<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tink</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tink"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Tink"/>
	<updated>2026-04-24T19:15:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User_talk:Tink&amp;diff=29102</id>
		<title>User talk:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User_talk:Tink&amp;diff=29102"/>
		<updated>2009-03-22T21:36:34Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Add your message below...&lt;br /&gt;
&lt;br /&gt;
Bienvenue. Ajoutez votre message ci-dessous...&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User_talk:Tink&amp;diff=29101</id>
		<title>User talk:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User_talk:Tink&amp;diff=29101"/>
		<updated>2009-03-22T21:36:17Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Add your message below...&lt;br /&gt;
&lt;br /&gt;
Bienvenue. Ajoutez votre message ci-dessous...&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User_talk:Tink&amp;diff=29100</id>
		<title>User talk:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User_talk:Tink&amp;diff=29100"/>
		<updated>2009-03-22T21:36:06Z</updated>

		<summary type="html">&lt;p&gt;Tink: New page: Welcome. Add your message below... Bienvenue. Ajoutez votre message ci-dessous...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Add your message below...&lt;br /&gt;
Bienvenue. Ajoutez votre message ci-dessous...&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29099</id>
		<title>User:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29099"/>
		<updated>2009-03-22T21:35:16Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.wesnoth.org/units/1.6/pics/00014_warden.png&lt;br /&gt;
French player. Want to contribute to the devellopement of the french Wesnoth wiki, content and community.&lt;br /&gt;
&lt;br /&gt;
Favorite race : drakes&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29098</id>
		<title>User:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29098"/>
		<updated>2009-03-22T21:34:48Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.wesnoth.org/units/1.6/pics/00014_warden.png&lt;br /&gt;
French player&lt;br /&gt;
Want to contribute to the devellopement of the french Wesnoth wiki and community.&lt;br /&gt;
&lt;br /&gt;
Favorite race : drakes&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29097</id>
		<title>User:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29097"/>
		<updated>2009-03-22T21:34:17Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.wesnoth.org/units/1.6/pics/00014_warden.png&lt;br /&gt;
French user of Battle for Wesnoth&lt;br /&gt;
Want to contribute to the devellopement of the french wesnoth wiki and community.&lt;br /&gt;
&lt;br /&gt;
Favorite race : draks&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29096</id>
		<title>User:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29096"/>
		<updated>2009-03-22T21:33:13Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French user of Battle for Wesnoth&lt;br /&gt;
Want to contribute to the devellopement of the french wesnoth wiki and community.&lt;br /&gt;
&lt;br /&gt;
Favorite race : draks&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29095</id>
		<title>User:Tink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Tink&amp;diff=29095"/>
		<updated>2009-03-22T21:30:14Z</updated>

		<summary type="html">&lt;p&gt;Tink: New page: Tink  French user of Battle for Wesnoth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tink&lt;br /&gt;
&lt;br /&gt;
French user of Battle for Wesnoth&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29094</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29094"/>
		<updated>2009-03-22T21:28:33Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Les autres races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Gobelins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Ondins ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ondins vivent dans les zones peu profondes de l'océan, à l'abri des monstres tapis dans les profondeurs. D'ordinaire, ils ne forment d'alliances avec personne, mais du temps d'Ashevière, ils s'allièrent avec les elfes pour vaincre leurs tortionnaires. Les ondins sont puissants et rapides en milieu aquatique, mais doivent se démener pour se déplacer sur la terre ferme.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins. Comme ces derniers, ils sont habitués à évoluer dans l'eau et se battent mal sur terre.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Sauriens ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00144_cavespider.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00141_cuttlefish.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00143_scorpion.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00146_giant-mudcrawler.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00142_fire-dragon.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==Liens externes ==&lt;br /&gt;
* [http://units.wesnoth.org Arbres des unités de Battle for Wesnoth] (en anglais)&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29093</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29093"/>
		<updated>2009-03-22T21:25:42Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Les autres races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Gobelins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Ondins ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ondins vivent dans les zones peu profondes de l'océan, à l'abri des monstres tapis dans les profondeurs. D'ordinaire, ils ne forment d'alliances avec personne, mais du temps d'Ashevière, ils s'allièrent avec les elfes pour vaincre leurs tortionnaires. Les ondins sont puissants et rapides en milieu aquatique, mais doivent se démener pour se déplacer sur la terre ferme.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins. Comme ces derniers, ils sont habitués à évoluer dans l'eau et se battent mal sur terre.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Sauriens ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==Liens externes ==&lt;br /&gt;
* [http://units.wesnoth.org Arbres des unités de Battle for Wesnoth] (en anglais)&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=29092</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=29092"/>
		<updated>2009-03-22T21:20:09Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
Sachez aussi que '''nous avons besoin d'aide dans la création d'artworks et de ressources pour la base du jeu.''' Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listés ici] (topic en anglais).&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. L'article suivant explique la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Editeur de cartes de Battle for Wesnoth&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Cartes]] - Création d'une carte de jeu. (en anglais)&lt;br /&gt;
* [[BuildingScenarios|Scénarios]] - Un scénario introduit des évènements divers sur une carte. (en anglais)&lt;br /&gt;
* [[BuildingCampaigns|Campagnes]] - Création d'une campagne (suite de scénarios). (en anglais)&lt;br /&gt;
* [[BuildingMultiplayer|Cartes et scénarios multi-joueurs]] - Un autre regard sur la création de cartes. (en anglais)&lt;br /&gt;
* [[MultiplayerCampaigns|Campagnes multi-joueurs]] - Création d'une campagne accessible en mode multi-joueurs. (en anglais)&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Unités]] - Conception de nouvelles unités (en anglais)&lt;br /&gt;
* [[BuildingFactions|Ères et factions multi-joueurs]] - Faction d'unités pour mode multi-joueurs. (en anglais)&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Artworks]]''' - A compléter avec des '''tutoriels''' ! (en anglais)&lt;br /&gt;
* [[Create Music|Musiques]] - Création de musiques additionnelles. (en anglais)&lt;br /&gt;
* [[WesnothTranslations|Traductions]] - Travailler sur les différentes traductions de Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content|Distribution de contenu personnalisé]] - Tout sur le serveur des campagnes. (en anglais)&lt;br /&gt;
* [[Authoring tools|Outils d'auteurs]] - Outils pour vous aider à écrire vos camapgnes en WML. (en anglais)&lt;br /&gt;
* [[Maintenance tools|Outils de maintenance]] - Outils pour vous aider dans la maintenance des campagnes. (en anglais)&lt;br /&gt;
&lt;br /&gt;
== Que font les autres ? ==&lt;br /&gt;
Il y a une multitude de cartes multi-joueurs et de discussions sur les campagnes sur le [http://www.wesnoth.org/forum Wesnoth forum] (forum en anglais).&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Forum de développement multi-joueurs] (en anglais)&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Forum de développement des scénarios et campagnes] (en anglais)&lt;br /&gt;
* [[Faction|Liste complète des factions]] (en anglais)&lt;br /&gt;
&lt;br /&gt;
Si vous ne voulez pas commencer une campagne entière à partir de zéro, jetez un œil aux [http://www.wesnoth.org/forum/viewtopic.php?t=17171 campagnes abandonnées] (topic en anglais). Vous pourriez y trouver une à votre goût et la compléter plutôt que d'en créer une nouvelle de A à Z.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races fr|Les races et créatures de Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - Quelques outils extérieurs pour créer plus facilement des ressources. (article en anglais)&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - Article sur le Wesnoth Markup Language. (article en anglais)&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les. (article en anglais)&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29089</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29089"/>
		<updated>2009-03-22T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Les autres races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Gobelins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Ondins ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Sauriens ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==Liens externes ==&lt;br /&gt;
* [http://units.wesnoth.org Arbres des unités de Battle for Wesnoth] (en anglais)&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29088</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29088"/>
		<updated>2009-03-22T20:16:24Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Autres races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Gobelins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Ondins ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Sauriens ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==Liens externes ==&lt;br /&gt;
* [http://units.wesnoth.org Arbres des unités de Battle for Wesnoth] (en anglais)&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29087</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29087"/>
		<updated>2009-03-22T20:14:05Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Autres races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Gobelins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Ondins ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Sauriens ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29086</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29086"/>
		<updated>2009-03-22T20:13:35Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Autres races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Gobelins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29085</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29085"/>
		<updated>2009-03-22T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Article principal : [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elfes ===&lt;br /&gt;
''Article principal : [[Elfes]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Article principal : [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Nains ===&lt;br /&gt;
''Article principal : [[Nains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Morts-vivants ===&lt;br /&gt;
''Article principal : [[Morts-vivants]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Dracans ===&lt;br /&gt;
''Article principal : [[Dracans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Goblins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les nagas sont les ennemis jurés des ondins, et ils parvinrent à les vaincre en s'alliant aux orcs, du temps d'Ashevière. Ils peuvent s'associer avec tous ceux qui sont capable de les aider à défaire les ondins.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Les ogres sont des humanoïdes sauvages vivant dans les terres du nord. L'armée Wesnothienne en capture parfois pour les entrainer à la bataille. Bien que brutaux et stupides, ils demeurent suffisamment intelligents pour tenir une arme.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ces hommes lézards sont les plus petits et les plus astucieux alliés des dracans. Ils vivent généralement dans les marais, et autres endroits humides.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Article principal : [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
On en sait bien peu au sujet des woses. Ils ressemblent beaucoup à des arbres, bien qu'il ne descendent pas de ces derniers. On dit d'eux qu'ils sont les gardiens de la nature.&lt;br /&gt;
&lt;br /&gt;
=== Monstres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Il y a beaucoup de créatures dans le monde qui n'obéissent aux ordres de personne. De temps en temps (rarement), des voyageurs reviennent vivant d'une rencontre avec eux. Ce n'est que par leurs témoignages que les les peuples de Wesnoth connaissent l'existence de ces monstres.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29083</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29083"/>
		<updated>2009-03-22T19:58:08Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humains ===&lt;br /&gt;
''Main article: [[Humains]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
La race des hommes est très diversifiée. Bien qu'ils soient originaires du Vieux Continent, les '''humains''' ont voyagé et se sont établis à travers le monde entier, se divisant en de nombreuses cultures et races. S'ils ne sont pas imprégnés de magie, comme beaucoup d'autres créatures, les humains sont capables d'apprendre son maniement et peuvent utiliser davantage de ses variantes que les autres. Ils ne disposent pas d'aptitudes particulières, si ce n'est leur versatilité, et bien que fréquentant peu les autres races, il leur arrive de former des alliances avec les moins agressives d'entre elles, comme les [[elfes]] et les [[nains]]. Les moins scrupuleux d'entre eux vont même jusqu'à s'offrir l'aide de mercenaires [[orcs]]. Ils n'ont pas d'ennemis naturels, bien que beaucoup d'hommes, comme la plupart des représentants des autres races, éprouvent une aversion instinctive envers les [[morts-vivants]]. Les hommes sont plus petits que les elfes, mais plus grands que les nains. La couleur de leur peau varie entre toutes sortes de nuances de rose et de brun.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
===Goblins===&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29082</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29082"/>
		<updated>2009-03-22T19:43:57Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29081</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29081"/>
		<updated>2009-03-22T19:43:14Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00087_peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00148_deep-tentacle.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00147_seaserpent.png&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00149_yeti.png&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29080</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29080"/>
		<updated>2009-03-22T19:34:07Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== Les six races principales ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/human-peasants/peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[humains|humain]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[elfes|elfe]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00161_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[orcs fr|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un gobelin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00023_lord.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[nains|nain]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Hammer of Thursagan, a&amp;lt;br&amp;gt;&lt;br /&gt;
new 1.4 campaign for Dwarves.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[Morts-vivants|squelette]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00004_armageddon.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[dracans|dracan]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00127_initiate.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[ondins|ondin]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00151_warrior.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[nagas|naga]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[ogres|ogre]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00120_skirmisher.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[sauriens|saurien]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00197_wose-elder.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[woses|wose]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00154_ogre.png&amp;lt;hr&amp;gt;&lt;br /&gt;
Un [[ogres|ogre]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29076</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29076"/>
		<updated>2009-03-22T18:41:30Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[morts-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/human-peasants/peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Hammer of Thursagan, a&amp;lt;br&amp;gt;&lt;br /&gt;
new 1.4 campaign for Dwarves.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29073</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29073"/>
		<updated>2009-03-22T18:40:24Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Les '''races''' dans Bataille pour Wesnoth sont les différents types et éspèces de créatures du monde.&lt;br /&gt;
La plupart des races du jeu vivent sur le [[WesnothGeography|Grand continent]] (lien en anglais) dans la période de temps couverte par le jeu. De toutes les races, six en particulier ont prit part à l'histoire de Wesnoth - les [[humains]], les [[elfes]], les [[orcs]], les [[nains]], les [[mort-vivants]], et les [[dracans]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/human-peasants/peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Hammer of Thursagan, a&amp;lt;br&amp;gt;&lt;br /&gt;
new 1.4 campaign for Dwarves.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29072</id>
		<title>Races/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races/fr&amp;diff=29072"/>
		<updated>2009-03-22T18:34:40Z</updated>

		<summary type="html">&lt;p&gt;Tink: New page: (traduction inachevée)  The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/human-peasants/peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Hammer of Thursagan, a&amp;lt;br&amp;gt;&lt;br /&gt;
new 1.4 campaign for Dwarves.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=29071</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=29071"/>
		<updated>2009-03-22T18:33:17Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/human-peasants/peasant.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/elves-wood/enchantress.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/goblins/spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.3.13-5-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The Hammer of Thursagan, a&amp;lt;br&amp;gt;&lt;br /&gt;
new 1.4 campaign for Dwarves.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/undead-skeletal/draug.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.4/units/trolls/grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28955</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28955"/>
		<updated>2009-03-22T09:24:10Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
Sachez aussi que '''nous avons besoin d'aide dans la création d'artworks et de ressources pour la base du jeu.''' Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listés ici] (topic en anglais).&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. L'article suivant explique la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Editeur de cartes de Battle for Wesnoth&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Cartes]] - Création d'une carte de jeu. (en anglais)&lt;br /&gt;
* [[BuildingScenarios|Scénarios]] - Un scénario introduit des évènements divers sur une carte. (en anglais)&lt;br /&gt;
* [[BuildingCampaigns|Campagnes]] - Création d'une campagne (suite de scénarios). (en anglais)&lt;br /&gt;
* [[BuildingMultiplayer|Cartes et scénarios multi-joueurs]] - Un autre regard sur la création de cartes. (en anglais)&lt;br /&gt;
* [[MultiplayerCampaigns|Campagnes multi-joueurs]] - Création d'une campagne accessible en mode multi-joueurs. (en anglais)&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Unités]] - Conception de nouvelles unités (en anglais)&lt;br /&gt;
* [[BuildingFactions|Ères et factions multi-joueurs]] - Faction d'unités pour mode multi-joueurs. (en anglais)&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Artworks]]''' - A compléter avec des '''tutoriels''' ! (en anglais)&lt;br /&gt;
* [[Create Music|Musiques]] - Création de musiques additionnelles. (en anglais)&lt;br /&gt;
* [[WesnothTranslations|Traductions]] - Travailler sur les différentes traductions de Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content|Distribution de contenu personnalisé]] - Tout sur le serveur des campagnes. (en anglais)&lt;br /&gt;
* [[Authoring tools|Outils d'auteurs]] - Outils pour vous aider à écrire vos camapgnes en WML. (en anglais)&lt;br /&gt;
* [[Maintenance tools|Outils de maintenance]] - Outils pour vous aider dans la maintenance des campagnes. (en anglais)&lt;br /&gt;
&lt;br /&gt;
== Que font les autres ? ==&lt;br /&gt;
Il y a une multitude de cartes multi-joueurs et de discussions sur les campagnes sur le [http://www.wesnoth.org/forum Wesnoth forum] (forum en anglais).&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Forum de développement multi-joueurs] (en anglais)&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Forum de développement des scénarios et campagnes] (en anglais)&lt;br /&gt;
* [[Faction|Liste complète des factions]] (en anglais)&lt;br /&gt;
&lt;br /&gt;
Si vous ne voulez pas commencer une campagne entière à partir de zéro, jetez un œil aux [http://www.wesnoth.org/forum/viewtopic.php?t=17171 campagnes abandonnées] (topic en anglais). Vous pourriez y trouver une à votre goût et la compléter plutôt que d'en créer une nouvelle de A à Z.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races|Les races et créatures de Wesnoth (anglais)]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - Quelques outils extérieurs pour créer plus facilement des ressources. (article en anglais)&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - Article sur le Wesnoth Markup Language. (article en anglais)&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les. (article en anglais)&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28722</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28722"/>
		<updated>2009-03-16T20:50:39Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
Sachez aussi que '''nous avons besoin d'aide dans la création d'artworks et de ressources pour la base du jeu.''' Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listés ici] (topic en anglais).&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. L'article suivant explique la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Editeur de cartes de Battle for Wesnoth&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Cartes]] - Création d'une carte de jeu. (en anglais)&lt;br /&gt;
* [[BuildingScenarios|Scénarios]] - Un scénario introduit des évènements divers sur une carte. (en anglais)&lt;br /&gt;
* [[BuildingCampaigns|Campagnes]] - Création d'une campagne (suite de scénarios). (en anglais)&lt;br /&gt;
* [[BuildingMultiplayer|Cartes et scénarios multi-joueurs]] - Un autre regard sur la création de cartes. (en anglais)&lt;br /&gt;
* [[MultiplayerCampaigns|Campagnes multi-joueurs]] - Création d'une campagne accessible en mode multi-joueurs. (en anglais)&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Unités]] - Conception de nouvelles unités (en anglais)&lt;br /&gt;
* [[BuildingFactions|Ères et factions multi-joueurs]] - Faction d'unités pour mode multi-joueurs. (en anglais)&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Artworks]]''' - A compléter avec des '''tutoriels''' ! (en anglais)&lt;br /&gt;
* [[Create Music|Musiques]] - Création de musiques additionnelles. (en anglais)&lt;br /&gt;
* [[WesnothTranslations|Traductions]] - Travailler sur les différentes traductions de Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content|Distribution de contenu personnalisé]] - Tout sur le serveur des campagnes. (en anglais)&lt;br /&gt;
* [[Authoring tools|Outils d'auteurs]] - Outils pour vous aider à écrire vos camapgnes en WML. (en anglais)&lt;br /&gt;
* [[Maintenance tools|Outils de maintenance]] - Outils pour vous aider dans la maintenance des campagnes. (en anglais)&lt;br /&gt;
&lt;br /&gt;
== Que font les autres ? ==&lt;br /&gt;
Il y a une multitude de cartes multi-joueurs et de discussions sur les campagnes sur le [http://www.wesnoth.org/forum Wesnoth forum] (forum en anglais).&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Forum de développement multi-joueurs] (en anglais)&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Forum de développement des scénarios et campagnes] (en anglais)&lt;br /&gt;
* [[Faction|Liste complète des factions]] (en anglais)&lt;br /&gt;
&lt;br /&gt;
Si vous ne voulez pas commencer une campagne entière à partir de zéro, jetez un œil aux [http://www.wesnoth.org/forum/viewtopic.php?t=17171 campagnes abandonnées] (topic en anglais). Vous pourriez y trouver une à votre goût et la compléter plutôt que d'en créer une nouvelle de A à Z.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races|Les races et créatures de Wesnoth (anglais)]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - Quelques outils extérieurs pour créer plus facilement des ressources. (article en anglais)&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - Article sur le Wesnoth Markup Language. (article en anglais)&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les. (article en anglais)&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28721</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28721"/>
		<updated>2009-03-16T20:38:57Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
Sachez aussi que '''nous avons besoin d'aide dans la création d'artworks et de ressources pour la base du jeu.''' Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listés ici] (topic en anglais).&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. L'article suivant explique la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Authoring tools]] - tools for helping you write campaign WML&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Que font les autres ? ==&lt;br /&gt;
Il y a une multitude de cartes multi-joueurs et de discussions sur les campagnes sur le [http://www.wesnoth.org/forum Wesnoth forum] (forum en anglais).&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Forum de développement multi-joueurs] (en anglais)&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Forum de développement des scénarios et campagnes] (en anglais)&lt;br /&gt;
* [[Faction|Liste complète des factions]] (en anglais)&lt;br /&gt;
&lt;br /&gt;
Si vous ne voulez pas commencer une campagne entière à partir de zéro, jetez un œil aux [http://www.wesnoth.org/forum/viewtopic.php?t=17171 campagnes abandonnées] (topic en anglais). Vous pourriez y trouver une à votre goût et la compléter plutôt que d'en créer une nouvelle de A à Z.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races|Les races et créatures de Wesnoth (anglais)]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - Quelques outils extérieurs pour créer plus facilement des ressources. (article en anglais)&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - Article sur le Wesnoth Markup Language. (article en anglais)&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les. (article en anglais)&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28720</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28720"/>
		<updated>2009-03-16T20:29:55Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
Sachez aussi que '''nous avons besoin d'aide dans la création d'artworks et de ressources pour la base du jeu.''' Les projets sur lesquels nous travaillons actuellement sont [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listés ici] (topic en anglais).&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. L'article suivant explique la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[Editer Wesnoth vf|Editer Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Authoring tools]] - tools for helping you write campaign WML&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Que font les autres ? ==&lt;br /&gt;
Il y a une multitude de cartes multi-joueurs et de discussions sur les campagnes sur le [http://www.wesnoth.org/forum Wesnoth forum] (forum en anglais).&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races|Les races et créatures de Wesnoth (anglais)]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - Quelques outils extérieurs pour créer plus facilement des ressources. (article en anglais)&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - Article sur le Wesnoth Markup Language. (article en anglais)&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les. (article en anglais)&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28719</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28719"/>
		<updated>2009-03-16T20:20:20Z</updated>

		<summary type="html">&lt;p&gt;Tink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. Cet article expliquera la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Authoring tools]] - tools for helping you write campaign WML&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Qu'est ce qui est fait par les autres ? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races|Les races et créatures de Wesnoth (anglais)]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - quelques outils pour créer plus facilement des ressources&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28718</id>
		<title>Create/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create/fr&amp;diff=28718"/>
		<updated>2009-03-16T20:08:27Z</updated>

		<summary type="html">&lt;p&gt;Tink: New page: {| style=&amp;quot;float:right&amp;quot; | __TOC__ |} (traduction inachevée)  Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Le...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
(traduction inachevée)&lt;br /&gt;
&lt;br /&gt;
Vous avez envie de créer vos propres scénarios et campagnes ? L'un des meilleurs atouts de Wesnoth est son extensibilité. Les joueurs peuvent créer de nouvelles cartes, unités, races, scénarios, artworks, musiques, et, pourquoi pas, des campagnes entières. L'accès aux &amp;quot;entrailles&amp;quot; du jeu est à la fois simple et difficile; si vous avez un éditeur de textes ASCII, vous avez tous ce qu'il vous faut pour créer votre propre monde. Par contre, apprendre le Wesnoth Markup Language (WML) demande quelques efforts. Cette section vous guidera à travers le processus de création et de distribution de vos ressources personnalisées.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== A lire avant tout ! ==&lt;br /&gt;
Avant de modifier ou d'ajouter n'importe quoi, il est important de comprendre comment les données du jeu sont rangées et gérées. Cet article expliquera la structure des répertoires du jeu ainsi que l'emplacement et la fonction du répertoire ''userdata''.&lt;br /&gt;
&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== Que puis-je créer et comment puis-je le faire ? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Authoring tools]] - tools for helping you write campaign WML&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== Qu'est ce qui est fait par les autres ? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== Le monde de Wesnoth ==&lt;br /&gt;
Bien que ça ne soit pas le cas de toutes les campagnes, la plupart se déroulent dans le monde de Wesnoth. Il y a toujours un certain intérêt à créer une campagne qui s'intègre dedans. Choisissez donc une époque et un lieu afin d'y conter votre histoire !&lt;br /&gt;
* [[History of Wesnoth|L'histoire de Wesnoth (anglais)]]&lt;br /&gt;
* [[Geography of Wesnoth|La géographie de Wesnoth (anglais)]]&lt;br /&gt;
* [[Races|Les races et créatures de Wesnoth (anglais)]]&lt;br /&gt;
* [[Poetry of Wesnoth|Poésie Wesnothienne (anglais)]]&lt;br /&gt;
* [[Fan fiction]]&lt;br /&gt;
&lt;br /&gt;
== Divers ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - quelques outils pour créer plus facilement des ressources&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - Si vous avez des questions, posez-les&lt;br /&gt;
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Categorie :Create|*]]&lt;/div&gt;</summary>
		<author><name>Tink</name></author>
		
	</entry>
</feed>