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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niadh</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niadh"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Niadh"/>
	<updated>2026-05-21T22:27:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29595</id>
		<title>Multiplayer Invite System-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29595"/>
		<updated>2009-04-01T20:18:42Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt&lt;br /&gt;
&lt;br /&gt;
This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.&lt;br /&gt;
&lt;br /&gt;
What I propose is a means to (when creating a game) invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with an accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game, this would be to allow the game to start with a full number of players and not stuck waiting for a player who may not want to play.&lt;br /&gt;
&lt;br /&gt;
Obviously this could be integrated with the friends list etc so that a player could search their friends list for someone to invite and likewise a player could ignore invites from someone on their blocked list.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29594</id>
		<title>Multiplayer Invite System-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29594"/>
		<updated>2009-04-01T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt&lt;br /&gt;
&lt;br /&gt;
This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.&lt;br /&gt;
&lt;br /&gt;
What I propose is a means to (when creating a game) invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game, this would be to allow the game to start with a full number of players and not stuck waiting for a player who may not want to play.&lt;br /&gt;
&lt;br /&gt;
Obviously this could be integrated with the friends list etc so that a player could search their friends list for someone to invite and likewise a player could ignore invites from someone on their blocked list.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29580</id>
		<title>GSOC Lobby Proposal-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29580"/>
		<updated>2009-04-01T19:10:06Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.&lt;br /&gt;
&lt;br /&gt;
What I propose is to study games that already employ a lobby system and determine what makes a good lobby system then I will create a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demonstrating of how this might work in practice. &lt;br /&gt;
&lt;br /&gt;
One of the things I would like to implement is a means to search for various game types and in fact players. This would hopefully be a dynamic search so that as the user searches for games the ones that do not match the search string are ignored. For example if someone wished to search for a game joe blogs is running the user could type the player name into the search box and any games joe blogs is involved with are shown.&lt;br /&gt;
&lt;br /&gt;
Integration with the friends/block list could be implemented so a user can choose to filter games created by their friend(s), this would make finding games much easier and user friendly. Because the lobby is the users portal to anything they may wish to do in a multiplayer game it has to be easy to use, user friendly and intuitive. It is my opinion users don't want to have to read about where buttons or controls are they should be obvious and easy to find.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29579</id>
		<title>GSOC Lobby Proposal-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29579"/>
		<updated>2009-04-01T19:08:26Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.&lt;br /&gt;
&lt;br /&gt;
What I propose is to study games that already employ a lobby system and determine what makes a good lobby system then I will create a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice. &lt;br /&gt;
&lt;br /&gt;
One of the things I would like to implement is a means to search for various game types and in fact players. This would hopefully be a dynamic search so that as the user searches for games the ones that do not match the search string are ignored. For example if someone wished to search for a game joe blogs is running the user could type the player name into the search box and any games joe blogs is involved with are shown.&lt;br /&gt;
&lt;br /&gt;
Integration with the friends/block list could be implemented so a user can choose to filter games created by their friend(s), this would make finding games much easier and user friendly. Because the lobby is the users portal to anything they may wish to do in a multiplayer game it has to be easy to use, user friendly and intuitive. It is my opinion users don't want to have to read about where buttons or controls are they should be obvious and easy to find.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29578</id>
		<title>Multiplayer Invite System-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29578"/>
		<updated>2009-04-01T19:03:58Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt&lt;br /&gt;
&lt;br /&gt;
This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.&lt;br /&gt;
&lt;br /&gt;
What I propose is a means to (when creating a game) is to invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game, this would be to allow the game to start with a full number of players and not stuck waiting for a player who may not want to play.&lt;br /&gt;
&lt;br /&gt;
Obviously this could be integrated with the friends list etc so that a player could search their friends list for someone to invite and likewise a player could ignore invites from someone on their blocked list.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29576</id>
		<title>GSOC Lobby Proposal-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29576"/>
		<updated>2009-04-01T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.&lt;br /&gt;
&lt;br /&gt;
What I propose is to study games that already employ a lobby system and determine what makes a good lobby system then I will create a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.&lt;br /&gt;
&lt;br /&gt;
One of the things I would like to implement is a means to search for various game types and in fact players. This would hopefully be a dynamic search so that as the user searches for games the ones that do not match the search string are ignored. For example if someone wished to search for a game joe blogs is running the user could type the player name into the search box and any games joe blogs is involved with are shown.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29575</id>
		<title>GSOC Lobby Proposal-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29575"/>
		<updated>2009-04-01T17:22:04Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.&lt;br /&gt;
&lt;br /&gt;
What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.&lt;br /&gt;
&lt;br /&gt;
One of the things I would like to implement is a means to search for various game types and in fact players. This would hopefully be a dynamic search so that as the user searches for games the ones that do not match the search string are ignored. For example if someone wished to search for a game joe blogs is running the user could type the player name into the search box and any games joe blogs is involved with are shown.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29574</id>
		<title>Multiplayer Invite System-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29574"/>
		<updated>2009-04-01T17:19:17Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt&lt;br /&gt;
&lt;br /&gt;
This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.&lt;br /&gt;
&lt;br /&gt;
What I propose is a means to (when creating a game) is to invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game, this would be to allow the game to start with a full number of players and not stuck waiting for a player who may not want to play.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29573</id>
		<title>GSOC Lobby Proposal-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29573"/>
		<updated>2009-04-01T17:17:20Z</updated>

		<summary type="html">&lt;p&gt;Niadh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.&lt;br /&gt;
&lt;br /&gt;
What I propose is to study games that already employ a lobby system and creating a mock interface that might reflect the 'inspired' ideas from other games in Wesnoth. I will then prototype a Python powered demo of this demonstrating how this might work in practice.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29569</id>
		<title>Multiplayer Invite System-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayer_Invite_System-niadh&amp;diff=29569"/>
		<updated>2009-04-01T16:00:48Z</updated>

		<summary type="html">&lt;p&gt;Niadh: New page: My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt  This idea is one of my own based upon me and my friends e...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt&lt;br /&gt;
&lt;br /&gt;
This idea is one of my own based upon me and my friends experience with the multi-player system and what a possible solution to game hi-jacking might be.&lt;br /&gt;
&lt;br /&gt;
What I propose is a means to (when creating a game) is to invite players into a game, reserving a slot for that player while leaving the remaining slots open for other players. The invited player will be presented with a accept/decline prompt, if the player accepts they will join the game, if they decline the player creating the game can attempt to re-invite them (the invited player may hit the wrong button) but re-inviting the same player should only be allowed a finite number of times per created game.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29557</id>
		<title>GSOC Lobby Proposal-niadh</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GSOC_Lobby_Proposal-niadh&amp;diff=29557"/>
		<updated>2009-04-01T14:10:59Z</updated>

		<summary type="html">&lt;p&gt;Niadh: New page: My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found h...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Neil Munro (niadh on forums and gna) my personal statement can be found here: http://aedentide.ath.cx/gsoc/wesnoth.txt I selected the Multiplayer server idea that can be found here: http://www.wesnoth.org/wiki/SoC_Ideas_Multiplayer_server for my application for gsoc.&lt;/div&gt;</summary>
		<author><name>Niadh</name></author>
		
	</entry>
</feed>