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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Normal&amp;diff=39338</id>
		<title>GCI/Playtesting/Liberty/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Normal&amp;diff=39338"/>
		<updated>2010-12-04T16:57:37Z</updated>

		<summary type="html">&lt;p&gt;Porcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the bugs I encountered: &lt;br /&gt;
&lt;br /&gt;
Typos:&lt;br /&gt;
  https://gna.org/bugs/index.php?17217&lt;br /&gt;
  https://gna.org/bugs/index.php?17218&lt;br /&gt;
&lt;br /&gt;
Small bugs:&lt;br /&gt;
  https://gna.org/bugs/index.php?17219&lt;br /&gt;
 &lt;br /&gt;
Medium bugs:&lt;br /&gt;
  https://gna.org/bugs/index.php?17220&lt;br /&gt;
  https://gna.org/bugs/index.php?17222&lt;br /&gt;
&lt;br /&gt;
These are the bugs that I encountered, but they were already reported:&lt;br /&gt;
  https://gna.org/bugs/?func=detailitem&amp;amp;item_id=15687&lt;br /&gt;
&lt;br /&gt;
.............................................................................&lt;br /&gt;
&lt;br /&gt;
Scenario 1:&lt;br /&gt;
&lt;br /&gt;
1. I played the first scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. I found the scenario not that easy - 7.&lt;br /&gt;
&lt;br /&gt;
3. I found unclear the fact, that it wasn't said if the riders are going to attack the village guards, or I will lose the game if the riders only reach the village.&lt;br /&gt;
&lt;br /&gt;
4. The dialog and the storyline of the scenario were quite interesting!&lt;br /&gt;
&lt;br /&gt;
5. My major challenge was to get Baldras and Harper not to die.&lt;br /&gt;
&lt;br /&gt;
6. The scenario is about 8.&lt;br /&gt;
&lt;br /&gt;
7. I would add more riders and more peasants, and raise Baldrases and Harper's HP cap.&lt;br /&gt;
&lt;br /&gt;
8. I lost the game several times due to the death of Baldras and Harper.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 2:&lt;br /&gt;
&lt;br /&gt;
1. I played the second scenario on Normal difficulty and on version 1.9.2. &lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was about 6.&lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
4. It storyline was very interesting and the dialog was clear.&lt;br /&gt;
&lt;br /&gt;
5. The major challenge was the fact, that my men were missing a lot of attacks, and so 13 moves were not enough.&lt;br /&gt;
&lt;br /&gt;
6. The scenario is about 5.&lt;br /&gt;
&lt;br /&gt;
7. I will add just 1 more move.&lt;br /&gt;
&lt;br /&gt;
8. The amount of moves.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 3:&lt;br /&gt;
&lt;br /&gt;
1. I played the third scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was 4.&lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
4. The storyline was not bad.&lt;br /&gt;
&lt;br /&gt;
5. I didn't met any challenge in this scenario.&lt;br /&gt;
&lt;br /&gt;
6. The scenario was about 6.&lt;br /&gt;
&lt;br /&gt;
7. I would make my allied AI not that greedy on capturing Villages.&lt;br /&gt;
&lt;br /&gt;
8. No.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 4:&lt;br /&gt;
&lt;br /&gt;
1.I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2.The scenario difficulty was 2.&lt;br /&gt;
&lt;br /&gt;
3.The scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
4.The storyline and the dialog were the most interesting so far.&lt;br /&gt;
&lt;br /&gt;
5.I didn't met any challenges.&lt;br /&gt;
&lt;br /&gt;
6.The scenario is about 8.&lt;br /&gt;
&lt;br /&gt;
7.I would add another enemy AI to the scenario, and of another race.&lt;br /&gt;
&lt;br /&gt;
8.No.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 5:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario was about 7.&lt;br /&gt;
&lt;br /&gt;
3. It was said, that the guards were stationary, but they aren't.&lt;br /&gt;
&lt;br /&gt;
4. The storyline and the dialogue were very interesting! &lt;br /&gt;
&lt;br /&gt;
5. My major challenge was to understand when the guards will attack me, and when they won't.&lt;br /&gt;
&lt;br /&gt;
6. The scenario is very interesting - 8.&lt;br /&gt;
&lt;br /&gt;
7. I would definitely change the spotting system to be more understandable.&lt;br /&gt;
&lt;br /&gt;
8. I was attacked by the guards, and I didn't got warned.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 6:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The difficulty of the scenario was 4. &lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
4. The storyline and the dialog were very, very interesting.&lt;br /&gt;
&lt;br /&gt;
5. I didn't met any challenges in this scenario. &lt;br /&gt;
&lt;br /&gt;
6. The fun of the scenario was 9.&lt;br /&gt;
&lt;br /&gt;
7. I wouldn't make any changes to this scenario.&lt;br /&gt;
&lt;br /&gt;
8. There was none.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 7:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was around 4.  &lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
4. The storyline and the dialog were very interesting.&lt;br /&gt;
&lt;br /&gt;
5. I didn't had any challenges in meeting the objectives of the scenario.&lt;br /&gt;
&lt;br /&gt;
6. The scenario was really fun. I'll give it 9.&lt;br /&gt;
&lt;br /&gt;
7. I would add another patrol with enemies.&lt;br /&gt;
&lt;br /&gt;
8. No.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 8:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was 6. &lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
4. The dialog and storyline were very clear and interesting.&lt;br /&gt;
&lt;br /&gt;
5. The orcs that attacked me... I wasn't sure if the are ally or not.&lt;br /&gt;
&lt;br /&gt;
6. The fun of the scenario is definitely 10.&lt;br /&gt;
&lt;br /&gt;
7. I wouldn't make any changes to the gameplay.&lt;br /&gt;
&lt;br /&gt;
8. There were none.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
............................................................................&lt;br /&gt;
&lt;br /&gt;
I have some suggestions:&lt;br /&gt;
&lt;br /&gt;
1. On the loading screen before each scenario, there is a map showed, where two red, &lt;br /&gt;
crossed swords show where the battle took place, but I think that the two red swords are very little, &lt;br /&gt;
and are hard to spot, so I suggest making the icons bigger! &lt;br /&gt;
&lt;br /&gt;
2. I would like to be able to see how much does &amp;quot;Recall&amp;quot; for each unit costs.&lt;br /&gt;
&lt;br /&gt;
3. I think that the UI need explanation in the tutorial.&lt;br /&gt;
&lt;br /&gt;
4. I think that it's annoying that the units are making so many misses.&lt;br /&gt;
&lt;br /&gt;
............................................................................&lt;br /&gt;
&lt;br /&gt;
My opinion:&lt;br /&gt;
&lt;br /&gt;
The game is really, really, really addictive!! It's not too complicated, yet - not too simple! &lt;br /&gt;
But I find some scenarios way too hard for a Normal difficulty.&lt;br /&gt;
I think that &amp;quot;the gold carry to the next scenario&amp;quot; system is really cool and that the &amp;quot;Instruct Ally&amp;quot; system is very needed and awesome!! The clock in the game is very much needed as well. &lt;br /&gt;
&lt;br /&gt;
............................................................................&lt;br /&gt;
&lt;br /&gt;
Thanks for the game! :)&lt;/div&gt;</summary>
		<author><name>Porcho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Normal&amp;diff=39337</id>
		<title>GCI/Playtesting/Liberty/Normal</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Normal&amp;diff=39337"/>
		<updated>2010-12-04T16:38:20Z</updated>

		<summary type="html">&lt;p&gt;Porcho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the bugs I encountered: &lt;br /&gt;
&lt;br /&gt;
Typos:&lt;br /&gt;
  https://gna.org/bugs/index.php?17217&lt;br /&gt;
  https://gna.org/bugs/index.php?17218&lt;br /&gt;
&lt;br /&gt;
Small bugs:&lt;br /&gt;
  https://gna.org/bugs/index.php?17219&lt;br /&gt;
 &lt;br /&gt;
Medium bugs:&lt;br /&gt;
  https://gna.org/bugs/index.php?17220&lt;br /&gt;
&lt;br /&gt;
These are the bugs that I encountered, but they were already reported:&lt;br /&gt;
  https://gna.org/bugs/?func=detailitem&amp;amp;item_id=15687&lt;br /&gt;
&lt;br /&gt;
.............................................................................&lt;br /&gt;
&lt;br /&gt;
Scenario 1:&lt;br /&gt;
&lt;br /&gt;
1. I played the first scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. I found the scenario not that easy - 7.&lt;br /&gt;
&lt;br /&gt;
3. I found unclear the fact, that it wasn't said if the riders are going to attack the village guards, or I will lose the game if the riders only reach the village.&lt;br /&gt;
&lt;br /&gt;
4. The dialog and the storyline of the scenario were quite interesting!&lt;br /&gt;
&lt;br /&gt;
5. My major challenge was to get Baldras and Harper not to die.&lt;br /&gt;
&lt;br /&gt;
6. The scenario is about 8.&lt;br /&gt;
&lt;br /&gt;
7. I would add more riders and more peasants, and raise Baldrases and Harper's HP cap.&lt;br /&gt;
&lt;br /&gt;
8. I lost the game several times due to the death of Baldras and Harper.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 2:&lt;br /&gt;
&lt;br /&gt;
1. I played the second scenario on Normal difficulty and on version 1.9.2. &lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was about 6.&lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
4. It storyline was very interesting and the dialog was clear.&lt;br /&gt;
&lt;br /&gt;
5. The major challenge was the fact, that my men were missing a lot of attacks, and so 13 moves were not enough.&lt;br /&gt;
&lt;br /&gt;
6. The scenario is about 5.&lt;br /&gt;
&lt;br /&gt;
7. I will add just 1 more move.&lt;br /&gt;
&lt;br /&gt;
8. The amount of moves.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 3:&lt;br /&gt;
&lt;br /&gt;
1. I played the third scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was 4.&lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
4. The storyline was not bad.&lt;br /&gt;
&lt;br /&gt;
5. I didn't met any challenge in this scenario.&lt;br /&gt;
&lt;br /&gt;
6. The scenario was about 6.&lt;br /&gt;
&lt;br /&gt;
7. I would make my allied AI not that greedy on capturing Villages.&lt;br /&gt;
&lt;br /&gt;
8. No.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 4:&lt;br /&gt;
&lt;br /&gt;
1.I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2.The scenario difficulty was 2.&lt;br /&gt;
&lt;br /&gt;
3.The scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
4.The storyline and the dialog were the most interesting so far.&lt;br /&gt;
&lt;br /&gt;
5.I didn't met any challenges.&lt;br /&gt;
&lt;br /&gt;
6.The scenario is about 8.&lt;br /&gt;
&lt;br /&gt;
7.I would add another enemy AI to the scenario, and of another race.&lt;br /&gt;
&lt;br /&gt;
8.No.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 5:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario was about 7.&lt;br /&gt;
&lt;br /&gt;
3. It was said, that the guards were stationary, but they aren't.&lt;br /&gt;
&lt;br /&gt;
4. The storyline and the dialogue were very interesting! &lt;br /&gt;
&lt;br /&gt;
5. My major challenge was to understand when the guards will attack me, and when they won't.&lt;br /&gt;
&lt;br /&gt;
6. The scenario is very interesting - 8.&lt;br /&gt;
&lt;br /&gt;
7. I would definitely change the spotting system to be more understandable.&lt;br /&gt;
&lt;br /&gt;
8. I was attacked by the guards, and I didn't got warned.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 6:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The difficulty of the scenario was 4. &lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
4. The storyline and the dialog were very, very interesting.&lt;br /&gt;
&lt;br /&gt;
5. I didn't met any challenges in this scenario. &lt;br /&gt;
&lt;br /&gt;
6. The fun of the scenario was 9.&lt;br /&gt;
&lt;br /&gt;
7. I wouldn't make any changes to this scenario.&lt;br /&gt;
&lt;br /&gt;
8. There was none.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 7:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was around 4.  &lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
4. The storyline and the dialog were very interesting.&lt;br /&gt;
&lt;br /&gt;
5. I didn't had any challenges in meeting the objectives of the scenario.&lt;br /&gt;
&lt;br /&gt;
6. The scenario was really fun. I'll give it 9.&lt;br /&gt;
&lt;br /&gt;
7. I would add another patrol with enemies.&lt;br /&gt;
&lt;br /&gt;
8. No.&lt;br /&gt;
&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
Scenario 8:&lt;br /&gt;
&lt;br /&gt;
1. I played the scenario on Normal difficulty and on version 1.9.2.&lt;br /&gt;
&lt;br /&gt;
2. The scenario difficulty was 6. &lt;br /&gt;
&lt;br /&gt;
3. The scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
4. The dialog and storyline were very clear and interesting.&lt;br /&gt;
&lt;br /&gt;
5. The orcs that attacked me... I wasn't sure if the are ally or not.&lt;br /&gt;
&lt;br /&gt;
6. The fun of the scenario is definitely 10.&lt;br /&gt;
&lt;br /&gt;
7. I wouldn't make any changes to the gameplay.&lt;br /&gt;
&lt;br /&gt;
8. There were none.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
............................................................................&lt;br /&gt;
&lt;br /&gt;
I have some suggestions:&lt;br /&gt;
&lt;br /&gt;
1. On the loading screen before each scenario, there is a map showed, where two red, &lt;br /&gt;
crossed swords show where the battle took place, but I think that the two red swords are very little, &lt;br /&gt;
and are hard to spot, so I suggest making the icons bigger! &lt;br /&gt;
&lt;br /&gt;
2. I would like to be able to see how much does &amp;quot;Recall&amp;quot; for each unit costs.&lt;br /&gt;
&lt;br /&gt;
3. I think that the UI need explanation in the tutorial.&lt;br /&gt;
&lt;br /&gt;
4. I think that it's annoying that the units are making so many misses.&lt;br /&gt;
&lt;br /&gt;
............................................................................&lt;br /&gt;
&lt;br /&gt;
My opinion:&lt;br /&gt;
&lt;br /&gt;
The game is really, really, really addictive!! It's not too complicated, yet - not too simple! &lt;br /&gt;
But I find some scenarios way too hard for a Normal difficulty.&lt;br /&gt;
I think that &amp;quot;the gold carry to the next scenario&amp;quot; system is really cool and that the &amp;quot;Instruct Ally&amp;quot; system is very needed and awesome!! The clock in the game is very much needed as well. &lt;br /&gt;
&lt;br /&gt;
............................................................................&lt;br /&gt;
&lt;br /&gt;
Thanks for the game! :)&lt;/div&gt;</summary>
		<author><name>Porcho</name></author>
		
	</entry>
</feed>