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	<updated>2026-05-11T04:01:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Delfadors_Memours/Easiest&amp;diff=39461</id>
		<title>GCI/Playtesting/Delfadors Memours/Easiest</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Delfadors_Memours/Easiest&amp;diff=39461"/>
		<updated>2010-12-08T14:33:43Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 I played through all of this campaign on easiest difficulty and part of it (up to The Terror at the Ford of Parthyn) on Mage difficulty.&lt;br /&gt;
2&lt;br /&gt;
 This Valley Belongs to Me  1&lt;br /&gt;
 The Road to Weldyn 1&lt;br /&gt;
 Leollyn 2&lt;br /&gt;
 Council in Weldyn  just story &lt;br /&gt;
 Swamps of Illuven 1&lt;br /&gt;
 Night in the Swamp 1 &lt;br /&gt;
 Ur-Thorodor 1&lt;br /&gt;
 Houses of the Dead 1&lt;br /&gt;
 The Gate Between Worlds 1 &lt;br /&gt;
 Wasteland 1 &lt;br /&gt;
 Terror at the Ford of Parthyn 1&lt;br /&gt;
 The Return of Trouble 3&lt;br /&gt;
 Shadows 1 &lt;br /&gt;
 Save the King 1&lt;br /&gt;
 Dark Sky Over Weldyn just story &lt;br /&gt;
 A New Ally 1&lt;br /&gt;
 The Portal of Doom 2&lt;br /&gt;
 Showdown in the Northern Swamp 1&lt;br /&gt;
 Prince of Wesnoth 1&lt;br /&gt;
 Clash at the Manor can’t win because of a bug &lt;br /&gt;
 Face of the Enemy 1&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
In Houses of the Dead it says “get Delfador to the signpost ” but it says nothing about finding the staff or where the signpost is. It should at least say that there is a staff somewhere and give the general direction to the signpost.&lt;br /&gt;
&lt;br /&gt;
In  The Portal of Doom after getting to the portal the objective changes “All the players units must reach the tunnel”. It’s a bit spooky because a person might think that all his current units must survive. So I think you should change it to “Delfador and Ulrek must reach the tunnel”&lt;br /&gt;
&lt;br /&gt;
4 &lt;br /&gt;
&lt;br /&gt;
I quite liked this campaign because of getting the chance to play with different famous character like Delfador, Kalenz, and Chantal.  I it was also fun recruiting level 2 units in The Return of Trouble.&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&lt;br /&gt;
Easiest difficulty is just too easy. It very boring and feel like none of your decisions matter. I had no problems in passing any of the scenarios.&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
I’m rating this using my experience in playing this campaign on Mage difficulty. The Easiest difficulty is boring (subtract 3 to get “fun” on easiest).&lt;br /&gt;
 This Valley Belongs to Me  4&lt;br /&gt;
 The Road to Weldyn 5&lt;br /&gt;
 Leollyn 6&lt;br /&gt;
 Council in Weldyn  just story &lt;br /&gt;
 Swamps of Illuven 6 &lt;br /&gt;
 Night in the Swamp 5 &lt;br /&gt;
 Ur-Thorodor 5&lt;br /&gt;
 Houses of the Dead 7&lt;br /&gt;
 The Gate Between Worlds 6 &lt;br /&gt;
 Wasteland 4&lt;br /&gt;
 Terror at the Ford of Parthyn 7 (I only played up to this scenario in Normal)&lt;br /&gt;
 The Return of Trouble 1&lt;br /&gt;
 Shadows 1&lt;br /&gt;
 Save the King 1 &lt;br /&gt;
 Dark Sky Over Weldyn just story &lt;br /&gt;
 A New Ally 1&lt;br /&gt;
 The Portal of Doom 1&lt;br /&gt;
 Showdown in the Northern Swamp 1&lt;br /&gt;
 Prince of Wesnoth 1&lt;br /&gt;
 Clash at the Manor can’t win because of a bug &lt;br /&gt;
 Face of the Enemy 1&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
I don’t have ideas about what to change.&lt;br /&gt;
&lt;br /&gt;
8 &lt;br /&gt;
Easiest it just too easy. I didn’t restart at anytime.&lt;br /&gt;
&lt;br /&gt;
Bugs &lt;br /&gt;
https://gna.org/bugs/index.php?17275&lt;br /&gt;
https://gna.org/bugs/index.php?17274&lt;br /&gt;
https://gna.org/bugs/index.php?17273&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39280</id>
		<title>GCI/Playtesting/Hammer of Thursagan/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39280"/>
		<updated>2010-12-02T19:25:14Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1&lt;br /&gt;
&lt;br /&gt;
I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
 At The East Gate 2 &lt;br /&gt;
 Reclaiming The Past 1&lt;br /&gt;
 Strange Allies 2&lt;br /&gt;
 Troll Bridge 3&lt;br /&gt;
 Invaders 7&lt;br /&gt;
 High Pass 6&lt;br /&gt;
 Mages and Drakes 6&lt;br /&gt;
 Fear 3&lt;br /&gt;
 Forbidden Forest 4&lt;br /&gt;
 The Siege of Kal Kartha 4&lt;br /&gt;
 The Court of Karrag 2&lt;br /&gt;
 The Underlevels 8&lt;br /&gt;
3&lt;br /&gt;
  I had no problems in understanding any of the other objectives &lt;br /&gt;
4&lt;br /&gt;
The storyline is quite fun and explains a important part of the history of Wesnoth - The North Alliance.&lt;br /&gt;
This campaign is particularly interesting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time. 5 At The East Gate no problems Reclaiming The Past What is the point into making this a separate scenario? Strange Allies no problems Troll Bridge no problems Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income. Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader. Fear no problems Forbidden Forest no problems The Siege of Kal Kartha no problems The Court of Karrag no problems The Underlevels its very long !! 6&lt;br /&gt;
 At The East Gate  4&lt;br /&gt;
 Reclaiming The Past 1&lt;br /&gt;
 Strange Allies 4&lt;br /&gt;
 Troll Bridge 5&lt;br /&gt;
 Invaders 8&lt;br /&gt;
 High Pass 8&lt;br /&gt;
 Mages and Drakes 8&lt;br /&gt;
 Fear 4&lt;br /&gt;
 Forbidden Forest 8&lt;br /&gt;
 The Siege of Kal Kartha 7&lt;br /&gt;
 The Court of Karrag 5&lt;br /&gt;
 The Underlevels 9&lt;br /&gt;
7&lt;br /&gt;
This is a cool campaign! You get to kill almost all the units in Wesnoth. &lt;br /&gt;
I would make the 2 scenario into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the first scenario's Gryphon Rider into a &amp;quot;hero&amp;quot; would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) 8&lt;br /&gt;
Yes in Invaders I restarted once. At first I tried a defensive tactic which failed abysmaly. On the second try I rushed the three orc leaders one by one.&lt;br /&gt;
&lt;br /&gt;
I found no bugs. But I do have a few suggestions on how to improve this campaign.&lt;br /&gt;
1 Some how try to emphasize the importance of the starting gryphon rider. 2 Why is the second scenario not a dialog? 3 I spent over 100 turns passing The Underlevels, while usually scenarios are no longer than 40 turns. So you should break it up it 2-3 scenarios. First - the gallery, the first masked leader dwarf. Second - the other two leader dwarves and there you can branch the scenario depending on which dwarf leader the player kills. Third - either fight the giant spiders and the lich (longer but easier branch) or fight the second lich (shorter but harder) and after either of those fight Karrag.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39277</id>
		<title>GCI/Playtesting/Hammer of Thursagan/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39277"/>
		<updated>2010-12-02T19:11:55Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 &lt;br /&gt;
  I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
  At The East Gate 2 &lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 2&lt;br /&gt;
  Troll Bridge 3&lt;br /&gt;
  Invaders 7&lt;br /&gt;
  High Pass 6&lt;br /&gt;
  Mages and Drakes 6&lt;br /&gt;
  Fear 3&lt;br /&gt;
  Forbidden Forest 4&lt;br /&gt;
  The Siege of Kal Kartha 4&lt;br /&gt;
  The Court of Karrag 2&lt;br /&gt;
  The Underlevels 8&lt;br /&gt;
3&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4&lt;br /&gt;
 The storyline is quite fun and explains a impotant part of the history of Wesnoth - The North Alliance.&lt;br /&gt;
This campaign is particularly interesting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time.&lt;br /&gt;
5 &lt;br /&gt;
At The East Gate no problems &lt;br /&gt;
Reclaiming The Past What is the point into making this a seperate scenario?&lt;br /&gt;
Strange Allies no problems &lt;br /&gt;
Troll Bridge no problems &lt;br /&gt;
Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. &lt;br /&gt;
High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income.&lt;br /&gt;
Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader.&lt;br /&gt;
Fear no problems &lt;br /&gt;
Forbidden Forest no problems  &lt;br /&gt;
The Siege of Kal Kartha no problems  &lt;br /&gt;
The Court of Karrag no problems &lt;br /&gt;
The Underlevels its very long !! &lt;br /&gt;
6&lt;br /&gt;
  At The East Gate  4&lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 4&lt;br /&gt;
  Troll Bridge 5&lt;br /&gt;
  Invaders 8&lt;br /&gt;
  High Pass 8&lt;br /&gt;
  Mages and Drakes 8&lt;br /&gt;
  Fear 4&lt;br /&gt;
  Forbidden Forest 8&lt;br /&gt;
  The Siege of Kal Kartha 7&lt;br /&gt;
  The Court of Karrag 5&lt;br /&gt;
  The Underlevels 9&lt;br /&gt;
7&lt;br /&gt;
 This is a cool campaign! You get to kill almost all the untis in Wesnoth. &lt;br /&gt;
I would make the 2 scenarion into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the the first scenario's Gryphon Rider into a &amp;quot;hero&amp;quot; would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) &lt;br /&gt;
8 &lt;br /&gt;
 Yes in Invanders I restarted once. At first I tried a defesive tactic which failed abysmaly.On the second try I rushed the three orc leaders one by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I found no bugs. But I do have a few sugestions on how to improve this campaign.&lt;br /&gt;
1 Some how try to emphasize the importance of the starting gryphon rider.&lt;br /&gt;
2 Why is the second scenario not a dialog?&lt;br /&gt;
3 I spent over 100 turns passing The Underlevels, while usually scenarios are no longer than 40 turns. So you should break it up it 2-3 sceanrios. First - the gallery, the first masked leader dwarf. Second - the other two leader dwarves and there you can branch the scenario depending on which dwarf leader the player kills. Third - ethier fight the giant spiders and the lich (longer but easier branch) or fight the second lich (shorter but harder) and after ethier of those fight Karrag.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39275</id>
		<title>GCI/Playtesting/Hammer of Thursagan/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39275"/>
		<updated>2010-12-02T19:03:28Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 &lt;br /&gt;
  I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
  At The East Gate 2 &lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 2&lt;br /&gt;
  Troll Bridge 3&lt;br /&gt;
  Invaders 7&lt;br /&gt;
  High Pass 6&lt;br /&gt;
  Mages and Drakes 6&lt;br /&gt;
  Fear 3&lt;br /&gt;
  Forbidden Forest 4&lt;br /&gt;
  The Siege of Kal Kartha 4&lt;br /&gt;
  The Court of Karrag 2&lt;br /&gt;
  The Underlevels 8&lt;br /&gt;
3&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4&lt;br /&gt;
 The storyline is quite fun and explains a impotant part of the history of Wesnoth - The North Alliance.&lt;br /&gt;
This campaign is particularly interesting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time.&lt;br /&gt;
5 &lt;br /&gt;
At The East Gate no problems &lt;br /&gt;
Reclaiming The Past What is the point into making this a seperate scenario?&lt;br /&gt;
Strange Allies no problems &lt;br /&gt;
Troll Bridge no problems &lt;br /&gt;
Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. &lt;br /&gt;
High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income.&lt;br /&gt;
Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader.&lt;br /&gt;
Fear no problems &lt;br /&gt;
Forbidden Forest no problems  &lt;br /&gt;
The Siege of Kal Kartha no problems  &lt;br /&gt;
The Court of Karrag no problems &lt;br /&gt;
The Underlevels its very long !! &lt;br /&gt;
6&lt;br /&gt;
  At The East Gate  4&lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 4&lt;br /&gt;
  Troll Bridge 5&lt;br /&gt;
  Invaders 8&lt;br /&gt;
  High Pass 8&lt;br /&gt;
  Mages and Drakes 8&lt;br /&gt;
  Fear 4&lt;br /&gt;
  Forbidden Forest 8&lt;br /&gt;
  The Siege of Kal Kartha 7&lt;br /&gt;
  The Court of Karrag 5&lt;br /&gt;
  The Underlevels 9&lt;br /&gt;
7&lt;br /&gt;
 This is a cool campaign! You get to kill almost all the untis in Wesnoth. &lt;br /&gt;
I would make the 2 scenarion into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the the first scenario's Gryphon Rider into a &amp;quot;hero&amp;quot; would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) &lt;br /&gt;
8 &lt;br /&gt;
 Yes in Invanders I restarted once. At first I tried a defesive tactic which failed abysmaly.On the second try I rushed the three orc leaders one by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I found no bugs. But I do have a few sugestions on how to improve this campaign.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39274</id>
		<title>GCI/Playtesting/Hammer of Thursagan/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39274"/>
		<updated>2010-12-02T19:01:01Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 &lt;br /&gt;
  I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
  At The East Gate 2 &lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 2&lt;br /&gt;
  Troll Bridge 3&lt;br /&gt;
  Invaders 7&lt;br /&gt;
  High Pass 6&lt;br /&gt;
  Mages and Drakes 6&lt;br /&gt;
  Fear 3&lt;br /&gt;
  Forbidden Forest 4&lt;br /&gt;
  The Siege of Kal Kartha 4&lt;br /&gt;
  The Court of Karrag 2&lt;br /&gt;
  The Underlevels 8&lt;br /&gt;
3&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4&lt;br /&gt;
 The storyline is quite fun and explains a impotant part of the history of Wesnoth - The North Alliance.&lt;br /&gt;
This campaign is particularly interesting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time.&lt;br /&gt;
5 &lt;br /&gt;
At The East Gate no problems &lt;br /&gt;
Reclaiming The Past What is the point into making this a seperate scenario?&lt;br /&gt;
Strange Allies no problems &lt;br /&gt;
Troll Bridge no problems &lt;br /&gt;
Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. &lt;br /&gt;
High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income.&lt;br /&gt;
Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader.&lt;br /&gt;
Fear no problems &lt;br /&gt;
Forbidden Forest no problems  &lt;br /&gt;
The Siege of Kal Kartha no problems  &lt;br /&gt;
The Court of Karrag no problems &lt;br /&gt;
The Underlevels its very long !! &lt;br /&gt;
6&lt;br /&gt;
  At The East Gate  4&lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 4&lt;br /&gt;
  Troll Bridge 5&lt;br /&gt;
  Invaders 8&lt;br /&gt;
  High Pass 8&lt;br /&gt;
  Mages and Drakes 8&lt;br /&gt;
  Fear 4&lt;br /&gt;
  Forbidden Forest 8&lt;br /&gt;
  The Siege of Kal Kartha 7&lt;br /&gt;
  The Court of Karrag 5&lt;br /&gt;
  The Underlevels 9&lt;br /&gt;
7&lt;br /&gt;
 This is cool campaign! You get too kill almost all the untis in Wesnoth. &lt;br /&gt;
I would make the 2 scenarion into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the the first scenario's Gryphon Rider into a &amp;quot;hero&amp;quot; would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) &lt;br /&gt;
8 &lt;br /&gt;
 Yes in Invanders I restarted once. At first I tried a defesive tactic which failed abysmaly.On the second try I rushed the three orc leaders one by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I found no bugs. But I do have a few sugestions on how to improve this campaign.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39273</id>
		<title>GCI/Playtesting/Hammer of Thursagan/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39273"/>
		<updated>2010-12-02T19:00:21Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 &lt;br /&gt;
  I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
  At The East Gate 2 &lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 2&lt;br /&gt;
  Troll Bridge 3&lt;br /&gt;
  Invaders 7&lt;br /&gt;
  High Pass 6&lt;br /&gt;
  Mages and Drakes 6&lt;br /&gt;
  Fear 3&lt;br /&gt;
  Forbidden Forest 4&lt;br /&gt;
  The Siege of Kal Kartha 4&lt;br /&gt;
  The Court of Karrag 2&lt;br /&gt;
  The Underlevels 8&lt;br /&gt;
3&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4&lt;br /&gt;
 The storyline is quite fun and explains a impotant part of the history of Wesnoth - The North Alliance.&lt;br /&gt;
This campaign is particularly inteseting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time.&lt;br /&gt;
5 &lt;br /&gt;
At The East Gate no problems &lt;br /&gt;
Reclaiming The Past What is the point into making this a seperate scenario?&lt;br /&gt;
Strange Allies no problems &lt;br /&gt;
Troll Bridge no problems &lt;br /&gt;
Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. &lt;br /&gt;
High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income.&lt;br /&gt;
Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader.&lt;br /&gt;
Fear no problems &lt;br /&gt;
Forbidden Forest no problems  &lt;br /&gt;
The Siege of Kal Kartha no problems  &lt;br /&gt;
The Court of Karrag no problems &lt;br /&gt;
The Underlevels its very long !! &lt;br /&gt;
6&lt;br /&gt;
  At The East Gate  4&lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 4&lt;br /&gt;
  Troll Bridge 5&lt;br /&gt;
  Invaders 8&lt;br /&gt;
  High Pass 8&lt;br /&gt;
  Mages and Drakes 8&lt;br /&gt;
  Fear 4&lt;br /&gt;
  Forbidden Forest 8&lt;br /&gt;
  The Siege of Kal Kartha 7&lt;br /&gt;
  The Court of Karrag 5&lt;br /&gt;
  The Underlevels 9&lt;br /&gt;
7&lt;br /&gt;
 This is cool campaign! You get too kill almost all the untis in Wesnoth. &lt;br /&gt;
I would make the 2 scenarion into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the the first scenario's Gryphon Rider into a &amp;quot;hero&amp;quot; would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) &lt;br /&gt;
8 &lt;br /&gt;
 Yes in Invanders I restarted once. At first I tried a defesive tactic which failed abysmaly.On the second try I rushed the three orc leaders one by one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 I found no bugs. But I do have a few sugestions on how to improve this campaign.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39237</id>
		<title>GCI/Playtesting/Hammer of Thursagan/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Hammer_of_Thursagan/Normal&amp;diff=39237"/>
		<updated>2010-12-01T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: Created page with '1    I only won every scenario in this campaign on Normal difficulty in version 1.9.2 2    At The East Gate 2    Reclaiming The Past 1   Strange Allies 2   Troll Bridge 3   Invad…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 &lt;br /&gt;
  I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
  At The East Gate 2 &lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 2&lt;br /&gt;
  Troll Bridge 3&lt;br /&gt;
  Invaders 7&lt;br /&gt;
  High Pass 6&lt;br /&gt;
  Mages and Drakes 6&lt;br /&gt;
  Fear 3&lt;br /&gt;
  Forbidden Forest 4&lt;br /&gt;
  The Siege of Kal Kartha 4&lt;br /&gt;
  The Court of Karrag 2&lt;br /&gt;
3&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4&lt;br /&gt;
 The storyline is quite fun and explains a impotant part of the history of Wesnoth - The North Alliance.&lt;br /&gt;
This campaign is particularly inteseting because you get to meet almost all the factions in Wesnoth. I fought the drakes for the first time.&lt;br /&gt;
5 &lt;br /&gt;
At The East Gate no problems &lt;br /&gt;
Reclaiming The Past What is the point into making this a seperate scenario?&lt;br /&gt;
Strange Allies no problems &lt;br /&gt;
Troll Bridge no problems &lt;br /&gt;
Invaders quite hard. Difficult to stand under the pressure of 3 enemies and to have almost no income. &lt;br /&gt;
High Pass Lots of beast trying to kill you all the way to the signpost and again an negative income.&lt;br /&gt;
Mages and Drakes The drakes just keeps spawning so its impossible to kill them all so you have to take out their leader.&lt;br /&gt;
Fear no problems &lt;br /&gt;
Forbidden Forest no problems  &lt;br /&gt;
The Siege of Kal Kartha no problems  &lt;br /&gt;
The Court of Karrag no problems &lt;br /&gt;
6&lt;br /&gt;
  At The East Gate  4&lt;br /&gt;
  Reclaiming The Past 1&lt;br /&gt;
  Strange Allies 4&lt;br /&gt;
  Troll Bridge 5&lt;br /&gt;
  Invaders 8&lt;br /&gt;
  High Pass 8&lt;br /&gt;
  Mages and Drakes 8&lt;br /&gt;
  Fear 4&lt;br /&gt;
  Forbidden Forest 8&lt;br /&gt;
  The Siege of Kal Kartha 7&lt;br /&gt;
  The Court of Karrag 5&lt;br /&gt;
7&lt;br /&gt;
 This is cool campaign! You get too kill almost all the untis in Wesnoth. &lt;br /&gt;
I would make the 2 scenarion into a dialog and make the last one into a 2-3 separate scenarios (It's just too long to play). And making the the first scenario's Gryphon Rider into a &amp;quot;hero&amp;quot; would emphasize the point that you will need him for future scenarios. (I lost mine in the 3 scenario because I didn't think of him as important) &lt;br /&gt;
8 &lt;br /&gt;
 Yes in Invanders I restated once. At first I tried a defesive tactic which failed abysmaly.On the second try I rushed the three orc leaders one by one.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39138</id>
		<title>GCI/Playtesting/Descent into Darkness/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39138"/>
		<updated>2010-11-28T17:13:14Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questionnaire:&lt;br /&gt;
&lt;br /&gt;
1 &lt;br /&gt;
 I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
 Saving Parthyn 1&lt;br /&gt;
 A Peaceful Valley 3 &lt;br /&gt;
 A Haunting in Winter 2&lt;br /&gt;
 Beginning of the Revenge 5&lt;br /&gt;
 Orc War 4 &lt;br /&gt;
 Return to Parthyn 7&lt;br /&gt;
 A Small Favor - Part One 2&lt;br /&gt;
 A Small Favor - Part Two 4&lt;br /&gt;
 A Small Favor - Part Three 1&lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 2&lt;br /&gt;
 Eternal Night first hero 2 second hero 4 third hero didn't win&lt;br /&gt;
3 &lt;br /&gt;
  In the Beginning of the Revenge I thought you had to kill the orc leaders AND get to the sign post in time.&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4 &lt;br /&gt;
   The dialogs were ok. The storyline is not very original, but brings ount all the personal traits of the undead: revenge, lonlyness, hunger for power.&lt;br /&gt;
5 &lt;br /&gt;
 Saving Parthyn is very easy. The objective (to  Defend the fort for two nights) is poinless it's better to kill the orc leader.&lt;br /&gt;
 A Peaceful Valley is quite easy but only if you summon the ghouls from the swamp. Without them it much harder. The first time I played it the dialog about going to the swamp didn't pop-up and I lost.&lt;br /&gt;
 A Haunting in Winter no problems &lt;br /&gt;
 Beginning of the Revenge I think I passed this scenario only due to a bug. After I killed the south leader I went North with all my army and Malin. I didn't have time to kill the north leader so I thought I'd lose but after moving Malin to the scenario ended (I won).&lt;br /&gt;
 Orc War no problems &lt;br /&gt;
 Return to Parthyn it's easy to kill Drogan but I had a hard time escaping from Malin's sister.&lt;br /&gt;
 A Small Favor  no problems in any 3 parts &lt;br /&gt;
 Alone at Last I wasn't able to get to Darken before Malin's sister or the paladins arrived and was crushed by their combined force&lt;br /&gt;
 Descent into Darkness no problems &lt;br /&gt;
 Eternal Night I was able to beat only the first 2 heroes.&lt;br /&gt;
6&lt;br /&gt;
 Saving Parthyn 3&lt;br /&gt;
 A Peaceful Valley 3  &lt;br /&gt;
 A Haunting in Winter 4  &lt;br /&gt;
 Beginning of the Revenge 7 &lt;br /&gt;
 Orc War  6&lt;br /&gt;
 Return to Parthyn 8 &lt;br /&gt;
 A Small Favor - Part One 3&lt;br /&gt;
 A Small Favor - Part Two 5 &lt;br /&gt;
 A Small Favor - Part Three 3 &lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 3 &lt;br /&gt;
 Eternal Night 7&lt;br /&gt;
7 &lt;br /&gt;
 I think all scenarios are quite good I can't think of anything to change.&lt;br /&gt;
8&lt;br /&gt;
 I didn't restart or reload any of the Small Favors, Saving Parthyn, A Haunting in Winter, Beginning of the Revenge, Orc War , Descent into Darkness.&lt;br /&gt;
 I failed at first to pass A Peaceful Valley beacuse I didn't get the message about the swamp,so I didn't have any ghouls.&lt;br /&gt;
 I restarted   Return to Parthyn and Alone at Last several times beacause I lost Malin in the the first one and lost all my army in the second one.&lt;br /&gt;
&lt;br /&gt;
Links to bugs &lt;br /&gt;
gna.org/bugs/index.php?17191&lt;br /&gt;
gna.org/bugs/index.php?17190&lt;br /&gt;
gna.org/bugs/index.php?17189&lt;br /&gt;
gna.org/bugs/index.php?17192&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39137</id>
		<title>GCI/Playtesting/Descent into Darkness/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39137"/>
		<updated>2010-11-28T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questionnaire:&lt;br /&gt;
&lt;br /&gt;
1 &lt;br /&gt;
 I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
 Saving Parthyn 1&lt;br /&gt;
 A Peaceful Valley 3 &lt;br /&gt;
 A Haunting in Winter 2&lt;br /&gt;
 Beginning of the Revenge 5&lt;br /&gt;
 Orc War 4 &lt;br /&gt;
 Return to Parthyn 7&lt;br /&gt;
 A Small Favor - Part One 2&lt;br /&gt;
 A Small Favor - Part Two 4&lt;br /&gt;
 A Small Favor - Part Three 1&lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 2&lt;br /&gt;
 Eternal Night first hero 2 second hero 4 third hero didn't win&lt;br /&gt;
3 &lt;br /&gt;
  In the Beginning of the Revenge I thought you had to kill the orc leaders AND get to the sign post in time.&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4 &lt;br /&gt;
   The dialogs were ok. The storyline is not very original, but brings ount all the personal traits of the undead: revenge, lonlyness, hunger for power.&lt;br /&gt;
5 &lt;br /&gt;
 Saving Parthyn is very easy. The objective (to  Defend the fort for two nights) is poinless it's better to kill the orc leader.&lt;br /&gt;
 A Peaceful Valley is quite easy but only if you summon the ghouls from the swamp. Without them it much harder. The first time I played it the dialog about going to the swamp didn't pop-up and I lost.&lt;br /&gt;
 A Haunting in Winter no problems &lt;br /&gt;
 Beginning of the Revenge I think I passed this scenario only due to a bug. After I killed the south leader I went North with all my army and Malin. I didn't have time to kill the north leader so I thought I'd lose but after moving Malin to the scenario ended (I won).&lt;br /&gt;
 Orc War no problems &lt;br /&gt;
 Return to Parthyn it's easy to kill Drogan but I had a hard time escaping from Malin's sister.&lt;br /&gt;
 A Small Favor  no problems in any 3 parts &lt;br /&gt;
 Alone at Last I wasn't able to get to Darken before Malin's sister or the paladins arrived and was crushed by their combined force&lt;br /&gt;
 Descent into Darkness no problems &lt;br /&gt;
 Eternal Night I was able to beat only the first 2 heroes.&lt;br /&gt;
6&lt;br /&gt;
 Saving Parthyn 3&lt;br /&gt;
 A Peaceful Valley 3  &lt;br /&gt;
 A Haunting in Winter 4  &lt;br /&gt;
 Beginning of the Revenge 7 &lt;br /&gt;
 Orc War  6&lt;br /&gt;
 Return to Parthyn 8 &lt;br /&gt;
 A Small Favor - Part One 3&lt;br /&gt;
 A Small Favor - Part Two 5 &lt;br /&gt;
 A Small Favor - Part Three 3 &lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 3 &lt;br /&gt;
 Eternal Night 7&lt;br /&gt;
7 &lt;br /&gt;
 I think all scenarios are quite good I can't think of anything to change.&lt;br /&gt;
8&lt;br /&gt;
 I didn't restart or reload any of the Small Favors, Saving Parthyn, A Haunting in Winter, Beginning of the Revenge, Orc War , Descent into Darkness.&lt;br /&gt;
 I failed at first to pass A Peaceful Valley beacuse I didn't get the message about the swamp,so I didn't have any ghouls.&lt;br /&gt;
 I restarted   Return to Parthyn and Alone at Last several times beacause I lost Malin in the the first one and lost all my army in the second one.&lt;br /&gt;
&lt;br /&gt;
Links to bugs &lt;br /&gt;
gna.org/bugs/index.php?17191&lt;br /&gt;
gna.org/bugs/index.php?17190&lt;br /&gt;
gna.org/bugs/index.php?17189&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39112</id>
		<title>GCI/Playtesting/Descent into Darkness/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39112"/>
		<updated>2010-11-27T19:00:03Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questionnaire:&lt;br /&gt;
&lt;br /&gt;
1 &lt;br /&gt;
 I only won every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
 Saving Parthyn 1&lt;br /&gt;
 A Peaceful Valley 3 &lt;br /&gt;
 A Haunting in Winter 2&lt;br /&gt;
 Beginning of the Revenge 5&lt;br /&gt;
 Orc War 4 &lt;br /&gt;
 Return to Parthyn 7&lt;br /&gt;
 A Small Favor - Part One 2&lt;br /&gt;
 A Small Favor - Part Two 4&lt;br /&gt;
 A Small Favor - Part Three 1&lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 2&lt;br /&gt;
 Eternal Night first hero 2 second hero 4 third hero didn't win&lt;br /&gt;
3 &lt;br /&gt;
  In the Beginning of the Revenge I thought you had to kill the orc leaders AND get to the sign post in time.&lt;br /&gt;
   I had no problems in understanding any of the other objectives &lt;br /&gt;
4 &lt;br /&gt;
   The dialogs were ok. The storyline is not very original, but brings ount all the personal traits of the undead: revenge, lonlyness, hunger for power.&lt;br /&gt;
5 &lt;br /&gt;
 Saving Parthyn is very easy. The objective (to  Defend the fort for two nights) is poinless it's better to kill the orc leader.&lt;br /&gt;
 A Peaceful Valley is quite easy but only if you summon the ghouls from the swamp. Without them it much harder. The first time I played it the dialog about going to the swamp didn't pop-up and I lost.&lt;br /&gt;
 A Haunting in Winter no problems &lt;br /&gt;
 Beginning of the Revenge I think I passed this scenario only due to a bug. After I killed the south leader I went North with all my army and Malin. I didn't have time to kill the north leader so I thought I'd lose but after moving Malin to the scenario ended (I won).&lt;br /&gt;
 Orc War no problems &lt;br /&gt;
 Return to Parthyn it's easy to kill Drogan but I had a hard time escaping from Malin's sister.&lt;br /&gt;
 A Small Favor  no problems in any 3 parts &lt;br /&gt;
 Alone at Last I wasn't able to get to Darken before Malin's sister or the paladins arrived and was crushed by their combined force&lt;br /&gt;
 Descent into Darkness no problems &lt;br /&gt;
 Eternal Night I was able to beat only the first 2 heroes.&lt;br /&gt;
6&lt;br /&gt;
 Saving Parthyn 3&lt;br /&gt;
 A Peaceful Valley 3  &lt;br /&gt;
 A Haunting in Winter 4  &lt;br /&gt;
 Beginning of the Revenge 7 &lt;br /&gt;
 Orc War  6&lt;br /&gt;
 Return to Parthyn 8 &lt;br /&gt;
 A Small Favor - Part One 3&lt;br /&gt;
 A Small Favor - Part Two 5 &lt;br /&gt;
 A Small Favor - Part Three 3 &lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 3 &lt;br /&gt;
 Eternal Night 7&lt;br /&gt;
7 &lt;br /&gt;
 I think all scenarios are quite good I can't think of anything to change.&lt;br /&gt;
8&lt;br /&gt;
 I didn't restart or reload any of the Small Favors, Saving Parthyn, A Haunting in Winter, Beginning of the Revenge, Orc War , Descent into Darkness.&lt;br /&gt;
 I failed at first to pass A Peaceful Valley beacuse I didn't get the message about the swamp,so I didn't have any ghouls.&lt;br /&gt;
 I restarted   Return to Parthyn and Alone at Last several times beacause I lost Malin in the the first one and lost all my army in the second one.&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39110</id>
		<title>GCI/Playtesting/Descent into Darkness/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Normal&amp;diff=39110"/>
		<updated>2010-11-27T14:34:39Z</updated>

		<summary type="html">&lt;p&gt;Taskmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questionnaire:&lt;br /&gt;
&lt;br /&gt;
1 &lt;br /&gt;
 I only played every scenario in this campaign on Normal difficulty in version 1.9.2&lt;br /&gt;
2 &lt;br /&gt;
 Saving Parthyn 1&lt;br /&gt;
 A Peaceful Valley 3 &lt;br /&gt;
 A Haunting in Winter 2&lt;br /&gt;
 Beginning of the Revenge 5&lt;br /&gt;
 Orc War 4 &lt;br /&gt;
 Return to Parthyn 7&lt;br /&gt;
 A Small Favor - Part One 2&lt;br /&gt;
 A Small Favor - Part Two 4&lt;br /&gt;
 A Small Favor - Part Three 1&lt;br /&gt;
 Alone at Last 8&lt;br /&gt;
 Descent into Darkness 2&lt;br /&gt;
 Eternal Night first hero 2 second hero 4 third hero &lt;br /&gt;
3 &lt;br /&gt;
   I had no problems in understanding any of the objectives &lt;br /&gt;
4 &lt;br /&gt;
   The dialogs were ok. The storyline is not very original, but brings ount all the personal traits of the undead: revenge, lonlines&lt;/div&gt;</summary>
		<author><name>Taskmage</name></author>
		
	</entry>
</feed>