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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LordBob</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-22T19:45:48Z</updated>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65810</id>
		<title>1.15 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65810"/>
		<updated>2020-07-21T19:57:04Z</updated>

		<summary type="html">&lt;p&gt;LordBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52786 here]. As a reminder, there is also the previous [https://github.com/wesnoth/wesnoth/issues/4750 1.16 Checklist] issue on github, for those who added items to that.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.15 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.16 released by February 2022.  This will allow 1.16 to be in the Ubuntu 22.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other criteria to use as a final deadline and February 2022 is easily more than enough time to plan out and implement 1.16, especially given how long 1.14/1.15 have already been going.&lt;br /&gt;
&lt;br /&gt;
== 1.15.4 (08/22/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Mainlining World conquest II (gfgtdf)&lt;br /&gt;
* Have #4884 merged, as a lot of the rest of what I want to do depends on this (Pentarctagon)&lt;br /&gt;
* Add the logger level statements needed to fix #4898 (Pentarctagon)&lt;br /&gt;
* Add missing Naga portraits - 1 new portrait, 3 level up variants (Lordbob)&lt;br /&gt;
* Add Royal Warrior portrait (LordBob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.5 (09/19/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Campaignd support for different min wesnoth versions (gfgtdf)&lt;br /&gt;
* Add Mechanical unit portraits - 2 new portraits, 2 variants (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.6 (10/17/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Api to query abilities and traits by id, whcih are then uses by the {TRAIT...}, {ABILITY...} macros (gfgtdf)&lt;br /&gt;
* Re-add the dunefolk faction to WCII (gfgtdf)&lt;br /&gt;
* Create the queryd program. Its purpose would be to execute SQL separate from wesnothd, so that queries that could potentially take several seconds or longer to complete won't block wesnothd from continuing to run until the query completes (Pentarctagon)&lt;br /&gt;
* Implement a game history viewer by utilizing queryd (Pentarctagon)&lt;br /&gt;
* Add Wose shaman portrait (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.7 (11/21/2020) ==&lt;br /&gt;
* Implement an MP reporting dialog as a replacement for the &amp;lt;nowiki&amp;gt;/query report &amp;lt;message&amp;gt;&amp;lt;/nowiki&amp;gt; command that's available now. This could include functionality such as searching for the username(s) to report, searching for a particular game to report (currently running or already ended, if already ended then automatically include a link to the game's replay), and inserting a PM to the MP Moderators group from the reporter (though I'm not sure if this part is actually possible) (Pentarctagon)&lt;br /&gt;
* Add missing Monsters &amp;amp; Creatures portraits - 5-8 portraits (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.8 (12/19/2020) ==&lt;br /&gt;
* Add SQL support to campaignd using mariadbpp (Pentarctagon)&lt;br /&gt;
* Store add-on upload history in the database (Pentarctagon)&lt;br /&gt;
* Revamp Duelist line portraits (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.9 (01/16/2021) ==&lt;br /&gt;
* Add a &amp;lt;nowiki&amp;gt;forum_auth=yes|no&amp;lt;/nowiki&amp;gt; attribute to _server.pbl to allow authenticating via the add-on author's forum username and password. Add-on authors utilizing this then wouldn't need to provide a separate author, email, or passphrase value, and would be more secure by not needing to store the passphrase for these add-ons in plaintext as is currently done (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.10 (02/20/2021) ==&lt;br /&gt;
* Have the Travis-CI MP unit tests validate database functionality (Pentarctagon)&lt;br /&gt;
* Add missing story art for tRoW (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.11 (03/20/2021) ==&lt;br /&gt;
* Remove the scenario editor functionality, keeping specific features that are useful, such as being able to place unit sprites (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.12 (04/17/2021) ==&lt;br /&gt;
* Add story art for UtBS (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.13 (05/15/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.14 (06/19/2021) ==&lt;br /&gt;
* Add Dunefolk portraits. Next year is quite long-term, but the Dunefolk are plenty so I want to work on them in the background rather than take too much at once and burn myself out. (Lordbob) &lt;br /&gt;
&lt;br /&gt;
== 1.15.15 (07/17/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>LordBob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65809</id>
		<title>1.15 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65809"/>
		<updated>2020-07-21T15:43:27Z</updated>

		<summary type="html">&lt;p&gt;LordBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52786 here]. As a reminder, there is also the previous [https://github.com/wesnoth/wesnoth/issues/4750 1.16 Checklist] issue on github, for those who added items to that.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.15 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.16 released by February 2022.  This will allow 1.16 to be in the Ubuntu 22.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other criteria to use as a final deadline and February 2022 is easily more than enough time to plan out and implement 1.16, especially given how long 1.14/1.15 have already been going.&lt;br /&gt;
&lt;br /&gt;
== 1.15.4 (08/22/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Mainlining World conquest II (gfgtdf)&lt;br /&gt;
* Have #4884 merged, as a lot of the rest of what I want to do depends on this (Pentarctagon)&lt;br /&gt;
* Add the logger level statements needed to fix #4898 (Pentarctagon)&lt;br /&gt;
* Add missing Naga portraits - 1 new portrait, 3 level up variants (Lordbob)&lt;br /&gt;
* Add Royal Warrior portrait (LordBob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.5 (09/19/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Campaignd support for different min wesnoth versions (gfgtdf)&lt;br /&gt;
* Add Mechanical unit portraits - 2 new portraits, 2 variants (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.6 (10/17/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Api to query abilities and traits by id, whcih are then uses by the {TRAIT...}, {ABILITY...} macros (gfgtdf)&lt;br /&gt;
* Re-add the dunefolk faction to WCII (gfgtdf)&lt;br /&gt;
* Create the queryd program. Its purpose would be to execute SQL separate from wesnothd, so that queries that could potentially take several seconds or longer to complete won't block wesnothd from continuing to run until the query completes (Pentarctagon)&lt;br /&gt;
* Implement a game history viewer by utilizing queryd (Pentarctagon)&lt;br /&gt;
* Add Wose shaman portrait (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.7 (11/21/2020) ==&lt;br /&gt;
* Implement an MP reporting dialog as a replacement for the &amp;lt;nowiki&amp;gt;/query report &amp;lt;message&amp;gt;&amp;lt;/nowiki&amp;gt; command that's available now. This could include functionality such as searching for the username(s) to report, searching for a particular game to report (currently running or already ended, if already ended then automatically include a link to the game's replay), and inserting a PM to the MP Moderators group from the reporter (though I'm not sure if this part is actually possible) (Pentarctagon)&lt;br /&gt;
* Add missing Monsters &amp;amp; Creatures portraits - 5-8 portraits (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.8 (12/19/2020) ==&lt;br /&gt;
* Add SQL support to campaignd using mariadbpp (Pentarctagon)&lt;br /&gt;
* Store add-on upload history in the database (Pentarctagon)&lt;br /&gt;
* Revamp Duelist line portraits (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.9 (01/16/2021) ==&lt;br /&gt;
* Add a &amp;lt;nowiki&amp;gt;forum_auth=yes|no&amp;lt;/nowiki&amp;gt; attribute to _server.pbl to allow authenticating via the add-on author's forum username and password. Add-on authors utilizing this then wouldn't need to provide a separate author, email, or passphrase value, and would be more secure by not needing to store the passphrase for these add-ons in plaintext as is currently done (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.10 (02/20/2021) ==&lt;br /&gt;
* Have the Travis-CI MP unit tests validate database functionality (Pentarctagon)&lt;br /&gt;
* Add missing story art for tRoW (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.11 (03/20/2021) ==&lt;br /&gt;
* Remove the scenario editor functionality, keeping specific features that are useful, such as being able to place unit sprites (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.12 (04/17/2021) ==&lt;br /&gt;
* Add story art for UtBS (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.13 (05/15/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.14 (06/19/2021) ==&lt;br /&gt;
* Add Dunefolk portraits. Next year is quite long-term, but the Dunefolk are plenty so I want to work in the background rather than take too much and burn myself out. (Lordbob) &lt;br /&gt;
&lt;br /&gt;
== 1.15.15 (07/17/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>LordBob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65808</id>
		<title>1.15 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65808"/>
		<updated>2020-07-21T06:34:49Z</updated>

		<summary type="html">&lt;p&gt;LordBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52786 here]. As a reminder, there is also the previous [https://github.com/wesnoth/wesnoth/issues/4750 1.16 Checklist] issue on github, for those who added items to that.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.15 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.16 released by February 2022.  This will allow 1.16 to be in the Ubuntu 22.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other criteria to use as a final deadline and February 2022 is easily more than enough time to plan out and implement 1.16, especially given how long 1.14/1.15 have already been going.&lt;br /&gt;
&lt;br /&gt;
== 1.15.4 (08/22/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Mainlining World conquest II (gfgtdf)&lt;br /&gt;
* Have #4884 merged, as a lot of the rest of what I want to do depends on this (Pentarctagon)&lt;br /&gt;
* Add the logger level statements needed to fix #4898 (Pentarctagon)&lt;br /&gt;
* Add missing Naga portraits - 1 new portrait, 3 level up variants (Lordbob)&lt;br /&gt;
* Add Royal Warrior portrait (LordBob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.5 (09/19/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Campaignd support for different min wesnoth versions (gfgtdf)&lt;br /&gt;
* Add Mechanical unit portraits - 2 new portraits, 2 variants (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.6 (10/17/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Api to query abilities and traits by id, whcih are then uses by the {TRAIT...}, {ABILITY...} macros (gfgtdf)&lt;br /&gt;
* Re-add the dunefolk faction to WCII (gfgtdf)&lt;br /&gt;
* Create the queryd program. Its purpose would be to execute SQL separate from wesnothd, so that queries that could potentially take several seconds or longer to complete won't block wesnothd from continuing to run until the query completes (Pentarctagon)&lt;br /&gt;
* Implement a game history viewer by utilizing queryd (Pentarctagon)&lt;br /&gt;
* Add Wose shaman portrait (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.7 (11/21/2020) ==&lt;br /&gt;
* Implement an MP reporting dialog as a replacement for the &amp;lt;nowiki&amp;gt;/query report &amp;lt;message&amp;gt;&amp;lt;/nowiki&amp;gt; command that's available now. This could include functionality such as searching for the username(s) to report, searching for a particular game to report (currently running or already ended, if already ended then automatically include a link to the game's replay), and inserting a PM to the MP Moderators group from the reporter (though I'm not sure if this part is actually possible) (Pentarctagon)&lt;br /&gt;
* Add missing Monsters &amp;amp; Creatures portraits - 5-8 portraits (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.8 (12/19/2020) ==&lt;br /&gt;
* Add SQL support to campaignd using mariadbpp (Pentarctagon)&lt;br /&gt;
* Store add-on upload history in the database (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.9 (01/16/2021) ==&lt;br /&gt;
* Add a &amp;lt;nowiki&amp;gt;forum_auth=yes|no&amp;lt;/nowiki&amp;gt; attribute to _server.pbl to allow authenticating via the add-on author's forum username and password. Add-on authors utilizing this then wouldn't need to provide a separate author, email, or passphrase value, and would be more secure by not needing to store the passphrase for these add-ons in plaintext as is currently done (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.10 (02/20/2021) ==&lt;br /&gt;
* Have the Travis-CI MP unit tests validate database functionality (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.11 (03/20/2021) ==&lt;br /&gt;
* Remove the scenario editor functionality, keeping specific features that are useful, such as being able to place unit sprites (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.12 (04/17/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.13 (05/15/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.14 (06/19/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.15 (07/17/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>LordBob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65807</id>
		<title>1.15 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.15_Roadmap&amp;diff=65807"/>
		<updated>2020-07-21T06:25:44Z</updated>

		<summary type="html">&lt;p&gt;LordBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.15 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52786 here]. As a reminder, there is also the previous [https://github.com/wesnoth/wesnoth/issues/4750 1.16 Checklist] issue on github, for those who added items to that.&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.15 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.16 released by February 2022.  This will allow 1.16 to be in the Ubuntu 22.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other criteria to use as a final deadline and February 2022 is easily more than enough time to plan out and implement 1.16, especially given how long 1.14/1.15 have already been going.&lt;br /&gt;
&lt;br /&gt;
== 1.15.4 (08/22/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Mainlining World conquest II (gfgtdf)&lt;br /&gt;
* Have #4884 merged, as a lot of the rest of what I want to do depends on this (Pentarctagon)&lt;br /&gt;
* Add the logger level statements needed to fix #4898 (Pentarctagon)&lt;br /&gt;
* Add missing Naga portraits - 1 new portrait, 3 level up variants (Lordbob)&lt;br /&gt;
* Add Royal Warrior portrait (LordBob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.5 (09/19/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Campaignd support for different min wesnoth versions (gfgtdf)&lt;br /&gt;
* Add mechanical unit portraits - 2 new portraits, 2 variants (Lordbob)&lt;br /&gt;
&lt;br /&gt;
== 1.15.6 (10/17/2020) ==&lt;br /&gt;
&lt;br /&gt;
* Api to query abilities and traits by id, whcih are then uses by the {TRAIT...}, {ABILITY...} macros (gfgtdf)&lt;br /&gt;
* Re-add the dunefolk faction to WCII (gfgtdf)&lt;br /&gt;
* Create the queryd program. Its purpose would be to execute SQL separate from wesnothd, so that queries that could potentially take several seconds or longer to complete won't block wesnothd from continuing to run until the query completes (Pentarctagon)&lt;br /&gt;
* Implement a game history viewer by utilizing queryd (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.7 (11/21/2020) ==&lt;br /&gt;
* Implement an MP reporting dialog as a replacement for the &amp;lt;nowiki&amp;gt;/query report &amp;lt;message&amp;gt;&amp;lt;/nowiki&amp;gt; command that's available now. This could include functionality such as searching for the username(s) to report, searching for a particular game to report (currently running or already ended, if already ended then automatically include a link to the game's replay), and inserting a PM to the MP Moderators group from the reporter (though I'm not sure if this part is actually possible) (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.8 (12/19/2020) ==&lt;br /&gt;
* Add SQL support to campaignd using mariadbpp (Pentarctagon)&lt;br /&gt;
* Store add-on upload history in the database (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.9 (01/16/2021) ==&lt;br /&gt;
* Add a &amp;lt;nowiki&amp;gt;forum_auth=yes|no&amp;lt;/nowiki&amp;gt; attribute to _server.pbl to allow authenticating via the add-on author's forum username and password. Add-on authors utilizing this then wouldn't need to provide a separate author, email, or passphrase value, and would be more secure by not needing to store the passphrase for these add-ons in plaintext as is currently done (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.10 (02/20/2021) ==&lt;br /&gt;
* Have the Travis-CI MP unit tests validate database functionality (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.11 (03/20/2021) ==&lt;br /&gt;
* Remove the scenario editor functionality, keeping specific features that are useful, such as being able to place unit sprites (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.15.12 (04/17/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.13 (05/15/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.14 (06/19/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== 1.15.15 (07/17/2021) ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>LordBob</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=51007</id>
		<title>Create Art</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create_Art&amp;diff=51007"/>
		<updated>2013-05-12T13:45:35Z</updated>

		<summary type="html">&lt;p&gt;LordBob: /* Terrain Graphics */&lt;/p&gt;
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Graphic artists working on artwork intended for mainline Wesnoth usually meet on the [http://forums.wesnoth.org/viewforum.php?f=9 Art Contributions forum] or on the [http://forums.wesnoth.org/viewforum.php?f=18 restricted Art Development forum] (&amp;quot;restricted&amp;quot; meaning that only those users with special permissions - such as art contributors and developers - can post there). The former is a great place to post and discuss new and current mainline Wesnoth art and graphics, and the latter to see what the art development team is working on. Artists working on graphics for [[Glossary|UMC]] add-ons meet in the [http://forums.wesnoth.org/viewforum.php?f=23 Art Workshop forum].&lt;br /&gt;
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Unit and terrain art is stored in the lossless ''Portable Network Graphics'' (PNG) format. Each frame of a unit animation, and each variation of a terrain is stored as a separate .png file in ''data/core/images'' under the [[EditingWesnoth#Where_is_my_game_data_directory.3F|main data directory]] of the game, and generally these files will be 72 x 72 pixels (the size of Wesnoth's basic hexagonal tile) with an alpha channel (a part of the file that indicates how transparent each pixel is). When creating your own images, you can test them without overwriting any game data by putting them in your [[EditingWesnoth#Where_is_my_user_data_directory.3F|user data directory]]. The game also supports JPEG images, although these are better suited for story art.&lt;br /&gt;
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To edit these graphics, you'll need some program capable of creating PNG's - some of the programs in the following list are free, open-source software, and will do the job nicely: [[Art Programs]]&lt;br /&gt;
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If you need some inspiration, we have a (no longer maintained) [[GraphicLibrary|Graphics Library]] which collects art posted on the forum. You can use this for ideas, and as a scrap heap for different parts of unit images (a technique described [[Give Your Hero A Personality|here]]).&lt;br /&gt;
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== Art Tutorials ==&lt;br /&gt;
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These are a work-in-progress, and describe both how to make art fit into Wesnoth's style, as well as giving some considerable tips on drawing in general.  Especially useful is the [[External Tutorials]] page which lists a large number of art tutorials available on the web.&lt;br /&gt;
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=== General Art and Computer Graphics ===&lt;br /&gt;
* [[Using the Levels Adjustment]] - How to make scanned pencil drawings ''not'' look washed out.&lt;br /&gt;
* [[Extending dynamic range]] - The Grooviest (so far) tutorial about extending the dynamic range of images and how this technique can be used to make better scans of pencil drawings.&lt;br /&gt;
* [[Scanning with camera]] - How to transfer real-life art to computer using a digital camera instead of a scanner.&lt;br /&gt;
* [[Art Supplies]] - What physical items you need to do larger cell-shaded art like that of Jetrel/Jormungadr/et al.&lt;br /&gt;
* [[Inking With Pencils|Computer Inking a Sketch]] - Info from Jason Lutes on his portrait workflow.&lt;br /&gt;
* [[Scaling Digital Images]] - How to properly resize an image on a computer.&lt;br /&gt;
* [[How to Shade]] - An attempt at tackling a very complicated topic.&lt;br /&gt;
* [[Cartography for Wesnoth|How to make Wesnoth-style Maps ]] - Kestenvarn's tricks of the trade.&lt;br /&gt;
* [[Designing weapons and armour]] - Advice from zookeeper on designing realistic weapons for your characters.&lt;br /&gt;
* [[Portrait Tutorial]] - A guide on how to draw unit/character portraits by Kitty.&lt;br /&gt;
* [[Armour_Tutorial]] A tutorial on how to shade metallic armour by LordBob.&lt;br /&gt;
====Vector Art====&lt;br /&gt;
Sgt. Groovy's vector workshop - Tips and tricks for drawing with Inkscape.&lt;br /&gt;
:* [[Z-order tricks]] - A few methods for faking overlapping shapes.&lt;br /&gt;
:* [[Variable-width strokes]] - How to make the strokes vary in width, like being drawn with a flat-tipped pen &amp;amp;mdash; no tablet needed!&lt;br /&gt;
:* [[Shaped gradients with Gaussian blur]] - How to make gradients in other shapes than linear or radial.&lt;br /&gt;
:* [[Smooth shading in vector]] - The basic vector techniques for smooth shading, employing Gaussian blur and clipping/masking.&lt;br /&gt;
:* [[Vector Inking]] - Vector techniques, including mouse-only, for inking your sketches.&lt;br /&gt;
:* [[Making portrait art in vector]] - A complete tutorial for making Wesnoth unit portraits in vector graphics.&lt;br /&gt;
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=== [[Terrain|Terrain Graphics]] ===&lt;br /&gt;
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The following is information specific to drawing terrain for Wesnoth.  Read Frame's &amp;quot;Tiles Tutorial&amp;quot; for a good overview of how terrain graphics work.&lt;br /&gt;
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* [[Mesilliac's Essay on Terrain Perspective]] - The geometry behind the perspective used for terrain tiles in Wesnoth.&lt;br /&gt;
* [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in Wesnoth, and how they interact with adjacent tiles.&lt;br /&gt;
* [[How To Make Seamless Tiles]] - The tutorial is aimed at Photoshop users, but the technique is similar with GIMP.&lt;br /&gt;
* [[Seamless Tiles Using Inkscape]] - This tutorial teaches a method for making seamless hex tiles in vector craphics (to be rendered in raster).&lt;br /&gt;
* [[Turning Square Tiles into Hex]] - Nifty tricks for transforming square (or any rectangle) shaped seamless tiles into hexagon seamless tiles.&lt;br /&gt;
* [[CastleTutorial|Castle Tutorial]] - A description of how Wesnoth's castle tiles work (needs updating, but useful nonetheless).&lt;br /&gt;
* [[MultiHexTutorial|Multi-Hex Tiling Tutorial]] - A description of how multi-hex tiles work.&lt;br /&gt;
* [[Editing Castles]] - Instructions for how to make/edit castles (and other corner-based terrains) using yobbo's GIMP script.&lt;br /&gt;
* [[How to create textures]] - This tutorial proposes a process to create custom terrain textures from photo reference.&lt;br /&gt;
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These describe the system used to specify how terrains behave in game:&lt;br /&gt;
* [[TerrainCodesWML]] - A list of the letters used to represent terrain types.&lt;br /&gt;
* [[TerrainGraphicsWML]] - If you really need to get technical, start here.&lt;br /&gt;
* [http://www.anathas.org/ayin/wesnoth/doc/terrain_graphics_wml Ayin's Terrain Graphics document] - If you really, ''really'' need to get technical, this describes the terrain graphics WML system in depth.&lt;br /&gt;
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=== Sprite Art ===&lt;br /&gt;
The following are different tutorials about sprite work compiled by various Wesnoth sprite artists.  These will give you the most specific-to-Wesnoth information about making sprites, and are well worth a read.&lt;br /&gt;
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* [[Creating Unit Art]] - A list of specifications you will need to match.&lt;br /&gt;
* [[Give Your Hero A Personality]] - Tricks for editing existing images, including some clip art.&lt;br /&gt;
* [[Team Color Shifting]] - How to create art that uses our new team color system.&lt;br /&gt;
* [[TeamColoring]] - How to automatically team-color sprites to see what they look like in various colors.&lt;br /&gt;
* [[Creating Shadows Under Units]] - How we create the shadows for the units in-game.&lt;br /&gt;
* [[How to Anti-Alias Sprite Art]] - A means of removing the jagged edges on pixel lines.&lt;br /&gt;
* [[Rotate Pixel Art Without Blurring]]&lt;br /&gt;
* [http://forums.wesnoth.org/download/file.php?id=56284 Zerovirus's Spriting Workflow] - Wesnoth artist Zerovirus explains step-by-step his methodology for creating Wesnoth sprites from scratch (.png file).&lt;br /&gt;
* [[Creating a scratch built sprite]] - An attempt to show some ways creating a sprite from scratch.&lt;br /&gt;
* [[FrankenPacks]] - A quick and dirty way to create sprites for [[Glossary|UMC]].&lt;br /&gt;
* [[Creating a scratch built sprite]] - An attempt to show some ways creating a sprite from scratch.&lt;br /&gt;
====Animation====&lt;br /&gt;
:* [[Basic Animation Tutorial]] - Or &amp;quot;How to Animate Sprites for Dummies,&amp;quot; covering the basic theory, and all of the mistakes to avoid.&lt;br /&gt;
:* [[From Base Frame To Full Animation]] - A solid method of moving baseframes forward towards full animation.&lt;br /&gt;
:* [[How to create motion blurs]] - A simple explanation on how to create attack animation weapon blurs.&lt;br /&gt;
:* [[Making Bow Animations]] - The current standard for how we want bow animations to work.&lt;br /&gt;
:* [[Fire Animation]] - A great guide to creating fire FX by rhyging5.&lt;br /&gt;
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=== External Tutorials ===&lt;br /&gt;
The following page contains dozens of links to tutorials covering all manner of artwork, including sprite art.  These were not made by Wesnoth artists, but should prove very useful for general instruction.&lt;br /&gt;
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* [[External Tutorials]]&lt;br /&gt;
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== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[GraphicLibrary]] - Lots of usercontributed graphics (most should be GPL'ed)&lt;br /&gt;
* [[Project]]&lt;br /&gt;
* [http://wesnoth.dbzer0.com/blog/wpg2 External Graphic Library] - A project to better organize the art of Wesnoth.&lt;br /&gt;
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[[Category:Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>LordBob</name></author>
		
	</entry>
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