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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mystic+x+the+unknown</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-05-15T15:20:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59095</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59095"/>
		<updated>2017-12-24T01:31:35Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: updated orc package&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some of the visual mods &amp;amp; add-ons I have contributed to.&lt;br /&gt;
&amp;lt;br&amp;gt;I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play &amp;quot;Default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to very bad things... A distinct, highly developed faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old Trees ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old Hills &amp;amp; Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/file/b7mgmpxe7zqg16e/old_ranged_orcs_for_1.12_v3.zip old Orc Archer and Assassin lines ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/5g764aty9/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old Drakes ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
=== snow theme mod ===&lt;br /&gt;
https://s6.postimg.org/w50r7tig1/snow_themed_100.png &amp;lt;br&amp;gt;&lt;br /&gt;
Applies a snow theme to the game. Units behave as on regular terrain. Incompatible with some content. On the [https://addons.wesnoth.org/1.12/ 1.12 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59079</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59079"/>
		<updated>2017-12-17T00:16:48Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: snow themed maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some of the visual mods &amp;amp; add-ons I have contributed to.&lt;br /&gt;
&amp;lt;br&amp;gt;I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play &amp;quot;Default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to very bad things... A distinct, highly developed faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old Trees ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old Hills &amp;amp; Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/file/czznfjvdbdc260s/old_ranged+orcs_for_1.12.zip old Orc Archer and Assassin lines ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/5g764aty9/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old Drakes ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
=== snow theme mod ===&lt;br /&gt;
https://s6.postimg.org/w50r7tig1/snow_themed_100.png &amp;lt;br&amp;gt;&lt;br /&gt;
Applies a snow theme to the game. Units behave as on regular terrain. Incompatible with some content. On the [https://addons.wesnoth.org/1.12/ 1.12 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59078</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59078"/>
		<updated>2017-12-16T22:26:17Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: updated orc pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some of the visual mods &amp;amp; add-ons I have contributed to.&lt;br /&gt;
&amp;lt;br&amp;gt;I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play &amp;quot;Default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to very bad things... A distinct, highly developed faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old Trees ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old Hills &amp;amp; Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/file/czznfjvdbdc260s/old_ranged+orcs_for_1.12.zip old Orc Archer and Assassin lines ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/5g764aty9/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old Drakes ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59077</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59077"/>
		<updated>2017-12-16T21:54:49Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: updated orc pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some of the visual mods &amp;amp; add-ons I have contributed to.&lt;br /&gt;
&amp;lt;br&amp;gt;I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play &amp;quot;Default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to very bad things... A distinct, highly developed faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old Trees ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old Hills &amp;amp; Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/file/9aa85mmf35vcsig/old_ranged_orcs_for_1.12.zip old Orc Archer and Assassin lines ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/5g764aty9/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old Drakes ] (works on wesnoth 1.12)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59054</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=59054"/>
		<updated>2017-12-08T02:11:27Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: fix'd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some of the visual mods &amp;amp; add-ons I have contributed to.&lt;br /&gt;
&amp;lt;br&amp;gt;I also made a bunch of unused unit sprites, message me if you think you could use some for your add-on.&lt;br /&gt;
&lt;br /&gt;
== Eras ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Krotop's expansion of the lovely 'Path of Summoner' era created by Wesnoth's founding artist Fmunoz. It adds mixed-element units, a very modest spell-casting system, and summoning units anywhere instead of standard recruiting from keep. This era prodded Elvish Pillager to create the much more bombastic Era of High Sorcery.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --only available on the [https://addons.wesnoth.org/1.6/  1.6 add-ons server ]&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play &amp;quot;Default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to very bad things... A distinct, highly developed faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
Here are patches that will restore some graphical aspects of older Wesnoth... In particular, the much more atmospheric [https://wiki.wesnoth.org/Screenshots trees, hills and mountains of versions 1.0.2 and earlier ] ''There have been many graphical atrocities committed against the people of Wesnoth. I might add some more tweaks later.''&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/65pygo9xd/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old Trees ]&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/6v8qt12r5/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old Hills &amp;amp; Mountains ] ( Doesn't work perfectly on recent releases. Most maps will have a couple ugly glitches in them )&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/mthgj5hjl/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old Orc Archer and Assassin lines ]&lt;br /&gt;
&lt;br /&gt;
https://s6.postimg.org/5g764aty9/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old Drakes ]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots from the old times]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=42999</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=42999"/>
		<updated>2011-06-12T18:51:53Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: re-linked broken images, removed PoS, minor tweaks &amp;amp; fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some visual mods &amp;amp; add-ons I've been involved with. There will also be some wesnoth-related [http://wiki.wesnoth.org/User:Mystic_x_the_unknown#Notes notes].&lt;br /&gt;
&lt;br /&gt;
== things I contributed to &amp;amp; willing to admit it ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/00536_brazier-creation.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Based on the Path of Summoner era, it uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.&lt;br /&gt;
&amp;lt;br&amp;gt;''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --currently not available in add-ons.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play neat &amp;quot;default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings], [http://www.wesnoth.org/forum/viewtopic.php?p=121290 Steppe] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&amp;lt;br&amp;gt;''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --help wanted: ...''&lt;br /&gt;
''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01605_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to really bad things.. Single faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== graphical tweaks ===&lt;br /&gt;
http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28176 winter themed maps ]&lt;br /&gt;
 &lt;br /&gt;
This mod lets you start any standard map with it's terrain changed to snow terrain without compromising gameplay*. The macro can be easily used in non-Default eras.&lt;br /&gt;
&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
I liked much of the old graphics better.. here are patches that bring some of it back...&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old trees ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old hills ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old orc archer and assassin lines ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old drakes ]&lt;br /&gt;
== Notes ==&lt;br /&gt;
=== did you know? ===&lt;br /&gt;
&amp;lt;br&amp;gt;'''...''' that you can support your favourite '''feature requests''' or bugfix requests using the [http://www.gna.org/bugs/?group=wesnoth wesnoth's bug-tracker] page? (from the chosen item's page -&amp;gt; Votes)&lt;br /&gt;
&amp;lt;br&amp;gt;'''...''' that in many areas, wesnoth has been becoming increasingly immature and stupid since about version 1.0?&lt;br /&gt;
&amp;lt;br&amp;gt;'''...''' that you can go straight to the '''multiplayer''' lobby by starting wesnoth with &amp;quot;-s wesnoth.org&amp;quot; argument?&lt;br /&gt;
&amp;lt;br&amp;gt;'''...''' that in '''multiplayer''' when hosting a game, you can swap players between slots by drag &amp;amp; dropping?&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/units my sprites]&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots a couple of screenshots]&lt;br /&gt;
&lt;br /&gt;
:wiki: [[UsefulLinks]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/pt&amp;diff=42742</id>
		<title>MP CodeOfConduct/pt</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/pt&amp;diff=42742"/>
		<updated>2011-05-20T22:39:00Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: initial revision based on translation by AssassinT90&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Língua==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
'''Note:'''''This page is a translation of the [[MP_CodeOfConduct|English origina]]l. If you are uncertain about the meaning of something, please refer to [[MP_CodeOfConduct|the original Code of Conduct page]] or send a message using [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 this page].''&lt;br /&gt;
==Introdução==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The multiplayer lobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No início, não havia nada além de [[HeirToTheThrone|uma campanha single-player]]. Agora temos um servidor capaz de hospedar mais de 1000 jogadores ao mesmo tempo.&lt;br /&gt;
&lt;br /&gt;
Apesar de Wesnoth ser um jogo de código aberto, ou open-source, e de o servidor multiplayer ser livre para qualquer um que queira jogar online, não quer dizer que nós não precisamos de regras. As regras a seguir foram elaboradas para que todos tenham uma experiência online divertida.&lt;br /&gt;
&lt;br /&gt;
==Geral==&lt;br /&gt;
&lt;br /&gt;
* Seja educado, principalmente com as pessoas que você não conhece.&lt;br /&gt;
* Siga as regras comuns aos chats: nada de spam ou escrever tudo &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;EM MAIÚSCULAS&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Não escreva, use apelidos, títulos de partidas ou labels(função correspondente a Alt + L num jogo) que possam ser ofensivas a outros jogadores. Isso inclui palavrões, referências religiosas agressivas, racismo ou erotismo.&lt;br /&gt;
* Não use o servidor para comprar ou vender o que quer que seja. O servidor não é para propagandas.&lt;br /&gt;
:: ''Normalmente há crianças jogando no servidor, o que faz das regras acima as as mais importantes.''&lt;br /&gt;
=== &amp;amp;nbsp;No lobby===&lt;br /&gt;
* O [[MP_Tutorial#The_lobby|chat do lobby]] é feito para organizar partidas, então evite usá-lo para conversas. Se quiser conversar, crie uma partida ou use [[#command_head|mensagens privadas]].&amp;amp;nbsp;&lt;br /&gt;
* Leia o título das partidas. Algumas vezes eles possuem informações valiosas (por exemplo: &amp;quot;reservado&amp;quot; ou &amp;quot;vai ser uma partida demorada&amp;quot;, etc) que o ajudarão a decidir se você irá ou não entrar nela.&lt;br /&gt;
* Só entre em partidas que você pretende terminar.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Como jogador===&lt;br /&gt;
* Não saia de um jogo sem avisar (sabemos que às vezes você precisa sair, mas deixe o outro jogador(a) saber o porquê).&lt;br /&gt;
* Não [[Competitive_Gaming#Cheating|trapaceie]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Como espectador===&lt;br /&gt;
* Respeite os outros jogadores. Se você quiser falar sobre o jogo, use o chat dos espectadores.&lt;br /&gt;
* Não dê informações aos jogadores.&lt;br /&gt;
&lt;br /&gt;
==Exceção==&lt;br /&gt;
&lt;br /&gt;
Há apenas uma exceção às regras acima: &amp;amp;nbsp;''se você tem certeza absoluta de que somente pessoas que você conhece irão conhecer o seu ato'' '''''E''''' ''você tem certeza de que eles concordarão com ele, vá em frente...''&lt;br /&gt;
&lt;br /&gt;
==Sanções==&lt;br /&gt;
&lt;br /&gt;
* Todos os jogadores estão livres para colocar qualquer um em sua lista de ignorados.&lt;br /&gt;
* Todos os [[#moderator_list|moderadores]] podem bani-lo do servidor até que você prove que não irá mais repetir um ato ofensivo.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Em jogos&amp;lt;/span&amp;gt;===&lt;br /&gt;
* O [[MP_Tutorial#Hosts|host]] (aquele que criou a partida) é o responsável por julgar qualquer problema e pode expulsar/banir qualquer um de seus jogos. No entanto, isso não quer dizer que ele pode expulsar/banir jogadores por estar perdendo ou qualquer ato abusivo parecido.&lt;br /&gt;
* Os moderadores policiam o lobby, mas normalmente não investigam problemas em partidas, a menos que eles estejam convencidos de que a ofensa praticada na partida afete o ofendido mesmo após o fim da partida.&lt;br /&gt;
''Para ser desbanido você precisa contatar [[#moderator_list|o moderador]] que o baniu e explicá-lo por quê ele deve desbanir-lo, mas tenha certeza de que ele(a) o ouvirá, seja pedindo desculpas ou mostrando que você não irá repetir suas ações.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Conseguindo ajuda==&lt;br /&gt;
&lt;br /&gt;
* Se você precisa de ajuda para usar o servidor multiplayer, dê uma olhada no nosso [[MP_Tutorial|tutorial]].&lt;br /&gt;
* Para pedir ajuda a um moderador (ou denunciar alguém), use o comando [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Pedindo ajuda no IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
O canal #wesnoth-mp no site irc.freenode.net é um bom lugar para pedir ajuda relacionada ao servidor multiplayer.&lt;br /&gt;
&amp;lt;br&amp;gt;Para conseguir ajuda relacionada a outros assuntos, tente o canal #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Para uma introdução ao IRC, sugerimos[http://www.irchelp.org/irchelp/irctutorial.html este tutorial]. Apenas lembre-se de que o servidor a se conectar é o freenode e que os canais úteis são #wesnoth-mp e #wesnoth.''&lt;br /&gt;
&lt;br /&gt;
==Para ler mais==&lt;br /&gt;
Esta seção contém informações sobre o servidor multiplayer nas quais você pode estar interessado.&lt;br /&gt;
&lt;br /&gt;
===Comandos úteis===&lt;br /&gt;
&lt;br /&gt;
O servider multiplayer possui comandos que podem ser úteis quando se trata de jogos ou pessoas.&lt;br /&gt;
			&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Comando'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Descrição'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;typed in a message box, either directly in lobby or by pressing 'm' in a game'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''texto&lt;br /&gt;
|Envia uma mensagem 'texto' a todos os moderadores disponíveis.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Veja [[ServerAdministration|esta página]] para conseguir mais comandos /query)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''apelido&amp;amp;nbsp;texto&lt;br /&gt;
| Escreve uma mensagem privada 'texto' para o jogador 'apelido'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(idêntico aos comandos /msg ou /whisper) (funciona também se você der um clique duplo no apelido)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''apelido&lt;br /&gt;
|Adiciona o jogador 'apelido' à sua lista de amigos &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(assim, 'apelido' será listado no topo do lobby)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''apelido&lt;br /&gt;
|Adiciona o jogador 'apelido' à sua lista de ignorados &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(assim, 'apelido' será listado por último no lobby e você não verá as mensagens enviadas por ele)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;digitadas na caixa de comando, apertando ':' duranto um jogo&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''lado&amp;amp;nbsp;apelido&lt;br /&gt;
|Dá ao jogador 'apelido' o controle sobre o lado de número 'lado' &amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(por exemplo, control 2 David dará o controle do segundo lado ao jogador David)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''lado on&lt;br /&gt;
|Dá o controle do lado de número 'lado' ao computador.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Se for usado '''''droid lado on''''', o controle irá para o computador, se for usado '''''droid lado off''''' o controle será removido do computador&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''apelido&lt;br /&gt;
|Remove o jogador 'apelido' do jogo atual&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''apelido&lt;br /&gt;
|Remove e e impede que o jogador 'apelido' volte ao jogo atual &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(o jogador não precisa estar necessariamente no jogo, apenas precisa estar online)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Desliga a função de autosaves, o que pode ser útil em acelerar mapas maiores.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Para uma lista dos comandos de chat multiplayer veja [[ChatCommands]] ou use o comando /help em um jogo online ou no lobby.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Para uma lista dos comandos de jogo veja [[CommandMode]] ou use o comando :help em um jogo&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:1%&amp;quot;&amp;gt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;moderator_list&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
===Lista de moderadores===&lt;br /&gt;
&lt;br /&gt;
Você pode contatar qualquer moderador ou todos os moderadores usando esta [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 página do fórum].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Páginas relacionadas===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Multiplayer Tutorial]]&lt;br /&gt;
* [[Support]]&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Wesnoth forum - registration]&lt;br /&gt;
* [[Competitive_Gaming|Competitive Gaming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/sv&amp;diff=42622</id>
		<title>MP CodeOfConduct/sv</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/sv&amp;diff=42622"/>
		<updated>2011-05-12T01:38:35Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: tiny formating fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Språk==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''OBS: Den här sidan är en översättning av [[MP_CodeOfConduct|det engelska originalet]] och är till för att underlätta för svenska spelare. Om någon punkt är otydlig hänvisar vi till den ursprungliga &amp;quot;[[MP_CodeOfConduct|Code of Conduct]]&amp;quot;-sidan. Alternativt kan man fråga översättaren om ett förtydligande via [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=100779| den här sidan].''&lt;br /&gt;
&lt;br /&gt;
==Introduktion==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Gruppspels-lobbyn&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I början fanns det bara [[HeirToTheThrone|en kampanj]] (engelsk länk) avsedd för en ensam spelare. Idag har vi en server för gruppspel som kan hantera över 1000 spelare åt gången, från hela världen.&lt;br /&gt;
&lt;br /&gt;
Även om Wesnoth är byggt på öppen källkod och gruppspels-servern är fri att använda för alla, betyder det inte att vi saknar regler. Reglerna som följer är till för alla ska kunna ha kul medan de spelar med varandra.&lt;br /&gt;
&lt;br /&gt;
==Generella regler==&lt;br /&gt;
&lt;br /&gt;
* Var artig, speciellt mot människor du inte känner.&lt;br /&gt;
* Följ vett och etikett: Spamma inte och skriv inte med &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;ENBART STORA BOKSTÄVER&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Använd inte stötande användarnamn, titlar på kartor, etiketter, eller chatspråk. Detta inkluderar svordomar, kränkande religiösa uttalanden, rasism, och sexism.&lt;br /&gt;
* Missbruka inte servern för marknadsföring, inte ens för gratis produkter. Det är inte en annons-service.&lt;br /&gt;
:: ''Det finns ofta barn på servern, vilket gör ovanstående regler desto viktigare''&lt;br /&gt;
=== &amp;amp;nbsp;I lobbyn===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Lobby-chatten]] (engelsk länk) används för att arrangera spel, så undvik att använda den som en allmän chattkanal eller för diskussioner. Håll istället dessa samtal i spelen, eller använd [[#command_head|privata meddelanden]].&amp;amp;nbsp;&lt;br /&gt;
* Läs speltitlarna. De innehåller ibland värdefull information (t.ex. &amp;quot;reserverad&amp;quot;, &amp;quot;kommer ta lång tid&amp;quot;, ...) och kan påverka ifall du väljer att gå med i en spelomgång eller inte.&lt;br /&gt;
* Gå enbart med i spelomgångar du tänker spela klart.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Som spelare===&lt;br /&gt;
* Lämna inte ett spel i förtid utan att ge övriga spelare förvarning (vi vet att man ibland måste/vill gå, men var snäll och ge de andra spelarna förvarning).&lt;br /&gt;
* [[Competitive_Gaming#Cheating|Fuska]] (engelsk länk) inte.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Som åskådare===&lt;br /&gt;
* Respektera de som spelar. Om du vill prata om det pågående spelet, använd åskådarlagets chat-kanal. &lt;br /&gt;
* Avslöja inte information för spelarna.&lt;br /&gt;
&lt;br /&gt;
==Undantag==&lt;br /&gt;
&lt;br /&gt;
Det finns ett enda undantag för de ovanstående reglerna: &amp;amp;nbsp;''om du är absolut säker att enbart människor du känner kommer se ditt beteende'' '''''och''''' ''du vet att de är ok med det, varsågod...''&lt;br /&gt;
&lt;br /&gt;
==Åtgärder==&lt;br /&gt;
&lt;br /&gt;
* Alla spelare är välkomna att sätta vem de vill på deras lista över ignorerade spelare.&lt;br /&gt;
* Alla [[#moderator_list|moderatorer]] på servern kan bannlysa dig från servern tills du har bevisat att du inte kommer begå samma regelbrott igen.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;I spel&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Värden]] (engelsk länk) är ansvarig för att hantera alla uppkomna problem och kan slänga ut eller bannlysa vem som helst från spelet. Detta betyder dock inte att de får slänga ut eller bannlysa spelare för att de är på väg att förlora eller utöva liknande maktmissbruk.&lt;br /&gt;
* Serverns moderatorer patrullerar lobbyn men undersöker vanligtvis inte problem i spel såvida de inte är övertygade att regelbrottet sträcker sig över mer än ett enskilt spel.&lt;br /&gt;
''För att upphäva en bannlysning behöver du kontakta [[#moderator_list|moderatorn]] som bannlyste dig och förklara varför han/hon borde upphäva bannlysningen. Se till att han/hon verkligen har anledning att göra det, antingen med en ursäkt och/eller genom att visa att du inte kommer upprepa ditt övertramp.''&lt;br /&gt;
&lt;br /&gt;
==Skaffa hjälp==&lt;br /&gt;
&lt;br /&gt;
*Om du behöver instruktioner i hur du använder gruppspels-servern, läs vår [[MP_Tutorial|guide till gruppspel]] (engelsk länk).&lt;br /&gt;
*För att be om hjälp från en moderator (eller för att rapportera någon) i lobbyn eller spelet, använd kommandot [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Hjälp via IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Chatt-rummet #wesnoth-mp på irc.freenode.net är en bra plats för frågor angående gruppspel och gruppspels-servern.&lt;br /&gt;
&amp;lt;br&amp;gt;För hjälp med andra Wesnoth-ämnen, pröva istället #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;För en introduktion till IRC, föreslår vi [http://www.irchelp.org/irchelp/irctutorial.html den här guiden](engelsk länk). Kom bara ihåg att ansluta till freenode-nätverket och att de relevanta chat-rummen är #wesnoth-mp och #wesnoth''&lt;br /&gt;
&lt;br /&gt;
==Ytterligare material==&lt;br /&gt;
Den här sektionen har ytterligare gruppspels-relaterad information som du kan vara intresserad av.&lt;br /&gt;
&lt;br /&gt;
===Användbara kommandon===&lt;br /&gt;
&lt;br /&gt;
Wesnoths gruppspels-server stöder flertalet kommandon som kan vara nyttiga när du hanterar både spel och människor du möter på servern. De mest relevanta är:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Kommando'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Beskrivning'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;skrivs antingen i en meddelanderuta, direkt i lobbyn eller genom att trycka 'm' inne i ett spel'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''text&lt;br /&gt;
|skickar ett meddelande med 'text' till alla tillgängliga server-moderatorer.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Se [[ServerAdministration|denna sida]](engelsk länk) för fler /query kommandon.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''användarnamn&amp;amp;nbsp;text&lt;br /&gt;
|skicka ett privat meddelande med 'text' till 'användarnamn'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(identiskt med /msg eller /whisper) (du kan också dubbelklicka på användarnamnet)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''användarnamn&lt;br /&gt;
|lägg till 'användarnamn' i din vän-lista &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(så 'användarnamn' syns högst upp i listan i lobbyn)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''användarnamn&lt;br /&gt;
|lägg till 'användarnamn' i din lista över ignorerade spelare &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(så 'användarnamn' hamnar i botten av listan i lobbyn och du slipper se meddelanden skrivna av 'användarnamn')&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;skrivs i en kommando-ruta, genom att trycka ':' i ett spel&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''sida&amp;amp;nbsp;användarnamn&lt;br /&gt;
|ge 'användarnamn' kontrol över 'sida' (anges med ordningsnummer)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''sida on&lt;br /&gt;
|ge kontrol över 'sida' (nummer) till datorn.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''sida''&amp;amp;nbsp;&amp;amp;nbsp;växlar mellan AI och spelarens kontrol&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''användarnamn&lt;br /&gt;
|släng ut spelaren med 'användarnamn' från det pågående spelet&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''användarnamn&lt;br /&gt;
|släng ut spelaren med 'användarnamn' från det pågående spelet och förbjud honom/henne från att gå med igen &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(spelaren måste inte vara med i spelet för att kommandot ska verka, men måste vara på servern)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Stäng av de automatiska sparningarna. Kan hjälpa till att snabba på spelet i stora scenarion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;För en lista över generella gruppspels-kommandon se [[ChatCommands]](engelsk länk) eller använd kommandot /help i ett gruppspel eller i lobbyn.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;För en lista över kommandon att använda i ett spel, se [[CommandMode]](engelsk länk) eller använd kommandot :help i en spelomgång.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:1%&amp;quot;&amp;gt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;moderator_list&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
===Lista över moderatorer för servrarna===&lt;br /&gt;
&lt;br /&gt;
Du kan kontakta valfri moderator eller hela moderator-gruppen via [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 den här forum-sidan] (på engelska).&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Relaterade sidor===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Multiplayer Tutorial]](engelsk länk)&lt;br /&gt;
* [[Support]](engelsk länk)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Wesnoth forum - registrering](engelsk länk)&lt;br /&gt;
* [[Competitive_Gaming|Competitive Gaming]](engelsk länk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/ru&amp;diff=42357</id>
		<title>MP CodeOfConduct/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/ru&amp;diff=42357"/>
		<updated>2011-04-23T09:36:28Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: fix the moderator list links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
'''Note:'''''This page is a translation of the [[MP_CodeOfConduct|English origina]]l. If you are uncertain about the meaning of something, please refer to [[MP_CodeOfConduct|the original Code of Conduct page]] or send a message using [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 this page].''&lt;br /&gt;
==Вступление==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Холл мультиплеера&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Вначале, в игре не было ничего кроме [[HeirToTheThrone|единственной однопользовательской кампании]]. Сейчас у нас есть мультиплеерный сервер, на котором могут одновременно находиться более 1000 игроков.&lt;br /&gt;
&lt;br /&gt;
Хотя Веснот и является игрой с открытым исходным кодом и мультиплеерный сервер может использоваться каждым желающим, это не значит что нам не нужны правила. Следующие правила помогут обеспечить приятное времяпровождение в мультиплеере.&lt;br /&gt;
&lt;br /&gt;
==Основные Правила==&lt;br /&gt;
&lt;br /&gt;
* Будьте вежливы, особенно с людьми, которых вы не знаете.&lt;br /&gt;
* Соблюдайте общепринятые правила чата: Не спамьте и не пишите всё полностью &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;В ВЕРХНЕМ РЕГИСТРЕ&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Не используйте потенциально оскорбительные ники, названия карт, лейблы или речь. В это входят&lt;br /&gt;
нецензурная лексика, религиозные оскорбления, расизм или половую дискриминацию.&lt;br /&gt;
* Не используйте сервер для рекламирования коммерческих и некоммерческих предприятий. Это не рекламная служба.&lt;br /&gt;
:: ''дети часто играют на сервере, вышеупомянутые правила имеют наибольшее значение''&lt;br /&gt;
=== &amp;amp;nbsp;В Холле===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Чат в холле]] используется для организации игр, поэтому пытайтесь избегать использования его для простого общения. Вместо этого, перенесите беседу в игру, или используйте [[#command_head|личные сообщения]].&amp;amp;nbsp;&lt;br /&gt;
* Читайте названия игр. Иногда они содержат полезную информацию(например: &amp;quot;зарезервировано(reserved)&amp;quot;, &amp;quot;займёт много времени&amp;quot;, ...) и может оказать влияние на ваше решение присоединиться или не присоединиться.&lt;br /&gt;
* Присоединяйтесь только к тем играм, которые вы намерены доиграть до конца.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Как Игрок===&lt;br /&gt;
* Не покидайте игру без предварительного предупреждения(мы знаем, что иногда вы хотите/вам нужно уйти, но, пожалуйста, позвольте другим игрокам узнать об этом заранее).&lt;br /&gt;
* Не [[Competitive_Gaming#Cheating|жульничайте]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Как Наблюдатель===&lt;br /&gt;
* Уважайте игроков. Если вы ходите обсудить игру, используйте чат для наблюдающих. &lt;br /&gt;
* Не выдавайте информацию игрокам.&lt;br /&gt;
&lt;br /&gt;
==Исключение==&lt;br /&gt;
&lt;br /&gt;
Из вышеперечисленного есть исключение: &amp;amp;nbsp;''если вы полностью уверены, что только люди которых вы знаете будут затронуты вашим поведением'' '''''и''''' ''вы знаете, что для них это будет нормально, продолжайте...''&lt;br /&gt;
&lt;br /&gt;
==Меры Воздействия==&lt;br /&gt;
&lt;br /&gt;
* Все игроки имеют право записать любого в список игнорируемых.&lt;br /&gt;
* Все [[#moderator_list|модераторы сервера]] могут забанить вас до тех пор, пока вы не докажете, что вы больше не повторите оскорбительное поведение.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;В Играх&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Хост]] отвечает за решение проблем и может выкинуть из игры/забанить любого участника. Однако, это не значит, что ему позволено выкидывать/помещать в бан игроков, потому что они проигрывают или совершать другие оскорбительные действия.&lt;br /&gt;
* Модераторы сервера контролируют холл, но, обычно, не наблюдают за играми, если только они не убеждены в том, что нарушение выходит за рамки отдельной игры.&lt;br /&gt;
''Чтобы вас разбанили, свяжитесь с [[#moderator_list|модератором]], забанившим вас, и объясните почему ему/ей следует разбанить вас, но, пожалуйста, убедитесь в том, что у него/неё есть причина сделать это(либо с помощью извинений, либо показав, что вы больше не повторите своих действий).''&lt;br /&gt;
&lt;br /&gt;
==Получение Помощи==&lt;br /&gt;
&lt;br /&gt;
*Если вам нужно руководство по использованию мультиплеерного сервера, проверьте наше [[MP_Tutorial|мультиплеерное обучение]].&lt;br /&gt;
*Чтобы попросить модератора о помощи (или сообщить о правонарушителе) в холле/игре - используйте команду [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Обращение с Вопросом на IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Канал #wesnoth-mp на irc.freenode.net является хорошим местом, чтобы попросить о помощи, связанной с мультиплеерным сервером.&lt;br /&gt;
&amp;lt;br&amp;gt;Для помощи касательно других вопросов, попробуйте канал #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Для введения в IRC, мы предлагаем [http://www.irchelp.org/irchelp/irctutorial.html данное обучение]. Просто помните, что сетью для подключения является freenode и соответствующие каналы это #wesnoth-mp и #wesnoth''&lt;br /&gt;
&lt;br /&gt;
==Дополнительные Материалы==&lt;br /&gt;
Эта секция содержит некоторую информацию, связанную с мультиплеером, которая может вас заинтересовать.&lt;br /&gt;
&lt;br /&gt;
===Полезные Команды===&lt;br /&gt;
&lt;br /&gt;
Мультиплеер Веснота поддерживает несколько команд, которые могут быть полезными при решении вопросов с играми и людьми, которых вы можете встретить. Самыми полезными являются следующие:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Команда'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Описание'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;пишется в окне сообщения, либо прямо в холле, либо с помощью нажатия 'm' в игре'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''текст&lt;br /&gt;
|отправить сообщение 'текст' всем доступным модераторам сервера.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Смотрите [[ServerAdministration|эту страницу]] для дальнейших /query команд.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''ник&amp;amp;nbsp;текст&lt;br /&gt;
|отправить личное сообщение 'текст' пользователю 'ник'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(индентично командам /msg или /whisper) (также при помощи двойного щелчка мышью по нику)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''ник&lt;br /&gt;
|добавить пользователя 'ник' в ваш список друзей &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(тогда пользователь 'ник' будет отображаться в начале списка в холле)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''ник&lt;br /&gt;
|добавить пользователя 'ник' в ваш список игнорируемых &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(тогда пользователь 'ник' будет отображаться в конце списка в холле, и вы не будете видеть сообщений, написанных пользователем 'ник')&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;пишется в окне команд с помощью нажатия ':' в игре&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''сторона&amp;amp;nbsp;ник&lt;br /&gt;
|передать пользователю 'ник' контроль над стороной номер 'сторона'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''сторона on&lt;br /&gt;
|передать контроль над стороной номер 'сторона' ИИ компьютера.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''сторона''&amp;amp;nbsp;&amp;amp;nbsp;переключает управление между ИИ и человеком&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''ник&lt;br /&gt;
|удалить игрока с ником 'ник' из текущей игры&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''ник&lt;br /&gt;
|удалить из игры и предотвратить дальнейшее присоединение игрока с ником 'ник' к текущей игре &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(игрок не обязан присутствовать в игре, но должен быть на сервере)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|отключить функцию автосохранения, может быть полезно для ускорения процесса в больших сценариях&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Для списка универсальных мультиплеерных команд смотрите [[ChatCommands|Команды Чата]] или используйте команду /help в мультиплеерной игре или холле.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Для списка внутриигровых команд смотрите [[CommandMode|Режим Команд]] или используйте команду :help в игре.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:1%&amp;quot;&amp;gt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;moderator_list&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
===Список Модераторов===&lt;br /&gt;
&lt;br /&gt;
Вы можете связаться с любым модератором или со всей группой модераторов используя [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 эту страницу форумов].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear &lt;br /&gt;
&lt;br /&gt;
===Связанные Страницы===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Мультиплеерное Обучение]]&lt;br /&gt;
* [[Support|Поддержка]]&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Форум Веснота - регистрация]&lt;br /&gt;
* [[Competitive_Gaming|Соревновательные Игры]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/vi&amp;diff=42330</id>
		<title>MP CodeOfConduct/vi</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/vi&amp;diff=42330"/>
		<updated>2011-04-20T05:33:10Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: fix the link to moderator list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ngôn ngữ==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
''Đây không phải là bản Code of Conduct (Quy định về cách ứng xử) nguyên gốc mà là bản dịch tiếng Việt của nó. Nếu bạn cảm thấy khó hiểu về bất cứ quy định nào dưới đây, xin hãy tham khảo trang [http://wiki.wesnoth.org/MP_CodeOfConduct|Code of Conduct nguyên gốc] hoặc đưa ra câu hỏi [http://forums.wesnoth.org/viewtopic.php?f=7&amp;amp;t=33523| ở đây].&lt;br /&gt;
Mọi ý kiến/đóng góp liên quan đến bản dịch tiếng Việt này xin hãy gửi đến cho [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=117382| hhyloc]''&lt;br /&gt;
==Giới thiệu==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Phòng đợi nhiều người chơi&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ban đầu, chẳng có gì khác ngoài [[HeirToTheThrone|một chiến dịch một người chơi]]. Giờ thì chúng tôi đã có một máy chủ có thể hổ trợ cùng lúc hơn 1000 người chơi.&lt;br /&gt;
Mặc dù Wesnoth là một trò chơi nguồn mở và mọi người chơi đều được sử dụng máy chủ, điều đó không có nghĩa là chúng tôi không cần quy định nào cả. Vì thế những quy định dưới đây được đưa ra nhằm đảm bảo mọi người có được sự thoải mái khi chơi qua mạng.&lt;br /&gt;
&lt;br /&gt;
==Quy định chung==&lt;br /&gt;
&lt;br /&gt;
* Hãy lịch sự, đặc biệt là với những người bạn không biết.&lt;br /&gt;
* Tuân theo quy định chung khi chat: Không spam hãy viết nội dung chat toàn bằng &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;CHỮ HOA&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Không sử dụng những tên nick, tên bản đồ, nhãn, hay những nội dung chat xúc phạm: Bao gồm nội dung thô tục/chửi thề, ý kiến công kích tôn giáo, phân biệt chủng tộc, phân biệt giới tính.&lt;br /&gt;
* Không sử dụng máy chủ vào mục đích buôn bán hay quảng cáo. Đây không phải là dịch vụ quảng cáo.&lt;br /&gt;
:: ''thường xuyên có trẻ em chơi trên máy chủ, vì thế những quy định trên là rất quan trọng''&lt;br /&gt;
=== &amp;amp;nbsp;Trong phòng đợi===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Khu vực chat của phòng đợi]] được sử dụng để sắp xếp các trò chơi, vì vậy hãy tránh sử dụng nó cho mục đích chat chung chung hoặc cá nhân. Thay vào đó, chat trong game hoặc dùng chức năng [[#command_head|tin nhắn cá nhân]].&amp;amp;nbsp;&lt;br /&gt;
* Đọc kỹ tiêu đề của mỗi trò chơi. Đôi khi chúng chứa những thông tin quan trọng (vd: &amp;quot;dành riêng cho&amp;quot;, &amp;quot;sẽ tốn rất nhiều thời gian&amp;quot;, ...) và có thể ảnh hưởng đến quyết định của bạn liệu có nên tham gia trò chơi đó hay không.&lt;br /&gt;
* Chỉ tham gia trò chơi mà bạn muốn chơi hết.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Đối với người chơi===&lt;br /&gt;
* Không bỏ chơi giữa chừng mà không báo trước (chúng tôi biết rằng đôi khi bạn muốn/cần rời đi, nhưng xin hãy báo trước cho những người chơi khác).&lt;br /&gt;
* Không [[Competitive_Gaming#Cheating|gian lận]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Đối với người quan sát===&lt;br /&gt;
* Tôn trọng người chơi. Nếu bạn muốn nói về trò chơi, sử dụng chức năng chat riêng với từng đội. &lt;br /&gt;
* Đừng để lộ thông tin của người chơi.&lt;br /&gt;
&lt;br /&gt;
==Ngoại lệ==&lt;br /&gt;
&lt;br /&gt;
Có một ngoại lệ đối với những điều trên: &amp;amp;nbsp;''nếu bạn chắc chắn rằng chỉ những người bạn biết mới sẽ gặp kiểu ứng xử của bạn'' '''''và''''' ''bạn biết họ sẽ không phàn nàn gì, vậy thì không cần ngại...''&lt;br /&gt;
&lt;br /&gt;
==Quyền lợi==&lt;br /&gt;
&lt;br /&gt;
* Mọi người chơi đều có quyển đưa bất kỳ ai vào danh sách từ chối của mình&lt;br /&gt;
* Tất cả [[#Danh%20s%C3%A1ch%20qu%E1%BA%A3n%20tr%E1%BB%8B%20vi%C3%AAn%20m%C3%A1y%20ch%E1%BB%A7|điều hành viên]] có thể cấm bạn vào chơi trên máy chủ cho đến khi bạn chứng tỏ rằng mình sẽ không lặp lại cách ứng xử xúc phạm một lần nửa.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Trong trò chơi&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Người chủ trò chơi]] có trách nhiệm giải quyết những vấn đề nảy sinh và có thể đuổi/cấm bất cứ ai trong trò chơi của mình. Tuy nhiên không được đuổi/cấm ai chỉ vì họ đang thua hoặc đuổi/cấm họ mà không có lý do thỏa đáng.&lt;br /&gt;
* Các điều hành viên giữ trật tự cho phòng đợi nhưng thường thì không kiểm tra các trò chơi trừ khi họ tin rằng những hành vi xúc phạm vượt quá mức độ trong một trò chơi.&lt;br /&gt;
''Để được dỡ bỏ hình phạt bị cấm thì bạn phải liên lạc [[#Danh%20s%C3%A1ch%20qu%E1%BA%A3n%20tr%E1%BB%8B%20vi%C3%AAn%20m%C3%A1y%20ch%E1%BB%A7|quản trị viên]]  mà đã cấm bạn và giải thích tại sao người ấy nên dỡ bỏ hình phạt cấm đối với bạn, nhưng hãy đảm bảo rằng người ấy có lý do để làm vậy, bằng cách xin lỗi hoặc thể hiện rằng bạn sẽ không lặp lại lỗi đã gây ra.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trợ giúp==&lt;br /&gt;
&lt;br /&gt;
*Nếu bạn cần trợ giúp trong việc chơi mạng trên máy chủ, hãy thử đọc [[MP_Tutorial|hướng dẫn chơi mạng]] (Tiếng Anh).&lt;br /&gt;
*Để nhờ quản trị viên giúp đỡ (hay báo cáo một người chơi gây rối) trong phòng đợi/trò chơi, sử dụng lệnh [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Hỏi trên IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Kênh #wesnoth-mp trêm irc.freenode.net là một nơi thích hợp để đưa ra câu hỏi liên quan đến máy chủ nhiều người chơi.&lt;br /&gt;
&amp;lt;br&amp;gt;Để nhờ trợ giúp về các vấn đề khác, hãy vào #wesnoth channel.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Để làm quen với IRC, chúng tôi khuyên bạn nên đọc [http://www.irchelp.org/irchelp/irctutorial.html hướng dẫn này] (Tiếng Anh). Hãy nhớ rằng bạn cần phải kết nối vào máy chủ freenode và kênh là #wesnoth-mp và #wesnoth''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thông tin bổ sung==&lt;br /&gt;
Dưới đây chứa một số thông tin liên quan đến chế độ nhiều người chơi mà có thể hữu ích cho bạn.&lt;br /&gt;
&lt;br /&gt;
===Các lệnh hữu ích===&lt;br /&gt;
&lt;br /&gt;
Máy chủ nhiều người chơi hỗ trợ một số lệnh hữu ích để sử dụng trong trò chơi hoặc đối với những người chơi khác. Những lệnh hữu ích nhất là:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Lệnh'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Mô tả'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;gõ nội dung vào hộp thoại, bằng cách gõ nội dung trực tiếp trong phòng đợi hoặc nhấn phím 'm' trong trò chơi'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''nội dung&lt;br /&gt;
|gửi một tin nhắn với mang nội dung là 'nội dung' tới tất cả quản trị viên máy chủ.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Xem [[ServerAdministration|trang này]] (Tiếng Anh) để tìm hiểu hơn về các lệnh /query .)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''tên người chơi&amp;amp;nbsp;nội dung&lt;br /&gt;
|viết một tin nhắn cá nhân có nội dung là 'nội dung' đến 'tên người chơi'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(tương tự như /msg hay /whisper) (cũng có thể nhấp đôi vào tên người chơi)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đưa 'tên người chơi' vào danh sách bạn bè &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(làm vậy để 'tên người chơi luôn đứng đầu trong danh sách người chơi trong phòng đợi)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đưa 'tên người chơi' vào danh sách từ chối &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(làm vậy để 'tên người chơi luôn nằm dưới cùng của danh sách người chơi trong phòng đợi và bạn sẽ không thấy những thông điệp do 'tên người chơi' viết)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;gõ vào hộp lệnh hay nhấn phím ':' trong trò chơi&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''phe&amp;amp;nbsp;tên người chơi&lt;br /&gt;
|giao quyền điều khiển cho 'tên người chơi' đối với 'phe'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''phe on&lt;br /&gt;
|giao quyền điều khiển cho máy đối với 'phe'.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''phe''&amp;amp;nbsp;&amp;amp;nbsp;chuyển đổi giữa người chơi điều khiển hay máy điều khiển&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đuổi 'tên người chơi' khỏi trò chơi hiện tại&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đuổi và cấm 'tên người chơi' tham gia lại vào trò chơi hiện tại &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(người chơi không nhất thiết phải đang ở trong trò chơi mà cũng có thể đang ở trên máy chủ)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|tắt chức năng lưu tự động, có thể hữu ích trong những màn chơi dài&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Để xem danh sách những lệnh dùng trong chế độ nhiều người chơi xin hãy xem [[CommandMode]] hay dùng lệnh /help trong trò chơi hay trong phòng đợi.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Để xem danh sách những lệnh dùng trong trò chơi xin hãy xem [[CommandMode]] hay dùng lệnh :help trong trò chơi.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Danh sách quản trị viên máy chủ===&lt;br /&gt;
&lt;br /&gt;
Bạn có thể liên lạc bất kỳ quản trị viên nào hay cả nhóm quản trị viên bằng cách dùng [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 trang diễn đàn này] (Tiếng Anh).&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute ( hay happygrue trên IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Các trang liên quan===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Hướng dẫn chơi mạng]] (Tiếng Anh)&lt;br /&gt;
* [[Support|Hỗ trợ]] (Tiếng Anh)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Đăng ký trên diễn đàn Wesnoth] (Tiếng Anh)&lt;br /&gt;
* [[Competitive_Gaming|Chơi đối kháng]] (Tiếng Anh)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/pl&amp;diff=42329</id>
		<title>MP CodeOfConduct/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/pl&amp;diff=42329"/>
		<updated>2011-04-20T05:19:23Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: relocating the disclaimer to match the new default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wersje językowe==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
''Uwaga: Ta strona jest tłumaczeniem [[MP_CodeOfConduct|wersji angielskiej]], z którą należy się konsultować w razie niejasności.''&lt;br /&gt;
==Wstęp==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Poczekalnia gry wieloosobowej&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Na początku była tylko [[HeirToTheThrone|jedna kampania jednoosobowa]]. Obecnie mamy do dyspozycji serwer gry wieloosobowej, na którym może grać nawet 1000 graczy naraz.&lt;br /&gt;
&lt;br /&gt;
Choć Wesnoth jest grą dostępną na zasadach open-source, a serwer gry wieloosobowej jest dostępny bezpłatnie dla wszystkich, mimo wszystko potrzebne są pewne zasady. Przestrzeganie zasad podanych na tej stronie pozwoli wszystkim cieszyć się grą wieloosobową.&lt;br /&gt;
&lt;br /&gt;
==Zasady ogólne==&lt;br /&gt;
&lt;br /&gt;
* Bądź uprzejmy, szczególnie dla nieznajomych.&lt;br /&gt;
* Przestrzegaj ogólnie przyjętych zasad zachowania na czatach, a więc nie spamuj innych wiadomościami ani nie pisz samymi &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;WIELKIMI LITERAMI&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Nie używaj obraźliwych wyrazów w pseudonimach, tytułach map, etykietach ani rozmowach na czacie. Dotyczy to między innymi wulgaryzmów, obraźliwych odniesień religijnych oraz wyrażeń rasistowskich i seksistowskich.&lt;br /&gt;
* Nie wykorzystuj serwera do promowania zewnętrznych przedsięwzięć komercyjnych ani niekomercyjnych. Serwer nie jest serwisem reklamowym.&lt;br /&gt;
:: ''Na serwerze często grają również dzieci, przez co powyższe zasady są szczególnie istotne.''&lt;br /&gt;
=== &amp;amp;nbsp;W poczekalni===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Czat w poczekalni]] służy do umawiania się na grę, więc nie należy go używać do rozmów ogólnych lub prywatnych. Pogawędki można prowadzić podczas rozgrywki lub poprzez [[#command_head|wiadomości prywatne]].&amp;amp;nbsp;&lt;br /&gt;
* Uważnie czytaj tytuły gier. Często zawierają one ważne informacje (np. „zarezerwowana” lub „będzie długo trwać”) i mogą wpłynąć na Twoją decyzję o dołączeniu się do danej gry.&lt;br /&gt;
* Dołączaj się tylko do tych gier, w których zamierzasz uczestniczyć do końca.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Jako gracz===&lt;br /&gt;
* Nie opuszczaj gry bez uprzedzenia. Oczywiście każdemu może się zdarzyć, że musi lub chce opuścić grę, ale koniecznie trzeba o tym wcześniej powiadomić pozostałych graczy.&lt;br /&gt;
* Nie [[Competitive_Gaming#Cheating|oszukuj]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Jako obserwator===&lt;br /&gt;
* Okazuj grającym szacunek. Jeśli chcesz porozmawiać o grze, skorzystaj z czatu grupowego dla obserwatorów. &lt;br /&gt;
* Nie wyjawiaj graczom żadnych informacji.&lt;br /&gt;
&lt;br /&gt;
==Wyjątek==&lt;br /&gt;
&lt;br /&gt;
Istnieje jeden wyjątek od powyższych zasad: ''jeśli masz całkowitą pewność, że Twoje zachowanie będzie widoczne wyłącznie dla znanych Ci osób'' '''''oraz''''' ''że te osoby nie będą miały do niego zastrzeżeń.''&lt;br /&gt;
&lt;br /&gt;
==Sankcje==&lt;br /&gt;
&lt;br /&gt;
* Każdy gracz może dodać każdego innego gracza do listy ignorowanych.&lt;br /&gt;
* Każdy [[#List_of_server_moderators|moderator serwera]] ma prawo zbanować Cię z serwera, dopóki nie udowodnisz, że problematyczne zachowania się nie powtórzą.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;W trakcie rozgrywki&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Gospodarz]] gry odpowiada za rozwiązywanie problemów i ma prawo wyrzucić lub zbanować dowolnego gracza ze swojej gry. Oczywiście dotyczy to tylko poważnych przewinień &amp;amp;mdash; graczy nie można wyrzucać ani banować np. za beznadziejną grę.&lt;br /&gt;
* Moderatorzy serwera odpowiadają za porządek w poczekalni, ale zazwyczaj nie ingerują w zachowania graczy podczas rozgrywki, chyba że przewinienie ma charakter bardziej ogólny i wykracza poza zakres konkretnej gry.&lt;br /&gt;
''Aby cofnąć otrzymanego bana, skontaktuj się z [[#List_of_server_moderators|moderatorem]], który Cię zbanował i wyjaśnij, dlaczego powinien Ci przywrócić dostęp. Pamiętaj, aby uzasadnić swoją prośbę, np. przepraszając lub wykazując, że takie zachowanie się nie powtórzy.''&lt;br /&gt;
&lt;br /&gt;
==Pomoc==&lt;br /&gt;
&lt;br /&gt;
*Jeśli potrzebujesz pomocy w korzystaniu z serwera gry wieloosobowej, zapoznaj się z [[MP_Tutorial|samouczkiem gry wieloosobowej]].&lt;br /&gt;
*Aby poprosić moderatora o pomoc lub zgłosić przewinienie, skorzystaj z polecenia [[#command_head|/query adminmsg]] w poczekalni lub podczas gry.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Zapytaj na IRC-u&amp;lt;/span&amp;gt;===&lt;br /&gt;
Kanał IRC #wesnoth-mp na serwerze irc.freenode.net to dobre miejsce do uzyskania pomocy dotyczącej serwera gry wieloosobowej.&lt;br /&gt;
&amp;lt;br&amp;gt;Pomoc na inne tematy można uzyskać na kanale #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Wprowadzenie do usługi IRC można znaleźć [http://www.irchelp.org/irchelp/irctutorial.html w tym samouczku]. Pamiętaj, że należy się połączyć z siecią serwerów freenode, a odpowiednie kanały to #wesnoth-mp i #wesnoth.''&lt;br /&gt;
&lt;br /&gt;
==Informacje dodatkowe==&lt;br /&gt;
Ta sekcja zawiera dalsze informacje na temat gry wieloosobowej, które mogą się okazać przydatne.&lt;br /&gt;
&lt;br /&gt;
===Przydatne polecenia===&lt;br /&gt;
&lt;br /&gt;
Serwer gry wieloosobowej wesnoth obsługuje kilka poleceń, które przydają się do obsługi gier i kontaktów ze spotykanymi osobami. Najczęściej używane polecenia to:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Polecenie'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Opis'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;wpisywane w polu wiadomości bezpośrednio w poczekalni lub po naciśnięciu „m” podczas gry'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''tekst&lt;br /&gt;
|wysyła wiadomość o treści „tekst” do wszystkich dostępnych moderatorów serwera&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(więcej poleceń /query znajdziesz na [[ServerAdministration|tej stronie]])&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''pseudonim&amp;amp;nbsp;tekst&lt;br /&gt;
|wysyła wiadomość prywatną o treści „tekst” do użytkownika „pseudonim”&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(synonim poleceń /msg i /whisper; można też dwukrotnie kliknąć pseudonim)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''pseudonim&lt;br /&gt;
|dodaje użytkownika „pseudonim” do Twojej listy przyjaciół&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(użytkownik „pseudonim” będzie wyświetlany na górze listy w poczekalni)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''pseudonim&lt;br /&gt;
|dodaje użytkownika „pseudonim” do Twojej listy ignorowanych&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(użytkownik „pseudonim” będzie wyświetlany na dole listy w poczekalni i nie będziesz widzieć jego wiadomości)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;wpisywane w polu poleceń po naciśnięciu „:” podczas gry&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''strona&amp;amp;nbsp;pseudonim&lt;br /&gt;
|przekazuje kontrolę nad stroną numer „strona” użytkownikowi „pseudonim”&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''strona on&lt;br /&gt;
|przekazuje kontrolę nad stroną numer „strona” komputerowi&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''strona''&amp;amp;nbsp;&amp;amp;nbsp;powoduje przełączanie między kontrolą przez człowieka i komputer&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''pseudonim&lt;br /&gt;
|usuwa gracza „pseudonim” z bieżącej gry&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''pseudonim&lt;br /&gt;
|usuwa gracza „pseudonim” z bieżącej gry i uniemożliwia mu ponowne dołączenie do niej&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(gracz musi się znajdować na serwerze, ale niekoniecznie w grze)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|wyłącza funkcję automatycznego zapisu, co czasami przyspiesza grę na dużych mapach&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
Listę poleceń serwera gry wieloosobowej zawiera temat [[ChatCommands]]. Możesz też skorzystać z polecenia /help w poczekalni lub w polu czatu podczas gry.&amp;lt;br&amp;gt;&lt;br /&gt;
Listę poleceń podczas gry zawiera temat [[CommandMode]]. Możesz też skorzystać z polecenia :help podczas gry.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lista moderatorów serwera===&lt;br /&gt;
&lt;br /&gt;
Z poszczególnymi moderatorami lub całą grupą moderatorów możesz się skontaktować poprzez [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 tę stronę forum].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Strony pokrewne===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Samouczek gry wieloosobowej]] (po angielsku)&lt;br /&gt;
* [[Support|Zasoby pomocy]] (po angielsku)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Forum Wesnoth &amp;amp;mdash; rejestracja]&lt;br /&gt;
* [[Competitive_Gaming|Zasady gry sportowej]] (po angielsku)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/de&amp;diff=42328</id>
		<title>MP CodeOfConduct/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/de&amp;diff=42328"/>
		<updated>2011-04-20T05:17:41Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: relocating the disclaimer to match the new default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sprache==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
'''''Anmerkung:''' Dies ist eine Übersetzung aus dem Englischen. Wenn du dir unsicher über etwas bist, ziehe das [[MP_CodeOfConduct|englische Original]] zu Rate oder sende über das Forum eine Nachricht an den [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=123590| momentanen Betreuer] dieser Seite ('''Ceres''').''&lt;br /&gt;
==Einführung==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Die Mehrspielerlobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Am Anfang gab es nichts außer [[HeirToTheThrone|einer Einzelspieler-Kampagne]]. Jetzt haben wir einen Mehrspieler-Server, der bis zu 1000 Spieler auf einmal hosten kann.&lt;br /&gt;
&lt;br /&gt;
Obwohl Wesnoth ein Open-Source-Spiel ist und der Mehrspieler-Server von jedem genutzt werden kann, bedeutet das noch lange nicht, dass wir keine Regeln brauchen. Die folgenden Regeln sind dazu gedacht, den Aufenthalt im Mehrspieler-Server so angenehm wie möglich zu machen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allgemein==&lt;br /&gt;
&lt;br /&gt;
* Sei höflich, insbesondere zu Leuten, die du nicht kennst.&lt;br /&gt;
* Halte dich an die allgemeinen Chatregeln: Nicht spammen oder &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;IN GROßBUCHSTABEN&amp;lt;/span&amp;gt; schreiben.&lt;br /&gt;
* Benutze keine potentiell beleidigenden Namen, Kartentitel, Beschriftungen, oder Nachrichten. Das beinhaltet auch Flüche/Verwünschungen, beleidigende religiöse Kommentare, Rassismus, oder Sexismus.&lt;br /&gt;
* Missbrauche den Server nicht, um (nicht-)kommerzielle Unternehmungen zu vermarkten. Er ist nicht für Werbung gedacht.&lt;br /&gt;
:: ''Es sind häufig Kinder auf dem Server, was die oben genannten Regeln noch wichtiger macht.''&lt;br /&gt;
=== &amp;amp;nbsp;In der Lobby===&lt;br /&gt;
* Der [[MP_Tutorial#The_lobby|Chat in der Lobby]] wird zum Arrangieren von Spielen verwendet, also versuche, ihn nicht für allgemeines/persönliches Chatten zu verwenden. Dafür solltest du den Chat während eines Spiels oder [[#command_head|persönliche Nachrichten]] benutzen.&amp;amp;nbsp;&lt;br /&gt;
* Lies die Titel von Spielen. Sie enthalten manchmal wichtige Informationen (z.B. &amp;quot;reserviert&amp;quot;, &amp;quot;wird sehr lange dauern&amp;quot;, ...) und könnten deine Entscheidung, ob du einem Spiel beitrittst oder nicht, beeinflussen.&lt;br /&gt;
* Tritt nur Spielen bei, die du auch beenden willst.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Als Mitspieler===&lt;br /&gt;
* Verlasse Spiele nicht ohne Vorwarnung/Begründung (es kann passieren, dass man während eines Spiels manchmal aufhören will/muss, aber bitte lass das die anderen Spieler vorher wissen).&lt;br /&gt;
* [[Competitive_Gaming#Cheating|Cheate]] nicht.&lt;br /&gt;
=== &amp;amp;nbsp;Als Beobachter===&lt;br /&gt;
* Respektiere die Spieler. Wenn du über die Partie reden möchtest, benutze den Chat für Beobachter. &lt;br /&gt;
* Gib keine Informationen an die anderen Spieler weiter.&lt;br /&gt;
&lt;br /&gt;
==Ausnahme==&lt;br /&gt;
&lt;br /&gt;
Eins ist vom oben Genannten ausgenommen: &amp;amp;nbsp;''wenn du hundertprozentig sicher bist, dass du dieses Verhalten nur bei Leuten an den Tag legst, die du kennst'' '''''und''''' ''du weißt, dass es sie nicht stören wird, lass dich nicht aufhalten...''&lt;br /&gt;
==Sanktionen==&lt;br /&gt;
&lt;br /&gt;
* Alle Spieler dürfen andere Spieler auf ihre Liste der Leute setzen, die sie ignorieren.&lt;br /&gt;
* Alle [[#Liste der Server-Moderatoren|Server-Moderatoren]] können dich vom Server verbannen, bis du bewiesen hast, dass du dein beleidigendes Verhalten nicht wiederholen wirst.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;In Spielen&amp;lt;/span&amp;gt;===&lt;br /&gt;
* Der [[MP_Tutorial#Hosts|Host]] hat die Verantwortung über sein Spiel und kann jeden daraus hinauswerfen/verbannen. Das bedeutet aber nicht, dass er Spieler hinauswerfen darf, bloß weil er verloren hat oder ähnliches.&lt;br /&gt;
* Die Server-Moderatoren sind die Polizei der Lobby, aber sie moderieren normalerweise nicht in einzelnen Partien, solange sie nicht überzeugt sind, dass der Verstoß über ein einzelnes Spiel hinausgeht.&lt;br /&gt;
''Um entbannt zu werden, musst du [[#Liste der Server-Moderatoren|den Moderator]], der dich verbannt hat, als erstes benachrichtigen und erklären, warum er/sie dich entbannen sollte. Aber bitte versichere, dass er/sie einen Grund dazu hat: Entweder, indem du dich entschuldigst, oder, indem du zeigst, dass du es nicht wieder tun wirst.''&lt;br /&gt;
&lt;br /&gt;
==Hilfe==&lt;br /&gt;
&lt;br /&gt;
* Wenn du bei der Benutzung des Mehrspieler-Servers Beratung benötigst, wirf mal ein Auge auf unsere [[MP_Tutorial|Mehrspieler-Einführung]].&lt;br /&gt;
* Um in der Lobby/im Spiel um den Beistand eines Moderators zu bitten (oder jemanden zu melden, der ausfallend/beleidigend wird), benutze das [[#command_head|/query adminmsg]]-Kommando.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Hilfe auf IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Der #wesnoth-mp-Kanal auf irc.freenode.net ist ein guter Platz, um Fragen rund um den Multiplayer-Server zu stellen.&lt;br /&gt;
&amp;lt;br&amp;gt;Für Hilfe bei anderen Themen frage nach im #wesnoth-Kanal.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Als Einführung in IRC empfehlen wir [http://www.irchelp.org/irchelp/irctutorial.html diese Anleitung]. Merk dir einfach, dass das Server-Netzwerk, mit dem du dich verbinden musst, freenode ist, und, dass die wichtigen Kanäle #wesnoth-mp und #wesnoth sind.''&lt;br /&gt;
==Weiterführend==&lt;br /&gt;
Dieser Abschnitt enthält einige Mehrspieler-verwandte Themen, die dich interessieren könnten.&lt;br /&gt;
&lt;br /&gt;
===Nützliche Kommandos===&lt;br /&gt;
&lt;br /&gt;
Der Mehrspieler-Server von Wesnoth unterstützt einige nützliche Befehle, die bei Spielen oder Personen hilfreich sein können. Die nützlichsten sind:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Befehl'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Beschreibung'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;in ein Nachrichtenfeld, entweder direkt in der Lobby oder durch drücken von 'm' in einer Partie, geschrieben'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''Text&lt;br /&gt;
|Sendet die Nachricht 'Text' an alle verfügbaren Server-Moderatoren.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Siehe [[ServerAdministration|hier]] für mehr /query-Kommandos.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''Name&amp;amp;nbsp;Text&lt;br /&gt;
|Schreibt die persönliche Nachricht 'Text' an 'Name'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(identisch mit /msg oder /whisper bzw. Doppelklick auf einen Namen)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''Name&lt;br /&gt;
|Fügt 'Name' deiner Freundesliste hinzu &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(so wird 'Name' oben in der Namensliste angezeigt)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''Name&lt;br /&gt;
|Fügt 'Name' zur Liste derer hinzu, die du ignorierst &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(so wird 'Name' ganz unten in der Namensliste angegeben, und du kannst Nachrichten, die von 'Name' geschrieben wurden, nicht sehen)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;in einer Kommandozeile, erreichbar durch drücken von ':' in einer Partie&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''Seite&amp;amp;nbsp;Name&lt;br /&gt;
|Gibt 'Name' die Kontrolle über Seite 'Seite'.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''Seite on&lt;br /&gt;
|Gibt die Kontrolle über Seite 'Seite' an einen KI-Spieler.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''Seite''&amp;amp;nbsp;&amp;amp;nbsp;wechselt zwischen KI-Kontrolle und Kontrolle durch einen menschlichen Spieler hin und her.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''Name&lt;br /&gt;
|Entfernt 'Name' aus der momentanen Partie.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''Name&lt;br /&gt;
|Verbannt 'Name' aus dem Spiel, so dass 'Name' dieses Spiel solange die Verbannung dauert, nicht mehr betreten kann.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(der betreffende Spieler muss nicht im Spiel, aber auf dem Server sein)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Schaltet das automatische Speichern aus. Kann bei großen Szenarien die Programmgeschwindigkeit verbessern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Für eine Liste von allgemeinen Mehrspieler-Kommandos siehe [[ChatCommands]] oder benutze den /help-Befehl in einer Partie oder der Lobby.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Für eine Liste von Spielkommandos siehe [[CommandMode]] oder benutze den :help-Befehl in einer Partie.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Liste der Server-Moderatoren===&lt;br /&gt;
&lt;br /&gt;
Du kannst einzelne Moderatoren (oder alle zusammen) [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 über diese Forenseite] kontaktieren.&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue auf IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Verwandte Seiten===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Mehrspieler-Einführung]] (englisch)&lt;br /&gt;
* [[Support|Betreuung]] (englisch)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Registrierung im Wesnoth-Forum] (englisch)&lt;br /&gt;
* [[Competitive_Gaming|konkurrenzbasiertes Spielen]] (englisch)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=42327</id>
		<title>MP CodeOfConduct/et</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=42327"/>
		<updated>2011-04-20T05:17:10Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: relocating the disclaimer to match the new default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
'''Märkus:''' ''See lehekülg on tõlge [[MP_CodeOfConduct|ingliskeelsest originaalist]]. Kui sa eisaa mõnest asjast hästi aru, siis vaata [[MP_CodeOfConduct|originaallehte]] või saada [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 siit lehelt] oma küsimus.''&lt;br /&gt;
==Sissejuhatus==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The multiplayer lobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alguses oli vaid [[HeirToTheThrone|üksainus ühe mängija sõjakäik]]. Nüüd on meil mänguserver, mis suudab korraga teenindada üle 1000 mängija.&lt;br /&gt;
&lt;br /&gt;
Kuigi Wesnoth on avatud lähtekoodiga mäng ja mänguserver on tasuta igaühe käsutuses, ei tähenda see, et me ei vajaks reegleid. Järgnevad reeglid peaksid tagama kõigile meeldiva mänguelamuse.&lt;br /&gt;
&lt;br /&gt;
==Üldised põhimõtted==&lt;br /&gt;
* Ole viisakas, eriti võõraste inimeste seltskonnas&lt;br /&gt;
* Järgi tavapäraseid võrgusuhtluse reegleid: ära ujuta vestlust tekstiga üle ega kirjuta SUURTE TÄHTEDEGA.&lt;br /&gt;
* Väldi võimalikke pahandusi tekitavaid hüüdnimesid, kaardipealkirju, silte ja üldist vestlust. Niisugusteks asajdeks võivad olla vandumine/ropendamine, usulised solvangud, rassism ja seksism.&lt;br /&gt;
* Ära kasuta serverit äriliste ja ka mitteäriliste ettevõtmiste turunduskanalina. See ei ole reklaamimise koht.&lt;br /&gt;
&lt;br /&gt;
:: ''Serveris mängivad tihti ka lapsed, seetõttu on eespooltoodud reeglid veelgi tähtsamad.''&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Ooteruumis===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Ooteruumi vestlus]] on mõeldud mängude korraldamiseks, seetõttu väldi seal üldisi või eravestlusi - räägi mängu sees või kasuta [[#command_head|erasuhtlust]].&amp;amp;nbsp;&lt;br /&gt;
*Loe mängude pealkirju - neis on tihti väärtuslikku teavet (näiteks &amp;quot;reserveeritud&amp;quot;, &amp;quot;võtab kaua aega&amp;quot; jne), mis võib mõjutada sinu otsust mänguga liituda.&lt;br /&gt;
*Ühine ainult mängudega, mida kavatsed ka lõpuni mängida.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Mängijana===&lt;br /&gt;
* Ära lahku mängust eelnevalt hoiatamata (me teame, et vahel on vaja minna, kuid anna sellest teistele eelnevalt teada).&lt;br /&gt;
* Ära tee [[Competitive_Gaming#Cheating|sohki]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Vaatlejana===&lt;br /&gt;
* Austa mängijaid. Kui tahad mängust rääkida, kasuta selleks vaatlejate vestlust.&lt;br /&gt;
* Ära anna mängijatele mängu kohta infot.&lt;br /&gt;
&lt;br /&gt;
==Erand==&lt;br /&gt;
Kõige eespooltoodu kohta kehtib üks erand: &amp;amp;nbsp;''kui oled täiesti kindel, et sinu käitumine mõjutab üksnes sulle tuntud inimesi'' '''''ja''''' ''see ei häiri neid, siis lase käia...''&lt;br /&gt;
&lt;br /&gt;
==Karistused==&lt;br /&gt;
&lt;br /&gt;
* Kõik mängijad võivad lisada ükskõik keda enda eiramisnimekirja.&lt;br /&gt;
* Kõik [[#Serveri moderaatorite nimekiri|Serveri moderaatorid]] võivad su serverist eemaldada, kuni sa pole neid veennud, et sa ei korda oma viga.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Mängus&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Mängu alustaja]] vastutab kõigi probleemide lahendamise eest ning võib seetõttu ükskõik kelle mängust eemaldada või ta blokeerida. See aga ei anna neile õigust teha seda teiste ahistamiseks (näiteks kui nad on mängu kaotamas).&lt;br /&gt;
* Serveri moderaatorid peavad korda ooteruumis, kuid enamasti ei sekku mängudesse, välja arvatud juhud, mil kellegi probleemne käitumine väljub üksiku mängu raamidest.&lt;br /&gt;
''Blokeerimise eemaldamiseks pead võtma esmalt ühendust sind blokeerinud [[#Serveri moderaatorite nimekiri|moderaatoriga]] ning selgitama talle, miks ta peaks seda tegema - aga palun anna talle selleks hea põhjus (vabanda või selgita, et sa enam nii ei tee).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abi leidmine==&lt;br /&gt;
&lt;br /&gt;
*Kui vajad juhiseid mänguserveri kasutamiseks, loe [[MP_Tutorial|mängujuhiseid]]. (inglise)&lt;br /&gt;
*Moderaatorilt abipalumiseks (või rikkumisest teatamiseks) ooteruumis või mängus kasuta [[#command_head|/query adminmsg]]  -käsku..&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Nõuküsimine IRC kaudu&amp;lt;/span&amp;gt;===&lt;br /&gt;
irc.freenode.net kanal  #wesnoth-mp sobib mänguserveri kohta küsimuste esitamiseks.&lt;br /&gt;
&amp;lt;br&amp;gt;Muude küsimuste korral kasuta kanalit #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;IRC-ga tutvumiseks soovitame [http://www.irchelp.org/irchelp/irctutorial.html seda juhendit]. Pea lihtsalt meeles võrgu (freenode) ja kanalite (#wesnoth-mp ja #wesnoth) nimed''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Edasiseks lugemiseks==&lt;br /&gt;
Siin on veidi mänguserverit puuduvat infot, mis võiks sulle huvi pakkuda.&lt;br /&gt;
&lt;br /&gt;
===Kasulikud käsud===&lt;br /&gt;
&lt;br /&gt;
Wesnothi mänguserver toetab mitmeid käske, millest võib mängudes ja mängijatega suhtlemisel kasu olla. Olulisimad neist on:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Käsk'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Kirjeldus'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;teatekasti kirjutatavad käsud, kas ooteruumist või mängu seest peale 'm' vajutamist'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''tekst&lt;br /&gt;
|Saadab sõnumi kõigile kättesaadavaile moderaatoritele.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Lisainfot /query -käsu kohta saad [[ServerAdministration|siit]].)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''hüüdnimi&amp;amp;nbsp;tekst&lt;br /&gt;
|Saadab vastavale mängijale erasõnumi&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(nagu /msg või /whisper) (või ka topeltklõps hüüdnimel)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija sõbranimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(nimi lisatakse nimekirja etteotsa)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija eiramisnimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(Lisab mängija eiramisnimekirja nimi lisatakse nimekirja lõppu ja kõiki tema sõnumeid eiratakse)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;käsukasti kirjutatavad käsud, mängu seest peale ':' vajutamist&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''osapool&amp;amp;nbsp;hüüdnimi&lt;br /&gt;
|Annab selle osapoole juhtimise sellele mängijale&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''osapool on&lt;br /&gt;
|Annab selle osapoole arvuti juhtimise alla.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Käsk '''''droid''''' ''osapool''&amp;amp;nbsp;&amp;amp;nbsp;vahetab juhtimist arvuti ja inimmängija vahel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust ning keelab tema edasise liitumise selle mänguga &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(mängija ei pea olema mängus, piisab serveris olekust)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Lülitab automaatse salvestuse välja - võib suurte sõjakäikude puhul mängu kiirendada&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Serverikäskude nimekirja näed [[ChatCommands|siit]] või /help-käsuga (mitmemängija mängust või ooteruumist)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Mängukäskude nimekirja näed [[CommandMode|siit]] või :help-käsuga  (mängust).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Serveri moderaatorite nimekiri===&lt;br /&gt;
&lt;br /&gt;
Mistahes moderaatori või moderaatorirühmaga võid võtta ühendust foorumi [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 vastava lehe kaudu].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue IRC-kanalites)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Seonduvad lehed===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|mängujuhiseid]] (inglise)&lt;br /&gt;
* [[Support]] (inglise)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Wesnoth forum - registration] (inglise)&lt;br /&gt;
* [[Competitive_Gaming|Competitive Gaming]] (inglise)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/vi&amp;diff=42326</id>
		<title>MP CodeOfConduct/vi</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/vi&amp;diff=42326"/>
		<updated>2011-04-20T05:16:40Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: relocating the disclaimer to match the new default&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ngôn ngữ==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
''Đây không phải là bản Code of Conduct (Quy định về cách ứng xử) nguyên gốc mà là bản dịch tiếng Việt của nó. Nếu bạn cảm thấy khó hiểu về bất cứ quy định nào dưới đây, xin hãy tham khảo trang [http://wiki.wesnoth.org/MP_CodeOfConduct|Code of Conduct nguyên gốc] hoặc đưa ra câu hỏi [http://forums.wesnoth.org/viewtopic.php?f=7&amp;amp;t=33523| ở đây].&lt;br /&gt;
Mọi ý kiến/đóng góp liên quan đến bản dịch tiếng Việt này xin hãy gửi đến cho [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=117382| hhyloc]''&lt;br /&gt;
==Giới thiệu==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Phòng đợi nhiều người chơi&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ban đầu, chẳng có gì khác ngoài [[HeirToTheThrone|một chiến dịch một người chơi]]. Giờ thì chúng tôi đã có một máy chủ có thể hổ trợ cùng lúc hơn 1000 người chơi.&lt;br /&gt;
Mặc dù Wesnoth là một trò chơi nguồn mở và mọi người chơi đều được sử dụng máy chủ, điều đó không có nghĩa là chúng tôi không cần quy định nào cả. Vì thế những quy định dưới đây được đưa ra nhằm đảm bảo mọi người có được sự thoải mái khi chơi qua mạng.&lt;br /&gt;
&lt;br /&gt;
==Quy định chung==&lt;br /&gt;
&lt;br /&gt;
* Hãy lịch sự, đặc biệt là với những người bạn không biết.&lt;br /&gt;
* Tuân theo quy định chung khi chat: Không spam hãy viết nội dung chat toàn bằng &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;CHỮ HOA&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Không sử dụng những tên nick, tên bản đồ, nhãn, hay những nội dung chat xúc phạm: Bao gồm nội dung thô tục/chửi thề, ý kiến công kích tôn giáo, phân biệt chủng tộc, phân biệt giới tính.&lt;br /&gt;
* Không sử dụng máy chủ vào mục đích buôn bán hay quảng cáo. Đây không phải là dịch vụ quảng cáo.&lt;br /&gt;
:: ''thường xuyên có trẻ em chơi trên máy chủ, vì thế những quy định trên là rất quan trọng''&lt;br /&gt;
=== &amp;amp;nbsp;Trong phòng đợi===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Khu vực chat của phòng đợi]] được sử dụng để sắp xếp các trò chơi, vì vậy hãy tránh sử dụng nó cho mục đích chat chung chung hoặc cá nhân. Thay vào đó, chat trong game hoặc dùng chức năng [[#command_head|tin nhắn cá nhân]].&amp;amp;nbsp;&lt;br /&gt;
* Đọc kỹ tiêu đề của mỗi trò chơi. Đôi khi chúng chứa những thông tin quan trọng (vd: &amp;quot;dành riêng cho&amp;quot;, &amp;quot;sẽ tốn rất nhiều thời gian&amp;quot;, ...) và có thể ảnh hưởng đến quyết định của bạn liệu có nên tham gia trò chơi đó hay không.&lt;br /&gt;
* Chỉ tham gia trò chơi mà bạn muốn chơi hết.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Đối với người chơi===&lt;br /&gt;
* Không bỏ chơi giữa chừng mà không báo trước (chúng tôi biết rằng đôi khi bạn muốn/cần rời đi, nhưng xin hãy báo trước cho những người chơi khác).&lt;br /&gt;
* Không [[Competitive_Gaming#Cheating|gian lận]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Đối với người quan sát===&lt;br /&gt;
* Tôn trọng người chơi. Nếu bạn muốn nói về trò chơi, sử dụng chức năng chat riêng với từng đội. &lt;br /&gt;
* Đừng để lộ thông tin của người chơi.&lt;br /&gt;
&lt;br /&gt;
==Ngoại lệ==&lt;br /&gt;
&lt;br /&gt;
Có một ngoại lệ đối với những điều trên: &amp;amp;nbsp;''nếu bạn chắc chắn rằng chỉ những người bạn biết mới sẽ gặp kiểu ứng xử của bạn'' '''''và''''' ''bạn biết họ sẽ không phàn nàn gì, vậy thì không cần ngại...''&lt;br /&gt;
&lt;br /&gt;
==Quyền lợi==&lt;br /&gt;
&lt;br /&gt;
* Mọi người chơi đều có quyển đưa bất kỳ ai vào danh sách từ chối của mình&lt;br /&gt;
* Tất cả [[#List_of_server_moderators|điều hành viên]] có thể cấm bạn vào chơi trên máy chủ cho đến khi bạn chứng tỏ rằng mình sẽ không lặp lại cách ứng xử xúc phạm một lần nửa.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Trong trò chơi&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Người chủ trò chơi]] có trách nhiệm giải quyết những vấn đề nảy sinh và có thể đuổi/cấm bất cứ ai trong trò chơi của mình. Tuy nhiên không được đuổi/cấm ai chỉ vì họ đang thua hoặc đuổi/cấm họ mà không có lý do thỏa đáng.&lt;br /&gt;
* Các điều hành viên giữ trật tự cho phòng đợi nhưng thường thì không kiểm tra các trò chơi trừ khi họ tin rằng những hành vi xúc phạm vượt quá mức độ trong một trò chơi.&lt;br /&gt;
''Để được dỡ bỏ hình phạt bị cấm thì bạn phải liên lạc [[#List_of_server_moderators|quản trị viên]]  mà đã cấm bạn và giải thích tại sao người ấy nên dỡ bỏ hình phạt cấm đối với bạn, nhưng hãy đảm bảo rằng người ấy có lý do để làm vậy, bằng cách xin lỗi hoặc thể hiện rằng bạn sẽ không lặp lại lỗi đã gây ra.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trợ giúp==&lt;br /&gt;
&lt;br /&gt;
*Nếu bạn cần trợ giúp trong việc chơi mạng trên máy chủ, hãy thử đọc [[MP_Tutorial|hướng dẫn chơi mạng]] (Tiếng Anh).&lt;br /&gt;
*Để nhờ quản trị viên giúp đỡ (hay báo cáo một người chơi gây rối) trong phòng đợi/trò chơi, sử dụng lệnh [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Hỏi trên IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Kênh #wesnoth-mp trêm irc.freenode.net là một nơi thích hợp để đưa ra câu hỏi liên quan đến máy chủ nhiều người chơi.&lt;br /&gt;
&amp;lt;br&amp;gt;Để nhờ trợ giúp về các vấn đề khác, hãy vào #wesnoth channel.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Để làm quen với IRC, chúng tôi khuyên bạn nên đọc [http://www.irchelp.org/irchelp/irctutorial.html hướng dẫn này] (Tiếng Anh). Hãy nhớ rằng bạn cần phải kết nối vào máy chủ freenode và kênh là #wesnoth-mp và #wesnoth''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thông tin bổ sung==&lt;br /&gt;
Dưới đây chứa một số thông tin liên quan đến chế độ nhiều người chơi mà có thể hữu ích cho bạn.&lt;br /&gt;
&lt;br /&gt;
===Các lệnh hữu ích===&lt;br /&gt;
&lt;br /&gt;
Máy chủ nhiều người chơi hỗ trợ một số lệnh hữu ích để sử dụng trong trò chơi hoặc đối với những người chơi khác. Những lệnh hữu ích nhất là:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Lệnh'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Mô tả'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;gõ nội dung vào hộp thoại, bằng cách gõ nội dung trực tiếp trong phòng đợi hoặc nhấn phím 'm' trong trò chơi'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''nội dung&lt;br /&gt;
|gửi một tin nhắn với mang nội dung là 'nội dung' tới tất cả quản trị viên máy chủ.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Xem [[ServerAdministration|trang này]] (Tiếng Anh) để tìm hiểu hơn về các lệnh /query .)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''tên người chơi&amp;amp;nbsp;nội dung&lt;br /&gt;
|viết một tin nhắn cá nhân có nội dung là 'nội dung' đến 'tên người chơi'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(tương tự như /msg hay /whisper) (cũng có thể nhấp đôi vào tên người chơi)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đưa 'tên người chơi' vào danh sách bạn bè &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(làm vậy để 'tên người chơi luôn đứng đầu trong danh sách người chơi trong phòng đợi)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đưa 'tên người chơi' vào danh sách từ chối &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(làm vậy để 'tên người chơi luôn nằm dưới cùng của danh sách người chơi trong phòng đợi và bạn sẽ không thấy những thông điệp do 'tên người chơi' viết)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;gõ vào hộp lệnh hay nhấn phím ':' trong trò chơi&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''phe&amp;amp;nbsp;tên người chơi&lt;br /&gt;
|giao quyền điều khiển cho 'tên người chơi' đối với 'phe'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''phe on&lt;br /&gt;
|giao quyền điều khiển cho máy đối với 'phe'.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''phe''&amp;amp;nbsp;&amp;amp;nbsp;chuyển đổi giữa người chơi điều khiển hay máy điều khiển&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đuổi 'tên người chơi' khỏi trò chơi hiện tại&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''tên người chơi&lt;br /&gt;
|đuổi và cấm 'tên người chơi' tham gia lại vào trò chơi hiện tại &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(người chơi không nhất thiết phải đang ở trong trò chơi mà cũng có thể đang ở trên máy chủ)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|tắt chức năng lưu tự động, có thể hữu ích trong những màn chơi dài&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Để xem danh sách những lệnh dùng trong chế độ nhiều người chơi xin hãy xem [[CommandMode]] hay dùng lệnh /help trong trò chơi hay trong phòng đợi.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Để xem danh sách những lệnh dùng trong trò chơi xin hãy xem [[CommandMode]] hay dùng lệnh :help trong trò chơi.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Danh sách quản trị viên máy chủ===&lt;br /&gt;
&lt;br /&gt;
Bạn có thể liên lạc bất kỳ quản trị viên nào hay cả nhóm quản trị viên bằng cách dùng [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 trang diễn đàn này] (Tiếng Anh).&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute ( hay happygrue trên IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Các trang liên quan===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Hướng dẫn chơi mạng]] (Tiếng Anh)&lt;br /&gt;
* [[Support|Hỗ trợ]] (Tiếng Anh)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Đăng ký trên diễn đàn Wesnoth] (Tiếng Anh)&lt;br /&gt;
* [[Competitive_Gaming|Chơi đối kháng]] (Tiếng Anh)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/ru&amp;diff=42278</id>
		<title>MP CodeOfConduct/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/ru&amp;diff=42278"/>
		<updated>2011-04-18T06:23:52Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: added some missing bits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
'''Note:'''''This page is a translation of the [[MP_CodeOfConduct|English origina]]l. If you are uncertain about the meaning of something, please refer to [[MP_CodeOfConduct|the original Code of Conduct page]] or send a message using [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 this page].''&lt;br /&gt;
==Вступление==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Холл мультиплеера&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Вначале, в игре не было ничего кроме [[HeirToTheThrone|единственной однопользовательской кампании]]. Сейчас у нас есть мультиплеерный сервер, на котором могут одновременно находиться более 1000 игроков.&lt;br /&gt;
&lt;br /&gt;
Хотя Веснот и является игрой с открытым исходным кодом и мультиплеерный сервер может использоваться каждым желающим, это не значит что нам не нужны правила. Следующие правила помогут обеспечить приятное времяпровождение в мультиплеере.&lt;br /&gt;
&lt;br /&gt;
==Основные Правила==&lt;br /&gt;
&lt;br /&gt;
* Будьте вежливы, особенно с людьми, которых вы не знаете.&lt;br /&gt;
* Соблюдайте общепринятые правила чата: Не спамьте и не пишите всё полностью &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;В ВЕРХНЕМ РЕГИСТРЕ&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Не используйте потенциально оскорбительные ники, названия карт, лейблы или речь. В это входят&lt;br /&gt;
нецензурная лексика, религиозные оскорбления, расизм или половую дискриминацию.&lt;br /&gt;
* Не используйте сервер для рекламирования коммерческих и некоммерческих предприятий. Это не рекламная служба.&lt;br /&gt;
:: ''дети часто играют на сервере, вышеупомянутые правила имеют наибольшее значение''&lt;br /&gt;
=== &amp;amp;nbsp;В Холле===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Чат в холле]] используется для организации игр, поэтому пытайтесь избегать использования его для простого общения. Вместо этого, перенесите беседу в игру, или используйте [[#command_head|личные сообщения]].&amp;amp;nbsp;&lt;br /&gt;
* Читайте названия игр. Иногда они содержат полезную информацию(например: &amp;quot;зарезервировано(reserved)&amp;quot;, &amp;quot;займёт много времени&amp;quot;, ...) и может оказать влияние на ваше решение присоединиться или не присоединиться.&lt;br /&gt;
* Присоединяйтесь только к тем играм, которые вы намерены доиграть до конца.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Как Игрок===&lt;br /&gt;
* Не покидайте игру без предварительного предупреждения(мы знаем, что иногда вы хотите/вам нужно уйти, но, пожалуйста, позвольте другим игрокам узнать об этом заранее).&lt;br /&gt;
* Не [[Competitive_Gaming#Cheating|жульничайте]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Как Наблюдатель===&lt;br /&gt;
* Уважайте игроков. Если вы ходите обсудить игру, используйте чат для наблюдающих. &lt;br /&gt;
* Не выдавайте информацию игрокам.&lt;br /&gt;
&lt;br /&gt;
==Исключение==&lt;br /&gt;
&lt;br /&gt;
Из вышеперечисленного есть исключение: &amp;amp;nbsp;''если вы полностью уверены, что только люди которых вы знаете будут затронуты вашим поведением'' '''''и''''' ''вы знаете, что для них это будет нормально, продолжайте...''&lt;br /&gt;
&lt;br /&gt;
==Меры Воздействия==&lt;br /&gt;
&lt;br /&gt;
* Все игроки имеют право записать любого в список игнорируемых.&lt;br /&gt;
* Все [[#List_of_server_moderators|модераторы сервера]] могут забанить вас до тех пор, пока вы не докажете, что вы больше не повторите оскорбительное поведение.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;В Играх&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Хост]] отвечает за решение проблем и может выкинуть из игры/забанить любого участника. Однако, это не значит, что ему позволено выкидывать/помещать в бан игроков, потому что они проигрывают или совершать другие оскорбительные действия.&lt;br /&gt;
* Модераторы сервера контролируют холл, но, обычно, не наблюдают за играми, если только они не убеждены в том, что нарушение выходит за рамки отдельной игры.&lt;br /&gt;
''Чтобы вас разбанили, свяжитесь с [[#List_of_server_moderators|модератором]], забанившим вас, и объясните почему ему/ей следует разбанить вас, но, пожалуйста, убедитесь в том, что у него/неё есть причина сделать это(либо с помощью извинений, либо показав, что вы больше не повторите своих действий).''&lt;br /&gt;
&lt;br /&gt;
==Получение Помощи==&lt;br /&gt;
&lt;br /&gt;
*Если вам нужно руководство по использованию мультиплеерного сервера, проверьте наше [[MP_Tutorial|мультиплеерное обучение]].&lt;br /&gt;
*Чтобы попросить модератора о помощи (или сообщить о правонарушителе) в холле/игре - используйте команду [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Обращение с Вопросом на IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Канал #wesnoth-mp на irc.freenode.net является хорошим местом, чтобы попросить о помощи, связанной с мультиплеерным сервером.&lt;br /&gt;
&amp;lt;br&amp;gt;Для помощи касательно других вопросов, попробуйте канал #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Для введения в IRC, мы предлагаем [http://www.irchelp.org/irchelp/irctutorial.html данное обучение]. Просто помните, что сетью для подключения является freenode и соответствующие каналы это #wesnoth-mp и #wesnoth''&lt;br /&gt;
&lt;br /&gt;
==Дополнительные Материалы==&lt;br /&gt;
Эта секция содержит некоторую информацию, связанную с мультиплеером, которая может вас заинтересовать.&lt;br /&gt;
&lt;br /&gt;
===Полезные Команды===&lt;br /&gt;
&lt;br /&gt;
Мультиплеер Веснота поддерживает несколько команд, которые могут быть полезными при решении вопросов с играми и людьми, которых вы можете встретить. Самыми полезными являются следующие:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Команда'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Описание'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;пишется в окне сообщения, либо прямо в холле, либо с помощью нажатия 'm' в игре'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''текст&lt;br /&gt;
|отправить сообщение 'текст' всем доступным модераторам сервера.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Смотрите [[ServerAdministration|эту страницу]] для дальнейших /query команд.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''ник&amp;amp;nbsp;текст&lt;br /&gt;
|отправить личное сообщение 'текст' пользователю 'ник'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(индентично командам /msg или /whisper) (также при помощи двойного щелчка мышью по нику)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''ник&lt;br /&gt;
|добавить пользователя 'ник' в ваш список друзей &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(тогда пользователь 'ник' будет отображаться в начале списка в холле)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''ник&lt;br /&gt;
|добавить пользователя 'ник' в ваш список игнорируемых &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(тогда пользователь 'ник' будет отображаться в конце списка в холле, и вы не будете видеть сообщений, написанных пользователем 'ник')&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;пишется в окне команд с помощью нажатия ':' в игре&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''сторона&amp;amp;nbsp;ник&lt;br /&gt;
|передать пользователю 'ник' контроль над стороной номер 'сторона'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''сторона on&lt;br /&gt;
|передать контроль над стороной номер 'сторона' ИИ компьютера.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''сторона''&amp;amp;nbsp;&amp;amp;nbsp;переключает управление между ИИ и человеком&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''ник&lt;br /&gt;
|удалить игрока с ником 'ник' из текущей игры&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''ник&lt;br /&gt;
|удалить из игры и предотвратить дальнейшее присоединение игрока с ником 'ник' к текущей игре &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(игрок не обязан присутствовать в игре, но должен быть на сервере)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|отключить функцию автосохранения, может быть полезно для ускорения процесса в больших сценариях&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Для списка универсальных мультиплеерных команд смотрите [[ChatCommands|Команды Чата]] или используйте команду /help в мультиплеерной игре или холле.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Для списка внутриигровых команд смотрите [[CommandMode|Режим Команд]] или используйте команду :help в игре.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Список Модераторов===&lt;br /&gt;
&lt;br /&gt;
Вы можете связаться с любым модератором или со всей группой модераторов используя [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 эту страницу форумов].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear &lt;br /&gt;
&lt;br /&gt;
===Связанные Страницы===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Мультиплеерное Обучение]]&lt;br /&gt;
* [[Support|Поддержка]]&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Форум Веснота - регистрация]&lt;br /&gt;
* [[Competitive_Gaming|Соревновательные Игры]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/it&amp;diff=42234</id>
		<title>MP CodeOfConduct/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/it&amp;diff=42234"/>
		<updated>2011-04-17T01:50:08Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Lingua==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
&lt;br /&gt;
''Questa pagina è una traduzione in italiano dell'originale [[MP_CodeOfConduct|inglese]]. Se sei insicuro su qualche punto, sei pregato di fare riferimento alla [[MP_CodeOfConduct|versione originale]] o [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=110788 inviare un messaggio] al manutentore attuale di questa traduzione ('''mich''') nel forum.''&lt;br /&gt;
&lt;br /&gt;
==Introduzione==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;La lobby multigiocatore&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inizialmente non esisteva altro che un'unica campagna per giocatore singolo. Ora invece abbiamo a disposizione un server multigiocatore capace di ospitare più di 1000 giocatori contemporaneamente.&lt;br /&gt;
&lt;br /&gt;
Sebbene Wesnoth sia un gioco open-source e chiunque possa utilizzare il server liberamente, ciò non significa che non ci sia bisogno di alcune regole. Le seguenti regole servono per garantire ad ognuno una piacevole esperienza di gioco multigiocatore.&lt;br /&gt;
&lt;br /&gt;
==Regole Generali==&lt;br /&gt;
&lt;br /&gt;
* Sii educato, specialmente con persone che non conosci.&lt;br /&gt;
* Rispetta le normali regole delle chat: evita lo spam e non scrivere tutto &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;IN MAIUSCOLO&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Non utilizzare i nick, i titoli delle partite, le etichette o la chat in modo potenzialmente offensivo. Questo include maledire/imprecare, fare offensivi riferimenti religiosi, fare discriminazioni di razza o genere.&lt;br /&gt;
* Non abusare del server per pubblicizzare imprese commerciali o non-commerciali. Non è uno strumento pubblicitario.&lt;br /&gt;
:: ''ci sono sempre molti bambini che giocano sul server, quindi presta sempre grande attenzione alle regole sopra menzionate.''&lt;br /&gt;
=== &amp;amp;nbsp;Nella Lobby===&lt;br /&gt;
* L'[[MP_Tutorial#The_lobby|area di chat della lobby]] serve per organizzare partite, quindi cerca di evitare di usarla per conversazioni generali o private. Puoi fare queste conversazioni dentro le partite, o usare i [[#command_head|messaggi privati]].&amp;amp;nbsp;&lt;br /&gt;
* Leggi i titoli delle partite. A volte contengono informazioni utili (ad es. &amp;quot;riservata&amp;quot;, &amp;quot;richiede molto tempo&amp;quot;, ...) e questo può modificare la tua decisione di partecipare oppure no.&lt;br /&gt;
* Entra solo nelle partite che intendi giocare fino alla fine.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Come Giocatore===&lt;br /&gt;
* Non abbandonare una partita senza prima avvisare (sappiamo che a volte vuoi/hai necessità di uscire, ma per favore fai in modo che gli altri giocatori lo sappiano in anticipo).&lt;br /&gt;
* Non [[Competitive_Gaming#Cheating|barare]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Come osservatore===&lt;br /&gt;
* Rispetta i giocatori. Se vuoi parlare della partita, usa la chat privata degli osservatori.&lt;br /&gt;
* Non fornire informazioni ai giocatori.&lt;br /&gt;
&lt;br /&gt;
==Eccezioni==&lt;br /&gt;
&lt;br /&gt;
C'è un'eccezione alle regole menzionate: &amp;amp;nbsp;''se sei assolutamente sicuro che solo persone che conosci avranno a che fare col tuo comportamento'' '''''e''''' ''sai per certo che a loro sta bene, allora fai pure...''&lt;br /&gt;
&lt;br /&gt;
==Sanzioni==&lt;br /&gt;
&lt;br /&gt;
* Tutti i giocatori possono metterne altri nella loro lista degli utenti da ignorare.&lt;br /&gt;
* Tutti i [[#Lista_dei_moderatori_del_server|moderatori del server]] possono bannarti dal server fino a che non avrai provato che non ripeterai più il comportamento offensivo.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;In gioco&amp;lt;/span&amp;gt;===&lt;br /&gt;
* Il giocatore che ospita la partita ([[MP_Tutorial#Hosts|host]]) è incaricato di mantenere l'ordine e può espellere/bannare chiunque dalla partita. In ogni caso questo non vuol dire che gli sia consentito espellere/bannare giocatori perché sta perdendo o simili atti di abuso delle sue prerogative.&lt;br /&gt;
* I moderatori del server controllano la lobby ma solitamente non controllano le partite a meno che non vengano convinti che l'offesa vada oltre lo scopo della singola partita.&lt;br /&gt;
''Per far rimuovere il tuo ban devi contattare [[#Lista_dei_moderatori_del_server|il moderatore]] che ti ha bannato e spiegargli perché dovrebbe toglierti il ban, ma sei pregato di avere una motivazione valida, sia questa il fornire delle scuse o mostrare che non ripeterai più le tue azioni.''&lt;br /&gt;
&lt;br /&gt;
==Ricevere aiuto==&lt;br /&gt;
&lt;br /&gt;
*Se hai bisogno di una guida su come usare il server multigiocatore, potrebbe interessarti la nostra [[MP_Tutorial|guida alla partita multigiocatore]].&lt;br /&gt;
*Per chiedere assistenza ad un moderatore (o riportare un trasgressore del regolamento) nella lobby/partita, usa il comando[[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Chiedere su IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Il canale #wesnoth-mp sulla rete irc.freenode.net è un buon posto dove chiedere aiuto ed informazioni riguardo al server multigiocatore.&lt;br /&gt;
&amp;lt;br&amp;gt;Per avere aiuto su altri aspetti del gioco, prova il canale #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Per una guida introduttiva all'utilizzo di IRC, suggeriamo [http://www.irchelp.org/irchelp/irctutorial.html questa guida]. Ricorda solo che la rete di server a cui connettersi è freenode ed i canali #wesnoth-mp e #wesnoth.''&lt;br /&gt;
&lt;br /&gt;
==Informazioni ulteriori==&lt;br /&gt;
Questa sezione contiene altre informazioni riguardanti il gioco multigiocatore che potrebbero interessarti.&lt;br /&gt;
&lt;br /&gt;
===Comandi utili===&lt;br /&gt;
&lt;br /&gt;
Il server multigiocatore di wesnoth supporta parecchi comandi che possono esserti di aiuto.&lt;br /&gt;
I più utili sono:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Comando'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Descrizione'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;scritto direttamente in un riquadro di immissione testo, sia direttamente in lobby o premendo 'm' durante una partita'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''testo&lt;br /&gt;
|manda il messaggio 'testo' a tutti i moderatori disponibili.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(leggi [[ServerAdministration|questa pagina]] per maggiori informazioni sul comando /query.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''nick&amp;amp;nbsp;testo&lt;br /&gt;
|invia un messaggio privato 'testo' a 'nick'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(identico ad utilizzare /msg o /whisper) (puoi anche fare doppio click sul nick)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''nick&lt;br /&gt;
|aggiunge 'nick' alla tua lista degli amici &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(in modo che 'nick' verrà visualizzato in cima alla lista dei giocatori presenti in lobby)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''nick&lt;br /&gt;
|aggiunge 'nick' alla tua lista delle persone da ignorare &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(così che 'nick' sia mostrato al termine della lista di persone presenti in lobby e tu non veda i messaggi scritti da 'nick')&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;scritto in un riquadro di immissione comandi, aperto premendo ':' durante una partita&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''side&amp;amp;nbsp;nick&lt;br /&gt;
|dai a 'nick' il controllo del side numero 'side'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''side on&lt;br /&gt;
|dai il controllo del side numero 'side' all'AI.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''side''&amp;amp;nbsp;&amp;amp;nbsp;passa il controllo da AI a umano e viceversa a seconda di chi ha attualmente il controllo&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''nick&lt;br /&gt;
|rimuovi il giocatore 'nick' dalla partita corrente&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''nick&lt;br /&gt;
|rimuovi e previeni che rientri nella partita in corso il giocatore 'nick' &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(non è necessario che il giocatore sia nella partita, ma basta sia collegato al server)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|disabilita la funzione di salvataggio automatico, può essere utile per velocizzare il gioco nel caso di grandi scenari&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Per una lista completa dei comandi multigiocatore puoi leggere [[ChatCommands]] o usare il comando /help durante una partita o nella lobby.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Per una lista di comandi puoi leggere [[CommandMode]] o usare il comando :help durante una partita.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lista dei moderatori del server===&lt;br /&gt;
&lt;br /&gt;
Puoi contattare un qualsiasi moderatore o l'intero gruppo dei moderatori usando [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 questa pagina del forum].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue su IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Collegamenti===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Guida partite multigiocatore]] (inglese)&lt;br /&gt;
* [[Support|Supporto]] (inglese)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Forum ufficiale di wesnoth - registrazione] (inglese)&lt;br /&gt;
* [[Competitive_Gaming|Gioco Competitivo]] (inglese)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/de&amp;diff=42168</id>
		<title>MP CodeOfConduct/de</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/de&amp;diff=42168"/>
		<updated>2011-04-15T18:03:04Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: added a space to divide 2 paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sprache==&lt;br /&gt;
{{CodeOfConduct_Languages}}&lt;br /&gt;
&lt;br /&gt;
==Einführung==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Die Mehrspielerlobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Am Anfang gab es nichts außer [[HeirToTheThrone|einer Einzelspieler-Kampagne]]. Jetzt haben wir einen Mehrspieler-Server, der bis zu 1000 Spieler auf einmal hosten kann.&lt;br /&gt;
&lt;br /&gt;
Obwohl Wesnoth ein Open-Source-Spiel ist und der Mehrspieler-Server von jedem genutzt werden kann, bedeutet das noch lange nicht, dass wir keine Regeln brauchen. Die folgenden Regeln sind dazu gedacht, den Aufenthalt im Mehrspieler-Server so angenehm wie möglich zu machen.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Anmerkung:''' Dies ist eine Übersetzung aus dem Englischen. Wenn du dir unsicher über etwas bist, ziehe das [[MP_CodeOfConduct|englische Original]] zu Rate oder sende über das Forum eine Nachricht an den [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=123590| momentanen Betreuer] dieser Seite ('''Ceres''').''&lt;br /&gt;
&lt;br /&gt;
==Allgemein==&lt;br /&gt;
&lt;br /&gt;
* Sei höflich, insbesondere zu Leuten, die du nicht kennst.&lt;br /&gt;
* Halte dich an die allgemeinen Chatregeln: Nicht spammen oder &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;IN GROßBUCHSTABEN&amp;lt;/span&amp;gt; schreiben.&lt;br /&gt;
* Benutze keine potentiell beleidigenden Namen, Kartentitel, Beschriftungen, oder Nachrichten. Das beinhaltet auch Flüche/Verwünschungen, beleidigende religiöse Kommentare, Rassismus, oder Sexismus.&lt;br /&gt;
* Missbrauche den Server nicht, um (nicht-)kommerzielle Unternehmungen zu vermarkten. Er ist nicht für Werbung gedacht.&lt;br /&gt;
:: ''Es sind häufig Kinder auf dem Server, was die oben genannten Regeln noch wichtiger macht.''&lt;br /&gt;
=== &amp;amp;nbsp;In der Lobby===&lt;br /&gt;
* Der [[MP_Tutorial#The_lobby|Chat in der Lobby]] wird zum Arrangieren von Spielen verwendet, also versuche, ihn nicht für allgemeines/persönliches Chatten zu verwenden. Dafür solltest du den Chat während eines Spiels oder [[#command_head|persönliche Nachrichten]] benutzen.&amp;amp;nbsp;&lt;br /&gt;
* Lies die Titel von Spielen. Sie enthalten manchmal wichtige Informationen (z.B. &amp;quot;reserviert&amp;quot;, &amp;quot;wird sehr lange dauern&amp;quot;, ...) und könnten deine Entscheidung, ob du einem Spiel beitrittst oder nicht, beeinflussen.&lt;br /&gt;
* Trete nur Spielen bei, die du auch beenden willst.&lt;br /&gt;
=== &amp;amp;nbsp;Als Mitspieler===&lt;br /&gt;
* Verlasse Spiele nicht ohne Vorwarnung/Begründung (es kann passieren, dass man während eines Spiels manchmal aufhören will/muss, aber bitte lass das die anderen Spieler vorher wissen).&lt;br /&gt;
* [[Competitive_Gaming#Cheating|Cheate]] nicht.&lt;br /&gt;
=== &amp;amp;nbsp;Als Beobachter===&lt;br /&gt;
* Respektiere die Spieler. Wenn du über die Partie reden möchtest, benutze den Chat für Beobachter. &lt;br /&gt;
* Gib keine Informationen an die anderen Spieler weiter.&lt;br /&gt;
&lt;br /&gt;
==Ausnahme==&lt;br /&gt;
&lt;br /&gt;
Eins ist vom oben Genannten ausgenommen: &amp;amp;nbsp;''wenn du hundertprozentig sicher bist, dass du dieses Verhalten nur bei Leuten an den Tag legst, die du kennst'' '''''und''''' ''du weißt, dass es sie nicht stören wird, lass dich nicht aufhalten...''&lt;br /&gt;
==Sanktionen==&lt;br /&gt;
&lt;br /&gt;
* Alle Spieler dürfen andere Spieler auf ihre Liste der Leute setzen, die sie ignorieren.&lt;br /&gt;
* Alle [[#Liste der Server-Moderatoren|Server-Moderatoren]] können dich vom Server verbannen, bis du bewiesen hast, dass du dein beleidigendes Verhalten nicht wiederholen wirst.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;In Spielen&amp;lt;/span&amp;gt;===&lt;br /&gt;
* Der [[MP_Tutorial#Hosts|Host]] hat die Verantwortung über sein Spiel und kann jeden daraus hinauswerfen/verbannen. Das bedeutet aber nicht, dass er Spieler hinauswerfen darf, bloß weil er verloren hat oder ähnliches.&lt;br /&gt;
* Die Server-Moderatoren sind die Polizei der Lobby, aber sie moderieren normalerweise nicht in einzelnen Partien, solange sie nicht überzeugt sind, dass der Verstoß über ein einzelnes Spiel hinausgeht.&lt;br /&gt;
''Um entbannt zu werden, musst du [[#Liste der Server-Moderatoren|den Moderator]], der dich verbannt hat, als erstes benachrichtigen und erklären, warum er/sie dich entbannen sollte. Aber bitte versichere, dass er/sie einen Grund dazu hat: Entweder, indem du dich entschuldigst, oder, indem du zeigst, dass du es nicht wieder tun wirst.''&lt;br /&gt;
&lt;br /&gt;
==Hilfe==&lt;br /&gt;
&lt;br /&gt;
* Wenn du bei der Benutzung des Mehrspieler-Servers Beratung benötigst, wirf mal ein Auge auf unsere [[MP_Tutorial|Mehrspieler-Einführung]].&lt;br /&gt;
* Um in der Lobby/im Spiel um den Beistand eines Moderators zu bitten (oder jemanden zu melden, der ausfallend/beleidigend wird), benutze das [[#command_head|/query adminmsg]]-Kommando.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Hilfe auf IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Der #wesnoth-mp-Kanal auf irc.freenode.net ist ein guter Platz, um Fragen rund um den Multiplayer-Server zu stellen.&lt;br /&gt;
&amp;lt;br&amp;gt;Für Hilfe bei anderen Themen frage nach im #wesnoth-Kanal.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Als Einführung in IRC empfehlen wir [http://www.irchelp.org/irchelp/irctutorial.html diese Anleitung]. Merk dir einfach, dass das Server-Netzwerk, mit dem du dich verbinden musst, freenode ist, und, dass die wichtigen Kanäle #wesnoth-mp und #wesnoth sind.''&lt;br /&gt;
==Weiterführend==&lt;br /&gt;
Dieser Abschnitt enthält einige Mehrspieler-verwandte Themen, die dich interessieren könnten.&lt;br /&gt;
&lt;br /&gt;
===Nützliche Kommandos===&lt;br /&gt;
&lt;br /&gt;
Der Mehrspieler-Server von Wesnoth unterstützt einige nützliche Befehle, die bei Spielen oder Personen hilfreich sein können. Die nützlichsten sind:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Befehl'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Beschreibung'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;in ein Nachrichtenfeld, entweder direkt in der Lobby oder durch drücken von 'm' in einer Partie, geschrieben'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''Text&lt;br /&gt;
|Sendet die Nachricht 'Text' an alle verfügbaren Server-Moderatoren.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Siehe [[ServerAdministration|hier]] für mehr /query-Kommandos.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''Name&amp;amp;nbsp;Text&lt;br /&gt;
|Schreibt die persönliche Nachricht 'Text' an 'Name'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(identisch mit /msg oder /whisper bzw. Doppelklick auf einen Namen)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''Name&lt;br /&gt;
|Fügt 'Name' deiner Freundesliste hinzu &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(so wird 'Name' oben in der Namensliste angezeigt)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''Name&lt;br /&gt;
|Fügt 'Name' zur Liste derer hinzu, die du ignorierst &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(so wird 'Name' ganz unten in der Namensliste angegeben, und du kannst Nachrichten, die von 'Name' geschrieben wurden, nicht sehen)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;in einer Kommandozeile, erreichbar durch drücken von ':' in einer Partie&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
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[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=42113</id>
		<title>How to play vs Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=42113"/>
		<updated>2011-04-15T00:04:17Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Knalgan vs Nightmares of Meloen */ various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy against Nightmares of Meloen ==&lt;br /&gt;
The Nightmares of Meloen faction is chaotic, except for the neutral &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. It is composed of quite fast units with many specials or abilities. For this reason, you have to follow the day/night cycle strictly if you command a lawful faction. They can hit very hard at night but on the other hand they have several units with low resistance or low defense. This means that, depending on the units you recruited, you should be able to counter-attack with good results at favorable time of the day.&lt;br /&gt;
&lt;br /&gt;
The Nightmares of Meloen don't have particularly efficient units to hold villages. Taking into account the high price of some of their units (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;), you can try to win through economical dominance. When advancing and retreating, capture their villages earlier and stay on yours for longer, denying them the gold to buy their expensive units. They have some cheap units too, but depending on which faction you play, these sometimes lack the  capability to efficiently hurt you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; as this unit will charge to inflict maximum damage, you should screen your ranged-oriented units so it can't reach them. To do so you might rely on different units according to its trait as each trait give it some resistance bonus for some damage type. Should it attack, having your units arranged so that the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can only reach your melee fighters will most likely mean heavy retaliation damage for it. Get ready to finish them off on your turn whenever possible.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; with its magical attack and the jinx special, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; is one of the first units you may want to kill if you are not Undead. It benefits from high defense but her rather poor resistances help with killing her in a minimum of strikes when your best time of the day has come. After it has hit you, &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; will most likely follow to inflict heavy damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Arcane melee with draining. Thanks to those pesky &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, we all know  that units of this kind are not easy to handle. &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; will likely be seen in all match-ups save the Loyalists one. Fight them with ranged fire or arcane, slow them or run away from them. As their defense and their physical resistances are lower than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;'s, countering them with any range unit is good enough to deal with the extra hitpoints it steals. Even the usage of blade or pierce melee can be acceptable from good defense, if you fight on an advantageous time of day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; its ranged attack turns arcane resistance into weakness. For this reason, it will be Loyalists worst enemy and will also be seen in numbers against Knalgans and Northerners. Slow and weak, Nightmares will have to cover it with their tanks. Your ability to win will often be measured by how well you can clear the way for attacking the watcher.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; as an expensive unit without melee attack, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; is an ideal target when you are countering, but as it is fast and skirmisher, go for hitting the unit when you have a good chance to kill or it will slip right through your net. It will often be used to support &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; on offense to reduce retaliation and can be a threat itself at night especially against the cold-fearing Drakes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this versatile unit can be used as a scout mostly in its tornado form that you can find on plain, road and castle. It will almost never fight in this form and will prefer to move to hill or forest when it is ready to fight. It's often up to you to accept the challenge or not, as it will be much slower in those forms. The &amp;lt;i&amp;gt;Unstable Elemental's&amp;lt;/i&amp;gt; most disturbing use is when it moves behind your lines and take a defending form (quake, bramble or possibly whirlpool), cutting your retreat. The slow ranged attack of the bramble form, obviously combines well with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge at level 1 and berserk at level 2.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; if you are not playing a chaotic faction, this unit should not make you change your strategy. You should keep trying to catch units with more hitpoints at your best time of the day, so that you don't waste too much fire power on killing this cheap unit. If you are chaotic though, you may have to adapt in order to cope with those pests that can hit you when you are at your weakest. When attacking &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in melee, target the ones with fewer &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around so that you reduce the retaliation. When they form a chain, you can consider breaking it in two to double their upkeep.&lt;br /&gt;
&lt;br /&gt;
== Drakes vs Nightmares of Meloen ==&lt;br /&gt;
If both players chose random faction, Nightmares will most likely be ill-prepared for this very deadly match, but so might be you, as the saurians you'll have picked early won't be your best weapons. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, Nightmares' best attacker, and the &amp;lt;i&amp;gt;Drake Burner&amp;lt;/i&amp;gt;, your own nightmare killer, are both expensive and each side would wait to know their opponent before recruiting them. So if the game started at dawn, it is very likely that the first night will be quite peaceful and you will have plenty of time to equip yourself with &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; for the day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; are each other's nemesis' and two of one kind can kill one of the other every turn at their best time of the day. It shows how crucial the dusk will be for your Drakes, so be ready to retreat in time. As you are at least as fast as the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if the Nightmares fall back too far at day, you will have an easy retreat. If they stay close to you to prepare a counter, retreat using &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; to cover your &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. This strategy might fail if Nightmares succeed at trapping you with &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;. That is the reason why, using your &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; on them at day is the second objective you have to meet to keep the match going.&lt;br /&gt;
&lt;br /&gt;
Depending on the number of &amp;lt;i&amp;gt;Howling Darkness'&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; has additional benefits: it deals a lot of retaliation to not-slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, it's high defense might convince the Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; which are of not of much use against your Drakes.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s fiercest enemy. As you will definitely see many &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; around, getting as many &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are truly faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't got any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to get such easy kills.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Fighter:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; is necessary for covering &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;' retreat at the end of the day as they will deal high retaliation to &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge and they are relatively cheap. They should not however try to shield off the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as they won't be able to survive the whole night. When attacking, the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; should focus on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, but don't forget his fire range can cheaply harass the opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; if you have no better target.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Drake Glider:&amp;lt;/u&amp;gt; faster than the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; with better defense and an impact damage type that can scare away the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Drake Glider&amp;lt;/i&amp;gt; can be used for holding off the Nightmares when &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; are retreating. During attack at day time, they will be useful mostly for trapping the Nightmares at dawn and preventing them from fleeing too easily. As they are not as efficient as the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; at dealing damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the role they can play is still secondary and you should not recruit too many of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Saurian Augur:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Augur&amp;lt;/i&amp;gt; with his low hitpoints and cold damage doesn't play a big role in this match-up. He will have trouble getting away from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and Drakes won't have really time to protect him. Because the damages dealt are so heavy, his healing skill becomes less practical. His cold ranged attack should be used on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or anything else he can kill. You may take your chance and feed him with kills as the level 2 &amp;lt;i&amp;gt;Soothsayer&amp;lt;/i&amp;gt; will be able to cure &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Saurian Skirmisher:&amp;lt;/u&amp;gt; Depending on the number of &amp;lt;i&amp;gt;Howling Darkness'&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a good choice for recruitment. He's nearly as fast as them, doing free damage on melee, and beats them in price. However, due to Saurians' weakness to both cold and impact, keeping them alive might be a difficult task. Hence getting him is only advisable if there's enough &amp;lt;i&amp;gt;Howling Darknesses'&amp;lt;/i&amp;gt; to guarantee a target before the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; dies.&lt;br /&gt;
&lt;br /&gt;
== Knalgan vs Nightmares of Meloen ==&lt;br /&gt;
When you get the Knalgan Alliance against Nightmares, you will be in control of the game. Just getting &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; will already be a test of your opponent's skill at playing Nightmares. He will have to combine a very efficient use of his units and some well-thought gamble with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to stay in the game. If you add some &amp;lt;i&amp;gt;Dwarvish Thunderers&amp;lt;/i&amp;gt; and a &amp;lt;i&amp;gt;Dwarvish Ulfserker&amp;lt;/i&amp;gt;, even the most seasoned Nightmares' players will have a hard time. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarvish Fighter:&amp;lt;/u&amp;gt; with their dual blade/impact damage type, the &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; are the purest anti-&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units in the game, so get enough of them to control the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. When the time has come for you to attack, they will naturally excel at taking down anything around. Make sure you keep them on good defense however. Even when they have been cursed, they are still probably better off sitting on their favorite terrain with defense lowered to around 50% than running over 30% defense terrain for cover. Hitting back the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; that just cursed them is often the best they can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarvish Guardsman:&amp;lt;/u&amp;gt; slow, expensive and with low damage, you can't make enough use of his pierce attack to recruit any of them. As the &amp;lt;i&amp;gt;Dwarvish Fighter&amp;lt;/i&amp;gt; makes such a good job at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, you won't need the &amp;lt;i&amp;gt;Dwarvish Guardsman&amp;lt;/i&amp;gt;'s steadfast either.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarvish Thunderer:&amp;lt;/u&amp;gt; with his ranged attack, good resistances and good hitpoints, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; is a good recruit. He will be useful mainly for staying in control at night when the Nightmares are pushing. Remaining on a mountain, he can stand well against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and has a chance to deal massive retaliation to &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. His main offensive role will be to aim at the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, which, if numerous enough, will make the &amp;lt;i&amp;gt;Dwarvish Thunderers&amp;lt;/i&amp;gt; a necessity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarvish Ulfserker:&amp;lt;/u&amp;gt; with his guaranteed safe kills on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and great chances of instantly killing &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; is obviously a good unit to get. His biggest drawback is he can be drained to death by the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. In some circumstances the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can also kill him, so always make sure you can cover him properly before attacking. If there are some &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around, remember that a group of four or five (depending on &amp;lt;i&amp;gt;ulf's&amp;lt;/i&amp;gt; traits) has a good chance to kill a full-health &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Footpad:&amp;lt;/u&amp;gt; with their two impact attacks they are a very convenient units to have against Nightmares. The &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; can inflict free hits to the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; with the ranged attack (has a good chance of hitting as the &amp;lt;i&amp;gt;Unhatched's&amp;lt;/i&amp;gt; defense is below 50% nearly everywhere), while his/her excellent defense, good hitpoints and impact melee makes it difficult for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to deal with him/her when pushing in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gryphon Rider:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt; is an awesome offensive unit, it might have a hard time when fighting Nightmares. He can easily be trapped by the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, which could hurt him a lot due to the impact weakness. Even though he dishes out tremendous retaliation to &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge, if the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait give it a boost to blade resistance (lowering each hit's damage by 5), it will never think twice before charging him taking into account their difference in price (except on daytime). Be prudent when using the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;. While most of the time, he only needs two hits to kill a &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, putting too much hope into getting two hits against a 60+ defense unit might be a bad gamble with &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;'s 24 gold.&lt;br /&gt;
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&amp;lt;u&amp;gt;Poacher:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; can give your recruitment a different flavor. Best defense on forest, he can exploit this common terrain that Dwarves will avoid. He can supply some hits on the &amp;lt;i&amp;gt;Life thief&amp;lt;/i&amp;gt; or retaliation against &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; for cheap price. When the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; get more frequent, the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; is a better recruit though, since the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; is such a juicy target for them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;'s best use is to hit Nightmares when they put themselves on bad defense, not taking much damage in the process. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can dart around and backstab anything, s/he will probably also make enough damage to prove a good investment. If a &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; gets a kill, s/he won't need much more XP to level, so you might try to feed him some. &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have low hitpoints, bad resistance to nearly all of Nightmares' damage and you can't reasonably hope to backstab with several, so there's no need to get too many. A strategy based on &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; would be quite risky, as they are very quick to fall when attacked by a &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; &amp;amp; &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; force.&lt;br /&gt;
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== Loyalists vs Nightmares of Meloen ==&lt;br /&gt;
When Loyalists' player realizes he faces Nightmares of Meloen, his attention should constantly be focused on the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. The large range of Loyalists' melee units can be used to bring them down before night. As your opponent will try his best as zocing you out from getting at his &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, recruiting a bit of any melee units is one important step to ruin his strategy.&lt;br /&gt;
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While the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; gets the best damage per gold, he is quite easily controlled by the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Hence you should have some &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; to attack from the distance, moreover his good impact resistance can make him a good blocker against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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When attacking &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; you should try to finish from fear that Nightmares sacrifice him on your &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; hoping for a kill. For most others attack combo, the most important is to deal maximum damage. As the Nightmares don't really have an efficient village holder, they will have to give up villages reducing their ability to heal. The only exception is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; as he is so deadly that you want to have him dead.&lt;br /&gt;
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&amp;lt;u&amp;gt;Bowman:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Bowman&amp;lt;/i&amp;gt; is less efficient at dealing damage to Nightmares than the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;. For this reason you should restrain yourself from getting them. However, if you lack gold or if you already have one, it can be quite useful poking safely the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or against the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; at retaliating. His additional hitpoints can be a life saver.&lt;br /&gt;
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&amp;lt;u&amp;gt;Cavalryman:&amp;lt;/u&amp;gt; this is a key unit for this matchup. His high resistance to impact damage helps containing the Nightmares push at night while his speed allows him to switch quickly to the attack mode on &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; can also successfully chase down a fleeing &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and you can use his 3 strikes to ensure a hit on the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;. His blade damage is also doing well against the bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. So get some of them and try to level one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Fencer:&amp;lt;/u&amp;gt; get them if wounded &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; keep escaping your grip. They will only have small use in defense, as the combination of &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx attack and their own bad resistance are promises of short life when facing the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. If you have no problem killing your quota of &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; you probably better keep the gold for a &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Heavy Infantry:&amp;lt;/u&amp;gt; do only recruit them when Nightmares abuse of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. As soon as they appear, they will be the target of &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; to clear the way for the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. As your &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;'s armor is no use against them, you should make sure they are in &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s range only at the second night otherwise you will probably lose too much gold. Due to their slowness, they will only be useful in defense so the best time to get recruit them is usually at dusk or first night. On attack they should target anything but the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; whenever possible.&lt;br /&gt;
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&amp;lt;u&amp;gt;Horseman:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Horseman&amp;lt;/i&amp;gt; powerful charge let's you hope of huge damage, its cost is a deterrent to having one in the early game. If the game gets longer and you succeed in cashing enough gold, you can then get one as he will do well at &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; assassination with his impact resistance cutting down the retaliation, and will simply be deadly against the &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Mage:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will be a powerful weapon against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. However, his low hitpoints require you to protect them at any time of the day. Hit the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; you have the best chance to kill, as even wounded his charge attack is danger for your &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s life. Because he is so weak against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, don't feed him with kills. He will probably never live long enough to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Merman Fighter:&amp;lt;/u&amp;gt; when water is present in the map, getting a &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt; or two is a good idea. Since Nightmares don't have good movement on water, they can force the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; to move to water to control them or they will be able to reach the &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. When facing a whirlpool form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; do not fear to engage in combat as they have worst resistance than your &amp;lt;i&amp;gt;Merman Fighters&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Spearman:&amp;lt;/u&amp;gt; as always, the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; will be the first recruit to turn to. He can both retaliate hard on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges and do severe damage to the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. His low price allows you to get enough to protect efficiently your &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; from the threat of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. Combining with &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; is a must though, as you want to diversify your damage type to leverage on the resistance bonus of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait and get more speed to chase Nightmares down when the day comes.&lt;br /&gt;
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== Undead vs Nightmares of Meloen ==&lt;br /&gt;
Having to fight Nightmares is one to the toughest experience for Undead. Unlike what they are used to, Undead in this matchup will play by counter-attack as the ability of make the most damages is not on their side. While you will be relatively safe on the ranged front, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact will break your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; in piece, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane will tear them apart while the cheap &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' banding is an additional threat to your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. So you will have to turn on the survival mode as soon as possible, recruiting &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, still some &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for the counter.&lt;br /&gt;
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Always keep a decent amount of &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; on the board in order to keep Nightmares under pressure of a possible attack and the threat of a hard counter-strike. This way you will be ruling on the ranged as they will rule on the melee part. As you will unlikely face the threat of &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; in the beginning, you will have to deal with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; first by recruiting &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to contain them and keeping your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; on high defense. While your &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin taming the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, Nightmares will send more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Try to make them attack your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; as if they get wounded, they will become an easy job for your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. &lt;br /&gt;
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It is quite sure that at a certain moment, as your &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; starts getting annoying, Nightmares will recruit &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. As level 0 units, they are quite a natural opposition for the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, however they require some special techniques to deal with them. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; have a neutral alignment so you better fight them at night as two hits will be enough to kill them (they won't get plagued). Because the banding ability can make them inflict high damage you should always try to attack the most isolated ones, if you really need to kill one in the pack, better use the &amp;lt;i&amp;gt;Skeleton&amp;lt;/i&amp;gt; as he resists strongly their pierce.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dark Adept:&amp;lt;/u&amp;gt; again, the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; will be your best unit for attacking. The threat of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge will be the major challenge, as three hits are enough to kill an adept at night. When they are in position to attack they should hit the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; first as they will do maximum damage against them. The second best choice being the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. Try to pick your target so your &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; can take the shoot from good defense or make sure you can cover him immediately. You'll want to go for a kill each time you attempt to damage an &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because even a badly hurt one will safely charge your &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for massive damage before dying.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ghost:&amp;lt;/u&amp;gt; with drains on its arcane melee, the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; can enjoy this matchup. It is simply unattackable by the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; without very heavy risk, and efficient enough to deal damages to the &amp;lt;i&amp;gt;aberrations&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;and to a lesser extend to the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Its only problem will be when facing full health &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. As the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; has worst resistance, less hitpoints and doesn't hit as hard, it should not engage in direct fight with them. Hopefully it can rely on its better movement points to make sure to keep far enough, as long as it doesn't get slowed by the bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ghoul:&amp;lt;/u&amp;gt; don't underestimate the &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt; role in this matchup. It is a decent candidate for holding village against &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; with its poison retaliation, and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; with its relative resistance to arcane. He can also poison &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; to force them to heal, depriving Nightmares of support units.&lt;br /&gt;
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&amp;lt;u&amp;gt;Skeleton:&amp;lt;/u&amp;gt; it is a good support unit against Nightmares. As it certainly fears the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane melee, he can cause enough damage to make its sacrifice worthwhile. While the &amp;lt;i&amp;gt;Skeleton&amp;lt;/i&amp;gt; can help clearing &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; out of the way, it is not worth putting it on bad defense terrain for that as the Nightmares' counter will hurt him badly. It is also the best damage dealer against &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; if they are present on the field. But it is not worth to feed it with kills, better use a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; to plague them, or try to upgrade a &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Skeleton Archer:&amp;lt;/u&amp;gt; do not recruit any &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt;, they are made of the kind of bones &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; likes to play with. At any time of the day, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be attracted by them and his impact charge attack will destroy them within the second. There is no way the &amp;lt;i&amp;gt;Skeleton Archer&amp;lt;/i&amp;gt; can make enough damage before dying to repay its gold.&lt;br /&gt;
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&amp;lt;u&amp;gt;Vampire Bat:&amp;lt;/u&amp;gt; even the hax power of the &amp;lt;i&amp;gt;Bat&amp;lt;/i&amp;gt; is not enough to save them against the charge of an &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Any bat is killed in two hits and the intelligent ones are dead in one single hit at night. If you got one, use it to steal village or disrupt Nightmares' organization. But stay away from &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; at all time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Walking Corpse:&amp;lt;/u&amp;gt; the use of &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; is mainly for obstructing, screening off &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; from their foes. You can also place them around units that are holding a position to reduce the number of spots available for attack. On attack, they should focus on &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Rebels vs Nightmares of Meloen ==&lt;br /&gt;
When Rebels realize they are playing against Nightmares, their first idea will be to get some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;. While this is a good idea, the best is too wait for dawn or second night to get one, so that Nightmares are at the closest to launch the counter. When you get your &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, you need to get some &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; quickly. They will make &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; think twice before pushing at the end of the night when your &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; get engaged. At other time of the day, better to keep recruiting Elves, mostly cost efficient &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;.&lt;br /&gt;
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On counter, use the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; first on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; at dawn, backed by &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt; staying on good defense to slow any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; covering up while other units deploy to get ready for the push. When pushing keep the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; moving full speed while Elves try to slow, zoc in and trap Nightmares. When attacking, use &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Elvish Shamans&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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When retreating, have the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; go full speed while using &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; to cover the fleeing &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Elvish Shamans&amp;lt;/i&amp;gt;. As they will get wounded pretty badly keep on recruiting more to be able to hold until next day. When you can't retreat anymore, use Elves in lines, &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; on the most exposed spots and &amp;lt;i&amp;gt;Elvish Archers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Elvish Scouts&amp;lt;/i&amp;gt; elsewhere. Keep slowing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; if your healthiest &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt; can stay on forest with some cover. On defense at night, do not use the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; to hold the line, but rather leave them behind to regenerate as it will help make the Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; aimless.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Archer:&amp;lt;/u&amp;gt; if the &amp;lt;i&amp;gt;Elvish Archer&amp;lt;/i&amp;gt; does not make as much damage as the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; and does not have has much hitpoints as the &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt; he can still be of some use. It can increase the speed of your army while making significant damage on Nightmares' melee units for free. He can replace an &amp;lt;i&amp;gt;Elvish Scout&amp;lt;/i&amp;gt; but can't take the role of an &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt;. So recruiting one or two is enough.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Fighter:&amp;lt;/u&amp;gt; there is obviously no chance for you to win in this matchup if you don't rely on &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt;'s resilience and punch. He is the guy that will bring down any ranged units of Nightmares, and he will make maximum retaliation on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; before leaving. That is the best hitpoints that money can buy and he will act trustfully as &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s or &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt;'s bodyguard. Have a lot of them, and keep recruiting to make up for the losses you'll have in their ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Elvish Scout:&amp;lt;/u&amp;gt; on wide maps, it can be good to have some, but most of time, you will get one for village grabbing only. In the middle of the game, you will go for &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; and an &amp;lt;i&amp;gt;Elvish Archer&amp;lt;/i&amp;gt; once in a while. You will recruit more &amp;lt;i&amp;gt;Elvish Scouts&amp;lt;/i&amp;gt; only is you think that you have some chances to level them with the required XP being one kill lower then &amp;lt;i&amp;gt;Elvish Archers&amp;lt;/i&amp;gt;'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Elvish Shaman:&amp;lt;/u&amp;gt; she is as usual the hidden treasure of the Rebels. With slow special, she is able to reduce the damage Nightmares will inflict at night and nailed down the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; when they have to retreat. With her high defense on forest, she is quite difficult to take down for the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; while they can't really get help from the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; as he would feared to get slowed in front of angry &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;. The usual things with shamans : slow the targets you can't kill, or slow a target to lower its retaliation if you intend an attack on your enemy's primary range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mage:&amp;lt;/u&amp;gt; the use of Rebels' &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will be quite different from Loyalists'. As the presence of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; will call for &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s main role will be to put pressure on them and counter when the day comes. For this job, a quick mage is best as he can catch up with running &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. When targeting them, make sure you hit the ones with most XP as you don't want one to level. He will again be the preferred target for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and hence should be covered with &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; at night as the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; will be busy running away from &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Merman Hunter:&amp;lt;/u&amp;gt; less useful than the Loyalists' &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt;, he still can get some use if a patch of water in present in the map. Try to use them to fix an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; in the water. Don't hesitate to attack him as your resistances are better than his.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Wose:&amp;lt;/u&amp;gt; you can recruit some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; as he is excellent at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges or taking them down at day time. While he is resistant to most Nightmares' attacks, he is very weak when facing the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; who can inflict heavy damage with its arcane melee while getting healed from drains. As the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is as expensive and slower then the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; you can't afford to let him fight them alone and should back him with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Northerners vs Nightmares of Meloen ==&lt;br /&gt;
Both factions do have tremendous melee heavy hitters: the cheap &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and the cheaper &amp;lt;i&amp;gt;Orcish Grunt&amp;lt;/i&amp;gt;. Relying on them to make a breakthrough is quite a gamble and the best way to keep in control of the game is more than often making the best use of the ranged fighters, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; for one side, the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; for the other. Due to the threat they represent, they will be the focus of the melee unit tactics.&lt;br /&gt;
&lt;br /&gt;
Another similarity between these two factions is how the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; are used. Both unit bypass the defense to hit the target and disrupt it until it has healed on a village. As both factions, don't have a healer, the villages is an important asset and should be kept at all time. Your &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; does only impact a couple of Nightmares' units so you should keep them in low number.&lt;br /&gt;
&lt;br /&gt;
Northerners make better use of terrain to improve their defense, so push Nightmares to fight you on patches of good terrain. Keep in mind to always put in front the units with more hitpoints in order to make maximum retaliation and give you the opportunity to kill on your turn. They also have more diverse damage type available and can more easily press, choosing where to attack depending on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Goblin Spearman:&amp;lt;/u&amp;gt; evidence that the little one from the Orcish family play an essential role has still to be found. But you can still get a couple of &amp;lt;i&amp;gt;Goblin Spearmen&amp;lt;/i&amp;gt; in some circumstances. They can be helpful at taking down the ranged oriented &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, can hold a village quite well when facing a single &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and can give a hand at disinfecting an area from &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Naga Fighter:&amp;lt;/u&amp;gt; when a patch of water is available, recruiting a &amp;lt;i&amp;gt;Naga Fighter&amp;lt;/i&amp;gt; may be required. While his range is very similar to the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; due to his decent movetype on land, he cannot fight as well as the &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt; against them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orcish Archer:&amp;lt;/u&amp;gt; he is Northerners' best weapon against &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; with their low defense everywhere and, for this reason, will attract &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as if he was a mage. The other special of the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; is that he will be the only unit to make equal damage to any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; regardless of his trait, so you can always use him on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that resists best the damage type you have recruited. You have to protect him though and leveling one is a big achievement for this matchup.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orcish Assassin:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; while not being able to kill much in this matchup, remains useful. You can have one on the board at any time. Aberrations and &amp;lt;i&amp;gt;Unstable Elementals&amp;lt;/i&amp;gt; only can be poisoned, the ones that give the hardest time to Northerners can be: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. Poisoning &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; is particularly efficient as they possibly get a lot of damage in retaliation if they keep attacking so Nightmares do not want them to be low on HP. When the opportunity shows, poisoning the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is neat too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Orcish Grunt:&amp;lt;/u&amp;gt; the loyal &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; proves himself again one of the best units in this matchup. Being able to do heavy retaliation on both &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, he is in charge of clearing &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; from the map. When all the possible targets have been decimated, you can use him to protect your &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; from &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or your &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; from &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. It can also be used to give the killing blow to a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if you don't have more archers available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Troll Whelp:&amp;lt;/u&amp;gt; he is the solution when the board starts looking like an egg incubator. His impact damage and regeneration, combined with his low price makes any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; spam a complete failure. The &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; like to use his arcane weakness to drain him, thus being able to hold armies of &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt;, so you should only recruit them when the number of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; requires them. The &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s regeneration does not cure the effect of the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx, so, if cursed, his defense will drop to a critically low level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Wolf Rider:&amp;lt;/u&amp;gt; with his exceptional movement and his three strike attack, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can have a use against Nightmares depending on your play style. He can track down wounded or poisoned units when they flee, he can also keep in range of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; for free hitting. Generally speaking, his movetype allows you to dispatch him wherever you need one hit or two without using one of your heavy hitters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
There are two strategies to fight Nightmares with Northerners.&lt;br /&gt;
The first one is to rely on &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt; to control the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As a consequence, Nightmares will recruit &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; to heal on them while inflicting enough damage with &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s arcane weakness and his low defense. On your side, you will recruit &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; to beat the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. You still have to recruit some &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt; as he is still the best unit to hold strategic places against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
The second path you can go is to go for a maximum of &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt;. If so, be ready to see &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; coming in to take at them. They will be covered by &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; that you will target with some &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; to disrupt his organization, and still some &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;. As poison will be often used and you will face ranged units, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can bring additional tactics that can help getting a kill or extend the effect of poison on a trapped unit.&lt;br /&gt;
&lt;br /&gt;
[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=41980</id>
		<title>MP CodeOfConduct/et</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=41980"/>
		<updated>2011-04-11T16:54:46Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: translation of the disclaimer, fixes. -- marking as COMPLETE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffff32;&amp;quot; |&lt;br /&gt;
[[MP_CodeOfConduct|English]] [[MP_CodeOfConduct/es|Español]] [[MP_CodeOfConduct/pl|Polski]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sissejuhatus==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The multiplayer lobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alguses oli vaid [[HeirToTheThrone|üksainus ühe mängija sõjakäik]]. Nüüd on meil mänguserver, mis suudab korraga teenindada üle 1000 mängija.&lt;br /&gt;
&lt;br /&gt;
Kuigi Wesnoth on avatud lähtekoodiga mäng ja mänguserver on tasuta igaühe käsutuses, ei tähenda see, et me ei vajaks reegleid. Järgnevad reeglid peaksid tagama kõigile meeldiva mänguelamuse.&lt;br /&gt;
&lt;br /&gt;
'''Märkus:''' ''See lehekülg on tõlge [[MP_CodeOfConduct|ingliskeelsest originaalist]]. Kui sa eisaa mõnest asjast hästi aru, siis vaata [[MP_CodeOfConduct|originaallehte]] või saada [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 siit lehelt] oma küsimus.''&lt;br /&gt;
&lt;br /&gt;
==Üldised põhimõtted==&lt;br /&gt;
* Ole viisakas, eriti võõraste inimeste seltskonnas&lt;br /&gt;
* Järgi tavapäraseid võrgusuhtluse reegleid: ära ujuta vestlust tekstiga üle ega kirjuta SUURTE TÄHTEDEGA.&lt;br /&gt;
* Väldi võimalikke pahandusi tekitavaid hüüdnimesid, kaardipealkirju, silte ja üldist vestlust. Niisugusteks asajdeks võivad olla vandumine/ropendamine, usulised solvangud, rassism ja seksism.&lt;br /&gt;
* Ära kasuta serverit äriliste ja ka mitteäriliste ettevõtmiste turunduskanalina. See ei ole reklaamimise koht.&lt;br /&gt;
&lt;br /&gt;
:: ''Serveris mängivad tihti ka lapsed, seetõttu on eespooltoodud reeglid veelgi tähtsamad.''&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Ooteruumis===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Ooteruumi vestlus]] on mõeldud mängude korraldamiseks, seetõttu väldi seal üldisi või eravestlusi - räägi mängu sees või kasuta [[#command_head|erasuhtlust]].&amp;amp;nbsp;&lt;br /&gt;
*Loe mängude pealkirju - neis on tihti väärtuslikku teavet (näiteks &amp;quot;reserveeritud&amp;quot;, &amp;quot;võtab kaua aega&amp;quot; jne), mis võib mõjutada sinu otsust mänguga liituda.&lt;br /&gt;
*Ühine ainult mängudega, mida kavatsed ka lõpuni mängida.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Mängijana===&lt;br /&gt;
* Ära lahku mängust eelnevalt hoiatamata (me teame, et vahel on vaja minna, kuid anna sellest teistele eelnevalt teada).&lt;br /&gt;
* Ära tee [[Competitive_Gaming#Cheating|sohki]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Vaatlejana===&lt;br /&gt;
* Austa mängijaid. Kui tahad mängust rääkida, kasuta selleks vaatlejate vestlust.&lt;br /&gt;
* Ära anna mängijatele mängu kohta infot.&lt;br /&gt;
&lt;br /&gt;
==Erand==&lt;br /&gt;
Kõige eespooltoodu kohta kehtib üks erand: &amp;amp;nbsp;''kui oled täiesti kindel, et sinu käitumine mõjutab üksnes sulle tuntud inimesi'' '''''ja''''' ''see ei häiri neid, siis lase käia...''&lt;br /&gt;
&lt;br /&gt;
==Karistused==&lt;br /&gt;
&lt;br /&gt;
* Kõik mängijad võivad lisada ükskõik keda enda eiramisnimekirja.&lt;br /&gt;
* Kõik [[#Serveri moderaatorite nimekiri|Serveri moderaatorid]] võivad su serverist eemaldada, kuni sa pole neid veennud, et sa ei korda oma viga.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Mängus&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Mängu alustaja]] vastutab kõigi probleemide lahendamise eest ning võib seetõttu ükskõik kelle mängust eemaldada või ta blokeerida. See aga ei anna neile õigust teha seda teiste ahistamiseks (näiteks kui nad on mängu kaotamas).&lt;br /&gt;
* Serveri moderaatorid peavad korda ooteruumis, kuid enamasti ei sekku mängudesse, välja arvatud juhud, mil kellegi probleemne käitumine väljub üksiku mängu raamidest.&lt;br /&gt;
''Blokeerimise eemaldamiseks pead võtma esmalt ühendust sind blokeerinud [[#Serveri moderaatorite nimekiri|moderaatoriga]] ning selgitama talle, miks ta peaks seda tegema - aga palun anna talle selleks hea põhjus (vabanda või selgita, et sa enam nii ei tee).''&lt;br /&gt;
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&lt;br /&gt;
==Abi leidmine==&lt;br /&gt;
&lt;br /&gt;
*Kui vajad juhiseid mänguserveri kasutamiseks, loe [[MP_Tutorial|mängujuhiseid]]. (inglise)&lt;br /&gt;
*Moderaatorilt abipalumiseks (või rikkumisest teatamiseks) ooteruumis või mängus kasuta [[#command_head|/query adminmsg]]  -käsku..&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Nõuküsimine IRC kaudu&amp;lt;/span&amp;gt;===&lt;br /&gt;
irc.freenode.net kanal  #wesnoth-mp sobib mänguserveri kohta küsimuste esitamiseks.&lt;br /&gt;
&amp;lt;br&amp;gt;Muude küsimuste korral kasuta kanalit #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;IRC-ga tutvumiseks soovitame [http://www.irchelp.org/irchelp/irctutorial.html seda juhendit]. Pea lihtsalt meeles võrgu (freenode) ja kanalite (#wesnoth-mp ja #wesnoth) nimed''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Edasiseks lugemiseks==&lt;br /&gt;
Siin on veidi mänguserverit puuduvat infot, mis võiks sulle huvi pakkuda.&lt;br /&gt;
&lt;br /&gt;
===Kasulikud käsud===&lt;br /&gt;
&lt;br /&gt;
Wesnothi mänguserver toetab mitmeid käske, millest võib mängudes ja mängijatega suhtlemisel kasu olla. Olulisimad neist on:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Käsk'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Kirjeldus'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;teatekasti kirjutatavad käsud, kas ooteruumist või mängu seest peale 'm' vajutamist'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''tekst&lt;br /&gt;
|Saadab sõnumi kõigile kättesaadavaile moderaatoritele.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Lisainfot /query -käsu kohta saad [[ServerAdministration|siit]].)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''hüüdnimi&amp;amp;nbsp;tekst&lt;br /&gt;
|Saadab vastavale mängijale erasõnumi&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(nagu /msg või /whisper) (või ka topeltklõps hüüdnimel)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija sõbranimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(nimi lisatakse nimekirja etteotsa)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija eiramisnimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(Lisab mängija eiramisnimekirja nimi lisatakse nimekirja lõppu ja kõiki tema sõnumeid eiratakse)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;käsukasti kirjutatavad käsud, mängu seest peale ':' vajutamist&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''osapool&amp;amp;nbsp;hüüdnimi&lt;br /&gt;
|Annab selle osapoole juhtimise sellele mängijale&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''osapool on&lt;br /&gt;
|Annab selle osapoole arvuti juhtimise alla.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Käsk '''''droid''''' ''osapool''&amp;amp;nbsp;&amp;amp;nbsp;vahetab juhtimist arvuti ja inimmängija vahel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust ning keelab tema edasise liitumise selle mänguga &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(mängija ei pea olema mängus, piisab serveris olekust)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Lülitab automaatse salvestuse välja - võib suurte sõjakäikude puhul mängu kiirendada&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Serverikäskude nimekirja näed [[ChatCommands|siit]] või /help-käsuga (mitmemängija mängust või ooteruumist)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Mängukäskude nimekirja näed [[CommandMode|siit]] või :help-käsuga  (mängust).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Serveri moderaatorite nimekiri===&lt;br /&gt;
&lt;br /&gt;
Mistahes moderaatori või moderaatorirühmaga võid võtta ühendust foorumi [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 vastava lehe kaudu].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue IRC-kanalites)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Seonduvad lehed===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|mängujuhiseid]] (inglise)&lt;br /&gt;
* [[Support]] (inglise)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Wesnoth forum - registration] (inglise)&lt;br /&gt;
* [[Competitive_Gaming|Competitive Gaming]] (inglise)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/vi&amp;diff=41933</id>
		<title>MP CodeOfConduct/vi</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/vi&amp;diff=41933"/>
		<updated>2011-04-10T00:40:27Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ngôn ngữ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffff32;&amp;quot; |&lt;br /&gt;
[[MP_CodeOfConduct/et|Eesti]] [[MP_CodeOfConduct|English]] [[MP_CodeOfConduct/es|Español]] [[MP_CodeOfConduct/pl|Polski]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Giới thiệu==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Phòng đợi nhiều người chơi&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ban đầu, chẳng có gì khác ngoài [[HeirToTheThrone|một chiến dịch một người chơi]]. Giờ thì chúng tôi đã có một máy chủ có thể hổ trợ cùng lúc hơn 1000 người chơi.&lt;br /&gt;
Mặc dù Wesnoth là một trò chơi nguồn mở và mọi người chơi đều được sử dụng máy chủ, điều đó không có nghĩa là chúng tôi không cần quy định nào cả. Vì thế những quy định dưới đây được đưa ra nhằm đảm bảo mọi người có được sự thoải mái khi chơi qua mạng.&lt;br /&gt;
&lt;br /&gt;
==Quy định chung==&lt;br /&gt;
&lt;br /&gt;
* Hãy lịch sự, đặc biệt là với những người bạn không biết.&lt;br /&gt;
* Tuân theo quy định chung khi chat: Không spam hãy viết nội dung chat toàn bằng &amp;lt;span style=&amp;quot;font-size:108%&amp;quot;&amp;gt;CHỮ HOA&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Không sử dụng những tên nick, tên bản đồ, nhãn, hay những nội dung chat xúc phạm: Bao gồm nội dung thô tục/chửi thề, ý kiến công kích tôn giáo, phân biệt chủng tộc, phân biệt giới tính.&lt;br /&gt;
* Không sử dụng máy chủ vào mục đích buôn bán hay quảng cáo. Đây không phải là dịch vụ quảng cáo.&lt;br /&gt;
:: ''thường xuyên có trẻ em chơi trên máy chủ, vì thế những quy định trên là rất quan trọng''&lt;br /&gt;
=== &amp;amp;nbsp;Trong phòng đợi===&lt;br /&gt;
* [[MP_Tutorial#The_lobby|Khu vực chat của phòng đợi]] được sử dụng để sắp xếp các trò chơi, vì vậy hãy tránh sử dụng nó cho mục đích chat chung chung hoặc cá nhân. Thay vào đó, chat trong game hoặc dùng chức năng [[#command_head|tin nhắn cá nhân]].&amp;amp;nbsp;&lt;br /&gt;
* Đọc kỹ tiêu đề của mỗi trò chơi. Đôi khi chúng chứa những thông tin quan trọng (vd: &amp;quot;dành riêng cho&amp;quot;, &amp;quot;sẽ tốn rất nhiều thời gian&amp;quot;, ...) và có thể ảnh hưởng đến quyết định của bạn liệu có nên tham gia trò chơi đó hay không.&lt;br /&gt;
* Chỉ tham gia trò chơi mà bạn muốn chơi hết.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Đối với người chơi===&lt;br /&gt;
* Không bỏ chơi giữa chừng mà không báo trước (chúng tôi biết rằng đôi khi bạn muốn/cần rời đi, nhưng xin hãy báo trước cho những người chơi khác).&lt;br /&gt;
* Không [[Competitive_Gaming#Cheating|gian lận]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Đối với người quan sát===&lt;br /&gt;
* Tôn trọng người chơi. Nếu bạn muốn nói về trò chơi, sử dụng chức năng chat riêng với từng đội. &lt;br /&gt;
* Đừng để lộ thông tin của người chơi.&lt;br /&gt;
&lt;br /&gt;
==Ngoại lệ==&lt;br /&gt;
&lt;br /&gt;
Có một ngoại lệ với những điều trên: &amp;amp;nbsp;''nếu bạn chắc chắn rằng chỉ những người bạn biết mới sẽ gặp kiểu ứng xử của bạn'' '''''và''''' ''bạn biết họ sẽ không phàn nàn gì, vậy thì không cần ngại...''&lt;br /&gt;
&lt;br /&gt;
==Quyền lợi==&lt;br /&gt;
&lt;br /&gt;
* Mọi người chơi đều có quyển đưa bất kỳ ai vào danh sách từ chối của mình&lt;br /&gt;
* Tất cả [[#List_of_server_moderators|điều hành viên]] có thể cấm bạn vào chơi trên máy chủ cho đến khi bạn chứng tỏ rằng mình sẽ không lặp lại cách ứng xử xúc phạm một lần nửa.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Trong trò chơi&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Người chủ trò chơi]] có trách nhiệm giải quyết những vấn đề nảy sinh và có thể đuổi/cấm bất cứ ai trong trò chơi của mình. Tuy nhiên không được đuổi/cấm ai chỉ vì họ đang thua hoặc đuổi/cấm họ mà không có lý do thỏa đáng.&lt;br /&gt;
* Các điều hành viên giữ trật tự cho phòng đợi nhưng thường thì không kiểm tra các trò chơi trừ khi họ tin rằng những hành vi xúc phạm vượt quá mức độ trong một trò chơi.&lt;br /&gt;
''Để được dỡ bỏ hình phạt bị cấm thì bạn phải liên lạc [[#List_of_server_moderators|quản trị viên]]  mà đã cấm bạn và giải thích tại sao người ấy nên dỡ bỏ hình phạt cấm đối với bạn, nhưng hãy đảm bảo rằng người ấy có lý do để làm vậy, bằng cách xin lỗi hoặc thể hiện rằng bạn sẽ không lặp lại lỗi đã gây ra.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trợ giúp==&lt;br /&gt;
&lt;br /&gt;
*Nếu bạn cần trợ giúp trong việc chơi mạng trên máy chủ, hãy thử đọc [[MP_Tutorial|hướng dẫn chơi mạng]].&lt;br /&gt;
*Để nhờ quản trị viên giúp đỡ (hay báo cáo một người chơi gây rối) trong phòng đợi/trò chơi, sử dụng lệnh [[#command_head|/query adminmsg]].&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Hỏi trên IRC&amp;lt;/span&amp;gt;===&lt;br /&gt;
Kênh #wesnoth-mp trêm irc.freenode.net là một nơi tốt để đưa ra câu hỏi liên quan đến máy chủ nhiều người chơi.&lt;br /&gt;
&amp;lt;br&amp;gt;Để nhờ trợ giúp về các vấn đề khác, hãy vào #wesnoth channel.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Để làm quen với IRC, chúng tôi khuyên bạn nên đọc [http://www.irchelp.org/irchelp/irctutorial.html hướng dẫn này]. Hãy nhớ rằng bạn cần phải kết nối vào máy chủ freenode và kênh là #wesnoth-mp và #wesnoth''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thông tin bổ sung==&lt;br /&gt;
Dưới đây chứa một số thông tin liên quan đến chế độ nhiều người chơi mà có thể hữu ích cho bạn.&lt;br /&gt;
&lt;br /&gt;
===Các lệnh hữu ích===&lt;br /&gt;
&lt;br /&gt;
Máy chủ nhiều người chơi hỗ trợ một số lệnh hữu ích để sử dụng trong trò chơi hoặc The wesnoth multiplayer server supports several commands that can be helpful when dealing with the games and people that you meet. The most useful are:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Command'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Description'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;typed in a message box, either directly in lobby or by pressing 'm' in a game'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''text&lt;br /&gt;
|send a message 'text' to all available server moderators.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(See [[ServerAdministration|this page]] for more /query commands.)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''nick&amp;amp;nbsp;text&lt;br /&gt;
|write a private message 'text' to 'nick'&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(identical to /msg or /whisper) (also by double-clicking the nick)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''nick&lt;br /&gt;
|add 'nick' to your friendslist &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(so that 'nick' will be listed at the top of the lobby)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''nick&lt;br /&gt;
|add 'nick' to your ignorelist &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(so that 'nick' will be listed at the bottom of the lobby and you don't see messages written by 'nick')&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;typed in a command box, by pressing ':' in a game&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''side&amp;amp;nbsp;nick&lt;br /&gt;
|give 'nick' control over the side number 'side'&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''side on&lt;br /&gt;
|give control of a side number 'side' to the computer AI.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;'''''droid''''' ''side''&amp;amp;nbsp;&amp;amp;nbsp;switches between AI and human control&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''nick&lt;br /&gt;
|remove player with 'nick' from the current game&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''nick&lt;br /&gt;
|remove from and prevent further rejoining of player with name 'nick' from the current game &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(the player does not have to be in the game but on the server)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|turn off the autosaves function, can be helpful in speeding up things in large scenarios&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;For a list of multiplayer commands see [[ChatCommands]] or use the /help command in a MP game or lobby.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;For a list of in-game commands see [[CommandMode]] or use the :help command in a game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===List of server moderators===&lt;br /&gt;
&lt;br /&gt;
You can contact any moderator or the entire moderator group using [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 this forum page].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Related pages===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Multiplayer Tutorial]]&lt;br /&gt;
* [[Support]]&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Wesnoth forum - registration]&lt;br /&gt;
* [[Competitive_Gaming|Competitive Gaming]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=41916</id>
		<title>MP CodeOfConduct/et</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=41916"/>
		<updated>2011-04-09T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: various fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffff32;&amp;quot; |&lt;br /&gt;
[[MP_CodeOfConduct|English]] [[MP_CodeOfConduct/es|Español]] [[MP_CodeOfConduct/pl|Polski]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sissejuhatus==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The multiplayer lobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IAlguses oli vaid [[HeirToTheThrone|üksainus ühe mängija sõjakäik]]. Nüüd on meil mänguserver, mis suudab korraga teenindada üle 1000 mängija.&lt;br /&gt;
&lt;br /&gt;
Kuigi Wesnoth on avatud lähtekoodiga mäng ja mänguserver on tasuta igaühe käsutuses, ei tähenda see, et me ei vajaks reegleid. Järgnevad reeglid peaksid tagama kõigile meeldiva mänguelamuse.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''This page is a translation of the [[MP_CodeOfConduct|English original]]. If you are uncertain about the meaning of something, please refer to [[MP_CodeOfConduct|the original Code of Conduct page]] or send a message using [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 this page].''&lt;br /&gt;
==Üldised põhimõtted==&lt;br /&gt;
* Ole viisakas, eriti võõraste inimeste seltskonnas&lt;br /&gt;
* Järgi tavapäraseid võrgusuhtluse reegleid: ära ujuta vestlust tekstiga üle ega kirjuta SUURTE TÄHTEDEGA.&lt;br /&gt;
* Väldi võimalikke pahandusi tekitavaid hüüdnimesid, kaardipealkirju, silte ja üldist vestlust. Niisugusteks asajdeks võivad olla vandumine/ropendamine, usulised solvangud, rassism ja seksism.&lt;br /&gt;
* Ära kasuta serverit äriliste ja ka mitteäriliste ettevõtmiste turunduskanalina. See ei ole reklaamimise koht.&lt;br /&gt;
&lt;br /&gt;
:: ''Serveris mängivad tihti ka lapsed, seetõttu on eespooltoodud reeglid veelgi tähtsamad.''&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Ooteruumis===&lt;br /&gt;
* The [[MP_Tutorial#The_lobby|Ooteruumi vestlus]] is used for arranging games, so try to avoid using it for general or private chat. Instead, move this chat into games, or use [[#command_head|erasuhtlust]].&amp;amp;nbsp;&lt;br /&gt;
*Loe mängude pealkirju - neis on tihti väärtuslikku teavet (näiteks &amp;quot;reserveeritud&amp;quot;, &amp;quot;võtab kaua aega&amp;quot; jne), mis võib mõjutada sinu otsust mänguga liituda.&lt;br /&gt;
*Ühine ainult mängudega, mida kavatsed ka lõpuni mängida.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Mängijana===&lt;br /&gt;
* Ära lahku mängust eelnevalt hoiatamata (me teame, et vahel on vaja minna, kuid anna sellest teistele eelnevalt teada).&lt;br /&gt;
* Ära tee [[Competitive_Gaming#Cheating|sohki]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Vaatlejana===&lt;br /&gt;
* Austa mängijaid. Kui tahad mängust rääkida, kasuta selleks vaatlejate vestlust.&lt;br /&gt;
* Ära anna mängijatele mängu kohta infot.&lt;br /&gt;
&lt;br /&gt;
==Erand==&lt;br /&gt;
Kõige eespooltoodu kohta kehtib üks erand: &amp;amp;nbsp;''kui oled täiesti kindel, et sinu käitumine mõjutab üksnes sulle tuntud inimesi'' '''''ja''''' ''see ei häiri neid, siis lase käia...''&lt;br /&gt;
&lt;br /&gt;
==Karistused==&lt;br /&gt;
&lt;br /&gt;
* Kõik mängijad võivad lisada ükskõik keda enda eiramisnimekirja.&lt;br /&gt;
* Kõik [[#List_of_server_moderators|Serveri moderaatorid]] võivad su serverist eemaldada, kuni sa pole neid veennud, et sa ei korda oma viga.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Mängus&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Mängu alustaja]] vastutab kõigi probleemide lahendamise eest ning võib seetõttu ükskõik kelle mängust eemaldada või ta blokeerida. See aga ei anna neile õigust teha seda teiste ahistamiseks (näiteks kui nad on mängu kaotamas).&lt;br /&gt;
* Serveri moderaatorid peavad korda ooteruumis, kuid enamasti ei sekku mängudesse, välja arvatud juhud, mil kellegi probleemne käitumine väljub üksiku mängu raamidest.&lt;br /&gt;
''Blokeerimise eemaldamiseks pead võtma esmalt ühendust sind blokeerinud [[#List_of_server_moderators|moderaatoriga]] ning selgitama talle, miks ta peaks seda tegema - aga palun anna talle selleks hea põhjus (vabanda või selgita, et sa enam nii ei tee).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abi leidmine==&lt;br /&gt;
&lt;br /&gt;
*Kui vajad juhiseid mänguserveri kasutamiseks, loe [[MP_Tutorial|mängujuhiseid]]. (inglise)&lt;br /&gt;
*Moderaatorilt abipalumiseks (või rikkumisest teatamiseks) ooteruumis või mängus kasuta [[#command_head|/query adminmsg]]  -käsku..&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Nõuküsimine IRC kaudu&amp;lt;/span&amp;gt;===&lt;br /&gt;
irc.freenode.net kanal  #wesnoth-mp sobib mänguserveri kohta küsimuste esitamiseks.&lt;br /&gt;
&amp;lt;br&amp;gt;Muude küsimuste korral kasuta kanalit #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;IRC-ga tutvumiseks soovitame [http://www.irchelp.org/irchelp/irctutorial.html seda juhendit]. Pea lihtsalt meeles võrgu (freenode) ja kanalite (#wesnoth-mp ja #wesnoth) nimed''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Edasiseks lugemiseks==&lt;br /&gt;
Siin on veidi mänguserverit puuduvat infot, mis võiks sulle huvi pakkuda.&lt;br /&gt;
&lt;br /&gt;
===Kasulikud käsud===&lt;br /&gt;
&lt;br /&gt;
Wesnothi mänguserver toetab mitmeid käske, millest võib mängudes ja mängijatega suhtlemisel kasu olla. Olulisimad neist on:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Käsk'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Kirjeldus'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;teatekasti kirjutatavad käsud, kas ooteruumist või mängu seest peale 'm' vajutamist'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''tekst&lt;br /&gt;
|Saadab sõnumi kõigile kättesaadavaile moderaatoritele.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Lisainfot /query -käsu kohta saad [[ServerAdministration|siit]].)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''hüüdnimi&amp;amp;nbsp;tekst&lt;br /&gt;
|Saadab vastavale mängijale erasõnumi&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(nagu /msg või /whisper) (või ka topeltklõps hüüdnimel)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija sõbranimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(nimi lisatakse nimekirja etteotsa)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija eiramisnimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(Lisab mängija eiramisnimekirja nimi lisatakse nimekirja lõppu ja kõiki tema sõnumeid eiratakse)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;käsukasti kirjutatavad käsud, mängu seest peale ':' vajutamist&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''osapool&amp;amp;nbsp;hüüdnimi&lt;br /&gt;
|Annab selle osapoole juhtimise sellele mängijale&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''osapool on&lt;br /&gt;
|Annab selle osapoole arvuti juhtimise alla.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Käsk '''''droid''''' ''osapool''&amp;amp;nbsp;&amp;amp;nbsp;vahetab juhtimist arvuti ja inimmängija vahel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust ning keelab tema edasise liitumise selle mänguga &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(mängija ei pea olema mängus, piisab serveris olekust)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Lülitab automaatse salvestuse välja - võib suurte sõjakäikude puhul mängu kiirendada&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Serverikäskude nimekirja näed [[ChatCommands|siit]] või /help-käsuga (mitmemängija mängust või ooteruumist)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Mängukäskude nimekirja näed [[CommandMode|siit]] või :help-käsuga  (mängust).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Serveri moderaatorite nimekiri===&lt;br /&gt;
&lt;br /&gt;
Mistahes moderaatori või moderaatorirühmaga võid võtta ühendust foorumi [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 vastava lehe kaudu].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Seonduvad lehed===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|mängujuhiseid]] (inglise)&lt;br /&gt;
* [[Support]] (inglise)&lt;br /&gt;
* [http://forum.wesnoth.org/ucp.php?mode=register Wesnoth forum - registration] (inglise)&lt;br /&gt;
* [[Competitive_Gaming|Competitive Gaming]] (inglise)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=41915</id>
		<title>MP CodeOfConduct/et</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_CodeOfConduct/et&amp;diff=41915"/>
		<updated>2011-04-09T17:08:02Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: first revision based on translation by mr. Kaido Kikkas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#ffff32;&amp;quot; |&lt;br /&gt;
[[MP_CodeOfConduct|English]] [[MP_CodeOfConduct/es|Español]] [[MP_CodeOfConduct/pl|Polski]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sissejuhatus==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://hdvirtual.freewebhostx.com/files/battleforwesnothmultijogador004.png http://hdvirtual.freewebhostx.com/files/180px-Battleforwesnothmultijogador011.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;The multiplayer lobby&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IAlguses oli vaid [[HeirToTheThrone|üksainus ühe mängija sõjakäik]]. Nüüd on meil mänguserver, mis suudab korraga teenindada üle 1000 mängija.&lt;br /&gt;
&lt;br /&gt;
Kuigi Wesnoth on avatud lähtekoodiga mäng ja mänguserver on tasuta igaühe käsutuses, ei tähenda see, et me ei vajaks reegleid. Järgnevad reeglid peaksid tagama kõigile meeldiva mänguelamuse.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''This page is a translation of the [[MP_CodeOfConduct|English original]]. If you are uncertain about the meaning of something, please refer to [[MP_CodeOfConduct|the original Code of Conduct page]] or send a message using [http://forums.wesnoth.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=101970 this page].''&lt;br /&gt;
==Üldised põhimõtted==&lt;br /&gt;
* Ole viisakas, eriti võõraste inimeste seltskonnas&lt;br /&gt;
* Järgi tavapäraseid võrgusuhtluse reegleid: ära ujuta vestlust tekstiga üle ega kirjuta SUURTE TÄHTEDEGA.&lt;br /&gt;
* Väldi võimalikke pahandusi tekitavaid hüüdnimesid, kaardipealkirju, silte ja üldist vestlust. Niisugusteks asajdeks võivad olla vandumine/ropendamine, usulised solvangud, rassism ja seksism.&lt;br /&gt;
* Ära kasuta serverit äriliste ja ka mitteäriliste ettevõtmiste turunduskanalina. See ei ole reklaamimise koht.&lt;br /&gt;
&lt;br /&gt;
:: ''Serveris mängivad tihti ka lapsed, seetõttu on eespooltoodud reeglid veelgi tähtsamad.''&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Ooteruumis===&lt;br /&gt;
* The [[MP_Tutorial#The_lobby|Ooteruumi vestlus]] is used for arranging games, so try to avoid using it for general or private chat. Instead, move this chat into games, or use [[#command_head|erasuhtlust]].&amp;amp;nbsp;&lt;br /&gt;
*Loe mängude pealkirju - neis on tihti väärtuslikku teavet (näiteks &amp;quot;reserveeritud&amp;quot;, &amp;quot;võtab kaua aega&amp;quot; jne), mis võib mõjutada sinu otsust mänguga liituda.&lt;br /&gt;
*Ühine ainult mängudega, mida kavatsed ka lõpuni mängida.&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Mängijana===&lt;br /&gt;
* Ära lahku mängust eelnevalt hoiatamata (me teame, et vahel on vaja minna, kuid anna sellest teistele eelnevalt teada).&lt;br /&gt;
* Ära tee [[Competitive_Gaming#Cheating|sohki]].&lt;br /&gt;
&lt;br /&gt;
=== &amp;amp;nbsp;Vaatlejana===&lt;br /&gt;
Austa mängijaid. Kui tahad mängust rääkida, kasuta selleks vaatlejate vestlust.&lt;br /&gt;
Ära anna mängijatele mängu kohta infot.&lt;br /&gt;
&lt;br /&gt;
==Erand==&lt;br /&gt;
Kõige eespooltoodu kohta kehtib üks erand: &amp;amp;nbsp;''kui oled täiesti kindel, et sinu käitumine mõjutab üksnes sulle tuntud inimesi'' '''''ja''''' ''see ei häiri neid, siis lase käia...''&lt;br /&gt;
&lt;br /&gt;
==Karistused==&lt;br /&gt;
&lt;br /&gt;
* Kõik mängijad võivad lisada ükskõik keda enda eiramisnimekirja.&lt;br /&gt;
* Kõik [[#List_of_server_moderators|Serveri moderaatorid]] võivad su serverist eemaldada, kuni sa pole neid veennud, et sa ei korda oma viga.&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&amp;amp;nbsp;Mängus&amp;lt;/span&amp;gt;===&lt;br /&gt;
* [[MP_Tutorial#Hosts|Mängu alustaja]] vastutab kõigi probleemide lahendamise eest ning võib seetõttu ükskõik kelle mängust eemaldada või ta blokeerida. See aga ei anna neile õigust teha seda teiste ahistamiseks (näiteks kui nad on mängu kaotamas).&lt;br /&gt;
* Serveri moderaatorid peavad korda ooteruumis, kuid enamasti ei sekku mängudesse, välja arvatud juhud, mil kellegi probleemne käitumine väljub üksiku mängu raamidest.&lt;br /&gt;
''Blokeerimise eemaldamiseks pead võtma esmalt ühendust sind blokeerinud [[#List_of_server_moderators|moderaatoriga]] ning selgitama talle, miks ta peaks seda tegema - aga palun anna talle selleks hea põhjus (vabanda või selgita, et sa enam nii ei tee).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abi leidmine==&lt;br /&gt;
&lt;br /&gt;
*Kui vajad juhiseid mänguserveri kasutamiseks, loe [[MP_Tutorial|mängujuhiseid]]. (inglise)&lt;br /&gt;
*Moderaatorilt abipalumiseks (või rikkumisest teatamiseks) ooteruumis või mängus kasuta [[#command_head|/query adminmsg]]  -käsku..&lt;br /&gt;
===&amp;lt;span style=&amp;quot;font-size:96%&amp;quot;&amp;gt;&amp;amp;nbsp;Nõuküsimine IRC kaudu&amp;lt;/span&amp;gt;===&lt;br /&gt;
irc.freenode.net kanal  #wesnoth-mp sobib mänguserveri kohta küsimuste esitamiseks.&lt;br /&gt;
&amp;lt;br&amp;gt;Muude küsimuste korral kasuta kanalit #wesnoth.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;IRC-ga tutvumiseks soovitame [http://www.irchelp.org/irchelp/irctutorial.html seda juhendit]. Pea lihtsalt meeles võrgu (freenode) ja kanalite (#wesnoth-mp ja #wesnoth) nimed''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Edasiseks lugemiseks==&lt;br /&gt;
Siin on veidi mänguserverit puuduvat infot, mis võiks sulle huvi pakkuda.&lt;br /&gt;
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===Kasulikud käsud===&lt;br /&gt;
&lt;br /&gt;
Wesnothi mänguserver toetab mitmeid käske, millest võib mängudes ja mängijatega suhtlemisel kasu olla. Olulisimad neist on:&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ffaf00;&amp;quot;|&amp;lt;div id=&amp;quot;command_head&amp;quot;&amp;gt;'''Käsk'''&amp;lt;/div&amp;gt;&lt;br /&gt;
||'''Kirjeldus'''	&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| '''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;teatekasti kirjutatavad käsud, kas ooteruumist või mängu seest peale 'm' vajutamist'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/query&amp;amp;nbsp;adminmsg&amp;amp;nbsp;'''tekst&lt;br /&gt;
|Saadab sõnumi kõigile kättesaadavaile moderaatoritele.&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(Lisainfot /query -käsu kohta saad [[ServerAdministration|siit]].)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/m&amp;amp;nbsp;'''hüüdnimi&amp;amp;nbsp;tekst&lt;br /&gt;
|Saadab vastavale mängijale erasõnumi&amp;amp;nbsp;&amp;amp;nbsp; &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(nagu /msg või /whisper) (või ka topeltklõps hüüdnimel)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/friend&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija sõbranimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(nimi lisatakse nimekirja etteotsa)&amp;lt;/span&amp;gt;&lt;br /&gt;
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|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''/ignore&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Lisab mängija eiramisnimekirja &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(Lisab mängija eiramisnimekirja (nimi lisatakse nimekirja lõppu ja kõiki tema sõnumeid eiratakse)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffeda9;&amp;quot;| &amp;lt;div id=&amp;quot;command_type_2&amp;gt;'''&amp;amp;emsp;&amp;amp;emsp;&amp;amp;emsp;käsukasti kirjutatavad käsud, mängu seest peale ':' vajutamist&amp;lt;/div&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''control&amp;amp;nbsp;'''osapool&amp;amp;nbsp;hüüdnimi&lt;br /&gt;
|Annab selle osapoole juhtimise sellele mängijale&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''droid&amp;amp;nbsp;'''osapool on&lt;br /&gt;
|Annab selle osapoole arvuti juhtimise alla.&amp;lt;span style=&amp;quot;font-size:83%&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;Käsk '''''droid''''' ''osapool''&amp;amp;nbsp;&amp;amp;nbsp;vahetab juhtimist arvuti ja inimmängija vahel&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''kick&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''ban&amp;amp;nbsp;'''hüüdnimi&lt;br /&gt;
|Eemaldab mängija käimasolevast mängust ning keelab tema edasise liitumise selle mänguga &amp;amp;nbsp;&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;(mängija ei pea olema mängus, piisab serveris olekust)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#ceecff;&amp;quot; |'''nosaves'''&lt;br /&gt;
|Lülitab automaatse salvestuse välja - võib suurte sõjakäikude puhul mängu kiirendada&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:95%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Serverikäskude nimekirja näed [[ChatCommands|sitt]] või /help-käsuga (mitmemängija mängust või ooteruumist)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;Mängukäskude nimekirja näed [[CommandMode|sitt]] või :help-käsuga  (mängust).&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;/span&amp;gt;&lt;br /&gt;
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----&lt;br /&gt;
===Serveri moderaatorite nimekiri===&lt;br /&gt;
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Mistahes moderaatori või moderaatorirühmaga võid võtta ühendust foorumi [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6651 vastava lehe kaudu].&lt;br /&gt;
&lt;br /&gt;
* anakayub&lt;br /&gt;
* Baufo&lt;br /&gt;
* Blueblaze&lt;br /&gt;
* Dragonking / deekay&lt;br /&gt;
* grrr&lt;br /&gt;
* jb&lt;br /&gt;
* mysticX_th_unknown / mystic_x&lt;br /&gt;
* Natasiel&lt;br /&gt;
* Noy&lt;br /&gt;
* Pikel&lt;br /&gt;
* ping&lt;br /&gt;
* Soliton&lt;br /&gt;
* Thrawn&lt;br /&gt;
* Truper&lt;br /&gt;
* Turuk&lt;br /&gt;
* Weeksy&lt;br /&gt;
* Wintermute (happygrue on IRC)&lt;br /&gt;
* Yogibear&lt;br /&gt;
&lt;br /&gt;
===Seonduvad lehed===&lt;br /&gt;
&lt;br /&gt;
* [[MP_Tutorial|Multiplayer Tutorial]] (inglise)&lt;br /&gt;
* [[Support]] (inglise)&lt;br /&gt;
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* [[Competitive_Gaming|Competitive Gaming]] (inglise)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41604</id>
		<title>How to play vs Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41604"/>
		<updated>2011-04-07T01:32:45Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy against Nightmares of Meloen ==&lt;br /&gt;
The Nightmares of Meloen faction is chaotic, except for the neutral &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. It is composed of quite fast units with many specials or abilities. For this reason, you have to follow the day/night cycle strictly if you command a lawful faction. They can hit very hard at night but on the other hand they have several units with low resistance or low defense. This means that, depending on the units you recruited, you should be able to counter-attack with good results at favorable time of the day.&lt;br /&gt;
&lt;br /&gt;
The Nightmares of Meloen don't have particularly efficient units to hold villages. Taking into account the high price of some of their units (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;), you can try to win through economical dominance. When advancing and retreating, capture their villages earlier and stay on yours for longer, denying them the gold to buy their expensive units. They have some cheap units too, but depending on which faction you play, these sometimes lack the  capability to efficiently hurt you.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; as this unit will charge to inflict maximum damage, you should screen your ranged-oriented units so it can't reach them. To do so you might rely on different units according to its trait as each trait give it some resistance bonus for some damage type. Should it attack, having your units arranged so that the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can only reach your melee fighters will most likely mean heavy retaliation damage for it. Get ready to finish them off on your turn whenever possible.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; with its magical attack and the jinx special, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; is one of the first units you may want to kill if you are not Undead. It benefits from high defense but her rather poor resistances help with killing her in a minimum of strikes when your best time of the day has come. After it has hit you, &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; will most likely follow to inflict heavy damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Arcane melee with draining. Thanks to those pesky &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, we all know  that units of this kind are not easy to handle. &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; will likely be seen in all match-ups save the Loyalists one. Fight them with ranged fire or arcane, slow them or run away from them. As their defense and their physical resistances are lower than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;'s, countering them with any range unit is good enough to deal with the extra hitpoints it steals. Even the usage of blade or pierce melee can be acceptable from good defense, if you fight on an advantageous time of day.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; its ranged attack turns arcane resistance into weakness. For this reason, it will be Loyalists worst enemy and will also be seen in numbers against Knalgans and Northerners. Slow and weak, Nightmares will have to cover it with their tanks. Your ability to win will often be measured by how well you can clear the way for attacking the watcher.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; as an expensive unit without melee attack, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; is an ideal target when you are countering, but as it is fast and skirmisher, go for hitting the unit when you have a good chance to kill or it will slip right through your net. It will often be used to support &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; on offense to reduce retaliation and can be a threat itself at night especially against the cold-fearing Drakes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this versatile unit can be used as a scout mostly in its tornado form that you can find on plain, road and castle. It will almost never fight in this form and will prefer to move to hill or forest when it is ready to fight. It's often up to you to accept the challenge or not, as it will be much slower in those forms. The &amp;lt;i&amp;gt;Unstable Elemental's&amp;lt;/i&amp;gt; most disturbing use is when it moves behind your lines and take a defending form (quake, bramble or possibly whirlpool), cutting your retreat. The slow ranged attack of the bramble form, obviously combines well with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge at level 1 and berserk at level 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; if you are not playing a chaotic faction, this unit should not make you change your strategy. You should keep trying to catch units with more hitpoints at your best time of the day, so that you don't waste too much fire power on killing this cheap unit. If you are chaotic though, you may have to adapt in order to cope with those pests that can hit you when you are at your weakest. When attacking &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in melee, target the ones with fewer &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around so that you reduce the retaliation. When they form a chain, you can consider breaking it in two to double their upkeep.&lt;br /&gt;
&lt;br /&gt;
== Drakes vs Nightmares of Meloen ==&lt;br /&gt;
If both players chose random faction, Nightmares will most likely be ill-prepared for this very deadly match, but so might be you, as the saurians you'll have picked early won't be your best weapons. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, Nightmares' best attacker, and the &amp;lt;i&amp;gt;Drake Burner&amp;lt;/i&amp;gt;, your own nightmare killer, are both expensive and each side would wait to know their opponent before recruiting them. So if the game started at dawn, it is very likely that the first night will be quite peaceful and you will have plenty of time to equip yourself with &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; for the day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; are each other's nemesis' and two of one kind can kill one of the other every turn at their best time of the day. It shows how crucial the dusk will be for your Drakes, so be ready to retreat in time. As you are at least as fast as the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if the Nightmares fall back too far at day, you will have an easy retreat. If they stay close to you to prepare a counter, retreat using &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; to cover your &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. This strategy might fail if Nightmares succeed at trapping you with &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;. That is the reason why, using your &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; on them at day is the second objective you have to meet to keep the match going.&lt;br /&gt;
&lt;br /&gt;
Depending on the number of &amp;lt;i&amp;gt;Howling Darkness'&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; has additional benefits: it deals a lot of retaliation to not-slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, it's high defense might convince the Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; which are of not of much use against your Drakes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s fiercest enemy. As you will definitely see many &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; around, getting as many &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are truly faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't got any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to get such easy kills.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Fighter:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; is necessary for covering &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;' retreat at the end of the day as they will deal high retaliation to &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge and they are relatively cheap. They should not however try to shield off the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as they won't be able to survive the whole night. When attacking, the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; should focus on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, but don't forget his fire range can cheaply harass the opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; if you have no better target.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Glider:&amp;lt;/u&amp;gt; faster than the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; with better defense and an impact damage type that can scare away the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Drake Glider&amp;lt;/i&amp;gt; can be used for holding off the Nightmares when &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; are retreating. During attack at day time, they will be useful mostly for trapping the Nightmares at dawn and preventing them from fleeing too easily. As they are not as efficient as the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; at dealing damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the role they can play is still secondary and you should not recruit too many of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Saurian Augur:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Augur&amp;lt;/i&amp;gt; with his low hitpoints and cold damage doesn't play a big role in this match-up. He will have trouble getting away from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and Drakes won't have really time to protect him. Because the damages dealt are so heavy, his healing skill becomes less practical. His cold ranged attack should be used on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or anything else he can kill. You may take your chance and feed him with kills as the level 2 &amp;lt;i&amp;gt;Soothsayer&amp;lt;/i&amp;gt; will be able to cure &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Saurian Skirmisher:&amp;lt;/u&amp;gt; Depending on the number of &amp;lt;i&amp;gt;Howling Darkness'&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a good choice for recruitment. He's nearly as fast as them, doing free damage on melee, and beats them in price. However, due to Saurians' weakness to both cold and impact, keeping them alive might be a difficult task. Hence getting him is only advisable if there's enough &amp;lt;i&amp;gt;Howling Darknesses'&amp;lt;/i&amp;gt; to guarantee a target before the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; dies.&lt;br /&gt;
&lt;br /&gt;
== Knalgan vs Nightmares of Meloen ==&lt;br /&gt;
When you get the Knalgan Alliance against Nightmares, you will be in control of the game. Just recruiting &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; will already be a test of your opponent's skill at playing Nightmares. He will have to combine the most efficient use of his units with some well thought gamble with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to get a game to play. Add some &amp;lt;i&amp;gt;Dwarvish Thunderers&amp;lt;/i&amp;gt; and a &amp;lt;i&amp;gt;Dwarvish Ulfserker&amp;lt;/i&amp;gt; even the most seasoned Nightmares' players will have a hard time. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarvish Fighter:&amp;lt;/u&amp;gt; with their dual blade/impact damage type, the &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; are the purest anti-&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units in the game, so get enough of them to control the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When the time has come for you to attack, they will obviously be good at taking down anything around. Just make sure to keep them on good defense, when they have been cursed, they are still probably better sitting on their favorite terrain with a defense lowered to around 50% rather than running on worse terrain for cover. Hitting back the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; who just cursed them is often the best they can do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Dwarvish Guardsman:&amp;lt;/u&amp;gt; slow, expensive and with low damage, you can't make enough use of his pierce attack to recruit any of them. As the &amp;lt;i&amp;gt;Dwarvish Fighter&amp;lt;/i&amp;gt; makes such a good job at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, you won't need the &amp;lt;i&amp;gt;Dwarvish Guardsman&amp;lt;/i&amp;gt;'s steadfast either.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dwarvish Thunderer:&amp;lt;/u&amp;gt; his ranged attack, his good resistance and good hitpoints, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; is a good recruit. He will be mainly useful to stay in control at night when the Nightmares are pushing. When staying on mountain, he can stand well against &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; and has a chance to to massive retaliation on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. His main offensive role will be to aim at &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and if you meet many of these, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; will become a necessity.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dwarvish Ulfserker:&amp;lt;/u&amp;gt; with his guaranteed safe kill on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and great chance to kill &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; is an obvious good recruit to get. However, he can get drained to death by the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. In some circumstances the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can also kill him, so always make sure you can cover him properly before attacking. If there are some &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around, remember that a group of four or five (depending on traits) of them has a good chance to kill a full health &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Footpad:&amp;lt;/u&amp;gt; with his double impact attacks he is a very convenient unit to have against Nightmares. The &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; can attack on range the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for free hit (he has good chance of hitting once has &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s defense is below 50% nearly everywhere), while his excellent defense, good hitpoints and impact melee makes it difficult for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to handle him when pushing.&lt;br /&gt;
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&amp;lt;u&amp;gt;Gryphon Rider:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt; is an awesome offensive unit, it might have a hard time when fighting Nightmares. He can easily be trapped by the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, which could potentially hurt him a lot due to his impact weakness. Even if it does tremendous retaliation on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge, if the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait give him a boost in blade resistance (lowering each hit's damage by 5 hitpoints), he will never think twice before charging him taking into account their difference in price (except at day time). Be prudent when using the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;, while most of the time, he only needs two hits on a &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; for the kill, putting to much hope on two hits on a 60+ defense unit, might be a gamble with &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;'s 24 gold.&lt;br /&gt;
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&amp;lt;u&amp;gt;Poacher:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; can give to your recruitment a different flavor. Best defense on forest, he can make use of this common terrain that Dwarves will avoid. He can supply some hit on the &amp;lt;i&amp;gt;Life thief&amp;lt;/i&amp;gt; and retaliation on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; for cheap price. When the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; get more frequent, the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; is a better recruit though, since the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; is such a juicy target for them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can be best used to counter Nightmares when they put themselves on bad defense without making much damage. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can walk around and backstab anything, he will probably be able to make enough damage to make up for his gold. If one &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; got a kill, you might try to feed him with XP to level him. As &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have quite low hitpoints and bad resistance on nearly all Nightmares' damage, no need to get several of them as you can't reasonably hope you will get opportunity to backstab with several of them. Counting on a &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; based strategy is quite risky though, because they are very quick to fall under the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; combination.&lt;br /&gt;
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== Loyalists vs Nightmares of Meloen ==&lt;br /&gt;
When Loyalists' player realizes he faces Nightmares of Meloen, his attention should constantly be focused on the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. The large range of Loyalists' melee units can be used to bring them down before night. As your opponent will try his best as zocing you out from getting at his &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, recruiting a bit of any melee units is one important step to ruin his strategy.&lt;br /&gt;
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While the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; gets the best damage per gold, he is quite easily controlled by the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Hence you should have some &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; to attack from the distance, moreover his good impact resistance can make him a good blocker against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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When attacking &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; you should try to finish from fear that Nightmares sacrifice him on your &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; hoping for a kill. For most others attack combo, the most important is to deal maximum damage. As the Nightmares don't really have an efficient village holder, they will have to give up villages reducing their ability to heal. The only exception is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; as he is so deadly that you want to have him dead.&lt;br /&gt;
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&amp;lt;u&amp;gt;Bowman:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Bowman&amp;lt;/i&amp;gt; is less efficient at dealing damage to Nightmares than the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;. For this reason you should restrain yourself from getting them. However, if you lack gold or if you already have one, it can be quite useful poking safely the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or against the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; at retaliating. His additional hitpoints can be a life saver.&lt;br /&gt;
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&amp;lt;u&amp;gt;Cavalryman:&amp;lt;/u&amp;gt; this is a key unit for this matchup. His high resistance to impact damage helps containing the Nightmares push at night while his speed allows him to switch quickly to the attack mode on &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; can also successfully chase down a fleeing &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and you can use his 3 strikes to ensure a hit on the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;. His blade damage is also doing well against the bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. So get some of them and try to level one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Fencer:&amp;lt;/u&amp;gt; get them if wounded &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; keep escaping your grip. They will only have small use in defense, as the combination of &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx attack and their own bad resistance are promises of short life when facing the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. If you have no problem killing your quota of &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; you probably better keep the gold for a &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Heavy Infantry:&amp;lt;/u&amp;gt; do only recruit them when Nightmares abuse of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. As soon as they appear, they will be the target of &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; to clear the way for the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. As your &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;'s armor is no use against them, you should make sure they are in &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s range only at the second night otherwise you will probably lose too much gold. Due to their slowness, they will only be useful in defense so the best time to get recruit them is usually at dusk or first night. On attack they should target anything but the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; whenever possible.&lt;br /&gt;
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&amp;lt;u&amp;gt;Horseman:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Horseman&amp;lt;/i&amp;gt; powerful charge let's you hope of huge damage, its cost is a deterrent to having one in the early game. If the game gets longer and you succeed in cashing enough gold, you can then get one as he will do well at &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; assassination with his impact resistance cutting down the retaliation, and will simply be deadly against the &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Mage:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will be a powerful weapon against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. However, his low hitpoints require you to protect them at any time of the day. Hit the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; you have the best chance to kill, as even wounded his charge attack is danger for your &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s life. Because he is so weak against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, don't feed him with kills. He will probably never live long enough to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Merman Fighter:&amp;lt;/u&amp;gt; when water is present in the map, getting a &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt; or two is a good idea. Since Nightmares don't have good movement on water, they can force the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; to move to water to control them or they will be able to reach the &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. When facing a whirlpool form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; do not fear to engage in combat as they have worst resistance than your &amp;lt;i&amp;gt;Merman Fighters&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Spearman:&amp;lt;/u&amp;gt; as always, the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; will be the first recruit to turn to. He can both retaliate hard on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges and do severe damage to the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. His low price allows you to get enough to protect efficiently your &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; from the threat of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. Combining with &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; is a must though, as you want to diversify your damage type to leverage on the resistance bonus of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait and get more speed to chase Nightmares down when the day comes.&lt;br /&gt;
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== Undead vs Nightmares of Meloen ==&lt;br /&gt;
Having to fight Nightmares is one to the toughest experience for Undead. Unlike what they are used to, Undead in this matchup will play by counter-attack as the ability of make the most damages is not on their side. While you will be relatively safe on the ranged front, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact will break your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; in piece, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane will tear them apart while the cheap &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' banding is an additional threat to your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. So you will have to turn on the survival mode as soon as possible, recruiting &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, still some &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for the counter.&lt;br /&gt;
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Always keep a decent amount of &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; on the board in order to keep Nightmares under pressure of a possible attack and the threat of a hard counter-strike. This way you will be ruling on the ranged as they will rule on the melee part. As you will unlikely face the threat of &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; in the beginning, you will have to deal with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; first by recruiting &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to contain them and keeping your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; on high defense. While your &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin taming the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, Nightmares will send more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Try to make them attack your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; as if they get wounded, they will become an easy job for your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. &lt;br /&gt;
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It is quite sure that at a certain moment, as your &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; starts getting annoying, Nightmares will recruit &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. As level 0 units, they are quite a natural opposition for the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, however they require some special techniques to deal with them. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; have a neutral alignment so you better fight them at night as two hits will be enough to kill them (they won't get plagued). Because the banding ability can make them inflict high damage you should always try to attack the most isolated ones, if you really need to kill one in the pack, better use the &amp;lt;i&amp;gt;Skeleton&amp;lt;/i&amp;gt; as he resists strongly their pierce.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dark Adept:&amp;lt;/u&amp;gt; again, the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; will be your best unit for attacking. The threat of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge will be the major challenge, as three hits are enough to kill an adept at night. When they are in position to attack they should hit the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; first as they will do maximum damage against them. The second best choice being the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. Try to pick your target so your &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; can take the shoot from good defense or make sure you can cover him immediately. You'll want to go for a kill each time you attempt to damage an &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because even a badly hurt one will safely charge your &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for massive damage before dying.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ghost:&amp;lt;/u&amp;gt; with drains on its arcane melee, the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; can enjoy this matchup. It is simply unattackable by the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; without very heavy risk, and efficient enough to deal damages to the &amp;lt;i&amp;gt;aberrations&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;and to a lesser extend to the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Its only problem will be when facing full health &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. As the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; has worst resistance, less hitpoints and doesn't hit as hard, it should not engage in direct fight with them. Hopefully it can rely on its better movement points to make sure to keep far enough, as long as it doesn't get slowed by the bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ghoul:&amp;lt;/u&amp;gt; don't underestimate the &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt; role in this matchup. It is a decent candidate for holding village against &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; with its poison retaliation, and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; with its relative resistance to arcane. He can also poison &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; to force them to heal, depriving Nightmares of support units.&lt;br /&gt;
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&amp;lt;u&amp;gt;Skeleton:&amp;lt;/u&amp;gt; it is a good support unit against Nightmares. As it certainly fears the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane melee, he can cause enough damage to make its sacrifice worthwhile. While the &amp;lt;i&amp;gt;Skeleton&amp;lt;/i&amp;gt; can help clearing &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; out of the way, it is not worth putting it on bad defense terrain for that as the Nightmares' counter will hurt him badly. It is also the best damage dealer against &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; if they are present on the field. But it is not worth to feed it with kills, better use a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; to plague them, or try to upgrade a &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Skeleton Archer:&amp;lt;/u&amp;gt; do not recruit any &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt;, they are made of the kind of bones &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; likes to play with. At any time of the day, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be attracted by them and his impact charge attack will destroy them within the second. There is no way the &amp;lt;i&amp;gt;Skeleton Archer&amp;lt;/i&amp;gt; can make enough damage before dying to repay its gold.&lt;br /&gt;
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&amp;lt;u&amp;gt;Vampire Bat:&amp;lt;/u&amp;gt; even the hax power of the &amp;lt;i&amp;gt;Bat&amp;lt;/i&amp;gt; is not enough to save them against the charge of an &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Any bat is killed in two hits and the intelligent ones are dead in one single hit at night. If you got one, use it to steal village or disrupt Nightmares' organization. But stay away from &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; at all time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Walking Corpse:&amp;lt;/u&amp;gt; the use of &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; is mainly for obstructing, screening off &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; from their foes. You can also place them around units that are holding a position to reduce the number of spots available for attack. On attack, they should focus on &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Rebels vs Nightmares of Meloen ==&lt;br /&gt;
When Rebels realize they are playing against Nightmares, their first idea will be to get some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;. While this is a good idea, the best is too wait for dawn or second night to get one, so that Nightmares are at the closest to launch the counter. When you get your &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, you need to get some &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; quickly. They will make &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; think twice before pushing at the end of the night when your &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; get engaged. At other time of the day, better to keep recruiting Elves, mostly cost efficient &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;.&lt;br /&gt;
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On counter, use the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; first on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; at dawn, backed by &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt; staying on good defense to slow any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; covering up while other units deploy to get ready for the push. When pushing keep the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; moving full speed while Elves try to slow, zoc in and trap Nightmares. When attacking, use &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Elvish Shamans&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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When retreating, have the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; go full speed while using &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; to cover the fleeing &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Elvish Shamans&amp;lt;/i&amp;gt;. As they will get wounded pretty badly keep on recruiting more to be able to hold until next day. When you can't retreat anymore, use Elves in lines, &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; on the most exposed spots and &amp;lt;i&amp;gt;Elvish Archers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Elvish Scouts&amp;lt;/i&amp;gt; elsewhere. Keep slowing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; if your healthiest &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt; can stay on forest with some cover. On defense at night, do not use the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; to hold the line, but rather leave them behind to regenerate as it will help make the Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; aimless.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Archer:&amp;lt;/u&amp;gt; if the &amp;lt;i&amp;gt;Elvish Archer&amp;lt;/i&amp;gt; does not make as much damage as the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; and does not have has much hitpoints as the &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt; he can still be of some use. It can increase the speed of your army while making significant damage on Nightmares' melee units for free. He can replace an &amp;lt;i&amp;gt;Elvish Scout&amp;lt;/i&amp;gt; but can't take the role of an &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt;. So recruiting one or two is enough.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Fighter:&amp;lt;/u&amp;gt; there is obviously no chance for you to win in this matchup if you don't rely on &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt;'s resilience and punch. He is the guy that will bring down any ranged units of Nightmares, and he will make maximum retaliation on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; before leaving. That is the best hitpoints that money can buy and he will act trustfully as &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s or &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt;'s bodyguard. Have a lot of them, and keep recruiting to make up for the losses you'll have in their ranks.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Scout:&amp;lt;/u&amp;gt; on wide maps, it can be good to have some, but most of time, you will get one for village grabbing only. In the middle of the game, you will go for &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; and an &amp;lt;i&amp;gt;Elvish Archer&amp;lt;/i&amp;gt; once in a while. You will recruit more &amp;lt;i&amp;gt;Elvish Scouts&amp;lt;/i&amp;gt; only is you think that you have some chances to level them with the required XP being one kill lower then &amp;lt;i&amp;gt;Elvish Archers&amp;lt;/i&amp;gt;'.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Shaman:&amp;lt;/u&amp;gt; she is as usual the hidden treasure of the Rebels. With slow special, she is able to reduce the damage Nightmares will inflict at night and nailed down the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; when they have to retreat. With her high defense on forest, she is quite difficult to take down for the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; while they can't really get help from the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; as he would feared to get slowed in front of angry &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;. The usual things with shamans : slow the targets you can't kill, or slow a target to lower its retaliation if you intend an attack on your enemy's primary range.&lt;br /&gt;
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&amp;lt;u&amp;gt;Mage:&amp;lt;/u&amp;gt; the use of Rebels' &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will be quite different from Loyalists'. As the presence of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; will call for &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s main role will be to put pressure on them and counter when the day comes. For this job, a quick mage is best as he can catch up with running &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. When targeting them, make sure you hit the ones with most XP as you don't want one to level. He will again be the preferred target for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and hence should be covered with &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; at night as the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; will be busy running away from &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Merman Hunter:&amp;lt;/u&amp;gt; less useful than the Loyalists' &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt;, he still can get some use if a patch of water in present in the map. Try to use them to fix an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; in the water. Don't hesitate to attack him as your resistances are better than his.&lt;br /&gt;
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&amp;lt;u&amp;gt;Wose:&amp;lt;/u&amp;gt; you can recruit some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; as he is excellent at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges or taking them down at day time. While he is resistant to most Nightmares' attacks, he is very weak when facing the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; who can inflict heavy damage with its arcane melee while getting healed from drains. As the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is as expensive and slower then the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; you can't afford to let him fight them alone and should back him with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Northerners vs Nightmares of Meloen ==&lt;br /&gt;
Both factions do have tremendous melee heavy hitters: the cheap &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and the cheaper &amp;lt;i&amp;gt;Orcish Grunt&amp;lt;/i&amp;gt;. Relying on them to make a breakthrough is quite a gamble and the best way to keep in control of the game is more than often making the best use of the ranged fighters, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; for one side, the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; for the other. Due to the threat they represent, they will be the focus of the melee unit tactics.&lt;br /&gt;
&lt;br /&gt;
Another similarity between these two factions is how the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; are used. Both unit bypass the defense to hit the target and disrupt it until it has healed on a village. As both factions, don't have a healer, the villages is an important asset and should be kept at all time. Your &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; does only impact a couple of Nightmares' units so you should keep them in low number.&lt;br /&gt;
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Northerners make better use of terrain to improve their defense, so push Nightmares to fight you on patches of good terrain. Keep in mind to always put in front the units with more hitpoints in order to make maximum retaliation and give you the opportunity to kill on your turn. They also have more diverse damage type available and can more easily press, choosing where to attack depending on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait.&lt;br /&gt;
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&amp;lt;u&amp;gt;Goblin Spearman:&amp;lt;/u&amp;gt; evidence that the little one from the Orcish family play an essential role has still to be found. But you can still get a couple of &amp;lt;i&amp;gt;Goblin Spearmen&amp;lt;/i&amp;gt; in some circumstances. They can be helpful at taking down the ranged oriented &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, can hold a village quite well when facing a single &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and can give a hand at disinfecting an area from &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Naga Fighter:&amp;lt;/u&amp;gt; when a patch of water is available, recruiting a &amp;lt;i&amp;gt;Naga Fighter&amp;lt;/i&amp;gt; may be required. While his range is very similar to the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; due to his decent movetype on land, he cannot fight as well as the &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt; against them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Orcish Archer:&amp;lt;/u&amp;gt; he is Northerners' best weapon against &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; with their low defense everywhere and, for this reason, will attract &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as if he was a mage. The other special of the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; is that he will be the only unit to make equal damage to any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; regardless of his trait, so you can always use him on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that resists best the damage type you have recruited. You have to protect him though and leveling one is a big achievement for this matchup.&lt;br /&gt;
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&amp;lt;u&amp;gt;Orcish Assassin:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; while not being able to kill much in this matchup, remains useful. You can have one on the board at any time. Aberrations and &amp;lt;i&amp;gt;Unstable Elementals&amp;lt;/i&amp;gt; only can be poisoned, the ones that give the hardest time to Northerners can be: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. Poisoning &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; is particularly efficient as they possibly get a lot of damage in retaliation if they keep attacking so Nightmares do not want them to be low on HP. When the opportunity shows, poisoning the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is neat too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Orcish Grunt:&amp;lt;/u&amp;gt; the loyal &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; proves himself again one of the best units in this matchup. Being able to do heavy retaliation on both &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, he is in charge of clearing &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; from the map. When all the possible targets have been decimated, you can use him to protect your &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; from &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or your &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; from &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. It can also be used to give the killing blow to a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if you don't have more archers available.&lt;br /&gt;
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&amp;lt;u&amp;gt;Troll Whelp:&amp;lt;/u&amp;gt; he is the solution when the board starts looking like an egg incubator. His impact damage and regeneration, combined with his low price makes any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; spam a complete failure. The &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; like to use his arcane weakness to drain him, thus being able to hold armies of &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt;, so you should only recruit them when the number of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; requires them. The &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s regeneration does not cure the effect of the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx, so, if cursed, his defense will drop to a critically low level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Wolf Rider:&amp;lt;/u&amp;gt; with his exceptional movement and his three strike attack, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can have a use against Nightmares depending on your play style. He can track down wounded or poisoned units when they flee, he can also keep in range of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; for free hitting. Generally speaking, his movetype allows you to dispatch him wherever you need one hit or two without using one of your heavy hitters.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
There are two strategies to fight Nightmares with Northerners.&lt;br /&gt;
The first one is to rely on &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt; to control the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As a consequence, Nightmares will recruit &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; to heal on them while inflicting enough damage with &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s arcane weakness and his low defense. On your side, you will recruit &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; to beat the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. You still have to recruit some &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt; as he is still the best unit to hold strategic places against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
The second path you can go is to go for a maximum of &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt;. If so, be ready to see &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; coming in to take at them. They will be covered by &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; that you will target with some &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; to disrupt his organization, and still some &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;. As poison will be often used and you will face ranged units, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can bring additional tactics that can help getting a kill or extend the effect of poison on a trapped unit.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41595</id>
		<title>How to play vs Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41595"/>
		<updated>2011-04-06T11:35:07Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy against Nightmares of Meloen ==&lt;br /&gt;
The Nightmares of Meloen faction is chaotic, except for the neutral &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. It is composed of quite fast units with many specials or abilities. For this reason, you have to follow the day/night cycle strictly if you command a lawful faction. They can hit very hard at night but on the other hand they have several units with low resistance or low defense. This means that, depending on the units you recruited, you should be able to counter-attack with good results at favorable time of the day.&lt;br /&gt;
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The Nightmares of Meloen don't have particularly efficient units to hold villages. Taking into account the high price of some of their units (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;), you can try to win through economical dominance. When advancing and retreating, capture their villages earlier and stay on yours for longer, denying them the gold to buy their expensive units. They have some cheap units too, but depending on which faction you play, these sometimes lack the  capability to efficiently hurt you.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; as this unit will charge to inflict maximum damage, you should screen your ranged-oriented units so it can't reach them. To do so you might rely on different units according to its trait as each trait give it some resistance bonus for some damage type. Should it attack, having your units arranged so that the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can only reach your melee fighters will most likely mean heavy retaliation damage for it. Get ready to finish them off on your turn whenever possible.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; with its magical attack and the jinx special, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; is one of the first units you may want to kill if you are not Undead. It benefits from high defense but her rather poor resistances help with killing her in a minimum of strikes when your best time of the day has come. After it has hit you, &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; will most likely follow to inflict heavy damage.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Arcane melee with draining. Thanks to those pesky &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, we all know  that units of this kind are not easy to handle. &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; will likely be seen in all match-ups save the Loyalists one. Fight them with ranged fire or arcane, slow them or run away from them. As their defense and their physical resistances are lower than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;'s, countering them with any range unit is good enough to deal with the extra hitpoints it steals. Even the usage of blade or pierce melee can be acceptable from good defense, if you fight on an advantageous time of day.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; its ranged attack turns arcane resistance into weakness. For this reason, it will be Loyalists worst enemy and will also be seen in numbers against Knalgans and Northerners. Slow and weak, Nightmares will have to cover it with their tanks. Your ability to win will often be measured by how well you can clear the way for attacking the watcher.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; as an expensive unit without melee attack, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; is an ideal target when you are countering, but as it is fast and skirmisher, go for hitting the unit when you have a good chance to kill or it will slip right through your net. It will often be used to support &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; on offense to reduce retaliation and can be a threat itself at night especially against the cold-fearing Drakes.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this versatile unit can be used as a scout mostly in its tornado form that you can find on plain, road and castle. It will almost never fight in this form and will prefer to move to hill or forest when it is ready to fight. It's often up to you to accept the challenge or not, as it will be much slower in those forms. The &amp;lt;i&amp;gt;Unstable Elemental's&amp;lt;/i&amp;gt; most disturbing use is when it moves behind your lines and take a defending form (quake, bramble or possibly whirlpool), cutting your retreat. The slow ranged attack of the bramble form, obviously combines well with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge at level 1 and berserk at level 2.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; if you are not playing a chaotic faction, this unit should not make you change your strategy. You should keep trying to catch units with more hitpoints at your best time of the day, so that you don't waste too much fire power on killing this cheap unit. If you are chaotic though, you may have to adapt in order to cope with those pests that can hit you when you are at your weakest. When attacking &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in melee, target the ones with fewer &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around so that you reduce the retaliation. When they form a chain, you can consider breaking it in two to double their upkeep.&lt;br /&gt;
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== Drakes vs Nightmares of Meloen ==&lt;br /&gt;
If both teams were randomly picked, they will most probably be badly prepared for this very offensive match, but so you may, as the saurians you'll have picked early won't be your best weapons. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, Nightmares best asset at attack, and the &amp;lt;i&amp;gt;Drake Burner&amp;lt;/i&amp;gt;, your own nightmare killer, are both expensive recruits so each side would wait to know their opponent before recruiting them. So if the game is starting at dawn, it is very likely that the first night will be quite peaceful and you will have plenty of time to equip yourself in &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; for the next day.&lt;br /&gt;
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&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; are the best enemies and two of one kind can kill one of the other every turn at their best time of the day. It shows how crucial the dusk will be for your Drakes, so be ready to retreat in time. As you are at least as fast as the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if Nightmares has fallen back too much at day, you will have a easy retreat. If he has stayed close to you to prepare counter, retreat using &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; to cover your &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; from the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. That strategy might fail if Nightmares succeed at trapping you with &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;. That is the reason why, using your &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; on them at day is the second objective you have to meet to keep the match going.&lt;br /&gt;
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Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; have additional benefits: dealing a lot of retaliation to not slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, getting high defense units that might requires Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist well &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; that are of not much use against your Drakes.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s fieriest enemy. As you will definitely see many of them around, getting as much &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are truly faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to have such easy kills.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Fighter:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; is necessary to cover &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;' retreat at the end of the day as they will give maximum retaliation to &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge and they are relatively cheap. They should not however try to shield off the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as they won't be able to survive the whole night. When attacking, the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; should focus on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, but don't forget his fire range can cheaply harass the opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; if you have no better target.&lt;br /&gt;
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&amp;lt;u&amp;gt;Drake Glider:&amp;lt;/u&amp;gt; faster than the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; with better defence and an impact damage type that can scare away the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Drake Glider&amp;lt;/i&amp;gt; can be used for holding off the Nightmares when &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; are retreating. During attack at day time, they will be useful mostly for trapping the Nightmares at dawn and prevent them from fleeing too easily. As they are not as efficient as the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; at dealing damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the role they can play is still secondary and you should not recruit too many of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Saurian Augur:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Augur&amp;lt;/i&amp;gt; with his low hitpoints and cold damage doesn't not play a big role in this matchup. He will have trouble getting away from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and Drakes won't have really time to protect him. Because the damages dealt are so heavy, his healing skill is minored in interest. His cold ranged attack should be used on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or anything else that he can kill. You may take your chance and feed him with kills as at level 2, the &amp;lt;i&amp;gt;Soothsayer&amp;lt;/i&amp;gt; will be able to cure &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx.&lt;br /&gt;
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&amp;lt;u&amp;gt;Saurian Skirmisher:&amp;lt;/u&amp;gt; Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a good choice for recruitment. Nearly as fast as them, doing free damage on melee, they beat them in price. However, due to Saurians' weakness on both cold and impact, keeping them alive might be a difficult task. Hence it is only possible if &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are enough to guarantee a target before &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; dies.&lt;br /&gt;
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== Knalgan vs Nightmares of Meloen ==&lt;br /&gt;
When you get the Knalgan Alliance against Nightmares, you will be in control of the game. Just recruiting &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; will already be a test of your opponent's skill at playing Nightmares. He will have to combine the most efficient use of his units with some well thought gamble with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to get a game to play. Add some &amp;lt;i&amp;gt;Dwarvish Thunderers&amp;lt;/i&amp;gt; and a &amp;lt;i&amp;gt;Dwarvish Ulfserker&amp;lt;/i&amp;gt; even the most seasoned Nightmares' players will have a hard time. &lt;br /&gt;
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&amp;lt;u&amp;gt;Dwarvish Fighter:&amp;lt;/u&amp;gt; with their dual blade/impact damage type, the &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; are the purest anti-&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units in the game, so get enough of them to control the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When the time has come for you to attack, they will obviously be good at taking down anything around. Just make sure to keep them on good defense, when they have been cursed, they are still probably better sitting on their favorite terrain with a defense lowered to around 50% rather than running on worse terrain for cover. Hitting back the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; who just cursed them is often the best they can do.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dwarvish Guardsman:&amp;lt;/u&amp;gt; slow, expensive and with low damage, you can't make enough use of his pierce attack to recruit any of them. As the &amp;lt;i&amp;gt;Dwarvish Fighter&amp;lt;/i&amp;gt; makes such a good job at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, you won't need the &amp;lt;i&amp;gt;Dwarvish Guardsman&amp;lt;/i&amp;gt;'s steadfast either.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dwarvish Thunderer:&amp;lt;/u&amp;gt; his ranged attack, his good resistance and good hitpoints, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; is a good recruit. He will be mainly useful to stay in control at night when the Nightmares are pushing. When staying on mountain, he can stand well against &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; and has a chance to to massive retaliation on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. His main offensive role will be to aim at &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and if you meet many of these, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; will become a necessity.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dwarvish Ulfserker:&amp;lt;/u&amp;gt; with his guaranteed safe kill on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and great chance to kill &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; is an obvious good recruit to get. However, he can get drained to death by the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. In some circumstances the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can also kill him, so always make sure you can cover him properly before attacking. If there are some &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around, remember that a group of four or five (depending on traits) of them has a good chance to kill a full health &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Footpad:&amp;lt;/u&amp;gt; with his double impact attacks he is a very convenient unit to have against Nightmares. The &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; can attack on range the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for free hit (he has good chance of hitting once has &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s defense is below 50% nearly everywhere), while his excellent defense, good hitpoints and impact melee makes it difficult for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to handle him when pushing.&lt;br /&gt;
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&amp;lt;u&amp;gt;Gryphon Rider:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt; is an awesome offensive unit, it might have a hard time when fighting Nightmares. He can easily be trapped by the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, which could potentially hurt him a lot due to his impact weakness. Even if it does tremendous retaliation on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge, if the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait give him a boost in blade resistance (lowering each hit's damage by 5 hitpoints), he will never think twice before charging him taking into account their difference in price (except at day time). Be prudent when using the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;, while most of the time, he only needs two hits on a &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; for the kill, putting to much hope on two hits on a 60+ defense unit, might be a gamble with &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;'s 24 gold.&lt;br /&gt;
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&amp;lt;u&amp;gt;Poacher:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; can give to your recruitment a different flavor. Best defense on forest, he can make use of this common terrain that Dwarves will avoid. He can supply some hit on the &amp;lt;i&amp;gt;Life thief&amp;lt;/i&amp;gt; and retaliation on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; for cheap price. When the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; get more frequent, the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; is a better recruit though, since the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; is such a juicy target for them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can be best used to counter Nightmares when they put themselves on bad defense without making much damage. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can walk around and backstab anything, he will probably be able to make enough damage to make up for his gold. If one &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; got a kill, you might try to feed him with XP to level him. As &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have quite low hitpoints and bad resistance on nearly all Nightmares' damage, no need to get several of them as you can't reasonably hope you will get opportunity to backstab with several of them. Counting on a &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; based strategy is quite risky though, because they are very quick to fall under the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; combination.&lt;br /&gt;
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== Loyalists vs Nightmares of Meloen ==&lt;br /&gt;
When Loyalists' player realizes he faces Nightmares of Meloen, his attention should constantly be focused on the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. The large range of Loyalists' melee units can be used to bring them down before night. As your opponent will try his best as zocing you out from getting at his &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, recruiting a bit of any melee units is one important step to ruin his strategy.&lt;br /&gt;
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While the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; gets the best damage per gold, he is quite easily controlled by the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Hence you should have some &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; to attack from the distance, moreover his good impact resistance can make him a good blocker against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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When attacking &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; you should try to finish from fear that Nightmares sacrifice him on your &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; hoping for a kill. For most others attack combo, the most important is to deal maximum damage. As the Nightmares don't really have an efficient village holder, they will have to give up villages reducing their ability to heal. The only exception is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; as he is so deadly that you want to have him dead.&lt;br /&gt;
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&amp;lt;u&amp;gt;Bowman:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Bowman&amp;lt;/i&amp;gt; is less efficient at dealing damage to Nightmares than the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;. For this reason you should restrain yourself from getting them. However, if you lack gold or if you already have one, it can be quite useful poking safely the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or against the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; at retaliating. His additional hitpoints can be a life saver.&lt;br /&gt;
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&amp;lt;u&amp;gt;Cavalryman:&amp;lt;/u&amp;gt; this is a key unit for this matchup. His high resistance to impact damage helps containing the Nightmares push at night while his speed allows him to switch quickly to the attack mode on &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; can also successfully chase down a fleeing &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and you can use his 3 strikes to ensure a hit on the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;. His blade damage is also doing well against the bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. So get some of them and try to level one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Fencer:&amp;lt;/u&amp;gt; get them if wounded &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; keep escaping your grip. They will only have small use in defense, as the combination of &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx attack and their own bad resistance are promises of short life when facing the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. If you have no problem killing your quota of &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; you probably better keep the gold for a &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Heavy Infantry:&amp;lt;/u&amp;gt; do only recruit them when Nightmares abuse of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. As soon as they appear, they will be the target of &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; to clear the way for the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. As your &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;'s armor is no use against them, you should make sure they are in &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s range only at the second night otherwise you will probably lose too much gold. Due to their slowness, they will only be useful in defense so the best time to get recruit them is usually at dusk or first night. On attack they should target anything but the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; whenever possible.&lt;br /&gt;
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&amp;lt;u&amp;gt;Horseman:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Horseman&amp;lt;/i&amp;gt; powerful charge let's you hope of huge damage, its cost is a deterrent to having one in the early game. If the game gets longer and you succeed in cashing enough gold, you can then get one as he will do well at &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; assassination with his impact resistance cutting down the retaliation, and will simply be deadly against the &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Mage:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will be a powerful weapon against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. However, his low hitpoints require you to protect them at any time of the day. Hit the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; you have the best chance to kill, as even wounded his charge attack is danger for your &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s life. Because he is so weak against the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, don't feed him with kills. He will probably never live long enough to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Merman Fighter:&amp;lt;/u&amp;gt; when water is present in the map, getting a &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt; or two is a good idea. Since Nightmares don't have good movement on water, they can force the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; to move to water to control them or they will be able to reach the &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. When facing a whirlpool form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; do not fear to engage in combat as they have worst resistance than your &amp;lt;i&amp;gt;Merman Fighters&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Spearman:&amp;lt;/u&amp;gt; as always, the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; will be the first recruit to turn to. He can both retaliate hard on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges and do severe damage to the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. His low price allows you to get enough to protect efficiently your &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; from the threat of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. Combining with &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; is a must though, as you want to diversify your damage type to leverage on the resistance bonus of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait and get more speed to chase Nightmares down when the day comes.&lt;br /&gt;
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== Undead vs Nightmares of Meloen ==&lt;br /&gt;
Having to fight Nightmares is one to the toughest experience for Undead. Unlike what they are used to, Undead in this matchup will play by counter-attack as the ability of make the most damages is not on their side. While you will be relatively safe on the ranged front, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact will break your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; in piece, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane will tear them apart while the cheap &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' banding is an additional threat to your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. So you will have to turn on the survival mode as soon as possible, recruiting &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, still some &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for the counter.&lt;br /&gt;
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Always keep a decent amount of &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; on the board in order to keep Nightmares under pressure of a possible attack and the threat of a hard counter-strike. This way you will be ruling on the ranged as they will rule on the melee part. As you will unlikely face the threat of &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; in the beginning, you will have to deal with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; first by recruiting &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to contain them and keeping your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; on high defense. While your &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin taming the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, Nightmares will send more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Try to make them attack your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; as if they get wounded, they will become an easy job for your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. &lt;br /&gt;
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It is quite sure that at a certain moment, as your &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; starts getting annoying, Nightmares will recruit &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. As level 0 units, they are quite a natural opposition for the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, however they require some special techniques to deal with them. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; have a neutral alignment so you better fight them at night as two hits will be enough to kill them (they won't get plagued). Because the banding ability can make them inflict high damage you should always try to attack the most isolated ones, if you really need to kill one in the pack, better use the &amp;lt;i&amp;gt;Skeleton&amp;lt;/i&amp;gt; as he resists strongly their pierce.&lt;br /&gt;
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&amp;lt;u&amp;gt;Dark Adept:&amp;lt;/u&amp;gt; again, the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; will be your best unit for attacking. The threat of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge will be the major challenge, as three hits are enough to kill an adept at night. When they are in position to attack they should hit the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; first as they will do maximum damage against them. The second best choice being the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. Try to pick your target so your &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; can take the shoot from good defense or make sure you can cover him immediately. You'll want to go for a kill each time you attempt to damage an &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because even a badly hurt one will safely charge your &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for massive damage before dying.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ghost:&amp;lt;/u&amp;gt; with drains on its arcane melee, the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; can enjoy this matchup. It is simply unattackable by the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; without very heavy risk, and efficient enough to deal damages to the &amp;lt;i&amp;gt;aberrations&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;and to a lesser extend to the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Its only problem will be when facing full health &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. As the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; has worst resistance, less hitpoints and doesn't hit as hard, it should not engage in direct fight with them. Hopefully it can rely on its better movement points to make sure to keep far enough, as long as it doesn't get slowed by the bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ghoul:&amp;lt;/u&amp;gt; don't underestimate the &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt; role in this matchup. It is a decent candidate for holding village against &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; with its poison retaliation, and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; with its relative resistance to arcane. He can also poison &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; to force them to heal, depriving Nightmares of support units.&lt;br /&gt;
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&amp;lt;u&amp;gt;Skeleton:&amp;lt;/u&amp;gt; it is a good support unit against Nightmares. As it certainly fears the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane melee, he can cause enough damage to make its sacrifice worthwhile. While the &amp;lt;i&amp;gt;Skeleton&amp;lt;/i&amp;gt; can help clearing &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; out of the way, it is not worth putting it on bad defense terrain for that as the Nightmares' counter will hurt him badly. It is also the best damage dealer against &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; if they are present on the field. But it is not worth to feed it with kills, better use a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; to plague them, or try to upgrade a &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Skeleton Archer:&amp;lt;/u&amp;gt; do not recruit any &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt;, they are made of the kind of bones &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; likes to play with. At any time of the day, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be attracted by them and his impact charge attack will destroy them within the second. There is no way the &amp;lt;i&amp;gt;Skeleton Archer&amp;lt;/i&amp;gt; can make enough damage before dying to repay its gold.&lt;br /&gt;
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&amp;lt;u&amp;gt;Vampire Bat:&amp;lt;/u&amp;gt; even the hax power of the &amp;lt;i&amp;gt;Bat&amp;lt;/i&amp;gt; is not enough to save them against the charge of an &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Any bat is killed in two hits and the intelligent ones are dead in one single hit at night. If you got one, use it to steal village or disrupt Nightmares' organization. But stay away from &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; at all time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Walking Corpse:&amp;lt;/u&amp;gt; the use of &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; is mainly for obstructing, screening off &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; from their foes. You can also place them around units that are holding a position to reduce the number of spots available for attack. On attack, they should focus on &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Rebels vs Nightmares of Meloen ==&lt;br /&gt;
When Rebels realize they are playing against Nightmares, their first idea will be to get some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;. While this is a good idea, the best is too wait for dawn or second night to get one, so that Nightmares are at the closest to launch the counter. When you get your &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, you need to get some &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; quickly. They will make &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; think twice before pushing at the end of the night when your &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; get engaged. At other time of the day, better to keep recruiting Elves, mostly cost efficient &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;.&lt;br /&gt;
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On counter, use the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; first on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; at dawn, backed by &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt; staying on good defense to slow any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; covering up while other units deploy to get ready for the push. When pushing keep the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; moving full speed while Elves try to slow, zoc in and trap Nightmares. When attacking, use &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Elvish Shamans&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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When retreating, have the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; go full speed while using &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; to cover the fleeing &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Elvish Shamans&amp;lt;/i&amp;gt;. As they will get wounded pretty badly keep on recruiting more to be able to hold until next day. When you can't retreat anymore, use Elves in lines, &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; on the most exposed spots and &amp;lt;i&amp;gt;Elvish Archers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Elvish Scouts&amp;lt;/i&amp;gt; elsewhere. Keep slowing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; if your healthiest &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt; can stay on forest with some cover. On defense at night, do not use the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; to hold the line, but rather leave them behind to regenerate as it will help make the Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; aimless.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Archer:&amp;lt;/u&amp;gt; if the &amp;lt;i&amp;gt;Elvish Archer&amp;lt;/i&amp;gt; does not make as much damage as the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; and does not have has much hitpoints as the &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt; he can still be of some use. It can increase the speed of your army while making significant damage on Nightmares' melee units for free. He can replace an &amp;lt;i&amp;gt;Elvish Scout&amp;lt;/i&amp;gt; but can't take the role of an &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt;. So recruiting one or two is enough.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Fighter:&amp;lt;/u&amp;gt; there is obviously no chance for you to win in this matchup if you don't rely on &amp;lt;i&amp;gt;Elvish Fighter&amp;lt;/i&amp;gt;'s resilience and punch. He is the guy that will bring down any ranged units of Nightmares, and he will make maximum retaliation on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; before leaving. That is the best hitpoints that money can buy and he will act trustfully as &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s or &amp;lt;i&amp;gt;Elvish Shaman&amp;lt;/i&amp;gt;'s bodyguard. Have a lot of them, and keep recruiting to make up for the losses you'll have in their ranks.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Scout:&amp;lt;/u&amp;gt; on wide maps, it can be good to have some, but most of time, you will get one for village grabbing only. In the middle of the game, you will go for &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; and an &amp;lt;i&amp;gt;Elvish Archer&amp;lt;/i&amp;gt; once in a while. You will recruit more &amp;lt;i&amp;gt;Elvish Scouts&amp;lt;/i&amp;gt; only is you think that you have some chances to level them with the required XP being one kill lower then &amp;lt;i&amp;gt;Elvish Archers&amp;lt;/i&amp;gt;'.&lt;br /&gt;
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&amp;lt;u&amp;gt;Elvish Shaman:&amp;lt;/u&amp;gt; she is as usual the hidden treasure of the Rebels. With slow special, she is able to reduce the damage Nightmares will inflict at night and nailed down the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; when they have to retreat. With her high defense on forest, she is quite difficult to take down for the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; while they can't really get help from the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; as he would feared to get slowed in front of angry &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;. The usual things with shamans : slow the targets you can't kill, or slow a target to lower its retaliation if you intend an attack on your enemy's primary range.&lt;br /&gt;
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&amp;lt;u&amp;gt;Mage:&amp;lt;/u&amp;gt; the use of Rebels' &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will be quite different from Loyalists'. As the presence of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; will call for &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt;'s main role will be to put pressure on them and counter when the day comes. For this job, a quick mage is best as he can catch up with running &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. When targeting them, make sure you hit the ones with most XP as you don't want one to level. He will again be the preferred target for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and hence should be covered with &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt; at night as the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; will be busy running away from &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Merman Hunter:&amp;lt;/u&amp;gt; less useful than the Loyalists' &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt;, he still can get some use if a patch of water in present in the map. Try to use them to fix an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; in the water. Don't hesitate to attack him as your resistances are better than his.&lt;br /&gt;
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&amp;lt;u&amp;gt;Wose:&amp;lt;/u&amp;gt; you can recruit some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; as he is excellent at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges or taking them down at day time. While he is resistant to most Nightmares' attacks, he is very weak when facing the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; who can inflict heavy damage with its arcane melee while getting healed from drains. As the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is as expensive and slower then the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; you can't afford to let him fight them alone and should back him with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Northerners vs Nightmares of Meloen ==&lt;br /&gt;
Both factions do have tremendous melee heavy hitters: the cheap &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and the cheaper &amp;lt;i&amp;gt;Orcish Grunt&amp;lt;/i&amp;gt;. Relying on them to make a breakthrough is quite a gamble and the best way to keep in control of the game is more than often making the best use of the ranged fighters, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; for one side, the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; for the other. Due to the threat they represent, they will be the focus of the melee unit tactics.&lt;br /&gt;
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Another similarity between these two factions is how the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; are used. Both unit bypass the defense to hit the target and disrupt it until it has healed on a village. As both factions, don't have a healer, the villages is an important asset and should be kept at all time. Your &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; does only impact a couple of Nightmares' units so you should keep them in low number.&lt;br /&gt;
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Northerners make better use of terrain to improve their defense, so push Nightmares to fight you on patches of good terrain. Keep in mind to always put in front the units with more hitpoints in order to make maximum retaliation and give you the opportunity to kill on your turn. They also have more diverse damage type available and can more easily press, choosing where to attack depending on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait.&lt;br /&gt;
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&amp;lt;u&amp;gt;Goblin Spearman:&amp;lt;/u&amp;gt; evidence that the little one from the Orcish family play an essential role has still to be found. But you can still get a couple of &amp;lt;i&amp;gt;Goblin Spearmen&amp;lt;/i&amp;gt; in some circumstances. They can be helpful at taking down the ranged oriented &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, can hold a village quite well when facing a single &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and can give a hand at disinfecting an area from &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Naga Fighter:&amp;lt;/u&amp;gt; when a patch of water is available, recruiting a &amp;lt;i&amp;gt;Naga Fighter&amp;lt;/i&amp;gt; may be required. While his range is very similar to the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; due to his decent movetype on land, he cannot fight as well as the &amp;lt;i&amp;gt;Merman Fighter&amp;lt;/i&amp;gt; against them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Orcish Archer:&amp;lt;/u&amp;gt; he is Northerners' best weapon against &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; with their low defense everywhere and, for this reason, will attract &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as if he was a mage. The other special of the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; is that he will be the only unit to make equal damage to any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; regardless of his trait, so you can always use him on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that resists best the damage type you have recruited. You have to protect him though and leveling one is a big achievement for this matchup.&lt;br /&gt;
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&amp;lt;u&amp;gt;Orcish Assassin:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; while not being able to kill much in this matchup, remains useful. You can have one on the board at any time. Aberrations and &amp;lt;i&amp;gt;Unstable Elementals&amp;lt;/i&amp;gt; only can be poisoned, the ones that give the hardest time to Northerners can be: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. Poisoning &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; is particularly efficient as they possibly get a lot of damage in retaliation if they keep attacking so Nightmares do not want them to be low on HP. When the opportunity shows, poisoning the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is neat too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Orcish Grunt:&amp;lt;/u&amp;gt; the loyal &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; proves himself again one of the best units in this matchup. Being able to do heavy retaliation on both &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, he is in charge of clearing &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; from the map. When all the possible targets have been decimated, you can use him to protect your &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; from &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or your &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; from &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. It can also be used to give the killing blow to a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if you don't have more archers available.&lt;br /&gt;
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&amp;lt;u&amp;gt;Troll Whelp:&amp;lt;/u&amp;gt; he is the solution when the board starts looking like an egg incubator. His impact damage and regeneration, combined with his low price makes any &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; spam a complete failure. The &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; like to use his arcane weakness to drain him, thus being able to hold armies of &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt;, so you should only recruit them when the number of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; requires them. The &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s regeneration does not cure the effect of the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx, so, if cursed, his defense will drop to a critically low level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Wolf Rider:&amp;lt;/u&amp;gt; with his exceptional movement and his three strike attack, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can have a use against Nightmares depending on your play style. He can track down wounded or poisoned units when they flee, he can also keep in range of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; for free hitting. Generally speaking, his movetype allows you to dispatch him wherever you need one hit or two without using one of your heavy hitters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
There are two strategies to fight Nightmares with Northerners.&lt;br /&gt;
The first one is to rely on &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt; to control the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As a consequence, Nightmares will recruit &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; to heal on them while inflicting enough damage with &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s arcane weakness and his low defense. On your side, you will recruit &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; to beat the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. You still have to recruit some &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt; as he is still the best unit to hold strategic places against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
The second path you can go is to go for a maximum of &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt;. If so, be ready to see &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; coming in to take at them. They will be covered by &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; that you will target with some &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; to disrupt his organization, and still some &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;. As poison will be often used and you will face ranged units, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can bring additional tactics that can help getting a kill or extend the effect of poison on a trapped unit.&lt;br /&gt;
&lt;br /&gt;
[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41184</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41184"/>
		<updated>2011-03-27T00:02:48Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: edits to the main lobby section&lt;/p&gt;
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&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer games and are unsure of how, or seek more information on the workings of Wesnoth multiplayer, this is the place for you. Welcome to our MP tutorial.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
This tutorial was designed for version 1.4 of Battle for Wesnoth, but most information here is still accurate.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
Don't be daunted by the length of this page. It's not a required read, meant mostly as a bulletproof description on how to do everything on multiplayer and you can skim through it pretty quickly. &lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the official server ====&lt;br /&gt;
&lt;br /&gt;
When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
&lt;br /&gt;
=== The lobby ===&lt;br /&gt;
The multiplayer '''lobby''' is a game screen with interactive list of games, of players and a [[MP_Tutorial#Talking_to_players|simple chat interface]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is divided into four areas, each further described below:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat Area]].&lt;br /&gt;
&lt;br /&gt;
==== Menu ==== &lt;br /&gt;
&lt;br /&gt;
The server menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#FFFFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;'''White'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are games that already have started. You can only observe those games.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#FF2C13;&amp;quot;&amp;gt;&amp;amp;nbsp;'''Red'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are games that have started and that you can't observe.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#00FF00;&amp;quot;&amp;gt;'''&amp;amp;nbsp;Green&amp;amp;nbsp;'''&amp;lt;/span&amp;gt; are games you can join or observe and which haven't started yet.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#EFEF00;&amp;quot;&amp;gt;'''&amp;amp;nbsp;Yellow&amp;amp;nbsp;'''&amp;lt;/span&amp;gt; are reloaded games, only people with the same name as the original players can join.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#BBBFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;in blue&amp;amp;nbsp;&amp;lt;/span&amp;gt; are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#FF2C13;&amp;quot;&amp;gt;&amp;amp;nbsp;'''in red'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are players currently involved in a game.&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#FFFFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;in white&amp;amp;nbsp;&amp;lt;/span&amp;gt; are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might need to talk to other players, for example to set up a game. It's not always easy to find players so you may have to ask who is interested for what kind of games... Or maybe you just want to ask something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;You have two ways to talk on the official server :&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Send a 'private message' also know as 'whisper' to a player -- it will only be visible for the player you send it to...&lt;br /&gt;
:'''*''' Double click on a player name on the right panel, a window will pop-up, then type your message and press Enter.&lt;br /&gt;
:'''*''' When combined with [[MP_Tutorial#Tips|tab-completion]], the faster way to whisper is by typing in the following command and pressing Enter:&amp;lt;BR&amp;gt;&lt;br /&gt;
:::: &amp;quot;/m username message&amp;quot;, changing &amp;quot;username&amp;quot; the the desired nickname. To see more useful commands check the following page: [[MP_CodeOfConduct#Useful_commands|Useful_commands]]&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any [[MultiplayerServers|other server]] or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
These assorted bits of advice could make your stay on the server more comfortable.&lt;br /&gt;
&lt;br /&gt;
==== Registering a nickname ====&lt;br /&gt;
registering a nick has a number of advantages:&lt;br /&gt;
* it makes it harder for someone to impersonate you, and people will immediately know it's you&lt;br /&gt;
* you can kick an old instance of your connection by reconnecting (remove the 'ghost')&lt;br /&gt;
&lt;br /&gt;
&amp;amp;emsp;you can register a nickname by going [http://forum.wesnoth.org/ucp.php?mode=register here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tab-completion'''&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of typing a person's whole name, you can have the remainder of it filled-in by pressing the Tab key.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To catch a person's attention, send them a PM or type out their whole nick as it's written. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;(NOTE: sending PM's to people who don't know you might offend them)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Word ===&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41179</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41179"/>
		<updated>2011-03-26T20:09:20Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: changes to &amp;quot;Talking to players&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer games and are unsure of how, or seek more information on the workings of Wesnoth multiplayer, this is the place for you. Welcome to our MP tutorial.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
This tutorial was designed for version 1.4 of Battle for Wesnoth, but most information here is still accurate.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
Don't be daunted by the length of this page. It's not a required read, meant mostly as a bulletproof description on how to do everything on multiplayer and you can skim through it pretty quickly. &lt;br /&gt;
&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the official server ====&lt;br /&gt;
&lt;br /&gt;
When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
&lt;br /&gt;
=== The lobby ===&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Menu ==== &lt;br /&gt;
&lt;br /&gt;
The server menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#FFFFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;'''White'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are games that already have started. You can only observe those games.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#FF2C13;&amp;quot;&amp;gt;&amp;amp;nbsp;'''Red'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are games that have started and that you can't observe.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#00FF00;&amp;quot;&amp;gt;'''&amp;amp;nbsp;Green&amp;amp;nbsp;'''&amp;lt;/span&amp;gt; are games you can join or observe and which haven't started yet.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#EFEF00;&amp;quot;&amp;gt;'''&amp;amp;nbsp;Yellow&amp;amp;nbsp;'''&amp;lt;/span&amp;gt; are reloaded games, only people with the same name as the original players can join.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#BBBFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;in blue&amp;amp;nbsp;&amp;lt;/span&amp;gt; are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#FF2C13;&amp;quot;&amp;gt;&amp;amp;nbsp;'''in red'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are players currently involved in a game.&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#FFFFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;in white&amp;amp;nbsp;&amp;lt;/span&amp;gt; are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You might need to talk to other players, for example to set up a game. It's not always easy to find players so you may have to ask who is interested for what kind of games... Or maybe you just want to ask something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;You have two ways to talk on the official server :&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Send a 'private message' also know as 'whisper' to a player -- it will only be visible for the player you send it to...&lt;br /&gt;
:'''*''' Double click on a player name on the right panel, a window will pop-up, then type your message and press Enter.&lt;br /&gt;
:'''*''' When combined with [[MP_Tutorial#Tips|tab-completion]], the faster way to whisper is by typing in the following command and pressing Enter:&amp;lt;BR&amp;gt;&lt;br /&gt;
:::: &amp;quot;/m username message&amp;quot;, changing &amp;quot;username&amp;quot; the the desired nickname. To see more useful commands check the following page: [[MP_CodeOfConduct#Useful_commands|Useful_commands]]&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any [[MultiplayerServers|other server]] or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
These assorted bits of advice could make your stay on the server more comfortable.&lt;br /&gt;
&lt;br /&gt;
==== Registering a nickname ====&lt;br /&gt;
registering a nick has a number of advantages:&lt;br /&gt;
* it makes it harder for someone to impersonate you, and people will immediately know it's you&lt;br /&gt;
* you can kick an old instance of your connection by reconnecting (remove the 'ghost')&lt;br /&gt;
&lt;br /&gt;
&amp;amp;emsp;you can register a nickname by going [http://forum.wesnoth.org/ucp.php?mode=register here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tab-completion'''&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of typing a person's whole name, you can have the remainder of it filled-in by pressing the Tab key.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To catch a person's attention, send them a PM or type out their whole nick as it's written. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;(NOTE: sending PM's to people who don't know you might offend them)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Word ===&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41178</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41178"/>
		<updated>2011-03-26T19:40:44Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: added some colors..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer games and are unsure of how, or seek more information on the workings of Wesnoth multiplayer, this is the place for you. Welcome to our MP tutorial.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
This tutorial was designed for version 1.4 of Battle for Wesnoth, but most information here is still accurate.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
Don't be daunted by the length of this page. It's not a required read, meant mostly as a bulletproof description on how to do everything on multiplayer and you can skim through it pretty quickly. &lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
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A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
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&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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* Put your username on the top.&lt;br /&gt;
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Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
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* Choose the kind of game you want to play.&lt;br /&gt;
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Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
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Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
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==== Welcome to the official server ====&lt;br /&gt;
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When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
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=== The lobby ===&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
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* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
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==== Menu ==== &lt;br /&gt;
&lt;br /&gt;
The server menu allows you to join, observe or create a game. &lt;br /&gt;
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* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
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==== Game legend ====&lt;br /&gt;
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Games appear in the lobby in different colors :&lt;br /&gt;
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* &amp;lt;span style=&amp;quot;background-color:black; color:#FFFFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;'''White'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are games that already have started. You can only observe those games.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#FF2C13;&amp;quot;&amp;gt;&amp;amp;nbsp;'''Red'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are games that have started and that you can't observe.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#00FF00;&amp;quot;&amp;gt;'''&amp;amp;nbsp;Green&amp;amp;nbsp;'''&amp;lt;/span&amp;gt; are games you can join or observe and which haven't started yet.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black; color:#EFEF00;&amp;quot;&amp;gt;'''&amp;amp;nbsp;Yellow&amp;amp;nbsp;'''&amp;lt;/span&amp;gt; are reloaded games, only people with the same name as the original players can join.&lt;br /&gt;
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Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
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* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
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Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
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The last line shows some icons :&lt;br /&gt;
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* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
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Here are some other examples, with different configurations:&lt;br /&gt;
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http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
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&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
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Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
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On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
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This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
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'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
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==== Players ====&lt;br /&gt;
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You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#BBBFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;in blue&amp;amp;nbsp;&amp;lt;/span&amp;gt; are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#FF2C13;&amp;quot;&amp;gt;&amp;amp;nbsp;'''in red'''&amp;amp;nbsp;&amp;lt;/span&amp;gt; are players currently involved in a game.&lt;br /&gt;
* Players &amp;lt;span style=&amp;quot;background-color:black; color:#FFFFFF;&amp;quot;&amp;gt;&amp;amp;nbsp;in white&amp;amp;nbsp;&amp;lt;/span&amp;gt; are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
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Your name appears first, then appear the names of your friends.&lt;br /&gt;
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Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
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==== Talking to players ====&lt;br /&gt;
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You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
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You have two ways to talk on the official server :&lt;br /&gt;
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* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
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To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
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http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
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http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
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==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
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=== Time To Play ===&lt;br /&gt;
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==== Joining a game ====&lt;br /&gt;
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To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
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If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
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==== Creating a game ==== &lt;br /&gt;
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&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
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This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
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* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
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The right of the screen contains more gameplay options:&lt;br /&gt;
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* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
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''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
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Then come check boxes :&lt;br /&gt;
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* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
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The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
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* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
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When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
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Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
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=== Other servers/ Local games ===&lt;br /&gt;
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You now know all to play on any [[MultiplayerServers|other server]] or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
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=== Tips ===&lt;br /&gt;
These assorted bits of advice could make your stay on the server more comfortable.&lt;br /&gt;
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==== Registering a nickname ====&lt;br /&gt;
registering a nick has a number of advantages:&lt;br /&gt;
* it makes it harder for someone to impersonate you, and people will immediately know it's you&lt;br /&gt;
* you can kick an old instance of your connection by reconnecting (remove the 'ghost')&lt;br /&gt;
&lt;br /&gt;
&amp;amp;emsp;you can register a nickname by going [http://forum.wesnoth.org/ucp.php?mode=register here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tab-completion'''&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of typing a person's whole name, you can have the remainder of it filled-in by pressing the Tab key.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To catch a person's attention, send them a PM or type out their whole nick as it's written. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;(NOTE: sending PM's to people who don't know you might offend them)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Word ===&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41160</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41160"/>
		<updated>2011-03-26T02:15:28Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: moved the &amp;quot;Welcome to the &amp;quot; from &amp;quot;lobby&amp;quot; to &amp;quot;the official server&amp;quot;, swapped their headers' levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer games and are unsure of how, or seek more information on the workings of Wesnoth multiplayer, this is the place for you. Welcome to our MP tutorial.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
This tutorial was designed for version 1.4 of Battle for Wesnoth, but most information here is still accurate.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
Don't be daunted by the length of this page. It's not a required read, meant mostly as a bulletproof description on how to do everything on multiplayer and you can skim through it pretty quickly. &lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the official server ====&lt;br /&gt;
&lt;br /&gt;
When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
&lt;br /&gt;
=== The lobby ===&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any [[MultiplayerServers|other server]] or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
These assorted bits of advice could make your stay on the server more comfortable.&lt;br /&gt;
&lt;br /&gt;
==== Registering a nickname ====&lt;br /&gt;
registering a nick has a number of advantages:&lt;br /&gt;
* it makes it harder for someone to impersonate you, and people will immediately know it's you&lt;br /&gt;
* you can kick an old instance of your connection by reconnecting (remove the 'ghost')&lt;br /&gt;
&lt;br /&gt;
&amp;amp;emsp;you can register a nickname by going [http://forum.wesnoth.org/ucp.php?mode=register here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tab-completion'''&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of typing a person's whole name, you can have the remainder of it filled-in by pressing the Tab key.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To catch a person's attention, send them a PM or type out their whole nick as it's written. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;(NOTE: sending PM's to people who don't know you might offend them)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Word ===&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41159</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=41159"/>
		<updated>2011-03-26T00:49:12Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: little changes here and there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer games and are unsure of how, or seek more information on the workings of Wesnoth multiplayer, this is the place for you. Welcome to our MP tutorial.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
This tutorial was designed for version 1.4 of Battle for Wesnoth, but most information here is still accurate.&lt;br /&gt;
&amp;lt;BR/&amp;gt;&amp;lt;BR/&amp;gt;&lt;br /&gt;
Don't be daunted by the length of this page. It's not a required read, meant mostly as a bulletproof description on how to do everything on multiplayer and you can skim through it pretty quickly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any [[MultiplayerServers|other server]] or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
These assorted bits of advice could make your stay on the server more comfortable.&lt;br /&gt;
&lt;br /&gt;
==== Registering a nickname ====&lt;br /&gt;
registering a nick has a number of advantages:&lt;br /&gt;
* it makes it harder for someone to impersonate you, and people will immediately know it's you&lt;br /&gt;
* you can kick an old instance of your connection by reconnecting (remove the 'ghost')&lt;br /&gt;
&lt;br /&gt;
&amp;amp;emsp;you can register a nickname by going [http://forum.wesnoth.org/ucp.php?mode=register here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tab-completion'''&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of typing a person's whole name, you can have the remainder of it filled-in by pressing the Tab key.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To catch a person's attention, send them a PM or type out their whole nick as it's written. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:85%&amp;quot;&amp;gt;(NOTE: sending PM's to people who don't know you might offend them)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Final Word ===&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40428</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40428"/>
		<updated>2011-03-02T06:35:44Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Nightmares */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
&lt;br /&gt;
They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
&lt;br /&gt;
As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
&lt;br /&gt;
== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
&lt;br /&gt;
More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of their units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, like the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. Those units are fit to be charged, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarves' incredible defense in mountains. They are an easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you'll probably have to accept losing a few of them during the battle. So keep a regular flux of recruiting to always have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undeads' &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help with countering the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire-power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to attack the melee oriented units, especially the cursed ones, is an excellent approach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in numbers or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing villages and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. They can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as a few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent is Knalgan, you'll want to diversify your army a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and do the same for the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use your &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy targets for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; and at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and slowly progress with a line of them at the front and your &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; following.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect it at every time of day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for this job as it is quite cheap and thus does not divert too many resources from &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to a wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the massive damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; will help reduce the retaliation.&lt;br /&gt;
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When retreating, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must shield your other units so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves of &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; as they will be the main tools to get you ZoC-ed when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so it can counterattack if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. One exception might be the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;, which should not be attacked directly for fear of strong retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower enemies' defense. Combined with the heavy-hitter &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attackers is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their units all have good arcane resistance to counter its melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, it's showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP as the level 2's firepower is unmatched.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much punishment. Its own ranged attack can be of some help to weaken units that don't resist cold. Timing its attack is important because as soon as it strikes, you can't use its skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them to ZoC-out your opponent's troops at dawn and trap them at dusk. When put in water they can restrain the mobility of &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;, but should not engage in combat due to their poor resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the latter terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resistance can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is over, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there won't be much time to rest even if the pace of the game might get slower depending on the units recruited.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will most likely have the edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and it's rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before the Undead get fully prepared. During this period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will rule the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead start building up their army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change their recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, despite its high price, will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this match-up. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and bring them down before they inflict deadly strikes. While somewhat depending on its trait, its charge is also very efficient at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin to spread. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as the retaliation will hurt plenty.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken a skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold a village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, the only threat to it being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunities to drain so it will have to retreat to heal. Don't let your bloodlust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against which he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting a &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to deal with &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of these quick units on the board. As the tornado form - the fastest - is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match for the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though, when you kill &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to clear access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, that doing it at daytime will bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; won't hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine in this match-up. The defense debuffing will negate the specialty of the nimble elves, and the massive damage of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be especially devastating given their relatively low hitpoints. This won't be enough to dominate the field though : the cost efficient fighter can still deal some nasty retaliation even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against it. Therefore, you'll also need a mix of support units.&lt;br /&gt;
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Your opponent will probably try to hold your night push, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings in too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter-recruit with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and use the support of a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as shielding other units from swords and arrows. Unless you see a &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam, you should keep them in high numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal much damage, but they'll have a massive impact on the organization of Rebels' defense. Always have at least one, but you may recruit several as they'll be really busy, cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of the Rebels' troops. While they really shine when dealing with the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, they aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it will fight with are weak to arcane, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s attack won't be as strong. Still, the rounding of damage make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will prove very helpful by reducing retaliation. Moreover, its skirmishing capability will make it well able to ZoC units, get to an extra hex to attack from, or even slip behind the lines to threaten villages, decoy, divide open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also be able to tank in hills at times, or grab the forest hexes your that opponent would want. Finally, when coming out of a forest, its slowing special will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative for your army, but they don't win a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is next to invincible when facing them. Go the &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; way if you fight many elves who aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be their turn to decide when to retreat or heal a unit. If they fail to do so and try to match Northerners in an all-out war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight Northerners would be to use their abilities to make up for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to quickly turn to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners spam &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. The natural counter for Whelps is the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. However, if the Nightmares try to match the trolls with an adequate number of &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, they'll soon find themselves outnumbered - and that's not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be that safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is usually quite efficient at countering it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is often not a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few around because they remain great &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; killers and if their traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are used skillfully, they can even occasionally charge &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; it is a vital unit to have to weaken defense of Northerners' melee units. Keep it on the best defense and don't leave Northerners too many spots to attack it as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill a cat at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put new &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; in their recruit list to make up for the lost ones.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as it exploits their arcane weakness, its low defense and lack of fire resistance makes it an &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, as the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easy prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Still, it is more a unit to get in the middle of the game after Nightmares survived the orcs' first assaults and the Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the only unit good at attacking &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; by itself, it deals good damage without retaliation. However, as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to withstand the influx of &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; hordes. Its retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to assure your victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support for melee attackers and its ranged attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its outlooks on survival are quite bleak against the melee-heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed it with kills (a bit more than three kills are needed).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on the water against &amp;lt;i&amp;gt;Nagas&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very mutable, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; its lack of mobility is not a problem as both factions are chaotic, while their relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, make them attack at daytime when they will receive less retaliation. While they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should remain defensive against the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximize retaliation before they die. Try to manage your gold to recruit them in packs of at least three as their power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cats with Scornful Watchers on Grunts. The Unhatched can at times be used to charge but you have to create good conditions for that. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the egg's traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, it's best to just ignore Trolls unless you have a bunch of idle Creepers. Don't pay as much attention to high defense terrain (except for the Cat) as to units' reachability when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires that you use your units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damages on every turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only real foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry about is getting slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move onto the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; going first. While you should not let them become slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter any attacks (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do as well).&lt;br /&gt;
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In case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lack in attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent of the best spots and quickly force him to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can inflict is still pretty high against Nightmares, the impact damage he resists least is available to several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth it though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase in chance to hit will be welcome. In this case, the cat will be constantly endangered by the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect units of nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), it will be best used on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they won't retaliate. Also, Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; heal faster.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attacks spread panic and desolation among the ranks of opposing Nightmares. It badly hurts any unit around, getting healed in the process except against units of nightmare race. Definitely get some.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; When it comes to taming the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, no other unit can do the job better and safer than the Watcher. Being a major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, it will be closely followed by the opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should hence be protected by yours. If no better attack opportunity presents itself, taking on the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reduce the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, which has no resistance against it.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is, it might be hard to keep it alive. Move it to a forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its ranged attack that comes in handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's comparatively higher blade and fire resistance won't have any use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40425</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40425"/>
		<updated>2011-03-01T04:52:45Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Northerners */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
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More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of their units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, like the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. Those units are fit to be charged, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarves' incredible defense in mountains. They are an easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you'll probably have to accept losing a few of them during the battle. So keep a regular flux of recruiting to always have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undeads' &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help with countering the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire-power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to attack the melee oriented units, especially the cursed ones, is an excellent approach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in numbers or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing villages and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. They can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as a few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent is Knalgan, you'll want to diversify your army a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and do the same for the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use your &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy targets for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; and at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and slowly progress with a line of them at the front and your &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; following.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect it at every time of day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for this job as it is quite cheap and thus does not divert too many resources from &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to a wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the massive damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; will help reduce the retaliation.&lt;br /&gt;
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When retreating, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must shield your other units so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves of &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; as they will be the main tools to get you ZoC-ed when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so it can counterattack if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. One exception might be the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;, which should not be attacked directly for fear of strong retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower enemies' defense. Combined with the heavy-hitter &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attackers is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their units all have good arcane resistance to counter its melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, it's showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP as the level 2's firepower is unmatched.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much punishment. Its own ranged attack can be of some help to weaken units that don't resist cold. Timing its attack is important because as soon as it strikes, you can't use its skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them to ZoC-out your opponent's troops at dawn and trap them at dusk. When put in water they can restrain the mobility of &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;, but should not engage in combat due to their poor resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the latter terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resistance can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is over, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there won't be much time to rest even if the pace of the game might get slower depending on the units recruited.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will most likely have the edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and it's rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before the Undead get fully prepared. During this period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will rule the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead start building up their army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change their recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, despite its high price, will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this match-up. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and bring them down before they inflict deadly strikes. While somewhat depending on its trait, its charge is also very efficient at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin to spread. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as the retaliation will hurt plenty.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken a skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold a village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, the only threat to it being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunities to drain so it will have to retreat to heal. Don't let your bloodlust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against which he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting a &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to deal with &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of these quick units on the board. As the tornado form - the fastest - is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match for the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though, when you kill &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to clear access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, that doing it at daytime will bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; won't hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine in this match-up. The defense debuffing will negate the specialty of the nimble elves, and the massive damage of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be especially devastating given their relatively low hitpoints. This won't be enough to dominate the field though : the cost efficient fighter can still deal some nasty retaliation even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against it. Therefore, you'll also need a mix of support units.&lt;br /&gt;
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Your opponent will probably try to hold your night push, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings in too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter-recruit with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and use the support of a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as shielding other units from swords and arrows. Unless you see a &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam, you should keep them in high numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal much damage, but they'll have a massive impact on the organization of Rebels' defense. Always have at least one, but you may recruit several as they'll be really busy, cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of the Rebels' troops. While they really shine when dealing with the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, they aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it will fight with are weak to arcane, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s attack won't be as strong. Still, the rounding of damage make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will prove very helpful by reducing retaliation. Moreover, its skirmishing capability will make it well able to ZoC units, get to an extra hex to attack from, or even slip behind the lines to threaten villages, decoy, divide open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also be able to tank in hills at times, or grab the forest hexes your that opponent would want. Finally, when coming out of a forest, its slowing special will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative for your army, but they don't win a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is next to invincible when facing them. Go the &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; way if you fight many elves who aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be their turn to decide when to retreat or heal a unit. If they fail to do so and try to match Northerners in an all-out war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight Northerners would be to use their abilities to make up for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to quickly turn to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners spam &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. The natural counter for Whelps is the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. However, if the Nightmares try to match the trolls with an adequate number of &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, they'll soon find themselves outnumbered - and that's not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be that safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is usually quite efficient at countering it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is often not a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few around because they remain great &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; killers and if their traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are used skillfully, they can even occasionally charge &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; it is a vital unit to have to weaken defense of Northerners' melee units. Keep it on the best defense and don't leave Northerners too many spots to attack it as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill a cat at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put new &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; in their recruit list to make up for the lost ones.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as it exploits their arcane weakness, its low defense and lack of fire resistance makes it an &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, as the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easy prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Still, it is more a unit to get in the middle of the game after Nightmares survived the orcs' first assaults and the Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the only unit good at attacking &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; by itself, it deals good damage without retaliation. However, as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to withstand the influx of &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; hordes. Its retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to assure your victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support for melee attackers and its ranged attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its outlooks on survival are quite bleak against the melee-heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed it with kills (a bit more than three kills are needed).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on the water against &amp;lt;i&amp;gt;Nagas&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very mutable, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; its lack of mobility is not a problem as both factions are chaotic, while their relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, make them attack at daytime when they will receive less retaliation. While they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should remain defensive against the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximize retaliation before they die. Try to manage your gold to recruit them in packs of at least three as their power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cats with Scornful Watchers on Grunts. The Unhatched can at times be used to charge but you have to create good conditions for that. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the egg's traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, it's best to just ignore Trolls unless you have a bunch of idle Creepers. Don't pay as much attention to high defense terrain (except for the Cat) as to units' reachability when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40423</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40423"/>
		<updated>2011-02-28T02:49:55Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Rebels */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
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More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of their units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, like the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. Those units are fit to be charged, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarves' incredible defense in mountains. They are an easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you'll probably have to accept losing a few of them during the battle. So keep a regular flux of recruiting to always have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undeads' &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help with countering the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire-power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to attack the melee oriented units, especially the cursed ones, is an excellent approach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in numbers or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing villages and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. They can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as a few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent is Knalgan, you'll want to diversify your army a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and do the same for the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use your &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy targets for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; and at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and slowly progress with a line of them at the front and your &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; following.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect it at every time of day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for this job as it is quite cheap and thus does not divert too many resources from &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to a wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the massive damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; will help reduce the retaliation.&lt;br /&gt;
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When retreating, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must shield your other units so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves of &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; as they will be the main tools to get you ZoC-ed when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so it can counterattack if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. One exception might be the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;, which should not be attacked directly for fear of strong retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower enemies' defense. Combined with the heavy-hitter &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attackers is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their units all have good arcane resistance to counter its melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, it's showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP as the level 2's firepower is unmatched.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much punishment. Its own ranged attack can be of some help to weaken units that don't resist cold. Timing its attack is important because as soon as it strikes, you can't use its skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them to ZoC-out your opponent's troops at dawn and trap them at dusk. When put in water they can restrain the mobility of &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;, but should not engage in combat due to their poor resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the latter terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resistance can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is over, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there won't be much time to rest even if the pace of the game might get slower depending on the units recruited.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will most likely have the edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and it's rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before the Undead get fully prepared. During this period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will rule the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead start building up their army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change their recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, despite its high price, will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this match-up. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and bring them down before they inflict deadly strikes. While somewhat depending on its trait, its charge is also very efficient at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin to spread. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as the retaliation will hurt plenty.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken a skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold a village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, the only threat to it being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunities to drain so it will have to retreat to heal. Don't let your bloodlust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against which he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting a &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to deal with &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of these quick units on the board. As the tornado form - the fastest - is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match for the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though, when you kill &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to clear access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, that doing it at daytime will bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; won't hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine in this match-up. The defense debuffing will negate the specialty of the nimble elves, and the massive damage of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be especially devastating given their relatively low hitpoints. This won't be enough to dominate the field though : the cost efficient fighter can still deal some nasty retaliation even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against it. Therefore, you'll also need a mix of support units.&lt;br /&gt;
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Your opponent will probably try to hold your night push, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings in too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter-recruit with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and use the support of a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as shielding other units from swords and arrows. Unless you see a &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam, you should keep them in high numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal much damage, but they'll have a massive impact on the organization of Rebels' defense. Always have at least one, but you may recruit several as they'll be really busy, cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of the Rebels' troops. While they really shine when dealing with the &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, they aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it will fight with are weak to arcane, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s attack won't be as strong. Still, the rounding of damage make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too - in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will prove very helpful by reducing retaliation. Moreover, its skirmishing capability will make it well able to ZoC units, get to an extra hex to attack from, or even slip behind the lines to threaten villages, decoy, divide open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also be able to tank in hills at times, or grab the forest hexes your that opponent would want. Finally, when coming out of a forest, its slowing special will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative for your army, but they don't win a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is next to invincible when facing them. Go the &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; way if you fight many elves who aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be theirs to decide when to retreat or heal a unit. If they failed to do so and try to match Northerners in a total war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight against Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn quickly to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners turn to &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. As Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, their best counter against trolls, can't beat them in price, that is not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be so safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is most of the time quite efficient to counter it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not often a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few arounds because it remains an efficient &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; killer and if the traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are wisely used, could even charge occasionally &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; she is a vital unit to have to weaken defense of Northerners' melee units. Keep her on the best defense and don't leave Northerners too many spots to attack her as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill her at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put her in their recruitment list as their &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; fall.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as he leverages on their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easier prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own. Still, it is more a unit to bring in the middle of the game after Nightmares have survived Orcs first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the safest fighter to poke at the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. He deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to stand the flow of hordes of &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. His retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to give you victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support to attacks on melee and its range attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival hope is quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed him with kills (a bit more than three kills needed to advance).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;Naga&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very versatile, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; his lack of mobility is not a problem as both factions are chaotic, while his relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; on attack and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, wait for daytime to push them to attack when they will receive less retaliation. If they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should keep defensive for the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximise retaliation before they die. Try to manage your gold to recruit them by pack of at least three as power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cat and Scornful Watcher on Grunts. The Unhatched can at times be used to charge but you have to create good conditions of attack for him. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best is to just ignore Trolls unless you have a bunch of idle Creepers. Don't mind high defense spot (except for the Cat) as much as unit cover when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40422</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40422"/>
		<updated>2011-02-27T22:21:56Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Undead */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
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More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of their units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, like the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. Those units are fit to be charged, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarves' incredible defense in mountains. They are an easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you'll probably have to accept losing a few of them during the battle. So keep a regular flux of recruiting to always have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undeads' &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help with countering the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire-power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to attack the melee oriented units, especially the cursed ones, is an excellent approach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in numbers or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing villages and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. They can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as a few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent is Knalgan, you'll want to diversify your army a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and do the same for the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use your &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy targets for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; and at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and slowly progress with a line of them at the front and your &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; following.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect it at every time of day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for this job as it is quite cheap and thus does not divert too many resources from &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to a wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the massive damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; will help reduce the retaliation.&lt;br /&gt;
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When retreating, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must shield your other units so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves of &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; as they will be the main tools to get you ZoC-ed when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so it can counterattack if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. One exception might be the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;, which should not be attacked directly for fear of strong retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower enemies' defense. Combined with the heavy-hitter &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attackers is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their units all have good arcane resistance to counter its melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, it's showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP as the level 2's firepower is unmatched.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much punishment. Its own ranged attack can be of some help to weaken units that don't resist cold. Timing its attack is important because as soon as it strikes, you can't use its skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them to ZoC-out your opponent's troops at dawn and trap them at dusk. When put in water they can restrain the mobility of &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;, but should not engage in combat due to their poor resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the latter terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resistance can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is over, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there won't be much time to rest even if the pace of the game might get slower depending on the units recruited.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will most likely have the edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and it's rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before the Undead get fully prepared. During this period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will rule the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead start building up their army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change their recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, despite its high price, will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this match-up. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and bring them down before they inflict deadly strikes. While somewhat depending on its trait, its charge is also very efficient at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; begin to spread. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as the retaliation will hurt plenty.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken a skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold a village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, the only threat to it being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunities to drain so it will have to retreat to heal. Don't let your bloodlust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against which he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting a &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to deal with &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of these quick units on the board. As the tornado form - the fastest - is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match for the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though, when you kill &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; to clear access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, that doing it at daytime will bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; won't hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine on this match-up. The defense debuffing will negate the specialty of the nimble elves, and the hard hitting &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will quickly rip off their little health amount. That will not be enough to give you the game in hand though : the cost efficient fighter can still do some nasty retaliation, even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against them. Therefore, you'll need a mix of support units to make up for it.&lt;br /&gt;
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Your opponent will try to hold your night pushes mostly, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings on too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter recruit with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units, and use the support of an &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as taking the hits from swords and arrows. Have an army of them anytime but if you see &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal many damage, but they'll have a massive impact on the Rebels' defense organization. Always have at least one, but you may recruit several as they'll be really busy cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of Rebels' troop. However they really shine at dealing with the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, and aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it'll fight with are arcane weak, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s special will lessen its potential. Still, the rounding of damages make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will be of good help to reduce retaliation. Moreover, its skirmishing capacity will make it efficient at ZoCing units, get on the extra hex you need for damage dealing, or even slip behind the lines to village threat, decoy, create open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of it.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also at times be able to tank in hills or grab the forest hexes your opponent would want. To finish with, its slowing special when coming out of a forest will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative to your army, but they don't make a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is about invincible against them. Go the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; way if you fight many elves that aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be theirs to decide when to retreat or heal a unit. If they failed to do so and try to match Northerners in a total war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight against Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn quickly to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners turn to &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. As Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, their best counter against trolls, can't beat them in price, that is not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be so safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is most of the time quite efficient to counter it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not often a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few arounds because it remains an efficient &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; killer and if the traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are wisely used, could even charge occasionally &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; she is a vital unit to have to weaken defense of Northerners' melee units. Keep her on the best defense and don't leave Northerners too many spots to attack her as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill her at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put her in their recruitment list as their &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; fall.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as he leverages on their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easier prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own. Still, it is more a unit to bring in the middle of the game after Nightmares have survived Orcs first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the safest fighter to poke at the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. He deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to stand the flow of hordes of &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. His retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to give you victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support to attacks on melee and its range attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival hope is quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed him with kills (a bit more than three kills needed to advance).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;Naga&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very versatile, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; his lack of mobility is not a problem as both factions are chaotic, while his relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; on attack and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, wait for daytime to push them to attack when they will receive less retaliation. If they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should keep defensive for the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximise retaliation before they die. Try to manage your gold to recruit them by pack of at least three as power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cat and Scornful Watcher on Grunts. The Unhatched can at times be used to charge but you have to create good conditions of attack for him. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best is to just ignore Trolls unless you have a bunch of idle Creepers. Don't mind high defense spot (except for the Cat) as much as unit cover when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40421</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40421"/>
		<updated>2011-02-27T19:39:24Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Loyalists */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
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More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of their units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, like the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. Those units are fit to be charged, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarves' incredible defense in mountains. They are an easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you'll probably have to accept losing a few of them during the battle. So keep a regular flux of recruiting to always have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undeads' &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help with countering the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire-power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to attack the melee oriented units, especially the cursed ones, is an excellent approach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in numbers or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing villages and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. They can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as a few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent is Knalgan, you'll want to diversify your army a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and do the same for the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use your &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy targets for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; and at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and slowly progress with a line of them at the front and your &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; following.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect it at every time of day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for this job as it is quite cheap and thus does not divert too many resources from &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to a wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the massive damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; will help reduce the retaliation.&lt;br /&gt;
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When retreating, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must shield your other units so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves of &amp;lt;i&amp;gt;Cavalrymen&amp;lt;/i&amp;gt; as they will be the main tools to get you ZoC-ed when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so it can counterattack if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. One exception might be the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;, which should not be attacked directly for fear of strong retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower enemies' defense. Combined with the heavy-hitter &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attackers is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their units all have good arcane resistance to counter its melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, it's showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP as the level 2's firepower is unmatched.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much punishment. Its own ranged attack can be of some help to weaken units that don't resist cold. Timing its attack is important because as soon as it strikes, you can't use its skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them to ZoC-out your opponent's troops at dawn and trap them at dusk. When put in water they can restrain the mobility of &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;, but should not engage in combat due to their poor resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the latter terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resistance can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is over, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there will be not much time to rest even if the pace of the game might get slower depending on the recruited lines.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will have most probably an edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and that this one is rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before Undead gets fully prepared. During that period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be ruling the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead starts building up its army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change his recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; despite its high price will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this matchup. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and get them down before they inflict deadly strikes. Its charge is also very efficient depending on its trait at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; are spreading. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as its retaliation will hurt hard.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, its only threat being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunity to drain so it will have to retreat to heal. Don't let your blood lust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against who he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to fight &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of this quick unit on the board. As the tornado form, the fastest, is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match to the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;  with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though to kill &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; when it clears access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, and doing it at daytime would bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will not hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine on this match-up. The defense debuffing will negate the specialty of the nimble elves, and the hard hitting &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will quickly rip off their little health amount. That will not be enough to give you the game in hand though : the cost efficient fighter can still do some nasty retaliation, even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against them. Therefore, you'll need a mix of support units to make up for it.&lt;br /&gt;
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Your opponent will try to hold your night pushes mostly, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings on too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter recruit with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units, and use the support of an &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as taking the hits from swords and arrows. Have an army of them anytime but if you see &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal many damage, but they'll have a massive impact on the Rebels' defense organization. Always have at least one, but you may recruit several as they'll be really busy cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of Rebels' troop. However they really shine at dealing with the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, and aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it'll fight with are arcane weak, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s special will lessen its potential. Still, the rounding of damages make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will be of good help to reduce retaliation. Moreover, its skirmishing capacity will make it efficient at ZoCing units, get on the extra hex you need for damage dealing, or even slip behind the lines to village threat, decoy, create open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of it.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also at times be able to tank in hills or grab the forest hexes your opponent would want. To finish with, its slowing special when coming out of a forest will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative to your army, but they don't make a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is about invincible against them. Go the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; way if you fight many elves that aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be theirs to decide when to retreat or heal a unit. If they failed to do so and try to match Northerners in a total war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight against Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn quickly to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners turn to &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. As Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, their best counter against trolls, can't beat them in price, that is not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be so safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is most of the time quite efficient to counter it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not often a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few arounds because it remains an efficient &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; killer and if the traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are wisely used, could even charge occasionally &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; she is a vital unit to have to weaken defense of Northerners' melee units. Keep her on the best defense and don't leave Northerners too many spots to attack her as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill her at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put her in their recruitment list as their &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; fall.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as he leverages on their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easier prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own. Still, it is more a unit to bring in the middle of the game after Nightmares have survived Orcs first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the safest fighter to poke at the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. He deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to stand the flow of hordes of &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. His retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to give you victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support to attacks on melee and its range attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival hope is quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed him with kills (a bit more than three kills needed to advance).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;Naga&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very versatile, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; his lack of mobility is not a problem as both factions are chaotic, while his relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; on attack and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, wait for daytime to push them to attack when they will receive less retaliation. If they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should keep defensive for the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximise retaliation before they die. Try to manage your gold to recruit them by pack of at least three as power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cat and Scornful Watcher on Grunts. The Unhatched can at times be used to charge but you have to create good conditions of attack for him. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best is to just ignore Trolls unless you have a bunch of idle Creepers. Don't mind high defense spot (except for the Cat) as much as unit cover when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40379</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40379"/>
		<updated>2011-02-27T04:31:48Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Knalgan Alliance */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
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More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of their units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, like the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. Those units are fit to be charged, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarves' incredible defense in mountains. They are an easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you'll probably have to accept losing a few of them during the battle. So keep a regular flux of recruiting to always have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undeads' &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help with countering the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire-power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to attack the melee oriented units, especially the cursed ones, is an excellent approach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in numbers or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing villages and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. They can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as a few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent is Knalgan, you'll want to diversify your army a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and do the same for the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use your &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy targets for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; and at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and slowly progress with a line of them at the front and your &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; following.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect at any time of the day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for that job as it is quite cheap and thus does not divert too much resource from the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to an wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the hard damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the retaliation.&lt;br /&gt;
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When retreating the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must stay in first line so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves from the &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; as he will be the main tool to get you zoced when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so can counter if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. Exception for the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt; that should not be attacked directly for fear of hard retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower opponent's defence. Combined with heavy hitters &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attacker is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their unit's all have good arcane resistance to counter his melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, this is showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP so to use the level 2 at his full potential.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much retaliation. His own ranged attack can be of some help to weaken units that don't resist cold. Timing his attack is important because as soon as he has fired, you can't use his skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them zocing out your opponent's troops at dawn and trap them in at dusk. When put in water they can restrain &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;'s mobility, however they should not engage in combat due to their bad resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the later terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resist can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is done, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there will be not much time to rest even if the pace of the game might get slower depending on the recruited lines.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will have most probably an edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and that this one is rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before Undead gets fully prepared. During that period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be ruling the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead starts building up its army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change his recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; despite its high price will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this matchup. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and get them down before they inflict deadly strikes. Its charge is also very efficient depending on its trait at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; are spreading. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as its retaliation will hurt hard.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, its only threat being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunity to drain so it will have to retreat to heal. Don't let your blood lust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against who he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to fight &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of this quick unit on the board. As the tornado form, the fastest, is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match to the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;  with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though to kill &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; when it clears access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, and doing it at daytime would bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will not hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine on this match-up. The defense debuffing will negate the specialty of the nimble elves, and the hard hitting &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will quickly rip off their little health amount. That will not be enough to give you the game in hand though : the cost efficient fighter can still do some nasty retaliation, even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against them. Therefore, you'll need a mix of support units to make up for it.&lt;br /&gt;
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Your opponent will try to hold your night pushes mostly, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings on too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter recruit with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units, and use the support of an &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as taking the hits from swords and arrows. Have an army of them anytime but if you see &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal many damage, but they'll have a massive impact on the Rebels' defense organization. Always have at least one, but you may recruit several as they'll be really busy cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of Rebels' troop. However they really shine at dealing with the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, and aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it'll fight with are arcane weak, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s special will lessen its potential. Still, the rounding of damages make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will be of good help to reduce retaliation. Moreover, its skirmishing capacity will make it efficient at ZoCing units, get on the extra hex you need for damage dealing, or even slip behind the lines to village threat, decoy, create open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of it.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also at times be able to tank in hills or grab the forest hexes your opponent would want. To finish with, its slowing special when coming out of a forest will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative to your army, but they don't make a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is about invincible against them. Go the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; way if you fight many elves that aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be theirs to decide when to retreat or heal a unit. If they failed to do so and try to match Northerners in a total war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight against Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn quickly to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners turn to &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. As Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, their best counter against trolls, can't beat them in price, that is not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be so safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is most of the time quite efficient to counter it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not often a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few arounds because it remains an efficient &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; killer and if the traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are wisely used, could even charge occasionally &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; she is a vital unit to have to weaken defense of Northerners' melee units. Keep her on the best defense and don't leave Northerners too many spots to attack her as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill her at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put her in their recruitment list as their &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; fall.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as he leverages on their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easier prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own. Still, it is more a unit to bring in the middle of the game after Nightmares have survived Orcs first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the safest fighter to poke at the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. He deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to stand the flow of hordes of &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. His retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to give you victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support to attacks on melee and its range attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival hope is quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed him with kills (a bit more than three kills needed to advance).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;Naga&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very versatile, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; his lack of mobility is not a problem as both factions are chaotic, while his relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; on attack and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, wait for daytime to push them to attack when they will receive less retaliation. If they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should keep defensive for the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximise retaliation before they die. Try to manage your gold to recruit them by pack of at least three as power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cat and Scornful Watcher on Grunts. The Unhatched can at times be used to charge but you have to create good conditions of attack for him. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best is to just ignore Trolls unless you have a bunch of idle Creepers. Don't mind high defense spot (except for the Cat) as much as unit cover when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40375</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40375"/>
		<updated>2011-02-26T21:29:05Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Nightmares of Meloen vs Drakes */  various fixes &amp;amp; improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward to what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of damage at night. After discovering your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, allowing your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; to have its role to play.&lt;br /&gt;
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More so than in most other, this match-up will be driven by the Time of Day cycle as your opponent most likely won't base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist its impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring down the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and even other drakes - at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and keep your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer from defense alteration as much as the high-def units. Still, it can be of use against the saurians and any cheap shot to lower a drake's defense is handy to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are the core troop in the match-up against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only real use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. Its cold damage type makes it efficient against everything, its horror ability will make your push safer, and its skirmishing ability will help to ZoC the hard-to-trap Drakes when the night comes. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be already filled by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still be used for those places too far away or unsafe for your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. Moreover, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of a heavy damage threat on each side or defensive playstyle, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of the units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, life the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. And those units are good to charge, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarven incredible defense in mountains. They are easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you will most likely have to lose a few of them during the battle. So keep a regular flux of recruiting to have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undead &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help to counter the ulf, and defend against the &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; you'd meet. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to poke at the melee oriented units, especially the cursed ones, is an excellent choice.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in number or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing village and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. It can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent to be knalgan, you'll want to diversify a bit your army and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and same for the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on the &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy shots for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; mainly, but also at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and progress slowly with a front line of them and a back-line of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect at any time of the day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for that job as it is quite cheap and thus does not divert too much resource from the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to an wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the hard damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the retaliation.&lt;br /&gt;
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When retreating the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must stay in first line so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves from the &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; as he will be the main tool to get you zoced when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so can counter if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. Exception for the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt; that should not be attacked directly for fear of hard retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower opponent's defence. Combined with heavy hitters &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attacker is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their unit's all have good arcane resistance to counter his melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, this is showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP so to use the level 2 at his full potential.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much retaliation. His own ranged attack can be of some help to weaken units that don't resist cold. Timing his attack is important because as soon as he has fired, you can't use his skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them zocing out your opponent's troops at dawn and trap them in at dusk. When put in water they can restrain &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;'s mobility, however they should not engage in combat due to their bad resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the later terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resist can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is done, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there will be not much time to rest even if the pace of the game might get slower depending on the recruited lines.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will have most probably an edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and that this one is rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before Undead gets fully prepared. During that period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be ruling the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead starts building up its army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change his recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; despite its high price will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this matchup. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and get them down before they inflict deadly strikes. Its charge is also very efficient depending on its trait at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; are spreading. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as its retaliation will hurt hard.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, its only threat being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunity to drain so it will have to retreat to heal. Don't let your blood lust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against who he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to fight &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of this quick unit on the board. As the tornado form, the fastest, is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match to the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;  with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though to kill &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; when it clears access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, and doing it at daytime would bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will not hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine on this match-up. The defense debuffing will negate the specialty of the nimble elves, and the hard hitting &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will quickly rip off their little health amount. That will not be enough to give you the game in hand though : the cost efficient fighter can still do some nasty retaliation, even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against them. Therefore, you'll need a mix of support units to make up for it.&lt;br /&gt;
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Your opponent will try to hold your night pushes mostly, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings on too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter recruit with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units, and use the support of an &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as taking the hits from swords and arrows. Have an army of them anytime but if you see &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal many damage, but they'll have a massive impact on the Rebels' defense organization. Always have at least one, but you may recruit several as they'll be really busy cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of Rebels' troop. However they really shine at dealing with the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, and aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it'll fight with are arcane weak, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s special will lessen its potential. Still, the rounding of damages make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will be of good help to reduce retaliation. Moreover, its skirmishing capacity will make it efficient at ZoCing units, get on the extra hex you need for damage dealing, or even slip behind the lines to village threat, decoy, create open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of it.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also at times be able to tank in hills or grab the forest hexes your opponent would want. To finish with, its slowing special when coming out of a forest will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative to your army, but they don't make a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is about invincible against them. Go the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; way if you fight many elves that aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be theirs to decide when to retreat or heal a unit. If they failed to do so and try to match Northerners in a total war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight against Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn quickly to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners turn to &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. As Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, their best counter against trolls, can't beat them in price, that is not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be so safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is most of the time quite efficient to counter it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not often a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few arounds because it remains an efficient &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; killer and if the traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are wisely used, could even charge occasionally &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; she is a vital unit to have to weaken defense of Northerners' melee units. Keep her on the best defense and don't leave Northerners too many spots to attack her as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill her at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put her in their recruitment list as their &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; fall.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as he leverages on their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easier prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own. Still, it is more a unit to bring in the middle of the game after Nightmares have survived Orcs first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the safest fighter to poke at the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. He deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to stand the flow of hordes of &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. His retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to give you victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support to attacks on melee and its range attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival hope is quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed him with kills (a bit more than three kills needed to advance).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;Naga&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very versatile, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; his lack of mobility is not a problem as both factions are chaotic, while his relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; on attack and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, wait for daytime to push them to attack when they will receive less retaliation. If they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should keep defensive for the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximise retaliation before they die. Try to manage your gold to recruit them by pack of at least three as power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cat and Scornful Watcher on Grunts. The Unhatched can at times be used to charge but you have to create good conditions of attack for him. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best is to just ignore Trolls unless you have a bunch of idle Creepers. Don't mind high defense spot (except for the Cat) as much as unit cover when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
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[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40374</id>
		<title>How to play Nightmares</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40374"/>
		<updated>2011-02-26T20:50:31Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* General strategy for Nightmares of Meloen */  various fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;br /&gt;
Generally speaking, Nightmares of Meloen is a faction made of fast units that lack in resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of Default's factions, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;br /&gt;
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They don't have a typical village holder and most of the time it's better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and to a lesser extent the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the latter two can hold against ranged units. Given it's poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to ZoC-out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;br /&gt;
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As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash for buying units to protect them later. A typical first turn recruits could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for it's high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of the Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the possible Default era match-ups. While they are very efficient in taking damage in defense, they also have a major role in most offensive strategies. When attacking with them, mind the trait that gives them an edge against some damage types.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; The mage of Nightmares. It helps reduce the defender's defense when pushing an offensive, hence boosting every subsequently attacking unit's damage per cost ratio. While having strong defense overall, it deals little damage itself and suffers from poor resistance making it quite weak in one versus one combat.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. Though it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has worse defense and resistance. Overall, this makes him less like a tank and more like an offensive weapon. This is particularly true against units with poor arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; A unit closest to the archer role among the Nightmares faction, it's importance becomes high against any faction that has mostly good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and Knalgans' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support ranged unit against both Drakes and Undead, but can be used to retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low in hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it must get next to the opponent's unit.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for an increase in resistances.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, it's the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can amass them to block the opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;br /&gt;
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== Nightmares of Meloen vs Drakes ==&lt;br /&gt;
Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal a good amount of damages at night. After acknowledging your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, thus your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will still have his role to play.&lt;br /&gt;
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More than in most match-ups, this one will use heavily the Time of Day cycle as your opponent will unlikely base his strategy around saurians, and will make heavy use of &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist his impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; down or other units at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and let your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer defense alteration as much as the high-def units. Still, it can be of use against the saurian and any cheap shot to lower a drake defense is cool to take. No need to recruit several of them. &lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are a core troop in the matchup against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. His cold damage type makes it efficient against anything, his horror ability will make your push safer, and his skirmishing ability will help to ZoC the hard-to-trap Drakes when comes the night. You need a couple of them around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be fill by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units already, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still get the iffy slots you don't want your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; to take, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. So no need to focus on that point. More over, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of an heavy damage threat on each side or defensive styleplay, they can become an option.&lt;br /&gt;
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== Nightmares of Meloen vs Knalgan Alliance ==&lt;br /&gt;
A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of the units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, life the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. And those units are good to charge, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the dwarven incredible defense in mountains. They are easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you will most likely have to lose a few of them during the battle. So keep a regular flux of recruiting to have 1 or 2 of them in the field.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the Undead &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help to counter the ulf, and defend against the &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; you'd meet. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to poke at the melee oriented units, especially the cursed ones, is an excellent choice.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in number or power.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing village and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. It can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Once you see your opponent to be knalgan, you'll want to diversify a bit your army and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and same for the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;.&lt;br /&gt;
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Each time it is safe, you'll want to use the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on the &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy shots for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; mainly, but also at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, and progress slowly with a front line of them and a back-line of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;.&lt;br /&gt;
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== Nightmares of Meloen vs Loyalists ==&lt;br /&gt;
After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect at any time of the day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for that job as it is quite cheap and thus does not divert too much resource from the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;br /&gt;
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While most of Loyalists' army is a threat to an wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the hard damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the retaliation.&lt;br /&gt;
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When retreating the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must stay in first line so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves from the &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; as he will be the main tool to get you zoced when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so can counter if Loyalists push too far.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. Exception for the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt; that should not be attacked directly for fear of hard retaliation.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower opponent's defence. Combined with heavy hitters &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of attacker is limited.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their unit's all have good arcane resistance to counter his melee attack.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, this is showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP so to use the level 2 at his full potential.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much retaliation. His own ranged attack can be of some help to weaken units that don't resist cold. Timing his attack is important because as soon as he has fired, you can't use his skirmisher for further support.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them zocing out your opponent's troops at dawn and trap them in at dusk. When put in water they can restrain &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;'s mobility, however they should not engage in combat due to their bad resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the later terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce resist can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is done, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;br /&gt;
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== Nightmares of Meloen vs Undead ==&lt;br /&gt;
This matchup will be another total war for Nightmares. Facing another chaotic faction, there will be not much time to rest even if the pace of the game might get slower depending on the recruited lines.&lt;br /&gt;
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As Nightmares realize they are facing Undead they will have most probably an edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and that this one is rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before Undead gets fully prepared. During that period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will be ruling the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;br /&gt;
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As Undead starts building up its army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change his recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; despite its high price will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this matchup. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and get them down before they inflict deadly strikes. Its charge is also very efficient depending on its trait at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; are spreading. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as its retaliation will hurt hard.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold village.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, its only threat being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few opportunity to drain so it will have to retreat to heal. Don't let your blood lust make you forget it or you could lose all hopes to level.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against who he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to fight &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of this quick unit on the board. As the tornado form, the fastest, is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match to the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;  with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though to kill &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; when it clears access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, and doing it at daytime would bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will not hit that hard.&lt;br /&gt;
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== Nightmares of Meloen vs Rebels ==&lt;br /&gt;
The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine on this match-up. The defense debuffing will negate the specialty of the nimble elves, and the hard hitting &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will quickly rip off their little health amount. That will not be enough to give you the game in hand though : the cost efficient fighter can still do some nasty retaliation, even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against them. Therefore, you'll need a mix of support units to make up for it.&lt;br /&gt;
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Your opponent will try to hold your night pushes mostly, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings on too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter recruit with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units, and use the support of an &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as taking the hits from swords and arrows. Have an army of them anytime but if you see &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal many damage, but they'll have a massive impact on the Rebels' defense organization. Always have at least one, but you may recruit several as they'll be really busy cursing every unit around.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of Rebels' troop. However they really shine at dealing with the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, and aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it'll fight with are arcane weak, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s special will lessen its potential. Still, the rounding of damages make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will be of good help to reduce retaliation. Moreover, its skirmishing capacity will make it efficient at ZoCing units, get on the extra hex you need for damage dealing, or even slip behind the lines to village threat, decoy, create open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of it.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also at times be able to tank in hills or grab the forest hexes your opponent would want. To finish with, its slowing special when coming out of a forest will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative to your army, but they don't make a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is about invincible against them. Go the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; way if you fight many elves that aren't willing to come for a fight.&lt;br /&gt;
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== Nightmares of Meloen vs Northerners ==&lt;br /&gt;
The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be theirs to decide when to retreat or heal a unit. If they failed to do so and try to match Northerners in a total war, it is likely that they will end up critically wounded and undermanned.&lt;br /&gt;
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While the natural way for Nightmares of Meloen to fight against Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn quickly to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners turn to &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. As Nightmares' &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, their best counter against trolls, can't beat them in price, that is not something they want to happen.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be so safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is most of the time quite efficient to counter it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not often a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few arounds because it remains an efficient &amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Archer&amp;lt;/i&amp;gt; killer and if the traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are wisely used, could even charge occasionally &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; she is a vital unit to have to weaken defense of Northerners' melee units. Keep her on the best defense and don't leave Northerners too many spots to attack her as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill her at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put her in their recruitment list as their &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; fall.&lt;br /&gt;
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&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as he leverages on their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an easier prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own. Still, it is more a unit to bring in the middle of the game after Nightmares have survived Orcs first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;br /&gt;
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&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the safest fighter to poke at the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. He deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to stand the flow of hordes of &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;. His retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to give you victory, and are only a part of the mix you need.&lt;br /&gt;
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&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support to attacks on melee and its range attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival hope is quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed him with kills (a bit more than three kills needed to advance).&lt;br /&gt;
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&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;Naga&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very versatile, something is common to all forms: they can be poisoned.&lt;br /&gt;
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&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; his lack of mobility is not a problem as both factions are chaotic, while his relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; on attack and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, wait for daytime to push them to attack when they will receive less retaliation. If they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should keep defensive for the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to maximise retaliation before they die. Try to manage your gold to recruit them by pack of at least three as power comes with number.&lt;br /&gt;
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&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;br /&gt;
Use Creepers on Orcish Archers and Black Cat and Scornful Watcher on Grunts. The Unhatched can at times be used to charge but you have to create good conditions of attack for him. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best is to just ignore Trolls unless you have a bunch of idle Creepers. Don't mind high defense spot (except for the Cat) as much as unit cover when moving.&lt;br /&gt;
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== Nightmares of Meloen vs Nightmares ==&lt;br /&gt;
Like all mirror matches, this matchup requires to use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge damage at each turn and that for most units the number of potential targets is pretty high.&lt;br /&gt;
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When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is to get slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;br /&gt;
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Move in the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them get slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter an attack (bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do either).&lt;br /&gt;
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In the case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms lacks of attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent from the best spots and force him quickly to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;br /&gt;
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&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can do is still pretty high against Nightmares, the impact damage he resists least is distributed on several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase of chance to hit will be welcome. In this case, she will be in constant danger from the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect unit with nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), she will be most useful on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they will not retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;life Thief&amp;lt;/i&amp;gt; to heal faster too.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane attack spreads panic and desolation in the ranks of opposing Nightmares. It hurts badly any unit around, getting healed in the process except against the nightmare race. Get some of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; he is very useful to tame the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. None other unit can do the job better and safer than him. As being the major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, he will be followed closely by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should thus be protected by yours. If no better opportunity is present, taking at &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps reducing the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; that has no resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast is the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its range attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's improved blade and fire resistance will have no use. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ChatCommands&amp;diff=39928</id>
		<title>ChatCommands</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ChatCommands&amp;diff=39928"/>
		<updated>2011-01-03T06:41:17Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: add shorter /query alias, minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
These commands can be issued when you are connected to a MP server, both from the lobby and from a game. When in a game, enter the chat box(by pressing 'm') to enter commands, in the lobby use the lobby chat field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the commands are prefixed with &amp;quot;/&amp;quot;. Any lines starting with this character will be considered commands.&amp;lt;br&amp;gt;&lt;br /&gt;
A similar listing is available via the /help command.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/help&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
List all available commands. Use '''/help [''command'']''' to read a description of a command [''command''].&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/query (or /q)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Send a query to the server. Without arguments the server should tell you the available commands.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also view the commands' descriptions [[ServerAdministration|here]].&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/adminmsg&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Send a message to the server admins currently online.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/me or /emote&amp;lt;/nowiki&amp;gt; [''text'']&lt;br /&gt;
Show [''text''] as an action from you in the chat.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/m&amp;lt;/nowiki&amp;gt; [''username''] [''message''] &amp;lt;br&amp;gt;&amp;amp;emsp;&amp;lt;nowiki&amp;gt;(or /msg or /whisper)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Sends a private message [''message''] to a player with nick [''username''].&amp;lt;br&amp;gt;&lt;br /&gt;
You can't send messages to players who control a side in a running game you are in.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/friend&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Add a nick [''username''] to your friends list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/ignore&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Add a nick [''username''] to your ignores list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/remove&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Remove a nick [''username''] from your friends or ignore list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/list (or /display)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Print out your ignores and friends list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/version&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Display the program's version number.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/drop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Drop your nick. (terminate your nick registration)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/info&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Request information about a registered nick [''username'']: ''last seen'' time and ''registration date'' (only on the default server)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/ping&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Available but Not yet working ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Features tied to these commands are not fully implemented and the commands won't do anything.&lt;br /&gt;
&amp;lt;br&amp;gt;'''/details,&amp;amp;emsp;join,&amp;amp;emsp;/list,&amp;amp;emsp;/part,&amp;amp;emsp;/register,&amp;amp;emsp;/room,&amp;amp;emsp;/rooms&amp;amp;emsp;/set,&amp;amp;emsp;'''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CommandMode]]&lt;br /&gt;
* [[DebugMode]]&lt;br /&gt;
* [[ServerAdministration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ServerAdministration_FromIRC&amp;diff=39927</id>
		<title>ServerAdministration FromIRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ServerAdministration_FromIRC&amp;diff=39927"/>
		<updated>2011-01-03T06:40:24Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The official Wesnoth servers can be moderated via IRC from the moderator IRC channel - which you know the location of if you are a moderator.&lt;br /&gt;
&lt;br /&gt;
Lobby chat, games, and other statistics are echoed at [irc://irc.freenode.net/wesnoth-mp-lobby-stable #wesnoth-mp-lobby-stable] and [irc://irc.freenode.net/wesnoth-mp-lobby-dev #wesnoth-mp-lobby-dev].&lt;br /&gt;
&lt;br /&gt;
== Administration via IRC ==&lt;br /&gt;
&lt;br /&gt;
Server administration commands are accessed via IRC by directing them to the lobby bot rather than using &amp;quot;/query&amp;quot; as is done on the server.  For an action on the stable server direct commands to &amp;quot;lobby: &amp;quot;, and for the development server &amp;quot;lobby: !dev: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
 lobby: kick &amp;lt;mask&amp;gt; [&amp;lt;reason&amp;gt;]&lt;br /&gt;
kicks a user from the stable server.&lt;br /&gt;
&lt;br /&gt;
== Message commands ==&lt;br /&gt;
all commands are prefixed by &amp;quot;lobby: &amp;quot; or &amp;quot;lobby: !dev: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;text&amp;gt;            sends a message to all server admins on the server (same as the adminmsg command).&lt;br /&gt;
 &lt;br /&gt;
 /msg &amp;lt;text&amp;gt;       sends a message to all users on the server, even if they are in a game.&lt;br /&gt;
  &lt;br /&gt;
 /lobbymsg &amp;lt;text&amp;gt;  sends a message to all users in the lobby.&lt;br /&gt;
  &lt;br /&gt;
 /pm &amp;lt;nick&amp;gt; &amp;lt;text&amp;gt; sends a private message to a user.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [[ServerAdministration]] for admin commands&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ServerAdministration&amp;diff=39926</id>
		<title>ServerAdministration</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ServerAdministration&amp;diff=39926"/>
		<updated>2011-01-03T06:38:34Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: add shorter command aliases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Wesnoth server, [[wesnothd]] provides a simple interface for administering the server from within the game itself.&lt;br /&gt;
&lt;br /&gt;
To issue an administrative command to the server, you must be connected to the server using Wesnoth, and in the lobby. Any text you type into the chat box that '''begins with '/query ' (or '/q ')''' will be considered an administrative command instead of a normal chat message. It will not be relayed to other users, but instead treated as a command by the server.&lt;br /&gt;
&lt;br /&gt;
Most commands are not accessible to normal users. They are only accessible once you have authenticated yourself to the server as an administrator. The way to authenticate yourself as an administrator is to use the command,&lt;br /&gt;
&lt;br /&gt;
'''/query admin &amp;lt;password&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;password&amp;gt; is the administrative password to the server. The administrative password is specified as the passwd attribute in wesnothd.cfg. Naturally the password for a server should be kept a secret. One danger is that if you forget to type '/query ' at the start of a command you may accidentally type the password in a chat message, and let all users on the server know it. If you do this, then notify an administrator who has access to the box as soon as possible, so they can reset the password in wesnothd.cfg. We may provide features to prevent this kind of accident in future versions.&lt;br /&gt;
&lt;br /&gt;
A message from the server should tell you that you have successfully authenticated yourself as an administrator. The server will recognize you as an administrator until the next time you log out of the server. If the server has support for accounts it may also remember and authenticate you automatically as an administrator next time.&lt;br /&gt;
&lt;br /&gt;
== Available commands ==&lt;br /&gt;
&lt;br /&gt;
Note: Moderators of the official Wesnoth servers can utilize these commands [[ServerAdministration_FromIRC|via IRC]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/query adminmsg &amp;lt;message&amp;gt;''': sends a message to all administrators and also gets logged in case none is on. You can use this to report abuse, rule violations, etc. (available to non-administrators, duh)&lt;br /&gt;
&lt;br /&gt;
'''/query games''': shows how many games have ended in various ways. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query metrics''': shows a simple metrics report of how the server has been performing. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query netstats''': shows some network stats. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query stats''': shows the current number of users and games. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query wml''': shows stats about WML documents and their current memory consumption. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query status [&amp;lt;nickmask&amp;gt;]''': this command will show you a list of users (matching the nickmask) connected to the server, with IP addresses, and how long they have been connected. Note that IP addresses of users are not available to non-administrators, and should be treated as confidential. When used as a non-administrator it just returns the entry of the user.&lt;br /&gt;
&lt;br /&gt;
'''/query motd [&amp;lt;message&amp;gt;]''': this command sets the message of the day that appears as the first message users get when they log on to the server. You can prefix the message with color formatting as described in [[InterfaceActionsWML#.5Bmessage.5D]]. Without argument it returns the current motd. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query msg &amp;lt;message&amp;gt;''': this command will relay the message 'message' to all users on the server, even if they are in a game. The message will appear to come from 'server', so you should write your name as part of the message if it is necessary to show who it comes from. You can prefix the message with color formatting as described in [[InterfaceActionsWML#.5Bmessage.5D]].&lt;br /&gt;
&lt;br /&gt;
'''/query lobbymsg &amp;lt;message&amp;gt;''': this command will relay the message 'message' to all users in the lobby of the server. The message will appear to come from 'server', so you should write your name as part of the message if it is necessary to show who it comes from. You can prefix the message with color formatting as described in [[InterfaceActionsWML#.5Bmessage.5D]].&lt;br /&gt;
&lt;br /&gt;
'''/green &amp;lt;message&amp;gt;''': this command executes the lobbymsg command with green font (alias for '/query lobbymsg @&amp;lt;message&amp;gt;').&lt;br /&gt;
&lt;br /&gt;
'''/red &amp;lt;message&amp;gt;''': this command executes the lobbymsg command with red font (alias for '/query lobbymsg #&amp;lt;message&amp;gt;').&lt;br /&gt;
&lt;br /&gt;
'''/yellow &amp;lt;message&amp;gt;''': this command executes the lobbymsg command with yellow font (alias for '/query lobbymsg &amp;lt;255,255,0&amp;gt;&amp;lt;message&amp;gt;').&lt;br /&gt;
&lt;br /&gt;
'''/query clones''': shows a list of all users that have the same IP address as another one.&lt;br /&gt;
&lt;br /&gt;
'''/query kick &amp;lt;mask&amp;gt; [&amp;lt;reason&amp;gt;]''': this command will disconnect the user matching the given nick or ip mask from the server.&lt;br /&gt;
&lt;br /&gt;
'''/query ban &amp;lt;mask&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;''': this command will make the server refuse connections from users matching the given IP mask or the IPs of users matching the nick mask. Existing bans (and their reason!) will be overwritten so you can change the reason for a ban by adding it again.&lt;br /&gt;
&lt;br /&gt;
'''/query gban &amp;lt;mask&amp;gt; &amp;lt;group&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;''': this command will make a ban that belongs to a group. They function just like ordinary bans but only the group name is mentioned in the ban listing.&lt;br /&gt;
&lt;br /&gt;
'''/query bans''': shows a list of currently banned IP masks and the reasons for the bans.&lt;br /&gt;
&lt;br /&gt;
'''/query kban &amp;lt;mask&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;''': this command is equivalent to 'kick &amp;lt;mask&amp;gt;' 'ban &amp;lt;mask&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;' -- i.e. bans the users matching the IP mask or the IPs of users matching the nick mask and disconnects them all in one go. The most common way to ban someone from the server.&lt;br /&gt;
&lt;br /&gt;
'''/query unban &amp;lt;ipmask&amp;gt;''': this command removes the specified IP mask from the ban list.&lt;br /&gt;
&lt;br /&gt;
'''/query ungban &amp;lt;group&amp;gt;''': this command removes all bans in the group.&lt;br /&gt;
&lt;br /&gt;
'''/query searchlog &amp;lt;mask&amp;gt; (or /q sl &amp;lt;mask&amp;gt;)''': this returns the IP a nick matching the mask has used or the nicks that used a matching IP. Unlike status this searches the IP log.&lt;br /&gt;
&lt;br /&gt;
'''/query deny_unregistered_login [yes|no]''': If set to yes the server will refuse to let unregistered users log in. Without an argument the current setting is displayed. There is an alias 'dul' for convenience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masks are arguments that can contain wildcards ('*' and '?'). '*' matches any number of characters (including none), and '?' any one character. IP masks are masks that contain at least one '.'.&lt;br /&gt;
&lt;br /&gt;
The time parameter is used to set the time when a ban expires. A simple example is 2D12h which means after 2 days and 12 hours the ban gets removed. Modifiers are: s=seconds, m=minutes, h=hours, D=days, M=months and Y=years (case doesn't actually matter except for minutes (m) and months (M); also you can write the modifiers (partially) out as in 2days12hours). Permanent bans can be set with 'permanent' or '0' as the time argument. We can also set shortcuts like LONG, MEDIUM and SHORT for common ban lengths but none is set yet.&lt;br /&gt;
&lt;br /&gt;
== Future extensions ==&lt;br /&gt;
&lt;br /&gt;
The current administrative interface is fairly primitive. We plan to provide some further extensions in the future, such as,&lt;br /&gt;
&lt;br /&gt;
'''/query mute &amp;lt;nick&amp;gt;''': makes it so that any messages sent by the user with the given nick will not be received by any other user on the server unless they share an IP address with 'nick'. Any games created by 'nick' will likewise not be seen by other users. 'nick' may observe games but will not appear in the observer list, and players of the game will not see any messages they type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CommandMode]]&lt;br /&gt;
* [[DebugMode]]&lt;br /&gt;
* [[ChatCommands]]&lt;br /&gt;
* [[ServerAdministration_FromIRC|Server Administration via IRC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=39364</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=39364"/>
		<updated>2010-12-05T17:42:37Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: added an assorted advice section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Registering a nickname ====&lt;br /&gt;
registering a nick has a number of advantages:&lt;br /&gt;
* it makes it harder for people to impersonate you&lt;br /&gt;
* you can kick an old instance of your connection by reconnecting (remove the 'ghost')&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&amp;amp;emsp;you can register a nickname using the '''/register [password]''' command or by going [http://forum.wesnoth.org/ucp.php?mode=register here]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tab-completion'''&amp;lt;br&amp;gt;&lt;br /&gt;
Instead of typing a person's whole name, you can have the remainder of it filled-in by pressing the Tab key.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To catch a person's attention, send them a PM or type out their whole nick as it's written. &amp;lt;span style=&amp;quot;font-size:80%&amp;quot;&amp;gt;(sending PM's to people who don't know you might offend them)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CommandMode&amp;diff=39356</id>
		<title>CommandMode</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CommandMode&amp;diff=39356"/>
		<updated>2010-12-05T11:32:04Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* See Also */ added links to more commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Command Mode ==&lt;br /&gt;
&lt;br /&gt;
You can access command mode by typing ' ''':''' ' in a single player or multiplayer scenario.&lt;br /&gt;
(Prior to version 1.1.1, you need to type shift - semicolon( ''';''' ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit '''game.cfg''' by hand.')&lt;br /&gt;
&lt;br /&gt;
Note: you can highlight, copy, and paste text in debug mode.&lt;br /&gt;
&lt;br /&gt;
Several vi-like commands are available in command mode. They are defined in ''menu_events.cpp''. In the 1.5 branch, there is a ''':help''' command that lists all available commands, and ''':help ''foo''''' displays more info about command ''foo''. This is more reliable than the list that follows here:&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:q or :q!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:quit the scenario (without prompting)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:w&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:save the game (without prompting)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:wq&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:save the game and quit the scenario (without prompting)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:refresh&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:redraw the screen&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:droid&amp;lt;/nowiki&amp;gt; [''side''] [on|off]&lt;br /&gt;
:toggle player on ''side'' between human and AI player. The player/client who controls that side needs to issue this command. If you don't provide ''side'', the current side is assumed.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:muteall&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:toggles muting/silencing of all observers on/off&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:mute&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
:mute a specific observer. If no ''username'' is supplied the muted usernames are displayed.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:unmute&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
:unmute a specific observer. If no ''username'' is given everyone is unmuted. (Doesn't effect the muteall setting.)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:kick&amp;lt;/nowiki&amp;gt; ''username''&lt;br /&gt;
:kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:ban&amp;lt;/nowiki&amp;gt; ''username''&lt;br /&gt;
:kick and ban a user in multiplayer by the IP address used by that ''username''. Can be used on users not in the game but on the server. (Of course they won't be kicked then.)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:unban&amp;lt;/nowiki&amp;gt; ''username''&lt;br /&gt;
:unban a user by the IP address used by that ''username''. Can be used on users not in the game but on the server.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:control&amp;lt;/nowiki&amp;gt; ''side'' ''username''&lt;br /&gt;
:change the controller for ''side'' (write here the number of the side, the side must be controlled by you) to ''username'' (write here the nick of the player or observer)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:clear&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:clear chat messages&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:debug&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game or using the :nodebug command.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:theme&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:bring up theme selection menu&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:nosaves&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:turns off the autosave function&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:show_coordinates (or :sc)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Overlay x,y coordinates on map tiles. 1.5.5 onwards&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:show_terrain_codes (or :tc)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Overlay terrain codes on visible map tiles. 1.5.5 onwards&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:discover&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Show all hidden unit descriptions in the in-game Help. 1.7.0 onwards&lt;br /&gt;
&lt;br /&gt;
===Extra Debugging Commands===&lt;br /&gt;
[[DebugMode]] enables additional commands in command mode:&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:lua&amp;lt;/nowiki&amp;gt; ''statement''&lt;br /&gt;
:{{DevFeature}} execute a Lua statement&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:nodebug&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:disables debug-mode commands&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:n&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:skip to next scenario by triggering a win event&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:shroud&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:toggles shroud on/off (implemented since 1.3.10)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:fog&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:toggles fog on/off (implemented since 1.3.10)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:gold&amp;lt;/nowiki&amp;gt; ''amount''&lt;br /&gt;
:add ''amount'' gold to the current player's side&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:create&amp;lt;/nowiki&amp;gt; ''unit_type''&lt;br /&gt;
:create a unit of type specified at last selected hex&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:unit hitpoints=&amp;lt;/nowiki&amp;gt;''amount''&lt;br /&gt;
:edit units hitpoints&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:unit experience=&amp;lt;/nowiki&amp;gt;''amount''&lt;br /&gt;
:edit units experience&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:unit&amp;lt;/nowiki&amp;gt; ''attribute=value''&lt;br /&gt;
:when a unit is selected, this will set the unit's ''attribute'' to ''value''. See [[SingleUnitWML]] for possible values.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:unit&amp;lt;/nowiki&amp;gt; ''advances=N''&lt;br /&gt;
:{{DevFeature}} when a unit is selected, this will advance (level up) the unit N times.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:set_var&amp;lt;/nowiki&amp;gt; ''attribute=value''&lt;br /&gt;
:this will set a WML variable to a given value&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:show_var&amp;lt;/nowiki&amp;gt; ''attribute''&lt;br /&gt;
:this will display a popup with the content of the variable&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:throw/fire&amp;lt;/nowiki&amp;gt; ''event_name''&lt;br /&gt;
:throw an event by name, like ''time over'' or ''enemies defeated''. (Only available in 1.3.5 or later.)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:inspect&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:{{DevFeature}} show a gamestate inspector dialog which allows to see variable info, team info, ai info.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:cl&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:pops up a menu that allows you to move directly to a specified scenario.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:turn&amp;lt;/nowiki&amp;gt; [''number'']&lt;br /&gt;
:{{DevFeature1.9}} change the current turn to the specified number. If no number is provided, the turn number is increased by one.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:turn_limit&amp;lt;/nowiki&amp;gt; [''number'']&lt;br /&gt;
:{{DevFeature1.9}} change the turn limit for the current scenario to the specified number. If no number is provided, or it is -1, the turn limit is switched off.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;:version&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Report version and SVN revision level.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[DebugMode]]&lt;br /&gt;
* [[ChatCommands]]&lt;br /&gt;
* [[ServerAdministration]]&lt;br /&gt;
* [[DeveloperResources]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ServerAdministration&amp;diff=39355</id>
		<title>ServerAdministration</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ServerAdministration&amp;diff=39355"/>
		<updated>2010-12-05T11:31:57Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: /* Links */ added links to more commands, renamed to 'See Also'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Wesnoth server, [[wesnothd]] provides a simple interface for administering the server from within the game itself.&lt;br /&gt;
&lt;br /&gt;
To issue an administrative command to the server, you must be connected to the server using Wesnoth, and in the lobby. Any text you type into the chat box that begins with '/query ' will be considered an administrative command instead of a normal chat message. It will not be relayed to other users, but instead treated as a command by the server.&lt;br /&gt;
&lt;br /&gt;
Most commands are not accessible to normal users. They are only accessible once you have authenticated yourself to the server as an administrator. The way to authenticate yourself as an administrator is to use the command,&lt;br /&gt;
&lt;br /&gt;
'''/query admin &amp;lt;password&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;password&amp;gt; is the administrative password to the server. The administrative password is specified as the passwd attribute in wesnothd.cfg. Naturally the password for a server should be kept a secret. One danger is that if you forget to type '/query ' at the start of a command you may accidentally type the password in a chat message, and let all users on the server know it. If you do this, then notify an administrator who has access to the box as soon as possible, so they can reset the password in wesnothd.cfg. We may provide features to prevent this kind of accident in future versions.&lt;br /&gt;
&lt;br /&gt;
A message from the server should tell you that you have successfully authenticated yourself as an administrator. The server will recognize you as an administrator until the next time you log out of the server. If the server has support for accounts it may also remember and authenticate you automatically as an administrator next time.&lt;br /&gt;
&lt;br /&gt;
== Available commands ==&lt;br /&gt;
&lt;br /&gt;
Note: Moderators of the official Wesnoth servers can utilize these commands [[ServerAdministration_FromIRC|via IRC]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''/query adminmsg &amp;lt;message&amp;gt;''': sends a message to all administrators and also gets logged in case none is on. You can use this to report abuse, rule violations, etc. (available to non-administrators, duh)&lt;br /&gt;
&lt;br /&gt;
'''/query games''': shows how many games have ended in various ways. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query metrics''': shows a simple metrics report of how the server has been performing. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query netstats''': shows some network stats. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query stats''': shows the current number of users and games. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query wml''': shows stats about WML documents and their current memory consumption. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query status [&amp;lt;nickmask&amp;gt;]''': this command will show you a list of users (matching the nickmask) connected to the server, with IP addresses, and how long they have been connected. Note that IP addresses of users are not available to non-administrators, and should be treated as confidential. When used as a non-administrator it just returns the entry of the user.&lt;br /&gt;
&lt;br /&gt;
'''/query motd [&amp;lt;message&amp;gt;]''': this command sets the message of the day that appears as the first message users get when they log on to the server. You can prefix the message with color formatting as described in [[InterfaceActionsWML#.5Bmessage.5D]]. Without argument it returns the current motd. (available to non-administrators)&lt;br /&gt;
&lt;br /&gt;
'''/query msg &amp;lt;message&amp;gt;''': this command will relay the message 'message' to all users on the server, even if they are in a game. The message will appear to come from 'server', so you should write your name as part of the message if it is necessary to show who it comes from. You can prefix the message with color formatting as described in [[InterfaceActionsWML#.5Bmessage.5D]].&lt;br /&gt;
&lt;br /&gt;
'''/query lobbymsg &amp;lt;message&amp;gt;''': this command will relay the message 'message' to all users in the lobby of the server. The message will appear to come from 'server', so you should write your name as part of the message if it is necessary to show who it comes from. You can prefix the message with color formatting as described in [[InterfaceActionsWML#.5Bmessage.5D]].&lt;br /&gt;
&lt;br /&gt;
'''/green &amp;lt;message&amp;gt;''': this command executes the lobbymsg command with green font (alias for '/query lobbymsg @&amp;lt;message&amp;gt;').&lt;br /&gt;
&lt;br /&gt;
'''/red &amp;lt;message&amp;gt;''': this command executes the lobbymsg command with red font (alias for '/query lobbymsg #&amp;lt;message&amp;gt;').&lt;br /&gt;
&lt;br /&gt;
'''/yellow &amp;lt;message&amp;gt;''': this command executes the lobbymsg command with yellow font (alias for '/query lobbymsg &amp;lt;255,255,0&amp;gt;&amp;lt;message&amp;gt;').&lt;br /&gt;
&lt;br /&gt;
'''/query clones''': shows a list of all users that have the same IP address as another one.&lt;br /&gt;
&lt;br /&gt;
'''/query kick &amp;lt;mask&amp;gt; [&amp;lt;reason&amp;gt;]''': this command will disconnect the user matching the given nick or ip mask from the server.&lt;br /&gt;
&lt;br /&gt;
'''/query ban &amp;lt;mask&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;''': this command will make the server refuse connections from users matching the given IP mask or the IPs of users matching the nick mask. Existing bans (and their reason!) will be overwritten so you can change the reason for a ban by adding it again.&lt;br /&gt;
&lt;br /&gt;
'''/query gban &amp;lt;mask&amp;gt; &amp;lt;group&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;''': this command will make a ban that belongs to a group. They function just like ordinary bans but only the group name is mentioned in the ban listing.&lt;br /&gt;
&lt;br /&gt;
'''/query bans''': shows a list of currently banned IP masks and the reasons for the bans.&lt;br /&gt;
&lt;br /&gt;
'''/query kban &amp;lt;mask&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;''': this command is equivalent to 'kick &amp;lt;mask&amp;gt;' 'ban &amp;lt;mask&amp;gt; &amp;lt;time&amp;gt; &amp;lt;reason&amp;gt;' -- i.e. bans the users matching the IP mask or the IPs of users matching the nick mask and disconnects them all in one go. The most common way to ban someone from the server.&lt;br /&gt;
&lt;br /&gt;
'''/query unban &amp;lt;ipmask&amp;gt;''': this command removes the specified IP mask from the ban list.&lt;br /&gt;
&lt;br /&gt;
'''/query ungban &amp;lt;group&amp;gt;''': this command removes all bans in the group.&lt;br /&gt;
&lt;br /&gt;
'''/query searchlog &amp;lt;mask&amp;gt;''': this returns the IP a nick matching the mask has used or the nicks that used a matching IP. Unlike status this searches the IP log.&lt;br /&gt;
&lt;br /&gt;
'''/query deny_unregistered_login [yes|no]''': If set to yes the server will refuse to let unregistered users log in. Without an argument the current setting is displayed. There is an alias 'dul' for convenience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masks are arguments that can contain wildcards ('*' and '?'). '*' matches any number of characters (including none), and '?' any one character. IP masks are masks that contain at least one '.'.&lt;br /&gt;
&lt;br /&gt;
The time parameter is used to set the time when a ban expires. A simple example is 2D12h which means after 2 days and 12 hours the ban gets removed. Modifiers are: s=seconds, m=minutes, h=hours, D=days, M=months and Y=years (case doesn't actually matter except for minutes (m) and months (M); also you can write the modifiers (partially) out as in 2days12hours). Permanent bans can be set with 'permanent' or '0' as the time argument. We can also set shortcuts like LONG, MEDIUM and SHORT for common ban lengths but none is set yet.&lt;br /&gt;
&lt;br /&gt;
== Future extensions ==&lt;br /&gt;
&lt;br /&gt;
The current administrative interface is fairly primitive. We plan to provide some further extensions in the future, such as,&lt;br /&gt;
&lt;br /&gt;
'''/query mute &amp;lt;nick&amp;gt;''': makes it so that any messages sent by the user with the given nick will not be received by any other user on the server unless they share an IP address with 'nick'. Any games created by 'nick' will likewise not be seen by other users. 'nick' may observe games but will not appear in the observer list, and players of the game will not see any messages they type.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CommandMode]]&lt;br /&gt;
* [[DebugMode]]&lt;br /&gt;
* [[ChatCommands]]&lt;br /&gt;
* [[ServerAdministration_FromIRC|Server Administration via IRC]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=39354</id>
		<title>StartingPoints</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=StartingPoints&amp;diff=39354"/>
		<updated>2010-12-05T11:26:30Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: added MP commands link, reworded ServerAdministration description (this page is for users, not MP moderators)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, examine the [[project]], view [[credits]] of it.&lt;br /&gt;
&lt;br /&gt;
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [http://www.wesnoth.org homepage], a [http://www.wesnoth.org/forum forum],  and a [http://gna.org/projects/wesnoth/ Gna project page].&lt;br /&gt;
&lt;br /&gt;
* [[Special:Categories|List of all page categories in this wiki]]&lt;br /&gt;
* [[Special:Allpages|List of all pages in this wiki]]&lt;br /&gt;
&lt;br /&gt;
== Getting the Game ==&lt;br /&gt;
==== Downloading ====&lt;br /&gt;
* [[Download]] - get the most recent source-files and many binaries&lt;br /&gt;
** [[WesnothBinaries]] - precompiled for GNU/Linux, BeOS, PDAs, ...&lt;br /&gt;
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions&lt;br /&gt;
&lt;br /&gt;
==== Compiling ====&lt;br /&gt;
* [[CompilingWesnoth]] - on Unix, Mac, Windows, GNU/Linux, PDAs, ...&lt;br /&gt;
* [[UsingSourceinstall]] - using GNU Source Installer to automate installation and upgrades from source (Unix-likes only)&lt;br /&gt;
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems&lt;br /&gt;
* [[WesnothOnLinuxPDAs]] - on the Qtopia/OPIE and thepdaXrom/Zaurus C series&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ([[Play]]) ==&lt;br /&gt;
&lt;br /&gt;
==== For New Players ====&lt;br /&gt;
* [[GettingStarted]] - read me first!&lt;br /&gt;
* [[WesnothManual]] - the rules&lt;br /&gt;
* [[MainlineCampaigns]] - walkthroughs for the game-supplied campaigns&lt;br /&gt;
&lt;br /&gt;
==== For Not-So-New Players ====&lt;br /&gt;
* [[AdvancedTactics]] - beating the AI and other people&lt;br /&gt;
* [[MultiplayerServers]] - where to play against other people online&lt;br /&gt;
* [[Replays]] - archive of replays new and old&lt;br /&gt;
* [[How to play...]] - learn more about various faction vs faction strategies&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
* [[HotKeysSystem]] - keyboard shortcuts&lt;br /&gt;
* [[CommandMode]] - commands you can use in-game&lt;br /&gt;
* [[ChatCommands]] - commands you can use when on a multiplayer server&lt;br /&gt;
* [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information)&lt;br /&gt;
* [http://units.wesnoth.org/ Units] - Units advancement trees and stats&lt;br /&gt;
** [http://units.wesnoth.org/1.4/ Stable version]&lt;br /&gt;
** [http://units.wesnoth.org/trunk Trunk version]&lt;br /&gt;
* [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc.&lt;br /&gt;
** [[Factions]] - all major factions, mainline and user-made&lt;br /&gt;
* [[Wesnoth_Acronyms_and_Slang|Wesnoth Acronyms and Slang]] - common wesnothian acronyms and slang explained&lt;br /&gt;
* [[Maps]] - 1v1 default&lt;br /&gt;
&lt;br /&gt;
== Tweaking the Game ([[Create]]) ==&lt;br /&gt;
==== Scenarios &amp;amp; Campaigns ====&lt;br /&gt;
* [[UserScenarios]] - user-written scenarios, campaigns and game modifications&lt;br /&gt;
* [[Wesnoth UMC Dev]] - where you can do collaborative UMC development&lt;br /&gt;
* [[BuildingCampaigns]] - how to make your own single player campaigns&lt;br /&gt;
* [[MultiplayerCampaigns]] - how to make your own multiplayer campaigns&lt;br /&gt;
* [[BuildingScenarios]] - how to make your own scenarios&lt;br /&gt;
* [[BuildingUnits]] - how to make your own units&lt;br /&gt;
* [[UnitAnalysis]] - tool to analyze units&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
* [[ReferenceWML]] and [[AlphabeticalWML]] - all about Wesnoth Markup Language&lt;br /&gt;
* [[ReferencePythonAPI]] - upcoming Python interface for AI&lt;br /&gt;
==== Tools &amp;amp; Utilities ====&lt;br /&gt;
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics&lt;br /&gt;
* [[WesnothMapEditor]] - summary of controls&lt;br /&gt;
* [[CustomizingStartup]] - some tweaks for optimizing the game's startup &amp;amp; performance&lt;br /&gt;
&lt;br /&gt;
==== Art related ====&lt;br /&gt;
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art&lt;br /&gt;
* [[GraphicLibrary]] - unit and terrain images posted on the forums&lt;br /&gt;
* [[Tiles_Status]] - terrain tiles: proposed and in progress.&lt;br /&gt;
&lt;br /&gt;
== Improving the Game ==&lt;br /&gt;
* [[ReportingBugs]] - use Gna!&lt;br /&gt;
* [http://www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use http://bugs.wesnoth.org&lt;br /&gt;
==== Developer information ====&lt;br /&gt;
* [[DeveloperResources]] - useful links&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game&lt;br /&gt;
* [[WesnothSVN]] - accessing the source code&lt;br /&gt;
* [[HackingWesnoth]] - guide for programmers&lt;br /&gt;
* [[CodingStandards]] - for programmers&lt;br /&gt;
* [[DeveloperGuide]] - for those who received SVN commit rights&lt;br /&gt;
* [http://www.wesnoth.org/units/trunk/animations.html Missing unit animations] - what's available and what's missing&lt;br /&gt;
* [[WritingYourOwnAI]] - write a C++ plugin&lt;br /&gt;
* [[FormulaAI]] - Guide to the experimental formula AI branch&lt;br /&gt;
* [[ThemeSystem]] - customizing the screen layout for the game and the editor&lt;br /&gt;
* [[ReleasingWesnoth]] - steps to follow to release a new version&lt;br /&gt;
* [[WesnothPackagersGuide]] - guidelines for packaging Wesnoth for different platforms&lt;br /&gt;
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders&lt;br /&gt;
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them&lt;br /&gt;
* [[WesnothGL]] - Guide to programming the Wesnoth OpenGL branch&lt;br /&gt;
* [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server.&lt;br /&gt;
&lt;br /&gt;
==== Game translations ====&lt;br /&gt;
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]&lt;br /&gt;
* [[WesnothTranslations]] - completely unknown stats...&lt;br /&gt;
* [[WesCamp]] - a project for translating user-made campaigns&lt;br /&gt;
&lt;br /&gt;
== About the Game ==&lt;br /&gt;
* [[WesnothPhilosophy]] - Dave on Wesnoth&lt;br /&gt;
* [[History of Wesnoth]] - the Ages of Wesnoth&lt;br /&gt;
* [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands&lt;br /&gt;
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth&lt;br /&gt;
* [[WesnothReviews]] - third party reviews of Wesnoth&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel&lt;br /&gt;
* [[Trailer]] - the Wesnoth trailer&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[UsefulLinks]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]&lt;br /&gt;
* [[WikiHaiku]]&lt;br /&gt;
&lt;br /&gt;
== About this Wiki ==&lt;br /&gt;
* [[Help:Editing|Editing]] - learn how to edit pages&lt;br /&gt;
* [[Sandbox]] - experiment with the wiki&lt;br /&gt;
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=19462 Obsolete] - help in updating the wiki for v1.4&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Wiki]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ChatCommands&amp;diff=39314</id>
		<title>ChatCommands</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ChatCommands&amp;diff=39314"/>
		<updated>2010-12-03T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: INITIAL VERSION&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
These commands can be issued when you are connected to a MP server, both from the lobby and from a game. When in a game, enter the chat box(by pressing 'm') to enter commands, in the lobby use the lobby chat field.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the commands are prefixed with &amp;quot;/&amp;quot;. Any lines starting with this character will be considered commands.&amp;lt;br&amp;gt;&lt;br /&gt;
A similar listing is available via the /help command.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/help&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
List all available commands. Use '''/help [''command'']''' to read a description of a command [''command''].&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/query&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Send a query to the server. Without arguments the server should tell you the available commands.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also view the commands' descriptions [[ServerAdministration|here]].&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/adminmsg&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Send a message to the server admins currently online.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/me or /emote&amp;lt;/nowiki&amp;gt; [''text'']&lt;br /&gt;
Show [''text''] as an action from you in the chat.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/m&amp;lt;/nowiki&amp;gt; [''username''] [''message'']&lt;br /&gt;
Sends a private message [''message''] to a player with nick [''username''].&amp;lt;br&amp;gt;&lt;br /&gt;
You can't send messages to players who control a side in a running game you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;emsp;Aliases: /msg and /whisper&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/friend&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Add a nick [''username''] to your friends list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/ignore&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Add a nick [''username''] to your ignores list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/remove&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Remove a nick [''username''] from your friends or ignore list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/list&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Print out your ignores and friends list.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/version&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Display the program's version number.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/register&amp;lt;/nowiki&amp;gt; [''password'']&lt;br /&gt;
Register your nick, so that only you may use it.&amp;lt;br&amp;gt;&lt;br /&gt;
alternatively: '''/register [''password''] [''email'']'''&amp;lt;br&amp;gt;&lt;br /&gt;
This also [http://forum.wesnoth.org/ucp.php?mode=register registers you] on the forum.&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/drop&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
Drop your nick. (terminate your nick registration)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/info&amp;lt;/nowiki&amp;gt; [''username'']&lt;br /&gt;
Request information about a registered nick [''username'']: ''last seen'' time and ''registration date'' (only on the default server)&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;/ping&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Available but currently Unimplemented ===&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Features tied to these commands are not fully implemented and the commands won't do anything.&lt;br /&gt;
&amp;lt;br&amp;gt;'''/rooms,&amp;amp;emsp;/room,&amp;amp;emsp;/list,&amp;amp;emsp;/join,&amp;amp;emsp;/part,&amp;amp;emsp;/set,&amp;amp;emsp;/details&amp;amp;emsp;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[CommandMode]]&lt;br /&gt;
* [[DebugMode]]&lt;br /&gt;
* [[ServerAdministration]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=39117</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=39117"/>
		<updated>2010-11-27T22:40:39Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: changed the way CoC is mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally some current information.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most important part of it is the link to the official server's [[MP_CodeOfConduct|Code of Conduct]]. All players who stay on the server are supposed to have read it, but of course we can't force anyone. : )&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
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http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=39113</id>
		<title>MP Tutorial</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=MP_Tutorial&amp;diff=39113"/>
		<updated>2010-11-27T20:26:58Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|  style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
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__TOC__&lt;br /&gt;
|}&lt;br /&gt;
If you want to play Multiplayer Games and are unsure of how to do so, this is the place for you.  Welcome to the MP tutorial.&lt;br /&gt;
&lt;br /&gt;
The following applies for version 1.4 of Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
We suggest you to read also the [[MP_CodeOfConduct|Wesnoth Code of Conduct]].&lt;br /&gt;
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=== Multiplayer menu ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img140.imageshack.us/img140/1740/menu1zw9.png http://img140.imageshack.us/img140/1740/menu1zw9.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth main menu&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing you need to do if you want to play a multiplayer game is to choose which kind of game you want to play. &lt;br /&gt;
&lt;br /&gt;
* Click the multiplayer button in the general menu of wesnoth.&lt;br /&gt;
&lt;br /&gt;
A new window will pop-up, asking you what kind of multiplayer game you want to play :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img142.imageshack.us/img142/1139/menu2lu0.png http://img142.imageshack.us/img142/1139/menu2lu0.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Pop-up window&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Put your username on the top.&lt;br /&gt;
&lt;br /&gt;
Your username is how you will appear on the servers and during games. The next time you will click on the multiplayer button on the main screen, this username will be automatically set, but you will be able to change it anytime you come back to this pop-up window.  It is advised that you keep the same username (in 1.5, you are reserved your forum name), as players are often recognized by their names, and so you will build a reputation if you use the same name each time you play.&lt;br /&gt;
&lt;br /&gt;
* Choose the kind of game you want to play.&lt;br /&gt;
&lt;br /&gt;
Under your username, you now have three choices: &lt;br /&gt;
* Join official server : Allows you to join the official Battle for Wesnoth server, where most of the multiplayer games are played.&lt;br /&gt;
* Connect to host/server : Allows you to connect to a different server, useful when the official server is down for example...&lt;br /&gt;
* Local game : Allows you to play a multiplayer game on a sole computer, this is Battle for Wesnoth &amp;quot;Hot-Seat&amp;quot; mode.&lt;br /&gt;
&lt;br /&gt;
Double click on the selected option or press the OK button to start playing. A click on the cancel button will bring you back to the main menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The official server ===&lt;br /&gt;
&lt;br /&gt;
==== Welcome to the lobby ====&lt;br /&gt;
The multiplayer lobby is a game screen with interactive lists of games, players and a simple chat interface.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img76.imageshack.us/img76/628/lobby3ar3.png http://img76.imageshack.us/img76/628/lobby3ar3.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Official server&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;The official server lobby looks like the image on the right. (without the green lines of course)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It can be divided into four areas:&lt;br /&gt;
&lt;br /&gt;
* 1: [[MP_Tutorial#Server_menu|Menu]].&lt;br /&gt;
* 2: [[MP_Tutorial#Game_legend|Games]].&lt;br /&gt;
* 3: [[MP_Tutorial#Players|Players]].&lt;br /&gt;
* 4: [[MP_Tutorial#Talking_to_players|Chat]].&lt;br /&gt;
&lt;br /&gt;
==== Server menu ==== &lt;br /&gt;
&lt;br /&gt;
The menu allows you to join, observe or create a game. &lt;br /&gt;
&lt;br /&gt;
* To join a game, click on a game and then click on the &amp;quot;Join Game&amp;quot; button. We will see which games you can join and which you can not join in the Game legend section.&lt;br /&gt;
* To observe a game, click on the game you want to observe, then click the &amp;quot;Observe Game&amp;quot; button. If you want to go straight to the current turn of the game, check the &amp;quot;Quick Replays&amp;quot; box, if this box is unchecked, you will be able to see all the moves of each player during all the turns of the game.&lt;br /&gt;
* To create a game, click the &amp;quot;Create Game&amp;quot; button. We will go back to this in the &amp;quot;Create a game&amp;quot; section.&lt;br /&gt;
* &amp;quot;Preferences&amp;quot; allows you to change Battle for Wesnoth configuration, sound, video... this button brings you to the same menu that the &amp;quot;Preferences&amp;quot; button on the title page of Battle for Wesnoth.&lt;br /&gt;
* The &amp;quot;Quit&amp;quot; button brings you back to the title menu.&lt;br /&gt;
&lt;br /&gt;
==== Game legend ====&lt;br /&gt;
&lt;br /&gt;
Games appear in the lobby in different colors :&lt;br /&gt;
&lt;br /&gt;
* White are games that already have started. You can only observe those games.&lt;br /&gt;
* Red are games that have started and that you can't observe.&lt;br /&gt;
* Green are games you can join or observe and which haven't started yet.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a &amp;quot;green&amp;quot; game, it's to say a game you are able to play :&lt;br /&gt;
http://img155.imageshack.us/img155/2041/gamefk7.png&lt;br /&gt;
&lt;br /&gt;
* On the left appears a thumbnail of the map.&lt;br /&gt;
* On the top, in green, appears the name of the game : in this example &amp;quot;remfarkas jateka&amp;quot; (remfarkas's game)&lt;br /&gt;
* On the top right corner appears the number of players needed for the game to start, or &amp;quot;vacant slot&amp;quot;. In our example you can learn that the game is designed for four players and that three players are already waiting for the game to start.&lt;br /&gt;
&lt;br /&gt;
Next comes a white line where you can see a description of what is needed to play :&lt;br /&gt;
* First comes the &amp;quot;era&amp;quot; (Default in this example). '''&amp;quot;Default&amp;quot; means that everyone can join''' the game to play. In some other cases, you will need a specific era to play. &lt;br /&gt;
* Just right to the era appears the size of the map, in remfarkas's game, 20x20 tiles (which means this is a small map).&lt;br /&gt;
* Then comes the number of players the map is designed for (4p in the same example).&lt;br /&gt;
* And last is the name of the map : &amp;quot;Isar's Cross&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The last line shows some icons :&lt;br /&gt;
&lt;br /&gt;
* The eye : http://img154.imageshack.us/img154/2681/eye1gs1.png means that you can observe this game. When you can't observe a game, this eye is scratched in red.&lt;br /&gt;
* The gold pile : http://img83.imageshack.us/img83/9238/goldpileak2.png tells you the number of gold you get each turn per village (in this example two gold per village per turn).&lt;br /&gt;
* The experience needed to level up a unit is described near this icon : http://img504.imageshack.us/img504/9579/xperienceqh7.png (70% is the required experience using map settings most of the time).&lt;br /&gt;
* This icon: http://img147.imageshack.us/img147/1123/fogmk5.png shows if there will be fog of war or no fog during the game.&lt;br /&gt;
* At last can in some cases be seen &amp;quot;Use Map Settings&amp;quot; this tells you that the game is set with the original configuration developers gave to their map.&lt;br /&gt;
 &lt;br /&gt;
Here are some other examples, with different configurations:&lt;br /&gt;
&lt;br /&gt;
http://img293.imageshack.us/img293/6357/game2bc3.png&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jeu de Prince&amp;quot; (prince's game) needed that you had the &amp;quot;era_magic&amp;quot; to play, anyway it's a &amp;quot;white game&amp;quot; so you can't join.&lt;br /&gt;
&lt;br /&gt;
'''''Eras can be downloaded on the main screen of Battle for Wesnoth, in the &amp;quot;Add-ons&amp;quot; menu.'''''&lt;br /&gt;
&lt;br /&gt;
Also, please be sure to have the appropriate era before joining a game, if you do not have it and that the game starts, you will crash while other players will be less likely to play with you again.&lt;br /&gt;
&lt;br /&gt;
On the top-right corner you can see that the game has already started and is currently at turn 1.&lt;br /&gt;
The game can be observed (once more, you need the appropriate era).&lt;br /&gt;
Players get 5 gold per village per turn, units need 30% of experience to level up and there is no fog of war.&lt;br /&gt;
&lt;br /&gt;
Some other games are reserved, most of the times the word &amp;quot;reserved&amp;quot; appears in the name of the game. Ladder games are reserved for ladder players only for example.&lt;br /&gt;
http://img187.imageshack.us/img187/74/laddergamepg6.png&lt;br /&gt;
&lt;br /&gt;
This game also uses a timer. Players will have 270 seconds per turn, a 200 seconds reserve and a 20 seconds action bonus (they will get 20 seconds more each time they do an action).&lt;br /&gt;
&lt;br /&gt;
'''In any case, please read the name of the game before joining''', a lot of informations is written here by the game hosts.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
&lt;br /&gt;
You may have noticed that players on the right panel can appear in different colors :&lt;br /&gt;
* Players in blue are those in the currently selected game (as players or as observers).&lt;br /&gt;
* Players in red are players currently involved in a game.&lt;br /&gt;
* Players in white are on the lobby, they are not playing and may be available for a game.&lt;br /&gt;
&lt;br /&gt;
Your name appears first, then appear the names of your friends.&lt;br /&gt;
&lt;br /&gt;
Names are sorted alphabetically (once with major caps and then with minor caps) for each color type.&lt;br /&gt;
&lt;br /&gt;
==== Talking to players ====&lt;br /&gt;
&lt;br /&gt;
You can have to talk to other players, for example to set up a game, this is not always easy to find players so you may have to ask who is interested for what kind of games... or you may just want to talk.&lt;br /&gt;
&lt;br /&gt;
You have two ways to talk on the official server :&lt;br /&gt;
&lt;br /&gt;
* Using the chat box. Just type your message then press &amp;quot;return/enter&amp;quot;. Your message will be visible for everyone on the lobby.&lt;br /&gt;
* Whisper to a player. Double click on a player name on the right panel, a window will pop-up, then type your message and press return/enter. Your message will only be visible for the player you whispered to.&lt;br /&gt;
&lt;br /&gt;
To whisper to a player you can also use the command line &amp;quot;/msg username message&amp;quot;, you can find a list of useful commands on the following pages :&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/MP_CodeOfConduct#Useful_commands&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/wiki/CommandMode&lt;br /&gt;
&lt;br /&gt;
==== Hosts ====&lt;br /&gt;
Any player who creates a game is that game's host.&amp;lt;br&amp;gt;&lt;br /&gt;
He/she is in charge of solving any in-game issues or disputes between players, possibly with the aid of the host-only [[MP_CodeOfConduct#command_type_2|commands]].&lt;br /&gt;
&lt;br /&gt;
=== Time To Play ===&lt;br /&gt;
&lt;br /&gt;
==== Joining a game ====&lt;br /&gt;
&lt;br /&gt;
To join a game, double click on a green game or click a game and then press the &amp;quot;Join Game&amp;quot; button.&lt;br /&gt;
You will then be asked to choose a faction and a leader, you can also choose to play with a random faction and leader.&lt;br /&gt;
&lt;br /&gt;
If you decide to change faction/hero, you can ask the host to change it for you while the game hasn't started yet.&lt;br /&gt;
&lt;br /&gt;
==== Creating a game ==== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://img505.imageshack.us/img505/9342/creategamekd1.png http://img505.imageshack.us/img505/9342/creategamekd1.th.png]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Creating a game&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
When pressing the create game button, you should see something like this :&lt;br /&gt;
&lt;br /&gt;
This window will allow you to configure the game you want to play. Different options are available.&lt;br /&gt;
&lt;br /&gt;
* On the top of the screen, put the desired name for your game. Battle for Wesnoth will automatically name your game &amp;quot;username's game&amp;quot; (in the language you use Battle for Wesnoth), but you can change this name just clicking in the text field.&lt;br /&gt;
* Under the name of your game, you have to choose the map on which you want to play. 2p maps are designed for two players, 3p for three players etc... A thumbnail of the map will appear on the left.&lt;br /&gt;
* Under the picture of your map, you have two buttons, &amp;quot;Default&amp;quot; is the current era for the map, you can change it by clicking, a list will show you the available eras.&lt;br /&gt;
* You can set a password by clicking the &amp;quot;Set Password...&amp;quot; button. When trying to join your game, people will be asked for this password. Useful for reserved games.&lt;br /&gt;
&lt;br /&gt;
The right of the screen contains more gameplay options:&lt;br /&gt;
&lt;br /&gt;
* The first horizontal scroll bar allows you to choose a determined number of turns before the game stops. At maximum the game will not have turn limit.&lt;br /&gt;
* The second scroll bar will determine the number of gold a player gains each turn by holding a village.&lt;br /&gt;
* The third scroll bar determines the experience required for any unit to level up.&lt;br /&gt;
&lt;br /&gt;
''''' You may not be able to change some of the configurations if the box &amp;quot;Use map settings&amp;quot; is set.'''''&lt;br /&gt;
&lt;br /&gt;
Then come check boxes :&lt;br /&gt;
&lt;br /&gt;
* Use map settings, when checked, the game will be played with the developers configuration.&lt;br /&gt;
* Observers, allows observers to watch your game when checked.&lt;br /&gt;
* Time limit, when checked determines a time limit for each turn, you can set this time limit with the little scroll bars, where (in seconds) :&lt;br /&gt;
*** &amp;quot;Init. Limit&amp;quot; is the initial amount of time a player have.&lt;br /&gt;
*** &amp;quot;Turn Bonus&amp;quot; is the amount of time a player gets each turn.&lt;br /&gt;
*** &amp;quot;Reservoir&amp;quot; is a granted number of seconds each turn to complete the turn bonus.&lt;br /&gt;
*** &amp;quot;Action Bonus&amp;quot; is a granted number of seconds for each unit who have done an action this turn.&lt;br /&gt;
&lt;br /&gt;
The right options can only be checked/unchecked when you don't use the map settings:&lt;br /&gt;
&lt;br /&gt;
* Fog of war : if unchecked both player can see the whole map when playing. If checked, each player will only be able to see as far as his/her units can move next turn + one hexagon.&lt;br /&gt;
* Shroud of war : this is a kind of fog of war, but darker ;).&lt;br /&gt;
* Random start time : instead of starting at sunrise, game will start at a random time of the day.&lt;br /&gt;
&lt;br /&gt;
When you have set all the desired options, press OK, if you don't want to continue further, press cancel and you'll get back to the lobby.&lt;br /&gt;
&lt;br /&gt;
Once you have pressed OK, choose your faction and your hero and wait for other players. &lt;br /&gt;
You're also able to toggle position between players by clicking a player name. (The player whom name comes first will play first)&lt;br /&gt;
&lt;br /&gt;
=== Other servers/ Local games ===&lt;br /&gt;
&lt;br /&gt;
You now know all to play on any other server or to play a local game, those work exactly the same way as described above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hope this tutorial has helped you, good luck, have fun ;).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[MP_CodeOfConduct|Wesnoth Code of Conduct]]&lt;br /&gt;
* [[CommandMode|Useful Commands]]&lt;br /&gt;
* [[GettingStarted|Getting Started]]&lt;br /&gt;
Maybe also some :&lt;br /&gt;
* [[BasicStrategy|Basic Strategy]] or&lt;br /&gt;
* [[AdvancedTactics|Advanced Tactics]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=38433</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=38433"/>
		<updated>2010-09-18T14:34:27Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to promote some visual mods &amp;amp; add-ons I've been involved with. There will also be some wesnoth-related [http://wiki.wesnoth.org/User:Mystic_x_the_unknown#Notes notes].&lt;br /&gt;
&lt;br /&gt;
== things I contributed to ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/trunk/pics/00364_brazier-creation.png'''the Path of Summoner''' [http://wesnoth.org/forum/viewtopic.php?f=15&amp;amp;t=6510 (old thread)] [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=24682 (new thread)]&lt;br /&gt;
&lt;br /&gt;
Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form &amp;quot;elementals&amp;quot; faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit.&lt;br /&gt;
&amp;lt;br&amp;gt;''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --currently feels somewhat unfinished.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/trunk/pics/00371_water-tidal.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (thread)]&lt;br /&gt;
&lt;br /&gt;
Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.&lt;br /&gt;
&amp;lt;br&amp;gt;''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --currently not available from add-ons.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (old thread) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play neat &amp;quot;default + single faction&amp;quot; eras using a single add-on. Currently contains [http://www.wesnoth.org/forum/viewtopic.php?p=245819 Darklands], [http://www.wesnoth.org/forum/viewtopic.php?p=419323 Halflings], [http://www.wesnoth.org/forum/viewtopic.php?p=121290 Steppe] and [http://www.wesnoth.org/forum/viewtopic.php?p=317044 Nightmares of Meloen] factions.&lt;br /&gt;
&amp;lt;br&amp;gt;''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; --help wanted: ...''&lt;br /&gt;
''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/trunk/pics/00476_howling_darkness.png '''Nightmares of Meloen''' [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=22667 (thread)]&amp;amp;nbsp;--&amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?p=340709 (graphics thread)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to really bad things.. Single faction balanced against default.&lt;br /&gt;
== Visual mods ==&lt;br /&gt;
=== graphical tweaks ===&lt;br /&gt;
http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28176 winter themed maps ]&lt;br /&gt;
 &lt;br /&gt;
This mod lets you start any standard map with it's terrain changed to snow terrain without compromising gameplay*. The macro can be easily used in non-Default eras.&lt;br /&gt;
&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
I liked much of the old graphics better.. here are patches that bring some of it back...&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old trees ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old hills ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old orc archer and assassin lines ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old drakes ]&lt;br /&gt;
== Notes ==&lt;br /&gt;
=== did you know? ===&lt;br /&gt;
&amp;lt;br&amp;gt;'''...'''that you can support your favourite '''feature requests''' or bugfix requests using the [http://www.gna.org/bugs/?group=wesnoth wesnoth's bug-tracker] page? (from the chosen item's page -&amp;gt; Votes)&lt;br /&gt;
&amp;lt;br&amp;gt;'''...'''that wesnoth has been becoming increasingly immature and stupid since about version 1.0?&lt;br /&gt;
&amp;lt;br&amp;gt;'''...'''that you can go straight to the '''multiplayer''' lobby by starting wesnoth with &amp;quot;-s wesnoth.org&amp;quot; argument?&lt;br /&gt;
&amp;lt;br&amp;gt;'''...'''that in '''multiplayer''' when hosting a game, you can swap players between slots by drag &amp;amp; dropping?&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/units my sprites]&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots some screenshots]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=38060</id>
		<title>User:Mystic x the unknown</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x_the_unknown&amp;diff=38060"/>
		<updated>2010-08-27T04:13:46Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there. The purpose of this page is to tell you which add-ons are good for you (that's the ones I've been involved with). There will also be some wesnoth-related [http://wiki.wesnoth.org/User:Mystic_x_the_unknown#Notes notes].&lt;br /&gt;
&lt;br /&gt;
== things I contributed to ==&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/trunk/pics/00364_brazier-creation.png'''the Path of Summoner''' [http://wesnoth.org/forum/viewtopic.php?f=15&amp;amp;t=6510 (link 1)] [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=24682 (link 2)]&lt;br /&gt;
&lt;br /&gt;
Lovely little era with elementals, unicorns, flying metal birds and more. Made by fmunoz very long ago, it's units have been later used in Era of Myths to form &amp;quot;elementals&amp;quot; faction, and from there eventually copied to multiple aggregate eras. I think that tarnished it's atmosphere quite a bit&lt;br /&gt;
&amp;lt;br&amp;gt;''The era underwent quite noticeable changes recently.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/trunk/pics/00371_water-tidal.png'''the Path of Elements''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25080 (link)]&lt;br /&gt;
&lt;br /&gt;
Inspired by the Path of Summoner, this era uses the same scheme of factions composed of 2 magical schools, uses PoS's sprites and some unit design. What it's got more is combined-element units, modest spellcasting system, summoning units anywhere and above all it's more balanced and fun.&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/1.8/pics/01416_warlock.png'''Grafted Era''' [http://forum.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25804 (link) ]&lt;br /&gt;
&lt;br /&gt;
Lets you play neat &amp;quot;default + single faction&amp;quot; eras using a single add-on. Currently contains Darklands, Halflings, Steppe and Nightmares of Meloen factions.&lt;br /&gt;
&amp;lt;br&amp;gt;''help wanted: ...''&lt;br /&gt;
''the era is in need of mildly experienced players for playtesting and the eventual balancing.. anyone interested would be welcome.''&lt;br /&gt;
&lt;br /&gt;
http://www.wesnoth.org/units/trunk/pics/00476_howling_darkness.png '''Nightmares of Meloen''' [http://www.wesnoth.org/forum/viewtopic.php?f=19&amp;amp;t=22667 (link)]&lt;br /&gt;
&lt;br /&gt;
Magic can lead to really bad things...Single faction balanced against default.&lt;br /&gt;
== Mods ==&lt;br /&gt;
=== graphical tweaks ===&lt;br /&gt;
http://s546.photobucket.com/albums/hh425/mystic_x/hidden/snow_mod_1.png [http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=28176 winter themed maps ]&lt;br /&gt;
 &lt;br /&gt;
This mod lets you change any standard game's terrain to be covered with snow without compromising gameplay*. The macro can be easily used in non-default eras.&lt;br /&gt;
&lt;br /&gt;
=== old graphics tweaks ===&lt;br /&gt;
I liked much of the old graphics better.. here are patches that bring some of it back...&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/trees_2.png [http://forum.wesnoth.org/viewtopic.php?f=6&amp;amp;t=24943 old trees ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/hills-variation_2.png [http://forum.wesnoth.org/viewtopic.php?f=23&amp;amp;t=23550 old hills ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/assassin_archer_3.png [http://www.mediafire.com/?zkzzeawy0uq old orc archer and assassin lines ]&lt;br /&gt;
&lt;br /&gt;
http://i546.photobucket.com/albums/hh425/mystic_x/hidden/drakes.png &amp;amp;nbsp;[http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;t=29521 old drakes ]&lt;br /&gt;
== Notes ==&lt;br /&gt;
=== did you know? ===&lt;br /&gt;
&amp;lt;br&amp;gt;...that you can go straight into the multiplayer lobby by starting wesnoth with &amp;quot;-s wesnoth.org&amp;quot; argument?&lt;br /&gt;
&amp;lt;br&amp;gt;...that wesnoth has been becoming increasingly immature and stupid since about version 1.0?&lt;br /&gt;
&amp;lt;br&amp;gt;...that in multiplayer when hosting a game, you can swap players between slots by drag &amp;amp; dropping?&lt;br /&gt;
== Links ==&lt;br /&gt;
:[http://s546.photobucket.com/albums/hh425/mystic_x/screenshots screenshots]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Mystic_x&amp;diff=38040</id>
		<title>User:Mystic x</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Mystic_x&amp;diff=38040"/>
		<updated>2010-08-23T23:47:10Z</updated>

		<summary type="html">&lt;p&gt;Mystic x the unknown: Redirected page to User:Mystic x the unknown&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[User:Mystic_x_the_unknown]]&lt;/div&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
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