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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Trlanzi</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-07T04:22:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39745</id>
		<title>GCI/Playtesting/Legend of Wesmere/Hard</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39745"/>
		<updated>2010-12-20T03:58:41Z</updated>

		<summary type="html">&lt;p&gt;Trlanzi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I played Battle for Wesnoth version 1.9.2 on the scenario Legend of Wesmere on difficulty level Hard  On a difficulty scale of 1-10, I'd say it was a 10.  I found scenario objectives very clear and the storyline very interesting. I don't do well with strategy, so meeting the objectives was hard for me, but I found the storyline and scenario very fun and addicting.  On a scale of 1-10, I would give it a 10 for very fun. If I had to change anything to make it more fun, I would have better graphics and movement to make it more lifelike.  Sometimes the people are moving so fast they don't even look like they're moving. &lt;br /&gt;
&lt;br /&gt;
There was a bug that caused me to lose control of the game. It started to play by itself on chapter 1, part 2 (aka level 4). I have filed a detailed bug report with a saved game and directions for repeating it here:   &lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17313&lt;br /&gt;
&lt;br /&gt;
This bug prevented me from completing the campaign, but I think you will find the bug report very complete.&lt;br /&gt;
&lt;br /&gt;
Overall it was a great game.&lt;br /&gt;
&lt;br /&gt;
============================================UPDATE BELOW===========================================&lt;br /&gt;
Testing task was changed from Wesnoth version 1.9.2 to 1.9.3. As a result, I was able to play all of the levels. Detailed report for each scenario is included below. Two bug reports were filed. Multiple spelling/grammar mistakes were reported on the Wesmere SpellingMistakes wiki. There is one other bug noted in the reports below, that I am still working on, but I am not sure that I can make it repeatable enough for the developers to consider it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All noted spelling/grammar mistakes below were placed into the spelling mistakes wiki here:&lt;br /&gt;
http://wiki.wesnoth.org/SpellingMistakes#The_Legend_of_Wesmere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
01_The_Uprooting&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  8 I'm not a strategy guy&lt;br /&gt;
*(3) Scenario objectives clear:  very clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): very interesting&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: difficult getting to the orc leader&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 10&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
02_Hostile_Mountains&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  6&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: trouble getting around dwarf territory&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
03_Kalian_under_Attack&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: killing everyone&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
04_The_Elvish_Treasury&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  5&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: none&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 7&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
05_The_Saurian_Treasury&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: none&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 5&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
06_Acquaintance_in_Need&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10): 7 &lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: getting to orc leaders&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
*(7) Scenario recommended changes:none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
07_Elves_Last_Stand&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  8&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: getting to orc leaders&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
08_Council_of_Hard_Choices&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2)Scenario Difficulty (1-10): n/a dialog level&lt;br /&gt;
*(3)Scenario objectives clear:  n/a dialog level&lt;br /&gt;
*(4)Scenario dialog/storyline (clear/interesting): dialog was fine but graphic repeats itself see picture: [[PICTURE INCLUDED IN BUG REPORT]]&lt;br /&gt;
&lt;br /&gt;
On 14th screen on dialog, for free was in one word (forfree) and in the dialog there is a time when is says: Before Kalenz left the Ka'lian he had ordered  and Tameril-Isimeril to stay and guard it (edited the spelling mistakes wiki)&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: n/a dialog level&lt;br /&gt;
*(6) Scenario entertainment value (1-10): n/a dialog level&lt;br /&gt;
*(7) Scenario recommended changes: n/a dialog level&lt;br /&gt;
*(8) Scenario hiccups: Just the dialog screen noted.&lt;br /&gt;
Bug report filed: https://gna.org/bugs/index.php?17356&lt;br /&gt;
&lt;br /&gt;
09_Bounty_Hunters&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10): 7 &lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: getting across the water&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 6&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
10_Cliffs_of_Thoria&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10): 8 &lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: killing everyone while in the fog&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 7&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
11_Battle_of_the_Book&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10): 8 &lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: finding the people in the fog&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 6&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
12_Revelations – Dialog Only&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(8) Scenario hiccups: Did notice black squares appearing in dialog graphic beneath mouse cursor.&lt;br /&gt;
*This happened on other levels. Filed bug report for this (with screenshot and instructions to recreate at: https://gna.org/bugs/index.php?17358 )&lt;br /&gt;
&lt;br /&gt;
13_News_from_the_Front – Dialog Only&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(8) Scenario hiccups: None seen. &lt;br /&gt;
&lt;br /&gt;
14_Human_Alliance &lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): the dialog after the level Haldric II says myfather instead of my father and Cleodil says yourfather instead of your father and she says orfiligree instead of   or filigree and Kalenz says winterfalls instead of winter falls&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: holding out&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 5&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
15_The_Treaty – Dialog Only&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(8) Scenario hiccups: Dialog was fine but black squares appeared under mouse.  (Filed bug : https://gna.org/bugs/index.php?17358)&lt;br /&gt;
 &lt;br /&gt;
16_The_Chief_Must_Die&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  6&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): in the chapter/part names it says Chapter three/nPart one&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: getting through the orcs&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 7&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
17_Breaking_the_Siege&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10): 8&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): in the dialog after the battle Kalenz says myfriend instead my friend&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: getting through the fog&lt;br /&gt;
*(6)Scenario entertainment value (1-10): 6&lt;br /&gt;
*(7)Scenario recommended change: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
18_Hour_of_Glory – Dialog Only&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(8) Scenario hiccups: Dialog was fine but black squares appeared under mouse cursor  (Filed bug : https://gna.org/bugs/index.php?17358)&lt;br /&gt;
&lt;br /&gt;
19_Costly_Revenge&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10): 3 &lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: none&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 9&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
20_Council_Ruling&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  Dialog only&lt;br /&gt;
*(3) Scenario objectives clear:  Dialog only&lt;br /&gt;
*(4)Scenario dialog/storyline (clear/interesting): in the dialog before when the cursor goes over the screen it deletes whatever it goes over)&lt;br /&gt;
&lt;br /&gt;
 (Filed bug : https://gna.org/bugs/index.php?17358 using screenshot from this level)&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: &lt;br /&gt;
*(6) Scenario entertainment value (1-10): &lt;br /&gt;
*(7) Scenario recommended changes: None &lt;br /&gt;
*(8) Scenario hiccups: None &lt;br /&gt;
&lt;br /&gt;
21_Elvish_Assassins&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  4&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: avoiding the elves&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 4&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups:during gameplay some soldiers, while moving, disappeared temporarily. Have not yet filed bug for this. Still working out how to recreate from saved game. Will submit report only if I can make this repeatable.&lt;br /&gt;
&lt;br /&gt;
22_Northern_Battle&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: being both Landar's team and Kalenz's team&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 4&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
23_End_of_War&lt;br /&gt;
*(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
*(2) Scenario Difficulty (1-10):  6&lt;br /&gt;
*(3) Scenario objectives clear:  clear&lt;br /&gt;
*(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
*(5) Challenges in meeting the objectives of the scenario: getting to Landar&lt;br /&gt;
*(6) Scenario entertainment value (1-10): 5&lt;br /&gt;
*(7) Scenario recommended changes: none&lt;br /&gt;
*(8) Scenario hiccups: None Found&lt;/div&gt;</summary>
		<author><name>Trlanzi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39744</id>
		<title>GCI/Playtesting/Legend of Wesmere/Hard</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39744"/>
		<updated>2010-12-20T03:47:07Z</updated>

		<summary type="html">&lt;p&gt;Trlanzi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I played Battle for Wesnoth version 1.9.2 on the scenario Legend of Wesmere on difficulty level Hard  On a difficulty scale of 1-10, I'd say it was a 10.  I found scenario objectives very clear and the storyline very interesting. I don't do well with strategy, so meeting the objectives was hard for me, but I found the storyline and scenario very fun and addicting.  On a scale of 1-10, I would give it a 10 for very fun. If I had to change anything to make it more fun, I would have better graphics and movement to make it more lifelike.  Sometimes the people are moving so fast they don't even look like they're moving. &lt;br /&gt;
&lt;br /&gt;
There was a bug that caused me to lose control of the game. It started to play by itself on chapter 1, part 2 (aka level 4). I have filed a detailed bug report with a saved game and directions for repeating it here:   &lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17313&lt;br /&gt;
&lt;br /&gt;
This bug prevented me from completing the campaign, but I think you will find the bug report very complete.&lt;br /&gt;
&lt;br /&gt;
Overall it was a great game.&lt;br /&gt;
&lt;br /&gt;
============================================UPDATE BELOW===========================================&lt;br /&gt;
Testing task was changed from Wesnoth version 1.9.2 to 1.9.3. As a result, I was able to play all of the levels. Detailed report for each scenario is included below. Two bug reports were filed. Multiple spelling/grammar mistakes were reported on the Wesmere SpellingMistakes wiki. There is one other bug noted in the reports below, that I am still working on, but I am not sure that I can make it repeatable enough for the developers to consider it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All noted spelling/grammar mistakes below were placed into the spelling mistakes wiki here:&lt;br /&gt;
http://wiki.wesnoth.org/SpellingMistakes#The_Legend_of_Wesmere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
01_The_Uprooting&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  8 I'm not a strategy guy&lt;br /&gt;
(3) Scenario objectives clear:  very clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): very interesting&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: difficult getting to the orc leader&lt;br /&gt;
(6) Scenario entertainment value (1-10): 10&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
02_Hostile_Mountains&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  6&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: trouble getting around dwarf territory&lt;br /&gt;
(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
03_Kalian_under_Attack&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: killing everyone&lt;br /&gt;
(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
04_The_Elvish_Treasury&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  5&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: none&lt;br /&gt;
(6) Scenario entertainment value (1-10): 7&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
05_The_Saurian_Treasury&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: none&lt;br /&gt;
(6) Scenario entertainment value (1-10): 5&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
06_Acquaintance_in_Need&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10): 7 &lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: getting to orc leaders&lt;br /&gt;
(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
(7) Scenario recommended changes:none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
07_Elves_Last_Stand&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  8&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: getting to orc leaders&lt;br /&gt;
(6) Scenario entertainment value (1-10): 8&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
08_Council_of_Hard_Choices&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2)Scenario Difficulty (1-10): n/a dialog level&lt;br /&gt;
(3)Scenario objectives clear:  n/a dialog level&lt;br /&gt;
(3)Scenario dialog/storyline (clear/interesting): dialog was fine but graphic repeats itself see picture:&lt;br /&gt;
&lt;br /&gt;
and on 14th screen on dialog, for free was in one word (forfree) and in the dialog there is a time when is says: Before Kalenz left the Ka'lian he had ordered  and Tameril-Isimeril to stay and guard it (edited the spelling mistakes wiki)&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: n/a dialog level&lt;br /&gt;
(6) Scenario entertainment value (1-10): n/a dialog level&lt;br /&gt;
(7) Scenario recommended changes: n/a dialog level&lt;br /&gt;
(8) Scenario hiccups: Just the dialog screen noted.&lt;br /&gt;
Bug report filed: https://gna.org/bugs/index.php?17356&lt;br /&gt;
&lt;br /&gt;
09_Bounty_Hunters&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10): 7 &lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: getting across the water&lt;br /&gt;
(6) Scenario entertainment value (1-10): 6&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
10_Cliffs_of_Thoria&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10): 8 &lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): interesting&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: killing everyone while in the fog&lt;br /&gt;
(6) Scenario entertainment value (1-10): 7&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
11_Battle_of_the_Book&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10): 8 &lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: finding the people in the fog&lt;br /&gt;
(6) Scenario entertainment value (1-10): 6&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
12_Revelations – Dialog Only&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(8) Scenario hiccups: Did notice black squares appearing in dialog graphic beneath mouse cursor.&lt;br /&gt;
This happened on other levels. Filed bug report for this (with screenshot and instructions to recreate at: https://gna.org/bugs/index.php?17358 )&lt;br /&gt;
&lt;br /&gt;
13_News_from_the_Front – Dialog Only&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(8) Scenario hiccups: None seen. &lt;br /&gt;
&lt;br /&gt;
14_Human_Alliance &lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): the dialog after the level Haldric II says myfather instead of my father and Cleodil says yourfather instead of your father and she says orfiligree instead of   or filigree and Kalenz says winterfalls instead of winter falls&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: holding out&lt;br /&gt;
(6) Scenario entertainment value (1-10): 5&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
15_The_Treaty – Dialog Only&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(8) Scenario hiccups: Dialog was fine but black squares appeared under mouse.  (Filed bug : https://gna.org/bugs/index.php?17358)&lt;br /&gt;
 &lt;br /&gt;
16_The_Chief_Must_Die&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  6&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): in the chapter/part names it says Chapter three/nPart one&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: getting through the orcs&lt;br /&gt;
(6) Scenario entertainment value (1-10): 7&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
17_Breaking_the_Siege&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10): 8&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): in the dialog after the battle Kalenz says myfriend instead my friend&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: getting through the fog&lt;br /&gt;
(6)Scenario entertainment value (1-10): 6&lt;br /&gt;
(7)Scenario recommended change: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
18_Hour_of_Glory – Dialog Only&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(8) Scenario hiccups: Dialog was fine but black squares appeared under mouse cursor  (Filed bug : https://gna.org/bugs/index.php?17358)&lt;br /&gt;
&lt;br /&gt;
19_Costly_Revenge&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10): 3 &lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: none&lt;br /&gt;
(6) Scenario entertainment value (1-10): 9&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
20_Council_Ruling&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  &lt;br /&gt;
(3) Scenario objectives clear:  &lt;br /&gt;
(4)Scenario dialog/storyline (clear/interesting): in the dialog before when the cursor goes over the screen it deletes whatever it goes over see picture below:&lt;br /&gt;
&lt;br /&gt;
 (Filed bug : https://gna.org/bugs/index.php?17358 using this screenshot)&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: &lt;br /&gt;
(6) Scenario entertainment value (1-10): &lt;br /&gt;
(7) Scenario recommended changes: &lt;br /&gt;
(8) Scenario hiccups:&lt;br /&gt;
&lt;br /&gt;
21_Elvish_Assassins&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  4&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: avoiding the elves&lt;br /&gt;
(6) Scenario entertainment value (1-10): 4&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups:during gameplay some soldiers, while moving, disappeared temporarily. Have not yet filed bug for this. Still working out how to recreate from saved game. Will try to do this later.&lt;br /&gt;
&lt;br /&gt;
22_Northern_Battle&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  7&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: being both Landar's team and Kalenz's team&lt;br /&gt;
(6) Scenario entertainment value (1-10): 4&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;br /&gt;
&lt;br /&gt;
23_End_of_War&lt;br /&gt;
(1) Difficulty level: HARD / Wesnoth version: 1.9.3 &lt;br /&gt;
(2) Scenario Difficulty (1-10):  6&lt;br /&gt;
(3) Scenario objectives clear:  clear&lt;br /&gt;
(4) Scenario dialog/storyline (clear/interesting): clear&lt;br /&gt;
(5) Challenges in meeting the objectives of the scenario: getting to Landar&lt;br /&gt;
(6) Scenario entertainment value (1-10): 5&lt;br /&gt;
(7) Scenario recommended changes: none&lt;br /&gt;
(8) Scenario hiccups: None Found&lt;/div&gt;</summary>
		<author><name>Trlanzi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=39743</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=39743"/>
		<updated>2010-12-20T03:03:12Z</updated>

		<summary type="html">&lt;p&gt;Trlanzi: /* The Legend of Wesmere */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.&lt;br /&gt;
&lt;br /&gt;
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors.  Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.&lt;br /&gt;
&lt;br /&gt;
==Mainline Campaigns==&lt;br /&gt;
&lt;br /&gt;
===An Orcish Incursion===&lt;br /&gt;
&lt;br /&gt;
===Dead Water===&lt;br /&gt;
&lt;br /&gt;
===Delfador's Memoirs===&lt;br /&gt;
&lt;br /&gt;
===Descent into Darkness===&lt;br /&gt;
&lt;br /&gt;
===Eastern Invasion===&lt;br /&gt;
&lt;br /&gt;
===Heir to the Throne===&lt;br /&gt;
&lt;br /&gt;
===Liberty===&lt;br /&gt;
&lt;br /&gt;
===Northern Rebirth===&lt;br /&gt;
&lt;br /&gt;
===Sceptre of Fire===&lt;br /&gt;
&lt;br /&gt;
===Son of the Black Eye===&lt;br /&gt;
&lt;br /&gt;
===The Hammer of Thursagan===&lt;br /&gt;
&lt;br /&gt;
===The Legend of Wesmere===&lt;br /&gt;
&lt;br /&gt;
08_Council_of_Hard_Choices -&lt;br /&gt;
On 14th screen on dialog, for free was in one word (forfree).&lt;br /&gt;
In the dialog there is also a time when is says: Before Kalenz left the Ka'lian he had ordered  and Tameril-Isimeril to stay and guard it.&lt;br /&gt;
&lt;br /&gt;
14_Human_Alliance -&lt;br /&gt;
The dialog after the level Haldric II says myfather instead of &amp;quot;my father&amp;quot;. Cleodil says yourfather instead of &amp;quot;your father&amp;quot;, she also says orfiligree instead of &amp;quot;or filigree&amp;quot;. Kalenz says winterfalls instead of &amp;quot;winter falls&amp;quot;. Olurf says themforfree instead of &amp;quot;them for free&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
16_The_Chief_Must_Die -&lt;br /&gt;
In the chapter/part names it says Chapter three/nPart one (looks like there's a new line character with a forward slash instead of a back slash).&lt;br /&gt;
&lt;br /&gt;
17_Breaking_the_Siege -&lt;br /&gt;
In the dialog after the battle Kalenz says myfriend instead &amp;quot;my friend&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===The Rise of Wesnoth===&lt;br /&gt;
&lt;br /&gt;
===The South Guard===&lt;br /&gt;
&lt;br /&gt;
===Two Brothers===&lt;br /&gt;
&lt;br /&gt;
===Under the Burning Suns===&lt;br /&gt;
&lt;br /&gt;
==Wesnoth Game==&lt;br /&gt;
&lt;br /&gt;
===Editor===&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
&lt;br /&gt;
===Manual===&lt;br /&gt;
&lt;br /&gt;
===Manpages===&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
===1.10 Announcement===&lt;br /&gt;
&lt;br /&gt;
===Other (ingame help, ...)===&lt;br /&gt;
&lt;br /&gt;
===Multiplayer maps===&lt;br /&gt;
&lt;br /&gt;
===Translation code bugs===&lt;br /&gt;
&lt;br /&gt;
==Unofficial campaigns==&lt;br /&gt;
&lt;br /&gt;
===Invasion from the unknown===&lt;/div&gt;</summary>
		<author><name>Trlanzi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39624</id>
		<title>GCI/Playtesting/Legend of Wesmere/Hard</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39624"/>
		<updated>2010-12-14T03:39:28Z</updated>

		<summary type="html">&lt;p&gt;Trlanzi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I played Battle for Wesnoth version 1.9.2 on the scenario Legend of Wesmere on difficulty level Hard  On a difficulty scale of 1-10, I'd say it was a 10.  I found scenario objectives very clear and the storyline very interesting. I don't do well with strategy, so meeting the objectives was hard for me, but I found the storyline and scenario very fun and addicting.  On a scale of 1-10, I would give it a 10 for very fun. If I had to change anything to make it more fun, I would have better graphics and movement to make it more lifelike.  Sometimes the people are moving so fast they don't even look like they're moving. &lt;br /&gt;
&lt;br /&gt;
There was a bug that caused me to lose control of the game. It started to play by itself on chapter 1, part 2 (aka level 4). I have filed a detailed bug report with a saved game and directions for repeating it here:   &lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17313&lt;br /&gt;
&lt;br /&gt;
This bug prevented me from completing the campaign, but I think you will find the bug report very complete.&lt;br /&gt;
&lt;br /&gt;
Overall it was a great game.&lt;/div&gt;</summary>
		<author><name>Trlanzi</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39623</id>
		<title>GCI/Playtesting/Legend of Wesmere/Hard</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Legend_of_Wesmere/Hard&amp;diff=39623"/>
		<updated>2010-12-14T03:24:24Z</updated>

		<summary type="html">&lt;p&gt;Trlanzi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	I played Battle for Wesnoth version 1.9.2 on the scenario Legend of Wesmere on difficulty level Hard  On a difficulty scale of 1-10, I'd say it was a 10.  I found scenario objectives very clear and the storyline very interesting. I don't do well with strategy, so meeting the objectives was hard for me, but I found the storyline and scenario very fun and addicting.  On a scale of 1-10, I would give it a 10 for very fun. If I had to change anything to make it more fun, I would have better graphics and movement to make it more lifelike.  Sometimes the people are moving so fast they don't even look like they're moving. &lt;br /&gt;
&lt;br /&gt;
       There was a bug that caused me to lose control of the game. It started to play by itself on chapter 1, part 2 (aka level 4). I have filed a detailed bug report with a saved game and directions for repeating it here:   &lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17313&lt;br /&gt;
&lt;br /&gt;
       This bug prevented me from completing the campaign, but I think you will find the bug report very complete.&lt;br /&gt;
&lt;br /&gt;
Overall it was a great game.&lt;/div&gt;</summary>
		<author><name>Trlanzi</name></author>
		
	</entry>
</feed>