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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ventulus</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ventulus"/>
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	<updated>2026-04-03T23:05:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ChineseTranslation&amp;diff=56386</id>
		<title>ChineseTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ChineseTranslation&amp;diff=56386"/>
		<updated>2015-05-16T14:43:51Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Simplfied Chinese translations for wesnoth now is a github project:&lt;br /&gt;
&lt;br /&gt;
https://github.com/CloudiDust/wesnoth-cn&lt;br /&gt;
&lt;br /&gt;
the old one on Google Code:&lt;br /&gt;
http://code.google.com/p/wesnoth-translation-cn/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CloudiDust &amp;lt;cloudidust_AT_gmail_DOT_com&amp;gt; is the current maintainer.&lt;br /&gt;
&lt;br /&gt;
We also have a Chinese forum at:&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.cn/&lt;br /&gt;
&lt;br /&gt;
And translators' QQ group  131160118&lt;br /&gt;
&lt;br /&gt;
Please join us! Together we enjoy the Battle for Wesnoth and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
韦诺之战简体中文化项目主站：https://github.com/CloudiDust/wesnoth-cn&lt;br /&gt;
&lt;br /&gt;
目前的维护者为：CloudiDust &amp;lt;cloudidust_AT_gmail_DOT_com&amp;gt;&lt;br /&gt;
&lt;br /&gt;
中文Wesnoth爱好者论坛：http://www.wesnoth.cn/&lt;br /&gt;
&lt;br /&gt;
汉化工作QQ群  131160118&lt;br /&gt;
&lt;br /&gt;
欢迎您的加入！&lt;br /&gt;
&lt;br /&gt;
[[Category:Translations]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ChineseTranslation&amp;diff=56385</id>
		<title>ChineseTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ChineseTranslation&amp;diff=56385"/>
		<updated>2015-05-16T14:41:03Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Simplfied Chinese translations for wesnoth now is a Google Code project:&lt;br /&gt;
&lt;br /&gt;
http://code.google.com/p/wesnoth-translation-cn/&lt;br /&gt;
&lt;br /&gt;
CloudiDust &amp;lt;cloudidust_AT_gmail_DOT_com&amp;gt; is the current maintainer.&lt;br /&gt;
&lt;br /&gt;
We also have a Chinese forum at:&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.cn/&lt;br /&gt;
&lt;br /&gt;
And translators' QQ group  131160118&lt;br /&gt;
&lt;br /&gt;
Please join us! Together we enjoy the Battle for Wesnoth and more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
韦诺之战简体中文化项目主站：http://code.google.com/p/wesnoth-translation-cn/&lt;br /&gt;
&lt;br /&gt;
目前的维护者为：CloudiDust &amp;lt;cloudidust_AT_gmail_DOT_com&amp;gt;&lt;br /&gt;
&lt;br /&gt;
中文Wesnoth爱好者论坛：http://www.wesnoth.cn/&lt;br /&gt;
&lt;br /&gt;
汉化工作QQ群  131160118&lt;br /&gt;
&lt;br /&gt;
欢迎您的加入！&lt;br /&gt;
&lt;br /&gt;
[[Category:Translations]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=56384</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=56384"/>
		<updated>2015-05-16T14:29:32Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 稳定版 （1.12 分支） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队官方发布源代码及适用于Windows、OS X、OpenPandora和多种Linux发行版的二进制构建版本。BT种子是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果适用于您的操作系统的最新的二进制可执行文件尚未提供，请过几天再来此处查看是否已提供。打包者们已被告知本次发布的相关情况，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
韦诺之战也在[http://brew.sh/ Homebrew]以及[http://www.macports.org/ Macports]上提供。Macports上只有稳定版本。Homebrew 上有稳定发布版，开发发布版，同时也会构建最“前沿”的主开发分支。&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== 稳定版 （1.12 分支） ==&lt;br /&gt;
稳定版是希望作为稳定且平衡的游戏版本来使用。1.12分支的每一个版本都相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.12.2是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.12在线多人游戏社区很庞大，而且用户自制战役服务器上也有很好的内容可供选择。&lt;br /&gt;
&lt;br /&gt;
==== 源代码 ====&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
{{StableDownload|当前版本|先前版本|当前源代码包的md5sum值|微软视窗操作系统|麦金塔操作系统}}&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的文件都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制文件页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.12.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== 开发版（1.13分支） ==&lt;br /&gt;
版本1.13.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.12.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothRepository]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
{{DevDownload|当前版本|先前版本|当前源代码包的md5sum值|微软视窗操作系统|麦金塔操作系统}}&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.13.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.12.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothRepository]] - 版本库中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=52763</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=52763"/>
		<updated>2014-01-08T11:00:12Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 开发版（1.11分支） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果对应你操作系统的最新二进制可执行文件没有提供，请过几天再来查看是否发布。打包者已经被通知了这个发布，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
跳至： [[Download/zh-Hans#稳定版 （1.10 分支）|稳定版分支]] | [[Download/zh-Hans#稳定版（旧版）|稳定版分支（旧版）]] | [[Download/zh-Hans#开发版（1.11分支）|开发版分支]]&lt;br /&gt;
&lt;br /&gt;
== 稳定版 （1.10 分支） ==&lt;br /&gt;
稳定版文件意味着被用来作为一个稳定且平衡的游戏版本。1.10分支的每一个版本相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.10.7是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.10在线多人游戏社区很庞大，而且用户自制战役服务器也有很好的内容选择。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2/download 当前版本] (1.10.7, 347.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download 先前版本] (1.10.6, 346.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-win32.exe/download 当前版本] (1.10.7, 319.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download 先前版本] (1.10.6, 317.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/Wesnoth_1.10.7.dmg/download 当前版本] (1.10.7, 349.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download 先前版本] (1.10.6, 348.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-1.pnd/download 当前版本] (1.10.7-1, 340.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download 先前版本] (1.10.6-1, 338.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&lt;br /&gt;
== 稳定版（旧版） ==&lt;br /&gt;
一些操作系统没有提供最新稳定版的二进制文件。这是给不少系统已知的最近二进制文件的表单。那些旧版本往往已经没有官方多人游戏和插件服务器提供了。&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh 旧版] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download 旧版] (1.4.5, 145.6 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip 旧版] (1.4.5, 160 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip 旧版] (1.4.5-1, 140MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application 旧版] (1.2.6, 60.8 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
== 开发版（1.11分支） ==&lt;br /&gt;
版本1.11.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.10.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothRepository]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8.tar.bz2/download 当前版本] (1.11.8, 393.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/wesnoth-1.11.7.tar.bz2/download 先前版本] (1.11.7, 386.0 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8-win32.exe/download 当前版本] (1.11.8, 357.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/wesnoth-1.11.7-win32.exe/download 先前版本] (1.11.7, 351.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/Wesnoth_1.11.8.dmg/download 当前版本] (1.11.8, 411.5 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/Wesnoth_1.11.7.dmg/download 先前版本] (1.11.7, 386.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8-1.pnd/download 当前版本] (1.11.8, 377.0 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.4/wesnoth-1.11.4-1.pnd/download 旧版] (1.11.4-1, 360.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.10.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org 找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothBinaries|更多二进制文件]]&lt;br /&gt;
* [[WesnothRepository]] - SVN中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=52051</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=52051"/>
		<updated>2013-09-17T07:16:42Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 开发版（1.11分支） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果对应你操作系统的最新二进制可执行文件没有提供，请过几天再来查看是否发布。打包者已经被通知了这个发布，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
跳至： [[Download/zh-Hans#稳定版 （1.10 分支）|稳定版分支]] | [[Download/zh-Hans#稳定版（旧版）|稳定版分支（旧版）]] | [[Download/zh-Hans#开发版（1.11分支）|开发版分支]]&lt;br /&gt;
&lt;br /&gt;
== 稳定版 （1.10 分支） ==&lt;br /&gt;
稳定版文件意味着被用来作为一个稳定且平衡的游戏版本。1.10分支的每一个版本相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.10.7是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.10在线多人游戏社区很庞大，而且用户自制战役服务器也有很好的内容选择。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2/download 当前版本] (1.10.7, 347.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download 先前版本] (1.10.6, 346.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-win32.exe/download 当前版本] (1.10.7, 319.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download 先前版本] (1.10.6, 317.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/Wesnoth_1.10.7.dmg/download 当前版本] (1.10.7, 349.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download 先前版本] (1.10.6, 348.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-1.pnd/download 当前版本] (1.10.7-1, 340.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download 先前版本] (1.10.6-1, 338.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&lt;br /&gt;
== 稳定版（旧版） ==&lt;br /&gt;
一些操作系统没有提供最新稳定版的二进制文件。这是给不少系统已知的最近二进制文件的表单。那些旧版本往往已经没有官方多人游戏和插件服务器提供了。&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh 旧版] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download 旧版] (1.4.5, 145.6 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip 旧版] (1.4.5, 160 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip 旧版] (1.4.5-1, 140MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application 旧版] (1.2.6, 60.8 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
== 开发版（1.11分支） ==&lt;br /&gt;
版本1.11.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.10.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothRepository]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/wesnoth-1.11.6.tar.bz2/download 当前版本] (1.11.6, 380.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.5/wesnoth-1.11.5.tar.bz2/download 先前版本] (1.11.5, 373.2 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/wesnoth-1.11.6-win32.exe/download 当前版本] (1.11.6, 348.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.5/wesnoth-1.11.5-win32.exe/download 先前版本] (1.11.5, 340.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/Wesnoth_1.11.6.dmg/download 当前版本] (1.11.6, 379.2MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.5/Wesnoth_1.11.5.dmg/download 先前版本] (1.11.5, 371.8MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* 当前版本(1.11.6)还未提供。&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.4/wesnoth-1.11.4-1.pnd/download 旧版] (1.11.4-1, 360.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/wesnoth-1.11.6.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.10.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org 找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothBinaries|更多二进制文件]]&lt;br /&gt;
* [[WesnothRepository]] - SVN中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=52050</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=52050"/>
		<updated>2013-09-17T07:11:09Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 稳定版 （1.10 分支） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果对应你操作系统的最新二进制可执行文件没有提供，请过几天再来查看是否发布。打包者已经被通知了这个发布，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
跳至： [[Download/zh-Hans#稳定版 （1.10 分支）|稳定版分支]] | [[Download/zh-Hans#稳定版（旧版）|稳定版分支（旧版）]] | [[Download/zh-Hans#开发版（1.11分支）|开发版分支]]&lt;br /&gt;
&lt;br /&gt;
== 稳定版 （1.10 分支） ==&lt;br /&gt;
稳定版文件意味着被用来作为一个稳定且平衡的游戏版本。1.10分支的每一个版本相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.10.7是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.10在线多人游戏社区很庞大，而且用户自制战役服务器也有很好的内容选择。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2/download 当前版本] (1.10.7, 347.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download 先前版本] (1.10.6, 346.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-win32.exe/download 当前版本] (1.10.7, 319.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download 先前版本] (1.10.6, 317.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/Wesnoth_1.10.7.dmg/download 当前版本] (1.10.7, 349.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download 先前版本] (1.10.6, 348.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-1.pnd/download 当前版本] (1.10.7-1, 340.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download 先前版本] (1.10.6-1, 338.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&lt;br /&gt;
== 稳定版（旧版） ==&lt;br /&gt;
一些操作系统没有提供最新稳定版的二进制文件。这是给不少系统已知的最近二进制文件的表单。那些旧版本往往已经没有官方多人游戏和插件服务器提供了。&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh 旧版] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download 旧版] (1.4.5, 145.6 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip 旧版] (1.4.5, 160 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip 旧版] (1.4.5-1, 140MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application 旧版] (1.2.6, 60.8 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
== 开发版（1.11分支） ==&lt;br /&gt;
版本1.11.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.10.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothRepository]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2/download 当前版本] (1.11.1, 338.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0.tar.bz2/download 先前版本] (1.11.0, 334.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-win32.exe/download 当前版本] (1.11.1, 312.0 MB))&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-win32.exe/download 先前版本] (1.11.0, 307.8 MB))&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/Wesnoth_1.11.1a.dmg/download 当前版本] (1.11.1 338.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/Wesnoth_1.11.0.dmg/download 先前版本] (1.11.0 334.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-1.pnd/download 当前版本] (1.11.1-1, 330.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-1.pnd/download 先前版本] (1.11.0-1, 326.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.10.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org 找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothBinaries|更多二进制文件]]&lt;br /&gt;
* [[WesnothRepository]] - SVN中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=49227</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=49227"/>
		<updated>2013-03-22T05:22:38Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 稳定版 （1.10 分支） */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果对应你操作系统的最新二进制可执行文件没有提供，请过几天再来查看是否发布。打包者已经被通知了这个发布，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
跳至： [[Download/zh-Hans#稳定版 （1.10 分支）|稳定版分支]] | [[Download/zh-Hans#稳定版（旧版）|稳定版分支（旧版）]] | [[Download/zh-Hans#开发版（1.11分支）|开发版分支]]&lt;br /&gt;
&lt;br /&gt;
== 稳定版 （1.10 分支） ==&lt;br /&gt;
稳定版文件意味着被用来作为一个稳定且平衡的游戏版本。1.10分支的每一个版本相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.10.6是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.10在线多人游戏社区很庞大，而且用户自制战役服务器也有很好的内容选择。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download 当前版本] (1.10.6, 330.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5.tar.bz2/download 先前版本] (1.10.5, 327.7 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download 当前版本] (1.10.6, 302.7 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-win32.exe/download 先前版本] (1.10.5, 301.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download 当前版本] (1.10.6 332.0 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/Wesnoth_1.10.5.dmg/download 先前版本] (1.10.5 328.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download 当前版本] (1.10.6-1, 323.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-1.pnd/download 先前版本] (1.10.5-1, 320.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&lt;br /&gt;
== 稳定版（旧版） ==&lt;br /&gt;
一些操作系统没有提供最新稳定版的二进制文件。这是给不少系统已知的最近二进制文件的表单。那些旧版本往往已经没有官方多人游戏和插件服务器提供了。&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh 旧版] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download 旧版] (1.4.5, 145.6 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip 旧版] (1.4.5, 160 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip 旧版] (1.4.5-1, 140MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application 旧版] (1.2.6, 60.8 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
== 开发版（1.11分支） ==&lt;br /&gt;
版本1.11.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.10.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothRepository]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2/download 当前版本] (1.11.1, 338.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0.tar.bz2/download 先前版本] (1.11.0, 334.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-win32.exe/download 当前版本] (1.11.1, 312.0 MB))&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-win32.exe/download 先前版本] (1.11.0, 307.8 MB))&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/Wesnoth_1.11.1a.dmg/download 当前版本] (1.11.1 338.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/Wesnoth_1.11.0.dmg/download 先前版本] (1.11.0 334.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-1.pnd/download 当前版本] (1.11.1-1, 330.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-1.pnd/download 先前版本] (1.11.0-1, 326.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.10.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org 找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothBinaries|更多二进制文件]]&lt;br /&gt;
* [[WesnothRepository]] - SVN中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=49226</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=49226"/>
		<updated>2013-03-22T05:16:50Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Stable (1.10 branch) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.10_branch.29|Stable Branch]] | [[Download#Stable_.28older_versions.29|Stable Branch (older versions)]] | [[Download#Development_.281.11_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.10 branch) ==&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.10 branch is compatible to each other.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.6 is the latest stable version. This version is recommended for most players since the 1.10 online multiplayer community is very large and user-made campaign server has a robust content selection. &lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download Current Version] (1.10.6, 330.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5.tar.bz2/download Previous Version] (1.10.5, 327.7 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download Current Version] (1.10.6, 302.7 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-win32.exe/download Previous Version] (1.10.5, 301.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download Current Version] (1.10.6 332.0 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/Wesnoth_1.10.5.dmg/download Previous Version] (1.10.5 328.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download Current Version] (1.10.6-1, 323.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-1.pnd/download Previous Version] (1.10.5-1, 320.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Stable (older versions) ==&lt;br /&gt;
Several operating systems do not offer a binary of the latest stable release. Here is a list of the latest known (stable version) binaries for various systems. For those older versions there often is no (official) multiplayer or addon server available anymore.&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh Older Version] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download Older Version] (1.4.5, 145.6 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip Older Version] (1.4.5, 160 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip Older version] (1.4.5-1, 140MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application Older Version] (1.2.6, 60.8 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
== Development (1.11 branch) ==&lt;br /&gt;
Version 1.11.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.10.x branch. This version is recommended for coders and campaign developers, as well as those who want to preview the future of Wesnoth. People familiar with version control systems  and compiling can follow the latest development by checking [[WesnothRepository]].&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2/download Current Version] (1.11.1, 338.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0.tar.bz2/download Previous Version] (1.11.0, 334.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-win32.exe/download Current Version] (1.11.1, 312.0 MB))&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-win32.exe/download Previous Version] (1.11.0, 307.8 MB))&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/Wesnoth_1.11.1a.dmg/download Current Version] (1.11.1 338.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/Wesnoth_1.11.0.dmg/download Previous Version] (1.11.0 334.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-1.pnd/download Current Version] (1.11.1-1, 330.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-1.pnd/download Previous Version] (1.11.0-1, 326.2 MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== UMC Editor ==&lt;br /&gt;
This is available with Wesnoth 1.9.x and greater (including Wesnoth 1.10.x).&lt;br /&gt;
Details and installation steps can be found at: http://eclipse.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothRepository]] - bleeding edge version from the repository&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48445</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48445"/>
		<updated>2013-01-30T15:14:54Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Northlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''维尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== 韦诺 ===&lt;br /&gt;
韦诺王国，位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至'''大河'''，西至'''大洋'''海滨，西南至埃森丛林，最东至'''苦涩沼泽'''（大地图右下角）。&lt;br /&gt;
&lt;br /&gt;
跨过'''埃森河'''，'''塔恩关'''向南，是韦诺的边疆地区。以此为界的南方（地图外），以茂密的'''埃森丛林'''被认为是最北端。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''维尔帝'''：韦诺首都。&lt;br /&gt;
** '''奥瑞尔'''：紧靠珍珠湾的城市。&lt;br /&gt;
** '''黑水港'''：紧靠珍珠湾南面的城市。&lt;br /&gt;
** '''卡森'''：坐落在灰色丛林和大河之间。 &lt;br /&gt;
** '''丹·冬克'''：韦诺最大的城市，坐落在国家中心，就在维尔帝的西北。&lt;br /&gt;
** '''索拉多'''：韦诺最北的边疆哨所，控制了维尔帝河与大河的交汇处。T&lt;br /&gt;
** '''塔恩关'''：韦诺最南的边疆哨所，控制了穿过埃森河的南北要道。 &lt;br /&gt;
** '''塔斯'''：丹·冬克北面的重要要塞城市，控制了东至布朗丘陵，北至'''雅碧滩'''的广袤荒野。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''狮鹫山'''：传说中狮鹫的家&lt;br /&gt;
** '''雅碧滩'''：大河的浅水区，通常是由唯诺军队控制&lt;br /&gt;
** '''维尔帝河'''：从大河分支，向南流去&lt;br /&gt;
** 大中央平原：被维尔帝、丹·冬克、塔恩关包围的土地，这片平原是韦诺的粮仓，大多数人口的家园。&lt;br /&gt;
** '''杜拉图丘陵'''：这片连绵起伏的丘陵接壤大中央平原，供应了韦诺大量的畜牧业和农业&lt;br /&gt;
** 布朗丘陵：狮鹫山周围的荒原，并没有多少人口居住，偶尔很危险。&lt;br /&gt;
** 骏马平原：'''大河'''南方起伏的平原地区，以西面的'''格里恩森林'''和东面的'''维尔帝河'''为界；南部并入中央平原。是强大氏族的家园；韦诺最好的马在此孕育。&lt;br /&gt;
** '''埃马丘陵'''： 在大河南面维尔帝河东面广袤的范围隆起。最北部分，最靠近'''维尔帝河'''的地方，在不同时期被韦诺人定居过，但是王国的控制力十分薄弱，土匪却很常见。&lt;br /&gt;
** '''格里恩森林'''：有时也被称为皇家森林，以哈德里克二世的一个儿子命名&lt;br /&gt;
** '''灰色丛林'''：韦诺荒野中心的巨大森林，坐落在卡森和奥瑞尔之间，普遍被认为有鬼怪出没&lt;br /&gt;
** 绿色沼泽：韦诺荒野中心的巨大沼泽，奥瑞尔南面。它接受从布朗丘陵流入的水系，又注入大河。（没有在大地图上显示）&lt;br /&gt;
&lt;br /&gt;
=== 西南精灵领地 ===&lt;br /&gt;
丛林精灵是北方精灵的分支，只和他们、以及大多数其他国家有间歇性的联系。它的边界最东北至绿色沼泽，南至沙漠（未显示），西至大洋。&lt;br /&gt;
* 著名城市&lt;br /&gt;
** 未知&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''埃森丛林'''：最大的南方森林，它向西南延伸很远——比绘制的要远得多——是精灵的家园&lt;br /&gt;
&lt;br /&gt;
=== 埃仁撒伐 ===&lt;br /&gt;
'''埃仁撒伐'''有些时期是韦诺的一个省，有时是一个独立的国家，有时是韦诺的一个条约联邦。它的边界北至大河，东至韦诺的界线松散，南至珍珠湾，西至大洋。更多信息可在韦诺的[[WesnothHistory|历史叙述]]中找到。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''埃仁撒伐'''：首都，坐落在大河三角洲的一个岛上&lt;br /&gt;
** '''卡森'''：韦诺——埃仁撒伐边界的城市，与韦诺有争议&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''大河'''：在这里非常宽广，只有船能横渡。&lt;br /&gt;
&lt;br /&gt;
=== 北地 ===&lt;br /&gt;
&lt;br /&gt;
北地没有政府。众多的兽人、矮人、野蛮人甚至精灵群体充满这个地区。北面和东面的边界没有定义，南边界是'''大河''',西边界是'''大洋'''。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''格兰多'''：一个兽人部落首都&lt;br /&gt;
** '''卢弥'''：另一个兽人部落首都&lt;br /&gt;
** '''韦弥尔'''：灵魂莲所在地——精灵理事会&lt;br /&gt;
** 矮人之门：一个心之山脉南部纳尔迦地区人类和矮人共居的小镇。主要的贸易中心。&lt;br /&gt;
** 戴本和德汶：本由在韦诺黄金时代扩张中渡过大河的定居者建起的人类村庄。现在已经废弃了。这块森林地区在'''埃仁撒伐'''的东北， 也就是村庄坐落的地方，被人类称为安努文省，而被精灵称作韦弥尔。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48444</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48444"/>
		<updated>2013-01-30T13:23:56Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Elensefar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''维尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== 韦诺 ===&lt;br /&gt;
韦诺王国，位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至'''大河'''，西至'''大洋'''海滨，西南至埃森丛林，最东至'''苦涩沼泽'''（大地图右下角）。&lt;br /&gt;
&lt;br /&gt;
跨过'''埃森河'''，'''塔恩关'''向南，是韦诺的边疆地区。以此为界的南方（地图外），以茂密的'''埃森丛林'''被认为是最北端。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''维尔帝'''：韦诺首都。&lt;br /&gt;
** '''奥瑞尔'''：紧靠珍珠湾的城市。&lt;br /&gt;
** '''黑水港'''：紧靠珍珠湾南面的城市。&lt;br /&gt;
** '''卡森'''：坐落在灰色丛林和大河之间。 &lt;br /&gt;
** '''丹·冬克'''：韦诺最大的城市，坐落在国家中心，就在维尔帝的西北。&lt;br /&gt;
** '''索拉多'''：韦诺最北的边疆哨所，控制了维尔帝河与大河的交汇处。T&lt;br /&gt;
** '''塔恩关'''：韦诺最南的边疆哨所，控制了穿过埃森河的南北要道。 &lt;br /&gt;
** '''塔斯'''：丹·冬克北面的重要要塞城市，控制了东至布朗丘陵，北至'''雅碧滩'''的广袤荒野。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''狮鹫山'''：传说中狮鹫的家&lt;br /&gt;
** '''雅碧滩'''：大河的浅水区，通常是由唯诺军队控制&lt;br /&gt;
** '''维尔帝河'''：从大河分支，向南流去&lt;br /&gt;
** 大中央平原：被维尔帝、丹·冬克、塔恩关包围的土地，这片平原是韦诺的粮仓，大多数人口的家园。&lt;br /&gt;
** '''杜拉图丘陵'''：这片连绵起伏的丘陵接壤大中央平原，供应了韦诺大量的畜牧业和农业&lt;br /&gt;
** 布朗丘陵：狮鹫山周围的荒原，并没有多少人口居住，偶尔很危险。&lt;br /&gt;
** 骏马平原：'''大河'''南方起伏的平原地区，以西面的'''格里恩森林'''和东面的'''维尔帝河'''为界；南部并入中央平原。是强大氏族的家园；韦诺最好的马在此孕育。&lt;br /&gt;
** '''埃马丘陵'''： 在大河南面维尔帝河东面广袤的范围隆起。最北部分，最靠近'''维尔帝河'''的地方，在不同时期被韦诺人定居过，但是王国的控制力十分薄弱，土匪却很常见。&lt;br /&gt;
** '''格里恩森林'''：有时也被称为皇家森林，以哈德里克二世的一个儿子命名&lt;br /&gt;
** '''灰色丛林'''：韦诺荒野中心的巨大森林，坐落在卡森和奥瑞尔之间，普遍被认为有鬼怪出没&lt;br /&gt;
** 绿色沼泽：韦诺荒野中心的巨大沼泽，奥瑞尔南面。它接受从布朗丘陵流入的水系，又注入大河。（没有在大地图上显示）&lt;br /&gt;
&lt;br /&gt;
=== 西南精灵领地 ===&lt;br /&gt;
丛林精灵是北方精灵的分支，只和他们、以及大多数其他国家有间歇性的联系。它的边界最东北至绿色沼泽，南至沙漠（未显示），西至大洋。&lt;br /&gt;
* 著名城市&lt;br /&gt;
** 未知&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''埃森丛林'''：最大的南方森林，它向西南延伸很远——比绘制的要远得多——是精灵的家园&lt;br /&gt;
&lt;br /&gt;
=== 埃仁撒伐 ===&lt;br /&gt;
'''埃仁撒伐'''有些时期是韦诺的一个省，有时是一个独立的国家，有时是韦诺的一个条约联邦。它的边界北至大河，东至韦诺的界线松散，南至珍珠湾，西至大洋。更多信息可在韦诺的[[WesnothHistory|历史叙述]]中找到。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''埃仁撒伐'''：首都，坐落在大河三角洲的一个岛上&lt;br /&gt;
** '''卡森'''：韦诺——埃仁撒伐边界的城市，与韦诺有争议&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''大河'''：在这里非常宽广，只有船能横渡。&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48443</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48443"/>
		<updated>2013-01-30T13:12:37Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Southwest Elven Lands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''维尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== 韦诺 ===&lt;br /&gt;
韦诺王国，位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至'''大河'''，西至'''大洋'''海滨，西南至埃森丛林，最东至'''苦涩沼泽'''（大地图右下角）。&lt;br /&gt;
&lt;br /&gt;
跨过'''埃森河'''，'''塔恩关'''向南，是韦诺的边疆地区。以此为界的南方（地图外），以茂密的'''埃森丛林'''被认为是最北端。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''维尔帝'''：韦诺首都。&lt;br /&gt;
** '''奥瑞尔'''：紧靠珍珠湾的城市。&lt;br /&gt;
** '''黑水港'''：紧靠珍珠湾南面的城市。&lt;br /&gt;
** '''卡森'''：坐落在灰色丛林和大河之间。 &lt;br /&gt;
** '''丹·冬克'''：韦诺最大的城市，坐落在国家中心，就在维尔帝的西北。&lt;br /&gt;
** '''索拉多'''：韦诺最北的边疆哨所，控制了维尔帝河与大河的交汇处。T&lt;br /&gt;
** '''塔恩关'''：韦诺最南的边疆哨所，控制了穿过埃森河的南北要道。 &lt;br /&gt;
** '''塔斯'''：丹·冬克北面的重要要塞城市，控制了东至布朗丘陵，北至'''雅碧滩'''的广袤荒野。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''狮鹫山'''：传说中狮鹫的家&lt;br /&gt;
** '''雅碧滩'''：大河的浅水区，通常是由唯诺军队控制&lt;br /&gt;
** '''维尔帝河'''：从大河分支，向南流去&lt;br /&gt;
** 大中央平原：被维尔帝、丹·冬克、塔恩关包围的土地，这片平原是韦诺的粮仓，大多数人口的家园。&lt;br /&gt;
** '''杜拉图丘陵'''：这片连绵起伏的丘陵接壤大中央平原，供应了韦诺大量的畜牧业和农业&lt;br /&gt;
** 布朗丘陵：狮鹫山周围的荒原，并没有多少人口居住，偶尔很危险。&lt;br /&gt;
** 骏马平原：'''大河'''南方起伏的平原地区，以西面的'''格里恩森林'''和东面的'''维尔帝河'''为界；南部并入中央平原。是强大氏族的家园；韦诺最好的马在此孕育。&lt;br /&gt;
** '''埃马丘陵'''： 在大河南面维尔帝河东面广袤的范围隆起。最北部分，最靠近'''维尔帝河'''的地方，在不同时期被韦诺人定居过，但是王国的控制力十分薄弱，土匪却很常见。&lt;br /&gt;
** '''格里恩森林'''：有时也被称为皇家森林，以哈德里克二世的一个儿子命名&lt;br /&gt;
** '''灰色丛林'''：韦诺荒野中心的巨大森林，坐落在卡森和奥瑞尔之间，普遍被认为有鬼怪出没&lt;br /&gt;
** 绿色沼泽：韦诺荒野中心的巨大沼泽，奥瑞尔南面。它接受从布朗丘陵流入的水系，又注入大河。（没有在大地图上显示）&lt;br /&gt;
&lt;br /&gt;
=== 西南精灵领地 ===&lt;br /&gt;
丛林精灵是北方精灵的分支，只和他们、以及大多数其他国家有间歇性的联系。它的边界最东北至绿色沼泽，南至沙漠（未显示），西至大洋。&lt;br /&gt;
* 著名城市&lt;br /&gt;
** 未知&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''埃森丛林'''：最大的南方森林，它向西南延伸很远——比绘制的要远得多——是精灵的家园&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/zh-Hans&amp;diff=48439</id>
		<title>Create/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/zh-Hans&amp;diff=48439"/>
		<updated>2013-01-28T16:18:48Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Create/Translations}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
对创作自己的场景和战役感兴趣？韦诺最引人入胜的特点之一就是它的可扩展性。&lt;br /&gt;
玩家可以创建新地图、单位、种族、场景、图像、音乐甚至完整的战役。&lt;br /&gt;
&lt;br /&gt;
接触游戏的”内部秘密“既是简单又是困难的； 你只需要一个 UTF-8文本编辑器就足以创建你自己的世界。不过学习韦诺标记语言Wesnoth Markup Language (WML)很耗费精力。本章将会指引创作和发布你自己的内容的过程。&lt;br /&gt;
&lt;br /&gt;
同时要注意的是，'''在韦诺核心的美工方面我们需要大量帮助。'''  我们正在工作的非即时项目表[http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= 列于此]. 如果你也把自己的问题放在里面，我们很乐于帮助你。&lt;br /&gt;
&lt;br /&gt;
== 先读这个！ ==&lt;br /&gt;
在你修改或在添加任何东西前， 去了解游戏如何储存和组织数据是很重要的。这篇文章会解释游戏目录结构，并介绍”用户数据userdata“ 目录。 &lt;br /&gt;
* [[EditingWesnoth|编辑韦诺]]&lt;br /&gt;
&lt;br /&gt;
== 我能创作什么，如何创作？==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- artisticdude: As of 2/4/12, the screenshot was updated to 1.10 (it had been at least 1.6, possibly even earlier). Links to previous screenshots (main image and thumb): http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img837.imageshack.us/img837/865/screenshot20120205at529.png http://img26.imageshack.us/img26/8613/thumbhav.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;韦诺之战 1.10 地图编辑器&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|地图]] - 地砖式的地形布局&lt;br /&gt;
&lt;br /&gt;
* [[BuildingScenarios|场景]] - 场景就是让地图上的事情发生，让它可以玩&lt;br /&gt;
* [[BuildingCampaigns|战役]] - 把场景组织起来成为战役&lt;br /&gt;
* [[BuildingMultiplayer|多人游戏地图和场景]] - 特殊的地图和场景 '''(过时)'''&lt;br /&gt;
* [[MultiplayerCampaigns|多人游戏战役]] - 使战役用在多人游戏里  '''(过时)'''&lt;br /&gt;
* [[BuildingUnits|单位]]&lt;br /&gt;
* [[BuildingFactions|多人游戏派系和时代]]&lt;br /&gt;
&lt;br /&gt;
* [[Create Art|美工]] - 和'''教程'''一起工作！&lt;br /&gt;
* [[Create Music|音乐]]&lt;br /&gt;
* [[Create Writing|写作]]&lt;br /&gt;
* [[WesnothTranslations|翻译]] - 进行韦诺的翻译工作&lt;br /&gt;
* [[Practical Guide to Modifying AI Behavior|电脑AI]] - 怎样创建和改变AI行为 &lt;br /&gt;
&lt;br /&gt;
* [[Distributing content|发布内容]] - 关于战役服务器&lt;br /&gt;
* [[Authoring tools|创作工具]] -  帮助你编写战役WML的工具&lt;br /&gt;
* [[Maintenance tools|维护工具]] - 帮你全面检查和维护战役的工具&lt;br /&gt;
&amp;lt;!-- artisticdude: This next link serves no real purpose, it can probably be deleted entirely. For now, I'm hiding it as a comment. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Clueless Guides]] - half-baked guides that wait for improvement --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 其他人做了什么？ ==&lt;br /&gt;
&lt;br /&gt;
在[http://www.wesnoth.org/forum 韦诺论坛]上有众多的多人游戏派系和时代、多人游戏地图和战役讨论。&lt;br /&gt;
* [http://forums.wesnoth.org/viewforum.php?f=19 派系和时代开发论坛]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 多人游戏开发论坛]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 场景和战役开发论坛]&lt;br /&gt;
* [[Faction|完整的派系列表]]&lt;br /&gt;
&lt;br /&gt;
如果你不是想要创作一整个新战役，查看这个帖子[http://www.wesnoth.org/forum/viewtopic.php?t=17171  遗弃的战役]。 你可以从中挑选一个然后完成它，比做一个全新的战役轻松得多。&lt;br /&gt;
&lt;br /&gt;
== 韦诺的世界 ==&lt;br /&gt;
不是所有战役都发生在韦诺，不过大多数是。让战役发生在韦诺世界里一定很有味道。挑选一个时期或地图上的位置，再来创作故事。&lt;br /&gt;
* [[Timeline of Wesnoth|韦诺时间线]]&lt;br /&gt;
* [[Geography of Wesnoth/zh-Hans|韦诺地理学]]&lt;br /&gt;
* [[Races|韦诺的生物种族]]&lt;br /&gt;
* [[Poetry of Wesnoth|韦诺的诗歌]]&lt;br /&gt;
&lt;br /&gt;
== 杂项 ==&lt;br /&gt;
* [[ExternalUtilities|外部工具]] - 一些额外的工具帮助创作&lt;br /&gt;
* [[ReferenceWML|WML参考]] - 快捷链接&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|常见问题]] - 如果你有问题，发个帖子吧&lt;br /&gt;
* 插件服务器 [http://addons.wesnoth.org 网页界面] - 下载用户自制内容的一个可选方式&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48438</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48438"/>
		<updated>2013-01-28T16:18:13Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== 获取韦诺之战 ==&lt;br /&gt;
* [[Description/zh-Hans|关于本项目]]&lt;br /&gt;
* [[Download/zh-Hans|下载与源代码页]]&lt;br /&gt;
* [[CompilingWesnoth|编译韦诺]]&lt;br /&gt;
* [[WesnothBinariesLinux|Linux二进制包安装——简便的方法]]&lt;br /&gt;
&lt;br /&gt;
== 享受韦诺之战 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;被围困的精灵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|开始吧]]&lt;br /&gt;
* [[WesnothManual|游戏手册]]&lt;br /&gt;
* [[Mainline_Campaigns|官方战役]]&lt;br /&gt;
* [[Competitive_Gaming |游戏竞技]]&lt;br /&gt;
* [[MP_CodeOfConduct |多人游戏信息]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns |用户自制内容(UMC)战役]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|常见问题]]&lt;br /&gt;
&lt;br /&gt;
== 高级玩家 ==&lt;br /&gt;
* [[CommandMode|调试和多人游戏命令参考]]&lt;br /&gt;
* [[AdvancedTactics|先进战术]]&lt;br /&gt;
* [http://units.wesnoth.org/ 单位参考]&lt;br /&gt;
* [[MultiplayerServers|多人游戏服务器]]&lt;br /&gt;
* [[How to play...|“怎么玩”系列文章]]&lt;br /&gt;
&lt;br /&gt;
== 韦诺的世界 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;韦诺和周围的陆地&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|韦诺时间线]]&lt;br /&gt;
* [[Geography of Wesnoth/zh-Hans|韦诺地理学]]&lt;br /&gt;
* [[WesnothFigures|韦诺著名人物]]&lt;br /&gt;
* [[Races|韦诺的生物种族]]&lt;br /&gt;
* [[Poetry of Wesnoth|韦诺的诗歌]]&lt;br /&gt;
&lt;br /&gt;
== 杂项 ==&lt;br /&gt;
* [[WhatArePlayersSaying|韦诺玩家的评论]]&lt;br /&gt;
* [[WesnothReviews|第三方韦诺评价]]&lt;br /&gt;
* [[Screenshots|截图]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|如何改善游戏]]&lt;br /&gt;
* 一份韦诺[[Glossary|术语表]] &lt;br /&gt;
* [[RelatedTools|相关工具]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48437</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48437"/>
		<updated>2013-01-28T16:17:33Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 韦诺和周围的陆地 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''维尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== 韦诺 ===&lt;br /&gt;
韦诺王国，位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至'''大河'''，西至'''大洋'''海滨，西南至埃森丛林，最东至'''苦涩沼泽'''（大地图右下角）。&lt;br /&gt;
&lt;br /&gt;
跨过'''埃森河'''，'''塔恩关'''向南，是韦诺的边疆地区。以此为界的南方（地图外），以茂密的'''埃森丛林'''被认为是最北端。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''维尔帝'''：韦诺首都。&lt;br /&gt;
** '''奥瑞尔'''：紧靠珍珠湾的城市。&lt;br /&gt;
** '''黑水港'''：紧靠珍珠湾南面的城市。&lt;br /&gt;
** '''卡森'''：坐落在灰色丛林和大河之间。 &lt;br /&gt;
** '''丹·冬克'''：韦诺最大的城市，坐落在国家中心，就在维尔帝的西北。&lt;br /&gt;
** '''索拉多'''：韦诺最北的边疆哨所，控制了维尔帝河与大河的交汇处。T&lt;br /&gt;
** '''塔恩关'''：韦诺最南的边疆哨所，控制了穿过埃森河的南北要道。 &lt;br /&gt;
** '''塔斯'''：丹·冬克北面的重要要塞城市，控制了东至布朗丘陵，北至'''雅碧滩'''的广袤荒野。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''狮鹫山'''：传说中狮鹫的家&lt;br /&gt;
** '''雅碧滩'''：大河的浅水区，通常是由唯诺军队控制&lt;br /&gt;
** '''维尔帝河'''：从大河分支，向南流去&lt;br /&gt;
** 大中央平原：被维尔帝、丹·冬克、塔恩关包围的土地，这片平原是韦诺的粮仓，大多数人口的家园。&lt;br /&gt;
** '''杜拉图丘陵'''：这片连绵起伏的丘陵接壤大中央平原，供应了韦诺大量的畜牧业和农业&lt;br /&gt;
** 布朗丘陵：狮鹫山周围的荒原，并没有多少人口居住，偶尔很危险。&lt;br /&gt;
** 骏马平原：'''大河'''南方起伏的平原地区，以西面的'''格里恩森林'''和东面的'''维尔帝河'''为界；南部并入中央平原。是强大氏族的家园；韦诺最好的马在此孕育。&lt;br /&gt;
** '''埃马丘陵'''： 在大河南面维尔帝河东面广袤的范围隆起。最北部分，最靠近'''维尔帝河'''的地方，在不同时期被韦诺人定居过，但是王国的控制力十分薄弱，土匪却很常见。&lt;br /&gt;
** '''格里恩森林'''：有时也被称为皇家森林，以哈德里克二世的一个儿子命名&lt;br /&gt;
** '''灰色丛林'''：韦诺荒野中心的巨大森林，坐落在卡森和奥瑞尔之间，普遍被认为有鬼怪出没&lt;br /&gt;
** 绿色沼泽：韦诺荒野中心的巨大沼泽，奥瑞尔南面。它接受从布朗丘陵流入的水系，又注入大河。（没有在大地图上显示）&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48436</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48436"/>
		<updated>2013-01-28T16:14:40Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 韦诺 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''韦尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== 韦诺 ===&lt;br /&gt;
韦诺王国，位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至'''大河'''，西至'''大洋'''海滨，西南至埃森丛林，最东至'''苦涩沼泽'''（大地图右下角）。&lt;br /&gt;
&lt;br /&gt;
跨过'''埃森河'''，'''塔恩关'''向南，是韦诺的边疆地区。以此为界的南方（地图外），以茂密的'''埃森丛林'''被认为是最北端。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''维尔帝'''：韦诺首都。&lt;br /&gt;
** '''奥瑞尔'''：紧靠珍珠湾的城市。&lt;br /&gt;
** '''黑水港'''：紧靠珍珠湾南面的城市。&lt;br /&gt;
** '''卡森'''：坐落在灰色丛林和大河之间。 &lt;br /&gt;
** '''丹·冬克'''：韦诺最大的城市，坐落在国家中心，就在韦尔帝的西北。&lt;br /&gt;
** '''索拉多'''：韦诺最北的边疆哨所，控制了韦尔帝河与大河的交汇处。T&lt;br /&gt;
** '''塔恩关'''：韦诺最南的边疆哨所，控制了穿过埃森河的南北要道。 &lt;br /&gt;
** '''塔斯'''：丹·冬克北面的重要要塞城市，控制了东至布朗丘陵，北至'''雅碧滩'''的广袤荒野。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''狮鹫山'''：传说中狮鹫的家&lt;br /&gt;
** '''雅碧滩'''：大河的浅水区，通常是由唯诺军队控制&lt;br /&gt;
** '''维尔帝河'''：从大河分支，向南流去&lt;br /&gt;
** 大中央平原：被维尔帝、丹·冬克、塔恩关包围的土地，这片平原是韦诺的粮仓，大多数人口的家园。&lt;br /&gt;
** '''杜拉图丘陵'''：这片连绵起伏的丘陵接壤大中央平原，供应了韦诺大量的畜牧业和农业&lt;br /&gt;
** 布朗丘陵：狮鹫山周围的荒原，并没有多少人口居住，偶尔很危险。&lt;br /&gt;
** 骏马平原：'''大河'''南方起伏的平原地区，以西面的'''格里恩森林'''和东面的'''维尔帝河'''为界；南部并入中央平原。是强大氏族的家园；韦诺最好的马在此孕育。&lt;br /&gt;
** '''埃马丘陵'''： 在大河南面维尔帝河东面广袤的范围隆起。最北部分，最靠近'''维尔帝河'''的地方，在不同时期被韦诺人定居过，但是王国的控制力十分薄弱，土匪却很常见。&lt;br /&gt;
** '''格里恩森林'''：有时也被称为皇家森林，以哈德里克二世的一个儿子命名&lt;br /&gt;
** '''灰色丛林'''：韦诺荒野中心的巨大森林，坐落在卡森和奥瑞尔之间，普遍被认为有鬼怪出没&lt;br /&gt;
** 绿色沼泽：韦诺荒野中心的巨大沼泽，奥瑞尔南面。它接受从布朗丘陵流入的水系，又注入大河。（没有在大地图上显示）&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48435</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48435"/>
		<updated>2013-01-28T12:34:26Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''韦尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== 韦诺 ===&lt;br /&gt;
韦诺王国，位于大陆北部中央部分。大部分主线战役都围绕它发生。它地图上的的边界北至'''大河'''，西至'''大洋'''海滨，西南至埃森丛林，最东至'''苦涩沼泽'''（大地图右下角）。&lt;br /&gt;
&lt;br /&gt;
跨过'''埃森河'''，'''塔恩关'''向南，是韦诺的边疆地区。以此为界的南方（地图外），由茂密的'''埃森丛林'''被认为是最北端。&lt;br /&gt;
&lt;br /&gt;
* 著名城市：&lt;br /&gt;
** '''维尔帝'''：韦诺首都。&lt;br /&gt;
** '''奥瑞尔'''：紧靠珍珠湾的城市。&lt;br /&gt;
** '''黑水港'''：紧靠珍珠湾南面的城市。&lt;br /&gt;
** '''卡森'''：坐落在灰色丛林和大河之间。 &lt;br /&gt;
** '''丹·冬克'''：韦诺最大的城市，坐落子国家中心，就在韦尔帝的西北。&lt;br /&gt;
** '''索拉多'''：韦诺最北的边疆哨所，控制了韦尔帝河与大河的交汇处。T&lt;br /&gt;
** '''塔恩关'''：韦诺最南的边疆哨所，控制了穿过埃森河的南北要道。 &lt;br /&gt;
** '''塔斯'''：丹·冬克北面的重要要塞城市，控制了东至布朗山脉，北至'''雅碧滩'''的广袤荒野。&lt;br /&gt;
&lt;br /&gt;
* 著名地点：&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48408</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48408"/>
		<updated>2013-01-21T13:25:27Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Irdya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''韦尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48407</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48407"/>
		<updated>2013-01-21T13:16:08Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Wesnoth and Surrounding Lands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“伊达Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== 韦诺和周围的陆地 ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
这张地图当前大约是韦诺450年。这些著名城市在韦诺黄金时代就建立了，已经存在了至少两百年。&lt;br /&gt;
&lt;br /&gt;
'''粗体'''的地名是被标记在大地图上。&lt;br /&gt;
&lt;br /&gt;
* 主要特点：&lt;br /&gt;
** '''大洋'''：位于大陆西面，所有河流汇入。 &lt;br /&gt;
** '''珍珠湾'''：北面有埃仁撒伐半岛，西南有'''安度云岛'''把它从大洋分开。这里是来自绿岛的人类难民在韦诺元年第一次登陆的地方。&lt;br /&gt;
** '''安度云岛'''：大陆西海岸有人居住的岛屿。魔法大学院所在，也是传统的法术中心。 &lt;br /&gt;
** '''三姐妹岛'''：安度云北偏西的一组三个岛。最近的那个岛以诅咒之岛的名字闻名，有邪恶的名声。&lt;br /&gt;
** '''大河'''：在大地图上从东奔流到西，没有标示出来。&lt;br /&gt;
** '''雅碧滩'''：大河无船无法渡过的最东点。传统的跨河入侵路线，无论去哪个方向。&lt;br /&gt;
** '''韦尔帝河'''：从'''杜拉图丘陵'''到'''大河'''的支流.&lt;br /&gt;
** '''埃森河'''：从'''杜拉图丘陵'''到'''大洋'''的一条河，经过'''埃森丛林'''。&lt;br /&gt;
** '''心之山脉'''：环绕'''威瑞湖'''的主要山脉。&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48394</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48394"/>
		<updated>2013-01-20T13:55:49Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Irdya */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
韦诺王国坐落的世界的名字叫“伊达Irdya”。然而，这个术语只在很少的时代里被大地图描绘。人们通常只说“世界”，或者诗意地说，“绿色大世界”。&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=48393</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=48393"/>
		<updated>2013-01-20T13:29:09Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果对应你操作系统的最新二进制可执行文件没有提供，请过几天再来查看是否发布。打包者已经被通知了这个发布，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
跳至： [[Download/zh-Hans#稳定版 （1.10 分支）|稳定版分支]] | [[Download/zh-Hans#稳定版（旧版）|稳定版分支（旧版）]] | [[Download/zh-Hans#开发版（1.11分支）|开发版分支]]&lt;br /&gt;
&lt;br /&gt;
== 稳定版 （1.10 分支） ==&lt;br /&gt;
稳定版文件意味着被用来作为一个稳定且平衡的游戏版本。1.10分支的每一个版本相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.10.5是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.10在线多人游戏社区很庞大，而且用户自制战役服务器也有很好的内容选择。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5.tar.bz2/download 当前版本] (1.10.5, 327.7 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/wesnoth-1.10.4.tar.bz2/download 先前版本] (1.10.4, 326.8 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-win32.exe/download 当前版本] (1.10.5, 301.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/wesnoth-1.10.4-win32.exe/download 先前版本] (1.10.4, 300.6 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/Wesnoth_1.10.5.dmg/download 当前版本] (1.10.5 328.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/Wesnoth_1.10.4.dmg/download 先前版本] (1.10.4 328.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-1.pnd/download 当前版本] (1.10.5-1, 320.5 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/wesnoth-1.10.4-1.pnd/download 先前版本] (1.10.4-1, 319.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&lt;br /&gt;
== 稳定版（旧版） ==&lt;br /&gt;
一些操作系统没有提供最新稳定版的二进制文件。这是给不少系统已知的最近二进制文件的表单。那些旧版本往往已经没有官方多人游戏和插件服务器提供了。&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh 旧版] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download 旧版] (1.4.5, 145.6 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip 旧版] (1.4.5, 160 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip 旧版] (1.4.5-1, 140MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application 旧版] (1.2.6, 60.8 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
== 开发版（1.11分支） ==&lt;br /&gt;
版本1.11.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.10.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothSVN]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2/download 当前版本] (1.11.1, 338.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0.tar.bz2/download 先前版本] (1.11.0, 334.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-win32.exe/download 当前版本] (1.11.1, 312.0 MB))&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-win32.exe/download 先前版本] (1.11.0, 307.8 MB))&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/Wesnoth_1.11.1a.dmg/download 当前版本] (1.11.1 338.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/Wesnoth_1.11.0.dmg/download 先前版本] (1.11.0 334.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-1.pnd/download 当前版本] (1.11.1-1, 330.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-1.pnd/download 先前版本] (1.11.0-1, 326.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.10.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org 找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothBinaries|更多二进制文件]]&lt;br /&gt;
* [[WesnothSVN]] - SVN中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48392</id>
		<title>Geography of Wesnoth/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth/zh-Hans&amp;diff=48392"/>
		<updated>2013-01-20T11:52:01Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: Created page with '{{Geography of Wesnoth/Translations}} = Irdya =  The name of the world in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is , however, only rarely used in the er…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
The name of the world in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is , however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=48391</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=48391"/>
		<updated>2013-01-20T11:48:39Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geography of Wesnoth/Translations}}&lt;br /&gt;
= Irdya =&lt;br /&gt;
&lt;br /&gt;
The name of the world in which the kingdom of Wesnoth is situated is &amp;quot;Irdya&amp;quot;.  This term is , however, only rarely used in the era depicted by the main map.  People normally just say &amp;quot;the world&amp;quot; or, poetically, &amp;quot;the wide green world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
This map is current for approximately YW 450.  Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. &lt;br /&gt;
&lt;br /&gt;
Place names in '''bold''' are marked on the main map.&lt;br /&gt;
&lt;br /&gt;
* Major features:&lt;br /&gt;
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it.  &lt;br /&gt;
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean.  This is where human refugees from the Green Isle first landed in 1YW.&lt;br /&gt;
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent.  Home of the Great Academy of Magic and a traditional center of magecraft.&lt;br /&gt;
** '''The Three Sisters''': Group of three islands north-northwest of Alduin.  The nearest is individually known as the Isle of the Damned and has an evil reputation.&lt;br /&gt;
** '''The Great River''': Runs east to west on the main map, unmarked.&lt;br /&gt;
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships.  A traditional invasion route for armies crossing in either direction.&lt;br /&gt;
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.&lt;br /&gt;
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.&lt;br /&gt;
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).&lt;br /&gt;
&lt;br /&gt;
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. &lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Weldyn''': The capital of Wesnoth.&lt;br /&gt;
** '''Aldril''': City lying on the Bay of Pearls.&lt;br /&gt;
** '''Blackwater Port''': City lying south of the Bay of Pearls.&lt;br /&gt;
** '''Carcyn''': Located between the Grey Woods and the Great River. &lt;br /&gt;
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.&lt;br /&gt;
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.&lt;br /&gt;
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.&lt;br /&gt;
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. &lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Gryphon Mountain''': Home of the fabled Gryphons&lt;br /&gt;
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** '''Weldyn River''': It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.&lt;br /&gt;
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain.  Home of the powerful Clans; the best horses in Wesnoth are bred here.  &lt;br /&gt;
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River.  The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.&lt;br /&gt;
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** None known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Elensefar''': The capital, located on an island in the Great River delta&lt;br /&gt;
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Great River''': It is very wide at this point, and only ships can cross it.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** '''Glamdrol''': An Orcish tribal capital&lt;br /&gt;
** '''Romyr''': Another Orcish tribal capital &lt;br /&gt;
** '''Wesmere''': The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.&lt;br /&gt;
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''.  The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.&lt;br /&gt;
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''.  A notoriously dangerous place.&lt;br /&gt;
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** '''Arkan-thoria''': The river than comes out of Lake Vrug.  This is the elvish name; among humans it is called Longlier.  &lt;br /&gt;
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.&lt;br /&gt;
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves.  Their capitol, Elensiria, has only seldom been visited by humans.&lt;br /&gt;
** '''Great River''': The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
&lt;br /&gt;
==== Wesmere====&lt;br /&gt;
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
===Area around Tirigaz===&lt;br /&gt;
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Tirigaz&lt;br /&gt;
** Jotha&lt;br /&gt;
**Agvorad&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Bilheld, a large island.&lt;br /&gt;
** A small island of coast of Bilheld&lt;br /&gt;
&lt;br /&gt;
== The Southern Land ==&lt;br /&gt;
&amp;lt;tt&amp;gt;Where is this confirmed?&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== Campaign References ==&lt;br /&gt;
&lt;br /&gt;
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map).  It aims to be complete as to locations on the main map and identifiably adjacent to it.  Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.&lt;br /&gt;
&lt;br /&gt;
=== Heir To The Throne ===&lt;br /&gt;
&lt;br /&gt;
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged'').  He returns to the mainland very near the location where Haldric the Great first landed in 1YW.  (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls'').  The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar'').  The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.&lt;br /&gt;
&lt;br /&gt;
North of the '''Great River''' this campaign is our basic textual evidence for several important features.  The country around the easternmost tip of the '''Swamp of Dread''' is described as &amp;quot;abundant pine forests nestled in rolling foothills&amp;quot; (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs.  Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors'').  Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General'').  Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance'').  The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). &lt;br /&gt;
&lt;br /&gt;
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''',  to just south of a northward bend of the river (''A Choice Must Be Made'').  Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves.  He further says that the homeland of his people lies to the east and north.  Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as &amp;quot;...once the home of my people. We left here centuries ago&amp;quot; (text).  In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves'').  Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. &lt;br /&gt;
&lt;br /&gt;
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, &amp;quot;hermit mages&amp;quot; (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').&lt;br /&gt;
&lt;br /&gt;
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.&lt;br /&gt;
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== A Tale of Two Brothers ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  In text, the village of Maghre is described as being in the &amp;quot;western reaches of Wesnoth&amp;quot; (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.&lt;br /&gt;
&lt;br /&gt;
=== An Orcish Incursion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a map and a journey track.  No places are named other than '''Wesmere'''; the action takes place north and west of there.  A pass that is bottleneck route through the northern mountains figures in the action.&lt;br /&gt;
&lt;br /&gt;
=== The South Guard ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the main map and has its own background map.&lt;br /&gt;
&lt;br /&gt;
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).&lt;br /&gt;
&lt;br /&gt;
There is no map track after the second scenario.  We learn that south of Westin , Kerlath is bounded by dense woods, &amp;quot;a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there.&amp;quot;&lt;br /&gt;
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says &amp;quot;No elf, still living, has crossed it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== Liberty ===&lt;br /&gt;
&lt;br /&gt;
This campaign uses a modified version of the main Wesnoth map for tracking.  The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''.  Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth.  It is clear that '''Elensefar''' is the chief city of Annuvin.&lt;br /&gt;
&lt;br /&gt;
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''.  The campaign finishes at '''Halstead'''.  In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.&lt;br /&gt;
&lt;br /&gt;
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Rise of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography.  The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.&lt;br /&gt;
&lt;br /&gt;
The lady Jessene uses the term &amp;quot;Old Continent&amp;quot; to describe the ancestral home of her people, and implies that it lies in &amp;quot;the far West&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The Legend of Wesmere ===&lt;br /&gt;
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').&lt;br /&gt;
&lt;br /&gt;
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''.  The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere.  On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').&lt;br /&gt;
&lt;br /&gt;
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in &amp;quot;the mountains of Thoria&amp;quot;.  The route north goes over the mountains to the &amp;quot;Arkan-thoria&amp;quot; (track: ''Bounty Hunters''), the name is confirmed in text.  The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').&lt;br /&gt;
&lt;br /&gt;
Kalenz and friends &amp;quot;return to the Ka'lian&amp;quot; (''News From The Front''); then to orcish forces are &amp;quot;encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath&amp;quot;.  The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.&lt;br /&gt;
&lt;br /&gt;
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.&lt;br /&gt;
&lt;br /&gt;
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.&lt;br /&gt;
&lt;br /&gt;
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]&lt;br /&gt;
====LOW Custom Map====&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png&lt;br /&gt;
&lt;br /&gt;
=== Eastern Invasion ===&lt;br /&gt;
&lt;br /&gt;
This campaign has its own map, with the River Guard outposts shown, and a tracking map.  The intro describes the location of the River Guard posts on &amp;quot;the near bank of the Weldyn&amp;quot;, alludes to trouble in the Estmarks, and refers to &amp;quot;raiders from the great desert&amp;quot;, location unspecified.&lt;br /&gt;
&lt;br /&gt;
One path from ''An Unexpected Appearance'' leads west, the other east (text).  But the western path forces Gweddry and his men to travel north, into &amp;quot;known forest country just south of the Great River&amp;quot; (text).  On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees &amp;quot;west and north&amp;quot; until they find a &amp;quot;low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them.&amp;quot; (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.&lt;br /&gt;
&lt;br /&gt;
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of Thursagan ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards.  There are no other specific geographical references in it, except to &amp;quot;the High Pass&amp;quot; about halfway between Knalga and Kal Kartha.&lt;br /&gt;
&lt;br /&gt;
=== Descent Into Darkness ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a journey track, and a map on which the the &amp;quot;northern border town of Parthyn&amp;quot; (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.&lt;br /&gt;
&lt;br /&gt;
=== Scepter of Fire ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.&lt;br /&gt;
The campaign begins in &amp;quot;the foothills of Knalga&amp;quot; (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''.  Rugnur looks for Thursagan in &amp;quot;the northern wastelands&amp;quot;, which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter'').  Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').&lt;br /&gt;
&lt;br /&gt;
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains.  This was an error by some hapless chronicler.)&lt;br /&gt;
&lt;br /&gt;
=== Son Of The Black Eye ===&lt;br /&gt;
&lt;br /&gt;
This campaign takes place off the northern edge of the main map and has its own tracking map (see &amp;quot;The Far North&amp;quot;) above.  There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.&lt;br /&gt;
&lt;br /&gt;
=== Dead Water ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario.  We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.&lt;br /&gt;
&lt;br /&gt;
=== Delfador's Memoirs ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]&lt;br /&gt;
&lt;br /&gt;
=== Northern Rebirth ===&lt;br /&gt;
&lt;br /&gt;
This campaign has a tracking map.  It begins in Dwarven Doors.  No distances or directions to places elsewhere in canon are indicated.&lt;br /&gt;
&lt;br /&gt;
=== Under The Burning Suns ===&lt;br /&gt;
&lt;br /&gt;
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48385</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48385"/>
		<updated>2013-01-19T07:42:55Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== 获取韦诺之战 ==&lt;br /&gt;
* [[Description/zh-Hans|关于本项目]]&lt;br /&gt;
* [[Download/zh-Hans|下载与源代码页]]&lt;br /&gt;
* [[CompilingWesnoth|编译韦诺]]&lt;br /&gt;
* [[WesnothBinariesLinux|Linux二进制包安装——简便的方法]]&lt;br /&gt;
&lt;br /&gt;
== 享受韦诺之战 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;被围困的精灵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|开始吧]]&lt;br /&gt;
* [[WesnothManual|游戏手册]]&lt;br /&gt;
* [[Mainline_Campaigns|官方战役]]&lt;br /&gt;
* [[Competitive_Gaming |游戏竞技]]&lt;br /&gt;
* [[MP_CodeOfConduct |多人游戏信息]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns |用户自制内容(UMC)战役]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|常见问题]]&lt;br /&gt;
&lt;br /&gt;
== 高级玩家 ==&lt;br /&gt;
* [[CommandMode|调试和多人游戏命令参考]]&lt;br /&gt;
* [[AdvancedTactics|先进战术]]&lt;br /&gt;
* [http://units.wesnoth.org/ 单位参考]&lt;br /&gt;
* [[MultiplayerServers|多人游戏服务器]]&lt;br /&gt;
* [[How to play...|“怎么玩”系列文章]]&lt;br /&gt;
&lt;br /&gt;
== 韦诺的世界 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;韦诺和周围的陆地&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|韦诺时间线]]&lt;br /&gt;
* [[Geography of Wesnoth|韦诺地理学]]&lt;br /&gt;
* [[WesnothFigures|韦诺著名人物]]&lt;br /&gt;
* [[Races|韦诺的生物种族]]&lt;br /&gt;
* [[Poetry of Wesnoth|韦诺的诗歌]]&lt;br /&gt;
&lt;br /&gt;
== 杂项 ==&lt;br /&gt;
* [[WhatArePlayersSaying|韦诺玩家的评论]]&lt;br /&gt;
* [[WesnothReviews|第三方韦诺评价]]&lt;br /&gt;
* [[Screenshots|截图]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|如何改善游戏]]&lt;br /&gt;
* 一份韦诺[[Glossary|术语表]] &lt;br /&gt;
* [[RelatedTools|相关工具]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48384</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48384"/>
		<updated>2013-01-19T07:31:46Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* The world of Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== 获取韦诺之战 ==&lt;br /&gt;
* [[Description/zh-Hans|关于本项目]]&lt;br /&gt;
* [[Download/zh-Hans|下载与源代码页]]&lt;br /&gt;
* [[CompilingWesnoth|编译韦诺]]&lt;br /&gt;
* [[WesnothBinariesLinux|Linux二进制包安装——简便的方法]]&lt;br /&gt;
&lt;br /&gt;
== 享受韦诺之战 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;被围困的精灵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|开始吧]]&lt;br /&gt;
* [[WesnothManual|游戏手册]]&lt;br /&gt;
* [[Mainline_Campaigns|官方战役]]&lt;br /&gt;
* [[Competitive_Gaming |游戏竞技]]&lt;br /&gt;
* [[MP_CodeOfConduct |多人游戏信息]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns |用户自制内容(UMC)战役]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|常见问题]]&lt;br /&gt;
&lt;br /&gt;
== 高级玩家 ==&lt;br /&gt;
* [[CommandMode|调试和多人游戏命令参考]]&lt;br /&gt;
* [[AdvancedTactics|先进战术]]&lt;br /&gt;
* [http://units.wesnoth.org/ 单位参考]&lt;br /&gt;
* [[MultiplayerServers|多人游戏服务器]]&lt;br /&gt;
* [[How to play...|“怎么玩”系列文章]]&lt;br /&gt;
&lt;br /&gt;
== 韦诺的世界 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;韦诺和周围的陆地&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|韦诺时间线]]&lt;br /&gt;
* [[Geography of Wesnoth|韦诺地理学]]&lt;br /&gt;
* [[WesnothFigures|韦诺著名人物]]&lt;br /&gt;
* [[Races|韦诺的生物种族]]&lt;br /&gt;
* [[Poetry of Wesnoth|韦诺的诗歌]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48383</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48383"/>
		<updated>2013-01-19T07:10:15Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Advanced Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== 获取韦诺之战 ==&lt;br /&gt;
* [[Description/zh-Hans|关于本项目]]&lt;br /&gt;
* [[Download/zh-Hans|下载与源代码页]]&lt;br /&gt;
* [[CompilingWesnoth|编译韦诺]]&lt;br /&gt;
* [[WesnothBinariesLinux|Linux二进制包安装——简便的方法]]&lt;br /&gt;
&lt;br /&gt;
== 享受韦诺之战 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;被围困的精灵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|开始吧]]&lt;br /&gt;
* [[WesnothManual|游戏手册]]&lt;br /&gt;
* [[Mainline_Campaigns|官方战役]]&lt;br /&gt;
* [[Competitive_Gaming |游戏竞技]]&lt;br /&gt;
* [[MP_CodeOfConduct |多人游戏信息]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns |用户自制内容(UMC)战役]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|常见问题]]&lt;br /&gt;
&lt;br /&gt;
== 高级玩家 ==&lt;br /&gt;
* [[CommandMode|调试和多人游戏命令参考]]&lt;br /&gt;
* [[AdvancedTactics|先进战术]]&lt;br /&gt;
* [http://units.wesnoth.org/ 单位参考]&lt;br /&gt;
* [[MultiplayerServers|多人游戏服务器]]&lt;br /&gt;
* [[How to play...|“怎么玩”系列文章]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Wesnoth and Surrounding Lands&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[WesnothFigures|Notable figures of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48382</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48382"/>
		<updated>2013-01-19T06:55:57Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Playing Battle for Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== 获取韦诺之战 ==&lt;br /&gt;
* [[Description/zh-Hans|关于本项目]]&lt;br /&gt;
* [[Download/zh-Hans|下载与源代码页]]&lt;br /&gt;
* [[CompilingWesnoth|编译韦诺]]&lt;br /&gt;
* [[WesnothBinariesLinux|Linux二进制包安装——简便的方法]]&lt;br /&gt;
&lt;br /&gt;
== 享受韦诺之战 ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;被围困的精灵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|开始吧]]&lt;br /&gt;
* [[WesnothManual|游戏手册]]&lt;br /&gt;
* [[Mainline_Campaigns|官方战役]]&lt;br /&gt;
* [[Competitive_Gaming |游戏竞技]]&lt;br /&gt;
* [[MP_CodeOfConduct |多人游戏信息]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns |用户自制内容(UMC)战役]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ|常见问题]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Players ==&lt;br /&gt;
* [[CommandMode|Debugging and Multiplayer Command Reference]]&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;br /&gt;
* [http://units.wesnoth.org/ Units Reference]&lt;br /&gt;
* [[MultiplayerServers|Multiplayer Servers]]&lt;br /&gt;
* [[How to play...|The &amp;quot;How to play&amp;quot; Series]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Wesnoth and Surrounding Lands&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[WesnothFigures|Notable figures of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48381</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48381"/>
		<updated>2013-01-19T06:46:30Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* Getting Battle for Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== 获取韦诺之战 ==&lt;br /&gt;
* [[Description/zh-Hans|关于本项目]]&lt;br /&gt;
* [[Download/zh-Hans|下载与源代码页]]&lt;br /&gt;
* [[CompilingWesnoth|编译韦诺]]&lt;br /&gt;
* [[WesnothBinariesLinux|Linux二进制包安装——简便的方法]]&lt;br /&gt;
&lt;br /&gt;
== Playing Battle for Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Elves Besieged&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|Get Started]]&lt;br /&gt;
* [[WesnothManual|Game Manual]]&lt;br /&gt;
* [[Mainline_Campaigns|Official Campaigns]]&lt;br /&gt;
* [[Competitive_Gaming | Competitive Gaming]]&lt;br /&gt;
* [[MP_CodeOfConduct | Multiplayer Information ]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns | User Made Content (UMC) Campaigns]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Players ==&lt;br /&gt;
* [[CommandMode|Debugging and Multiplayer Command Reference]]&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;br /&gt;
* [http://units.wesnoth.org/ Units Reference]&lt;br /&gt;
* [[MultiplayerServers|Multiplayer Servers]]&lt;br /&gt;
* [[How to play...|The &amp;quot;How to play&amp;quot; Series]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Wesnoth and Surrounding Lands&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[WesnothFigures|Notable figures of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48380</id>
		<title>Play/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play/zh-Hans&amp;diff=48380"/>
		<updated>2013-01-19T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: Created page with '{{Play/Translations}} == Getting Battle for Wesnoth == * About the project * Downloads and Source Code Page *  Compiling Wesnoth…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== Getting Battle for Wesnoth ==&lt;br /&gt;
* [[Description|About the project]]&lt;br /&gt;
* [[Download|Downloads and Source Code Page]]&lt;br /&gt;
* [[CompilingWesnoth| Compiling Wesnoth]]&lt;br /&gt;
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]&lt;br /&gt;
&lt;br /&gt;
== Playing Battle for Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Elves Besieged&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|Get Started]]&lt;br /&gt;
* [[WesnothManual|Game Manual]]&lt;br /&gt;
* [[Mainline_Campaigns|Official Campaigns]]&lt;br /&gt;
* [[Competitive_Gaming | Competitive Gaming]]&lt;br /&gt;
* [[MP_CodeOfConduct | Multiplayer Information ]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns | User Made Content (UMC) Campaigns]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Players ==&lt;br /&gt;
* [[CommandMode|Debugging and Multiplayer Command Reference]]&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;br /&gt;
* [http://units.wesnoth.org/ Units Reference]&lt;br /&gt;
* [[MultiplayerServers|Multiplayer Servers]]&lt;br /&gt;
* [[How to play...|The &amp;quot;How to play&amp;quot; Series]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Wesnoth and Surrounding Lands&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[WesnothFigures|Notable figures of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Play&amp;diff=48379</id>
		<title>Play</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Play&amp;diff=48379"/>
		<updated>2013-01-19T06:40:20Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Play/Translations}}&lt;br /&gt;
== Getting Battle for Wesnoth ==&lt;br /&gt;
* [[Description|About the project]]&lt;br /&gt;
* [[Download|Downloads and Source Code Page]]&lt;br /&gt;
* [[CompilingWesnoth| Compiling Wesnoth]]&lt;br /&gt;
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]&lt;br /&gt;
&lt;br /&gt;
== Playing Battle for Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Elves Besieged&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[GettingStarted|Get Started]]&lt;br /&gt;
* [[WesnothManual|Game Manual]]&lt;br /&gt;
* [[Mainline_Campaigns|Official Campaigns]]&lt;br /&gt;
* [[Competitive_Gaming | Competitive Gaming]]&lt;br /&gt;
* [[MP_CodeOfConduct | Multiplayer Information ]]&lt;br /&gt;
* [[Guide_to_UMC_Campaigns | User Made Content (UMC) Campaigns]]&lt;br /&gt;
&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Players ==&lt;br /&gt;
* [[CommandMode|Debugging and Multiplayer Command Reference]]&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;br /&gt;
* [http://units.wesnoth.org/ Units Reference]&lt;br /&gt;
* [[MultiplayerServers|Multiplayer Servers]]&lt;br /&gt;
* [[How to play...|The &amp;quot;How to play&amp;quot; Series]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Wesnoth and Surrounding Lands&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[WesnothFigures|Notable figures of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]&lt;br /&gt;
* [[WesnothReviews|Third party Wesnoth reviews]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]&lt;br /&gt;
* A Wesnoth [[Glossary]] &lt;br /&gt;
* [[RelatedTools|Related Tools]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Description/zh-Hans&amp;diff=48372</id>
		<title>Description/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Description/zh-Hans&amp;diff=48372"/>
		<updated>2013-01-18T15:16:28Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 特点 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Description/Translations}}&lt;br /&gt;
== 什么是 '''韦诺之战'''？ ==&lt;br /&gt;
&lt;br /&gt;
'''韦诺之战'''是一个奇幻主题的回合制战术策略游戏。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;德法多的魔法闪电攻击&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;战役中的一支伏兵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
建起一支大军，把新兵蛋子锻炼成铁血老兵。在之后的游戏中，召回你最坚韧的战士，组成一支谁也无法阻挡的致命铁旅！从列表中挑选优势单位，用亲手组建的力量去战胜不同地形上不同的敌人。&lt;br /&gt;
&lt;br /&gt;
'''韦诺'''有着许多不同传奇等着你去经历。为夺回韦诺王座而战斗，你是合法的继承人……跟随一个年轻军官的步伐，去守卫一个不再平静的边疆哨所……为了团结兽人部落，踏上一条无情的征途……打败由一个邪恶巫师召唤出的成群亡灵，只因他碰巧绑了你弟弟作人质……领导一群精灵幸存者，踏上寻找新家园的史诗般旅途……用巫师的邪恶法术向兽人复仇……&lt;br /&gt;
&lt;br /&gt;
游戏里有不下两百种单位、十六个种族、六个主要派系，还有几百年的历史。 '''韦诺'''的世界绝对巨大，只由你的创造力所限制——定制你自己的单位，制作你自己的地图，编写你自己的场景甚至成熟的战役。你也能挑战最多八个朋友——或是陌生人——在史诗般的'''多人游戏'''奇幻战役中战斗。&lt;br /&gt;
&lt;br /&gt;
== 特点 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-2.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-2-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;地图编辑器&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 建立强大的战斗力量，从一个英雄和少许金钱开始。&lt;br /&gt;
* 超过两百种单位，六个主要派系，和独特的特质、武器与时段。&lt;br /&gt;
* 经验丰富的单位升级时得到强大的新能力。&lt;br /&gt;
* 多种可选的多人游戏方式，包括通过互联网游戏。&lt;br /&gt;
* 大量不同的用户自制地图和无限的随机地图。&lt;br /&gt;
* 在游戏内简单的过程就可下载上百的战役场景。&lt;br /&gt;
* '''战争迷雾'''特性真正考验您的领军才能。&lt;br /&gt;
* 先进的标记语言让高阶玩家能制作自己的地图、派系或战役。&lt;br /&gt;
* 完美的语言支持——35种语言现供挑选。&lt;br /&gt;
* 兼容Windows，Mac OS X，GNU/Linux，RISC OS，BeOS，Solaris，FreeBSD,OpenBSD，NetBSD,DragonFly BSD，AmigaOS4，OS/2和eComStation。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Description/zh-Hans&amp;diff=48371</id>
		<title>Description/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Description/zh-Hans&amp;diff=48371"/>
		<updated>2013-01-18T14:44:17Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: /* 什么是 韦诺之战？ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Description/Translations}}&lt;br /&gt;
== 什么是 '''韦诺之战'''？ ==&lt;br /&gt;
&lt;br /&gt;
'''韦诺之战'''是一个奇幻主题的回合制战术策略游戏。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;德法多的魔法闪电攻击&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;战役中的一支伏兵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
建起一支大军，把新兵蛋子锻炼成铁血老兵。在之后的游戏中，召回你最坚韧的战士，组成一支谁也无法阻挡的致命铁旅！从列表中挑选优势单位，用亲手组建的力量去战胜不同地形上不同的敌人。&lt;br /&gt;
&lt;br /&gt;
'''韦诺'''有着许多不同传奇等着你去经历。为夺回韦诺王座而战斗，你是合法的继承人……跟随一个年轻军官的步伐，去守卫一个不再平静的边疆哨所……为了团结兽人部落，踏上一条无情的征途……打败由一个邪恶巫师召唤出的成群亡灵，只因他碰巧绑了你弟弟作人质……领导一群精灵幸存者，踏上寻找新家园的史诗般旅途……用巫师的邪恶法术向兽人复仇……&lt;br /&gt;
&lt;br /&gt;
游戏里有不下两百种单位、十六个种族、六个主要派系，还有几百年的历史。 '''韦诺'''的世界绝对巨大，只由你的创造力所限制——定制你自己的单位，制作你自己的地图，编写你自己的场景甚至成熟的战役。你也能挑战最多八个朋友——或是陌生人——在史诗般的'''多人游戏'''奇幻战役中战斗。&lt;br /&gt;
&lt;br /&gt;
== 特点 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-2.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-2-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;地图编辑器&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Build up a formidable fighting force, starting from a single leader and a small amount of gold.&lt;br /&gt;
* Over two hundred unit types in six major factions, all with distinctive abilities, weapons and spells.&lt;br /&gt;
* Experienced units gain powerful new abilities as they advance.&lt;br /&gt;
* Several multiplayer options available, including Internet play.&lt;br /&gt;
* Scores of different custom-designed map and unlimited random maps.&lt;br /&gt;
* Hundreds of campaign scenarios available for download through a simple in-game procedure.&lt;br /&gt;
* ''Fog of War'' feature available for a true test of generalship.&lt;br /&gt;
* Sophisticated markup language lets advanced users make their own maps, factions, or campaigns.&lt;br /&gt;
* Excellent language support — 35 different languages currently available.&lt;br /&gt;
* Compatible with Windows, Mac OS X, GNU/Linux, RISC OS, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, DragonFly BSD, AmigaOS4, OS/2, and eComStation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Description/zh-Hans&amp;diff=48369</id>
		<title>Description/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Description/zh-Hans&amp;diff=48369"/>
		<updated>2013-01-18T14:04:51Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: Created page with '{{Description/Translations}} == 什么是 '''韦诺之战'''？ ==  '''韦诺之战'''是一个奇幻主题的回合制战术策略游戏。  &amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt; [htt…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Description/Translations}}&lt;br /&gt;
== 什么是 '''韦诺之战'''？ ==&lt;br /&gt;
&lt;br /&gt;
'''韦诺之战'''是一个奇幻主题的回合制战术策略游戏。&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;德法多的魔法闪电攻击&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;战役中的一支伏兵&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host whom none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.&lt;br /&gt;
&lt;br /&gt;
'''韦诺''' has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy... &lt;br /&gt;
&lt;br /&gt;
There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. The world of ''Wesnoth'' is absolutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to eight friends—or strangers—and fight in epic ''multiplayer'' fantasy battles.&lt;br /&gt;
&lt;br /&gt;
== 特点 ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-2.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-2-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;地图编辑器&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Build up a formidable fighting force, starting from a single leader and a small amount of gold.&lt;br /&gt;
* Over two hundred unit types in six major factions, all with distinctive abilities, weapons and spells.&lt;br /&gt;
* Experienced units gain powerful new abilities as they advance.&lt;br /&gt;
* Several multiplayer options available, including Internet play.&lt;br /&gt;
* Scores of different custom-designed map and unlimited random maps.&lt;br /&gt;
* Hundreds of campaign scenarios available for download through a simple in-game procedure.&lt;br /&gt;
* ''Fog of War'' feature available for a true test of generalship.&lt;br /&gt;
* Sophisticated markup language lets advanced users make their own maps, factions, or campaigns.&lt;br /&gt;
* Excellent language support — 35 different languages currently available.&lt;br /&gt;
* Compatible with Windows, Mac OS X, GNU/Linux, RISC OS, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, DragonFly BSD, AmigaOS4, OS/2, and eComStation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=48367</id>
		<title>Download/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download/zh-Hans&amp;diff=48367"/>
		<updated>2013-01-18T14:03:01Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: Created page with '{{Download/Translations}} 欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
欢迎来到韦诺之战下载页。韦诺之战项目团队只发布官方源代码。二进制包由社区志愿者提供并在此存档。BT种子也是非官方的。&lt;br /&gt;
&lt;br /&gt;
如果对应你操作系统的最新二进制可执行文件没有提供，请过几天再来查看是否发布。打包者已经被通知了这个发布，请保持耐心。在此期间，请阅读[[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|常见问题]]。&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
跳至： [[Download/zh-CN#稳定版 （1.10 分支）|稳定版分支]] | [[Download/zh-CN#稳定版（旧版）|稳定版分支（旧版）]] | [[Download/zh-CN#开发版（1.11分支）|开发版分支]]&lt;br /&gt;
&lt;br /&gt;
== 稳定版 （1.10 分支） ==&lt;br /&gt;
稳定版文件意味着被用来作为一个稳定且平衡的游戏版本。1.10分支的每一个版本相互兼容。&lt;br /&gt;
&lt;br /&gt;
版本1.10.5是最新的稳定版。这个版本推荐给绝大多数玩家，因为1.10在线多人游戏社区很庞大，而且用户自制战役服务器也有很好的内容选择。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5.tar.bz2/download 当前版本] (1.10.5, 327.7 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/wesnoth-1.10.4.tar.bz2/download 先前版本] (1.10.4, 326.8 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-win32.exe/download 当前版本] (1.10.5, 301.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/wesnoth-1.10.4-win32.exe/download 先前版本] (1.10.4, 300.6 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/Wesnoth_1.10.5.dmg/download 当前版本] (1.10.5 328.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/Wesnoth_1.10.4.dmg/download 先前版本] (1.10.4 328.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5-1.pnd/download 当前版本] (1.10.5-1, 320.5 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.4/wesnoth-1.10.4-1.pnd/download 先前版本] (1.10.4-1, 319.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.5/wesnoth-1.10.5.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
&lt;br /&gt;
== 稳定版（旧版） ==&lt;br /&gt;
一些操作系统没有提供最新稳定版的二进制文件。这是给不少系统已知的最近二进制文件的表单。那些旧版本往往已经没有官方多人游戏和插件服务器提供了。&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh 旧版] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download 旧版] (1.4.5, 145.6 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip 旧版] (1.4.5, 160 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip 旧版] (1.4.5-1, 140MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application 旧版] (1.2.6, 60.8 MB)，1.6.x版已经没有编译&lt;br /&gt;
&lt;br /&gt;
== 开发版（1.11分支） ==&lt;br /&gt;
版本1.11.x 是最新的开发版，拥有升级的图像和令人兴奋的新特性。然而，在开发版里可能有偶尔的错误或性能问题，因为总是有着很多大的修改。为了平衡和稳定地游戏，强烈推荐你使用1.10.x分支的最新版。开发版是推荐给程序员和战役开发者，也给那些想要预览韦诺新特性的人。熟悉SVN和编译的人可以从[[WesnothSVN]]中检出最新的开发版。&lt;br /&gt;
&lt;br /&gt;
==== Source code 源代码 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2/download 当前版本] (1.11.1, 338.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0.tar.bz2/download 先前版本] (1.11.0, 334.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|编译指导]] - 如何编译源代码&lt;br /&gt;
&lt;br /&gt;
==== MS Windows 微软视窗操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-win32.exe/download 当前版本] (1.11.1, 312.0 MB))&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-win32.exe/download 先前版本] (1.11.0, 307.8 MB))&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) 麦金塔操作系统 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/Wesnoth_1.11.1a.dmg/download 当前版本] (1.11.1 338.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/Wesnoth_1.11.0.dmg/download 先前版本] (1.11.0 334.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* 有许多二进制文件对应于不同的Linux发行版。不是所有的都已及时更新到最新版。请查阅[[WesnothBinariesLinux|Linux二进制包页]]寻找对应于你的发行版的二进制包信息。&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1-1.pnd/download 当前版本] (1.11.1-1, 330.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.0/wesnoth-1.11.0-1.pnd/download 先前版本] (1.11.0-1, 326.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== 杂项 ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.1/wesnoth-1.11.1.tar.bz2.md5/download 当前源代码包的md5sum值]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x 源代码的Xdelta]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ 当前和所有先前版本的SourceForge页]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== 许可 ==&lt;br /&gt;
'''主要文章：[[Wesnoth:Copyrights|版权声明]]&lt;br /&gt;
&lt;br /&gt;
本程序为自由软件；您可依据[http://www.fsf.org Free Software Foundation|自由软件基金会]所发表的[http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2|GNU通用公共许可证第2版]条款规定，就本程序再为发布与／或修改。&lt;br /&gt;
本程序是基于使用目的而加以发布，然而不负任何担保责任；亦无对适售性或特定目的适用性所为的默示性担保。详情请参照GNU通用公共授权。&lt;br /&gt;
&lt;br /&gt;
== UMC 编辑器 ==&lt;br /&gt;
这提供给韦诺之战1.9.x和更高版本（包括韦诺之战1.10.x）。&lt;br /&gt;
细节和安装步骤可以在http://eclipse.wesnoth.org 找到。&lt;br /&gt;
&lt;br /&gt;
== 参见 ==&lt;br /&gt;
* [http://changelog.wesnoth.org 更新日志]&lt;br /&gt;
* [[WesnothBinaries|更多二进制文件]]&lt;br /&gt;
* [[WesnothSVN]] - SVN中最前沿的版本&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/zh-Hans&amp;diff=48365</id>
		<title>Create/zh-Hans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/zh-Hans&amp;diff=48365"/>
		<updated>2013-01-18T14:00:45Z</updated>

		<summary type="html">&lt;p&gt;Ventulus: Created page with '{{Create/Translations}} {| style=&amp;quot;float:right&amp;quot; | __TOC__ |} 对创作自己的场景和战役感兴趣？韦诺最引人入胜的特点之一就是它的可扩展性。 玩家可…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Create/Translations}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
对创作自己的场景和战役感兴趣？韦诺最引人入胜的特点之一就是它的可扩展性。&lt;br /&gt;
玩家可以创建新地图、单位、种族、场景、图像、音乐甚至完整的战役。&lt;br /&gt;
&lt;br /&gt;
接触游戏的”内部秘密“既是简单又是困难的； 你只需要一个 UTF-8文本编辑器就足以创建你自己的世界。不过学习韦诺标记语言Wesnoth Markup Language (WML)很耗费精力。本章将会指引创作和发布你自己的内容的过程。&lt;br /&gt;
&lt;br /&gt;
同时要注意的是，'''在韦诺核心的美工方面我们需要大量帮助。'''  我们正在工作的非即时项目表[http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= 列于此]. 如果你也把自己的问题放在里面，我们很乐于帮助你。&lt;br /&gt;
&lt;br /&gt;
== 先读这个！ ==&lt;br /&gt;
在你修改或在添加任何东西前， 去了解游戏如何储存和组织数据是很重要的。这篇文章会解释游戏目录结构，并介绍”用户数据userdata“ 目录。 &lt;br /&gt;
* [[EditingWesnoth|编辑韦诺]]&lt;br /&gt;
&lt;br /&gt;
== 我能创作什么，如何创作？==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- artisticdude: As of 2/4/12, the screenshot was updated to 1.10 (it had been at least 1.6, possibly even earlier). Links to previous screenshots (main image and thumb): http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img837.imageshack.us/img837/865/screenshot20120205at529.png http://img26.imageshack.us/img26/8613/thumbhav.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;韦诺之战 1.10 地图编辑器&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|地图]] - 地砖式的地形布局&lt;br /&gt;
&lt;br /&gt;
* [[BuildingScenarios|场景]] - 场景就是让地图上的事情发生，让它可以玩&lt;br /&gt;
* [[BuildingCampaigns|战役]] - 把场景组织起来成为战役&lt;br /&gt;
* [[BuildingMultiplayer|多人游戏地图和场景]] - 特殊的地图和场景 '''(过时)'''&lt;br /&gt;
* [[MultiplayerCampaigns|多人游戏战役]] - 使战役用在多人游戏里  '''(过时)'''&lt;br /&gt;
* [[BuildingUnits|单位]]&lt;br /&gt;
* [[BuildingFactions|多人游戏派系和时代]]&lt;br /&gt;
&lt;br /&gt;
* [[Create Art|美工]] - 和'''教程'''一起工作！&lt;br /&gt;
* [[Create Music|音乐]]&lt;br /&gt;
* [[Create Writing|写作]]&lt;br /&gt;
* [[WesnothTranslations|翻译]] - 进行韦诺的翻译工作&lt;br /&gt;
* [[Practical Guide to Modifying AI Behavior|电脑AI]] - 怎样创建和改变AI行为 &lt;br /&gt;
&lt;br /&gt;
* [[Distributing content|发布内容]] - 关于战役服务器&lt;br /&gt;
* [[Authoring tools|创作工具]] -  帮助你编写战役WML的工具&lt;br /&gt;
* [[Maintenance tools|维护工具]] - 帮你全面检查和维护战役的工具&lt;br /&gt;
&amp;lt;!-- artisticdude: This next link serves no real purpose, it can probably be deleted entirely. For now, I'm hiding it as a comment. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- * [[Clueless Guides]] - half-baked guides that wait for improvement --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 其他人做了什么？ ==&lt;br /&gt;
&lt;br /&gt;
在[http://www.wesnoth.org/forum 韦诺论坛]上有众多的多人游戏派系和时代、多人游戏地图和战役讨论。&lt;br /&gt;
* [http://forums.wesnoth.org/viewforum.php?f=19 派系和时代开发论坛]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 多人游戏开发论坛]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 场景和战役开发论坛]&lt;br /&gt;
* [[Faction|完整的派系列表]]&lt;br /&gt;
&lt;br /&gt;
如果你不是想要创作一整个新战役，查看这个帖子[http://www.wesnoth.org/forum/viewtopic.php?t=17171  遗弃的战役]。 你可以从中挑选一个然后完成它，比做一个全新的战役轻松得多。&lt;br /&gt;
&lt;br /&gt;
== 韦诺的世界 ==&lt;br /&gt;
不是所有战役都发生在韦诺，不过大多数是。让战役发生在韦诺世界里一定很有味道。挑选一个时期或地图上的位置，再来创作故事。&lt;br /&gt;
* [[Timeline of Wesnoth|韦诺时间线]]&lt;br /&gt;
* [[Geography of Wesnoth|韦诺地理学]]&lt;br /&gt;
* [[Races|韦诺的生物种族]]&lt;br /&gt;
* [[Poetry of Wesnoth|韦诺的诗歌]]&lt;br /&gt;
&lt;br /&gt;
== 杂项 ==&lt;br /&gt;
* [[ExternalUtilities|外部工具]] - 一些额外的工具帮助创作&lt;br /&gt;
* [[ReferenceWML|WML参考]] - 快捷链接&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|常见问题]] - 如果你有问题，发个帖子吧&lt;br /&gt;
* 插件服务器 [http://addons.wesnoth.org 网页界面] - 下载用户自制内容的一个可选方式&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Ventulus</name></author>
		
	</entry>
</feed>