<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nagafono</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nagafono"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Nagafono"/>
	<updated>2026-04-05T19:43:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46383</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46383"/>
		<updated>2012-04-10T19:54:26Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolay Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=Working Plan/Timeline=&lt;br /&gt;
''this section is preliminary and can be easy changed ''&lt;br /&gt;
&lt;br /&gt;
==Priorities==&lt;br /&gt;
Main priority:&lt;br /&gt;
*Line creation&lt;br /&gt;
*Implementing the defence strategy for line defence&lt;br /&gt;
&lt;br /&gt;
High Priority:&lt;br /&gt;
*Passive attack with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Avarege Priority:&lt;br /&gt;
*Banking strategy with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Low Priority:&lt;br /&gt;
*Counterstrike microtactics&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
April - May: creation of preliminary mathematical models and conceptions, learning current AI mechanics, wesnothian lua functions.&lt;br /&gt;
&lt;br /&gt;
21.05 - 01.06: Line creation implementation &lt;br /&gt;
&lt;br /&gt;
02.06 - 04.06: Testing the line creation and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
05.06 - 15.06: Implementing the defence strategy &lt;br /&gt;
&lt;br /&gt;
16.06 - 20.06: Testing the defence strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
21.06 - 25.06: Creation the model of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
25.06 - 05.07: Implementation of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
05.07 - 15.07: Testing the passive attack strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
16.07 - 20.07: Creation the model of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
21.07 - 01.08: Implementation of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
02.08 - 08.08: Testing the banking strategyy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
09.08 - 16.08: Creation and Implementation of the counterstrike microtactics  &lt;br /&gt;
&lt;br /&gt;
last days: testing the microtactics and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
==Backup goals==&lt;br /&gt;
if something  will be going wrong with the main idea i propose to implemnent next things:&lt;br /&gt;
*hit&amp;amp;run + banking: active defence strategy&lt;br /&gt;
*http://wiki.wesnoth.org/SoC2012_chatrooms&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
=SoC Application=&lt;br /&gt;
Submitted to google&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolay Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
work-in-progress. I'm writing new candidate action for leader control - healing.Current state is: cleaning of errors and bugs&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46222</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46222"/>
		<updated>2012-04-06T13:40:12Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* What programming languages are you fluent in? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolay Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=Working Plan/Timeline=&lt;br /&gt;
''this section is preliminary and can be easy changed ''&lt;br /&gt;
&lt;br /&gt;
==Priorities==&lt;br /&gt;
Main priority:&lt;br /&gt;
*Line creation&lt;br /&gt;
*Implementing the defence strategy for line defence&lt;br /&gt;
&lt;br /&gt;
High Priority:&lt;br /&gt;
*Passive attack with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Avarege Priority:&lt;br /&gt;
*Banking strategy with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Low Priority:&lt;br /&gt;
*Counterstrike microtactics&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
April - May: creation of preliminary mathematical models and conceptions, learning current AI mechanics, wesnothian lua functions.&lt;br /&gt;
&lt;br /&gt;
21.05 - 01.06: Line creation implementation &lt;br /&gt;
&lt;br /&gt;
02.06 - 04.06: Testing the line creation and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
05.06 - 15.06: Implementing the defence strategy &lt;br /&gt;
&lt;br /&gt;
16.06 - 20.06: Testing the defence strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
21.06 - 25.06: Creation the model of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
25.06 - 05.07: Implementation of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
05.07 - 15.07: Testing the passive attack strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
16.07 - 20.07: Creation the model of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
21.07 - 01.08: Implementation of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
02.08 - 08.08: Testing the banking strategyy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
09.08 - 16.08: Creation and Implementation of the counterstrike microtactics  &lt;br /&gt;
&lt;br /&gt;
last days: testing the microtactics and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
==Backup goals==&lt;br /&gt;
if something  will be going wrong with the main idea i propose to implemnent next things:&lt;br /&gt;
*hit&amp;amp;run + banking: active defence strategy&lt;br /&gt;
*http://wiki.wesnoth.org/SoC2012_chatrooms&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
=SoC Application=&lt;br /&gt;
Submitted to google&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolay Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46221</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46221"/>
		<updated>2012-04-06T13:39:55Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* What programs/software have you worked on before? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolay Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=Working Plan/Timeline=&lt;br /&gt;
''this section is preliminary and can be easy changed ''&lt;br /&gt;
&lt;br /&gt;
==Priorities==&lt;br /&gt;
Main priority:&lt;br /&gt;
*Line creation&lt;br /&gt;
*Implementing the defence strategy for line defence&lt;br /&gt;
&lt;br /&gt;
High Priority:&lt;br /&gt;
*Passive attack with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Avarege Priority:&lt;br /&gt;
*Banking strategy with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Low Priority:&lt;br /&gt;
*Counterstrike microtactics&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
April - May: creation of preliminary mathematical models and conceptions, learning current AI mechanics, wesnothian lua functions.&lt;br /&gt;
&lt;br /&gt;
21.05 - 01.06: Line creation implementation &lt;br /&gt;
&lt;br /&gt;
02.06 - 04.06: Testing the line creation and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
05.06 - 15.06: Implementing the defence strategy &lt;br /&gt;
&lt;br /&gt;
16.06 - 20.06: Testing the defence strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
21.06 - 25.06: Creation the model of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
25.06 - 05.07: Implementation of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
05.07 - 15.07: Testing the passive attack strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
16.07 - 20.07: Creation the model of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
21.07 - 01.08: Implementation of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
02.08 - 08.08: Testing the banking strategyy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
09.08 - 16.08: Creation and Implementation of the counterstrike microtactics  &lt;br /&gt;
&lt;br /&gt;
last days: testing the microtactics and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
==Backup goals==&lt;br /&gt;
if something  will be going wrong with the main idea i propose to implemnent next things:&lt;br /&gt;
*hit&amp;amp;run + banking: active defence strategy&lt;br /&gt;
*http://wiki.wesnoth.org/SoC2012_chatrooms&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
=SoC Application=&lt;br /&gt;
Submitted to google&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolay Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=46171</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=46171"/>
		<updated>2012-04-05T21:32:27Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* write a (fai or c++ or lua) candidate action for leader control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since bugs are sometimes a good opportunity to get a first idea of the code, i will add some here that are easy to fix as soon as i stumble upon them (the one i had in mind is fixed already ;-).&lt;br /&gt;
&lt;br /&gt;
--Yogi Bear, 28 February 2008&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
=== Add possibility to give reason for &amp;quot;ignore&amp;quot; ===&lt;br /&gt;
As per FR #16001 [https://gna.org/bugs/?16001]&lt;br /&gt;
&lt;br /&gt;
on it - uzyszkodnik 31.03.2012&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== WML configurable village income / upkeep ===&lt;br /&gt;
Preferably as a [scenario], [side] or [campaign] keys. As per FR #6301 [https://gna.org/bugs/?6301].&lt;br /&gt;
&lt;br /&gt;
--[[User:Gabba|Gabba]] 19 March 2012 : This is currently assigned to me, but as I lack time and interest to finish integrating this, GSoC students or other interested coders are welcome to take up the current patch and finish the job: https://gna.org/patch/?1381&lt;br /&gt;
&lt;br /&gt;
=== Add support of [if] for [scenario] ===&lt;br /&gt;
As per FR #4539 [https://gna.org/bugs/?4539]&lt;br /&gt;
&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 08:58, 28 February 2010 (UTC) Patch seems abandonned, but can be used for further work feel free to take over the FR&lt;br /&gt;
&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
--[[User:Endercoaster|endercoaster]] 30, March 2010. I'm gonna give this one a try.&lt;br /&gt;
&lt;br /&gt;
=== Support for standalone multiplayer scenarios ===&lt;br /&gt;
There used to be support for standalone scenarios in the userdata tree, in reorganising the trees this feature got lost and an add-on is now required to add a scenario.&lt;br /&gt;
Re-add this feature. It is probably a good idea to mirror the mainline multiplayer tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Support variable recall cost in wml ===&lt;br /&gt;
see https://gna.org/bugs/?16538&lt;br /&gt;
&lt;br /&gt;
the syntax needs to be discussed and refined, but the overall idea is good&lt;br /&gt;
&lt;br /&gt;
make sure to update whiteboard to handle this correctly&lt;br /&gt;
&lt;br /&gt;
Ask Boucman&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
== Improvements to AI ==&lt;br /&gt;
&lt;br /&gt;
Fix some todos, add new formula functions, or do minor improvements to the formula language. Make it easier to debug the formula language, add more ai components.&lt;br /&gt;
&lt;br /&gt;
Please discuss these with Crab, Dragonking, Sirp or Boucman&lt;br /&gt;
&lt;br /&gt;
=== Add more ai actions ===&lt;br /&gt;
&lt;br /&gt;
Add an ai action (and add lua function to do that) to set a goto on a unit&lt;br /&gt;
&lt;br /&gt;
--[[User:Teugon|Teugon]] 00:32, 4 April 2012 (UTC) &lt;br /&gt;
&lt;br /&gt;
Add an ai action (and add lua function to do that) to send a chat message to a player&lt;br /&gt;
&lt;br /&gt;
Add an ai action  (and add lua function to do that) to use a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
There is also [[Practical_Guide_to_Modifying_AI_Behavior#Ideas_for_Potentially_Easy_AI_Patches|this list]] of (unapproved) and (potentially) easy AI feature requests.&lt;br /&gt;
&lt;br /&gt;
=== write a (fai or c++ or lua) candidate action for leader control ===&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
&lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..) - note: rujasu is working on this feature&lt;br /&gt;
=== Story Screen improvements ===&lt;br /&gt;
see http://www.wesnoth.org/forum/viewtopic.php?p=439346#p439346 for the suggestion and https://gna.org/patch/?1587 for a patch that already touched that area heavily&lt;br /&gt;
&lt;br /&gt;
== GUI2 related features ==&lt;br /&gt;
GUI2 is the new gui engine Mordante/SkeletonCrew is working on. &lt;br /&gt;
* Information on the wiki can be found here http://www.wesnoth.org/wiki/GUIToolkit&lt;br /&gt;
* The source code is under src/gui/&lt;br /&gt;
* The configuration config files are under data/gui/default&lt;br /&gt;
&lt;br /&gt;
Some tasks need the --new-widgets since the code is only shown in the experimental mode. Tasks which need this switch have the * in the title.&lt;br /&gt;
&lt;br /&gt;
At the moment there are no easy tasks available.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
Euschn 24/03/2009&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
=== Option to disable terrain animations globally ===&lt;br /&gt;
see https://gna.org/bugs/?15976&lt;br /&gt;
&lt;br /&gt;
please think a little about use cases (editor, game etc...)&lt;br /&gt;
&lt;br /&gt;
ask boucman for details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Add a cycle parameter to the unit animation WML ===&lt;br /&gt;
&lt;br /&gt;
Animations have a &amp;quot;cycle&amp;quot; internal parameter that decides if the animation loops when it finishes. &lt;br /&gt;
&lt;br /&gt;
Right now that parameter is decided purely by the engine depending on the circumstances, but it would make sense to move it to a frame paramter.&lt;br /&gt;
&lt;br /&gt;
This task is mainly to add a new boolean parameter in the particle class and using/exposing it to WML in a way similar to a unit_frame&lt;br /&gt;
&lt;br /&gt;
ask boucman for details&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=46170</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=46170"/>
		<updated>2012-04-05T21:31:46Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* write a (fai or c++ or lua) candidate action for leader control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since bugs are sometimes a good opportunity to get a first idea of the code, i will add some here that are easy to fix as soon as i stumble upon them (the one i had in mind is fixed already ;-).&lt;br /&gt;
&lt;br /&gt;
--Yogi Bear, 28 February 2008&lt;br /&gt;
&lt;br /&gt;
== MP related features ==&lt;br /&gt;
=== Add possibility to give reason for &amp;quot;ignore&amp;quot; ===&lt;br /&gt;
As per FR #16001 [https://gna.org/bugs/?16001]&lt;br /&gt;
&lt;br /&gt;
on it - uzyszkodnik 31.03.2012&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== WML configurable village income / upkeep ===&lt;br /&gt;
Preferably as a [scenario], [side] or [campaign] keys. As per FR #6301 [https://gna.org/bugs/?6301].&lt;br /&gt;
&lt;br /&gt;
--[[User:Gabba|Gabba]] 19 March 2012 : This is currently assigned to me, but as I lack time and interest to finish integrating this, GSoC students or other interested coders are welcome to take up the current patch and finish the job: https://gna.org/patch/?1381&lt;br /&gt;
&lt;br /&gt;
=== Add support of [if] for [scenario] ===&lt;br /&gt;
As per FR #4539 [https://gna.org/bugs/?4539]&lt;br /&gt;
&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960]) -- [[User:dlr365|dlr365]] -- patch submitted [https://gna.org/bugs/index.php?4960]&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 08:58, 28 February 2010 (UTC) Patch seems abandonned, but can be used for further work feel free to take over the FR&lt;br /&gt;
&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
--[[User:Endercoaster|endercoaster]] 30, March 2010. I'm gonna give this one a try.&lt;br /&gt;
&lt;br /&gt;
=== Support for standalone multiplayer scenarios ===&lt;br /&gt;
There used to be support for standalone scenarios in the userdata tree, in reorganising the trees this feature got lost and an add-on is now required to add a scenario.&lt;br /&gt;
Re-add this feature. It is probably a good idea to mirror the mainline multiplayer tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Support variable recall cost in wml ===&lt;br /&gt;
see https://gna.org/bugs/?16538&lt;br /&gt;
&lt;br /&gt;
the syntax needs to be discussed and refined, but the overall idea is good&lt;br /&gt;
&lt;br /&gt;
make sure to update whiteboard to handle this correctly&lt;br /&gt;
&lt;br /&gt;
Ask Boucman&lt;br /&gt;
&lt;br /&gt;
=== Other Ideas ===&lt;br /&gt;
See [[FutureWML]]; some ideas there are easier than others.&lt;br /&gt;
&lt;br /&gt;
== Improvements to AI ==&lt;br /&gt;
&lt;br /&gt;
Fix some todos, add new formula functions, or do minor improvements to the formula language. Make it easier to debug the formula language, add more ai components.&lt;br /&gt;
&lt;br /&gt;
Please discuss these with Crab, Dragonking, Sirp or Boucman&lt;br /&gt;
&lt;br /&gt;
=== Add more ai actions ===&lt;br /&gt;
&lt;br /&gt;
Add an ai action (and add lua function to do that) to set a goto on a unit&lt;br /&gt;
&lt;br /&gt;
--[[User:Teugon|Teugon]] 00:32, 4 April 2012 (UTC) &lt;br /&gt;
&lt;br /&gt;
Add an ai action (and add lua function to do that) to send a chat message to a player&lt;br /&gt;
&lt;br /&gt;
Add an ai action  (and add lua function to do that) to use a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
There is also [[Practical_Guide_to_Modifying_AI_Behavior#Ideas_for_Potentially_Easy_AI_Patches|this list]] of (unapproved) and (potentially) easy AI feature requests.&lt;br /&gt;
&lt;br /&gt;
=== write a (fai or c++ or lua) candidate action for leader control ===&lt;br /&gt;
is taken by me&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
Note at the moment Mordante is working on a new GUI system, these &lt;br /&gt;
changes will probably affect the way these items need to be implemented.&lt;br /&gt;
Contact Mordante on IRC before starting to work on these.&lt;br /&gt;
  &lt;br /&gt;
--[[User:SkeletonCrew|SkeletonCrew]] 14:04, 9 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
&lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..) - note: rujasu is working on this feature&lt;br /&gt;
=== Story Screen improvements ===&lt;br /&gt;
see http://www.wesnoth.org/forum/viewtopic.php?p=439346#p439346 for the suggestion and https://gna.org/patch/?1587 for a patch that already touched that area heavily&lt;br /&gt;
&lt;br /&gt;
== GUI2 related features ==&lt;br /&gt;
GUI2 is the new gui engine Mordante/SkeletonCrew is working on. &lt;br /&gt;
* Information on the wiki can be found here http://www.wesnoth.org/wiki/GUIToolkit&lt;br /&gt;
* The source code is under src/gui/&lt;br /&gt;
* The configuration config files are under data/gui/default&lt;br /&gt;
&lt;br /&gt;
Some tasks need the --new-widgets since the code is only shown in the experimental mode. Tasks which need this switch have the * in the title.&lt;br /&gt;
&lt;br /&gt;
At the moment there are no easy tasks available.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
Euschn 24/03/2009&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting additional status.variables, possibly terrain)&lt;br /&gt;
=== Option to disable terrain animations globally ===&lt;br /&gt;
see https://gna.org/bugs/?15976&lt;br /&gt;
&lt;br /&gt;
please think a little about use cases (editor, game etc...)&lt;br /&gt;
&lt;br /&gt;
ask boucman for details&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Add a cycle parameter to the unit animation WML ===&lt;br /&gt;
&lt;br /&gt;
Animations have a &amp;quot;cycle&amp;quot; internal parameter that decides if the animation loops when it finishes. &lt;br /&gt;
&lt;br /&gt;
Right now that parameter is decided purely by the engine depending on the circumstances, but it would make sense to move it to a frame paramter.&lt;br /&gt;
&lt;br /&gt;
This task is mainly to add a new boolean parameter in the particle class and using/exposing it to WML in a way similar to a unit_frame&lt;br /&gt;
&lt;br /&gt;
ask boucman for details&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[[NotSoEasyCoding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Future]]&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46168</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=46168"/>
		<updated>2012-04-05T20:24:01Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolay Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=Working Plan/Timeline=&lt;br /&gt;
''this section is preliminary and can be easy changed ''&lt;br /&gt;
&lt;br /&gt;
==Priorities==&lt;br /&gt;
Main priority:&lt;br /&gt;
*Line creation&lt;br /&gt;
*Implementing the defence strategy for line defence&lt;br /&gt;
&lt;br /&gt;
High Priority:&lt;br /&gt;
*Passive attack with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Avarege Priority:&lt;br /&gt;
*Banking strategy with using the line defence conception&lt;br /&gt;
&lt;br /&gt;
Low Priority:&lt;br /&gt;
*Counterstrike microtactics&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
April - May: creation of preliminary mathematical models and conceptions, learning current AI mechanics, wesnothian lua functions.&lt;br /&gt;
&lt;br /&gt;
21.05 - 01.06: Line creation implementation &lt;br /&gt;
&lt;br /&gt;
02.06 - 04.06: Testing the line creation and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
05.06 - 15.06: Implementing the defence strategy &lt;br /&gt;
&lt;br /&gt;
16.06 - 20.06: Testing the defence strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
21.06 - 25.06: Creation the model of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
25.06 - 05.07: Implementation of passive attack with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
05.07 - 15.07: Testing the passive attack strategy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
16.07 - 20.07: Creation the model of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
21.07 - 01.08: Implementation of banking strategy with using the line defence conception &lt;br /&gt;
&lt;br /&gt;
02.08 - 08.08: Testing the banking strategyy and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
09.08 - 16.08: Creation and Implementation of the counterstrike microtactics  &lt;br /&gt;
&lt;br /&gt;
last days: testing the microtactics and fixing the bugs &lt;br /&gt;
&lt;br /&gt;
==Backup goals==&lt;br /&gt;
if something  will be going wrong with the main idea i propose to implemnent next things:&lt;br /&gt;
*hit&amp;amp;run + banking: active defence strategy&lt;br /&gt;
*http://wiki.wesnoth.org/SoC2012_chatrooms&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
=SoC Application=&lt;br /&gt;
Submitted to google&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolay Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45937</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45937"/>
		<updated>2012-03-30T17:02:46Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolay Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolay Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45936</id>
		<title>SoC2012 chatrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45936"/>
		<updated>2012-03-30T17:00:56Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_Your_Own_Ideas2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolay Agafonov - Chatrooms for Battle for Wesnoth&amp;lt;/h4&amp;gt;&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.).  In this window you can make the converstions with anyone on the server with any number in one time. &lt;br /&gt;
&lt;br /&gt;
=Project Proposal=&lt;br /&gt;
As any popular multiplayer game, Battle for Wesnoth has a lot of players which communicate with each other during the game with something &lt;br /&gt;
like a chat. For now it looks like just a chatstream where you can send a message to everyone in current room (lobby or game) or use some &lt;br /&gt;
advanced commands (for example, the typing of &amp;quot;/m theMightyPlayer hi&amp;quot; will reach to sending message &amp;quot;hi&amp;quot; to player with nickname &lt;br /&gt;
&amp;quot;theMightyPlayer&amp;quot;). So current chat state has not a lot of options and, to be honset, just uncomfortable (for example, to talk with &lt;br /&gt;
particular player you always should type &amp;quot;/m nickname &amp;quot; before you can type the message).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism.&lt;br /&gt;
&lt;br /&gt;
=How would it look=&lt;br /&gt;
I want to implement new chat interface with addition functions. I propose to create new chat interface. It would look like separate &lt;br /&gt;
window with design and functions like IM-clients (like Pidgin, Miranda etc.) have. Whereever you are - in one of the games or lobby - this window would &lt;br /&gt;
be viewed in same place as it was before. In this window you can: &lt;br /&gt;
&lt;br /&gt;
*talk with players from your friendlist directly &lt;br /&gt;
*item make your conversation lists with players&lt;br /&gt;
*save conversations and open the old ones&lt;br /&gt;
*talk with more than 1 player (multiple conversations) not only in current room but from any game or lobby at the same time&lt;br /&gt;
*easy copy/paste and link opening&lt;br /&gt;
&lt;br /&gt;
Sure, that is not full list of features which are planned. All the fetures would be implemented with current low-level messaging system as it&lt;br /&gt;
was said before. Besides talkative players, such an improvement would be very useful for players who dont like the mess on the screen &lt;br /&gt;
(current chat state provides to share the messages only on  the gamefield during the game) and want to sort the messages on groups&lt;br /&gt;
For example, some players dont wanna watch on the trashtalks on the screen but only talks with their teammates while their opponents &lt;br /&gt;
want to talk with everyone include the observers. So the &amp;quot;untalkative&amp;quot; palyers can just choose their conversation group in the chat window.  &lt;br /&gt;
Another example, some players dont know english enough so they prefer to talk on their own language. Let's imagine the situation when some &lt;br /&gt;
popular game get a lot of observers from all over the world. Some of them want to discuss the game in observers' chat on the local language &lt;br /&gt;
while the players from another countries dont wanna see on the laguage mess. So the separate conversation group can be created and nobody &lt;br /&gt;
would be inconvenienced. Also &amp;quot;local-speakers&amp;quot; can be added to the &amp;quot;banlist&amp;quot; on this game so they would annoy all the others.&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
My name is Nikolay Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players also. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school?&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games?&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer?&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Russian and English.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice?&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
Chatrooms for Wesnoth (just &amp;quot;Chatrooms&amp;quot;). Something between interface and message service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
C++ as a language. Current message service interfaces would be used as a data. Everything which would be created would be membrane or handling. Implemented application would be existed as separated process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages? Subversion (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45892</id>
		<title>SoC2012 chatrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45892"/>
		<updated>2012-03-27T21:30:24Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* How would it looks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_Your_Own_Ideas2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Chatrooms for Battle for Wesnoth&amp;lt;/h4&amp;gt;&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.).  In this window you can make the converstions with anyone on the server with any number in one time. &lt;br /&gt;
&lt;br /&gt;
=Project Proposal=&lt;br /&gt;
As any popular multiplayer game, Battle for Wesnoth has a lot of players which communicate with each other during the game with something &lt;br /&gt;
like a chat. For now it looks like just a chatstream where you can send a message to everyone in current room (lobby or game) or use some &lt;br /&gt;
advanced commands (for example, the typing of &amp;quot;/m theMightyPlayer hi&amp;quot; will reach to sending message &amp;quot;hi&amp;quot; to player with nickname &lt;br /&gt;
&amp;quot;theMightyPlayer&amp;quot;). So current chat state has not a lot of options and, to be honset, just uncomfortable (for example, to talk with &lt;br /&gt;
particular player you always should type &amp;quot;/m nickname &amp;quot; before you can type the message).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism.&lt;br /&gt;
&lt;br /&gt;
=How would it look=&lt;br /&gt;
I want to implement new chat interface with addition functions. I propose to create new chat interface. It would look like separate &lt;br /&gt;
window with design and functions like IM-clients (like Pidgin, Miranda etc.) have. Whereever you are - in one of the games or lobby - this window would &lt;br /&gt;
be viewed in same place as it was before. In this window you can: &lt;br /&gt;
&lt;br /&gt;
*talk with players from your friendlist directly &lt;br /&gt;
*item make your conversation lists with players&lt;br /&gt;
*save conversations and open the old ones&lt;br /&gt;
*talk with more than 1 player (multiple conversations) not only in current room but from any game or lobby at the same time&lt;br /&gt;
*easy copy/paste and link opening&lt;br /&gt;
&lt;br /&gt;
Sure, that is not full list of features which are planned. All the fetures would be implemented with current low-level messaging system as it&lt;br /&gt;
was said before. Besides talkative players, such an improvement would be very useful for players who dont like the mess on the screen &lt;br /&gt;
(current chat state provides to share the messages only on  the gamefield during the game) and want to sort the messages on groups&lt;br /&gt;
For example, some players dont wanna watch on the trashtalks on the screen but only talks with their teammates while their opponents &lt;br /&gt;
want to talk with everyone include the observers. So the &amp;quot;untalkative&amp;quot; palyers can just choose their conversation group in the chat window.  &lt;br /&gt;
Another example, some players dont know english enough so they prefer to talk on their own language. Let's imagine the situation when some &lt;br /&gt;
popular game get a lot of observers from all over the world. Some of them want to discuss the game in observers' chat on the local language &lt;br /&gt;
while the players from another countries dont wanna see on the laguage mess. So the separate conversation group can be created and nobody &lt;br /&gt;
would be inconvenienced. Also &amp;quot;local-speakers&amp;quot; can be added to the &amp;quot;banlist&amp;quot; on this game so they would annoy all the others.&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players also. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school?&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games?&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer?&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Russian and English.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice?&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
Chatrooms for Wesnoth (just &amp;quot;Chatrooms&amp;quot;). Something between interface and message service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
C++ as a language. Current message service interfaces would be used as a data. Everything which would be created would be membrane or handling. Implemented application would be existed as separated process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages? Subversion (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45890</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45890"/>
		<updated>2012-03-27T21:07:42Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* State your preferred email address. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45889</id>
		<title>SoC2012 chatrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45889"/>
		<updated>2012-03-27T21:07:05Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* Questionnaire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_Your_Own_Ideas2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Chatrooms for Battle for Wesnoth&amp;lt;/h4&amp;gt;&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.).  In this window you can make the converstions with anyone on the server with any number in one time. &lt;br /&gt;
&lt;br /&gt;
=Project Proposal=&lt;br /&gt;
As any popular multiplayer game, Battle for Wesnoth has a lot of players which communicate with each other during the game with something &lt;br /&gt;
like a chat. For now it looks like just a chatstream where you can send a message to everyone in current room (lobby or game) or use some &lt;br /&gt;
advanced commands (for example, the typing of &amp;quot;/m theMightyPlayer hi&amp;quot; will reach to sending message &amp;quot;hi&amp;quot; to player with nickname &lt;br /&gt;
&amp;quot;theMightyPlayer&amp;quot;). So current chat state has not a lot of options and, to be honset, just uncomfortable (for example, to talk with &lt;br /&gt;
particular player you always should type &amp;quot;/m nickname &amp;quot; before you can type the message).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism.&lt;br /&gt;
&lt;br /&gt;
=How would it looks=&lt;br /&gt;
I want to implement new chat interface with addition functions. I propose to create new chat interface. It would look like separate &lt;br /&gt;
window with design and functions like IM-clients (like Pidgin, Miranda etc.) have. Whereever you are - in one of the games or lobby - this window would &lt;br /&gt;
be viewed in same place as it was before. In this window you can: &lt;br /&gt;
&lt;br /&gt;
*talk with players from your friendlist directly &lt;br /&gt;
*item make your conversation lists with players&lt;br /&gt;
*save conversations and open the old ones&lt;br /&gt;
*talk with more than 1 player (multiple conversations) not only in current room but from any game or lobby at the same time&lt;br /&gt;
*easy copy/paste and link opening&lt;br /&gt;
&lt;br /&gt;
Sure, that is not full list of features which are planned. All the fetures would be implemented with current low-level messaging system as it&lt;br /&gt;
was said before. Besides talkative players, such an improvement would be very useful for players who dont like the mess on the screen &lt;br /&gt;
(current chat state provides to share the messages only on  the gamefield during the game) and want to sort the messages on groups&lt;br /&gt;
For example, some players dont wanna watch on the trashtalks on the screen but only talks with their teammates while their opponents &lt;br /&gt;
want to talk with everyone include the observers. So the &amp;quot;untalkative&amp;quot; palyers can just choose their conversation group in the chat window.  &lt;br /&gt;
Another example, some players dont know english enough so they prefer to talk on their own language. Let's imagine the situation when some &lt;br /&gt;
popular game get a lot of observers from all over the world. Some of them want to discuss the game in observers' chat on the local language &lt;br /&gt;
while the players from another countries dont wanna see on the laguage mess. So the separate conversation group can be created and nobody &lt;br /&gt;
would be inconvenienced. Also &amp;quot;local-speakers&amp;quot; can be added to the &amp;quot;banlist&amp;quot; on this game so they would annoy all the others.&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
nagafono (at) gmail (dot) com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players also. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school?&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games?&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer?&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Russian and English.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice?&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
Chatrooms for Wesnoth (just &amp;quot;Chatrooms&amp;quot;). Something between interface and message service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
C++ as a language. Current message service interfaces would be used as a data. Everything which would be created would be membrane or handling. Implemented application would be existed as separated process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages? Subversion (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45882</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45882"/>
		<updated>2012-03-27T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* Conclusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - the way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45871</id>
		<title>SoC2012 LineDefenceStrategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_LineDefenceStrategy&amp;diff=45871"/>
		<updated>2012-03-27T16:16:03Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: Created page with '{{SoC2012Student}} Category:SoC_Ideas_AI_Defense_Strategies_2012  =Description= &amp;lt;h4&amp;gt;Nikolai Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt; The idea of this strategy is to stick togeth…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_AI_Defense_Strategies_2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Line Defence Strategy&amp;lt;/h4&amp;gt;&lt;br /&gt;
The idea of this strategy is to stick together the troops and create the defencive line. All the units &lt;br /&gt;
should be put on hexes where they would be on the defensive in most effective way. THere would be some kinds of AI's behaviour (full retreat, banking, passive attack etc.) depending on on game factors.&lt;br /&gt;
&lt;br /&gt;
=Main Idea=&lt;br /&gt;
To make full defence mostly effective as it is (i mean just protection of area, not scouts'  breakthrows during the enemy's attack and such things) it is neccessary to decrease the number of hexes from which any unit could be hitted. Because of zone of control factor the best way would be to make defencive line with units. &lt;br /&gt;
&lt;br /&gt;
=Line creation=&lt;br /&gt;
All the units, which protect the area should find the best position for defence (for example, dwarves should search for hills/mountains, elves for forests etc.). In the case when units can be put in different positions with same avarege defence, te unit factor comes.&lt;br /&gt;
&lt;br /&gt;
==Line condition==&lt;br /&gt;
First of all, the line should be created. Let make a definition of line:&lt;br /&gt;
'''Line - the sequence of hexes on which the available units would make maximal summary zone of control with minimal attacked area'''. The attacked area would be defined depending on danger of unit wave. For example a lot of units are going to attack the AI's forces from north while a couple of scouts stand in south. So the defencive line would be directed to the groups of units by priorities: high priority would be given against the most dangerous wave, lesser priority - to the smaller group and so on. The hexes which satisfy this conditions would be marked as defencive line area.&lt;br /&gt;
&lt;br /&gt;
==Unit factor==&lt;br /&gt;
Let's imagine the situation when some support unit (elfish shaman for example) and fight unit (orcish grunt for example) should divide hexes, one of which is bad for protecting for both of them and another is good for fighter and very good for support unit (lets take forest and sand as an example: grunt and shaman have 70% chanses to take a hit on sand while in the forest grunt has 50% and shaman has 30%). In such a case the defencive coefficients should be counted. The number of coefficients would be K = (n-1)!m! where n is number of units and m is number of avaible hexes which satisfy the line condition. Each coefficient would be equal the summary of multiplying of current units'hitponts and the persent of defense for each other on hexes where they can be put where. In simple example with 2 units - shaman (lets say with 30 hitpoints) and grunt (let it has 40 hitpoints) - and 2 hexes - sand and forest - coefficient q1 = 30*0.3 + 40*0.5 = 29; q2 = 40*0.3 + 30*0.7 = 33. So q2 &amp;gt; q1 which means that putting shaman to the forest and grunt on sand would be better than in reversal case.&lt;br /&gt;
&lt;br /&gt;
=AI's behaviour=&lt;br /&gt;
''This part has the lesser priority than pervous''&lt;br /&gt;
&lt;br /&gt;
Depending on the game situation AI would change it's behavior. For example, retreating to the leader or the keep (if the leader is far away from it) before the daytime if there is a real danger (superior opponent's forces near the AI's forces where the majority is chaotic but its daytime for example) from opponent. Another example is the passive attack, when attack is going with slow movement of all the defencive line. Such a tactic could be good with strong expensive units against opponents' weaker and cheaper troops - holding of the area with small group of units and collect the gold, 'cause decrease would be lesser than the opponent which should spend more money for upkeep of all the count of his weak units.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
The idea of the defencive line let to achieve position game from AI's side. not agressive but grueling - they way how many serious players are playing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
===Write a small introduction to yourself.===&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===State your preferred email address.===&lt;br /&gt;
&lt;br /&gt;
nagafono@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have chosen a nick for IRC and Wesnoth forums, what is it?===&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why do you want to participate in summer of code?===&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players too. Also a lot of imagination and some math skills should be used here and that's the things i like to do. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What are you studying, subject, level and school?===&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What country are you from, at what time are you most likely to be able to join IRC?===&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.===&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
===What programs/software have you worked on before?===&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you developed software in a team environment before? (As opposed to hacking on something on your own)===&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?===&lt;br /&gt;
&lt;br /&gt;
Nope, didnt know about it before&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.===&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gaming experience - Are you a gamer?===&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of gamer are you?====&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of games?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2 - the chess of XXI century. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What type of opponents do you prefer?====&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Are you more interested in story or gameplay?====&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.====&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.===&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Communication skills==&lt;br /&gt;
===Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.===&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What spoken languages are you fluent in?===&lt;br /&gt;
&lt;br /&gt;
Russian and English. Also i understand almost all the slavs' languages (ukrainian, polish etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.===&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you give constructive advice?===&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Do you receive advice well?===&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Are you good at sorting useful criticisms from useless ones?===&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want===&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Project==&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - yes. AI's total defence strategy. I want to concentrate on &amp;quot;passive-playing&amp;quot; tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===If you have invented your own project, please describe the project and the scope.===&lt;br /&gt;
&lt;br /&gt;
Lets call it &amp;quot;Line Defence Strategy&amp;quot;. its relating to AI's strategies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why did you choose this project?===&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have. Also, interesting task for brainwork - some math here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.===&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Include as much technical detail about your implementation as you can===&lt;br /&gt;
&lt;br /&gt;
C++ as a language, what can i add else? The main work would go on logics, not on the technical features&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What do you expect to gain from this project?===&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience, fun and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What would make you stay in the Wesnoth community after the conclusion of SOC?===&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Practical considerations==&lt;br /&gt;
=== Are you familiar with any of the following tools or languages?===&lt;br /&gt;
==== Subversion (used for all commits)====&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====C++ (language used for all the normal source code)====&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====STL, Boost, Sdl (C++ libraries used by Wesnoth)====&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Python (optional, mainly used for tools)====&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====build environments (eg cmake/scons)====&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====WML (the wesnoth specific scenario language)====&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lua (used in combination with WML to create scenarios)====&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Which tools do you normally use for development? Why do you use them?===&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===What programming languages are you fluent in?===&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.===&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45848</id>
		<title>SoC2012 chatrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45848"/>
		<updated>2012-03-26T20:57:41Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_Your_Own_Ideas2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Chatrooms for Battle for Wesnoth&amp;lt;/h4&amp;gt;&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.).  In this window you can make the converstions with anyone on the server with any number in one time. &lt;br /&gt;
&lt;br /&gt;
=Project Proposal=&lt;br /&gt;
As any popular multiplayer game, Battle for Wesnoth has a lot of players which communicate with each other during the game with something &lt;br /&gt;
like a chat. For now it looks like just a chatstream where you can send a message to everyone in current room (lobby or game) or use some &lt;br /&gt;
advanced commands (for example, the typing of &amp;quot;/m theMightyPlayer hi&amp;quot; will reach to sending message &amp;quot;hi&amp;quot; to player with nickname &lt;br /&gt;
&amp;quot;theMightyPlayer&amp;quot;). So current chat state has not a lot of options and, to be honset, just uncomfortable (for example, to talk with &lt;br /&gt;
particular player you always should type &amp;quot;/m nickname &amp;quot; before you can type the message).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism.&lt;br /&gt;
&lt;br /&gt;
=How would it looks=&lt;br /&gt;
I want to implement new chat interface with addition functions. I propose to create new chat interface. It would look like separate &lt;br /&gt;
window with design and functions like IM-clients (like Pidgin, Miranda etc.) have. Whereever you are - in one of the games or lobby - this window would &lt;br /&gt;
be viewed in same place as it was before. In this window you can: &lt;br /&gt;
&lt;br /&gt;
*talk with players from your friendlist directly &lt;br /&gt;
*item make your conversation lists with players&lt;br /&gt;
*save conversations and open the old ones&lt;br /&gt;
*talk with more than 1 player (multiple conversations) not only in current room but from any game or lobby at the same time&lt;br /&gt;
*easy copy/paste and link opening&lt;br /&gt;
&lt;br /&gt;
Sure, that is not full list of features which are planned. All the fetures would be implemented with current low-level messaging system as it&lt;br /&gt;
was said before. Besides talkative players, such an improvement would be very useful for players who dont like the mess on the screen &lt;br /&gt;
(current chat state provides to share the messages only on  the gamefield during the game) and want to sort the messages on groups&lt;br /&gt;
For example, some players dont wanna watch on the trashtalks on the screen but only talks with their teammates while their opponents &lt;br /&gt;
want to talk with everyone include the observers. So the &amp;quot;untalkative&amp;quot; palyers can just choose their conversation group in the chat window.  &lt;br /&gt;
Another example, some players dont know english enough so they prefer to talk on their own language. Let's imagine the situation when some &lt;br /&gt;
popular game get a lot of observers from all over the world. Some of them want to discuss the game in observers' chat on the local language &lt;br /&gt;
while the players from another countries dont wanna see on the laguage mess. So the separate conversation group can be created and nobody &lt;br /&gt;
would be inconvenienced. Also &amp;quot;local-speakers&amp;quot; can be added to the &amp;quot;banlist&amp;quot; on this game so they would annoy all the others.&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
nagafono@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players also. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school?&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games?&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer?&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Russian and English.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice?&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
Chatrooms for Wesnoth (just &amp;quot;Chatrooms&amp;quot;). Something between interface and message service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
C++ as a language. Current message service interfaces would be used as a data. Everything which would be created would be membrane or handling. Implemented application would be existed as separated process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages? Subversion (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45847</id>
		<title>SoC2012 chatrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC2012_chatrooms&amp;diff=45847"/>
		<updated>2012-03-26T20:56:16Z</updated>

		<summary type="html">&lt;p&gt;Nagafono: Created page with '{{SoC2012Student}} Category:SoC_Ideas_Your_Own_Ideas2012  =Description= &amp;lt;h4&amp;gt;Nikolai Agafonov - Chatrooms for Battle for Wesnoth&amp;lt;/h4&amp;gt; My proposal is to make message system muc…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2012Student}}&lt;br /&gt;
[[Category:SoC_Ideas_Your_Own_Ideas2012]]&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h4&amp;gt;Nikolai Agafonov - Chatrooms for Battle for Wesnoth&amp;lt;/h4&amp;gt;&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.).  In this window you can make the converstions with anyone on the server with any number in one time. &lt;br /&gt;
&lt;br /&gt;
=Project Proposal=&lt;br /&gt;
As any popular multiplayer game, Battle for Wesnoth has a lot of players which communicate with each other during the game with something &lt;br /&gt;
like a chat. For now it looks like just a chatstream where you can send a message to everyone in current room (lobby or game) or use some &lt;br /&gt;
advanced commands (for example, the typing of &amp;quot;/m theMightyPlayer hi&amp;quot; will reach to sending message &amp;quot;hi&amp;quot; to player with nickname &lt;br /&gt;
&amp;quot;theMightyPlayer&amp;quot;). So current chat state has not a lot of options and, to be honset, just uncomfortable (for example, to talk with &lt;br /&gt;
particular player you always should type &amp;quot;/m nickname &amp;quot; before you can type the message).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My proposal is to make message system much more comfortable for looking and useful without changing current sending mechanism.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
I want to implement new chat interface with addition functions. I propose to create new chat interface. It would look like separate &lt;br /&gt;
window with design and functions like IM-clients (like Pidgin, Miranda etc.) have. Whereever you are - in one of the games or lobby - this window would &lt;br /&gt;
be viewed in same place as it was before. In this window you can: &lt;br /&gt;
&lt;br /&gt;
*talk with players from your friendlist directly &lt;br /&gt;
*item make your conversation lists with players&lt;br /&gt;
*save conversations and open the old ones&lt;br /&gt;
*talk with more than 1 player (multiple conversations) not only in current room but from any game or lobby at the same time&lt;br /&gt;
*easy copy/paste and link opening&lt;br /&gt;
&lt;br /&gt;
Sure, that is not full list of features which are planned. All the fetures would be implemented with current low-level messaging system as it&lt;br /&gt;
was said before. Besides talkative players, such an improvement would be very useful for players who dont like the mess on the screen &lt;br /&gt;
(current chat state provides to share the messages only on  the gamefield during the game) and want to sort the messages on groups&lt;br /&gt;
For example, some players dont wanna watch on the trashtalks on the screen but only talks with their teammates while their opponents &lt;br /&gt;
want to talk with everyone include the observers. So the &amp;quot;untalkative&amp;quot; palyers can just choose their conversation group in the chat window.  &lt;br /&gt;
Another example, some players dont know english enough so they prefer to talk on their own language. Let's imagine the situation when some &lt;br /&gt;
popular game get a lot of observers from all over the world. Some of them want to discuss the game in observers' chat on the local language &lt;br /&gt;
while the players from another countries dont wanna see on the laguage mess. So the separate conversation group can be created and nobody &lt;br /&gt;
would be inconvenienced. Also &amp;quot;local-speakers&amp;quot; can be added to the &amp;quot;banlist&amp;quot; on this game so they would annoy all the others.&lt;br /&gt;
&lt;br /&gt;
=IRC=&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
=Questionnaire=&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
My name is Nikolai Agafonov, I am a 3rd-year-student and study on Departament of Computer Science, Math faculty. Relatively to Wesnoth: I'm well-experienced player which is often play serious ladder games (my current position is between 30 and 40 places)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
nagafono@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
nagafono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
Because I want to implement the stuff which would be really useful for me and, I hope, for all the players also. And Google's stimulation of such a work makes summer of code the main priority thing on summer for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school?&lt;br /&gt;
&lt;br /&gt;
I'm studying IT and math in Petrozavodsk State University (Russia): 3rd grade, Departament of computer Science. Before that, almost 2 years my Departament was Applied Mathematics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
Russian Federation 16:00-00:00 GTM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
I'm planning to make 1-week vacation on the last week of June, nothing more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
Yes I am (4 projects experience). Prefer to use git but have knowledge about SVN and CVS also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
I was working on next projects:&lt;br /&gt;
- Transfomail (SMTP client for mobile platforms) - my own project. Long time ago took 4th place in local Nokia apps competition but was stopped long time ago.&lt;br /&gt;
- QMF-vkontakte - messaging plug-in for a big student (separated from university) project &amp;quot;MySocials&amp;quot; (crossplatform client of  popular social networks for Maemo 5/MeeGo platform) provided by Nokia - teamwork here, i was a simple coder with some easy design tasks.&lt;br /&gt;
- Mobile Battery Predictor - charge predictor (with graphs and other cool stuff) for Maemo 5/MeeGo. Here I was main designer and coder.&lt;br /&gt;
- VochMee - TV-shows program for mobile devices. On hold for now. Here I was main designer and coder also.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
Yep, prefer to playing ladder (my elo is 1900+ for current moment) and wanna hope that i'm not the bad one&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
Grand strategy gamer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games?&lt;br /&gt;
&lt;br /&gt;
Wesnoth, Civilization 5, Europa Universalis 3, Crusader Kings 2. some RPG when my brain wants to take a rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer?&lt;br /&gt;
&lt;br /&gt;
Wesnoth: In serious ladder games - the players with 1700+ elo. In all other the cases i dont really care - they just should not leave the game too early.&lt;br /&gt;
All other the games: I prefer to play offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
Relatively Wesnoth gameplay is on the main place because of its uniqueness. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
Singleplayer experience is about 5 years when multiplayer about 1-2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our SVN (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
No development activity until now. Until application period is not over i will try code one of the required patches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
Seems like this questionnaire should already give an answer :) I think my level is avarege: less skils in grammar, more - in talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
Russian and English.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
Unlike the RNG, I am. Real life people from my country are much more rougher so wesnothian players are friendly enough for me anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice?&lt;br /&gt;
&lt;br /&gt;
If there is a need and the guy which this advices should be responsed is want to hear it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well?&lt;br /&gt;
&lt;br /&gt;
Depends on problem. In professional meaning - only from specialists or people whose really know something about this area. In all other the cases - again, depends on the problem and person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
Well, I want to see the mentor in manager's role. So when i would have the design plan, it should be approved by, same thing with all other the stages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
In this application - no.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
Chatrooms for Wesnoth (just &amp;quot;Chatrooms&amp;quot;). Something between interface and message service&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
'cause i have a need in this :) and i'm sure that other players also have&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As my task is not designed yet there is no reason to plan something for &amp;quot;active coding&amp;quot; time. When &lt;br /&gt;
everything would be designed by, there would be priorities and timeline for each priority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
C++ as a language. Current message service interfaces would be used as a data. Everything which would be created would be membrane or handling. Implemented application would be existed as separated process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
Everything what it provides: knowledge, experience and same stuff. Also, my idea would be useful for &lt;br /&gt;
me so i'm going to just improve Wesnoth in the i want to see. And sure, all the promotions like diploma and all oher the things that Google donates also would be a nice addition :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC?&lt;br /&gt;
&lt;br /&gt;
I'm going to working serioulsy on unofficial wesnoth ladder, so it will be high priority. dont know about official Wesnoth - its all depend on time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages? Subversion (used for all commits)&lt;br /&gt;
&lt;br /&gt;
Yep, i know the basics, but use git. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
C++ (language used for all the normal source code)&lt;br /&gt;
&lt;br /&gt;
Absolutely yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
&lt;br /&gt;
SDL a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Python (optional, mainly used for tools)&lt;br /&gt;
&lt;br /&gt;
There is some experience but mostly for web apps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
build environments (eg cmake/scons)&lt;br /&gt;
&lt;br /&gt;
Yep&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WML (the wesnoth specific scenario language)&lt;br /&gt;
&lt;br /&gt;
Not really&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
Nope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
Qt Creator because of substitution :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
copy of 2.1:&lt;br /&gt;
&lt;br /&gt;
Languages/frameworks (good knowledge): C++, Qt framework&lt;br /&gt;
Languages/frameworks (avarege knowledge/rare usage): C, Python (+Django framework), PHP&lt;br /&gt;
Languages/frameworks (low knowledge/basics): C#, Java&lt;br /&gt;
and all this html/css stuff also well known&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail.&lt;br /&gt;
&lt;br /&gt;
why not, my skype is on!&lt;/div&gt;</summary>
		<author><name>Nagafono</name></author>
		
	</entry>
</feed>