt;br&amp;gt;&lt;br /&gt;
name: Inferno Drake&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Burner&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Flare&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/flare.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 35&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 54&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (7-4 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Flare&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Flare&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Drake Flameheart&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Burner&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Flare&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Flameheart&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/flameheart.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 51&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 72&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (11-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (9-4 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: leadership&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Flameheart&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Flameheart&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Saurian Skirmisher tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Skirmisher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/saurians/skirmisher.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 22&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 30&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (4-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Saurian Skirmisher&amp;lt;br&amp;gt;&lt;br /&gt;
name: Saurian Skirmisher&amp;lt;/center&amp;gt;&lt;br /&gt;
race: lizard&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: lizard&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Saurian Ambusher&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurian Skirmishers are skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. The best Skirmishers go on to become Saurian Ambushers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Skirmisher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Ambusher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/saurians/ambusher.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 30&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 55&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (5-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Saurian Ambusher&amp;lt;br&amp;gt;&lt;br /&gt;
name: Saurian Ambusher&amp;lt;/center&amp;gt;&lt;br /&gt;
race: lizard&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: lizard&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Saurian Flanker&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Skirmisher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Ambusher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Flanker&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/saurians/flanker.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 43&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (7-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Saurian Flanker&amp;lt;br&amp;gt;&lt;br /&gt;
name: Saurian Flanker&amp;lt;/center&amp;gt;&lt;br /&gt;
race: lizard&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: lizard&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurian Flankers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Flankers possess the strength to take full advantage of this fact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Drake Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 39&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;scimitar (7-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (3-3 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Drake Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 30&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 60&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 70&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (11-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (5-3 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Drake Blademaster&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Blademaster&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/blademaster.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 47&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 80&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (16-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (8-3 fire, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Blademaster&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Blademaster&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Drake Glider tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Glider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/glider.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 35&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;slam (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (3-3 fire, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Glider&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Glider&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Sky Drake&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Glider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Sky Drake&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/sky.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 30&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;slam (6-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (5-3 fire, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Sky Drake&amp;lt;br&amp;gt;&lt;br /&gt;
name: Sky Drake&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: fly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Hurricane Drake&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Glider&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Sky Drake&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Hurricane Drake&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/hurricane.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;slam (8-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fire breath (8-3 fire, ranged, marksman)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Hurricane Drake&amp;lt;br&amp;gt;&lt;br /&gt;
name: Hurricane Drake&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: fly&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Drake Clasher tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Clasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/clasher.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 19&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 43&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 45&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (5-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Clasher&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Clasher&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Drake Gladiator,Drake Slasher&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A Drake Clasher is incapable of both flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.&lt;br /&gt;
&lt;br /&gt;
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Clasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Gladiator&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/gladiator.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 66&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 95&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-5 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (10-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Gladiator&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Gladiator&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Drake Enforcer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Clasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Gladiator&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Enforcer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/enforcer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 85&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (11-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (14-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-5 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Enforcer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Enforcer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Clasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Slasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/slasher.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 31&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 62&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 105&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (11-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (17-2 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Slasher&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Slasher&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Drake Warden&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Clasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Slasher&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Drake Warden&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/drakes/warden.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 82&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (16-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (23-2 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Drake Warden&amp;lt;br&amp;gt;&lt;br /&gt;
name: Drake Warden&amp;lt;/center&amp;gt;&lt;br /&gt;
race: drake&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: drakefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Saurian Augur tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Augur&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/saurians/augur.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 18&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 26&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (4-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;curse (5-3 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Saurian Augur&amp;lt;br&amp;gt;&lt;br /&gt;
name: Saurian Augur&amp;lt;/center&amp;gt;&lt;br /&gt;
race: lizard&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: lizard&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Saurian Oracle,Saurian Soothsayer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Augurs are valued as healers because they can provide aid to their allies regardless of terrain or opposition. In addition to healing they possess knowledge of cold magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Augur&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Oracle&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/saurians/oracle.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 25&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;curse (8-3 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Saurian Oracle&amp;lt;br&amp;gt;&lt;br /&gt;
name: Saurian Oracle&amp;lt;/center&amp;gt;&lt;br /&gt;
race: lizard&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: lizard&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurian Oracles have eschewed any further training in healing and curing in order to refine their skills with the dark arts. While frail, they can call forth the magic of the cold north, and they do retain their basic healing ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Augur&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Saurian Soothsayer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/saurians/soothsayer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 27&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 25&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: chaotic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;curse (6-3 cold, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Saurian Soothsayer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Saurian Soothsayer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: lizard&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: lizard&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Saurian Soothsayers are highly valued as healers because they can provide aid to their friends regardless of terrain or opposition. In addition to curing their allies they possess knowledge of cold magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=11767</id>
		<title>Loyalists</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=11767"/>
		<updated>2006-09-14T06:26:07Z</updated>

		<summary type="html">&lt;p&gt;Viorc: Generated from BFW 1.3+svn revision 13547&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Bowman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/bowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 15&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 33&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 39&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (6-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Bowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Longbowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Longbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/longbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 26&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 45&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (10-3 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Longbowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Longbowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Master Bowman&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Longbowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Master Bowman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/masterbowman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 46&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;bow (11-4 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Master Bowman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Master Bowman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: archer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Heavy Infantryman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/heavyinfantry.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 19&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (11-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Heavy Infantryman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Heavy Infantryman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Shock Trooper&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shock Trooper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/shocktrooper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 35&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 110&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;morning star (18-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Shock Trooper&amp;lt;br&amp;gt;&lt;br /&gt;
name: Shock Trooper&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Iron Mauler&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Shock troopers are the elite of the heavy infantry, and half of their use in war is simply a matter of intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy with their morning stars is often enough to shatter the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Heavy Infantryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Shock Trooper&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Iron Mauler&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/siegetrooper.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 50&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 64&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 4&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (25-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Iron Mauler&amp;lt;br&amp;gt;&lt;br /&gt;
name: Iron Mauler&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: armoredfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.&lt;br /&gt;
&lt;br /&gt;
Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Spearman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/spearman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (7-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (6-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Spearman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Spearman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Swordsman,Pikeman,Javelineer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a head, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only basic training.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Swordsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/swordsman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Swordsman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Swordsman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Royal Guard&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Swordsman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Royal Guard&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/royalguard.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 74&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Royal Guard&amp;lt;br&amp;gt;&lt;br /&gt;
name: Royal Guard&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Pikeman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/pikeman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 55&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 65&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;pike (10-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Pikeman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Pikeman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Halbardier&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most infantry at bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Pikeman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Halberdier&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/halberdier.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 72&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (15-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;halberd (19-2 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Halbardier&amp;lt;br&amp;gt;&lt;br /&gt;
name: Halberdier&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.&lt;br /&gt;
&lt;br /&gt;
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Spearman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Javelineer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/javelineer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 25&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (8-3 pierce, melee, firststrike)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (11-2 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Javelineer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Javelineer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Mage tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 20&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 24&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 60&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (5-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (7-3 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: White Mage,Red Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.&lt;br /&gt;
&lt;br /&gt;
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.&lt;br /&gt;
&lt;br /&gt;
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 32&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 150&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-1 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (8-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: White Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: White Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: healer&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Mage of Light&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.&lt;br /&gt;
&lt;br /&gt;
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;White Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage of Light&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/white-cleric.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 64&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;mace (7-3 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lightbeam (10-4 holy, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: illuminates, cures&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Mage of Light&amp;lt;br&amp;gt;&lt;br /&gt;
name: Mage of Light&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.&lt;br /&gt;
&lt;br /&gt;
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/red-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 42&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (6-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (8-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Red Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Red Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Arch Mage,Silver Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Upon the successful termination of their apprenticeship, a mage is stripped of the blue robes of an apprentice, and given the red robes of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the change in colors is often mistaken to signify the mage's ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed as a crass application of the knowledge which they have painstakingly accrued.&lt;br /&gt;
&lt;br /&gt;
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/arch-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 220&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (12-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Arch Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Arch Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Great Mage&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.&lt;br /&gt;
&lt;br /&gt;
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Arch Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Great Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/great-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 4&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 72&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (9-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;fireball (16-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Great Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Great Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.&lt;br /&gt;
&lt;br /&gt;
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Red Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Silver Mage&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-magi/silver-mage.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 59&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 48&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: neutral&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;staff (7-2 impact, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;missile (9-4 fire, ranged, magical)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: teleport&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Silver Mage&amp;lt;br&amp;gt;&lt;br /&gt;
name: Silver Mage&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: smallfoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The many paths that a mage can take in study lead to strikingly different ends. Silver magi have devoted themselves to a study of the forces that bind reality together, and have managed, somewhat, to unravel the mysteries of a world far more vast than most would ever imagine. Often viewed as sages, or wandering mystics, silver magi act under an agenda which is obscure even to their own colleagues. Though helpful to the magisteriums which often employ them in the field, they remain somewhat aloof.&lt;br /&gt;
&lt;br /&gt;
They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.&lt;br /&gt;
&lt;br /&gt;
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Cavalryman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/cavalryman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 17&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 40&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-3 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Cavalryman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Cavalryman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Dragoon&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.&lt;br /&gt;
&lt;br /&gt;
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dragoon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/dragoon.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 34&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 53&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 95&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (6-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Dragoon&amp;lt;br&amp;gt;&lt;br /&gt;
name: Dragoon&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Cavalier&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalryman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Dragoon&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Cavalier&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/cavalier.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 52&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 68&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 9&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (10-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (20-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Cavalier&amp;lt;br&amp;gt;&lt;br /&gt;
name: Cavalier&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: scout&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Merman Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/fighter.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 14&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 36&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 36&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (6-3 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Fighter&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Warrior&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/warrior.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 28&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 80&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (8-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Warrior&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Warrior&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Merman Triton,Merman Hoplite&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Triton&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/triton.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 60&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (11-4 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (11-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Triton&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Triton&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Warrior&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Merman Hoplite&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/merfolk/hoplite.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 43&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 52&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 5&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;trident (15-2 pierce, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: steadfast&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Merman Hoplite&amp;lt;br&amp;gt;&lt;br /&gt;
name: Merman Hoplite&amp;lt;/center&amp;gt;&lt;br /&gt;
race: merman&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: swimmer&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Fencer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/fencer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 16&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 28&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 6&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 42&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (4-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Fencer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Fencer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Duelist&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.&lt;br /&gt;
&lt;br /&gt;
Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Duelist&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/duelist.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 32&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 44&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 90&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (5-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (12-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Duelist&amp;lt;br&amp;gt;&lt;br /&gt;
name: Duelist&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Master at Arms&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.&lt;br /&gt;
&lt;br /&gt;
Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Fencer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Duelist&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Master at Arms&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/master-at-arms.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 44&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 57&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sabre (7-5 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;crossbow (20-1 pierce, ranged)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: skirmisher&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Master at Arms&amp;lt;br&amp;gt;&lt;br /&gt;
name: Master at Arms&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: mixed fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: elusivefoot&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.&lt;br /&gt;
&lt;br /&gt;
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Horseman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/horseman.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 1&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 23&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 38&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 44&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;spear (9-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Horseman&amp;lt;br&amp;gt;&lt;br /&gt;
name: Horseman&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Knight,Lancer&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 58&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 120&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (14-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: Paladin,Grand Knight&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Paladin&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/paladin.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 58&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 65&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 8&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (8-5 holy, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (15-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: heals&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Paladin&amp;lt;br&amp;gt;&lt;br /&gt;
name: Paladin&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Grand Knight&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/grand-knight.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 3&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 58&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 78&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 7&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;sword (12-4 blade, melee)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (17-2 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Grand Knight&amp;lt;br&amp;gt;&lt;br /&gt;
name: Grand Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Horseman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110&amp;quot;&amp;gt;Lancer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/units/human-loyalists/lancer.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;170&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;220&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;510&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level: 2&amp;lt;br&amp;gt;&lt;br /&gt;
cost: 40&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: 50&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: 10&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: 100 (AMLA)&amp;lt;br&amp;gt;&lt;br /&gt;
alignment: lawful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;lance (12-3 pierce, melee, charge)&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities: none&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id: Lancer&amp;lt;br&amp;gt;&lt;br /&gt;
name: Lancer&amp;lt;/center&amp;gt;&lt;br /&gt;
race: human&amp;lt;br&amp;gt;&lt;br /&gt;
usage: fighter&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type: mounted&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto: null&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8193</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8193"/>
		<updated>2006-03-15T02:55:08Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Information Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
:added ''hitpoints'', ''max_hitpoints'' and ''poisoned'', thanks for the patch :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:22, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
* '''wesnoth.attack_unit(attacker,defender,weapon)''' - how can we related the integer weapon with a attack as the one retrieved from unit.attacks() ? Couldn't we use this attack_type as parameter of attack_unit function ?&lt;br /&gt;
&lt;br /&gt;
:You're right, property/method should be coherent. I'll do:&lt;br /&gt;
:*property =&amp;gt; simple type, no argument&lt;br /&gt;
:*method =&amp;gt; complex type or argument&lt;br /&gt;
:For the gamemap, I'm not sure, I merely mapped the function :) But I'll change the API to not use map anymore and use current one.&lt;br /&gt;
:movement_left does indeed exist in unit.&lt;br /&gt;
:Attack weapon is the index of the weapon in the list from attacks( ).&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:27, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;br /&gt;
&lt;br /&gt;
:I don't think AI should be able to cheat. AI is like a player (ok, maybe no fog of war, but still, unit moves should be legal).&lt;br /&gt;
:I'll check how to enforce the same rules than for players.&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:29, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Information Requests ==&lt;br /&gt;
&lt;br /&gt;
* How to get new versions of the API ?&lt;br /&gt;
: I have figured out that it is in the &amp;quot;trunk&amp;quot; branch not available through viewcvs. --[[User:Viorc|Viorc]] 03:51, 15 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
* I have created a page [[GetDestinationsByUnitQuestion]] where I describe a question I am having on the function wesnoth.get_destinations_by_units(). Could you check and help me find an explanation to the observed behaviour. Thanks. --[[User:Viorc|Viorc]] 04:03, 14 March 2006 (CET)&lt;br /&gt;
: It seems there is already a fix around this function in the svn version. I will try to move to it to check if this problem is still relevant. --[[User:Viorc|Viorc]] 03:55, 15 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8192</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8192"/>
		<updated>2006-03-15T02:52:09Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Feature Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
:added ''hitpoints'', ''max_hitpoints'' and ''poisoned'', thanks for the patch :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:22, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
* '''wesnoth.attack_unit(attacker,defender,weapon)''' - how can we related the integer weapon with a attack as the one retrieved from unit.attacks() ? Couldn't we use this attack_type as parameter of attack_unit function ?&lt;br /&gt;
&lt;br /&gt;
:You're right, property/method should be coherent. I'll do:&lt;br /&gt;
:*property =&amp;gt; simple type, no argument&lt;br /&gt;
:*method =&amp;gt; complex type or argument&lt;br /&gt;
:For the gamemap, I'm not sure, I merely mapped the function :) But I'll change the API to not use map anymore and use current one.&lt;br /&gt;
:movement_left does indeed exist in unit.&lt;br /&gt;
:Attack weapon is the index of the weapon in the list from attacks( ).&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:27, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;br /&gt;
&lt;br /&gt;
:I don't think AI should be able to cheat. AI is like a player (ok, maybe no fog of war, but still, unit moves should be legal).&lt;br /&gt;
:I'll check how to enforce the same rules than for players.&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:29, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Information Requests ==&lt;br /&gt;
&lt;br /&gt;
* How to get new versions of the API ?&lt;br /&gt;
: I have figured out that it is in the &amp;quot;trunk&amp;quot; branch not available through viewcvs. --[[User:Viorc|Viorc]] 03:51, 15 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
* I have created a page [[GetDestinationsByUnitQuestion]] where I describe a question I am having on the function wesnoth.get_destinations_by_units(). Could you check and help me find an explanation to the observed behaviour. Thanks. --[[User:Viorc|Viorc]] 04:03, 14 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8191</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8191"/>
		<updated>2006-03-15T02:51:14Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Information Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
:added ''hitpoints'', ''max_hitpoints'' and ''poisoned'', thanks for the patch :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:22, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I will send some more when done. I am wondering how to get new versions of the API. I am currently checking on [http://svn.gna.org/viewcvs/wesnoth/branches/wesnoth-python/ gna!] but it still is a 2-month old version of ai_python.cpp over there.  [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
* '''wesnoth.attack_unit(attacker,defender,weapon)''' - how can we related the integer weapon with a attack as the one retrieved from unit.attacks() ? Couldn't we use this attack_type as parameter of attack_unit function ?&lt;br /&gt;
&lt;br /&gt;
:You're right, property/method should be coherent. I'll do:&lt;br /&gt;
:*property =&amp;gt; simple type, no argument&lt;br /&gt;
:*method =&amp;gt; complex type or argument&lt;br /&gt;
:For the gamemap, I'm not sure, I merely mapped the function :) But I'll change the API to not use map anymore and use current one.&lt;br /&gt;
:movement_left does indeed exist in unit.&lt;br /&gt;
:Attack weapon is the index of the weapon in the list from attacks( ).&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:27, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;br /&gt;
&lt;br /&gt;
:I don't think AI should be able to cheat. AI is like a player (ok, maybe no fog of war, but still, unit moves should be legal).&lt;br /&gt;
:I'll check how to enforce the same rules than for players.&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:29, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Information Requests ==&lt;br /&gt;
&lt;br /&gt;
* How to get new versions of the API ?&lt;br /&gt;
: I have figured out that it is in the &amp;quot;trunk&amp;quot; branch not available through viewcvs. --[[User:Viorc|Viorc]] 03:51, 15 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
* I have created a page [[GetDestinationsByUnitQuestion]] where I describe a question I am having on the function wesnoth.get_destinations_by_units(). Could you check and help me find an explanation to the observed behaviour. Thanks. --[[User:Viorc|Viorc]] 04:03, 14 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8168</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8168"/>
		<updated>2006-03-14T03:03:46Z</updated>

		<summary type="html">&lt;p&gt;Viorc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
:added ''hitpoints'', ''max_hitpoints'' and ''poisoned'', thanks for the patch :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:22, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I will send some more when done. I am wondering how to get new versions of the API. I am currently checking on [http://svn.gna.org/viewcvs/wesnoth/branches/wesnoth-python/ gna!] but it still is a 2-month old version of ai_python.cpp over there.  [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
* '''wesnoth.attack_unit(attacker,defender,weapon)''' - how can we related the integer weapon with a attack as the one retrieved from unit.attacks() ? Couldn't we use this attack_type as parameter of attack_unit function ?&lt;br /&gt;
&lt;br /&gt;
:You're right, property/method should be coherent. I'll do:&lt;br /&gt;
:*property =&amp;gt; simple type, no argument&lt;br /&gt;
:*method =&amp;gt; complex type or argument&lt;br /&gt;
:For the gamemap, I'm not sure, I merely mapped the function :) But I'll change the API to not use map anymore and use current one.&lt;br /&gt;
:movement_left does indeed exist in unit.&lt;br /&gt;
:Attack weapon is the index of the weapon in the list from attacks( ).&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:27, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;br /&gt;
&lt;br /&gt;
:I don't think AI should be able to cheat. AI is like a player (ok, maybe no fog of war, but still, unit moves should be legal).&lt;br /&gt;
:I'll check how to enforce the same rules than for players.&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:29, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Information Requests ==&lt;br /&gt;
&lt;br /&gt;
* I have created a page [[GetDestinationsByUnitQuestion]] where I describe a question I am having on the function wesnoth.get_destinations_by_units(). Could you check and help me find an explanation to the observed behaviour. Thanks. --[[User:Viorc|Viorc]] 04:03, 14 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8051</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=8051"/>
		<updated>2006-03-10T00:40:45Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Feature Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
:added ''hitpoints'', ''max_hitpoints'' and ''poisoned'', thanks for the patch :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:22, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I will send some more when done. I am wondering how to get new versions of the API. I am currently checking on [http://svn.gna.org/viewcvs/wesnoth/branches/wesnoth-python/ gna!] but it still is a 2-month old version of ai_python.cpp over there.  [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
* '''wesnoth.attack_unit(attacker,defender,weapon)''' - how can we related the integer weapon with a attack as the one retrieved from unit.attacks() ? Couldn't we use this attack_type as parameter of attack_unit function ?&lt;br /&gt;
&lt;br /&gt;
:You're right, property/method should be coherent. I'll do:&lt;br /&gt;
:*property =&amp;gt; simple type, no argument&lt;br /&gt;
:*method =&amp;gt; complex type or argument&lt;br /&gt;
:For the gamemap, I'm not sure, I merely mapped the function :) But I'll change the API to not use map anymore and use current one.&lt;br /&gt;
:movement_left does indeed exist in unit.&lt;br /&gt;
:Attack weapon is the index of the weapon in the list from attacks( ).&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:27, 2 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;br /&gt;
&lt;br /&gt;
:I don't think AI should be able to cheat. AI is like a player (ok, maybe no fog of war, but still, unit moves should be legal).&lt;br /&gt;
:I'll check how to enforce the same rules than for players.&lt;br /&gt;
:[[User:Ryo|Ryo]] 22:29, 2 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7682</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7682"/>
		<updated>2006-02-27T08:10:03Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* minor API cleanup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. This would allow focussing on already damaged units when attacking and sending low HP units for rest. It could improve dramatically python AI efficiency. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
* '''wesnoth.attack_unit(attacker,defender,weapon)''' - how can we related the integer weapon with a attack as the one retrieved from unit.attacks() ? Couldn't we use this attack_type as parameter of attack_unit function ?&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7680</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7680"/>
		<updated>2006-02-27T06:52:08Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* Feature Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Having access to the properties 'HP' and 'Poisonned' of a unit. This would allow focussing on already damaged units when attacking and sending low HP units for rest. It could improve dramatically python AI efficiency. [[User:Viorc|Viorc]]&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7607</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7607"/>
		<updated>2006-02-25T06:51:58Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* minor API cleanup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this data is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7606</id>
		<title>Talk:ReferencePythonAPI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:ReferencePythonAPI&amp;diff=7606"/>
		<updated>2006-02-25T06:50:39Z</updated>

		<summary type="html">&lt;p&gt;Viorc: /* minor API cleanup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
* Path finder, something like: wesnoth.find_path(loc1, loc2), and it would return a list of all locations in between, or just the first step.. whatever the C++ API has&lt;br /&gt;
:Gonna wrap a_star_search (in pathfind.hpp) [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
:Actually it's gonna be unit.find_path() since it depends on a unit. [[User:Ryo|Ryo]] 19:53, 8 December 2005 (CET)&lt;br /&gt;
:Done, experimental though :) [[User:Ryo|Ryo]] 20:09, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Persistent variables. Right now, the script state isn't reset, so all variables are already persistent. But for the final version, there should be real persistent variables, which can also be stored to WML, and reloaded. An AI would use it to e.g. store a path, or some other state.&lt;br /&gt;
:Probably with the Object -&amp;gt; String Python conversion. Will look at that [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
* Something like wesnoth.get_possible_moves(loc) - it would return all possible moves for the unit at the given location. It seems, right now, I make a lot of mistakes because the info of wesnoth.get_src_dst or wesnoth.get_units gets outdated after I move a unit. (Not really sure about this one, better planning out of the algorithm might make this function un-necessary.)&lt;br /&gt;
:Yes, you need to grab again the array after moving. What happens is that you get a &amp;quot;snapshot&amp;quot; copy, which isn't updated when you move a unit - thus your &amp;quot;obsolete&amp;quot; copy can contain now invalid destinations. I'm not sure of a fix for that apart getting again the array. [[User:Ryo|Ryo]] 19:44, 8 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== chance to kill ==&lt;br /&gt;
&lt;br /&gt;
Can I get a chance_to_kill(wesnoth.location)? And it would tell me the chance to kill the unit at the given location, using terrain modifiers and everything.. I assume, the C++ AI has something like it available. [[User:Allefant|Allefant]] 22:39, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:I'll check what the C++ has, and export it. [[User:Ryo|Ryo]] 09:24, 11 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
:Ok, there is a structure/function associated, &amp;lt;code&amp;gt;attack_analysis&amp;lt;/code&amp;gt;. Gonna try to export it, but may be a mess :)&lt;br /&gt;
:[[User:Ryo|Ryo]] 11:29, 15 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== usage pattern ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure it would be really useful, since a good AI would probably derive the usage of a unit out of its properties - but maybe there could be a way to query the usage pattern of a unit? Like &amp;quot;scout&amp;quot; or &amp;quot;fighter&amp;quot;.. --[[User:Allefant|Allefant]] 22:35, 13 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
== minor API cleanup ==&lt;br /&gt;
&lt;br /&gt;
* properties or methods? E.g. why '''wesnoth.unit.type()''' but '''wesnoth.unit.name'''? Same or wesnoth.get_map() or wesnoth.get_gamestatus(), and others.. The rule behind it is not clear. One way could be, make everything that can change inside a turn a method, everything else a property. Or just make everything methods/properties, since it doesn't seem to matter much in the Python-C-API..&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_cost''' - why does it need the wesnoth.gamemap parameter? Since you don't have a lot of choice what to pass there (or do I have it? could i modify the map returned by get_map?), I think the parameter could go. Same for defense_modifier.&lt;br /&gt;
&lt;br /&gt;
* '''unit.movement_left''' - it seems that this function is not present in 'unit' interface. It should either be added or removed from ReferencePythonAPI (but could be useful later).&lt;br /&gt;
&lt;br /&gt;
== Cheating ==&lt;br /&gt;
&lt;br /&gt;
Should the Python AI be allowed to cheat? I'd like if it couldn't,&lt;br /&gt;
since then I could concentrate on the strategy in the AI script I'm&lt;br /&gt;
playing with, and wouldn't need to check for violated rules myself.&lt;br /&gt;
(So far, my AI attacks multiple times with one unit, and also moves&lt;br /&gt;
after capturing villages or attacking..)&lt;br /&gt;
&lt;br /&gt;
OTOH, if the Python AI is meant to later allow scenario scripting,&lt;br /&gt;
it probably will be wanted to just modify things. But I think, that&lt;br /&gt;
could be done with an alternate API. Something like:&lt;br /&gt;
wesnoth.remove_unit(), wesnoth.place_unit().. and the current ones&lt;br /&gt;
still could have anti-cheat checks.&lt;/div&gt;</summary>
		<author><name>Viorc</name></author>
		
	</entry>
</feed>