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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pyndragon</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-05-07T08:13:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=58647</id>
		<title>StartingPoints</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=58647"/>
		<updated>2017-06-28T04:01:07Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: Replace link to defunct Gna project page with link to Github project.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StartingPoints/Translations}}&lt;br /&gt;
{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__NOTOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, examine the [[project]], view [[credits]] of it.&lt;br /&gt;
&lt;br /&gt;
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [http://www.wesnoth.org homepage], a [http://www.wesnoth.org/forum forum],  and a [https://github.com/wesnoth Github project page].&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories|List of all page categories in this wiki]]&lt;br /&gt;
* [[Special:Allpages|List of all pages in this wiki]]&lt;br /&gt;
&lt;br /&gt;
== Getting the Game ==&lt;br /&gt;
==== Downloading ====&lt;br /&gt;
* [[Download]] - get the most recent source-files and many binaries&lt;br /&gt;
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions&lt;br /&gt;
&lt;br /&gt;
==== Compiling ====&lt;br /&gt;
* [[CompilingWesnoth]] - on Unix, Mac, Windows, GNU/Linux, PDAs, ...&lt;br /&gt;
* [[UsingSourceinstall]] - using GNU Source Installer to automate installation and upgrades from source (Unix-likes only)&lt;br /&gt;
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ([[Play]]) ==&lt;br /&gt;
&lt;br /&gt;
==== For New Players ====&lt;br /&gt;
* [[GettingStarted]] - read me first!&lt;br /&gt;
* [[WesnothManual]] - the rules&lt;br /&gt;
* [[MainlineCampaigns]] - walkthroughs for the game-supplied campaigns&lt;br /&gt;
&lt;br /&gt;
==== For Not-So-New Players ====&lt;br /&gt;
* [[AdvancedTactics]] - beating the AI and other people&lt;br /&gt;
* [[MultiplayerServers]] - where to play against other people online&lt;br /&gt;
* [[Replays]] - archive of replays new and old&lt;br /&gt;
* [[How to play...]] - learn more about various faction vs faction strategies&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
* [[HotKeysSystem]] - keyboard shortcuts&lt;br /&gt;
* [[CommandMode]] - commands you can use in-game&lt;br /&gt;
* [[ChatCommands]] - commands you can use when on a multiplayer server&lt;br /&gt;
* [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information)&lt;br /&gt;
* [http://units.wesnoth.org/ Units] - Units advancement trees and stats&lt;br /&gt;
** [http://units.wesnoth.org/1.8/ Stable version]&lt;br /&gt;
** [http://units.wesnoth.org/trunk Trunk version]&lt;br /&gt;
* [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc.&lt;br /&gt;
** [[Factions]] - all major factions, mainline and user-made&lt;br /&gt;
* [[Glossary|Glossary]] - common Wesnothian jargon, acronyms and slang explained&lt;br /&gt;
&lt;br /&gt;
== Tweaking the Game ([[Create]]) ==&lt;br /&gt;
==== Scenarios &amp;amp; Campaigns ====&lt;br /&gt;
* [[Guide_to_UMC_Content]] - user-written scenarios, campaigns and game modifications&lt;br /&gt;
* [[Wesnoth UMC Dev]] - where you can do collaborative UMC development&lt;br /&gt;
* [[BuildingCampaigns]] - how to make your own single player campaigns&lt;br /&gt;
* [[MultiplayerContent]] - how to make your own multiplayer scenarios and campaigns&lt;br /&gt;
* [[BuildingScenarios]] - how to make your own scenarios&lt;br /&gt;
* [[BuildingUnits]] - how to make your own units&lt;br /&gt;
* [[UnitAnalysis]] - tool to analyze units&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
* [[ReferenceWML]] - all about Wesnoth Markup Language&lt;br /&gt;
&lt;br /&gt;
==== Tools &amp;amp; Utilities ====&lt;br /&gt;
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics&lt;br /&gt;
* [[CustomizingStartup]] - some tweaks for optimizing the game's startup &amp;amp; performance&lt;br /&gt;
&lt;br /&gt;
==== Art related ====&lt;br /&gt;
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art&lt;br /&gt;
* [[GraphicLibrary]] - unit and terrain images posted on the forums&lt;br /&gt;
* [[Tiles_Status]] - terrain tiles: proposed and in progress.&lt;br /&gt;
&lt;br /&gt;
== Improving the Game ==&lt;br /&gt;
* [[ReportingBugs]] - use Gna!&lt;br /&gt;
* [http://www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use http://bugs.wesnoth.org&lt;br /&gt;
==== Developer information ====&lt;br /&gt;
* [[DeveloperResources]] - useful links&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
* [[WesnothRepository]] - accessing the source code&lt;br /&gt;
* [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
* [[CodingStandards]] - for programmers&lt;br /&gt;
* [[DeveloperGuide]] - for those who received repository commit rights&lt;br /&gt;
* [[Git_for_Wesnoth_Crash_Course]] - guide for contributors who are new to git / github&lt;br /&gt;
* [[SoftwareTesting]] - for programmers&lt;br /&gt;
* [http://www.wesnoth.org/units/trunk/animations.html Missing unit animations] - what's available and what's missing&lt;br /&gt;
* [[Wesnoth_AI]] - starting point for AI documentation&lt;br /&gt;
* [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server.&lt;br /&gt;
* [[SummerOfCodeIdeas]] - Ideas for Google summer of code&lt;br /&gt;
&lt;br /&gt;
==== Game translations ====&lt;br /&gt;
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]&lt;br /&gt;
* [[WesnothTranslations]] - completely unknown stats...&lt;br /&gt;
* [[WesCamp]] - a project for translating user-made campaigns&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
* [[WesnothPhilosophy]] - Dave on Wesnoth&lt;br /&gt;
* [[Timeline of Wesnoth]] - the timeline of Wesnoth campaigns&lt;br /&gt;
* [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands&lt;br /&gt;
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth&lt;br /&gt;
* [[WesnothReviews]] - third party reviews of Wesnoth&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel&lt;br /&gt;
* [[Trailer]] - the Wesnoth trailer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[UsefulLinks]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]&lt;br /&gt;
* [[WikiHaiku]]&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
* [[Help:Editing|Editing]] - learn how to edit pages&lt;br /&gt;
* [[Sandbox]] - experiment with the wiki&lt;br /&gt;
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Wiki]]&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56715</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56715"/>
		<updated>2015-08-24T02:44:27Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: /* Campaigns */  Added The North Wind&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current (1.12.x) user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
See also: &lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]&lt;br /&gt;
* [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 forum thread] for this page&lt;br /&gt;
* [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 non-available content]&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Eras ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.12.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Aria of the Dragon-Slayer (The Dragon Trilogy, Part III) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part VII: Awakening from Legend''' - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.3.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40389&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.12/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Danse Macabre ====&lt;br /&gt;
&lt;br /&gt;
''Macabre is a rare zombie who has intelligence and will. What's he like? What's his purpose?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kamikaze&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' James_The_Invisible&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2a&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.12/Danse_Macabre/en_US/Danse_Macabre.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33745&lt;br /&gt;
&lt;br /&gt;
'''Note:''' While the campaign is playable on Wesnoth 1.12 without major issues, it is (still) in need of heavy re-balancing. Sadly, for various reasons I am not able to do it in near future but patches are always welcome, preferably in form of pull requests on [https://github.com/konecnyjakub/Danse_Macabre GitHub].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Final Exam ====&lt;br /&gt;
&lt;br /&gt;
''Young mage Erika must find a magic book to become a true mage. But will it really be her final exam?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Elven&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.6.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23398&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Short, easy campaign with varying objectives. Features female mage as leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The North Wind ====&lt;br /&gt;
&lt;br /&gt;
''Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs....''&lt;br /&gt;
&lt;br /&gt;
''This campaign features unique gameplay characteristics such as a lack of recruiting and a 24-turn time-of-day cycle.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' aelius, Deusite; pyndragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario, 6 intended&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=42854&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamp Witch's Curse ====&lt;br /&gt;
&lt;br /&gt;
''A Faerie tale from the World of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowry.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Era of Four Moons, Freemen&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40467&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Tale of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough''' There is a video-walkthrough by the campaign maintainer that begins here: https://www.youtube.com/watch?v=dGM1bjImvkI&amp;amp;list=PLZorLYWvUD7VIhaXxKwzO8iQANlp_TaF0&lt;br /&gt;
&lt;br /&gt;
'''Note:''' As of August 2014, all previous issues raised about this campaign have been addressed. If you've not played this campaign since 1.4 or 1.10, in this humble maintainers opinion, it's worth another go.&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23395&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.7.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Ravana&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.6, 1.8, 1.10 and 1.12 add-on server. Only maintained on 1.12 server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Unit Tree:&amp;lt;/b&amp;gt; [http://units.wesnoth.org/1.12/Ageless_Era/en_US/Ageless%20Era.html Ageless Unit Tree]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Factions List:&amp;lt;/b&amp;gt; Currently There are 88 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 4.12.1 (November 28th, 2014)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Git:&amp;lt;/b&amp;gt; [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
==== Imperial Era (IE) ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; (One of?) the oldest maintain user eras, the Imperial Era brings together seven different factions in a completely re-imagined setting, the world of Orbivm, a very lethal world indeed. The era contains both mainline and development versions of each faction and can be used to play five campaigns, each featuring a different race.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Orbivm Project (but really Turin)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Playable. Available on 1.12 as &amp;quot;Imperial Era&amp;quot; and 1.10 as &amp;quot;Imperial Era Fixed&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; &lt;br /&gt;
Lavinian Legion - Based on the Roman Legion, the Lavinians have strong, versatile melee units in the legionaries and a range of support classes sourced from amongst the Lavinian population and various subjugated races. The legion are strong in the plains but weak when fighting in forested areas. The Lavinians are featured in &amp;quot;Fall of Silvium&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Sidhe - The Sidhe are a group of forest-dwelling elves whose focus is stealth and fleet movement. Their mages are able to channel the lightning itself, and their various other units move almost as fast. The Sidhe feature in &amp;quot;Tale of Vaniyera&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Marauders - Based on the Germanic peoples that eventually conquered Rome (hint, hint), the Marauders are equally as at home in the hills, forests and swamps of their homeland. Their hard-hitting melee units are practicalyl unstoppable during the night-time. The Marauders are the stars of the &amp;quot;Alfhelm the Wise&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
Orcei Gentorum - The orcs have been captured gladiators slaving away in the Lavinian arenas for generations.The life of an orc in Orbivm is harsh and brutal, just like the orcs themselves. The tale of the uprising of one such group of Orcs is told in &amp;quot;Up from Slavery&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Cavernei - The Cavernei are a dwarvish race with similarities to the mainline Knalgans, but with a greater emphasis on the military uses of runesmithing. They get a campaign too, in &amp;quot;Gali's Contract&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Issaelfr - The frost elves live on the fringes of the habitable lands of Evrosia, the main continent of Orbivm, and have become inured to difficult conditions and tuned in to their Fae natures. They don't have a campaign yet, but you could always write one.&lt;br /&gt;
&lt;br /&gt;
Arendians - The Arendians are horse-lords living on the Western steppes of Evrosia. A life of constant battle has developed a military-focused society where warriors are trained from a young age. They used to have a campaign, but it fell into disrepair a very long time ago.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 0.22.1 (July, 2015)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Wiki:&amp;lt;/b&amp;gt; [[Orbivm]]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?t=37920 Development and Feedback Thread]&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Description&amp;diff=56496</id>
		<title>Description</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Description&amp;diff=56496"/>
		<updated>2015-07-21T13:37:26Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: Proofing pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Description/Translations}}&lt;br /&gt;
== What is ''Battle for Wesnoth''? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tleft&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.12.0-2.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.12.0-2-192.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Delfador's magical lightning strike&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The Battle for Wesnoth'' is a turn-based tactical strategy game with a high fantasy theme.&lt;br /&gt;
&lt;br /&gt;
Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host that none can stand against! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.12.0-12.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.12.0-12-192.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Something's in here...&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Wesnoth'' has many different sagas waiting to be played. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... lead a brutal quest to unite the orcish tribes... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home... get revenge on the orcs by using the foul art of necromancy... &lt;br /&gt;
&lt;br /&gt;
There are at least two hundred unit types, sixteen races, six major factions, and hundreds of years of history. The world of ''Wesnoth'' is absolutely huge and only limited by your creativity — make your own custom units, create your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to eight friends—or strangers—and fight in epic ''multiplayer'' fantasy battles.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.12.0-9.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.12.0-9-192.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Build up a formidable fighting force, starting from a single leader and a small amount of gold.&lt;br /&gt;
* Over two hundred unit types in six major factions, all with distinctive abilities, weapons and spells.&lt;br /&gt;
* Experienced units gain powerful new abilities as they advance.&lt;br /&gt;
* Several multiplayer options available, including Internet play.&lt;br /&gt;
* Scores of different custom-designed map and unlimited random maps.&lt;br /&gt;
* Hundreds of campaign scenarios available for download through a simple in-game dialog.&lt;br /&gt;
* ''Fog of War'' feature available for a true test of generalship.&lt;br /&gt;
* Sophisticated markup language lets advanced users make their own maps, factions, or campaigns.&lt;br /&gt;
* Excellent language support — 54 different languages currently available.&lt;br /&gt;
* Compatible with Windows, Mac OS X, and GNU/Linux, as well as BSDs such as FreeBSD, OpenBSD, NetBSD, and DragonFly BSD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=DeveloperGuide&amp;diff=56469</id>
		<title>DeveloperGuide</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=DeveloperGuide&amp;diff=56469"/>
		<updated>2015-07-02T14:27:32Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: /* Commit messages */  Improved abbreviations link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes guidelines developers with push access to the Wesnoth repository should follow. Most items apply to prospective contributors as well, in addition to the [[PatchSubmissionGuidelines|patch submission guidelines]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothRepository#Push_access|Set up developer access to the repository.]]&lt;br /&gt;
&amp;lt;!-- FIXME: DEAD LIST * Subscribe to the commit mailing list: https://mail.gna.org/listinfo/wesnoth-commits or get the list moderator to approve commit messages from you otherwise --&amp;gt;&lt;br /&gt;
* Be on the #wesnoth-dev IRC channel on freenode, and coordinate with other developers. Bots report commits and other developers may ask you questions or provide feedback.&lt;br /&gt;
&lt;br /&gt;
== Commits ==&lt;br /&gt;
&lt;br /&gt;
* Any given branch should &amp;lt;b&amp;gt;compile without warnings&amp;lt;/b&amp;gt; and run after every commit -- we use [https://travis-ci.org/wesnoth/wesnoth Travis CI], which will report any build failures on master and maintenance branches (1.12, 1.14, etc.) to the #wesnoth-dev IRC channel.&lt;br /&gt;
* All &amp;lt;b&amp;gt;unit tests&amp;lt;/b&amp;gt; should pass after commit -- Travis will also test this. To run the C++ unit tests on your own machine, compile the &amp;quot;test&amp;quot; executable and run it. To run the WML unit tests, run &amp;lt;code&amp;gt;run_wml_tests -u&amp;lt;/code&amp;gt; in the checkout root. If a test times out spuriously on Travis, you can restart the build by &lt;br /&gt;
*# Clicking on the link posted to IRC by the Travis bot:&lt;br /&gt;
*#: 20141009 20:40:27-!- travis-ci [~travis-ci@ec2-184-73-55-78.compute-1.amazonaws.com] has joined #wesnoth-dev&lt;br /&gt;
*#: 20141009 20:40:27&amp;lt; travis-ci&amp;gt; wesnoth/wesnoth#4154 (master - c91604a : Ignacio R. Morelle): The build was broken.&lt;br /&gt;
*#: 20141009 20:40:27&amp;lt; travis-ci&amp;gt; Build details : http://travis-ci.org/wesnoth/wesnoth/builds/37536345&lt;br /&gt;
*#: 20141009 20:40:27-!- travis-ci [~travis-ci@ec2-184-73-55-78.compute-1.amazonaws.com] has left #wesnoth-dev []&lt;br /&gt;
*# Clicking on the [http://i.imgur.com/mxwVKJP.png restart button] on the Travis website.&lt;br /&gt;
* Do &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; disable or ignore unit tests without a very good reason!&lt;br /&gt;
* A few small commits are better than a single large commit (which is hard to review), so when possible split it in working parts with info about where you are going&lt;br /&gt;
* &amp;lt;b&amp;gt;Always&amp;lt;/b&amp;gt; review your changes, both before committing locally and before pushing upstream (see [[WesnothRepository#Reviewing your changes]]).&lt;br /&gt;
* &amp;lt;b&amp;gt;Never&amp;lt;/b&amp;gt; use the &amp;quot;force&amp;quot; option when pushing to the upstream Wesnoth repositories (see [[WesnothRepository#Force-pushing_policy]]).&lt;br /&gt;
&lt;br /&gt;
=== Changelogs and release notes ===&lt;br /&gt;
&lt;br /&gt;
We provide two separate changelogs at the root of the Wesnoth distribution and Git checkouts. The &amp;lt;b&amp;gt;players_changelog&amp;lt;/b&amp;gt; file only contains entries for changes deemed relevant for players (not content creators), while the main &amp;lt;b&amp;gt;changelog&amp;lt;/b&amp;gt; contains all changes, except for those that are only relevant to mainline developers and which are not expected to impact players or creators in any way.&lt;br /&gt;
&lt;br /&gt;
It is your responsibility to update both changelogs as you see fit for every commit. For large changes spread over long series of commits, you will probably prefer to commit your changelog additions in a separate last commit to avoid or mitigate conflicts when merging upstream.&lt;br /&gt;
&lt;br /&gt;
Important changes that might be expected to inconvenience or confuse players (including those building from source) or content creators, major bug fixes, and noteworthy feature additions for a future release should be mentioned and explained in &amp;lt;b&amp;gt;RELEASE_NOTES&amp;lt;/b&amp;gt; as well, so that the release team can include this information in official announcements. See the contents of the file for instructions.&lt;br /&gt;
&lt;br /&gt;
=== Commit messages ===&lt;br /&gt;
&lt;br /&gt;
A good commit should not only contain good changes, but also include a helpful description of them for other developers, people tracking regressions, project maintainers, and even yourself in the future. There are many style guides on the Web describing best practices for documenting your Git commits.&lt;br /&gt;
&lt;br /&gt;
For Wesnoth in particular, the general consensus is that contributors should adhere to the following rules:&lt;br /&gt;
&lt;br /&gt;
* Every commit message should begin with a self-contained &amp;lt;b&amp;gt;summary/subject line&amp;lt;/b&amp;gt; no more than 72 characters long. This is the first (and often the only) line someone using browsing tools will see.&lt;br /&gt;
* If your message needs more than a leading summary line, separate it from the rest with a blank line.&lt;br /&gt;
* Subsequent lines should also be no more than 72 characters long. Use blank lines to separate paragraphs and list items.&lt;br /&gt;
* When working on a mainline campaign/scenario, start the commit message with its acronym. For example &amp;lt;code&amp;gt;HttT: &amp;lt;/code&amp;gt; when working on HttT in general and &amp;lt;code&amp;gt;HttT S3: &amp;lt;/code&amp;gt; if the commit only applies to the third scenario of HttT (see below).&lt;br /&gt;
* Likewise, if you work on the code of a specific component, you may want to use it as a prefix. That is e.g., &amp;lt;code&amp;gt;gui2: &amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wesnothd: &amp;lt;/code&amp;gt;.&lt;br /&gt;
* If you are performing branch merges, Git may include a list of conflicted paths in the commit message template. Edit this out; it ceases to be interesting after the conflicts have been resolved.&lt;br /&gt;
* If you need to mention commit SHA1 hashes (e.g. in revert messages), make sure to use hashes from the upstream repository that are unlikely to change due to a future local or remote merge or rebase operation.&lt;br /&gt;
&lt;br /&gt;
There are a few additional points to keep in mind for the wording of the contents:&lt;br /&gt;
&lt;br /&gt;
* Include &amp;quot;bug #1234&amp;quot; somewhere in your commit message if it addresses a bug or feature request from the Wesnoth bug tracker.&lt;br /&gt;
* Use the project's [[Glossary#Wesnothian_Acronyms|standard abbreviations]] for campaigns and gameplay concepts, like HttT for &amp;lt;cite&amp;gt;Heir to the Throne&amp;lt;/cite&amp;gt;, ZoC for &amp;quot;Zone of Control&amp;quot;, etc. If referring to a particular campaign or scenario in your commit subject, you should use this convention: &amp;quot;HttT S1: Made Galdrad less suicidal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
* Any changes to Wesnoth's build and run-time dependencies must be discussed on the developers mailing list first.&lt;br /&gt;
* Update the CMake and SCons recipes accordingly.&lt;br /&gt;
* Changes must be mentioned in the RELEASE_NOTES file, so they can be included in the forum announcement for the next release, and in the emails to packagers.&lt;br /&gt;
&lt;br /&gt;
== Bugs management ==&lt;br /&gt;
* Change Status field of fixed bugs to &amp;quot;Fixed&amp;quot; after pushing upstream&lt;br /&gt;
* Change Open/Closed field of fixed bugs to &amp;quot;Closed&amp;quot; after a release including the relevant commits has been published. See [[ReportingBugs#Bug_protocol]] for details.&lt;br /&gt;
* Check regularly if there are new bugs relevant to your code and, if any, assign them to you.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Project#Developers]]&lt;br /&gt;
* [[WesnothRepository]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=56468</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=56468"/>
		<updated>2015-07-02T14:23:49Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: Added anchor for old name of renamed section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefor cannot move further.&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB  -Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC    - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI      - ''An Orcish Incursion''&lt;br /&gt;
*DiD      - ''Descent into Darkness''&lt;br /&gt;
*DM       - ''Delfador's Memoirs''&lt;br /&gt;
*DW      - ''Dead Water''&lt;br /&gt;
*EI       - ''The Eastern Invasion''&lt;br /&gt;
*HttT     - ''Heir to the Throne''&lt;br /&gt;
** BoP    - ''Bay of Pearls''&lt;br /&gt;
** DD     - ''Dwarven Doors''&lt;br /&gt;
** HotNE  - ''Home of the North Elves''&lt;br /&gt;
** IotD   - ''Isle of the Damned''&lt;br /&gt;
** RtW    - ''Return to Wesnoth''&lt;br /&gt;
** SoE    - ''Siege of Elensefar''&lt;br /&gt;
** SoF    - ''Sceptre of Fire''&lt;br /&gt;
** TotC   - ''Test of the Clans''&lt;br /&gt;
*LoW      - ''Legend of Wesmere''&lt;br /&gt;
*NR       - ''Northern Rebirth''&lt;br /&gt;
*SoF      - ''Sceptre of Fire''&lt;br /&gt;
*SotBE    - ''Son of the Black Eye''&lt;br /&gt;
*TB       - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT     - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW     - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG      - ''The South Guard''&lt;br /&gt;
*UtBS     - ''Under the Burning Suns''&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unit_Names&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly(Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=56467</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=56467"/>
		<updated>2015-07-02T14:11:34Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: Reorganized sections and moved a few acronyms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZoC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZoC and therefor cannot move further.&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OOS     - Out Of Sync - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
*PoD     - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Leveling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB  -Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC    - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI      - ''An Orcish Incursion''&lt;br /&gt;
*DiD      - ''Descent into Darkness''&lt;br /&gt;
*DM       - ''Delfador's Memoirs''&lt;br /&gt;
*DW      - ''Dead Water''&lt;br /&gt;
*EI       - ''The Eastern Invasion''&lt;br /&gt;
*HttT     - ''Heir to the Throne''&lt;br /&gt;
** BoP    - ''Bay of Pearls''&lt;br /&gt;
** DD     - ''Dwarven Doors''&lt;br /&gt;
** HotNE  - ''Home of the North Elves''&lt;br /&gt;
** IotD   - ''Isle of the Damned''&lt;br /&gt;
** RtW    - ''Return to Wesnoth''&lt;br /&gt;
** SoE    - ''Siege of Elensefar''&lt;br /&gt;
** SoF    - ''Sceptre of Fire''&lt;br /&gt;
** TotC   - ''Test of the Clans''&lt;br /&gt;
*LoW      - ''Legend of Wesmere''&lt;br /&gt;
*NR       - ''Northern Rebirth''&lt;br /&gt;
*SoF      - ''Sceptre of Fire''&lt;br /&gt;
*SotBE    - ''Son of the Black Eye''&lt;br /&gt;
*TB       - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT     - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW     - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG      - ''The South Guard''&lt;br /&gt;
*UtBS     - ''Under the Burning Suns''&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*TSoG     - ''The Sojournings of Grog''&lt;br /&gt;
&lt;br /&gt;
== Unit Jargon ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
*frog    - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly(Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=56466</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Glossary&amp;diff=56466"/>
		<updated>2015-07-02T13:19:07Z</updated>

		<summary type="html">&lt;p&gt;Pyndragon: /* Unit Names */ Fixed multiple faction name mis-spellings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) terms and acronyms you may run into.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gaming Terms ==&lt;br /&gt;
&lt;br /&gt;
; ability : A special game rule or capability applied to all units of the given unit type - for example every Elvish Shaman has the ability &amp;quot;heal&amp;quot;.  (See [[AbilitiesWML]] for creating abilities.)&lt;br /&gt;
&lt;br /&gt;
; campaign: A sequence of scenarios with a connecting storyline. ([[MainlineCampaigns]], [[Guide_to_UMC_Content]], [[CampaignWML]])&lt;br /&gt;
&lt;br /&gt;
; era: A set of factions available in multiplayer.  You can download additional eras from the [[Guide_to_UMC_Content|add-on server]]. ([[EraWML]])&lt;br /&gt;
&lt;br /&gt;
; faction: A set of units available to be plated as a side in multiplayer games. ([[EraWML|multiplayer_side WML tag]])&lt;br /&gt;
&lt;br /&gt;
; fog of war: A scenario option; enemy units are displayed only when close to player's units&lt;br /&gt;
&lt;br /&gt;
; mainline: A [[MainlineCampaigns|campaign]], multiplayer map, era, faction, image, or other resource that ships with the Wesnoth distribution.  The opposite of &amp;quot;[[#U|UMC]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
; scenario: A sequence of turns played on one map. ([[ScenarioWML]])&lt;br /&gt;
&lt;br /&gt;
; shroud: A scenario option; the whole map is black at the beginning, only parts already &amp;quot;discovered&amp;quot; by the player are visible.&lt;br /&gt;
&lt;br /&gt;
; team color (TColor, TC): A unit graphic done so that color of some unit part (e.g. clothes) reflects the team where unit belongs ([[Team Color Shifting]])&lt;br /&gt;
&lt;br /&gt;
; trait: A random minor modification of a unit; it makes a unit different from other units of the same type. ([[UnitsWML|the trait tag]])&lt;br /&gt;
&lt;br /&gt;
; UMC: &amp;quot;User-Made content&amp;quot; or &amp;quot;User-Maintained Content&amp;quot;, campaigns and other material that does not ship with the game but is available for download from the [[Guide_to_UMC_Content|Wesnoth add-on server]].&lt;br /&gt;
&lt;br /&gt;
; [[WesCamp|Wescamp]]: The project for translating unofficial user-made campaigns&lt;br /&gt;
&lt;br /&gt;
; zone of control (ZOC): game rule; when a unit moves to a hex adjacent to enemy unit, it usually cannot move further.&lt;br /&gt;
&lt;br /&gt;
; zone-locked: said of a unit that has entered an enemy ZOC and therefor cannot move further.&lt;br /&gt;
&lt;br /&gt;
== Names of Mainline Campaigns and Scenarios ==&lt;br /&gt;
&lt;br /&gt;
*AoI      - ''An Orcish Incursion''&lt;br /&gt;
*DiD      - ''Descent into Darkness''&lt;br /&gt;
*DM       - ''Delfador's Memoirs''&lt;br /&gt;
*DW      - ''Dead Water''&lt;br /&gt;
*EI       - ''The Eastern Invasion''&lt;br /&gt;
*HttT     - ''Heir to the Throne''&lt;br /&gt;
** BoP    - ''Bay of Pearls''&lt;br /&gt;
** DD     - ''Dwarven Doors''&lt;br /&gt;
** HotNE  - ''Home of the North Elves''&lt;br /&gt;
** IotD   - ''Isle of the Damned''&lt;br /&gt;
** RtW    - ''Return to Wesnoth''&lt;br /&gt;
** SoE    - ''Siege of Elensefar''&lt;br /&gt;
** SoF    - ''Sceptre of Fire''&lt;br /&gt;
** TotC   - ''Test of the Clans''&lt;br /&gt;
*LoW      - ''Legend of Wesmere''&lt;br /&gt;
*NR       - ''Northern Rebirth''&lt;br /&gt;
*SoF      - ''Sceptre of Fire''&lt;br /&gt;
*SotBE    - ''Son of the Black Eye''&lt;br /&gt;
*TB       - ''A Tale of Two Brothers''&lt;br /&gt;
*THoT     - ''The Hammer of Thursagan''&lt;br /&gt;
*TRoW     - ''The Rise of Wesnoth''&lt;br /&gt;
*TSG      - ''The South Guard''&lt;br /&gt;
*UtBS     - ''Under the Burning Suns''&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*AtS      - ''After the Storm''&lt;br /&gt;
*BW       - ''Brave Wings''&lt;br /&gt;
*FoaP     - ''Fate of a Princess''&lt;br /&gt;
*FtF      - ''Flight to Freedom''&lt;br /&gt;
*IftU     - ''Invasion from the Unknown''&lt;br /&gt;
*LotI     - ''Legend of the Invincibles''&lt;br /&gt;
*SE       - ''Saving Elensefar''&lt;br /&gt;
*TSoG  - ''The Sojournings of Grog''&lt;br /&gt;
&lt;br /&gt;
== Unit Names ==&lt;br /&gt;
&lt;br /&gt;
*bird    - usually Gryphon Rider/Master (knalgans), or occasionally a Falcon or Eagle Rider from the [[Extended Era]] Aragwaith and Kalifa factions.&lt;br /&gt;
*DA      - Dark Adept (undead)&lt;br /&gt;
*fish    - Merman (loyalists or rebels) or Naga Fighter (northerners)&lt;br /&gt;
* frog - a Saurian, especially &amp;quot;magic frog&amp;quot; for an Augur&lt;br /&gt;
*gobo    - An affectionate, if somewhat derogatory term for the Goblin Spearman&lt;br /&gt;
*gunner  - Dwarvish Thunderer/Thunderguard/Dragonguard (knalgans)&lt;br /&gt;
*HI      - Heavy Infantryman (loyalists)&lt;br /&gt;
*MoL     - Mage of Light (loyalists or rebels)&lt;br /&gt;
*pyro    - Unit in the Drake Burner line&lt;br /&gt;
*Ulf     - Dwarvish Ulfserker (knalgans)&lt;br /&gt;
*WC      - Walking Corpse (undead)&lt;br /&gt;
*zombie  - Walking Corpse&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*AI      - Artificial Intelligence (An 'AI side' is a side controlled by the computer)&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FUBAR   - F***ed up beyond all repair / reason&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IANAL   - I Am Not A Lawyer (A disclaimer that a statement may not constitute legal advice.)&lt;br /&gt;
*IDK     - I Don't Know&lt;br /&gt;
*IIRC    - If I Recall/Remember Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IIUC    - If I Understand Correctly(Similar to IIRC, but not implying that the speaker once knew with certainty.)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion&lt;br /&gt;
*IYSWIM  - If You See What I Mean (A statement seeking agreement)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - oh my god(s)&lt;br /&gt;
*OT      - Off Topic: can refer either to the forum category (http://www.wesnoth.org/forum/viewforum.php?f=11) or to spam&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*QFT     - Quote For Truth&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*RtFM    - Read the F***ing Manual&lt;br /&gt;
*RTS     - Real Time Strategy Game - as opposed to a turn-based game like Wesnoth&lt;br /&gt;
*TBS     - Turn Based Strategy Game, like Wesnoth&lt;br /&gt;
&lt;br /&gt;
== Wesnothian Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfM     - Battle for Meridia&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done, e.g., you can already create custom unit abilities via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*FPI     - Frequently Posted Idea (read the [http://www.wesnoth.org/forum/viewtopic.php?t=1158|FPI Post] from the Ideas Forum)&lt;br /&gt;
*HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Multiplayer or Movement Points&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
* OOS - Out Of Synch - an error generated by Wesnoth.  OOS errors occur when game data for one player is different/incompatible from the others&lt;br /&gt;
* PoD    - Paths of Daggers, the name of a 2v2 multiplayer map.&lt;br /&gt;
*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*SLF     - [[StandardLocationFilter]]&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SSF     - [[StandardSideFilter]]&lt;br /&gt;
*SUF     - [[StandardUnitFilter]]&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UAPEB  -Units Are Possibly Entire Battalions&lt;br /&gt;
*UMC    - User Made Campaign or User Made Content (any add-on not packaged with Wesnoth)&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Pyndragon</name></author>
		
	</entry>
</feed>