<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turuk</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turuk"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Turuk"/>
	<updated>2026-05-16T20:24:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=56766</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=56766"/>
		<updated>2015-09-15T11:13:16Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 530-630 YW: The Age of Fear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations.  Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information.  The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base.  BW=Before Wesnoth, YW=Years Wesnoth.  They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins.  This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya.  Before the Fall and the (unchronicled) technological age, this name is only rarely used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Fall|After the Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and Dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_HaldricPrince  Haldric] leads the evacuation of the survivors to the Great Continent. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth '''The Rise of Wesnoth'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.&lt;br /&gt;
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four Elvish Lords ([http://wiki.wesnoth.org/CharactersStorys#Lady_Dionli Dionli], [http://wiki.wesnoth.org/CharactersStorys#Lord_Logalmier Logalmier], Aryad, and El'Isomithir) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [http://wiki.wesnoth.org/CharactersStorys#Lich-Lord_Jevyan lich-lord Jevyan] is deceived into believing it is held by the Elves. &lt;br /&gt;
* Haldric founds the country of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth '''The Rise of Wesnoth'''] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Erlornas Erlornas] of Wesmere is involved in the first direct elvish clash with orcs ([http://wiki.wesnoth.org/Mainline_Campaigns#An_Orcish_Incursion '''An Orcish Incursion'''] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric I] dies.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] ascends to the throne.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] escape an orcish invasion of their home in Lintanir Forest. [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere'''] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil].  A faction of xenophobic elves begins to gather around [http://wiki.wesnoth.org/CharactersStorys#Landar Landar].&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a Dwarven tribe to build the Scepter of Fire with the Ruby of Fire as its centerpiece; Elves associated with [http://wiki.wesnoth.org/CharactersStorys#Landar Landar's] faction attack during the transfer. [http://wiki.wesnoth.org/Mainline_Campaigns#Sceptre_of_Fire '''Scepter of Fire'''] begins.&lt;br /&gt;
* Action of '''The Scepter of Fire''' takes place.  Haldric II is informed that the Scepter was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [http://wiki.wesnoth.org/CharactersStorys#Thursagan Thursagan], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere''']) ends.  [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 121 YW ===&lt;br /&gt;
* Orcish civil war sputters to a halt. Raids on elves and humans resume.  Period of uncontested human expansion ends, but the [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnothian] Army is more than equal to any of its opponents in battle.&lt;br /&gt;
&lt;br /&gt;
=== 122 YW ===&lt;br /&gt;
* City of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] is sacked by orcs.&lt;br /&gt;
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city. UMC '''Saving Elensefar''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 123 YW ===&lt;br /&gt;
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.&lt;br /&gt;
* Elensefar becomes an independent city-state for the first time. UMC '''Saving Elensefar''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil], wife of [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz's] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [http://wiki.wesnoth.org/Mainline_Campaigns#A_Tale_Of_Two_Brothers '''A Tale of Two Brothers'''] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] returns to Parthyn from the Academy at Alduin. [http://wiki.wesnoth.org/Mainline_Campaigns#Descent_into_Darkness '''Descent Into Darkness'''] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 440 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Garard_II Crown Prince Garard II] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 450 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 468 YW ===&lt;br /&gt;
* Zorlan becomes Great Chief of the northern orcs&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador] graduates from the Great Academy. [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs '''Delfador's Memoirs'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [http://wiki.wesnoth.org/CharactersStorys#Garard_II Garard II] ascends to the throne of Wesnoth&lt;br /&gt;
* Orcs under Great Chief Zorlan and undead raised by the necromancer [http://wiki.wesnoth.org/CharactersStorys#Iliah-Malal Iliah-Malal] raid Wesnoth's borders. All but the first and the last three scenarios of [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs'''Delfador's Memoirs''' ] take place in this year.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
* Garard issues the Edict of the Scepter, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.&lt;br /&gt;
&lt;br /&gt;
=== 480 YW ===&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 483 YW ===&lt;br /&gt;
* Erain and Ethyn, identical twins and brothers of Eldred, are born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Wesnoth and the orcs of the north go to war.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
&lt;br /&gt;
===== Betrayal on the battlefield =====&lt;br /&gt;
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.&lt;br /&gt;
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.&lt;br /&gt;
* Eldred betrays his father and attacks him with the troops under his control.&lt;br /&gt;
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.&lt;br /&gt;
&lt;br /&gt;
===== Reprisal =====&lt;br /&gt;
* Delfador escapes the battle and heads to Weldyn.&lt;br /&gt;
* Eldred gives tribute to the Orcish king, who stops his attacks.&lt;br /&gt;
* Delfador gathers a force of Loyalists to avenge Garard's Death.&lt;br /&gt;
* Eldred's forces confront Delfador's Loyalists at Weldyn.&lt;br /&gt;
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.&lt;br /&gt;
&lt;br /&gt;
===== Asheviere seizes power =====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.&lt;br /&gt;
* Hearing of the news Delfador infiltrates the palace.&lt;br /&gt;
* Delfador finds the youngest prince Konrad as he is slain.&lt;br /&gt;
* Delfador flees, taking Konrad's body for burial to the land of the Elves.&lt;br /&gt;
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.&lt;br /&gt;
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.&lt;br /&gt;
&lt;br /&gt;
===== The country resists Asheviere =====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad under the protection of the Elves.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.&lt;br /&gt;
* Orcish forces converge on Delfador's refuge.&lt;br /&gt;
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.&lt;br /&gt;
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 77 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [http://wiki.wesnoth.org/CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice Rod of Justice]&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 598 YW ===&lt;br /&gt;
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 605 YW ===&lt;br /&gt;
Gweddry born ???&lt;br /&gt;
&lt;br /&gt;
=== 607 YW ===&lt;br /&gt;
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec] and [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] to man the old River Guard strongpoints. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal] attacks the middle outpost where [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] and [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [http://wiki.wesnoth.org/CharactersStorys#Kai_Krellis Krellis] suceeds him as Kai and relies on the wisdom of [http://wiki.wesnoth.org/CharactersStorys#Cylanna Cylanna], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water '''Dead Water'''] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry's] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal].  [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion''' ] ends. [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_water '''Dead Water'''] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal's] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 761-816 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
Rahul I becomes Lord Protector of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829===&lt;br /&gt;
Howgarth III succeeds Rahul I as Lord Protector of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e]; [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
*[http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
&lt;br /&gt;
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e].  [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up.  Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
&lt;br /&gt;
* Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Scepter of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from:&lt;br /&gt;
** Eastern Invasion&lt;br /&gt;
** Heir to the Throne&lt;br /&gt;
** Legend of Wesmere&lt;br /&gt;
** Liberty&lt;br /&gt;
** Northern Rebirth&lt;br /&gt;
** The Hammer of Thursagan&lt;br /&gt;
** The Rise of Wesnoth&lt;br /&gt;
** Under the Burning Suns&lt;br /&gt;
** Dead Water&lt;br /&gt;
** Delfador's Memoirs&lt;br /&gt;
&lt;br /&gt;
* Setting details derived from:&lt;br /&gt;
** Invasion from the Unknown&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=56763</id>
		<title>Timeline of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=56763"/>
		<updated>2015-09-13T12:14:01Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 530-630 YW: The Age of Fear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations.  Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information.  The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base.  BW=Before Wesnoth, YW=Years Wesnoth.  They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins.  This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya.  Before the Fall and the (unchronicled) technological age, this name is only rarely used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Fall|After the Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and Dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_HaldricPrince  Haldric] leads the evacuation of the survivors to the Great Continent. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth '''The Rise of Wesnoth'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.&lt;br /&gt;
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four Elvish Lords ([http://wiki.wesnoth.org/CharactersStorys#Lady_Dionli Dionli], [http://wiki.wesnoth.org/CharactersStorys#Lord_Logalmier Logalmier], Aryad, and El'Isomithir) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [http://wiki.wesnoth.org/CharactersStorys#Lich-Lord_Jevyan lich-lord Jevyan] is deceived into believing it is held by the Elves. &lt;br /&gt;
* Haldric founds the country of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth '''The Rise of Wesnoth'''] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Erlornas Erlornas] of Wesmere is involved in the first direct elvish clash with orcs ([http://wiki.wesnoth.org/Mainline_Campaigns#An_Orcish_Incursion '''An Orcish Incursion'''] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric I] dies.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] ascends to the throne.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] escape an orcish invasion of their home in Lintanir Forest. [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere'''] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil].  A faction of xenophobic elves begins to gather around [http://wiki.wesnoth.org/CharactersStorys#Landar Landar].&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a Dwarven tribe to build the Scepter of Fire with the Ruby of Fire as its centerpiece; Elves associated with [http://wiki.wesnoth.org/CharactersStorys#Landar Landar's] faction attack during the transfer. [http://wiki.wesnoth.org/Mainline_Campaigns#Sceptre_of_Fire '''Scepter of Fire'''] begins.&lt;br /&gt;
* Action of '''The Scepter of Fire''' takes place.  Haldric II is informed that the Scepter was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [http://wiki.wesnoth.org/CharactersStorys#Thursagan Thursagan], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere''']) ends.  [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 121 YW ===&lt;br /&gt;
* Orcish civil war sputters to a halt. Raids on elves and humans resume.  Period of uncontested human expansion ends, but the [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnothian] Army is more than equal to any of its opponents in battle.&lt;br /&gt;
&lt;br /&gt;
=== 122 YW ===&lt;br /&gt;
* City of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] is sacked by orcs.&lt;br /&gt;
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city. UMC '''Saving Elensefar''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 123 YW ===&lt;br /&gt;
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.&lt;br /&gt;
* Elensefar becomes an independent city-state for the first time. UMC '''Saving Elensefar''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil], wife of [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz's] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [http://wiki.wesnoth.org/Mainline_Campaigns#A_Tale_Of_Two_Brothers '''A Tale of Two Brothers'''] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] returns to Parthyn from the Academy at Alduin. [http://wiki.wesnoth.org/Mainline_Campaigns#Descent_into_Darkness '''Descent Into Darkness'''] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 440 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Garard_II Crown Prince Garard II] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 450 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 468 YW ===&lt;br /&gt;
* Zorlan becomes Great Chief of the northern orcs&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador] graduates from the Great Academy. [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs '''Delfador's Memoirs'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [http://wiki.wesnoth.org/CharactersStorys#Garard_II Garard II] ascends to the throne of Wesnoth&lt;br /&gt;
* Orcs under Great Chief Zorlan and undead raised by the necromancer [http://wiki.wesnoth.org/CharactersStorys#Iliah-Malal Iliah-Malal] raid Wesnoth's borders. All but the first and the last three scenarios of [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs'''Delfador's Memoirs''' ] take place in this year.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
* Garard issues the Edict of the Scepter, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.&lt;br /&gt;
&lt;br /&gt;
=== 480 YW ===&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 483 YW ===&lt;br /&gt;
* Erain and Ethyn, identical twins and brothers of Eldred, are born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Wesnoth and the orcs of the north go to war.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
&lt;br /&gt;
===== Betrayal on the battlefield =====&lt;br /&gt;
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.&lt;br /&gt;
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.&lt;br /&gt;
* Eldred betrays his father and attacks him with the troops under his control.&lt;br /&gt;
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.&lt;br /&gt;
&lt;br /&gt;
===== Reprisal =====&lt;br /&gt;
* Delfador escapes the battle and heads to Weldyn.&lt;br /&gt;
* Eldred gives tribute to the Orcish king, who stops his attacks.&lt;br /&gt;
* Delfador gathers a force of Loyalists to avenge Garard's Death.&lt;br /&gt;
* Eldred's forces confront Delfador's Loyalists at Weldyn.&lt;br /&gt;
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.&lt;br /&gt;
&lt;br /&gt;
===== Asheviere seizes power =====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.&lt;br /&gt;
* Hearing of the news Delfador infiltrates the palace.&lt;br /&gt;
* Delfador finds the youngest prince Konrad as he is slain.&lt;br /&gt;
* Delfador flees, taking Konrad's body for burial to the land of the Elves.&lt;br /&gt;
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.&lt;br /&gt;
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.&lt;br /&gt;
&lt;br /&gt;
===== The country resists Asheviere =====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad under the protection of the Elves.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.&lt;br /&gt;
* Orcish forces converge on Delfador's refuge.&lt;br /&gt;
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.&lt;br /&gt;
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were very uneventful for the kingdom of Wesnoth. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [http://wiki.wesnoth.org/CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice Rod of Justice]&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 598 YW ===&lt;br /&gt;
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 605 YW ===&lt;br /&gt;
Gweddry born ???&lt;br /&gt;
&lt;br /&gt;
=== 607 YW ===&lt;br /&gt;
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec] and [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] to man the old River Guard strongpoints. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal] attacks the middle outpost where [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] and [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [http://wiki.wesnoth.org/CharactersStorys#Kai_Krellis Krellis] suceeds him as Kai and relies on the wisdom of [http://wiki.wesnoth.org/CharactersStorys#Cylanna Cylanna], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water '''Dead Water'''] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry's] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal].  [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion''' ] ends. [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_water '''Dead Water'''] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal's] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 761-816 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
Rahul I becomes Lord Protector of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829===&lt;br /&gt;
Howgarth III succeeds Rahul I as Lord Protector of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e]; [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
*[http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
&lt;br /&gt;
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e].  [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up.  Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
&lt;br /&gt;
* Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Scepter of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from:&lt;br /&gt;
** Eastern Invasion&lt;br /&gt;
** Heir to the Throne&lt;br /&gt;
** Legend of Wesmere&lt;br /&gt;
** Liberty&lt;br /&gt;
** Northern Rebirth&lt;br /&gt;
** The Hammer of Thursagan&lt;br /&gt;
** The Rise of Wesnoth&lt;br /&gt;
** Under the Burning Suns&lt;br /&gt;
** Dead Water&lt;br /&gt;
** Delfador's Memoirs&lt;br /&gt;
&lt;br /&gt;
* Setting details derived from:&lt;br /&gt;
** Invasion from the Unknown&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turuk&amp;diff=52746</id>
		<title>User:Turuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turuk&amp;diff=52746"/>
		<updated>2014-01-07T01:15:09Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forum Sith to Forum Emperor to Sithslayer. Become them, lead them, kill them.&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turuk&amp;diff=52745</id>
		<title>User:Turuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turuk&amp;diff=52745"/>
		<updated>2014-01-07T01:13:05Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://units.wesnoth.org/trunk/mainline/en_US/Cavalryman.html Cavalryman]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=52626</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=52626"/>
		<updated>2013-12-01T17:22:44Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Forward they Cried */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See also [[Guide_to_UMC_Campaigns/Players_Reviews|Player Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''&lt;br /&gt;
&lt;br /&gt;
=== Blueprint ===&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
* Broken = Does not work at all&lt;br /&gt;
* Incomplete = Partially written, no progress&lt;br /&gt;
* WIP = Partially written, progress&lt;br /&gt;
* Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
* Finished = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
'''Length:'''&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' (only if needed)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
* Easy&lt;br /&gt;
* Normal&lt;br /&gt;
* Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
* Survival = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
* Large Battle = large number of units on the battlefield, sizely maps&lt;br /&gt;
* Simulation = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
* Boss battle = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:'''&lt;br /&gt;
&lt;br /&gt;
* Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
'''Custom units:'''&lt;br /&gt;
&lt;br /&gt;
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
'''Forum:'''&lt;br /&gt;
&lt;br /&gt;
* Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.10.x - stable ==&lt;br /&gt;
&lt;br /&gt;
''Campaigns available in the 1.10.x stable version.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Gryphon's Tale ===&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== After the Storm ===&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aldur The Great ===&lt;br /&gt;
&lt;br /&gt;
''This is a story about Aldur the Great.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' pintercsabi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, but unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' -&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alfhelm the Wise ===&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 gameplay scenarios &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Marauders.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=17144&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A New Order ===&lt;br /&gt;
&lt;br /&gt;
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?&lt;br /&gt;
Note: This campaign contains mature themes, some of which may be unsuitable for children.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' szopen&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished. &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 45 scenarios.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.2.15&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Akladians, Khalifate&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6486&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.&lt;br /&gt;
&lt;br /&gt;
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Antar, Son of Rheor ===&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios / 1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Story of the Northlands ===&lt;br /&gt;
&lt;br /&gt;
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' zepko&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Vision Blinded ===&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' AxalaraFlame&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bad Moon Rising ===&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.4.4.a&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Battle Against Time ===&lt;br /&gt;
&lt;br /&gt;
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 playable scenarios + 1 prologue scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Orcs&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Besieged Druids ===&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Birth of a Lich ===&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bitter Revenge===&lt;br /&gt;
&lt;br /&gt;
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26699&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cavanagh The Conqueror ===&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 Playable Scenarios so far&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, limited RPG, limited Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35927&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cities of the Frontier ===&lt;br /&gt;
&lt;br /&gt;
''Settle a new town in the wilds north of the Great River.''&lt;br /&gt;
	&lt;br /&gt;
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' esci&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Simulation, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalist&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Considerate Dead ===&lt;br /&gt;
&lt;br /&gt;
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' tribes45 aka tribes55&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete, unbalanced, abandoned&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' .009&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36522&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Count Kromire ===&lt;br /&gt;
&lt;br /&gt;
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' currently none&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Myths, Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=21560&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elvish Dynasty RPG ===&lt;br /&gt;
&lt;br /&gt;
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''&lt;br /&gt;
&lt;br /&gt;
''Sequel to Ooze Mini-Campaign''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' spencelack&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Wesbane&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=28627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fall of Silvium ===&lt;br /&gt;
&lt;br /&gt;
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Lavinian Legion.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=24356&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fate of a Princess ===&lt;br /&gt;
&lt;br /&gt;
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''&lt;br /&gt;
&lt;br /&gt;
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne, mich, Simons Mith&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.24&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.12 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26327&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forgotten Kingdom ===&lt;br /&gt;
&lt;br /&gt;
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Limabean&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chrysophylax&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete ( but all scenarios playable and balanced )&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Goblins, Trolls&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23483&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forward they Cried ===&lt;br /&gt;
&lt;br /&gt;
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Glowing Fish &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 scenario ( rather a single scenario than a campaign )&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23656&amp;amp;p=350126&amp;amp;hilit=forward+they+cried#p350126&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.&lt;br /&gt;
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.&lt;br /&gt;
&lt;br /&gt;
=== Galuldur's First Journey ===&lt;br /&gt;
&lt;br /&gt;
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8-9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31895&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Girl unDead ===&lt;br /&gt;
&lt;br /&gt;
''A little undead girl fights against the Kingdom.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' tapaboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.9.20&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead,elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37458&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Grnk the Mighty ===&lt;br /&gt;
&lt;br /&gt;
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Part I complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, changing (no standard army building gameplay)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.5 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
&lt;br /&gt;
''This is a story. Not about a hunter. About thé Hunter.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Thor the God&lt;br /&gt;
&lt;br /&gt;
'''Status:''' ?&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 scenario (unfinished ?)  (in progress ?)&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inky's Quest ===&lt;br /&gt;
&lt;br /&gt;
''The Cuttlefish Campaign&lt;br /&gt;
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Telchin&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios + story-only epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32501&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invasion from the Unknown ===&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invasion of Eliador ===&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== King ===&lt;br /&gt;
&lt;br /&gt;
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken, Unbalanced, Unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Langrisser Sample Campaign ===&lt;br /&gt;
&lt;br /&gt;
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Morath&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36417&amp;amp;hilit=Langrisser&lt;br /&gt;
&lt;br /&gt;
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Legend of Far North ===&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Legend of the Invincibles ===&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Merry Christmas ===&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Only Death Behind ===&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Panther Lord ===&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Random Campaign ===&lt;br /&gt;
&lt;br /&gt;
''Gain experience playing the Default Era faction of your choice in a campaign setting''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SigurdFireDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Age of Heroes, &amp;amp; Era of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32922&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.&lt;br /&gt;
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rebellion in the North ===&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Return of the Monster ===&lt;br /&gt;
&lt;br /&gt;
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''&lt;br /&gt;
&lt;br /&gt;
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable, 2 dialog scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.7.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36438&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Return to Noelren ===&lt;br /&gt;
&lt;br /&gt;
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pyrophorus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios + 7 cut scenes&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.7.6&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' BfW 1.10 (not tested on 1.11)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Large Battle, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34685#p501026&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14_2 Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Return to Ruins ===&lt;br /&gt;
&lt;br /&gt;
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Jeff Stevens (Ulfsark)&lt;br /&gt;
&lt;br /&gt;
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy,Normal,Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default,(Loyalists, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37790&amp;amp;sid=9059f18497cda1219f42a626544d0ffd&amp;amp;p=540646#p540646&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Salt Wars ===&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Saving Elensefar ===&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[SeafaringCampaign]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shameless Crossover Excuse ===&lt;br /&gt;
&lt;br /&gt;
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orcish Shyde, Mountain_King&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32016&amp;amp;start=15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Swamplings ===&lt;br /&gt;
&lt;br /&gt;
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' John Rawlins (boru)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7n&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Goblins&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29784&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Talentless Mage===&lt;br /&gt;
&lt;br /&gt;
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 3 dialogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Noob Faction&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27608]&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Campaigns/Players_Reviews&amp;amp;action=submit#Talentless_Mage Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Attack of the Western Cavalry ===&lt;br /&gt;
&lt;br /&gt;
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''&lt;br /&gt;
&lt;br /&gt;
'''Author &amp;amp; Maintainer:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, second beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18, 19 or 20 maps, depending on your decisions&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed (Large battle &amp;amp; Stimulation &amp;amp; RPG &amp;amp; Skirmish)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom, mixed (undead &amp;amp; human &amp;amp; elvish &amp;amp; custom)&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Blind Sentinel ===&lt;br /&gt;
&lt;br /&gt;
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, first beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.3beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate/Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed/Custom&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans,Undead,Custom&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39269&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dark Alliance===&lt;br /&gt;
&lt;br /&gt;
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Recruit list changes in almost every scenario&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26924&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Dark Hordes ===&lt;br /&gt;
&lt;br /&gt;
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Circon&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Various&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete/WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11/?&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[TheDarkHordes]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Devil's Flute ===&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Earth's Gut ===&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Epic of Vaniyera ===&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Fall of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pewskeepski&lt;br /&gt;
&lt;br /&gt;
'''Status:''' 1st part complete, 2nd WIP.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Outlaws&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Flight of Drakes ===&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Founding of Borstep ===&lt;br /&gt;
&lt;br /&gt;
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''	&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 and 1 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Northerners&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Great Invasion ===&lt;br /&gt;
&lt;br /&gt;
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 &amp;quot;playable&amp;quot; scenarios + 3 talk scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Legend Begins ===&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Approximately 72 scenarios when completed.&lt;br /&gt;
----&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 3 - (still in development)&lt;br /&gt;
----&lt;br /&gt;
'''Version:''' 0.2.7&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, War of Legends, Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Library of Kratemaqht ===&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Militia ===&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Roar of the Woses ===&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Three Elves ===&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Sojournings of Grog ===&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Unstoppable Legion ===&lt;br /&gt;
&lt;br /&gt;
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Mainly Skirmish&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The White Troll ===&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
=== To Lands Unknown ===&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Up from Slavery ===&lt;br /&gt;
&lt;br /&gt;
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Orcei Gladiatores&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Warmaster ===&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Way of Dragon ===&lt;br /&gt;
&lt;br /&gt;
''The story of what might happen if a person against his will transform into a dragon...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' DrakeDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37876 Wesnoth Forum]    [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.11.x - development ==&lt;br /&gt;
&lt;br /&gt;
''Campaigns available in the 1.11.x development version.''&lt;br /&gt;
&lt;br /&gt;
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Gryphon's Tale ===&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== After the Storm ===&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Antar, Son of Rheor ===&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign did not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Song of Fire (The Dragon Trilogy, Part I) ===&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.4.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
=== A Vision Blinded ===&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' AxalaraFlame&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bad Moon Rising ===&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Birth of a Lich ===&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Coming of the Storm ===&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invasion from the Unknown ===&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invasion of Eliador ===&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Legend of Far North ===&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Legend of the Invincibles ===&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Merry Christmas ===&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Only Death Behind ===&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rebellion in the North ===&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Roboke's Island ===&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
=== Ruthless ===&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Saving Elensefar ===&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[SeafaringCampaign]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Soldier of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sven's Adventure ===&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Devil's Flute ===&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Earth's Gut ===&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Epic of Vaniyera ===&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Flight of Drakes ===&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Legend Begins ===&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Approximately 72 scenarios when completed.&lt;br /&gt;
----&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 3 - (still in development)&lt;br /&gt;
----&lt;br /&gt;
'''Version:''' 0.2.7&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, War of Legends, Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Library of Kratemaqht ===&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Militia ===&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Roar of the Woses ===&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Three Elves ===&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Sojournings of Grog ===&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The White Troll ===&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== To Lands Unknown ===&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
=== War of the Jewel (The Dragon Trilogy, Part II)===&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
=== Warmaster ===&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
== [[Guide_to_UMC_Campaigns/Players_Reviews|Player Reviews]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2010&amp;diff=33360</id>
		<title>Fosdem2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2010&amp;diff=33360"/>
		<updated>2009-12-10T23:00:08Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2010. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2010 will take place at the first weekend in Febuary 2010, on Saturday 6th and Sunday 7th.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2010/&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=283311#283311 List with phone numbers] (forum moderators only)&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic &amp;amp; chrber&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| Sun, 7th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| 7th or 8th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| grzywacz &amp;amp; deekay&lt;br /&gt;
| Fri, 5th (?)&lt;br /&gt;
| Mon, 8th (?)&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| Boucman&lt;br /&gt;
| Fri, 5th (?)&lt;br /&gt;
| Mon, 8th (?)&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| mordante&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| Sun, 7th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| Noyga&lt;br /&gt;
| Fri, 5th (?)&lt;br /&gt;
| Sun, 7th (?)&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| AI&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| 7th or 8th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accomodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [http://fosdem.org/2010/practical/accomodation some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [http://fosdem.org/2010/practical/transportation official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own. Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last two years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115&lt;br /&gt;
&lt;br /&gt;
== Planned discussion ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is here to have a small bullet list of things that we actively want to discuss at FOSDEM.&lt;br /&gt;
* GSOC 2010: finding mentors, organizing the submission etc..&lt;br /&gt;
* FOSDEM 2011 : trying to get a dev room with other games ?&lt;br /&gt;
* [wanted: discussion topics!]&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2009 ==&lt;br /&gt;
We were already at FOSDEM 2009, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2008 ==&lt;br /&gt;
We were already at FOSDEM 2008, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page]&lt;br /&gt;
* [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2010&amp;diff=33268</id>
		<title>Fosdem2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2010&amp;diff=33268"/>
		<updated>2009-12-05T18:36:37Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Schedule/Plans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2010. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2010 will take place at the first weekend in Febuary 2010, on Saturday 6th and Sunday 7th.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2010/&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=283311#283311 List with phone numbers] (forum moderators only)&lt;br /&gt;
&lt;br /&gt;
== Schedule/Plans ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! (nick)name(s)&lt;br /&gt;
! Arrival&lt;br /&gt;
! Departure&lt;br /&gt;
! Accomodation&lt;br /&gt;
|-&lt;br /&gt;
| Ivanovic&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| Sun, 7th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| Crab&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| 7th or 8th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| grzywacz&lt;br /&gt;
| Fri, 5th (?)&lt;br /&gt;
| Mon, 8th (?)&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| Boucman&lt;br /&gt;
| Fri, 5th (?)&lt;br /&gt;
| Mon, 8th (?)&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| mordante&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| Sun, 7th&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| Turuk&lt;br /&gt;
| Fri, 5th&lt;br /&gt;
| Sun, 7th (?)&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For accomodations please keep in mind that parking in the center of Brussels is really problematic. It might make sense to drive to the University where FOSDEM takes place, park there and take the bus into the town center (where some of the hotels/hostels are).&lt;br /&gt;
&lt;br /&gt;
Possible hostels that we at least contacted over the last years (some of them might already be booked out by now!):&lt;br /&gt;
* [http://www.chab.be/ CHAB]&lt;br /&gt;
* [http://www.2go4.be/ 2go4] Note: groups bigger 6 are not allowed, so we can (officially) not form a complete Wesnoth group at this hostel, got to meet somewhere in town/at the university...&lt;br /&gt;
* [http://www.jeugdherbergen.be/brusselE.htm Bruegel YH]&lt;br /&gt;
&lt;br /&gt;
On the official FOSDEM page [http://fosdem.org/2010/practical/accomodation some more possible hotels/hostels] are listed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* [http://tinyurl.com/3a65gr Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/35br9c Brussels Central (Train Station) → Bruegel YH]&lt;br /&gt;
* [http://tinyurl.com/37d9v4 Bruegel YH → Brussels Central (Train Station) → Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/2mzns6 Novotel Grand Place]&lt;br /&gt;
* [http://tinyurl.com/3dggg3 CrownePlaza (Europa)]&lt;br /&gt;
* [http://tinyurl.com/36epxj FOSDEM]&lt;br /&gt;
* [http://tinyurl.com/2w4bms Novotel Grand Place -&amp;gt; FOSDEM]&lt;br /&gt;
&lt;br /&gt;
== Transportation ==&lt;br /&gt;
Information about how to reach the FOSDEM is listed at the [http://fosdem.org/2010/practical/transportation official transportation subpage].&lt;br /&gt;
&lt;br /&gt;
Short version of how to get there for those that reside in Bruegel YH and Novotel Grand Place (basically town center):&lt;br /&gt;
&lt;br /&gt;
* Enter Bus 71 (Debrouckere - Central Station (&amp;quot;Gare Centrale&amp;quot;) - Delta) somewhere at 'Central Station'&lt;br /&gt;
* Leave the bus at &amp;quot;ULB&amp;quot; (crossroads Ave. Adolphe Buyl - Sq. Deveze)&lt;br /&gt;
* Walk down Ave. Paul Heger on your right hand.&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own. Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last two years, it will be room number 115 in the building AW1. Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 115&lt;br /&gt;
&lt;br /&gt;
== Planned discussion ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is here to have a small bullet list of things that we actively want to discuss at FOSDEM.&lt;br /&gt;
* GSOC 2010: finding mentors, organizing the submission etc..&lt;br /&gt;
* FOSDEM 2011 : trying to get a dev room with other games ?&lt;br /&gt;
* [wanted: discussion topics!]&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2009 ==&lt;br /&gt;
We were already at FOSDEM 2009, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
&lt;br /&gt;
== FOSDEM 2008 ==&lt;br /&gt;
We were already at FOSDEM 2008, here something as reference:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page]&lt;br /&gt;
* [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31430</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31430"/>
		<updated>2009-07-28T06:14:32Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arne:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Last Breath ===&lt;br /&gt;
'''Bjarn:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arne:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arne's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arne and his men left the village assured that it would be well guided by Bjarn. On their journeys they faced many challenges and battles. Some tales even mention Arne's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*Tairach&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31429</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31429"/>
		<updated>2009-07-28T06:14:03Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 5: Epilogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arne:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Last Breath ===&lt;br /&gt;
'''Bjarn:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arne:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
===Story===&lt;br /&gt;
It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arne's men would be their firm allies in troubled times.&lt;br /&gt;
&lt;br /&gt;
Arne and his men left the village assured that it would be well guided by Bjarn. On their journeys they faced many challenges and battles. Some tales even mention Arne's name together with that of the famous elvish lord Kalenz, but this is a different story...&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*Tairach&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31428</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31428"/>
		<updated>2009-07-28T06:11:57Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arne:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Last Breath ===&lt;br /&gt;
'''Bjarn:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arne:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scenario 5: Epilogue==&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*Tairach&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31427</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31427"/>
		<updated>2009-07-28T06:11:36Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 4: Return to the Village */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' There. Your village is just across those hills, and already I see men coming to greet us!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No, they are fleeing from something. We must find out what is happening over there!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Men! Ready your weapons!&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' We should go there and talk to Counselor Hoban. Maybe he knows what is going on here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sighted by Councillor Hoban ===&lt;br /&gt;
'''Councillor Hoban:''' I am glad to see you returned.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' No gladder than I am to be here. But what has happened to Maghre?&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' The orcish warlord aims to enslave us. We will not be able to hold out for much longer.&lt;br /&gt;
&lt;br /&gt;
'''Councillor Hoban:''' Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies Defeated ===&lt;br /&gt;
'''Arne:''' Finally the warlord is killed. Now you can go back to Maghre.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Last Breath ===&lt;br /&gt;
'''Bjarn:''' It is over, I am vanquished.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Time Over===&lt;br /&gt;
'''Arne:''' I don't think we can rescue anyone from these villages. It is too late.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I was too weak to protect these people. Oh why did this happen to me?!?&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*Tairach&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31426</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31426"/>
		<updated>2009-07-28T05:53:15Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Return to the Village ==&lt;br /&gt;
===Introductory Dialogue===&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*Tairach&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31425</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31425"/>
		<updated>2009-07-28T05:52:13Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* TB's Specified Unit Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
*Councillor Hoban&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;br /&gt;
*Tairach&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31424</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31424"/>
		<updated>2009-07-28T05:50:58Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Arne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31423</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31423"/>
		<updated>2009-07-28T05:50:51Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Arne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
'''Arne:''' Everything is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31422</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31422"/>
		<updated>2009-07-28T05:50:23Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* TB's Specified Unit Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
*Knago-Brek&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31421</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31421"/>
		<updated>2009-07-28T05:49:56Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;br /&gt;
*Rotharik&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31420</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31420"/>
		<updated>2009-07-28T05:49:39Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 3: Guarded Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31419</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31419"/>
		<updated>2009-07-28T05:48:55Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 3: Guarded Castle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Arne's men arrived at the castle and were immediately challenged by some guards.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Halt! Friend or foe? Give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' The password is ----.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Pass friend.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Orcs Sighted ===&lt;br /&gt;
&lt;br /&gt;
'''Knago-Brek:''' Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second Set of Guards (Turn 6) ===&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Are you our relief arriving? Does this mean we get to leave here now?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Um, yes. Fine. You can go.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Um, you're supposed to give the password.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh, of course. I had nearly forgotten.&lt;br /&gt;
&lt;br /&gt;
'''Guard Leader:''' Thanks! Irritating little formality, isn't it?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I think I should better support my men at the front to make sure we can free my brother.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Rotharik:''' Nooo! This is the end...&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' There's a key in his robes.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That may well be the key to the cell they're holding Bjarn in! I will take it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bjarn's Cell ===&lt;br /&gt;
'''Unit:''' I found Bjarn. He is in this cell.&lt;br /&gt;
&lt;br /&gt;
IF ARNE&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Good to see you, Arne. Now can you get me out of this dungeon, please?&lt;br /&gt;
&lt;br /&gt;
IF ANOTHER UNIT&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You must be one of Arne's men. Please help me get out of this dungeon.&lt;br /&gt;
&lt;br /&gt;
THEN&lt;br /&gt;
&lt;br /&gt;
IF PLAYER DOES NOT HAVE KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me.&lt;br /&gt;
&lt;br /&gt;
IF PLAYER HAS KEY&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for saving me. I had almost given up hope you would free me.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' Thank you for coming to my aid. Let us return to the village.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Rotharik:''' You are too late! Your brother is already dead! Muhahahaha...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Argh!!!&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31418</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31418"/>
		<updated>2009-07-28T05:33:45Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Guarded Castle ==&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31372</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31372"/>
		<updated>2009-07-24T00:21:34Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* TB's Specified Unit Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
*Nil-Galion&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31371</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31371"/>
		<updated>2009-07-24T00:21:04Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Human */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;br /&gt;
*Muff Toras&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31370</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31370"/>
		<updated>2009-07-24T00:20:34Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 2: Rooting Out A Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Gray Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it.&lt;br /&gt;
&lt;br /&gt;
Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Narrator:''' Sounds of a scuffle were heard from the forest.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Come on, men. A stroll through such lovely green woods, what could be finer?&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' You there! Halt and explain yourself.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' We're chasing after some men who kidnapped my brother!&lt;br /&gt;
&lt;br /&gt;
'''Nil-Galion:''' Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' So much for those ghost stories. Mere elves will not stop me from freeing my brother!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Move to the North ===&lt;br /&gt;
'''Unit:''' I see them! There they are!&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Curses! If they had been an hour slower our master's reinforcements would already be here to meet us.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Turn 12 ===&lt;br /&gt;
'''Arne:''' Come on, men, let's catch those kidnappers!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elf Last Breath ===&lt;br /&gt;
'''Nil-Galion:''' Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Follow their back trail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Undead Last Breath ===&lt;br /&gt;
'''Muff Toras:''' Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Muff Toras:''' Three days ride to the northeast, in a deserted castle. The passwords to the guards are --- and ---.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Bind him and take him with us. If he has played us false, he will die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Muff Toras:''' My reinforcements are here!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' He escaped us...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Victory: Easy ===&lt;br /&gt;
'''Brena:''' Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Aye. We think there's a nest of them north-east of here. They've captured my brother.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' I bear a great hatred towards their kind. I will follow and fight them with you, if you permit.&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' He would only slow us down!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' It is my place to decide this.&lt;br /&gt;
&lt;br /&gt;
''Option 1''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' All right, come along with us.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Thank you.  My comrades and I will help you on your noble quest.&lt;br /&gt;
&lt;br /&gt;
''Option 2''&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I am sorry.  We have not the time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Brena:''' Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them.&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31369</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31369"/>
		<updated>2009-07-23T23:33:43Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Story text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31368</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31368"/>
		<updated>2009-07-23T23:32:45Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Rooting Out A Mage ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TB's Specified Unit Names==&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*Arne&lt;br /&gt;
*Bjarn&lt;br /&gt;
*Alwyn&lt;br /&gt;
*Brent&lt;br /&gt;
*Cadell&lt;br /&gt;
*Dannen&lt;br /&gt;
*Efran&lt;br /&gt;
*Fargus&lt;br /&gt;
*Erik&lt;br /&gt;
*Heine&lt;br /&gt;
*Magnus&lt;br /&gt;
&lt;br /&gt;
===Undead===&lt;br /&gt;
=====Human=====&lt;br /&gt;
*Mordak&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31367</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31367"/>
		<updated>2009-07-23T23:17:16Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
=== Possible Timeframe ===&lt;br /&gt;
This campaign, as originally written, had no definite time or place.  There was a vague reference to &amp;quot;the eastern reaches of the kingdom of Wesnoth&amp;quot;.  In a later revision the epilog hint that Arne may have traveled with the elf-lord Kalenz, but this is not much of a constraint as Kalenz was around in 1YW and at least until the beginning of HttT in 517 YW.&lt;br /&gt;
    &lt;br /&gt;
Maghre has to be within reach of the orcs, but in a time and place where there haven't been orc raids for generations. This limits us to *western* Wesnoth, orc raids having been a chronic problem in the northeast even during the Kingdom's strongest periods. The logical time would be shortly after the death of Haldric IV in 350, the beginning of the First Dark Age.  I'm arbitrarily setting it at 353; Kalenz began his wanderings ten years later, so the timing for Arne to meet him later in life isn't bad.&lt;br /&gt;
&lt;br /&gt;
Placing the campaign is a little trickier.  Our main textual clue is that there is a dense wood, said by legend to be haunted, a few days' ride north.  Later, the boss's keep is said to be still further north.  Neither of these directions has plot importance, but they do suggest a locale for Maghre - near the Gray Woods.  The battle maps exclude it from being in a featureless plain, though; there are hills to the south and west.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31366</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31366"/>
		<updated>2009-07-23T23:13:09Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Enemy's First Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Player Kills First Enemy ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31365</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31365"/>
		<updated>2009-07-23T23:12:47Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 1: Rooting Out A Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;br /&gt;
&lt;br /&gt;
=== Time Over ===&lt;br /&gt;
'''Mordak:''' Your brother's plan to ambush me has failed.  He is our prisoner now.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!&lt;br /&gt;
&lt;br /&gt;
=== First Attack ===&lt;br /&gt;
'''Arne:''' I hear these creatures are nigh-immune to our weapons, let us see!&lt;br /&gt;
&lt;br /&gt;
=== Enemy's First Death ===&lt;br /&gt;
'''Unit:''' That was not so hard!&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31364</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31364"/>
		<updated>2009-07-23T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Wesfolk Leader: Last Breath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Good work, men! But what has become of my brother?&lt;br /&gt;
&lt;br /&gt;
'''Mordak:''' Worried about him, are you? E-he-he..hergh...gaargh...&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' There's nothing more to be had from this one; we will have to search for Bjarn ourselves!&lt;br /&gt;
&lt;br /&gt;
'''Unit:''' Sir, our scouts report that Bjarn was seen captured and carried away further north!&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' That they should dare this! We will give chase at once.&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31360</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31360"/>
		<updated>2009-07-23T18:19:26Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Scenario 1: Rooting Out A Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;br /&gt;
&lt;br /&gt;
=== Turn 6 ===&lt;br /&gt;
'''Arne:''' Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!&lt;br /&gt;
&lt;br /&gt;
=== Turn 10 ===&lt;br /&gt;
'''Arne:''' Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Leader: Last Breath ===&lt;br /&gt;
'''Mordak:''' Argh.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' Why have you come to trouble our lands?&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31359</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31359"/>
		<updated>2009-07-23T17:40:12Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Rooting Out A Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31358</id>
		<title>CampaignDialogue:TB</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CampaignDialogue:TB&amp;diff=31358"/>
		<updated>2009-07-23T17:39:58Z</updated>

		<summary type="html">&lt;p&gt;Turuk: New page: This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.  == Death Dialogue ==...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a transcription of all dialogue from The Tale of Two Brothers. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.&lt;br /&gt;
&lt;br /&gt;
== Death Dialogue ==&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
'''Mordak:''' Argh&lt;br /&gt;
&lt;br /&gt;
=== Arne ===&lt;br /&gt;
'''Arne:''' All is lost now that I am dead...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rooting Out A Mage ==&lt;br /&gt;
=== Story text ===&lt;br /&gt;
The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings.&lt;br /&gt;
&lt;br /&gt;
Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads.Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return.&lt;br /&gt;
 &lt;br /&gt;
There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest.&lt;br /&gt;
&lt;br /&gt;
Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call.&lt;br /&gt;
&lt;br /&gt;
Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Introductory Dialogue ===&lt;br /&gt;
'''Arne:''' Greetings, my brother! How may my men and I be of aid?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them.&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride.&lt;br /&gt;
&lt;br /&gt;
'''Arne:''' I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?&lt;br /&gt;
&lt;br /&gt;
'''Bjarn:''' You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not.&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31344</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31344"/>
		<updated>2009-07-21T17:20:33Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.7 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.3 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.8.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Coming of the Storm'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to the borders to fight bandits. Little does he know just how much action he will get.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.15 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23361]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fate of a Princess'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After the numbers of humans moved up to the Farnorth at 200YW, an elvish queen had two daughters in the Greenwood. When their mother died, the elder daughter became queen, but the younger left the Greenwood and was not seen for many years. When a crisis arose requiring her return, it fell to two brave young elves to make a perilous journey to find her and bring her back to her former home ...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkyOne&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkyOne&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.1 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26327]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Insane Hermit'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''In the lands east of Wesnoth, 624 YW, a dangerous hermit from a legend as old as the elves is rediscovered, and he doesn't want neighbors. As more people stumble upon the small home of this mage, the creations seen there are described as more dangerous than before. Can this insane hermit keep away a power that could be instantly misused?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Evil_Earl&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Evil_Earl&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25962]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Prudence'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''Troubling times come to the heretofore quiet land of Essuth, and the young baron Edwin of Swamplight must learn how to rule when you don't know who to trust.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: joshroby&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: joshroby&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25883]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.4.6 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.3 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Struggle For Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the Eastern Elves in the time of Asheviere. Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.5.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21615]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.2 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''It is 20 years after the end of the Second Dark Age. Follow the events that took place after the ending of the Second Dark Age that led up to the End of the Kingdom of Wesnoth and the events that lead up to what has only been described in later years as the Apocalypse. This is Part 1. ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston, The Great Rings&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston, The Great Rings&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0..0.1g (1 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26197]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Stormblade'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After Lord Kalenz to the race of the elves into order after relative chaos, the Northlands in general began to plunge into a time of darkness. A heroic band of warriors seek to destroy this evil. Just as times become dire, their most valuable ally makes its appearance.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: elvish_sovereign&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: elvish_sovereign&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26130]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''War of the Dragon'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Age of the Dragon has begun, and the first event is the War of the Dragon. The Dark Dragon Kzardizin (Kzar-diz-in) has awoken from his millennium sleep, and intends to conquer the world before he must sleep again. The prophecy of Mirriam says that either he will succeed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited in war on many fronts, and the windsong prepare to face the on-coming war.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Part 1.3.4 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22652]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31343</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31343"/>
		<updated>2009-07-21T17:18:03Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.7 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.3 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.8.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Coming of the Storm'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to the borders to fight bandits. Little does he know just how much action he will get.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.15 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23361]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fate of a Princess'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After the numbers of humans moved up to the Farnorth at 200YW, an elvish queen had two daughters in the Greenwood. When their mother died, the elder daughter became queen, but the younger left the Greenwood and was not seen for many years. When a crisis arose requiring her return, it fell to two brave young elves to make a perilous journey to find her and bring her back to her former home ...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkyOne&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkyOne&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.1 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26327]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Insane Hermit'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''In the lands east of Wesnoth, 624 YW, a dangerous hermit from a legend as old as the elves is rediscovered, and he doesn't want neighbors. As more people stumble upon the small home of this mage, the creations seen there are described as more dangerous than before. Can this insane hermit keep away a power that could be instantly misused?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Evil_Earl&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Evil_Earl&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25962]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Prudence'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''Troubling times come to the heretofore quiet land of Essuth, and the young baron Edwin of Swamplight must learn how to rule when you don't know who to trust.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: joshroby&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: joshroby&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25883]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.4.6 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.3 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Struggle For Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the Eastern Elves in the time of Asheviere. Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.5.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21615]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.2 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''It is 20 years after the end of the Second Dark Age. Follow the events that took place after the ending of the Second Dark Age that led up to the End of the Kingdom of Wesnoth and the events that lead up to what has only been described in later years as the Apocalypse. This is Part 1. ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston, The Great Rings&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston, The Great Rings&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0..0.1g (1 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26197]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Stormblade'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After Lord Kalenz to the race of the elves into order after relative chaos, the Northlands in general began to plunge into a time of darkness. A heroic band of warriors seek to destroy this evil. Just as times become dire, their most valuable ally makes its appearance.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: elvish_sovereign&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: elvish_sovereign&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26130]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31342</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31342"/>
		<updated>2009-07-21T17:09:58Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.7 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.3 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.8.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Coming of the Storm'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to the borders to fight bandits. Little does he know just how much action he will get.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.15 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23361]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fate of a Princess'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After the numbers of humans moved up to the Farnorth at 200YW, an elvish queen had two daughters in the Greenwood. When their mother died, the elder daughter became queen, but the younger left the Greenwood and was not seen for many years. When a crisis arose requiring her return, it fell to two brave young elves to make a perilous journey to find her and bring her back to her former home ...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkyOne&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkyOne&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.1 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26327]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Insane Hermit'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''In the lands east of Wesnoth, 624 YW, a dangerous hermit from a legend as old as the elves is rediscovered, and he doesn't want neighbors. As more people stumble upon the small home of this mage, the creations seen there are described as more dangerous than before. Can this insane hermit keep away a power that could be instantly misused?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Evil_Earl&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Evil_Earl&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25962]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Prudence'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''Troubling times come to the heretofore quiet land of Essuth, and the young baron Edwin of Swamplight must learn how to rule when you don't know who to trust.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: joshroby&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: joshroby&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25883]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.4.6 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.3 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31341</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=31341"/>
		<updated>2009-07-21T16:49:25Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.7 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.3 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.8.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=31261</id>
		<title>Wesnoth Acronyms and Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=31261"/>
		<updated>2009-07-11T23:43:15Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Other, Wesnoth-specific */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) acronyms you may run into at the forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI      - &amp;quot;An Orcish Incursion&amp;quot;&lt;br /&gt;
*DiD      - &amp;quot;Descent into Darkness&amp;quot;&lt;br /&gt;
*EI       - &amp;quot;The Eastern Invasion&amp;quot;&lt;br /&gt;
*HttT     - &amp;quot;Heir to the Throne&amp;quot;&lt;br /&gt;
** BoP    - &amp;quot;Bay of Pearls&amp;quot;&lt;br /&gt;
** DD     - &amp;quot;Dwarven Doors&amp;quot;&lt;br /&gt;
** HotNE  - &amp;quot;Home of the North Elves&amp;quot;&lt;br /&gt;
** IotD   - &amp;quot;Isle of the Damned&amp;quot;&lt;br /&gt;
** RtW    - &amp;quot;Return to Wesnoth&amp;quot;&lt;br /&gt;
** SoE    - &amp;quot;Siege of Elensefar&amp;quot;&lt;br /&gt;
** SoF    - &amp;quot;Scepter of Fire&amp;quot;&lt;br /&gt;
** TotC   - &amp;quot;Test of the Clans&amp;quot;&lt;br /&gt;
** VoD    - &amp;quot;Valley of Death&amp;quot;&lt;br /&gt;
*LoW      - &amp;quot;Legend of Wesmere&amp;quot;&lt;br /&gt;
*NR       - &amp;quot;Northern Rebirth&amp;quot;&lt;br /&gt;
*SoF      - &amp;quot;Sceptre of Fire&amp;quot;&lt;br /&gt;
*SotBE    - &amp;quot;Son of the Black Eye&amp;quot;&lt;br /&gt;
*TB       - &amp;quot;A Tale of Two Brothers&amp;quot;&lt;br /&gt;
*THoT     - &amp;quot;The Hammer of Thursagan&amp;quot;&lt;br /&gt;
*TRoW     - &amp;quot;The Rise of Wesnoth&amp;quot;&lt;br /&gt;
*TSG      - &amp;quot;The South Guard&amp;quot;&lt;br /&gt;
*UtBS     - &amp;quot;Under the Burning Suns&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*FtF      - &amp;quot;Flight to Freedom&amp;quot; (campaign name)&lt;br /&gt;
*IftU     - &amp;quot;Invasion from the Unknown&amp;quot; (campaign name)&lt;br /&gt;
*SE       - &amp;quot;Saving Elensefar&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit Names ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knaglans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knaglans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knaglans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== Other, Wesnoth-specific ==&lt;br /&gt;
&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*EP      - Elvish Pillager, moderator and great man :) at forum&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across - http://www.wesnoth.org/forum/viewtopic.php?t=1882&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
* OOS - Out Of Synch - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
* PoD    - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB  -Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC    - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IIRC    - If I Recall Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - Oh My God&lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SVN     - Subversion -- the bleeding-edge up-to-the-minute current version of Wesnoth [[WesnothSVN]] ([[What_Is_SVN]])&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FAQ&amp;diff=31255</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FAQ&amp;diff=31255"/>
		<updated>2009-07-10T21:57:44Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* How to get informed about new releases? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Frequently Asked Questions=&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
===What is Battle for Wesnoth?===&lt;br /&gt;
Battle for Wesnoth is a fantasy turn-based strategy game.&lt;br /&gt;
&lt;br /&gt;
===What license is the game distributed under?===&lt;br /&gt;
The project is distributed under the [http://www.fsf.org/copyleft/gpl.html GPL]. All contributors retain copyright on the portions of the project that they contribute. For more information, see [[Wesnoth:Copyrights]].&lt;br /&gt;
&lt;br /&gt;
===How to get informed about new releases?===&lt;br /&gt;
Check the front page of the website.&lt;br /&gt;
&lt;br /&gt;
===A new version is out, but where is the download for [Windows, Mac OS, etc.]?===&lt;br /&gt;
The downloads are NOT part of the official project.  The BFW team only releases the game's source code.  Binary executables or applications are always contributed by community volunteers.  If not for these volunteers, there would never be any downloads for us to enjoy.  The volunteers compile the game and upload it on their own time, and sometimes they cannot do this in a timely fashion (or at all, at times)  Although there are usual packagers designated for each operating system, there are times when other members of the community are asked to step in and contribute when the usual people cannot.&lt;br /&gt;
&lt;br /&gt;
Every time a new version is released, the usual volunteers are always notified by the project leaders.  '''Please refrain from making forum posts asking where your download is''' because it doesn't help anything - the packagers already know, and they will get to it as soon as they can.  In the past, the Windows and Mac communities have come together to produce home-grown unofficial builds for the community to use, and the renewed interest in community and learning how to compile is generally a good thing.&lt;br /&gt;
&lt;br /&gt;
===Why doesn't Wesnoth have my favorite feature?===&lt;br /&gt;
Because we are building this game for ourselves, to suit our own preferences. We're not building the game for you, in large part because this is our hobby, not our job; whether you like it or not is immaterial to us.&lt;br /&gt;
You may wonder, then, what the point is of soliciting ideas, as we do on the forum.  We, the developers, have certainly come up with many good ideas on our own, but our players often do as well, and generally ones we don't think of ourselves.  If a player comes up with an idea we like, we might implement it.  Not because they asked for it, but because of its own merits as an addition to our game.&lt;br /&gt;
&lt;br /&gt;
The beautiful thing about the license our game is distributed under, as compared to closed-source, commercial games, is that if you want that feature badly enough, you can take the code and art of our game and modify it yourself; you are free to re-use any work in Wesnoth, as long as you follow the rules of the [http://www.fsf.org/copyleft/gpl.html GPL].  From this, you can build a game exactly the way that you like. Just don't expect us to build that game for you.  Building this game is our hobby, not our profession, and you did not pay us to make it; rather, we are the ones who have paid for it, in time and labor.&lt;br /&gt;
&lt;br /&gt;
===Do you want help making this game? How can I help?===&lt;br /&gt;
Yes, we want your help. Whether you're a programmer, artist, musician, writer, translator, level designer, playtester, or just have some great suggestions, you're welcome to contribute. How?  You can:&lt;br /&gt;
* join the [http://www.wesnoth.org/wiki/Project Project]&lt;br /&gt;
* share your point of view at the [http://www.wesnoth.org/forum/ Forum]&lt;br /&gt;
* talk with us on [irc://irc.wesnoth.org/wesnoth IRC]&lt;br /&gt;
* report bugs you find at [[ReportingBugs]]&lt;br /&gt;
* update the wiki&lt;br /&gt;
* play against us via the Multiplayer menu&lt;br /&gt;
* vote for Wesnoth at your favorite gaming web site&lt;br /&gt;
* Spread the word!&lt;br /&gt;
&lt;br /&gt;
=== What are the system requirements? ===&lt;br /&gt;
&lt;br /&gt;
We are not completely certain, but an x86 running at 400 MHz with 128MB RAM should be adequate for versions 1.02 and below. For versions 1.1 and up we recommend a computer with at least 1 GHz and 512 MB RAM if you run KDE or Gnome as Windowmanager (The game itself needs about 100 MB RAM). Slower machines will have trouble scrolling large maps or processing AI turns with many units.  See the [http://www.wesnoth.org/forum/viewtopic.php?t=7384 forum thread] about minimum and recommended system requirements.&lt;br /&gt;
&lt;br /&gt;
=== I'm bored; how do I speed the game up? ===&lt;br /&gt;
&lt;br /&gt;
There are several preferences you can change to shorten the time that the AI takes to make its moves. &amp;quot;Accelerated Speed&amp;quot; will make units move and fight faster. &amp;quot;Skip AI Moves&amp;quot; will not show the AI's units moving from hex to hex. Finally, you can turn off all combat animations via the &amp;quot;Show Combat&amp;quot; option on the Advanced tab.&lt;br /&gt;
&lt;br /&gt;
=== My computer is too slow; how do I speed the game up? ===&lt;br /&gt;
&lt;br /&gt;
First, turn off the music and sound effects. Turning off the color cursors will make your cursor respond faster. If scrolling the map is slow, run the game in &amp;quot;Full Screen&amp;quot; mode, not in a window.  Turn off combat animations via the &amp;quot;Show Combat&amp;quot; option on the Advanced tab.  You can try turning off halos and combat results, but this might make gameplay more difficult.&lt;br /&gt;
For some tips on tweaking the startup, see [[CustomizingStartup]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Controls ==&lt;br /&gt;
&lt;br /&gt;
=== How do I learn to play? ===&lt;br /&gt;
&lt;br /&gt;
If you just want to jump right in, start the game and play the tutorial.  If you like reading documentation, see [[WesnothManual]].  At any time while playing, you can select help from the menu button (or hit F1). The online help is quite extensive and provides information on terrains, weapons, traits, abilities, units and a good overview of how to play.&lt;br /&gt;
&lt;br /&gt;
=== My unit leveled up but didn't improve. What happened? ===&lt;br /&gt;
&lt;br /&gt;
This is called &amp;quot;After Maximum Level Advancement&amp;quot; or AMLA for short. While most level 0, 1, and 2 units can advance, some cannot.  However, some level 3 units can advance to level 4, or even 5. You can see whether a unit can advance further by right clicking and selecting &amp;quot;description.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a unit reaches the highest level it can get, every time it gains 150 experience points (gets progressively more) it gains 3 hitpoints. This is a minor bonus so that experience gained by maxed out units is not altogether wasted. It is generally better to give experience to lower level units, rather than continue to advance units that have reached their maximum level.&lt;br /&gt;
&lt;br /&gt;
=== I tried to trap an enemy with several weak units, but it still escaped. What happened? ===&lt;br /&gt;
&lt;br /&gt;
Most units exert a zone of control (or ZOC).  IF an enemy moves into one of the six adjacent hexes, the zone of control will prevent it from moving any farther.  However some weak units are level 0, meaning they are so weak that they do not have a ZOC. You can still surround an enemy unit entirely with level 0 units to keep it from escaping, but if there is any gap in your ranks, it could escape.&lt;br /&gt;
&lt;br /&gt;
Also, some units have the &amp;quot;skirmish&amp;quot; ability, which allows them to ignore ZOCs.&lt;br /&gt;
&lt;br /&gt;
=== How can I see where an enemy unit can move next turn? ===&lt;br /&gt;
&lt;br /&gt;
During your turn you can click on an enemy unit. Wesnoth will highlight all the hexes the unit can move to in the next turn. This is useful when trying to arrange your units to block an enemy's movement.&lt;br /&gt;
&lt;br /&gt;
=== There's too much luck in this game! ===&lt;br /&gt;
&lt;br /&gt;
Sooner or later, you will become frustrated when your archmage with four 70% attacks misses all four times.  This does not mean that the AI is cheating or the random number generator is futzed.  It means you are noticing random negative events more than positive ones.  During the development of the game, many mathematicians have done sophisticated statistical analysis of the combat system.  Likewise, programmers have examined the random number generator.  No flaws have been found, so streaks of &amp;quot;bad&amp;quot; and &amp;quot;good&amp;quot; luck should just be accepted as part of having randomness in Wesnoth.  A more detailed rational and discussion of the role that randomness plays in Wesnoth can be found [http://www.wesnoth.org/forum/viewtopic.php?f=6&amp;amp;t=21317&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since Wesnoth is GPLed, it is possible that a new development team will someday &amp;quot;fork&amp;quot; the source and produce a version more like Heroes of Might &amp;amp; Magic, with less or no randomness.  Until then, don't charge with your horsemen against troll rocklobbers at night...&lt;br /&gt;
&lt;br /&gt;
=== The (random unit) is overpowered/underpowered! ===&lt;br /&gt;
&lt;br /&gt;
The development team has spent years tweaking the units in the game.  Each unit has had its gold cost, attack types, combat damage, defensive values, resistances, upgrade paths, and other stats carefully scrutinized and loudly discussed in the forum.  However, the game code and the units were being modified right up until the 1.0 release, so some unbalanced units may have slipped through.&lt;br /&gt;
&lt;br /&gt;
If you have evidence to back up your claim, search the forum for past discussions about this unit, and then try posting.&lt;br /&gt;
&lt;br /&gt;
=== The (random scenario) is too hard/easy! ===&lt;br /&gt;
&lt;br /&gt;
See above answer about random units.&lt;br /&gt;
&lt;br /&gt;
=== What do the different difficulty levels do? ===&lt;br /&gt;
&lt;br /&gt;
That depends on the scenario. Usually, the opponent will get more money and be able to recruit higher-level units at higher difficulty levels, and you will have fewer turns available.&lt;br /&gt;
&lt;br /&gt;
== Maps, Scenarios and Campaigns ==&lt;br /&gt;
&lt;br /&gt;
=== How do I beat scenario _______ ? ===&lt;br /&gt;
&lt;br /&gt;
If you are stuck on a scenario in a campaign, you'll probably find a walkthrough at [[MainlineCampaigns]].  Or check out the &amp;quot;Strategies and Tips&amp;quot; forum at http://www.wesnoth.org/forum/viewforum.php?f=3&lt;br /&gt;
&lt;br /&gt;
=== How do I download user campaigns? ===&lt;br /&gt;
Choose &amp;quot;Campaigns&amp;quot; in the main Wesnoth menu. Then scroll down to the bottom and choose &amp;quot;Get More Campaigns...&amp;quot; or since 1.1.5 there is a &amp;quot;Get add-ons&amp;quot; button in the main menu. This connects you to the campaign server. In the campaign server you can view a list of all available campaigns and download them, as well as posting or deleting your own campaigns.&lt;br /&gt;
&lt;br /&gt;
If you are behind a firewall you may not be able to connect to the campaign server.  In this case try to download the campaign directly from the campaign server through the web interface at http://wolff.to/campaigns/list.html.  If you know how to change your firewall settings, then you should open port 15003 (version 1.1.1 and up) or port 15002 (versions 1.1.0 and lower).  For added security, you can restrict traffic over those ports to the campaign server's IP address (currently 88.191.12.200).&lt;br /&gt;
&lt;br /&gt;
=== Are there any tools to help me create maps and scenarios? ===&lt;br /&gt;
Yes, there is a tool called wesnoth_editor. It is a normal map-editor that should be a good help for creating the plain maps. For creating the scenarios there already is a scenario-editor included in the mac build. But this editor is rather outdated and it exists only for MacOS X. At the moment some community members are working on creating a nice and working scenario editor. You can have a look at the [http://www.wesnoth.org/forum/viewtopic.php?t=6925 forum post] about this tool. You will also find more info at [[CampGen]].&lt;br /&gt;
&lt;br /&gt;
=== What are the .cfg files and how can I edit them? ===&lt;br /&gt;
&lt;br /&gt;
The .cfg files are plain text files, just saved with a file extension &amp;quot;.cfg&amp;quot;. You can create and edit them using normal text editors; just save the files in correct format.&lt;br /&gt;
&lt;br /&gt;
Please note that some Windows programs like to add a &amp;quot;.txt&amp;quot; extension, so the file is instead of &amp;quot;my_scenario.cfg&amp;quot; saved as &amp;quot;my_scenario.cfg.txt&amp;quot;. And then the Windows Explorer will hide the &amp;quot;.txt&amp;quot; extension, so you may not notice it.&lt;br /&gt;
&lt;br /&gt;
'''Notepad''': After you create a document, click &amp;quot;File&amp;quot;, &amp;quot;Save as...&amp;quot; and select &amp;quot;Save as type: All files&amp;quot;. To open the document, click &amp;quot;File&amp;quot;, &amp;quot;Open...&amp;quot; and select &amp;quot;Files of type: All files (*.*)&amp;quot;. If you open someone else's document, and the end-of-line symbols are displayed as small rectangles, you have to use another editor.&lt;br /&gt;
&lt;br /&gt;
'''WordPad''': After you create a document, click &amp;quot;File&amp;quot;, &amp;quot;Save as...&amp;quot; and select &amp;quot;Save as type: Text Document&amp;quot;. After the document is saved, close WordPad and remove the &amp;quot;.txt&amp;quot; extension from file. To open the document, click &amp;quot;File&amp;quot;, &amp;quot;Open...&amp;quot; and select &amp;quot;Files of type: All documents (*.*)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== I already created a campaign and published it on the campaign server. How can I get translations for the campaign? ===&lt;br /&gt;
Just have a look at [[WesCamp]]. This project is the easiest way to get translations for your campaign. All the info you need you can find at [[WesCamp]].&lt;br /&gt;
&lt;br /&gt;
===How do I place an object or unit on my map with the map editor?===&lt;br /&gt;
You can't.  You need to make a multiplayer scenario file.  There are more details on the [[BuildingMaps|maps]] page.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
===How do I connect to a multiplayer server, when I sit behind a restrictive firewall?===&lt;br /&gt;
&lt;br /&gt;
You have to open outgoing TCP port 15000 - 14997 (depending on the version you use) to play multiplayer games over the internet on the official servers.&lt;br /&gt;
&lt;br /&gt;
===How to find players for multiplayer game?===&lt;br /&gt;
Hang around for a while on multiplayer servers and you might find someone to play with. If you observe other people playing you will get informed when someone joins the servers. Maybe you find someone willing to play in the irc channel dedicated to mp: #wesnoth-mp at irc.freenode.net.&lt;br /&gt;
You can also join #wesnoth at irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
===How to save and load a multiplayer game===&lt;br /&gt;
&lt;br /&gt;
Save the game. Give it a good name, so that you can find it among the other saved games.&lt;br /&gt;
&lt;br /&gt;
Create new game. (Give it a name like &amp;quot;private game for X and Y&amp;quot;, so that other players will not try joining it, and you do not have to explain or kick them.) The first item in the map/scenario list is &amp;quot;Saved games&amp;quot;, select this. Choose the saved game. Wait for the other player(s) to connect. Start the game.&lt;br /&gt;
&lt;br /&gt;
===How can I make my computer into a dedicated Wesnoth server?===&lt;br /&gt;
&lt;br /&gt;
To setup a dedicated Wesnoth server, you have to compile the game with the &amp;quot;--enable-server&amp;quot; flag, and after you install, simply run wesnothd from the console.  This will start the server, listening on TCP port 15000.  To compile the server only you can use the flags &amp;quot;--disable-game --enable-server&amp;quot;.  If you aren't using a linux or mac operating system, there are a few ways you can compile on Windows...here is one way http://www.wesnoth.org/wiki/CompilingWesnoth/CrossCompiling&lt;br /&gt;
&lt;br /&gt;
===Which versions of Wesnoth can play together?===&lt;br /&gt;
&lt;br /&gt;
I'm on a MAC, and my friends are on XP. I would like to play together with them. Is this currently possible? &lt;br /&gt;
&lt;br /&gt;
YES! All you need is to have the same version number.&lt;br /&gt;
&lt;br /&gt;
For a list of Mac-XP-compatible games (including BfW) see: http://www.insidemacgames.com/forum/index.php?showtopic=21818&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
&lt;br /&gt;
===I selected an asian translation and am not able to see the letters correctly. What happened?===&lt;br /&gt;
&lt;br /&gt;
Since the size of the necessary fonts is too large, you'll need to download them separately (if you don't already have them). After that, simply copy the font to the '''fonts/''' directory in your wesnoth installation.&lt;br /&gt;
* Chinese font: [http://ftp.debian.org/debian/pool/main/t/ttf-arphic-gkai00mp/ttf-arphic-gkai00mp_2.11.orig.tar.gz gkai00mp_2.11.orig.tar.gz (2.6 MB)] &lt;br /&gt;
&lt;br /&gt;
Untar it into your home directory, and move this file ''gkai00mp.ttf'' into the '''wesnoth/fonts''' folder.&lt;br /&gt;
&lt;br /&gt;
* Japanese font: [http://cvs.sourceforge.jp/cgi-bin/viewcvs.cgi/*checkout*/sqs-xml/sqs-font/sazanami-gothic.ttf sazanami-gothic.ttf (7.3 MB)]&lt;br /&gt;
&lt;br /&gt;
If you have further questions have a look at [[WesnothAsianLanguages|this]] page.&lt;br /&gt;
&lt;br /&gt;
== Other Questions You Have ==&lt;br /&gt;
&lt;br /&gt;
The best way to get answers to less-frequently asked questions is by visiting the [http://www.wesnoth.org/forum BFW forum].  There are plenty of people willing to help.  Make sure you read ALL of the forum sticky notes and announcements before posting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Support&amp;diff=31135</id>
		<title>Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Support&amp;diff=31135"/>
		<updated>2009-07-08T03:02:33Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* IRC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
There are many ways to get help. From online documentation to support from the community on IRC or forums.&lt;br /&gt;
&lt;br /&gt;
== Wiki Resources ==&lt;br /&gt;
* [[Play|Online Players Guide]] - Game manual, walkthroughs, strategy guides, and more.&lt;br /&gt;
* [[Create|Content-Creation Guide]] - Manual showing how to create new campaigns for Wesnoth.&lt;br /&gt;
* [[StartingPoints|Starting Points]] - List of pages to serve as starting point for diving deeply into the wiki...&lt;br /&gt;
* [[MP_CodeOfConduct | Multiplayer Information ]] - Info about server moderators, useful MP commands, and our online Code of Conduct.&lt;br /&gt;
&lt;br /&gt;
== Reporting Bugs ==&lt;br /&gt;
If you are experiencing problems, you should consider [[ReportingBugs|reporting a bug]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
When asking for help with some technical problem in the game forums, please provide the following information:&lt;br /&gt;
* which operating system do you use (e.g. Windows, Linux, Mac OSX)&lt;br /&gt;
* which version of Wesnoth do you use (it is displayed in the bottom left corner of title screen)&lt;br /&gt;
* contents of file &amp;quot;stderr.txt&amp;quot;&lt;br /&gt;
** on MS Windows, it is here: &amp;quot;C:\Program Files\Wesnoth\stderr.txt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
* [http://www.wesnoth.org/forum/ Official Wesnoth forums]&lt;br /&gt;
* [[Wesnoth_Acronyms_and_Slang|Wesnoth Acronyms]] - forum lingo&lt;br /&gt;
* [http://www.wesnoth.cn Chinese wesnoth forums]&lt;br /&gt;
* [http://wif.altervista.org/index.php  Wesnoth Italian Forums (W.I.F)]&lt;br /&gt;
* [http://www.wesnothlife.ru/forum/ Russian Wesnoth Forums]&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
If you don't know what IRC is, check out [http://www.irchelp.org/ irchelp].&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth #wesnoth]: this channel is for general conversation amongst Wesnoth users and developers alike.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-dev #wesnoth-dev]: the development discussion channel. Most contributors and developers (WML, C++ and art people alike) hang around here, exchanging ideas and code patches.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-mp #wesnoth-mp]: the multiplayer servers' status and development discussion channel.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-writing #wesnoth-writing]: the channel for discussion of improving Wesnoth's writing&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-music #wesnoth-music]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-umc-dev #wesnoth-umc-dev]: the look-alike of #wesnoth-dev for the [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21413 Wesnoth User-made Add-ons Development] repository.&lt;br /&gt;
* [irc://irc.tweakers.net/wesnoth #wesnoth (Dutch channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-de #wesnoth-de (German channel)]: the German look-alike of #wesnoth, mainly used by German-speaking users and translators.&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-pl #wesnoth-pl (Polish channel)]: as above, but Polish&lt;br /&gt;
* [irc://irc.syrolnet.org/WIF #WIF (Italian channel)]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-gl #wesnoth-gl (Galician channel)]&lt;br /&gt;
You can also see the [http://irclog.wesnoth.org/ logs] of the #wesnoth, #wesnoth-de, #wesnoth-dev and #wesnoth-umc-dev channels.&lt;br /&gt;
&lt;br /&gt;
=== Mailing Lists ===&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-dev/ wesnoth-dev] ([https://mail.gna.org/public/wesnoth-dev/ archives]): the mailing list for discussing mainline development issues; it is not intended for bug reports or feature requests. See [[ReportingBugs]] for those.&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-commits/ wesnoth-commits] ([https://mail.gna.org/public/wesnoth-commits/ archives]): all commits made to the mainline SVN repository are automatically echoed in this list for those who want or need to keep track of them. New developers and contributors are required to subscribe to this list.&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-i18n/ wesnoth-i18n] ([https://mail.gna.org/public/wesnoth-i18n/ archives]): the internationalization (i18n) mailing list; all translation team maintainers and the i18n managers should subscribe and keep track of announcements and discussions taking place in this list.&lt;br /&gt;
&lt;br /&gt;
=== Other Servers List ===&lt;br /&gt;
see [http://www.wesnoth.org/wiki/MultiplayerServers here]&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SwedishTranslation&amp;diff=31076</id>
		<title>SwedishTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SwedishTranslation&amp;diff=31076"/>
		<updated>2009-07-06T15:58:30Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Inaktiva översättare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SwedishTranslation}}&lt;br /&gt;
&lt;br /&gt;
== English introduction ==&lt;br /&gt;
&lt;br /&gt;
This is the wiki page of the Swedish translation team. The purpose of this page is the following:&lt;br /&gt;
&lt;br /&gt;
* Coordinating the effort&lt;br /&gt;
* Keeping track of the translation of certain words, so as to keep the consistency of the translation&lt;br /&gt;
&lt;br /&gt;
We are always looking for more people to help us. Please send an e-mail to the current maintainer (huvudansvarig).&lt;br /&gt;
&lt;br /&gt;
'''NOTE.''' This is not the place for discussions — they should be kept in the [http://www.wesnoth.org/forum/viewforum.php?f=7 Translations &amp;amp; Internationalization] forum.&lt;br /&gt;
&lt;br /&gt;
== Aktiva översättare ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Roll !! Namn !! Smeknamn !! Kontakt&lt;br /&gt;
|-&lt;br /&gt;
| Huvudansvarig&lt;br /&gt;
| Gustav Tiger&lt;br /&gt;
| [[User:Tigge | Tigge]]&lt;br /&gt;
| admin AT tigge DOT org&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Jonathan Sjöblom&lt;br /&gt;
| [[User:JonJon | JonJon]]&lt;br /&gt;
| joindannywallace AT hotmail DOT com&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Kess Vargavind&lt;br /&gt;
| [[User:Kess | Kess]]&lt;br /&gt;
| irc/gmail: vargavind&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Johan Idrén&lt;br /&gt;
| [[User:johani | johani]]&lt;br /&gt;
| johan DOT idren AT gmail DOT com&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Henrik Segesten&lt;br /&gt;
| [[User:eldacar | eldacar]]&lt;br /&gt;
| hsegesten AT gmail DOT com&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Inaktiva översättare ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Namn !! Smeknamn&lt;br /&gt;
|-&lt;br /&gt;
| Stefan Bergström&lt;br /&gt;
| [[User:Tephlon | tephlon]]&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Kjäll&lt;br /&gt;
| [[User:Capitol|capitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Leo Danielson&lt;br /&gt;
| Lugo Moll&lt;br /&gt;
|-&lt;br /&gt;
| Susanna Björverud&lt;br /&gt;
| sanna&lt;br /&gt;
|-&lt;br /&gt;
| Åse Petersson&lt;br /&gt;
| tintin&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| wint3r&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vem som översätter vad ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Textdomän !! Beskriving !! Ansvarig !!colspan=&amp;quot;2&amp;quot;| Po-länkar&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#efebe0; text-align:center;&amp;quot;| Allmänt&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth || Kampen om Wesnoth&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-editor || Karteditor&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-editor/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-editor/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-lib || Allmänt&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-lib/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-lib/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-manpages || Manual (man)&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-manpages/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-manpages/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-manual || Manual (html)&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-manual/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-manual/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-multiplayer || Gruppspel&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-multiplayer/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-multiplayer/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-start-1.6 || Utgåvekommentarer för 1.6&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.6/po/sv.po 1.6]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-tutorial || Träningsspel&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-tutorial/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-tutorial/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-units || Trupper&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-units/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-units/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#efebe0; text-align:center;&amp;quot;| Officiella kampanjer&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-aoi || Orchernas invasion&lt;br /&gt;
| Kess&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-aoi/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-aoi/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-did || Mörkret faller&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-did/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-did/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-ei || Invasionen i öst&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-ei/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-ei/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-httt || Tronarvingen&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-httt/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-httt/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-l || Frihet&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-l/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-l/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-low || Legenden om Wesmere&lt;br /&gt;
| eldacar&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-low/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-low/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-nr || Nordlandens återfödelse&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-nr/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-nr/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-sof || Eldspiran&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-sof/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-sof/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-sotbe || Svartögats son&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-sotbe/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-sotbe/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-tb || Sagan om två bröder&lt;br /&gt;
| johani&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-tb/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-tb/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-thot || Thursagans hammare&lt;br /&gt;
| Tigge&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-thot/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-thot/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-trow || Wesnoths uppgång&lt;br /&gt;
| Kess&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-trow/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-trow/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-tsg || Sydvakten&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-tsg/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-tsg/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
| wesnoth-utbs || Under de brännande solarna&lt;br /&gt;
| &lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/branches/1.6/po/wesnoth-utbs/sv.po 1.6]&lt;br /&gt;
| [http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/po/wesnoth-utbs/sv.po 1.7]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#efebe0; text-align:center;&amp;quot;| Inofficiella kampanjer&lt;br /&gt;
|-&lt;br /&gt;
| ... || &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rapportera felaktigheter ==&lt;br /&gt;
&lt;br /&gt;
Även om översättningen för en viss domän är på 100 %, så betyder det givetvis inte att den är perfekt. '''Om du ser något som du tycker är fel, var snäll och rapportera detta!''' Detta kan göras antingen genom ett inlägg i tråden [http://www.wesnoth.org/forum/viewtopic.php?t=2519 Översättning av enskilda termer till svenska] i forumet eller genom att kontakta den som är ansvarig för den modulen (se ovan).&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=30958</id>
		<title>TerrainCodesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodesWML&amp;diff=30958"/>
		<updated>2009-07-01T17:26:21Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* Terrain Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
Note: the old (1.2) terrain system is no longer documented here. If you have 1.2 maps you will need to convert them using [[Maintenance_tools|wmllint]].&lt;br /&gt;
&lt;br /&gt;
== Terrain strings ==&lt;br /&gt;
&lt;br /&gt;
The following rules hold for terrain strings. Note most of these rules are not validated since it would slow down Wesnoth; not following these rules might break Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* terrain strings are composed from one or more terrain codes of 2 to 4 characters each, separated by ^.&lt;br /&gt;
* terrain codes start with a capital letter and the following letters are lower case&lt;br /&gt;
* terrain strings can only contain letters, the symbols /|\ which are meant for directional items like bridges and the symbol ^&lt;br /&gt;
* the underscore is used as a leader for internal terrain codes&lt;br /&gt;
* the star '*' can be used for wildcards in some places where a terrain code is required&lt;br /&gt;
* the symbol ^ indicates that a terrain is created with layers, for example Gs^Fp means Forest(Fp) overlayer on Savanna(Gs).&lt;br /&gt;
&lt;br /&gt;
Starting positions are defined by a number followed by 1 space and then the terrain string; this means that a starting position is no longer automatically a keep.&lt;br /&gt;
&lt;br /&gt;
The letters Y,y,Z,z are reserved for UMC so any string containing any of these letters is a custom terrain. Other undefined terrain strings are reserved for future expansion within Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Table ===&lt;br /&gt;
This is a list of the terrains, the strings used for them in the new map format, the letters used for them in the old map format, their id and the terrains they take their stats from. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;String&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Stats from&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_off^_usr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;None (used in map borders)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_s&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shroud (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;_f&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fog (use in mask only)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ai&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw|&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw/&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Bw\&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ce&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ch&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp Ruin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ke&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Encampment keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Elven Keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Kud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dwarven keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ruined keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khw&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sunken keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Khs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp keep&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Castle,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dc&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Crater&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Dr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rubble&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Do&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Oasis&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Fpa&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Fet&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Great Tree&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Fp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Ft&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Tropical Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ggf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Savanna&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Snow,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dunes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sand,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qxu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ql&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Qlf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lava (flat)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Chasm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rd&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Desert road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Road (Elven Path)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Gvs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Farmland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Wm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Windmill&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Re^Uf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mushroom Grove&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uh^Ii&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rockbound Cave Lit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vda&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dd^Vdt&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Sand&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vea&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Ve&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aa^Vha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gg^Vh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hh^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ha^Vhha&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Vhh&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Gs^Vht&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uu^Vud&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Cave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vhs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village,Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ss^Vm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Village&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wo&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deep Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ww&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwf&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River Ford&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Grassland,Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Wwr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Coastal Reef&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shallow Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mm^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Md^Xm&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Impassable Desert Mountains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xu&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Xv&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Void&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cave Wall&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adding terrains ==&lt;br /&gt;
When adding terrains make sure the following files are also checked:&lt;br /&gt;
&lt;br /&gt;
data/multiplayer/factions/* contains favorite positions for the different factions, this is only used for the random map generator at the moment so it is not very important.&lt;br /&gt;
&lt;br /&gt;
data/core/macros/abilities.cfg contains the definition of ''submerge'' and ''ambush'' so depending on the change these need to be updated.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30777</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30777"/>
		<updated>2009-06-22T18:24:16Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.3 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.1 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.8.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.1 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30640</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30640"/>
		<updated>2009-06-01T18:17:33Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.3 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.1 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_People_to_bug_on_IRC&amp;diff=30618</id>
		<title>SoC People to bug on IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_People_to_bug_on_IRC&amp;diff=30618"/>
		<updated>2009-05-27T15:18:55Z</updated>

		<summary type="html">&lt;p&gt;Turuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their &amp;quot;area of competence&amp;quot;. This is to give you an idea on which areas those people can be of help for you. Of course you should always just ask in the IRC chan, but those are the most likely ones to answer questions in the respective area. And here is the list:&lt;br /&gt;
&lt;br /&gt;
=== boucman ===&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff. He was the one who started the &amp;quot;two patches, you're in&amp;quot; policy and the ReferenceWML part of the project.&lt;br /&gt;
&lt;br /&gt;
=== Daniel Franke (dfranke) ===&lt;br /&gt;
Daniel is the devteam's most recent addition, and has been primarily concerned with security auditing.  Bug him &amp;lt;i&amp;gt;privately&amp;lt;/i&amp;gt; if you think you've found a security issue.&lt;br /&gt;
&lt;br /&gt;
=== Dave alias Sirp ===&lt;br /&gt;
Sirp started Wesnoth and is our lead developer. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
=== Dragonking ===&lt;br /&gt;
&lt;br /&gt;
He is one of our best Wesnoth players, and understands the various strategies well. He has also programmed much of the Wesnoth Formula AI system and understands it well.&lt;br /&gt;
&lt;br /&gt;
=== Elias Pscherning (elias) ===&lt;br /&gt;
He wrote the original version of campgen and as such will know a lot about what is needed to to make such an editor work correctly. The work on a scenario editor might be based upon campgen and as such his knowledge will be really helpful.&lt;br /&gt;
&lt;br /&gt;
=== Eric S. Raymond (ESR) ===&lt;br /&gt;
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance.  While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture.  Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.&lt;br /&gt;
&lt;br /&gt;
=== Happygrue/Wintermute === &lt;br /&gt;
&lt;br /&gt;
A recent addition to the development team, Winter has recently been helping to test the AI and is a useful person to ask about behavioral problems in this area. &lt;br /&gt;
&lt;br /&gt;
=== ilor ===&lt;br /&gt;
2008 GSoC student, worked on and maintains the new map editor in Wesnoth 1.5/1.6. Has some fairly recent experience with getting &amp;quot;in&amp;quot; the Wesnoth codebase.&lt;br /&gt;
&lt;br /&gt;
=== Karol Nowak (grzywacz) ===&lt;br /&gt;
Two years he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on Wesnoth for embedded devices as he worked on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
=== loonycyborg ===&lt;br /&gt;
Maintainer of Wesnoth's SCons build system and windows packager. Might also help out with other buildsystems.&lt;br /&gt;
&lt;br /&gt;
=== Mordante ===&lt;br /&gt;
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Mordante is currently busy rewriting the old gui engine, he will be our expert there as well as already being our area expert for the terrain engine.&lt;br /&gt;
&lt;br /&gt;
=== Nils Kneuper (Ivanovic) ===&lt;br /&gt;
He is doing nothing special, he just does some &amp;quot;administrative work&amp;quot; like packaging fresh tarballs when it is time for them and works on setting up any kind of deadlines and timetables related to releasing. He has administrative powers in most areas, no matter if website, forum or IRC. Beside this he uploads translation updates, tries to communicate with the translation teams when it is required and translates a little bit himself every now and then. But in general he is not a real expert in anything, just has a look at things that come up and redirects people to the correct contacts.&lt;br /&gt;
&lt;br /&gt;
=== Noy ===&lt;br /&gt;
Noy is an oddity among developers; he's got no coding skills whatsoever and possesses a limited understanding of computers, which is illustrated by his difficulty operating a Mac. Instead, Noy makes his contribution in gameplay and multiplayer design, drawing upon his background in social sciences research, military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful conduit to discuss any issues in this area.&lt;br /&gt;
&lt;br /&gt;
=== Noyga ===&lt;br /&gt;
Another versatile developer, on the C++ side he doesn't concentrate on a particular area, did some tweaks to improve translations in some languages (like enabling the female forms for names in various place) but know quite well the C++ side of units, abilities and WML. On the WML side he's an expert.&lt;br /&gt;
&lt;br /&gt;
=== Sapient ===&lt;br /&gt;
This developer started working on the GUI and widgets, but recently he focused more on improving the internal mechanics of the WML engine such as variable look-ups and filtering. Sapient is not as active anymore but he does come one IRC in the evenings (U.S.A.). He has touched-up many areas of the code in small ways over time, thus he has a good general knowledge of the C++ code and also has worked a little on some python maintenance scripts. &lt;br /&gt;
&lt;br /&gt;
=== Shadow Master/ShikadiLord ===&lt;br /&gt;
He has been around since late 2007, and has worked in many areas of the engine, including the game events handler, the image path functors and the add-on management engine. As an add-on developer, he knows a lot about the WML language itself (preprocessor, basic structure) and its various single-player oriented dialects. He may also answer different kinds of questions about C++ as long as you don't start cursing the language.&lt;br /&gt;
&lt;br /&gt;
=== Soliton ===&lt;br /&gt;
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
=== YogiHH or Piotr Cychowski (cycholka) ===&lt;br /&gt;
Since they are the two developers who know most about building under Windows, they will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;br /&gt;
YogiHH also knows quite a bit about the game engine and everything that has to do with replays and savegames.&lt;br /&gt;
&lt;br /&gt;
=== zookeeper or Mythological or Rhuvaen ===&lt;br /&gt;
As our leading WML experts those are to be contacted when it comes to anything related WML problems since they know this stuff best. They do maintain most of the campaigns and improve them whenever they have a good idea for changes.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
[[SummerOfCodeIdeas|Summer of Code Ideas]] - The root where all information regarding SoC is (or better should be) linked from.&lt;br /&gt;
&lt;br /&gt;
[[Category:Summer of Code]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30613</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30613"/>
		<updated>2009-05-27T01:20:29Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.3 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.1 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.8 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30595</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30595"/>
		<updated>2009-05-24T13:20:13Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.3 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.1 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30586</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30586"/>
		<updated>2009-05-23T14:43:17Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.8 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.1 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30570</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30570"/>
		<updated>2009-05-20T21:20:42Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.7 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.8 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30569</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30569"/>
		<updated>2009-05-20T21:20:28Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.7 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.8 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30568</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=30568"/>
		<updated>2009-05-20T12:59:49Z</updated>

		<summary type="html">&lt;p&gt;Turuk: /* 1.6 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.6 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness. Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.8 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall.  Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore	&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.8 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25171]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.0 (22 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Broken Valley'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A highly alpha campaign about the beginning of a great war on another continent.  The player takes part as the dwarvern character Zyancordorza and his allies as they discover a deep plot by a dark elven sorcerer.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Zen Clark&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''By The Sword'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The sword. The noble weapon. The weapon that has been used for centuries in the Great Continent. But its magic untold and its treasure concealed, the true power is never revealed. But one day, the defeat of an enemy invasion led to events that changed a life. The artifact is hidden, and will give the wielder incredible power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Andrew&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.01 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [No Forum Thread]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Case of the Missing Sceptre'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Healing Mage Flotsom, you chronical one of Warlock Homz's most dangerous adventures as he takes on the Case of the Missing Scepter.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TofuOgre&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25380]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.2 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.16 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1e (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6.1 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Gali's Contract'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23672]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.12.0 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rebellion During The Dark Age'''	&lt;br /&gt;
&amp;lt;br&amp;gt; ''This campaign outlines one of the many coupe's that took place in Wesnoth during the Dark Ages.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Huston&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=25514]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Resurrection of Wesnoth'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the fall, Ranvan, the leader of a band of humans in the desert, stumbles upon the ruins of Weldyn, inspiring him to reinstate the greatness of the ancient empire of Wesnoth.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Archlich&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24476]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.12.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Siege of Soradoc'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Arenwyn and his inexperienced army as they escape from an outlaw attack which may be much more destructive than it seems. Fight your way back to Soradoc before it's too late and take revenge for your father!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: CountPenguin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=24977]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.64 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8.0 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Northern Expedition'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''After several attacks by Orc hordes in his land, lord Francis of Wesnoth marshaled an expedition to the north lands to eliminate the threat. In this expedition many contributed including the Elves who sent a significant amount of troups under the command of an Elf of questionable origin called Warren.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Janus&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11864]	&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The War of Terrador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joeseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate.  Follow Ryters tale of how the Great War began and ended, and the horrors during it.  ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Dragonchampion&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.2 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=31&amp;amp;t=24967]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Up From Slavery'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
== '''1.7 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
Forthcoming.&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.6-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turuk</name></author>
		
	</entry>
</feed>