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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-05T21:05:33Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&amp;diff=33602</id>
		<title>InterfaceActionsWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&amp;diff=33602"/>
		<updated>2010-01-15T02:00:15Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* [set_menu_item] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Interface actions ==&lt;br /&gt;
&lt;br /&gt;
Interface actions are actions that do not have an effect on gameplay;&lt;br /&gt;
instead, they show something to the player.  The main interface tags&lt;br /&gt;
are '''[message]''' and '''[objectives]''', but several other tags affect&lt;br /&gt;
the interface also.&lt;br /&gt;
&lt;br /&gt;
== [message] ==&lt;br /&gt;
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.&lt;br /&gt;
&lt;br /&gt;
The following key/tags are accepted for [message]:&lt;br /&gt;
* [[StandardUnitFilter]]: The unit whose profile and name are displayed. Do not use a [filter] tag. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).&amp;lt;br&amp;gt;'''[message]''' elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.&lt;br /&gt;
&lt;br /&gt;
* '''speaker''': an alternative to standard unit filter. You may specify as the value of the speaker attribute a unit id or any of the following special values:&lt;br /&gt;
** '''narrator''': the dialog box is displayed without a caption for the unit speaking or a unit image&lt;br /&gt;
** '''unit''': the primary unit for the event is speaking&lt;br /&gt;
** '''second_unit''': the secondary unit for the event is speaking&lt;br /&gt;
&lt;br /&gt;
* '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' &amp;quot; ''')&lt;br /&gt;
* '''[show_if]''': if present then this message will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])&lt;br /&gt;
* '''side_for''': (default: all sides) comma-separated list of sides for who message is shown.&lt;br /&gt;
* '''image''': (default: profile image of speaker) the image to display next to the message.&lt;br /&gt;
* '''caption''': (default: name of speaker) the caption to display beside the image. Name to be displayed.&lt;br /&gt;
* '''duration''': (default: 10) the minimum number of frames for this message to be displayed. (A frame lasts about 30 milliseconds.) During this time any dialog decisions will be disregarded.&lt;br /&gt;
* '''sound''': a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.&lt;br /&gt;
* '''[option]''': zero or more '''[option]''' elements may be present. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option.&lt;br /&gt;
** '''message''': (translatable) the text displayed for the option (see [[DescriptionWML]])&lt;br /&gt;
** '''[show_if]''': if present then this option will only be displayed if the conditional statement in this tag is passed (see [[InternalActionsWML]])&lt;br /&gt;
** '''[command]''': an element containing actions which are executed if the option is selected.&lt;br /&gt;
* '''[text_input]''': there can be only one [text_input] tag. this adds a text input field to the message.&lt;br /&gt;
** '''variable''': the variable that the user's input will be written to&lt;br /&gt;
** '''label''': a text label to the left of the input field&lt;br /&gt;
** '''max_chars''': the maximum number of characters that may be typed into the field&lt;br /&gt;
** '''text''': text that is written into the field in the beginning&lt;br /&gt;
* Check [[EventWML#Multiplayer_safety]] to find out in which events you can safely use '''[option]''' and '''[text_input]''' without causing OOS.&lt;br /&gt;
&lt;br /&gt;
=== Formatting ===&lt;br /&gt;
&lt;br /&gt;
Text formatting options for '''[message]'''. These can also be used in unit names (user_description), objectives, and such.&lt;br /&gt;
* A tilde (~) as the first character causes the line to be boldfaced.&lt;br /&gt;
* An at symbol (@) as the first character causes the line to be green, as done with victory conditions.&lt;br /&gt;
* A pound symbol (#) as the first character causes the line to be red, as done with defeat conditions.&lt;br /&gt;
* An asterisk (*) as the first character causes the line to be bigger.&lt;br /&gt;
* A backquote (`) as the first character causes the line to be smaller.&lt;br /&gt;
* If used, the caption key text is boldfaced.&lt;br /&gt;
* An RGB colour code in the beginning causes the line to be the given colour. This can still be preceded by the above characters. Example: ''message=_&amp;quot;&amp;lt;255,0,0&amp;gt;Red!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
{{DevFeature}} In the 1.7 branch these formatting codes are being discarded in favor of [http://library.gnome.org/devel/pango/unstable/PangoMarkupFormat.html Pango markup]. Note that it's easiest to use ' for quoting in Pango markup since &amp;quot; is encoded as &amp;quot;&amp;quot; inside a WML string (so you have to modify the Pango examples accordingly if you want to use &amp;quot; quotes). Running wmllint on your campaign will up-convert it, warning you about unusual cases you must fix by hand.&lt;br /&gt;
&lt;br /&gt;
== [objectives] ==&lt;br /&gt;
The other tag used for plot development is '''[objectives]'''.&lt;br /&gt;
The '''[objectives]''' tag overwrites any previously set objectives,&lt;br /&gt;
and displays text which should describe the objectives of the scenario.&lt;br /&gt;
Scenario objectives are displayed on the player's first turn after the tag is used,&lt;br /&gt;
or as part of the event if it triggers during that player's turn.&lt;br /&gt;
Objectives can also be accessed at any time in a scenario using the&lt;br /&gt;
&amp;quot;Scenario Objectives&amp;quot; game menu option, making this tag useful for&lt;br /&gt;
scenario-specific information that the player may need to refer to during play.&lt;br /&gt;
&lt;br /&gt;
This tag renders the ''objectives'' attribute of [scenario] obsolete (see ''objectives'', [[ScenarioWML]]).&lt;br /&gt;
Instead of using ''objectives'', use '''[objectives]''' to set scenario objectives inside a prestart event.&lt;br /&gt;
It can also be used to overwrite the starting objectives mid-scenario.&lt;br /&gt;
&lt;br /&gt;
Attributes of '''[objectives]''':&lt;br /&gt;
* '''side''': Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides.&lt;br /&gt;
* '''summary''': Displayed first in the objectives text, this should describe the basic objective for the overall scenario.  Can be omitted.&lt;br /&gt;
* '''note''': Displayed last in the objectives text, this is sometimes used for hints or additional information.  Can be omitted.&lt;br /&gt;
* '''victory_string''': Default ' _ &amp;quot;Victory:&amp;quot;', this text precedes the victory objectives.&lt;br /&gt;
* '''defeat_string''': Default ' _ &amp;quot;Defeat:&amp;quot;', this text precedes the defeat objectives.&lt;br /&gt;
* '''silent''': Default: not present. If set to &amp;quot;yes&amp;quot;, the objectives are silently changed. Else, they will be shown to the user when appropriate.&lt;br /&gt;
&lt;br /&gt;
Tags of '''[objectives]''':&lt;br /&gt;
* '''[objective]''': describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.&lt;br /&gt;
** '''description''': text for the specific win or loss condition.&lt;br /&gt;
** '''condition''': The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'')&lt;br /&gt;
** '''[show_if]''': A condition that disables the objective if it doesn't hold. Conditional objectives are refreshed at '''[show_objectives]''' time only. {{DevFeature}}&lt;br /&gt;
&lt;br /&gt;
=== Macros ===&lt;br /&gt;
There are a few predefined macros for Objectives that you can use to shorten the code: [http://www.wesnoth.org/macro-reference.xhtml#SET_OBJECTIVES SET_OBJECTIVES], [http://www.wesnoth.org/macro-reference.xhtml#VICTORY_CONDITION VICTORY_CONDITION], and [http://www.wesnoth.org/macro-reference.xhtml#DEFEAT_CONDITION DEFEAT_CONDITION]. Follow the links for each one to see complete syntax and example usage.&lt;br /&gt;
&lt;br /&gt;
== [set_menu_item] ==&lt;br /&gt;
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Due to limitations in portable devices where there are no scroll bars for context menus, there is a hard-coded limit of 7 custom WML menu items. If you really need to have more than 7 menu items, try combining some of them in a submenu.&lt;br /&gt;
&lt;br /&gt;
* '''id''': the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.&lt;br /&gt;
* '''description''': the in-game text that will appear for this item in the menu.&lt;br /&gt;
* '''image''': the image to display next to this item.&lt;br /&gt;
* '''needs_select''': if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it false.&lt;br /&gt;
* '''[show_if]''': If present, the menu item will only be available if the conditional statement (see [[InternalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.&lt;br /&gt;
* '''[filter_location]''': contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.&lt;br /&gt;
* '''[command]''': contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.&lt;br /&gt;
&lt;br /&gt;
== Other interface tags ==&lt;br /&gt;
&lt;br /&gt;
The following tags are also action tags:&lt;br /&gt;
* '''[item]''': makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something. &amp;lt;tt&amp;gt;''('''Hint:''' There are a number of predefined items that are used in various campaigns that you can make use of. You can find [http://www.wesnoth.org/macro-reference.xhtml#file:items.cfg a list of them] if you look into the items.cfg file in the wesnoth install directory (under /data/core/macros))''&amp;lt;/tt&amp;gt;&lt;br /&gt;
** '''x''', '''y''': the location to place the item.&lt;br /&gt;
** '''image''': the image (in ''images/'' as .png) to place on the hex.&lt;br /&gt;
** '''halo''': an image to place centered on the hex. Use this instead of ''image'' if the image is bigger than the hex or if you want to animate an image. ''Example (where the integer after the colon is the duration of each frame): halo=scenery/fire1.png:100,scenery/fire2.png:100,scenery/fire3.png:100,scenery/fire4.png:100,scenery/fire5.png:100,scenery/fire6.png:100,scenery/fire7.png:100,scenery/fire8.png:100''&lt;br /&gt;
** '''team_name''': name of the team for which the item is to be displayed (hidden for others). For multiple teams just put all the names in one string, for example separated by commas.&lt;br /&gt;
** '''visible_in_fog''': whether the item should be visible through fog or not. Default yes.&lt;br /&gt;
* '''[removeitem]''': removes any graphical items on a given hex&lt;br /&gt;
** '''x''', '''y''': the hex to remove items off&lt;br /&gt;
** '''image''' if specified, only removes the given image item&lt;br /&gt;
* '''[print]''': displays a message across the screen. The message will disappear after a certain time.&lt;br /&gt;
** '''text''': (translatable) the text to display.&lt;br /&gt;
** '''size''': (default=12) the pointsize of the font to use&lt;br /&gt;
** '''duration''': (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.&lt;br /&gt;
** '''red''', '''green''', '''blue''': (default=0,0,0) the color to display the text in. Values vary from 0-255.&lt;br /&gt;
* '''[move_unit_fake]''': moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.&lt;br /&gt;
** '''type''': the type of the unit whose image to use&lt;br /&gt;
** '''x''': a comma-separated list of x locations to move along&lt;br /&gt;
** '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)&lt;br /&gt;
** '''side''': the side of the fake unit, used for team-coloring the fake unit&lt;br /&gt;
* '''[hide_unit]''': makes the given unit become invisible. Useful in conjunction with '''[move_unit_fake]''': to move a leader unit into position on-screen. Each '''[hide_unit]''' tag only hides one unit.&lt;br /&gt;
** '''x''', '''y''': location of the unit to be hidden. (NOT a standard unit filter! Just x and y.)&lt;br /&gt;
* '''[unhide_unit]''': stops the currently hidden unit from being hidden.&lt;br /&gt;
* '''[scroll]''': Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.&lt;br /&gt;
** '''x''', '''y''': the number of pixels to scroll along the x and y axis&lt;br /&gt;
* '''[scroll_to]''': Scroll to a given hex&lt;br /&gt;
** '''x''', '''y''': the hex to scroll to&lt;br /&gt;
** '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.&lt;br /&gt;
* '''[scroll_to_unit]''' Scroll to a given unit&lt;br /&gt;
** [[StandardUnitFilter]]&lt;br /&gt;
** '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.&lt;br /&gt;
* '''[sound]''': Plays a sound&lt;br /&gt;
** '''name''': the filename of the sound to play (in ''sounds/'' as .wav or .ogg)&lt;br /&gt;
** '''repeat''': repeats the sound for a specified additional number of times (default=0)&lt;br /&gt;
* '''[sound_source]''': Creates a sound source. &amp;quot;Sound sources&amp;quot; is a general name for a mechanism which makes possible for map elements to emit sounds according to some rules, where &amp;quot;map elements&amp;quot; can be specific locations or terrain types. For now, only sound sources tied to locations are supported.&lt;br /&gt;
** '''id''': a unique identification key of the sound source&lt;br /&gt;
** '''sounds''': a list of comma separated, randomly played sounds associated with the sound source&lt;br /&gt;
** '''delay''': a numerical value (in milliseconds) of the minimal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play&lt;br /&gt;
** '''chance''': a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)&lt;br /&gt;
** '''check_fogged''': possible values &amp;quot;true&amp;quot; and &amp;quot;false&amp;quot; - if true the source will not play if its locations are fogged&lt;br /&gt;
** '''check_shrouded''': {{DevFeature}} possible values &amp;quot;true&amp;quot; and &amp;quot;false&amp;quot; - if true the source will not play if its locations are shrouded&lt;br /&gt;
** '''x,y''': a [[StandardLocationFilter]] for the locations associated with the sound source&lt;br /&gt;
** '''fade_range''' (default = 3): distance in hexes that determines a &amp;quot;circular&amp;quot; area around the one specified by '''full_range''' where sound volume fades out linearly&lt;br /&gt;
** '''full_range''' (default = 14): distance in hexes that determines a &amp;quot;circular&amp;quot; area where source plays with full volume, relative to screen center&lt;br /&gt;
** '''loop''': number of times a sound sample should be looped if it stays visible. -1 means infinite (~65000)&lt;br /&gt;
* '''[remove_sound_source]''': Removes a previously defined sound source.&lt;br /&gt;
** '''id''': the identification key of the sound source to remove&lt;br /&gt;
* '''[music]''': Switches to playing different music&lt;br /&gt;
** '''name''': the filename of the music to play (in ''music/'' as .ogg)&lt;br /&gt;
** see [[MusicListWML]] for the correct syntax&lt;br /&gt;
* '''[colour_adjust]''': tints the colour of the screen.&lt;br /&gt;
** '''red''', '''green''', '''blue''': values from -255 to 255, the amount to tint by for each colour&lt;br /&gt;
* '''[delay]''': pauses the game&lt;br /&gt;
** '''time''': the time to pause in milliseconds&lt;br /&gt;
* '''[redraw]''': redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).&lt;br /&gt;
** '''side''': if used, recalculates fog and shroud for that side. Useful if you for example spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).&lt;br /&gt;
* '''[unit_overlay]''': sets an image that will be drawn over a particular unit, and follow it around&lt;br /&gt;
** '''x''', '''y''': the location of the unit to overlay on&lt;br /&gt;
** '''image''': the image to place on the unit&lt;br /&gt;
* '''[remove_unit_overlay]''': removes a particular overlayed image from a unit&lt;br /&gt;
** '''x''', '''y''': the location of the unit to remove an overlay from&lt;br /&gt;
** '''image''': the image to remove from the unit&lt;br /&gt;
* '''[animate_unit]''': uses the custom animation of a unit to animate it on screen (if the unit has the corresponding animation)&lt;br /&gt;
** '''flag''': the key to find the good custom animation in the unit description see the '''[extra_anim]''' description in [[AnimationWML]] Standar anims can be triggered with the following keywors ''leading recruited standing idling levelin levelout healing healed poisoned movement defend attack death victory pre_teleport post_teleport''&lt;br /&gt;
** '''[filter]''' with a [[StandardUnitFilter]] as argument, see [[FilterWML]]. By default, the unit at the event location will be animated. You can use this tag to choose any other unit to animate&lt;br /&gt;
** '''[primary_attack]''': if this tag is not present, the filter for animation will be triggered with no attack. If it is here, all attacks from the unit will be filtered, and a matching one will be used to filter the animation&lt;br /&gt;
** '''[secondary_attack]''': same for the second attack&lt;br /&gt;
** '''hits''': the hit type to filter unit on&lt;br /&gt;
** '''text''': a text to hover during the animation&lt;br /&gt;
** '''red''': red value for the text color&lt;br /&gt;
** '''green''': green value for the text color&lt;br /&gt;
** '''blue''': blue value for the text color&lt;br /&gt;
** '''with_bars''': whether to display the status bars or not.&lt;br /&gt;
** '''[animate]''': a sub block with the same syntax as the '''[animate_unit]''' except that the '''[filter]''' block is mandatory to find the unit. This block will find and animate another unit simultaneously&lt;br /&gt;
** '''[facing]''': a [[StandardLocationFilter]] specifying what direction the unit should be facing when animated&lt;br /&gt;
* '''[label]''' places a label on the map.&lt;br /&gt;
** '''x''', '''y''': the location of the label&lt;br /&gt;
** '''text''': what the label should say&lt;br /&gt;
** '''team_name''': if specified, the label will only be visible to the given team.&lt;br /&gt;
** '''visible_in_fog''': whether the label should be visible through fog or not. Default yes.&lt;br /&gt;
* '''[deprecated_message]''' shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.&lt;br /&gt;
** '''message''': the message to show.&lt;br /&gt;
* '''[wml_message]''' outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting. The log domain for it is '''wml''', and the '''debug/dbg''' log level is available for use with the '''logger''' attribute. Depending on the current log level ('''error''' by default), which may be changed with the in-game :log command, or the --log-&amp;lt;level&amp;gt;=wml command line switch, the messages are echoed to the in-game chat.&lt;br /&gt;
** '''message''': the message to show.&lt;br /&gt;
** '''logger''': the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.&lt;br /&gt;
* '''[open_help]''' opens the in-game help.&lt;br /&gt;
** '''topic''': the id of the topic to open&lt;br /&gt;
* '''[show_objectives]''': {{DevFeature}} refreshes the objectives defined by [objectives] and its [show_if] tags, and displays them. (It is also called whenever the user explicitly asks for the objectives; this matters only if the tag was overridden by a [[LuaWML#register_wml_action|Lua]] script.)&lt;br /&gt;
** '''side''': the side to show the objectives. If not set, all sides are used.&lt;br /&gt;
&lt;br /&gt;
== Useful Macros ==&lt;br /&gt;
There are some predefined macros that you find useful for interface actions. You can find a complete list along with a detailed explanation of how they work [http://www.wesnoth.org/macro-reference.xhtml here].&lt;br /&gt;
* '''{FLOATING_TEXT}''' Float some text over a unit similar to the damage numbers.&lt;br /&gt;
* '''{HIGHLIGHT_UNIT}''' Highlight a unit on the map. Use this to show important units&lt;br /&gt;
* '''{HIGHLIGHT_IMAGE}''' Places and highlights an image on the map. Use this to show important items or locations&lt;br /&gt;
* '''{SET_IMAGE}''' Places an image on the map which has no other function.&lt;br /&gt;
* '''{QUAKE &amp;lt;soundfile&amp;gt;}''' Creates a tremor like screenshake and plays &amp;lt;soundfile&amp;gt;. ('''{TREMOR}''' is a deprecated version, equivalent to '''{QUAKE (rumble.ogg)}''')&lt;br /&gt;
* '''{FLASH_WHITE}''' Flash the screen white momentarily. You can also replace WHITE with RED, BLUE or GREEN for a different colour.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[DirectActionsWML]]&lt;br /&gt;
* [[InternalActionsWML]]&lt;br /&gt;
* [[EventWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;br /&gt;
[[Category: ActionsWML]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=20681</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=20681"/>
		<updated>2008-01-11T03:00:40Z</updated>

		<summary type="html">&lt;p&gt;Mythological: added some Animation WML tags to the WML template&lt;/p&gt;
&lt;hr /&gt;
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'''WML Tags'''&lt;br /&gt;
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|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWML|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[DirectActionsWML|allow_undo]],&lt;br /&gt;
[[AnimationWML|animation]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[UnitWML|attack]],&lt;br /&gt;
[[AnimationWML|attack_filter]], &lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[UnitWML|base_unit]],[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[AbilitiesWML|damage]],[[StatisticalScenarioWML|deaths]],[[InterfaceActionsWML|debug_message]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[EffectWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_location]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AnimationWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AnimationWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[AnimationWML|neighbour_unit_filter]], [[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[InterfaceActionsWML|remove_sound_source]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[AnimationWML|secondary_attack_filter]], [[AnimationWML|secondary_unit_filter]], [[HelpWML|section]],&lt;br /&gt;
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[InterfaceActionsWML|sound_source]], [[ReplayWML|source]], [[AbilitiesWMLTechnical1.1.3|specials]], [[EventWML|special_filter]], [[EventWML|special_filter_second]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[InternalActionsWML|store_side]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]], [[AnimationWML|unit_filter]], [[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]], [[FilterWML|wml_filter]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=20680</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=20680"/>
		<updated>2008-01-11T02:32:04Z</updated>

		<summary type="html">&lt;p&gt;Mythological: added [sound_source] &amp;amp; [remove_sound_source] to the WML template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWML|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[DirectActionsWML|allow_undo]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[UnitWML|attack]],&lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[UnitWML|base_unit]],[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[AbilitiesWML|damage]],[[StatisticalScenarioWML|deaths]],[[InterfaceActionsWML|debug_message]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[EffectWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_location]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AnimationWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AnimationWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[InterfaceActionsWML|remove_sound_source]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[HelpWML|section]],&lt;br /&gt;
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[InterfaceActionsWML|sound_source]], [[ReplayWML|source]], [[AbilitiesWMLTechnical1.1.3|specials]], [[EventWML|special_filter]], [[EventWML|special_filter_second]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[InternalActionsWML|store_side]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]],&lt;br /&gt;
[[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]], [[FilterWML|wml_filter]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&amp;diff=20679</id>
		<title>InterfaceActionsWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&amp;diff=20679"/>
		<updated>2008-01-11T02:29:18Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Other interface tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Interface actions ==&lt;br /&gt;
&lt;br /&gt;
Interface actions are actions that do not have an effect on gameplay;&lt;br /&gt;
instead, they show something to the player.  The main interface tags&lt;br /&gt;
are '''[message]''' and '''[objectives]''', but several other tags affect&lt;br /&gt;
the interface also.&lt;br /&gt;
&lt;br /&gt;
== [message] ==&lt;br /&gt;
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.&lt;br /&gt;
&lt;br /&gt;
The following key/tags are accepted for [message]:&lt;br /&gt;
* standard unit filter - the unit whose profile and name are displayed. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).&amp;lt;br&amp;gt;'''[message]''' elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.&lt;br /&gt;
&lt;br /&gt;
* ''speaker'' an alternative to standard unit filter&lt;br /&gt;
** 'narrator' the dialog box is displayed without a caption for the unit speaking or a unit image&lt;br /&gt;
** 'unit' the primary unit for the event is speaking&lt;br /&gt;
** 'second_unit' the secondary unit for the event is speaking&lt;br /&gt;
&lt;br /&gt;
* ''message'' (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' &amp;quot; ''')&lt;br /&gt;
* ''side_for'' (default: all sides) comma seperated list of sides for who message is shown.  {{DevFeature}}&lt;br /&gt;
* ''image'' (default: profile image of speaker) the image to display next to the message.&lt;br /&gt;
* ''caption'' (default: name of speaker) the caption to display under the image. Name to be displayed.&lt;br /&gt;
* ''duration'' (default: 10) the minimum number of frames for this message to be displayed. (A frame lasts about 30 milliseconds.) During this time any dialog decisions will be disregarded. {{DevFeature}}&lt;br /&gt;
* ''sound'' a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.&lt;br /&gt;
* '''[option]''' zero or more '''[option]''' elements may be present. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option.&lt;br /&gt;
** ''message'' (translatable) the text displayed for the option (see [[DescriptionWML]])&lt;br /&gt;
** '''[show_if]''' if present then this option will only be displayed if the conditional statement in this tag is passed (see [[InternalActionsWML]]) {{DevFeature}}&lt;br /&gt;
** '''[command]''' an element containing actions which are executed if the option is selected.&lt;br /&gt;
&lt;br /&gt;
Text formatting options for '''[message]'''. These can also be used in unit names (user_description), objectives, and such.&lt;br /&gt;
* An asterisk (*) as the first character causes the line to be boldfaced.&lt;br /&gt;
* An at symbol (@) as the first character causes the line to be green, as done with victory conditions.&lt;br /&gt;
* A pound symbol (#) as the first character causes the line to be red, as done with defeat conditions.&lt;br /&gt;
* A backquote (`) as the first character causes the line to be smaller.&lt;br /&gt;
* If used, the caption key text is boldfaced.&lt;br /&gt;
* An RGB colour code in the beginning causes the line to be the given colour. This can still be preceded by the above characters. Example: ''message=_&amp;quot;&amp;lt;255,0,0&amp;gt;Red!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== [objectives] ==&lt;br /&gt;
The other tag used for plot development is '''[objectives]'''.&lt;br /&gt;
The '''[objectives]''' tag overwrites any previously set objectives,&lt;br /&gt;
and displays text which should describe the objectives of the scenario.&lt;br /&gt;
Scenario objectives are displayed on the player's first turn after the tag is used,&lt;br /&gt;
or as part of the event if it triggers during that player's turn.&lt;br /&gt;
Objectives can also be accessed at any time in a scenario using the&lt;br /&gt;
&amp;quot;Scenario Objectives&amp;quot; game menu option, making this tag useful for&lt;br /&gt;
scenario-specific information that the player may need to refer to during play.&lt;br /&gt;
&lt;br /&gt;
This tag renders the ''objectives'' attribute of [scenario] obsolete (see ''objectives'', [[ScenarioWML]]).&lt;br /&gt;
Instead of using ''objectives'', use '''[objectives]''' to set scenario objectives inside a prestart event.&lt;br /&gt;
It can also be used to overwrite the starting objectives mid-scenario.&lt;br /&gt;
&lt;br /&gt;
Attributes of '''[objectives]''':&lt;br /&gt;
* ''side'' Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides.&lt;br /&gt;
* ''summary'' Displayed first in the objectives text, this should describe the basic objective for the overall scenario.  Can be omitted.&lt;br /&gt;
* ''note'' Displayed last in the objectives text, this is sometimes used for hints or additional information.  Can be omitted.&lt;br /&gt;
* ''victory_string'' Default ' _ &amp;quot;Victory:&amp;quot;', this text precedes the victory objectives.&lt;br /&gt;
* ''defeat_string'' Default ' _ &amp;quot;Defeat:&amp;quot;', this text precedes the defeat objectives.&lt;br /&gt;
* ''silent'' Default: not present. If set to &amp;quot;yes&amp;quot;, the objectives are silently changed. Else, they will be shown to the user when appropriate.&lt;br /&gt;
&lt;br /&gt;
Tags of '''[objectives]''':&lt;br /&gt;
* '''[objective]''' describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.&lt;br /&gt;
** ''description'' text for the specific win or loss condition.&lt;br /&gt;
** ''condition'' The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'')&lt;br /&gt;
&lt;br /&gt;
== [set_menu_item] {{DevFeature}} ==&lt;br /&gt;
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands.&lt;br /&gt;
&lt;br /&gt;
* ''id'' the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.&lt;br /&gt;
* ''description'' the in-game text that will appear for this item in the menu.&lt;br /&gt;
* ''image'' the image to display next to this item.&lt;br /&gt;
* ''needs_select'' if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it false.&lt;br /&gt;
* '''[show_if]''' If present, the menu item will only be available if the conditional statement (see [[InternalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.&lt;br /&gt;
* '''[filter_location]''' contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.&lt;br /&gt;
* '''[command]''' contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.&lt;br /&gt;
&lt;br /&gt;
== Other interface tags ==&lt;br /&gt;
&lt;br /&gt;
The following tags are also action tags:&lt;br /&gt;
* '''[item]''' makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something.&lt;br /&gt;
** ''x'', ''y'' the location to place the item.&lt;br /&gt;
** ''image'' the image (in ''images/ ''as .png) to place on the hex.&lt;br /&gt;
** ''halo'' an image to place centered on the hex. Use this instead of ''image'' if the image is bigger than the hex.&lt;br /&gt;
* '''[removeitem]''' removes any graphical items on a given hex&lt;br /&gt;
** ''x'', ''y'' the hex to remove items off&lt;br /&gt;
* '''[print]''' displays a message across the screen. The message will disappear after a certain time.&lt;br /&gt;
** ''text'' (translatable) the text to display.&lt;br /&gt;
** ''size'' (default=12) the pointsize of the font to use&lt;br /&gt;
** ''duration'' (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.&lt;br /&gt;
** ''red'', ''green'', ''blue'' (default=0,0,0) the color to display the text in. Values vary from 0-255.&lt;br /&gt;
* '''[move_unit_fake]''' moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.&lt;br /&gt;
** ''type'' the type of the unit whose image to use&lt;br /&gt;
** ''x'' a comma-seperated list of x locations to move along&lt;br /&gt;
** ''y'' a comma-seperated list of y locations to move along (x and y values are matched pairs)&lt;br /&gt;
** ''side'' the side of the fake unit, used for team colouring the fake unit&lt;br /&gt;
* '''[hide_unit]''' makes the given unit become invisible. Useful in conjunction with '''[move_unit_fake]''' to move a leader unit into position on-screen. Only one unit may be hidden at a time.&lt;br /&gt;
** ''x'', ''y'' location of the unit to be hidden. (NOT a standard unit filter! Just x and y.)&lt;br /&gt;
* '''[unhide_unit]''' stops the currently hidden unit from being hidden.&lt;br /&gt;
* '''[scroll]''' Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.&lt;br /&gt;
** ''x'', ''y'' the number of pixels to scroll along the x and y axis&lt;br /&gt;
* '''[scroll_to]''' Scroll to a given hex&lt;br /&gt;
** ''x'', ''y'' the hex to scroll to&lt;br /&gt;
** ''check_fogged'' whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.&lt;br /&gt;
* '''[scroll_to_unit]''' Scroll to a given unit&lt;br /&gt;
** standard unit filter&lt;br /&gt;
** ''check_fogged'' whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.&lt;br /&gt;
* '''[sound]''' Plays a sound&lt;br /&gt;
** ''name'' the filename of the sound to play (in ''sounds/'' as .wav or .ogg)&lt;br /&gt;
** ''repeat'' {{DevFeature}} repeats the sound for a specified additional number of times (default=0)&lt;br /&gt;
* '''[sound_source]''' {{DevFeature}} Creates a sound source. &amp;quot;Sound sources&amp;quot; is a general name for a mechanism, which makes possible for map elements to emit sounds according to some rules, where &amp;quot;map elements&amp;quot; can be specific locations or terrain types. For now, only sound sources tied to locations are supported.&lt;br /&gt;
** ''id'' a unique identification key of the sound source&lt;br /&gt;
** ''sounds'' a list of comma separated, randomly played sounds associated with the sound source&lt;br /&gt;
** ''delay'' a numerical value (in milliseconds) of the minimal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play&lt;br /&gt;
** ''chance'' a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)&lt;br /&gt;
** ''check_fogged'' possible values &amp;quot;true&amp;quot; and &amp;quot;false&amp;quot; - if true the source will not play if its locations are fogged/shrouded&lt;br /&gt;
** ''x,y'' a standard location filter for the locations associated with the sound source&lt;br /&gt;
* '''[remove_sound_source]''' {{DevFeature}} Removes a previously defined sound source.&lt;br /&gt;
** ''id'' the identification key of the sound source to remove&lt;br /&gt;
* '''[music]''' Switches to playing different music&lt;br /&gt;
** ''name'' the filename of the music to play (in ''music/'' as .ogg)&lt;br /&gt;
** see [[MusicListWML]] for the correct syntax&lt;br /&gt;
* '''[colour_adjust]''' tints the colour of the screen.&lt;br /&gt;
** ''red'', ''green'', ''blue'' values from -255 to 255, the amount to tint by for each colour&lt;br /&gt;
* '''[delay]''' pauses the game&lt;br /&gt;
** ''time'' the time to pause in milliseconds&lt;br /&gt;
* '''[redraw]''' redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).&lt;br /&gt;
** ''side'' if used, recalculates fog and shroud for that side. Useful if you for example spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).&lt;br /&gt;
* '''[unit_overlay]''' sets an image that will be drawn over a particular unit, and follow it around&lt;br /&gt;
** ''x'', ''y'' the location of the unit to overlay on&lt;br /&gt;
** ''image'' the image to place on the unit&lt;br /&gt;
* '''[remove_unit_overlay]''' removes a particular overlayed image from a unit&lt;br /&gt;
** ''x'', ''y'' the location of the unit to remove an overlay from&lt;br /&gt;
** ''image'' the image to remove from the unit&lt;br /&gt;
* '''[animate_unit]''' uses the custom animation of a unit to animate it on screen (if the unit has the corresponding animation)&lt;br /&gt;
** ''flag'' the key to find the good custom animation in the unit description see the '''[extra_anim]''' description in [[AnimationWML]]&lt;br /&gt;
** '''[filter]''' a standard unit filter see [[FilterWML]] by default, the unit at the event location will be animated. You can use this tag to choose what unit to animate&lt;br /&gt;
* '''[label]''' places a label on the map.&lt;br /&gt;
** ''x'', ''y'' the location of the label&lt;br /&gt;
** ''text'' what the label should say&lt;br /&gt;
** ''team_name'' if specified, the label will only be visible to the given team.&lt;br /&gt;
* '''[deprecated_message]''' {{DevFeature}} shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.&lt;br /&gt;
** ''message'' the message to show.&lt;br /&gt;
* '''[debug_message]''' {{DevFeature}} outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting.&lt;br /&gt;
** ''message'' the message to show&lt;br /&gt;
** ''logger'' the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[DirectActionsWML]]&lt;br /&gt;
* [[InternalActionsWML]]&lt;br /&gt;
* [[EventWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=20677</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=20677"/>
		<updated>2008-01-10T23:16:38Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* WML related features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Animation related features ==&lt;br /&gt;
=== Victory animation ===&lt;br /&gt;
'''an animation to be played by the surviving unit during the death animation of the other unit'''&lt;br /&gt;
&lt;br /&gt;
this should be fairly easy to do, just duplicate all death animation code, and modify the unit_die function to change the state of both units.&lt;br /&gt;
&lt;br /&gt;
ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit_display.cpp&lt;br /&gt;
* unit_type.cpp&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* unit_animation.cpp;&lt;br /&gt;
&lt;br /&gt;
Done! Submitting patch as soon as it can be tested. [[User:TheAT|TheAT]] 01:53, 17 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== En Guard animation ===&lt;br /&gt;
'''An animation to replace the standing animation when the unit is next to an enemy'''&lt;br /&gt;
&lt;br /&gt;
Slightly more tricky than the previous one, you should copy most of the standing code, &lt;br /&gt;
but beware that this should be invisible to external callers. &lt;br /&gt;
The call to get_stats should be looked at&lt;br /&gt;
&lt;br /&gt;
Ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* unit_type.cpp&lt;br /&gt;
* unit_animation.cpp&lt;br /&gt;
&lt;br /&gt;
=== Special tags for Extra_anim ===&lt;br /&gt;
'''Special tags in the animate_unit event to call standard unit animations'''&lt;br /&gt;
&lt;br /&gt;
One of the big limitation of the extra_animation tags is &lt;br /&gt;
that you need to modify the unit itself to have the extra anim. &lt;br /&gt;
Most anims can't be easily called that way. &lt;br /&gt;
It would be interesting to have special tags that would be recognised &lt;br /&gt;
to call the standard animations (attack, defense, etc...)&lt;br /&gt;
&lt;br /&gt;
The tricky part is to handle correctly the &amp;quot;offset&amp;quot; parameter, &lt;br /&gt;
and add all the WML handling to &amp;quot;fill in&amp;quot; the information &lt;br /&gt;
we won't have available (non-existant filtering criterias)&lt;br /&gt;
&lt;br /&gt;
This is more tricky than the two above, &lt;br /&gt;
and I would advise doing one of the other two first to understand how it works&lt;br /&gt;
&lt;br /&gt;
Ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* actions.cpp&lt;br /&gt;
&lt;br /&gt;
=== Animate flags during a [delay] event ===&lt;br /&gt;
currently, the [event] tag calls SDL_delay() and blocks the game completely. It would be trivial to change it to a loop that would call event::pump() every 10ms to have all animations updated&lt;br /&gt;
&lt;br /&gt;
the tricky part is to make sure the screen is somehow &amp;quot;locked&amp;quot; and that player can't play during that time (should be the case, simple checking is needed)&lt;br /&gt;
&lt;br /&gt;
grep should give you the file to change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: this possibly shouldn't be implemented anymore, due to the blurred dialogs which would need to be reblurred on every redraw. Unless, of course, you can implement this so that the contents of dialogs aren't reblurred and redrawn but only the rest of the screen. -zookeeper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am on this.Boucman please email me with more details when you have time [[User:Spx2|Spx2]] 12:31, 23 December 2006 (CEST) &lt;br /&gt;
&lt;br /&gt;
Boucman please email me with an event that i can test this on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== Side/team-specific [item]s ===&lt;br /&gt;
Allow the team_name= key also in [item], as it is in [label].&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960])&lt;br /&gt;
=== Recall Event ===&lt;br /&gt;
WML event trigger for recalling (the current one triggers on both recalls and recruits) ([http://gna.org/bugs/index.php?3622 FR #3622]) (please read the comments of the report for a proper description of how this should work)&lt;br /&gt;
=== Enabling checking of damage dealt in WML ===&lt;br /&gt;
A WML variable should be set when triggering some combat-related events, allowing WML to know the amount of damage being dealt. ([http://gna.org/bugs/index.php?7673 FR #7673])&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
=== Textboxes in options menu ===&lt;br /&gt;
Allow wml [query] tag allowing players to enter text into textboxes, similar to [option] but getting a string variable from the user.&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
* show number of owned villages/total villages (FR: #3135) (--[[User:Alink|alink]] done but must update help, doc, tooltip...)&lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..), seek Sapient for more info and tips&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting status.variables, possibly terrain, WML value display)&lt;br /&gt;
* Make it possible to toggle shroud and fog (but take care that this is only possible in campaigns)&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=20676</id>
		<title>EasyCoding</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=EasyCoding&amp;diff=20676"/>
		<updated>2008-01-10T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Side-specific messages */ Paragraph Removed - Feature Implemented&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
This page is here to document easy to do coding tasks. It is not here to double the feature request database, and should only be filled by people that know the code well enough to judge the difficulty of a given task. &lt;br /&gt;
&lt;br /&gt;
If you are such a person, you should feel free to edit this page.&lt;br /&gt;
&lt;br /&gt;
If you're not, you should post a feature request and discuss your idea on the forum or IRC. A coder with better knowledge of the code might give you the green light to add your feature here.&lt;br /&gt;
&lt;br /&gt;
Anybody should feel free to add &amp;quot;clues&amp;quot; to any tasks, that is entry points, traps to avoid, person to contact to discuss and so on.&lt;br /&gt;
&lt;br /&gt;
If you plan to work on a feature, write your name at the bottom of the feature, with the date. Note that if you are too long at working on a feature I'll &amp;quot;free&amp;quot; it back (that is if you're not working on it. If you have problems implementing it, just tell us....)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Boucman|Boucman]] 20:48, 3 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Animation related features ==&lt;br /&gt;
=== Victory animation ===&lt;br /&gt;
'''an animation to be played by the surviving unit during the death animation of the other unit'''&lt;br /&gt;
&lt;br /&gt;
this should be fairly easy to do, just duplicate all death animation code, and modify the unit_die function to change the state of both units.&lt;br /&gt;
&lt;br /&gt;
ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit_display.cpp&lt;br /&gt;
* unit_type.cpp&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* unit_animation.cpp;&lt;br /&gt;
&lt;br /&gt;
Done! Submitting patch as soon as it can be tested. [[User:TheAT|TheAT]] 01:53, 17 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
=== En Guard animation ===&lt;br /&gt;
'''An animation to replace the standing animation when the unit is next to an enemy'''&lt;br /&gt;
&lt;br /&gt;
Slightly more tricky than the previous one, you should copy most of the standing code, &lt;br /&gt;
but beware that this should be invisible to external callers. &lt;br /&gt;
The call to get_stats should be looked at&lt;br /&gt;
&lt;br /&gt;
Ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* unit_type.cpp&lt;br /&gt;
* unit_animation.cpp&lt;br /&gt;
&lt;br /&gt;
=== Special tags for Extra_anim ===&lt;br /&gt;
'''Special tags in the animate_unit event to call standard unit animations'''&lt;br /&gt;
&lt;br /&gt;
One of the big limitation of the extra_animation tags is &lt;br /&gt;
that you need to modify the unit itself to have the extra anim. &lt;br /&gt;
Most anims can't be easily called that way. &lt;br /&gt;
It would be interesting to have special tags that would be recognised &lt;br /&gt;
to call the standard animations (attack, defense, etc...)&lt;br /&gt;
&lt;br /&gt;
The tricky part is to handle correctly the &amp;quot;offset&amp;quot; parameter, &lt;br /&gt;
and add all the WML handling to &amp;quot;fill in&amp;quot; the information &lt;br /&gt;
we won't have available (non-existant filtering criterias)&lt;br /&gt;
&lt;br /&gt;
This is more tricky than the two above, &lt;br /&gt;
and I would advise doing one of the other two first to understand how it works&lt;br /&gt;
&lt;br /&gt;
Ask Boucman for extra help&lt;br /&gt;
&lt;br /&gt;
* unit.cpp&lt;br /&gt;
* actions.cpp&lt;br /&gt;
&lt;br /&gt;
=== Animate flags during a [delay] event ===&lt;br /&gt;
currently, the [event] tag calls SDL_delay() and blocks the game completely. It would be trivial to change it to a loop that would call event::pump() every 10ms to have all animations updated&lt;br /&gt;
&lt;br /&gt;
the tricky part is to make sure the screen is somehow &amp;quot;locked&amp;quot; and that player can't play during that time (should be the case, simple checking is needed)&lt;br /&gt;
&lt;br /&gt;
grep should give you the file to change&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: this possibly shouldn't be implemented anymore, due to the blurred dialogs which would need to be reblurred on every redraw. Unless, of course, you can implement this so that the contents of dialogs aren't reblurred and redrawn but only the rest of the screen. -zookeeper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am on this.Boucman please email me with more details when you have time [[User:Spx2|Spx2]] 12:31, 23 December 2006 (CEST) &lt;br /&gt;
&lt;br /&gt;
Boucman please email me with an event that i can test this on&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WML related features ==&lt;br /&gt;
&lt;br /&gt;
=== Side/team-specific [item]s ===&lt;br /&gt;
Allow the team_name= key also in [item], as it is in [label].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Side-specific results ===&lt;br /&gt;
Giving result=defeat or result=victory for specific sides. ([http://gna.org/bugs/index.php?4960 FR #4960])&lt;br /&gt;
=== Recall Event ===&lt;br /&gt;
WML event trigger for recalling (the current one triggers on both recalls and recruits) ([http://gna.org/bugs/index.php?3622 FR #3622]) (please read the comments of the report for a proper description of how this should work)&lt;br /&gt;
=== Enabling checking of damage dealt in WML ===&lt;br /&gt;
A WML variable should be set when triggering some combat-related events, allowing WML to know the amount of damage being dealt. ([http://gna.org/bugs/index.php?7673 FR #7673])&lt;br /&gt;
=== Support for leaderless multiplayergames ===&lt;br /&gt;
Add support for the WML key victory_when_enemies_defeated= in the scenario tag during multiplayergames. ([https://gna.org/bugs/index.php?8106 FR #8106])&lt;br /&gt;
=== Textboxes in options menu ===&lt;br /&gt;
Allow wml [query] tag allowing players to enter text into textboxes, similar to [option] but getting a string variable from the user.&lt;br /&gt;
&lt;br /&gt;
== GUI related features ==&lt;br /&gt;
=== Theme Changes ===&lt;br /&gt;
* show number of owned villages/total villages (FR: #3135) (--[[User:Alink|alink]] done but must update help, doc, tooltip...)&lt;br /&gt;
* allow custom themes to display values of WML variables ([http://gna.org/bugs/index.php?6209 FR #6209])&lt;br /&gt;
* hide the hourglass item from the statusbar when there is no timer&lt;br /&gt;
&lt;br /&gt;
=== Widget Changes ===&lt;br /&gt;
* show side number, name and team association information in the status table &lt;br /&gt;
* make games sortable in the lobby (open slots, total number of players, era, XP modifier, gold per village, fog/shroud) &lt;br /&gt;
* input history (chat, commands, ..), seek Sapient for more info and tips&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
=== More powerful village naming ===&lt;br /&gt;
'''Adding mountain names and other features to village names, having a second random name in village names'''&lt;br /&gt;
&lt;br /&gt;
Currently the village naming engine has a very good structure that could allow &lt;br /&gt;
more powerfull names to be generated. &lt;br /&gt;
Understanding how it works should be quite easy, and a few usefull improvements could be added.&lt;br /&gt;
&lt;br /&gt;
* Currently villages can use lake names and river names, this should be extended to other features like bridges, swamps, mountains etc...&lt;br /&gt;
* It would be nice to have a separate list of &amp;quot;first sylabus&amp;quot; and &amp;quot;last sylabus&amp;quot; for naming. That's not really needed in english, but some translations could use it&lt;br /&gt;
* Again, it is common to have villages with more than one &amp;quot;random&amp;quot; word in them. having a $name2 variable would be nice&lt;br /&gt;
&lt;br /&gt;
=== Debug Mode ===&lt;br /&gt;
* New debug command functionality (setting status.variables, possibly terrain, WML value display)&lt;br /&gt;
* Make it possible to toggle shroud and fog (but take care that this is only possible in campaigns)&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&amp;diff=20500</id>
		<title>InterfaceActionsWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&amp;diff=20500"/>
		<updated>2008-01-05T01:26:21Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Other interface tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== Interface actions ==&lt;br /&gt;
&lt;br /&gt;
Interface actions are actions that do not have an effect on gameplay;&lt;br /&gt;
instead, they show something to the player.  The main interface tags&lt;br /&gt;
are '''[message]''' and '''[objectives]''', but several other tags affect&lt;br /&gt;
the interface also.&lt;br /&gt;
&lt;br /&gt;
== [message] ==&lt;br /&gt;
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.&lt;br /&gt;
&lt;br /&gt;
The following key/tags are accepted for [message]:&lt;br /&gt;
* standard unit filter - the unit whose profile and name are displayed. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).&amp;lt;br&amp;gt;'''[message]''' elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.&lt;br /&gt;
&lt;br /&gt;
* ''speaker'' an alternative to standard unit filter&lt;br /&gt;
** 'narrator' the dialog box is displayed without a caption for the unit speaking or a unit image&lt;br /&gt;
** 'unit' the primary unit for the event is speaking&lt;br /&gt;
** 'second_unit' the secondary unit for the event is speaking&lt;br /&gt;
&lt;br /&gt;
* ''message'' (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' &amp;quot; ''')&lt;br /&gt;
* ''side_for'' (default: all sides) comma seperated list of sides for who message is shown.  {{DevFeature}}&lt;br /&gt;
* ''image'' (default: profile image of speaker) the image to display next to the message.&lt;br /&gt;
* ''caption'' (default: name of speaker) the caption to display under the image. Name to be displayed.&lt;br /&gt;
* ''duration'' (default: 10) the minimum number of frames for this message to be displayed. (A frame lasts about 30 milliseconds.) During this time any dialog decisions will be disregarded. {{DevFeature}}&lt;br /&gt;
* ''sound'' a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.&lt;br /&gt;
* '''[option]''' zero or more '''[option]''' elements may be present. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option.&lt;br /&gt;
** ''message'' (translatable) the text displayed for the option (see [[DescriptionWML]])&lt;br /&gt;
** '''[show_if]''' if present then this option will only be displayed if the conditional statement in this tag is passed (see [[InternalActionsWML]]) {{DevFeature}}&lt;br /&gt;
** '''[command]''' an element containing actions which are executed if the option is selected.&lt;br /&gt;
&lt;br /&gt;
Text formatting options for '''[message]'''. These can also be used in unit names (user_description), objectives, and such.&lt;br /&gt;
* An asterisk (*) as the first character causes the line to be boldfaced.&lt;br /&gt;
* An at symbol (@) as the first character causes the line to be green, as done with victory conditions.&lt;br /&gt;
* A pound symbol (#) as the first character causes the line to be red, as done with defeat conditions.&lt;br /&gt;
* A backquote (`) as the first character causes the line to be smaller.&lt;br /&gt;
* If used, the caption key text is boldfaced.&lt;br /&gt;
* An RGB colour code in the beginning causes the line to be the given colour. This can still be preceded by the above characters. Example: ''message=_&amp;quot;&amp;lt;255,0,0&amp;gt;Red!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== [objectives] ==&lt;br /&gt;
The other tag used for plot development is '''[objectives]'''.&lt;br /&gt;
The '''[objectives]''' tag overwrites any previously set objectives,&lt;br /&gt;
and displays text which should describe the objectives of the scenario.&lt;br /&gt;
Scenario objectives are displayed on the player's first turn after the tag is used,&lt;br /&gt;
or as part of the event if it triggers during that player's turn.&lt;br /&gt;
Objectives can also be accessed at any time in a scenario using the&lt;br /&gt;
&amp;quot;Scenario Objectives&amp;quot; game menu option, making this tag useful for&lt;br /&gt;
scenario-specific information that the player may need to refer to during play.&lt;br /&gt;
&lt;br /&gt;
This tag renders the ''objectives'' attribute of [scenario] obsolete (see ''objectives'', [[ScenarioWML]]).&lt;br /&gt;
Instead of using ''objectives'', use '''[objectives]''' to set scenario objectives inside a prestart event.&lt;br /&gt;
It can also be used to overwrite the starting objectives mid-scenario.&lt;br /&gt;
&lt;br /&gt;
Attributes of '''[objectives]''':&lt;br /&gt;
* ''side'' Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides.&lt;br /&gt;
* ''summary'' Displayed first in the objectives text, this should describe the basic objective for the overall scenario.  Can be omitted.&lt;br /&gt;
* ''note'' Displayed last in the objectives text, this is sometimes used for hints or additional information.  Can be omitted.&lt;br /&gt;
* ''victory_string'' Default ' _ &amp;quot;Victory:&amp;quot;', this text precedes the victory objectives.&lt;br /&gt;
* ''defeat_string'' Default ' _ &amp;quot;Defeat:&amp;quot;', this text precedes the defeat objectives.&lt;br /&gt;
* ''silent'' Default: not present. If set to &amp;quot;yes&amp;quot;, the objectives are silently changed. Else, they will be shown to the user when appropriate.&lt;br /&gt;
&lt;br /&gt;
Tags of '''[objectives]''':&lt;br /&gt;
* '''[objective]''' describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.&lt;br /&gt;
** ''description'' text for the specific win or loss condition.&lt;br /&gt;
** ''condition'' The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'')&lt;br /&gt;
&lt;br /&gt;
== [set_menu_item] {{DevFeature}} ==&lt;br /&gt;
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands.&lt;br /&gt;
&lt;br /&gt;
* ''id'' the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.&lt;br /&gt;
* ''description'' the in-game text that will appear for this item in the menu.&lt;br /&gt;
* ''image'' the image to display next to this item.&lt;br /&gt;
* ''needs_select'' if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it false.&lt;br /&gt;
* '''[show_if]''' If present, the menu item will only be available if the conditional statement (see [[InternalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.&lt;br /&gt;
* '''[filter_location]''' contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.&lt;br /&gt;
* '''[command]''' contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.&lt;br /&gt;
&lt;br /&gt;
== Other interface tags ==&lt;br /&gt;
&lt;br /&gt;
The following tags are also action tags:&lt;br /&gt;
* '''[item]''' makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something.&lt;br /&gt;
** ''x'', ''y'' the location to place the item.&lt;br /&gt;
** ''image'' the image (in ''images/ ''as .png) to place on the hex.&lt;br /&gt;
** ''halo'' an image to place centered on the hex. Use this instead of ''image'' if the image is bigger than the hex.&lt;br /&gt;
* '''[removeitem]''' removes any graphical items on a given hex&lt;br /&gt;
** ''x'', ''y'' the hex to remove items off&lt;br /&gt;
* '''[print]''' displays a message across the screen. The message will disappear after a certain time.&lt;br /&gt;
** ''text'' (translatable) the text to display.&lt;br /&gt;
** ''size'' (default=12) the pointsize of the font to use&lt;br /&gt;
** ''duration'' (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.&lt;br /&gt;
** ''red'', ''green'', ''blue'' (default=0,0,0) the color to display the text in. Values vary from 0-255.&lt;br /&gt;
* '''[move_unit_fake]''' moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.&lt;br /&gt;
** ''type'' the type of the unit whose image to use&lt;br /&gt;
** ''x'' a comma-seperated list of x locations to move along&lt;br /&gt;
** ''y'' a comma-seperated list of y locations to move along (x and y values are matched pairs)&lt;br /&gt;
** ''side'' the side of the fake unit, used for team colouring the fake unit&lt;br /&gt;
* '''[hide_unit]''' makes the given unit become invisible. Useful in conjunction with '''[move_unit_fake]''' to move a leader unit into position on-screen. Only one unit may be hidden at a time.&lt;br /&gt;
** ''x'', ''y'' location of the unit to be hidden. (NOT a standard unit filter! Just x and y.)&lt;br /&gt;
* '''[unhide_unit]''' stops the currently hidden unit from being hidden.&lt;br /&gt;
* '''[scroll]''' Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.&lt;br /&gt;
** ''x'', ''y'' the number of pixels to scroll along the x and y axis&lt;br /&gt;
* '''[scroll_to]''' Scroll to a given hex&lt;br /&gt;
** ''x'', ''y'' the hex to scroll to&lt;br /&gt;
** ''check_fogged'' whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.&lt;br /&gt;
* '''[scroll_to_unit]''' Scroll to a given unit&lt;br /&gt;
** standard unit filter&lt;br /&gt;
** ''check_fogged'' whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.&lt;br /&gt;
* '''[sound]''' Plays a sound&lt;br /&gt;
** ''name'' the filename of the sound to play (in ''sounds/'' as .wav or .ogg)&lt;br /&gt;
** ''repeat'' {{DevFeature}} repeats the sound for a specified additional number of times (default=0)&lt;br /&gt;
* '''[sound_source]''' {{DevFeature}} Creates a sound source. &amp;quot;Sound sources&amp;quot; is a general name for a mechanism, which makes possible for map elements to emit sounds according to some rules, where &amp;quot;map elements&amp;quot; can be specific locations or terrain types. For now, only sound sources tied to locations are supported.&lt;br /&gt;
** ''id'' a unique identification key of the sound source&lt;br /&gt;
** ''sounds'' a list of comma separated, randomly played sounds associated with the sound source&lt;br /&gt;
** ''delay'' a numerical value (in milliseconds) of the mininal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play&lt;br /&gt;
** ''chance'' a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)&lt;br /&gt;
** ''check_fogged'' possible values &amp;quot;true&amp;quot; and &amp;quot;false&amp;quot; - if true the source will not play if its locations are fogged/shrouded&lt;br /&gt;
** ''x,y'' a standard location filter for the locations associated with the sound source&lt;br /&gt;
* '''[remove_sound_source]''' {{DevFeature}} Removes a previously defined sound source.&lt;br /&gt;
** ''id'' the identification key of the sound source to remove&lt;br /&gt;
* '''[music]''' Switches to playing different music&lt;br /&gt;
** ''name'' the filename of the music to play (in ''music/'' as .ogg)&lt;br /&gt;
** see [[MusicListWML]] for the correct syntax&lt;br /&gt;
* '''[colour_adjust]''' tints the colour of the screen.&lt;br /&gt;
** ''red'', ''green'', ''blue'' values from -255 to 255, the amount to tint by for each colour&lt;br /&gt;
* '''[delay]''' pauses the game&lt;br /&gt;
** ''time'' the time to pause in milliseconds&lt;br /&gt;
* '''[redraw]''' redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).&lt;br /&gt;
** ''side'' if used, recalculates fog and shroud for that side. Useful if you for example spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).&lt;br /&gt;
* '''[unit_overlay]''' sets an image that will be drawn over a particular unit, and follow it around&lt;br /&gt;
** ''x'', ''y'' the location of the unit to overlay on&lt;br /&gt;
** ''image'' the image to place on the unit&lt;br /&gt;
* '''[remove_unit_overlay]''' removes a particular overlayed image from a unit&lt;br /&gt;
** ''x'', ''y'' the location of the unit to remove an overlay from&lt;br /&gt;
** ''image'' the image to remove from the unit&lt;br /&gt;
* '''[animate_unit]''' uses the custom animation of a unit to animate it on screen (if the unit has the corresponding animation)&lt;br /&gt;
** ''flag'' the key to find the good custom animation in the unit description see the '''[extra_anim]''' description in [[AnimationWML]]&lt;br /&gt;
** '''[filter]''' a standard unit filter see [[FilterWML]] by default, the unit at the event location will be animated. You can use this tag to choose what unit to animate&lt;br /&gt;
* '''[label]''' places a label on the map.&lt;br /&gt;
** ''x'', ''y'' the location of the label&lt;br /&gt;
** ''text'' what the label should say&lt;br /&gt;
** ''team_name'' if specified, the label will only be visible to the given team.&lt;br /&gt;
* '''[deprecated_message]''' {{DevFeature}} shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.&lt;br /&gt;
** ''message'' the message to show.&lt;br /&gt;
* '''[debug_message]''' {{DevFeature}} outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting.&lt;br /&gt;
** ''message'' the message to show&lt;br /&gt;
** ''logger'' the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[DirectActionsWML]]&lt;br /&gt;
* [[InternalActionsWML]]&lt;br /&gt;
* [[EventWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=19598</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=19598"/>
		<updated>2007-12-02T03:20:00Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Source code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.2_branch.29|Stable Branch]] | [[Download#Development_.281.3_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stable (1.2 branch) ==&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.2.8.tar.bz2?download Current stable version] (1.2.8, 69.7 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.2.7.tar.bz2?download Previous stable version] (1.2.7, 69.7 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== [[BeOS]] ====&lt;br /&gt;
* The current version (1.2.8) is not available yet.&lt;br /&gt;
* [http://zeta-games.com/index.php?option=com_remository&amp;amp;Itemid=28&amp;amp;func=fileinfo&amp;amp;id=24 Previous stable version] (1.2.1, 70.11 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth-1.0.2-BeOS-x86.pkg.zip?download Older stable version, not compatible with 1.2] (1.0.2, 42.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are specific binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more informations about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenBSD ====&lt;br /&gt;
'''Note:''' OpenBSD-current is required to play with these binaries:&lt;br /&gt;
* The current version (1.2.8) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-openbsd--1.2.7.tgz?download Previous stable version ] (1.2.7, 75.0 MiB)&lt;br /&gt;
* [ftp://pkg@ftp.enqlave.net/wesnoth-1.2.7.tgz Previous stable version (mirror @ Enqlave) ] (1.2.7, 75.0 MiB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version (1.2.8) not available yet.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.2.5-os2.zip Previous stable version (1.2.5)] (1.2.5, 70 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
Be aware that OSX 10.3.9+ is required to play with these binaries.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.8a.dmg?download Current stable version] (1.2.8, Universal, 81.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.8_lite.dmg?download Current stable version - lite] (1.2.8, Universal, no art or music, 51.9 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.7.dmg?download Previous stable version] (1.2.7, Universal, 80.8 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.2.7_lite.dmg?download Previous stable version - lite] (1.2.7, Universal, no art or music, 51.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.2.8-windows.exe?download Current version] (1.2.8, 63.0 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.2.7-windows.exe?download Previous version] (1.2.7, 63.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.2.8) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth.lha Previous stable version ] (1.2.5, 63 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.2.8) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.28 Previous stable version] (1.2.6, 60.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.2.8.tar.bz2.md5?download Source code md5sum]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#MS_Windows Xdelta for the Windows binary]&lt;br /&gt;
&lt;br /&gt;
== Development (1.3 branch) ==&lt;br /&gt;
&lt;br /&gt;
Version 1.3.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.2.x branch.  This version is recommended for coders and campaign developers, as well as those who want to preview the future of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.12.tar.bz2?download Current Version] (1.3.12, 109.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.11.tar.bz2?download Previous Version] (1.3.11, 98.2 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* The current version (1.3.12) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.11-windows.exe?download Previous version] (1.3.11, 89.8 MB)&lt;br /&gt;
* [http://www.exong.net/builds/index.php?dir=&amp;amp;sort=date&amp;amp;order=desc Daily SVN snapshots] (only the .exe, in addition you need an SVN checkout to use it)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X ====&lt;br /&gt;
* The current version (1.3.12) is not available yet.&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.11.dmg?download Previous Version] (1.3.11, Universal, 109.5 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_1.3.11_lite.dmg?download Previous Version - lite] (1.3.11, Universal, no art or music, 63.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-opensolaris-1.3.12.i386.pkg.bz2?download Current version for x86] (1.3.12, OpenSolaris package for x86, 97.6 MB)&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-solaris-1.3.11.i386.pkg.bz2?download Previous version for x86] (1.3.11, Solaris package for x86, 86.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* The current version (1.3.12) is not available yet.&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth-devel.lha Current Version] (1.3.11, 93 MB)&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* The current version not available.&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.1.8-os2.zip Older Version] (1.1.8, 66 MB)&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* The current version (1.3.12) is not available yet.&lt;br /&gt;
* [http://www.syllable-software.info/download.php?view.32 Older Version] (1.3.8, 82.2 MB)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.12.tar.bz2.md5?download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Source_code Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=89495 SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org/ Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=UnitTypeWML&amp;diff=18313</id>
		<title>UnitTypeWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=UnitTypeWML&amp;diff=18313"/>
		<updated>2007-09-27T16:45:52Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* The [unit] tag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== The [unit] tag ==&lt;br /&gt;
&lt;br /&gt;
Each '''[unit]''' tag defines one unit type. (for the use of [unit] to create a unit, see [[SingleUnitWML]])&lt;br /&gt;
&lt;br /&gt;
Unit animation syntax is described in [[AnimationWML]].&lt;br /&gt;
&lt;br /&gt;
The following key/tags are recognized:&lt;br /&gt;
{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! advancefrom&lt;br /&gt;
| the previous level unit on the advancement tree&lt;br /&gt;
- allows a campaign-specific unit to be spliced into an already existing advancement tree.  It should generally be used only inside a campaign ifdef, to prevent changes to other campaigns.  This tag makes changes to the ''advanceto'' and ''experience'' keys of a base unit to make it advance into this unit.  It takes these keys:&amp;lt;br&amp;gt; ** ''unit'' the id of the base unit from which this unit advances.  This adds the unit into the list of units which ''unit'' can advance into.&amp;lt;br&amp;gt;** [[experience]] is optional.  If present and lower than the experience already required for the base unit to advance, then the experience to advance is lowered.  Note: this will also lower the experience required to advance to other units which the base unit can advance into.&lt;br /&gt;
|-&lt;br /&gt;
! advanceto&lt;br /&gt;
| When this unit has experience greater than or equal to [[experience]], it is replaced by a unit of the type that the value of [[advanceto]] refers to. All modifications that have been done to the unit are applied to the unit it is replaced by.&lt;br /&gt;
|-&lt;br /&gt;
! alignment&lt;br /&gt;
| how the unit's damage should be affected by its lawful bonus (See [[TimeWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! cost&lt;br /&gt;
| when a player recruits a unit of this type, the player loses ''cost'' gold. If this would cause gold to drop below 0,  the unit cannot be recruited.&lt;br /&gt;
|-&lt;br /&gt;
! experience&lt;br /&gt;
| When this unit has experience greater than or equal to ''experience'', it is replaced by a unit with 0 experience of the type that the value of ''advanceto'' refers to. All modifications that have been done to the unit are applied to the unit it is replaced by.&lt;br /&gt;
|-&lt;br /&gt;
! gender&lt;br /&gt;
| has a value of either ''male'' or ''female'', and determines which of the keys ''male_names'' and ''female_names''  should be read. When a unit of this type is recruited, it will be randomly assigned a name by the random name generator, which will use these names as a base.&lt;br /&gt;
|-&lt;br /&gt;
! hide_help&lt;br /&gt;
|  {{DevFeature}} determines if the unit type will appear in the in-game help. Possible values ''true'' and ''false'', defaults to ''false''.&lt;br /&gt;
|-&lt;br /&gt;
! hitpoints&lt;br /&gt;
| the maximum HP that the unit has, and the HP it has when it is created.&lt;br /&gt;
|-&lt;br /&gt;
! id&lt;br /&gt;
|the value of the ''type'' key for units of this type. An ''id'' should consist only of alphanumerics and spaces (or underscores). ''type'' keys are found in [[SingleUnitWML]] and [[FilterWML]]. For example, id=Drake Flare&lt;br /&gt;
WARNING : characters &amp;quot;$&amp;quot;, &amp;quot;&amp;amp;&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;(&amp;quot; and &amp;quot;)&amp;quot; are illegal for use in the unit id and must be avoided because they might lead to corrupted saved games&lt;br /&gt;
|-&lt;br /&gt;
! level&lt;br /&gt;
| the amount of upkeep the unit costs.  After this unit fights, its opponent gains ''level'' experience. See also kill_experience ([[GameConfigWML]]), and leadership ([[AbilitiesWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! movement&lt;br /&gt;
| the number of move points that this unit recieves each turn.&lt;br /&gt;
|-&lt;br /&gt;
! movetype&lt;br /&gt;
| See '''[[movetype]]''', [[UnitsWML]]. Note that the tags '''[[movement_costs]]''', '''[[defense]]''', and '''[[resistance]]''' can be used to modify this movetype.&lt;br /&gt;
|-&lt;br /&gt;
! name&lt;br /&gt;
|(translatable) displayed in the Status Table for units of this type.&lt;br /&gt;
|-&lt;br /&gt;
! num_traits&lt;br /&gt;
| the number of traits that units of this type should receive when they are recruited, overriding the value set in the [race] tag.&lt;br /&gt;
|-&lt;br /&gt;
! profile&lt;br /&gt;
| the portrait image to use for this unit type. You can also set a portrait for an individual unit instead of the whole unit type (see [[SingleUnitWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! race&lt;br /&gt;
| See '''[race]''', [[UnitsWML]].  Also used in standard unit filter (see [[FilterWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! unit_description&lt;br /&gt;
| (translatable) the text displayed in the unit descriptor box for this unit. Default 'No description available...'.&lt;br /&gt;
|-&lt;br /&gt;
! undead_variation&lt;br /&gt;
| Which image to use when a unit of this type is killed by a unit with the plague ability.&lt;br /&gt;
|-&lt;br /&gt;
! usage&lt;br /&gt;
| the way that the AI should recruit this unit, as determined by the scenario designer. (See ''recruitment_pattern'', [[AiWML]]).  The following are conventions on usage:&amp;lt;br&amp;gt; ** 'scout' Fast,&amp;lt;br&amp;gt; ** 'fighter' Melee fighter,&amp;lt;br&amp;gt; ** 'archer' Ranged fighter,&amp;lt;br&amp;gt; ** 'mixed fighter' Melee and ranged fighter, and&amp;lt;br&amp;gt; ** 'healer' Specialty 'heals' or 'cures'.&lt;br /&gt;
|-&lt;br /&gt;
! zoc&lt;br /&gt;
| if &amp;quot;yes&amp;quot; the unit will have a zone of control regardless of level.  If present but set to anything other than &amp;quot;yes,&amp;quot; the unit will have no zone of control.  If the tag is omitted, zone of control is dictated by unit level (level 0 = no zoc, level 1+ = has zoc).&lt;br /&gt;
|}&lt;br /&gt;
==== After max level advancement (AMLA) ====&lt;br /&gt;
* '''[advancement]''' describes what happens to a unit when it reaches the XP required for advancement.  It is considered as an advancement in the same way as advancement described by ''advanceto''; however, if the player chooses this advancement, the unit will have one or more effects applied to it instead of advancing.&lt;br /&gt;
** ''id'' normal internationalization id.&lt;br /&gt;
** ''description'' a description (see [[DescriptionWML]]) displayed as the option for this advancement if there is another advancement option that the player must choose from; otherwise, the advancement is chosen automatically and this key is irrelevant.&lt;br /&gt;
** ''max_times'' default 1.  The maximum times the unit can be awarded this advancement.&lt;br /&gt;
** ''strict_amla''  (yes|no) default=no. Disable the AMLA if the unit can advance to another unit.&lt;br /&gt;
** ''require_amla'' An optional list of AMLA ''id'' keys that act as prerequisites for this advancement to become available.  Order is not important, and an AMLA id can be repeated any number of times to indicate that another advancement must be chosen several times before this advancement option will become available.&lt;br /&gt;
*** example: ''require_amla=tough,tough,incr_damage'' assumes there exist other [advancement] options called ''id=tough'' and ''id=incr_damage''.  Once ''tough'' is chosen twice and ''incr_damage'' is chosen once, then the current [advancement] will become available.&lt;br /&gt;
*** ''require_amla=tough,incr_damage,tough'' is an equivalent way of expressing this.&lt;br /&gt;
** '''[effect]''' A modification applied to the unit whenever this advancement is chosen.  See [[EffectWML]]&lt;br /&gt;
&lt;br /&gt;
==== Other tags ====&lt;br /&gt;
* '''[base_unit]''' Contains one attribute, '''id''', which must be the ID of a unit type.  If specified, the UnitWML for that unit is copied into this one.  Subsequent attributes modify the copy. (1.3.7 and later versions only.)&lt;br /&gt;
* '''[attack]''' one of the unit's attacks.&lt;br /&gt;
** ''description'' a translatable text for name of the attack, to be displayed to the user.&lt;br /&gt;
** ''name'' the name of the attack. Used as a default description, if ''description'' is not present, and to determine the default icon, if ''icon'' is not present (if ''name=x'' then ''icon=attacks/x.png'' is assumed unless present).  Non-translatable.  Used for the ''has_weapon'' key; see [[FilterWML]]&lt;br /&gt;
** ''type'' the damage type of the attack.  Used in determining resistance to this attack (see '''[resistances]''', [[UnitsWML]]).  Possible values are 'blade', 'pierce', 'impact', 'fire', 'cold', and 'holy'.&lt;br /&gt;
** ''special'' the special ability of the attack.  Currently having more than 1 ability is not supported.  See [[AbilitiesWML]] for a list of possible values.&lt;br /&gt;
** ''icon'' the image to use as an icon for the attack in the attack choice menu, as a path relative to the images directory.&lt;br /&gt;
** ''range'' the range of the attack.  Used to determine the enemy's retaliation, which will be of the same type.  Also displayed on the status table in parentheses; 'melee'(default) displays &amp;quot;melee&amp;quot;, while 'ranged' displays &amp;quot;ranged&amp;quot;. Range can be anything. Standard values are now &amp;quot;melee&amp;quot; and &amp;quot;ranged&amp;quot;. From now on, ''short'' and ''long'' will be treated as totally different ranges. You can create any number of ranges now (with any name), and units can only retaliate against attacks for which they have a corresponding attack of the same range. This value is translatable.&lt;br /&gt;
** ''damage'' the damage of this attack&lt;br /&gt;
** ''number'' the number of strikes per attack this weapon has&lt;br /&gt;
For those two following settings, the engine usually chooses the attack with the best average total damages * weight (default weight = 1.0).&lt;br /&gt;
** ''attack_weight'' helps the AI to choose which attack to use when attacking; highly weighted attacks are more likely to be used. Setting it to 0 disables the attack on attack&lt;br /&gt;
** ''defense_weight'' used to determine which attack is used for retaliation. This affects gameplay, as the player is not allowed to determine his unit's retaliation weapon. Setting it to 0 disable the attacks on defense &lt;br /&gt;
&lt;br /&gt;
** '''[animation]'''&lt;br /&gt;
:: This describes an animation for this attack. If multiple animations are present, one will be randomly chosen each time the unit attacks. See [[AnimationWML]] for possible keys.&lt;br /&gt;
&lt;br /&gt;
* '''[defend]''' See [[AnimationWML]]&lt;br /&gt;
* '''[death]''' See [[AnimationWML]]&lt;br /&gt;
* '''[teleport_anim]''' See [[AnimationWML]]&lt;br /&gt;
* '''[extra_anim]''' See [[AnimationWML]]&lt;br /&gt;
* '''[event]''' Any [event] written inside the [unit] tag will get included into any scenario where a unit of this type appears in. Note that such events get included when a unit of this type first appears in the scenario, not automatically when the scenario begins (meaning that ''name=prestart'' events, for example, would usually never trigger). See [[EventWML]] and [[WML_Abilities]]&lt;br /&gt;
&lt;br /&gt;
* '''[variation]''' Defines a variation of a unit. Variations are invoked with an [effect] tag. They are currently used for graphical variations (giving character sprites new weapons) but theoretically you could do anything with it.&lt;br /&gt;
** ''variation_name'' The name of the variation.&lt;br /&gt;
** ''inherit'' if ''yes'', inherits all the properties of the base unit.&lt;br /&gt;
: All other keys in '''[variation]''' are the same as for '''[unit]''' itself.&lt;br /&gt;
&lt;br /&gt;
* '''[male]''', '''[female]''' They can contain all '''[unit]''' tags, to specify a variation of different gender for a unit.&lt;br /&gt;
&lt;br /&gt;
* '''[abilities]''' Defines the abilities of a unit. See [[AbilitiesWML]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[AnimationWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=17983</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=17983"/>
		<updated>2007-09-15T12:03:44Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.&lt;br /&gt;
&lt;br /&gt;
==Descend into Darkness==&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=16874</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=16874"/>
		<updated>2007-08-03T03:32:07Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWMLTechnical1.1.3|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[DirectActionsWML|allow_undo]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[AttackWML|attack]],&lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[UnitWML|base_unit]],[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[StatisticalScenarioWML|deaths]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[EffectWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_location]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AttackWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AttackWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[HelpWML|section]],&lt;br /&gt;
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[ReplayWML|source]], [[AbilitiesWMLTechnical1.1.3|specials]]&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[DirectActionsWML|store_side]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]],&lt;br /&gt;
[[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]], [[FilterWML|wml_filter]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=16814</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=16814"/>
		<updated>2007-08-01T07:42:03Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenarios are included in the Wesnoth distribution.&lt;br /&gt;
Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios&lt;br /&gt;
using the Wesnoth Markup Language.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the&lt;br /&gt;
dark queen Asheviere. It is 24 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Walkthrough: [[HeirToTheThrone]]&lt;br /&gt;
* Story Outline: [[HtttStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black mage. He is defeated, but the local mage, Bjarn, is kidnaped. His brother, Arne, must go rescue him. It has 4 scenarios, and is aimed at first-time players on easy.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=6989&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 8 scenarios, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=2998&lt;br /&gt;
&lt;br /&gt;
== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 17 scenarios; no more&lt;br /&gt;
are planned, but the campaign needs some balancing.&lt;br /&gt;
&lt;br /&gt;
* Link: [[LoyalistCampaign]]&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0&lt;br /&gt;
* Walkthrough: [[TheEasternInvasion]]&lt;br /&gt;
* Story Outline: [[EiStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
by scott. Complete.&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 8 scenarios and some goodies to boot.  The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do.  While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.  Since the other feature of the campaign is to try and tell a good story, you won't find scenario descriptions anywhere other than in the game.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=3095&lt;br /&gt;
* Walkthrough: [[Liberty]] &lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 20 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=1510&lt;br /&gt;
* Walkthrough: [[TheRiseOfWesnoth]]&lt;br /&gt;
* Story Outline: [[TrowStoryLine]] (spoilers!)&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands.&lt;br /&gt;
&lt;br /&gt;
This campaign has been merged into SVN trunk. It shipped in 1.3.3.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=15845&lt;br /&gt;
* Walkthrough: [[Northern Rebirth]]&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 12 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=4439&lt;br /&gt;
* Walkthrough: [[UnderTheBurningSuns]]&lt;br /&gt;
* Story Outline: [[UtBSStoryLine]]&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;br /&gt;
* [[ScenarioDiscussion]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=16793</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=16793"/>
		<updated>2007-07-30T16:35:23Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWMLTechnical1.1.3|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[DirectActionsWML|allow_undo]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[AttackWML|attack]],&lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[UnitWML|base_unit]],[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[StatisticalScenarioWML|deaths]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[EffectWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AttackWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AttackWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[HelpWML|section]],&lt;br /&gt;
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[ReplayWML|source]], [[AbilitiesWMLTechnical1.1.3|specials]]&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[DirectActionsWML|store_side]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]],&lt;br /&gt;
[[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingCampaigns&amp;diff=16684</id>
		<title>BuildingCampaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingCampaigns&amp;diff=16684"/>
		<updated>2007-07-26T01:58:38Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes how to make your own user campaign for use with Battle for Wesnoth.  Please note that this document is not normative - its author is not a Wesnoth Developer.  I'm simply reporting on what works for me, and on what developers have prescribed elsewhere.&lt;br /&gt;
If you see any errors, please fix them.&lt;br /&gt;
&lt;br /&gt;
See also [[DebuggingCampains]] if your scenario doesn't load.&lt;br /&gt;
&lt;br /&gt;
There are several steps to building a single player campaign in Wesnoth.  The mechanics are covered in the sections below:&lt;br /&gt;
&lt;br /&gt;
* [[BuildingCampaignsDirectoryStructure]]&lt;br /&gt;
* [[BuildingCampaignsTheCampaignFile]]&lt;br /&gt;
* [[BuildingCampaignsThePBLFile]]&lt;br /&gt;
* [[BuildingCampaignsDistribution]]&lt;br /&gt;
* [[WesCamp]] (How to make your campaign translatable, and get in touch with translators)&lt;br /&gt;
&lt;br /&gt;
What follows is a collection of advice to aspiring campaign designers extracted from the Wesnoth fora.&lt;br /&gt;
&lt;br /&gt;
== Start with Something Manageable ==&lt;br /&gt;
&lt;br /&gt;
If you set out to make an epic campaign spanning the whole history of Wesnoth, you'll likely (not necessarily, though)&lt;br /&gt;
become bored or frustrated along the&lt;br /&gt;
way somewhere and give up.  It's much easier to start with a small story and add elements to it than it is to cut an&lt;br /&gt;
epic down to the length of a haiku.&lt;br /&gt;
&lt;br /&gt;
Shade (author of The Rise of Wesnoth) wrote:&lt;br /&gt;
&lt;br /&gt;
     I started TRoW last April, even after it was scenario complete it was still eating all of my free&lt;br /&gt;
     time&lt;br /&gt;
     (Time not spent sleeping, at school / work, or with loved ones / friends) until mid-November...&lt;br /&gt;
     Even now there is still bugfixing and a couple of things I'd like to add... and keeping it &lt;br /&gt;
     up to date with the game engine and any new happenings on the WML front... so there is still quite      &lt;br /&gt;
     a lot to keep you busy after you are done...&lt;br /&gt;
     The forums are littered with half finished epics...&lt;br /&gt;
     Before you commit to an epic think long and hard. I don't want to discourage you too much...&lt;br /&gt;
     But it is a lot of 'work' (&amp;amp; fun)&lt;br /&gt;
&lt;br /&gt;
== Story First ==&lt;br /&gt;
&lt;br /&gt;
What separates a campaign from a single scenario is the ability to tell a story.  Consequently, what keeps people coming back for more is a good, interesting story mixed with good, interesting game play.  If you have a good idea of where the story of your campaign is going when you start, the little&lt;br /&gt;
pieces will fall into place much more easily.  After all, it worked for Pixar!&lt;br /&gt;
&lt;br /&gt;
Scott (author of Liberty, the outlaw campaign) wrote:&lt;br /&gt;
&lt;br /&gt;
     Here is how I wrote Liberty.&lt;br /&gt;
     &lt;br /&gt;
     1. Write a rough story and plot&lt;br /&gt;
     2. Decide how many scenarios you want to have&lt;br /&gt;
     3. Divide the story between the scenarios so you can decide what will happen in each scenario&lt;br /&gt;
         - where are you?&lt;br /&gt;
         - who are you fighting and why?&lt;br /&gt;
         - what do you have to do in this scenario?&lt;br /&gt;
         - where does the hero want to go next?&lt;br /&gt;
     4. Decide on the &amp;quot;hook&amp;quot; for each scenario. There are a lot of different possible setups for &lt;br /&gt;
     scenarios, and if you want to avoid the boring repetition of &amp;quot;Kill the 2 enemy leaders&amp;quot; you can &lt;br /&gt;
     list interesting combinations of enemies, allies, shroud/fog, day/night effects, recruiting and &lt;br /&gt;
     terrain situations, etc. and pick a good mix to keep the combat interesting and fun.&lt;br /&gt;
     &lt;br /&gt;
     All of this has happened without doing any WML, but now you have enough to start coding.&lt;br /&gt;
&lt;br /&gt;
== Share Early ==&lt;br /&gt;
&lt;br /&gt;
Don't be shy to post whatever you've created for others to look at.  We all had to learn too, and there are many people on the Scenario and Campaign Development forum (http://www.wesnoth.org/forum/viewforum.php?f=8) who are eager to help people learn.&lt;br /&gt;
&lt;br /&gt;
Turin (author of Eastern Invasion) wrote:&lt;br /&gt;
     &lt;br /&gt;
     I'm working on a loyalist campaign now. I already have the basic plot. I am wondering if anyone &lt;br /&gt;
     wants to playtest my completed levels (i am done with two).  Thus i want to know if i should just &lt;br /&gt;
     post the new files as attachments, or what. There are two map files, two scenario files, an image &lt;br /&gt;
     file, a unit file, and you have to change the game file to access the campaign from the 'campaign &lt;br /&gt;
     menu. So tell me how i should make them accessable.&lt;br /&gt;
&lt;br /&gt;
== Steal Often ==&lt;br /&gt;
&lt;br /&gt;
There are too many quotations to pick one for this maxim.  The best way to learn how to do something is to copy it from&lt;br /&gt;
someone else's campaign.  It's&lt;br /&gt;
polite to ask first, and most Campaign designers are happy to see small bits of their WML living in other campaigns.&lt;br /&gt;
It's generally poor form to copy whole&lt;br /&gt;
scenarios, maps, and campaigns, though.  And especially poor form to do so without permission.&lt;br /&gt;
&lt;br /&gt;
== Next: ==&lt;br /&gt;
* [[BuildingCampaignsTheCampaignFile]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Old Page (Deprecated) ==&lt;br /&gt;
&lt;br /&gt;
*[[BuildingCampaigns (depreciated)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[Using custom themes in campaigns]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[UserScenarios]]&lt;br /&gt;
* [[Abandoned_Campaigns]]&lt;br /&gt;
* [[ExternalUtilities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Create}}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=16682</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=16682"/>
		<updated>2007-07-26T01:52:43Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* What have others done? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=9162 listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth_editor-1.3.4.jpg http://www.wesnoth.org/images/sshots/wesnoth_editor-1.3.4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
Quick descriptions of the campaigns and scenarios that have been published on the campaign server.&lt;br /&gt;
* [[UserScenarios|User contributed campaigns]]&lt;br /&gt;
List of abandoned campaigns you can work on&lt;br /&gt;
* [[Abandoned_Campaigns]]&lt;br /&gt;
There are a multitude multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[WesnothHistory|The history of Wesnoth]]&lt;br /&gt;
* [[WesnothGeography|The geography of Wesnoth]]&lt;br /&gt;
* [[RaceDescriptions|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[WesnothPoetry|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
* [[Status_of_User_Scenarios| Status of User Scenarios]] - Lists which usercampaigns are working and which ones are broken&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=16681</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=16681"/>
		<updated>2007-07-26T01:46:44Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* What have others done? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=9162 listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth_editor-1.3.4.jpg http://www.wesnoth.org/images/sshots/wesnoth_editor-1.3.4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer&lt;br /&gt;
&lt;br /&gt;
* [[BuildingUnits|Units]]&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Create Art|Art]]''' - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
Quick descriptions of the campaigns and scenarios that have been published on the campaign server.&lt;br /&gt;
* [[UserScenarios|User contributed campaigns]]&lt;br /&gt;
List of abandoned campaigns you can work on&lt;br /&gt;
* [[Abandoned_Campaigns]]&lt;br /&gt;
There are a multitude multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[WesnothHistory|The history of Wesnoth]]&lt;br /&gt;
* [[WesnothGeography|The geography of Wesnoth]]&lt;br /&gt;
* [[RaceDescriptions|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[WesnothPoetry|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Scenario_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* Campaign server [http://wolff.to/campaigns/list.html web interface] - An alternate way to download user campaigns&lt;br /&gt;
* [[Status_of_User_Scenarios| Status of User Scenarios]] - Lists which usercampaigns are working and which ones are broken&lt;br /&gt;
{{Home}}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=16532</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=16532"/>
		<updated>2007-07-20T11:17:13Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWMLTechnical1.1.3|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[DirectActionsWML|allow_undo]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[AttackWML|attack]],&lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[StatisticalScenarioWML|deaths]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[EffectWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AttackWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AttackWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[HelpWML|section]],&lt;br /&gt;
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[ReplayWML|source]], [[AbilitiesWMLTechnical1.1.3|specials]]&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[DirectActionsWML|store_side]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]],&lt;br /&gt;
[[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainMaskWML&amp;diff=16531</id>
		<title>TerrainMaskWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainMaskWML&amp;diff=16531"/>
		<updated>2007-07-20T11:15:01Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== The [terrain_mask] tag ==&lt;br /&gt;
&lt;br /&gt;
The [terrain_mask] tag makes map manipulation from within WML much easier.&lt;br /&gt;
It uses a Wesnoth map as a &amp;quot;mask&amp;quot; over a given location,&lt;br /&gt;
placing it down on top of the scenario map.&lt;br /&gt;
Fog('~') and void(' ') are used like alpha in an image; i.e. they cause the previous terrain to be used.&lt;br /&gt;
&lt;br /&gt;
* ''x,y'' the x,y location in the scenario map to place the top-left corner of the mask onto&lt;br /&gt;
* ''mask'' a Wesnoth map; see [[BuildingMaps]].&lt;br /&gt;
* '''[rule]''' specifies a rule for blending the mask with the scenario.&lt;br /&gt;
The terrain on each hex fitting the rule will be changed to the terrain specified in the rule.&lt;br /&gt;
** ''old'' a list of terrain letters. The rule fits only those hexes that have this terrain in the scenario.&lt;br /&gt;
** ''new'' a list of terrain letters. The rule fits only those hexes with this terrain specified in the mask.&lt;br /&gt;
** ''terrain'' the letter of the terrain to change hexes which fit this rule(i.e. for which the ''new'' character in&lt;br /&gt;
the mask falls on top of the ''old'' terrain in the scenario) into.&lt;br /&gt;
&lt;br /&gt;
'''''[[User:SkeletonCrew#Branch_terrain|(SVN terrain only)]]''''' The rules haven't changed but the letters should be changed to the new letters.&lt;br /&gt;
&lt;br /&gt;
As an example, suppose you want to lay down a road somewhere. You could specify by hand the path the road takes using&lt;br /&gt;
[terrain], or you could use&lt;br /&gt;
[terrain_mask]:&lt;br /&gt;
 [terrain_mask]&lt;br /&gt;
 x,y=12,10&lt;br /&gt;
 mask=&amp;quot;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;r~~~~~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;r~~~~~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~r~~~~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~r~~~~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;r~~~~~~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~r~~rr~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~~rrr~rr~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~~~~~~r~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~~~~~~rr~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~~~~~~rrrr&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 [/terrain_mask]&lt;br /&gt;
&lt;br /&gt;
For instance, suppose you want snow to fall in an area. You want villages (v) to turn into snowed-villages (V), forest&lt;br /&gt;
(f) to turn into snowed-forest (F), hills&lt;br /&gt;
(h) to turn into snowed-hills (H), and grassland (g) and roads (r) to turn into snow (S), while other terrain remains&lt;br /&gt;
untouched. You could look over your&lt;br /&gt;
destination map and work out which terrain type is which and draw your mask, but that's alot of effort, you want to just&lt;br /&gt;
draw a simple mask which has&lt;br /&gt;
areas of snow and areas of no snow, and make the game work out the rest.&lt;br /&gt;
&lt;br /&gt;
You can do it like this:&lt;br /&gt;
&lt;br /&gt;
 [terrain_mask]&lt;br /&gt;
 x,y=1,1&lt;br /&gt;
 mask=&amp;quot;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~S~~~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~S~S~S~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;S~~SSS~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~SSSSSS&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~~SSSSS&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;~~~SS~~&amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 [rule]&lt;br /&gt;
 old=v&lt;br /&gt;
 new=S&lt;br /&gt;
 terrain=V&lt;br /&gt;
 [/rule]&lt;br /&gt;
 [rule]&lt;br /&gt;
 old=f&lt;br /&gt;
 new=S&lt;br /&gt;
 terrain=F&lt;br /&gt;
 [/rule]&lt;br /&gt;
 [rule]&lt;br /&gt;
 old=h&lt;br /&gt;
 new=S&lt;br /&gt;
 terrain=H&lt;br /&gt;
 [/rule]&lt;br /&gt;
 &lt;br /&gt;
 [rule]&lt;br /&gt;
 old=gr&lt;br /&gt;
 new=S&lt;br /&gt;
 #don't specify terrain and it just uses the new terrain&lt;br /&gt;
 [/rule]&lt;br /&gt;
 &lt;br /&gt;
 #default: Will match everything, since 'old' and 'new' aren't&lt;br /&gt;
 #specified. Set 'use_old=yes' to signal no change.&lt;br /&gt;
 [rule]&lt;br /&gt;
 use_old=yes&lt;br /&gt;
 [/rule]&lt;br /&gt;
 [/terrain_mask]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[DirectActionsWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=16027</id>
		<title>Wesnoth Acronyms and Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=16027"/>
		<updated>2007-06-23T12:01:05Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Unofficial Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) acronyms you may run into at the forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*EI       - &amp;quot;The Eastern Invasion&amp;quot; (campaign name)&lt;br /&gt;
*HttT     - &amp;quot;Heir to the Throne&amp;quot; (campaign name)&lt;br /&gt;
** BoP    - &amp;quot;Bay of Pearls&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** DD     - &amp;quot;Dwarven Doors&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** HotNE  - &amp;quot;Home of the North Elves&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** IotD   - &amp;quot;Isle of the Damned&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** RtW    - &amp;quot;Return to Wesnoth&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** SoE    - &amp;quot;Siege of Elensefar&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** SoF    - &amp;quot;Scepter of Fire&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** TotC   - &amp;quot;Test of the Clans&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** VoD    - &amp;quot;Valley of Death&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
*TSG      - &amp;quot;The South Guard&amp;quot; (campaign name)&lt;br /&gt;
*TRoW     - &amp;quot;The Rise of Wesnoth&amp;quot; (campaign name)&lt;br /&gt;
*TB       - &amp;quot;A Tale of Two Brothers&amp;quot; (campaign name)&lt;br /&gt;
*UtBS     - &amp;quot;Under the Burning Suns&amp;quot; (campaign name)&lt;br /&gt;
*SoF      - &amp;quot;Scepter of Fire (campaign name)&lt;br /&gt;
*DiD      - &amp;quot;Descent into Darkness&amp;quot; (campaign name)&lt;br /&gt;
*NR       - &amp;quot;Northern Rebirth&amp;quot; (campaign name)&lt;br /&gt;
*SotBE    - &amp;quot;Son of the Black Eye&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*FtF      - &amp;quot;Flight to Freedom&amp;quot; (campaign name)&lt;br /&gt;
*LoW      - &amp;quot;Legends of Wesmere&amp;quot; (campaign name)&lt;br /&gt;
*SE       - &amp;quot;Saving Elensefar&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
== Forum Language ==&lt;br /&gt;
&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done. eg. You can create a unit ability yourself via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*CVS     - Old term for up-to-date Wesnoth: [[WesnothCVS]]&lt;br /&gt;
*DA      - Dark Adept (a unit from the Undead faction)&lt;br /&gt;
*EP      - Elvish Pillager, moderator and great man :) at forum&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*|HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across - http://www.wesnoth.org/forum/viewtopic.php?t=1882&lt;br /&gt;
*HI      - Heavy Infantryman (a unit from the Loyalist faction)&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Movement Points&lt;br /&gt;
*MP      - Multiplayer&lt;br /&gt;
*MoL     - Mage of Light&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OT      - Off Topic: can refer to either the forum (http://www.wesnoth.org/forum/viewforum.php?f=11) or spam&lt;br /&gt;
*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RtFM    - Read the Manual&lt;br /&gt;
*RTS     - Real Time Strategy Game - not Wesnoth&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SVN     - Term for up-to-date Wesnoth [[WesnothSVN]] ([[What_Is_SVN]])&lt;br /&gt;
*TBS     - Turn Based Strategy Game - Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UMC    - User Made Campaign (any campaign not packaged with Wesnoth)&lt;br /&gt;
*WC      - Walking Corpses&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IIRC    - If I Recall Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - Oh My God&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*NYSPoS  - No, You Stupid Piece of **** (An impolite refutation hidden in an acronym)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothAcronyms(alphabetic)|Wesnoth Acronyms (alphabetic)]] - common wesnothian acronyms explained&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=16026</id>
		<title>Wesnoth Acronyms and Slang</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Acronyms_and_Slang&amp;diff=16026"/>
		<updated>2007-06-23T12:00:29Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Official Campaigns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the following list to demystify the various (mostly wesnoth specific) acronyms you may run into at the forum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE TO EDITORS: Please try to keep an alphabetic order to simplify manual searching --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*EI       - &amp;quot;The Eastern Invasion&amp;quot; (campaign name)&lt;br /&gt;
*HttT     - &amp;quot;Heir to the Throne&amp;quot; (campaign name)&lt;br /&gt;
** BoP    - &amp;quot;Bay of Pearls&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** DD     - &amp;quot;Dwarven Doors&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** HotNE  - &amp;quot;Home of the North Elves&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** IotD   - &amp;quot;Isle of the Damned&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** RtW    - &amp;quot;Return to Wesnoth&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** SoE    - &amp;quot;Siege of Elensefar&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** SoF    - &amp;quot;Scepter of Fire&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** TotC   - &amp;quot;Test of the Clans&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
** VoD    - &amp;quot;Valley of Death&amp;quot; (scenario in &amp;quot;Heir to the Throne&amp;quot; campaign)&lt;br /&gt;
*TSG      - &amp;quot;The South Guard&amp;quot; (campaign name)&lt;br /&gt;
*TRoW     - &amp;quot;The Rise of Wesnoth&amp;quot; (campaign name)&lt;br /&gt;
*TB       - &amp;quot;A Tale of Two Brothers&amp;quot; (campaign name)&lt;br /&gt;
*UtBS     - &amp;quot;Under the Burning Suns&amp;quot; (campaign name)&lt;br /&gt;
*SoF      - &amp;quot;Scepter of Fire (campaign name)&lt;br /&gt;
*DiD      - &amp;quot;Descent into Darkness&amp;quot; (campaign name)&lt;br /&gt;
*NR       - &amp;quot;Northern Rebirth&amp;quot; (campaign name)&lt;br /&gt;
*SotBE    - &amp;quot;Son of the Black Eye&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
== Unofficial Campaigns ==&lt;br /&gt;
&lt;br /&gt;
*FtF      - &amp;quot;Flight to Freedom&amp;quot; (campaign name)&lt;br /&gt;
*LoW      - &amp;quot;Legends of Wesmere&amp;quot; (campaign name)&lt;br /&gt;
*SE       - &amp;quot;Saving Elensefar&amp;quot; (campaign name)&lt;br /&gt;
*SoF      - &amp;quot;Scepter of Fire&amp;quot; (campaign name)&lt;br /&gt;
&lt;br /&gt;
== Forum Language ==&lt;br /&gt;
&lt;br /&gt;
*AMLA    - After Maximum Level Advancement&lt;br /&gt;
*AoH     - Age of Heroes&lt;br /&gt;
*BfW     - Battle for Wesnoth (the name of the game)&lt;br /&gt;
*BWH     - Been suggested before.  We think it's a good idea.  Hope to add it eventually.&lt;br /&gt;
*CABD    - Can Already Be Done. eg. You can create a unit ability yourself via WML.&lt;br /&gt;
*CtH     - Chance to Hit (also C2H)&lt;br /&gt;
*CtBH    - Chance to Be Hit (also C2BH)&lt;br /&gt;
*CtK     - Chance to Kill (also C2K)&lt;br /&gt;
*CtBK    - Chance to Be Killed (also C2BK)&lt;br /&gt;
*CVS     - Old term for up-to-date Wesnoth: [[WesnothCVS]]&lt;br /&gt;
*DA      - Dark Adept (a unit from the Undead faction)&lt;br /&gt;
*EP      - Elvish Pillager, moderator and great man :) at forum&lt;br /&gt;
*FoW     - Fog of War (i.e. fog)&lt;br /&gt;
*FFA     - Free For All (playing a map with &amp;gt;2 players without teams)&lt;br /&gt;
*|HANE—EtH      - Hexes Are Not Evil - Embrace the Hex&lt;br /&gt;
*HAPMA   - Hexes Are Possibly Miles Across - http://www.wesnoth.org/forum/viewtopic.php?t=1882&lt;br /&gt;
*HI      - Heavy Infantryman (a unit from the Loyalist faction)&lt;br /&gt;
*HP      - Hit points&lt;br /&gt;
*IIRWIIR - It Is Ready When It Is Ready&lt;br /&gt;
*KISS    - Keep It Simple, Stupid: Applies to coding, not game rules (although indirectly it does): see [[WesnothPhilosophy]]&lt;br /&gt;
*MP      - Movement Points&lt;br /&gt;
*MP      - Multiplayer&lt;br /&gt;
*MoL     - Mage of Light&lt;br /&gt;
*N3T     - No 3-Teams; A belief stating that contests between three equal and opposing forces are inherently unbalanced&lt;br /&gt;
*OAB     - Options Are Bad; In reference to gameplay, not user interface options.  Mostly used by Turin. See also [[FrequentlyProposedIdeas]] (idea #1)&lt;br /&gt;
*OFWRA   - Old Flame War Revival Alert; In other words, we have discussed this before and have no interest in discussing it again, especially if it got ugly&lt;br /&gt;
*OT      - Off Topic: can refer to either the forum (http://www.wesnoth.org/forum/viewforum.php?f=11) or spam&lt;br /&gt;
*RiPLIB  - Reduction in Power when Levelling Is Bad: means that when a unit upgrades, at least one of its options should be strictly superior to the original unit. [http://www.wesnoth.org/forum/viewtopic.php?t=1423 Reference 1] / [http://www.wesnoth.org/forum/viewtopic.php?t=7205 Reference 2]&lt;br /&gt;
*RPG     - Role Playing Game - [http://www.wesnoth.org/forum/viewtopic.php?t=4385 1)] Wesnoth's experience system. &amp;lt;nowiki&amp;gt;2)&amp;lt;/nowiki&amp;gt; An &amp;quot;RPG-style&amp;quot; game on the MP server means the primary focus will be walking your leader-units through a scripted storyline involving map exploration and lots of WML.&lt;br /&gt;
*RtFM    - Read the Manual&lt;br /&gt;
*RTS     - Real Time Strategy Game - not Wesnoth&lt;br /&gt;
*SP      - Single Player (Campaigns)&lt;br /&gt;
*SVN     - Term for up-to-date Wesnoth [[WesnothSVN]] ([[What_Is_SVN]])&lt;br /&gt;
*TBS     - Turn Based Strategy Game - Wesnoth&lt;br /&gt;
*ToD     - Time of Day&lt;br /&gt;
*TWP     - The Wesnoth Philosophy: [[WesnothPhilosophy]]&lt;br /&gt;
*UMC    - User Made Campaign (any campaign not packaged with Wesnoth)&lt;br /&gt;
*WC      - Walking Corpses&lt;br /&gt;
*WICOT  - WML is capable of this (the requested feature is already possible to script, so no need to hard-code it in C++)&lt;br /&gt;
*WINR    - Wesnoth Is Not Realistic&lt;br /&gt;
*WIN_    - Wesnoth Is Not... (Warcraft, Lord of the Rings, medieval Europe, an RPG, a wargame, a war simulation, etc.)&lt;br /&gt;
*WML     - Wesnoth Markup Language: [[ReferenceWML]]&lt;br /&gt;
*XP      - Experience&lt;br /&gt;
*ZoC     - Zone of Control&lt;br /&gt;
&lt;br /&gt;
== General Acronyms ==&lt;br /&gt;
&lt;br /&gt;
*AFaICT  - As Far as I Can Tell (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AFaIK   - As Far as I Know (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*AfK     - Away from the Keyboard&lt;br /&gt;
*ASaP    - As Soon as Possible&lt;br /&gt;
*BRB     - Be Right Back&lt;br /&gt;
*BtW     - By the Way (A statement with a disclaimer on relevance)&lt;br /&gt;
*EV      - Expected Value&lt;br /&gt;
*FYI     - For Your Information&lt;br /&gt;
*GtG     - Got to Go&lt;br /&gt;
*IIRC    - If I Recall Correctly (A statement with a disclaimer on truthfulness)&lt;br /&gt;
*IMHO    - In My Humble Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*IMO     - In My Opinion (A statement with a disclaimer on objectiveness)&lt;br /&gt;
*LTNS    - Long Time No See&lt;br /&gt;
*OMG     - Oh My God&lt;br /&gt;
*OtOH    - On the Other Hand (A contrast)&lt;br /&gt;
*RotFL   - Rolling on the Floor Laughing; also RoFL&lt;br /&gt;
*RNG     - Random Number Generator&lt;br /&gt;
*NYSPoS  - No, You Stupid Piece of **** (An impolite refutation hidden in an acronym)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothAcronyms(alphabetic)|Wesnoth Acronyms (alphabetic)]] - common wesnothian acronyms explained&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MultiplayerContent&amp;diff=14583</id>
		<title>MultiplayerContent</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MultiplayerContent&amp;diff=14583"/>
		<updated>2007-04-01T05:36:40Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Scenarios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building multiplayer campaigns ==&lt;br /&gt;
&lt;br /&gt;
Both the stable and development versions of wesnoth have basic support for campaigns that can be played in multiplayer mode, with your friends, or even with an AI. Since version 1.1.8, more features and support have been added so we recommend a versions 1.1.8+. There will still be some things that don't work as expected as multiplayer campaigns are an area for exploration. While you can and should test your work in hotseat mode, there are a number of things that might behave differently under real network conditions (mostly affecting scenario and side parameters). Keep this in mind and make sure to test your campaign over the net, too.&lt;br /&gt;
This page only documents the differences between writing multiplayer campaigns and single player campaigns, so you might want to read up on [[BuildingCampaigns]] and [[BuildingMultiplayer]] first.&lt;br /&gt;
&lt;br /&gt;
=== The campaign file ===&lt;br /&gt;
&lt;br /&gt;
Multiplayer campaigns do not use the [campaign] tag. As a result of this, multiplayer campaigns only support one difficulty level, though you could support more with enough WML, if you're feeling ambitious. The &amp;quot;campaign file&amp;quot; should look something like this:&lt;br /&gt;
&lt;br /&gt;
 #ifdef MULTIPLAYER&lt;br /&gt;
 {@campaigns/My_Campaign/scenarios}&lt;br /&gt;
 #endif&lt;br /&gt;
&lt;br /&gt;
Anything that you would normally put in the campaign tag now goes into the first scenario, if it's supported there. The order of scenarios is determined by next_scenario tags, just like in single player.&lt;br /&gt;
&lt;br /&gt;
=== Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A scenario in a multiplayer campaign is almost identical to a scenario in a single player campaign. You only need to change the following:&lt;br /&gt;
&lt;br /&gt;
* The [scenario] tag should be replaced with a [multiplayer] tag.&lt;br /&gt;
* The '''next_scenario''' key points to the id of the next scenario.&lt;br /&gt;
* Every scenario after the first should have '''allow_new_game=no''' inside the [multiplayer] tag. This will prevent it from showing up in the map selection menu. ''This does not work in v1.1'', but it causes no harm, and it will work in the future. ''(This still doesn't work in 1.2.2, and even prevents your campaign from working. I suggest you leave this commented out until the bug gets fixed.)''&lt;br /&gt;
* In v1.1, every scenario in the campaign will appear on the map selection menu, so be sure to include your campaign's name in the [multiplayer] tag's name key. Alternatively, include a warning like &amp;quot;DO NOT PLAY&amp;quot;.&lt;br /&gt;
* Each human-controlled side needs to have a '''controller=human''' key defined in their [side] tag to work in network mode.&lt;br /&gt;
* Each human-controlled side also needs to have a '''save_id''' defined inside their [side] tag. Each side's save_id should be unique, and it should be the same in every scenario. Without this, your recall lists and leaders will not carry over from one scenario to the next.&lt;br /&gt;
* Each human-controlled side has to have a leader '''type=''' definition in every scenario except the first one . It doesn't matter which type you choose cause the type set here gets replaced by the actual leader in the recall list. &lt;br /&gt;
* Each AI-controlled side should have '''allow_player=no''' in their [side] tag.&lt;br /&gt;
* The [story] tag will only display for the first player (or maybe it's the host player). You'll have to use [message] tags in the start event if you want everyone to read the story.&lt;br /&gt;
* If you have a file containing macros, it must be referenced by every scenario, since there is no proper campaign file to include it from.&lt;br /&gt;
&lt;br /&gt;
=== The first scenario ===&lt;br /&gt;
&lt;br /&gt;
The first scenario might need some extra work, because the settings from the multiplayer dialog will override the settings in the scenario. However, most of the multiplayer settings can be overridden in the prestart event.&lt;br /&gt;
&lt;br /&gt;
Use a macro like this to force a side to have a particular type of leader.&lt;br /&gt;
 #define MP_SIDE SIDENO TYPE DESC&lt;br /&gt;
         [store_unit]&lt;br /&gt;
         variable=oldunit&lt;br /&gt;
         kill=yes&lt;br /&gt;
                 [filter]&lt;br /&gt;
                 side={SIDENO}&lt;br /&gt;
                 [/filter]&lt;br /&gt;
         [/store_unit]&lt;br /&gt;
 &lt;br /&gt;
         [unit]&lt;br /&gt;
         type={TYPE}&lt;br /&gt;
         description={DESC}&lt;br /&gt;
         unrenameable=yes&lt;br /&gt;
         side={SIDENO}&lt;br /&gt;
         x,y=$oldunit.x,$oldunit.y&lt;br /&gt;
         canrecruit=1&lt;br /&gt;
         [/unit]&lt;br /&gt;
 &lt;br /&gt;
         [clear_variable]&lt;br /&gt;
         name=oldunit&lt;br /&gt;
         [/clear_variable]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
Other useful tags include [set_recruit], [modify_side], [modify_turns] and [remove_shroud]. There is currently no way to remove fog. You might also want to use ''experience_modifier=100'' in the [multiplayer] tag.&lt;br /&gt;
&lt;br /&gt;
=== Custom units ===&lt;br /&gt;
&lt;br /&gt;
Since there is no [campaign] tag, there is no natural way to include custom units in a multiplayer campaign. However, there are two workarounds. One way is to use [[EffectWML]] or [store_unit] to modify a mainline unit. The other way is to make your custom units available via an [[EraWML|era]], or by dropping them into ~wesnoth/data/units. If you go this route, using an era is better, because you can keep the units in your campaign directory.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=11349 Multiplayer Campaigns HOWTO forum post]&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[BuildingMultiplayer]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MultiplayerContent&amp;diff=14582</id>
		<title>MultiplayerContent</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MultiplayerContent&amp;diff=14582"/>
		<updated>2007-04-01T05:08:36Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Scenarios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building multiplayer campaigns ==&lt;br /&gt;
&lt;br /&gt;
Both the stable and development versions of wesnoth have basic support for campaigns that can be played in multiplayer mode, with your friends, or even with an AI. Since version 1.1.8, more features and support have been added so we recommend a versions 1.1.8+. There will still be some things that don't work as expected as multiplayer campaigns are an area for exploration. While you can and should test your work in hotseat mode, there are a number of things that might behave differently under real network conditions (mostly affecting scenario and side parameters). Keep this in mind and make sure to test your campaign over the net, too.&lt;br /&gt;
This page only documents the differences between writing multiplayer campaigns and single player campaigns, so you might want to read up on [[BuildingCampaigns]] and [[BuildingMultiplayer]] first.&lt;br /&gt;
&lt;br /&gt;
=== The campaign file ===&lt;br /&gt;
&lt;br /&gt;
Multiplayer campaigns do not use the [campaign] tag. As a result of this, multiplayer campaigns only support one difficulty level, though you could support more with enough WML, if you're feeling ambitious. The &amp;quot;campaign file&amp;quot; should look something like this:&lt;br /&gt;
&lt;br /&gt;
 #ifdef MULTIPLAYER&lt;br /&gt;
 {@campaigns/My_Campaign/scenarios}&lt;br /&gt;
 #endif&lt;br /&gt;
&lt;br /&gt;
Anything that you would normally put in the campaign tag now goes into the first scenario, if it's supported there. The order of scenarios is determined by next_scenario tags, just like in single player.&lt;br /&gt;
&lt;br /&gt;
=== Scenarios ===&lt;br /&gt;
&lt;br /&gt;
A scenario in a multiplayer campaign is almost identical to a scenario in a single player campaign. You only need to change the following:&lt;br /&gt;
&lt;br /&gt;
* The [scenario] tag should be replaced with a [multiplayer] tag.&lt;br /&gt;
* The '''next_scenario''' key points to the id of the next scenario.&lt;br /&gt;
* Every scenario after the first should have '''allow_new_game=no''' inside the [multiplayer] tag. This will prevent it from showing up in the map selection menu. ''This does not work in v1.1'', but it causes no harm, and it will work in the future. ''(This still doesn't work in 1.2.2, and even prevents your campaign from working. I suggest you leave this commented out until the bug gets fixed.)''&lt;br /&gt;
* In v1.1, every scenario in the campaign will appear on the map selection menu, so be sure to include your campaign's name in the [multiplayer] tag's name key. Alternatively, include a warning like &amp;quot;DO NOT PLAY&amp;quot;.&lt;br /&gt;
* Each human-controlled side needs to have a '''controller=human''' key defined in their [side] tag to work in network mode.&lt;br /&gt;
* Each human-controlled side also needs to have a '''save_id''' defined inside their [side] tag. Each side's save_id should be unique, and it should be the same in every scenario. Without this, your recall lists and leaders will not carry over from one scenario to the next.&lt;br /&gt;
* Each human-controlled side has to have a leader '''type=''' definition. It doesn't matter which type you choose cause the type set here gets replaced by the actual leader in the recall list. &lt;br /&gt;
* Each AI-controlled side should have '''allow_player=no''' in their [side] tag.&lt;br /&gt;
* The [story] tag will only display for the first player (or maybe it's the host player). You'll have to use [message] tags in the start event if you want everyone to read the story.&lt;br /&gt;
* If you have a file containing macros, it must be referenced by every scenario, since there is no proper campaign file to include it from.&lt;br /&gt;
&lt;br /&gt;
=== The first scenario ===&lt;br /&gt;
&lt;br /&gt;
The first scenario might need some extra work, because the settings from the multiplayer dialog will override the settings in the scenario. However, most of the multiplayer settings can be overridden in the prestart event.&lt;br /&gt;
&lt;br /&gt;
Use a macro like this to force a side to have a particular type of leader.&lt;br /&gt;
 #define MP_SIDE SIDENO TYPE DESC&lt;br /&gt;
         [store_unit]&lt;br /&gt;
         variable=oldunit&lt;br /&gt;
         kill=yes&lt;br /&gt;
                 [filter]&lt;br /&gt;
                 side={SIDENO}&lt;br /&gt;
                 [/filter]&lt;br /&gt;
         [/store_unit]&lt;br /&gt;
 &lt;br /&gt;
         [unit]&lt;br /&gt;
         type={TYPE}&lt;br /&gt;
         description={DESC}&lt;br /&gt;
         unrenameable=yes&lt;br /&gt;
         side={SIDENO}&lt;br /&gt;
         x,y=$oldunit.x,$oldunit.y&lt;br /&gt;
         canrecruit=1&lt;br /&gt;
         [/unit]&lt;br /&gt;
 &lt;br /&gt;
         [clear_variable]&lt;br /&gt;
         name=oldunit&lt;br /&gt;
         [/clear_variable]&lt;br /&gt;
 #enddef&lt;br /&gt;
&lt;br /&gt;
Other useful tags include [set_recruit], [modify_side], [modify_turns] and [remove_shroud]. There is currently no way to remove fog. You might also want to use ''experience_modifier=100'' in the [multiplayer] tag.&lt;br /&gt;
&lt;br /&gt;
=== Custom units ===&lt;br /&gt;
&lt;br /&gt;
Since there is no [campaign] tag, there is no natural way to include custom units in a multiplayer campaign. However, there are two workarounds. One way is to use [[EffectWML]] or [store_unit] to modify a mainline unit. The other way is to make your custom units available via an [[EraWML|era]], or by dropping them into ~wesnoth/data/units. If you go this route, using an era is better, because you can keep the units in your campaign directory.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=11349 Multiplayer Campaigns HOWTO forum post]&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[BuildingMultiplayer]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=14572</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=14572"/>
		<updated>2007-03-30T21:50:24Z</updated>

		<summary type="html">&lt;p&gt;Mythological: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWMLTechnical1.1.3|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[AttackWML|attack]],&lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[StatisticalScenarioWML|deaths]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[UnitsWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_second]], [[HelpWML|format]], [[AttackWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AttackWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[HelpWML|section]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[ReplayWML|source]], [[AbilitiesWMLTechnical1.1.3|specials]]&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
[[TerrainWML|terrain]], [[DirectActionsWML|terrain]], [[TerrainGraphicsWML|terrain_graphics]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[CampaignWML#The_.5Btextdomain.5D_tag|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]],&lt;br /&gt;
[[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Community&amp;diff=13900</id>
		<title>Community</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Community&amp;diff=13900"/>
		<updated>2007-02-17T23:25:39Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* IRC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forums ==&lt;br /&gt;
[http://www.wesnoth.org/forum/ Wesnoth official forum]&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
If you don't know what IRC is, check out [http://www.irchelp.org/ irchelp].&lt;br /&gt;
&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth #wesnoth]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-dev #wesnoth-dev]&lt;br /&gt;
* [irc://irc.freenode.net/wesnoth-mp #wesnoth-mp]&lt;br /&gt;
You can also see the [http://irclog.wesnoth.org/ logs].&lt;br /&gt;
&lt;br /&gt;
== Mailing Lists ==&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-dev/ wesnoth-dev] ([https://mail.gna.org/public/wesnoth-dev/ archives],[http://lists.nongnu.org/archive/html/wesnoth-dev/ old pre-gna! archives])&lt;br /&gt;
* [https://mail.gna.org/listinfo/wesnoth-commits/ wesnoth-svn-commits] ([https://mail.gna.org/public/wesnoth-commits/ archives],[http://lists.nongnu.org/archive/html/wesnoth-cvs-commits/ old pre-gna! archives])&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
[[Create]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9703</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9703"/>
		<updated>2006-05-25T23:01:50Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Elvish Archer tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Marshall&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Marksman&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Sharpshooter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Ranger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Avenger&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wose tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage tree===&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9702</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9702"/>
		<updated>2006-05-25T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Wose tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Marshall&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wose tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Wose&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage tree===&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9701</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9701"/>
		<updated>2006-05-25T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Merman Hunter tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Marshall&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Merman Hunter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wose tree===&lt;br /&gt;
===Mage tree===&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9700</id>
		<title>Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Rebels&amp;diff=9700"/>
		<updated>2006-05-25T22:53:51Z</updated>

		<summary type="html">&lt;p&gt;Mythological: /* Elvish Scout tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unit Tree==&lt;br /&gt;
===Elvish Fighter tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Captain&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Marshall&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Fighter&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Hero&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Champion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Archer tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Archer&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Shaman tree===&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
***&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish &amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Elvish Scout tree===&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; &lt;br /&gt;
.png&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;900&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Battle Stats&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Unit Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th width=&amp;quot;&amp;quot;&amp;gt;Other Info&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;level x&amp;lt;br&amp;gt;&lt;br /&gt;
cost: &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;hitpoints: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
experience: &amp;lt;br&amp;gt; &lt;br /&gt;
alignment:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack1&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack2&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Attack3&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;abilities:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;id:&amp;lt;br&amp;gt;&lt;br /&gt;
name:&amp;lt;/center&amp;gt;&lt;br /&gt;
race:&amp;lt;br&amp;gt;&lt;br /&gt;
usage:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;movement type:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;advanceto:&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
Unit description.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;&amp;lt;font style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Elvish Scout&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Merman Hunter tree===&lt;br /&gt;
===Wose tree===&lt;br /&gt;
===Mage tree===&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Back to [[Complete Faction List (unfinished)|Complete Faction List]]&lt;br /&gt;
*Help on [[Editing Faction Info]]&lt;/div&gt;</summary>
		<author><name>Mythological</name></author>
		
	</entry>
</feed>