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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ranger</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-06-07T07:16:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=AbilitiesWML&amp;diff=26403</id>
		<title>AbilitiesWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=AbilitiesWML&amp;diff=26403"/>
		<updated>2008-08-12T09:40:06Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* Common keys and tags for every ability */ removed [filter_adjacent] and [filter_adjacent_location] as they are now part of the standard unit filter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
==  Abilities and their effects ==&lt;br /&gt;
&lt;br /&gt;
There are two types of abilities: ones that apply to units (called ''abilities'') and ones that only apply when using a particular attack (called ''specials'' or ''weapon specials'').  A unit may have multiple abilities and an attack can have multiple specials, but by convention only one weapon special should be assigned to any given attack.&lt;br /&gt;
&lt;br /&gt;
== The ''[abilities]'' tag ==&lt;br /&gt;
&lt;br /&gt;
The following tags are used to describe an ability in WML:&lt;br /&gt;
&lt;br /&gt;
* '''[heals]''': modifies the hitpoints of a unit at the beginning the healer's turn&lt;br /&gt;
* '''[regenerate]''': modifies the hitpoints of a unit at the beginning of the unit's turn&lt;br /&gt;
* '''[resistance]''': modifies the resistance of a unit to damage&lt;br /&gt;
* '''[leadership]''': modifies the damage of a unit&lt;br /&gt;
* '''[skirmisher]''': negates enemy zones of control&lt;br /&gt;
* '''[illuminates]''': modifies the time of day adjacent to the affected units&lt;br /&gt;
* '''[teleport]''': allows the unit to teleport&lt;br /&gt;
* '''[hides]''': renders the unit invisible to enemies&lt;br /&gt;
Any other name is valid, but will result in an ability that does nothing but report it's there.&lt;br /&gt;
&lt;br /&gt;
=== Common keys and tags for every ability ===&lt;br /&gt;
&lt;br /&gt;
* '''name''': the name of the ability.&lt;br /&gt;
* '''name_inactive''': the name of the ability when inactive.&lt;br /&gt;
* '''description''': the description of the ability.&lt;br /&gt;
* '''description_inactive''': the description of the ability when inactive.&lt;br /&gt;
* '''affect_self''': if equal to 'yes', the ability will affect the unit that has it.&lt;br /&gt;
* '''affect_allies''': if equal to 'yes', the ability will affect allies in the specified adjacent hexes.&lt;br /&gt;
* '''affect_enemies''': if equal to 'yes', the ability will affect enemies in the specified adjacent hexes.&lt;br /&gt;
* '''cumulative''': if set to 'yes', this ability will be cumulative with the base value for this ability.&lt;br /&gt;
* '''id''': this ability will not be cumulative with other abilities using this id.&lt;br /&gt;
* '''[adjacent_description]''': contains all four of the above keys, which are used when an adjacent unit receives the ability.&lt;br /&gt;
* '''[filter]''': [[Standard Unit Filter]] If the unit owning the ability does not match this filter, the ability will be inactive.&lt;br /&gt;
* '''[affect_adjacent]''': each adjacent unit that does not match this filter will not receive its effects.&lt;br /&gt;
** '''adjacent''': a comma seperated list of any combination of these directions: '''n''','''ne''','''se''','''s''','''sw''','''nw'''.&lt;br /&gt;
** '''[filter]''': a [[StandardUnitFilter]].&lt;br /&gt;
* '''[filter_self]''': if the owner of the ability does not match this filter, it will not receive the effects of the ability.&lt;br /&gt;
* '''[filter_base_value]''': filters on the value before any modifications; uses the keys '''equals''', '''not_equals''', etc.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[heals]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the amount healed.&lt;br /&gt;
* '''poison''': can be one of ''slowed'',''cured''.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[regenerate]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the amount healed.&lt;br /&gt;
* '''poison''': can be one of ''slowed'',''cured''.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys and tags used by the ''[resistance]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': set resistance to this value.&lt;br /&gt;
* '''max_value''': maximum resistance value.&lt;br /&gt;
* '''add''': adds to resistance.&lt;br /&gt;
* '''multiply''': multiplies resistance value.&lt;br /&gt;
* '''apply_to''': a list of damage types; if left out, the ability applies to all types.&lt;br /&gt;
* '''active_on''': one of 'defense' or 'offense'; if left out, the ability is active on both.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[leadership]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the percentage bonus to damage.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[illuminates]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''value''': the percentage bonus to lawful units.&lt;br /&gt;
* '''max_value''': the maximum percentage bonus given.&lt;br /&gt;
&lt;br /&gt;
=== Extra keys used by the ''[hides]'' ability ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''': the displayed text when the unit is discovered. Default &amp;quot;Ambushed!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Macros for common abilities ===&lt;br /&gt;
&lt;br /&gt;
* ABILITY_AMBUSH&lt;br /&gt;
* ABILITY_CURES&lt;br /&gt;
* ABILITY_HEALS&lt;br /&gt;
* ABILITY_ILLUMINATES&lt;br /&gt;
* ABILITY_LEADERSHIP_LEVEL_1 to ABILITY_LEADERSHIP_LEVEL_5&lt;br /&gt;
* ABILITY_NIGHTSTALK&lt;br /&gt;
* ABILITY_REGENERATES&lt;br /&gt;
* ABILITY_SKIRMISHER&lt;br /&gt;
* ABILITY_STEADFAST&lt;br /&gt;
* ABILITY_SUBMERGE&lt;br /&gt;
* ABILITY_TELEPORT&lt;br /&gt;
&lt;br /&gt;
== The ''[specials]'' tag ==&lt;br /&gt;
&lt;br /&gt;
The '''[specials]''' tag goes inside the '''[attack]''' tag. It can contain the following tags:&lt;br /&gt;
&lt;br /&gt;
* '''[damage]''': modifies the damage of a weapon&lt;br /&gt;
* '''[attacks]''': modifies the number of attacks of a weapon&lt;br /&gt;
* '''[chance_to_hit]''': modifies the chance to hit of a weapon&lt;br /&gt;
* '''[slow]'''&lt;br /&gt;
* '''[poison]'''&lt;br /&gt;
* '''[stones]'''&lt;br /&gt;
* '''[berserk]'''&lt;br /&gt;
* '''[firststrike]'''&lt;br /&gt;
* '''[drains]'''&lt;br /&gt;
* '''[plague]'''&lt;br /&gt;
Any other name is valid, but will result in an special that does nothing but report it's there.&lt;br /&gt;
&lt;br /&gt;
=== Common keys and tags for every weapon special ===&lt;br /&gt;
&lt;br /&gt;
* '''name''': the name of the special.&lt;br /&gt;
* '''name_inactive''': the name of the special when inactive.&lt;br /&gt;
* '''description''': the description of the special.&lt;br /&gt;
* '''description_inactive''': the description of the special when inactive.&lt;br /&gt;
* '''active_on''': one of '''defense''','''offense'''; if left out, it uses both.&lt;br /&gt;
* '''value''': the value to be used. Applies to '''[damage]''', '''[attacks]''', '''[chance_to_hit]''' and '''[berserk]''' (the maximum number of combat rounds).&lt;br /&gt;
* ''add'' the number to add to the base value.&lt;br /&gt;
* '''multiply''': same as '''value''', except that this multiplies the base value.&lt;br /&gt;
* '''cumulative''': if set to 'yes', this special will be cumulative with the base value.&lt;br /&gt;
* '''type''': only usable in '''[plague]''', where it defines the unit type to be spawned on kill.&lt;br /&gt;
* '''id''': this ability will not be cumulative with other specials using this id.&lt;br /&gt;
* '''active_on''': one of '''defense''' or '''offense'''; if left out, the ability is active on both.&lt;br /&gt;
* '''apply_to''': one of '''self''','''opponent''','''attacker''','''defender''','''both'''. Determines who the effects of this special are applied to.&lt;br /&gt;
* '''[filter_adjacent]''': [[StandardUnitFilter]], which takes an extra key '''adjacent''', which is used to specify which adjacent hexes to filter on. '''adjacent''' is a comma seperated list of any combination of these directions: '''n''','''ne''','''se''','''s''','''sw''','''nw'''.&lt;br /&gt;
* '''[filter_adjacent_location]''': like [filter_adjacent], except that it filters on the locations rather than the units.&lt;br /&gt;
* '''[filter_self]''': the special will only be active if the owner matches this filter.&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_opponent]''': the special will only be active if the opponent matches this [[StandardUnitFilter]].&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_attacker]''': the special will only be active if the attacker matches this filter.&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_defender]''' the special will only be active if the defender matches this filter.&lt;br /&gt;
** '''[filter_weapon]''': a standard weapon filter.&lt;br /&gt;
* '''[filter_base_value]''': filters on the value before any modifications; uses the keys '''equals''', '''not_equals''', etc.&lt;br /&gt;
&lt;br /&gt;
=== Macros for common weapon specials ===&lt;br /&gt;
&lt;br /&gt;
* WEAPON_SPECIAL_BACKSTAB&lt;br /&gt;
* WEAPON_SPECIAL_BERSERK&lt;br /&gt;
* WEAPON_SPECIAL_CHARGE&lt;br /&gt;
* WEAPON_SPECIAL_DRAIN&lt;br /&gt;
* WEAPON_SPECIAL_FIRSTSTRIKE&lt;br /&gt;
* WEAPON_SPECIAL_MAGICAL&lt;br /&gt;
* WEAPON_SPECIAL_MARKSMAN&lt;br /&gt;
* WEAPON_SPECIAL_PLAGUE&lt;br /&gt;
* WEAPON_SPECIAL_PLAGUE_TYPE TYPE&lt;br /&gt;
* WEAPON_SPECIAL_POISON&lt;br /&gt;
* WEAPON_SPECIAL_SLOW&lt;br /&gt;
* WEAPON_SPECIAL_STONE&lt;br /&gt;
* WEAPON_SPECIAL_SWARM&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[UnitWML]]&lt;br /&gt;
* [[SingleUnitWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WML Reference]]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Campaign/Invasion_of_Arendia/01_Reths_Beginning&amp;diff=7772</id>
		<title>Campaign/Invasion of Arendia/01 Reths Beginning</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Campaign/Invasion_of_Arendia/01_Reths_Beginning&amp;diff=7772"/>
		<updated>2006-03-01T00:10:49Z</updated>

		<summary type="html">&lt;p&gt;Ranger: added the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;     [scenario]&lt;br /&gt;
     &lt;br /&gt;
     	id=Reths_beginning&lt;br /&gt;
     	name=&amp;quot;Reths beginning&amp;quot;&lt;br /&gt;
     	map_data=&amp;quot;ggrrgrgrgrfggfgfgfgfgggnrnggff&lt;br /&gt;
     ccvgrgrgrgrrrrggfgfgggnvrvnggf&lt;br /&gt;
     ffc|gfggggvgggrrgrgvggnrrnKggf&lt;br /&gt;
     ggfgcgfgffgffggfrgrrrrrrngggff&lt;br /&gt;
     gfvgccgggcccccgfgggggffrggfffg&lt;br /&gt;
     fgggfv/cggccscggfgggfggrggfggf&lt;br /&gt;
     gggffffgcccgcfgvggggggfrrggggg&lt;br /&gt;
     gffgggfgggcfgfffffhhgrrgrrvgff&lt;br /&gt;
     ggggggggggccffgcfvfrrhhhggrrgg&lt;br /&gt;
     gggggfgggffgcccnhrrggfggggfrgh&lt;br /&gt;
     gggffffwwwwc\rnvrnccfvgrrrgrgh&lt;br /&gt;
     gfggfgwwfwwcnrrnrrn/rrrgggrgfh&lt;br /&gt;
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     fggwwgwwfww/rvnnnrnccwgwfgrgfh&lt;br /&gt;
     ggfffwfwwggcnnrvrrncwwwgggrrgf&lt;br /&gt;
     gfffwgwfgfwwccrnnc\gfXXhggvrgf&lt;br /&gt;
     gfggggfgwcwwfw|ccwwgXwghgggrgg&lt;br /&gt;
     gggfhhfgwwwfXX|fcwwXwfgffggrgg&lt;br /&gt;
     fggggghhggggww|XwwXhgfwfggggrg&lt;br /&gt;
     fffggfggghhhgfgwXrrwgffggggrrg&lt;br /&gt;
     gvgggffgggfgghgggwrffffggvgrgg&lt;br /&gt;
     ggggfgfgggffgrrffffgfggggrrfff&lt;br /&gt;
     gggngggffvgfgrfrrrgggrrrrggfff&lt;br /&gt;
     gg1grgfggggggrrffgrrrggggfffff&lt;br /&gt;
     ggggrrrrrrrrrgrgggggfffffgffff&amp;quot;&lt;br /&gt;
     &lt;br /&gt;
     	turns=1&lt;br /&gt;
     &lt;br /&gt;
     	{DAWN}&lt;br /&gt;
     	{MORNING}&lt;br /&gt;
     	{AFTERNOON}&lt;br /&gt;
     	{DUSK}&lt;br /&gt;
     	{FIRST_WATCH}&lt;br /&gt;
     	{SECOND_WATCH}&lt;br /&gt;
     &lt;br /&gt;
     next_scenario=&amp;quot;Reths_training&amp;quot;&lt;br /&gt;
     &lt;br /&gt;
     	[story]&lt;br /&gt;
     	[part]&lt;br /&gt;
     	music=wesnoth-1.ogg&lt;br /&gt;
     	background=Northern_Arendia.jpg&lt;br /&gt;
     	show_title=yes&lt;br /&gt;
     	story= _ &amp;quot;This tale begins in the north of a country called Arendia, near Wesnoth. It the &lt;br /&gt;
     story of a man called Reth, and of his people's struggle to escape a soon-to-be decimated &lt;br /&gt;
     continent.&amp;quot;&lt;br /&gt;
     	[/part]&lt;br /&gt;
     	[part]&lt;br /&gt;
     	background=Northern_Arendia.jpg&lt;br /&gt;
     	story= _ &amp;quot;This tale, like many others, begins with a child...&amp;quot;&lt;br /&gt;
     	[/part]&lt;br /&gt;
     	[/story]&lt;br /&gt;
     &lt;br /&gt;
     	music=&amp;quot;wesnoth-2.ogg&amp;quot;&lt;br /&gt;
     &lt;br /&gt;
     	[event]&lt;br /&gt;
     	name=prestart&lt;br /&gt;
     	[/event]&lt;br /&gt;
     &lt;br /&gt;
     	[side]&lt;br /&gt;
     		type=Brunette Kid&lt;br /&gt;
     		description=Young Reth&lt;br /&gt;
     		user_description=_&amp;quot;Young Reth&amp;quot;&lt;br /&gt;
     		unrenamable=yes&lt;br /&gt;
     		side=1&lt;br /&gt;
     		canrecruit=0&lt;br /&gt;
     		controller=human&lt;br /&gt;
     		gold=50&lt;br /&gt;
     		team_name=Reth&lt;br /&gt;
     &lt;br /&gt;
     		[unit]&lt;br /&gt;
     			description=Young Matt&lt;br /&gt;
     			user_description=Young Matt&lt;br /&gt;
     			type=Blonde Kid&lt;br /&gt;
     			x=6&lt;br /&gt;
     			y=23&lt;br /&gt;
     		[/unit]&lt;br /&gt;
     &lt;br /&gt;
     		[unit]&lt;br /&gt;
     			description=Young Tom&lt;br /&gt;
     			user_description=Young Tom&lt;br /&gt;
     			type=Redheaded Kid&lt;br /&gt;
     			x=3&lt;br /&gt;
     			y=21&lt;br /&gt;
     		[/unit]&lt;br /&gt;
     	[/side]&lt;br /&gt;
     &lt;br /&gt;
     	[side]&lt;br /&gt;
     	type=B-Shadow Mage&lt;br /&gt;
     	description=Turlin&lt;br /&gt;
     	user_description=_&amp;quot;Turlin&amp;quot;&lt;br /&gt;
     	unrenamable=yes&lt;br /&gt;
     	side=2&lt;br /&gt;
     	canrecruit=0&lt;br /&gt;
     	controller=ai&lt;br /&gt;
     	gold=0&lt;br /&gt;
     	team_name=Bandits&lt;br /&gt;
     	[/side]&lt;br /&gt;
     &lt;br /&gt;
     	[event]&lt;br /&gt;
     	name=start&lt;br /&gt;
     &lt;br /&gt;
     		[message]&lt;br /&gt;
     		speaker=narrator&lt;br /&gt;
     		message= _ &amp;quot;One early morning, near the keep of the local bandit leader and shadow      elder, Turlin...&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Turlin&lt;br /&gt;
     		image=portraits/Shadow_elder.png&lt;br /&gt;
     		message= _ &amp;quot;Where are those two young rascals! I swear, they will be the death of      me some day.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Matt&lt;br /&gt;
     		message= _ &amp;quot;Father, Father...we were playing (pants)&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Tom&lt;br /&gt;
     		message= _ &amp;quot;Alongside the road to Barnabon when w...&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Turlin&lt;br /&gt;
     		image=portraits/Shadow_elder.png&lt;br /&gt;
     		message= _ &amp;quot;Exactly how many times have I told you not to go near Barnabon or the      road leading to it, huh? It's dangerous. I have many enemies who would just love to get their      hands on you two.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Matt&lt;br /&gt;
     		message= _ &amp;quot;Dad listen. We were playing there, when we heard a group of thugs from      the Black Hand coming.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Tom&lt;br /&gt;
     		message= _ &amp;quot;So we hid in the bushes and waited for them to pass by, just like you      told us to.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Matt&lt;br /&gt;
     		message= _ &amp;quot;But instead of walking on by, they stopped near us a...&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Tom&lt;br /&gt;
     		message= _ &amp;quot;And I thought, 'This is it! We've been caught!' but...&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Matt&lt;br /&gt;
     		message= _ &amp;quot;Hey! I was telling this bit. Anyway they stopped to dump a body in the      ditch.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Turlin&lt;br /&gt;
     		image=portraits/Shadow_elder.png&lt;br /&gt;
     		message= _ &amp;quot;So you DID leave it, IN CASE it was a trap, LIKE I TOLD YOU, RIGHT?&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Tom&lt;br /&gt;
     		message= _ &amp;quot;Weeell...Not exactly. It groaned in a sort of 'help me...I'm dying'      sort of way, so...&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Matt&lt;br /&gt;
     		message= _ &amp;quot;After they left, we went to see who it was, and we found him (points      at Reth)&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Tom&lt;br /&gt;
     		message= _ &amp;quot;Dad, he's really hurt, but please, can he stay?! pleeeeease?!&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Young Matt&lt;br /&gt;
     		message= _ &amp;quot; Yeah dad, It's very boring being the only kids around here.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     		[message]&lt;br /&gt;
     		description=Turlin&lt;br /&gt;
     		image=portraits/Shadow_elder.png&lt;br /&gt;
     		message= _ &amp;quot;Hmmmm, alright. I won't let him study shadow craft with you, but okay.      However, if he's annoying or lazy he's out! We've already got more than enough to feed.&amp;quot;&lt;br /&gt;
     		[/message]&lt;br /&gt;
     			[endlevel]&lt;br /&gt;
     				result=victory&lt;br /&gt;
     				bonus=yes&lt;br /&gt;
     			[/endlevel]&lt;br /&gt;
     	[/event]&lt;br /&gt;
     [/scenario]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Campaign/Invasion_of_Arendia&amp;diff=7770</id>
		<title>Campaign/Invasion of Arendia</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Campaign/Invasion_of_Arendia&amp;diff=7770"/>
		<updated>2006-02-28T23:56:11Z</updated>

		<summary type="html">&lt;p&gt;Ranger: added the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Invasion of Arendia ==&lt;br /&gt;
&lt;br /&gt;
This is the Invasion of Arendia campaign wiki, basically it's purpose is to allow other users to easily modify the campaign, and submit the results to me (Rnager M), and also so that people can download new scnearios as I make them, and edit them where they can improve them. You can edit any scenario you wish and fix typing or WML errors or even contribute to the dialogues in order to make them more immersive.&lt;br /&gt;
There is a story page which outlines my purpose for the storyline one or two scenarios ahead, and has a general map of the whole thing.&lt;br /&gt;
&lt;br /&gt;
;Spoiler Warning&lt;br /&gt;
Be aware that this is a complete spoiler. If you wish to contribute adequately you'll have no choice but to see the storyline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's what you can edit right now&lt;br /&gt;
=== Scenarios ===&lt;br /&gt;
*1. [[Campaign/Invasion_of_Arendia/01_Reths_Beginning | Reth's Beginning]]&lt;br /&gt;
*2. [[Campaign/Invasion_of_Arendia/02_Reths_Training | Reth's Training]]&lt;br /&gt;
*3. [[Campaign/Invasion_of_Arendia/03_Boarder_Disturbance | Boarder Disturbance]]&lt;br /&gt;
*4. [[Campaign/Invasion_of_Arendia/04_Midnight_Raiding | Midnight Raiding]]&lt;br /&gt;
*5. [[Campaign/Invasion_of_Arendia/05_Threats | Threats]]&lt;br /&gt;
*6. [[Campaign/Invasion_of_Arendia/06_Black_Hand_Attack | Black Hand Attack]]&lt;br /&gt;
*7. [[Campaign/Invasion_of_Arendia/07_The_Enemy_Of_My_Enemy | The Enemy of my Enemy]]&lt;br /&gt;
*8. [[Campaign/Invasion_of_Arendia/08_Turlins_Fall | Turlin's Fall]]&lt;br /&gt;
*9. [[Campaign/Invasion_of_Arendia/09_Fleeing_East | Fleeing East]]&lt;br /&gt;
*10. [[Campaign/Invasion_of_Arendia/10_Sneaking_Around | Sneaking Around]]&lt;br /&gt;
*11. [[Campaign/Invasion_of_Arendia/11_Thrashan | Thrashan]]&lt;br /&gt;
*12. [[Campaign/Invasion_of_Arendia/12_Freeing_Nagas | Freeing Nagas]]&lt;br /&gt;
*13. [[Campaign/Invasion_of_Arendia/13_Naga_Temple | Naga Temple]]&lt;br /&gt;
*14. [[Campaign/Invasion_of_Arendia/14_Saving_Thrashan | Saving Thrashan]]&lt;br /&gt;
*15. [[Campaign/Invasion_of_Arendia/15_Through_Water_and_Stone | Through Water and Stone]]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7594</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7594"/>
		<updated>2006-02-24T23:39:18Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* third scenario (Boarder Disturbance) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)&lt;br /&gt;
&lt;br /&gt;
===First scenario (Reth's Beginning)===&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Reth=====&lt;br /&gt;
&lt;br /&gt;
Is a excellent fighter and archer. Is a very determined guy who is unaffected by many bad events because of his childhood abandonment. He is however relatively jockey, gets on well with Reoed, Matt and Tom, and respects Turlin and Jack. He doesn't get along so well with Hadren.&lt;br /&gt;
&lt;br /&gt;
=====Tom &amp;amp; Matt=====&lt;br /&gt;
&lt;br /&gt;
These two twins have been trained in the shadow arts by their father, and now serve as advisors and attendants to him, although increasingly he is sending them out with Reth to advise him and because he feels that they are getting to soft and comfortable. The best way to become a good mage is to kill things afterall. They are both serious most of the time, but not so serious as to be boring, a better description would be that they find most things to be faintly amusing to them, and should make more cynical remarks. They mostly share Reth's likes and dislikes of people, but are very attached to their father.&lt;br /&gt;
&lt;br /&gt;
=====Turlin=====&lt;br /&gt;
&lt;br /&gt;
Old and wise Turlins past is a mystery even to his own sons, however he is respected by all who know him. He generally treats those people that he knows gruffly, but not unkindly.&lt;br /&gt;
&lt;br /&gt;
===Second Scenario (Reth's Training)===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
&lt;br /&gt;
Ten years after he is found Reth is showing great promise.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.&lt;br /&gt;
&lt;br /&gt;
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.&lt;br /&gt;
&lt;br /&gt;
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.&lt;br /&gt;
&lt;br /&gt;
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Jack=====&lt;br /&gt;
&lt;br /&gt;
Jack is a very experienced fighter and has seen his share of horrors and pain. Because of this he has a dark and serious outlook on life, although he loosens up significantly around Turlin.&lt;br /&gt;
&lt;br /&gt;
===third scenario (Boarder Disturbance)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Teresa=====&lt;br /&gt;
&lt;br /&gt;
Teresa is a mystery (for the moment) but is generally very cynical and sensible, with a heart of stone most of the time. gets on well with Tom, Matt, Reth, Reoed and Shara, but treats everyone else the same, although she tends to respect fighters more than wisards or civiallians&lt;br /&gt;
&lt;br /&gt;
===fourth scenario (Midnight Raiding)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
Teresa explained the situation to Turlin. Apparently the Black Hand were massing for an attack against us in and around Barnabon. She had learnt this because she had been capture by the Black Hand group that had attacked, and overheard the guards talking about it before she escaped.&lt;br /&gt;
&lt;br /&gt;
Once this had been varified by some Jack accompanied by some scouts who went to Barnabon, Turlin ordered the construction of extra defences and an increase in training for the fortress defenders. He was also planning several hit and run attack and a few raids to collect more gold to hire defenders.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Turlin was more worried about the lack of food. Luckily he had heard that a trade convoy had just reached the town of Oxter laden with gold and supplies, and is in the process of unloading. He dispatched Reth to ambush it to replenish the supplies lost during the battle with the black hand. He also sent sent his two sons, your childhood friends, with you to advise you and so that they could get some experience in a real battle.&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and his Bandits attack the convoy, and steal the supplies. But when they are first sighted Sir Hoaxly (captain of the local guard) sends a message to Sir Guane calling for help and reinforcements.&lt;br /&gt;
&lt;br /&gt;
===Fifth scenario (Threats)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them. &lt;br /&gt;
 &lt;br /&gt;
===Sixth scenario (Black Hand Attack)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Black hand attacks, and the reason for their attack is revealed. &lt;br /&gt;
 &lt;br /&gt;
===Seventh scenario (The Enemy of my Enemy)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced. &lt;br /&gt;
 &lt;br /&gt;
===Eight scenario (Turlin's Fall)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away. &lt;br /&gt;
 &lt;br /&gt;
===ninth scenario (Fleeing east)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed &lt;br /&gt;
 &lt;br /&gt;
===Tenth scenario (Sneaking around)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Eleventh scenario (Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off. &lt;br /&gt;
 &lt;br /&gt;
===Twelth scenario (Freeing Nagas)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with) &lt;br /&gt;
 &lt;br /&gt;
===Thirteenth scenario (Naga Temple)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Naga temple clensed, and they are convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Fourteenth scenario (Saving Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails. &lt;br /&gt;
 &lt;br /&gt;
===Fifteenth scenario (through water and stone)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map. &lt;br /&gt;
 &lt;br /&gt;
===Sixteenth scenario (a choice is made)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area. &lt;br /&gt;
 Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). &lt;br /&gt;
 All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods) &lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7593</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7593"/>
		<updated>2006-02-24T23:38:42Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* third scenario (Boarder Disturbance) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)&lt;br /&gt;
&lt;br /&gt;
===First scenario (Reth's Beginning)===&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Reth=====&lt;br /&gt;
&lt;br /&gt;
Is a excellent fighter and archer. Is a very determined guy who is unaffected by many bad events because of his childhood abandonment. He is however relatively jockey, gets on well with Reoed, Matt and Tom, and respects Turlin and Jack. He doesn't get along so well with Hadren.&lt;br /&gt;
&lt;br /&gt;
=====Tom &amp;amp; Matt=====&lt;br /&gt;
&lt;br /&gt;
These two twins have been trained in the shadow arts by their father, and now serve as advisors and attendants to him, although increasingly he is sending them out with Reth to advise him and because he feels that they are getting to soft and comfortable. The best way to become a good mage is to kill things afterall. They are both serious most of the time, but not so serious as to be boring, a better description would be that they find most things to be faintly amusing to them, and should make more cynical remarks. They mostly share Reth's likes and dislikes of people, but are very attached to their father.&lt;br /&gt;
&lt;br /&gt;
=====Turlin=====&lt;br /&gt;
&lt;br /&gt;
Old and wise Turlins past is a mystery even to his own sons, however he is respected by all who know him. He generally treats those people that he knows gruffly, but not unkindly.&lt;br /&gt;
&lt;br /&gt;
===Second Scenario (Reth's Training)===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
&lt;br /&gt;
Ten years after he is found Reth is showing great promise.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.&lt;br /&gt;
&lt;br /&gt;
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.&lt;br /&gt;
&lt;br /&gt;
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.&lt;br /&gt;
&lt;br /&gt;
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Jack=====&lt;br /&gt;
&lt;br /&gt;
Jack is a very experienced fighter and has seen his share of horrors and pain. Because of this he has a dark and serious outlook on life, although he loosens up significantly around Turlin.&lt;br /&gt;
&lt;br /&gt;
===third scenario (Boarder Disturbance)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
Teresa is a mystery (for the moment) but is generally very cynical and sensible, with a heart of stone most of the time. gets on well with Tom, Matt, Reth, Reoed and Shara, but treats everyone else the same, although she tends to respect fighters more than wisards or civiallians&lt;br /&gt;
&lt;br /&gt;
===fourth scenario (Midnight Raiding)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
Teresa explained the situation to Turlin. Apparently the Black Hand were massing for an attack against us in and around Barnabon. She had learnt this because she had been capture by the Black Hand group that had attacked, and overheard the guards talking about it before she escaped.&lt;br /&gt;
&lt;br /&gt;
Once this had been varified by some Jack accompanied by some scouts who went to Barnabon, Turlin ordered the construction of extra defences and an increase in training for the fortress defenders. He was also planning several hit and run attack and a few raids to collect more gold to hire defenders.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Turlin was more worried about the lack of food. Luckily he had heard that a trade convoy had just reached the town of Oxter laden with gold and supplies, and is in the process of unloading. He dispatched Reth to ambush it to replenish the supplies lost during the battle with the black hand. He also sent sent his two sons, your childhood friends, with you to advise you and so that they could get some experience in a real battle.&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and his Bandits attack the convoy, and steal the supplies. But when they are first sighted Sir Hoaxly (captain of the local guard) sends a message to Sir Guane calling for help and reinforcements.&lt;br /&gt;
&lt;br /&gt;
===Fifth scenario (Threats)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them. &lt;br /&gt;
 &lt;br /&gt;
===Sixth scenario (Black Hand Attack)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Black hand attacks, and the reason for their attack is revealed. &lt;br /&gt;
 &lt;br /&gt;
===Seventh scenario (The Enemy of my Enemy)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced. &lt;br /&gt;
 &lt;br /&gt;
===Eight scenario (Turlin's Fall)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away. &lt;br /&gt;
 &lt;br /&gt;
===ninth scenario (Fleeing east)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed &lt;br /&gt;
 &lt;br /&gt;
===Tenth scenario (Sneaking around)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Eleventh scenario (Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off. &lt;br /&gt;
 &lt;br /&gt;
===Twelth scenario (Freeing Nagas)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with) &lt;br /&gt;
 &lt;br /&gt;
===Thirteenth scenario (Naga Temple)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Naga temple clensed, and they are convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Fourteenth scenario (Saving Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails. &lt;br /&gt;
 &lt;br /&gt;
===Fifteenth scenario (through water and stone)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map. &lt;br /&gt;
 &lt;br /&gt;
===Sixteenth scenario (a choice is made)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area. &lt;br /&gt;
 Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). &lt;br /&gt;
 All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods) &lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7572</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7572"/>
		<updated>2006-02-24T23:36:40Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* Second Scenario (Reth's Training) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)&lt;br /&gt;
&lt;br /&gt;
===First scenario (Reth's Beginning)===&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Reth=====&lt;br /&gt;
&lt;br /&gt;
Is a excellent fighter and archer. Is a very determined guy who is unaffected by many bad events because of his childhood abandonment. He is however relatively jockey, gets on well with Reoed, Matt and Tom, and respects Turlin and Jack. He doesn't get along so well with Hadren.&lt;br /&gt;
&lt;br /&gt;
=====Tom &amp;amp; Matt=====&lt;br /&gt;
&lt;br /&gt;
These two twins have been trained in the shadow arts by their father, and now serve as advisors and attendants to him, although increasingly he is sending them out with Reth to advise him and because he feels that they are getting to soft and comfortable. The best way to become a good mage is to kill things afterall. They are both serious most of the time, but not so serious as to be boring, a better description would be that they find most things to be faintly amusing to them, and should make more cynical remarks. They mostly share Reth's likes and dislikes of people, but are very attached to their father.&lt;br /&gt;
&lt;br /&gt;
=====Turlin=====&lt;br /&gt;
&lt;br /&gt;
Old and wise Turlins past is a mystery even to his own sons, however he is respected by all who know him. He generally treats those people that he knows gruffly, but not unkindly.&lt;br /&gt;
&lt;br /&gt;
===Second Scenario (Reth's Training)===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
&lt;br /&gt;
Ten years after he is found Reth is showing great promise.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.&lt;br /&gt;
&lt;br /&gt;
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.&lt;br /&gt;
&lt;br /&gt;
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.&lt;br /&gt;
&lt;br /&gt;
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Jack=====&lt;br /&gt;
&lt;br /&gt;
Jack is a very experienced fighter and has seen his share of horrors and pain. Because of this he has a dark and serious outlook on life, although he loosens up significantly around Turlin.&lt;br /&gt;
&lt;br /&gt;
===third scenario (Boarder Disturbance)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees. &lt;br /&gt;
 &lt;br /&gt;
===fourth scenario (Midnight Raiding)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
Teresa explained the situation to Turlin. Apparently the Black Hand were massing for an attack against us in and around Barnabon. She had learnt this because she had been capture by the Black Hand group that had attacked, and overheard the guards talking about it before she escaped.&lt;br /&gt;
&lt;br /&gt;
Once this had been varified by some Jack accompanied by some scouts who went to Barnabon, Turlin ordered the construction of extra defences and an increase in training for the fortress defenders. He was also planning several hit and run attack and a few raids to collect more gold to hire defenders.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Turlin was more worried about the lack of food. Luckily he had heard that a trade convoy had just reached the town of Oxter laden with gold and supplies, and is in the process of unloading. He dispatched Reth to ambush it to replenish the supplies lost during the battle with the black hand. He also sent sent his two sons, your childhood friends, with you to advise you and so that they could get some experience in a real battle.&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and his Bandits attack the convoy, and steal the supplies. But when they are first sighted Sir Hoaxly (captain of the local guard) sends a message to Sir Guane calling for help and reinforcements.&lt;br /&gt;
&lt;br /&gt;
===Fifth scenario (Threats)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them. &lt;br /&gt;
 &lt;br /&gt;
===Sixth scenario (Black Hand Attack)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Black hand attacks, and the reason for their attack is revealed. &lt;br /&gt;
 &lt;br /&gt;
===Seventh scenario (The Enemy of my Enemy)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced. &lt;br /&gt;
 &lt;br /&gt;
===Eight scenario (Turlin's Fall)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away. &lt;br /&gt;
 &lt;br /&gt;
===ninth scenario (Fleeing east)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed &lt;br /&gt;
 &lt;br /&gt;
===Tenth scenario (Sneaking around)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Eleventh scenario (Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off. &lt;br /&gt;
 &lt;br /&gt;
===Twelth scenario (Freeing Nagas)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with) &lt;br /&gt;
 &lt;br /&gt;
===Thirteenth scenario (Naga Temple)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Naga temple clensed, and they are convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Fourteenth scenario (Saving Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails. &lt;br /&gt;
 &lt;br /&gt;
===Fifteenth scenario (through water and stone)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map. &lt;br /&gt;
 &lt;br /&gt;
===Sixteenth scenario (a choice is made)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area. &lt;br /&gt;
 Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). &lt;br /&gt;
 All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods) &lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7571</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7571"/>
		<updated>2006-02-24T23:34:49Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* First scenario (Reth's Beginning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)&lt;br /&gt;
&lt;br /&gt;
===First scenario (Reth's Beginning)===&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.&lt;br /&gt;
&lt;br /&gt;
====New Characters====&lt;br /&gt;
&lt;br /&gt;
=====Reth=====&lt;br /&gt;
&lt;br /&gt;
Is a excellent fighter and archer. Is a very determined guy who is unaffected by many bad events because of his childhood abandonment. He is however relatively jockey, gets on well with Reoed, Matt and Tom, and respects Turlin and Jack. He doesn't get along so well with Hadren.&lt;br /&gt;
&lt;br /&gt;
=====Tom &amp;amp; Matt=====&lt;br /&gt;
&lt;br /&gt;
These two twins have been trained in the shadow arts by their father, and now serve as advisors and attendants to him, although increasingly he is sending them out with Reth to advise him and because he feels that they are getting to soft and comfortable. The best way to become a good mage is to kill things afterall. They are both serious most of the time, but not so serious as to be boring, a better description would be that they find most things to be faintly amusing to them, and should make more cynical remarks. They mostly share Reth's likes and dislikes of people, but are very attached to their father.&lt;br /&gt;
&lt;br /&gt;
=====Turlin=====&lt;br /&gt;
&lt;br /&gt;
Old and wise Turlins past is a mystery even to his own sons, however he is respected by all who know him. He generally treats those people that he knows gruffly, but not unkindly.&lt;br /&gt;
&lt;br /&gt;
===Second Scenario (Reth's Training)===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
&lt;br /&gt;
Ten years after he is found Reth is showing great promise.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.&lt;br /&gt;
&lt;br /&gt;
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.&lt;br /&gt;
&lt;br /&gt;
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.&lt;br /&gt;
&lt;br /&gt;
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.&lt;br /&gt;
 &lt;br /&gt;
===third scenario (Boarder Disturbance)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees. &lt;br /&gt;
 &lt;br /&gt;
===fourth scenario (Midnight Raiding)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
Teresa explained the situation to Turlin. Apparently the Black Hand were massing for an attack against us in and around Barnabon. She had learnt this because she had been capture by the Black Hand group that had attacked, and overheard the guards talking about it before she escaped.&lt;br /&gt;
&lt;br /&gt;
Once this had been varified by some Jack accompanied by some scouts who went to Barnabon, Turlin ordered the construction of extra defences and an increase in training for the fortress defenders. He was also planning several hit and run attack and a few raids to collect more gold to hire defenders.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Turlin was more worried about the lack of food. Luckily he had heard that a trade convoy had just reached the town of Oxter laden with gold and supplies, and is in the process of unloading. He dispatched Reth to ambush it to replenish the supplies lost during the battle with the black hand. He also sent sent his two sons, your childhood friends, with you to advise you and so that they could get some experience in a real battle.&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and his Bandits attack the convoy, and steal the supplies. But when they are first sighted Sir Hoaxly (captain of the local guard) sends a message to Sir Guane calling for help and reinforcements.&lt;br /&gt;
&lt;br /&gt;
===Fifth scenario (Threats)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them. &lt;br /&gt;
 &lt;br /&gt;
===Sixth scenario (Black Hand Attack)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Black hand attacks, and the reason for their attack is revealed. &lt;br /&gt;
 &lt;br /&gt;
===Seventh scenario (The Enemy of my Enemy)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced. &lt;br /&gt;
 &lt;br /&gt;
===Eight scenario (Turlin's Fall)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away. &lt;br /&gt;
 &lt;br /&gt;
===ninth scenario (Fleeing east)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed &lt;br /&gt;
 &lt;br /&gt;
===Tenth scenario (Sneaking around)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Eleventh scenario (Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off. &lt;br /&gt;
 &lt;br /&gt;
===Twelth scenario (Freeing Nagas)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with) &lt;br /&gt;
 &lt;br /&gt;
===Thirteenth scenario (Naga Temple)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Naga temple clensed, and they are convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Fourteenth scenario (Saving Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails. &lt;br /&gt;
 &lt;br /&gt;
===Fifteenth scenario (through water and stone)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map. &lt;br /&gt;
 &lt;br /&gt;
===Sixteenth scenario (a choice is made)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area. &lt;br /&gt;
 Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). &lt;br /&gt;
 All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods) &lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7570</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7570"/>
		<updated>2006-02-24T23:24:07Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* fourth scenario (Midnight Raiding) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)&lt;br /&gt;
&lt;br /&gt;
===First scenario (Reth's Beginning)===&lt;br /&gt;
&lt;br /&gt;
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.&lt;br /&gt;
 &lt;br /&gt;
===Second Scenario (Reth's Training)===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
&lt;br /&gt;
Ten years after he is found Reth is showing great promise.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.&lt;br /&gt;
&lt;br /&gt;
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.&lt;br /&gt;
&lt;br /&gt;
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.&lt;br /&gt;
&lt;br /&gt;
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.&lt;br /&gt;
 &lt;br /&gt;
===third scenario (Boarder Disturbance)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees. &lt;br /&gt;
 &lt;br /&gt;
===fourth scenario (Midnight Raiding)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
Teresa explained the situation to Turlin. Apparently the Black Hand were massing for an attack against us in and around Barnabon. She had learnt this because she had been capture by the Black Hand group that had attacked, and overheard the guards talking about it before she escaped.&lt;br /&gt;
&lt;br /&gt;
Once this had been varified by some Jack accompanied by some scouts who went to Barnabon, Turlin ordered the construction of extra defences and an increase in training for the fortress defenders. He was also planning several hit and run attack and a few raids to collect more gold to hire defenders.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Turlin was more worried about the lack of food. Luckily he had heard that a trade convoy had just reached the town of Oxter laden with gold and supplies, and is in the process of unloading. He dispatched Reth to ambush it to replenish the supplies lost during the battle with the black hand. He also sent sent his two sons, your childhood friends, with you to advise you and so that they could get some experience in a real battle.&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and his Bandits attack the convoy, and steal the supplies. But when they are first sighted Sir Hoaxly (captain of the local guard) sends a message to Sir Guane calling for help and reinforcements.&lt;br /&gt;
&lt;br /&gt;
===Fifth scenario (Threats)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them. &lt;br /&gt;
 &lt;br /&gt;
===Sixth scenario (Black Hand Attack)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Black hand attacks, and the reason for their attack is revealed. &lt;br /&gt;
 &lt;br /&gt;
===Seventh scenario (The Enemy of my Enemy)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced. &lt;br /&gt;
 &lt;br /&gt;
===Eight scenario (Turlin's Fall)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away. &lt;br /&gt;
 &lt;br /&gt;
===ninth scenario (Fleeing east)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed &lt;br /&gt;
 &lt;br /&gt;
===Tenth scenario (Sneaking around)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Eleventh scenario (Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off. &lt;br /&gt;
 &lt;br /&gt;
===Twelth scenario (Freeing Nagas)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with) &lt;br /&gt;
 &lt;br /&gt;
===Thirteenth scenario (Naga Temple)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Naga temple clensed, and they are convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Fourteenth scenario (Saving Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails. &lt;br /&gt;
 &lt;br /&gt;
===Fifteenth scenario (through water and stone)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map. &lt;br /&gt;
 &lt;br /&gt;
===Sixteenth scenario (a choice is made)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area. &lt;br /&gt;
 Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). &lt;br /&gt;
 All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods) &lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7568</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=7568"/>
		<updated>2006-02-24T23:08:04Z</updated>

		<summary type="html">&lt;p&gt;Ranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==Invasion Of Arendia Plot== (this is a spoiler if you haven't played the campaign so far)&lt;br /&gt;
&lt;br /&gt;
===First scenario (Reth's Beginning)===&lt;br /&gt;
&lt;br /&gt;
Reth is found by Turlin's sons under Mysterious circumstances. Matt and Tom (Turlin's sons) found him after some black hand Thugs had dumped him in a ditch. Turlin allows him to stay as long as he isn't a complete waste of space when he grows up.&lt;br /&gt;
 &lt;br /&gt;
===Second Scenario (Reth's Training)===&lt;br /&gt;
&lt;br /&gt;
====Story====&lt;br /&gt;
&lt;br /&gt;
Ten years after he is found Reth is showing great promise.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Reth is approached on what is probably his fourteenth birthday by Turlin and his sons. Turlin tells Reth that he must now start helping the gang to pay for his keep, starting by gathering food for the coming winter. He is also sent to Jack to train with his bow and his sword to earn the title of Ranger which Turlin offers to him. Unknown to Turlin Reth has already been using his bow and practicing with his sword, and so after he has left his sons encourage him and send him off to Jack.&lt;br /&gt;
&lt;br /&gt;
Jack, unlike Turlin, does now about Reths training, because despite the fact that Reth had practiced outside in the woods, and had attempted to cover his tracks, Jack was able to follow him because he is the best tracker and hunter in all of the north of Arenida, and possibly the whole of it. Because of this Jack sets Reth more difficult tasks than Turlin suggested, starting by hunting down a wolf that has been troubling the area.&lt;br /&gt;
&lt;br /&gt;
When Reth does find wolves, they turn out to be members of the black hand, led by a man called wolf, and so he hunts him down and kills him. But when he Leader first sees him he says, in a less clear way, that he was the one who ordered him to be beaten and dumped in a ditch when he was a kid.&lt;br /&gt;
&lt;br /&gt;
Once Wolf is dead Reth reports back to Jack, who is amazed that he killed a gang leader, aged only fourteen (about), apparently he hadn't know about this Wolf.&lt;br /&gt;
 &lt;br /&gt;
===third scenario (Boarder Disturbance)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
After Reth's first kill, aged fourteen, he quickly earned a reputation amongst the bandits and he soon was given command of the camp outside the Fortress that had been Jack's until he retired. From here he managed the food supplies, as all the hunters (or in the Crowns eyes, poachers) lived in this camp. he was also in chage of the training grounds and the outer defences of the fortress.&lt;br /&gt;
&lt;br /&gt;
====Scenario====&lt;br /&gt;
&lt;br /&gt;
Ferrok, the crazy brother of the black hands new leader, turns up, and, after magically revealing a fortress which he constructed on the edge of their territory, he starts attacking. Then Teresa turns up, reveals that she is a previous black hand member, and that that Ferrok and his men chased her out of her home in the hills because she left. She offers to exchange some valuable information for her protection, and Reth agrees. &lt;br /&gt;
 &lt;br /&gt;
===fourth scenario (Midnight Raiding)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Teresa tells Turlin that the Black Hand are massing for an attack against them, and this is verified by a scout. Because of a shortage of food, Reth, Teresa and Matt go and raid Oxter to find supplies. &lt;br /&gt;
 &lt;br /&gt;
===Fifth scenario (Threats)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Leaders of Turlins gang meet and disgus their options. Then Black Hand messenger turns up and threatens them. &lt;br /&gt;
 &lt;br /&gt;
===Sixth scenario (Black Hand Attack)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Black hand attacks, and the reason for their attack is revealed. &lt;br /&gt;
 &lt;br /&gt;
===Seventh scenario (The Enemy of my Enemy)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Reth and co go to defend Barnabon to buy the rest of them some time. Demilich is first introduced. &lt;br /&gt;
 &lt;br /&gt;
===Eight scenario (Turlin's Fall)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
They return to find that Turlin and most of the gang have been killed by SIr Guane (reason for his arrival explainined in the longer explination.) They are chased by Demilich, and either kill Sir Guane as revenge (urged on by Matt and Tom) or flee east straight away. &lt;br /&gt;
 &lt;br /&gt;
===ninth scenario (Fleeing east)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
If they flee straight away then Demilich kills sir Guane, and pursues along with the reinforcements that he recived (possible fork here depending on the number of units on each side in previous scenario, will explain later), demilich finds powerful artifact and uses it to control lich, dies if the artifact is destoryed &lt;br /&gt;
 &lt;br /&gt;
===Tenth scenario (Sneaking around)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
reth and co find unnaturally foggy area, and kill the source in order to be able to cross the swamp without being ambushed and killed by the orcs in the area (better description later). Once fog is gone (or they go far enough south east) Jaryn's Wild elves are found and convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Eleventh scenario (Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Meet wild elf leader and son. Wild elves reason for being there is explained, and hoard scouts are fought off. &lt;br /&gt;
 &lt;br /&gt;
===Twelth scenario (Freeing Nagas)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Nagas are freed so that they might help in the defence of Thrashan (not known that they were improzoned to being with) &lt;br /&gt;
 &lt;br /&gt;
===Thirteenth scenario (Naga Temple)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
Naga temple clensed, and they are convinced to help them. &lt;br /&gt;
 &lt;br /&gt;
===Fourteenth scenario (Saving Thrashan)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
defence of thrashan, must be held untill the remaining elves arrive. When they do (or all enemy leaders are dead, but I may put a pssible larger fork in here later when I have time, but that doesn't need to be written yet)they flee east through the mountains with some ors on their tails. &lt;br /&gt;
 &lt;br /&gt;
===Fifteenth scenario (through water and stone)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
large map which extends through a river, then cave, then another river. fight mermen, orc puruers, and trolls/dwarves in cave (who are also fighting), must reach opposite end of map. &lt;br /&gt;
 &lt;br /&gt;
===Sixteenth scenario (a choice is made)===&lt;br /&gt;
&lt;br /&gt;
====story====&lt;br /&gt;
&lt;br /&gt;
====scenario====&lt;br /&gt;
&lt;br /&gt;
meet a Arendian lord, who is meeting first few waves of orcish and undead invasion from that area. An alliance is made. At the end of the scenario the situation is explained, and it is decided that some bandits (including Reoed and Shara), and all Arendians shall flee south, to defend a vital fortress which could block the main invasion in that area. &lt;br /&gt;
 Reth, Matt, Tom, remaining bandits and all Nagas shall go to the outlieing islands (they are at the shore), and shall rally the people there to come to the mainland and defend it (after killing some drakes who have ended up there, and now have awoken a ancient dragon who they worship). &lt;br /&gt;
 All of the WIld elves shall go south around the moutains, and attempt to slow down the Orcs some more before they reach the capital. Tier (wild elf leaders son) is sent to the capital to warn the Arendian king of both the invasion, and the woodland surprise attack (which is what attacked Thrashan, because they wern't expecting anybody to be living in the woods) &lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=7553</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=7553"/>
		<updated>2006-02-23T21:40:57Z</updated>

		<summary type="html">&lt;p&gt;Ranger: /* Very Minor Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In July 2003, '''David White''' released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* [mailto:dragonking_AT_o2.pl Bartek Waresiak] (Dragonking) - multiplayer developer&lt;br /&gt;
* Benjamin Drieu (benj) - scenario designer&lt;br /&gt;
* Benoît Timbert (Noyga) - coder&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [[User:bruno|Bruno Wolff III]] - Campaign web interface, [[MainlineScenarios#The_Dark_Hordes|The Dark Hordes]] maintainer, bug fixing, minor coder&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* [mailto:davidnwhite_AT_verizon.net David White] (Sirp) - founder, lead developer, scenario designer&lt;br /&gt;
* Dominic Bolin (Xan) - programmer&lt;br /&gt;
* Francisco Muñoz (fmunoz) - artwork manager, original units, scenario designer&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Hogne Håskjold (frame) - terrain designer&lt;br /&gt;
* [mailto:isaac_AT_sindominio.net Isaac Clerencia] - administrator, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - internationalization manager&lt;br /&gt;
* James Spencer (Shade) - scenario designer&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* Jérémy Rosen (Boucman) - coder&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* [mailto:forcemaster_AT_gmx.net Jon Daniel] (forcemstr)&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin)&lt;br /&gt;
* Joseph Simmons (Turin) - scenario designer, graphics&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - coder&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* [mailto:mcnabb_AT_gravity.psu.edu J.W.C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* [mailto:erl_AT_erl.se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark Michelsen (skovbaer) - internationalization manager&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer developer, multiplayer maps&lt;br /&gt;
* Nicolas Weeger (ryo) - Python API&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Richard Kettering (Jetryl) - artwork coordinator, several graphics&lt;br /&gt;
* Richard S. (Noy) - multiplayer developer&lt;br /&gt;
* Scott Klempner - campaign maintainer&lt;br /&gt;
* Soliton - multiplayer developer&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - internationalization manager&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* Zas&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
==== Major Contributors ====&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Founding Artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Richard Kettering (Jetryl) - Current art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Hogne Håskjold (frame/freim) - Current director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk [http://www.wesnoth.org/wiki/User:Eleazar (Eleazar)] - terrain (esp Chasm, Cave, Water), sprite animations, many general graphics tasks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* ?? (Neoriceisgood) - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
&lt;br /&gt;
==== Moderate Contributors ====&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign &amp;quot;The Rise of Wesnoth&amp;quot;)&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
&lt;br /&gt;
==== Minor Contributors ====&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* ?? (antwerpz) - sprite creator/animator for old saurian units&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* ?? (Slainte) - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* ?? (Svetac) - made many of the old attack icons&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Very Minor Contributors ====&lt;br /&gt;
* (Deonjo) - new &amp;quot;units&amp;quot; icon for menu&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until v1.0&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* Mark Goodenough (Ranger M) - Sprite animator&lt;br /&gt;
&lt;br /&gt;
==== Unclassified ====&lt;br /&gt;
&lt;br /&gt;
* Stephen Stone - [graphics]&lt;br /&gt;
&lt;br /&gt;
== Musicians ==&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi) - music coordinator/composer&lt;br /&gt;
* Joseph Toscano (zhaymusic.com) - music&lt;br /&gt;
* Pau Congost - music&lt;br /&gt;
* Fredrik Lindroth - music&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
* adson - hungarian translation&lt;br /&gt;
* İhsan Akın - turkish translation&lt;br /&gt;
* Alessio D'Ascanio (otaku) - italian translation&lt;br /&gt;
* Alexander Alexiou (Santi) - greek translation&lt;br /&gt;
* Alexander Kjäll (capitol) - swedish translation&lt;br /&gt;
* Alexandr Menovchicov - russian translation&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - basque translation&lt;br /&gt;
* Ambra Viviani Loos - brazilian portuguese translation&lt;br /&gt;
* Americo Iacovizzi (DarkAmex) - italian translation&lt;br /&gt;
* Anders K. Madsen (madsen) - danish translation&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - afrikaans, english and hungarian translation&lt;br /&gt;
* Andre Schmidt (schmidta) - german translation&lt;br /&gt;
* Anežka Bubeníčková (Bubu) - czech translation&lt;br /&gt;
* Ankka - finnish translation&lt;br /&gt;
* Anton Tsigularov (Atilla) - bulgarian translation&lt;br /&gt;
* Arkadiusz Danilecki (szopen) - polish translation&lt;br /&gt;
* Arne Deprez - dutch translation&lt;br /&gt;
* Artur R. Czechowski - polish translation&lt;br /&gt;
* Aurélien Brevers (Breversa) - french translation&lt;br /&gt;
* Azamat Hackimov - russian translation&lt;br /&gt;
* Bartek Waresiak (Dragonking) - polish translation&lt;br /&gt;
* Beer (Eddi) - hungarian translation&lt;br /&gt;
* Benoit Astruc - french translation&lt;br /&gt;
* Bjarke Sørensen (basher) - danish translation&lt;br /&gt;
* Boris Stumm (quijote_) - german translation&lt;br /&gt;
* BOrsuk - polish translation&lt;br /&gt;
* Cédric Duval - french translation&lt;br /&gt;
* Carles Company (brrr) - catalan translation&lt;br /&gt;
* Celso Goya - brazilian portuguese translation&lt;br /&gt;
* Christoph Berg (chrber) - german translation&lt;br /&gt;
* Claus Aranha - brazilian portuguese translation&lt;br /&gt;
* crys0000 - italian translation&lt;br /&gt;
* Dan Rosàs Garcia (focks) - catalan translation&lt;br /&gt;
* Daniel López (Azazelo) - catalan translation&lt;br /&gt;
* DaringTremayne - french translation&lt;br /&gt;
* David Martínez Moreno - spanish translation&lt;br /&gt;
* David Nečas (Yeti) - czech translation&lt;br /&gt;
* dentro - hungarian translation&lt;br /&gt;
* Enes Akın (yekialem) - turkish translation&lt;br /&gt;
* Erik J. Mesoy (Circon) - norwegian translation&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer) - italian translation&lt;br /&gt;
* Federico Tomassetti - italian translation&lt;br /&gt;
* Flamma - spanish translation&lt;br /&gt;
* Franciso Muñoz (fmunoz) - spanish translation&lt;br /&gt;
* François Orieux - french translation&lt;br /&gt;
* Gabriel Rodríguez (Chewie) - spanish translation&lt;br /&gt;
* Georgi Dimitrov (oblak)- bulgarian translation&lt;br /&gt;
* Gerfried Fuchs (Alfie) - german translation&lt;br /&gt;
* Gilluin - hungarian translation&lt;br /&gt;
* Guillaume Duwelz-Rebert - french translation&lt;br /&gt;
* [mailto:massart.guillaume_AT_wanadoo.fr Guillaume Massart (Piou2fois)] - french translation&lt;br /&gt;
* Guillaume Melquiond (silene) - french translation&lt;br /&gt;
* Hallvard Norheim Bø (Lysander) - norwegian translation&lt;br /&gt;
* Håvard Korsvoll - norwegian translation&lt;br /&gt;
* Huang huan (unicon) - chinese translation&lt;br /&gt;
* Ilya Kaznacheev - russian translation&lt;br /&gt;
* isazi - italian translation&lt;br /&gt;
* Iván Herrero (navitux) - spanish translator&lt;br /&gt;
* Jaka Kranjc (lynx) - slovenian translation&lt;br /&gt;
* Jan Greve (Jan) - german translation&lt;br /&gt;
* Jan-Heiner Laberenz (jan-heiner) - german translation&lt;br /&gt;
* Jean Privat (Tout) - french translation&lt;br /&gt;
* Jean-Luc Richard (Le Gnome) - french translation&lt;br /&gt;
* Jérémy Rosen (Boucman) - french translation&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven) - danish translation&lt;br /&gt;
* Jonatan Alamà (tin) - catalan translation&lt;br /&gt;
* [mailto:jorda_AT_ettin.org Jordà Polo] (ettin) - catalan translation coordinator&lt;br /&gt;
* Jose Gordillo (kilder) - spanish and catalan translation&lt;br /&gt;
* Jose Manuel Gomez (joseg) - spanish translation&lt;br /&gt;
* Julien Moncel - french translation&lt;br /&gt;
* Julien Tailleur - french translation&lt;br /&gt;
* Julen Landa (genars) - basque translation&lt;br /&gt;
* Kai Ensenbach (Pingu) - german translation&lt;br /&gt;
* Kékkői László (BlackEvil) - hungarian translation&lt;br /&gt;
* Karol Nowak (grzywacz) - polish translation&lt;br /&gt;
* Katerina Sykioti - greek translation&lt;br /&gt;
* Kertész Csaba - hungarian translation&lt;br /&gt;
* Khiraly - hungarian translation&lt;br /&gt;
* kko - finnish translation&lt;br /&gt;
* Konstantinos Karasavvas - greek translation&lt;br /&gt;
* Kosif -  turkish translation&lt;br /&gt;
* Kovács Dániel - hungarian translation&lt;br /&gt;
* krix - hungarian translation&lt;br /&gt;
* Lala - dutch translation&lt;br /&gt;
* Leo Danielson (Lugo Moll) - swedish translation&lt;br /&gt;
* Lim Choon Kiat - 林俊杰 - chinese translation&lt;br /&gt;
* Lukáš Faltýnek - czech translation&lt;br /&gt;
* Maarten Albrecht - dutch translation&lt;br /&gt;
* Mark Michelsen (skovbaer) - danish translation&lt;br /&gt;
* Mark Polo (mpolo) - latin translation&lt;br /&gt;
* Mark Recasens - catalan translation&lt;br /&gt;
* Mart Tõnso - estonian translation&lt;br /&gt;
* Martin Šín - czech translation&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken) - danish translation&lt;br /&gt;
* Matias Parmala - finnish translation&lt;br /&gt;
* methinks - polish translation&lt;br /&gt;
* Michał Jedynak (Artanis) - polish translation&lt;br /&gt;
* Michel Loos - brazilian portuguese translation&lt;br /&gt;
* Mikel Olasagasti (Hey_neken) - basque translation&lt;br /&gt;
* Mintaka - czech translation&lt;br /&gt;
* Naoki Iimura - japanese translation&lt;br /&gt;
* Nico Oliver - afrikaans translation&lt;br /&gt;
* Nicolas Boudin (Blurgk) - french translation&lt;br /&gt;
* [mailto:Crazy-Ivanovic_AT_gmx.net Nils Kneuper] (Ivanovic) - german translation&lt;br /&gt;
* Nobuhito Okada - japanese translation&lt;br /&gt;
* [mailto:tapik_AT_buchtovi.cz Oto Buchta] ([[User:Tapik|tapik]]) - czech translation&lt;br /&gt;
* Pau Rul·lan Ferragut - catalan translation&lt;br /&gt;
* Paweł Stradomski - polish translation&lt;br /&gt;
* Paweł Tomak - polish translation&lt;br /&gt;
* paxed - finnish translation&lt;br /&gt;
* Petr Kopač (Ferda) - czech translation&lt;br /&gt;
* Petr Kovár (Juans) - czech translation&lt;br /&gt;
* [mailto:philippe.plantier_AT_naema.org Philippe Plantier] ([[User:Ayin|Ayin]]) - french translation&lt;br /&gt;
* Pieter Vermeylen (Onne) - dutch translation&lt;br /&gt;
* P&amp;amp;#305;nar Yanarda&amp;amp;#287; (moonquelle) - turkish translation&lt;br /&gt;
* Renato Cunha - brazilian portuguese translation&lt;br /&gt;
* Roel Thijs (Roel) - dutch translation&lt;br /&gt;
* RokStar - italian translation&lt;br /&gt;
* Roman Tuchin (Sankt) - russian translation&lt;br /&gt;
* Rudolf Orság - czech translation&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - german translation&lt;br /&gt;
* Sérgio de Miranda Costa -  brazilian portuguese translation&lt;br /&gt;
* Selim Farsakoğlu -  turkish translation&lt;br /&gt;
* Sofronius - czech translation&lt;br /&gt;
* Spiros, Giorgis - greek translation&lt;br /&gt;
* Srecko Toroman (FreeCraft) - serbian translation&lt;br /&gt;
* Stefan Bergström (tephlon) - swedish translation&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan) - german translation&lt;br /&gt;
* [mailto:susanna.bjorverud_AT_telia.com Susanna Björverud] (sanna) - swedish translation&lt;br /&gt;
* Susanne Mesoy (Rarlgland) - norwegian translation&lt;br /&gt;
* Széll Tamás (TomJoad) - hungarian translation&lt;br /&gt;
* Tiago Souza (Salvador) - brazilian portuguese translation&lt;br /&gt;
* Tobe Deprez - dutch translation&lt;br /&gt;
* Vít Komárek - czech translation&lt;br /&gt;
* Vít Krčál - czech translation&lt;br /&gt;
* Viliam Bur - slovak translation&lt;br /&gt;
* wint3r - swedish translation&lt;br /&gt;
* [mailto:ydirson_AT_altern.org Yann Dirson] - french translation&lt;br /&gt;
* Yuji Matsumoto - japanese translation&lt;br /&gt;
* Zas - french translation&lt;br /&gt;
&lt;br /&gt;
== Other Contributions ==&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Dacyn - scenario designer&lt;br /&gt;
* Cyril Bouthors (CyrilB) - debian packager, patron&lt;br /&gt;
* Darryl Dixon - packager&lt;br /&gt;
* edge - packager&lt;br /&gt;
* Francesco Gigli (Jaramir) - wiki, wesnoth.slack.it&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Jay Hopping - packager&lt;br /&gt;
* Jeff Breidenbach (Jab) - Bilinear interpolation&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager&lt;br /&gt;
* Mark Michelsen (skovbaer) - slackware packager&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps, scenario balancing&lt;br /&gt;
* Sam Phillips (dark172) - creation of campains and multiplayer maps&lt;br /&gt;
&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=6008</id>
		<title>User:Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Ranger&amp;diff=6008"/>
		<updated>2006-01-14T13:51:24Z</updated>

		<summary type="html">&lt;p&gt;Ranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What I am working on:==&lt;br /&gt;
&lt;br /&gt;
I am the creator and maintainer for the campaign &amp;quot;Invasion of Arendia&amp;quot;, for which I have designed and almost completed a new faction, the Arendians. Once this one is complete I will make another, which would run along side it in places.&lt;br /&gt;
&lt;br /&gt;
But mostly at the moment I am doing unit animations for the orc archer line, and this is my major focus, so progress in both other areas has slowed down.&lt;br /&gt;
&lt;br /&gt;
____________________________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
==links:==&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8736 Invasion of Arendia forum link]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9040 Arendian Faction art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9042 Arendian Faction development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=8789 Arendian Campaign art development thread]&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=9163 New animations thread]&lt;/div&gt;</summary>
		<author><name>Ranger</name></author>
		
	</entry>
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