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	<updated>2026-06-09T19:05:09Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=53199</id>
		<title>FlightToFreedom</title>
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		<updated>2014-02-23T02:06:41Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 2/22/14&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 5.1.2 (Wesnoth 1.11.9+ compatible only&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by MadMax, Nova&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10/22/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.3 released, for Wesnoth 1.3.9+&amp;lt;br/&amp;gt;&lt;br /&gt;
unit WML updated to 1.3.8+ standard&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario: Mountain Crypt (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
turn limit of Forest of Nightmares reduced to 25&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/20/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.4 released, for Wesnoth 1.3.14+&amp;lt;br/&amp;gt;&lt;br /&gt;
headers and borders added to all maps&amp;lt;br/&amp;gt;&lt;br /&gt;
two links added in secondary branch to main branch&amp;lt;br/&amp;gt;&lt;br /&gt;
sword-and-shield narrator icon replaced&amp;lt;br/&amp;gt;&lt;br /&gt;
new cutscenes&amp;lt;br/&amp;gt;&lt;br /&gt;
Mountain Crypt darkness code revised&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/19/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.5 released, for Wesnoth 1.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
scenario 19, Liberation, completely rewritten&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
user team names added, so that the status table will show the names of sides in a level&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
levels use new Wesnoth music when appropriate&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/20/09&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.6 released, for Wesnoth 1.5.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
compatibility with Wesnoth 1.5 branch&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns - Development]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=53198</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=53198"/>
		<updated>2014-02-23T02:06:24Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 2/24/14&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 5.1.2 (Wesnoth 1.11.9+ compatible only&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by MadMax, Nova&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10/22/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.3 released, for Wesnoth 1.3.9+&amp;lt;br/&amp;gt;&lt;br /&gt;
unit WML updated to 1.3.8+ standard&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario: Mountain Crypt (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
turn limit of Forest of Nightmares reduced to 25&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/20/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.4 released, for Wesnoth 1.3.14+&amp;lt;br/&amp;gt;&lt;br /&gt;
headers and borders added to all maps&amp;lt;br/&amp;gt;&lt;br /&gt;
two links added in secondary branch to main branch&amp;lt;br/&amp;gt;&lt;br /&gt;
sword-and-shield narrator icon replaced&amp;lt;br/&amp;gt;&lt;br /&gt;
new cutscenes&amp;lt;br/&amp;gt;&lt;br /&gt;
Mountain Crypt darkness code revised&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/19/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.5 released, for Wesnoth 1.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
scenario 19, Liberation, completely rewritten&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
user team names added, so that the status table will show the names of sides in a level&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
levels use new Wesnoth music when appropriate&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/20/09&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.6 released, for Wesnoth 1.5.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
compatibility with Wesnoth 1.5 branch&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns - Development]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=53197</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=53197"/>
		<updated>2014-02-23T02:05:24Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* Flight to Freedom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing stype) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Campaigns ===&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
* Broken = Does not work at all&lt;br /&gt;
* Incomplete = Partially written, no progress&lt;br /&gt;
* WIP = Partially written, progress&lt;br /&gt;
* Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
* Finished = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
'''Length:'''&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' (only if needed)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
* Easy&lt;br /&gt;
* Normal&lt;br /&gt;
* Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
* Survival = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
* Large Battle = large number of units on the battlefield, sizely maps&lt;br /&gt;
* Simulation = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
* Boss battle = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:'''&lt;br /&gt;
&lt;br /&gt;
* Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
'''Custom units:'''&lt;br /&gt;
&lt;br /&gt;
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
'''Forum:'''&lt;br /&gt;
&lt;br /&gt;
* Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Eras ===&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
* Broken = Does not work at all&lt;br /&gt;
* Incomplete = Partially written, no progress&lt;br /&gt;
* WIP = Partially written, progress&lt;br /&gt;
* Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
* Finished = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
* Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' (only if needed)&lt;br /&gt;
&lt;br /&gt;
'''Forum:'''&lt;br /&gt;
&lt;br /&gt;
* Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.10.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Aldur The Great ====&lt;br /&gt;
&lt;br /&gt;
''This is a story about Aldur the Great.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' pintercsabi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, but unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' -&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alfhelm the Wise ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 gameplay scenarios &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Marauders.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=17144&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A New Order ====&lt;br /&gt;
&lt;br /&gt;
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?&lt;br /&gt;
Note: This campaign contains mature themes, some of which may be unsuitable for children.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' szopen&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished. &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 45 scenarios.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.2.15&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Akladians, Khalifate&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6486&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.&lt;br /&gt;
&lt;br /&gt;
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios / 1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Story of the Northlands ====&lt;br /&gt;
&lt;br /&gt;
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' zepko&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.4.4.a&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Battle Against Time ====&lt;br /&gt;
&lt;br /&gt;
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 playable scenarios + 1 prologue scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Orcs&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bitter Revenge====&lt;br /&gt;
&lt;br /&gt;
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26699&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cavanagh The Conqueror ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 Playable Scenarios so far&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, limited RPG, limited Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35927&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cities of the Frontier ====&lt;br /&gt;
&lt;br /&gt;
''Settle a new town in the wilds north of the Great River.''&lt;br /&gt;
	&lt;br /&gt;
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' esci&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Simulation, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalist&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Considerate Dead ====&lt;br /&gt;
&lt;br /&gt;
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' tribes45 aka tribes55&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete, unbalanced, abandoned&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' .009&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36522&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Count Kromire ====&lt;br /&gt;
&lt;br /&gt;
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' currently none&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Myths, Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=21560&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dystopia ====&lt;br /&gt;
&lt;br /&gt;
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bumbadadabum&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:'''  ? &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken (does not load at all)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35530&amp;amp;p=564646&amp;amp;hilit=dystopia#p514297&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elvish Dynasty RPG ====&lt;br /&gt;
&lt;br /&gt;
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''&lt;br /&gt;
&lt;br /&gt;
''Sequel to Ooze Mini-Campaign''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' spencelack&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Wesbane&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=28627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fall of Silvium ====&lt;br /&gt;
&lt;br /&gt;
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Lavinian Legion.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=24356&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fate of a Princess ====&lt;br /&gt;
&lt;br /&gt;
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''&lt;br /&gt;
&lt;br /&gt;
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne, mich, Simons Mith&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.24&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.12 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26327&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flight to Freedom ====&lt;br /&gt;
&lt;br /&gt;
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''&lt;br /&gt;
&lt;br /&gt;
'''Authors:''' MadMax, Nova&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 5.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.11.9 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=1887&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Kingdom ====&lt;br /&gt;
&lt;br /&gt;
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Limabean&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chrysophylax&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete ( but all scenarios playable and balanced )&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Goblins, Trolls&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23483&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Forward they Cried ====&lt;br /&gt;
&lt;br /&gt;
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Glowing Fish &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 scenario ( rather a single scenario than a campaign )&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23656&amp;amp;p=350126&amp;amp;hilit=forward+they+cried#p350126&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.&lt;br /&gt;
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Galuldur's First Journey ====&lt;br /&gt;
&lt;br /&gt;
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8-9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31895&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Girl unDead ====&lt;br /&gt;
&lt;br /&gt;
''A little undead girl fights against the Kingdom.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' tapaboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.9.20&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead,elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37458&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Grnk the Mighty ====&lt;br /&gt;
&lt;br /&gt;
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Part I complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, changing (no standard army building gameplay)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.5 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hunter ====&lt;br /&gt;
&lt;br /&gt;
''This is a story. Not about a hunter. About thé Hunter.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Thor the God&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenario (unfinished ?)&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inky's Quest ====&lt;br /&gt;
&lt;br /&gt;
''The Cuttlefish Campaign&lt;br /&gt;
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Telchin&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios + story-only epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32501&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== King ====&lt;br /&gt;
&lt;br /&gt;
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken, Unbalanced, Unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Langrisser Sample Campaign ====&lt;br /&gt;
&lt;br /&gt;
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Morath&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36417&amp;amp;hilit=Langrisser&lt;br /&gt;
&lt;br /&gt;
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Random Campaign ====&lt;br /&gt;
&lt;br /&gt;
''Gain experience playing the Default Era faction of your choice in a campaign setting''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SigurdFireDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Age of Heroes, &amp;amp; Era of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32922&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.&lt;br /&gt;
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return of the Monster ====&lt;br /&gt;
&lt;br /&gt;
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''&lt;br /&gt;
&lt;br /&gt;
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable, 2 dialog scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.7.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36438&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Noelren ====&lt;br /&gt;
&lt;br /&gt;
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pyrophorus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios + 7 cut scenes&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.7.6&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' BfW 1.10 (not tested on 1.11)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Large Battle, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34685#p501026&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Ruins ====&lt;br /&gt;
&lt;br /&gt;
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Jeff Stevens (Ulfsark)&lt;br /&gt;
&lt;br /&gt;
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy,Normal,Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default,(Loyalists, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37790&amp;amp;sid=9059f18497cda1219f42a626544d0ffd&amp;amp;p=540646#p540646&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[SeafaringCampaign]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shameless Crossover Excuse ====&lt;br /&gt;
&lt;br /&gt;
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orcish Shyde, Mountain_King&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32016&amp;amp;start=15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamplings ====&lt;br /&gt;
&lt;br /&gt;
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' John Rawlins (boru)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7n&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Goblins&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29784&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Talentless Mage====&lt;br /&gt;
&lt;br /&gt;
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 3 dialogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Noob Faction&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27608]&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Attack of the Western Cavalry ====&lt;br /&gt;
&lt;br /&gt;
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''&lt;br /&gt;
&lt;br /&gt;
'''Author &amp;amp; Maintainer:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, second beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18, 19 or 20 maps, depending on your decisions&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed (Large battle &amp;amp; Stimulation &amp;amp; RPG &amp;amp; Skirmish)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom, mixed (undead &amp;amp; human &amp;amp; elvish &amp;amp; custom)&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Blind Sentinel ====&lt;br /&gt;
&lt;br /&gt;
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, first beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.3beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate/Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed/Custom&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans,Undead,Custom&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39269&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Alliance ====&lt;br /&gt;
&lt;br /&gt;
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Recruit list changes in almost every scenario&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26924&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Hordes ====&lt;br /&gt;
&lt;br /&gt;
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Circon&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Various&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete/WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11/?&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[TheDarkHordes]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Fall of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pewskeepski&lt;br /&gt;
&lt;br /&gt;
'''Status:''' 1st part complete, 2nd WIP.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Outlaws&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Founding of Borstep ====&lt;br /&gt;
&lt;br /&gt;
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''	&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 and 1 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Northerners&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29264&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Great Invasion ====&lt;br /&gt;
&lt;br /&gt;
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 &amp;quot;playable&amp;quot; scenarios + 3 talk scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Approximately 72 scenarios when completed.&lt;br /&gt;
----&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 3 - (still in development)&lt;br /&gt;
----&lt;br /&gt;
'''Version:''' 0.2.7&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, War of Legends, Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Unstoppable Legion ====&lt;br /&gt;
&lt;br /&gt;
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Mainly Skirmish&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Up from Slavery ====&lt;br /&gt;
&lt;br /&gt;
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Orcei Gladiatores&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Way of Dragon ====&lt;br /&gt;
&lt;br /&gt;
''The story of what might happen if a person against his will transform into a dragon...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' DrakeDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37876 Wesnoth Forum]    [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as an effective battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.4.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.11.x - development ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.4.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[SeafaringCampaign]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Approximately 72 scenarios when completed.&lt;br /&gt;
----&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 3 - (still in development)&lt;br /&gt;
----&lt;br /&gt;
'''Version:''' 0.2.7&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, War of Legends, Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 25 scenarios complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=53195</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=53195"/>
		<updated>2014-02-22T21:53:54Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* Battle for Wesnoth 1.10.x - stable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing stype) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Campaigns ===&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
* Broken = Does not work at all&lt;br /&gt;
* Incomplete = Partially written, no progress&lt;br /&gt;
* WIP = Partially written, progress&lt;br /&gt;
* Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
* Finished = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
'''Length:'''&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' (only if needed)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
* Easy&lt;br /&gt;
* Normal&lt;br /&gt;
* Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
* Survival = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
* Large Battle = large number of units on the battlefield, sizely maps&lt;br /&gt;
* Simulation = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
* Boss battle = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:'''&lt;br /&gt;
&lt;br /&gt;
* Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
'''Custom units:'''&lt;br /&gt;
&lt;br /&gt;
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
'''Forum:'''&lt;br /&gt;
&lt;br /&gt;
* Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
=== Blueprint for Eras ===&lt;br /&gt;
&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
* Broken = Does not work at all&lt;br /&gt;
* Incomplete = Partially written, no progress&lt;br /&gt;
* WIP = Partially written, progress&lt;br /&gt;
* Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
* Finished = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:'''&lt;br /&gt;
* Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' (only if needed)&lt;br /&gt;
&lt;br /&gt;
'''Forum:'''&lt;br /&gt;
&lt;br /&gt;
* Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.10.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Aldur The Great ====&lt;br /&gt;
&lt;br /&gt;
''This is a story about Aldur the Great.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' pintercsabi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, but unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' -&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alfhelm the Wise ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 gameplay scenarios &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Marauders.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=17144&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A New Order ====&lt;br /&gt;
&lt;br /&gt;
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?&lt;br /&gt;
Note: This campaign contains mature themes, some of which may be unsuitable for children.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' szopen&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished. &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 45 scenarios.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.2.15&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Akladians, Khalifate&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6486&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.&lt;br /&gt;
&lt;br /&gt;
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios / 1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Story of the Northlands ====&lt;br /&gt;
&lt;br /&gt;
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' zepko&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.4.4.a&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Battle Against Time ====&lt;br /&gt;
&lt;br /&gt;
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 playable scenarios + 1 prologue scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Orcs&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bitter Revenge====&lt;br /&gt;
&lt;br /&gt;
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26699&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cavanagh The Conqueror ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 Playable Scenarios so far&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, limited RPG, limited Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35927&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cities of the Frontier ====&lt;br /&gt;
&lt;br /&gt;
''Settle a new town in the wilds north of the Great River.''&lt;br /&gt;
	&lt;br /&gt;
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' esci&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Simulation, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalist&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Considerate Dead ====&lt;br /&gt;
&lt;br /&gt;
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' tribes45 aka tribes55&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete, unbalanced, abandoned&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' .009&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36522&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Count Kromire ====&lt;br /&gt;
&lt;br /&gt;
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' currently none&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Myths, Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=21560&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dystopia ====&lt;br /&gt;
&lt;br /&gt;
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bumbadadabum&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:'''  ? &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken (does not load at all)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35530&amp;amp;p=564646&amp;amp;hilit=dystopia#p514297&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elvish Dynasty RPG ====&lt;br /&gt;
&lt;br /&gt;
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''&lt;br /&gt;
&lt;br /&gt;
''Sequel to Ooze Mini-Campaign''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' spencelack&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Wesbane&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=28627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fall of Silvium ====&lt;br /&gt;
&lt;br /&gt;
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Lavinian Legion.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=24356&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fate of a Princess ====&lt;br /&gt;
&lt;br /&gt;
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''&lt;br /&gt;
&lt;br /&gt;
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne, mich, Simons Mith&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.24&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.12 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26327&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flight to Freedom ====&lt;br /&gt;
&lt;br /&gt;
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''&lt;br /&gt;
&lt;br /&gt;
'''Authors:''' MadMax, Nova&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 5.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.11.9 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=1887&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Kingdom ====&lt;br /&gt;
&lt;br /&gt;
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Limabean&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chrysophylax&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete ( but all scenarios playable and balanced )&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Goblins, Trolls&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23483&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Forward they Cried ====&lt;br /&gt;
&lt;br /&gt;
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Glowing Fish &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 scenario ( rather a single scenario than a campaign )&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23656&amp;amp;p=350126&amp;amp;hilit=forward+they+cried#p350126&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.&lt;br /&gt;
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Galuldur's First Journey ====&lt;br /&gt;
&lt;br /&gt;
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8-9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31895&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Girl unDead ====&lt;br /&gt;
&lt;br /&gt;
''A little undead girl fights against the Kingdom.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' tapaboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.9.20&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead,elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37458&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Grnk the Mighty ====&lt;br /&gt;
&lt;br /&gt;
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Part I complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, changing (no standard army building gameplay)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.5 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hunter ====&lt;br /&gt;
&lt;br /&gt;
''This is a story. Not about a hunter. About thé Hunter.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Thor the God&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenario (unfinished ?)&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inky's Quest ====&lt;br /&gt;
&lt;br /&gt;
''The Cuttlefish Campaign&lt;br /&gt;
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Telchin&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios + story-only epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32501&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== King ====&lt;br /&gt;
&lt;br /&gt;
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken, Unbalanced, Unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Langrisser Sample Campaign ====&lt;br /&gt;
&lt;br /&gt;
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Morath&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36417&amp;amp;hilit=Langrisser&lt;br /&gt;
&lt;br /&gt;
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Random Campaign ====&lt;br /&gt;
&lt;br /&gt;
''Gain experience playing the Default Era faction of your choice in a campaign setting''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SigurdFireDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Age of Heroes, &amp;amp; Era of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32922&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.&lt;br /&gt;
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return of the Monster ====&lt;br /&gt;
&lt;br /&gt;
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''&lt;br /&gt;
&lt;br /&gt;
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable, 2 dialog scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.7.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36438&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Noelren ====&lt;br /&gt;
&lt;br /&gt;
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pyrophorus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios + 7 cut scenes&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.7.6&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' BfW 1.10 (not tested on 1.11)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Large Battle, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34685#p501026&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Ruins ====&lt;br /&gt;
&lt;br /&gt;
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Jeff Stevens (Ulfsark)&lt;br /&gt;
&lt;br /&gt;
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy,Normal,Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default,(Loyalists, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37790&amp;amp;sid=9059f18497cda1219f42a626544d0ffd&amp;amp;p=540646#p540646&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[SeafaringCampaign]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shameless Crossover Excuse ====&lt;br /&gt;
&lt;br /&gt;
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orcish Shyde, Mountain_King&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32016&amp;amp;start=15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamplings ====&lt;br /&gt;
&lt;br /&gt;
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' John Rawlins (boru)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7n&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Goblins&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29784&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Talentless Mage====&lt;br /&gt;
&lt;br /&gt;
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 3 dialogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Noob Faction&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27608]&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Attack of the Western Cavalry ====&lt;br /&gt;
&lt;br /&gt;
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''&lt;br /&gt;
&lt;br /&gt;
'''Author &amp;amp; Maintainer:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, second beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18, 19 or 20 maps, depending on your decisions&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed (Large battle &amp;amp; Stimulation &amp;amp; RPG &amp;amp; Skirmish)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom, mixed (undead &amp;amp; human &amp;amp; elvish &amp;amp; custom)&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Blind Sentinel ====&lt;br /&gt;
&lt;br /&gt;
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, first beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.3beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate/Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed/Custom&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans,Undead,Custom&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39269&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Alliance ====&lt;br /&gt;
&lt;br /&gt;
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Recruit list changes in almost every scenario&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26924&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Hordes ====&lt;br /&gt;
&lt;br /&gt;
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Circon&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Various&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete/WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11/?&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[TheDarkHordes]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Fall of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pewskeepski&lt;br /&gt;
&lt;br /&gt;
'''Status:''' 1st part complete, 2nd WIP.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Outlaws&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Founding of Borstep ====&lt;br /&gt;
&lt;br /&gt;
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''	&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 and 1 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Northerners&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29264&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Great Invasion ====&lt;br /&gt;
&lt;br /&gt;
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 &amp;quot;playable&amp;quot; scenarios + 3 talk scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Approximately 72 scenarios when completed.&lt;br /&gt;
----&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 3 - (still in development)&lt;br /&gt;
----&lt;br /&gt;
'''Version:''' 0.2.7&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, War of Legends, Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Unstoppable Legion ====&lt;br /&gt;
&lt;br /&gt;
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Mainly Skirmish&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Up from Slavery ====&lt;br /&gt;
&lt;br /&gt;
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Orcei Gladiatores&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Way of Dragon ====&lt;br /&gt;
&lt;br /&gt;
''The story of what might happen if a person against his will transform into a dragon...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' DrakeDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37876 Wesnoth Forum]    [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as an effective battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.4.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.11.x - development ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.4.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[SeafaringCampaign]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Approximately 72 scenarios when completed.&lt;br /&gt;
----&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
----&lt;br /&gt;
Episode 3 - (still in development)&lt;br /&gt;
----&lt;br /&gt;
'''Version:''' 0.2.7&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, War of Legends, Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 25 scenarios complete&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=28307</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=28307"/>
		<updated>2009-02-21T03:14:30Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* 1.4 Campaign List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.4 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A New Order'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The old kingdom of Wesnoth lies in ruins, while barbarians are ruling over the people dreaming about old legends. Can Gawen Hagarthen unite them all against the common danger?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Szopen&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Rhishisikk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.6 (45 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness.  Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turuk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.3 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Vision Blinded'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: LemonTea&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: LemonTea&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.4 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23463]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.2 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Attack of the Undead'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Play as a mage to protect your city from the undead.'' &lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wsultzbach&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wsultzbach&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.8 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?t=14570]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall. Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: None&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.4 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20549]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.5 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19299]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Battle for Orbivm?'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Capturing Mar’Than'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Play the role of Denring III as he recaptures the mysterious land of Mar'Than from usurpers.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SLJ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SLJ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.25 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11495]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Children of Dragons'''&lt;br /&gt;
&amp;lt;br&amp;gt;''Once the most feared creatures in the land of the living, the dragons are all but extinct. But their descendants are just about to make their mark on the world...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MarkP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MarkP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=14241]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Beta.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Death Is A Circle'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Immortality is the path of an undead. Death is seen as the perfect path. But Death itself is not Immortal. This story is about a Lich that conquered Death. ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish_Orc, Y0urb0ss&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish_Orc, Y0urb0ss&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22806]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Elvish Legacy'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Eltharion, Lord of the Wesmere Elves, you must defend your people from orcish raids, a task that will entwine your future with that of the whole kingdom.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Longbow&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Longbow&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.9 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23805]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fool's Errand'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Tired of life in a hamlet, young Will leaves home to seek fame and fortune. Does he even stand a chance?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (1 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23926]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Guardian Order'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''950 YSW. After a drought which wrecked the little achievements the Human Earldoms have manage to scrape, the country was plagued with rebellions and uprisings of pillagers and marauders. As an officer of the guardian order, you will guard the safety of Wesnoth and Elensefar from infighting as well as threats from beyond.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Octavius, xbrianll&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: None&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.2 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21609]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Hallowed Glade?'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.9.4 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion of Eliador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A peaceful island is about to be invaded by unknown foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.6 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=6556]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Love to Death'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the story of the deathly passion of Aleva, the mage apprentice who crossed all the boundaries of magic to reach what she desired most.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Geos&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Geos&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21277]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Necromancer'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''There was a death-magicker, Leanna they called her, on the southern border of Wesnoth. She used her dark powers to help and protect the people, and the people harboured and trusted her in return, even at the risk of the Crown's retribution...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.2 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23489]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''On Crimson Wings'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Regar, king of the Crimsonwing Drakes, is dead.  Feralon, his son and heir, seeks to secure his throne and exact vengeance on those who have wronged his people.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Cheradenine&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Cheradenine&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23732&amp;amp;p=333281]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Ooze Mini Campaign'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SpenceLack&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Mica&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.3 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17044]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Raajal'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''An Arch Mage with the power of resurrection seeks a new apprentice.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.0 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20607]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Saving Elensefar'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Friar Tuck&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Completed&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=3072]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Shameless Crossover Excuse'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23096]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Stories of Tarlyn (Two Campaigns in One)'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Ensure the survival of your home town as a member of it's small militia (Tarlyn's Heros).''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Protect your clan, as the younger brother to its leader (The Irna Chronicles).''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (6 Scenarios for Tarlyn's Heros; 3 Scenarios for Irna Chronicles)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19703]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.4 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Struggle For Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the Eastern Elves in the time of Asheviere. Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.4.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21615]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Conquest of a Dark Queen'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Those who save you do not always do so out of concern for you...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Mica&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Mica, Turuk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21638]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.4 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Eight of Cembulad'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Discover the story of Sel Iminar and the Eight of Cembulad.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Lintana, Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status:&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (27 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: ?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Final Exam'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A young mage Erika must find a magic book to become a true mage.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23398]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Forgotten Legacy'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Saurians of the Salty Swamp have been enslaved for far too long from the cruel Blackblood clan of the Orcs. In these bitter times S'Saskin, a bloodborn, rises to lead his people to their forgotten legacy and their destiny...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Db0&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Db0&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.5 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=9187]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Griffoon Lads'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the adventures of the lost warrior Jaghuar Gorgone in the street wars of the Far North.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Gotrek380&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Gotrek380&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.2.2 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19542]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Heist'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A plot to steal a king's treasure goes awry.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.6 (17 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The History of Burin'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The history how Burin the Lost traveled into the Green Isle.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Uzytkownik&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Uzytkownik&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.0 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21771]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Tale of  Mage (Life of a Mage)'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (25 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Rebirth of Magic'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Anbordin, the continent in the Distant West, has been tyrannized ever since the necromancers and mages, the only persons strong enough to defy a king, had either been executed, or in the case of the necromancers, fled to the East Sea.  Fyrus, a humble stablehand, is about to rediscover the lost power.  Will it be enough to end King Radgeon's oppression?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Armageddon&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Armageddon&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.1 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21648]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Three Elves'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Three elves begun their adventure in the northern swamplands. Will they become heroes, or they will start another undead expansion?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.2 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23395]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Unstoppable Legion'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The legendary legions of Zharagorn, dormant for centuries, have risen again and city after city is falling in their presence. Only Viktor, a patrol guard, stands between them and domination of the known world.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Chris NS&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Chris NS&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.1 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20669]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Trolls!'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Eag, the leader of a troll tribe, who lives in a peaceful cave farming mushrooms for food. But a scout brings bad news: dwarves are attempting to mine gold and other valuable minerals in the cave. They have all ready attacked another tribe near you and you have to lead your fighters to help.'' &lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jequ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jequ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23469]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''War of the Dragon'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Age of the Dragon has begun, and the first event is the War of the Dragon. The Dark Dragon Kzardizin (Kzar-diz-in) has awoken from his millennium sleep, and intends to conquer the world before he must sleep again. The prophecy of Mirriam says that either he will succeed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited in war on many fronts, and the windsong prepare to face the on-coming war.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Part I (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22652]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''When Came Out the Shadows'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''In the year 612 YW, the Prince Konrad, second of the name, son of King Haldric VII, leaves with the army of Wesnoth at the conquest of an archipelago emerged from the waves. His army mysteriously disappears while hordes of orcs invade the islands. Will you be able to clarify this mystery?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Domingo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Domingo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.5 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21994]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Winds of Foerroen'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lord Daelyn, leader of the elvish kingdom of Aesh Aelon, returns from a lengthy expidition to the far eastern lands, only to discover that his kingdom is under siege by an orcish war lord and his minions ...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SaintCredence&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SaintCredence&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20958]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''1.5 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''After the Storm'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''When the Emperor of Chaos was defeated, the people of the Great Continent thought that peace would finally return to the world. However, the many survivors still loyal to the Emperor would try even the impossible to avenge his death.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23984]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.2 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.3 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Coming of the Storm'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to the borders to fight bandits.  Little does he know just how much action he will get.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.11 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23361]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.11 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Delfador's Memoirs'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: JP30&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Santi&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.10.0 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=13005&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.0 (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fly From Fighting'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.10.2 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Of Memories Past'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the story of a mage through friends, memories, and dreams.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Telmo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Telmo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.5 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23272]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.5 (28 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=tale+of+a+mage]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.0 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Knights of the Silver Spire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the story of the Knights of the Silver Spire, and of the Crimson Duke. It chronicles the adventures of the mage Awyn Serransdotter, her knight Karen Strathmore, and her apprentice Alain Brightly at the end of the Golden Age of Wesnoth, in the year 348 YW. It also tells of the mermaid Lenara and how she saved the city of Aethenport from a great darkness.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Solsword&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Solsword&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23754]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://dev-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=28306</id>
		<title>List of Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=List_of_Campaigns&amp;diff=28306"/>
		<updated>2009-02-21T03:13:44Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Created and maintained by Turuk.  For any changes/updates to your campaign that have not been noted here, please contact me in the forum.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Key'''==&lt;br /&gt;
Broken = Does not work at all&lt;br /&gt;
&amp;lt;br&amp;gt;Incomplete = Partially written, no progress&lt;br /&gt;
&amp;lt;br&amp;gt;WIP = Partially written, progress&lt;br /&gt;
&amp;lt;br&amp;gt;Complete = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
&amp;lt;br&amp;gt;Finished = Completely written, minimal to no bugs, slight balance issues possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''1.4 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''A New Order'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The old kingdom of Wesnoth lies in ruins, while barbarians are ruling over the people dreaming about old legends. Can Gawen Hagarthen unite them all against the common danger?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Szopen&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Rhishisikk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.1.6 (45 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Rough Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are a young thief dreaming of greatness.  Will it befall you, or will you fall looking for it?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jacques_Fol&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turuk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.3 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21718]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''A Vision Blinded'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: LemonTea&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: LemonTea&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.4 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23463]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.2 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Attack of the Undead'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Play as a mage to protect your city from the undead.'' &lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wsultzbach&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wsultzbach&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.8 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?t=14570]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Autumn Kingdoms – Prologue'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''All kingdoms fall. Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Devrailis Colandore&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: None&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.4 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20549]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.5 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19299]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Battle for Orbivm?'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Capturing Mar’Than'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Play the role of Denring III as he recaptures the mysterious land of Mar'Than from usurpers.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SLJ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SLJ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.25 (11 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11495]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Children of Dragons'''&lt;br /&gt;
&amp;lt;br&amp;gt;''Once the most feared creatures in the land of the living, the dragons are all but extinct. But their descendants are just about to make their mark on the world...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MarkP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MarkP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.8 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=14241]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Count Kromire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Beta.1 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21560]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Death Is A Circle'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Immortality is the path of an undead. Death is seen as the perfect path. But Death itself is not Immortal. This story is about a Lich that conquered Death. ''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish_Orc, Y0urb0ss&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish_Orc, Y0urb0ss&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22806]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Elvish Legacy'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As Eltharion, Lord of the Wesmere Elves, you must defend your people from orcish raids, a task that will entwine your future with that of the whole kingdom.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Longbow&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Longbow&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.9 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23805]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fool's Errand'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Tired of life in a hamlet, young Will leaves home to seek fame and fortune. Does he even stand a chance?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (1 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23926]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Forgotten Kingdom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Limabean&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23483]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Flight to Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead Malakar and his Drake tribe to freedom from the humans!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: MadMax&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 4.6 (19 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Guardian Order'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''950 YSW. After a drought which wrecked the little achievements the Human Earldoms have manage to scrape, the country was plagued with rebellions and uprisings of pillagers and marauders. As an officer of the guardian order, you will guard the safety of Wesnoth and Elensefar from infighting as well as threats from beyond.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Octavius, xbrianll&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: None&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.2 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21609]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Hallowed Glade?'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.9.4 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion of Eliador'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A peaceful island is about to be invaded by unknown foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.6 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=6556]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Love to Death'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the story of the deathly passion of Aleva, the mage apprentice who crossed all the boundaries of magic to reach what she desired most.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Geos&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Geos&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21277]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Necromancer'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''There was a death-magicker, Leanna they called her, on the southern border of Wesnoth. She used her dark powers to help and protect the people, and the people harboured and trusted her in return, even at the risk of the Crown's retribution...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.2 (14 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23489]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''On Crimson Wings'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Regar, king of the Crimsonwing Drakes, is dead.  Feralon, his son and heir, seeks to secure his throne and exact vengeance on those who have wronged his people.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Cheradenine&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Cheradenine&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23732&amp;amp;p=333281]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Ooze Mini Campaign'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SpenceLack&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Mica&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.3 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17044]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Raajal'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''An Arch Mage with the power of resurrection seeks a new apprentice.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.0 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20607]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Saving Elensefar'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Friar Tuck&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Completed&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.2.1 (12 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=3072]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Sceptre of Life'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''As orcs invade northern Wesnoth, Aeryn, a small town's doctor, is caught in the conflict.  Through a series of chance meetings, Aeryn stumbles upon an artifact that could solve the orcish problem forever, or provide the horde with unbridled power.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Opensourcejunkie&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21640]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Shameless Crossover Excuse'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Auther: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Orcish Shyde&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.0 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23096]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Stories of Tarlyn (Two Campaigns in One)'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Ensure the survival of your home town as a member of it's small militia (Tarlyn's Heros).''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Protect your clan, as the younger brother to its leader (The Irna Chronicles).''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.1 (6 Scenarios for Tarlyn's Heros; 3 Scenarios for Irna Chronicles)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19703]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Story of the Wose'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The trees are not always what they seem...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Joshudson&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.4 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=10819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Struggle For Freedom'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the Eastern Elves in the time of Asheviere. Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.4.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21615]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Conquest of a Dark Queen'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Those who save you do not always do so out of concern for you...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Mica&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Mica, Turuk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.0 (10 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21638]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.4 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Eight of Cembulad'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Discover the story of Sel Iminar and the Eight of Cembulad.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Lintana, Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Wyrmy&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status:&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (27 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: ?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Final Exam'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A young mage Erika must find a magic book to become a true mage.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23398]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Forgotten Legacy'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Saurians of the Salty Swamp have been enslaved for far too long from the cruel Blackblood clan of the Orcs. In these bitter times S'Saskin, a bloodborn, rises to lead his people to their forgotten legacy and their destiny...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Db0&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Db0&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.5 (5 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=9187]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Griffoon Lads'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the adventures of the lost warrior Jaghuar Gorgone in the street wars of the Far North.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Gotrek380&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Gotrek380&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.2.2 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19542]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Heist'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A plot to steal a king's treasure goes awry.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Genosuke&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.3.6 (17 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16819]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The History of Burin'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The history how Burin the Lost traveled into the Green Isle.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Uzytkownik&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Uzytkownik&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.0 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21771]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Tale of  Mage (Life of a Mage)'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.1 (25 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Rebirth of Magic'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Anbordin, the continent in the Distant West, has been tyrannized ever since the necromancers and mages, the only persons strong enough to defy a king, had either been executed, or in the case of the necromancers, fled to the East Sea.  Fyrus, a humble stablehand, is about to rediscover the lost power.  Will it be enough to end King Radgeon's oppression?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Armageddon&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Armageddon&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.1 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21648]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Three Elves'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Three elves begun their adventure in the northern swamplands. Will they become heroes, or they will start another undead expansion?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Elven&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.2 (6 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23395]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Unstoppable Legion'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The legendary legions of Zharagorn, dormant for centuries, have risen again and city after city is falling in their presence. Only Viktor, a patrol guard, stands between them and domination of the known world.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Chris NS&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Chris NS&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.1 (16 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20669]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Trolls!'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Eag, the leader of a troll tribe, who lives in a peaceful cave farming mushrooms for food. But a scout brings bad news: dwarves are attempting to mine gold and other valuable minerals in the cave. They have all ready attacked another tribe near you and you have to lead your fighters to help.'' &lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Jequ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Jequ&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.7 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23469]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''War of the Dragon'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The Age of the Dragon has begun, and the first event is the War of the Dragon. The Dark Dragon Kzardizin (Kzar-diz-in) has awoken from his millennium sleep, and intends to conquer the world before he must sleep again. The prophecy of Mirriam says that either he will succeed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited in war on many fronts, and the windsong prepare to face the on-coming war.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Velensk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: Part I (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=22652]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''When Came Out the Shadows'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''In the year 612 YW, the Prince Konrad, second of the name, son of King Haldric VII, leaves with the army of Wesnoth at the conquest of an archipelago emerged from the waves. His army mysteriously disappears while hordes of orcs invade the islands. Will you be able to clarify this mystery?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Domingo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Domingo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.2.5 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21994]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Winds of Foerroen'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lord Daelyn, leader of the elvish kingdom of Aesh Aelon, returns from a lengthy expidition to the far eastern lands, only to discover that his kingdom is under siege by an orcish war lord and his minions ...''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SaintCredence&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SaintCredence&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.0.1 (3 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=20958]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''1.5 Campaign List''' ==&lt;br /&gt;
&lt;br /&gt;
'''After the Storm'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''When the Emperor of Chaos was defeated, the people of the Great Continent thought that peace would finally return to the world. However, the many survivors still loyal to the Emperor would try even the impossible to avenge his death.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.2 (4 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23984]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Alfhem the Wise'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.3.2 (18 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17144&amp;amp;hilit=Alfhelm+the+Wise]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Bad Moon Rising'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A soldier of Weldyn is captured by a necromancer.  His attempt to escape sets events in motion that could have consequences for all life on the planet.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Doofus-01&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.5.3 (20 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23397]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Coming of the Storm'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''A new recruit in the Imperial Army jumps on the first opportunity to transfer to the borders to fight bandits.  Little does he know just how much action he will get.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: TrashMan&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.11 (21 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23361]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Dead Water'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Beetlenaut&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.9.11 (13 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21836]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Delfador's Memoirs'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: JP30&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Santi&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Finished&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.10.0 (24 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=13005&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Epic of Vaniyera'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Oreb&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.1 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=19490&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=epic+of]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fiery Menace'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Stop them! They are coming! Experience this adventure-style campaign centering on Drakes and Humans.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Derekkk&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Incomplete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1.0 (1 Scenario)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21914&amp;amp;start=15&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Fly From Fighting'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The year is...   Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin, Brutorix&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1 (7 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21564&amp;amp;start=0]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Invasion From the Unknown'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. Later, as the shadow of Chaos covers the entire continent, they prepare a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to the victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Shadow_Master&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 1.10.2 (26 Scenarios; Two Chapters of 13 each)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=17827&amp;amp;hilit=Invasion+From+the+Unknown]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Of Memories Past'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Follow the story of a mage through friends, memories, and dreams.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Telmo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Telmo&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.0.5 (15 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23272]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tale of a Mage'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''The young boy Dillon only wanted to live his life in peace. After his village is destroyed by bandits however, he is forced to throw his lot with the magi. It is a difficult life, and little does he know that his destiny may lie along side that of Prince Arand II himself.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: SkeleRanger&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.7.5 (28 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=21657&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=tale+of+a+mage]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Dark Hordes'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: SvH&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: AI&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.6.0 (9 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a&amp;amp;hilit=the+dark+hordes]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Fall of Silvium'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''You are Caius Regilius, a Tribune, of the province Silvia, located in the northmost reaches of the Lavinian Empire. You reside in the city of Silvium, capital of the province, on the border with the northern barbarians. This is the height of the Lavinian Empire - but the Empire has overextended itself. The city of Silvia lies north of the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Turin&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: Complete&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.4.2 (8 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=11536]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Knights of the Silver Spire'''&lt;br /&gt;
&amp;lt;br&amp;gt; ''This is the story of the Knights of the Silver Spire, and of the Crimson Duke. It chronicles the adventures of the mage Awyn Serransdotter, her knight Karen Strathmore, and her apprentice Alain Brightly at the end of the Golden Age of Wesnoth, in the year 348 YW. It also tells of the mermaid Lenara and how she saved the city of Aethenport from a great darkness.''&lt;br /&gt;
&amp;lt;br&amp;gt;•	Author: Solsword&lt;br /&gt;
&amp;lt;br&amp;gt;•	Maintainer: Solsword&lt;br /&gt;
&amp;lt;br&amp;gt;•	Status: WIP&lt;br /&gt;
&amp;lt;br&amp;gt;•	Version: 0.1 (2 Scenarios)&lt;br /&gt;
&amp;lt;br&amp;gt;•	Forum Thread: [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=23754]&lt;br /&gt;
&lt;br /&gt;
== Add-On Servers ==&lt;br /&gt;
Autogenerated lists of addons:&lt;br /&gt;
* http://1.2-addonlist.wesnoth.org/&lt;br /&gt;
* http://1.4-addonlist.wesnoth.org/&lt;br /&gt;
* http://dev-addonlist.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=28305</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=28305"/>
		<updated>2009-02-21T03:12:17Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 2/20/09&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.6 (Wesnoth 1.5.6+ compatible only, 6.74MB download from the campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by MadMax&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10/22/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.3 released, for Wesnoth 1.3.9+&amp;lt;br/&amp;gt;&lt;br /&gt;
unit WML updated to 1.3.8+ standard&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario: Mountain Crypt (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
turn limit of Forest of Nightmares reduced to 25&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/20/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.4 released, for Wesnoth 1.3.14+&amp;lt;br/&amp;gt;&lt;br /&gt;
headers and borders added to all maps&amp;lt;br/&amp;gt;&lt;br /&gt;
two links added in secondary branch to main branch&amp;lt;br/&amp;gt;&lt;br /&gt;
sword-and-shield narrator icon replaced&amp;lt;br/&amp;gt;&lt;br /&gt;
new cutscenes&amp;lt;br/&amp;gt;&lt;br /&gt;
Mountain Crypt darkness code revised&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/19/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.5 released, for Wesnoth 1.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
scenario 19, Liberation, completely rewritten&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
user team names added, so that the status table will show the names of sides in a level&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
levels use new Wesnoth music when appropriate&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2/20/09&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.6 released, for Wesnoth 1.5.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
compatibility with Wesnoth 1.5 branch&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=26490</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=26490"/>
		<updated>2008-08-19T18:18:39Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 8/19/08&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.5 (Wesnoth 1.4+ compatible only, 6.92MB download from the campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by MadMax&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10/22/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.3 released, for Wesnoth 1.3.9+&amp;lt;br/&amp;gt;&lt;br /&gt;
unit WML updated to 1.3.8+ standard&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario: Mountain Crypt (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
turn limit of Forest of Nightmares reduced to 25&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/20/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.4 released, for Wesnoth 1.3.14+&amp;lt;br/&amp;gt;&lt;br /&gt;
headers and borders added to all maps&amp;lt;br/&amp;gt;&lt;br /&gt;
two links added in secondary branch to main branch&amp;lt;br/&amp;gt;&lt;br /&gt;
sword-and-shield narrator icon replaced&amp;lt;br/&amp;gt;&lt;br /&gt;
new cutscenes&amp;lt;br/&amp;gt;&lt;br /&gt;
Mountain Crypt darkness code revised&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/19/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.5 released, for Wesnoth 1.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
scenario 19, Liberation, completely rewritten&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
user team names added, so that the status table will show the names of sides in a level&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
levels use new Wesnoth music when appropriate&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=20990</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=20990"/>
		<updated>2008-01-20T05:51:15Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 1/20/08&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.4 (Wesnoth 1.3.14+ compatible only, 8.64MB download from the 1.3.14+ campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10/22/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.3 released, for Wesnoth 1.3.9+&amp;lt;br/&amp;gt;&lt;br /&gt;
unit WML updated to 1.3.8+ standard&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario: Mountain Crypt (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
turn limit of Forest of Nightmares reduced to 25&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/20/08&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.4 released, for Wesnoth 1.3.14+&amp;lt;br/&amp;gt;&lt;br /&gt;
headers and borders added to all maps&amp;lt;br/&amp;gt;&lt;br /&gt;
two links added in secondary branch to main branch&amp;lt;br/&amp;gt;&lt;br /&gt;
sword-and-shield narrator icon replaced&amp;lt;br/&amp;gt;&lt;br /&gt;
new cutscenes&amp;lt;br/&amp;gt;&lt;br /&gt;
Mountain Crypt darkness code revised&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=18970</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=18970"/>
		<updated>2007-10-23T03:13:38Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 10/22/07&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.3.3 (Wesnoth 1.3.9+ compatible only, 7.66MB download from campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
10/22/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.3 released, for Wesnoth 1.3.9+&amp;lt;br/&amp;gt;&lt;br /&gt;
unit WML updated to 1.3.8+ standard&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario: Mountain Crypt (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
turn limit of Forest of Nightmares reduced to 25&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=17648</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=17648"/>
		<updated>2007-09-02T03:13:02Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 9/1/07&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.3.2 (Wesnoth 1.3.7+ compatible only, 7.58MB download from campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9/1/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.2 released, for Wesnoth 1.3.7+&amp;lt;br/&amp;gt;&lt;br /&gt;
critical 1.3.7 compatibility bug fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Hafwyt (still not 100% finished)&amp;lt;br/&amp;gt;&lt;br /&gt;
savegames of cave levels will not show snapshots&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=17390</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=17390"/>
		<updated>2007-08-24T03:37:22Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 8/23/07&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.3.1 (Wesnoth 1.3.6+ compatible only, 7.51MB download from campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/23/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3.1 released, for Wesnoth 1.3.6+&amp;lt;br/&amp;gt;&lt;br /&gt;
new scenario, Forest of Nightmares (in second branch)&amp;lt;br/&amp;gt;&lt;br /&gt;
enhancements to Manor, includes irrevenant's indoors time-of-day image&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirits in Landfall and Drake Escape will not spawn on first turn&amp;lt;br/&amp;gt;&lt;br /&gt;
multi-hex fireball attack code implemented (not used yet)&amp;lt;br/&amp;gt;&lt;br /&gt;
victory music added to victory events&amp;lt;br/&amp;gt;&lt;br /&gt;
lava transitions fixed&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16905</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16905"/>
		<updated>2007-08-04T02:29:00Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 8/3/07&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.3 (Wesnoth 1.3.4+ compatible only, 7.43MB download from campaign server)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16902</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16902"/>
		<updated>2007-08-04T02:25:49Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 8/3/07&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.3 (Wesnoth 1.3.4+ compatible only)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8/3/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.3 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
changes (dialogue and other) to Rockfall, Betrayal, Hordes of the Foul Undead, Gate of Storms, Exodus, Blockade and Return to Morogor&amp;lt;br/&amp;gt;&lt;br /&gt;
two scenarios added (Swamps of the Jamolar and Council of War), part of a possible branch (accessed from Survival)&amp;lt;br/&amp;gt;&lt;br /&gt;
attainable objective added to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
experimental wave animations in Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
time over events added to some scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
non-expendable player characters are spawned with hero icon&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Betrayal and Blockade&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16541</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16541"/>
		<updated>2007-07-21T03:11:08Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 7/20/07&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.2.2 (Wesnoth 1.3.4+ compatible only)&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.2 released, for Wesnoth 1.3.4+&amp;lt;br/&amp;gt;&lt;br /&gt;
dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline graphics updated for new Malakar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
new storyline graphics for Underground and Rockfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Caravan elves nerfed&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Escape enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
at least one bugfix&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16346</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=16346"/>
		<updated>2007-07-06T04:34:56Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 7/6/07, with 4.2.1 (Wesnoth 1.3.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. However, tension is rising between the drakes. Rebels steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.2.1&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7/6/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2.1 released, for Wesnoth 1.3.3+&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Underground and River of Skulls&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
minor dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
a few minor bug and potential bug fixes&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15856</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15856"/>
		<updated>2007-06-15T02:57:17Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 4/21/07, with 4.2 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. However, tension is rising between the drakes. Rebels steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.2&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves of River of Skulls. Other saves will work, but they may use the old Malakar (which should work fine). &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15855</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15855"/>
		<updated>2007-06-15T02:55:45Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 4/21/07, with 4.2 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. However, tension is rising between the drakes. Rebels steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.2&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15854</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15854"/>
		<updated>2007-06-15T02:50:47Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 4/21/07, with 4.2 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. However, tension is rising between the drakes. Rebels steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.2&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: This will break saves from Rebellion and Manor. Other savefiles will work, but they will use the old Malakar (which should work fine).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15852</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=15852"/>
		<updated>2007-06-15T02:25:43Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 4/21/07, with 4.2 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. However, tension is rising between the drakes. Rebels steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.2&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6/14/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.2 released&amp;lt;br/&amp;gt;&lt;br /&gt;
dragon in Underground is now friendly&amp;lt;br/&amp;gt;&lt;br /&gt;
River of Skulls rebalanced, map edited&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
new Malakar and Kamalar graphics&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain error messages fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF will sort properly in campaign menu&amp;lt;br/&amp;gt;&lt;br /&gt;
ships now have names&amp;lt;br/&amp;gt;&lt;br /&gt;
experience gained in Survival by Malakar will carry over to Rebellion&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SingleUnitWML&amp;diff=15804</id>
		<title>SingleUnitWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SingleUnitWML&amp;diff=15804"/>
		<updated>2007-06-13T03:59:05Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* How to describe a single unit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== How to describe a single unit ==&lt;br /&gt;
&lt;br /&gt;
This tag, '''[unit]''', describes a single unit on the map, for example Konrad.&lt;br /&gt;
It is different from the [unit] in [units], which describes a class of units.&lt;br /&gt;
&lt;br /&gt;
The following keys are recognized:&lt;br /&gt;
* ''type'' the ID of the unit's unit type. See [[UnitWML]].&lt;br /&gt;
&lt;br /&gt;
* ''side'' the side that the unit is on.&lt;br /&gt;
&lt;br /&gt;
* ''gender'' can be set to male or female to designate the gender of the unit. Default is male.&lt;br /&gt;
&lt;br /&gt;
* ''x'', ''y'' the location of the unit. If a location isn't provided and the side the unit will belong to has a recall list, the unit will be created on the recall list.&lt;br /&gt;
&lt;br /&gt;
* ''description'' used in standard unit filter ([[FilterWML]]). Note that this field is not filled in with names created at random when recruiting units. Nor is it affected by a player renaming a unit. So when designing maps you don't have to worry about naming conflicts.&lt;br /&gt;
&lt;br /&gt;
* ''user_description'' the name of the unit that is shown to the user. Default ''description''.&lt;br /&gt;
&lt;br /&gt;
* ''generate_description'' if set to &amp;quot;yes&amp;quot;, will generate a new name (user_description) for the unit, as if the unit was a freshly-recruited one.&lt;br /&gt;
&lt;br /&gt;
* ''unrenamable'' if 'yes', the user_description cannot be changed by the player (which is only possible when the unit is on the player's side anyway).&lt;br /&gt;
&lt;br /&gt;
* ''traits_description'' the description of the unit's traits which is displayed. However if it is not specified explicitly, the unit's actual traits' names will be used instead, so it is normally not necessary to set this.&lt;br /&gt;
&lt;br /&gt;
* ''random_traits'' 'yes' will choose the traits randomly, just like a recruited unit. '''Don't use this in an MP Scenario as this will cause an Out of Sync (OOS) error'''.&lt;br /&gt;
&lt;br /&gt;
* ''canrecruit'' a special key for leaders.&lt;br /&gt;
** '0' default. Unit cannot recruit.&lt;br /&gt;
** '1' unit can recruit.&lt;br /&gt;
: Normally when a team controls no units with '''canrecruit=1''', that team loses. However, even if your team has lost you continue to play with whatever units you still have until the scenario is over. Usually scenarios end when only one team is left with a leader that can recruit, but special victory conditions can be set up in campaigns. Normally you want to set the leader of a side with '''canrecruit=1'''. If you don't want the leader to recruit, it is usually better to just not give him any unit types to recruit, than to make a special victory condition.&lt;br /&gt;
&lt;br /&gt;
* ''upkeep'' the amount of upkeep the unit costs.&lt;br /&gt;
** &amp;quot;loyal&amp;quot; no upkeep cost. Can be changed by the effect 'loyal' (see [[EffectWML]])&lt;br /&gt;
** &amp;quot;full&amp;quot; unit costs ''level'' upkeep (see [[UnitWML]]). Default for recruited units.&lt;br /&gt;
** An integer can be used to set the upkeep cost to that number.&lt;br /&gt;
** If no upkeep is specified, which is the default for units defined in WML (including leaders in multiplayer games), there is no upkeep cost.&lt;br /&gt;
&lt;br /&gt;
* ''overlays'' a list of images that are overlayed on the unit.&lt;br /&gt;
&lt;br /&gt;
* ''goto_x'', ''goto_y'' UI settings that control courses. Default is 0,0 i.e. the unit is not on a course.&lt;br /&gt;
&lt;br /&gt;
* ''hitpoints'' the HP of the unit. Default is the max HP for ''type''.&lt;br /&gt;
&lt;br /&gt;
* ''experience'' the XP of the unit. Default is 0.&lt;br /&gt;
&lt;br /&gt;
* ''moves'' number of move points the unit has left. Default is the movement for ''type''.&lt;br /&gt;
&lt;br /&gt;
* ''resting'' whether the unit has not moved yet this turn. Used to decide whether to give a unit rest healing.&lt;br /&gt;
&lt;br /&gt;
* ''role'' used in standard unit filter ([[FilterWML]]). Can be set using [role] (see [[InternalActionsWML]]).&lt;br /&gt;
&lt;br /&gt;
* ''ai_special'' causes the unit to act differently.&lt;br /&gt;
** &amp;quot;guardian&amp;quot; the unit will not move, except to attack something in the turn it moves (so, it only can move if an enemy unit gets within range of it).&lt;br /&gt;
&lt;br /&gt;
* ''facing'' which way the unit is facing (this only affects how the unit is displayed).&lt;br /&gt;
** Possible values are ''se'', ''s'', ''sw'', ''nw'', ''n'', ''ne''. Using ''sw'' is preferred for a &amp;quot;reversed&amp;quot; facing (looking to the left) and ''se'' for a normal (looking to the right) facing.&lt;br /&gt;
&lt;br /&gt;
* ''profile'' sets a default portrait image for this unit. If the unit type already has a portrait set, this is used instead for this unit. When the unit advances, if the value of profile is different from the unit-type portrait, that value is preserved. If the profile field is empty or the same as the unit-type portrait, the level-advance changes the unit portrait to the default for the new level and type.&lt;br /&gt;
&lt;br /&gt;
** &amp;quot;unit_image&amp;quot; if given instead of a filename, uses the unit's base image as the portrait (in the same manner that unit types without portraits do by default).&lt;br /&gt;
&lt;br /&gt;
* ''animate'' if ''yes'', fades the unit in like when it's recruited/recalled.&lt;br /&gt;
&lt;br /&gt;
* '''[status]''' the status of the unit. This affects different features of the unit, for example whether the unit loses health each turn. Default for all keys is 'off', but this can be changed by the scenario or by special abilities (see [[AbilitiesWML]]). The status of a unit is displayed on the Status Table; each status modification ''statusmod'' is represented by the image '''misc/statusmod.png'''.&lt;br /&gt;
** ''poisoned'' if 'on', the unit loses 8 HP each turn. See also ''heals'', ''cures'', [[AbilitiesWML]].&lt;br /&gt;
** ''slowed'' if 'on', the unit has 50% of its normal movement and does half damage. When the controller of the unit's turn is over, ''slowed'' is set to 'off'  &lt;br /&gt;
** ''stone'' if 'on', the unit cannot move, attack, or be attacked.&lt;br /&gt;
** ''hides'' if 'yes', the unit cannot be seen by opponents.&lt;br /&gt;
&lt;br /&gt;
* '''[variables]''' a set of variables that will be stored when this unit is stored (See [store_unit], [[InternalActionsWML]]). The attribute '''variable'''='''value''' means that when the unit is stored in the array ''unit'', the variable ''unit''.variables.''variable'' will have the value ''value'' (See [[VariablesWML]]).&lt;br /&gt;
&lt;br /&gt;
* '''[modifications]''' changes that have been made to the unit.&lt;br /&gt;
** '''[trait]''' a trait the unit has. Same format as [trait], [[UnitsWML]].&lt;br /&gt;
** '''[object]''' an object the unit has. Same format as [object], [[DirectActionsWML]].&lt;br /&gt;
&lt;br /&gt;
* ''unit_description'' overrides the unit type description for this unit. You will probably want to set up a ''post_advance'' [[EventWML|event]] to override the default description after promotions.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[UnitWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14921</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14921"/>
		<updated>2007-04-22T04:03:45Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!-- http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last updated 4/21/07, with 4.1 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
12/22/06: Hosted at http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip&lt;br /&gt;
FtF 3.3 (1.2+ compatible) still available there&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.1&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4/21/07&amp;lt;br/&amp;gt;&lt;br /&gt;
version 4.1 released&amp;lt;br/&amp;gt;&lt;br /&gt;
many new storyline images added&amp;lt;br/&amp;gt;&lt;br /&gt;
many dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
extra enemy added to Survival, to shorten it&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Pirate Schooner and Clipper&amp;lt;br/&amp;gt;&lt;br /&gt;
all ships have reasonably fitting hit and die sounds&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor recruitment bug precluded&amp;lt;br/&amp;gt;&lt;br /&gt;
cutscene code moved to separate file (a purely internal change)&amp;lt;br/&amp;gt;&lt;br /&gt;
rain added to Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
ships should have names&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14393</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14393"/>
		<updated>2007-03-21T02:31:59Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
Last updated 3/20/07, with 4.0 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
12/22/06: Hosted at http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip&lt;br /&gt;
FtF 3.3 (1.2+ compatible) still available here&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.0&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&amp;lt;br/&amp;gt;&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&amp;lt;br/&amp;gt;&lt;br /&gt;
Manor enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
Survival edited, but cutscene not implemented yet&amp;lt;br/&amp;gt;&lt;br /&gt;
several dialogue changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall bridge collapse softened&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphic for the enslaved Malakar&amp;lt;br/&amp;gt;&lt;br /&gt;
several bugfixes&amp;lt;br/&amp;gt;&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&amp;lt;br/&amp;gt;&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14392</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14392"/>
		<updated>2007-03-21T02:31:25Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
Last updated 3/20/07, with 4.0 (Wesnoth 1.3+ compatible only)&lt;br /&gt;
&lt;br /&gt;
12/22/06: Hosted at http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip&lt;br /&gt;
FtF 3.3 (1.2+ compatible) still available here&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.0&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3/20/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 4.0 released, for Wesnoth 1.3 and up only.&lt;br /&gt;
compatible with new terrain system, will make cave roads passable&lt;br /&gt;
Manor enhanced&lt;br /&gt;
Survival edited, but cutscene not implemented yet&lt;br /&gt;
several dialogue changes&lt;br /&gt;
Landfall bridge collapse softened&lt;br /&gt;
new graphic for the enslaved Malakar&lt;br /&gt;
several bugfixes&lt;br /&gt;
Drake Guerillas/Revolutionaries have visible spear overlay&lt;br /&gt;
losing text added if Unforgiver is sunk and Kogw has not disembarked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14391</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=14391"/>
		<updated>2007-03-21T02:30:20Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* Storyline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
Last updated 1/5/07&lt;br /&gt;
&lt;br /&gt;
12/22/06: Hosted at http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 4.0&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=13272</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=13272"/>
		<updated>2007-01-06T03:48:39Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
Last updated 1/5/07&lt;br /&gt;
&lt;br /&gt;
12/22/06: Hosted at http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 3.3&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1/5/07&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF 3.3 uploaded.&lt;br /&gt;
&lt;br /&gt;
NPC AI should be fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
naga, saurian animations are working, graphics from Marsh Era&amp;lt;br/&amp;gt;&lt;br /&gt;
two attack icons added, one by Xan, the other from the Extended Era&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Manor, Underground, River of Skulls and Blockade&amp;lt;br/&amp;gt;&lt;br /&gt;
Rockfall fixed with RedLTeut's patch&amp;lt;br/&amp;gt;&lt;br /&gt;
other fixes and tweaks which I have forgotten about&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=13180</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=13180"/>
		<updated>2006-12-22T16:46:16Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
12/22/06: Hosted at http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 3.2&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
12/22/06&amp;lt;br/&amp;gt;&lt;br /&gt;
Hosted on http://warhangel.ru/wesnoth/campaigns/Flight_Freedom_1_x.zip . Special thanks to warhangel for hosting this campaign.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=11300</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=11300"/>
		<updated>2006-08-20T04:06:32Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 3.2&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
8/20/06&amp;lt;br/&amp;gt;&lt;br /&gt;
3.2 is on the campaign server. It [i]should[/i] be (almost) fully compatible with 1.18, but I can't guarantee that every animation will work right. I have also made balancing changes up until Exodus (level 16), but the cave levels are still buggy.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
Any feedback is appreciated!&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Sandbox&amp;diff=9871</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Sandbox&amp;diff=9871"/>
		<updated>2006-06-08T01:02:45Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sandbox is for editing experiments. If you are already logged in, click on the &amp;quot;Edit&amp;quot; link above to experiment yourself!&lt;br /&gt;
&lt;br /&gt;
== Section ==&lt;br /&gt;
&lt;br /&gt;
=== Subsection ===&lt;br /&gt;
&lt;br /&gt;
* Lists are easy to do:&lt;br /&gt;
** start every line with a star&lt;br /&gt;
*** more stars means deeper levels&lt;br /&gt;
&lt;br /&gt;
==== Sub-subsection ====&lt;br /&gt;
&lt;br /&gt;
# Numbered lists are also good&lt;br /&gt;
## very organized&lt;br /&gt;
## easy to follow&lt;br /&gt;
###yeah&lt;br /&gt;
####wow&lt;br /&gt;
#####how far&lt;br /&gt;
###### can u go?&lt;br /&gt;
#########################################################lol.&lt;br /&gt;
&lt;br /&gt;
=====you can have sub-sub-sections=====&lt;br /&gt;
yes, this is a test&lt;br /&gt;
&lt;br /&gt;
======and sub-sub-sub-sections======&lt;br /&gt;
I'm seeing how many sub-s you can get&lt;br /&gt;
&lt;br /&gt;
=======but not sub-sub-sub-sub-sections=======&lt;br /&gt;
apparently 3 is the maximum.&lt;br /&gt;
&lt;br /&gt;
but I'm not sure, because an edit button does appear when you try to make a sub-sub-sub-sub-section... maybe it interprets it as being a sub-sub-sub-section?&lt;br /&gt;
&lt;br /&gt;
#now lets try the same with lists&lt;br /&gt;
##two&lt;br /&gt;
###three&lt;br /&gt;
####four&lt;br /&gt;
#####this is fun&lt;br /&gt;
######lets try it now&lt;br /&gt;
#######how deep can we get?&lt;br /&gt;
########nine&lt;br /&gt;
#########ten&lt;br /&gt;
##########this is rather high&lt;br /&gt;
###########will it ever stop?&lt;br /&gt;
############I don't think so&lt;br /&gt;
#############its not like the sub-sections&lt;br /&gt;
##############which do stop&lt;br /&gt;
###############sixteen; and that's the last one that it allows&lt;br /&gt;
abcdefghijklmnopqrstuvwxyz&lt;br /&gt;
ABCDEFGHIJKLMNOPQRSTUVWXYZ&lt;br /&gt;
&lt;br /&gt;
Testing, this should be an new page? [[The_new_sandbox]]&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=8472</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=8472"/>
		<updated>2006-03-24T03:17:00Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 3.0.1&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
3/23/06&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.1&lt;br /&gt;
&lt;br /&gt;
updated for 1.12+, not backward compatible (beginning-of-scenario saves will still work)&amp;lt;br/&amp;gt;&lt;br /&gt;
new terrain added: dark tiles, from UtBS (replaces some dirt, sand in caves)&amp;lt;br/&amp;gt;&lt;br /&gt;
maps updated for new terrain&amp;lt;br/&amp;gt;&lt;br /&gt;
image references updated to reflect 1.12 directory structure&amp;lt;br/&amp;gt;&lt;br /&gt;
terrain code for lava bridge changed to ` instead of ' to avoid conflict&amp;lt;br/&amp;gt;&lt;br /&gt;
Skeletal Dragon, Watch Tower moved into FtF from EI, SoTBE (credit Hanno for alerting me to this)&amp;lt;br/&amp;gt;&lt;br /&gt;
old wesnoth-8.ogg moved into FtF&amp;lt;br/&amp;gt;&lt;br /&gt;
soundtracks updated for music changes/removals&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Underground, River of Skulls, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
unit .cfgs updated for 1.12 compatibility&amp;lt;br/&amp;gt;&lt;br /&gt;
easter egg temporarily commented out, pending consideration&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: due to technical differences between the old code and the 1.12+ compatible code, I was forced to split the campaign into two distributions, which are on their respective campaign servers. Because of this, however, the translations will not be current until the branch is created on wescamp (so that translators can update it).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=5135</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=5135"/>
		<updated>2005-12-03T19:43:24Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 3.0.1&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
12/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0.1&lt;br /&gt;
&lt;br /&gt;
game-killing bug in Landfall fixed (map was not sent)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=5101</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=5101"/>
		<updated>2005-12-03T03:29:34Z</updated>

		<summary type="html">&lt;p&gt;MadMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 3.0&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 MadMax]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
11/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
12/2/05&amp;lt;br/&amp;gt;&lt;br /&gt;
UPDATE:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 3.0&lt;br /&gt;
&lt;br /&gt;
FtF 3.0 finally released!&lt;br /&gt;
&lt;br /&gt;
Many changes across the board, far too many to list, but here are the major changes (including those of the 3.0 beta):&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline changes&amp;lt;br/&amp;gt;&lt;br /&gt;
Rebellion enhanced&amp;lt;br/&amp;gt;&lt;br /&gt;
underground scenarios balanced&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes, dialogue changes in Landfall&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=4397</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=4397"/>
		<updated>2005-11-03T03:19:20Z</updated>

		<summary type="html">&lt;p&gt;MadMax: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake_Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 2.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 28 and up is on campaign server.&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 [[MadMax]]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
10/02/05&amp;lt;br/&amp;gt;&lt;br /&gt;
I know it's been overdue for over a month, but here it is. I've finally got the underground scenarios balanced, but there are so many changes (and so little time to debug) that I have had to release a beta. Hopefully, unless any major bugs are found, I'll finalize FtF 3.0 in a week.&lt;br /&gt;
&lt;br /&gt;
In the meantime, PLEASE reply if you find any bugs.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=1698</id>
		<title>FlightToFreedom</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=FlightToFreedom&amp;diff=1698"/>
		<updated>2005-08-14T01:02:42Z</updated>

		<summary type="html">&lt;p&gt;MadMax: wiki page for Flight to Freedom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&amp;lt;span style=&amp;quot;font-size:&lt;br /&gt;
xx-large; font-weight: bold;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Flight to Freedom&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flameheart.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flight to Freedom is a&lt;br /&gt;
campaign featuring the Drakes. The hero, Malakar, and his tribe have been enslaved by humans,&lt;br /&gt;
and Malakar must free the tribe and take revenge on his oppressors.&lt;br /&gt;
&lt;br /&gt;
Storyline:&lt;br /&gt;
&lt;br /&gt;
1. On Morogor (the Drake homeland), Malakar fights a hopeless battle against humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Malakar and his tribe are enslaved and sold to the baron Prax III to work in his shipyards. Malakar leads an&lt;br /&gt;
uprising. You have to liberate the slaves and kill the taskmaster.&amp;lt;br/&amp;gt;&lt;br /&gt;
3. The drakes enter the master's house and have to fight his bodyguards to kill him.&amp;lt;br/&amp;gt;&lt;br /&gt;
4. The party kills the master and torches his house, and finds out about a caravan full of gold headed to his house.&lt;br /&gt;
The drakes ambush it and get the gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
5. The party leaves the plantation, and Malakar decides on a plan. Set sail to a southern island, build up an army, and&lt;br /&gt;
attack Wesnoth from the southern coast. In the meantime, they have come to the Blue River, and must capture it. They&lt;br /&gt;
forge an alliance with pirates during the scenario. Their leader, Kogw, joins them.&amp;lt;br/&amp;gt;&lt;br /&gt;
6. Sailing down the river, the party is stopped by Wesnothian ships. They must destroy them.&amp;lt;br/&amp;gt;&lt;br /&gt;
7. The party finds open ocean, but along the way is ambushed by Sea Serpents and Cuttle Fish.&amp;lt;br/&amp;gt;&lt;br /&gt;
8. The party lands on the Isle of Storms, and sets up camp. However, orcs have overtaken the island, and Malakar must&lt;br /&gt;
destroy them. Humans land on the island, and a free-for-all results. Kogw tells the story of the Isle of Storms, and&lt;br /&gt;
each turn, there is a chance a thunder spirit will rain from the sky.&amp;lt;br/&amp;gt;&lt;br /&gt;
9. Human reinforcements arrive. Malakar cannot defeat them, so he flees underground. Malakar must hold them off long&lt;br /&gt;
enough so that he can escape.&amp;lt;br/&amp;gt;&lt;br /&gt;
10. While underground, Malakar encounters dwarves, who try to kill him. He must kill them. There is also a skeletal&lt;br /&gt;
dragon, but I won't tell where :)&amp;lt;br/&amp;gt;&lt;br /&gt;
11. Malakar finds an underground river of lava. However, past that is a dead end. Malakar must follow the river,&lt;br /&gt;
because the dwarves and humans are behind him.&amp;lt;br/&amp;gt;&lt;br /&gt;
12. The dwarves catch up with him. To save himself, Malakar triggers a rockfall.&amp;lt;br/&amp;gt;&lt;br /&gt;
13. Malakar makes it to the surface. owever, tension is rising between the drakes. They steal half of your gold and&lt;br /&gt;
fight. If you win, you get the gold back.&amp;lt;br/&amp;gt;&lt;br /&gt;
14. The humans and dwarves are now undead and attacking. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
15. The party finds the Gate of Storms, and must destroy the Major Spirit guarding it.&amp;lt;br/&amp;gt;&lt;br /&gt;
16. The party returns to their landing site, but finds it overrun by thugs. Malakar must kill them.&amp;lt;br/&amp;gt;&lt;br /&gt;
17. Malakar sails south to Morogor, but is attacked by Nagas.&amp;lt;br/&amp;gt;&lt;br /&gt;
18. Malakar lands on Morogor, to find it captured by Wesnothians. The humans try to stop him from landing.&amp;lt;br/&amp;gt;&lt;br /&gt;
19. After landing, Malakar continues east to meet with his brother Kamalar.&amp;lt;br/&amp;gt;&lt;br /&gt;
20. Malakar and Kamalar confront the capital city of Weswyt, now defiled by humans.&amp;lt;br/&amp;gt;&lt;br /&gt;
21. A victory sequence, showing Malakar taking the throne of the Drake Empire.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://wesnoth.slack.it/wesnoth-images/drake-flare.png&lt;br /&gt;
&amp;lt;div class=&amp;quot;name&amp;quot;&amp;gt;[http://wesnoth.slack.it/units.cgi?page=view&amp;amp;unit=Drake&lt;br /&gt;
Flare Malakar]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sorry, but Kogw has been changed to a custom character, and this is no longer valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Latest version is 2.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 28 and up is on campaign server.&amp;lt;br/&amp;gt;&lt;br /&gt;
The forum thread is [http://www.wesnoth.org/forum/viewtopic.php?t=1887 here].&amp;lt;br/&amp;gt;&lt;br /&gt;
More about the drakes [http://wesnoth.slack.it/units.cgi?page=frames here].&amp;lt;br/&amp;gt;&lt;br /&gt;
Made by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=537 [[MadMax]]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;News:&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
9/6/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
News started, not that I expect much to come up.&lt;br /&gt;
&lt;br /&gt;
Artists wanted [http://www.wesnoth.org/forum/viewtopic.php?t=2996 here] for a new Kogw graphic.&amp;lt;br/&amp;gt;&lt;br /&gt;
Announce your loyalty to the Drake cause [http://www.wesnoth.org/forum/viewtopic.php?t=2976 here]!&lt;br /&gt;
&lt;br /&gt;
9/7/04&amp;lt;br/&amp;gt;&lt;br /&gt;
I need feedback to keep improving. Keep it coming.&lt;br /&gt;
&lt;br /&gt;
9/13/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Revision 27 released, with many changes. A major update.&lt;br /&gt;
&lt;br /&gt;
9/17/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated. Redeclare your loyalties [http://www.wesnoth.org/forum/viewtopic.php?t=3132 here]!&lt;br /&gt;
&lt;br /&gt;
9/19/04:&amp;lt;br/&amp;gt;&lt;br /&gt;
Poll updated again. Prove yourself [http://www.wesnoth.org/forum/viewtopic.php?t=3143 here]!&amp;lt;br/&amp;gt;&lt;br /&gt;
Campaign is on campaign server (requires CVS). Unless any major bugs arise before 0.8.5 is released, all future updates&lt;br /&gt;
will take place on the campaign server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/23/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28 released on campaign server. Contains new drakes, Kogw graphic, and several balance changes. Requires CVS&lt;br /&gt;
or better&amp;lt;br/&amp;gt;&lt;br /&gt;
Need attack/defense animations for Kogw graphic, need indoor time graphic (the picture under the map)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9/24/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.3 on campaign server. This is necessary for compatibility with CVS as of 9/24/04 (when the Drake Slave was&lt;br /&gt;
removed). Also has many bug fixes, including the bug that caused scenario 2 to hang.&lt;br /&gt;
&lt;br /&gt;
9/26/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 28.4 on server. Bug fixes, balancing, additions to River of Skulls (credit Wesvoid), and an easter egg (not&lt;br /&gt;
telling you what, but I will say it's randomly activated in Endgame).&lt;br /&gt;
&lt;br /&gt;
10/5/04&amp;lt;br/&amp;gt;&lt;br /&gt;
revision 29 released. 1.4MB. Major changes:&amp;lt;br/&amp;gt;&lt;br /&gt;
many bug fixes&amp;lt;br/&amp;gt;&lt;br /&gt;
thunder spirit spawn animation&amp;lt;br/&amp;gt;&lt;br /&gt;
debugger unit for testing and cheating&amp;lt;br/&amp;gt;&lt;br /&gt;
improvements to Rebellion, Manor, Exodus&amp;lt;br/&amp;gt;&lt;br /&gt;
new sound in the victory sequence&amp;lt;br/&amp;gt;&lt;br /&gt;
new Drakes&amp;lt;br/&amp;gt;&lt;br /&gt;
Note that there are some nasty engine bugs (Savannah #10569, #10570) that cause the recall list to disappear in Open&lt;br /&gt;
Ocean, and the campaign to quit altogether in Drake Escape. If anyone can help, I would very much appreciate it.&lt;br /&gt;
&lt;br /&gt;
10/8/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. This changes the pier tiles to bridge, and it adds the Drake Hatchling back and the Drake Guard required&lt;br /&gt;
in scenario 21, fixing a major bug involving recruitment.&lt;br /&gt;
&lt;br /&gt;
10/15/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version. Bug in Drake Escape (#10570) worked around, but recall bug (#10569) is still at large. I also have made&lt;br /&gt;
Kogw level two, and gave him a level 3.&lt;br /&gt;
&lt;br /&gt;
11/21/04&amp;lt;br/&amp;gt;&lt;br /&gt;
New version released on campaign server. (2.2)&amp;lt;br/&amp;gt;&lt;br /&gt;
Improvements:&lt;br /&gt;
&lt;br /&gt;
switched to the x.x.x version system&amp;lt;br/&amp;gt;&lt;br /&gt;
neutral birds actually fly&amp;lt;br/&amp;gt;&lt;br /&gt;
in Drake Escape, Goblin Pillagers can pillage&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to many scenarios&amp;lt;br/&amp;gt;&lt;br /&gt;
bug fixes in Rebellion&lt;br /&gt;
&lt;br /&gt;
1/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.4:&lt;br /&gt;
&lt;br /&gt;
bug fix&amp;lt;br/&amp;gt;&lt;br /&gt;
storyline images for Survival and Rebellion&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing improvements in Endgame&lt;br /&gt;
&lt;br /&gt;
1/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5:&lt;br /&gt;
&lt;br /&gt;
changes to Manor&amp;lt;br/&amp;gt;&lt;br /&gt;
a major bugfix&lt;br /&gt;
&lt;br /&gt;
1/20/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.5.1&lt;br /&gt;
&lt;br /&gt;
minor bugfix in Manor&lt;br /&gt;
&lt;br /&gt;
2/3/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6&lt;br /&gt;
&lt;br /&gt;
maps use new terrains where appropriate&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios set on Morogor now have their location denoted on a [http://gs295.sp.cs.cmu.edu/brennan/wercator/index.html Wercator]-&lt;br /&gt;
created map ([http://gs295.sp.cs.cmu.edu/brennan/wercator/maps/Peoples_in_Decline.jpg here])&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Manor, River of Skulls, Return to Morogor, Liberation, Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
minor bugfixes&lt;br /&gt;
&lt;br /&gt;
2/19/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.1&lt;br /&gt;
&lt;br /&gt;
directory structure updated&amp;lt;br/&amp;gt;&lt;br /&gt;
balance changes to Endgame&amp;lt;br/&amp;gt;&lt;br /&gt;
0.8.11 compatibility&lt;br /&gt;
&lt;br /&gt;
2/27/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.6.2&lt;br /&gt;
&lt;br /&gt;
major bugfix to Blockade, should be possible to win now&lt;br /&gt;
&lt;br /&gt;
4/13/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.7&lt;br /&gt;
&lt;br /&gt;
scenarios updated for compatibility with 0.9&amp;lt;br/&amp;gt;&lt;br /&gt;
varied dialogue improvements&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing to River of Skulls (removed village in chokepoint)&amp;lt;br/&amp;gt;&lt;br /&gt;
scenarios take advantage of new [objectives] tag, changing objectives added&amp;lt;br/&amp;gt;&lt;br /&gt;
maps now use river ford and ruin terrains&lt;br /&gt;
&lt;br /&gt;
5/14/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.8&lt;br /&gt;
&lt;br /&gt;
translated into German and Swedish&amp;lt;br/&amp;gt;&lt;br /&gt;
WML syntax updated for 0.9.1 (involving translations)&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Kogw&lt;br /&gt;
&lt;br /&gt;
6/10/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9&lt;br /&gt;
&lt;br /&gt;
WML updated for 0.9.2&amp;lt;br/&amp;gt;&lt;br /&gt;
WML optimizations, separate copies of drake unit.cfgs no longer needed&amp;lt;br/&amp;gt;&lt;br /&gt;
portrait for Malakar added&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Survival&amp;lt;br/&amp;gt;&lt;br /&gt;
pngcrush run on all images&amp;lt;br/&amp;gt;&lt;br /&gt;
rock golem image updated&lt;br /&gt;
&lt;br /&gt;
6/22/05&amp;lt;br/&amp;gt;&lt;br /&gt;
NOTE: This update breaks all in-game saves (NOT beginning-of-scenario saves) for the following scenarios:&amp;lt;br/&amp;gt;&lt;br /&gt;
Southern Shore&amp;lt;br/&amp;gt;&lt;br /&gt;
Open Ocean&amp;lt;br/&amp;gt;&lt;br /&gt;
Landfall&amp;lt;br/&amp;gt;&lt;br /&gt;
Blockade&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.1&lt;br /&gt;
&lt;br /&gt;
SHOULD be compatible with 0.9.2CVS&amp;lt;br/&amp;gt;&lt;br /&gt;
missing newline at end of Flight_Freedom.cfg fixed&amp;lt;br/&amp;gt;&lt;br /&gt;
FtF's Pirate Galleon does not override the in-game Pirate Galleon&amp;lt;br/&amp;gt;&lt;br /&gt;
new graphics for the Driver&amp;lt;br/&amp;gt;&lt;br /&gt;
balancing changes to Rebellion and Manor, Malakar has leadership in those scenarios&lt;br /&gt;
&lt;br /&gt;
7/03/05&amp;lt;br/&amp;gt;&lt;br /&gt;
Update:&amp;lt;br/&amp;gt;&lt;br /&gt;
version 2.9.2&lt;br /&gt;
&lt;br /&gt;
balancing change to River of Skulls, second chokepoint added parallel to the first&amp;lt;br/&amp;gt;&lt;br /&gt;
mid-scenario objectives changes work properly now&amp;lt;br/&amp;gt;&lt;br /&gt;
enemies in Survival do not recruit infinite numbers of units&amp;lt;br/&amp;gt;&lt;br /&gt;
in Caravan, the caravan's movement points reflects its actual movement&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[UserScenarios]]&lt;/div&gt;</summary>
		<author><name>MadMax</name></author>
		
	</entry>
</feed>