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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thvk</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-05-03T04:54:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Talk:Guide_to_UMC_Content&amp;diff=66184</id>
		<title>Talk:Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Talk:Guide_to_UMC_Content&amp;diff=66184"/>
		<updated>2020-11-08T09:11:37Z</updated>

		<summary type="html">&lt;p&gt;Thvk: Created page with &amp;quot;My Campaings:     - The Return of the Darks&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Campaings:&lt;br /&gt;
    - The Return of the Darks&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=66180</id>
		<title>StartingPoints</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=66180"/>
		<updated>2020-11-05T15:30:39Z</updated>

		<summary type="html">&lt;p&gt;Thvk: /* Scenarios &amp;amp; Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__NOTOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, examine the [[project]], view [[credits]] of it.&lt;br /&gt;
&lt;br /&gt;
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [//www.wesnoth.org homepage], a [//www.wesnoth.org/forum forum],  and a [https://github.com/wesnoth Github project page].&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories|List of all page categories in this wiki]]&lt;br /&gt;
* [[Special:Allpages|List of all pages in this wiki]]&lt;br /&gt;
&lt;br /&gt;
== Getting the Game ==&lt;br /&gt;
==== Downloading ====&lt;br /&gt;
* [[Download]] - get the most recent source-files and many binaries&lt;br /&gt;
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions&lt;br /&gt;
&lt;br /&gt;
==== Compiling ====&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/blob/master/INSTALL.md Compiling Wesnoth] - on Unix, Mac, Windows, GNU/Linux, etc&lt;br /&gt;
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ([[Play]]) ==&lt;br /&gt;
&lt;br /&gt;
==== For New Players ====&lt;br /&gt;
* [[GettingStarted]] - read me first!&lt;br /&gt;
* [[WesnothManual]] - the rules&lt;br /&gt;
* [[MainlineCampaigns]] - walkthroughs for the game-supplied campaigns&lt;br /&gt;
&lt;br /&gt;
==== For Not-So-New Players ====&lt;br /&gt;
* [[AdvancedTactics]] - beating the AI and other people&lt;br /&gt;
* [[MultiplayerServers]] - where to play against other people online&lt;br /&gt;
* [[Replays]] - archive of replays new and old&lt;br /&gt;
* [[How to play...]] - learn more about various faction vs faction strategies&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
* [[HotKeysSystem]] - keyboard shortcuts&lt;br /&gt;
* [[CommandMode]] - commands you can use in-game&lt;br /&gt;
* [[ChatCommands]] - commands you can use when on a multiplayer server&lt;br /&gt;
* [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information)&lt;br /&gt;
* [//units.wesnoth.org/ Units] - Units advancement trees and stats&lt;br /&gt;
** [//units.wesnoth.org/1.14 Stable version]&lt;br /&gt;
** [//units.wesnoth.org/trunk Trunk version]&lt;br /&gt;
* [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc.&lt;br /&gt;
** [[Factions]] - all major factions, mainline and user-made&lt;br /&gt;
* [[Glossary|Glossary]] - common Wesnothian jargon, acronyms and slang explained&lt;br /&gt;
&lt;br /&gt;
== Tweaking the Game ([[Create]]) ==&lt;br /&gt;
==== Scenarios &amp;amp; Campaigns ====&lt;br /&gt;
* [[Guide_to_UMC_Content]] - user-written scenarios, campaigns and game modifications&lt;br /&gt;
* [[Wesnoth UMC Dev]] - where you can do collaborative UMC development&lt;br /&gt;
* [[BuildingCampaigns]] - how to make your own single player campaigns&lt;br /&gt;
* [[MultiplayerContent]] - how to make your own multiplayer scenarios and campaigns&lt;br /&gt;
* [[BuildingScenarios]] - how to make your own scenarios&lt;br /&gt;
* [[BuildingUnits]] - how to make your own units&lt;br /&gt;
* [[BuildingFactions]] - how to make your own faction&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
* [[ReferenceWML]] - all about Wesnoth Markup Language&lt;br /&gt;
&lt;br /&gt;
==== Tools &amp;amp; Utilities ====&lt;br /&gt;
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics&lt;br /&gt;
* [[CustomizingStartup]] - some tweaks for optimizing the game's startup &amp;amp; performance&lt;br /&gt;
&lt;br /&gt;
==== Art related ====&lt;br /&gt;
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art&lt;br /&gt;
* [[GraphicLibrary]] - unit and terrain images posted on the forums&lt;br /&gt;
&lt;br /&gt;
== Improving the Game ==&lt;br /&gt;
* [[ReportingBugs]] - use GitHub!&lt;br /&gt;
* [//www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use https://bugs.wesnoth.org&lt;br /&gt;
==== Developer information ====&lt;br /&gt;
* [[DeveloperResources]] - useful links&lt;br /&gt;
* [//changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
* [[WesnothRepository]] - accessing the source code&lt;br /&gt;
* [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
* [[CodingStandards]] - for programmers&lt;br /&gt;
* [[DeveloperGuide]] - for those who received repository commit rights&lt;br /&gt;
* [[Git_for_Wesnoth_Crash_Course]] - guide for contributors who are new to git / github&lt;br /&gt;
* [[SoftwareTesting]] - for programmers&lt;br /&gt;
* [//www.wesnoth.org/units/trunk/animations.html Missing unit animations] - what's available and what's missing&lt;br /&gt;
* [[Wesnoth_AI]] - starting point for AI documentation&lt;br /&gt;
* [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server.&lt;br /&gt;
* [[SummerOfCodeIdeas]] - Ideas for Google summer of code&lt;br /&gt;
&lt;br /&gt;
==== Game translations ====&lt;br /&gt;
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]&lt;br /&gt;
* [[WesnothTranslations]] - completely unknown stats...&lt;br /&gt;
* [[WesCamp]] - a project for translating user-made campaigns&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
* [[WesnothPhilosophy]] - Dave on Wesnoth&lt;br /&gt;
* [[Timeline of Wesnoth]] - the timeline of Wesnoth campaigns&lt;br /&gt;
* [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands&lt;br /&gt;
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth&lt;br /&gt;
* [[WesnothReviews]] - third party reviews of Wesnoth&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel&lt;br /&gt;
* [[Trailer]] - the Wesnoth trailer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[UsefulLinks]]&lt;br /&gt;
* [//en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]&lt;br /&gt;
* [[WikiHaiku]]&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
* [[Help:Editing|Editing]] - learn how to edit pages&lt;br /&gt;
* [[Sandbox]] - experiment with the wiki&lt;br /&gt;
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Wiki]]&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User_talk:Thvk&amp;diff=66179</id>
		<title>User talk:Thvk</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User_talk:Thvk&amp;diff=66179"/>
		<updated>2020-11-05T15:28:01Z</updated>

		<summary type="html">&lt;p&gt;Thvk: Created page with &amp;quot;My Campaings:     - The Return of the Darks(WIP)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Campaings:&lt;br /&gt;
    - The Return of the Darks(WIP)&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingUnits&amp;diff=66177</id>
		<title>BuildingUnits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits&amp;diff=66177"/>
		<updated>2020-11-03T08:13:19Z</updated>

		<summary type="html">&lt;p&gt;Thvk: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
&lt;br /&gt;
{{Create}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;		&lt;br /&gt;
|__TOC__	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When creating custom content, you might want to create a cool new unit. This page will walk you through the creation of a new unit and discuss how you can use it in-game.&lt;br /&gt;
&lt;br /&gt;
Before you begin, you should be remember that the &amp;lt;b&amp;gt;[[UnitTypeWML | [unit_type]]]&amp;lt;/b&amp;gt; tag will create a new type of unit, while the &amp;lt;b&amp;gt;[[SingleUnitWML | [unit]]]&amp;lt;/b&amp;gt; tag allows you to use the unit in your scenario. This article will focus on the use of the former.&lt;br /&gt;
&lt;br /&gt;
== Creating a new unit ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to make a new unit is to make a copy of an existing unit's configuration file and modify it. All units shipped with the game can be found in the game's &amp;lt;i&amp;gt;data/core/units&amp;lt;/i&amp;gt; directory (see [[EditingWesnoth]] for how to find it). &lt;br /&gt;
&lt;br /&gt;
When you are editing the file, pay attention to the property keys. If you forget to modify each key (for example, the unique id key), problems may arise, varying for minor issues such as lack of features on the unit, to game refusing to load the unit file, or, in the worst case, crashing the game.&lt;br /&gt;
&lt;br /&gt;
For complete reference on unit properties see [[UnitTypeWML]]. Most of them are self-explanatory to anyone who has played Wesnoth for very long, and are brief but descriptive. &lt;br /&gt;
&lt;br /&gt;
There are a few important basics: &lt;br /&gt;
&lt;br /&gt;
* The first attribute of a unit type is the &amp;lt;b&amp;gt;id=&amp;lt;/b&amp;gt; key, which is a unique identifier for that type. Whenever referring to a unit type via in a scenario, you use this id. It is not translatable. The &amp;lt;b&amp;gt;name=&amp;lt;/b&amp;gt; key is the displayed name of the unit type in places such as help, the status table, and the sidebar, and is translatable. You can have a complex id, but a simple name. Remember that this is &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; the same as the name of a specific instance of a unit created in a scenario via [unit].&lt;br /&gt;
* When referencing the unit type, the id must be reproduced verbatim, without typos, and in a case-sensitive manner. If you don't do this, the game will throw Unknown Unit errors. &lt;br /&gt;
* Do not set &amp;lt;b&amp;gt;movement=&amp;lt;/b&amp;gt; to 0. It creates weird infinite movement behavior. This might be fixed in the future. For now, to make an immobile unit, set movement to 1 and use [movement_costs] to make it unable to move onto any terrain.&lt;br /&gt;
&lt;br /&gt;
== Using your new unit ==&lt;br /&gt;
&lt;br /&gt;
Custom unit configuration files should be put in your add-on's &amp;lt;i&amp;gt;units&amp;lt;/i&amp;gt; directory, and their custom graphics in the &amp;lt;i&amp;gt;images/units&amp;lt;/i&amp;gt; directory. Be sure to have the &amp;lt;i&amp;gt;units&amp;lt;/i&amp;gt; directory included from your _main.cfg. The include for this directory, however, should be wrapped in a &amp;lt;b&amp;gt;[+units][/units]&amp;lt;/b&amp;gt; tag pair. See [[AddonStructure]] for an example.&lt;br /&gt;
&lt;br /&gt;
All units in this directory will now be accessible in any content loaded under the same &amp;lt;b&amp;gt;#ifdef&amp;lt;/b&amp;gt; conditional. You can now allow sides to recruit the unit by listing it in the &amp;lt;b&amp;gt;recruit=&amp;lt;/b&amp;gt; key in [side] (see [[SideWML]], place instances of it on the map with their own custom stats via [unit], or anything else you please.&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer factions and eras ===&lt;br /&gt;
&lt;br /&gt;
Another common use of custom units it to group them into a multiplayer faction, and group one or several factions together into an era. A faction is several units that represent a common theme, such as the Loyalists. An era is several factions grouped together, usually under a common theme, but can also be done so for other reasons; an example would be the Default era, which contains all the eras used in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; Remember that eras and factions is a construct unique to multiplayer.&lt;br /&gt;
&lt;br /&gt;
More detailed instructions on factions and eras can be found in the [[EraWML]] article. A faction, if there's only one, must be included in an era. You will not be able to add your units to any era that ships with the game.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[Creating Unit Art]]&lt;br /&gt;
* [[CampaignServerWML]]&lt;br /&gt;
* [[PblWML]]&lt;br /&gt;
* [[Team_Color_Shifting]]&lt;br /&gt;
* [[Advanced_Animation_Tutorial]]&lt;br /&gt;
* [[BuildingScenariosIntermediate]]&lt;br /&gt;
* [[BuildingFactions]]&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WML_for_Complete_Beginners:_Chapter_6&amp;diff=66176</id>
		<title>WML for Complete Beginners: Chapter 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WML_for_Complete_Beginners:_Chapter_6&amp;diff=66176"/>
		<updated>2020-11-03T08:12:32Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chapter 6: Building and Including a Custom Unit==&lt;br /&gt;
&lt;br /&gt;
Sometimes campaign authors only use mainline units in their campaigns. Other times, however, they may want to include a custom unit that isn't found in default Wesnoth. Thankfully, including a custom unit is quite easy.&lt;br /&gt;
&lt;br /&gt;
===Creating the Unit .cfg File===&lt;br /&gt;
&lt;br /&gt;
Create a new text file in the &amp;quot;units&amp;quot; folder inside the campaign folder. You could name this &amp;quot;my_first_unit.cfg&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As usual, start with the textdomain and toplevel tag:&lt;br /&gt;
&lt;br /&gt;
 #textdomain wesnoth-my_first_campaign&lt;br /&gt;
 &lt;br /&gt;
 [unit_type]&lt;br /&gt;
 [/unit_type]&lt;br /&gt;
&lt;br /&gt;
A somewhat minimal set of initial keys might be:&lt;br /&gt;
&lt;br /&gt;
 id=&lt;br /&gt;
 name=&lt;br /&gt;
 image=&lt;br /&gt;
 movement=&lt;br /&gt;
 hitpoints=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;id&amp;quot; and &amp;quot;name&amp;quot; work like usual. &amp;quot;movement&amp;quot; is interesting, because by default a unit will have no movement; quite a boring unit! The same goes for hitpoints; you would have 1 hitpoint if unset.&lt;br /&gt;
&lt;br /&gt;
Filling these out, you might end up with:&lt;br /&gt;
&lt;br /&gt;
 #textdomain wesnoth-my_first_campaign&lt;br /&gt;
&lt;br /&gt;
 [unit_type]&lt;br /&gt;
     id=My First Unit&lt;br /&gt;
     name= _ &amp;quot;My First Unit&amp;quot;&lt;br /&gt;
     image=&lt;br /&gt;
     movement=10&lt;br /&gt;
     hitpoints=10&lt;br /&gt;
 [/unit_type]&lt;br /&gt;
&lt;br /&gt;
===Creating Unit Images===&lt;br /&gt;
&lt;br /&gt;
If you were to spawn this unit now, it would look quite strange, because we have not yet assigned an image. [[Creating Unit Art]] describes how to do this in some detail. When you have a reasonably suitable image, you should save this in &amp;lt;code&amp;gt;add-ons/my_first_campaign/images/units&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Update your my_first_unit.cfg:&lt;br /&gt;
&lt;br /&gt;
 image=&amp;quot;units/my_first_art.png&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you don't have a perfectly sized image, you'll notice your unit looks strange in menus and when placed on the map. You can also play with the SCALE and CROP functions to adjust this:&lt;br /&gt;
&lt;br /&gt;
 image=&amp;quot;units/my_first_art.png~SCALE_SHARP(72,72)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is described in more detail in [[ImagePathFunctionWML]]&lt;br /&gt;
&lt;br /&gt;
===Including the Custom Unit in your Campaign===&lt;br /&gt;
&lt;br /&gt;
You can now add your units to &amp;lt;code&amp;gt;_main.cfg&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
 [+units]&lt;br /&gt;
    {~add-ons/my_first_campaign/units}&lt;br /&gt;
 [/units]&lt;br /&gt;
&lt;br /&gt;
You might also want to make this unit recruitable by your human-controlled leader in &amp;lt;code&amp;gt;scenarios/my_first_scenario.cfg&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
 recruit=&amp;quot;Elvish Fighter, My First Unit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Try recruiting your first unit!&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
&lt;br /&gt;
You will notice quickly that your unit is not able to attack, because we have not assigned it any attacks. &lt;br /&gt;
&lt;br /&gt;
 [attack]&lt;br /&gt;
     name=sword&lt;br /&gt;
     type=blade&lt;br /&gt;
     range=melee&lt;br /&gt;
     damage=4&lt;br /&gt;
     number=1&lt;br /&gt;
     icon=attacks/dagger-human.png&lt;br /&gt;
 [/attack]&lt;br /&gt;
&lt;br /&gt;
This is a simple sword attack, reusing mainline art for the attack icon.&lt;br /&gt;
&lt;br /&gt;
Your complete unit_type tag should now look like this:&lt;br /&gt;
&lt;br /&gt;
 [unit_type]&lt;br /&gt;
     id=My First Unit&lt;br /&gt;
     name= _ &amp;quot;My First Unit&amp;quot;&lt;br /&gt;
     image=&amp;quot;units/my_first_art.png&amp;quot;&lt;br /&gt;
     movement=10&lt;br /&gt;
     hitpoints=10    &lt;br /&gt;
     &lt;br /&gt;
     [attack]&lt;br /&gt;
         name=sword&lt;br /&gt;
         type=blade&lt;br /&gt;
         range=melee&lt;br /&gt;
         damage=4&lt;br /&gt;
         number=1&lt;br /&gt;
         icon=attacks/sword-human.png&lt;br /&gt;
     [/attack]&lt;br /&gt;
 [/unit_type]&lt;br /&gt;
&lt;br /&gt;
===Further reading===&lt;br /&gt;
&lt;br /&gt;
* [[UnitTypeWML]] reference for the unit_type tag shown in this article&lt;br /&gt;
* [[SingleUnitWML]]&lt;br /&gt;
* [[BuildingFactions]] sum up your units to a faction&lt;br /&gt;
&lt;br /&gt;
After reading more about UnitTypeWML, you might try extending your first unit with advancement options and variations.&lt;br /&gt;
&lt;br /&gt;
===Continue===&lt;br /&gt;
&lt;br /&gt;
Next Chapter:&lt;br /&gt;
[[WML for Complete Beginners: Chapter 7]]&lt;br /&gt;
&lt;br /&gt;
Previous Chapter:&lt;br /&gt;
[[WML for Complete Beginners: Chapter 5]]&lt;br /&gt;
&lt;br /&gt;
Return to Main Index:&lt;br /&gt;
[[WML for Complete Beginners]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WML_for_Complete_Beginners]]&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=65861</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=65861"/>
		<updated>2020-08-06T07:55:19Z</updated>

		<summary type="html">&lt;p&gt;Thvk: /* The Return of the Darks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].&lt;br /&gt;
&lt;br /&gt;
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).&lt;br /&gt;
&lt;br /&gt;
If you are looking for even more campaigns, please see the links in at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article (&amp;quot;A&amp;quot;, &amp;quot;An&amp;quot;, or &amp;quot;The&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version&amp;lt;/b&amp;gt; campaign version on the add-ons server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Eras ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status 1.14:&amp;lt;/b&amp;gt;&lt;br /&gt;
** see the list of statuses in the campaign blueprint&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.14.x ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
====A Beastly Tale====&lt;br /&gt;
&lt;br /&gt;
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' GloccusV&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.3&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=41434&amp;amp;p=633612&amp;amp;hilit=A+Beastly+Tale#p579093 Here]&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete 1.10.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Black Cross of Aleron ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete 2.0.3&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
==== Danse Macabre ====&lt;br /&gt;
&lt;br /&gt;
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kamikaze&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' James_The_Invisible&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed, 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, undead&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33745]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dawn of Thunder ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete (guessing, based on the discussion thread), 0.1.9.5&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512]&lt;br /&gt;
&lt;br /&gt;
==== A Fiery Birth ====&lt;br /&gt;
&lt;br /&gt;
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Mathbrush&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=47861&amp;amp;p=623953 Here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Final Exam ====&lt;br /&gt;
&lt;br /&gt;
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Elven&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 2.6.1&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23398]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//r.wesnoth.org/t32384]&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The North Wind ====&lt;br /&gt;
&lt;br /&gt;
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''&lt;br /&gt;
&lt;br /&gt;
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' aelius, Deusite; pyndragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, 0.3.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario, 6 intended&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=42854]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Ravagers====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.&lt;br /&gt;
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished*&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 25 playable scenarios + 2 scene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Akladian Music Pack, Underness Music Pack&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish + RPG / Flashback narrative&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=44930]&lt;br /&gt;
&lt;br /&gt;
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return from the Abyss ====&lt;br /&gt;
&lt;br /&gt;
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' skeptical_troll&lt;br /&gt;
&lt;br /&gt;
'''Status:''' finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 playable scenario + 10 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Dunefolk/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=44545]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Return of the Darks ====&lt;br /&gt;
&lt;br /&gt;
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' thvk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 playable scenario + 2 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + some self made units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=52731]&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545]&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Tale of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished 0.11.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37880]&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&amp;amp;list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799]&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 1.0.14&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463]&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Factions:'''&lt;br /&gt;
&lt;br /&gt;
# Aragwaithi&lt;br /&gt;
# Windsong&lt;br /&gt;
# Human Alliance&lt;br /&gt;
# Orcish Union&lt;br /&gt;
# Southerners&lt;br /&gt;
# Outlaws&lt;br /&gt;
# Elementals&lt;br /&gt;
# Undead&lt;br /&gt;
# Drakes&lt;br /&gt;
# Dark Legion&lt;br /&gt;
# Sylvans&lt;br /&gt;
# Minotaurs&lt;br /&gt;
# Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Inferno8&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished, 3.1&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
 &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Ravana&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished, 4.19&lt;br /&gt;
&lt;br /&gt;
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]&lt;br /&gt;
&lt;br /&gt;
'''Factions List:''' Currently there are 91 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and 1.14&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Imperial Era (IE) ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orbivm Project (but really Turin)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 0.23&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
 &lt;br /&gt;
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in &amp;quot;Fall of Silvium&amp;quot;.&lt;br /&gt;
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in &amp;quot;Tale of Vaniyera&amp;quot;.&lt;br /&gt;
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the &amp;quot;Alfhelm the Wise&amp;quot; campaign.&lt;br /&gt;
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in &amp;quot;Up from Slavery&amp;quot;.&lt;br /&gt;
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in &amp;quot;Gali's Contract&amp;quot;&lt;br /&gt;
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.&lt;br /&gt;
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Orbivm]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
See also: &lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]&lt;br /&gt;
* [//r.wesnoth.org/t37476 forum thread] for this page&lt;br /&gt;
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]&lt;br /&gt;
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]&lt;br /&gt;
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]&lt;br /&gt;
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]&lt;br /&gt;
* [//addons.wesnoth.org the addon server]&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65748</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65748"/>
		<updated>2020-07-09T06:08:18Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story of your faction?&lt;br /&gt;
* Why do you want to create a faction?(If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
* What era does the Faction contain to?&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
  #textdomain wesnoth-YourEra&lt;br /&gt;
  [multiplayer_side]&lt;br /&gt;
      id=aliens&lt;br /&gt;
      name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
      type=random&lt;br /&gt;
      leader=Great Alien, Alien Leader&lt;br /&gt;
      random_leader=Alien Leader&lt;br /&gt;
      recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
      description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      [ai]&lt;br /&gt;
          recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
      [/ai]&lt;br /&gt;
  [/multiplayer_side]&lt;br /&gt;
&lt;br /&gt;
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Created by Thvk([[User talk:Thvk|talk]])&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65747</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65747"/>
		<updated>2020-07-09T06:07:59Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story of your faction?&lt;br /&gt;
* Why do you want to create a faction?(If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
* What era does the Faction contain to?&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
  #textdomain wesnoth-YourEra&lt;br /&gt;
  [multiplayer_side]&lt;br /&gt;
      id=aliens&lt;br /&gt;
      name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
      type=random&lt;br /&gt;
      leader=Great Alien, Alien Leader&lt;br /&gt;
      random_leader=Alien Leader&lt;br /&gt;
      recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
      description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      [ai]&lt;br /&gt;
          recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
      [/ai]&lt;br /&gt;
  [/multiplayer_side]&lt;br /&gt;
&lt;br /&gt;
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
([[User talk:Thvk|talk]])&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65746</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65746"/>
		<updated>2020-07-09T06:07:15Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story of your faction?&lt;br /&gt;
* Why do you want to create a faction?(If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
* What era does the Faction contain to?&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
  #textdomain wesnoth-YourEra&lt;br /&gt;
  [multiplayer_side]&lt;br /&gt;
      id=aliens&lt;br /&gt;
      name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
      type=random&lt;br /&gt;
      leader=Great Alien, Alien Leader&lt;br /&gt;
      random_leader=Alien Leader&lt;br /&gt;
      recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
      description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      [ai]&lt;br /&gt;
          recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
      [/ai]&lt;br /&gt;
  [/multiplayer_side]&lt;br /&gt;
&lt;br /&gt;
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.&lt;br /&gt;
&lt;br /&gt;
[[User:Thvk|My Campaign: The Return of the darks]] ([[User talk:Thvk|talk]])&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=65745</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=65745"/>
		<updated>2020-07-08T12:45:41Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].&lt;br /&gt;
&lt;br /&gt;
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).&lt;br /&gt;
&lt;br /&gt;
If you are looking for even more campaigns, please see the links in at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article (&amp;quot;A&amp;quot;, &amp;quot;An&amp;quot;, or &amp;quot;The&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version&amp;lt;/b&amp;gt; campaign version on the add-ons server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Eras ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status 1.14:&amp;lt;/b&amp;gt;&lt;br /&gt;
** see the list of statuses in the campaign blueprint&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.14.x ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
====A Beastly Tale====&lt;br /&gt;
&lt;br /&gt;
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' GloccusV&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.3&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=41434&amp;amp;p=633612&amp;amp;hilit=A+Beastly+Tale#p579093 Here]&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete 1.10.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Black Cross of Aleron ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete 2.0.3&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
==== Danse Macabre ====&lt;br /&gt;
&lt;br /&gt;
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kamikaze&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' James_The_Invisible&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed, 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, undead&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33745]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dawn of Thunder ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete (guessing, based on the discussion thread), 0.1.9.5&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512]&lt;br /&gt;
&lt;br /&gt;
==== A Fiery Birth ====&lt;br /&gt;
&lt;br /&gt;
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Mathbrush&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=47861&amp;amp;p=623953 Here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Final Exam ====&lt;br /&gt;
&lt;br /&gt;
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Elven&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 2.6.1&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23398]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//r.wesnoth.org/t32384]&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The North Wind ====&lt;br /&gt;
&lt;br /&gt;
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''&lt;br /&gt;
&lt;br /&gt;
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' aelius, Deusite; pyndragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, 0.3.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario, 6 intended&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=42854]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Ravagers====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.&lt;br /&gt;
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished*&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 25 playable scenarios + 2 scene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Akladian Music Pack, Underness Music Pack&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish + RPG / Flashback narrative&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=44930]&lt;br /&gt;
&lt;br /&gt;
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return from the Abyss ====&lt;br /&gt;
&lt;br /&gt;
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' skeptical_troll&lt;br /&gt;
&lt;br /&gt;
'''Status:''' finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 playable scenario + 10 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Dunefolk/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=44545]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Return of the Darks ====&lt;br /&gt;
&lt;br /&gt;
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' thvk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenario + 2 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + some self made units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=52731]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545]&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Tale of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished 0.11.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37880]&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&amp;amp;list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799]&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 1.0.14&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463]&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Factions:'''&lt;br /&gt;
&lt;br /&gt;
# Aragwaithi&lt;br /&gt;
# Windsong&lt;br /&gt;
# Human Alliance&lt;br /&gt;
# Orcish Union&lt;br /&gt;
# Southerners&lt;br /&gt;
# Outlaws&lt;br /&gt;
# Elementals&lt;br /&gt;
# Undead&lt;br /&gt;
# Drakes&lt;br /&gt;
# Dark Legion&lt;br /&gt;
# Sylvans&lt;br /&gt;
# Minotaurs&lt;br /&gt;
# Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Inferno8&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished, 3.1&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
 &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Ravana&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished, 4.19&lt;br /&gt;
&lt;br /&gt;
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]&lt;br /&gt;
&lt;br /&gt;
'''Factions List:''' Currently there are 91 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and 1.14&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Imperial Era (IE) ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orbivm Project (but really Turin)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 0.23&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
 &lt;br /&gt;
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in &amp;quot;Fall of Silvium&amp;quot;.&lt;br /&gt;
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in &amp;quot;Tale of Vaniyera&amp;quot;.&lt;br /&gt;
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the &amp;quot;Alfhelm the Wise&amp;quot; campaign.&lt;br /&gt;
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in &amp;quot;Up from Slavery&amp;quot;.&lt;br /&gt;
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in &amp;quot;Gali's Contract&amp;quot;&lt;br /&gt;
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.&lt;br /&gt;
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Orbivm]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
== Additional info ==&lt;br /&gt;
See also: &lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]&lt;br /&gt;
* [//r.wesnoth.org/t37476 forum thread] for this page&lt;br /&gt;
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]&lt;br /&gt;
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]&lt;br /&gt;
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]&lt;br /&gt;
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]&lt;br /&gt;
* [//addons.wesnoth.org the addon server]&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=65744</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=65744"/>
		<updated>2020-07-08T09:41:21Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
This list covers add-ons for the latest (1.14) release of Wesnoth. There are archived versions of this page for [[Guide_to_UMC_Content/1.10|1.10]] and [[Guide_to_UMC_Content/1.12|1.12]].&lt;br /&gt;
&lt;br /&gt;
For content creators who loved an add-on that hasn't been added to 1.14 yet, and are wondering about taking it over, please ensure that its entry on the older (1.12 or 1.10) wiki page is up to date, add a link to the add-on's feedback thread in the forums, and generally do the tidy-up that doesn't need you to start changing the campaign, and then ask the old maintainer. (You should probably also wait until the end of May 2018 before assuming that a maintainer isn't already porting to 1.14).&lt;br /&gt;
&lt;br /&gt;
If you are looking for even more campaigns, please see the links in at the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
When adding a campaign to the list, please place it in its alphabetically sorted location, ignoring any initial article (&amp;quot;A&amp;quot;, &amp;quot;An&amp;quot;, or &amp;quot;The&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Campaigns ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version&amp;lt;/b&amp;gt; campaign version on the add-ons server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: If you didn't play the campaign, write the difficulty written on the add-ons server.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones. If you don't know which style is the campaign you are listing, don't write this.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Eras ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status 1.14:&amp;lt;/b&amp;gt;&lt;br /&gt;
** see the list of statuses in the campaign blueprint&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.14.x ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
====A Beastly Tale====&lt;br /&gt;
&lt;br /&gt;
''When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' GloccusV&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.3&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [//units.wesnoth.org/1.14/A_Beastly_Tale/en_US/A_Beastly_Tale.html Here]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=41434&amp;amp;p=633612&amp;amp;hilit=A+Beastly+Tale#p579093 Here]&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete 1.10.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Black Cross of Aleron ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete 2.0.3&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[https://units.wesnoth.org/1.14/Black_Cross_of_Aleron/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
==== Danse Macabre ====&lt;br /&gt;
&lt;br /&gt;
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kamikaze&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' James_The_Invisible&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed, 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, undead&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.14/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33745]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' While the campaign is playable on Wesnoth 1.14 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dawn of Thunder ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete (guessing, based on the discussion thread), 0.1.9.5&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512]&lt;br /&gt;
&lt;br /&gt;
==== A Fiery Birth ====&lt;br /&gt;
&lt;br /&gt;
''A scholar of the Great Academy journeys to the land of the drakes to discover their secret origins.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Mathbrush&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=47861&amp;amp;p=623953 Here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Final Exam ====&lt;br /&gt;
&lt;br /&gt;
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Elven&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 2.6.1&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23398]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish threat, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//r.wesnoth.org/t32384]&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles|Players’ Review(s)]]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The North Wind ====&lt;br /&gt;
&lt;br /&gt;
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''&lt;br /&gt;
&lt;br /&gt;
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' aelius, Deusite; pyndragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, 0.3.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario, 6 intended&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=42854]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Ravagers====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' ''The Ravagers'' is a tale of pure revenge. A tale of justice served cold, told in a flashback-style point-of-view narrative, by a ranger in the Inn at Weldyn.&lt;br /&gt;
The campaign includes many new exciting gameplay features, fun mechanics such as drinking, hundreds of custom units, and many more.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished*&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 25 playable scenarios + 2 scene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Akladian Music Pack, Underness Music Pack&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish + RPG / Flashback narrative&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans, Elves, Ravagers(dark humans)&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.14/The_Ravagers/en_US/The_Ravagers.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=44930]&lt;br /&gt;
&lt;br /&gt;
'''*Notes:''' The main storyline is complete, but there are unfinished side-missions that are still in development. The campaign is aimed to become finished with version 1.2.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return from the Abyss ====&lt;br /&gt;
&lt;br /&gt;
''After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' skeptical_troll&lt;br /&gt;
&lt;br /&gt;
'''Status:''' finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 playable scenario + 10 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Dunefolk/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=44545]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return of the Darks ====&lt;br /&gt;
&lt;br /&gt;
''The Darks are a race which left Wesnoth in the ancient times and lives on Isles in the sky. But now the Magic wich helped them to move the Isles in Sky got lost and the isles are about to fall down. Rumion an adventurer goes to Wesnoth and searchs for something that could help them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' thvk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' in progress&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenario + 2 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=52731]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Mainlined (this is now one of the campaigns that is downloaded with Wesnoth itself)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545]&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[Secrets of the Ancients Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Tale of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished 0.11.0&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37880]&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins  [https://www.youtube.com/watch?v=dGM1bjImvkI&amp;amp;list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0 here].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799]&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown|Players’ Review(s)]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, 1.0.14&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[//units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463]&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Factions:'''&lt;br /&gt;
&lt;br /&gt;
# Aragwaithi&lt;br /&gt;
# Windsong&lt;br /&gt;
# Human Alliance&lt;br /&gt;
# Orcish Union&lt;br /&gt;
# Southerners&lt;br /&gt;
# Outlaws&lt;br /&gt;
# Elementals&lt;br /&gt;
# Undead&lt;br /&gt;
# Drakes&lt;br /&gt;
# Dark Legion&lt;br /&gt;
# Sylvans&lt;br /&gt;
# Minotaurs&lt;br /&gt;
# Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Inferno8&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished, 3.1&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
 &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Ravana&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished, 4.19&lt;br /&gt;
&lt;br /&gt;
'''Unit Tree:''' [//units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree (for 1.12)]&lt;br /&gt;
&lt;br /&gt;
'''Factions List:''' Currently there are 91 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
'''Git:''' [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11] and also for 1.12 and 1.14&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Imperial Era (IE) ====&lt;br /&gt;
&lt;br /&gt;
'''Description:''' One of the oldest maintained user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.&lt;br /&gt;
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'''Author:''' Orbivm Project (but really Turin)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
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'''Status:''' Complete, 0.23&lt;br /&gt;
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'''Faction Descriptions:'''&lt;br /&gt;
 &lt;br /&gt;
# Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in &amp;quot;Fall of Silvium&amp;quot;.&lt;br /&gt;
# Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in &amp;quot;Tale of Vaniyera&amp;quot;.&lt;br /&gt;
# Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the &amp;quot;Alfhelm the Wise&amp;quot; campaign.&lt;br /&gt;
# Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in &amp;quot;Up from Slavery&amp;quot;.&lt;br /&gt;
# Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in &amp;quot;Gali's Contract&amp;quot;&lt;br /&gt;
# Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.&lt;br /&gt;
# Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Orbivm]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [//forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]&lt;br /&gt;
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== Additional info ==&lt;br /&gt;
See also: &lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
* [[:Category:User-made Campaigns - Walkthroughs|Walkthroughs for user-made campaigns]]&lt;br /&gt;
* [//r.wesnoth.org/t37476 forum thread] for this page&lt;br /&gt;
* [[Guide_to_UMC_Content/1.12|Guide to user-made content (UMC) for Battle for Wesnoth 1.12]]&lt;br /&gt;
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]&lt;br /&gt;
* [//r.wesnoth.org/t36733 thread discussing 1.8 UMC that wasn't ported to 1.10]&lt;br /&gt;
* [//r.wesnoth.org/t48086 thread discussing all UMC that hasn't been ported to 1.14]&lt;br /&gt;
* [//addons.wesnoth.org the addon server]&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65743</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65743"/>
		<updated>2020-07-08T09:33:40Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story of your faction?&lt;br /&gt;
* Why do you want to create a faction?(If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
* What era does the Faction contain to?&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
  #textdomain wesnoth-YourEra&lt;br /&gt;
  [multiplayer_side]&lt;br /&gt;
      id=aliens&lt;br /&gt;
      name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
      type=random&lt;br /&gt;
      leader=Great Alien, Alien Leader&lt;br /&gt;
      random_leader=Alien Leader&lt;br /&gt;
      recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
      description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      [ai]&lt;br /&gt;
          recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
      [/ai]&lt;br /&gt;
  [/multiplayer_side]&lt;br /&gt;
&lt;br /&gt;
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65742</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65742"/>
		<updated>2020-07-08T09:32:47Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story to your faction?&lt;br /&gt;
* Why do you want to create a faction? If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
  #textdomain wesnoth-YourEra&lt;br /&gt;
  [multiplayer_side]&lt;br /&gt;
      id=aliens&lt;br /&gt;
      name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
      type=random&lt;br /&gt;
      leader=Great Alien, Alien Leader&lt;br /&gt;
      random_leader=Alien Leader&lt;br /&gt;
      recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
      description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      [ai]&lt;br /&gt;
          recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
      [/ai]&lt;br /&gt;
  [/multiplayer_side]&lt;br /&gt;
&lt;br /&gt;
If you use this faction in a MP-Scenario the given keys will overwrite the keys of the side tag.&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65741</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65741"/>
		<updated>2020-07-08T09:31:24Z</updated>

		<summary type="html">&lt;p&gt;Thvk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story to your faction?&lt;br /&gt;
* Why do you want to create a faction? If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
#textdomain wesnoth-YourEra&lt;br /&gt;
  [multiplayer_side]&lt;br /&gt;
      id=aliens&lt;br /&gt;
      name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
      type=random&lt;br /&gt;
      leader=Great Alien, Alien Leader&lt;br /&gt;
      random_leader=Alien Leader&lt;br /&gt;
      recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
      description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
      [ai]&lt;br /&gt;
          recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
      [/ai]&lt;br /&gt;
  [/multiplayer_side]&lt;br /&gt;
&lt;br /&gt;
There can be more than one leader be choosen.&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65740</id>
		<title>BuildingFactions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingFactions&amp;diff=65740"/>
		<updated>2020-07-08T09:29:49Z</updated>

		<summary type="html">&lt;p&gt;Thvk: Created page with &amp;quot;== Theorie ==  Before creating a faction think of the following things: * Do you have enough units( leaders, tankers, meele, ranged, magic, healer )? * What is the story to yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Theorie ==&lt;br /&gt;
&lt;br /&gt;
Before creating a faction think of the following things:&lt;br /&gt;
* Do you have enough units( leaders, tankers, meele, ranged, magic, healer )?&lt;br /&gt;
* What is the story to your faction?&lt;br /&gt;
* Why do you want to create a faction? If there is no reason you shouldnt spend too much time on it)&lt;br /&gt;
&lt;br /&gt;
If you meet all points up there it is time to create your faction.&lt;br /&gt;
Choose some of your units that fits together(same race, lives near together) and give them a name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Praxis ==&lt;br /&gt;
&lt;br /&gt;
Coding a Faction is not so different from writing a side in a scenario. A typical faction looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
#textdomain wesnoth-YourEra&lt;br /&gt;
[multiplayer_side]&lt;br /&gt;
    id=aliens&lt;br /&gt;
    name= _&amp;quot;Aliens&amp;quot;&lt;br /&gt;
    image=&amp;quot;units/aliens/great_alien.png&amp;quot;&lt;br /&gt;
    type=random&lt;br /&gt;
    leader=Great Alien, Alien Leader&lt;br /&gt;
    random_leader=Alien Leader&lt;br /&gt;
    recruit= Alien Worker, Alien Scout, Alien Fighter&lt;br /&gt;
    description=&amp;quot;Aliens&amp;quot;&lt;br /&gt;
    [ai]&lt;br /&gt;
        recruitment_pattern=fighter,archer,healer,scout&lt;br /&gt;
    [/ai]&lt;br /&gt;
[/multiplayer_side]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There can be more than one leader be choosen.&lt;/div&gt;</summary>
		<author><name>Thvk</name></author>
		
	</entry>
</feed>