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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=P1mpS</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-05-05T22:39:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=AI_improvement&amp;diff=25123</id>
		<title>AI improvement</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=AI_improvement&amp;diff=25123"/>
		<updated>2008-04-06T13:53:49Z</updated>

		<summary type="html">&lt;p&gt;P1mpS: New page:  *  Write a small introduction to yourself.   I'm a computer science's student of the Universita' di Padova (Italy).My email is pimpa01@gmail.com.I want to participate to summer of code ca...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; *  Write a small introduction to yourself. &lt;br /&gt;
&lt;br /&gt;
I'm a computer science's student of the Universita' di Padova (Italy).My email is pimpa01@gmail.com.I want to participate to summer of code cause i want to learn more about ai that interest me a lot.I know C,C++,java,python but i can learn any language :).If you want to learn more about me send an email.Happy hacking&lt;br /&gt;
&lt;br /&gt;
    * State your preferred email address.&lt;br /&gt;
    &lt;br /&gt;
pimpa01@gmail.com&lt;br /&gt;
&lt;br /&gt;
* If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
IRC nick:P1mpS&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
* Why do you want to participate in summer of code?&lt;br /&gt;
I want to help open source projects&lt;br /&gt;
&lt;br /&gt;
* What are you studying, subject, level and school? &lt;br /&gt;
 computer science's student of the Universita' di Padova (Italy)&lt;br /&gt;
&lt;br /&gt;
#  What programs/software have you worked on before?&lt;br /&gt;
Projects for school like managerial software with C++ and cuncurrent software with java&lt;br /&gt;
&lt;br /&gt;
# Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
Yes for university's projects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
# What development model would you use (e.g. keywords: V-model, XP programming, agile programming, iterative; with the help of prototyping, formal specifications, tests, etc). &lt;br /&gt;
I develop using software's engineering principles&lt;br /&gt;
&lt;br /&gt;
Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
    *  Are you a gamer? If so...&lt;br /&gt;
Yes i play a lot starcraft    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* What type of gamer are you?&lt;br /&gt;
Nerdish :)&lt;br /&gt;
&lt;br /&gt;
    * What type of games?&lt;br /&gt;
RTS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    * What type of opponents do you prefer?&lt;br /&gt;
Skilled players&lt;br /&gt;
&lt;br /&gt;
    * Are you more interested in story or gameplay?&lt;br /&gt;
Gameplay&lt;br /&gt;
&lt;br /&gt;
    * Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer. &lt;br /&gt;
Yes both singleplayer and multiplayer.I started about 1 year ago&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# hough most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty good&lt;br /&gt;
&lt;br /&gt;
# Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
Yes of course :)&lt;br /&gt;
&lt;br /&gt;
# Are you good at sorting useful criticisms from useless ones? &lt;br /&gt;
I think so :)&lt;br /&gt;
#Include as much technical detail about your implementation as you can&lt;br /&gt;
I want to use neural networks to evaluate the score of movement and statical analysis for the current configuration of the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you familiar with any of the following tools?&lt;br /&gt;
&lt;br /&gt;
    * Subversion&lt;br /&gt;
    * C++&lt;br /&gt;
    * Python &lt;br /&gt;
&lt;br /&gt;
Yes to all&lt;br /&gt;
&lt;br /&gt;
#  Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
Emacs cause is the best :)&lt;br /&gt;
# What programming languages are you fluent in?&lt;br /&gt;
C,C++ and java&lt;br /&gt;
&lt;br /&gt;
# What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Italian and english&lt;br /&gt;
# At what hours are you awake (please specify in UTC)&lt;br /&gt;
13.30/19.30&lt;br /&gt;
&lt;br /&gt;
# Would you mind talking with your mentor on telephone / internet phone? &lt;br /&gt;
&lt;br /&gt;
Maybe&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possible timeline for my project is end of summer (i have to study for my exams :().For my work first I have to ask some players for some good strategies,after I will study the source code of the current ai and improve it.Basically i will start from a knowledge base with all of units statistics.When ai play should have a human behavior so it is possible to do a wrong move but it will learn from its errors with neural networks algorithm.Also i want to study the possibility to implement bayes nets for evalutation of the moves&lt;/div&gt;</summary>
		<author><name>P1mpS</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=25122</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=25122"/>
		<updated>2008-04-06T13:52:53Z</updated>

		<summary type="html">&lt;p&gt;P1mpS: /* Formula AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compilation of ideas from ML. Needs to be refined (more detailed description, deliverables, workload estimation?):&lt;br /&gt;
&lt;br /&gt;
== I want to be one of your Google Summer of Code students, what should I do... ==&lt;br /&gt;
&lt;br /&gt;
Here is a quick list of things to do to get you started&lt;br /&gt;
* Create an account on gna.org&lt;br /&gt;
* Create an account on the wesnoth forum&lt;br /&gt;
* Join the irc channel (#wesnoth-dev on irc.freenode.net) and introduce yourself. We will not give formal interviews, but we will clearly favor people we have learnt to know during the selection process&lt;br /&gt;
* Contact one of our SummerOfCode people (Ivanovic, Sirp, Boucman, Mordante) to have your forum nick marked as a Summer of code student&lt;br /&gt;
&lt;br /&gt;
* Start a wiki page about your idea, add a link on the bottom of this page and add this information on it:&lt;br /&gt;
** List your account names (gna, forum, irc nick) so that we can recognize you&lt;br /&gt;
** Fill the questionnaire on this page: [[SoC_Information_for_Google#Does_your_organization_have_an_application_template_you_would_like_to_see_students_use.3F_If_so.2C_please_provide_it_now.| List of questions to answer]]&lt;br /&gt;
** Detail your idea as much as possible, look at other students pages, and please give milestones and studies you've done&lt;br /&gt;
&lt;br /&gt;
* Though not mandatory, it is highly advisable to go to the [[EasyCoding]] and [[NotSoEasyCoding]] pages and implement one of these ideas (or any idea of similar scope) so we have an idea how you work. Be sure to use your gna account when submitting these patches so we know who it is coming from. You can also implement some features from our feature request database at gna. When you implement something, also list it on your own page with a reference to the patch.&lt;br /&gt;
&lt;br /&gt;
* For working on Wesnoth you have to be able to compile trunk. To do so you should have a look at the [[WesnothSVN|page about svn]] and afterwards [[CompilingWesnoth|compile Wesnoth svn]].&lt;br /&gt;
&lt;br /&gt;
* Once you have everything done here and think your idea is okay, go to [http://groups.google.com/group/google-summer-of-code-announce/web/guide-to-the-gsoc-web-app-for-student-applicants to page at google] to submit your application. You have to submit it before '''Monday, March 31, 2008''' or you have no chance to get in!&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The application deadline was extended till '''Monday, April 7 2008'''. Have a look at the [http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline official timeline at google] to get a list of all dates.&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project (Suggestions from the wesnoth developers) ==&lt;br /&gt;
&lt;br /&gt;
Here is only a short description of possible Ideas we have, each has a page of its own with a more detailed version on it.&lt;br /&gt;
&lt;br /&gt;
=== Writing an AI based on the formula AI ===&lt;br /&gt;
&lt;br /&gt;
Wesnoth has always had a simple C++ based AI. David (our lead developer) has been working on a simple language to write AI in Wesnoth: [[FormulaAI]]&lt;br /&gt;
&lt;br /&gt;
The Wesnoth AI is used as an opponent in most campaigns, and as such is an important piece of code for the Wesnoth project. Unfortunately, because the skills required to understand and modify it are rather arcane, it is also one of the most neglected parts of the Wesnoth code. This is a place where a lot of research and useful work could be done. But keep in mind that [[WhyWritingAWesnothAIIsHard|writing an AI for Wesnoth is difficult]].&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas FormulaAI]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Extending the Multiplayer server ===&lt;br /&gt;
&lt;br /&gt;
Our multiplayer community is generally strong and healthy, but we believe its growth is limited by some problems in the interface of the multiplayer lobby.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Multiplayer server]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Scenario/Campaign editor ===&lt;br /&gt;
&lt;br /&gt;
Currently, in order to create campaign or multiplayer scenarios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor to make the creative process easier.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Scenario and Campaign Editor]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Addon server ===&lt;br /&gt;
Wesnoth has an addon server which offers users to upload user &lt;br /&gt;
made content (UMC). This allows all other users of Wesnoth&lt;br /&gt;
to easily download and install this content. The server was &lt;br /&gt;
originally written for user-made campaigns but contains a lot&lt;br /&gt;
more types of addons nowadays. Both the server side and the &lt;br /&gt;
client side need to be improved.&lt;br /&gt;
&lt;br /&gt;
[[SoC Ideas Addon Server]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Map editor ===&lt;br /&gt;
The map editor in Wesnoth serves two goals, making it easy to create&lt;br /&gt;
a new map and helping the terrain artists to test their new terrains.&lt;br /&gt;
&lt;br /&gt;
[[SoC_Ideas_Map_Editor]] - Full version of the idea, with detailed information&lt;br /&gt;
&lt;br /&gt;
=== Other possible ideas to be fleshed out ===&lt;br /&gt;
A MapGenerator rewrite - better scalable for outdoor maps, plus the possibility to define areas (similar to the caverns in the cave generator) etc.&lt;br /&gt;
&lt;br /&gt;
=== Make your own ideas ===&lt;br /&gt;
If you have your own idea the best thing is to join IRC wesnoth-dev at irc.freenode.net and discuss the idea with the developers there. If the developers think your idea is interesting and like the feature you can start to turn it into a full proposal. Once done discuss it again on IRC so the developers can accept your idea.&lt;br /&gt;
&lt;br /&gt;
== Information about our Project ==&lt;br /&gt;
The information we provided google with about our project can be looked up at the site [[SoC Information for Google]].&lt;br /&gt;
&lt;br /&gt;
Also see the [[DeveloperResources]] link (from the [[Project]] page).&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their &amp;quot;area of competence&amp;quot;. This is to give you an idea on which areas those people can be of help for you. Of course you should always just ask in the IRC chan, but those are the most likely ones to answer questions in the respective area. And here is the list:&lt;br /&gt;
&lt;br /&gt;
[[SoC People to bug on IRC]]&lt;br /&gt;
&lt;br /&gt;
== GSoC Student Applicant Ideas == &lt;br /&gt;
&lt;br /&gt;
Every student interested to work on Wesnoth as part of Summer of Code should create a page of his own where several things should be listed. Here is a short list of what should be mentioned on the list (the more info for us, the better...):&lt;br /&gt;
&lt;br /&gt;
* Who are you? Please list your IRC and forum nickname in here and describe yourself so that we get you to know.&lt;br /&gt;
* What do you want to work on? Please flesh out your personal ideas, so that we get to know what you plan to work on.&lt;br /&gt;
* If you already submitted patches, please list those so that we have a reference.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas FormulaAI|Formula AI]]===&lt;br /&gt;
====[[FormulaAIandAdaptation]] (Alesis-Novik) ====&lt;br /&gt;
The new idea and aproach using strategic and inside game knowledge&lt;br /&gt;
&lt;br /&gt;
==== [[FormulaAIandDynamicScripting]] (barbarianhero) ====&lt;br /&gt;
This project idea uses Formula AI and Dynamic Scripting to create a tunable and adaptive AI.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAIBaseAI]] (Dragonking) ====&lt;br /&gt;
Developing smart and pluggable AI, which would be really easy tweakable by Scenario and Campaign Developers &lt;br /&gt;
&lt;br /&gt;
====[[Building A Strategic Planner with Formula AI|FormulaAIPlanner]] (TVincent) ====&lt;br /&gt;
This project idea uses (and maybe extends) Formula AI to create a strategic, responsive AI of the Planner model.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAIAbstractLevel]] (lisu) ====&lt;br /&gt;
Developing easy to extend, smarter and adaptive AI.&lt;br /&gt;
&lt;br /&gt;
====[[FormulaAI_FSM]] (Martinov) ====&lt;br /&gt;
Refinement of the basic proposal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[AI improvement]] (P1mpS) ====&lt;br /&gt;
Neural networks and bayes nets&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Multiplayer server|Multiplayer Server]]===&lt;br /&gt;
====[[ExtendingMultiplayerServer]] (dudegaurav) ====&lt;br /&gt;
This project proposal incorporates several ideas on how to refine the current Multiplayer Server !&lt;br /&gt;
====[[MultiplayerServerLobbyInterface]] (Xan) ====&lt;br /&gt;
Improving the Multiplayer Lobby, with an emphasis on simplicity, ease-of-use, and scalability&lt;br /&gt;
====[[MultiplayerInterface]] (Jarek102) ====&lt;br /&gt;
Improving multiplayer server/client side&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Scenario and Campaign Editor|Scenario/Campaign Editor]]===&lt;br /&gt;
====[[ExtensibleScenarioEditor]] (david.hilton) ====&lt;br /&gt;
On a conceptual level, this idea combines a finite state machine editor with a code generator to create scenarios.&lt;br /&gt;
&lt;br /&gt;
====[[pyQTScenarioEditor]] (Malle) ====&lt;br /&gt;
That's me!&lt;br /&gt;
&lt;br /&gt;
====[[RujasuScenarioEditor]] (rujasu) ====&lt;br /&gt;
Scenario editor that will coordinate with the look and feel of the Wesnoth game.&lt;br /&gt;
&lt;br /&gt;
====[[CampaignEditor]] (jkiv) ====&lt;br /&gt;
&lt;br /&gt;
Click and drag! CLICK! AND! DRAG!&lt;br /&gt;
&lt;br /&gt;
====[[IntuitiveScenarioEditor]] (cjhopman) ====&lt;br /&gt;
An intuitive to use but still extensible Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
====[[User:Elfy/SoC_Questionnaire#Description|New generation Map Editor (Elfy)]]====&lt;br /&gt;
Scenario+Map+Unit editor designed to cover all WML editing tasks&lt;br /&gt;
&lt;br /&gt;
====[[Powerful and user-friendly editor]] (przemekZ)====&lt;br /&gt;
A campaign/scenario editor for those, who want to create and translate good campaigns without knowledge about WML.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Addon Server|Addon Server]]===&lt;br /&gt;
====[[AddonServerSocial]] (lao) ====&lt;br /&gt;
Improving addon Server/Client by adding some social content.&lt;br /&gt;
&lt;br /&gt;
====[[AddonServer]] (giebfried) ====&lt;br /&gt;
This project is to improve the server and client sides of the addon server, as suggested above.&lt;br /&gt;
&lt;br /&gt;
===[[SoC Ideas Map Editor|Map Editor]]===&lt;br /&gt;
====[[EvolutionaryMapEditor]] (xonev) ====&lt;br /&gt;
An evolutionary approach to improving the map editor.&lt;br /&gt;
&lt;br /&gt;
====[[VimzardMapEditor]] (vimzard) ====&lt;br /&gt;
A better random map generator, some essential features and a tie-in with the Scenario Editor.&lt;br /&gt;
&lt;br /&gt;
====[[NewMapEditor]] (Cecen) ====&lt;br /&gt;
This is basically a rewrite of the current map editor with various added features and tweaks to both increase the versatility of the editor and make it easier for the user to create maps with.&lt;br /&gt;
&lt;br /&gt;
====[[MapEditorRewrite]] (dlr365)====&lt;br /&gt;
A rewrite of the map editor, then taking it in the direction of a combined map/scenario editor for both quick scenarios and more complex ones.&lt;br /&gt;
&lt;br /&gt;
====[[Map Editor Ilor]] (ilor)====&lt;br /&gt;
A rewrite of the current editor with focus on clean code an maintainability, and ''then'' extra features&lt;br /&gt;
&lt;br /&gt;
===Map Generator===&lt;br /&gt;
====[[RandomCampaignGenerator]] (kartik thakore, refining idea) ====&lt;br /&gt;
Procedural map generation that will hope to give writers better control over the random map generator using an interface.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
====[[WesnothStatistics]] (radx) ====&lt;br /&gt;
Project related to Wesnoth statistics (campaign) submission, gathering and presentation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Summer of Code|*]]&lt;/div&gt;</summary>
		<author><name>P1mpS</name></author>
		
	</entry>
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