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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=51115</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=51115"/>
		<updated>2013-05-22T03:43:07Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Include integration with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used; automatic update detection will be supported on the client side&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
The server will be written in C++, and will make use of the boost asynchronous I/O library.&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons besides updates.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
* End of May to June 10: have add-on server and related client components support existing features, under an boost.asio structure; also use MySQL database for backend storage and handle maintaining versions on the server-side&lt;br /&gt;
* June 10 to June 25: add support for automatic dependency resolution, integration with Wescamp for translation handling, and support for using forum accounts to push add-ons&lt;br /&gt;
* June 25 to July 10: add client-accessible functions such as searching add-ons written by a specific author, possibly add various add-on statistics add sort by, etc.&lt;br /&gt;
* July 10 to July 15: update/implement command-line tools for add-on administration; update the static web page generator script listing add-ons&lt;br /&gt;
* July 15 to end of July, and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Do&lt;br /&gt;
|-&lt;br /&gt;
| End of May to June 7 || Have add-on server and related client components support existing feature under a boost.asio structure, and use MySQL database for backend storage&lt;br /&gt;
|-&lt;br /&gt;
| June 7 to June 10 || Add server-side handling for versioning&lt;br /&gt;
|-&lt;br /&gt;
| June 10 to June 13 || Add support for automatic dependency resolution&lt;br /&gt;
|-&lt;br /&gt;
| June 13 to June 20 || Automated ntegration with Wescamp for translation handling&lt;br /&gt;
|-&lt;br /&gt;
| June 20 to June 25 || Support using forum accounts to push add-ons (passphrase still supported)&lt;br /&gt;
|-&lt;br /&gt;
| June 25 to July 5 || Add searching add-ons written by specific author and other related functions; also show changelog for an add-on&lt;br /&gt;
|-&lt;br /&gt;
| July 5 to July 10 || Add various add-on statistics that can be sorted by in the list and viewed in details&lt;br /&gt;
|-&lt;br /&gt;
| July 10 to July 14 || Update or implement command-line tools for add-on administration&lt;br /&gt;
|-&lt;br /&gt;
| July 14 to July 15 || Update static web page generator script (that lists add-ons)&lt;br /&gt;
|-&lt;br /&gt;
| July 15 to July 30 || Work on finishing remaining tasks at this point&lt;br /&gt;
|-&lt;br /&gt;
| August || Fix any remaining bugs and update documentation that has not been added yet; continue working on remaining tasks or feature requests&lt;br /&gt;
|-&lt;br /&gt;
| September || Fix any remaining bugs and update documentation that has not been added yet; continue working on remaining tasks or feature requests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=51114</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=51114"/>
		<updated>2013-05-22T03:40:30Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Include integration with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used; automatic update detection will be supported on the client side&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
The server will be written in C++, and will make use of the boost asynchronous I/O library.&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons besides updates.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
* End of May to June 10: have add-on server and related client components support existing features, under an boost.asio structure; also use MySQL database for backend storage and handle maintaining versions on the server-side&lt;br /&gt;
* June 10 to June 25: add support for automatic dependency resolution, integration with Wescamp for translation handling, and support for using forum accounts to push add-ons&lt;br /&gt;
* June 25 to July 10: add client-accessible functions such as searching add-ons written by a specific author, possibly add various add-on statistics add sort by, etc.&lt;br /&gt;
* July 10 to July 15: update/implement command-line tools for add-on administration; update the static web page generator script listing add-ons&lt;br /&gt;
* July 15 to end of July, and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Time !! Do&lt;br /&gt;
|-&lt;br /&gt;
| End of May to June 7 || Have add-on server and related client components support existing feature under a boost.asio structure, and use MySQL database for backend storage&lt;br /&gt;
|-&lt;br /&gt;
| June 7 to June 10 || Add server-side handling for versioning&lt;br /&gt;
|-&lt;br /&gt;
| June 10 to June 13 || Add support for automatic dependency resolution&lt;br /&gt;
|-&lt;br /&gt;
| June 13 to June 20 || Automated ntegration with Wescamp for translation handling&lt;br /&gt;
|-&lt;br /&gt;
| June 20 to June 25 || Support using forum accounts to push add-ons (passphrase still supported)&lt;br /&gt;
|-&lt;br /&gt;
| June 25 to July 5 || Add searching add-ons written by specific author and other related functions; also show changelog for an add-on&lt;br /&gt;
|-&lt;br /&gt;
| July 5 to July 10 || Add various add-on statistics that can be sorted by in the list and viewed in details&lt;br /&gt;
|-&lt;br /&gt;
| July 10 to July 14 || Update or implement command-line tools for add-on administration&lt;br /&gt;
|-&lt;br /&gt;
| July 14 to July 15 || Update static web page generator script (that lists add-ons)&lt;br /&gt;
|-&lt;br /&gt;
| July 15 to July 30 || Work on finishing remaining tasks at this point&lt;br /&gt;
|-&lt;br /&gt;
| August || Fix any remaining bugs and update documentation that has not been added yet; continue working on remaining tasks or feature requests&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=51105</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=51105"/>
		<updated>2013-05-20T21:31:24Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Include integration with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used; automatic update detection will be supported on the client side&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
The server will be written in C++, and will make use of the boost asynchronous I/O library.&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons besides updates.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
* End of May to June 10: have add-on server and related client components support existing features, under an boost.asio structure; also use MySQL database for backend storage and handle maintaining versions on the server-side&lt;br /&gt;
* June 10 to June 25: add support for automatic dependency resolution, integration with Wescamp for translation handling, and support for using forum accounts to push add-ons&lt;br /&gt;
* June 25 to July 10: add client-accessible functions such as searching add-ons written by a specific author, possibly add various add-on statistics add sort by, etc.&lt;br /&gt;
* July 10 to July 15: update/implement command-line tools for add-on administration; update the static web page generator script listing add-ons&lt;br /&gt;
* July 15 to end of July, and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50909</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50909"/>
		<updated>2013-05-04T20:52:30Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Include integration with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used; automatic update detection will be supported on the client side&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
The server will be written in C++, and will make use of the boost asynchronous I/O library.&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons besides updates.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
* End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
* Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
* July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50908</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50908"/>
		<updated>2013-05-04T20:51:51Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Include integration with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used; automatic update detection will be supported on the client side&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons besides updates.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
* End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
* Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
* July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=50715</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=50715"/>
		<updated>2013-04-30T22:04:32Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Add possibility to give reason for &amp;quot;ignore&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&lt;br /&gt;
'''We are currently in the process of updating this page.  Parts marked by &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; will likely be deleted shortly.&lt;br /&gt;
&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
=== Add possibility to give reason for &amp;quot;ignore&amp;quot; ===&lt;br /&gt;
As per FR #16001 [https://gna.org/bugs/?16001]&lt;br /&gt;
&lt;br /&gt;
* See https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Add possibility to switch off dependency checking ===&lt;br /&gt;
MP add-ons can define dependencies. Currently there's no way to force a &amp;quot;broken&amp;quot; configuration, although overzealous use of the system by UMC authors could make this feature useful. Add an option to the MP game creation screen to switch on/off dependency checking. Ask lipk (forum)/lipkab (IRC).&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 08:58, 28 February 2010 (UTC) Patch seems abandonned, but can be used for further work feel free to take over the FR&lt;br /&gt;
&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
&lt;br /&gt;
=== Support variable recall cost in wml ===&lt;br /&gt;
see https://gna.org/bugs/?16538&lt;br /&gt;
&lt;br /&gt;
the syntax needs to be discussed and refined, but the overall idea is good&lt;br /&gt;
&lt;br /&gt;
make sure to update whiteboard to handle this correctly&lt;br /&gt;
&lt;br /&gt;
Ask Boucman&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
== Improvements to AI ==&lt;br /&gt;
&lt;br /&gt;
Note: not all of these are simple tasks.  Talk to Crab or mattsc.&lt;br /&gt;
&lt;br /&gt;
* Setting aspects in the [side] tag like this:&lt;br /&gt;
 [ai]&lt;br /&gt;
     aggression=0.123&lt;br /&gt;
 [/ai]&lt;br /&gt;
does not work if the Lua engine is defined. You either need to use the [aspect] tag in the [side] tag with 'engine=lua', or use the code above in a [modify_side] tag in an event.  Making the above syntax available (as it is with the c++ engine) would be nice.  The same also applies to the FAI engine and to aspects set for AI sides in MP games.&lt;br /&gt;
&lt;br /&gt;
* Set up an option the allows us to exclude units from the move-to-targets phase similar to [filter_own] for the combat phase (other than setting ai_special=guardian, which has a number of other side effects). Actually, having this option for all CA's would be nice.  (This is not a simple task.  Some first attempts to do it have been made, but work seems abandoned at the moment.)&lt;br /&gt;
&lt;br /&gt;
* Set up a capability for letting a custom AI choose what unit type a unit advances to at the time of leveling up. ([[User:Flixx|flix]] will work on this - 17 April 2013, Patch submitted [https://gna.org/patch/?3875])&lt;br /&gt;
&lt;br /&gt;
* Currently, setting goto_x, goto_y makes the unit go to that location in a straight line, even if that leads into a dead end.  It would be nice to have this changed so that the unit uses the shortest possible path instead.  All the pieces for this are in place, should be pretty easy to do. ([[User:Flixx|flix]] will work on this - 13 April 2013, Patch submitted [https://gna.org/patch/?3849])&lt;br /&gt;
&lt;br /&gt;
* A number of AI parameters (aspects) have been deprecated.  Add deprecation messages for those.  This also involves fixing the syntax of mainline campaigns that use deprecated parameters. ([[User:PL_kolek|PL_kolek]] will work on this - 21 April 2013)&lt;br /&gt;
&lt;br /&gt;
* Add more replay-safe actions to the Lua AI actions.  A first step could be to add an AI action (and add lua function to do that) to use a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
* In standard MP game or campaign game, if side X (e.g X=1) is human, wesnoth.debug_ai(X) segfaults wesnoth since lua ai for side X is undefined. fix it (by making debug_ai initialize the standard lua ai for side X if it's not yet initialized) ([[User:Flixx|flix]] will work on this - 26 April 2013,  Patch submitted [https://gna.org/patch/?3888])&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..)&lt;br /&gt;
&lt;br /&gt;
== GUI2 related features ==&lt;br /&gt;
GUI2 is the new gui engine Mordante/SkeletonCrew is working on. &lt;br /&gt;
* Information on the wiki can be found here http://www.wesnoth.org/wiki/GUIToolkit&lt;br /&gt;
* The source code is under src/gui/&lt;br /&gt;
* The configuration config files are under data/gui/default&lt;br /&gt;
&lt;br /&gt;
Some tasks need the --new-widgets since the code is only shown in the experimental mode. Tasks which need this switch have the * in the title.&lt;br /&gt;
&lt;br /&gt;
=== Port the random map generator dialog to GUI2 ===&lt;br /&gt;
The map generator currently doesn't use the GUI2 framework, but there's no reason why it couldn't. Ask lipk (forum)/lipkab (IRC).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
* Add a right-click option in debug mode to kill the unit under the cursor&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50714</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50714"/>
		<updated>2013-04-30T21:46:02Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
* End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
* Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
* July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50713</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50713"/>
		<updated>2013-04-30T21:45:39Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Write a small introduction to yourself. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages extensively.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50712</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50712"/>
		<updated>2013-04-30T21:45:25Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Write a small introduction to yourself. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for an RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50711</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50711"/>
		<updated>2013-04-30T21:42:09Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
* GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
* uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50710</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50710"/>
		<updated>2013-04-30T21:41:26Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50709</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50709"/>
		<updated>2013-04-30T21:41:11Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before recently (this before time was a while ago), and I don't remember much. At the moment definitely single player.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50708</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50708"/>
		<updated>2013-04-30T21:40:32Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* What spoken languages are you fluent in? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50707</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50707"/>
		<updated>2013-04-30T21:40:14Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* What spoken languages are you fluent in? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
I can _speak_ Chinese, also a bit of French. Only fluent in English.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50706</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50706"/>
		<updated>2013-04-30T21:39:39Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Which tools do you normally use for development? Why do you use them? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: because they are easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50705</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50705"/>
		<updated>2013-04-30T21:39:23Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Which tools do you normally use for development? Why do you use them? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools that help in developing. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50704</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50704"/>
		<updated>2013-04-30T21:38:47Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server. Concentration is on the general improvements outlined above.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50703</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50703"/>
		<updated>2013-04-30T21:20:35Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following (mostly in addition to the existing capabilities):&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50702</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50702"/>
		<updated>2013-04-30T21:19:50Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
&lt;br /&gt;
* https://github.com/wesnoth/wesnoth-old/pull/1&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50701</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50701"/>
		<updated>2013-04-30T21:19:25Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* What programs/software have you worked on before? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
* ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
* uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
* GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50700</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50700"/>
		<updated>2013-04-30T20:52:11Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* perennate - Addon Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT, locked INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
CREATE TABLE languages (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), short_name VARCHAR(4));&lt;br /&gt;
CREATE TABLE translations (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, language_id INT, path VARCHAR(64))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
When an add-on is being updated, the locked flag will be first set in the database and will wait for ongoing downloads to finish. locked flag is in the database because it can also be used for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
=== Translation handling ===&lt;br /&gt;
&lt;br /&gt;
The translation PBL flag will be checked to see if the add-on author wants the add-on to be translated.&lt;br /&gt;
&lt;br /&gt;
Periodically, the add-on server will check Github for any updated add-ons (possibly replaced by hook later). On updates, the translation will be added and relevant rows/files added or updated.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50699</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50699"/>
		<updated>2013-04-30T20:43:15Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50698</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50698"/>
		<updated>2013-04-30T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such interacting with WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50697</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50697"/>
		<updated>2013-04-30T20:42:12Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such as uploading to WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50696</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50696"/>
		<updated>2013-04-30T20:41:56Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such as uploading to WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;sql&amp;quot;&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50695</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50695"/>
		<updated>2013-04-30T20:41:28Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such as uploading to WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50694</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50694"/>
		<updated>2013-04-30T20:40:54Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* perennate - Addon Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
The revamped addon server/client will feature the following:&lt;br /&gt;
&lt;br /&gt;
* Written in Python to more easily interact with the various tools, such as uploading to WesCamp&lt;br /&gt;
* Better versioning handling: new versions will be recorded as separate entries in the database to track updates and file differences or git repository may be used&lt;br /&gt;
* Database: a MySQL database will be used to store information about add-ons&lt;br /&gt;
* Forum accounts: give add-on authors the ability to publish using forum account(s) instead of the passphrase&lt;br /&gt;
* Web interface: written in PHP, will be similar to existing interface in some things; can list add-ons, link with forum accounts, remove add-ons, auto-generate PBL&lt;br /&gt;
* Documentation: improve documentation of server configuration and guide on how to setup an addon server&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
Preliminary database structure:&lt;br /&gt;
&lt;br /&gt;
CREATE TABLE addons (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, name VARCHAR(64), latest_version_id INT, author VARCHAR(64), downloads INT, archive_path VARCHAR(64), extract_path VARCHAR(64), initial_date TIMESTAMP, update_date TIMESTAMP, icon_path VARCHAR(64), type VARCHAR(64), passphrase_hash VARCHAR(128), passphrase_salt VARCHAR(32), primary_user INT); -- passphrase_hash, passphrase_salt may be empty string and primary_user may be -1&lt;br /&gt;
CREATE TABLE versions (id INT NOT NULL PRIMARY KEY AUTO_INCREMENT, addon_id INT, version VARCHAR(16), changelog VARCHAR(1024), author VARCHAR(64));&lt;br /&gt;
CREATE TABLE access (user_id INT, addon_id INT); --means that user_id has uploading access over addon_id&lt;br /&gt;
CREATE TABLE dependencies (addon_id INT, dependency_id INT);&lt;br /&gt;
&lt;br /&gt;
Functions such as searching all addons by a specific author will be supported through the web interface.&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
This is one possibility for the versioning system.&lt;br /&gt;
&lt;br /&gt;
On the server, version number will be stored as defined by the add-on author, and only the latest version will be maintained on the filesystem. When a client wishes to update (when the client and server version numbers do not match), the client will send the checksum+size of all of the files in the client's version of the add-on.&lt;br /&gt;
&lt;br /&gt;
The server will then respond with each file that the client either doesn't have or whose checksum+size combination don't match. Old files will also be deleted.&lt;br /&gt;
&lt;br /&gt;
=== Dependencies ===&lt;br /&gt;
&lt;br /&gt;
If an add-on has dependencies, these will be recursively resolved after a confirmation from the client.&lt;br /&gt;
&lt;br /&gt;
Dependency relations will be stored in the database.&lt;br /&gt;
&lt;br /&gt;
===&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50558</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50558"/>
		<updated>2013-04-28T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* perennate - Addon Server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This is still a WIP and may change depending on community preferences.&lt;br /&gt;
&lt;br /&gt;
I plan to separate the addon server into two parts.&lt;br /&gt;
&lt;br /&gt;
* Web interface: a web interface written in PHP will be used to manage add-ons, for add-on publishers as well as administrators who need to modify existing add-ons. This would ideally be linked with forum accounts. Publishers will be able to manage their add-ons; among other things, delete and update actions will be supported. Note that tasks such as interacting with WesCamp will be handled by connecting to the main Python server through local sockets.&lt;br /&gt;
* Server: the main add-on server in Python will handle back-end tasks, such as uploading to WesCamp, as well as clients wishing to view add-ons.&lt;br /&gt;
&lt;br /&gt;
A MySQL database will be used to store information about add-ons, as well as add-on versions. Git repositories may be used to handle versions, but probably not.&lt;br /&gt;
&lt;br /&gt;
=== Web interface ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
=== Versioning ===&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50557</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50557"/>
		<updated>2013-04-28T18:54:29Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This is still a WIP and may change depending on community preferences.&lt;br /&gt;
&lt;br /&gt;
I plan to separate the addon server into two parts.&lt;br /&gt;
&lt;br /&gt;
* Web interface: a web interface written in PHP will be used to manage add-ons, for add-on publishers as well as administrators who need to modify existing add-ons. This would ideally be linked with forum accounts. Publishers will be able to manage their add-ons; among other things, delete and update actions will be supported.&lt;br /&gt;
* Server: the main add-on server in Python will handle back-end tasks, such as uploading to WesCamp, as well as clients wishing to view add-ons. &lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
==== Why do you want to participate in summer of code? ====&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
==== What are you studying, subject, level and school? ====&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
==== What country are you from, at what time are you most likely to be able to join IRC? ====&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
==== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
==== What programs/software have you worked on before? ====&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
==== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ====&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
==== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ====&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
==== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ====&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
==== Gaming experience - Are you a gamer? ====&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
===== What type of gamer are you? =====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
===== What type of games? =====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
===== What type of opponents do you prefer? =====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
===== Are you more interested in story or gameplay? =====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
===== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. =====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
==== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ====&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Communication skills ===&lt;br /&gt;
&lt;br /&gt;
==== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ====&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
====  What spoken languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
==== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ====&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
==== Do you give constructive advice?  ====&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
==== Do you receive advice well? ====&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
==== Are you good at sorting useful criticisms from useless ones? ====&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
==== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ====&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
=== Project ===&lt;br /&gt;
&lt;br /&gt;
==== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ====&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
==== If you have invented your own project, please describe the project and the scope. ====&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Why did you choose this project? ====&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ====&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
==== Include as much technical detail about your implementation as you can ====&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
==== What do you expect to gain from this project? ====&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
==== What would make you stay in the Wesnoth community after the conclusion of SOC?  ====&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
=== Practical considerations ===&lt;br /&gt;
&lt;br /&gt;
==== Are you familiar with any of the following tools or languages? ====&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
==== Which tools do you normally use for development? Why do you use them? ====&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
==== What programming languages are you fluent in? ====&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
==== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ====&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50556</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50556"/>
		<updated>2013-04-28T18:53:06Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== perennate - Addon Server ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This is still a WIP and may change depending on community preferences.&lt;br /&gt;
&lt;br /&gt;
I plan to separate the addon server into two parts.&lt;br /&gt;
&lt;br /&gt;
* Web interface: a web interface written in PHP will be used to manage add-ons, for add-on publishers as well as administrators who need to modify existing add-ons. This would ideally be linked with forum accounts. Publishers will be able to manage their add-ons; among other things, delete and update actions will be supported.&lt;br /&gt;
* Server: the main add-on server in Python will handle back-end tasks, such as uploading to WesCamp, as well as clients wishing to view add-ons. &lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
== Questionnaire ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
==== Write a small introduction to yourself. ====&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
==== State your preferred email address. ====&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
==== If you have chosen a nick for IRC and Wesnoth forums, what is it? ====&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50555</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50555"/>
		<updated>2013-04-28T18:45:34Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
= perennate - Addon Server =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This is still a WIP and may change depending on community preferences.&lt;br /&gt;
&lt;br /&gt;
I plan to separate the addon server into two parts.&lt;br /&gt;
&lt;br /&gt;
* Web interface: a web interface written in PHP will be used to manage add-ons, for add-on publishers as well as administrators who need to modify existing add-ons. This would ideally be linked with forum accounts. Publishers will be able to manage their add-ons; among other things, delete and update actions will be supported.&lt;br /&gt;
* Server: the main add-on server in Python will handle back-end tasks, such as uploading to WesCamp, as well as clients wishing to view add-ons. &lt;br /&gt;
&lt;br /&gt;
= IRC =&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
= Questionnaire =&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50551</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50551"/>
		<updated>2013-04-28T18:03:40Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
= perennate - Addon Server =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
= IRC =&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
= Questionnaire =&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50550</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50550"/>
		<updated>2013-04-28T18:01:48Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
= IRC =&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
= Questionnaire =&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50549</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50549"/>
		<updated>2013-04-28T18:00:09Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* What would make you stay in the Wesnoth community after the conclusion of SOC? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
Anything; or, more things to be done (whether or not related to add-on server), as I'm sure there will be.&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50548</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50548"/>
		<updated>2013-04-28T17:59:06Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* What do you expect to gain from this project? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
The opportunity to develop a better addon server for Battle for Wesnoth, to improve customizations management; and also a better understanding of programming server software to handle existing client code and server-side tools.&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50547</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50547"/>
		<updated>2013-04-28T17:54:11Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Include as much technical detail about your implementation as you can */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
See description above.&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50546</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50546"/>
		<updated>2013-04-28T17:54:03Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
End of May to middle of June: get a working server running that supports the core features for the addon server with the existing client.&lt;br /&gt;
Middle to end of June: add additional features above and any others that come up; update client to support these features.&lt;br /&gt;
July and August: fix bugs, add documentation for add-on developers, finish any other remaining tasks.&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50545</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50545"/>
		<updated>2013-04-28T17:50:19Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Why did you choose this project? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
My involvement with [http://ghostplusplus.googlecode.com/ GHost++], [http://gcb.googlecode.com/ gcb], and other server-side software with many network-related functions has given me decent experience in developing servers. Also, I love games that offer a large degree of customization to the player, and the add-on server is a major factor in that for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50544</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50544"/>
		<updated>2013-04-28T17:47:26Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Communication skills ==&lt;br /&gt;
&lt;br /&gt;
=== Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English. ===&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
===  What spoken languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
=== Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough. ===&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
=== Do you give constructive advice?  ===&lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
=== Do you receive advice well? ===&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
=== Are you good at sorting useful criticisms from useless ones? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
=== How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want ===&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
== Project ==&lt;br /&gt;
&lt;br /&gt;
=== Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on? ===&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
=== If you have invented your own project, please describe the project and the scope. ===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Why did you choose this project? ===&lt;br /&gt;
&lt;br /&gt;
=== Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;. ===&lt;br /&gt;
&lt;br /&gt;
=== Include as much technical detail about your implementation as you can ===&lt;br /&gt;
&lt;br /&gt;
=== What do you expect to gain from this project? ===&lt;br /&gt;
&lt;br /&gt;
=== What would make you stay in the Wesnoth community after the conclusion of SOC?  ===&lt;br /&gt;
&lt;br /&gt;
== Practical considerations ==&lt;br /&gt;
&lt;br /&gt;
=== Are you familiar with any of the following tools or languages? ===&lt;br /&gt;
&lt;br /&gt;
git, svn: I have used both extensively.&lt;br /&gt;
C++: have worked on several projects involving C++&lt;br /&gt;
STL, Boost, Sdl: I have some experience in Boost, haven't used SDL much.&lt;br /&gt;
Python: yes, worked on a few large projects with Python&lt;br /&gt;
cmake, scons: no&lt;br /&gt;
WML: no&lt;br /&gt;
Lua: I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
=== Which tools do you normally use for development? Why do you use them? ===&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
=== What programming languages are you fluent in? ===&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
=== Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise! ===&lt;br /&gt;
&lt;br /&gt;
Prefer IRC and email but wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50543</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50543"/>
		<updated>2013-04-28T17:43:20Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Write a small introduction to yourself. ===&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
=== State your preferred email address. ===&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
=== If you have chosen a nick for IRC and Wesnoth forums, what is it? ===&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
=== Why do you want to participate in summer of code? ===&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
=== What are you studying, subject, level and school? ===&lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
=== What country are you from, at what time are you most likely to be able to join IRC? ===&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
=== Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when. ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
=== What programs/software have you worked on before? ===&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
=== Have you developed software in a team environment before? (As opposed to hacking on something on your own) ===&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
=== Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why? ===&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
=== Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement. ===&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
=== Gaming experience - Are you a gamer? ===&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
==== What type of gamer are you? ====&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
==== What type of games? ====&lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related) and other strategy games.&lt;br /&gt;
&lt;br /&gt;
==== What type of opponents do you prefer? ====&lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
==== Are you more interested in story or gameplay? ====&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
==== Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. ====&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
=== If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so. ===&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yes, have used it extensively.&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Yes, have worked with lots of projects that use C++.&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
Yes for Boost, not SDL.&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
No, wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50510</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50510"/>
		<updated>2013-04-27T23:02:19Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2013Student}}&lt;br /&gt;
[[Category:SoC Ideas Addon Server 2013]]&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related).&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yes, have used it extensively.&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Yes, have worked with lots of projects that use C++.&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
Yes for Boost, not SDL.&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
No, wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50333</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50333"/>
		<updated>2013-04-20T21:45:50Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish CDT&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related).&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yes, have used it extensively.&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Yes, have worked with lots of projects that use C++.&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
Yes for Boost, not SDL.&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
No, wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50332</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50332"/>
		<updated>2013-04-20T21:40:11Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related).&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the addon server, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yes, have used it extensively.&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Yes, have worked with lots of projects that use C++.&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
Yes for Boost, not SDL.&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
No, wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50312</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50312"/>
		<updated>2013-04-20T00:12:19Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
ESP website: https://github.com/learning-unlimited/ESP-Website/&lt;br /&gt;
uxpanel: https://github.com/uakfdotb/uxpanel&lt;br /&gt;
GHost++: https://code.google.com/p/ghostplusplus/&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
A bit, with GHost++ and ESP website. The latter is larger project so I have some experience with pull requests and patches and such.&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
Yes, see above.&lt;br /&gt;
&lt;br /&gt;
GHost++: this is a game server for Warcraft III (reverse engineered), I added a few features and fixed a few security issues.&lt;br /&gt;
&lt;br /&gt;
uxpanel: a game server control panel, something I developed.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yes!&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
I don't play much anymore, but I still love games that give players the ability to customize the game a lot.&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
Mostly real-time strategy games (especially Warcraft III), but also some MMORPG's (especially if they are space-related).&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
Real people that you can talk to :) playing with friends is fun but I also like playing in random online lobbies.&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Depends on the game I suppose. Mostly gameplay though.&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
I think only once before (which was a while ago), and I don't remember much.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
English is my first language.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
I think so, I can handle people online well in general.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
If I have constructive advice, I share it.&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
I'd like to think that I do, I'm open to ideas and changing my opinion.&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Sometimes yes, but sometimes I can't tell at first.&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
I lie somewhere in between those extremes. I'd like to make sure that what I'm doing is what is desired if it's something complicated, but don't want to spend too long discussing specifics.&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
I selected the idea to make improvements to the server side code, but not too sure on details yet.&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
I have worked on several game servers, mostly related to Warcraft III, and I'd like to add more features and generally improve the Battle for Wesnoth server.&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yes, have used it extensively.&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Yes, have worked with lots of projects that use C++.&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
Yes for Boost, not SDL.&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
I learned it before but haven't had much experience using it.&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
gedit, grep, emacs: easy to use tools. Not sure exactly what question is asking actually.&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Java, C++, Python, PHP, probably a few others.&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
No, wouldn't mind.&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50311</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50311"/>
		<updated>2013-04-19T23:59:05Z</updated>

		<summary type="html">&lt;p&gt;Perennate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
Hi! I'm currently a first year student at the Massachusetts Institute of Technology; I've been interested in networking and games for a while, and worked on a game server for a similar RTS game before. I'm most experienced with Java and PHP, but also have worked with C++, Python, and a few other languages.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
fbastani@perennate.com&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
perennate&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
I think free software is necessary and want to get more involved in open source projects, and think that GSoC is a great way to do that.&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
Computer Science, have taken classes such as Algorithms, Computer Architecture. Currently freshman at the Massachusetts Institute of Technology.&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
United States, 2pm-11pm-ish&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50262</id>
		<title>User:Perennate</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Perennate&amp;diff=50262"/>
		<updated>2013-04-19T02:55:46Z</updated>

		<summary type="html">&lt;p&gt;Perennate: Created page with '1) Basics  1.1) Write a small introduction to yourself.  1.2) State your preferred email address.  1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?  1.4) Wh…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=50261</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=50261"/>
		<updated>2013-04-19T01:57:58Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Add possibility to give reason for &amp;quot;ignore&amp;quot; */ add signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&lt;br /&gt;
'''We are currently in the process of updating this page.  Parts marked by &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; will likely be deleted shortly.&lt;br /&gt;
&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
=== Add possibility to give reason for &amp;quot;ignore&amp;quot; ===&lt;br /&gt;
As per FR #16001 [https://gna.org/bugs/?16001]&lt;br /&gt;
&lt;br /&gt;
-- [[User:Perennate|Perennate]] 01:57, 19 April 2013 (UTC) currently working on this&lt;br /&gt;
&lt;br /&gt;
=== Add possibility to switch off dependency checking ===&lt;br /&gt;
MP add-ons can define dependencies. Currently there's no way to force a &amp;quot;broken&amp;quot; configuration, although overzealous use of the system by UMC authors could make this feature useful. Add an option to the MP game creation screen to switch on/off dependency checking. Ask lipk (forum)/lipkab (IRC).&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 08:58, 28 February 2010 (UTC) Patch seems abandonned, but can be used for further work feel free to take over the FR&lt;br /&gt;
&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
&lt;br /&gt;
=== Support variable recall cost in wml ===&lt;br /&gt;
see https://gna.org/bugs/?16538&lt;br /&gt;
&lt;br /&gt;
the syntax needs to be discussed and refined, but the overall idea is good&lt;br /&gt;
&lt;br /&gt;
make sure to update whiteboard to handle this correctly&lt;br /&gt;
&lt;br /&gt;
Ask Boucman&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
== Improvements to AI ==&lt;br /&gt;
&lt;br /&gt;
Note: not all of these are simple tasks.  Talk to Crab or mattsc.&lt;br /&gt;
&lt;br /&gt;
* Setting aspects in the [side] tag like this:&lt;br /&gt;
 [ai]&lt;br /&gt;
     aggression=0.123&lt;br /&gt;
 [/ai]&lt;br /&gt;
does not work if the Lua engine is defined. You either need to use the [aspect] tag in the [side] tag with 'engine=lua', or use the code above in a [modify_side] tag in an event.  Making the above syntax available (as it is with the c++ engine) would be nice.  The same also applies to the FAI engine and to aspects set for AI sides in MP games.&lt;br /&gt;
&lt;br /&gt;
* Set up an option the allows us to exclude units from the move-to-targets phase similar to [filter_own] for the combat phase (other than setting ai_special=guardian, which has a number of other side effects). Actually, having this option for all CA's would be nice.  (This is not a simple task.  Some first attempts to do it have been made, but work seems abandoned at the moment.)&lt;br /&gt;
&lt;br /&gt;
* Set up a capability for letting a custom AI choose what unit type a unit advances to at the time of leveling up. ([[User:Flixx|flix]] and [[User:Elf11|Elf11]] will work on this - 17 April 2013)&lt;br /&gt;
&lt;br /&gt;
* Currently, setting goto_x, goto_y makes the unit go to that location in a straight line, even if that leads into a dead end.  It would be nice to have this changed so that the unit uses the shortest possible path instead.  All the pieces for this are in place, should be pretty easy to do. ([[User:Flixx|flix]] will work on this - 13 April 2013)&lt;br /&gt;
&lt;br /&gt;
* A number of AI parameters (aspects) have been deprecated.  Add deprecation messages for those.  This also involves fixing the syntax of mainline campaigns that use deprecated parameters.&lt;br /&gt;
&lt;br /&gt;
* Add more replay-safe actions to the Lua AI actions.  A first step could be to add an AI action (and add lua function to do that) to use a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..)&lt;br /&gt;
&lt;br /&gt;
== GUI2 related features ==&lt;br /&gt;
GUI2 is the new gui engine Mordante/SkeletonCrew is working on. &lt;br /&gt;
* Information on the wiki can be found here http://www.wesnoth.org/wiki/GUIToolkit&lt;br /&gt;
* The source code is under src/gui/&lt;br /&gt;
* The configuration config files are under data/gui/default&lt;br /&gt;
&lt;br /&gt;
Some tasks need the --new-widgets since the code is only shown in the experimental mode. Tasks which need this switch have the * in the title.&lt;br /&gt;
&lt;br /&gt;
=== Port the random map generator dialog to GUI2 ===&lt;br /&gt;
The map generator currently doesn't use the GUI2 framework, but there's no reason why it couldn't. Ask lipk (forum)/lipkab (IRC).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
* Add a right-click option in debug mode to kill the unit under the cursor&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=50260</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=50260"/>
		<updated>2013-04-19T01:57:17Z</updated>

		<summary type="html">&lt;p&gt;Perennate: /* Add possibility to give reason for &amp;quot;ignore&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&lt;br /&gt;
'''We are currently in the process of updating this page.  Parts marked by &amp;lt;s&amp;gt;strikeout&amp;lt;/s&amp;gt; will likely be deleted shortly.&lt;br /&gt;
&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
=== Add possibility to give reason for &amp;quot;ignore&amp;quot; ===&lt;br /&gt;
As per FR #16001 [https://gna.org/bugs/?16001]&lt;br /&gt;
&lt;br /&gt;
-- perennate currently working on this&lt;br /&gt;
&lt;br /&gt;
=== Add possibility to switch off dependency checking ===&lt;br /&gt;
MP add-ons can define dependencies. Currently there's no way to force a &amp;quot;broken&amp;quot; configuration, although overzealous use of the system by UMC authors could make this feature useful. Add an option to the MP game creation screen to switch on/off dependency checking. Ask lipk (forum)/lipkab (IRC).&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 08:58, 28 February 2010 (UTC) Patch seems abandonned, but can be used for further work feel free to take over the FR&lt;br /&gt;
&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
&lt;br /&gt;
=== Support variable recall cost in wml ===&lt;br /&gt;
see https://gna.org/bugs/?16538&lt;br /&gt;
&lt;br /&gt;
the syntax needs to be discussed and refined, but the overall idea is good&lt;br /&gt;
&lt;br /&gt;
make sure to update whiteboard to handle this correctly&lt;br /&gt;
&lt;br /&gt;
Ask Boucman&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
== Improvements to AI ==&lt;br /&gt;
&lt;br /&gt;
Note: not all of these are simple tasks.  Talk to Crab or mattsc.&lt;br /&gt;
&lt;br /&gt;
* Setting aspects in the [side] tag like this:&lt;br /&gt;
 [ai]&lt;br /&gt;
     aggression=0.123&lt;br /&gt;
 [/ai]&lt;br /&gt;
does not work if the Lua engine is defined. You either need to use the [aspect] tag in the [side] tag with 'engine=lua', or use the code above in a [modify_side] tag in an event.  Making the above syntax available (as it is with the c++ engine) would be nice.  The same also applies to the FAI engine and to aspects set for AI sides in MP games.&lt;br /&gt;
&lt;br /&gt;
* Set up an option the allows us to exclude units from the move-to-targets phase similar to [filter_own] for the combat phase (other than setting ai_special=guardian, which has a number of other side effects). Actually, having this option for all CA's would be nice.  (This is not a simple task.  Some first attempts to do it have been made, but work seems abandoned at the moment.)&lt;br /&gt;
&lt;br /&gt;
* Set up a capability for letting a custom AI choose what unit type a unit advances to at the time of leveling up. ([[User:Flixx|flix]] and [[User:Elf11|Elf11]] will work on this - 17 April 2013)&lt;br /&gt;
&lt;br /&gt;
* Currently, setting goto_x, goto_y makes the unit go to that location in a straight line, even if that leads into a dead end.  It would be nice to have this changed so that the unit uses the shortest possible path instead.  All the pieces for this are in place, should be pretty easy to do. ([[User:Flixx|flix]] will work on this - 13 April 2013)&lt;br /&gt;
&lt;br /&gt;
* A number of AI parameters (aspects) have been deprecated.  Add deprecation messages for those.  This also involves fixing the syntax of mainline campaigns that use deprecated parameters.&lt;br /&gt;
&lt;br /&gt;
* Add more replay-safe actions to the Lua AI actions.  A first step could be to add an AI action (and add lua function to do that) to use a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..)&lt;br /&gt;
&lt;br /&gt;
== GUI2 related features ==&lt;br /&gt;
GUI2 is the new gui engine Mordante/SkeletonCrew is working on. &lt;br /&gt;
* Information on the wiki can be found here http://www.wesnoth.org/wiki/GUIToolkit&lt;br /&gt;
* The source code is under src/gui/&lt;br /&gt;
* The configuration config files are under data/gui/default&lt;br /&gt;
&lt;br /&gt;
Some tasks need the --new-widgets since the code is only shown in the experimental mode. Tasks which need this switch have the * in the title.&lt;br /&gt;
&lt;br /&gt;
=== Port the random map generator dialog to GUI2 ===&lt;br /&gt;
The map generator currently doesn't use the GUI2 framework, but there's no reason why it couldn't. Ask lipk (forum)/lipkab (IRC).&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
* Add a right-click option in debug mode to kill the unit under the cursor&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Perennate</name></author>
		
	</entry>
</feed>