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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32281</id>
		<title>Available Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32281"/>
		<updated>2009-09-13T00:43:02Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* Core Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of music tracks written for the Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).&lt;br /&gt;
&lt;br /&gt;
== Core Music ==&lt;br /&gt;
&lt;br /&gt;
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| File&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Time&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Title&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Author&lt;br /&gt;
|-&lt;br /&gt;
| battle.ogg || 5′18″ || Battle Music || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| breaking_the_chains.ogg || 3′35″ || Breaking the Chains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| casualties_of_war || 5′25″ || Casualties of War || Tyler Johnson&lt;br /&gt;
|-&lt;br /&gt;
| defeat.ogg || 0′08″ || Defeat || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| defeat2.ogg || 0′14″ || Defeat || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| elf-land.ogg || 0′26″ || Elf Land || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| elvish-theme.ogg || 3′25″ || Elvish Theme || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| frantic.ogg || 1′24″ || Frantic || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| heroes_rite || 3′39″ || Heroes' Rite || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| journeys_end || 3′44″ || Journey's End || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| knalgan_theme.ogg || 9′17″ || Knalgan Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| knolls.ogg || 6′49″ || The Knolls of Doldesh || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| legends_of_the_north.ogg || 2′43″ || Legends of the North || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| love_theme.ogg || 1′35″ || Love Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| loyalists.ogg || 2′59″ || Loyalists || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| main_menu.ogg || 0′51″ || Main Theme || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| northern_mountains.ogg || 3′33″ || Over the Northern Mountains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| northerners.ogg || 0′39″ || Northerners || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| nunc_dimittis.ogg || 3′50″ || Nunc Dimittis || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| revelation.ogg || 1′17″ || Revelation || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| sad.ogg || 0′28″ || Sad || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| siege_of_laurelmor.ogg || 4′22″ || Siege of Laurelmor || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| suspense.ogg || 5′20″ || Suspense || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| the_city_falls.ogg || 4′06″ || The City Falls || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| the_dangerous_symphony.ogg || 5′26″ || The Dangerous Symphony || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_deep_path.ogg || 3′37″ || The Deep Path || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_king_is_dead.ogg || 3′41″ || The King is Dead || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| transience.ogg || 0′48″ || Transience || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| traveling_minstrels.ogg || 3′35″ || Traveling Minstrels || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| underground.ogg || 1′52″ || Underground || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| vengeful.ogg || 6′00″ || Vengeful Pursuit || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| victory.ogg || 0′05″ || Victory || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| victory2.ogg || 0′21″ || Victory || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| wanderer.ogg || 4′22″ || Still Another Wanderer || Timothy Pinkham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Music for Campaign Authors ==&lt;br /&gt;
&lt;br /&gt;
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Burin the Lost Theme&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32&amp;quot;&lt;br /&gt;
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Reminisce&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45&amp;quot;&lt;br /&gt;
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])&lt;br /&gt;
&lt;br /&gt;
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14&amp;quot;&lt;br /&gt;
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;War Song&amp;quot; by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27&amp;quot;&lt;br /&gt;
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Battle Cry&amp;quot; by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&amp;amp;t=24778#p347244 forum thread]) 4'28&amp;quot;&lt;br /&gt;
: http://www.mproud.com/music/battlecry.m4a ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
== Other Potential Contributions ==&lt;br /&gt;
&lt;br /&gt;
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.&lt;br /&gt;
&lt;br /&gt;
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/urih/Maabad16&lt;br /&gt;
&lt;br /&gt;
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])&lt;br /&gt;
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3&lt;br /&gt;
&lt;br /&gt;
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])&lt;br /&gt;
: http://benyates.info/high%20seas%20for%20wesnoth.mp3&lt;br /&gt;
: http://benyates.info/forgottenwoods.mp3&lt;br /&gt;
&lt;br /&gt;
== Works in Progress ==&lt;br /&gt;
&lt;br /&gt;
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.&lt;br /&gt;
&lt;br /&gt;
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]&lt;br /&gt;
&lt;br /&gt;
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) &lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Tragedy&amp;quot; by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])&lt;br /&gt;
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Flight of the Drakes&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Sing&amp;quot; by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])&lt;br /&gt;
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Snowfall&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])&lt;br /&gt;
: http://www.gnexp.com/songs/snowfall.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Orc Theme&amp;quot; by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])&lt;br /&gt;
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32280</id>
		<title>Available Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32280"/>
		<updated>2009-09-13T00:33:50Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* Core Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of music tracks written for the Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).&lt;br /&gt;
&lt;br /&gt;
== Core Music ==&lt;br /&gt;
&lt;br /&gt;
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| File&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Time&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Title&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Author&lt;br /&gt;
|-&lt;br /&gt;
| battle.ogg || 5′18″ || Battle Music || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| breaking_the_chains.ogg || 3′35″ || Breaking the Chains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| casualties_of_war || 5′25″ || Casualties of War || Tyler Johnson&lt;br /&gt;
|-&lt;br /&gt;
| defeat.ogg || 0′08″ || Defeat || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| defeat2.ogg || 0′14″ || Defeat || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| elf-land.ogg || 0′26″ || Elf Land || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| elvish-theme.ogg || 3′25″ || Elvish Theme || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| frantic.ogg || 1′24″ || Frantic || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| heroes_rite || 3′39″ || Heroes' Rite || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| journeys_end || 3′44″ || Journey's End || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| knalgan_theme.ogg || 9′17″ || Knalgan Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| knolls.ogg || 6′49″ || The Knolls of Doldesh || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| legends_of_the_north.ogg || 2′43″ || Legends of the North || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| love_theme.ogg || 1′35″ || Love Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| loyalists.ogg || 2′59″ || Loyalists || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| main_menu.ogg || 0′51″ || Main Theme || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| northern_mountains.ogg || 3′33″ || Over the Northern Mountains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| northerners.ogg || 0′39″ || Northerners || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| nunc_dimittis.ogg || 3′50″ || Nunc Dimittis || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| revelation.ogg || 1′17″ || Revelation || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| sad.ogg || 0′28″ || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
| siege_of_laurelmor.ogg || 4′22″ || Siege of Laurelmor || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| suspense.ogg || 5′20″ || Suspense || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| the_city_falls.ogg || 4′06″ || The City Falls || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| the_dangerous_symphony.ogg || 5′26″ || The Dangerous Symphony || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_deep_path.ogg || 3′37″ || The Deep Path || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_king_is_dead.ogg || 3′41″ || The King is Dead || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| transience.ogg || 0′48″ || Transience || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| traveling_minstrels.ogg || 3′35″ || Traveling Minstrels || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| underground.ogg || 1′52″ || Underground || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| vengeful.ogg || 6′00″ || Vengeful Pursuit || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| victory.ogg || 0′05″ || Victory || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| victory2.ogg || 0′21″ || Victory || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| wanderer.ogg || 4′22″ || Still Another Wanderer || Timothy Pinkham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Music for Campaign Authors ==&lt;br /&gt;
&lt;br /&gt;
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Burin the Lost Theme&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32&amp;quot;&lt;br /&gt;
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Reminisce&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45&amp;quot;&lt;br /&gt;
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])&lt;br /&gt;
&lt;br /&gt;
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14&amp;quot;&lt;br /&gt;
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;War Song&amp;quot; by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27&amp;quot;&lt;br /&gt;
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Battle Cry&amp;quot; by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&amp;amp;t=24778#p347244 forum thread]) 4'28&amp;quot;&lt;br /&gt;
: http://www.mproud.com/music/battlecry.m4a ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
== Other Potential Contributions ==&lt;br /&gt;
&lt;br /&gt;
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.&lt;br /&gt;
&lt;br /&gt;
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/urih/Maabad16&lt;br /&gt;
&lt;br /&gt;
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])&lt;br /&gt;
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3&lt;br /&gt;
&lt;br /&gt;
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])&lt;br /&gt;
: http://benyates.info/high%20seas%20for%20wesnoth.mp3&lt;br /&gt;
: http://benyates.info/forgottenwoods.mp3&lt;br /&gt;
&lt;br /&gt;
== Works in Progress ==&lt;br /&gt;
&lt;br /&gt;
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.&lt;br /&gt;
&lt;br /&gt;
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]&lt;br /&gt;
&lt;br /&gt;
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) &lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Tragedy&amp;quot; by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])&lt;br /&gt;
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Flight of the Drakes&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Sing&amp;quot; by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])&lt;br /&gt;
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Snowfall&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])&lt;br /&gt;
: http://www.gnexp.com/songs/snowfall.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Orc Theme&amp;quot; by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])&lt;br /&gt;
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32279</id>
		<title>Available Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32279"/>
		<updated>2009-09-12T23:51:55Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* Core Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of music tracks written for the Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).&lt;br /&gt;
&lt;br /&gt;
== Core Music ==&lt;br /&gt;
&lt;br /&gt;
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| File&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Time&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Title&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Author&lt;br /&gt;
|-&lt;br /&gt;
| battle.ogg || 5′18″ || Battle Music || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| breaking_the_chains.ogg || 3′35″ || Breaking the Chains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| defeat.ogg || 0′08″ || Defeat || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| defeat2.ogg || 0′14″ || Defeat || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| elf-land.ogg || 0′26″ || Elf Land || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| elvish-theme.ogg || 3′25″ || Elvish Theme || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| frantic.ogg || 1′24″ || Frantic || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| heroes_rite || 3′39″ || Heroes' Rite || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| journeys_end || 3′44″ || Journey's End || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| knalgan_theme.ogg || 9′17″ || Knalgan Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| knolls.ogg || 6′49″ || The Knolls of Doldesh || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| legends_of_the_north.ogg || 2′43″ || Legends of the North || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| loyalists.ogg || 2′59″ || Loyalists || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| transience.ogg || 0′48″ || Transience || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| main_menu.ogg || 0′51″ || Main Theme || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| northern_mountains.ogg || 3′33″ || Over the Northern Mountains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| northerners.ogg || 0′39″ || Northerners || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| nunc_dimittis.ogg || 3′50″ || Nunc Dimittis || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| revelation.ogg || 1′17″ || Revelation || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| siege_of_laurelmor.ogg || 4′22″ || Siege of Laurelmor || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| the_city_falls.ogg || 4′06″ || The City Falls || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| the_dangerous_symphony.ogg || 5′26″ || The Dangerous Symphony || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_deep_path.ogg || 3′37″ || The Deep Path || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_king_is_dead.ogg || 3′41″ || The King is Dead || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| traveling_minstrels.ogg || 3′35″ || Traveling Minstrels || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| underground.ogg || 1′52″ || Underground || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| vengeful.ogg || 6′00″ || Vengeful Pursuit || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| victory.ogg || 0′05″ || Victory || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| victory2.ogg || 0′21″ || Victory || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| wanderer.ogg || 4′22″ || Still Another Wanderer || Timothy Pinkham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Music for Campaign Authors ==&lt;br /&gt;
&lt;br /&gt;
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Burin the Lost Theme&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32&amp;quot;&lt;br /&gt;
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Reminisce&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45&amp;quot;&lt;br /&gt;
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])&lt;br /&gt;
&lt;br /&gt;
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14&amp;quot;&lt;br /&gt;
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;War Song&amp;quot; by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27&amp;quot;&lt;br /&gt;
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Battle Cry&amp;quot; by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&amp;amp;t=24778#p347244 forum thread]) 4'28&amp;quot;&lt;br /&gt;
: http://www.mproud.com/music/battlecry.m4a ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
== Other Potential Contributions ==&lt;br /&gt;
&lt;br /&gt;
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.&lt;br /&gt;
&lt;br /&gt;
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/urih/Maabad16&lt;br /&gt;
&lt;br /&gt;
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])&lt;br /&gt;
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3&lt;br /&gt;
&lt;br /&gt;
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])&lt;br /&gt;
: http://benyates.info/high%20seas%20for%20wesnoth.mp3&lt;br /&gt;
: http://benyates.info/forgottenwoods.mp3&lt;br /&gt;
&lt;br /&gt;
== Works in Progress ==&lt;br /&gt;
&lt;br /&gt;
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.&lt;br /&gt;
&lt;br /&gt;
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]&lt;br /&gt;
&lt;br /&gt;
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) &lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Tragedy&amp;quot; by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])&lt;br /&gt;
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Flight of the Drakes&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Sing&amp;quot; by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])&lt;br /&gt;
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Snowfall&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])&lt;br /&gt;
: http://www.gnexp.com/songs/snowfall.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Orc Theme&amp;quot; by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])&lt;br /&gt;
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32278</id>
		<title>Available Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32278"/>
		<updated>2009-09-12T23:23:34Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* Core Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of music tracks written for the Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).&lt;br /&gt;
&lt;br /&gt;
== Core Music ==&lt;br /&gt;
&lt;br /&gt;
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| File&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Time&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Title&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Author&lt;br /&gt;
|-&lt;br /&gt;
| battle.ogg || 5′18″ || Battle Music || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| breaking_the_chains.ogg || 3′35″ || Breaking the Chains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| defeat.ogg || 0′08″ || Defeat || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| defeat2.ogg || 0′14″ || Defeat || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| elf-land.ogg || 0′26″ || Elf Land || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| elvish-theme.ogg || 3′25″ || Elvish Theme || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| frantic.ogg || 1′24″ || Frantic || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| knalgan_theme.ogg || 9′17″ || Knalgan Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| knolls.ogg || 6′49″ || The Knolls of Doldesh || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| legends_of_the_north.ogg || 2′43″ || Legends of the North || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| loyalists.ogg || 2′59″ || Loyalists || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| main_menu.ogg || 0′48″ || Main Menu || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| main_menu_new.ogg || 0′51″ || Main Theme || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| northerners.ogg || 0′39″ || Northerners || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| nunc_dimittis.ogg || 3′50″ || Nunc Dimittis || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| revelation.ogg || 1′17″ || Revelation || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| the_city_falls.ogg || 4′06″ || The City Falls || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| the_king_is_dead.ogg || 3′41″ || The King is Dead || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| traveling_minstrels.ogg || 3′35″ || Traveling Minstrels || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| underground.ogg || 1′52″ || Underground || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| vengeful.ogg || 6′00″ || Vengeful Pursuit || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| victory.ogg || 0′05″ || Victory || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| victory2.ogg || 0′21″ || Victory || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| wanderer.ogg || 4′22″ || Still Another Wanderer || Timothy Pinkham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Music for Campaign Authors ==&lt;br /&gt;
&lt;br /&gt;
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Burin the Lost Theme&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32&amp;quot;&lt;br /&gt;
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Reminisce&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45&amp;quot;&lt;br /&gt;
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])&lt;br /&gt;
&lt;br /&gt;
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14&amp;quot;&lt;br /&gt;
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;War Song&amp;quot; by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27&amp;quot;&lt;br /&gt;
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Battle Cry&amp;quot; by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&amp;amp;t=24778#p347244 forum thread]) 4'28&amp;quot;&lt;br /&gt;
: http://www.mproud.com/music/battlecry.m4a ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
== Other Potential Contributions ==&lt;br /&gt;
&lt;br /&gt;
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.&lt;br /&gt;
&lt;br /&gt;
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/urih/Maabad16&lt;br /&gt;
&lt;br /&gt;
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])&lt;br /&gt;
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3&lt;br /&gt;
&lt;br /&gt;
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])&lt;br /&gt;
: http://benyates.info/high%20seas%20for%20wesnoth.mp3&lt;br /&gt;
: http://benyates.info/forgottenwoods.mp3&lt;br /&gt;
&lt;br /&gt;
== Works in Progress ==&lt;br /&gt;
&lt;br /&gt;
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.&lt;br /&gt;
&lt;br /&gt;
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]&lt;br /&gt;
&lt;br /&gt;
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) &lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Tragedy&amp;quot; by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])&lt;br /&gt;
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Flight of the Drakes&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Sing&amp;quot; by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])&lt;br /&gt;
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Snowfall&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])&lt;br /&gt;
: http://www.gnexp.com/songs/snowfall.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Orc Theme&amp;quot; by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])&lt;br /&gt;
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32277</id>
		<title>Available Music</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Available_Music&amp;diff=32277"/>
		<updated>2009-09-12T23:22:37Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* Core Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of music tracks written for the Battle for Wesnoth.&lt;br /&gt;
&lt;br /&gt;
If you find an incorrect link, or see that something is missing from this page or filed incorrectly, please fix it! We need your help to maintain this wiki :).&lt;br /&gt;
&lt;br /&gt;
== Core Music ==&lt;br /&gt;
&lt;br /&gt;
These tracks are included in the official Battle for Wesnoth distribution, and are automatically available to any user-made scenario or campaign. To listen to them, find the data/core/music subfolder of your Wesnoth folder, and open the files with a player capable of decoding [http://www.vorbis.com/ Ogg Vorbis] files. For information on where to find your Wesnoth directory, see [[EditingWesnoth]]. For information on how to play .ogg files, visit http://www.vorbis.com/.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| File&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Time&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Title&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;| Author&lt;br /&gt;
|-&lt;br /&gt;
| battle.ogg || 5′18″ || Battle Music || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| breaking_the_chains.ogg || 3′35″ || Breaking the Chains || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| defeat.ogg || 0′08″ || Defeat || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| defeat2.ogg || 0′14″ || Defeat || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| elf-land.ogg || 0′26″ || Elf Land || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| elvish-theme.ogg || 3′25″ || Elvish Theme || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| frantic.ogg || 1′24″ || Frantic || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| knalgan_theme.ogg || 9′17″ || Knalgan Theme || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| knolls.ogg || 6′49″ || The Knolls of Doldesh || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| legends_of_the_north.ogg || 2′43″ || Legends of the North || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| loyalists.ogg || 2′59″ || Loyalists || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| main_menu.ogg || 0′48″ || Main Menu || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| main_menu_new.ogg || 0′51″ || Main Theme || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| northerners.ogg || 0′39″ || Northerners || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| nunc_dimittis.ogg || 3′50″ || Nunc Dimittis || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| revelation.ogg || 1′17″ || Revelation || Joseph G. Toscano (Zhaytee)&lt;br /&gt;
|-&lt;br /&gt;
| the_city_falls.ogg || 4′06″ || The City Falls || Doug Kaufman&lt;br /&gt;
|-&lt;br /&gt;
| the_dangerous_symphony.ogg || ?? || The Dangerous Symphony || Gianmarco Leone&lt;br /&gt;
|-&lt;br /&gt;
| the_king_is_dead.ogg || 3′41″ || The King is Dead || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| traveling_minstrels.ogg || 3′35″ || Traveling Minstrels || Mattias Westlund&lt;br /&gt;
|-&lt;br /&gt;
| underground.ogg || 1′52″ || Underground || Aleksi Aubry-Carlson&lt;br /&gt;
|-&lt;br /&gt;
| vengeful.ogg || 6′00″ || Vengeful Pursuit || Jeremy Nicoll&lt;br /&gt;
|-&lt;br /&gt;
| victory.ogg || 0′05″ || Victory || Timothy Pinkham&lt;br /&gt;
|-&lt;br /&gt;
| victory2.ogg || 0′21″ || Victory || Ryan Reilly&lt;br /&gt;
|-&lt;br /&gt;
| wanderer.ogg || 4′22″ || Still Another Wanderer || Timothy Pinkham&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Available Music for Campaign Authors ==&lt;br /&gt;
&lt;br /&gt;
These tracks have not been accepted for mainline inclusion, but campaign authors are free to include them in their campaigns. As they are not part of the official Battle for Wesnoth distribution, campaign authors will need to include the .ogg files in their campaign package.&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Burin the Lost Theme&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19605 forum thread]) 0'32&amp;quot;&lt;br /&gt;
: http://www.tindeck.com/audio/my/lzce/Burin-the-Lost ([http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/lzce-Burin%20the%20Lost.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Reminisce&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=17246 forum thread]) 3'45&amp;quot;&lt;br /&gt;
: http://gnexp.com/songs/reminisce.ogg ([http://download.tuxfamily.org/wesnothmusic/extras/reminisce.ogg mirror])&lt;br /&gt;
&lt;br /&gt;
; (Untitled) by Doug Kaufman ([http://www.wesnoth.org/forum/viewtopic.php?t=17580 forum thread]) 1'14&amp;quot;&lt;br /&gt;
: http://www.box.net/shared/yopoe1hvh2 ([http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/doug_kaufman-music%20score.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;War Song&amp;quot; by hiro hito ([http://www.wesnoth.org/forum/viewtopic.php?t=17379 forum thread]) 6'27&amp;quot;&lt;br /&gt;
: http://download.tuxfamily.org/hirosound/tribal_war_song.mp3 ([http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/tribal_war_song.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; jeanbrut ([http://www.wesnoth.org/forum/viewtopic.php?t=18835 forum thread])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert1.mp3 4'01&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert1.ogg ogg])&lt;br /&gt;
: http://o.militon.free.fr/Morceaux/DragonVert2.mp3 2'57&amp;quot; ([http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.mp3 mirror] | [http://download.tuxfamily.org/wesnothmusic/extras/DragonVert2.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Battle Cry&amp;quot; by ancestral ([http://www.wesnoth.org/forum/viewtopic.php?f=14&amp;amp;t=24778#p347244 forum thread]) 4'28&amp;quot;&lt;br /&gt;
: http://www.mproud.com/music/battlecry.m4a ([http://www.mproud.com/music/battlecry.band source] | [http://www.mproud.com/music/battlecry.ogg ogg])&lt;br /&gt;
&lt;br /&gt;
== Other Potential Contributions ==&lt;br /&gt;
&lt;br /&gt;
These were indicated by the author to be potential contributions to the Battle for Wesnoth, but their use has not been explicitly allowed and they have not yet been released under the GPL. The authors of these pieces may agree to release them under the GPL if someone has a use for them. In this case, try to contact the author directly.&lt;br /&gt;
&lt;br /&gt;
; barisium ([http://www.wesnoth.org/forum/viewtopic.php?t=19536 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/urih/Maabad16&lt;br /&gt;
&lt;br /&gt;
; bluerc ([http://www.wesnoth.org/forum/viewtopic.php?t=19136 forum thread])&lt;br /&gt;
: http://neuron.fei.tuke.sk/~rockai/mp3/DruhaPiesenPreKatarinu.mp3&lt;br /&gt;
&lt;br /&gt;
; Tlogner ([http://www.wesnoth.org/forum/viewtopic.php?t=18364 forum thread])&lt;br /&gt;
: http://benyates.info/high%20seas%20for%20wesnoth.mp3&lt;br /&gt;
: http://benyates.info/forgottenwoods.mp3&lt;br /&gt;
&lt;br /&gt;
== Works in Progress ==&lt;br /&gt;
&lt;br /&gt;
These pieces are still being worked on, or have not been declared as finished. The author may welcome constructive criticism and would most likely welcome encouragement or praise. If you intend to use these in a campaign, it would be polite to let the author know of your intention, as they might not wish for their work to be used until it is complete.&lt;br /&gt;
&lt;br /&gt;
This list is unlikely to be regularly updated. The best place to check out the music that is currently being developed for Wesnoth is the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]&lt;br /&gt;
&lt;br /&gt;
; Joseph G. Toscano (Zhaytee) ([http://www.wesnoth.org/forum/viewtopic.php?t=16105 forum thread]) &lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_fanfare.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_lovetheme.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_newtruths.mp3&lt;br /&gt;
: http://zhaymusic.com/music/mp3/gpl/zhaytee-wesnoth_tragedy.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Tragedy&amp;quot; by Ryan Reilly (Rain) ([http://www.wesnoth.org/forum/viewtopic.php?t=19600 forum thread])&lt;br /&gt;
: http://www.allacrost.org/staff/user/rain/WesnothTragedy5.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Flight of the Drakes&amp;quot; by [PA]NotUncleDave ([http://www.wesnoth.org/forum/viewtopic.php?t=19362 forum thread])&lt;br /&gt;
: http://www.tindeck.com/audio/my/azxe/Flight-of-the-Drakes&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Sing&amp;quot; by Marcus Rasseli ([http://www.wesnoth.org/forum/viewtopic.php?t=20002 forum thread])&lt;br /&gt;
: http://www.4shared.com/file/41165228/3f6c6fd2/sinf1_up2.html&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Snowfall&amp;quot; by Jeremy Nicoll ([http://www.wesnoth.org/forum/viewtopic.php?t=18311 forum thread])&lt;br /&gt;
: http://www.gnexp.com/songs/snowfall.mp3&lt;br /&gt;
&lt;br /&gt;
; &amp;quot;Orc Theme&amp;quot; by Aleksi Aubry-Carlson ([http://www.wesnoth.org/forum/viewtopic.php?t=6162 forum thread])&lt;br /&gt;
: http://aleksi.free.fr/Wesnoth/Gameplay%2006.ogg&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=26616</id>
		<title>Template:WML Tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:WML_Tags&amp;diff=26616"/>
		<updated>2008-09-08T01:09:41Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;width:175px;float: right;border: 1px solid #B48648; color:#B48648; font-size: 7pt;margin-left;10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;float: right;&amp;quot;&amp;gt;&amp;lt;small class=&amp;quot;editlink noprint plainlinksneverexpand&amp;quot;&amp;gt;[{{SERVER}}{{localurl:Template:WML Tags|action=edit}} edit ]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
'''WML Tags'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''A:'' &lt;br /&gt;
[[AbilitiesWML|abilities]],&lt;br /&gt;
[[CampaignWML#The_.5Babout.5D_tag|about]],&lt;br /&gt;
[[UnitWML|advancefrom]],&lt;br /&gt;
[[UnitWML|advancement]],&lt;br /&gt;
[[StatisticalScenarioWML|advances]],&lt;br /&gt;
[[AiWML|ai]],&lt;br /&gt;
[[DirectActionsWML|allow_recruit]],&lt;br /&gt;
[[DirectActionsWML|allow_undo]],&lt;br /&gt;
[[InterfaceActionsWML|animate_unit]],&lt;br /&gt;
[[AnimationWML|animation]],&lt;br /&gt;
[[VariablesWML|array]],&lt;br /&gt;
[[UnitWML|attack]],&lt;br /&gt;
[[AnimationWML|attack_filter]], &lt;br /&gt;
[[StatisticalScenarioWML|attacks]],&lt;br /&gt;
[[AiWML|avoid]];&lt;br /&gt;
|-&lt;br /&gt;
|''B:'' &lt;br /&gt;
[[UnitWML|base_unit]],[[CampaignWML#The_.5Bbinary_path.5D_tag|binary_path]],[[HelpWML|bold]];&lt;br /&gt;
|-&lt;br /&gt;
|''C:'' &lt;br /&gt;
[[CampaignWML#The_.5Bcampaign.5D_tag|campaign]], [[DirectActionsWML|capture_village]], [[ReplayWML|choose]],&lt;br /&gt;
[[InternalActionsWML|clear_variable]],&lt;br /&gt;
[[InterfaceActionsWML|colour_adjust]],&lt;br /&gt;
[[ReplayWML|command]];&lt;br /&gt;
|-&lt;br /&gt;
|''D:'' &lt;br /&gt;
[[AbilitiesWML|damage]],[[StatisticalScenarioWML|deaths]],[[InterfaceActionsWML|debug_message]],[[UnitWML|defend]],[[StatisticalScenarioWML|defends]],&lt;br /&gt;
[[UnitWML|defense]],&lt;br /&gt;
[[InterfaceActionsWML|delay]],&lt;br /&gt;
[[ReplayWML|destination]],&lt;br /&gt;
[[DirectActionsWML|disallow_recruit]],&lt;br /&gt;
[[InternalActionsWML|do]];&lt;br /&gt;
|-&lt;br /&gt;
|''E:'' &lt;br /&gt;
[[EffectWML|effect]],[[InternalActionsWML|else]],[[ReplayWML|end_turn]],&lt;br /&gt;
[[DirectActionsWML|endlevel]],&lt;br /&gt;
[[EraWML|era]],&lt;br /&gt;
[[EventWML|event]],&lt;br /&gt;
[[ThemeWML|expenses]];&lt;br /&gt;
|-&lt;br /&gt;
|''F:'' &lt;br /&gt;
[[FilterWML|filter]], [[FilterWML|filter_location]], [[FilterWML|filter_second]], [[FilterWML|filter_vision]], [[InternalActionsWML|fire_event]], [[HelpWML|format]], [[AnimationWML|frame]];&lt;br /&gt;
|-&lt;br /&gt;
|''G:'' &lt;br /&gt;
[[GameConfigWML|game_config]], [[ScenarioWML|generator]], [[DirectActionsWML|gold]], [[ThemeWML|gold]];&lt;br /&gt;
|-&lt;br /&gt;
|''H:'' &lt;br /&gt;
[[InternalActionsWML|have_unit]], [[HelpWML|header]], [[InterfaceActionsWML|hide_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''I:'' &lt;br /&gt;
[[InternalActionsWML|if]], [[TimeWML|illuminated_time]], [[TerrainGraphicsWML|image]],&lt;br /&gt;
[[HelpWML|img]], [[ThemeWML|income]], [[InternalActionsWML|insert_tag]], [[HelpWML|italic]], [[InterfaceActionsWML|item]];&lt;br /&gt;
|-&lt;br /&gt;
|''J:''&lt;br /&gt;
[[HelpWML|jump]], [[InternalActionsWML|join]];&lt;br /&gt;
|-&lt;br /&gt;
|''K:'' &lt;br /&gt;
[[DirectActionsWML|kill]], [[StatisticalScenarioWML|killed]];&lt;br /&gt;
|-&lt;br /&gt;
|''L:'' &lt;br /&gt;
[[LabelWML|label]] ([[InterfaceActionsWML|map]], [[ThemeWML|theme]]), [[LanguageWML|language]], [[AiWML|leader_goal]];&lt;br /&gt;
|-&lt;br /&gt;
|''M:'' &lt;br /&gt;
[[ThemeWML|main_map]],[[ThemeWML|menu]], [[InterfaceActionsWML|message]], [[ThemeWML|mini_map]],&lt;br /&gt;
[[AnimationWML|missile_frame]], [[SingleUnitWML|modifications]], [[DirectActionsWML|modify_side]],&lt;br /&gt;
[[DirectActionsWML|modify_turns]], [[ReplayWML|move]], [[InterfaceActionsWML|move_unit_fake]], [[UnitWML|movement costs]],&lt;br /&gt;
[[UnitsWML|movetype]], [[ScenarioWML|multiplayer]], [[EraWML|multiplayer_side]], [[InterfaceActionsWML|music]];&lt;br /&gt;
|-&lt;br /&gt;
|''N:'' &lt;br /&gt;
[[AnimationWML|neighbour_unit_filter]], [[FilterWML|not]], [[ThemeWML|num_units]];&lt;br /&gt;
|-&lt;br /&gt;
|''O:'' &lt;br /&gt;
[[DirectActionsWML|object]], [[InterfaceActionsWML|objectives]], [[InterfaceActionsWML|objective]],&lt;br /&gt;
[[ThemeWML|observers]], [[InterfaceActionsWML|option]], [[InternalActionsWML|or]];&lt;br /&gt;
|-&lt;br /&gt;
|''P:'' &lt;br /&gt;
[[ThemeWML|panel]], [[IntroWML|part]], [[DirectActionsWML|place_shroud]], [[ThemeWML|position]],&lt;br /&gt;
[[InterfaceActionsWML|print]], [[AiWML|protect_location]], [[AiWML|protect_unit]];&lt;br /&gt;
|-&lt;br /&gt;
|''R:'' &lt;br /&gt;
[[UnitsWML|race]], [[ReplayWML|random]], [[ReplayWML|recall]], [[StatisticalScenarioWML|recalls]],&lt;br /&gt;
[[ReplayWML|recruit]], [[StatisticalScenarioWML|recruits]], [[InterfaceActionsWML|redraw]],&lt;br /&gt;
[[HelpWML|ref]], [[DirectActionsWML|remove_shroud]], [[InterfaceActionsWML|remove_unit_overlay]],&lt;br /&gt;
[[InterfaceActionsWML|removeitem]], [[InterfaceActionsWML|remove_sound_source]], [[SavefileWML|replay]], [[SavefileWML|replay_start]],&lt;br /&gt;
[[UnitWML|resistance]], [[ThemeWML|resolution]], [[ReplayWML|results]], [[InternalActionsWML|role]];&lt;br /&gt;
|-&lt;br /&gt;
|''S:'' &lt;br /&gt;
[[SavefileWML|save]], [[ScenarioWML|scenario]],&lt;br /&gt;
[[InterfaceActionsWML|scroll]], [[InterfaceActionsWML|scroll_to]],&lt;br /&gt;
[[InterfaceActionsWML|scroll_to_unit]], [[AnimationWML|secondary_attack_filter]], [[AnimationWML|secondary_unit_filter]], [[HelpWML|section]],&lt;br /&gt;
[[InterfaceActionsWML#.5Bset_menu_item.5D_.28SVN_trunk_only.29|set_menu_item]], [[DirectActionsWML|set_recruit]],&lt;br /&gt;
[[InternalActionsWML|set_variable]], [[InternalActionsWML|set_variables]], &lt;br /&gt;
[[SideWML|side]], [[ThemeWML|side_playing]], [[SavefileWML|snapshot]],&lt;br /&gt;
[[InterfaceActionsWML|sound]], [[InterfaceActionsWML|sound_source]], [[ReplayWML|source]], [[EventWML|special_filter]], [[EventWML|special_filter_second]],&lt;br /&gt;
[[InternalActionsWML|split]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bstatistics.5D_tag|statistics]],&lt;br /&gt;
[[ThemeWML|status]], [[DirectActionsWML|stone]], [[InternalActionsWML|store_gold]], [[InternalActionsWML|store_locations]],&lt;br /&gt;
[[InternalActionsWML|store_map_dimensions]],&lt;br /&gt;
[[InternalActionsWML|store_starting_location]], [[InternalActionsWML|store_side]], [[InternalActionsWML|store_unit]], [[IntroWML|story]];&lt;br /&gt;
|-&lt;br /&gt;
|''T:'' &lt;br /&gt;
[[AiWML|target]],&lt;br /&gt;
[[StatisticalScenarioWML#The_.5Bteam.5D_tag|team]],&lt;br /&gt;
[[DirectActionsWML|teleport]], [[UnitWML|teleport_anim]],&lt;br /&gt;
terrain([[TerrainWML|define]], [[DirectActionsWML|create]]), [[TerrainGraphicsWML|terrain_graphics]], [[TerrainMaskWML|terrain_mask]], [[ScenarioWML#Test_scenario|test]],&lt;br /&gt;
[[WesCamp|textdomain]], [[ThemeWML|theme]], [[InternalActionsWML|then]],&lt;br /&gt;
[[TerrainGraphicsWML|tile]], [[TimeWML|time]], [[ScenarioWML|time_area]], [[ThemeWML|time_of_day]],&lt;br /&gt;
[[HelpWML|topic]], [[HelpWML|toplevel]], [[SingleUnitWML|trait]], [[ThemeWML|turn]], [[ScenarioWML|tutorial]];&lt;br /&gt;
|-&lt;br /&gt;
|''U:'' &lt;br /&gt;
[[InterfaceActionsWML|unhide_unit]], unit&amp;amp;nbsp;([[UnitWML|define]], [[SingleUnitWML|create]]),&lt;br /&gt;
[[ThemeWML|unit_abilities]], [[ThemeWML|unit_alignment]], [[ThemeWML|unit_description]], [[AnimationWML|unit_filter]], [[ThemeWML|unit_hp]], [[ThemeWML|unit_image]], [[ThemeWML|unit_level]], [[ThemeWML|unit_moves]],&lt;br /&gt;
[[InterfaceActionsWML|unit_overlay]], [[ThemeWML|unit_profile]], [[ThemeWML|unit_status]],&lt;br /&gt;
[[ThemeWML|unit_traits]], [[ThemeWML|unit_type]], [[ThemeWML|unit_weapons]], [[ThemeWML|unit_xp]],&lt;br /&gt;
[[UnitsWML|units]], [[DirectActionsWML|unstone]], [[DirectActionsWML|unstore_unit]], [[ThemeWML|upkeep]];&lt;br /&gt;
|-&lt;br /&gt;
| ''V:'' &lt;br /&gt;
[[InternalActionsWML|variable]], [[VariablesWML|variables]], [[SideWML|village]], [[ThemeWML|villages]];&lt;br /&gt;
|-&lt;br /&gt;
| ''W:'' &lt;br /&gt;
[[InternalActionsWML|while]], [[FilterWML|wml_filter]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=UnitsWML&amp;diff=21559</id>
		<title>UnitsWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=UnitsWML&amp;diff=21559"/>
		<updated>2008-02-10T23:40:33Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* the [units] tag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== the [units] tag ==&lt;br /&gt;
&lt;br /&gt;
This tag is a top level WML tag which is in game.cfg.&lt;br /&gt;
It defines the set of all units in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
The following subtags are recognized:&lt;br /&gt;
* '''[unit]''' describes one unit type. See [[UnitWML]] for syntax.&lt;br /&gt;
* '''[trait]''' describes a global trait.&lt;br /&gt;
All races with the attribute '''ignore_global_traits=no''' will have this trait.&lt;br /&gt;
See '''[trait]''' below for syntax.&lt;br /&gt;
* '''[movetype]''' used to make shortcuts to describe units with similar terrain handicaps. Units from the same advancement tree should generally have the same movetype.&lt;br /&gt;
** ''name'' an ID for this movetype. Units with the attribute '''movetype=''name''''' will be assigned this movetype.&lt;br /&gt;
** ''flies'' either 'true' or 'false'(default). A unit with ''flies=true'' does not have its image's height adjusted for different terrains.&lt;br /&gt;
** '''[movement_costs]''' describes how fast the unit moves on different terrains. The attribute '''terrain=''speed''''' means that the unit will need to use ''speed'' move points to move onto the terrain with '''name=''terrain''''' (see [[TerrainWML]]).&lt;br /&gt;
** '''[defense]''' describes how likely the unit is to be hit on different terrains. The attribute '''terrain=''defense''''' means that the unit will be hit ''defense'' percent of the time in the terrain with '''name=''terrain'''''.&lt;br /&gt;
** '''[resistance]''' describes how much damage the unit takes from different types of attacks. The attribute '''type=''resistance''''' makes the unit receive '''resistance''' percent of damage, or resist '''100-resistance''' percent of damage from attacks with '''type=''type'''''. So for example, a resistance of fire=110 means, this unit will receive 110% of damage, or have a resistance of -10% as displayed in-game. A value of fire=0 would mean, the unit receives no damage and therefore has a resistance of 100%.&lt;br /&gt;
* '''[race]''' is used to make shortcuts to describe units with similar names. Units from the same advancement tree should generally have the same race. Also, units with the same race should generally be recruitable by the same sides/factions.&lt;br /&gt;
** ''id'' {{DevFeature}} ID for this race. Units with the attribute '''race=''id''''' will be assigned this race. If missing in old WML, the value of the name key will be used as id.&lt;br /&gt;
** ''plural_name'' {{DevFeature}} user-visible name for its people (e.g. &amp;quot;Merfolk&amp;quot; or &amp;quot;Elves&amp;quot;). Currently only used in the in-game help.&lt;br /&gt;
** ''male_name'' {{DevFeature}} user-visible name for the race of the male units (e.g. &amp;quot;Merman&amp;quot;). Currently only used in the in-game unit status.&lt;br /&gt;
** ''female_name'' {{DevFeature}} user-visible name for the race of the female units (e.g. &amp;quot;Mermaid&amp;quot;). Currently only used in the in-game unit status.&lt;br /&gt;
** ''name'' stable version use this as ID for this race. {{DevFeature}} Now it's default value for the three above keys.&lt;br /&gt;
** ''description'' description of this race, used in the race page of the in-game help. Note: currently not used by all mainline races because their descriptions are not ready. But this is already supported by the engine.&lt;br /&gt;
** ''male_names'', ''female_names'' lists of names (i.e. non-translatable strings). They are inputted into the Markov name generator to generate random names. ''male_names'' describes units with '''gender=male'''; ''female_names'' describes units with '''gender=female'''.&lt;br /&gt;
** ''markov_chain_size'' (default 2) number of letters per &amp;quot;syllable&amp;quot;. &amp;quot;Syllables&amp;quot; are groupings of names that the Markov name generator uses to determine names. It does this by running a probability algorithm to guess from the name list which syllables fit well together, which can start or end a name, etc.&lt;br /&gt;
** ''not_living'' 'yes' or 'no'(default). Units with '''not_living=yes''' cannot be poisoned, drained from, or plagued (see [[AbilitiesWML]]). {{DevFeature}} ''not_living'' is no longer a property of race. Instead it is a per unit state that derives from the undead and mechanical traits.&lt;br /&gt;
** ''num_traits'' is the number of non-repeating traits each unit of this race can be assigned.&lt;br /&gt;
** ''ignore_global_traits'' 'yes' or 'no'(default). Determines whether global traits (see [traits] above) are applied.&lt;br /&gt;
** '''[trait]''' describes a trait for this race. :&lt;br /&gt;
*** ''id'' unique identifier&lt;br /&gt;
*** ''availability'' {{DevFeature}} describes whether a trait is &amp;quot;musthave&amp;quot; for a race or is available to &amp;quot;any&amp;quot; unit in a race, including leaders, or &amp;quot;none&amp;quot; if it is not normally available, but should be kept when advancing to this unit type. (Traits not available to the advanced unit type at all, are permanently lost upon advancement.) The default is for a trait to only be available to nonleaders. Currently &amp;quot;any&amp;quot; should not be used for traits available in multiplayer. It can be used for campaign specific traits. (Note that currently &amp;quot;musthave&amp;quot; is somewhat misused to have what are really abilities (''undead'' and ''mechanical'') default from a unit type's race. Ideally someone will eventually extend ''race'' to allow for default abilities. It might also be possible to unify traits and abilities with keys to indicate how you get them and what happens to them when you advance, while allowing them to come from race, unit type and unit definitions. There are also display issues related to doing this.)&lt;br /&gt;
*** ''male_name'' {{DevFeature}} text displayed in the status of unit with the trait if the unit is male.&lt;br /&gt;
*** ''female_name'' {{DevFeature}} text displayed in the status of unit with the trait if the unit is female.&lt;br /&gt;
*** ''name'' text displayed in the status of unit with the trait if none of the two above is used.&lt;br /&gt;
*** ''description'' text displayed for the description of the trait.&lt;br /&gt;
*** '''[effect]''', described in [[EffectWML]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[UnitWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=UnitTypeWML&amp;diff=21558</id>
		<title>UnitTypeWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=UnitTypeWML&amp;diff=21558"/>
		<updated>2008-02-10T23:35:48Z</updated>

		<summary type="html">&lt;p&gt;Littlebeast: /* Other tags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
== The [unit] tag ==&lt;br /&gt;
&lt;br /&gt;
Each '''[unit]''' tag defines one unit type. (for the use of [unit] to create a unit, see [[SingleUnitWML]])&lt;br /&gt;
&lt;br /&gt;
Unit animation syntax is described in [[AnimationWML]].&lt;br /&gt;
&lt;br /&gt;
The following key/tags are recognized:&lt;br /&gt;
{| class=&amp;quot;gallery&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! advancefrom&lt;br /&gt;
| the previous level unit on the advancement tree&lt;br /&gt;
- allows a campaign-specific unit to be spliced into an already existing advancement tree.  It should generally be used only inside a campaign ifdef, to prevent changes to other campaigns.  This tag makes changes to the ''advanceto'' and ''experience'' keys of a base unit to make it advance into this unit.  It takes these keys:&amp;lt;br&amp;gt; ** ''unit'' the id of the base unit from which this unit advances.  This adds the unit into the list of units which ''unit'' can advance into.&amp;lt;br&amp;gt;** [[experience]] is optional.  If present and lower than the experience already required for the base unit to advance, then the experience to advance is lowered.  Note: this will also lower the experience required to advance to other units which the base unit can advance into.&lt;br /&gt;
|-&lt;br /&gt;
! advanceto&lt;br /&gt;
| When this unit has experience greater than or equal to [[experience]], it is replaced by a unit of the type that the value of [[advanceto]] refers to. All modifications that have been done to the unit are applied to the unit it is replaced by.&lt;br /&gt;
|-&lt;br /&gt;
! alignment&lt;br /&gt;
| how the unit's damage should be affected by its lawful bonus (See [[TimeWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! cost&lt;br /&gt;
| when a player recruits a unit of this type, the player loses ''cost'' gold. If this would cause gold to drop below 0,  the unit cannot be recruited.&lt;br /&gt;
|-&lt;br /&gt;
! experience&lt;br /&gt;
| When this unit has experience greater than or equal to ''experience'', it is replaced by a unit with 0 experience of the type that the value of ''advanceto'' refers to. All modifications that have been done to the unit are applied to the unit it is replaced by.&lt;br /&gt;
|-&lt;br /&gt;
! gender&lt;br /&gt;
| has a value of either ''male'' or ''female'', and determines which of the keys ''male_names'' and ''female_names''  should be read. When a unit of this type is recruited, it will be randomly assigned a name by the random name generator, which will use these names as a base.&lt;br /&gt;
|-&lt;br /&gt;
! hide_help&lt;br /&gt;
|  {{DevFeature}} determines if the unit type will appear in the in-game help. Possible values ''true'' and ''false'', defaults to ''false''.&lt;br /&gt;
|-&lt;br /&gt;
! hitpoints&lt;br /&gt;
| the maximum HP that the unit has, and the HP it has when it is created.&lt;br /&gt;
|-&lt;br /&gt;
! id&lt;br /&gt;
|the value of the ''type'' key for units of this type. An ''id'' should consist only of alphanumerics and spaces (or underscores). ''type'' keys are found in [[SingleUnitWML]] and [[FilterWML]]. For example, id=Drake Flare&lt;br /&gt;
WARNING : characters &amp;quot;$&amp;quot;, &amp;quot;&amp;amp;&amp;quot;, &amp;quot;*&amp;quot;, &amp;quot;(&amp;quot; and &amp;quot;)&amp;quot; are illegal for use in the unit id and must be avoided because they might lead to corrupted saved games&lt;br /&gt;
|-&lt;br /&gt;
! level&lt;br /&gt;
| the amount of upkeep the unit costs.  After this unit fights, its opponent gains ''level'' experience. See also kill_experience ([[GameConfigWML]]), and leadership ([[AbilitiesWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! movement&lt;br /&gt;
| the number of move points that this unit recieves each turn.&lt;br /&gt;
|-&lt;br /&gt;
! movetype&lt;br /&gt;
| See '''[[movetype]]''', [[UnitsWML]]. Note that the tags '''[[movement_costs]]''', '''[[defense]]''', and '''[[resistance]]''' can be used to modify this movetype.&lt;br /&gt;
|-&lt;br /&gt;
! name&lt;br /&gt;
|(translatable) displayed in the Status Table for units of this type.&lt;br /&gt;
|-&lt;br /&gt;
! num_traits&lt;br /&gt;
| the number of traits that units of this type should receive when they are recruited, overriding the value set in the [race] tag.&lt;br /&gt;
|-&lt;br /&gt;
! profile&lt;br /&gt;
| the portrait image to use for this unit type. You can also set a portrait for an individual unit instead of the whole unit type (see [[SingleUnitWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! race&lt;br /&gt;
| See '''[race]''', [[UnitsWML]].  Also used in standard unit filter (see [[FilterWML]]).&lt;br /&gt;
|-&lt;br /&gt;
! unit_description&lt;br /&gt;
| (translatable) the text displayed in the unit descriptor box for this unit. Default 'No description available...'.&lt;br /&gt;
|-&lt;br /&gt;
! undead_variation&lt;br /&gt;
| Which image to use when a unit of this type is killed by a unit with the plague ability.&lt;br /&gt;
|-&lt;br /&gt;
! usage&lt;br /&gt;
| the way that the AI should recruit this unit, as determined by the scenario designer. (See ''recruitment_pattern'', [[AiWML]]).  The following are conventions on usage:&amp;lt;br&amp;gt; ** 'scout' Fast,&amp;lt;br&amp;gt; ** 'fighter' Melee fighter,&amp;lt;br&amp;gt; ** 'archer' Ranged fighter,&amp;lt;br&amp;gt; ** 'mixed fighter' Melee and ranged fighter, and&amp;lt;br&amp;gt; ** 'healer' Specialty 'heals' or 'cures'.&lt;br /&gt;
|-&lt;br /&gt;
! zoc&lt;br /&gt;
| if &amp;quot;yes&amp;quot; the unit will have a zone of control regardless of level.  If present but set to anything other than &amp;quot;yes,&amp;quot; the unit will have no zone of control.  If the tag is omitted, zone of control is dictated by unit level (level 0 = no zoc, level 1+ = has zoc).&lt;br /&gt;
|}&lt;br /&gt;
==== After max level advancement (AMLA) ====&lt;br /&gt;
* '''[advancement]''' describes what happens to a unit when it reaches the XP required for advancement.  It is considered as an advancement in the same way as advancement described by ''advanceto''; however, if the player chooses this advancement, the unit will have one or more effects applied to it instead of advancing.&lt;br /&gt;
** ''id'' normal internationalization id.&lt;br /&gt;
** ''description'' a description (see [[DescriptionWML]]) displayed as the option for this advancement if there is another advancement option that the player must choose from; otherwise, the advancement is chosen automatically and this key is irrelevant.&lt;br /&gt;
** ''image'' an image to display next to the description in the advancement menu.&lt;br /&gt;
** ''max_times'' default 1.  The maximum times the unit can be awarded this advancement.&lt;br /&gt;
** ''strict_amla''  (yes|no) default=no. Disable the AMLA if the unit can advance to another unit.&lt;br /&gt;
** ''require_amla'' An optional list of AMLA ''id'' keys that act as prerequisites for this advancement to become available.  Order is not important, and an AMLA id can be repeated any number of times to indicate that another advancement must be chosen several times before this advancement option will become available.&lt;br /&gt;
*** example: ''require_amla=tough,tough,incr_damage'' assumes there exist other [advancement] options called ''id=tough'' and ''id=incr_damage''.  Once ''tough'' is chosen twice and ''incr_damage'' is chosen once, then the current [advancement] will become available.&lt;br /&gt;
*** ''require_amla=tough,incr_damage,tough'' is an equivalent way of expressing this.&lt;br /&gt;
** '''[effect]''' A modification applied to the unit whenever this advancement is chosen.  See [[EffectWML]]&lt;br /&gt;
&lt;br /&gt;
==== Other tags ====&lt;br /&gt;
* '''[base_unit]''' Contains one attribute, '''id''', which must be the ID of a unit type.  If specified, the UnitWML for that unit is copied into this one.  Subsequent attributes modify the copy. (1.3.7 and later versions only.)&lt;br /&gt;
* '''[attack]''' one of the unit's attacks.&lt;br /&gt;
** ''description'' a translatable text for name of the attack, to be displayed to the user.&lt;br /&gt;
** ''name'' the name of the attack. Used as a default description, if ''description'' is not present, and to determine the default icon, if ''icon'' is not present (if ''name=x'' then ''icon=attacks/x.png'' is assumed unless present).  Non-translatable.  Used for the ''has_weapon'' key; see [[FilterWML]]&lt;br /&gt;
** ''type'' the damage type of the attack.  Used in determining resistance to this attack (see '''[resistances]''', [[UnitsWML]]).  Possible values are 'blade', 'pierce', 'impact', 'fire', 'cold', and 'arcane'.&lt;br /&gt;
** ''special'' the special ability of the attack.  Currently having more than 1 ability is not supported.  See [[AbilitiesWML]] for a list of possible values.&lt;br /&gt;
** ''icon'' the image to use as an icon for the attack in the attack choice menu, as a path relative to the images directory.&lt;br /&gt;
** ''range'' the range of the attack.  Used to determine the enemy's retaliation, which will be of the same type.  Also displayed on the status table in parentheses; 'melee'(default) displays &amp;quot;melee&amp;quot;, while 'ranged' displays &amp;quot;ranged&amp;quot;. Range can be anything. Standard values are now &amp;quot;melee&amp;quot; and &amp;quot;ranged&amp;quot;. From now on, ''short'' and ''long'' will be treated as totally different ranges. You can create any number of ranges now (with any name), and units can only retaliate against attacks for which they have a corresponding attack of the same range. This value is translatable.&lt;br /&gt;
** ''damage'' the damage of this attack&lt;br /&gt;
** ''number'' the number of strikes per attack this weapon has&lt;br /&gt;
For those two following settings, the engine usually chooses the attack with the best average total damages * weight (default weight = 1.0).&lt;br /&gt;
** ''attack_weight'' helps the AI to choose which attack to use when attacking; highly weighted attacks are more likely to be used. Setting it to 0 disables the attack on attack&lt;br /&gt;
** ''defense_weight'' used to determine which attack is used for retaliation. This affects gameplay, as the player is not allowed to determine his unit's retaliation weapon. Setting it to 0 disable the attacks on defense &lt;br /&gt;
** ''movement_used'' determines how many movement points using this attack expends. By default all movement is used up, set this to 0 to make attacking with this attack expend no movement.&lt;br /&gt;
&lt;br /&gt;
** '''[animation]'''&lt;br /&gt;
:: This describes an animation for this attack. If multiple animations are present, one will be randomly chosen each time the unit attacks. See [[AnimationWML]] for possible keys.&lt;br /&gt;
&lt;br /&gt;
* '''[defend]''' See [[AnimationWML]]&lt;br /&gt;
* '''[death]''' See [[AnimationWML]]&lt;br /&gt;
* '''[teleport_anim]''' See [[AnimationWML]]&lt;br /&gt;
* '''[extra_anim]''' See [[AnimationWML]]&lt;br /&gt;
* '''[event]''' Any [event] written inside the [unit] tag will get included into any scenario where a unit of this type appears in. Note that such events get included when a unit of this type first appears in the scenario, not automatically when the scenario begins (meaning that ''name=prestart'' events, for example, would usually never trigger). See [[EventWML]] and [[WML_Abilities]]&lt;br /&gt;
&lt;br /&gt;
* '''[variation]''' Defines a variation of a unit. Variations are invoked with an [effect] tag. They are currently used for graphical variations (giving character sprites new weapons) but theoretically you could do anything with it.&lt;br /&gt;
** ''variation_name'' The name of the variation.&lt;br /&gt;
** ''inherit'' if ''yes'', inherits all the properties of the base unit.&lt;br /&gt;
: All other keys in '''[variation]''' are the same as for '''[unit]''' itself.&lt;br /&gt;
&lt;br /&gt;
* '''[male]''', '''[female]''' They can contain all '''[unit]''' tags, to specify a variation of different gender for a unit.&lt;br /&gt;
&lt;br /&gt;
* '''[abilities]''' Defines the abilities of a unit. See [[AbilitiesWML]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[AnimationWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
* [[TerrainWML]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Littlebeast</name></author>
		
	</entry>
</feed>