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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Difficult&amp;diff=39612</id>
		<title>GCI/Playtesting/Northern Rebirth/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Difficult&amp;diff=39612"/>
		<updated>2010-12-13T10:29:43Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Breaking the Chains&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Bloody hard. My poor peasants were slaughtered easily, until I got about two leveled up units on the field. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear&lt;br /&gt;
&lt;br /&gt;
Dialog served very well to illustrate the campaign. The storyline had me interested about three scenes in.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was holding on to the units that actually had experience. The orcs seemed to naturally gravitate towards slaughtering those units with more than 3 exp.&lt;br /&gt;
&lt;br /&gt;
This scenario was darn good fun. I like that my peasants can go either direction, makes it easier to choose which units to kill the enemy with. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun, I would make the hero unit a little different from the starter children..or at least give SOME of the starting peasants swords.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2)	 Infested Caves&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
That was ridiculously hard. 9/10.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear – I never DID find the dwarves…had to slaughter everyone.&lt;br /&gt;
&lt;br /&gt;
The dialogue for whenever you find a ‘hidden’ door is the same for both doors. Beyond that, it was clear. The storyline is beginning to get epic.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was realizing what all I was facing. Not only did I have to completely switch gears from Lawful to Chaotic units, I had to do it with no prior Chaotic units to assist me. The sheer numbers of the enemies, in the tight spaces, made this mission near impossible.&lt;br /&gt;
&lt;br /&gt;
This scenario was more frustrating than fun. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, put in some cinematics like in the other campaigns for the epilogue of this scenario. The whole thing with a picture, and then text, is boring.&lt;br /&gt;
&lt;br /&gt;
I did actually restart, but not because of a bug. I restarted to approach the scenario from a different angle. I spammed a ton of thugs, and blocked off all three entrances to my base.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3)	To the Mines&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was pretty easy. I had like 6 highwaymen… 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was clear, minor error. Storyline...there wasn’t any in this mission. Just filler.&lt;br /&gt;
&lt;br /&gt;
No major challenge to completing this mission.&lt;br /&gt;
&lt;br /&gt;
This scenario made all that work on the last one worth it. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun…uhm…Make the goblins go, “Eep!” when they die? I dunno.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Possible error in spacing.&lt;br /&gt;
&lt;br /&gt;
In the text at the start of the mission, “Once they left the caves theyfound that theyfaced a new threat” It appears to be lacking two spaces. Theyfound and  Theyfaced are no compound words I have ever heard of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4)	Clearing the Mines&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was hard. Especially with that little surprise on wave 21. 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear&lt;br /&gt;
&lt;br /&gt;
Dialogue was clear, and the storyline what I expected.&lt;br /&gt;
&lt;br /&gt;
My major challenge in completing this mission was dealing with the virtual HORDES of enemies.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty fun because of the number of level ups my minions got out of it. Must have &lt;br /&gt;
like, 12 steelclads now..8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, give the dwarves longer legs? At least give them another move’s worth.&lt;br /&gt;
No cause for restarting, beyond trying a different tactic.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5)	The Pursuit&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2’&lt;br /&gt;
&lt;br /&gt;
This one was pretty hard, but I managed to beat it in a reasonable time, I think. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were easy to understand.&lt;br /&gt;
&lt;br /&gt;
Dialogue was hilarious. I love the priestly pair. The storyline was true to the game, as ever.&lt;br /&gt;
My major challenge in completing this mission was getting a working strategy.&lt;br /&gt;
&lt;br /&gt;
This scenario was not only fun, but it had some great humor in it. 9/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun? Um…drawing a blank here. Give us a full fledged dragon? Maybe make us kill one?&lt;br /&gt;
&lt;br /&gt;
No good cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Error in spelling – epilogue for this scenario – “He greeted them warmly, and arrangements were made for all their food and accommodations, as wall..” This should be “Well”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6)	Old Friend&lt;br /&gt;
&lt;br /&gt;
1.9.2, Difficult&lt;br /&gt;
&lt;br /&gt;
This one was pretty easy. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was entertaining, storyline appears to have come full loop back to it’s start.&lt;br /&gt;
No major challenge in completing this scenario.&lt;br /&gt;
&lt;br /&gt;
This scenario was actually pretty fun. Poor orcs couldn’t even get CLOSE to getting through. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, maybe make some random npc wander onto the map and get slaughtered.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Better wording suggestion. Epilogue for this mission – “The number of humans and dwarves is limited, unlike the orcs whose numbers seem unlimited.” I propose you rephrase it, “Our numbers are limited, unlike the orcs who seem to have an infinite supply of warriors.”&lt;br /&gt;
&lt;br /&gt;
Punctuation error in this same epilogue – “Can we assassinate this Rakshas fellow and throw them into disarray once more.” This sentence should end in a Question Mark, ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7)	Settling Disputes&lt;br /&gt;
&lt;br /&gt;
1.9.2, Difficult.&lt;br /&gt;
&lt;br /&gt;
This one was medium in terms of difficulty. 6/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue made me smile. The storyline is still clear. Dunno why these mages are liches though &amp;gt;.&amp;gt; Thought necromancers were supposed to be liches, not just regular mages. Meh.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
&lt;br /&gt;
I had some fun on this one. I got that drake guy to level up, he looks totally beast now. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, give us active control of our allies. This whole dictating their behavior thing sucks. Not easy to use at all.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8)	Elvish Princess&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty hard, I lost two dwarf kings on this one..9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was clear, storyline was accurate.&lt;br /&gt;
&lt;br /&gt;
My major challenge in completion was submerge not working for my liches. There is deep water around the castle where the princess is held, and yet they failed to submerge.&lt;br /&gt;
&lt;br /&gt;
This one wasn’t that fun. Losing level 3 units is never good. 6/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, give us either more income, or an npc assistant.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9)	Introductions&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Ridiculously easy. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives obvious.&lt;br /&gt;
&lt;br /&gt;
Dialogue was surprising. Shoulda known the two elves would be related. Wonder why she didn’t speak up earlier though. Storyline was odd. I would think this elf would be just as arrogant as the rest, but w/e.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
&lt;br /&gt;
This one was obviously filler. 5/10 (Neutral)&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, put stuff down the side halls that’s worth getting.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10)	Stolen Gold&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was hard until I found a working strategy. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
&lt;br /&gt;
The storyline is intriguing. These dragon-people interest me. The dialogue is clear.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
&lt;br /&gt;
This one was pretty fun, lots of dead trolls…8/10&lt;br /&gt;
&lt;br /&gt;
Only cause for restarting was my own folly in strategy.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11)	The Eastern Flank&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Ridiculously hard. Sheesh. Five on one? Really? 10/10.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear. Wondering how its going to work out what with me having accidentally killed Krash &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The storyline was interesting, but the dialogue made me wonder. Why isn’t this orc stupid enough to get blood thirsty and try to kill us himself, aren’t orcs stupid? Hm.&lt;br /&gt;
&lt;br /&gt;
My major challenge in completion was caused by my own error. Should have recruited more with Krash. What a waste!&lt;br /&gt;
&lt;br /&gt;
This one was actually kind of fun, when you ignore the difficulty factor. 8/10&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12)	Get the Gold&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Not that hard, fairly easy actually. 6/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear. Sisal friggin died on me -.-&lt;br /&gt;
&lt;br /&gt;
The storyline and dialogue were clear, as ever.&lt;br /&gt;
&lt;br /&gt;
My challenge in getting this done was attempting to keep this stupid npc from killing itself.&lt;br /&gt;
&lt;br /&gt;
I gotta admit, it was nice to get back to basics with a bum rush charge! 9/10&lt;br /&gt;
&lt;br /&gt;
No need to restart!&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13)	Showdown!&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
I give up. No way in heck am I beating that. 10/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives are easy to understand and impossible to complete.&lt;br /&gt;
&lt;br /&gt;
Storyline and dialogue accurate.&lt;br /&gt;
&lt;br /&gt;
My challenge in completing this is the fact that my allies are all but useless, and I’m broke as a joke, because I didn’t get my money back.&lt;br /&gt;
&lt;br /&gt;
That was ridiculous. 3/10&lt;br /&gt;
&lt;br /&gt;
No need to restart, because it will just lead to my death, again.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Unless you count getting my rear handed to me, no.&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------------- Saves&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Rebirth_Saves.rar&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Difficult&amp;diff=39610</id>
		<title>GCI/Playtesting/Northern Rebirth/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Difficult&amp;diff=39610"/>
		<updated>2010-12-13T10:19:24Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Breaking the Chains&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Bloody hard. My poor peasants were slaughtered easily, until I got about two leveled up units on the field. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear&lt;br /&gt;
&lt;br /&gt;
Dialog served very well to illustrate the campaign. The storyline had me interested about three scenes in.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was holding on to the units that actually had experience. The orcs seemed to naturally gravitate towards slaughtering those units with more than 3 exp.&lt;br /&gt;
&lt;br /&gt;
This scenario was darn good fun. I like that my peasants can go either direction, makes it easier to choose which units to kill the enemy with. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun, I would make the hero unit a little different from the starter children..or at least give SOME of the starting peasants swords.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2)	 Infested Caves&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
That was ridiculously hard. 9/10.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear – I never DID find the dwarves…had to slaughter everyone.&lt;br /&gt;
&lt;br /&gt;
The dialogue for whenever you find a ‘hidden’ door is the same for both doors. Beyond that, it was clear. The storyline is beginning to get epic.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was realizing what all I was facing. Not only did I have to completely switch gears from Lawful to Chaotic units, I had to do it with no prior Chaotic units to assist me. The sheer numbers of the enemies, in the tight spaces, made this mission near impossible.&lt;br /&gt;
&lt;br /&gt;
This scenario was more frustrating than fun. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, put in some cinematics like in the other campaigns for the epilogue of this scenario. The whole thing with a picture, and then text, is boring.&lt;br /&gt;
&lt;br /&gt;
I did actually restart, but not because of a bug. I restarted to approach the scenario from a different angle. I spammed a ton of thugs, and blocked off all three entrances to my base.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3)	To the Mines&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was pretty easy. I had like 6 highwaymen… 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was clear, minor error. Storyline...there wasn’t any in this mission. Just filler.&lt;br /&gt;
&lt;br /&gt;
No major challenge to completing this mission.&lt;br /&gt;
&lt;br /&gt;
This scenario made all that work on the last one worth it. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun…uhm…Make the goblins go, “Eep!” when they die? I dunno.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Possible error in spacing.&lt;br /&gt;
&lt;br /&gt;
In the text at the start of the mission, “Once they left the caves theyfound that theyfaced a new threat” It appears to be lacking two spaces. Theyfound and  Theyfaced are no compound words I have ever heard of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4)	Clearing the Mines&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was hard. Especially with that little surprise on wave 21. 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear&lt;br /&gt;
&lt;br /&gt;
Dialogue was clear, and the storyline what I expected.&lt;br /&gt;
&lt;br /&gt;
My major challenge in completing this mission was dealing with the virtual HORDES of enemies.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty fun because of the number of level ups my minions got out of it. Must have &lt;br /&gt;
like, 12 steelclads now..8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, give the dwarves longer legs? At least give them another move’s worth.&lt;br /&gt;
No cause for restarting, beyond trying a different tactic.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5)	The Pursuit&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2’&lt;br /&gt;
&lt;br /&gt;
This one was pretty hard, but I managed to beat it in a reasonable time, I think. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were easy to understand.&lt;br /&gt;
&lt;br /&gt;
Dialogue was hilarious. I love the priestly pair. The storyline was true to the game, as ever.&lt;br /&gt;
My major challenge in completing this mission was getting a working strategy.&lt;br /&gt;
&lt;br /&gt;
This scenario was not only fun, but it had some great humor in it. 9/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun? Um…drawing a blank here. Give us a full fledged dragon? Maybe make us kill one?&lt;br /&gt;
&lt;br /&gt;
No good cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Error in spelling – epilogue for this scenario – “He greeted them warmly, and arrangements were made for all their food and accommodations, as wall..” This should be “Well”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6)	Old Friend&lt;br /&gt;
&lt;br /&gt;
1.9.2, Difficult&lt;br /&gt;
&lt;br /&gt;
This one was pretty easy. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was entertaining, storyline appears to have come full loop back to it’s start.&lt;br /&gt;
No major challenge in completing this scenario.&lt;br /&gt;
&lt;br /&gt;
This scenario was actually pretty fun. Poor orcs couldn’t even get CLOSE to getting through. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, maybe make some random npc wander onto the map and get slaughtered.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Better wording suggestion. Epilogue for this mission – “The number of humans and dwarves is limited, unlike the orcs whose numbers seem unlimited.” I propose you rephrase it, “Our numbers are limited, unlike the orcs who seem to have an infinite supply of warriors.”&lt;br /&gt;
&lt;br /&gt;
Punctuation error in this same epilogue – “Can we assassinate this Rakshas fellow and throw them into disarray once more.” This sentence should end in a Question Mark, ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7)	Settling Disputes&lt;br /&gt;
&lt;br /&gt;
1.9.2, Difficult.&lt;br /&gt;
&lt;br /&gt;
This one was medium in terms of difficulty. 6/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue made me smile. The storyline is still clear. Dunno why these mages are liches though &amp;gt;.&amp;gt; Thought necromancers were supposed to be liches, not just regular mages. Meh.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
&lt;br /&gt;
I had some fun on this one. I got that drake guy to level up, he looks totally beast now. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, give us active control of our allies. This whole dictating their behavior thing sucks. Not easy to use at all.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8)	Elvish Princess&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty hard, I lost two dwarf kings on this one..9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was clear, storyline was accurate.&lt;br /&gt;
&lt;br /&gt;
My major challenge in completion was submerge not working for my liches. There is deep water around the castle where the princess is held, and yet they failed to submerge.&lt;br /&gt;
&lt;br /&gt;
This one wasn’t that fun. Losing level 3 units is never good. 6/10&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, give us either more income, or an npc assistant.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9)	Introductions&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Ridiculously easy. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives obvious.&lt;br /&gt;
&lt;br /&gt;
Dialogue was surprising. Shoulda known the two elves would be related. Wonder why she didn’t speak up earlier though. Storyline was odd. I would think this elf would be just as arrogant as the rest, but w/e.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
&lt;br /&gt;
This one was obviously filler. 5/10 (Neutral)&lt;br /&gt;
&lt;br /&gt;
To make this scenario more fun, put stuff down the side halls that’s worth getting.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10)	Stolen Gold&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was hard until I found a working strategy. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
&lt;br /&gt;
The storyline is intriguing. These dragon-people interest me. The dialogue is clear.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
&lt;br /&gt;
This one was pretty fun, lots of dead trolls…8/10&lt;br /&gt;
&lt;br /&gt;
Only cause for restarting was my own folly in strategy.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11)	The Eastern Flank&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Ridiculously hard. Sheesh. Five on one? Really? 10/10.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear. Wondering how its going to work out what with me having accidentally killed Krash &amp;gt;.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The storyline was interesting, but the dialogue made me wonder. Why isn’t this orc stupid enough to get blood thirsty and try to kill us himself, aren’t orcs stupid? Hm.&lt;br /&gt;
&lt;br /&gt;
My major challenge in completion was caused by my own error. Should have recruited more with Krash. What a waste!&lt;br /&gt;
&lt;br /&gt;
This one was actually kind of fun, when you ignore the difficulty factor. 8/10&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12)	Get the Gold&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Not that hard, fairly easy actually. 6/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear. Sisal friggin died on me -.-&lt;br /&gt;
&lt;br /&gt;
The storyline and dialogue were clear, as ever.&lt;br /&gt;
&lt;br /&gt;
My challenge in getting this done was attempting to keep this stupid npc from killing itself.&lt;br /&gt;
&lt;br /&gt;
I gotta admit, it was nice to get back to basics with a bum rush charge! 9/10&lt;br /&gt;
&lt;br /&gt;
No need to restart!&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13)	Showdown!&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
I give up. No way in heck am I beating that. 10/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives are easy to understand and impossible to complete.&lt;br /&gt;
&lt;br /&gt;
Storyline and dialogue accurate.&lt;br /&gt;
&lt;br /&gt;
My challenge in completing this is the fact that my allies are all but useless, and I’m broke as a joke, because I didn’t get my money back.&lt;br /&gt;
&lt;br /&gt;
That was ridiculous. 3/10&lt;br /&gt;
&lt;br /&gt;
No need to restart, because it will just lead to my death, again.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Unless you count getting my rear handed to me, no.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Difficult&amp;diff=39609</id>
		<title>GCI/Playtesting/Northern Rebirth/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Northern_Rebirth/Difficult&amp;diff=39609"/>
		<updated>2010-12-13T10:15:54Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(to be filled out by playtester)&lt;br /&gt;
1)	Breaking the Chains&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Bloody hard. My poor peasants were slaughtered easily, until I got about two leveled up units on the field. 8/10&lt;br /&gt;
Scenario objectives clear&lt;br /&gt;
Dialog served very well to illustrate the campaign. The storyline had me interested about three scenes in.&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was holding on to the units that actually had experience. The orcs seemed to naturally gravitate towards slaughtering those units with more than 3 exp.&lt;br /&gt;
This scenario was darn good fun. I like that my peasants can go either direction, makes it easier to choose which units to kill the enemy with. 8/10&lt;br /&gt;
To make this more fun, I would make the hero unit a little different from the starter children..or at least give SOME of the starting peasants swords.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
2)	 Infested Caves&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
That was ridiculously hard. 9/10.&lt;br /&gt;
Scenario objectives were clear – I never DID find the dwarves…had to slaughter everyone.&lt;br /&gt;
The dialogue for whenever you find a ‘hidden’ door is the same for both doors. Beyond that, it was clear. The storyline is beginning to get epic.&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was realizing what all I was facing. Not only did I have to completely switch gears from Lawful to Chaotic units, I had to do it with no prior Chaotic units to assist me. The sheer numbers of the enemies, in the tight spaces, made this mission near impossible.&lt;br /&gt;
This scenario was more frustrating than fun. 7/10&lt;br /&gt;
To make this scenario more fun, put in some cinematics like in the other campaigns for the epilogue of this scenario. The whole thing with a picture, and then text, is boring.&lt;br /&gt;
I did actually restart, but not because of a bug. I restarted to approach the scenario from a different angle. I spammed a ton of thugs, and blocked off all three entrances to my base.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
3)	To the Mines&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This one was pretty easy. I had like 6 highwaymen… 5/10&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
Dialogue was clear, minor error. Storyline...there wasn’t any in this mission. Just filler.&lt;br /&gt;
No major challenge to completing this mission.&lt;br /&gt;
This scenario made all that work on the last one worth it. 8/10&lt;br /&gt;
To make this scenario more fun…uhm…Make the goblins go, “Eep!” when they die? I dunno.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
Possible error in spacing.&lt;br /&gt;
In the text at the start of the mission, “Once they left the caves theyfound that theyfaced a new threat” It appears to be lacking two spaces. Theyfound and  Theyfaced are no compound words I have ever heard of.&lt;br /&gt;
&lt;br /&gt;
4)	Clearing the Mines&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This one was hard. Especially with that little surprise on wave 21. 9/10&lt;br /&gt;
Scenario objectives crystal clear&lt;br /&gt;
Dialogue was clear, and the storyline what I expected.&lt;br /&gt;
My major challenge in completing this mission was dealing with the virtual HORDES of enemies.&lt;br /&gt;
This scenario was pretty fun because of the number of level ups my minions got out of it. Must have like, 12 steelclads now..8/10&lt;br /&gt;
To make this scenario more fun, give the dwarves longer legs? At least give them another move’s worth.&lt;br /&gt;
No cause for restarting, beyond trying a different tactic.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
5)	The Pursuit&lt;br /&gt;
Difficult, 1.9.2’&lt;br /&gt;
This one was pretty hard, but I managed to beat it in a reasonable time, I think. 8/10&lt;br /&gt;
Scenario objectives were easy to understand.&lt;br /&gt;
Dialogue was hilarious. I love the priestly pair. The storyline was true to the game, as ever.&lt;br /&gt;
My major challenge in completing this mission was getting a working strategy.&lt;br /&gt;
This scenario was not only fun, but it had some great humor in it. 9/10&lt;br /&gt;
To make this scenario more fun? Um…drawing a blank here. Give us a full fledged dragon? Maybe make us kill one?&lt;br /&gt;
No good cause for retrying.&lt;br /&gt;
--blank--&lt;br /&gt;
Error in spelling – epilogue for this scenario – “He greeted them warmly, and arrangements were made for all their food and accommodations, as wall..” This should be “Well”&lt;br /&gt;
&lt;br /&gt;
6)	Old Friend&lt;br /&gt;
1.9.2, Difficult&lt;br /&gt;
This one was pretty easy. 5/10&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
Dialogue was entertaining, storyline appears to have come full loop back to it’s start.&lt;br /&gt;
No major challenge in completing this scenario.&lt;br /&gt;
This scenario was actually pretty fun. Poor orcs couldn’t even get CLOSE to getting through. 8/10&lt;br /&gt;
To make this scenario more fun, maybe make some random npc wander onto the map and get slaughtered.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
Better wording suggestion. Epilogue for this mission – “The number of humans and dwarves is limited, unlike the orcs whose numbers seem unlimited.” I propose you rephrase it, “Our numbers are limited, unlike the orcs who seem to have an infinite supply of warriors.”&lt;br /&gt;
Punctuation error in this same epilogue – “Can we assassinate this Rakshas fellow and throw them into disarray once more.” This sentence should end in a Question Mark, ?&lt;br /&gt;
7)	Settling Disputes&lt;br /&gt;
1.9.2, Difficult.&lt;br /&gt;
This one was medium in terms of difficulty. 6/10&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
Dialogue made me smile. The storyline is still clear. Dunno why these mages are liches though &amp;gt;.&amp;gt; Thought necromancers were supposed to be liches, not just regular mages. Meh.&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
I had some fun on this one. I got that drake guy to level up, he looks totally beast now. 8/10&lt;br /&gt;
To make this scenario more fun, give us active control of our allies. This whole dictating their behavior thing sucks. Not easy to use at all.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
8)	Elvish Princess&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Pretty hard, I lost two dwarf kings on this one..9/10&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
Dialogue was clear, storyline was accurate.&lt;br /&gt;
My major challenge in completion was submerge not working for my liches. There is deep water around the castle where the princess is held, and yet they failed to submerge.&lt;br /&gt;
This one wasn’t that fun. Losing level 3 units is never good. 6/10&lt;br /&gt;
To make this scenario more fun, give us either more income, or an npc assistant.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
9)	Introductions&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Ridiculously easy. 4/10&lt;br /&gt;
Scenario objectives obvious.&lt;br /&gt;
Dialogue was surprising. Shoulda known the two elves would be related. Wonder why she didn’t speak up earlier though. Storyline was odd. I would think this elf would be just as arrogant as the rest, but w/e.&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
This one was obviously filler. 5/10 (Neutral)&lt;br /&gt;
To make this scenario more fun, put stuff down the side halls that’s worth getting.&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
10)	Stolen Gold&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This one was hard until I found a working strategy. 8/10&lt;br /&gt;
Scenario objectives clear.&lt;br /&gt;
The storyline is intriguing. These dragon-people interest me. The dialogue is clear.&lt;br /&gt;
No major challenge in completion.&lt;br /&gt;
This one was pretty fun, lots of dead trolls…8/10&lt;br /&gt;
Only cause for restarting was my own folly in strategy.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
11)	The Eastern Flank&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Ridiculously hard. Sheesh. Five on one? Really? 10/10.&lt;br /&gt;
Scenario objectives clear. Wondering how its going to work out what with me having accidentally killed Krash &amp;gt;.&amp;gt;&lt;br /&gt;
The storyline was interesting, but the dialogue made me wonder. Why isn’t this orc stupid enough to get blood thirsty and try to kill us himself, aren’t orcs stupid? Hm.&lt;br /&gt;
My major challenge in completion was caused by my own error. Should have recruited more with Krash. What a waste!&lt;br /&gt;
This one was actually kind of fun, when you ignore the difficulty factor. 8/10&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
12)	Get the Gold&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Not that hard, fairly easy actually. 6/10&lt;br /&gt;
Scenario objectives clear. Sisal friggin died on me -.-&lt;br /&gt;
The storyline and dialogue were clear, as ever.&lt;br /&gt;
My challenge in getting this done was attempting to keep this stupid npc from killing itself.&lt;br /&gt;
I gotta admit, it was nice to get back to basics with a bum rush charge! 9/10&lt;br /&gt;
No need to restart!&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
13)	Showdown!&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
I give up. No way in hell am I beating that. 10/10&lt;br /&gt;
Scenario objectives are easy to understand and impossible to complete.&lt;br /&gt;
Storyline and dialogue accurate.&lt;br /&gt;
My challenge in completing this is the fact that my allies are all but useless, and I’m broke as a joke, because I didn’t get my money back.&lt;br /&gt;
That was ridiculous. 3/10&lt;br /&gt;
No need to restart, because it will just lead to my death, again.&lt;br /&gt;
--blank—&lt;br /&gt;
Unless you count getting my rear handed to me, no.&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39258</id>
		<title>GCI/Playtesting/Liberty/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39258"/>
		<updated>2010-12-02T04:36:51Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liberty&lt;br /&gt;
&lt;br /&gt;
The Raid&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty hard, the peasant youths don’t hit for much and it took some really clever positioning with the town guards to keep the village from being ‘pillaged’. 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives were pretty obvious.&lt;br /&gt;
&lt;br /&gt;
The dialog was clear. It implied something important with Harper. Hmm. The storyline is intriguing.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was not only keeping the worg rider out of the town, but killing off the riders with these weak peasant children.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty fun for a starting mission. You can’t expect a campaign to start off with a gripping intro all the time, and this wasn’t bad as far as they go. 6/10.&lt;br /&gt;
&lt;br /&gt;
I would make the peasant children run faster than the worgen riders to make this more fun. I realize that isn’t exactly based in fact, but yknow, its hard to hold off the worgen when you’re three turns behind them because you needed your whole force to kill off the first three worgs.&lt;br /&gt;
&lt;br /&gt;
The worgen rider rode straight between my guards into the village, so I had to reload and position my guards differently to make him run off into a corner.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Intro – The hardy people of these marches – Most people will have no clue what this means. Maybe Frontier would be a better word?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Civil Disobedience&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Bloody hard…one of those lancers took 20 hp off one of my elders with one hit! Sheesh. 7/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear. Murder, murder, and more murder.&lt;br /&gt;
&lt;br /&gt;
Dialogue is clear, and the storyline interesting. Nobility looking down on peasants? Classic.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completing this mission.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty entertaining. Only took about 15 minutes to complete though. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give me mounted peasants. Maybe I get them later on, we shall see.&lt;br /&gt;
&lt;br /&gt;
Harper got his rear end handed to him in one shot by one of the horsemen. Fun.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Strategy of Hope&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Medium hard. The orcs were the harder of the two enemies, and the NPC managed to hold off the saurians pretty much on its own. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue would be more interesting if I hadn’t played a couple missions on the first campaign – Already know that asheviere IS sending orcs against her people. The storyline is still pin point accurate, though.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun. There was just enough swamp to make it difficult to travel, but not impossible, and the pinch points were excellently placed. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make the saurians harder maybe. They went down pretty easily.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlawful Orders&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty easy. I feel like I cheated or something, actually. 2 on 1 made me laugh. The little trick with turning them from lawful to chaotic every rotation was cute though, I liked it. 4/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was very intriguing. Have a suggestion for wording, posted below. Storyline is, as ever, accurate.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion&lt;br /&gt;
&lt;br /&gt;
I LIKED this scenario. I felt powerful for once. 9/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Don’t change a thing.&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording suggestion:&lt;br /&gt;
 End dialogue: “The penance we are doomed to pay”, would sound better if worded, “penance we are doomed to serve.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hide and Seek&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Whoa. That was an odd mission. Only had to kill one set of guards to win. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives would have been better if it had stated that you can kill all the guards you want.&lt;br /&gt;
Dialogue was minimal, but this ‘master’ person is sure to be interesting. The storyline still hasn’t surpassed the gameplay for entertainment factor though.&lt;br /&gt;
&lt;br /&gt;
No major challenge to completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was a nice little change from the normal slaughter fest. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Have the guards automatically notice you at say, 16 turns in.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Grey Woods&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was medium in difficulty, imho. Giving it a 6/10 for the three on two action.&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline and dialogue were flawless.&lt;br /&gt;
&lt;br /&gt;
No major challenge to beating this scenario.&lt;br /&gt;
&lt;br /&gt;
I enjoyed playing against undead, after my last campaign, Descent into Darkness. Little bit of nostalgia, if you will. 7/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
Making this more fun..hrm..take away some of the bloody mountains on the way to the lich.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hunters&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was right bloody hard! 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. Dialogue made me laugh. “Stand firm, its an ambush!” Yeah, stand right there while I stick a sword in your rump!&lt;br /&gt;
&lt;br /&gt;
My major challenge in this scenario was a lack of forwarning about the commander who spawned, and the horsemen. Foot soldiers versus horsemen doesn’t ever work out well.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun in an infuriating kind of way. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give ME a mounted unit.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glory&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
That. Was. Epic. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives weren’t clear if you didn’t read the dialogue. Simply said, destroy the fortress of Haldor. Should mention the trap doors. &lt;br /&gt;
&lt;br /&gt;
Storyline drew to an nice finish, while leaving a thread open for future campaigns. I like it. The dialogue was flawless.&lt;br /&gt;
&lt;br /&gt;
There wasn’t really a major challenge to this. Simply letting the allied forces chew on the enemies let me sneak right in and devastate the fortress.&lt;br /&gt;
&lt;br /&gt;
This scenario was epic. 10/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make parts of the fortress collapse as you destroy the catacombs. So you have to dodge around crumbling ground.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Possible error. Maybe I just didn’t understand.&lt;br /&gt;
Last part of the epilogue. “See you in Three Sisters, old friend. ? Rhelana*” I think this question mark isn’t meant to be there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saves------&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.zip&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39257</id>
		<title>GCI/Playtesting/Liberty/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39257"/>
		<updated>2010-12-02T04:33:37Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liberty&lt;br /&gt;
&lt;br /&gt;
The Raid&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty hard, the peasant youths don’t hit for much and it took some really clever positioning with the town guards to keep the village from being ‘pillaged’. 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives were pretty obvious.&lt;br /&gt;
&lt;br /&gt;
The dialog was clear. It implied something important with Harper. Hmm. The storyline is intriguing.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was not only keeping the worg rider out of the town, but killing off the riders with these weak peasant children.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty fun for a starting mission. You can’t expect a campaign to start off with a gripping intro all the time, and this wasn’t bad as far as they go. 6/10.&lt;br /&gt;
&lt;br /&gt;
I would make the peasant children run faster than the worgen riders to make this more fun. I realize that isn’t exactly based in fact, but yknow, its hard to hold off the worgen when you’re three turns behind them because you needed your whole force to kill off the first three worgs.&lt;br /&gt;
&lt;br /&gt;
The worgen rider rode straight between my guards into the village, so I had to reload and position my guards differently to make him run off into a corner.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Intro – The hardy people of these marches – Most people will have no clue what this means. Maybe Frontier would be a better word?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Civil Disobedience&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Bloody hard…one of those lancers took 20 hp off one of my elders with one hit! Sheesh. 7/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear. Murder, murder, and more murder.&lt;br /&gt;
&lt;br /&gt;
Dialogue is clear, and the storyline interesting. Nobility looking down on peasants? Classic.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completing this mission.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty entertaining. Only took about 15 minutes to complete though. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give me mounted peasants. Maybe I get them later on, we shall see.&lt;br /&gt;
&lt;br /&gt;
Harper got his rear end handed to him in one shot by one of the horsemen. Fun.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Strategy of Hope&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Medium hard. The orcs were the harder of the two enemies, and the NPC managed to hold off the saurians pretty much on its own. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue would be more interesting if I hadn’t played a couple missions on the first campaign – Already know that asheviere IS sending orcs against her people. The storyline is still pin point accurate, though.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun. There was just enough swamp to make it difficult to travel, but not impossible, and the pinch points were excellently placed. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make the saurians harder maybe. They went down pretty easily.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlawful Orders&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty easy. I feel like I cheated or something, actually. 2 on 1 made me laugh. The little trick with turning them from lawful to chaotic every rotation was cute though, I liked it. 4/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was very intriguing. Have a suggestion for wording, posted below. Storyline is, as ever, accurate.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion&lt;br /&gt;
&lt;br /&gt;
I LIKED this scenario. I felt powerful for once. 9/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Don’t change a thing.&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording suggestion:&lt;br /&gt;
 End dialogue: “The penance we are doomed to pay”, would sound better if worded, “penance we are doomed to serve.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hide and Seek&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Whoa. That was an odd mission. Only had to kill one set of guards to win. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives would have been better if it had stated that you can kill all the guards you want.&lt;br /&gt;
Dialogue was minimal, but this ‘master’ person is sure to be interesting. The storyline still hasn’t surpassed the gameplay for entertainment factor though.&lt;br /&gt;
&lt;br /&gt;
No major challenge to completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was a nice little change from the normal slaughter fest. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Have the guards automatically notice you at say, 16 turns in.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Grey Woods&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was medium in difficulty, imho. Giving it a 6/10 for the three on two action.&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline and dialogue were flawless.&lt;br /&gt;
&lt;br /&gt;
No major challenge to beating this scenario.&lt;br /&gt;
&lt;br /&gt;
I enjoyed playing against undead, after my last campaign, Descent into Darkness. Little bit of nostalgia, if you will. 7/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
Making this more fun..hrm..take away some of the bloody mountains on the way to the lich.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hunters&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was right bloody hard! 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. Dialogue made me laugh. “Stand firm, its an ambush!” Yeah, stand right there while I stick a sword in your rump!&lt;br /&gt;
&lt;br /&gt;
My major challenge in this scenario was a lack of forwarning about the commander who spawned, and the horsemen. Foot soldiers versus horsemen doesn’t ever work out well.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun in an infuriating kind of way. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give ME a mounted unit.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glory&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
That. Was. Epic. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives weren’t clear if you didn’t read the dialogue. Simply said, destroy the fortress of Haldor. Should mention the trap doors. &lt;br /&gt;
&lt;br /&gt;
Storyline drew to an nice finish, while leaving a thread open for future campaigns. I like it. The dialogue was flawless.&lt;br /&gt;
&lt;br /&gt;
There wasn’t really a major challenge to this. Simply letting the allied forces chew on the enemies let me sneak right in and devastate the fortress.&lt;br /&gt;
&lt;br /&gt;
This scenario was epic. 10/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make parts of the fortress collapse as you destroy the catacombs. So you have to dodge around crumbling ground.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Possible error. Maybe I just didn’t understand.&lt;br /&gt;
Last part of the epilogue. “See you in Three Sisters, old friend. ? Rhelana*” I think this question mark isn’t meant to be there?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saves------&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39256</id>
		<title>GCI/Playtesting/Liberty/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39256"/>
		<updated>2010-12-02T04:24:13Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liberty&lt;br /&gt;
&lt;br /&gt;
The Raid&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty hard, the peasant youths don’t hit for much and it took some really clever positioning with the town guards to keep the village from being ‘pillaged’. 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives were pretty obvious.&lt;br /&gt;
&lt;br /&gt;
The dialog was clear. It implied something important with Harper. Hmm. The storyline is intriguing.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was not only keeping the worg rider out of the town, but killing off the riders with these weak peasant children.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty fun for a starting mission. You can’t expect a campaign to start off with a gripping intro all the time, and this wasn’t bad as far as they go. 6/10.&lt;br /&gt;
&lt;br /&gt;
I would make the peasant children run faster than the worgen riders to make this more fun. I realize that isn’t exactly based in fact, but yknow, its hard to hold off the worgen when you’re three turns behind them because you needed your whole force to kill off the first three worgs.&lt;br /&gt;
&lt;br /&gt;
The worgen rider rode straight between my guards into the village, so I had to reload and position my guards differently to make him run off into a corner.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Intro – The hardy people of these marches – Most people will have no clue what this means. Maybe Frontier would be a better word?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Civil Disobedience&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Bloody hard…one of those lancers took 20 hp off one of my elders with one hit! Sheesh. 7/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear. Murder, murder, and more murder.&lt;br /&gt;
&lt;br /&gt;
Dialogue is clear, and the storyline interesting. Nobility looking down on peasants? Classic.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completing this mission.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty entertaining. Only took about 15 minutes to complete though. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give me mounted peasants. Maybe I get them later on, we shall see.&lt;br /&gt;
&lt;br /&gt;
Harper got his rear end handed to him in one shot by one of the horsemen. Fun.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Strategy of Hope&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Medium hard. The orcs were the harder of the two enemies, and the NPC managed to hold off the saurians pretty much on its own. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue would be more interesting if I hadn’t played a couple missions on the first campaign – Already know that asheviere IS sending orcs against her people. The storyline is still pin point accurate, though.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun. There was just enough swamp to make it difficult to travel, but not impossible, and the pinch points were excellently placed. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make the saurians harder maybe. They went down pretty easily.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlawful Orders&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty easy. I feel like I cheated or something, actually. 2 on 1 made me laugh. The little trick with turning them from lawful to chaotic every rotation was cute though, I liked it. 4/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was very intriguing. Have a suggestion for wording, posted below. Storyline is, as ever, accurate.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion&lt;br /&gt;
&lt;br /&gt;
I LIKED this scenario. I felt powerful for once. 9/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Don’t change a thing.&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording suggestion:&lt;br /&gt;
 End dialogue: “The penance we are doomed to pay”, would sound better if worded, “penance we are doomed to serve.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hide and Seek&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Whoa. That was an odd mission. Only had to kill one set of guards to win. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives would have been better if it had stated that you can kill all the guards you want.&lt;br /&gt;
Dialogue was minimal, but this ‘master’ person is sure to be interesting. The storyline still hasn’t surpassed the gameplay for entertainment factor though.&lt;br /&gt;
&lt;br /&gt;
No major challenge to completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was a nice little change from the normal slaughter fest. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Have the guards automatically notice you at say, 16 turns in.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Grey Woods&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was medium in difficulty, imho. Giving it a 6/10 for the three on two action.&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline and dialogue were flawless.&lt;br /&gt;
&lt;br /&gt;
No major challenge to beating this scenario.&lt;br /&gt;
&lt;br /&gt;
I enjoyed playing against undead, after my last campaign, Descent into Darkness. Little bit of nostalgia, if you will. 7/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
Making this more fun..hrm..take away some of the bloody mountains on the way to the lich.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hunters&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was right bloody hard! 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. Dialogue made me laugh. “Stand firm, its an ambush!” Yeah, stand right there while I stick a sword in your rump!&lt;br /&gt;
&lt;br /&gt;
My major challenge in this scenario was a lack of forwarning about the commander who spawned, and the horsemen. Foot soldiers versus horsemen doesn’t ever work out well.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun in an infuriating kind of way. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give ME a mounted unit.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glory&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
That. Was. Epic. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives weren’t clear if you didn’t read the dialogue. Simply said, destroy the fortress of Haldor. Should mention the trap doors. &lt;br /&gt;
&lt;br /&gt;
Storyline drew to an nice finish, while leaving a thread open for future campaigns. I like it. The dialogue was flawless.&lt;br /&gt;
&lt;br /&gt;
There wasn’t really a major challenge to this. Simply letting the allied forces chew on the enemies let me sneak right in and devastate the fortress.&lt;br /&gt;
&lt;br /&gt;
This scenario was epic. 10/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make parts of the fortress collapse as you destroy the catacombs. So you have to dodge around crumbling ground.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Possible error. Maybe I just didn’t understand.&lt;br /&gt;
Last part of the epilogue. “See you in Three Sisters, old friend. ? Rhelana*” I think this question mark isn’t meant to be there?&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39255</id>
		<title>GCI/Playtesting/Liberty/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39255"/>
		<updated>2010-12-02T04:23:27Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liberty&lt;br /&gt;
&lt;br /&gt;
The Raid&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty hard, the peasant youths don’t hit for much and it took some really clever positioning with the town guards to keep the village from being ‘pillaged’. 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives were pretty obvious.&lt;br /&gt;
&lt;br /&gt;
The dialog was clear. It implied something important with Harper. Hmm. The storyline is intriguing.&lt;br /&gt;
&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was not only keeping the worg rider out of the town, but killing off the riders with these weak peasant children.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty fun for a starting mission. You can’t expect a campaign to start off with a gripping intro all the time, and this wasn’t bad as far as they go. 6/10.&lt;br /&gt;
&lt;br /&gt;
I would make the peasant children run faster than the worgen riders to make this more fun. I realize that isn’t exactly based in fact, but yknow, its hard to hold off the worgen when you’re three turns behind them because you needed your whole force to kill off the first three worgs.&lt;br /&gt;
&lt;br /&gt;
The worgen rider rode straight between my guards into the village, so I had to reload and position my guards differently to make him run off into a corner.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Intro – The hardy people of these marches – Most people will have no clue what this means. Maybe Frontier would be a better word?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Civil Disobedience&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Bloody hard…one of those lancers took 20 hp off one of my elders with one hit! Sheesh. 7/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear. Murder, murder, and more murder.&lt;br /&gt;
&lt;br /&gt;
Dialogue is clear, and the storyline interesting. Nobility looking down on peasants? Classic.&lt;br /&gt;
&lt;br /&gt;
No major challenge in completing this mission.&lt;br /&gt;
&lt;br /&gt;
This scenario was pretty entertaining. Only took about 15 minutes to complete though. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give me mounted peasants. Maybe I get them later on, we shall see.&lt;br /&gt;
&lt;br /&gt;
Harper got his rear end handed to him in one shot by one of the horsemen. Fun.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
A Strategy of Hope&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Medium hard. The orcs were the harder of the two enemies, and the NPC managed to hold off the saurians pretty much on its own. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives crystal clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue would be more interesting if I hadn’t played a couple missions on the first campaign – Already know that asheviere IS sending orcs against her people. The storyline is still pin point accurate, though.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun. There was just enough swamp to make it difficult to travel, but not impossible, and the pinch points were excellently placed. 8/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make the saurians harder maybe. They went down pretty easily.&lt;br /&gt;
&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlawful Orders&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty easy. I feel like I cheated or something, actually. 2 on 1 made me laugh. The little trick with turning them from lawful to chaotic every rotation was cute though, I liked it. 4/10 for difficulty&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Dialogue was very intriguing. Have a suggestion for wording, posted below. Storyline is, as ever, accurate.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completion&lt;br /&gt;
&lt;br /&gt;
I LIKED this scenario. I felt powerful for once. 9/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Don’t change a thing.&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording suggestion:&lt;br /&gt;
 End dialogue: “The penance we are doomed to pay”, would sound better if worded, “penance we are doomed to serve.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hide and Seek&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Whoa. That was an odd mission. Only had to kill one set of guards to win. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives would have been better if it had stated that you can kill all the guards you want.&lt;br /&gt;
Dialogue was minimal, but this ‘master’ person is sure to be interesting. The storyline still hasn’t surpassed the gameplay for entertainment factor though.&lt;br /&gt;
&lt;br /&gt;
No major challenge to completion.&lt;br /&gt;
&lt;br /&gt;
This scenario was a nice little change from the normal slaughter fest. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Have the guards automatically notice you at say, 16 turns in.&lt;br /&gt;
&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Grey Woods&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was medium in difficulty, imho. Giving it a 6/10 for the three on two action.&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline and dialogue were flawless.&lt;br /&gt;
&lt;br /&gt;
No major challenge to beating this scenario.&lt;br /&gt;
&lt;br /&gt;
I enjoyed playing against undead, after my last campaign, Descent into Darkness. Little bit of nostalgia, if you will. 7/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
Making this more fun..hrm..take away some of the bloody mountains on the way to the lich.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
The Hunters&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This mission was right bloody hard! 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. Dialogue made me laugh. “Stand firm, its an ambush!” Yeah, stand right there while I stick a sword in your rump!&lt;br /&gt;
&lt;br /&gt;
My major challenge in this scenario was a lack of forwarning about the commander who spawned, and the horsemen. Foot soldiers versus horsemen doesn’t ever work out well.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun in an infuriating kind of way. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Give ME a mounted unit.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Glory&lt;br /&gt;
&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
&lt;br /&gt;
That. Was. Epic. 8/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives weren’t clear if you didn’t read the dialogue. Simply said, destroy the fortress of Haldor. Should mention the trap doors. &lt;br /&gt;
&lt;br /&gt;
Storyline drew to an nice finish, while leaving a thread open for future campaigns. I like it. The dialogue was flawless.&lt;br /&gt;
&lt;br /&gt;
There wasn’t really a major challenge to this. Simply letting the allied forces chew on the enemies let me sneak right in and devastate the fortress.&lt;br /&gt;
&lt;br /&gt;
This scenario was epic. 10/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Make parts of the fortress collapse as you destroy the catacombs. So you have to dodge around crumbling ground.&lt;br /&gt;
&lt;br /&gt;
--blank—&lt;br /&gt;
&lt;br /&gt;
Possible error. Maybe I just didn’t understand.&lt;br /&gt;
Last part of the epilogue. “See you in Three Sisters, old friend. ? Rhelana*” I think this question mark isn’t meant to be there?&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39254</id>
		<title>GCI/Playtesting/Liberty/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39254"/>
		<updated>2010-12-02T04:20:27Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liberty&lt;br /&gt;
The Raid&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Pretty hard, the peasant youths don’t hit for much and it took some really clever positioning with the town guards to keep the village from being ‘pillaged’. 7/10&lt;br /&gt;
The scenario objectives were pretty obvious.&lt;br /&gt;
The dialog was clear. It implied something important with Harper. Hmm. The storyline is intriguing.&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was not only keeping the worg rider out of the town, but killing off the riders with these weak peasant children.&lt;br /&gt;
This scenario was pretty fun for a starting mission. You can’t expect a campaign to start off with a gripping intro all the time, and this wasn’t bad as far as they go. 6/10.&lt;br /&gt;
I would make the peasant children run faster than the worgen riders to make this more fun. I realize that isn’t exactly based in fact, but yknow, its hard to hold off the worgen when you’re three turns behind them because you needed your whole force to kill off the first three worgs.&lt;br /&gt;
The worgen rider rode straight between my guards into the village, so I had to reload and position my guards differently to make him run off into a corner.&lt;br /&gt;
--blank—&lt;br /&gt;
Intro – The hardy people of these marches – Most people will have no clue what this means. Maybe Frontier would be a better word?&lt;br /&gt;
&lt;br /&gt;
Civil Disobedience&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Bloody hard…one of those lancers took 20 hp off one of my elders with one hit! Sheesh. 7/10 for difficulty&lt;br /&gt;
Scenario objectives crystal clear. Murder, murder, and more murder.&lt;br /&gt;
Dialogue is clear, and the storyline interesting. Nobility looking down on peasants? Classic.&lt;br /&gt;
No major challenge in completing this mission.&lt;br /&gt;
This scenario was pretty entertaining. Only took about 15 minutes to complete though. 7/10&lt;br /&gt;
To make this more fun? Give me mounted peasants. Maybe I get them later on, we shall see.&lt;br /&gt;
Harper got his rear end handed to him in one shot by one of the horsemen. Fun.&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
A Strategy of Hope&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Medium hard. The orcs were the harder of the two enemies, and the NPC managed to hold off the saurians pretty much on its own. 5/10&lt;br /&gt;
Scenario objectives crystal clear.&lt;br /&gt;
Dialogue would be more interesting if I hadn’t played a couple missions on the first campaign – Already know that asheviere IS sending orcs against her people. The storyline is still pin point accurate, though.&lt;br /&gt;
No major challenges in completion.&lt;br /&gt;
This scenario was fun. There was just enough swamp to make it difficult to travel, but not impossible, and the pinch points were excellently placed. 8/10&lt;br /&gt;
To make this more fun? Make the saurians harder maybe. They went down pretty easily.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
Unlawful Orders&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Pretty easy. I feel like I cheated or something, actually. 2 on 1 made me laugh. The little trick with turning them from lawful to chaotic every rotation was cute though, I liked it. 4/10 for difficulty&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
Dialogue was very intriguing. Have a suggestion for wording, posted below. Storyline is, as ever, accurate.&lt;br /&gt;
No major challenges in completion&lt;br /&gt;
I LIKED this scenario. I felt powerful for once. 9/10 for fun factor.&lt;br /&gt;
To make this more fun? Don’t change a thing.&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
--blank--&lt;br /&gt;
Wording suggestion:&lt;br /&gt;
 End dialogue: “The penance we are doomed to pay”, would sound better if worded, “penance we are doomed to serve.”&lt;br /&gt;
&lt;br /&gt;
Hide and Seek&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Whoa. That was an odd mission. Only had to kill one set of guards to win. 4/10&lt;br /&gt;
Scenario objectives would have been better if it had stated that you can kill all the guards you want.&lt;br /&gt;
Dialogue was minimal, but this ‘master’ person is sure to be interesting. The storyline still hasn’t surpassed the gameplay for entertainment factor though.&lt;br /&gt;
No major challenge to completion&lt;br /&gt;
This scenario was a nice little change from the normal slaughter fest. 7/10&lt;br /&gt;
To make this more fun? Have the guards automatically notice you at say, 16 turns in.&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
The Grey Woods&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This mission was medium in difficulty. Giving it a 6/10 for the three on two action.&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline and dialogue were flawless.&lt;br /&gt;
No major challenge to beating this scenario.&lt;br /&gt;
I enjoyed playing against undead, after my last campaign, Descent into Darkness. Little bit of nostalgia, if you will. 7/10 for fun factor.&lt;br /&gt;
Making this more fun..hrm..take away some of the bloody mountains on the way to the lich.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
The Hunters&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This mission was right bloody hard! 9/10&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
Storyline was clear. Dialogue made me laugh. “Stand firm, its an ambush!” Yeah, stand right there while I stick a sword in your rump!&lt;br /&gt;
My major challenge in this scenario was a lack of forwarning about the commander who spawned, and the horsemen. Foot soldiers versus horsemen doesn’t ever work out well.&lt;br /&gt;
This scenario was fun in an infuriating kind of way. 7/10&lt;br /&gt;
To make this more fun? Give ME a mounted unit.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
Glory&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
That. Was. Epic. 8/10&lt;br /&gt;
Scenario objectives weren’t clear if you didn’t read the dialogue. Simply said, destroy the fortress of Haldor. Should mention the trap doors. &lt;br /&gt;
Storyline drew to an nice finish, while leaving a thread open for future campaigns. I like it. The dialogue was flawless.&lt;br /&gt;
There wasn’t really a major challenge to this. Simply letting the allied forces chew on the enemies let me sneak right in and devastate the fortress.&lt;br /&gt;
This scenario was epic. 10/10&lt;br /&gt;
To make this more fun? Make parts of the fortress collapse as you destroy the catacombs. So you have to dodge around crumbling ground.&lt;br /&gt;
--blank—&lt;br /&gt;
Possible error. Maybe I just didn’t understand.&lt;br /&gt;
Last part of the epilogue. “See you in Three Sisters, old friend. ? Rhelana*” I think this question mark isn’t meant to be there?&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39252</id>
		<title>GCI/Playtesting/Liberty/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Liberty/Difficult&amp;diff=39252"/>
		<updated>2010-12-02T04:18:22Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Liberty&lt;br /&gt;
1)	The Raid&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Pretty hard, the peasant youths don’t hit for much and it took some really clever positioning with the town guards to keep the village from being ‘pillaged’. 7/10&lt;br /&gt;
The scenario objectives were pretty obvious.&lt;br /&gt;
The dialog was clear. It implied something important with Harper. Hmm. The storyline is intriguing.&lt;br /&gt;
My major challenge in meeting the objectives of this scenario was not only keeping the worg rider out of the town, but killing off the riders with these weak peasant children.&lt;br /&gt;
This scenario was pretty fun for a starting mission. You can’t expect a campaign to start off with a gripping intro all the time, and this wasn’t bad as far as they go. 6/10.&lt;br /&gt;
I would make the peasant children run faster than the worgen riders to make this more fun. I realize that isn’t exactly based in fact, but yknow, its hard to hold off the worgen when you’re three turns behind them because you needed your whole force to kill off the first three worgs.&lt;br /&gt;
The worgen rider rode straight between my guards into the village, so I had to reload and position my guards differently to make him run off into a corner.&lt;br /&gt;
--blank—&lt;br /&gt;
Intro – The hardy people of these marches – Most people will have no clue what this means. Maybe Frontier would be a better word?&lt;br /&gt;
&lt;br /&gt;
2)	Civil Disobedience&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Bloody hard…one of those lancers took 20 hp off one of my elders with one hit! Sheesh. 7/10 for difficulty&lt;br /&gt;
Scenario objectives crystal clear. Murder, murder, and more murder.&lt;br /&gt;
Dialogue is clear, and the storyline interesting. Nobility looking down on peasants? Classic.&lt;br /&gt;
No major challenge in completing this mission.&lt;br /&gt;
This scenario was pretty entertaining. Only took about 15 minutes to complete though. 7/10&lt;br /&gt;
To make this more fun? Give me mounted peasants. Maybe I get them later on, we shall see.&lt;br /&gt;
Harper got his rear end handed to him in one shot by one of the horsemen. Fun.&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
3)	A Strategy of Hope&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Medium hard. The orcs were the harder of the two enemies, and the NPC managed to hold off the saurians pretty much on its own. 5/10&lt;br /&gt;
Scenario objectives crystal clear.&lt;br /&gt;
Dialogue would be more interesting if I hadn’t played a couple missions on the first campaign – Already know that asheviere IS sending orcs against her people. The storyline is still pin point accurate, though.&lt;br /&gt;
No major challenges in completion.&lt;br /&gt;
This scenario was fun. There was just enough swamp to make it difficult to travel, but not impossible, and the pinch points were excellently placed. 8/10&lt;br /&gt;
To make this more fun? Make the saurians harder maybe. They went down pretty easily.&lt;br /&gt;
No cause for restarting.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
4)	Unlawful Orders&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Pretty easy. I feel like I cheated or something, actually. 2 on 1 made me laugh. The little trick with turning them from lawful to chaotic every rotation was cute though, I liked it. 4/10 for difficulty&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
Dialogue was very intriguing. Have a suggestion for wording, posted below. Storyline is, as ever, accurate.&lt;br /&gt;
No major challenges in completion&lt;br /&gt;
I LIKED this scenario. I felt powerful for once. 9/10 for fun factor.&lt;br /&gt;
To make this more fun? Don’t change a thing.&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
--blank--&lt;br /&gt;
Wording suggestion:&lt;br /&gt;
 End dialogue: “The penance we are doomed to pay”, would sound better if worded, “penance we are doomed to serve.”&lt;br /&gt;
&lt;br /&gt;
5)	Hide and Seek&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
Whoa. That was an odd mission. Only had to kill one set of guards to win. 4/10&lt;br /&gt;
Scenario objectives would have been better if it had stated that you can kill all the guards you want.&lt;br /&gt;
Dialogue was minimal, but this ‘master’ person is sure to be interesting. The storyline still hasn’t surpassed the gameplay for entertainment factor though.&lt;br /&gt;
No major challenge to completion&lt;br /&gt;
This scenario was a nice little change from the normal slaughter fest. 7/10&lt;br /&gt;
To make this more fun? Have the guards automatically notice you at say, 16 turns in.&lt;br /&gt;
---blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
6)	The Grey Woods&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This mission was medium in difficulty. Giving it a 6/10 for the three on two action.&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
The main character on this mission acted like he had a stick up his..uhm. Anyways. Storyline and dialogue were flawless.&lt;br /&gt;
No major challenge to beating this scenario.&lt;br /&gt;
I enjoyed playing against undead, after my last campaign, Descent into Darkness. Little bit of nostalgia, if you will. 7/10 for fun factor.&lt;br /&gt;
Making this more fun..hrm..take away some of the bloody mountains on the way to the lich.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
7)	The Hunters&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
This mission was right bloody hard! 9/10&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
Storyline was clear. Dialogue made me laugh. “Stand firm, its an ambush!” Yeah, stand right there while I stick a sword in your rump!&lt;br /&gt;
My major challenge in this scenario was a lack of forwarning about the commander who spawned, and the horsemen. Foot soldiers versus horsemen doesn’t ever work out well.&lt;br /&gt;
This scenario was fun in an infuriating kind of way. 7/10&lt;br /&gt;
To make this more fun? Give ME a mounted unit.&lt;br /&gt;
--blank—&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
8)	Glory&lt;br /&gt;
Difficult, 1.9.2&lt;br /&gt;
That. Was. Epic. 8/10&lt;br /&gt;
Scenario objectives weren’t clear if you didn’t read the dialogue. Simply said, destroy the fortress of Haldor. Should mention the trap doors. &lt;br /&gt;
Storyline drew to an nice finish, while leaving a thread open for future campaigns. I like it. The dialogue was flawless.&lt;br /&gt;
There wasn’t really a major challenge to this. Simply letting the allied forces chew on the enemies let me sneak right in and devastate the fortress.&lt;br /&gt;
This scenario was epic. 10/10&lt;br /&gt;
To make this more fun? Make parts of the fortress collapse as you destroy the catacombs. So you have to dodge around crumbling ground.&lt;br /&gt;
--blank—&lt;br /&gt;
Possible error. Maybe I just didn’t understand.&lt;br /&gt;
Last part of the epilogue. “See you in Three Sisters, old friend. ? Rhelana*” I think this question mark isn’t meant to be there?&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39211</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39211"/>
		<updated>2010-11-30T23:04:47Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario was less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Peaceful Valley&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
&lt;br /&gt;
Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
&lt;br /&gt;
There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
&lt;br /&gt;
I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) A Haunting in Winter&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.&lt;br /&gt;
&lt;br /&gt;
This scenario has to be the best of the whole campaign. 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Uh..make it longer? :P&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Beginning of the Revenge&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty darn easy with my scouting party doing all the hard work xD. 4/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear, but I have to admit, I killed the orc leaders rather than moving Malin haha.&lt;br /&gt;
&lt;br /&gt;
Storyline is perfectly clear, dialogue was minimal.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing these objectives.&lt;br /&gt;
&lt;br /&gt;
Fun scenario, I loved how the wolves would fall to their doom in the frozen lake. 8/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun, give the part of the valley you start in zones more adequate for defense by skeletons.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Orc War&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Scenario was rather challenging. Three on one much? 7/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives are rather hard to misinterpret. Kill, kill, and more kill.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. The dialogue made me laugh, an orc trying to be smart with me..huh. Malin's speech was lengthy, but it added rather than detracting from the story, imho.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives. Twas rather hard to hold the lower bridge without sacrificing my minions.&lt;br /&gt;
&lt;br /&gt;
This scenario took a while to get right, just because of the sheer mass of enemies! Good one once you get it though.  6/10&lt;br /&gt;
&lt;br /&gt;
Make the dark acolytes less squishy! I never managed to level one up, always died..&lt;br /&gt;
&lt;br /&gt;
No event to cause a reload.&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) Return to Pathryn&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario wasn't honestly that hard. I assassinated the traitor guard, bum rushed the orc leader, and ran for my life! Not a single loss that I could tell. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear, if you actually read them. Which I didn't. Caused a reload. Details below.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue was just plain cruel. This guy Malin is getting it from all angles, and all he wants to do is help.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun, I rather felt bad for the orc enemy when my guys got to him...one shot much? 7/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Um. No real suggestions..maybe make the orc boss harder? He didn't last long.&lt;br /&gt;
&lt;br /&gt;
I had to retry after the first turn. I got my guys all set up to decimate the traitors' guards..and I tried killing them BEFORE I killed the traitor. Scenario failed. Time to reload -.-&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7) A Small Favor, pt. 1&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was tough. I lost one of my bats! That hurt. 7/10&lt;br /&gt;
&lt;br /&gt;
Objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. The dialogue was very fishy. I could tell something was gonna go down with Darken Volk.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives.&lt;br /&gt;
&lt;br /&gt;
This scenario was a slaughter! Those guys had NO chance against my level 3 units. 8/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Uhm. That shock guard was pretty over powered, imho.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying, unless I wanted to save my bat from oblivion. I didn't bother.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8)  A Small Favor, pt. 2&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was a bit harder, the tight spaces made my hit and run tactics hard to pull off. 7/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear. Wasn't terribly hard to find the big magician guy. He went down in two shots, if I remember right.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, and the dialogue sparse. Left you pretty much fully in control, which was nice.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives, other than the tight spaces.&lt;br /&gt;
&lt;br /&gt;
This scenario was challenging, which made it all the more fun. 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Maybe magical traps or something, for your units to wander into. That'd be cool.&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9) A Small Favor, Pt. 3&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was ridiculously easy. 4/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were easy. I was expecting Darken to turn on me at this point though.&lt;br /&gt;
&lt;br /&gt;
The storyline and dialogue were clear.&lt;br /&gt;
&lt;br /&gt;
No major challenge. Hell, no challenge at all to be honest.&lt;br /&gt;
&lt;br /&gt;
This scenario was so short, you can't really call it fun or boring one way or the other. 5/10.&lt;br /&gt;
&lt;br /&gt;
To make this more fun, uh. Make it longer, or more challenging.&lt;br /&gt;
&lt;br /&gt;
No event gave cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
Darken Volk wandered into the bottom left corner, and got stuck there for a little while. The doors wouldn't open for him.  After the objectives changed from getting the book to exiting the cave, he readjusted course and started moving properly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10)  Alone at Last&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was HARD! Omg. Four enemies. 9/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was drawn to a satisfying conclusion here, imho. Dialogue wasn't very clear as to whether or not Darken Volk really felt like turning on Malin, but Malin made that point moot by his vicious assault.&lt;br /&gt;
&lt;br /&gt;
The major challenges I had on this one was crossing the river, escaping with the book, and staying alive with the damn paladins chasing me. Those mounted units are vicious!&lt;br /&gt;
&lt;br /&gt;
This scenario wasn't terribly fun, just because of the sheer difficulty factor. 5/10&lt;br /&gt;
&lt;br /&gt;
No cause for retrying, unless I wanted to 'attempt' to salvage some of my high powered units.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11)  Descent into Darkness&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was tough on my dark acolytes. They got PLOWED by those trolls.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were very clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, though I find it odd that Malin went from an noobling necromancer to a Lich, the pinnacle of necromancy, of all things, in such a small time. The dialogue made you feel sorry for Malin, and then triumphant when he lived on.&lt;br /&gt;
&lt;br /&gt;
My major challenge in getting the objectives done here was the fact that my experienced units had been decimated in the last scenario.&lt;br /&gt;
&lt;br /&gt;
This scenario was fun. Those poor rats got OWNED. 8/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Give us a new unit here. Something cool, like an undead troll that hurls blobs of guts.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12) Endless Night&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was tough because my forces had been decimated, and I didn't manage to salvage anything but a ghost from the last mission.  6/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, and the dialogue gave me a smile. Foolish hero, ain't that the truth?&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives, other than overcoming the sheer MASS of the enemies I was after.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun, giving me a chance to build back up my strength. 7/10&lt;br /&gt;
&lt;br /&gt;
To make this more fun? Uh. I don't really see any realistic way to do that.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Campaign Overview&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
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Save files all available here:&lt;br /&gt;
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(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39209</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39209"/>
		<updated>2010-11-30T22:37:19Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario was less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Peaceful Valley&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
&lt;br /&gt;
Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
&lt;br /&gt;
There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
&lt;br /&gt;
I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) A Haunting in Winter&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.&lt;br /&gt;
&lt;br /&gt;
This scenario has to be the best of the whole campaign. 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Uh..make it longer? :P&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
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4) Beginning of the Revenge&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty darn easy with my scouting party doing all the hard work xD. 4/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear, but I have to admit, I killed the orc leaders rather than moving Malin haha.&lt;br /&gt;
&lt;br /&gt;
Storyline is perfectly clear, dialogue was minimal.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing these objectives.&lt;br /&gt;
&lt;br /&gt;
Fun scenario, I loved how the wolves would fall to their doom in the frozen lake. 8/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun, give the part of the valley you start in zones more adequate for defense by skeletons.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Orc War&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Scenario was rather challenging. Three on one much? 7/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives are rather hard to misinterpret. Kill, kill, and more kill.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. The dialogue made me laugh, an orc trying to be smart with me..huh. Malin's speech was lengthy, but it added rather than detracting from the story, imho.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives. Twas rather hard to hold the lower bridge without sacrificing my minions.&lt;br /&gt;
&lt;br /&gt;
This scenario took a while to get right, just because of the sheer mass of enemies! Good one once you get it though.  6/10&lt;br /&gt;
&lt;br /&gt;
Make the dark acolytes less squishy! I never managed to level one up, always died..&lt;br /&gt;
&lt;br /&gt;
No event to cause a reload.&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) Return to Pathryn&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario wasn't honestly that hard. I assassinated the traitor guard, bum rushed the orc leader, and ran for my life! Not a single loss that I could tell. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear, if you actually read them. Which I didn't. Caused a reload. Details below.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue was just plain cruel. This guy Malin is getting it from all angles, and all he wants to do is help.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun, I rather felt bad for the orc enemy when my guys got to him...one shot much? 7/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Um. No real suggestions..maybe make the orc boss harder? He didn't last long.&lt;br /&gt;
&lt;br /&gt;
I had to retry after the first turn. I got my guys all set up to decimate the traitors' guards..and I tried killing them BEFORE I killed the traitor. Scenario failed. Time to reload -.-&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7) A Small Favor, pt. 1&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was tough. I lost one of my bats! That hurt. 7/10&lt;br /&gt;
&lt;br /&gt;
Objectives were clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. The dialogue was very fishy. I could tell something was gonna go down with Darken Volk.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives.&lt;br /&gt;
&lt;br /&gt;
This scenario was a slaughter! Those guys had NO chance against my level 3 units. 8/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Uhm. That shock guard was pretty over powered, imho.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying, unless I wanted to save my bat from oblivion. I didn't bother.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8)  A Small Favor, pt. 2&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This one was a bit harder, the tight spaces made my hit and run tactics hard to pull off. 7/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear. Wasn't terribly hard to find the big magician guy. He went down in two shots, if I remember right.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, and the dialogue sparse. Left you pretty much fully in control, which was nice.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives, other than the tight spaces.&lt;br /&gt;
&lt;br /&gt;
This scenario was challenging, which made it all the more fun. 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Maybe magical traps or something, for your units to wander into. That'd be cool.&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39208</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39208"/>
		<updated>2010-11-30T22:30:17Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
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There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario was less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
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2) Peaceful Valley&lt;br /&gt;
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Played on Challenging, version 1.9.2&lt;br /&gt;
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This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
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The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
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Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
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There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
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This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
&lt;br /&gt;
I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
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I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
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3) A Haunting in Winter&lt;br /&gt;
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Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.&lt;br /&gt;
&lt;br /&gt;
This scenario has to be the best of the whole campaign. 8/10 for fun factor.&lt;br /&gt;
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To make it more fun? Uh..make it longer? :P&lt;br /&gt;
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No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
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4) Beginning of the Revenge&lt;br /&gt;
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Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty darn easy with my scouting party doing all the hard work xD. 4/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear, but I have to admit, I killed the orc leaders rather than moving Malin haha.&lt;br /&gt;
&lt;br /&gt;
Storyline is perfectly clear, dialogue was minimal.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing these objectives.&lt;br /&gt;
&lt;br /&gt;
Fun scenario, I loved how the wolves would fall to their doom in the frozen lake. 8/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun, give the part of the valley you start in zones more adequate for defense by skeletons.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
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5) Orc War&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Scenario was rather challenging. Three on one much? 7/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives are rather hard to misinterpret. Kill, kill, and more kill.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. The dialogue made me laugh, an orc trying to be smart with me..huh. Malin's speech was lengthy, but it added rather than detracting from the story, imho.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives. Twas rather hard to hold the lower bridge without sacrificing my minions.&lt;br /&gt;
&lt;br /&gt;
This scenario took a while to get right, just because of the sheer mass of enemies! Good one once you get it though.  6/10&lt;br /&gt;
&lt;br /&gt;
Make the dark acolytes less squishy! I never managed to level one up, always died..&lt;br /&gt;
&lt;br /&gt;
No event to cause a reload.&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) Return to Pathryn&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario wasn't honestly that hard. I assassinated the traitor guard, bum rushed the orc leader, and ran for my life! Not a single loss that I could tell. 5/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were clear, if you actually read them. Which I didn't. Caused a reload. Details below.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue was just plain cruel. This guy Malin is getting it from all angles, and all he wants to do is help.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun, I rather felt bad for the orc enemy when my guys got to him...one shot much? 7/10&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Um. No real suggestions..maybe make the orc boss harder? He didn't last long.&lt;br /&gt;
&lt;br /&gt;
I had to retry after the first turn. I got my guys all set up to decimate the traitors' guards..and I tried killing them BEFORE I killed the traitor. Scenario failed. Time to reload -.-&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
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7)&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39207</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39207"/>
		<updated>2010-11-30T22:22:41Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario was less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Peaceful Valley&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
&lt;br /&gt;
Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
&lt;br /&gt;
There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
&lt;br /&gt;
I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) A Haunting in Winter&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.&lt;br /&gt;
&lt;br /&gt;
This scenario has to be the best of the whole campaign. 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Uh..make it longer? :P&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Beginning of the Revenge&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Pretty darn easy with my scouting party doing all the hard work xD. 4/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives clear, but I have to admit, I killed the orc leaders rather than moving Malin haha.&lt;br /&gt;
&lt;br /&gt;
Storyline is perfectly clear, dialogue was minimal.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing these objectives.&lt;br /&gt;
&lt;br /&gt;
Fun scenario, I loved how the wolves would fall to their doom in the frozen lake.&lt;br /&gt;
&lt;br /&gt;
To make it more fun, give the part of the valley you start in zones more adequate for defense by skeletons.&lt;br /&gt;
&lt;br /&gt;
No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
5) Orc War&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Scenario was rather challenging. Three on one much? 7/10&lt;br /&gt;
&lt;br /&gt;
Scenario objectives are rather hard to misinterpret. Kill, kill, and more kill.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear. The dialogue made me laugh, an orc trying to be smart with me..huh. Malin's speech was lengthy, but it added rather than detracting from the story, imho.&lt;br /&gt;
&lt;br /&gt;
No major challenges in completing the objectives. Twas rather hard to hold the lower bridge without sacrificing my minions.&lt;br /&gt;
&lt;br /&gt;
Make the dark acolytes less squishy! I never managed to level one up, always died..&lt;br /&gt;
&lt;br /&gt;
No event to cause a reload.&lt;br /&gt;
&lt;br /&gt;
---blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39206</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39206"/>
		<updated>2010-11-30T22:17:06Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario was less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
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2) Peaceful Valley&lt;br /&gt;
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Played on Challenging, version 1.9.2&lt;br /&gt;
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This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
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The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
&lt;br /&gt;
Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
&lt;br /&gt;
There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
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This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
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I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
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Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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3) A Haunting in Winter&lt;br /&gt;
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Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.&lt;br /&gt;
&lt;br /&gt;
This scenario has to be the best of the whole campaign. 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
To make it more fun? Uh..make it longer? :P&lt;br /&gt;
&lt;br /&gt;
No cause for reloading.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
&lt;br /&gt;
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4) Beginning of the Revenge&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
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Pretty darn easy with my scouting party doing all the hard work xD. 4/10 for difficulty.&lt;br /&gt;
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Scenario objectives clear, but I have to admit, I killed the orc leaders rather than moving Malin haha.&lt;br /&gt;
&lt;br /&gt;
Storyline is perfectly clear, dialogue was minimal.&lt;br /&gt;
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No major challenges in completing these objectives.&lt;br /&gt;
&lt;br /&gt;
Fun scenario, I loved how the wolves would fall to their doom in the frozen lake.&lt;br /&gt;
&lt;br /&gt;
To make it more fun, give the part of the valley you start in zones more adequate for defense by skeletons.&lt;br /&gt;
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No cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
No bugs to report.&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
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Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
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Save files all available here:&lt;br /&gt;
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(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39204</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39204"/>
		<updated>2010-11-30T22:12:02Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
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This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
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Scenario objectives were perfectly clear.&lt;br /&gt;
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Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
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There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
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This scenario wasn’t less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
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I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
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No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
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2) Peaceful Valley&lt;br /&gt;
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Played on Challenging, version 1.9.2&lt;br /&gt;
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This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
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The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
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Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
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There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
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This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
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I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
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I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
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--blank--&lt;br /&gt;
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Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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3) A Haunting in Winter&lt;br /&gt;
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Challenging, 1.9.2&lt;br /&gt;
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Actually rather hard until I redid it with ghosts and bats. Then it was a cinch! Love this guy with the backstabbing..makes it really strategy oriented. 5/10 for difficulty.&lt;br /&gt;
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Scenario objectives perfectly clear.&lt;br /&gt;
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Storyline was, as ever, accurate. Dialogue kept me entertained, I even smiled when Malin was like, 'The dwarves will surely aid us! Or not...&amp;quot;&lt;br /&gt;
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No real challenges, other than that little bog between you and the boss. I circumvented it with ghosts and bats :D.&lt;br /&gt;
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This scenario has to be the best of the whole campaign. 8/10 for fun factor.&lt;br /&gt;
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To make it more fun? Uh..make it longer? :P&lt;br /&gt;
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No cause for reloading.&lt;br /&gt;
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--blank--&lt;br /&gt;
No bugs to report&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
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Challenging, 1.9.2&lt;br /&gt;
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(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
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(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
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(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
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(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39203</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39203"/>
		<updated>2010-11-30T22:07:02Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario wasn’t less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
&lt;br /&gt;
2) Peaceful Valley&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was much fun, I loved the part where the ghouls popped out of the bog! 7/10&lt;br /&gt;
&lt;br /&gt;
The scenario objectives confused me for a second, usually you can win the map by just killing the big boss in the keep, but I ended up scrambling around with my vampire bats looking for that last town. XD&lt;br /&gt;
&lt;br /&gt;
Storyline was crystal clear, and the dialogue kept me amused. Posting a suggestion to make it more fun lower down.&lt;br /&gt;
&lt;br /&gt;
There weren't any major challenges to completing the objectives, other than the fact that I lacked units who could one shot the enemy.&lt;br /&gt;
&lt;br /&gt;
This scenario was great fun. I got my first dread bat on this level, I think! The orange type of bat anyways. 7/10&lt;br /&gt;
&lt;br /&gt;
I think it would be hilarious if every time you killed one of those annoying little goblins, you get text. Something like, &amp;quot;Eep! *dies*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I nearly had to retry because of that town in the upper right corner of the map! But I got there in time, luckily.&lt;br /&gt;
&lt;br /&gt;
--blank--&lt;br /&gt;
&lt;br /&gt;
Wording-&lt;br /&gt;
During the intro, after the scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39202</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39202"/>
		<updated>2010-11-30T21:58:22Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
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Scenario objectives were perfectly clear.&lt;br /&gt;
&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy &lt;br /&gt;
&lt;br /&gt;
really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
&lt;br /&gt;
This scenario wasn’t less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
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--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
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(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
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(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
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(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
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Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
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(After this nothing obvious jumped out at me)&lt;br /&gt;
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Save files all available here:&lt;br /&gt;
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(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39201</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39201"/>
		<updated>2010-11-30T21:57:51Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1)	Saving Pathryn&lt;br /&gt;
Played on Challenging, version 1.9.2&lt;br /&gt;
This scenario was relatively easy, especially with the backup from the NPC. 3/10 for difficulty.&lt;br /&gt;
Scenario objectives were perfectly clear.&lt;br /&gt;
Storyline was clear, but the dialogue annoyed me, as it was aimed to do. That guy really had the audacity to exile Malin, after he saved their whole bloody town!&lt;br /&gt;
There weren’t any real major challenges in completing the objectives. Although your starting zombies ARE rather squishy.&lt;br /&gt;
This scenario wasn’t less fun, and more entertaining. About what a person should expect from a starter level. 6/10&lt;br /&gt;
I would have liked to have been able to keep my allied units. I never saw those dang spearmen again!&lt;br /&gt;
No, there wasn’t any event to give cause for retrying.&lt;br /&gt;
--blank---&lt;br /&gt;
No bugs to report.&lt;br /&gt;
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(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
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(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
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(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
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(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
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(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39189</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39189"/>
		<updated>2010-11-30T05:49:59Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39187</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39187"/>
		<updated>2010-11-30T03:31:02Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun. I'm giving it an 8/10 for fun factor.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39186</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39186"/>
		<updated>2010-11-30T03:25:14Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
(Consolidated version - If a file is missing, use the individuals below..http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=Saves.rar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39185</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39185"/>
		<updated>2010-11-30T03:09:58Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_replaythd.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Auto_Save5.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_12AGERWGER.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Auto_Save12.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_11aGEWGENTBE.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_11agewge.gz&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_replay.gz&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39184</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39184"/>
		<updated>2010-11-30T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_replaythd.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Auto_Save5.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_12AGERWGER.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Auto_Save12.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_11aGEWGENTBE.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_11agewge.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_Turn_29m_nbvdwefd.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_Turn_29hbgrweagv4d.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_Turn_15knmjrbedv.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_Turn_14jhtrbaehb.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_Turn_11kjmygnbredvar.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_3_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_3_Turn_5geagved.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_3_Turn_2gaergded.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_Turn_18gfrafed.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_Turn_17geszagwerfd.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_Turn_15gqedse.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=2226DID_Alone_at_Last_Turn_14jhtrbaehb.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_Turn_17kjyrgtnbdsfvnht.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_Turn_16gewdgwe.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_Turn_16gewdgfew.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_Turn_6gwegeghg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_Turn_6gghwerge.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_Turn_6gwegweg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_Turn_10gwergwerg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_Turn_10ghrwegher.gz&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_Turn_10gewgeg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._Turn_20gdsgsdghrth.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._Turn_20fdsfsdg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._Turn_20gdsgsdg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_Turn_18fgdagsdg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_Turn_18fdasgsadg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_Turn_17fdasgfsdag.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_Turn_10fafdsaf.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_Turn_10fafsd.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_Turn_10fafsdaf.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_replay.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_7gsdsd.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_6gasdg.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_6gasdgfasgs.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_6fsdfsdfgasdgf.gz&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39183</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39183"/>
		<updated>2010-11-30T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
&lt;br /&gt;
Save files all available here:&lt;br /&gt;
&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_replaythd.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Auto_Save5.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_12AGERWGER.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Auto_Save12.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_11aGEWGENTBE.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_Turn_11agewge.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_Turn_29m_nbvdwefd.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Descent_into_Darkness_Turn_29hbgrweagv4d.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_Turn_15knmjrbedv.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_Turn_14jhtrbaehb.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Alone_at_Last_Turn_11kjmygnbredvar.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_3_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_3_Turn_5geagved.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_3_Turn_2gaergded.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_Turn_18gfrafed.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_Turn_17geszagwerfd.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_____Part_2_Turn_15gqedse.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=2226DID_Alone_at_Last_Turn_14jhtrbaehb.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_Turn_17kjyrgtnbdsfvnht.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_Turn_16gewdgwe.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Small_Favor_Turn_16gewdgfew.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_Turn_6gwegeghg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_Turn_6gghwerge.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Return_to_Parthyn_Turn_6gwegweg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_Turn_10gwergwerg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_Turn_10ghrwegher.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Orc_War_Turn_10gewgeg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._Turn_20gdsgsdghrth.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._Turn_20fdsfsdg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Beginning_of_the_Reve..._Turn_20gdsgsdg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_Turn_18fgdagsdg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_Turn_18fdasgsadg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_A_Haunting_in_Winter_Turn_17fdasgfsdag.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_Turn_10fafdsaf.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_Turn_10fafsd.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Peaceful_Valley_Turn_10fafsdaf.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_replay.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_7gsdsd.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_6gasdg.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_6gasdgfasgs.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Saving_Parthyn_Turn_6fsdfsdfgasdgf.gz&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39182</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39182"/>
		<updated>2010-11-30T03:06:03Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;br /&gt;
&lt;br /&gt;
Save files all available here:&lt;br /&gt;
http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=DID_Endless_Night_replaythd.gz&lt;br /&gt;
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http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=save_index.gz&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39177</id>
		<title>GCI/Playtesting/Descent into Darkness/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Challenging&amp;diff=39177"/>
		<updated>2010-11-30T02:35:20Z</updated>

		<summary type="html">&lt;p&gt;Lumpystew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(1)	What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
Challenging, 1.9.2&lt;br /&gt;
&lt;br /&gt;
(2)	How difficult did you find the scenario? (1-10)&lt;br /&gt;
Easy, all the way through to the second to last level, where you not only face Darken Volk, but your sister AND a ton of paladins. After that, it was easy until the third endless night scenario, where the orcs benefitted from being in the cave. My average rating is 4/10, with it reaching peaks of 8/10.&lt;br /&gt;
&lt;br /&gt;
(3)	How clear did you find the scenario objectives?&lt;br /&gt;
Very clear, and if I happened to forget, I could always check the scenario objectives via the menu.&lt;br /&gt;
&lt;br /&gt;
(4)	How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
The story was clear enough, but the dialog was mildly archaic, and didn’t always flow well. I was intrigued all the way through however, but I never felt an overpowering urge to come and play it some more.&lt;br /&gt;
&lt;br /&gt;
(5)	What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
The most difficult part of meeting the objectives of the scenario was dealing with the hordes of undead. My group build was pretty much set as a hit and run (2 bats, 2 nightgaunts, a wraith), so it was probably MORE strategy oriented than it needed to be for me.&lt;br /&gt;
&lt;br /&gt;
(6)	How fun do you think the scenario is? (1-10)&lt;br /&gt;
I had major fun plotting out and succeeding in hit and run tactics. Necromancy has always had an appeal to me, yet sadly, not many authors (That I have found, anyways) write of necromancers from a protagonist’s view. I was rather annoyed by the never ending missions at the end. After four levels of the same mission, I checked google to try to figure out if my game had bugged or something. Anyways, even when my entire force was decimated by paladins, I was having fun.&lt;br /&gt;
&lt;br /&gt;
(7)	What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
Give us a warning about those endless levels. Take away the mounted paladin units. Maybe have put in one or two more units. The dark acolytes had value, I could tell, but were so dang squishy I couldn’t get them to level.&lt;br /&gt;
&lt;br /&gt;
(8)	Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
Nope!&lt;br /&gt;
&lt;br /&gt;
(9)	If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better? ---BLANK---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a short list of the sort of bugs we are interested in&lt;br /&gt;
•	bad wordings/spelling mistakes/ typos&lt;br /&gt;
During the intro, &amp;quot;When Malin was 10, a mage who passed through the town sensed strong magical yadda yadda,&amp;quot; I believe the sentence would flow better if 10 was spelled out as a 'ten'.&lt;br /&gt;
&lt;br /&gt;
Later it says, &amp;quot;Shortly a man dressed in the robes of a necromancer emerged from the trees. I think maybe it meant ‘a short while later,’ or, ‘Shortly,’ with a comma.&lt;br /&gt;
&lt;br /&gt;
Second campaign, intro, after scenario starts: Will give us some souls upon which to call. Very wordy, can be shortened to &amp;quot;Some souls to call upon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After this nothing obvious jumped out at me)&lt;/div&gt;</summary>
		<author><name>Lumpystew</name></author>
		
	</entry>
</feed>