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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheArchivist</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-25T03:23:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14298</id>
		<title>BuildingScenariosSimple - French Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14298"/>
		<updated>2007-03-15T14:54:24Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt; Construire un scénario simple&lt;br /&gt;
&lt;br /&gt;
Je vais vous montrer le fichier d'un scénario vraiment très simple afin de vous expliquer l'utilité de chacune des lignes. Ce fichier n'est pas fonctionnel en l'état, mais il vous donnera les bases nécessaires pour décrire le but d'un scénario.&lt;br /&gt;
&lt;br /&gt;
 [scenario]&lt;br /&gt;
 &lt;br /&gt;
 id=test-1&lt;br /&gt;
 next_scenario=2_test-more&lt;br /&gt;
 &lt;br /&gt;
 name=A Simple Test Scenario&lt;br /&gt;
 map_data=&amp;quot;{campaigns/Test_Campaign/testmap}{~campaigns/Test_Campaign/testmap}&amp;quot;&lt;br /&gt;
 turns=20&lt;br /&gt;
 &lt;br /&gt;
 {DAWN}&lt;br /&gt;
 {MORNING}&lt;br /&gt;
 {AFTERNOON}&lt;br /&gt;
 {DUSK}&lt;br /&gt;
 {FIRST_WATCH}&lt;br /&gt;
 {SECOND_WATCH}&lt;br /&gt;
 &lt;br /&gt;
 music=wesnoth-1.ogg&lt;br /&gt;
 &lt;br /&gt;
 [event]&lt;br /&gt;
 name=prestart&lt;br /&gt;
  [objectives]&lt;br /&gt;
  side=1&lt;br /&gt;
   [objective]&lt;br /&gt;
    description= _ &amp;quot;Defeat Enemy Leader&amp;quot;&lt;br /&gt;
    condition=win&lt;br /&gt;
   [/objective]&lt;br /&gt;
   [objective]&lt;br /&gt;
    description= _ &amp;quot;Death of Konrad&amp;quot;&lt;br /&gt;
    condition=lose&lt;br /&gt;
   [/objective]&lt;br /&gt;
  [/objectives]&lt;br /&gt;
 [/event]&lt;br /&gt;
 .&lt;br /&gt;
 .&lt;br /&gt;
 .&lt;br /&gt;
&lt;br /&gt;
Premièrement, le scénario doit être inclus au sein d'un seul tag; le tag [scenario] est utilisé pour les scénarii de type campagne. Le premier groupe de clés dans le tag scenario décrit véritablement les bases du scénario. L'ID est le nom &amp;quot;Informatique&amp;quot; de votre scénario, et n'est pas affiché durant le jeu, il est cependant utilisé sur http://stats.wesnoth.org pour afficher les statistiques du jeu (ils sont représentés graphiquement en ordre numérique, mais cela reste une bonne pratique de donner un numéro à cet ID). Mais c'est nécessaire pour diffuser le nom du scénario ailleurs, comme dans un tag de type campagne, afin de correctement jouer les scénarii dans l'ordre. Selon l'endroit où vous positionnez l'ID du scénario, vous indiquez en fait comment vous désirez jouer ce scénario durant votre partie. Par exemple, si votre scénario est pour une campagne, vous avez besoin de le noter comme suivant un autre scénario dans cette campagne.&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14296</id>
		<title>BuildingScenariosSimple - French Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14296"/>
		<updated>2007-03-15T14:20:58Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt; Construire un scénario simple&lt;br /&gt;
&lt;br /&gt;
Je vais vous montrer le fichier d'un scénario vraiment très simple afin de vous expliquer l'utilité de chacune des lignes. Ce fichier n'est pas fonctionnel en l'état, mais il vous donnera les bases nécessaires pour décrire le but d'un scénario.&lt;br /&gt;
&lt;br /&gt;
 [scenario]&lt;br /&gt;
 &lt;br /&gt;
 id=test-1&lt;br /&gt;
 next_scenario=2_test-more&lt;br /&gt;
 &lt;br /&gt;
 name=A Simple Test Scenario&lt;br /&gt;
 map_data=&amp;quot;{campaigns/Test_Campaign/testmap}{~campaigns/Test_Campaign/testmap}&amp;quot;&lt;br /&gt;
 turns=20&lt;br /&gt;
 &lt;br /&gt;
 {DAWN}&lt;br /&gt;
 {MORNING}&lt;br /&gt;
 {AFTERNOON}&lt;br /&gt;
 {DUSK}&lt;br /&gt;
 {FIRST_WATCH}&lt;br /&gt;
 {SECOND_WATCH}&lt;br /&gt;
 &lt;br /&gt;
 music=wesnoth-1.ogg&lt;br /&gt;
 &lt;br /&gt;
 [event]&lt;br /&gt;
 name=prestart&lt;br /&gt;
  [objectives]&lt;br /&gt;
  side=1&lt;br /&gt;
   [objective]&lt;br /&gt;
    description= _ &amp;quot;Defeat Enemy Leader&amp;quot;&lt;br /&gt;
    condition=win&lt;br /&gt;
   [/objective]&lt;br /&gt;
   [objective]&lt;br /&gt;
    description= _ &amp;quot;Death of Konrad&amp;quot;&lt;br /&gt;
    condition=lose&lt;br /&gt;
   [/objective]&lt;br /&gt;
  [/objectives]&lt;br /&gt;
 [/event]&lt;br /&gt;
 .&lt;br /&gt;
 .&lt;br /&gt;
 .&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14295</id>
		<title>BuildingScenariosSimple - French Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14295"/>
		<updated>2007-03-15T14:19:32Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt; Construire un scénario simple&lt;br /&gt;
&lt;br /&gt;
Je vais vous montrer le fichier d'un scénario vraiment très simple afin de vous expliquer l'utilité de chacune des lignes. Ce fichier n'est pas fonctionnel en l'état, mais il vous donnera les bases nécessaires pour décrire le but d'un scénario.&lt;br /&gt;
&lt;br /&gt;
 [scenario]&lt;br /&gt;
 id=test-1&lt;br /&gt;
 next_scenario=2_test-more&lt;br /&gt;
 name=A Simple Test Scenario&lt;br /&gt;
 map_data=&amp;quot;{campaigns/Test_Campaign/testmap}{~campaigns/Test_Campaign/testmap}&amp;quot;&lt;br /&gt;
 turns=20&lt;br /&gt;
 {DAWN}&lt;br /&gt;
 {MORNING}&lt;br /&gt;
 {AFTERNOON}&lt;br /&gt;
 {DUSK}&lt;br /&gt;
 {FIRST_WATCH}&lt;br /&gt;
 {SECOND_WATCH}&lt;br /&gt;
 music=wesnoth-1.ogg&lt;br /&gt;
 [event]&lt;br /&gt;
 name=prestart&lt;br /&gt;
  [objectives]&lt;br /&gt;
  side=1&lt;br /&gt;
   [objective]&lt;br /&gt;
    description= _ &amp;quot;Defeat Enemy Leader&amp;quot;&lt;br /&gt;
    condition=win&lt;br /&gt;
   [/objective]&lt;br /&gt;
   [objective]&lt;br /&gt;
    description= _ &amp;quot;Death of Konrad&amp;quot;&lt;br /&gt;
    condition=lose&lt;br /&gt;
   [/objective]&lt;br /&gt;
  [/objectives]&lt;br /&gt;
 [/event]&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14294</id>
		<title>BuildingScenariosSimple - French Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenariosSimple_-_French_Version&amp;diff=14294"/>
		<updated>2007-03-15T14:16:13Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt; Construire un scénario simple&lt;br /&gt;
&lt;br /&gt;
Je vais vous montrer le fichier d'un scénario vraiment très simple afin de vous expliquer l'utilité de chacune des lignes. Ce fichier n'est pas fonctionnel en l'état, mais il vous donnera les bases nécessaires pour décrire le but d'un scénario.&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenarios&amp;diff=14293</id>
		<title>BuildingScenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenarios&amp;diff=14293"/>
		<updated>2007-03-15T14:06:35Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: /* Index */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wesnoth scenarios are the individual levels within the game. Each scenario contains two files. First is the map&lt;br /&gt;
itself, this is described in [[BuildingMaps]]. The second is the config file. This configuration file is used to&lt;br /&gt;
describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi,&lt;br /&gt;
notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to ''Save As'' text.&lt;br /&gt;
&lt;br /&gt;
Scenarios are written in the Wesnoth Markup Language. This is a very simple language to learn.&lt;br /&gt;
The WML language is described in [[ReferenceWML]].&lt;br /&gt;
The WML syntax is described in [[SyntaxWML]].&lt;br /&gt;
Wesnoth has a preprocessor that allows designers to reorganize information into a more convenient structure.&lt;br /&gt;
The WML preprocessor is described in [[PreprocessorRef]].&lt;br /&gt;
&lt;br /&gt;
This document is split into several sections, starting with a basic tutorial and moving into more complex techniques.  From the information contained within this document you should have all the knowledge to create Wesnoth scenarios. If you see any mistakes or missing information, please feel free to fix the pages yourself, add a comment to the comment page, or email me jzaun at campus dot hpu dot edu.&lt;br /&gt;
&lt;br /&gt;
=== Index ===&lt;br /&gt;
&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[BuildingScenariosSimple]]&lt;br /&gt;
* [[BuildingScenariosSimple - French Version]]&lt;br /&gt;
* [[BuildingScenariosIntermediate]]&lt;br /&gt;
* [[BuildingScenariosAdvanced]]&lt;br /&gt;
* [[BuildingScenariosComments]]&lt;br /&gt;
* [[BuildingScenariosSamples]]&lt;br /&gt;
* [[BuildingScenariosBalancing]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[ReferenceWML]] - WML master reference&lt;br /&gt;
** [[AlphabeticalWML]] - a tag index&lt;br /&gt;
** [[BuildingScenariosIndex]] - in-depth key and tag index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Create}}&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenarios&amp;diff=14292</id>
		<title>BuildingScenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenarios&amp;diff=14292"/>
		<updated>2007-03-15T14:06:01Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: /* Index */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wesnoth scenarios are the individual levels within the game. Each scenario contains two files. First is the map&lt;br /&gt;
itself, this is described in [[BuildingMaps]]. The second is the config file. This configuration file is used to&lt;br /&gt;
describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi,&lt;br /&gt;
notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to ''Save As'' text.&lt;br /&gt;
&lt;br /&gt;
Scenarios are written in the Wesnoth Markup Language. This is a very simple language to learn.&lt;br /&gt;
The WML language is described in [[ReferenceWML]].&lt;br /&gt;
The WML syntax is described in [[SyntaxWML]].&lt;br /&gt;
Wesnoth has a preprocessor that allows designers to reorganize information into a more convenient structure.&lt;br /&gt;
The WML preprocessor is described in [[PreprocessorRef]].&lt;br /&gt;
&lt;br /&gt;
This document is split into several sections, starting with a basic tutorial and moving into more complex techniques.  From the information contained within this document you should have all the knowledge to create Wesnoth scenarios. If you see any mistakes or missing information, please feel free to fix the pages yourself, add a comment to the comment page, or email me jzaun at campus dot hpu dot edu.&lt;br /&gt;
&lt;br /&gt;
=== Index ===&lt;br /&gt;
&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[BuildingScenariosSimple]]&lt;br /&gt;
* [[BuildingScenariosIntermediate]]&lt;br /&gt;
* [[BuildingScenariosAdvanced]]&lt;br /&gt;
* [[BuildingScenariosComments]]&lt;br /&gt;
* [[BuildingScenariosSamples]]&lt;br /&gt;
* [[BuildingScenariosBalancing]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[ReferenceWML]] - WML master reference&lt;br /&gt;
** [[AlphabeticalWML]] - a tag index&lt;br /&gt;
** [[BuildingScenariosIndex]] - in-depth key and tag index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Create}}&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingScenarios&amp;diff=14291</id>
		<title>BuildingScenarios</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingScenarios&amp;diff=14291"/>
		<updated>2007-03-15T14:05:29Z</updated>

		<summary type="html">&lt;p&gt;TheArchivist: /* Index */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wesnoth scenarios are the individual levels within the game. Each scenario contains two files. First is the map&lt;br /&gt;
itself, this is described in [[BuildingMaps]]. The second is the config file. This configuration file is used to&lt;br /&gt;
describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi,&lt;br /&gt;
notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to ''Save As'' text.&lt;br /&gt;
&lt;br /&gt;
Scenarios are written in the Wesnoth Markup Language. This is a very simple language to learn.&lt;br /&gt;
The WML language is described in [[ReferenceWML]].&lt;br /&gt;
The WML syntax is described in [[SyntaxWML]].&lt;br /&gt;
Wesnoth has a preprocessor that allows designers to reorganize information into a more convenient structure.&lt;br /&gt;
The WML preprocessor is described in [[PreprocessorRef]].&lt;br /&gt;
&lt;br /&gt;
This document is split into several sections, starting with a basic tutorial and moving into more complex techniques.  From the information contained within this document you should have all the knowledge to create Wesnoth scenarios. If you see any mistakes or missing information, please feel free to fix the pages yourself, add a comment to the comment page, or email me jzaun at campus dot hpu dot edu.&lt;br /&gt;
&lt;br /&gt;
=== Index ===&lt;br /&gt;
&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[BuildingScenarios-French Version]]&lt;br /&gt;
* [[BuildingScenariosSimple]]&lt;br /&gt;
* [[BuildingScenariosIntermediate]]&lt;br /&gt;
* [[BuildingScenariosAdvanced]]&lt;br /&gt;
* [[BuildingScenariosComments]]&lt;br /&gt;
* [[BuildingScenariosSamples]]&lt;br /&gt;
* [[BuildingScenariosBalancing]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[ReferenceWML]] - WML master reference&lt;br /&gt;
** [[AlphabeticalWML]] - a tag index&lt;br /&gt;
** [[BuildingScenariosIndex]] - in-depth key and tag index&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Create}}&lt;/div&gt;</summary>
		<author><name>TheArchivist</name></author>
		
	</entry>
</feed>