<?xml version="1.0"?>
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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syntax+Error</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Syntax+Error"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Syntax_Error"/>
	<updated>2026-04-04T00:29:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=43367</id>
		<title>User:Syntax Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=43367"/>
		<updated>2011-08-11T05:02:32Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syntax_error1&amp;diff=43366</id>
		<title>User:Syntax error1</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syntax_error1&amp;diff=43366"/>
		<updated>2011-08-11T05:02:10Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=43365</id>
		<title>User:Syn Err</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=43365"/>
		<updated>2011-08-11T05:01:17Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=25688</id>
		<title>Loyalists</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Loyalists&amp;diff=25688"/>
		<updated>2008-05-18T14:44:57Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction |&lt;br /&gt;
faction = Loyalists |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/human-loyalists/marshal-leading.png |&lt;br /&gt;
era=[[Default Era]] |&lt;br /&gt;
race=[[Humans]], Mermen |&lt;br /&gt;
alignment=Lawful, Neutral |&lt;br /&gt;
units=Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Merman Fighter |&lt;br /&gt;
tactics=[[How to play Loyalists]] |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.4/tree_loyalists-default.html 1.4]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Loyalists''' are a faction of [[Humans]] who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Humans===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
===Mermen===&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
''Main article: [[How to play Loyalists]]&lt;br /&gt;
&lt;br /&gt;
Loyalists are considered to be the most versatile faction in the game. They have most available unit types to recruit (eight), more than any other faction. Loyalists are mostly melee oriented faction, with only two ranged unit types, the mage and the bowman, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold).&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Northerners&amp;diff=25687</id>
		<title>Northerners</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Northerners&amp;diff=25687"/>
		<updated>2008-05-18T14:43:19Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction |&lt;br /&gt;
faction = Northerners |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/orcs/warlord.png |&lt;br /&gt;
era=[[Default Era]] |&lt;br /&gt;
race=[[Orcs]], Goblins, [[Trolls]], Nagas |&lt;br /&gt;
alignment=Chaotic, Neutral |&lt;br /&gt;
units=Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider |&lt;br /&gt;
tactics=[[How to play Northerners]] |&lt;br /&gt;
tree=[http://units.wesnoth.org/1.4/tree_northerners-default.html 1.4]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Northerners''' are a faction of [[Orcs]] and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved goblins, trolls who are tricked into combat by the orcs, and the serpentine naga. The Northerners play best by taking advantage of having many low-cost and high HP soldiers.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Orcs===&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half men and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
===Goblins===&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess. &lt;br /&gt;
&lt;br /&gt;
===Trolls===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Nagas===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
''Main article: [[How to play Northerners]]&lt;br /&gt;
&lt;br /&gt;
In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as Northerners have the only ranged poison in the game. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=25449</id>
		<title>User:Syn Err</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=25449"/>
		<updated>2008-04-30T11:15:56Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Errare humanum est. Syn_Errare vegetaricum.'''&lt;br /&gt;
&lt;br /&gt;
* Ye art contrib&lt;br /&gt;
&lt;br /&gt;
* Ye Tumonker Forummancer&lt;br /&gt;
&lt;br /&gt;
* Ye Self-Proclaimed Forum Moderator ([http://www.wesnoth.org/forum/viewtopic.php?t=18610])&lt;br /&gt;
&lt;br /&gt;
* Ye estonian&lt;br /&gt;
&lt;br /&gt;
'''stuff i have done that have been commited mainline:'''&lt;br /&gt;
&lt;br /&gt;
* saurian skirmisher idle animation&lt;br /&gt;
* some UI images&lt;br /&gt;
* some item images&lt;br /&gt;
* some village images&lt;br /&gt;
* some story images for Liberty&lt;br /&gt;
&lt;br /&gt;
'''stuff i have done that have not been commited mainline:'''&lt;br /&gt;
* tumonker sprites&lt;br /&gt;
* mushroom sprites&lt;br /&gt;
* misc other sprites&lt;br /&gt;
* wooden wall terrain&lt;br /&gt;
* and a lot more that i dont remember&lt;br /&gt;
&lt;br /&gt;
'''stuff i have not done that have been commited mainline:'''&lt;br /&gt;
* vast majority of non-mentioned images in the game&lt;br /&gt;
&lt;br /&gt;
'''stuff i have not done that have not been commited mainline:'''&lt;br /&gt;
* the ever-ominous polkadot terrain&lt;br /&gt;
&lt;br /&gt;
'''stuff id like to do some day, but have repeatedly failed at:'''&lt;br /&gt;
* a tumonkers-&amp;amp;-mushrooms campaign, multiplayer campaign or easter-egg-secret-level-in-a-mainline-campaign&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19321</id>
		<title>User:Syntax Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19321"/>
		<updated>2007-11-13T19:44:50Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[User:Syn_Err]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19320</id>
		<title>User:Syntax Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19320"/>
		<updated>2007-11-13T19:44:35Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[User:Syn_Err]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19319</id>
		<title>User:Syntax Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19319"/>
		<updated>2007-11-13T19:43:39Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[#REDIRECT:User:Syn_Err]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19318</id>
		<title>User:Syntax Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syntax_Error&amp;diff=19318"/>
		<updated>2007-11-13T19:43:16Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT:[User:Syn_Err]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=19317</id>
		<title>User:Syn Err</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=19317"/>
		<updated>2007-11-13T19:33:55Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Errare humanum est. Syn_Errare vegetaricum.'''&lt;br /&gt;
&lt;br /&gt;
* Ye wannabe-art-contrib&lt;br /&gt;
&lt;br /&gt;
* Ye Tumonker Forummancer&lt;br /&gt;
&lt;br /&gt;
* Ye Self-Proclaimed Forum Moderator ([http://www.wesnoth.org/forum/viewtopic.php?t=18610])&lt;br /&gt;
&lt;br /&gt;
* Ye estonian&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=19316</id>
		<title>User:Syn Err</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Syn_Err&amp;diff=19316"/>
		<updated>2007-11-13T19:30:19Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Errare humanum est. Syn_Errare vegetarianicum.'''&lt;br /&gt;
&lt;br /&gt;
* Ye wannabe-art-contrib&lt;br /&gt;
&lt;br /&gt;
* Ye Tumonker Forummancer&lt;br /&gt;
&lt;br /&gt;
* Ye Self-Proclaimed Forum Moderator ([http://www.wesnoth.org/forum/viewtopic.php?t=18610])&lt;br /&gt;
&lt;br /&gt;
* Ye estonian&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15417</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15417"/>
		<updated>2007-05-17T20:23:23Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: /* The Green Isle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
* International land features:&lt;br /&gt;
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it&lt;br /&gt;
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea&lt;br /&gt;
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar&lt;br /&gt;
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean&lt;br /&gt;
to the west.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Weldyn: The capital of Wesnoth&lt;br /&gt;
** Aldril: City lying on the Bay of Pearls&lt;br /&gt;
** Blackwater Port: City lying south of the Bay of Pearls&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar&lt;br /&gt;
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn&lt;br /&gt;
** Miluz: The easternmost border outpost&lt;br /&gt;
** Soradoc: The northernmost border outpost&lt;br /&gt;
** Fort Tahn: The southernmost border outpost&lt;br /&gt;
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Gryphon Mountain: Home of the fabled Gryphons&lt;br /&gt;
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** Weldyn River: It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous&lt;br /&gt;
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River.&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** none known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
** Weldyn River: By this point it is very large and provides good trade&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Elensefar: The capital, located on an island in the Great River delta&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Great River: It is very wide at this point, and only ships can cross it&lt;br /&gt;
=== The Southern Land ===&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Glamdrol: An Orcish tribal capital&lt;br /&gt;
** Romyr: Another Orcish tribal capital&lt;br /&gt;
** North Elven Capital: Of unknown location deep in the Northeast Forest&lt;br /&gt;
** Wesmere: The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Caverns of Knalga: Various dwarven cities exist under here&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Northern Mountains: A virtually unpassable barrier&lt;br /&gt;
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** River Glaaq: The river than comes out of Devon Lake&lt;br /&gt;
** Northern Forest: A gigantic forest whose eastern boundary only the elves know&lt;br /&gt;
** Great River: The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
&lt;br /&gt;
[http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png The map of the Green Isle]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15416</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15416"/>
		<updated>2007-05-17T20:22:58Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: /* Wesfolk Land */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
* International land features:&lt;br /&gt;
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it&lt;br /&gt;
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea&lt;br /&gt;
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar&lt;br /&gt;
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean&lt;br /&gt;
to the west.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Weldyn: The capital of Wesnoth&lt;br /&gt;
** Aldril: City lying on the Bay of Pearls&lt;br /&gt;
** Blackwater Port: City lying south of the Bay of Pearls&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar&lt;br /&gt;
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn&lt;br /&gt;
** Miluz: The easternmost border outpost&lt;br /&gt;
** Soradoc: The northernmost border outpost&lt;br /&gt;
** Fort Tahn: The southernmost border outpost&lt;br /&gt;
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Gryphon Mountain: Home of the fabled Gryphons&lt;br /&gt;
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** Weldyn River: It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous&lt;br /&gt;
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River.&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** none known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
** Weldyn River: By this point it is very large and provides good trade&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Elensefar: The capital, located on an island in the Great River delta&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Great River: It is very wide at this point, and only ships can cross it&lt;br /&gt;
=== The Southern Land ===&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Glamdrol: An Orcish tribal capital&lt;br /&gt;
** Romyr: Another Orcish tribal capital&lt;br /&gt;
** North Elven Capital: Of unknown location deep in the Northeast Forest&lt;br /&gt;
** Wesmere: The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Caverns of Knalga: Various dwarven cities exist under here&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Northern Mountains: A virtually unpassable barrier&lt;br /&gt;
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** River Glaaq: The river than comes out of Devon Lake&lt;br /&gt;
** Northern Forest: A gigantic forest whose eastern boundary only the elves know&lt;br /&gt;
** Great River: The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
&lt;br /&gt;
[http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png The map of the Green Isle.]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15415</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15415"/>
		<updated>2007-05-17T20:22:35Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: /* The Green Isle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
* International land features:&lt;br /&gt;
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it&lt;br /&gt;
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea&lt;br /&gt;
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar&lt;br /&gt;
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean&lt;br /&gt;
to the west.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Weldyn: The capital of Wesnoth&lt;br /&gt;
** Aldril: City lying on the Bay of Pearls&lt;br /&gt;
** Blackwater Port: City lying south of the Bay of Pearls&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar&lt;br /&gt;
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn&lt;br /&gt;
** Miluz: The easternmost border outpost&lt;br /&gt;
** Soradoc: The northernmost border outpost&lt;br /&gt;
** Fort Tahn: The southernmost border outpost&lt;br /&gt;
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Gryphon Mountain: Home of the fabled Gryphons&lt;br /&gt;
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** Weldyn River: It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous&lt;br /&gt;
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River.&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** none known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
** Weldyn River: By this point it is very large and provides good trade&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Elensefar: The capital, located on an island in the Great River delta&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Great River: It is very wide at this point, and only ships can cross it&lt;br /&gt;
=== The Southern Land ===&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Glamdrol: An Orcish tribal capital&lt;br /&gt;
** Romyr: Another Orcish tribal capital&lt;br /&gt;
** North Elven Capital: Of unknown location deep in the Northeast Forest&lt;br /&gt;
** Wesmere: The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Caverns of Knalga: Various dwarven cities exist under here&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Northern Mountains: A virtually unpassable barrier&lt;br /&gt;
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** River Glaaq: The river than comes out of Devon Lake&lt;br /&gt;
** Northern Forest: A gigantic forest whose eastern boundary only the elves know&lt;br /&gt;
** Great River: The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
&lt;br /&gt;
[http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png The map of the Green Isle.]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===]&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15414</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15414"/>
		<updated>2007-05-17T20:22:07Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: /* The Green Isle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
* International land features:&lt;br /&gt;
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it&lt;br /&gt;
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea&lt;br /&gt;
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar&lt;br /&gt;
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean&lt;br /&gt;
to the west.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Weldyn: The capital of Wesnoth&lt;br /&gt;
** Aldril: City lying on the Bay of Pearls&lt;br /&gt;
** Blackwater Port: City lying south of the Bay of Pearls&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar&lt;br /&gt;
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn&lt;br /&gt;
** Miluz: The easternmost border outpost&lt;br /&gt;
** Soradoc: The northernmost border outpost&lt;br /&gt;
** Fort Tahn: The southernmost border outpost&lt;br /&gt;
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Gryphon Mountain: Home of the fabled Gryphons&lt;br /&gt;
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** Weldyn River: It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous&lt;br /&gt;
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River.&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** none known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
** Weldyn River: By this point it is very large and provides good trade&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Elensefar: The capital, located on an island in the Great River delta&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Great River: It is very wide at this point, and only ships can cross it&lt;br /&gt;
=== The Southern Land ===&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Glamdrol: An Orcish tribal capital&lt;br /&gt;
** Romyr: Another Orcish tribal capital&lt;br /&gt;
** North Elven Capital: Of unknown location deep in the Northeast Forest&lt;br /&gt;
** Wesmere: The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Caverns of Knalga: Various dwarven cities exist under here&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Northern Mountains: A virtually unpassable barrier&lt;br /&gt;
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** River Glaaq: The river than comes out of Devon Lake&lt;br /&gt;
** Northern Forest: A gigantic forest whose eastern boundary only the elves know&lt;br /&gt;
** Great River: The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
&lt;br /&gt;
[http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png]&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===]&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15413</id>
		<title>Geography of Wesnoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&amp;diff=15413"/>
		<updated>2007-05-17T20:21:48Z</updated>

		<summary type="html">&lt;p&gt;Syntax Error: /* The Green Isle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth and Surrounding Lands ==&lt;br /&gt;
&lt;br /&gt;
Here's a link to a [http://www.wesnoth.org/misc/httt-hi-res.jpg '''big''' (2.3 MB)] version of the map.&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/wesnoth.png&lt;br /&gt;
&lt;br /&gt;
* International land features:&lt;br /&gt;
** The Ocean: Nameless and unlabeled, it lies to the west of the continent and all rivers flow eventually to it&lt;br /&gt;
** The Bay of Pearls: The Elensefar Peninsula in the North and the Isle of Anduin in the southwest separate this from the Great Sea&lt;br /&gt;
** The Great River: Most rivers in the land eventually flow to it. The islands in its delta are home to the citizens of Elensefar&lt;br /&gt;
** The Barren Swamp: Basically lifeless and hard to traverse, it formed a natural boundary between the Elvish and Human lands&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth ===&lt;br /&gt;
The Kingdom of Wesnoth lies in the center of the land. Most of the campaigns revolve around it. Its borders are the Great River to the north, the Lower Hills in the east and south, the Green Swamp to the southwest, and the Ocean&lt;br /&gt;
to the west.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Weldyn: The capital of Wesnoth&lt;br /&gt;
** Aldril: City lying on the Bay of Pearls&lt;br /&gt;
** Blackwater Port: City lying south of the Bay of Pearls&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Elensefar&lt;br /&gt;
** Dan'Tonk: Wesnoth's largest city located in the center of the country, just west of Weldyn&lt;br /&gt;
** Miluz: The easternmost border outpost&lt;br /&gt;
** Soradoc: The northernmost border outpost&lt;br /&gt;
** Fort Tahn: The southernmost border outpost&lt;br /&gt;
** Tath: A wilderness city north of Dan'Tonk that serves the military patrols traveling to Abez&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Gryphon Mountain: Home of the fabled Gryphons&lt;br /&gt;
** Ford of Abez: Shallow part of the Great River, it is usually controlled by Wesnothian forces&lt;br /&gt;
** Weldyn River: It branches from the Great River and goes south&lt;br /&gt;
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population&lt;br /&gt;
** Dulatus Hills: These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture&lt;br /&gt;
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous&lt;br /&gt;
** Glyn's Forest: Sometimes known as the Royal Forest, named for one of Haldric II's sons&lt;br /&gt;
** Gray Woods: Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted&lt;br /&gt;
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril.  It receives drainage from the Brown Hills and feeds into the Great River.&lt;br /&gt;
&lt;br /&gt;
=== Southwest Elven Lands ===&lt;br /&gt;
The Wood Elves are separate from those of the north, and have a frigid relationship with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.&lt;br /&gt;
* Notable cities&lt;br /&gt;
** none known&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Aethen Forest: The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves&lt;br /&gt;
** Weldyn River: By this point it is very large and provides good trade&lt;br /&gt;
&lt;br /&gt;
=== Elensefar ===&lt;br /&gt;
Elensefar is at times a province of Wesnoth, at times an independent country, and at times in a loosely defined treaty with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west.  More information is found in the [[Wesnoth_Narrative_History|historical narrative]] of Wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Elensefar: The capital, located on an island in the Great River delta&lt;br /&gt;
** Carcyn: City on the Wesnoth-Elensefar border, shared with Wesnoth&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Great River: It is very wide at this point, and only ships can cross it&lt;br /&gt;
=== The Southern Land ===&lt;br /&gt;
This is the land to the far south of wesnoth.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Serrul: a peaceful city that excels at sea trade.&lt;br /&gt;
** Varrant: a prosperous trade city.&lt;br /&gt;
** Kesh: a powerful military city.&lt;br /&gt;
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** The Ashland Desert: a long and hot desert that leads to Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Northlands ===&lt;br /&gt;
&lt;br /&gt;
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the Great River, and the western border is the Ocean.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Glamdrol: An Orcish tribal capital&lt;br /&gt;
** Romyr: Another Orcish tribal capital&lt;br /&gt;
** North Elven Capital: Of unknown location deep in the Northeast Forest&lt;br /&gt;
** Wesmere: The location of the Ka'lian - the Elvish Council&lt;br /&gt;
** Caverns of Knalga: Various dwarven cities exist under here&lt;br /&gt;
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion.  Now abandoned.  The forested area northeast of Elensefar, where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Northern Mountains: A virtually unpassable barrier&lt;br /&gt;
** Devon Lake: A mountain lake whose river carves the only pathway through the Northern Mountains&lt;br /&gt;
** River Glaaq: The river than comes out of Devon Lake&lt;br /&gt;
** Northern Forest: A gigantic forest whose eastern boundary only the elves know&lt;br /&gt;
** Great River: The origin of this river is somewhere in the east of the northern lands&lt;br /&gt;
** Suquets Forest: A forest on the Great River near Elensefar, in early times called Wesmere&lt;br /&gt;
&lt;br /&gt;
== Far North ==&lt;br /&gt;
&lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/images/maps/northlands.jpg&lt;br /&gt;
&lt;br /&gt;
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate.  It lies north of the Northern Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own.  To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands).  The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.&lt;br /&gt;
&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Barag Gor, a city home to the Orcish Council&lt;br /&gt;
** Bitok&lt;br /&gt;
** Borstep&lt;br /&gt;
** Castelfrang&lt;br /&gt;
** Farzi&lt;br /&gt;
** Festog&lt;br /&gt;
** Grisbi&lt;br /&gt;
** Lmarig&lt;br /&gt;
** Melmog&lt;br /&gt;
** Prestim&lt;br /&gt;
** Tirigaz&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** Swamp of Desolation&lt;br /&gt;
** Mountains of Dorth&lt;br /&gt;
** Mountains of Haag&lt;br /&gt;
** Green Forest&lt;br /&gt;
** Silent Forest&lt;br /&gt;
** Forest of Thelien&lt;br /&gt;
** River Oumph&lt;br /&gt;
** River Bork&lt;br /&gt;
** Wild Steppe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Green Isle ==&lt;br /&gt;
&lt;br /&gt;
[http://savannah.nongnu.org/cgi-bin/viewcvs/*checkout*/wesnoth/wesnoth/images/campaigns/The_Rise_of_Wesnoth/maps/the_green_isle.png&lt;br /&gt;
&lt;br /&gt;
=== Wesfolk Land ===]&lt;br /&gt;
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened&lt;br /&gt;
* Notable land features&lt;br /&gt;
** None. (its not a very detailed map, is it? :) )&lt;br /&gt;
&lt;br /&gt;
=== Islefolk Land ===&lt;br /&gt;
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.&lt;br /&gt;
* Notable cities:&lt;br /&gt;
** Blackmore: {??}&lt;br /&gt;
** Clearwater Port: {??}&lt;br /&gt;
** Southbay: {??}&lt;br /&gt;
* Notable land features:&lt;br /&gt;
** None. (see Wesfolk land)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothHistory]]&lt;/div&gt;</summary>
		<author><name>Syntax Error</name></author>
		
	</entry>
</feed>