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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pne</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-14T22:31:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Pne&amp;diff=19439</id>
		<title>User:Pne</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Pne&amp;diff=19439"/>
		<updated>2007-11-20T07:39:57Z</updated>

		<summary type="html">&lt;p&gt;Pne: stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Pne.&lt;/div&gt;</summary>
		<author><name>Pne</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=HotKeysSystem&amp;diff=19438</id>
		<title>HotKeysSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=HotKeysSystem&amp;diff=19438"/>
		<updated>2007-11-20T07:28:20Z</updated>

		<summary type="html">&lt;p&gt;Pne: /* Wesnoth HotKeysSystem */ ctrl-space = end turn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth [[HotKeysSystem]] ==&lt;br /&gt;
&lt;br /&gt;
Note that hotkeys can be edited by going to Preferences -&amp;gt; Hotkeys from within the game.&lt;br /&gt;
&lt;br /&gt;
* Existent hotkeys&lt;br /&gt;
&lt;br /&gt;
 [key]         [effect]&lt;br /&gt;
 Arrow keys:   Scroll&lt;br /&gt;
 Left click:   Select unit/move unit&lt;br /&gt;
 Right click:  Main menu, cancel action&lt;br /&gt;
 Middle click: Center on pointer location&lt;br /&gt;
 Escape:       Exit game,exit menu&lt;br /&gt;
 z:            Zoom in&lt;br /&gt;
 x:            Zoom out&lt;br /&gt;
 c:            Reset zoom to default&lt;br /&gt;
 u:            Undo last move (only deterministic moves can be undone)&lt;br /&gt;
 r:            Redo move&lt;br /&gt;
 n:            Cycle through units that have movement left&lt;br /&gt;
 1-7:          Show how far currently selected unit can move in that many turns&lt;br /&gt;
 space:        End unit turn and cycle to next unit that has movement left&lt;br /&gt;
 ctrl-space:   End turn&lt;br /&gt;
 l:            Move to leader unit&lt;br /&gt;
 ctrl-f:       Toggle fullscreen/windowed mode&lt;br /&gt;
 ctrl-r:       Recruit unit&lt;br /&gt;
 ctrl-alt-r:   Repeat last recruit&lt;br /&gt;
 alt-r:        Recall unit&lt;br /&gt;
 ctrl-a:       Toggle accelerated game mode&lt;br /&gt;
 d:            Describe current unit&lt;br /&gt;
 ctrl-d:       View defensive ratings of current unit against attacks&lt;br /&gt;
 ctrl-t:       View how the current unit behaves in various terrain&lt;br /&gt;
 ctrl-s:       Save game&lt;br /&gt;
&lt;br /&gt;
* Future hotkeys: ''elaborating a &amp;quot;reasonable default&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
 [key]       [effect]                 [comments]&lt;br /&gt;
 h           hotkeys configurator&lt;br /&gt;
 u           undo                     undo a legally undoable move&lt;br /&gt;
 r           redo                     redo a legally redoable move&lt;br /&gt;
 # r         recuit unit #            # is a number -&amp;gt; position in the list&lt;br /&gt;
 s           mute|sound&lt;br /&gt;
 e           end turn&lt;br /&gt;
 prtsc       screenshot&lt;br /&gt;
 home        mark unit                | a unique block on the keyboard&lt;br /&gt;
 end         unmark unit              | marks can be very useful in&lt;br /&gt;
 pagup       next marked unit         | long term multiplayer games&lt;br /&gt;
 pagdw       prev marked unit         |&lt;br /&gt;
 n           next unmoved unit                     | isn't it better is the &amp;quot;n&amp;quot; key cycle all&lt;br /&gt;
 shift-n     next partially moved or unmoved unit  | units that have the possibility to move?&lt;br /&gt;
 ctrl-n      next unit of any type                 | (unmoved + partially) I feel I would use&lt;br /&gt;
                                                   | more the &amp;quot;shft-n&amp;quot; than &amp;quot;n&amp;quot;&lt;br /&gt;
                                                   |  n      -&amp;gt; next partially moved or unmoved unit&lt;br /&gt;
                                                   |  shft-n -&amp;gt; next unmoved unit&lt;br /&gt;
                                                   |  ctrl-n -&amp;gt; next unit of any type&lt;br /&gt;
&lt;br /&gt;
* Keyboard (Qwerty)&lt;br /&gt;
&lt;br /&gt;
 q w e r t y u i o p&lt;br /&gt;
  a s d f g h j k l&lt;br /&gt;
   z x c v b n m&lt;br /&gt;
&lt;br /&gt;
* Keyboard (German)&lt;br /&gt;
&lt;br /&gt;
 q w e r t z u i o p&lt;br /&gt;
  a s d f g h j k l&lt;br /&gt;
   y x c v b n m&lt;br /&gt;
&lt;br /&gt;
* Keyboard (Dvorak)&lt;br /&gt;
&lt;br /&gt;
       p y f g c r l&lt;br /&gt;
  a o e u i d h t n s&lt;br /&gt;
 q j k x b m w v&lt;br /&gt;
&lt;br /&gt;
* Keyboard (French)&lt;br /&gt;
&lt;br /&gt;
 a z e r t y u i o p&lt;br /&gt;
  q s d f g h j k l m&lt;br /&gt;
   w x c v b n&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you see, x and y are swapped on the German keyboard.&lt;br /&gt;
Therefore I hate games that move units with w/a/s/z keys,&lt;br /&gt;
assuming english keyboards. Fortunately Wesnoth is better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;That is why keyboard shortcuts are settable on a per-translation basis.&lt;br /&gt;
Someone doing a translation can set hotkeys for that translation,&lt;br /&gt;
to make more logical sense for people in that locale. -- David&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is just an idea for the default.. feel free to edit and comment!&lt;br /&gt;
&lt;br /&gt;
Note: non-qwerty keyboards usually don't have zxc toghether,&lt;br /&gt;
so while z may be logical for zooming, x and c aren't.&lt;br /&gt;
I guess z/Z for zooming in and out would be fine,&lt;br /&gt;
but I prefer +/- unless a more useful purpose for this keys appears.&lt;br /&gt;
= could snap back to 100% zoom.&lt;br /&gt;
&lt;br /&gt;
(repeated from above) &amp;lt;em&amp;gt;That is why keyboard shortcuts are settable on a per-translation basis.&lt;br /&gt;
Someone doing a translation can set hotkeys for that translation,&lt;br /&gt;
to make more logical sense for people in that locale. -- David&amp;lt;/em&amp;gt;&lt;br /&gt;
: &amp;lt;em&amp;gt;This is a non-solution.  Locale is country/language specific information (in other wods: language and keyboard layout are orthogonal) which means that choices like using a dvorak keyboard aren't properly supported (unless the game is translated into both German and German/Dvorak et cetera).&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other keyboard shorcuts ==&lt;br /&gt;
&lt;br /&gt;
There also exist keyboard shortcuts which currently cannot be&lt;br /&gt;
changed using Preferences.&lt;br /&gt;
&lt;br /&gt;
In a textbox:&lt;br /&gt;
&lt;br /&gt;
 Home&lt;br /&gt;
 ctrl-a      jump to beginning of text&lt;br /&gt;
 End&lt;br /&gt;
 ctrl-e      jump to end of text&lt;br /&gt;
 ctrl-u      erase text&lt;br /&gt;
 Left        move cursor one character back&lt;br /&gt;
 Right       move cursor one character forward&lt;br /&gt;
&lt;br /&gt;
In a menu:&lt;br /&gt;
&lt;br /&gt;
 Home        jump to first menu item&lt;br /&gt;
 End         jump to last menu item&lt;br /&gt;
 [[PageUp]]      scroll a page back&lt;br /&gt;
 [[PageDown]]    scroll a page forward&lt;br /&gt;
 Up          move to previous item&lt;br /&gt;
 Down        move to next item&lt;br /&gt;
&lt;br /&gt;
Esc usually escapes the current action (often Cancel).&lt;br /&gt;
Return/Enter usually accepts the current action (often OK).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothToDo]]&lt;/div&gt;</summary>
		<author><name>Pne</name></author>
		
	</entry>
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