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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User_talk:Morell_the_Great&amp;diff=46381</id>
		<title>User talk:Morell the Great</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User_talk:Morell_the_Great&amp;diff=46381"/>
		<updated>2012-04-10T17:34:03Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: Created page with 'I am the Mighty Warrior Morell the Great! FEAR ME!'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the Mighty Warrior Morell the Great! FEAR ME!&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=46380</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=46380"/>
		<updated>2012-04-10T17:18:04Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: /* Elenia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators to figure out, how a character should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention of a character and every translators may include his/her realization in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
Description: The typical hero steryotype, and also the main character of this campaign. He originally starts out as a peasant but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: A very wise, tough grizzled veteran Dwarvish Lord who till recently has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent ( &amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
Description: A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A wise experienced White Mage (Mage of Light) missionary who - until recently has been a prisoner to an Ancient Lich. He has traveled a lot, knows many people and has much experience on different lands. Husband to Sister Theta.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Description: Eryssa's wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by an Ancient Lich.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
Description: An elderly elvish marshal who is Eryssa's (Anita's) longtime guardian and mentor. Although he is very wise, he is at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
Description: A lady elvish avenger, Hidel's second in command. She is brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
Description: A powerful Orcish Sovereign that likes being called, &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
Description: A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
Description: The dedicated wife of Father Morvin (white mage of course). She does not quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
Description: A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the mages/liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
Description: A Great Mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
Description: The brother and side kick of Ro'Arthian. He was an Arch Mage until he was killed and reincarnated as a Demi-Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
&lt;br /&gt;
A ghost of a former Lord drawn into half-life by Malifor. May be especially important in the &amp;quot;dark tallin&amp;quot;-path of NR, that, unfortunately, is still under construction.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human knight who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Gharlsa ===&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [http://wiki.wesnoth.org/User:Vodot (Wiki Userpage)]&lt;br /&gt;
&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter.&amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Prince Haldric ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude. &lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw ===&lt;br /&gt;
Description: A pretty kick ass/bad ass lady. &lt;br /&gt;
&lt;br /&gt;
=== Lady Jessene ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: She appears rather calm and waiting - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== Burin the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander Aethyr ===&lt;br /&gt;
Description: A man who gets in the thick of melee. &lt;br /&gt;
&lt;br /&gt;
=== Minister Edren ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psychorigid vibe which is a nice change from the usual wise-and-holy look of priests. After all he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir Ruddry ===&lt;br /&gt;
=== Sir Ladoc ===&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord Jevyan ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that. &lt;br /&gt;
&lt;br /&gt;
=== King Addroran IX ===&lt;br /&gt;
=== King Eldaric IV ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord Logalmier ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady Dionli ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== Elilmaldur-Rithrandil ===&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord Lenvan ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord Typhon  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Cloaked Figure ===&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== Malin Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
The proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
=== Harper ===&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Mkel ===&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
== The South Gard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War)&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of Urza Afalas. &lt;br /&gt;
&lt;br /&gt;
=== Queen Xeila ===&lt;br /&gt;
Description: Queen of a Naga-clan, hostile and speaking &amp;quot;snakish&amp;quot; with interfering &amp;quot;Hss&amp;quot;-sounds.&lt;br /&gt;
&lt;br /&gt;
In German: The &amp;quot;Hss&amp;quot;-sounds translate quite nice by lisping - but go for &amp;quot;Harry-Potter-Parselmouth&amp;quot; rather than &amp;quot;Terry-Pratchetts-Igor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eliomir ===&lt;br /&gt;
Description: Elvish ranger, helping Sir Gerrick.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
=== Grug ===&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
=== Volas ===&lt;br /&gt;
=== Elandin ===&lt;br /&gt;
=== Nafga ===&lt;br /&gt;
=== Messenger of Doom ===&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arne ===&lt;br /&gt;
Description: &amp;quot;Arne looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair ... Even Arne's horse looks a bit smirky.&amp;quot;; leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Bjarn ===&lt;br /&gt;
Description: Arne's brother, mage. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
=== Brena ===&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = DelfadorsMemoirsStory&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Factions_and_Races]] but see also [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=46379</id>
		<title>CharactersStorys</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=CharactersStorys&amp;diff=46379"/>
		<updated>2012-04-10T17:17:19Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: /* Hamel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Translator's Helpers'''&lt;br /&gt;
&lt;br /&gt;
This page is intended to help Translators to figure out, how a character should be translated. Sometimes, you need some information about a figure, a race or a plot, that might influence the translation. Campaign designers may define their intention of a character and every translators may include his/her realization in his/her language (e.g. look for the &amp;quot;German&amp;quot; remarks in THoT). In case you are not the author of a campaign, please state where you got the background information from.&lt;br /&gt;
&lt;br /&gt;
Campaign designers: Please supply us mere translators with the flavor of your campaign to keep the high standard in all languages. Characters that do not appear repeatedly in the campaign are excluded from the character list. If they are important for translation purposes, feel free to add them.&lt;br /&gt;
&lt;br /&gt;
All of the campaigns have a wiki-presentation of their [[CampaignDialogue | dialogues]] - started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, those pages are a good start to get a &amp;quot;feeling&amp;quot; for the characters.[[MainlineCampaigns | Storyline, Walkthrough and more]] are accessible via this page as well.&lt;br /&gt;
&lt;br /&gt;
A page containing helpful shell scripts, e.g. to extract the speaker+text out of the po-file may be found [[TranslatorShellscript| here]].&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Northern_Rebirth_story &lt;br /&gt;
  | walkthrough   = Northern_Rebirth &lt;br /&gt;
  | dialogue      = CampaignDialogue:NR &lt;br /&gt;
  | translatorlist= CampaignNorthernRebirth &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.wesnoth.org/forum/viewtopic.php?p=120380#p120380&lt;br /&gt;
  | campnick      = nr&lt;br /&gt;
  | maintainer    = Taurus&lt;br /&gt;
}}&lt;br /&gt;
=== Tallin ===&lt;br /&gt;
Description: The typical hero steryotype, and also the main character of this campaign. He originally starts out as a peasant but over the course of the campaign Hamel trains him up and he switches over to being a lieutenant. He is young - between 20 and 30, and has all that usual hero stuff around him - brave, intelligent, good looking, blah blah blah.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In German: An educated but not very &amp;quot;upperclass&amp;quot; language in the beginning, but starting to be much more &amp;quot;noble&amp;quot; when courting Eryssa.&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: A very wise, tough grizzled veteran Dwarvish Lord who till recently has been trapped in the caves of Knalga fighting an unending war with undead, trolls and orcs.&lt;br /&gt;
&lt;br /&gt;
In English: He has a strong Scottish accent ( &amp;quot;In English-language folklore, the Scottish share many characteristics with fantasy dwarves. Both are tough, dour, canny mountain folk who are good at engineering and hold grudges forever; the similarity even makes sense to a Scot. This is why a Scots accent “feels right” for a dwarf.&amp;quot;) (http://www.catb.org/~esr/wesnoth/campaign-design-howto.html#toc5)&lt;br /&gt;
&lt;br /&gt;
In German: Dwarves are speaking &amp;quot;medieval&amp;quot;, as no accent fits the &amp;quot;dwarf&amp;quot;-description above. It somehow fits in the German knight tradition, especially holding grudges forever :).&lt;br /&gt;
&lt;br /&gt;
In Greek: Choosing a particular dialect was difficult, since I don't know greek dialects that well. I used &amp;quot;village&amp;quot; greek for making it rougher, and added ancient greek and byzantine terms whenever I needed to sound medieval or pompous, and for many &amp;quot;army&amp;quot; and  &amp;quot;battle&amp;quot; terms.&lt;br /&gt;
&lt;br /&gt;
=== Camerin === &lt;br /&gt;
Description: A very powerful but crazy Arch/Great mage who loves to blow things up.&lt;br /&gt;
&lt;br /&gt;
=== Father Morvin === &lt;br /&gt;
(Name was changed from &amp;quot;Marcus&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A wise experienced White Mage (Mage of Light) missionary who - until recently has been a prisoner to an Ancient Lich. He has traveled a lot, knows many people and has much experience on different lands. Husband to Sister Theta.&lt;br /&gt;
&lt;br /&gt;
=== Eryssa === &lt;br /&gt;
(Name was changed from &amp;quot;Anita&amp;quot; during Version 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A beautiful, virtuous, brave, but at times snobbish and stuck up, elvish princess (Elvish Sorceress). Her father holds a high position with the north elves and she has been captured and held for ransom by the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Elenia === &lt;br /&gt;
Description: Eryssas wild older sister. Elenia is a beautiful elvish Druid who had a strong desire to see the world and set off on her own. She was eventually captured and held prisoner by an Ancient Lich.&lt;br /&gt;
&lt;br /&gt;
=== Hidel === &lt;br /&gt;
Description: An elderly elvish marshal who is Eryssa's (Anita's) longtime guardian and mentor. Although he is very wise, he is at times inflicted with the typical elvish snobbishness and superiority issues. He was sent by Eryssa's father to rescue her from the orcs.&lt;br /&gt;
&lt;br /&gt;
=== Sisal === &lt;br /&gt;
Description: A lady elvish avenger, Hidel's second in command. She is brave and ferocious and will fight to the death if necessary.&lt;br /&gt;
&lt;br /&gt;
=== Rakshas === &lt;br /&gt;
Description: A powerful Orcish Sovereign that likes being called, &amp;quot;The Master&amp;quot;. He has thrashed enough orcish Warlords into servitude that he poses as a serious threat to the entire northlands. He has a large imagination and delusions of grandeur and when combined with his power, makes him a foe to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Malifor === &lt;br /&gt;
Description: A powerful ancient lich with more delusions of grandeur. He wields vast power over any creature that has died and has been resurrecting the long dead defenders of Knalga to carve out an underground empire for himself.&lt;br /&gt;
&lt;br /&gt;
=== Sister Thera === &lt;br /&gt;
Description: The dedicated wife of Father Morvin (white mage of course). She does not quite fit the profile of a saintly subdued holy lady however, as she is very spirited and takes great pleasure in blowing evil creatures to pieces as well as occasional theatrical displays of drama.&lt;br /&gt;
&lt;br /&gt;
=== Stalrag === &lt;br /&gt;
Description: A Dwarvish Lord who is the leader of the Shinsplitters - a tribe of Dwarvish Ulfserkers (same guy from HttT, in the scenario Hostile Mountains). He has a long standing feud with the mages/liches Ro'Arthian and Ro'Sothian (see below).&lt;br /&gt;
&lt;br /&gt;
=== Ro'Arthian === &lt;br /&gt;
Description: A Great Mage that refused to die and reincarnated as an Ancient Lich instead. He and Ro'Sothian are powerful liches that have the ability to control gryphons, ogres and trolls. Although he and and his brother are good at heart they have no qualms about using dark and evil means to achieve their ends.&lt;br /&gt;
&lt;br /&gt;
=== Ro'Sothian === &lt;br /&gt;
Description: The brother and side kick of Ro'Arthian. He was an Arch Mage until he was killed and reincarnated as a Demi-Lich. Pretty much the same profile as his brother.&lt;br /&gt;
&lt;br /&gt;
(name changed from Ro'Sarthian somewhen before 1.8)&lt;br /&gt;
&lt;br /&gt;
=== Abhai ===&lt;br /&gt;
&lt;br /&gt;
A ghost of a former Lord drawn into half-life by Malifor. May be especially important in the &amp;quot;dark tallin&amp;quot;-path of NR, that, unfortunately, is still under construction.&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TheHammerOfThursagan_story &lt;br /&gt;
  | walkthrough   = TheHammerOfThursagan &lt;br /&gt;
  | dialogue      = CampaignDialogue:THOT &lt;br /&gt;
  | translatorlist= CampaignTheHammerofThursagan&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 &lt;br /&gt;
  | forumresource = http://www.catb.org/~esr/wesnoth/thot.html&lt;br /&gt;
  | campnick      = thot&lt;br /&gt;
  | maintainer    = esr&lt;br /&gt;
}}&lt;br /&gt;
Campaign specialties: About noble titles in the Northern Alliance [http://www.wesnoth.org/forum/viewtopic.php?f=7&amp;amp;t=20299]. Cave-related vocabulary in 13 languages may be found [http://efs.ffspeleo.fr/stages-reglementation/124-lexique/download here]&lt;br /&gt;
&lt;br /&gt;
=== Aiglondur ===&lt;br /&gt;
Description: A dwarf, the guard captain of the Eastern Gate. Young, intelligent, related to the clan chieftain. Dwarven society doesn't have a noble class as such, but Aiglondur is from one of its leading families and will have war-gear of the best quality. If weapons are in the portrait, his will be your standard Dwarvish double-bitted axe. Great-nephew of Lord Hamel and Captain of the east Gate. Unusual diplomatic type of dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Angarthing ===&lt;br /&gt;
Description: A junior loremaster. Young but self-conscious about being an authority figure; will dress to look older than his actual age. Very intelligent and rigidly honorable. Should be sagelike or priestly in appearance with an especially long beard. If weapons are in the portrait, he uses a bolas and a morningstar — neither of them heavy as he is not a line fighter (he will wear only partial or light armor).&lt;br /&gt;
&lt;br /&gt;
In German: I let him cite &amp;quot;Stabreime&amp;quot; from time to time to introduce an old fashioned feeling. In the beginning (in Hamels court) he will stumble over the rimes but in the end he gained full authority. The biggest problem was to translate &amp;quot;I am a Witness&amp;quot; as there is no German equivalent having both flavors of jurisprudence and religion. I decided for introducing &amp;quot;Der Fels&amp;quot; -&amp;gt; &amp;quot;Ich bin Skalde - ich bin der Fels&amp;quot;, as the mountain/rock is something set in stone.&lt;br /&gt;
&lt;br /&gt;
In Greek: His translation was not as deliberate as the german one, since Middle-Age greek poetry sounds rather not-wesnoth. However his vocabulary is extended and more formal compared to the other characters. As for the &amp;quot;witness&amp;quot; part, it was a nightmare. I resorted to using an ancient greek term for witness (Προΐστωρ, Proistor) as a title (you know, like Steelclad, or Loremaster),which sounds really majestic, but translated the &amp;quot;I am a witness&amp;quot; part as it was, since the whole point was that, err, he was actually witnessing things.&lt;br /&gt;
&lt;br /&gt;
=== Ratheln ===&lt;br /&gt;
Description: Mage, sarcastic. A human mage and teacher of magic. A scholar but a very tough and experienced one — not someone to cross lightly. Good at heart but gruff and a bit irascible.&lt;br /&gt;
&lt;br /&gt;
=== Perrin ===&lt;br /&gt;
Description: The master of a school of magic. Wise and kindly. An Albus Dumbledore in Wesnoth, basically.&lt;br /&gt;
&lt;br /&gt;
=== Ollin ===&lt;br /&gt;
Description: Human peasant, refugee.&lt;br /&gt;
&lt;br /&gt;
In German: He may sound like a bondman/villain using a lot the term &amp;quot;Herr&amp;quot;, which sounds VERY servile and is not used any more nowadays but in posh haberdashers.&lt;br /&gt;
&lt;br /&gt;
=== Dulcatulos ===&lt;br /&gt;
Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's counterpart, but a few years older and not as intelligent. Dwarvish soldier, battling through the ranks to become Captain, not born to be one.&lt;br /&gt;
&lt;br /&gt;
=== Karrag ===&lt;br /&gt;
Description: An evil dwarf-lord who uses a mask and spells of illusion to conceal the fact that he has in fact become a lich. The wrongness in this portrait should be much clearer.&lt;br /&gt;
&lt;br /&gt;
=== Pelias === &lt;br /&gt;
Description: A human knight who serves effectively as a royal courier, even if Tallin doesn't have the title of king.&lt;br /&gt;
&lt;br /&gt;
=== Elurin ===&lt;br /&gt;
Description: An Elvish Rider of high rank.&lt;br /&gt;
&lt;br /&gt;
=== Marth Tak ===&lt;br /&gt;
Description: An allied orcish chieftain, member of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
=== Hamel ===&lt;br /&gt;
Description: The same person as in Northern Rebirth, but a bit settled.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
A particularly difficult point in the greek translation was the name of the city &amp;quot;Dwarven Doors&amp;quot;. I finally went for Θυρόγαια (pronounced Thy-ró-ge-a), a word comprising of θυρα, ancient greek for door, and Gaia, greek for earth, soil. It should mean something like Doors of the earth, and it is the coolest-sounding word that still resembles an actual city name.&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = An_Orcish_Incursion_story &lt;br /&gt;
  | walkthrough   = AnOrcishIncursion &lt;br /&gt;
  | dialogue      = CampaignDialogue:AOI&lt;br /&gt;
  | translatorlist= CampaignAnOrcishIncursion &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=192&lt;br /&gt;
  | campnick      = aoi&lt;br /&gt;
  | maintainer    = cycholka, esr&lt;br /&gt;
}}&lt;br /&gt;
=== Erlornas ===&lt;br /&gt;
Description: &amp;quot;he's a dandy, yet dangerous.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Linaera ===&lt;br /&gt;
Description: &amp;quot;Not real old, but grown-up and experienced, so she'll get a tad older in the process but not much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Lomarfel ===&lt;br /&gt;
Description: Elvish Rider, &amp;quot;looks really surly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Gharlsa ===&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = HtttStoryLine &lt;br /&gt;
  | walkthrough   = HeirToTheThrone &lt;br /&gt;
  | dialogue      = CampaignDialogue:HttTh&lt;br /&gt;
  | translatorlist= CampaignHeirtotheThrone &lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=35289&lt;br /&gt;
  | campnick      = httt&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
Character Descriptions by vodot [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=128239 (Forum Userpage)] [http://wiki.wesnoth.org/User:Vodot (Wiki Userpage)]&lt;br /&gt;
&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
At the outset of ''Heir to the Throne'', Konrad is the twenty-two-year-old and last surviving nephew of King Garard II. After the king's betrayal and Asheviere's subsequent rise to power, Konrad alone was saved by Delfador from the queen's bloody purge of the royal household in Weldyn. The infant heir was taken to the Aethenwood, the great southern elvish forest, to be raised in secret and groomed by Delfador until the time was right for his accession to the throne.&lt;br /&gt;
&lt;br /&gt;
Konrad is intelligent and somewhat reserved (for a human), and being raised among the elves has given him a sensitivity to living things and a compassionate spirit. Delfador has proven a diligent tutor in history, rhetoric, and military theory, and under the mage's patient wisdom the boy has learned humility and discipline as well.&lt;br /&gt;
&lt;br /&gt;
As ''Heir to the Throne'' begins, Konrad is growing restless with waiting and hiding in secrecy, being eager to repay the queen and her servants for the blight they have brought to Wesnoth and the vile betrayal of his uncle. With the invasion and destruction of the Aethenwood by the queen, the time for the heir to step forward has come at last.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
Delfador the Great is the legendary and ancient archmage of Wesnoth; befriended by elves and dwarves, wielder of the Staff of An-Usrukhar, advisor to kings and slayer of traitors; the latter of which has resulted in his exile by Asheviere these past twenty-two years. In the queen's hearing he is called the Kingsbane, for Asheviere has worked feverishly to spread false tales that it was he (and not herself) that was behind the deaths of Garard II and crown prince Eldred.&lt;br /&gt;
&lt;br /&gt;
After rescuing Konrad from death, Delfador has lain hidden in secret in the southern wood, instructing the growing prince and watching anxiously the movements and events of the greater kingdom. His whereabouts are still unknown to the queen, though that will not last long when his terrifying power is revealed and the heir that he has long concealed steps out of the shadows.&lt;br /&gt;
&lt;br /&gt;
=== Asheviere ===&lt;br /&gt;
Queen of Wesnoth these 22 years; often called the 'Dark Queen' by the free peoples of the coast and by the especially courageous (or foolish) of her subjects. Executing plans laid long before, the queen caused her son Eldred to betray her husband, king Garard II, and then assured her rise to the throne by goading the crown prince into foolishly challenging Delfador the Great to solo combat.  &lt;br /&gt;
&lt;br /&gt;
After cleansing the palace of rivals, the queen has laid hold of Wesnoth in an iron fist, making alliances with orcs and undead alike to secure her personal wealth and the security of her throne. She is a master deceiver and worker of lies, a sorceress in her own right, and is hated and feared by her people and by the wise; scattered and helpless to stop her and her allies from plunging the realm into darkness.&lt;br /&gt;
&lt;br /&gt;
=== Li'sar ===&lt;br /&gt;
Most of what little royal blood remains in Weldyn now flows in the veins of one of two people: Asheviere the queen and her daughter Li'sar, princess and heir-apparent. Li'sar has grown up in the palace, but her headstrong and indomitable spirit have assured her frequent escape from the cushioned pavilions and courts of royalty. &lt;br /&gt;
&lt;br /&gt;
She entered the military academy of Weldyn where she graduated swiftly with honors, and as ''Heir to the Throne'' begins she has begun leading a division of her mother's loyalist army in the field. Li'sar was born for the battlefield; leading troops with uncanny skill and poise. She is a budding master of misdirection and tactics.&lt;br /&gt;
&lt;br /&gt;
Like her mother, princess Li'sar is prideful and quick-witted, but to the queen's vexation she has also inherited much of her father's nobility and sense of honor. Now, her forays taking her further from the capital and into the larger countryside, the princess is slowly becoming aware of the true impact her mother's reign has had on the realm.&lt;br /&gt;
&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
The High Lord Kalenz is a storied warrior and leader of elves and men. He is ancient even for an elf, his younger days stretching back into the shadows when men first landed on the great continent.&lt;br /&gt;
&lt;br /&gt;
In ''Heir to the Throne'' Kalenz emerges from his second retirement to undertake his final adventure with his friend Delfador the Great, shepherding Garard II's last remaining heir in his journey to Find the Scepter of Fire and dethrone the wicked queen.&lt;br /&gt;
&lt;br /&gt;
=== Relgorn ===&lt;br /&gt;
Relgorn son of Ulrek is lord of the Knalgan dwarves. After being sent there as a youngster at his father's command, he has diligently safeguarded his people and tried to make inroads against the orcs and other wicked creatures that inhabit the tunnels of Knalga near those ancient caverns where the Scepter of Fire is said to rest. He bears little love for elves, men, or any other race outside his small earthen realm, but in his youth he once befriended a young Delfador. Relgorn owes the mage a debt of gratitude for saving his father and his people.&lt;br /&gt;
&lt;br /&gt;
=== Moremirmu ===&lt;br /&gt;
A white mage and survivor of the free coast peoples that were exiled to the Three Sisters as a result of their rebellion against Asheviere's tyranny. As ''Heir to the Throne'' begins, Moremirmu and the other ''Liberty'' survivors are waging a crusade to reclaim the Isle of the Damned from the necromancer Muff-Malal.&lt;br /&gt;
&lt;br /&gt;
=== Sir Kaylan ===&lt;br /&gt;
A Grand Knight, horse-lord, and leader of the free peoples of Blackwater Port. Kaylan and his knights have long held the port against Asheviere, but have been coming under increasing pressure as she ramps up her campaign to destroy the elves of the Aethenwood.&lt;br /&gt;
&lt;br /&gt;
=== Reglok ===&lt;br /&gt;
Reglok is head of the Thieves Guild of Elensefar, a loyal (if dubious) band of highly skilled &amp;quot;traders&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Keh Ohn ===&lt;br /&gt;
A great Drake-lord of Thoria, leader of the northern race of those creatures that were previously unknown to inhabit Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Sceptre_of_Fire_story&lt;br /&gt;
  | walkthrough   = Sceptre_of_Fire&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOF&lt;br /&gt;
  | translatorlist= CampaignSeptreOfFire&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32775&lt;br /&gt;
  | campnick      = sof&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Rugnur ===&lt;br /&gt;
Description: Dwarf fighter.&amp;quot;Relatively young and not of especially high rank. Not particularly bright and talks in a pretty informal manner to everyone. Not greedy or very interested in gaining status, riches or fame; probably he just wants to do his job so he can go home and work on a miniature collection or something. That is, not a very exciting protagonist but more like the average joe who gets sucked into a big mess.&lt;br /&gt;
&lt;br /&gt;
=== Thursagan ===&lt;br /&gt;
Description: Dwarf runemaster. Thursagan is THE runemaster. He's the best and he knows it. He's a hermit living in the wilderness so his outfit should reflect that (gryphon feathers, wolf fur or something like that would fit nicely), and while his equipment should include some smithing tools, he shouldn't look like he's just been hammering away in his forge like the core runemaster portrait. And, of course, he should have a big gorgeous hammer. Karrag's portrait in The Hammer of Thursagan should feature the same hammer, so you might take inspiration from that. Having faintly glowing runes on its side would be nice. Note worthy of interest: As a general note regarding the dwarves, it seems like their clan is a relatively small one and not very rich either, so I'd suggest being rather conservative with their bling.&lt;br /&gt;
&lt;br /&gt;
=== Durstorn ===&lt;br /&gt;
Description: Dwarf lord. He's the leader of the clan, so he should have the most bling on him. He's pretty greedy and hasty, maybe even crass. Generally not a very pleasant person, but apparently not a terribly incompetent leader either (at least until the ruby corrupts him).&lt;br /&gt;
&lt;br /&gt;
=== Alanin ===&lt;br /&gt;
Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal representative of sorts, so he could have some special regalia, although of course it'll have to be something other than the sceptre symbol used in later times. The whole campaign is said to have lasted 15 years, and in the epilogue Haldric tells him he's old enough to retire, so that's a hint towards his age.&lt;br /&gt;
&lt;br /&gt;
=== Baglur ===&lt;br /&gt;
Description: Dwarf stalwart. As he himself says, he's &amp;quot;a retired warrior&amp;quot; so a bit older than the other dwarves (except perhaps Thursagan).&lt;br /&gt;
&lt;br /&gt;
=== Haldric II ===&lt;br /&gt;
Description: Human King. &lt;br /&gt;
&lt;br /&gt;
=== Krawg ===&lt;br /&gt;
Description: Gryphon - intelligent, but hard to understand (Its sometimes even hard to get the meaning - check [[CampaignDialogue:SOF]] for an proper english version). For translating Krawg long for &amp;quot;speaking raven&amp;quot; rather than &amp;quot;Long John Silvers parrot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Glonoin ===&lt;br /&gt;
Description: Dwarvish Lord.&lt;br /&gt;
&lt;br /&gt;
=== Kuhnar ===&lt;br /&gt;
Description: Dwarvish Steelclad.&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = TrowStoryLine&lt;br /&gt;
  | walkthrough   = TheRiseOfWesnoth&lt;br /&gt;
  | dialogue      = CampaignDialogue:TROW&lt;br /&gt;
  | translatorlist= CampaignTROW&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=30843&lt;br /&gt;
  | campnick      = trow&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Prince Haldric ===&lt;br /&gt;
Description: He is not the educated type of prince - not a stupid brute as such, but certainly not very knowledgeable and calm either. Haldric has always seemed more like this eager hack-and-slash-fellow-made-leader than a contemplating strategist. He bears a certain hot-headed, arrogant attitude. &lt;br /&gt;
&lt;br /&gt;
=== Lady Outlaw ===&lt;br /&gt;
Description: A pretty kick ass/bad ass lady. &lt;br /&gt;
&lt;br /&gt;
=== Lady Jessene ===&lt;br /&gt;
(had been changed from &amp;quot;Jessica&amp;quot; to &amp;quot;Jessene&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: She appears rather calm and waiting - she is very intelligent.&lt;br /&gt;
&lt;br /&gt;
=== Burin the Lost ===&lt;br /&gt;
Description: Burin is pretty nutty. He's been travelling and living alone for a long, long time. A hot-headed dwarf, half-crazed comic reliefed, although, he's also a bit of a whiner.&lt;br /&gt;
&lt;br /&gt;
=== Commander Aethyr ===&lt;br /&gt;
Description: A man who gets in the thick of melee. &lt;br /&gt;
&lt;br /&gt;
=== Minister Edren ===&lt;br /&gt;
(had been changed from &amp;quot;Edmond&amp;quot; to &amp;quot;Edren&amp;quot; during 1.6)&lt;br /&gt;
&lt;br /&gt;
Description: A white priest, battling the dark forces. So, he is not too passive. He's a minor character and basically all his dialogue is in the vein of &amp;quot;No you won't, you soldier of darkness!&amp;quot;, so a little bit more restrained anger or some other kind of tension would be good for him. He has a psychorigid vibe which is a nice change from the usual wise-and-holy look of priests. After all he's more country priest than archbishop.&lt;br /&gt;
&lt;br /&gt;
=== Sir Ruddry ===&lt;br /&gt;
=== Sir Ladoc ===&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord Jevyan ===&lt;br /&gt;
Description: In TRoW, Jevyan is basically this posturing super-aggressive overconfident lich brute over half of whose spoken lines end in an exclamation mark. Jevyan never really has a deviously cunning plan or does anything subtly. He is the most powerful lich in of his time, he would probably try to show that. &lt;br /&gt;
&lt;br /&gt;
=== King Addroran IX ===&lt;br /&gt;
=== King Eldaric IV ===&lt;br /&gt;
Description: Eldaric is the king of a small backwater kingdom and introduced as a sovereign who'll rather be in the thick of melee than parading behind his soldiers. Therefore, my take is that regalia and embellishment should be toned down as much as possible in favor of a more practical gear. I might even get as far as denting it here and there.&lt;br /&gt;
&lt;br /&gt;
=== Lord Logalmier ===&lt;br /&gt;
Description: The local elvish warlord. He is mostly guided by prejudices and survivalist instincts, which don't take much more than a grouchy &amp;quot;the elves are for the elves&amp;quot; answer to all situations.&lt;br /&gt;
&lt;br /&gt;
=== Lady Dionli ===&lt;br /&gt;
Description: It seems like she's the highest ranking one of the elf lords, and seems pretty well rooted in reality instead of being one of those elves who just daydream of faerie stuff and talk like a poet all the time.  She is more like the underling that is trying to get things done in the absence of wise or strong leadership. She actively seeks cooperation and discussion between the different races, but can still be sat on by the rest of the lords, led by Logalmier, in breaking the pact.&lt;br /&gt;
&lt;br /&gt;
=== Elilmaldur-Rithrandil ===&lt;br /&gt;
&lt;br /&gt;
=== Lich-Lord Lenvan ===&lt;br /&gt;
Description: He's the one who's been sitting in a little cave under the Oldwood for a long time with the ruby, so the old and frail look would suit him - secretive and cunning.&lt;br /&gt;
&lt;br /&gt;
=== Lord Typhon  === &lt;br /&gt;
Description: A mighty sea king.&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Sun ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = UtBSStoryLine&lt;br /&gt;
  | walkthrough   = UnderTheBurningSuns&lt;br /&gt;
  | dialogue      = CampaignDialogue:UTBS&lt;br /&gt;
  | translatorlist= CampaignBurningSuns&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = utbs&lt;br /&gt;
  | maintainer    = cycholka&lt;br /&gt;
}}&lt;br /&gt;
=== Kaleh ===&lt;br /&gt;
=== Nym ===&lt;br /&gt;
=== Zhul ===&lt;br /&gt;
=== Elyssa ===&lt;br /&gt;
=== Eloh ===&lt;br /&gt;
=== Melusand ===&lt;br /&gt;
=== Esanoo ===&lt;br /&gt;
=== The Explorer ===&lt;br /&gt;
=== Garak ===&lt;br /&gt;
=== Cloaked Figure ===&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Descent_Into_Darkness_story&lt;br /&gt;
  | walkthrough   = DescentIntoDarkness&lt;br /&gt;
  | dialogue      = CampaignDialogue:DID&lt;br /&gt;
  | translatorlist= CampaignDescentintoDarkness&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = did&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Darken Volk ===&lt;br /&gt;
A very cold person, Darken Volk is also an excellent actor, easily able to deceive others with false sincerity, hatred, or affection. However, he is a singularly self-centered individual and does not care what, or who, gets in the way. And whatever gets in his way must be destroyed. He is well learned, and as such his speech should be one very precise and two have a very extensive vocabulary.&lt;br /&gt;
&lt;br /&gt;
=== Drogan ===&lt;br /&gt;
Drogan is very, very loyal to that which he holds dear. Parthyn is one of these things, as well as Malin Keshar's father. He does not want anything to harm his loved ones, and so sees many an unpleasant duty as necessary for upholding the peace. His speech is plain and conventional, no long words or complicated sentences.&lt;br /&gt;
&lt;br /&gt;
=== Malin Keshar ===&lt;br /&gt;
Malin Keshar is a young man who had his childhood and his father ripped away from him by the orcs. He now has only one goal in life: to make the orcs suffer. There is nothing he wants more and it has become his constant obsession. If he can do anything to harm the orcs, he will do so gladly, even if it harms other people. Still, he is a basically honorable person and does not enjoy the death of any save the orcs. Malin Keshar is a mix of the illiterate world of his former village and the literate world of the mages' islands. As such, he speaks almost like a reasonably educated person of today might, with a broad vocabulary but not overly complex sentence structure.&lt;br /&gt;
&lt;br /&gt;
=== Foolish Hero ===&lt;br /&gt;
The proverbial knight in shining armor, who has come to vanquish the darkness. He is very brave, but also somewhat brash and arrogant, thinking that this is just one more battle to face. This should show in his speech as flowery and yet somewhat haughty language. He has bested many foes before, won many battles, and is very experienced. This darkness however, may be a little more than he can handle . . .&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Liberty_story&lt;br /&gt;
  | walkthrough   = Liberty&lt;br /&gt;
  | dialogue      = CampaignDialogue:L&lt;br /&gt;
  | translatorlist= CampaignLiberty&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = l&lt;br /&gt;
  | maintainer    = esr &amp;amp; zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Baldras ===&lt;br /&gt;
=== Harper ===&lt;br /&gt;
=== Relana ===&lt;br /&gt;
(Became a female character in 1.9, was named &amp;quot;Relnan&amp;quot; before)&lt;br /&gt;
=== Helicrom ===&lt;br /&gt;
=== Lord Maddock ===&lt;br /&gt;
=== Thhsthss ===&lt;br /&gt;
&lt;br /&gt;
== Son of the Black Eye ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Black_Eye_story&lt;br /&gt;
  | walkthrough   = SonOfThe_BlackEye&lt;br /&gt;
  | dialogue      = CampaignDialogue:SOTBE&lt;br /&gt;
  | translatorlist= CampaignSonoftheBlackEye&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=21569 &lt;br /&gt;
  | campnick      = sotbe&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Kapou'e ===&lt;br /&gt;
Description: He is an young orkish Chief, more intelligent than his fellow orks, but as ruthless as they are. A natural leader.&lt;br /&gt;
&lt;br /&gt;
In German: For Orks in general, I tried to stick to main clauses and tried to avoid subordinate clauses. Additionally, I aimed for ominous mystery-style-sentences (like &amp;quot;Wer Wind sät, wird Sturm ernten&amp;quot;). Of course, orcs are not &amp;quot;noble savages&amp;quot; (like Karl May's Winnetou), but the rest fits the &amp;quot;Böser Indianer&amp;quot;-stereotype (tribes, fighting each other, physical strength as important social attribute, brutality) from Karl May. Anyhow, this should not be overdone :).&lt;br /&gt;
&lt;br /&gt;
=== Grüü ===&lt;br /&gt;
Description: Grüü is a young troll who decides to join Kapoue's quest.&lt;br /&gt;
&lt;br /&gt;
In German, he uses a simplified and often wrong grammar that fits his simple approaches to reality, e.g. shown by Grüü in the scenario &amp;quot;Back home&amp;quot;: &amp;quot;Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!&amp;quot;. He seems sometimes a little bit childish and simple, so the terms &amp;quot;tut/tun&amp;quot; and &amp;quot;kaputt&amp;quot; are used a lot.&lt;br /&gt;
&lt;br /&gt;
=== Howgarth III ===&lt;br /&gt;
Description: &amp;quot;Big, fairly pot-bellied, but powerful. Bearded, something of a wild man. [..] Wielding a big greatsword or claymore. Possibly leather armour, or leather-with-plates - fairly simple. He's Northern Alliance, which (depending on which version of the history you're working from) means he's from a relatively poor group descended from slaves, and fairly far from civilisation.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker.&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=97]&lt;br /&gt;
&lt;br /&gt;
=== Mkel ===&lt;br /&gt;
=== Shan Taum ===&lt;br /&gt;
Description: &amp;quot;Arrogant, but smart orc with leadership qualities - opponent of Kapou'e and his late father; uses an offending and arrogant language.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Flar'Tar ===&lt;br /&gt;
&lt;br /&gt;
=== Vrag ===&lt;br /&gt;
Description: A smart goblin rider, who favors evasive maneuvers over battles and is a counselor to Kapou'e.&lt;br /&gt;
&lt;br /&gt;
=== Earl Lanbec'h ===&lt;br /&gt;
=== Al'Brock ===&lt;br /&gt;
Description: &amp;quot;Flar'Tar came out tall and relatively skinny. I'd like Al'Brock to be short and dumpy, just for contrasting purposes =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=81] &amp;quot;He looks like the 'GET OFF MOI LAAAAND' type =D&amp;quot; [http://www.wesnoth.org/forum/viewtopic.php?f=9&amp;amp;t=21569&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;start=87]&lt;br /&gt;
&lt;br /&gt;
=== Vraurk ===&lt;br /&gt;
Description: A young orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Pirk ===&lt;br /&gt;
Description: An orcish shaman&lt;br /&gt;
&lt;br /&gt;
=== Gork ===&lt;br /&gt;
Description: An old orcish shaman&lt;br /&gt;
&lt;br /&gt;
== The South Gard ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = South_Guard_story&lt;br /&gt;
  | walkthrough   = TheSouthGuard&lt;br /&gt;
  | dialogue      = CampaignDialogue:TSG&lt;br /&gt;
  | translatorlist= CampaignSouthGuard&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = tsg&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Deoran ===&lt;br /&gt;
Description: Young, of noble birth - therefore he may appear a bit naiv in the beginning and may use a higher type of language - anyhow, he is a soldier at least by heart.&lt;br /&gt;
&lt;br /&gt;
=== Sir Gerrick ===&lt;br /&gt;
Description: Deorans mentor. An officer and hero - rather by deeds than birth; speaking blunt, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Urza Afalas ===&lt;br /&gt;
Description: An outlaw-leader forced into the forests longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.&lt;br /&gt;
&lt;br /&gt;
=== Ethiliel ===&lt;br /&gt;
Description: A big-headed female elf, disciple of Mebrin. Becoming more and more self-reliant and shakes off the elvish racist arrogance while living through its foul outcomes (Mal M'Brin, Itheldens War)&lt;br /&gt;
&lt;br /&gt;
=== Minister Hylas ===&lt;br /&gt;
Description: A white priest - high language.&lt;br /&gt;
&lt;br /&gt;
In German: There seems to be no good translation for the term &amp;quot;minister&amp;quot;. Neither &amp;quot;Vikar&amp;quot;, &amp;quot;Pfarrer&amp;quot;, &amp;quot;Pastor&amp;quot;, &amp;quot;Prediger&amp;quot; works properly imaging a fighting priest. I went for &amp;quot;Vater&amp;quot; / &amp;quot;Bruder&amp;quot; or &amp;quot;Pater&amp;quot; (as in &amp;quot;Bruder Tuck&amp;quot; or &amp;quot;Pater Brown&amp;quot;) and put it terminological close to moncs.&lt;br /&gt;
&lt;br /&gt;
=== Jarek ===&lt;br /&gt;
Description: A cavalry soldier. &lt;br /&gt;
&lt;br /&gt;
=== Urza Mathin ===&lt;br /&gt;
Description: An outlaw-leader without the brain of Urza Afalas. &lt;br /&gt;
&lt;br /&gt;
=== Queen Xeila ===&lt;br /&gt;
Description: Queen of a Naga-clan, hostile and speaking &amp;quot;snakish&amp;quot; with interfering &amp;quot;Hss&amp;quot;-sounds.&lt;br /&gt;
&lt;br /&gt;
In German: The &amp;quot;Hss&amp;quot;-sounds translate quite nice by lisping - but go for &amp;quot;Harry-Potter-Parselmouth&amp;quot; rather than &amp;quot;Terry-Pratchetts-Igor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Mal M'Brin ===&lt;br /&gt;
Description: An elvish sage gone rogue and undead.&lt;br /&gt;
&lt;br /&gt;
=== Ithelden ===&lt;br /&gt;
Description: Elvish marshal, waging the &amp;quot;righteous war&amp;quot; against the humans.&lt;br /&gt;
&lt;br /&gt;
=== Eliomir ===&lt;br /&gt;
Description: Elvish ranger, helping Sir Gerrick.&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = EiStoryLine&lt;br /&gt;
  | walkthrough   = TheEasternInvasion&lt;br /&gt;
  | dialogue      = CampaignDialogue:EI&lt;br /&gt;
  | translatorlist= CampaignEasternInvasion&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = ei&lt;br /&gt;
  | maintainer    = zookeeper&lt;br /&gt;
}}&lt;br /&gt;
=== Dacyn ===&lt;br /&gt;
Description: Dacyn is a 92 years old white mage [http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=32728&amp;amp;p=473275&amp;amp;hilit=+Eastern+Invasion+#p473275].&lt;br /&gt;
&lt;br /&gt;
=== Gweddry ===&lt;br /&gt;
=== Owaec ===&lt;br /&gt;
=== Mal-Ravanal ===&lt;br /&gt;
=== Konrad II ===&lt;br /&gt;
=== Grug ===&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
=== Pelathsil ===&lt;br /&gt;
=== Mal-Skraat ===&lt;br /&gt;
=== Volas ===&lt;br /&gt;
=== Elandin ===&lt;br /&gt;
=== Nafga ===&lt;br /&gt;
=== Messenger of Doom ===&lt;br /&gt;
=== Konrad ===&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = LegendofWesmereStory&lt;br /&gt;
  | walkthrough   = LegendofWesmere&lt;br /&gt;
  | dialogue      = CampaignDialogue:LOW &lt;br /&gt;
  | translatorlist= CampaignLegendOfWesmere&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=22465&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = low&lt;br /&gt;
  | maintainer    = fabi&lt;br /&gt;
}}&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
=== Olurf ===&lt;br /&gt;
=== Landar ===&lt;br /&gt;
=== Velon ===&lt;br /&gt;
=== Cleodil ===&lt;br /&gt;
=== Galtrid ===&lt;br /&gt;
=== Eonihar ===&lt;br /&gt;
=== Kior-Pur ===&lt;br /&gt;
=== Huraldur ===&lt;br /&gt;
=== Graur-Tan ===&lt;br /&gt;
=== Galenor ===&lt;br /&gt;
=== Aldar ===&lt;br /&gt;
&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = A_Tale_Of_Two_Brothers_Story&lt;br /&gt;
  | walkthrough   = ATaleOfTwoBrothers&lt;br /&gt;
  | dialogue      = CampaignDialogue:TB1.9&lt;br /&gt;
  | translatorlist= CampaignTwoBrothers&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339&lt;br /&gt;
  | forumresource = http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=23420&amp;amp;start=210&lt;br /&gt;
  | campnick      = tb&lt;br /&gt;
  | maintainer    = Ivanovic&lt;br /&gt;
}}&lt;br /&gt;
=== Arne ===&lt;br /&gt;
Description: &amp;quot;Arne looks a little fat, but otherwise they all look cool to me... his weight and his expression fit his character perfectly...long hair ... Even Arne's horse looks a bit smirky.&amp;quot;; leader of a small band of horsemen who hired out as guards to merchant caravans.&lt;br /&gt;
&lt;br /&gt;
=== Bjarn ===&lt;br /&gt;
Description: Arne's brother, mage. &lt;br /&gt;
&lt;br /&gt;
=== Rotharik ===&lt;br /&gt;
=== Nil-Galion ===&lt;br /&gt;
=== Mordak ===&lt;br /&gt;
=== Brena ===&lt;br /&gt;
=== Tairach ===&lt;br /&gt;
=== Muff Toras ===&lt;br /&gt;
&lt;br /&gt;
==  Delfador's Memoirs ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = DelfadorsMemoirsStory&lt;br /&gt;
  | walkthrough   = DelfadorsMemoirs&lt;br /&gt;
  | dialogue      = CampaignDialogue:DM&lt;br /&gt;
  | translatorlist= CampaignDelfadorsMemoirs&lt;br /&gt;
  | discuss       = http://www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554&lt;br /&gt;
  | forumresource = yet no used &lt;br /&gt;
  | campnick      = dm&lt;br /&gt;
  | maintainer    = [[User:Tapik|tapik]]&lt;br /&gt;
}}&lt;br /&gt;
In German: My primary goal was to create some sort of medieval sounding German without truly using the language of the german middle ages (middle high german). I tried to use so called &amp;quot;Archaismen&amp;quot; (words not or almost not used anymore) and played with the syntax; e.g. the genitive had been used a lot more in the middle ages than it is used today.&lt;br /&gt;
&lt;br /&gt;
=== Delfador ===&lt;br /&gt;
&lt;br /&gt;
In German: As for Delfador, in the beginning he hast just finished his apprenticeship and still is unsure of his powers and abilities. In time and through the hardships he has to undergo, he gains in self-confidence which is reflected by the way he expresses himself. Furthermore his education and literacy shows up in his phrasing and diction.&lt;br /&gt;
&lt;br /&gt;
=== Methor ===&lt;br /&gt;
&lt;br /&gt;
In German: He is teacher and good friend to Delfador and you can see this in his conversation with him. Towards other people he shows is wisom gained by a lifetime as a magician.&lt;br /&gt;
&lt;br /&gt;
=== Lionel ===&lt;br /&gt;
&lt;br /&gt;
=== Iliah-Malal ===&lt;br /&gt;
&lt;br /&gt;
In German: He thinks of himself as being without any boundaries and limits and that there exists nobody who has the power to stop him on his way. In his conversations with other beings you can see his inhumane age and his arrogance. He is very well spoken but depreciatory towards people he thinks are unworthy of his attention.&lt;br /&gt;
&lt;br /&gt;
=== Leollyn ===&lt;br /&gt;
&lt;br /&gt;
Description: Leollyn is a good man - honest, intelligent, loyal to his king, and a friend of Delfador's mentor Methor. He takes Delfador under his wing at court. He doesn't watch his back, though, and will be murdered by a conniving rival. I imagine a man in healthy middle age with a benign, open expression, someone who would both inspire trust and deserve it. I see him wearing simpler clothing than would be normal for a man with the kind of court position he has, well-made but unostentatious. (http://forums.wesnoth.org/viewtopic.php?f=9&amp;amp;t=24805&amp;amp;start=0)&lt;br /&gt;
&lt;br /&gt;
=== Garard II ===&lt;br /&gt;
=== Tomb Guardian ===&lt;br /&gt;
=== Chantal ===&lt;br /&gt;
=== Kalenz ===&lt;br /&gt;
&lt;br /&gt;
In German: He's one of the oldest of the Elves and bears the weight and wisdom of ages. He has very refined manners and knows how to deal with different kind of people. Both vocabulary and syntax are sophisticated.&lt;br /&gt;
&lt;br /&gt;
=== Sagus ===&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
{{TranslatorCampaignBox &lt;br /&gt;
  | story         = Dead_Water_Story&lt;br /&gt;
  | walkthrough   = Dead_Water&lt;br /&gt;
  | dialogue      = CampaignDialogue:DW&lt;br /&gt;
  | translatorlist= CampaignDeadWater&lt;br /&gt;
  | discuss       = http://forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304&lt;br /&gt;
  | forumresource = Derived from story not the &lt;br /&gt;
  | campnick      = dw&lt;br /&gt;
  | maintainer    = beetlenaut&lt;br /&gt;
}}&lt;br /&gt;
In German, I felt the need to introduce some more vocabulary related to the sea; mainly, I used Gwabbo for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Kai Krellis ===&lt;br /&gt;
Kai Krellis is the son of the King of the merfolk, who succeeds to the crown while being a child. &lt;br /&gt;
&lt;br /&gt;
In German, I changed the writing to &amp;quot;Cai&amp;quot;, as Kai is a common Christian name in German. But changing it to &amp;quot;Cai&amp;quot; looks old fashioned and it still sounds as an abbreviation to &amp;quot;Kaiser&amp;quot; (which is &amp;quot;Emperor&amp;quot; in German). So it fits quite nice.&lt;br /&gt;
&lt;br /&gt;
=== Cylanna ===&lt;br /&gt;
A mermaid priestess and a counselor to Kai Krellis. Should speak a high language.&lt;br /&gt;
&lt;br /&gt;
=== Gwabbo ===&lt;br /&gt;
A veteran of the merfolk fighters and a counselor to Kai Krellis. &lt;br /&gt;
&lt;br /&gt;
In German I added some &amp;quot;nautical wording&amp;quot; and went for a little north-german dialect as this one is related to the sea.&lt;br /&gt;
&lt;br /&gt;
=== Growloff ===&lt;br /&gt;
A weired person that tames sea monsters and argues resembling &amp;quot;Hagrid&amp;quot; from &amp;quot;Harry Potter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Tyegëa ===&lt;br /&gt;
A mermaid high-priestess and the unknown grandmother to Kai Krellis. She is a bit unpredictable.&lt;br /&gt;
&lt;br /&gt;
In German I gave her a snobby attitude. Discussing with Cylanna, I tried to assume that they both still remember having a long lasting tiff (tendency &amp;quot;mother-in-law&amp;quot;, or &amp;quot;elder sister&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ProseStyle | Some introductory words on translation philosophy]]&lt;br /&gt;
* [[MainlineCampaigns | Mainline campaign hub for walkthrough, storyline and the developers discussion thread]]&lt;br /&gt;
* [[CampaignDialogue | Central campaign dialogue page]]&lt;br /&gt;
* [[RaceDescriptions-backstory | Background on Wesnoths races]] but see also [[Races]] and of course their [[SecretLore | Secret Lore]]&lt;br /&gt;
* [[History_of_Factions_and_Races]] but see also [[History_of_Wesnoth]]&lt;br /&gt;
* Detailed campaign analysis by the stalled (?) Lore Collection Project [http://www.wesnoth.org/forum/viewtopic.php?f=32&amp;amp;t=26384 here] or [http://forums.wesnoth.org/viewtopic.php?f=32&amp;amp;t=26112&amp;amp;start=15 here] - preliminary analyses exist for [http://www.wesnoth.org/forum/download/file.php?id=34642 EI], [http://www.wesnoth.org/forum/download/file.php?id=33837 SoF], [http://www.wesnoth.org/forum/download/file.php?id=33835 DiD], [http://www.wesnoth.org/forum/download/file.php?id=32683 TRoW]. &lt;br /&gt;
* some technical help for translators might provide [[TranslatorShellscript]]&lt;br /&gt;
* [[TextdomainStatus]] will tell you, if it makes sense to translate a certain mainline campaign now, or to wait. &lt;br /&gt;
* Some entry points for forum discussions (from translators of different languages)  about &amp;quot;how to translate (Wose, Naga, Merfolk, etc.)&amp;quot; can be found in the [[TranslatorsGuide]] or use the [http://forums.wesnoth.org/search.php &amp;quot;search&amp;quot;] function of the forum board. &lt;br /&gt;
* An IC-Counterpart of this page is [[WesnothFigures]] (stub).&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:Translations]]&lt;br /&gt;
[[Category:Writing]]&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=46057</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=46057"/>
		<updated>2012-04-03T17:42:02Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: /* Ogres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00094_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00036_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00005_burner.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Drakes|drake]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/trunk/pics/00135_fighter.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A merman.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a bladed weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/trunk/pics/00203_wose-ancient.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A wose.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world. All we know is told to us by their only allies,the Elves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Races&amp;diff=46056</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Races&amp;diff=46056"/>
		<updated>2012-04-03T17:40:52Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: /* Woses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''races''' in Battle for Wesnoth are the various forms of sentient creatures located in the world. Most of the ones focused on in the game are located on the [[WesnothGeography|Great Continent]] in the timespan covered by the game. Of all the races, six races in particular have been instrumental in the history of the world of Wesnoth - the [[humans]], the [[elves]], the [[orcs]], the [[dwarves]], the [[undead]], and the [[drakes]].&lt;br /&gt;
&lt;br /&gt;
== The Six Main Races ==&lt;br /&gt;
&lt;br /&gt;
=== Humans ===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00094_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[humans|human]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, '''humans''' can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. While often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
=== Elves ===&lt;br /&gt;
''Main article: [[Elves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00036_archer.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[elves|elf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Compared to [[humans]], '''elves''' are somewhat taller, more agile but less sturdy. They have slightly pointy ears, pale skin and usually blond hair. Few differences between humans and elves are more pronounced than the latter’s unusually long life - most, unless claimed by illness, accident or war, live a full two centuries. While some elves possessing a high magical aptitude have been known to live an additional full century, most elves begin to grow physically frail approaching their twentieth decade and pass away within a few decades after. Elves are naturally imbued with magic to a small degree. Though most are unable to channel it directly, its latent presence gives them their keen senses and long life. Many elves have magic-driven talents such as marksmanship or stealth, allowing them to achieve tasks that most normal beings would find astonishing. Those elves that learn to wield this power in more general ways can become truly formidable in its use. Many choose to use their gift to heal others.&lt;br /&gt;
&lt;br /&gt;
=== Orcs ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00160_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
An [[orcs|orc]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
''Main article: [[Orcs]]&lt;br /&gt;
&lt;br /&gt;
In appearance, orcs are half [[humans|men]] and half beasts. They are taller, sturdier and stronger than humans.  They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.&lt;br /&gt;
&lt;br /&gt;
====Goblins====&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00055_spearman.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A goblin.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs.  Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly.  Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race.  A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery.  The rest, often a full half of more of any litter, will be goblins.  Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth.  They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle.  In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.&lt;br /&gt;
&lt;br /&gt;
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00024_guard.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[dwarves|dwarf]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the [[elves]]. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
''Main article: [[Undead (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00182_skeleton.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Undead|skeleton]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.&lt;br /&gt;
&lt;br /&gt;
=== Drakes ===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/1.8/pics/00005_burner.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[Drakes|drake]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a [[humans|man]] and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
== Other Races ==&lt;br /&gt;
&lt;br /&gt;
There are other races than these six main ones. They often align with the larger races, but these alliances are usually not permanent.&lt;br /&gt;
&lt;br /&gt;
=== Merfolk ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/trunk/pics/00135_fighter.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A merman.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.&lt;br /&gt;
&lt;br /&gt;
=== Nagas ===&lt;br /&gt;
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.&lt;br /&gt;
&lt;br /&gt;
=== Ogres ===&lt;br /&gt;
The Ogres are wild beasts that live in the Northlands, but the Wesnothian army occasionally captures them and trains them for battle. They are extremely brutish and stupid, but possess enough intelligence to wield a weapon.&lt;br /&gt;
&lt;br /&gt;
=== Saurians ===&lt;br /&gt;
''Main article:'' [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
These are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places.&lt;br /&gt;
&lt;br /&gt;
=== Trolls ===&lt;br /&gt;
''Main article: [[Trolls]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/units/1.6/pics/00166_grunt.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A [[trolls|troll]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Trolls are ancient creatures, one of the oldest known races known to inhabit the Great Continent. They are large, slow, simple-minded, and live extremely long lives inside deep caves or atop high mountains. The most unique characteristic of trolls is an internal vitality that sustains and heals them from within. As a result they live very different lives from almost any known creature. Trolls have few real needs: they require little food or water, and thus they have little incentive to pursue much besides protection from those who are hostile towards them. This in turn means they rarely have to worry about anything and can spend much of their time sleeping or in contemplation. Trolls have a curious affinity with nature. They do not relate with living things like elves do, but instead with earth and stone. They are also somewhat curious of their surroundings and many younger whelps even enjoy traveling and seeing the world. As trolls grow older they tend to become increasingly passive, gradually losing interest in their environment and spending more of their time sleeping in a quiet, familiar corner of their home cave. This is until they finally pass away as their bodies themselves slowly turn into lifeless statues of stone.&lt;br /&gt;
&lt;br /&gt;
===Woses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
http://units.wesnoth.org/trunk/pics/00203_wose-ancient.png&amp;lt;hr&amp;gt;&lt;br /&gt;
A wose.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Little is known about the Woses, apart from their tree-like appearance. However these beings have not descended from trees, despite the similarity in form. They seem to be wardens of the natural world. All we know is told to us by their only allies,the Elves.&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
There are many monsters that roam about the land, not obeying anyone's orders. Occasionally, but not often, those who see them survive to tell the tale, and it is only from them that the people of Wesnoth know of their existence.&lt;br /&gt;
&lt;br /&gt;
== Additional information for campaign designers ==&lt;br /&gt;
&lt;br /&gt;
The [[SecretLore]] page contains game secrets intended for campaign designers. We cannot stop anyone from reading it, but if you are a player you will probably enjoy learning these things more if you do it through the hints dropped at various places in the mainline campaigns. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://units.wesnoth.org Wesnoth Unit Tree]&lt;br /&gt;
&lt;br /&gt;
{{Racebox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Races|English]] - [[Races fr|Français]] -&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Races|*]]&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=HtttStoryLine&amp;diff=45732</id>
		<title>HtttStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=HtttStoryLine&amp;diff=45732"/>
		<updated>2012-03-20T16:25:07Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: /* Scenario 10 - Gryphon Mountain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario 1 - The Elves Besieged ==&lt;br /&gt;
Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin,&lt;br /&gt;
where they hope to find safe haven.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2 - Blackwater Port ==&lt;br /&gt;
Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Alduin. However the port area is being attacked by Orcs. The Knight who is lord here offers the assistance of horsemen. A horseman named Haldiel joins Konrad. Once the orcs are defeated or held off, a ship arrives to take Konrad and Delfador to Alduin.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3 - Isle of Alduin ==&lt;br /&gt;
Konrad and Delfador arrive at Alduin. They find the island ravaged by Orcs.&lt;br /&gt;
After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages. They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls. Wanting to fight back, they decide to rescue the mermen.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4 - Bay of Pearls ==&lt;br /&gt;
While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors. After the battle, Delfador returns with news that the city of Elensefar has been attacked.  Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.&lt;br /&gt;
&lt;br /&gt;
== Diverging campaign path ==&lt;br /&gt;
=== Scenario 5A - Muff Malal's Peninsula ===&lt;br /&gt;
If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.&lt;br /&gt;
&lt;br /&gt;
=== Scenario 5B - Isle of the Damned ===&lt;br /&gt;
If Konrad chooses to travel by sea, a storm shipwrecks him. Fortunately, the mermen rescue Konrad and carry him to a nearby island. Here, Konrad meets the undead for the first time and must hold them off while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both undead leaders are defeated, Moremiru joins Konrad. If only one out of two are defeated, Moremiru returns in Scenario 9 only.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6 - The Siege of Elensefar ==&lt;br /&gt;
The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead. After Konrad recaptures the city and defeats the undead, Delfador returns. With him is Kalenz, of the mysterious Northern Elves. Delfador tells Konrad of the Sceptre of Fire: how it is hidden in the lost caverns of Knalga, and how it will grant him kingship if he finds it. The party sets off on their quest for the Sceptre.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7 - Crossroads ==&lt;br /&gt;
Konrad and his party are waylaid by Orcs at a crossroads. Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through. However an Orc escapes to warn Asheviere of their plan to take the Sceptre. She sends her adopted daughter, the princess Li'sar, to stop them.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8 - The Princess of Wesnoth ==&lt;br /&gt;
The party is challenged by Li'sar. When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. Li'sar is ungracious and tricks the party into traveling by the northern road.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9 - The Valley of Death ==&lt;br /&gt;
The party is trapped along the north road and surrounded by undead.  They must hold off the vast undead horde for two days. Moremirmu, the white mage rescued in scenario 5B, has heard of Li'sar's treachery and returns with some white mages to recsue Konrad and his party from the undead. (This only applies if only one undead leader in scenario 5B is defeated.) After the undead are vanquished, Moremirmu and his mages leave.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10 - Gryphon Mountain ==&lt;br /&gt;
The party comes to Gryphon Mountain. Realizing that Gryphons might make useful scouts, they detour in an attempt to steal some Gryphon eggs. But Asheviere's forces are also trying for the prize...they will break the eggs if you don't stop them&lt;br /&gt;
&lt;br /&gt;
== Scenario 11 - The Ford of Abez ==&lt;br /&gt;
The party comes to the ford of Abez, which forms Wesnoth's northern border. To the north is the dwarven wilderness of Knalga. They must make haste to cross the river as the heavy snows of winter approach.&lt;br /&gt;
&lt;br /&gt;
Delfador is telling the story of how the King was betrayed by his son at the battle at Abez when the discussion is interrupted by troops in the border fortresses. Pursuing them from the south are Li'sar and a troop of Royal Guards. Blocking the ford to the north are orcs, hostile to all humans. As Konrad's forces are in mid-river, they are set upon by sea serpents. After Konrad fights through he gains a respite as the serpents delay Li'sar.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12 - Northern Winter ==&lt;br /&gt;
Konrad's troops are exhausted and near mutiny, so Konrad decides to rest for a time.  However, first they must defeat the native orcs...&lt;br /&gt;
&lt;br /&gt;
== Scenario 13 - The Dwarven Doors ==&lt;br /&gt;
They reach ancient Knalga, only to find its glory dimmed by strife and marauding bands of orcs.  They must avoid the tentacled horror lurking in the lake, find the right entrance and fight their way into the kingdom under the mountains.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14 - Plunging into the Darkness ==&lt;br /&gt;
Now in the tunnels of Knalga, Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to find the final retreat of the dwarves. Although dubious of the party's intent, the Dwarves eventually agree to help the party find the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15 - The Lost General ==&lt;br /&gt;
The party enters the Dwarvish Caverns, now occupied by orcs. They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre. He is now undead and seeks revenge, but when he is returned to his grave he is grateful at being defeated by worthy foes instead of the orcs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16 - Hasty Alliance ==&lt;br /&gt;
Li'sar has finally caught up with Konrad, and confronts him.  As the two parties draw swords, they are ambushed by Orcs.  Li'sar decides to join forces with Konrad until they reach the surface.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17 - The Sceptre of Fire ==&lt;br /&gt;
After a long search through unmapped caverns, the Sceptre of Fire is claimed (by either Konrad or Li'sar) and the party exits the caverns.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18 - A Choice Must Be Made ==&lt;br /&gt;
Now free of the caverns of Knalga, the party rests near the banks of the Arkan-thoria (or Longlier) river. Still surrounded by many enemies, Li'sar decides that this is not the time to attempt to kill Konrad. She decides to join them as they journey to Kalenz's homeland of the North Elves. To continue, the party must defeat the orcs to the north or the undead to the south.&lt;br /&gt;
&lt;br /&gt;
== Diverging campaign path ==&lt;br /&gt;
=== Scenario 19A - Snow Plains ===&lt;br /&gt;
If the party heads north, they meet even more orcs in the Snow Plains. If Konrad does not have the Sceptre, he can find and use a hidden flaming sword.&lt;br /&gt;
&lt;br /&gt;
=== Scenario 19B - Swamp Of Dread ===&lt;br /&gt;
If the party heads south, they meet even more undead in the Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet discovers a bounty of 100 gold for each leader.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20 - Home of the North Elves ==&lt;br /&gt;
Konrad finally reaches the borders of the Elven Forest. However, a pursuing army draws nigh. Fortunately, an orcish horde is about to ambush the humans. The party must either evade or fight their way through both hostile armies to reach the Elven Council.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21 - The Elven Council ==&lt;br /&gt;
At the Elven Council much is made clear, yet much is still shrouded in mystery. The Elvish Lady Parandra, responsible for rescuing Konrad from certain death as an infant, and Kalenz agree that Li'sar should overthrow Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad is better suited for the task. Parandra prevails when she hints to Delfador of a reason why Konrad is not suited to the throne. The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22 - Return to Wesnoth ==&lt;br /&gt;
Li'sar and her party are delayed by Ashievere's border guard.&lt;br /&gt;
&lt;br /&gt;
== Scenario 23 - Test of the Clans ==&lt;br /&gt;
Delfador is about to tell Konrad his dark secret, when they are interrupted by the arrival of a clan of horsemen. Delfador invites the horsemen to join Li'sar in fighting Ashievere, but the clan scoffs at their weakness. Li'sar must first prove herself worthy by overcoming their challenge.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24 - The Battle for Wesnoth ==&lt;br /&gt;
The party finally reaches the great city of Weldyn. Delfador finally tells Konrad the secret that he has been hiding - that he failed to keep the last royal heir alive seventeen years before. Konrad is not royal, but only a waif that Lady Parandra found! Li'sar confronts her mother, who refuses to abdicate in favor of the true wielder of the Scepter.  An epic battle takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 25 - Epilogue ==&lt;br /&gt;
If Ashievere dies, Li'sar takes the throne and lives happily ever after, marrying Konrad and bearing three children.  Delfador serves as High Councilor, while Kalenz returns to his beloved home in the north.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns - Heir to the Throne]][[Category:Campaigns - Story Material]]&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=HtttStoryLine&amp;diff=45731</id>
		<title>HtttStoryLine</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=HtttStoryLine&amp;diff=45731"/>
		<updated>2012-03-20T16:24:42Z</updated>

		<summary type="html">&lt;p&gt;Morell the Great: /* Scenario 10 - Gryphon Mountain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scenario 1 - The Elves Besieged ==&lt;br /&gt;
Asheviere decides to attack the Elves. In doing so, Orcs attack Konrad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin,&lt;br /&gt;
where they hope to find safe haven.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2 - Blackwater Port ==&lt;br /&gt;
Konrad and Delfador arrive at Blackwater Port, looking for a ship sailing to Alduin. However the port area is being attacked by Orcs. The Knight who is lord here offers the assistance of horsemen. A horseman named Haldiel joins Konrad. Once the orcs are defeated or held off, a ship arrives to take Konrad and Delfador to Alduin.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3 - Isle of Alduin ==&lt;br /&gt;
Konrad and Delfador arrive at Alduin. They find the island ravaged by Orcs.&lt;br /&gt;
After defeating the Orcs they meet an old friend of Delfador's, who offers them the assistance of mages. They hear that Asheviere has enslaved the mermen at the nearby Bay of Pearls. Wanting to fight back, they decide to rescue the mermen.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4 - Bay of Pearls ==&lt;br /&gt;
While Delfador lures most of the orcs away, Konrad must free the mermen and defeat their captors. After the battle, Delfador returns with news that the city of Elensefar has been attacked.  Delfador leaves to bring the news to the elven council, while Konrad takes on the duty of defending or recapturing it.&lt;br /&gt;
&lt;br /&gt;
== Diverging campaign path ==&lt;br /&gt;
=== Scenario 5A - Muff Malal's Peninsula ===&lt;br /&gt;
If Konrad chooses to travel by land to Elensefar, he has his first encounter with the undead.&lt;br /&gt;
&lt;br /&gt;
=== Scenario 5B - Isle of the Damned ===&lt;br /&gt;
If Konrad chooses to travel by sea, a storm shipwrecks him. Fortunately, the mermen rescue Konrad and carry him to a nearby island. Here, Konrad meets the undead for the first time and must hold them off while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both undead leaders are defeated, Moremiru joins Konrad. If only one out of two are defeated, Moremiru returns in Scenario 9 only.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6 - The Siege of Elensefar ==&lt;br /&gt;
The city of Elensefar has already fallen, and the Orcs have made an alliance with the undead. After Konrad recaptures the city and defeats the undead, Delfador returns. With him is Kalenz, of the mysterious Northern Elves. Delfador tells Konrad of the Sceptre of Fire: how it is hidden in the lost caverns of Knalga, and how it will grant him kingship if he finds it. The party sets off on their quest for the Sceptre.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7 - Crossroads ==&lt;br /&gt;
Konrad and his party are waylaid by Orcs at a crossroads. Elves come from the hills to warn of Orcish ambushes and Konrad fights his way through. However an Orc escapes to warn Asheviere of their plan to take the Sceptre. She sends her adopted daughter, the princess Li'sar, to stop them.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8 - The Princess of Wesnoth ==&lt;br /&gt;
The party is challenged by Li'sar. When diplomacy fails, a battle ensues; after subduing Li'sar, Konrad spares her life. Li'sar is ungracious and tricks the party into traveling by the northern road.&lt;br /&gt;
&lt;br /&gt;
== Scenario 9 - The Valley of Death ==&lt;br /&gt;
The party is trapped along the north road and surrounded by undead.  They must hold off the vast undead horde for two days. Moremirmu, the white mage rescued in scenario 5B, has heard of Li'sar's treachery and returns with some white mages to recsue Konrad and his party from the undead. (This only applies if only one undead leader in scenario 5B is defeated.) After the undead are vanquished, Moremirmu and his mages leave.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10 - Gryphon Mountain ==&lt;br /&gt;
The party comes to Gryphon Mountain. Realizing that Gryphons might make useful scouts, they detour in an attempt to steal some Gryphon eggs. But Asheviere's forces are also trying for the prize...they will break the eggs if you dont stop them&lt;br /&gt;
&lt;br /&gt;
== Scenario 11 - The Ford of Abez ==&lt;br /&gt;
The party comes to the ford of Abez, which forms Wesnoth's northern border. To the north is the dwarven wilderness of Knalga. They must make haste to cross the river as the heavy snows of winter approach.&lt;br /&gt;
&lt;br /&gt;
Delfador is telling the story of how the King was betrayed by his son at the battle at Abez when the discussion is interrupted by troops in the border fortresses. Pursuing them from the south are Li'sar and a troop of Royal Guards. Blocking the ford to the north are orcs, hostile to all humans. As Konrad's forces are in mid-river, they are set upon by sea serpents. After Konrad fights through he gains a respite as the serpents delay Li'sar.&lt;br /&gt;
&lt;br /&gt;
== Scenario 12 - Northern Winter ==&lt;br /&gt;
Konrad's troops are exhausted and near mutiny, so Konrad decides to rest for a time.  However, first they must defeat the native orcs...&lt;br /&gt;
&lt;br /&gt;
== Scenario 13 - The Dwarven Doors ==&lt;br /&gt;
They reach ancient Knalga, only to find its glory dimmed by strife and marauding bands of orcs.  They must avoid the tentacled horror lurking in the lake, find the right entrance and fight their way into the kingdom under the mountains.&lt;br /&gt;
&lt;br /&gt;
== Scenario 14 - Plunging into the Darkness ==&lt;br /&gt;
Now in the tunnels of Knalga, Konrad, Delfador, and Kalenz must elude or destroy lurking monsters to find the final retreat of the dwarves. Although dubious of the party's intent, the Dwarves eventually agree to help the party find the Sceptre of Fire.&lt;br /&gt;
&lt;br /&gt;
== Scenario 15 - The Lost General ==&lt;br /&gt;
The party enters the Dwarvish Caverns, now occupied by orcs. They encounter Lionel, a general who was sent on an earlier mission to retrieve the Sceptre. He is now undead and seeks revenge, but when he is returned to his grave he is grateful at being defeated by worthy foes instead of the orcs.&lt;br /&gt;
&lt;br /&gt;
== Scenario 16 - Hasty Alliance ==&lt;br /&gt;
Li'sar has finally caught up with Konrad, and confronts him.  As the two parties draw swords, they are ambushed by Orcs.  Li'sar decides to join forces with Konrad until they reach the surface.&lt;br /&gt;
&lt;br /&gt;
== Scenario 17 - The Sceptre of Fire ==&lt;br /&gt;
After a long search through unmapped caverns, the Sceptre of Fire is claimed (by either Konrad or Li'sar) and the party exits the caverns.&lt;br /&gt;
&lt;br /&gt;
== Scenario 18 - A Choice Must Be Made ==&lt;br /&gt;
Now free of the caverns of Knalga, the party rests near the banks of the Arkan-thoria (or Longlier) river. Still surrounded by many enemies, Li'sar decides that this is not the time to attempt to kill Konrad. She decides to join them as they journey to Kalenz's homeland of the North Elves. To continue, the party must defeat the orcs to the north or the undead to the south.&lt;br /&gt;
&lt;br /&gt;
== Diverging campaign path ==&lt;br /&gt;
=== Scenario 19A - Snow Plains ===&lt;br /&gt;
If the party heads north, they meet even more orcs in the Snow Plains. If Konrad does not have the Sceptre, he can find and use a hidden flaming sword.&lt;br /&gt;
&lt;br /&gt;
=== Scenario 19B - Swamp Of Dread ===&lt;br /&gt;
If the party heads south, they meet even more undead in the Swamp of Dread. The party must defeat 4 Death Knights and a Lich, yet discovers a bounty of 100 gold for each leader.&lt;br /&gt;
&lt;br /&gt;
== Scenario 20 - Home of the North Elves ==&lt;br /&gt;
Konrad finally reaches the borders of the Elven Forest. However, a pursuing army draws nigh. Fortunately, an orcish horde is about to ambush the humans. The party must either evade or fight their way through both hostile armies to reach the Elven Council.&lt;br /&gt;
&lt;br /&gt;
== Scenario 21 - The Elven Council ==&lt;br /&gt;
At the Elven Council much is made clear, yet much is still shrouded in mystery. The Elvish Lady Parandra, responsible for rescuing Konrad from certain death as an infant, and Kalenz agree that Li'sar should overthrow Ashievere to become the ruler of Wesnoth, while Delfador feels Konrad is better suited for the task. Parandra prevails when she hints to Delfador of a reason why Konrad is not suited to the throne. The elves tell Konrad to follow Li'sar on her mission to defeat Ashievere.&lt;br /&gt;
&lt;br /&gt;
== Scenario 22 - Return to Wesnoth ==&lt;br /&gt;
Li'sar and her party are delayed by Ashievere's border guard.&lt;br /&gt;
&lt;br /&gt;
== Scenario 23 - Test of the Clans ==&lt;br /&gt;
Delfador is about to tell Konrad his dark secret, when they are interrupted by the arrival of a clan of horsemen. Delfador invites the horsemen to join Li'sar in fighting Ashievere, but the clan scoffs at their weakness. Li'sar must first prove herself worthy by overcoming their challenge.&lt;br /&gt;
&lt;br /&gt;
== Scenario 24 - The Battle for Wesnoth ==&lt;br /&gt;
The party finally reaches the great city of Weldyn. Delfador finally tells Konrad the secret that he has been hiding - that he failed to keep the last royal heir alive seventeen years before. Konrad is not royal, but only a waif that Lady Parandra found! Li'sar confronts her mother, who refuses to abdicate in favor of the true wielder of the Scepter.  An epic battle takes place.&lt;br /&gt;
&lt;br /&gt;
== Scenario 25 - Epilogue ==&lt;br /&gt;
If Ashievere dies, Li'sar takes the throne and lives happily ever after, marrying Konrad and bearing three children.  Delfador serves as High Councilor, while Kalenz returns to his beloved home in the north.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns - Heir to the Throne]][[Category:Campaigns - Story Material]]&lt;/div&gt;</summary>
		<author><name>Morell the Great</name></author>
		
	</entry>
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