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	<updated>2026-05-22T04:25:52Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=27948</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=27948"/>
		<updated>2009-01-15T02:24:58Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* 1.5 Campaign List */ turin wrote AtW as well as maintains it. ;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''1.4 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A New Order'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The old kingdom of Wesnoth lies in ruins, while barbarians are ruling over the people dreaming about old legends. Can Gawen Hagarthen unite them all against the common danger?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Szopen&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Rhishisikk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.6 (45 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness.  Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turuk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.3 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Vision Blinded'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: LemonTea&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: LemonTea&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.4 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23463]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.2 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Attack of the Undead'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Play as a mage to protect your city from the undead.'' &lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wsultzbach&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wsultzbach&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.8 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?t=14570]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall. Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: None&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.4 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20549]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.5 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19299]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Battle for Orbivm?'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Capturing Mar’Than'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Play the role of Denring III as he recaptures the mysterious land of Mar'Than from usurpers.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SLJ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SLJ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.25 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11495]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Children of Dragons'''&lt;br /&gt;
&amp;lt;br&amp;gt;''Once the most feared creatures in the land of the living, the dragons are all but extinct. But their descendants are just about to make their mark on the world...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MarkP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MarkP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=14241]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Beta.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.6 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Death Is A Circle'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Immortality is the path of an undead. Death is seen as the perfect path. But Death itself is not Immortal. This story is about a Lich that conquered Death. ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish_Orc, Y0urb0ss&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish_Orc, Y0urb0ss&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22806]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.5 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Guardian Order'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''950 YSW. After a drought which wrecked the little achievements the Human Earldoms have manage to scrape, the country was plagued with rebellions and uprisings of pillagers and marauders. As an officer of the guardian order, you will guard the safety of Wesnoth and Elensefar from infighting as well as threats from beyond.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Octavius, xbrianll&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: None&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.2 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21609]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Hallowed Glade?'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.9.4 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion of Eliador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A peaceful island is about to be invaded by unknown foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.6 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=6556]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Love to Death'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the story of the deathly passion of Aleva, the mage apprentice who crossed all the boundaries of magic to reach what she desired most.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Geos&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Geos&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21277]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Necromancer'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''There was a death-magicker, Leanna they called her, on the southern border of Wesnoth. She used her dark powers to help and protect the people, and the people harboured and trusted her in return, even at the risk of the Crown's retribution...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.2 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23489]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Ooze Mini Campaign'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SpenceLack&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Mica&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.3 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17044]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Raajal'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''An Arch Mage with the power of resurrection seeks a new apprentice.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.0 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20607]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Saving Elensefar'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Friar Tuck&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Completed&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=3072]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Shameless Crossover Excuse'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23096]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Stories of Tarlyn (Two Campaigns in One)'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Ensure the survival of your home town as a member of it's small militia (Tarlyn's Heros).''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Protect your clan, as the younger brother to its leader (The Irna Chronicles).''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (6 Scenarios for Tarlyn's Heros; 3 Scenarios for Irna Chronicles)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19703]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.4 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Struggle For Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the Eastern Elves in the time of Asheviere. Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.4.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21615]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Conquest of a Dark Queen'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Those who save you do not always do so out of concern for you...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Mica&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Mica, Turuk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21638]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.4 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Eight of Cembulad'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Discover the story of Sel Iminar and the Eight of Cembulad.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Lintana, Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status:&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (27 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: ?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Final Exam'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A young mage Erika must find a magic book to become a true mage.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23398]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Forgotten Legacy'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Saurians of the Salty Swamp have been enslaved for far too long from the cruel Blackblood clan of the Orcs. In these bitter times S'Saskin, a bloodborn, rises to lead his people to their forgotten legacy and their destiny...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Db0&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Db0&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.5 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=9187]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Griffoon Lads'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the adventures of the lost warrior Jaghuar Gorgone in the street wars of the Far North.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Gotrek380&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Gotrek380&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.2.2 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19542]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Heist'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A plot to steal a king's treasure goes awry.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.6 (17 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The History of Burin'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The history how Burin the Lost traveled into the Green Isle.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Uzytkownik&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Uzytkownik&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.0 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21771]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Tale of  Mage (Life of a Mage)'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (25 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Rebirth of Magic'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Anbordin, the continent in the Distant West, has been tyrannized ever since the necromancers and mages, the only persons strong enough to defy a king, had either been executed, or in the case of the necromancers, fled to the East Sea.  Fyrus, a humble stablehand, is about to rediscover the lost power.  Will it be enough to end King Radgeon's oppression?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Armageddon&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Armageddon&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.1 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21648]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Three Elves'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Three elves begun their adventure in the northern swamplands. Will they become heroes, or they will start another undead expansion?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.2 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23395]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Unstoppable Legion'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The legendary legions of Zharagorn, dormant for centuries, have risen again and city after city is falling in their presence. Only Viktor, a patrol guard, stands between them and domination of the known world.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Chris NS&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Chris NS&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.1 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20669]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Trolls!'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Eag, the leader of a troll tribe, who lives in a peaceful cave farming mushrooms for food. But a scout brings bad news: dwarves are attempting to mine gold and other valuable minerals in the cave. They have all ready attacked another tribe near you and you have to lead your fighters to help.'' &lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jequ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jequ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23469]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''War of the Dragon'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Age of the Dragon has begun, and the first event is the War of the Dragon. The Dark Dragon Kzardizin (Kzar-diz-in) has awoken from his millennium sleep, and intends to conquer the world before he must sleep again. The prophecy of Mirriam says that either he will succeed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited in war on many fronts, and the windsong prepare to face the on-coming war.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Part I (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22652]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''When Came Out the Shadows'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''In the year 612 YW, the Prince Konrad, second of the name, son of King Haldric VII, leaves with the army of Wesnoth at the conquest of an archipelago emerged from the waves. His army mysteriously disappears while hordes of orcs invade the islands. Will you be able to clarify this mystery?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Domingo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Domingo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.5 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21994]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Winds of Foerroen'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lord Daelyn, leader of the elvish kingdom of Aesh Aelon, returns from a lengthy expidition to the far eastern lands, only to discover that his kingdom is under siege by an orcish war lord and his minions ...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SaintCredence&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SaintCredence&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20958]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''1.5 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Key:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.2 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Coming of the Storm'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to the borders to fight bandits.  Little does he know just how much action he will get.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.11 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23361]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Delfador's Memoirs'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: JP30&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Santi&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.10.0 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=13005&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.0 (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fly From Fighting'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.10.2 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Of Memories Past'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the story of a mage through friends, memories, and dreams.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Telmo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Telmo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.5 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23272]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.5 (28 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=tale+of+a+mage]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.0 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=fall+of+silvium]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://dev-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=26521</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=26521"/>
		<updated>2008-08-22T22:32:23Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I write campaigns and do pixel art. I am currently retired from the forums and mainline Wesnoth development; I still work on the [http://www.exong.net/orbivm/ World of Orbivm]. I also have a somewhat-Wesnoth-related blog, [http://turinhurinson.wordpress.com Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== World of Wesnoth works ===&lt;br /&gt;
&lt;br /&gt;
I have written three campaigns set in the World of Wesnoth; two of them are now mainline.&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (now mainline; maintained by the official campaign manager)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar] (now maintained by friar_tuck)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire] (now mainline; maintained by the official campaign manager)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why Orbivm is no longer part of the World of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW simply didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
And so, I no longer work on the World of Wesnoth; I work on Orbivm. If you want to help me, just check out the [http://www.exong.net/orbivm/forum/ World of Orbivm website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.wordpress.com My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://www.exong.net/orbivm/forum/ The World of Orbivm]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=26520</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=26520"/>
		<updated>2008-08-22T22:32:03Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I write campaigns and do pixel art. I am currently retired from the forums and mainline Wesnoth development; I still work on the [http://www.exong.net/orbivm/ World of Orbivm]. I also have a somewhat-Wesnoth-related blog, [http://turinhurinson.wordpress.com Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== World of Wesnoth works ===&lt;br /&gt;
&lt;br /&gt;
I have written three campaigns set in the World of Wesnoth; two of them are now mainline.&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (now mainline; now maintained by the official campaign manager)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar] (now maintained by friar_tuck)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire] (now mainline; now maintained by the official campaign manager)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Why Orbivm is no longer part of the World of Wesnoth ===&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW simply didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
And so, I no longer work on the World of Wesnoth; I work on Orbivm. If you want to help me, just check out the [http://www.exong.net/orbivm/forum/ World of Orbivm website].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.wordpress.com My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://www.exong.net/orbivm/forum/ The World of Orbivm]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=24600</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=24600"/>
		<updated>2008-03-25T21:02:52Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Imperial and Feudal Eras. I'm no Jetryl or Neoriceisgood, but I'm trying to improve.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time working on the [hhttp://www.exong.net/orbivm/forum/ World of Orbivm], a game-world completely separate from the World of Wesnoth but which is created for the game of Wesnoth. When I'm not doing that, I'm usually browsing the forums and insulting people's ideas (when they deserve it). I also have a blog, [http://turinhurinson.wordpress.com Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made several campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (now mainline; no longer maintained by me)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire] (now mainline)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvia]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=241920 campaign 5: Alfhelm the Wise]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490 campaign 5: Epic of Vaniyera] (editor, not writer)&lt;br /&gt;
&lt;br /&gt;
I also have made a lot of art for the Imperial and Feudal Eras; too much to list here.&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Writing a new campaign &amp;quot;Fly From Fighting&amp;quot; featuring the Orcei Gladiatores&lt;br /&gt;
* Maintaining the Imperial and Feudal Eras&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the World of Orbivm:&lt;br /&gt;
** Many factions still don't have art; they include:&lt;br /&gt;
*** The Voenikians&lt;br /&gt;
*** The Airiyans&lt;br /&gt;
*** The Keltoi&lt;br /&gt;
*** The Orcish Hordes&lt;br /&gt;
*** The Droch Fae&lt;br /&gt;
*** The Feudal Men&lt;br /&gt;
*** The Kedarii/Ainsarii&lt;br /&gt;
** All factions need to be animated&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW simply didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://www.exong.net/orbivm/forum/ World of Orbivm forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will - I still like it, and want it to improve. I'll probably still write campaigns for it, and expound upon the history of it, etc. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former, since I see the latter as a more promising endeavor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.wordpress.com My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://www.exong.net/orbivm/forum/ The Imperial Era forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=16495</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=16495"/>
		<updated>2007-07-17T18:25:19Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves. I'm no Jetryl or Neoriceisgood, but I'm trying to improve.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it). I also have a blog, [http://turinhurinson.wordpress.com Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (now mainline; no longer maintained by me)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire] (now mainline)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvia]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?p=241920 campaign 5: Alfhelm the Wise]&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
* Art for the Orcei Gladiatores&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Alfhelm the Wise&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Tcolor the Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will - I still like it, and want it to improve. I'll probably still write campaigns for it, and expound upon the history of it, etc. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former, since I see the latter as a more promising endeavor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.wordpress.com My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://imperialera.jconserv.net/index.php The Imperial Era forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Poetry_of_Wesnoth&amp;diff=15727</id>
		<title>Poetry of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Poetry_of_Wesnoth&amp;diff=15727"/>
		<updated>2007-06-07T16:33:26Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Last Stand of the Birchwood Band */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been at least two epics written about wesnoth. Put any you have written here!&lt;br /&gt;
&lt;br /&gt;
== The Breaking of the Pact ==&lt;br /&gt;
&lt;br /&gt;
(by Turin the Bard and Autolycus)&lt;br /&gt;
&lt;br /&gt;
 When Haldric landed on this shore&lt;br /&gt;
 From oceans wide and deep,&lt;br /&gt;
 He had no scholars learn'd in lore,&lt;br /&gt;
 No kin, nor land to keep.&lt;br /&gt;
 &lt;br /&gt;
 So Haldric founded with his men&lt;br /&gt;
 The Land which poets sing,&lt;br /&gt;
 He named it Wesnoth, 'Verdant Glen',&lt;br /&gt;
 And ruled as lord and king.&lt;br /&gt;
 &lt;br /&gt;
 Now, in their forests dim and green,&lt;br /&gt;
 The Elves were hard at war,&lt;br /&gt;
 With villains they had never seen&lt;br /&gt;
 The likes of which before.&lt;br /&gt;
 &lt;br /&gt;
 The Orcs were harsh, the Orcs were fell,&lt;br /&gt;
 The Orcs were grim and mad;&lt;br /&gt;
 The Elves did hate these foes right well,&lt;br /&gt;
 Who killed them and were glad.&lt;br /&gt;
 &lt;br /&gt;
 The Elves sent messengers that day&lt;br /&gt;
 Who hoped to save their land;&lt;br /&gt;
 They went to Wesnoth far away,&lt;br /&gt;
 And found the race of Man.&lt;br /&gt;
 &lt;br /&gt;
 The race of Men, a short-lived breed,&lt;br /&gt;
 Could sicken, fail and die;&lt;br /&gt;
 But in that hour the Elves had need,&lt;br /&gt;
 Brave hearts did Man supply.&lt;br /&gt;
 &lt;br /&gt;
 Across a field of shattered foes&lt;br /&gt;
 The Elves and Men took oath,&lt;br /&gt;
 To help with swords and spears and bows,&lt;br /&gt;
 Though now 'twas peace for both.&lt;br /&gt;
 &lt;br /&gt;
 Haldric still lived in times that came,&lt;br /&gt;
 When Orcs attacked again;&lt;br /&gt;
 The Elves lit bright the beacon flame,&lt;br /&gt;
 For Haldric's valiant men.&lt;br /&gt;
 &lt;br /&gt;
 Then came the night, the battle flared,&lt;br /&gt;
 From sunset until dawn;&lt;br /&gt;
 The Elves fought hard, and strove, and dared&lt;br /&gt;
 For Haldric's hope at morn.&lt;br /&gt;
 &lt;br /&gt;
 But as the Elves began to fall,&lt;br /&gt;
 (Will Haldric's shieldmen hear?)&lt;br /&gt;
 Their doubt and darkness covered all&lt;br /&gt;
 (Where are his sword and spear?)&lt;br /&gt;
 &lt;br /&gt;
 Their oath betrayed, their fury spent,&lt;br /&gt;
 They steeled themselves to die;&lt;br /&gt;
 But from a last beleaguered tent&lt;br /&gt;
 Came forth a mighty cry.&lt;br /&gt;
 &lt;br /&gt;
 Belian the Mighty raised his sword,&lt;br /&gt;
 To slay Orcs far and near;&lt;br /&gt;
 The flame he bore, his lifting word,&lt;br /&gt;
 They saved the land held dear.&lt;br /&gt;
 &lt;br /&gt;
 The Orcs held firm, though grave their plight,&lt;br /&gt;
 With Belian on the field;&lt;br /&gt;
 The Elves, hard-pressed to turn the fight,&lt;br /&gt;
 Missed sorely Haldric's shield.&lt;br /&gt;
 &lt;br /&gt;
 But then the sun rose in the East&lt;br /&gt;
 And Belian's head crowned gold;&lt;br /&gt;
 The elves surged forth o'er Orc and beast&lt;br /&gt;
 To slaughter them tenfold.&lt;br /&gt;
 &lt;br /&gt;
 No Orcs remained, the field was clear,&lt;br /&gt;
 The Elves had won the day;&lt;br /&gt;
 But none of Haldric did appear&lt;br /&gt;
 From Wesnoth far away.&lt;br /&gt;
 &lt;br /&gt;
 So in that hour, the pact foresworn,&lt;br /&gt;
 Elves bitter words did say;&lt;br /&gt;
 And sent no aid when Orcish morn&lt;br /&gt;
 Lit Wesnoth far away.&lt;br /&gt;
&lt;br /&gt;
== An Untitled Poem about Gwiti Ha atel ==&lt;br /&gt;
&lt;br /&gt;
by Elvish Pillager and Autolycus&lt;br /&gt;
&lt;br /&gt;
 A necromancer cold as lead,&lt;br /&gt;
 a battle fought by Ezren's stone;&lt;br /&gt;
 he raised the corpses of the dead&lt;br /&gt;
 and made his eldritch power known.&lt;br /&gt;
 &lt;br /&gt;
 He through the darkness called to those,&lt;br /&gt;
 the shades who heard from nether shore&lt;br /&gt;
 who came to him, who dead arose;&lt;br /&gt;
 They took his life and left no more.&lt;br /&gt;
 &lt;br /&gt;
 They turned him into dark undead&lt;br /&gt;
 to rise again, in evil bound;&lt;br /&gt;
 he sought the living, blood to shed,&lt;br /&gt;
 that they might be in undeath drowned.&lt;br /&gt;
 &lt;br /&gt;
 The living cast him from the land&lt;br /&gt;
 to perish on the ocean waves;&lt;br /&gt;
 but he survived, and raised his hand&lt;br /&gt;
 and sent foul monsters to their graves.&lt;br /&gt;
 &lt;br /&gt;
 His brother then he came upon&lt;br /&gt;
 and slew him with his undead hosts&lt;br /&gt;
 and kept them marching on and on&lt;br /&gt;
 to those who cast him from their coasts.&lt;br /&gt;
 &lt;br /&gt;
 Then Leganoth came unto him -&lt;br /&gt;
 a spirit great, of darkness made -&lt;br /&gt;
 to steal the Skull from orcish limb&lt;br /&gt;
 of Agarash, the spirit bade.&lt;br /&gt;
 &lt;br /&gt;
 But half the skull was not enough;&lt;br /&gt;
 he cast the spirit from this plane&lt;br /&gt;
 and fought great battles with his staff&lt;br /&gt;
 for old Crelanu's book, his bane.&lt;br /&gt;
 &lt;br /&gt;
 The tome he wrested from its grove&lt;br /&gt;
 where Orcs and Elves were long at war;&lt;br /&gt;
 for he with Walking Corpses strove&lt;br /&gt;
 to seize the book, and wanted more.&lt;br /&gt;
 &lt;br /&gt;
 An army then accosted him&lt;br /&gt;
 and he defeated it with ease;&lt;br /&gt;
 but Paladins came after them&lt;br /&gt;
 and undead vanished in the breeze.&lt;br /&gt;
 &lt;br /&gt;
 He fled unto a mountain pass,&lt;br /&gt;
 and came to gates of Dwarvish realms&lt;br /&gt;
 where foes fought him until at last&lt;br /&gt;
 his armies crushed their shields and helms.&lt;br /&gt;
 &lt;br /&gt;
 There half the Skull of Agarash&lt;br /&gt;
 was hidden in the ancient caves;&lt;br /&gt;
 he fought another mighty clash&lt;br /&gt;
 and made another field of graves.&lt;br /&gt;
 &lt;br /&gt;
 But Orc steals skull and leaves alone,&lt;br /&gt;
 and boulders fall and he is trapped;&lt;br /&gt;
 yet minions dig a way through stone&lt;br /&gt;
 and he falls not in darkness wrapped.&lt;br /&gt;
&lt;br /&gt;
== The Voyage of Meneldur ==&lt;br /&gt;
by Turin the Bard and Autolycus&lt;br /&gt;
&lt;br /&gt;
 The houses burned a fiery red;&lt;br /&gt;
 The Watch raised forth alarms;&lt;br /&gt;
 The villagers, they turned and fled&lt;br /&gt;
 From force of orcish arms.&lt;br /&gt;
 &lt;br /&gt;
 Meneldur held the streets till late,&lt;br /&gt;
 A mighty elf was he,&lt;br /&gt;
 A sailor on the seas of fate,&lt;br /&gt;
 A staff of destiny.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Back to the ship!&amp;quot; Meneldur boomed&lt;br /&gt;
 As orcish might won through;&lt;br /&gt;
 Elensefar the Fair was doomed&lt;br /&gt;
 Despite Meneldur's crew.&lt;br /&gt;
 &lt;br /&gt;
 They left the port a burning waste&lt;br /&gt;
 The palace doors ajar;&lt;br /&gt;
 They swore that though they left in haste,&lt;br /&gt;
 They'd save Elensefar.&lt;br /&gt;
 &lt;br /&gt;
 A mighty oath they offered then&lt;br /&gt;
 On sword and bow and spear:&lt;br /&gt;
 Elensefar would be again&lt;br /&gt;
 The home they held so dear.&lt;br /&gt;
 &lt;br /&gt;
 Meneldur set out to recruit&lt;br /&gt;
 An army to defeat&lt;br /&gt;
 The orcs who'd come to burn and loot&lt;br /&gt;
 And pillage every street.&lt;br /&gt;
 &lt;br /&gt;
 The first to join was Black the Red&lt;br /&gt;
 Who joined the worthy cause&lt;br /&gt;
 To save the home and make orcs dead&lt;br /&gt;
 (The home, but not its laws.)&lt;br /&gt;
 &lt;br /&gt;
 They traveled over sea and land,&lt;br /&gt;
 Defeating orcs and men;&lt;br /&gt;
 They trained a host to fight on sand,&lt;br /&gt;
 On hill and plain and fen.&lt;br /&gt;
 &lt;br /&gt;
 But one green isle they landed on&lt;br /&gt;
 Was different from the the rest;&lt;br /&gt;
 Their task was still too far from done -&lt;br /&gt;
 There lurked a mighty test.&lt;br /&gt;
 &lt;br /&gt;
 For elves condemned Meneldur's &amp;quot;theft&amp;quot;&lt;br /&gt;
 Of craft from elves at war:&lt;br /&gt;
 &amp;quot;Outcast!&amp;quot; they cried, &amp;quot;Our home you left&lt;br /&gt;
 Returning nevermore!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;We have aligned with orcs, no less,&lt;br /&gt;
 To bring you to your doom!&amp;quot;&lt;br /&gt;
 (Consid'ring not the lawlessness&lt;br /&gt;
 Their act would thus assume.)&lt;br /&gt;
 &lt;br /&gt;
 Meneldur to his vast dismay&lt;br /&gt;
 Must slay both kin and orcs;&lt;br /&gt;
 And having done, he sought to try&lt;br /&gt;
 The path where danger lurked.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return we to Elensefar!&amp;quot;&lt;br /&gt;
 The crew yelled out in cheer,&lt;br /&gt;
 Disdaining orcs which tried to bar&lt;br /&gt;
 Their path to home so near.&lt;br /&gt;
 &lt;br /&gt;
 The ships made land, a host aboard,&lt;br /&gt;
 The flame of war alight -&lt;br /&gt;
 At first they won by craft of sword,&lt;br /&gt;
 And courage in the fight.&lt;br /&gt;
 &lt;br /&gt;
 But elves appeared, this much is known,&lt;br /&gt;
 And men from Wesnoth-land,&lt;br /&gt;
 To make Elensefar their own.&lt;br /&gt;
 (Not what Meneldur planned!)&lt;br /&gt;
 &lt;br /&gt;
 The weary host, a motley crew,&lt;br /&gt;
 Meneldur's heroes all,&lt;br /&gt;
 Said, &amp;quot;Captain, we will follow you&lt;br /&gt;
 Though half our number fall!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 They triumphed though the field seemed lost&lt;br /&gt;
 After a battle grim,&lt;br /&gt;
 But victory came at heavy cost&lt;br /&gt;
 Of friendly life and limb.&lt;br /&gt;
 &lt;br /&gt;
 Elensefar at last was free&lt;br /&gt;
 From reign of foeman scum;&lt;br /&gt;
 Meneldur's host, their Lord was he&lt;br /&gt;
 To make a nation one.&lt;br /&gt;
 &lt;br /&gt;
 So now we end Meneldur's tale,&lt;br /&gt;
 Of riot, wrath and doom;&lt;br /&gt;
 We leave him now to sip his ale&lt;br /&gt;
 And tip-toe from the room. &lt;br /&gt;
&lt;br /&gt;
== Last Stand of the Birchwood Band ==&lt;br /&gt;
by Becephalus&lt;br /&gt;
&lt;br /&gt;
 A golden sun, a bloody field.&lt;br /&gt;
 The Orcish host refused to yield.&lt;br /&gt;
 &lt;br /&gt;
 Hundreds had we slain that day.&lt;br /&gt;
 Trolls as well, while we were fey.&lt;br /&gt;
 &lt;br /&gt;
 But now the day is grinding on,&lt;br /&gt;
 and greater hosts menace yon.&lt;br /&gt;
 &lt;br /&gt;
 The vim and vigor of expected glory,&lt;br /&gt;
 wanes and ebbs as fates turn gory.&lt;br /&gt;
 &lt;br /&gt;
 Our Captain slain whilst sol did set.&lt;br /&gt;
 His child and wife I never met.&lt;br /&gt;
 &lt;br /&gt;
 On the left our treefriends burned.&lt;br /&gt;
 On our right the flank was turned.&lt;br /&gt;
 &lt;br /&gt;
 The mortal men had finally fled.&lt;br /&gt;
 Their leaders left behind for dead.&lt;br /&gt;
 &lt;br /&gt;
 An elder shaman atop a hill,&lt;br /&gt;
 gave her foes a mighty chill.&lt;br /&gt;
 &lt;br /&gt;
 As she fell Isar did groan,&lt;br /&gt;
 For truly now our band was lone.&lt;br /&gt;
 &lt;br /&gt;
 “Onward!” he cried,&lt;br /&gt;
 And hence we hied.&lt;br /&gt;
 For what ends,&lt;br /&gt;
 had our best died?&lt;br /&gt;
 &lt;br /&gt;
 A fen, a stream?&lt;br /&gt;
 The elders’ dream?&lt;br /&gt;
 Quickly these words,&lt;br /&gt;
 had lost their gleam.&lt;br /&gt;
 &lt;br /&gt;
 Across the glen we sang and slew,&lt;br /&gt;
 and reddened blades could scarcely hew,&lt;br /&gt;
 the tide foes,&lt;br /&gt;
 through which flew.&lt;br /&gt;
 &lt;br /&gt;
 Then Amor lay stricken,&lt;br /&gt;
 as goblins thickened,&lt;br /&gt;
 &lt;br /&gt;
 Whilst fair Urandel the sad,&lt;br /&gt;
 went slowly mad.&lt;br /&gt;
 &lt;br /&gt;
 Our band was broken,&lt;br /&gt;
 except a token,&lt;br /&gt;
 round mighty Isar's blade.&lt;br /&gt;
 &lt;br /&gt;
 Yet even heroes are bound to fall,&lt;br /&gt;
 when duty makes them heed a call,&lt;br /&gt;
 Not for justice or the right,&lt;br /&gt;
 but for ambition in us all.&lt;br /&gt;
 &lt;br /&gt;
 Their courage spent,&lt;br /&gt;
 their clothing rent,&lt;br /&gt;
 the sharpest steel,&lt;br /&gt;
 was slowly bent.&lt;br /&gt;
 &lt;br /&gt;
 Tonight's a night,&lt;br /&gt;
 shall live in lore.&lt;br /&gt;
 Brave Isar's banner,&lt;br /&gt;
 flies no more.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Poetry_of_Wesnoth&amp;diff=14964</id>
		<title>Poetry of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Poetry_of_Wesnoth&amp;diff=14964"/>
		<updated>2007-04-26T01:15:22Z</updated>

		<summary type="html">&lt;p&gt;Turin: added another poem - Saving Elensefar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been at least two epics written about wesnoth. Put any you have written here!&lt;br /&gt;
&lt;br /&gt;
== The Breaking of the Pact ==&lt;br /&gt;
&lt;br /&gt;
(by Turin the Bard and Autolycus)&lt;br /&gt;
&lt;br /&gt;
 When Haldric landed on this shore&lt;br /&gt;
 From oceans wide and deep,&lt;br /&gt;
 He had no scholars learn'd in lore,&lt;br /&gt;
 No kin, nor land to keep.&lt;br /&gt;
 &lt;br /&gt;
 So Haldric founded with his men&lt;br /&gt;
 The Land which poets sing,&lt;br /&gt;
 He named it Wesnoth, 'Verdant Glen',&lt;br /&gt;
 And ruled as lord and king.&lt;br /&gt;
 &lt;br /&gt;
 Now, in their forests dim and green,&lt;br /&gt;
 The Elves were hard at war,&lt;br /&gt;
 With villains they had never seen&lt;br /&gt;
 The likes of which before.&lt;br /&gt;
 &lt;br /&gt;
 The Orcs were harsh, the Orcs were fell,&lt;br /&gt;
 The Orcs were grim and mad;&lt;br /&gt;
 The Elves did hate these foes right well,&lt;br /&gt;
 Who killed them and were glad.&lt;br /&gt;
 &lt;br /&gt;
 The Elves sent messengers that day&lt;br /&gt;
 Who hoped to save their land;&lt;br /&gt;
 They went to Wesnoth far away,&lt;br /&gt;
 And found the race of Man.&lt;br /&gt;
 &lt;br /&gt;
 The race of Men, a short-lived breed,&lt;br /&gt;
 Could sicken, fail and die;&lt;br /&gt;
 But in that hour the Elves had need,&lt;br /&gt;
 Brave hearts did Man supply.&lt;br /&gt;
 &lt;br /&gt;
 Across a field of shattered foes&lt;br /&gt;
 The Elves and Men took oath,&lt;br /&gt;
 To help with swords and spears and bows,&lt;br /&gt;
 Though now 'twas peace for both.&lt;br /&gt;
 &lt;br /&gt;
 Haldric still lived in times that came,&lt;br /&gt;
 When Orcs attacked again;&lt;br /&gt;
 The Elves lit bright the beacon flame,&lt;br /&gt;
 For Haldric's valiant men.&lt;br /&gt;
 &lt;br /&gt;
 Then came the night, the battle flared,&lt;br /&gt;
 From sunset until dawn;&lt;br /&gt;
 The Elves fought hard, and strove, and dared&lt;br /&gt;
 For Haldric's hope at morn.&lt;br /&gt;
 &lt;br /&gt;
 But as the Elves began to fall,&lt;br /&gt;
 (Will Haldric's shieldmen hear?)&lt;br /&gt;
 Their doubt and darkness covered all&lt;br /&gt;
 (Where are his sword and spear?)&lt;br /&gt;
 &lt;br /&gt;
 Their oath betrayed, their fury spent,&lt;br /&gt;
 They steeled themselves to die;&lt;br /&gt;
 But from a last beleaguered tent&lt;br /&gt;
 Came forth a mighty cry.&lt;br /&gt;
 &lt;br /&gt;
 Belian the Mighty raised his sword,&lt;br /&gt;
 To slay Orcs far and near;&lt;br /&gt;
 The flame he bore, his lifting word,&lt;br /&gt;
 They saved the land held dear.&lt;br /&gt;
 &lt;br /&gt;
 The Orcs held firm, though grave their plight,&lt;br /&gt;
 With Belian on the field;&lt;br /&gt;
 The Elves, hard-pressed to turn the fight,&lt;br /&gt;
 Missed sorely Haldric's shield.&lt;br /&gt;
 &lt;br /&gt;
 But then the sun rose in the East&lt;br /&gt;
 And Belian's head crowned gold;&lt;br /&gt;
 The elves surged forth o'er Orc and beast&lt;br /&gt;
 To slaughter them tenfold.&lt;br /&gt;
 &lt;br /&gt;
 No Orcs remained, the field was clear,&lt;br /&gt;
 The Elves had won the day;&lt;br /&gt;
 But none of Haldric did appear&lt;br /&gt;
 From Wesnoth far away.&lt;br /&gt;
 &lt;br /&gt;
 So in that hour, the pact foresworn,&lt;br /&gt;
 Elves bitter words did say;&lt;br /&gt;
 And sent no aid when Orcish morn&lt;br /&gt;
 Lit Wesnoth far away.&lt;br /&gt;
&lt;br /&gt;
== An Untitled Poem about Gwiti Ha atel ==&lt;br /&gt;
&lt;br /&gt;
by Elvish Pillager and Autolycus&lt;br /&gt;
&lt;br /&gt;
 A necromancer cold as lead,&lt;br /&gt;
 a battle fought by Ezren's stone;&lt;br /&gt;
 he raised the corpses of the dead&lt;br /&gt;
 and made his eldritch power known.&lt;br /&gt;
 &lt;br /&gt;
 He through the darkness called to those,&lt;br /&gt;
 the shades who heard from nether shore&lt;br /&gt;
 who came to him, who dead arose;&lt;br /&gt;
 They took his life and left no more.&lt;br /&gt;
 &lt;br /&gt;
 They turned him into dark undead&lt;br /&gt;
 to rise again, in evil bound;&lt;br /&gt;
 he sought the living, blood to shed,&lt;br /&gt;
 that they might be in undeath drowned.&lt;br /&gt;
 &lt;br /&gt;
 The living cast him from the land&lt;br /&gt;
 to perish on the ocean waves;&lt;br /&gt;
 but he survived, and raised his hand&lt;br /&gt;
 and sent foul monsters to their graves.&lt;br /&gt;
 &lt;br /&gt;
 His brother then he came upon&lt;br /&gt;
 and slew him with his undead hosts&lt;br /&gt;
 and kept them marching on and on&lt;br /&gt;
 to those who cast him from their coasts.&lt;br /&gt;
 &lt;br /&gt;
 Then Leganoth came unto him -&lt;br /&gt;
 a spirit great, of darkness made -&lt;br /&gt;
 to steal the Skull from orcish limb&lt;br /&gt;
 of Agarash, the spirit bade.&lt;br /&gt;
 &lt;br /&gt;
 But half the skull was not enough;&lt;br /&gt;
 he cast the spirit from this plane&lt;br /&gt;
 and fought great battles with his staff&lt;br /&gt;
 for old Crelanu's book, his bane.&lt;br /&gt;
 &lt;br /&gt;
 The tome he wrested from its grove&lt;br /&gt;
 where Orcs and Elves were long at war;&lt;br /&gt;
 for he with Walking Corpses strove&lt;br /&gt;
 to seize the book, and wanted more.&lt;br /&gt;
 &lt;br /&gt;
 An army then accosted him&lt;br /&gt;
 and he defeated it with ease;&lt;br /&gt;
 but Paladins came after them&lt;br /&gt;
 and undead vanished in the breeze.&lt;br /&gt;
 &lt;br /&gt;
 He fled unto a mountain pass,&lt;br /&gt;
 and came to gates of Dwarvish realms&lt;br /&gt;
 where foes fought him until at last&lt;br /&gt;
 his armies crushed their shields and helms.&lt;br /&gt;
 &lt;br /&gt;
 There half the Skull of Agarash&lt;br /&gt;
 was hidden in the ancient caves;&lt;br /&gt;
 he fought another mighty clash&lt;br /&gt;
 and made another field of graves.&lt;br /&gt;
 &lt;br /&gt;
 But Orc steals skull and leaves alone,&lt;br /&gt;
 and boulders fall and he is trapped;&lt;br /&gt;
 yet minions dig a way through stone&lt;br /&gt;
 and he falls not in darkness wrapped.&lt;br /&gt;
&lt;br /&gt;
== The Voyage of Meneldur ==&lt;br /&gt;
by Turin the Bard and Autolycus&lt;br /&gt;
&lt;br /&gt;
 The houses burned a fiery red;&lt;br /&gt;
 The Watch raised forth alarms;&lt;br /&gt;
 The villagers, they turned and fled&lt;br /&gt;
 From force of orcish arms.&lt;br /&gt;
 &lt;br /&gt;
 Meneldur held the streets till late,&lt;br /&gt;
 A mighty elf was he,&lt;br /&gt;
 A sailor on the seas of fate,&lt;br /&gt;
 A staff of destiny.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Back to the ship!&amp;quot; Meneldur boomed&lt;br /&gt;
 As orcish might won through;&lt;br /&gt;
 Elensefar the Fair was doomed&lt;br /&gt;
 Despite Meneldur's crew.&lt;br /&gt;
 &lt;br /&gt;
 They left the port a burning waste&lt;br /&gt;
 The palace doors ajar;&lt;br /&gt;
 They swore that though they left in haste,&lt;br /&gt;
 They'd save Elensefar.&lt;br /&gt;
 &lt;br /&gt;
 A mighty oath they offered then&lt;br /&gt;
 On sword and bow and spear:&lt;br /&gt;
 Elensefar would be again&lt;br /&gt;
 The home they held so dear.&lt;br /&gt;
 &lt;br /&gt;
 Meneldur set out to recruit&lt;br /&gt;
 An army to defeat&lt;br /&gt;
 The orcs who'd come to burn and loot&lt;br /&gt;
 And pillage every street.&lt;br /&gt;
 &lt;br /&gt;
 The first to join was Black the Red&lt;br /&gt;
 Who joined the worthy cause&lt;br /&gt;
 To save the home and make orcs dead&lt;br /&gt;
 (The home, but not its laws.)&lt;br /&gt;
 &lt;br /&gt;
 They traveled over sea and land,&lt;br /&gt;
 Defeating orcs and men;&lt;br /&gt;
 They trained a host to fight on sand,&lt;br /&gt;
 On hill and plain and fen.&lt;br /&gt;
 &lt;br /&gt;
 But one green isle they landed on&lt;br /&gt;
 Was different from the the rest;&lt;br /&gt;
 Their task was still too far from done -&lt;br /&gt;
 There lurked a mighty test.&lt;br /&gt;
 &lt;br /&gt;
 For elves condemned Meneldur's &amp;quot;theft&amp;quot;&lt;br /&gt;
 Of craft from elves at war:&lt;br /&gt;
 &amp;quot;Outcast!&amp;quot; they cried, &amp;quot;Our home you left&lt;br /&gt;
 Returning nevermore!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;We have aligned with orcs, no less,&lt;br /&gt;
 To bring you to your doom!&amp;quot;&lt;br /&gt;
 (Consid'ring not the lawlessness&lt;br /&gt;
 Their act would thus assume.)&lt;br /&gt;
 &lt;br /&gt;
 Meneldur to his vast dismay&lt;br /&gt;
 Must slay both kin and orcs;&lt;br /&gt;
 And having done, he sought to try&lt;br /&gt;
 The path where danger lurked.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return we to Elensefar!&amp;quot;&lt;br /&gt;
 The crew yelled out in cheer,&lt;br /&gt;
 Disdaining orcs which tried to bar&lt;br /&gt;
 Their path to home so near.&lt;br /&gt;
 &lt;br /&gt;
 The ships made land, a host aboard,&lt;br /&gt;
 The flame of war alight -&lt;br /&gt;
 At first they won by craft of sword,&lt;br /&gt;
 And courage in the fight.&lt;br /&gt;
 &lt;br /&gt;
 But elves appeared, this much is known,&lt;br /&gt;
 And men from Wesnoth-land,&lt;br /&gt;
 To make Elensefar their own.&lt;br /&gt;
 (Not what Meneldur planned!)&lt;br /&gt;
 &lt;br /&gt;
 The weary host, a motley crew,&lt;br /&gt;
 Meneldur's heroes all,&lt;br /&gt;
 Said, &amp;quot;Captain, we will follow you&lt;br /&gt;
 Though half our number fall!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 They triumphed though the field seemed lost&lt;br /&gt;
 After a battle grim,&lt;br /&gt;
 But victory came at heavy cost&lt;br /&gt;
 Of friendly life and limb.&lt;br /&gt;
 &lt;br /&gt;
 Elensefar at last was free&lt;br /&gt;
 From reign of foeman scum;&lt;br /&gt;
 Meneldur's host, their Lord was he&lt;br /&gt;
 To make a nation one.&lt;br /&gt;
 &lt;br /&gt;
 So now we end Meneldur's tale,&lt;br /&gt;
 Of riot, wrath and doom;&lt;br /&gt;
 We leave him now to sip his ale&lt;br /&gt;
 And tip-toe from the room. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Support&amp;diff=14699</id>
		<title>Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Support&amp;diff=14699"/>
		<updated>2007-04-06T20:38:43Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
There are many ways to get help. From online documentation to support from the community on IRC or forums.&lt;br /&gt;
&lt;br /&gt;
== Wiki Resources ==&lt;br /&gt;
* [[Play|Online Players Guide]] - game manual, walkthroughs, strategy guides, and more&lt;br /&gt;
* [[Create|Content-Creation Guide]] - manual showing how to create new campaigns for Wesnoth&lt;br /&gt;
&lt;br /&gt;
== Reporting Bugs ==&lt;br /&gt;
If you are experiencing problems, you should consider [[ReportingBugs|reporting a bug]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
When asking for help with some technical problem in the game forums, please provide the following information:&lt;br /&gt;
* which operating system do you use (e.g. Windows, Linux, Mac OSX)&lt;br /&gt;
* which version of Wesnoth do you use (it is displayed in the bottom left corner of title screen)&lt;br /&gt;
* contents of file &amp;quot;stderr.txt&amp;quot;&lt;br /&gt;
** on MS Windows, it is here: &amp;quot;C:\Program Files\Wesnoth\stderr.txt&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
* [http://www.wesnoth.org/forum/ Official Wesnoth forums]&lt;br /&gt;
* [[WesnothAcronyms|Wesnoth Acronyms]] - forum lingo - [[WesnothAcronyms%28alphabetic%29|(in alphabetical order)]]&lt;br /&gt;
&lt;br /&gt;
=== IRC ===&lt;br /&gt;
If you don't know what IRC is, check out [http://www.irchelp.org/ irchelp].&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth #wesnoth]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-dev #wesnoth-dev]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-mp #wesnoth-mp]&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.tweakers.net/wesnoth #wesnoth (Dutch channel)]&lt;br /&gt;
&lt;br /&gt;
You can also see the [http://irclog.wesnoth.org/ logs].&lt;br /&gt;
&lt;br /&gt;
=== Mailing Lists ===&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-dev/ wesnoth-dev] ([https://mail.gna.org/public/wesnoth-dev/ archives])&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-commits/ wesnoth-commits] ([https://mail.gna.org/public/wesnoth-commits/ archives])&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-i18n/ wesnoth-i18n] ([https://mail.gna.org/public/wesnoth-i18n/ archives])&lt;br /&gt;
&lt;br /&gt;
=== Other Servers List ===&lt;br /&gt;
see [http://www.wesnoth.org/wiki/MultiplayerServers here]&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=14355</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=14355"/>
		<updated>2007-03-17T18:40:50Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Projects Turin Wishes Someone Else Would Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves. I'm no Jetryl or Neoriceisgood, but I'm trying to improve.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it). I also have a blog, [http://turinhurinson.blogspot.com Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Tcolor the Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will - I still like it, and want it to improve. I'll probably still write campaigns for it, and expound upon the history of it, etc. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former, since I see the latter as a more promising endeavor.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.blogspot.com My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://imperialera.jconserv.net/index.php The Imperial Era forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12373</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12373"/>
		<updated>2006-11-15T03:26:05Z</updated>

		<summary type="html">&lt;p&gt;Turin: fix broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves. I'm no Jetryl or Neoriceisgood, but I'm trying to improve.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it). I also have a blog, [http://turinhurinson.blogspot.com Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will - I still like it, and want it to improve. I'll probably still write campaigns for it, and expound upon the history of it, etc. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former, since I see the latter as a more promising endeavor.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.blogspot.com My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://imperialera.jconserv.net/index.php The Imperial Era forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12372</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12372"/>
		<updated>2006-11-15T03:25:07Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Why Orbivm is no longer part of the World of Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves. I'm no Jetryl or Neoriceisgood, but I'm trying to improve.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it). I also have a blog, [http://turinhurinson.blogspot.net Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will - I still like it, and want it to improve. I'll probably still write campaigns for it, and expound upon the history of it, etc. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former, since I see the latter as a more promising endeavor.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.blogspot.net My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://imperialera.jconserv.net/index.php The Imperial Era forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12371</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12371"/>
		<updated>2006-11-15T03:23:53Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves. I'm no Jetryl or Neoriceisgood, but I'm trying to improve.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it). I also have a blog, [http://turinhurinson.blogspot.net Turin Speaks], which you may or may not find interesting.&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://turinhurinson.blogspot.net My blog, Turin Speaks]&lt;br /&gt;
&lt;br /&gt;
[http://imperialera.jconserv.net/index.php The Imperial Era forums]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12370</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12370"/>
		<updated>2006-11-15T03:21:25Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Why Orbivm is no longer part of the World of Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
This isn't to say that I will no longer work on the World of Wesnoth. I will. But I will '''also''' work on Orbivm. And probably put more effort into the latter than the former.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:JW&amp;diff=12266</id>
		<title>User:JW</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:JW&amp;diff=12266"/>
		<updated>2006-11-03T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Posts on Strategy and Statistics ==&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=174748#174748 Northerners v Ghosts in 1.1.8]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=174680#174680 Northerners v Ghosts in 1.1.8]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=174494&amp;amp;highlight=#174494 low strikes v &amp;quot;Strong Willed&amp;quot;]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=173960#173960 CTK for 5-4 and 10-2 units]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=173911#173911 EVs for EF and Grunt]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=173454#173454 Northerners v Knalgans on Blitz 1.1.8]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=170318#170318 Rebels on Clash 1.1.8]&lt;br /&gt;
&lt;br /&gt;
== Current Projects ==&lt;br /&gt;
*'''[http://www.wesnoth.org/forum/viewtopic.php?t=11161 The &amp;quot;How to play...&amp;quot; Series]''' - Sticky #2 and a good one.&lt;br /&gt;
*'''[http://www.wesnoth.org/forum/viewtopic.php?t=10231 The Era of Myths (EOM)]'''&lt;br /&gt;
**[http://www.wesnoth.org/wiki/Shifters The Shifters]:&lt;br /&gt;
***[http://www.wesnoth.org/forum/viewtopic.php?t=8748 Proposals &amp;amp; discussion]&lt;br /&gt;
***[http://www.wesnoth.org/forum/viewtopic.php?t=9134 Artwork]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=8632 Jester's Werewolves]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=10841 Jester's Vampires]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=11414 The Aberrations]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=11434 The Celestials]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=10358 Elementals]&lt;br /&gt;
*[http://www.wesnoth.org/wiki/Complete_Faction_List_%28unfinished%29 Complete Faction List] - [http://www.wesnoth.org/forum/viewtopic.php?t=9393 original thread]&lt;br /&gt;
*[http://www.wesnoth.org/forum/download.php?id=6278 SE World Map]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?p=124457#124457 Specific post.]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=9089 original thread] (for general World map)&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=6935 Artifact faction]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9909 My maps]&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=8481 Is the Dwarvish Thunderer overpowered?] - {1.1.2 decreased price of the Elvish Archer from 18 to 17 gold)&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=11131&amp;amp;highlight= Upgrade the Footpad (???)] - (1.1.5 Increased HP of the Footpad from 28 to 30; Increased melee and ranged damage of the Footpad from 4-2 to 5-2; Increased HP of the Outlaw from 40 to 42; Increased melee damage of the Outlaw from 7-2 to 8-2)&lt;br /&gt;
*Changing damage types&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=8725 Dark magic]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=9355 Revisiting the idea]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=10045 Jetryl revisits]&lt;br /&gt;
**[http://www.wesnoth.org/forum/viewtopic.php?t=10147 db0's discussion]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=8601 Beating HttT 1.0 on hard with no Save/Reloading]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=8437 Possible forum restructuring]&lt;br /&gt;
*[http://www.wesnoth.org/wiki/Stick_Figures Stick-Figure Era] - [http://www.wesnoth.org/forum/viewtopic.php?t=9132 original thread]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9348 Changing armor resistancies]  [http://www.wesnoth.org/forum/viewtopic.php?p=129923#129923 My contribution.]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9237 Ghost level 2 options]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9385 Hardness feature]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9386 Possible changes to flying units]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9448 AMLA brainstorming] [http://www.wesnoth.org/forum/viewtopic.php?p=129252#129252 My contributions.]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9978 Naming the World of Wesnoth]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9917 Reworking Ambush]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?p=140665#140665 Forum dedicated for praise and anecdotes]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=10347 Possible ZoC unit changes]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=10674 Abilities that have potential] - Sticky #1&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=10646 Name and place changes on MP server]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=10698 Upload date on campaign server]&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=10744 Weather overlays that effect gameplay]&lt;br /&gt;
----&lt;br /&gt;
*Thoughts on God (Thread removed)&lt;br /&gt;
*[http://www.wesnoth.org/forum/viewtopic.php?t=9904 Impressed with Wesnoth maturity]&lt;br /&gt;
*Thoughts on winning/losing (Thread removed)&lt;br /&gt;
*Thoughts on language (Thread removed)&lt;br /&gt;
*Thoughts on 24 and storytelling (Thread removed)&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12205</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12205"/>
		<updated>2006-10-23T01:50:34Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Why Orbivm is no longer part of the World of Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
If you want to help me, just check out the [http://imperialera.jconserv.net/index.php Imperial Era forums].&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12204</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=12204"/>
		<updated>2006-10-23T01:49:23Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves.&lt;br /&gt;
&lt;br /&gt;
Nowadays, I spend most of my time on the [http://imperialera.jconserv.net/index.php Imperial Era forums], which deals exclusively with the Imperial Era, not with Wesnoth in general. When I'm not there, I'm usually browsing the forums and insulting people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Alfhelm the Wise (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Wesnoth related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Orbivm related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Actually, the title of this rant is false. Turin does want more factions. But he wants more GOOD factions.&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip GOOD ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of whatever world it is set in, be it the WoW, Orbivm, or the EoM; it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage); and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why Orbivm is no longer part of the World of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
There are a number of reasons why the Imperial Era was transplanted (and renamed Orbivm in the process - Imperial Era now refers to a specific time period in the history of Orbivm). Foremost among them was, I grew frustrated with the World of Wesnoth. It wasn't just the presence of the Drakes (though that did greatly irritate me). The whole world was just a hodgepodge of random STUFF. I tried fixing it up for a while (two years), but in the end, it just didn't seem to work. This makes sense; after all, it was originally created just to have somewhere to have the game take place in. The WoW just didn't age well.&lt;br /&gt;
&lt;br /&gt;
The second reason was that the WoW seemed to be growing crowded to me. Even if it was a perfectly decent fantasy world (which it wasn't), there were all of these new factions wanting to get added to it. There were three eras located on it (default, the IE, the EoM), and a bunch more wanting a piece of real estate. I decided that, instead of keeping the Imperial Era on it, and thus forcing myself to keep the WoW clean from infestation, I would transplant the IE, and let these new factions try to make it on their own, without me blocking them.&lt;br /&gt;
&lt;br /&gt;
Finally, I wanted (and still want) to try my hand at writing good fantasy - to create my own universe. The WoW already existed, and I couldn't mold it into what I wanted. There was too much inertia. The best solution seemed to be to get a fresh start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=11614</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=11614"/>
		<updated>2006-09-04T19:54:26Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians, the Kedari, and the Frost Elves.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I also have made assorted content (listed in order of creation) for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* Art for the Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Lavinian Bowman and Nemidian River Calf lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Kedari&lt;br /&gt;
&lt;br /&gt;
* Ideas and art for the Marauder Fay and Marauder Boatsman lines&lt;br /&gt;
&lt;br /&gt;
* Art for the Frost Elves&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining and improving the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am on hiatus from this project, as the Imperial Era takes priority.&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
*** The final victory of Alfhelm the Wise over Lavinium would be cool to play (a plot summary is posted on the forums, but I don't currently have time to actually code the campaign).&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=11320</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=11320"/>
		<updated>2006-08-21T16:31:44Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Why turin does not want more factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the Frost Elves (I'm doing this right now)&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
*** The final victory of Alfhelm the Wise over Lavinium would be cool to play (a plot summary is posted on the forums, but I don't currently have time to actually code the campaign).&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Kalifa all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=11319</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=11319"/>
		<updated>2006-08-21T16:29:16Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Projects Turin Wishes Someone Else Would Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the Frost Elves (I'm doing this right now)&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
*** The final victory of Alfhelm the Wise over Lavinium would be cool to play (a plot summary is posted on the forums, but I don't currently have time to actually code the campaign).&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=10755</id>
		<title>EiStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EiStoryLine&amp;diff=10755"/>
		<updated>2006-07-22T09:13:38Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* The Eastern Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scenario 1- Gweddry is under attack by two of the of the undead brothers and the leader of them, a lich named&lt;br /&gt;
Mal-Ravanal. Dacyn discovers a trapdoor, and they manage to escape.&lt;br /&gt;
&lt;br /&gt;
Scenario 2- Gweddry navigates through the caves, with trolls blocking him. He is pursued by one of the brothers.&lt;br /&gt;
&lt;br /&gt;
Scenario 3- He exits the cave, and finds himself surrounded by enemies. He kills one of the weaker brothers, and defends&lt;br /&gt;
himself from the dark adept's castle castle. He breaks free either to the west or east.&lt;br /&gt;
&lt;br /&gt;
Scenario 4A- (to the west) He meets elven allies in the forest. He plans to go north, but is blocked by mountain orcs.&lt;br /&gt;
&lt;br /&gt;
Scenario 4B- (to the east) He accidentally enters enemy land, and a lich chases him. He has to defeat a necromancer that&lt;br /&gt;
is in his way to get back to the border. OR, if he defeats the Lich...&lt;br /&gt;
&lt;br /&gt;
Scenario 4.5- He goes further into the enemy land, and meets a group of lichs led by an ancient lich. he has to battle&lt;br /&gt;
his way out He then gets to the north unhindered, leading to...&lt;br /&gt;
&lt;br /&gt;
Scenario 5- The leader holding the northern outpost, named Owaec, joins Gweddry. They decide to attempt to get back to&lt;br /&gt;
Wesnoth, and tell about the enemy to the king. Owaec commands horsemen and bowmen, so you can now recruit those units.&lt;br /&gt;
&lt;br /&gt;
Scenaio 6- There are two paths, the northern one guarded by orcs, the western one by undead. He has to choose which one&lt;br /&gt;
to go on. This will lead him into the Northern lands, where he will be fighting orcs and leave the undead behind.&lt;br /&gt;
&lt;br /&gt;
Scenario 7A- (to the north) He reaches a river that forms a boundary with the northern lands. he is chased by lichs, and&lt;br /&gt;
blocked by orcs. Both of the officers must get across.&lt;br /&gt;
&lt;br /&gt;
Scenario 7B- (to the west) He reaches the river where it is narrower, but is blocked by undead. He must defeat them to&lt;br /&gt;
secure the crossing.&lt;br /&gt;
&lt;br /&gt;
Scenario 8- Gweddry finds Ogres in the northern lands, and tries to get them to join him. He, Dacyn and Owaec have to&lt;br /&gt;
keep them from running into the mountains before the rest of the troops arrive.&lt;br /&gt;
&lt;br /&gt;
Scenario 9- He meets dwarves and elves, and asks them to help him. They are narrowminded, saying everyone who is not a&lt;br /&gt;
{dwarf/elf} is an enemy. Orcs arrive, and there is a free-for-all. Gweddry must defeat all enemy leaders.&lt;br /&gt;
&lt;br /&gt;
Scenario 10- While traveling through the mountains, they reach a bridge across a lake. They have to get across before&lt;br /&gt;
Trolls and Gryphons kill them. When they reach the end of the path, Gweddry, Dacyn and Owaec are captured by troll warriors.&lt;br /&gt;
&lt;br /&gt;
Scenario 11- All of Gweddry's army is captured by a bunch of orcs. Gweddry, Owaec, Dacyn and two others escape through a&lt;br /&gt;
crack in the cave wall, and have to get out of the caves. At the same time, the rest of the army tries to escape from&lt;br /&gt;
their cells.&lt;br /&gt;
&lt;br /&gt;
Scenario 12- The orcs muster the rest of their army, and chase him after he leaves the caves. he reaches the southern&lt;br /&gt;
river, which has a bridge across it. He must get across the bridge and throw it down, to stop the orcs from crossing it.&lt;br /&gt;
Everyone left on the northern side dies.&lt;br /&gt;
&lt;br /&gt;
Scenario 13- He encounters a lich in the undead army, which has recently defeated one of the greatest dragons ever,&lt;br /&gt;
Khrakrahs. The lich raises the dragon, and you must defeat the dragon to win.&lt;br /&gt;
&lt;br /&gt;
Scenario 14- He must fight his way through the undead to the capital and reach the king, who welcomes him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scenario&amp;quot; 15- Gweddry, Dacyn and Owaec arrive in Weldyn and have a council with the king and his adviser. They tell&lt;br /&gt;
about Mal-Ravanal, and Dacyn reveals who the lich is - an old enemy of Dacyn. Apparently Dacyn had beaten Mal-Ravanal in&lt;br /&gt;
a contest, and Mal-Ravanal wanted revenge. They decide that they will try to defeat him by taking advantage of his pride&lt;br /&gt;
to get him away from his bodyguard.&lt;br /&gt;
&lt;br /&gt;
Scenario 16- Gweddry is put in charge of the city's defenses, and must repel the first assault on the city. At the end,&lt;br /&gt;
a messenger from the undead leader comes out and gives Gweddry a choice.&lt;br /&gt;
&lt;br /&gt;
Scenario 17A- Gweddry can fight him in a &amp;quot;duel&amp;quot;. They will be on an island, They will each have 6 recruiting spaces, and&lt;br /&gt;
on the second turn all castle tiles turn to dirt. The leaders and these five units fight, and Gweddry must defeat him to&lt;br /&gt;
save Wesnoth. There are about 60 turns.&lt;br /&gt;
&lt;br /&gt;
Scenario 17B- Gweddry refuses the duel, and must attack the enemies, since the city is under siege and will starve&lt;br /&gt;
unless they win within five days.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothStoryline]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=10754</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=10754"/>
		<updated>2006-07-22T09:12:58Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* The Dark Hordes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenarios are included in the Wesnoth distribution.&lt;br /&gt;
Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios&lt;br /&gt;
using the Wesnoth Markup Language.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the&lt;br /&gt;
dark queen Asheviere. It is 26 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Walkthrough: [[HeirToTheThrone]]&lt;br /&gt;
* Story Outline: [[HtttStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=106 Benj]&lt;br /&gt;
&lt;br /&gt;
This campaign features the quest of an orcish ruler to save his people, under attack from humans. This is a work in&lt;br /&gt;
progress.  It has 10 scenarios, no more are planned, but the campaign needs some balancing.&lt;br /&gt;
&lt;br /&gt;
* Link: [[SonOfTheBlackEye]]&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=449&lt;br /&gt;
* Walkthrough: [[SonOfTheBlackEyeChapterOne]]&lt;br /&gt;
* Story Outline: [[SotbeStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== The Dark Hordes ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
* currently maintained by [[User:bruno|Bruno Wolff III]]&lt;br /&gt;
&lt;br /&gt;
NOTE: This campaign is NOT included in 1.0, due to being rather incomplete. It is still available as a download from the campaign server.&lt;br /&gt;
&lt;br /&gt;
This campaign is about Gwiti Ha'atel the Necromancer's adventures. There are 8 scenarios, but more are planned.&lt;br /&gt;
&lt;br /&gt;
* Link: [[UndeadCampaign]]&lt;br /&gt;
* Walkthrough: [[TheDarkHordes]]&lt;br /&gt;
* Story Outline: [[TdhStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 17 scenarios, no more&lt;br /&gt;
are planned, but the campaign needs some balancing.&lt;br /&gt;
&lt;br /&gt;
* Link: [[LoyalistCampaign]]&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0&lt;br /&gt;
* Walkthrough: [[TheEasternInvasion]]&lt;br /&gt;
* Story Outline: [[EiStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 20 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=1510&lt;br /&gt;
* Walkthrough: [[TheRiseOfWesnoth]]&lt;br /&gt;
* Story Outline: [[TrowStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;br /&gt;
* [[ScenarioDiscussion]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10545</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10545"/>
		<updated>2006-07-10T18:58:03Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
*** The final victory of Alfhelm the Wise over Lavinium would be cool to play. I have a plot worked out in my head.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=PblWML&amp;diff=10544</id>
		<title>PblWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=PblWML&amp;diff=10544"/>
		<updated>2006-07-10T18:56:29Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* .pbl files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== .pbl files ==&lt;br /&gt;
&lt;br /&gt;
To upload a campaign you have made, you need a .pbl file.&lt;br /&gt;
This is a file with name '''data/campaigns/''campaign-name''.pbl'''.&lt;br /&gt;
When you upload a campaign, the file '''data/campaigns/''campaign-name''.cfg'''&lt;br /&gt;
and the directory '''data/campaigns/''campaign-name''/''' will be published.&lt;br /&gt;
Your campaign must be based entirely on these files.&lt;br /&gt;
This may cause your campaign not to upload properly,&lt;br /&gt;
for example, if you have custom campaign units in '''data/units/'''.&lt;br /&gt;
Be aware that translations in the .pbl-files are '''not''' working, so don't mark these strings translateable.&lt;br /&gt;
&lt;br /&gt;
The following keys are recognized for .pbl files:&lt;br /&gt;
* ''icon'' an image, displayed leftmost on the &amp;quot;download campaigns&amp;quot; screen. It must be a standard Wesnoth graphic and not a custom one. (Well, a custom graphic will work if the user already has the campaign installed, or if it is a custom graphic from a different campaign that the user has installed.) (Note that the icon used to display your campaign for when it is played can be custom; for more information see [[CampaignWML]].)&lt;br /&gt;
* ''title'' displayed to the right of the icon, it is just text. It should usually be the same as the name of your campaign when it is played.&lt;br /&gt;
* ''version'' displayed to the right of the title, it is also just text. However the prefered format is x.y.z where x, y and z are numbers and x &amp;gt; 0 implies the campaign is complete and balanced.&lt;br /&gt;
* ''author'' displayed to the right of the version, it is also text. Put your name or nickname here. If several people have contributed significantly to the campaign you should list all of their names and perhaps describe what each person was responsible for.&lt;br /&gt;
* ''passphrase'' not displayed, it prevents others from modifying the version of your campaign on the campaign server. You do not need to input a passphrase when initially publishind a campaign; if you do not, one will be randomly generated for you.&lt;br /&gt;
* ''description'' is not displayed in the client. However it is visible on the web interface to the campaign server. It can be used to give a brief description of your campaign and for pre 1.0 versions let people know how playable it is.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 title=&amp;quot;My Campaign&amp;quot;&lt;br /&gt;
 icon=&amp;quot;misc/ball.png&amp;quot;&lt;br /&gt;
 version=&amp;quot;0.1.2&amp;quot;&lt;br /&gt;
 author=&amp;quot;Me, artwork by myself&amp;quot;&lt;br /&gt;
 passphrase=&amp;quot;This is like a password&amp;quot;&lt;br /&gt;
 description=&amp;quot;You get to kill a lot of bad guys. But only the first map is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign server keeps track of some other information about uploaded campaigns, including when they were uploaded, what languages they have been at least partly translated into, how large they are on the server and the number of times they have been downloaded. For more information about this you can read [[CampaignServerWML]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[BuildingCampaignsThePBLFile]]&lt;br /&gt;
* [[CampaignServerWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=PblWML&amp;diff=10543</id>
		<title>PblWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=PblWML&amp;diff=10543"/>
		<updated>2006-07-10T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* .pbl files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== .pbl files ==&lt;br /&gt;
&lt;br /&gt;
To upload a campaign you have made, you need a .pbl file.&lt;br /&gt;
This is a file with name '''data/campaigns/''campaign-name''.pbl'''.&lt;br /&gt;
When you upload a campaign, the file '''data/campaigns/''campaign-name''.cfg'''&lt;br /&gt;
and the directory '''data/campaigns/''campaign-name''/''' will be published.&lt;br /&gt;
Your campaign must be based entirely on these files.&lt;br /&gt;
This may cause your campaign not to upload properly,&lt;br /&gt;
for example, if you have custom campaign units in '''data/units/'''.&lt;br /&gt;
Be aware that translations in the .pbl-files are '''not''' working, so don't mark these strings translateable.&lt;br /&gt;
&lt;br /&gt;
The following keys are recognized for .pbl files:&lt;br /&gt;
* ''icon'' an image, displayed leftmost on the &amp;quot;download campaigns&amp;quot; screen. It must be a standard Wesnoth graphic and not a custom one. (Well, a custom graphic will work if the user already has the campaign installed, or if it is a custom graphic from a different campaign.) (Note that the icon used to display your campaign for when it is played can be custom; for more information see [[CampaignWML]].)&lt;br /&gt;
* ''title'' displayed to the right of the icon, it is just text. It should usually be the same as the name of your campaign when it is played.&lt;br /&gt;
* ''version'' displayed to the right of the title, it is also just text. However the prefered format is x.y.z where x, y and z are numbers and x &amp;gt; 0 implies the campaign is complete and balanced.&lt;br /&gt;
* ''author'' displayed to the right of the version, it is also text. Put your name or nickname here. If several people have contributed significantly to the campaign you should list all of their names and perhaps describe what each person was responsible for.&lt;br /&gt;
* ''passphrase'' not displayed, it prevents others from modifying the version of your campaign on the campaign server. You do not need to input a passphrase when initially publishind a campaign; if you do not, one will be randomly generated for you.&lt;br /&gt;
* ''description'' is not displayed in the client. However it is visible on the web interface to the campaign server. It can be used to give a brief description of your campaign and for pre 1.0 versions let people know how playable it is.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
 title=&amp;quot;My Campaign&amp;quot;&lt;br /&gt;
 icon=&amp;quot;misc/ball.png&amp;quot;&lt;br /&gt;
 version=&amp;quot;0.1.2&amp;quot;&lt;br /&gt;
 author=&amp;quot;Me, artwork by myself&amp;quot;&lt;br /&gt;
 passphrase=&amp;quot;This is like a password&amp;quot;&lt;br /&gt;
 description=&amp;quot;You get to kill a lot of bad guys. But only the first map is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The campaign server keeps track of some other information about uploaded campaigns, including when they were uploaded, what languages they have been at least partly translated into, how large they are on the server and the number of times they have been downloaded. For more information about this you can read [[CampaignServerWML]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[BuildingCampaignsThePBLFile]]&lt;br /&gt;
* [[CampaignServerWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10533</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10533"/>
		<updated>2006-07-08T19:33:54Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Projects Turin Wishes Someone Else Would Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
*** The final victory of Alfhelm the Wise over Lavinium would be cool to play. I have a plot worked out in my head.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10497</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10497"/>
		<updated>2006-07-07T18:04:27Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
http://www.wesnoth.org/forum/images/avatars/139158360944ac41241a526.png&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=10479</id>
		<title>Create Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=10479"/>
		<updated>2006-07-06T04:08:15Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Sprite Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== General Information ===&lt;br /&gt;
&lt;br /&gt;
Graphic artists usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=9 artwork development forum] or on the [http://www.wesnoth.org/forum/viewforum.php?f=18 restricted art development forum]. The former is a great place to post and discuss new and current Wesnoth art and graphics, and the latter to see what the art development team is working on.&lt;br /&gt;
&lt;br /&gt;
Unit and terrain art is stored in the portable network graphics (PNG) format.  Each frame of a unit animation, and each variation of a terrain is stored as a separate .png file in the &amp;quot;images&amp;quot; subdirectory of wesnoth, and generally these files will be 72 x 72 pixels (the size of Wesnoth's basic hexagonal tile) with an alpha channel (a part of the file that indicates how transparent each pixel is).  When creating your own images, you can test them without overwriting any game data by putting them in your userdata directory (see [[EditingWesnoth]] for details on Wesnoth's directory structure).  The game also supports JPEG images, though these are better suited for story art.&lt;br /&gt;
&lt;br /&gt;
To edit these graphics, you'll need some program capable of creating PNGs - some of the programs in the following list are free, open-source software, and will do the job nicely: [[Art Programs]]&lt;br /&gt;
&lt;br /&gt;
If you need some inspiration, we have a [[GraphicLibrary|Graphics Library]] which collects art posted on the forum. You can use this for ideas, and as a scrap heap for different parts of unit images (a technique described [[Give Your Hero A Personality|here]]).  One of the best examples of the library's content came from the project artist &amp;quot;Neoriceisgood,&amp;quot; which can be seen in the following [http://www.wesnoth.org/forum/viewtopic.php?t=4466 forum thread].&lt;br /&gt;
&lt;br /&gt;
=== Roadmap ===&lt;br /&gt;
A list of what's being done and what needs doing:&lt;br /&gt;
* '''[[Tiles Status]]''' - a roadmap/plan of sorts for future work on terrain tiles&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=9162&amp;amp;sid=21cf168d2b077d06bb0017c059b4add6 A list] of current work that needs to be done with sprites.&lt;br /&gt;
&lt;br /&gt;
== Art Tutorials ==&lt;br /&gt;
&lt;br /&gt;
These are a work-in-progress, and describe both how to make art fit into wesnoth's style, as well as giving some considerable tips on drawing in general.  Especially useful is the [[External Tutorials]] page which lists some very good art tutorials available on the web.&lt;br /&gt;
&lt;br /&gt;
=== General Art and Computer Graphics ===&lt;br /&gt;
* [[How to Anti-Alias Sprite Art]] - A means of removing the jagged edges on pixel lines&lt;br /&gt;
* [[Art Supplies]] - What physical items you need to do larger cell-shaded art like that of Jetryl/Jormungadr/et al&lt;br /&gt;
* [[Inking With Pencils|Computer Inking a Sketch]] - Info from Jason Lutes on his portrait workflow&lt;br /&gt;
* [[Scaling Digital Images]] - how to properly resize an image on a computer&lt;br /&gt;
* [[How to Shade]] - at attempt at tackling a very complicated topic&lt;br /&gt;
&lt;br /&gt;
=== [[Terrain|Terrain Graphics]] ===&lt;br /&gt;
&lt;br /&gt;
The following is information specific to drawing terrain for Wesnoth.  Read Frame's &amp;quot;Tiles Tutorial&amp;quot; for a good overview of how terrain graphics work.&lt;br /&gt;
&lt;br /&gt;
* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and how they interact with adjacent tiles.&lt;br /&gt;
* [[How To Make Seamless Tiles]] - The tutorial is aimed at Photoshop users, but the technique is similar with The GIMP.&lt;br /&gt;
* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless)&lt;br /&gt;
* [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work.&lt;br /&gt;
* [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.&lt;br /&gt;
&lt;br /&gt;
These describe the system used to specify how terrains behave in game:&lt;br /&gt;
* [[TerrainLettersWML]] - A list of the letters used to represent terrain types.&lt;br /&gt;
* [[TerrainGraphicsWML]] - If you really need to get technical, start here.&lt;br /&gt;
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.&lt;br /&gt;
&lt;br /&gt;
=== Sprite Art ===&lt;br /&gt;
The following are different tutorials about sprite work compiled by various wesnoth sprite artists.  These will give you the most specific-to-wesnoth information about making sprites, and are well worth a read.&lt;br /&gt;
 &lt;br /&gt;
* [[Creating Unit Art]] - a list of specifications you will need to match.&lt;br /&gt;
* [[Give Your Hero A Personality]] - tricks for editing existing images, including some clip art.&lt;br /&gt;
* [[Basic Animation Tutorial]] - or &amp;quot;How to Animate Sprites for Dummies,&amp;quot; covering the basic theory, and all of the mistakes to avoid.&lt;br /&gt;
* [[Advanced Animation Tutorial]] - how to wire in the animation frames to units in a way that makes the animation look good in-game. Doesn't cover any drawing as such, but focuses on timing conventions and some standard techniques for getting as much as possible out of the frames that are already drawn.&lt;br /&gt;
* [[Team Color Shifting]] - how to use our new team color system {{DevFeature}}.&lt;br /&gt;
* [[Creating Shadows Under Units]] - how we create the shadows for the units in-game&lt;br /&gt;
* [[Making Bow Animations]] - the current standard for how we want bow animations to work&lt;br /&gt;
&lt;br /&gt;
=== External Tutorials ===&lt;br /&gt;
The following page contains dozens of links to tutorials covering all manner of artwork, including sprite art.  These were not made by wesnoth artists, but should prove very useful for general instruction.&lt;br /&gt;
&lt;br /&gt;
* [[External Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[GraphicLibrary]] - Lots of usercontributed graphics (most should be GPL'ed)&lt;br /&gt;
* [[Project]]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10474</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10474"/>
		<updated>2006-07-06T00:07:10Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Why turin does not want more factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW (unless it is set outside the WoW, of course), it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree (an example of a faction I think fails at this, somewhat at least, is the Arendians). Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10473</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10473"/>
		<updated>2006-07-06T00:04:36Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Completed Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion] (in revision)&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium] (still in progress)&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Legion&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Advanced_Animation_Tutorial&amp;diff=10379</id>
		<title>Advanced Animation Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Advanced_Animation_Tutorial&amp;diff=10379"/>
		<updated>2006-07-03T03:35:07Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to write animations ==&lt;br /&gt;
&lt;br /&gt;
This page deals with how to write the animation WML when you got the frames drawn and ready as well as general guidelines for animation lengths and timing. Proper timing is in many cases almost as important in getting an animation to look nice, smooth and consistent with the rest of the game as the actual frames are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timing ===&lt;br /&gt;
&lt;br /&gt;
As a general rule, a melee swing should last about 400ms: 200ms before and 200ms after the moment when the swing hits, to keep the speed at which the unit slides back and forth constant. Naturally there can be exceptions to this, like woses, which have much slower attack animations than most. With ranged attacks, the length of the animation isn't quite as important, since the units aren't taking turns in sliding back and forth (as is the case with melee combat), which makes different animation speeds much more visible. With ranged attacks, however, you have an additional animation to consider: the missile itself. Most normal missiles such as arrows, knives and spears should fly for 150ms. Magical missiles, big rocks or other unusual projectiles can fly longer, but 150ms is the unofficial standard for normal missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Filler frames ===&lt;br /&gt;
&lt;br /&gt;
The most common use of this is when you only got one frame to represent an attack. Usually, a single attack frame sliding back and forth (if it's a melee attack) looks pretty bad. Ideally, you'd want to have an animation that has the unit stepping forwards and backwards while swinging his weapon, but now we'll assume that for some reason you have to do with just one drawn frame.&lt;br /&gt;
&lt;br /&gt;
Instead of using the common method, which looks like this:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-100&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
...you can with little trouble make that attack smoother, by having the attack frame kick in only at about halfway into the attack and also having it last only slightly past the point where it actually hits the enemy. How do you do this, if you only got one frame to work with? Well, the easiest solution - and one that works fine with almost any kind of unit - is to use the base frame:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-150&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
This makes most melee attack frames look much more natural, since this way it seems more like the attacker is hitting the enemy he's approaching, instead of hitting air where he stands and then sliding towards the enemy and back. The same technique can and should be used whenever you have less than 3 drawn attack frames, whereas animations that have more than that would probably benefit very little from this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Simple way of getting new drawn frames ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, the unit has frames made for other animations that can be used as part of the attack animation. Most usually this is a defense, movement or a leadership frame. Quite a few defense frames, for example, are quite suitable as a wind-up to the attack.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
&lt;br /&gt;
For the vast majority of attacks it is important that it has different sounds for when the attack hits and when it misses. Especially important are &amp;quot;normal&amp;quot; weapons, such as swords, bows, spears and so on. Magical attacks don't necessarily need a different sound when they miss, but if one is available, it should naturally be put to use. Absolutely never leave an attack without any sound altogether! If there isn't a fitting sound available for that weapon or attack, use the second best fitting sound. No attack, unless it's by a silent psychic assassin perhaps, should ever be without an accompanying sound.&lt;br /&gt;
&lt;br /&gt;
Many sounds have changed since 1.1.2 and even more since 1.0, so it's a good idea to check the mainline units in newer versions as reference to what sounds to use for which weapons.&lt;br /&gt;
&lt;br /&gt;
One common way to create hit and miss sound variations is by creating two separate ''[animation]''s for the attack and filtering them by the ''hits='' condition, like this:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     hits=no&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-150&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
         sound={SOUND_LIST:MISS}&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
 [animation]&lt;br /&gt;
     hits=yes&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-150&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
         sound=axe.ogg&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
The other way is to use ''[if]'' and ''[else]'' tags in the animation. In this case, they could be used like this:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [if]&lt;br /&gt;
         hits=no&lt;br /&gt;
         [frame]&lt;br /&gt;
             begin=-150&lt;br /&gt;
             end=100&lt;br /&gt;
             image=unit-attack.png&lt;br /&gt;
             sound={SOUND_LIST:MISS}&lt;br /&gt;
         [/frame]&lt;br /&gt;
     [/if]&lt;br /&gt;
     [else]&lt;br /&gt;
         hits=yes&lt;br /&gt;
         [frame]&lt;br /&gt;
             begin=-150&lt;br /&gt;
             end=100&lt;br /&gt;
             image=unit-attack.png&lt;br /&gt;
             sound=axe.ogg&lt;br /&gt;
         [/frame]&lt;br /&gt;
     [/else]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
In case you're wondering, the ''{SOUND_LIST:MISS}'' is a simple macro that just expands to ''miss-1.ogg,miss-2.ogg,miss-3.ogg''. A comma-separated list of sounds can be given to all ''sound='' keys, making the game pick one of them at random whenever the sound is triggered, and the macros (you can find them in ''data/sound-utils.cfg'') exist simply to make writing them more convenient.&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Advanced_Animation_Tutorial&amp;diff=10378</id>
		<title>Advanced Animation Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Advanced_Animation_Tutorial&amp;diff=10378"/>
		<updated>2006-07-03T03:32:26Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* How to write animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to write animations ==&lt;br /&gt;
&lt;br /&gt;
This page deals with how to write the animation WML when you got the frames drawn and ready as well as general guidelines for animation lengths and timing. Proper timing is in many cases almost as important in getting an animation to look nice, smooth and consistent with the rest of the game as the actual frames are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Timing ===&lt;br /&gt;
&lt;br /&gt;
As a general rule, a melee swing should last about 400ms: 200ms before and 200ms after the moment when the swing hits, to keep the speed at which the unit slides back and forth constant. Naturally there can be exceptions to this, like woses, which have much slower attack animations than most. With ranged attacks, the length of the animation isn't quite as important, since the units aren't taking turns in sliding back and forth (as is the case with melee combat), which makes different animation speeds much more visible. With ranged attacks, however, you have an additional animation to consider: the missile itself. Most normal missiles such as arrows, knives and spears should fly for 150ms. Magical missiles, big rocks or other unusual projectiles can fly longer, but 150ms is the unofficial standard for normal missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Filler frames ===&lt;br /&gt;
&lt;br /&gt;
The most common use of this is when you only got one frame to represent an attack. Usually, a single attack frame sliding back and forth (if it's a melee attack) looks pretty bad. Ideally, you'd want to have an animation that has the unit stepping forwards and backwards while swinging his weapon, but now we'll assume that for some reason you have to do with just one drawn frame.&lt;br /&gt;
&lt;br /&gt;
Instead of using the common method, which looks like this:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-100&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
...you can with little trouble make that attack smoother, by having the attack frame kick in only at about halfway into the attack and also having it last only slightly past the point where it actually hits the enemy. How do you do this, if you only got one frame to work with? Well, the easiest solution - and one that works fine with almost any kind of unit - is to use the base frame:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-150&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
This makes most melee attack frames look much more natural, since this way it seems more like the attacker is hitting the enemy he's approaching, instead of hitting air where he stands and then sliding towards the enemy and back. The same technique can and should be used whenever you have less than 3 drawn attack frames, whereas animations that have more than that would probably benefit very little from this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Simple way of getting new drawn frames ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, the unit has frames made for other animations that can be used as part of the attack animation. Most usually this is a defense, movement or a leadership frame. Quite a few defense frames, for example, are quite suitable as a wind-up to the attack.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
&lt;br /&gt;
For the vast majority of attacks it is important that it has different sounds for when the attack hits and when it misses. Especially important are &amp;quot;normal&amp;quot; weapons, such as swords, bows, spears and so on. Magical attacks don't necessarily need a different sound when they miss, but if one is available, it should naturally be put to use. Absolutely never leave an attack without any sound altogether! If there isn't a fitting sound available for that weapon or attack, use the second best fitting sound. No attack, unless it's by a silent psychic assassin perhaps, should never be without an accompanying sound.&lt;br /&gt;
&lt;br /&gt;
Many sounds have changed since 1.1.2 and even more since 1.0, so it's a good idea to check the mainline units in newer versions as reference to what sounds to use for which weapons.&lt;br /&gt;
&lt;br /&gt;
One common way to create hit and miss sound variations is by creating two separate ''[animation]''s for the attack and filtering them by the ''hits='' condition, like this:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     hits=no&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-150&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
         sound={SOUND_LIST:MISS}&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
 [animation]&lt;br /&gt;
     hits=yes&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-150&lt;br /&gt;
         end=100&lt;br /&gt;
         image=unit-attack.png&lt;br /&gt;
         sound=axe.ogg&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
The other way is to use ''[if]'' and ''[else]'' tags in the animation. In this case, they could be used like this:&lt;br /&gt;
&lt;br /&gt;
 [animation]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=-200&lt;br /&gt;
         end=-150&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
     [if]&lt;br /&gt;
         hits=no&lt;br /&gt;
         [frame]&lt;br /&gt;
             begin=-150&lt;br /&gt;
             end=100&lt;br /&gt;
             image=unit-attack.png&lt;br /&gt;
             sound={SOUND_LIST:MISS}&lt;br /&gt;
         [/frame]&lt;br /&gt;
     [/if]&lt;br /&gt;
     [else]&lt;br /&gt;
         hits=yes&lt;br /&gt;
         [frame]&lt;br /&gt;
             begin=-150&lt;br /&gt;
             end=100&lt;br /&gt;
             image=unit-attack.png&lt;br /&gt;
             sound=axe.ogg&lt;br /&gt;
         [/frame]&lt;br /&gt;
     [/else]&lt;br /&gt;
     [frame]&lt;br /&gt;
         begin=100&lt;br /&gt;
         end=200&lt;br /&gt;
         image=unit.png&lt;br /&gt;
     [/frame]&lt;br /&gt;
 [/animation]&lt;br /&gt;
&lt;br /&gt;
In case you're wondering, the ''{SOUND_LIST:MISS}'' is a simple macro that just expands to ''miss-1.ogg,miss-2.ogg,miss-3.ogg''. A comma-separated list of sounds can be given to all ''sound='' keys, making the game pick one of them at random whenever the sound is triggered, and the macros (you can find them in ''data/sound-utils.cfg'') exist simply to make writing them more convenient.&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10377</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10377"/>
		<updated>2006-07-03T01:02:50Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WML_Abilities&amp;diff=10345</id>
		<title>WML Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WML_Abilities&amp;diff=10345"/>
		<updated>2006-06-30T23:22:30Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember that you must include the WML ability code in every scenario where you intend them to work. {{DevFeature}} Or include them in the unit file inside the [unit] tag.&lt;br /&gt;
&lt;br /&gt;
=== Knockback {{DevFeature}} ===&lt;br /&gt;
&lt;br /&gt;
When a unit is hit with a ''knockback'' attack, it is immediately pushed one hex away from the attacker, at which point the combat ends. Exception: units in villages can't be knocked out of them.&lt;br /&gt;
&lt;br /&gt;
Examples that give ''knockback'' for every Drake Glider on their slam attack, and for the Shock Trooper named Jane:&lt;br /&gt;
 {KNOCKBACK (type=Drake Glider) slam}&lt;br /&gt;
 {KNOCKBACK description=Jane mace}&lt;br /&gt;
&lt;br /&gt;
Note that this uses the macros ''OPPOSITE_SIDE'', ''IF'', ''IF_HAVE_UNIT'' and ''STORE_UNIT_VAR'' from the [[WML Utilities]] page.&lt;br /&gt;
&lt;br /&gt;
 #define KNOCKBACK FILTER WEAPON&lt;br /&gt;
     [event]&lt;br /&gt;
         name=attacker_hits&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter]&lt;br /&gt;
 &lt;br /&gt;
         [special_filter]&lt;br /&gt;
             weapon={WEAPON}&lt;br /&gt;
         [/special_filter]&lt;br /&gt;
 &lt;br /&gt;
         [sound]&lt;br /&gt;
             name=ghoul-hit.wav&lt;br /&gt;
         [/sound]&lt;br /&gt;
 &lt;br /&gt;
         {OPPOSITE_SIDE $x2 $y2 $x1 $y1 target_hex}&lt;br /&gt;
 &lt;br /&gt;
         [store_locations]&lt;br /&gt;
             x,y=$x2,$y2&lt;br /&gt;
             terrain=AaBbDeLptUVvYZ&lt;br /&gt;
             variable=defender_in_village&lt;br /&gt;
         [/store_locations]&lt;br /&gt;
 &lt;br /&gt;
         {IF_HAVE_UNIT x,y=$target_hex.x,$target_hex.y (&lt;br /&gt;
             [else]&lt;br /&gt;
                 {IF defender_in_village.length not_equals 1 (&lt;br /&gt;
                     [then]&lt;br /&gt;
                         {STORE_UNIT_VAR x,y=$x2,$y2 side side_of_defender}&lt;br /&gt;
 &lt;br /&gt;
                         [teleport]&lt;br /&gt;
                             [filter]&lt;br /&gt;
                                 x,y=$x2,$y2&lt;br /&gt;
                             [/filter]&lt;br /&gt;
 &lt;br /&gt;
                             x,y=$target_hex.x,$target_hex.y&lt;br /&gt;
                         [/teleport]&lt;br /&gt;
 &lt;br /&gt;
                         [capture_village]&lt;br /&gt;
                             side=$side_of_defender&lt;br /&gt;
                             x,y=$target_hex.x,$target_hex.y&lt;br /&gt;
                         [/capture_village]&lt;br /&gt;
 &lt;br /&gt;
                         {CLEAR_VARIABLE side_of_defender}&lt;br /&gt;
                     [/then]&lt;br /&gt;
                 )}&lt;br /&gt;
             [/else]&lt;br /&gt;
         )}&lt;br /&gt;
 &lt;br /&gt;
         {CLEAR_VARIABLE target_hex}&lt;br /&gt;
         {CLEAR_VARIABLE defender_in_village}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Charm {{DevFeature}} ===&lt;br /&gt;
&lt;br /&gt;
When a unit is hit with a ''charm'' attack, it instantly jumps to the attacker's side, and returns to it's original side at the beginning of that side's turn. A charmed unit has 1 movement point and can attack.&lt;br /&gt;
&lt;br /&gt;
Example that makes all Troll Whelps have charm on their attack:&lt;br /&gt;
&lt;br /&gt;
 {CHARM (type=Troll Whelp) fist}&lt;br /&gt;
&lt;br /&gt;
Note that this uses the macros ''IF'', ''STORE_UNIT_VAR'' and ''MODIFY_UNIT'' from the [[WML Utilities]] page.&lt;br /&gt;
&lt;br /&gt;
 #define CHARM FILTER WEAPON&lt;br /&gt;
     [event]&lt;br /&gt;
         name=attacker_hits&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter]&lt;br /&gt;
 &lt;br /&gt;
         [special_filter]&lt;br /&gt;
             weapon={WEAPON}&lt;br /&gt;
         [/special_filter]&lt;br /&gt;
 &lt;br /&gt;
         {STORE_UNIT_VAR x,y=$x1,$y1 side charmer_side}&lt;br /&gt;
         {STORE_UNIT_VAR x,y=$x2,$y2 side charmed_side}&lt;br /&gt;
 &lt;br /&gt;
         {IF charmer_side not_equals $charmed_side (&lt;br /&gt;
             [then]&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 variables.real_side $charmed_side}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 side $charmer_side}&lt;br /&gt;
                 {MODIFY_UNIT x,y=$x2,$y2 moves 1}&lt;br /&gt;
 &lt;br /&gt;
                 {VARIABLE_OP varname format &amp;quot;side_$charmed_side|_units_charmed&amp;quot;}&lt;br /&gt;
                 {VARIABLE $varname yes}&lt;br /&gt;
 &lt;br /&gt;
                 {CLEAR_VARIABLE varname}&lt;br /&gt;
             [/then]&lt;br /&gt;
         )}&lt;br /&gt;
 &lt;br /&gt;
         {CLEAR_VARIABLE charmer_side}&lt;br /&gt;
         {CLEAR_VARIABLE charmed_side}&lt;br /&gt;
     [/event]&lt;br /&gt;
 &lt;br /&gt;
     [event]&lt;br /&gt;
         name=side turn&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         {VARIABLE_OP this_side_charmed to_variable &amp;quot;side_$side_number|_units_charmed&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
         {IF this_side_charmed equals yes (&lt;br /&gt;
             [then]&lt;br /&gt;
                 [store_unit]&lt;br /&gt;
                     [filter]&lt;br /&gt;
                         [not]&lt;br /&gt;
                             side=$side_number&lt;br /&gt;
                         [/not]&lt;br /&gt;
                     [/filter]&lt;br /&gt;
 &lt;br /&gt;
                     variable=possibly_charmed&lt;br /&gt;
                     kill=no&lt;br /&gt;
                 [/store_unit]&lt;br /&gt;
 &lt;br /&gt;
                 {FOREACH possibly_charmed i}&lt;br /&gt;
                     {VARIABLE_OP real_side format &amp;quot;0$possibly_charmed[$i].variables.real_side&amp;quot;}&lt;br /&gt;
 &lt;br /&gt;
                     {IF real_side not_equals &amp;quot;0&amp;quot; (&lt;br /&gt;
                         [then]&lt;br /&gt;
                             {IF side_number equals $possibly_charmed[$i].variables.real_side (&lt;br /&gt;
                                 [then]&lt;br /&gt;
                                     {CLEAR_VARIABLE possibly_charmed[$i].variables.real_side}&lt;br /&gt;
                                     {VARIABLE possibly_charmed[$i].side $side_number}&lt;br /&gt;
 &lt;br /&gt;
                                     [unstore_unit]&lt;br /&gt;
                                         variable=possibly_charmed[$i]&lt;br /&gt;
                                         find_vacant=no&lt;br /&gt;
                                     [/unstore_unit]&lt;br /&gt;
                                 [/then]&lt;br /&gt;
                             )}&lt;br /&gt;
                         [/then]&lt;br /&gt;
                     )}&lt;br /&gt;
                 {NEXT i}&lt;br /&gt;
 &lt;br /&gt;
                 {CLEAR_VARIABLE possibly_charmed}&lt;br /&gt;
             [/then]&lt;br /&gt;
         )}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
=== Bloodlust ===&lt;br /&gt;
&lt;br /&gt;
Bloodlust is a very simple ability. If a unit that has bloodlust kills an enemy unit when attacking, it may attack again, provided that there are more enemy units adjacent to it. Uses the MODIFY_UNIT macro from the [[WML Utilities]] page.&lt;br /&gt;
&lt;br /&gt;
This would give the bloodlust ability to all Dwarvish Ulfserkers (making them insanely powerful):&lt;br /&gt;
&lt;br /&gt;
 {BLOODLUST (type=Dwarvish Ulfserker)}&lt;br /&gt;
&lt;br /&gt;
 #define BLOODLUST FILTER&lt;br /&gt;
     [event]&lt;br /&gt;
         name=die&lt;br /&gt;
         first_time_only=no&lt;br /&gt;
 &lt;br /&gt;
         [filter_second]&lt;br /&gt;
             {FILTER}&lt;br /&gt;
         [/filter_second]&lt;br /&gt;
 &lt;br /&gt;
         {MODIFY_UNIT x,y=$x2,$y2 moves 0}&lt;br /&gt;
     [/event]&lt;br /&gt;
 #enddef&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10342</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10342"/>
		<updated>2006-06-30T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here lies TVRIN TVRAMBAR, DAGNIR GLAVRVNGA&lt;br /&gt;
which is translated TVRIN, MASTER OF DOOM, SLAYER of the dragon GLAVRVNG&lt;br /&gt;
called also NEITHAN, GORTHOL, AGARWAEN son of ÚMARTH, THVRIN, ADANADHEL, and the MORMEGIL&lt;br /&gt;
which are translated the WRONGED, the DREAD HELM, BLOODSTAINED son of ILL-FATE, the SECRET, MAN-ElF, and the BLACK SWORD&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10170</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10170"/>
		<updated>2006-06-22T22:18:11Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Projects Turin Wishes Someone Else Would Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Make them for the Dardanoi&lt;br /&gt;
** Make them for the Orces Gentorum&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10153</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10153"/>
		<updated>2006-06-21T03:17:54Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Projects Turin Wishes Someone Else Would Do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects PM me or post on the forums&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothReviews&amp;diff=10074</id>
		<title>WesnothReviews</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothReviews&amp;diff=10074"/>
		<updated>2006-06-16T20:54:53Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* German */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Catalan ==&lt;br /&gt;
&lt;br /&gt;
* BULMA: [http://bulma.net/body.phtml?nIdNoticia=2242 La Batalla per Wesnoth, estratègia en estat pur], 9 October 2005&lt;br /&gt;
&lt;br /&gt;
== Czech ==&lt;br /&gt;
&lt;br /&gt;
* root.cz: [http://www.root.cz/clanky/battle-for-wesnoth/ Battle for Wesnoth], 9 April 2004&lt;br /&gt;
* AbcLinuxu: [http://www.abclinuxu.cz/clanky/hry-a-zabava/battle-for-wesnoth Battle for Wesnoth], 16 November 2005&lt;br /&gt;
* LinuxEXPRES: [http://www.linuxexpres.cz/bitva-o-wesnoth Bitva o Wesnoth], 10 March 2006&lt;br /&gt;
* root.cz: [http://www.root.cz/clanky/battle-for-wesnoth-verze-1-0/ Battle for Wesnoth verze 1.0], 14 April 2006&lt;br /&gt;
&lt;br /&gt;
== English ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.tidbits.com/tb-issues/TidBITS-808.html TidBITS] 9 December 2005&lt;br /&gt;
* [http://www.macworld.co.uk/news/index.cfm?NewsID=12886&amp;amp;Page=1&amp;amp;pagePos=1 MacWorld UK review] October 2005, BfW 1.0 &lt;br /&gt;
* [http://www.insidemacgames.com/reviews/view.php?ID=642 Inside Mac Games review] 26 October 2005, BfW 1.0&lt;br /&gt;
* [http://www.macobserver.com/columns/slackersguide/2005/20051014.shtml The Slacker's Guide - Desert Combat and Wesnoth] October 2005, BfW 1.0&lt;br /&gt;
* [http://www.themacmind.com/modules.php?op=modload&amp;amp;name=News&amp;amp;file=article&amp;amp;sid=631&amp;amp;mode=nested&amp;amp;order=0&amp;amp;thold=0 The Mac Mind review] December 2004&lt;br /&gt;
* [http://www.tgr.com/weblog/archives/000034.html Tea Leaves review] March 2004&lt;br /&gt;
* OS Reviews: [http://www.osreviews.net/reviews/games/wesnoth Hero of Strategy Games], 3 April 2006&lt;br /&gt;
* [http://pcburn.com/game_review-Battle_for_Wesnoth.php PCBurn review] BfW 0.6.99.2&lt;br /&gt;
&lt;br /&gt;
== French ==&lt;br /&gt;
&lt;br /&gt;
* PC4War, August 2005 issue: [http://www.wesnoth.org/images/wesnoth_pc4war.jpg scanned review]&lt;br /&gt;
* [http://www.framasoft.net/article2293.html Framasoft review] July 2005, BfW 0.9&lt;br /&gt;
* [http://www.jeux-strategie.com/The_Battle_For_Wesnoth.1734.0.html Jeux-Stratégie.com] October 2004&lt;br /&gt;
* Jouer .org: [http://www.jouer.org/Jeux-Gratuits/Battle-For-Wesnoth-00505.html Battle For Wesnoth ], 4 November 2005&lt;br /&gt;
&lt;br /&gt;
== German ==&lt;br /&gt;
&lt;br /&gt;
* Games4Mac: [http://games4mac.de/content_g4m/reviews/battle_for_wesnoth.php Battle for Wesnoth]&lt;br /&gt;
* Linuxuser.de: [http://www.linux-user.de/ausgabe/2006/07/066-wesnoth/index.html Strategen gefragt]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[[WhatArePlayersSaying]]? - Quotes from magazines and players&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10067</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10067"/>
		<updated>2006-06-15T22:43:18Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
&lt;br /&gt;
This is a list of stuff I am currently working on.&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign, based on the life of Mal-Ravanal (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects Turin Wishes Someone Else Would Do ===&lt;br /&gt;
&lt;br /&gt;
(i.e. turin's wish list)&lt;br /&gt;
&lt;br /&gt;
This is basically a list of stuff that I have the skills to do, but not the time, and stuff I think anyone else could do equally well. Consider it a list of suggestions for what you could do if you are out of ideas. ;)&lt;br /&gt;
&lt;br /&gt;
* Rather large graphical tasks for the Imperial Era:&lt;br /&gt;
** Make them for the Aiyira faction&lt;br /&gt;
** Make them for the North Elves&lt;br /&gt;
** Tcolor the Sidhe and Marauders&lt;br /&gt;
** Animate all factions&lt;br /&gt;
&lt;br /&gt;
* List of campaign ideas I find interesting, but don't have the time to pursue (most of these would be shorter campaigns, probably 6-10 scenarios):&lt;br /&gt;
** Great Continent-history related:&lt;br /&gt;
*** The Taming of the Wild could make for an interesting Loyalist-themed campaign, with the main enemy as orcs.&lt;br /&gt;
*** The ending of the Dark Age of Wesnoth, and the rise of Garard I, would also have to be a Loyalist campaign, but you would fight other Loyalists mostly.&lt;br /&gt;
** Old Continent-history related:&lt;br /&gt;
*** The coming of the Frost and Wild Elves over the ocean, and their subsequent war with the Marauders, would be an interesting campaign, probably from the North Elves' perspective.&lt;br /&gt;
*** The invasion of the Western Mountains by the Lavinians would be interesting if told from the perspective of the Orcs.&lt;br /&gt;
*** The struggle between the Aiyira and the Lavinians has loads of potential.&lt;br /&gt;
*** The union of Arendia by Eran would make a good campaign, and I suspect Ranger M already has some ideas for something like that.&lt;br /&gt;
*** The flight of the Dardanoi would make an interesting campaign, similar to Saving Elensefar in many ways.&lt;br /&gt;
&lt;br /&gt;
If you want more info on any of these projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me. And the standards are high. A faction has to have a place in the history of the WoW, it has to have a good concept behind it (good examples, in my mind, are numerous. The Sidhe, the Marauders, the Lavinians, the Steppe Orcs, the Frost Elves, and the Saracens all have good ideas behind them. Bad examples are easy to name, just grab any faction on the forums that never developed past the brainstorming stage), and it has to express that concept through the unit tree. Most factions fail on the first two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10036</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=10036"/>
		<updated>2006-06-13T13:54:08Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Current Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rants ===&lt;br /&gt;
&lt;br /&gt;
==== Why turin hates drakes ====&lt;br /&gt;
&lt;br /&gt;
I have three main problems with drakes:&lt;br /&gt;
&lt;br /&gt;
One is, they were added for multiplayer, and it shows. They were added to Wesnoth's history only because it was felt they needed a home to justify their existence in multiplayer. And as it currently stands, they are on a secluded island in the middle of nowhere. They don't have an actual place in the WoW - they have somewhere we can hide them away, say 'look, they're not only in multiplayer, they have a place in the WoW too', and forget about them. They seem fake.&lt;br /&gt;
&lt;br /&gt;
The second is, I believe that all good fantasy deals with human nature. And different races in fantasy are all embellishments of different facets of human nature, or what-ifs. Elves are, what would people be like if they lived forever and were more intelligent than the average man? Dwarves are an embellishment of the courageous, but also the greedy and selfish, parts of human nature. Orcs emphasize the non-rational in men. But what are drakes? They're just random dragons.&lt;br /&gt;
&lt;br /&gt;
Finally, I dislike the origins of drakes. They are supposedly the sons of dragons, but we know that dragons still exist in Wesnoth when drakes do, dragons are rare and powerful, and there are only a few hundred of them in the WoW. I find it hard to believe that they would have descendants who greatly outnumbered them but are inferior to them in every way. Actually, I find it hard to believe that they would even have descendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Why turin does not want more factions ====&lt;br /&gt;
&lt;br /&gt;
Basically, I don't believe in originality, and I think that as long as we are going to be ripping ideas from other people, we should rip _good_ ideas. And most faction ideas are no good. If I see a good faction idea, I will support it wholeheartedly - but the majority of the time, the idea seems bad to me.&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9844</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9844"/>
		<updated>2006-06-05T22:05:20Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Completed Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9843</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9843"/>
		<updated>2006-06-05T22:04:58Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Completed Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9842</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9842"/>
		<updated>2006-06-05T22:04:45Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Current Tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the Imperial Era, which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Working on my newest campaign, Fall of Silvium&lt;br /&gt;
&lt;br /&gt;
* Writing my next campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9841</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=9841"/>
		<updated>2006-06-05T22:04:10Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Completed Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made four  campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/FallofSilvium campaign 4: The Fall of Silvium]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the Imperial Era, which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Writing my new campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=9834</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=9834"/>
		<updated>2006-06-05T20:28:00Z</updated>

		<summary type="html">&lt;p&gt;Turin: remove references to 'human', replacing them with 'men' or 'man'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Men ===&lt;br /&gt;
The race of men is an extremely diverse one. Although men originally came from the Old Continent, they have spread all over the world, and split into many different cultures and races. They do not possess much magic, though they can learn it, and can learn many more types of it than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves, and the less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves or orcs. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
==== Wesnothians ====&lt;br /&gt;
Many different groups of men exist, but the majority of them on the Great Continent live in the country of Wesnoth. The Wesnothians first appeared on the Great Continent from a land far across the ocean to the West, the Green Isle. Their capital city is Weldyn. The country is protected by the soldiers of the Wesnothian Army, the most organized military force in the known world. Its warriors come from the main provinces, where all men are conscripted at an early age.&lt;br /&gt;
* [[unit:Bowman|Bowman]]&lt;br /&gt;
* [[unit:Cavalryman|Cavalryman]]&lt;br /&gt;
* [[unit:Fencer|Fencer]]&lt;br /&gt;
* [[unit:HeavyInfantryman|HeavyInfantryman]]&lt;br /&gt;
* [[unit:Mage|Mage]]&lt;br /&gt;
* [[unit:Spearman|Spearman]]&lt;br /&gt;
&lt;br /&gt;
==== The Clansmen ====&lt;br /&gt;
The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography consisting of more open plains and rolling hills than the western, more civilized provinces. They are home to the Horse Clans, who are allied with the Wesnothian Army but are somewhat separate, and maintain their own identity - as well as their own army. Some consider them to be a tributary state, that sends food and soldiers to Wesnoth in exchange for protection; others say they are on equal footing with the western half of Wesnoth, and they just serve different purposes in the country. In any case, the eastern provinces do not have a conscript army the way Western Wesnoth does. Training for fighting is part of the way of life of the Clans, so the parents will teach the children to ride horses, fight and shoot a bow from an early age. In general, the Clan warriors are less organized than the Civilized fighters, and their strengths and weaknesses complement each other.&lt;br /&gt;
* [[unit:Bowman|Bowman]]&lt;br /&gt;
* [[unit:Horseman|Horseman]]&lt;br /&gt;
&lt;br /&gt;
==== Outlaws and Necromancers ====&lt;br /&gt;
Bands of outlaws roam the wild areas of the Great Continent, stealing from unprotected villages. Most would run in fear if faced by a true army, but the more skilled of them would not be afraid to walk right into an opponent's camp, assassinate their leader, and run away.&lt;br /&gt;
&lt;br /&gt;
Although the art of necromancy is outlawed in Wesnoth, some mages choose to practice it, starting them on the road to Lichdom.&lt;br /&gt;
&lt;br /&gt;
* [[unit:Footpad|Footpad]]&lt;br /&gt;
* [[unit:Poacher|Poacher]]&lt;br /&gt;
* [[unit:Thief|Thief]]&lt;br /&gt;
* [[unit:Bandit|Bandit]]&lt;br /&gt;
* [[unit:GryphonRider|GryphonRider]]&lt;br /&gt;
&lt;br /&gt;
* [[unit:DarkAdept|DarkAdept]]&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
&lt;br /&gt;
Elves are the elder race. They are skilled with the bow and arrow - almost all of them carry one - and are also good with the sword. They do not use many weapons but these, although they are in command of powerful magic, and do use it when needed. Physically, Elves are quite tall, and seem even taller due to their slimness. They are peaceful beings, but will fight against any who enter their homeland unasked. They live mostly in the forests of the Southwest, although some choose to live in the harsh Northlands.&lt;br /&gt;
* [[unit:ElvishArcher|ElvishArcher]]&lt;br /&gt;
* [[unit:ElvishFighter|ElvishFighter]]&lt;br /&gt;
* [[unit:ElvishScout|ElvishScout]]&lt;br /&gt;
* [[unit:ElvishShaman|ElvishShaman]]&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&lt;br /&gt;
Orcs are a race of fierce, brown-skinned human-like creatures found across the wild places of the world. They came from across the sea, following the humans of the Green Isle. They are violent, quick-tempered, and belligerent, and hold an ancient hatred for the race of elves. Although orcs are disorganized and prone to infighting, warbands under a strong leader can cut bloody inroads into the boundaries where civilization meets wilderness. Most live in the Northland, away from the settled land of Wesnoth, whose people they are more often than not at war with. They are a greedy race, and&lt;br /&gt;
often can be found fighting under the banner of a lich-lord or human, hoping to gain riches from those they defeat.&lt;br /&gt;
* [[unit:OrcishArcher|OrcishArcher]]&lt;br /&gt;
* [[unit:OrcishAssassin|OrcishAssassin]]&lt;br /&gt;
* [[unit:OrcishGrunt|OrcishGrunt]]&lt;br /&gt;
&lt;br /&gt;
Goblins are a different breed than the orcs, smaller and weaker, but quicker. However, since they are the same species, they are considered by most the same race.&lt;br /&gt;
* [[unit:WolfRider|WolfRider]]&lt;br /&gt;
* [[unit:GoblinSpearman|GoblinSpearman]]&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
&lt;br /&gt;
Dwarves were living on the Great Continent before Haldric arrived, but they were also immigrants, like him, coming from the East across the mountains. Dwarves are the height of human children, but are stronger than even fully grown men. &lt;br /&gt;
They are a solitary folk, cautious and slow to anger, but once their anger is roused they are terrible fighters.&lt;br /&gt;
Wielding many weapons with equal skill, dwarves are effective against many different races. They see in pitch darkness due to their constant work underground, and their heavy armor protects them against almost any physical attack, although magic can harm them effectively. The most skilled smiths of any in the realm, they are often hired by foreign kings to craft magical items, and the weapons and jewelry they make have been the cause of numerous wars.&lt;br /&gt;
* [[unit:DwarvishFighter|DwarvishFighter]]&lt;br /&gt;
* [[unit:DwarvishGuardsman|DwarvishGuardsman]]&lt;br /&gt;
* [[unit:DwarvishThunderer|DwarvishThunderer]]&lt;br /&gt;
* [[unit:DwarvishUlfserker|DwarvishUlfserker]]&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
&lt;br /&gt;
As their race's name means, these are lost souls caught between this realm and next. Themselves deprived of life, they wish to likewise deprive all others of it. They are created by Necromancers, practitioners of dark magic, and are controlled by them when raised. After the necromancer controlling them dies, they remain in this world, and continue fighting for a purpose no one, perhaps not even themselves, know. Most of them are strong against physical attacks, but are weak against fire and holy assaults. Since they do not require bodily warmth to survive, cold is very ineffectual&lt;br /&gt;
against them.&lt;br /&gt;
* [[unit:Ghost|Ghost]]&lt;br /&gt;
* [[unit:Ghoul|Ghoul]]&lt;br /&gt;
* [[unit:Skeleton|Skeleton]]&lt;br /&gt;
* [[unit:SkeletonArcher|SkeletonArcher]]&lt;br /&gt;
* [[unit:VampireBat|VampireBat]]&lt;br /&gt;
* [[unit:WalkingCorpse|WalkingCorpse]]&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
&lt;br /&gt;
Drakes are the sons of dragons, almost the last legacy of those mighty beasts.  &lt;br /&gt;
Most of the race can fly and spit fire.&lt;br /&gt;
When the fire in their body is extinguished so is their life. &lt;br /&gt;
Because of this they are weak against cold, but they are good against most other attacks. &lt;br /&gt;
However, due to their soft underbellies, &amp;quot;sharp, pointy weapons&amp;quot; have always been their weakness, a characteristic most consider very dragonlike. They are heavy and move slowly, but once they reach their enemy they are devastating.&lt;br /&gt;
Their homeland was an island named Morogor, located between Wesnoth and the Green Isle, but it slowly sank into the sea, and now many of them are nomads, flying over the sea looking for a place to settle undisturbed.&lt;br /&gt;
* [[unit:DrakeBurner|DrakeBurner]]&lt;br /&gt;
* [[unit:DrakeClasher|DrakeClasher]]&lt;br /&gt;
* [[unit:DrakeFighter|DrakeFighter]]&lt;br /&gt;
* [[unit:DrakeGlider|DrakeGlider]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
* [[unit:SaurianSkirmisher|SaurianSkirmisher]]&lt;br /&gt;
* [[unit:SaurianTribalist|SaurianTribalist]]&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
* [[unit:MermaidInitiate|MermaidInitiate]]&lt;br /&gt;
* [[unit:MermanFighter|MermanFighter]]&lt;br /&gt;
* [[unit:MermanHunter|MermanHunter]]&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
* [[unit:NagaFighter|NagaFighter]]&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
* [[unit:YoungOgre|YoungOgre]]&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
The Trolls are slightly more intelligent than Ogres, and ally with the Orcs whenever their shared homeland is in danger. However, most of the time they avoid each other.&lt;br /&gt;
* [[unit:TrollWhelp|TrollWhelp]]&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses. These beings are not descended from trees, despite the similarity in form. They seem to be  wardens of the natural world.&lt;br /&gt;
* [[unit:Wose|Wose]]&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
* [[unit:Cockatrice|Cockatrice]]&lt;br /&gt;
* [[unit:Cuttlefish|Cuttlefish]]&lt;br /&gt;
* [[unit:FireDragon|FireDragon]]&lt;br /&gt;
* [[unit:GiantScorpion|GiantScorpion]]&lt;br /&gt;
* [[unit:GiantSpider|GiantSpider]]&lt;br /&gt;
* [[unit:Gryphon|Gryphon]]&lt;br /&gt;
* [[unit:Mudcrawler|Mudcrawler]]&lt;br /&gt;
* [[unit:SeaSerpent|SeaSerpent]]&lt;br /&gt;
* [[unit:Yeti|Yeti]]&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
* [[UnitDescriptionRewriting]] - coordinating the revision&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=9825</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=9825"/>
		<updated>2006-06-05T18:20:28Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[AttackWML|attack]],&lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[StatisticalScenarioWML|deaths]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[UnitsWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AttackWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[ThemeWML|label]], [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AttackWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[HelpWML|section]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[ReplayWML|source]], [[StatisticalScenarioWML|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]], [[StatisticalScenarioWML|team]], [[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]],&lt;br /&gt;
[[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8676</id>
		<title>RaceDescriptions-backstory</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8676"/>
		<updated>2006-04-01T02:22:20Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Trolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
This is an attempt by Eleazar to flesh out the history, beliefs and culture of the various races of Wesnoth as an aid to storytelling.&lt;br /&gt;
== Orcs &amp;amp; Goblins ==&lt;br /&gt;
&amp;quot;Orc&amp;quot; refers ''specifically'' to the great battle Orcs, the paragons of Orc-kind, and ''in general'' to the race as a whole--including Goblins and Drudges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Orcs are brutal, quick-tempered, and belligerent,-- eager to fight the other races of Wesnoth, and hardly hesitant to fight their own.  They have little knowledge of their origins, nor is it something of much import to them; indeed, they look to their ancestors with scorn, or mere disregard.  They are creatures of the moment, of impulse, creatures who take with hand and fist, thinking nothing of the days to come, or the days behind them, certainly so if they sleep with a full belly.  It is no surprise, then, that the life of a warrior and raider is a perfect fit for them; so much so that it has become their ideal.  It is what their people have been, to the utmost limit of their memory, and fills what few dreams and mythos they have of the future.  Most wait for someone known as the 'War-Master' to lead them in the ultimate battle.  From time to time leaders (not always Orcish) have claimed the title, 'War-Master', and brought many of the Orc clans temporarily under their power for bloody conquest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the record of men, orcs first came to Wesnoth across the sea, following the humans of the Green Isle, though their history before then is unknown. They settled mostly in the wild Northlands, soon allied themselves with the Trolls, and hold an ancient and jealous hatred for the race of elves, whom they feel were made to spite them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs are born in litters of roughly four to eight.  They are cared for by their mothers until their third spring, when the young are cast out to fend for themselves until they learn to speak, usually by adolescence.  In this time, they roam like animals or steal from farms and villages. Many die.  Orcish mothers often brand their children to be able to identify them once they regain Orcish society.  Of these litters, the fate of their lives is decided for them by a harsh, but perhaps pragmatic practice:&lt;br /&gt;
*The strongest get most of the food and become the fearsome Orc warriors- and often leaders, the highest caste of their race, and that to which all the others aspire, or envy.  These are only a few of the lot, but are treated with much more pride than their kin, and cultivated much more readily.&lt;br /&gt;
*Many others are born with much weaker frames, often much shorter.  Their only hope for a decent lot in life is to survive by cunning; these are known as Goblins.  Though smaller and weaker, they are perhaps more nimble, and the combination of their desperate state and low standing makes them rather daring in the use of their lives.  Notably, this disregard for the value of their own skin is what allowed them to train the great wolves that they ride, something they did only at great cost to themselves.  Their strength is only in numbers, but it is a considerable one, and though they are not well-honored by their big brothers, the orcs would miss them sorely on the battle-line.&lt;br /&gt;
*Lowest are those who barely survive childhood.  They are known as Drudges and they are considerably weaker and duller-witted than other Orcs.  They are not allowed to battle or breed, only to live the life of slaves.  A Drudge's status is higher only than slaves of other races, and Orcs who have been terribly dishonored.&lt;br /&gt;
&lt;br /&gt;
Orcs, Goblins and Drugdes have distinct roles in their society. Since the differences are physically obvious, caste distinctions are rigourously maintained among males.  The Orcs always rule the clans, but Goblins often wield great power as advisors.  Caste distinctions are less rigourous among females, who may gain prestiege by bearing young that become Orc warriors.  Females train for war, but less rigourously than the males, they generally only fight in defense of their villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have little interest in technology-- the crossbow being a notable exception.  In general they prefer to rely on brute strength or slaves. Magic, which humanity can only dabble in, is virtually unknown to them.  The crafting of arms and armor is their primary art-- they excel at making inelegant, but effective weapons.  Money is seen only as a means to further an end, be it the hedonism which runs so strong in their race, or warmongering.  Orcs who hold a looser version of their warriors' code will fight as mercenaries, while more rigourous Orcs will take only plunder and glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have survived, and in fact thrived thus far, based on the brutally effective mores of their society (and their prodigious birth rate).  They are a race where the strong trample the weak, and a race that culls those unfit from positions of responsibility, often by blood.  Given the hostilities they have incurred thus far, it is surprising that no other race has stepped in and annihilated them outright.  Dwarves and Men have only waged war against them, lacking the unity or will to do more than drive them back.  As yet, the elves have only held them at arms reach, perhaps not willing to risk such an effort, though it is surmised that if they ever felt truly threatened, they would fell that race in a terrifying display of power.&lt;br /&gt;
&lt;br /&gt;
=Scratchpad=&lt;br /&gt;
--pay little attention to this part, it's very preliminary.&lt;br /&gt;
&lt;br /&gt;
== Beginning of the World ==&lt;br /&gt;
The histories of Men all fail before their arrival at the Old Continent.  However, the long-lived Elves remember much more--though they are willing to speak only part of it.  The Elves say that before thinking beings walked on the Old Continent, the speaking peoples dwelt in a land called Aon.  Aon was the first place, and more beautiful than any land now known.  The Woses, Humans, Trolls, Elves, Merfolk, and Dragons, and beings now forgotten all lived without knowing war.  For a reason of which the Elves will not speak, the peace of Aon was broken, war and destruction came, and a remnant fled over the ocean.  After a time some of the refugees tried to return to Aon, but no sign of it was ever discovered.  Some believe that it Aon was sunk, or burned up, or simply taken away by a great magic.  Aon cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
== Life, Death, Belief ==&lt;br /&gt;
It is taken for granted by most beings on the Great Continent that the Body and Soul are distict, joined for a time in Life. Tales of the Undead demonstrate this, re-animated bodies evidence none of the personality of their former selves, while Ghosts of the restless undead show that the soul may outlast the body.  In some cases a Soul may be forcibly joined to a re-animated body by powerful dark magic.  Such states of being are regarded by most as terrible violations of the natural order, or at best as pale counterfits of natural life.&lt;br /&gt;
&lt;br /&gt;
However the consequences of a natural death are less well understood. Niether Dark nor Light Magics can provide positive information on the condition of a Soul that has moved on.  Each race has distinct beliefs, but it is generally held that the Soul continues indefinitely in a place beyond this world, and that the consequences of actions (whether good or ill) done in life will continue after life.&lt;br /&gt;
&lt;br /&gt;
There are no Higher Power(s) who's actions can be clearly observed in the world around them, but many of the peoples of the Orb believe in some nonetheless.&lt;br /&gt;
&lt;br /&gt;
== Trolls ==&lt;br /&gt;
&lt;br /&gt;
Trolls are an enigma to the other races; even their allies the orcs know little about them.  When the orcs invaded the Northlands from accross the sea, the Trolls occupied the same scattered territories that they do today. The orcs could not dislodge the Trolls from their hills and caves, and somehow their enmity turned to respect and then an alliance.&lt;br /&gt;
&lt;br /&gt;
Trolls tell little about themselves, but are nearly as silent, stubborn, and strong as the rocks of their homelands.  Trolls seem content to go for days without speaking or moving.  Most accidental encounters with Troll end without the Troll having moved more than it's eyes.  However an angered Troll is truely terrible. No other race can equal the raw power a Troll, barehanded they are a match for a well armed soldier.  They also ignore ignore and can heal on the battle-field all but the most grevious wounds. The source of this ability, weather natural or magical, is unknown.&lt;br /&gt;
&lt;br /&gt;
Trolls are clumsy, and are generally considered stupid, however it is difficult to judge the intelligence of a creature so inscrutable.&lt;br /&gt;
&lt;br /&gt;
Trolls possess fewer arts than even the Orcs.  Sometimes the mightiest trolls will accept armor from the orcs, but they trade little with other races nor do they keep slaves.  They prefer living simply in caves near the surface.  Trolls do not count years, but it is believed they live a very long time.&lt;br /&gt;
&lt;br /&gt;
====Troll Whelp====&lt;br /&gt;
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.&lt;br /&gt;
====Troll====&lt;br /&gt;
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.&lt;br /&gt;
====Troll Rocklobber====&lt;br /&gt;
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.&lt;br /&gt;
====Troll Warrior====&lt;br /&gt;
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8675</id>
		<title>RaceDescriptions-backstory</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=RaceDescriptions-backstory&amp;diff=8675"/>
		<updated>2006-04-01T02:21:22Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* Life, Death, Belief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
This is an attempt by Eleazar to flesh out the history, beliefs and culture of the various races of Wesnoth as an aid to storytelling.&lt;br /&gt;
== Orcs &amp;amp; Goblins ==&lt;br /&gt;
&amp;quot;Orc&amp;quot; refers ''specifically'' to the great battle Orcs, the paragons of Orc-kind, and ''in general'' to the race as a whole--including Goblins and Drudges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Orcs are brutal, quick-tempered, and belligerent,-- eager to fight the other races of Wesnoth, and hardly hesitant to fight their own.  They have little knowledge of their origins, nor is it something of much import to them; indeed, they look to their ancestors with scorn, or mere disregard.  They are creatures of the moment, of impulse, creatures who take with hand and fist, thinking nothing of the days to come, or the days behind them, certainly so if they sleep with a full belly.  It is no surprise, then, that the life of a warrior and raider is a perfect fit for them; so much so that it has become their ideal.  It is what their people have been, to the utmost limit of their memory, and fills what few dreams and mythos they have of the future.  Most wait for someone known as the 'War-Master' to lead them in the ultimate battle.  From time to time leaders (not always Orcish) have claimed the title, 'War-Master', and brought many of the Orc clans temporarily under their power for bloody conquest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the record of men, orcs first came to Wesnoth across the sea, following the humans of the Green Isle, though their history before then is unknown. They settled mostly in the wild Northlands, soon allied themselves with the Trolls, and hold an ancient and jealous hatred for the race of elves, whom they feel were made to spite them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs are born in litters of roughly four to eight.  They are cared for by their mothers until their third spring, when the young are cast out to fend for themselves until they learn to speak, usually by adolescence.  In this time, they roam like animals or steal from farms and villages. Many die.  Orcish mothers often brand their children to be able to identify them once they regain Orcish society.  Of these litters, the fate of their lives is decided for them by a harsh, but perhaps pragmatic practice:&lt;br /&gt;
*The strongest get most of the food and become the fearsome Orc warriors- and often leaders, the highest caste of their race, and that to which all the others aspire, or envy.  These are only a few of the lot, but are treated with much more pride than their kin, and cultivated much more readily.&lt;br /&gt;
*Many others are born with much weaker frames, often much shorter.  Their only hope for a decent lot in life is to survive by cunning; these are known as Goblins.  Though smaller and weaker, they are perhaps more nimble, and the combination of their desperate state and low standing makes them rather daring in the use of their lives.  Notably, this disregard for the value of their own skin is what allowed them to train the great wolves that they ride, something they did only at great cost to themselves.  Their strength is only in numbers, but it is a considerable one, and though they are not well-honored by their big brothers, the orcs would miss them sorely on the battle-line.&lt;br /&gt;
*Lowest are those who barely survive childhood.  They are known as Drudges and they are considerably weaker and duller-witted than other Orcs.  They are not allowed to battle or breed, only to live the life of slaves.  A Drudge's status is higher only than slaves of other races, and Orcs who have been terribly dishonored.&lt;br /&gt;
&lt;br /&gt;
Orcs, Goblins and Drugdes have distinct roles in their society. Since the differences are physically obvious, caste distinctions are rigourously maintained among males.  The Orcs always rule the clans, but Goblins often wield great power as advisors.  Caste distinctions are less rigourous among females, who may gain prestiege by bearing young that become Orc warriors.  Females train for war, but less rigourously than the males, they generally only fight in defense of their villages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have little interest in technology-- the crossbow being a notable exception.  In general they prefer to rely on brute strength or slaves. Magic, which humanity can only dabble in, is virtually unknown to them.  The crafting of arms and armor is their primary art-- they excel at making inelegant, but effective weapons.  Money is seen only as a means to further an end, be it the hedonism which runs so strong in their race, or warmongering.  Orcs who hold a looser version of their warriors' code will fight as mercenaries, while more rigourous Orcs will take only plunder and glory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orcs have survived, and in fact thrived thus far, based on the brutally effective mores of their society (and their prodigious birth rate).  They are a race where the strong trample the weak, and a race that culls those unfit from positions of responsibility, often by blood.  Given the hostilities they have incurred thus far, it is surprising that no other race has stepped in and annihilated them outright.  Dwarves and Men have only waged war against them, lacking the unity or will to do more than drive them back.  As yet, the elves have only held them at arms reach, perhaps not willing to risk such an effort, though it is surmised that if they ever felt truly threatened, they would fell that race in a terrifying display of power.&lt;br /&gt;
&lt;br /&gt;
=Scratchpad=&lt;br /&gt;
--pay little attention to this part, it's very preliminary.&lt;br /&gt;
&lt;br /&gt;
== Beginning of the World ==&lt;br /&gt;
The histories of Men all fail before their arrival at the Old Continent.  However, the long-lived Elves remember much more--though they are willing to speak only part of it.  The Elves say that before thinking beings walked on the Old Continent, the speaking peoples dwelt in a land called Aon.  Aon was the first place, and more beautiful than any land now known.  The Woses, Humans, Trolls, Elves, Merfolk, and Dragons, and beings now forgotten all lived without knowing war.  For a reason of which the Elves will not speak, the peace of Aon was broken, war and destruction came, and a remnant fled over the ocean.  After a time some of the refugees tried to return to Aon, but no sign of it was ever discovered.  Some believe that it Aon was sunk, or burned up, or simply taken away by a great magic.  Aon cannot be reclaimed.&lt;br /&gt;
&lt;br /&gt;
== Life, Death, Belief ==&lt;br /&gt;
It is taken for granted by most beings on the Great Continent that the Body and Soul are distict, joined for a time in Life. Tales of the Undead demonstrate this, re-animated bodies evidence none of the personality of their former selves, while Ghosts of the restless undead show that the soul may outlast the body.  In some cases a Soul may be forcibly joined to a re-animated body by powerful dark magic.  Such states of being are regarded by most as terrible violations of the natural order, or at best as pale counterfits of natural life.&lt;br /&gt;
&lt;br /&gt;
However the consequences of a natural death are less well understood. Niether Dark nor Light Magics can provide positive information on the condition of a Soul that has moved on.  Each race has distinct beliefs, but it is generally held that the Soul continues indefinitely in a place beyond this world, and that the consequences of actions (whether good or ill) done in life will continue after life.&lt;br /&gt;
&lt;br /&gt;
There are no Higher Power(s) who's actions can be clearly observed in the world around them, but many of the peoples of the Orb believe in some nonetheless.&lt;br /&gt;
&lt;br /&gt;
== Trolls ==&lt;br /&gt;
&lt;br /&gt;
Trolls are an enigma to the other races, even their allies the orcs know little about them.  When the orcs invaded the Northlands from accross the sea, the Trolls occupied the same scattered territories that they do today. The orcs could not dislodge the Trolls from their hills and caves, and somehow their enmity turned to respect and then an alliance.&lt;br /&gt;
&lt;br /&gt;
Trolls tell little about themselves, but are nearly as silent, stubborn, and strong as the rocks of their homelands.  Trolls seem content to go for days without speaking or moving.  Most accidental encounters with Troll end without the Troll having moved more than it's eyes.  However an angered Troll is truely terrible. No other race can equal the raw power a Troll, barehanded they are a match for a well armed soldier.  They also ignore ignore and can heal on the battle-field all but the most grevious wounds. The source of this ability, weather natural or magical, is unknown.&lt;br /&gt;
&lt;br /&gt;
Trolls are clumsy, and are generally considered stupid, however it is difficult to judge the intelligence of a creature so inscrutable.&lt;br /&gt;
&lt;br /&gt;
Trolls possess fewer arts than even the Orcs.  Sometimes the mightiest trolls will accept armor from the orcs, but they trade little with other races nor do they keep slaves.  They prefer living simply in caves near the surface.  Trolls do not count years, but it is believed they live a very long time.&lt;br /&gt;
&lt;br /&gt;
====Troll Whelp====&lt;br /&gt;
Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any inhibition this causes them is more than made up for by the raw strength of their race.&lt;br /&gt;
====Troll====&lt;br /&gt;
Trolls have been a mote to trouble the thoughts of humanity and dwarf-kind, who remain baffled at the origins of these creatures, and perhaps more importantly, the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.&lt;br /&gt;
====Troll Rocklobber====&lt;br /&gt;
The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.&lt;br /&gt;
====Troll Warrior====&lt;br /&gt;
Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that their typical orcish allies are the source and often crafters of these, as expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=8190</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=8190"/>
		<updated>2006-03-15T02:11:09Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also, such as that I've made for the Lavinians and the Kedari.&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made three campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the Imperial Era, which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Writing my new campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era], and preparing it for addition to Wesnoth&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothPhilosophy&amp;diff=7487</id>
		<title>WesnothPhilosophy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothPhilosophy&amp;diff=7487"/>
		<updated>2006-02-19T22:11:31Z</updated>

		<summary type="html">&lt;p&gt;Turin: /* The History of, and Philosophy behind Wesnoth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The History of, and Philosophy behind Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The 18th of December [2003] will mark six months since the first version of Battle for Wesnoth, version 0.1, was released.&lt;br /&gt;
&lt;br /&gt;
At this time, I feel it is appropriate to respond to something Bazarov said in another thread:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;am having a little difficulty understanding the core values of the game in the eyes of the creators. I think having an established, ordered list of these would help a lot in my attempts to help. A white paper of sorts. I don't think this should be done by voting, either; a clear, concise vision would be nice. Where does originality factor in? I, too, felt that the game's focus was on the units rather than the strategy, that the building of my colourful army was more important than the logic of any scenario.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We talk about the 'KISS [1] principle' here a lot, and I think that that is the most core&lt;br /&gt;
design principle used in Wesnoth. It was the key principle that enabled Wesnoth&lt;br /&gt;
to get off the ground, and it is the principle that has kept it alive since.&lt;br /&gt;
&lt;br /&gt;
First of all, the concept of 'KISS' is a software development principle.&lt;br /&gt;
Not a game-design principle. The idea of game rules being simple is not&lt;br /&gt;
necessarily a bad one, and can be linked to KISS in that game rules&lt;br /&gt;
that are simple to implement are often ones that most players would&lt;br /&gt;
consider 'simple'. However simple game rules are not directly related&lt;br /&gt;
to KISS, as many people on the forum mistakenly seem to have thought.&lt;br /&gt;
&lt;br /&gt;
When I was a teenager, I attempted to write games several times.&lt;br /&gt;
Some of them were playable, even impressive - especially considering&lt;br /&gt;
my resources and skill - but none of them were professional, and polished.&lt;br /&gt;
When I showed them to people, they would be impressed, and say&lt;br /&gt;
&amp;quot;this looks good&amp;quot;, but I knew that none of them would actually want to take&lt;br /&gt;
the game home and play it for themselves.&lt;br /&gt;
&lt;br /&gt;
My programming skills back then left alot of room for improvement.&lt;br /&gt;
I had a basic, self-taught knowledge of C and C++.&lt;br /&gt;
Then I went to college, and after that got a job programming,&lt;br /&gt;
where my skills improved immensely.&lt;br /&gt;
&lt;br /&gt;
In some of my spare time, I decided to try writing a game again.&lt;br /&gt;
What kind of game? Well, I was confident of my skills,&lt;br /&gt;
so I would write a complex game, using all the latest programming tools.&lt;br /&gt;
&lt;br /&gt;
I wanted to write a Civilization-like game, but with some major rule changes,&lt;br /&gt;
and a better AI. I had thought up sophisticated systems for everything.&lt;br /&gt;
The result? It failed before it even got started, collapsing in a mountain of&lt;br /&gt;
complexity.&lt;br /&gt;
&lt;br /&gt;
I gave up on writing a game for a long time after that.&lt;br /&gt;
I was busy with other things anyhow. But then one day, I played&lt;br /&gt;
a game that I had played when I was much younger, a Genesis game:&lt;br /&gt;
Master of Monsters. It was fun, lots of fun, yet it was simple.&lt;br /&gt;
Simple enough that I was confident I could program a game like it easily enough.&lt;br /&gt;
&lt;br /&gt;
I had analyzed that most Free games fall into one of two categories:&lt;br /&gt;
they are either boringly trivial, or they are insanely complex,&lt;br /&gt;
and never really get off the ground. I decided I would claim the middle ground:&lt;br /&gt;
make it simple enough to write, but substantial enough to be lots of fun.&lt;br /&gt;
It wouldn't be as ambitious as some things I wanted to write, but at&lt;br /&gt;
least it would work.&lt;br /&gt;
&lt;br /&gt;
But, I don't see the point of writing a Free game which is simply&lt;br /&gt;
a copy of a commercial game. My aim would be to write&lt;br /&gt;
something new, something better, something which borrows the best ideas&lt;br /&gt;
from a number of other games, and which adds new ideas of its own.&lt;br /&gt;
&lt;br /&gt;
The idea of KISS is that the feature must be easy enough to program&lt;br /&gt;
that before the programmer starts working on it, they have a very clear&lt;br /&gt;
and strong understanding of how they're going to make it work.&lt;br /&gt;
Not a 'yes I can do this but it is kinda complicated'.&lt;br /&gt;
Rather they should be thinking 'this is so stupid and simple that it's&lt;br /&gt;
really really easy for me to do'. So I decided on a simple rule for the&lt;br /&gt;
game: a feature would be added only if I knew immediately how to implement it.&lt;br /&gt;
I wouldn't make vague promises to myself about features that would be later added,&lt;br /&gt;
but which I had no idea how to do.&lt;br /&gt;
&lt;br /&gt;
I started with a few basic units, and two races: Orcs and Elves.&lt;br /&gt;
Elves had horsemen, which could advance to knights, archers which&lt;br /&gt;
could advance to rangers, and fighters which could advance to heroes.&lt;br /&gt;
&lt;br /&gt;
I considered different systems of advancement. Even considering&lt;br /&gt;
something which keeps track of the activity the unit undergoes,&lt;br /&gt;
and advances it in that area, but I rejected such a system for&lt;br /&gt;
something simple, something similiar to Master&lt;br /&gt;
of Monsters with the added choice of letting the player&lt;br /&gt;
choose what their unit advances into at some points.&lt;br /&gt;
&lt;br /&gt;
The focus would be around building your own army, and watching&lt;br /&gt;
it grow as its members became more experienced.&lt;br /&gt;
You would only have basic control over the advancement of&lt;br /&gt;
a particular member of the army, but you would decide what units go&lt;br /&gt;
into the army.&lt;br /&gt;
&lt;br /&gt;
I also fleshed out a very basic interface. There would be only a few commands:&lt;br /&gt;
to move a unit, and to attack with that unit, as well as to recruit and&lt;br /&gt;
recall units. I added in unit skills, which was something Master of Monsters&lt;br /&gt;
didn't have, but I made the skills occur implicitly -- healing would be&lt;br /&gt;
dispensed to all units around a specific unit for instance.&lt;br /&gt;
&lt;br /&gt;
Obviously, Wesnoth is a fantasy game, so it contains some implication of&lt;br /&gt;
spells/magic, however I have always disliked games that got deep&lt;br /&gt;
into sophisticated systems of spells.&lt;br /&gt;
&lt;br /&gt;
In Wesnoth, wars would be decided with sword and bow.&lt;br /&gt;
Mages would be involved too, of course, but warfare was to be&lt;br /&gt;
about guiding troops around strategically, not about which spell&lt;br /&gt;
to cast and where. So, from the beginning I decided&lt;br /&gt;
that all spells would be implicit, or simply a type of attack.&lt;br /&gt;
&lt;br /&gt;
This was a big divergence from Master of Monsters where&lt;br /&gt;
one spell could be cast every turn by each master at any place&lt;br /&gt;
on the battlefield. That was, in my opinion, one of the game's&lt;br /&gt;
worst features - if your enemy had advanced a unit on&lt;br /&gt;
the other side of the map, you could try to kill him with a spell.&lt;br /&gt;
&lt;br /&gt;
I also made the combat very simple. An example of this is the&lt;br /&gt;
way in which the chance to hit is calculated. I'm&lt;br /&gt;
wondering how many people know how the chance to hit is calculated&lt;br /&gt;
in Wesnoth? I thought it was alot more complex in&lt;br /&gt;
Master of Monsters until I studied how they did it.&lt;br /&gt;
&lt;br /&gt;
What I suspect most people would immediately consider for a&lt;br /&gt;
chance-to-hit system would be a formula that relies on the&lt;br /&gt;
attacker's skill with the weapon, and the defender's defensiveness,&lt;br /&gt;
as well as the terrain the defender is in.&lt;br /&gt;
&lt;br /&gt;
The way Wesnoth does it is in fact so insanely simple that&lt;br /&gt;
I suspect many people who did not know how it is done will&lt;br /&gt;
think 'what a naive, silly system!' when they read the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The chance to hit is taken entirely from the defender's defensive rating in the terrain it is in.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, there is always 30% chance to hit Elves in forest,&lt;br /&gt;
and 60% chance to hit them in grassland. The attacker's skill doesn't come&lt;br /&gt;
into the equation.&lt;br /&gt;
&lt;br /&gt;
I decided it would add interesting strategy, though, if just&lt;br /&gt;
a very few weapons had a special attribute that would&lt;br /&gt;
guarantee them a certain chance to hit. I decided that was&lt;br /&gt;
an appropriate thing for magic, to differentiate it: so, I&lt;br /&gt;
decided that magic attacks would always have 70% chance to hit.&lt;br /&gt;
&lt;br /&gt;
For all my efforts though, and for all the people who say that&lt;br /&gt;
graphics are of little importance or unimportant, I don't&lt;br /&gt;
think that Wesnoth would have gotten anywhere if fmunoz hadn't&lt;br /&gt;
seen it, and drawn some very good graphics for it. The&lt;br /&gt;
graphics I had drawn were pathetic, but he drew some nice ones,&lt;br /&gt;
and added the undead and later humans to the game, as&lt;br /&gt;
well as doing some scenarios, and adding some very good ideas to the game.&lt;br /&gt;
&lt;br /&gt;
I think it's important for us to remember the KISS principle&lt;br /&gt;
as development continues. Remember: Wesnoth has not reached&lt;br /&gt;
1.0 yet. It's not a finished work. It could still fail.&lt;br /&gt;
Let's make it easy for it to succeed by keeping everything simple.&lt;br /&gt;
&lt;br /&gt;
Oh and how did I come up with the name 'Wesnoth'?&lt;br /&gt;
It was late at night, and I wanted to release version 0.1.&lt;br /&gt;
I muttered syllables to myself, until I came up with a pair&lt;br /&gt;
that sounded halfway reasonable: 'Wesnoth'.&lt;br /&gt;
&lt;br /&gt;
David&lt;br /&gt;
&lt;br /&gt;
[1] Keep It Simple, Stupid&lt;br /&gt;
&lt;br /&gt;
== More on the KISS principle ==&lt;br /&gt;
&lt;br /&gt;
The reason behind the KISS principle is fairly straightforward:&lt;br /&gt;
often programmers will be confronted with someone -&lt;br /&gt;
perhaps a user, perhaps a designer, perhaps themselves -&lt;br /&gt;
who wants them to implement something to work in a certain way.&lt;br /&gt;
Oftentimes the programmer can only just work their head around&lt;br /&gt;
all the requirements, and when they start implementing the feature,&lt;br /&gt;
they don't have a clear idea of how the entire feature&lt;br /&gt;
is to be implemented, because it's so complicated.&lt;br /&gt;
&lt;br /&gt;
Such a situation inevitably leads to low-quality and very buggy software.&lt;br /&gt;
&lt;br /&gt;
KISS intentionally has the 'stupid' part, because often&lt;br /&gt;
'architecture astronauts' as they're known come up with 'super&lt;br /&gt;
elegant generic designs' that to them are simple, and most&lt;br /&gt;
importantly, elegant. Elegance is nice, but in a real-world&lt;br /&gt;
situation, it doesn't defeat KISS. Without the 'stupid' part&lt;br /&gt;
in there, some people would claim that elegance and&lt;br /&gt;
simplicity are strongly related, and so their 'elegant'&lt;br /&gt;
design should be implemented.&lt;br /&gt;
&lt;br /&gt;
But no, it doesn't matter how elegant it is. If the coder can't&lt;br /&gt;
understand exactly how to do it, it's not KISS. A less&lt;br /&gt;
elegant design, one that is simple and stupid, should be used instead.&lt;br /&gt;
&lt;br /&gt;
So that's it I guess: if the implementer finds it very very easy&lt;br /&gt;
to do, then it's KISS. If they don't, it's not.&lt;br /&gt;
&lt;br /&gt;
This can be related back to game rules somewhat. One of the aims&lt;br /&gt;
of Wesnoth was to make a game with a pretty good AI.&lt;br /&gt;
One of the things I noticed about other games, was that they added&lt;br /&gt;
in alot of game rules that their users wanted, which&lt;br /&gt;
were very very difficult for the AIs of those games to use or understand.&lt;br /&gt;
&lt;br /&gt;
So, I decided I'd make a game where the rules were detailed&lt;br /&gt;
enough to be fun, but structured in a way that the AI can work with them.&lt;br /&gt;
&lt;br /&gt;
I think that's the best definition of KISS for game rules that&lt;br /&gt;
we will find: if it's very easy to implement, including&lt;br /&gt;
making the AI use the rules effectively, then it's KISS.&lt;br /&gt;
&lt;br /&gt;
This makes most but not all of our current game rules KISS.&lt;br /&gt;
In particular, special abilities involving auras&lt;br /&gt;
(leadership, healing, illumination) are not currently used at all&lt;br /&gt;
effectively by the AI. It might not be so complicated&lt;br /&gt;
for the AI to be able to use them though.&lt;br /&gt;
&lt;br /&gt;
Things like skirmish are very KISS, since the AI immediately&lt;br /&gt;
understands how to use it effectively.&lt;br /&gt;
&lt;br /&gt;
You'll note that originally, when Wesnoth consisted of&lt;br /&gt;
no multiplayer, and no campaigns other than Heir to the Throne,&lt;br /&gt;
it was structured so the AI would only control units that it can&lt;br /&gt;
use effectively: it didn't have access to any aura&lt;br /&gt;
effects, while it did have access to things like poison.&lt;br /&gt;
&lt;br /&gt;
This is the cornerstone of KISS: what is laughably easy for&lt;br /&gt;
a programmer to do is going to result in high quality,&lt;br /&gt;
bug-free software. What is 'simple' for users, or 'elegant'&lt;br /&gt;
for designers, but not easy for a programmer is not going&lt;br /&gt;
to result in high quality software.&lt;br /&gt;
&lt;br /&gt;
David&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Philosophy II: Where Next? ==&lt;br /&gt;
&lt;br /&gt;
I've been asked by Steelp (and others) to write something on&lt;br /&gt;
where we plan to take Wesnoth next. So here is my opinion&lt;br /&gt;
on where we should take Wesnoth next, as at version 0.8:&lt;br /&gt;
&lt;br /&gt;
I am now happy with Wesnoth's game rules. I think it is a good,&lt;br /&gt;
fun, simple, and addictive game. A game that is fun to play, and challenging.&lt;br /&gt;
&lt;br /&gt;
I don't think we need any more game rules, or any game rule changes.&lt;br /&gt;
The game has met and exceeded most of its original design goals.&lt;br /&gt;
&lt;br /&gt;
We have met many challenges during Wesnoth development,&lt;br /&gt;
but we now have a new challenge: making Wesnoth a polished and&lt;br /&gt;
high enough quality product to declare it 1.0, and show it to 'the world at large'.&lt;br /&gt;
&lt;br /&gt;
I think that we have a very real chance of failing.&lt;br /&gt;
That we can continue adding features, debating changes, going&lt;br /&gt;
sideways, and end up with a product that is too large, too bloated,&lt;br /&gt;
too unstable to make it to 1.0. With a development&lt;br /&gt;
team that is too burned out on adding features and debating&lt;br /&gt;
insignificant changes to polish and debug the program enough.&lt;br /&gt;
&lt;br /&gt;
I think we have to accept that version 1.0 need not have&lt;br /&gt;
every feature imaginable. That we will in fact have to leave&lt;br /&gt;
out good ideas in order to deliver a finished product.&lt;br /&gt;
&lt;br /&gt;
I want to start moving aggressively toward a version 1.0.&lt;br /&gt;
I think the longer we delay, the more developers and users&lt;br /&gt;
will become frustrated at slow progress. My feeling is that&lt;br /&gt;
the time is now to finish off all engine features, or&lt;br /&gt;
decide that they will be left until after 1.0.&lt;br /&gt;
&lt;br /&gt;
IMO the engine is now feature-complete enough for a 1.0.&lt;br /&gt;
It'd be nice to add a few more features, but it has enough&lt;br /&gt;
features to ship a 1.0 already. gettext support would be especially nice,&lt;br /&gt;
but I don't think it's absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
I think that I would like to declare a feature freeze sometime&lt;br /&gt;
within the next few weeks. Features that are not added&lt;br /&gt;
in this time will have to wait until after 1.0. I think we've&lt;br /&gt;
been waiting long enough for this already, and I am&lt;br /&gt;
unwilling to wait much longer. We have stayed in the very&lt;br /&gt;
dangerous '90% done, 10% to go' state for far too long now.&lt;br /&gt;
It is time to move toward 1.0.&lt;br /&gt;
&lt;br /&gt;
To ensure that 1.0 is a stable program, we will take a number of measures.&lt;br /&gt;
We will have a fairly long beta-testing period, in which time bugs&lt;br /&gt;
will be hunted down and squashed. We will take a more rigorous approach&lt;br /&gt;
to squashing every minor bug we can find than previously.&lt;br /&gt;
&lt;br /&gt;
During this time, campaigns will also be completed,&lt;br /&gt;
as will graphics, sound and music. Translations will be finished,&lt;br /&gt;
documentation written, and balancing done.&lt;br /&gt;
&lt;br /&gt;
I will discuss this further with developers, but IMO,&lt;br /&gt;
campaigns that are not completed by 1.0 should be removed for the 1.0 release.&lt;br /&gt;
1.0 should be an entirely finished product, with no 'loose ends' at all.&lt;br /&gt;
&lt;br /&gt;
After 1.0, I still don't think that we will have too many&lt;br /&gt;
game rule changes. However, I would like to put some effort&lt;br /&gt;
into making Wesnoth more flexible, to allow people who want&lt;br /&gt;
to make forks to make their own projects.&lt;br /&gt;
&lt;br /&gt;
Personally, I am mostly committed to getting the project to 1.0 at the moment.&lt;br /&gt;
After that, we can decide what will happen next.&lt;br /&gt;
&lt;br /&gt;
David&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[FrequentlyProposedIdeas]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=441 The History of, and Philosophy behind Wesnoth]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=2190 Wesnoth Philosophy II: Where Next?]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=6203</id>
		<title>User:Turin</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Turin&amp;diff=6203"/>
		<updated>2006-01-21T00:05:35Z</updated>

		<summary type="html">&lt;p&gt;Turin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Turin. I work on Wesnoth. I make campaigns. Making campaigns is fun. Yep. &amp;gt;_&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My main contributions are content-wise, but I do a bit of art also (such as that I've made for the Lavinians and the Kedari).&lt;br /&gt;
&lt;br /&gt;
When I'm not doing campaigns or art, I usually browse the forums and insult people's ideas (when they deserve it).&lt;br /&gt;
&lt;br /&gt;
=== Completed Projects ===&lt;br /&gt;
&lt;br /&gt;
I have made three campaigns:&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0 campaign 1: The Eastern Invasion]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SeafaringCampaign campaign 2: Saving Elensefar]&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/wiki/SceptreFireCampaign campaign 3: The Sceptre of Fire]&lt;br /&gt;
&lt;br /&gt;
I have also made two factions for the Imperial Era, which I maintain:&lt;br /&gt;
&lt;br /&gt;
* The Lavinian Empire&lt;br /&gt;
&lt;br /&gt;
* The Kedari&lt;br /&gt;
&lt;br /&gt;
=== Current Tasks ===&lt;br /&gt;
&lt;br /&gt;
* Writing my new campaign (yet to be released)&lt;br /&gt;
&lt;br /&gt;
* Maintaining the [http://www.wesnoth.org/wiki/MPEraImperial The Imperial Era]&lt;br /&gt;
&lt;br /&gt;
* Maintaining and expanding the Wesnoth history, geography and race description wiki pages. These are grouped under the heading &amp;quot;[http://www.wesnoth.org/mw/index.php?title=Play#The_world_of_Wesnoth  World of Wesnoth]&amp;quot;. Currently I am working on the Wesnoth history page - the others will come later.&lt;br /&gt;
&lt;br /&gt;
* Working on [http://arcune.org/forum/ Spacenoth]&lt;br /&gt;
* Contributing sup-par animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176&amp;amp;sid=5e77412d6c6904d52ae7d264d62f4452 My forum account]&lt;/div&gt;</summary>
		<author><name>Turin</name></author>
		
	</entry>
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