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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-16T06:02:41Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=User_talk:Laulo&amp;diff=27309</id>
		<title>User talk:Laulo</title>
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		<updated>2008-11-04T13:17:15Z</updated>

		<summary type="html">&lt;p&gt;Laulo: improve the importance of &amp;quot;strategy&amp;quot;/Reducing arbitrary/luck : more fun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suggestion to improve the importance of &amp;quot;strategy&amp;quot; instead of wining/losing because we were very lucky/unlucky: using as few randomization as possible.&lt;br /&gt;
&lt;br /&gt;
The damages inflicted to an opponent are already constant (i.e: 4 hp instead of 1D4 as in many other games) : that's great.&lt;br /&gt;
&lt;br /&gt;
You could follow the same rule for the hiting chances:&lt;br /&gt;
For instance: currently a character having a 4-4 with 50% may inflict 0, 4, 8, 12, or 16 damage to his opponent. The range is far too big. If we are very lucky/unlucky a few times, it can make all of a sudden the game too easy to win (and so not very fun) or destroy an entiere strategy (and make it very frustrating).&lt;br /&gt;
&lt;br /&gt;
You could change this to: 4 attacks * 50% = 200. Hence the character will *always* touch TWICE (out of 4).&lt;br /&gt;
&lt;br /&gt;
So he will inflict either&lt;br /&gt;
4 + 4 + 0 + 0, or:&lt;br /&gt;
4 + 0 + 4 + 0, or:&lt;br /&gt;
4 + 0 + 0 + 4, or:&lt;br /&gt;
0 + 4 + 4 + 0, or:&lt;br /&gt;
0 + 4 + 0 + 4, or:&lt;br /&gt;
0 + 0 + 4 + 4.&lt;br /&gt;
&lt;br /&gt;
He has 6 different ways to inflict 8 damage. Of course, if the character has very few HP, this 6 different ways are not equivalent, in the way it's possible for him to die before ending the round.&lt;br /&gt;
&lt;br /&gt;
Other example:&lt;br /&gt;
3 attacks 40% = 120% : the character hits ONCE and has 20% chances to hit TWICE.&lt;/div&gt;</summary>
		<author><name>Laulo</name></author>
		
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