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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tempuser1235</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-07T22:42:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28188</id>
		<title>Sceptre of Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28188"/>
		<updated>2009-02-03T22:32:14Z</updated>

		<summary type="html">&lt;p&gt;Tempuser1235: /* In The Dwarven City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== A Bargain Is Struck ===&lt;br /&gt;
After a short dialogue, you have to get four caravans to your keep in the north. This is a *yawn* easy mission. Merely move the caravans towards your keep. Recruit two or three units for Rugnor and send them south at all speed. Use your heroes to shepherd the caravans, cutting it off from the elves, until it reaches the mountains. Normally, your human allies wipe out the elven attack before your troops can get stuck in, but if you can get some experience, all the better for the next mission. Use this chance to gain some experience for Rugnor in particular.&lt;br /&gt;
&lt;br /&gt;
=== Closing The Gates ===&lt;br /&gt;
This involves hunting down some trolls and stalling the elves. Firstly, recall and recruit a substantial amount of thunderers and fighters. Move all your guardsmen down towards the three towers, those two glyphs can be easily covered near the end. Move two thunderers down that way as well.&lt;br /&gt;
&lt;br /&gt;
Send Rugnor and one or two fighters and a thunderer down a passage and send the rest of your forces to kill the trolls at the other passage. Once they are dead, close the glyph beside the side entrance. This will close it (I managed to shut a troll whelp outside, who promptly killed two elf scouts over the course of the scenario and managed to level up :D). Leave two behind to hold those glyphs in the passage you picked and repeat for the other passage. Then once you have done that, defend the gate until turn 14 or so, picking up as much experience as possible (try to get Rugnor at least to level 2). Then, pull all your troops back behind the gate (any left outside will automatically die, and those trapped in the door will be squished) and place any soldiers on the two remaining glyphs.&lt;br /&gt;
&lt;br /&gt;
=== In The Dwarven City ===&lt;br /&gt;
A mere cutscene. Sit and enjoy.&lt;br /&gt;
&lt;br /&gt;
=== Searching for the Runecrafter ===&lt;br /&gt;
Under construction.&lt;/div&gt;</summary>
		<author><name>Tempuser1235</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28187</id>
		<title>Sceptre of Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28187"/>
		<updated>2009-02-03T22:31:20Z</updated>

		<summary type="html">&lt;p&gt;Tempuser1235: /* Closing The Gates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== A Bargain Is Struck ===&lt;br /&gt;
After a short dialogue, you have to get four caravans to your keep in the north. This is a *yawn* easy mission. Merely move the caravans towards your keep. Recruit two or three units for Rugnor and send them south at all speed. Use your heroes to shepherd the caravans, cutting it off from the elves, until it reaches the mountains. Normally, your human allies wipe out the elven attack before your troops can get stuck in, but if you can get some experience, all the better for the next mission. Use this chance to gain some experience for Rugnor in particular.&lt;br /&gt;
&lt;br /&gt;
=== Closing The Gates ===&lt;br /&gt;
This involves hunting down some trolls and stalling the elves. Firstly, recall and recruit a substantial amount of thunderers and fighters. Move all your guardsmen down towards the three towers, those two glyphs can be easily covered near the end. Move two thunderers down that way as well.&lt;br /&gt;
&lt;br /&gt;
Send Rugnor and one or two fighters and a thunderer down a passage and send the rest of your forces to kill the trolls at the other passage. Once they are dead, close the glyph beside the side entrance. This will close it (I managed to shut a troll whelp outside, who promptly killed two elf scouts over the course of the scenario and managed to level up :D). Leave two behind to hold those glyphs in the passage you picked and repeat for the other passage. Then once you have done that, defend the gate until turn 14 or so, picking up as much experience as possible (try to get Rugnor at least to level 2). Then, pull all your troops back behind the gate (any left outside will automatically die, and those trapped in the door will be squished) and place any soldiers on the two remaining glyphs.&lt;br /&gt;
&lt;br /&gt;
=== In The Dwarven City ===&lt;br /&gt;
A mere cutscene. Sit and enjoy.&lt;/div&gt;</summary>
		<author><name>Tempuser1235</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28186</id>
		<title>Sceptre of Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28186"/>
		<updated>2009-02-03T22:29:37Z</updated>

		<summary type="html">&lt;p&gt;Tempuser1235: /* Closing The Gates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== A Bargain Is Struck ===&lt;br /&gt;
After a short dialogue, you have to get four caravans to your keep in the north. This is a *yawn* easy mission. Merely move the caravans towards your keep. Recruit two or three units for Rugnor and send them south at all speed. Use your heroes to shepherd the caravans, cutting it off from the elves, until it reaches the mountains. Normally, your human allies wipe out the elven attack before your troops can get stuck in, but if you can get some experience, all the better for the next mission. Use this chance to gain some experience for Rugnor in particular.&lt;br /&gt;
&lt;br /&gt;
=== Closing The Gates ===&lt;br /&gt;
This involves hunting down some trolls and stalling the elves. Firstly, recall and recruit a substantial amount of thunderers and fighters. Move all your guardsmen down towards the three towers, those two glyphs can be easily covered near the end. Move two thunderers down that way as well.&lt;br /&gt;
&lt;br /&gt;
Send Rugnor and one or two fighters and a thunderer down a passage and send the rest of your forces to kill the trolls at the other passage. Once they are dead, close the glyph beside the side entrance. This will close it (I managed to shut a troll whelp outside, who promptly killed two elf scouts over the course of the scenario and managed to level up :D). Leave two behind to hold those glyphs in the passage you picked and repeat for the other passage. Then once you have done that, defend the gate until turn 14 or so, picking up as much experience as possible (try to get Rugnor at least to level 2). Then, pull all your troops back behind the gate (any left outside will automatically die, and those trapped in the door will be squished) and place any soldiers on the two remaining glyphs.&lt;/div&gt;</summary>
		<author><name>Tempuser1235</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=28185</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=28185"/>
		<updated>2009-02-03T22:16:18Z</updated>

		<summary type="html">&lt;p&gt;Tempuser1235: /* Sceptre of Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenarios are included in the Wesnoth distribution.&lt;br /&gt;
Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios&lt;br /&gt;
using the Wesnoth Markup Language.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the&lt;br /&gt;
dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* [[HeirToTheThrone|Walkthrough]]&lt;br /&gt;
* [[HtttStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black mage. He is defeated, but the local mage, Bjarn, is kidnaped. His brother, Arne, must go rescue him. It has 4 scenarios, and is aimed at first-time players on easy.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=6989&lt;br /&gt;
* [[ATaleOfTwoBrothers|Walkthrough]]&lt;br /&gt;
* [[Two Brothers story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=2998&lt;br /&gt;
* [[TheSouthGuard|Walkthrough]]&lt;br /&gt;
* [[South Guard story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more&lt;br /&gt;
are planned.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0&lt;br /&gt;
* [[TheEasternInvasion|Walkthrough]]&lt;br /&gt;
* [[EiStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
by scott&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 9 scenarios and some goodies to boot.  The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do.  While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.  Since the other feature of the campaign is to try and tell a good story, you won't find scenario descriptions anywhere other than in the game.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=3095&lt;br /&gt;
* [[Liberty|Walkthrough]]&lt;br /&gt;
* [[Liberty story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 25 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=1510&lt;br /&gt;
* [[TheRiseOfWesnoth|Walkthrough]]&lt;br /&gt;
* [[TrowStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.&lt;br /&gt;
&lt;br /&gt;
This campaign has been merged into SVN trunk. It shipped in 1.3.3.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=16993&lt;br /&gt;
* [[Northern Rebirth|Walkthrough]]&lt;br /&gt;
* [[Northern Rebirth story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=4439&lt;br /&gt;
* [[UnderTheBurningSuns|Walkthrough]]&lt;br /&gt;
* [[UtBSStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[SonOfThe_BlackEye|Walkthrough]]&lt;br /&gt;
* [[Black Eye story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=16994 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.&lt;br /&gt;
&lt;br /&gt;
* [[Sceptre of Fire|Walkthrough]]&lt;br /&gt;
* [[Sceptre of Fire story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=20255 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[DescentIntoDarkness|Walkthough]] &lt;br /&gt;
* [[Descent Into Darkness story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=13776&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan ==&lt;br /&gt;
&lt;br /&gt;
by ESR (Eric S. Raymond)&lt;br /&gt;
&lt;br /&gt;
In the first years of the Northern Alliance, the dwarves of Knalga attempt to restablish contacct with their kin in the east at Kal Kartha.  Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.&lt;br /&gt;
&lt;br /&gt;
* [[TheHammerOfThursagan|Walkthough]] &lt;br /&gt;
* [[TheHammerOfThursagan story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=18536 Discussion thread]&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
&lt;br /&gt;
by Josh Parsons; adapted for mainline by ESR.&lt;br /&gt;
&lt;br /&gt;
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent.  It is his fate to be the first of his people to be directly confronted by the invading orcs.&lt;br /&gt;
&lt;br /&gt;
* [[AnOrcishIncursion|Walkthrough]] &lt;br /&gt;
* [[AnOrcishIncursion story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=18230 Discussion thread]&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
&lt;br /&gt;
by Santi; adapted for mainline by esr and fendrin&lt;br /&gt;
&lt;br /&gt;
* [[LegendofWesmere|Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[UserCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Tempuser1235</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28184</id>
		<title>Sceptre of Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28184"/>
		<updated>2009-02-03T22:13:31Z</updated>

		<summary type="html">&lt;p&gt;Tempuser1235: /* A Bargain Is Struck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== A Bargain Is Struck ===&lt;br /&gt;
After a short dialogue, you have to get four caravans to your keep in the north. This is a *yawn* easy mission. Merely move the caravans towards your keep. Recruit two or three units for Rugnor and send them south at all speed. Use your heroes to shepherd the caravans, cutting it off from the elves, until it reaches the mountains. Normally, your human allies wipe out the elven attack before your troops can get stuck in, but if you can get some experience, all the better for the next mission. Use this chance to gain some experience for Rugnor in particular.&lt;br /&gt;
&lt;br /&gt;
=== Closing The Gates ===&lt;br /&gt;
Under construction&lt;/div&gt;</summary>
		<author><name>Tempuser1235</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28183</id>
		<title>Sceptre of Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Sceptre_of_Fire&amp;diff=28183"/>
		<updated>2009-02-03T22:12:28Z</updated>

		<summary type="html">&lt;p&gt;Tempuser1235: New page: === A Bargain Is Struck === After a short dialogue, you have to get four caravans to your keep in the north. This is a *yawn* easy mission. Merely move the caravans towards your keep. Recr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== A Bargain Is Struck ===&lt;br /&gt;
After a short dialogue, you have to get four caravans to your keep in the north. This is a *yawn* easy mission. Merely move the caravans towards your keep. Recruit two or three units for Rugnor and send them south at all speed. Use your heroes to shepherd the caravans, cutting it off from the elves, until it reaches the mountains. Normally, your human allies wipe out the elven attack before your troops can get stuck in, but if you can get some experience, all the better for the next mission. Use this chance to gain some experience for Rugnor in particular.&lt;/div&gt;</summary>
		<author><name>Tempuser1235</name></author>
		
	</entry>
</feed>