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	<updated>2026-05-14T09:01:29Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=74739</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=74739"/>
		<updated>2026-01-13T19:30:08Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Note on Single-Player Campaign Reworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-hiatus: The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Asheviere's Dogs (AD)&lt;br /&gt;
* post-development: SotBE revisions&lt;br /&gt;
&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
New Campaigns added in&lt;br /&gt;
&lt;br /&gt;
* The South Guard: Tutorial&lt;br /&gt;
* The Deceivers Gambits, Parts I and II&lt;br /&gt;
* Dusk of Dawn&lt;br /&gt;
* Heir to the Throne (Revised)&lt;br /&gt;
&lt;br /&gt;
Revised Campaigns:&lt;br /&gt;
&lt;br /&gt;
* Liberty&lt;br /&gt;
* The Hammer of Thursagan&lt;br /&gt;
* Sceptre of Fire&lt;br /&gt;
* Under the Burning Suns&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
* GUI2 port of the Help Browser (LumiousE/babaissarkar, CelticMinstrel)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/3653 #3653]&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/9499 #9499]&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
* Establish clear direction on weather graphics (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW, TRoW or SotBE) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
* Replace TDG's current magic system with an improved and more developer-friendly version (amakriLexa04)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74638</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74638"/>
		<updated>2025-11-24T12:00:17Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lin-Elens (Lintanir Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
Eastward, beyond the Fenns, lies another big expanse of water, so big it is aptly named the Silver Sea. In the midst of this lake, on an island lay the Elementius School of Magic. Northeast of the Silver Sea lay the forest once known as the Emerald forest, now home to the Vampires of Xylia clan.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Farthest North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become, ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have bitter feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 6 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 21 BW - 20 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Through Veiled Eyes''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 20 BW - 18 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Whisper from the Sands''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : '''Frigid Nightmares''' ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with its headquarters situated in the magically hidden Elven Citadel of ''Eil-En-Seiril'', located in Grey Woods.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;br /&gt;
* Ashen Hearts&lt;br /&gt;
* Dwarven Kingdom&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74509</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74509"/>
		<updated>2025-09-08T11:33:11Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 2500 BW - 2400 BW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lin-Elens (Lintanir Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
Eastward, beyond the Fenns, lies another big expanse of water, so big it is aptly named the Silver Sea. In the midst of this lake, on an island lay the Elementius School of Magic. Northeast of the Silver Sea lay the forest once known as the Emerald forest, now home to the Vampires of Xylia clan.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Farthest North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become, ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have bitter feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 6 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 21 BW - 20 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Through Veiled Eyes''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 20 BW - 18 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Whisper from the Sands''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : '''Frigid Nightmares''' ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with its headquarters situated in the magically hidden Elven Citadel of ''Eil-En-Seiril'', located in Grey Woods.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74492</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74492"/>
		<updated>2025-08-21T20:29:59Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Timeline: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lin-Elens (Lintanir Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Farthest North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become, ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 6 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 21 BW - 20 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Through Veiled Eyes''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 20 BW - 18 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Whisper from the Sands''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : '''Frigid Nightmares''' ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with its headquarters situated in the magically hidden Elven Citadel of ''Eil-En-Seiril'', located in Grey Woods.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74471</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74471"/>
		<updated>2025-08-04T11:43:14Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 61 BW - 55 BW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lin-Elens (Lintanir Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Farthest North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become, ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 6 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : '''Frigid Nightmares''' ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with its headquarters situated in the magically hidden Elven Citadel of ''Eil-En-Seiril'', located in Grey Woods.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74470</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=74470"/>
		<updated>2025-08-04T11:16:22Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Lands of the Icy North */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lin-Elens (Lintanir Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Farthest North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become, ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 5 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : '''Frigid Nightmares''' ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with its headquarters situated in the magically hidden Elven Citadel of ''Eil-En-Seiril'', located in Grey Woods.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ImagePathFunctions&amp;diff=73908</id>
		<title>ImagePathFunctions</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ImagePathFunctions&amp;diff=73908"/>
		<updated>2024-10-29T09:01:13Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* CROP_TRANSPARENCY */ Fix IPF name typo. The game code says CROP_TRANSPARENCY()&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image Path Functions provide a simple method for WML coders to alter the way their specified images will be displayed in the game. All of the function parameters are included at the end of an image path and should not contain any spaces or special characters (other than those specified here).&lt;br /&gt;
&lt;br /&gt;
If you need to practice it without having to reload all WML, you can use an add-on named ''Image loading tester''.  It is available on the 1.9, 1.10, 1.11, 1.12 and 1.14 add-on servers.&lt;br /&gt;
&lt;br /&gt;
All functions are applied in left-to-right order, with the exception of RC(), TC() and PAL() which are applied always before any other functions. Standard team coloring for a unit is applied after all custom RC(), TC() and PAL() functions but before any other functions.&lt;br /&gt;
That is, stuff like&lt;br /&gt;
 &amp;quot;units/elves-wood/fighter.png~CROP(20,20,40,40)~CROP(10,10,10,10)&amp;quot;&lt;br /&gt;
would result in taking a crop to a 40x40 rectangle whose top-left corner is x=20, y=20; and then taking a crop from ''that'' rectangle with x=10, y=10, w=10, h=10. The result is the area x=30, y=30, w=10, h=10 from the original graphic.&lt;br /&gt;
&lt;br /&gt;
== Changing the colors ==&lt;br /&gt;
&lt;br /&gt;
=== BLEND: Color-blend function ===&lt;br /&gt;
Blends the image with the given color to produce a more controlled tinting effect than color-shifting, independently of the image's contents.&lt;br /&gt;
&lt;br /&gt;
'''~BLEND(r,g,b,o)'''&lt;br /&gt;
&lt;br /&gt;
The color is defined by the ''r'', ''g'', and ''b'' parameters (integers ranging from 0 to 255). The ''o'' (opacity) parameter controls the amount by which the given color will be blended into the image, and may be specified either as a factor from 0.0 to 1.0, or percentage up to 100%. Thus, ~BLEND(r,g,b,0.5) and ~BLEND(r,g,b,50%) are equivalent.&lt;br /&gt;
&lt;br /&gt;
=== BW: Black and White function ===&lt;br /&gt;
{{devfeature1.13|1}}&lt;br /&gt;
May be used to convert the image to pure black and white, without grey pixels. &lt;br /&gt;
&lt;br /&gt;
'''~BW(threshold)'''&lt;br /&gt;
* ''threshold'': a value between 0 and 255 (both limits included). All pixels are converted as greyscale first, and if their average value is greater than the threshold they become white, otherwise they become black.&lt;br /&gt;
&lt;br /&gt;
=== CS: Color-shift function ===&lt;br /&gt;
Performs simple per-channel color shifts by adding the arguments to the respective color channels.&lt;br /&gt;
&lt;br /&gt;
''Multi-channel:'' '''~CS(r,g,b)'''&lt;br /&gt;
''Single-channel:'' '''~R(v)''', '''~G(v)''', '''~B(v)'''&lt;br /&gt;
&lt;br /&gt;
The multichannel syntax assumes all arguments are set to zero initially, so one can use, e.g. ~CS(2,4) to add +2 and +4 units to the red and green channels respectively, leaving the blue channel intact. Arguments may be negative to diminish a channel's value; this can be used to change an image's brightness. Checks for out-of-range arguments or results (less than 0 or greater than 255) are made, so the resultant values are truncated if necessary.&lt;br /&gt;
&lt;br /&gt;
The single channel syntax behaves exactly the same, except that only single-channel modifications are made per function. However, one can stack them to produce the same behavior as ~CS(), e.g. ~R(r)~G(g)~B(b), but that tends to be just a performance loss.&lt;br /&gt;
&lt;br /&gt;
=== GS: Greyscale function ===&lt;br /&gt;
May be used to greyscale the image (turn to black and white)&lt;br /&gt;
&lt;br /&gt;
'''~GS( )'''&lt;br /&gt;
&lt;br /&gt;
=== L: Lightmap color-shift function ===&lt;br /&gt;
Performs per-pixel and per-channel color shifts using another image (a &amp;quot;lightmap&amp;quot;) as source, allowing to create textured light effects.&lt;br /&gt;
&lt;br /&gt;
'''~L(lightmap)'''&lt;br /&gt;
&lt;br /&gt;
For each pixel of the original image, it checks the RGB values from the corresponding pixel of the lightmap, slightly transform them, then add these values to the original pixel.&lt;br /&gt;
&lt;br /&gt;
The transformation involved is done to convert the (0,255) spectrum to (-255,255), allowing to add or subtract color. The formula is (x-128)*2, which means that 0 gives -256, 128 gives 0 and 255 gives 254. So, the no-effect lightmap is a fully grey image (RGB = 128,128,128) and any non-grey pixel will shift the colors of the original.&lt;br /&gt;
&lt;br /&gt;
Note that the lightmap will be scaled to the same dimensions as the original image.&lt;br /&gt;
&lt;br /&gt;
=== NEG: Negative function ===&lt;br /&gt;
{{devfeature1.13|0}}&lt;br /&gt;
Also known as ''invert'', it negates all the RGB values of the image, giving it an effect similar to a photographic negative.&lt;br /&gt;
&lt;br /&gt;
'''~NEG( )'''&lt;br /&gt;
&lt;br /&gt;
Inverts the image, giving it an effect like a photographic negative.&lt;br /&gt;
&lt;br /&gt;
{{devfeature1.13|1}} '''~NEG(''' ''threshold'' ''')'''&lt;br /&gt;
&lt;br /&gt;
If a channel has a value greater than the threshold, the channel will be inverted, performing an effect known as ''solarization''.&lt;br /&gt;
Threshold must be between -1 and 255, with -1 equivalent to full inversion and 255 as no-op value.&lt;br /&gt;
&lt;br /&gt;
{{devfeature1.13|1}} '''~NEG(''' ''threshold_red, threshold_green, threshold_blue'' ''')'''&lt;br /&gt;
&lt;br /&gt;
If a channel has a value greater than the corresponding threshold, the channel will be inverted.&lt;br /&gt;
Each threshold must be between -1 and 255, with -1 equivalent to full inversion and 255 as no-op value.&lt;br /&gt;
&lt;br /&gt;
=== PAL: Palette-switch function ===&lt;br /&gt;
May be used to change colors in an image following the specifications of a source and target (new) palette.&lt;br /&gt;
&lt;br /&gt;
'''~PAL(''' ''source color palette'' '''&amp;gt;''' ''target color palette'' ''')'''&lt;br /&gt;
*''source color palette'' - the first parameter is a source color palette, such as magenta. Do not surround this parameter with quotes.&lt;br /&gt;
*''target color palette'' - the new palette to take the place of the source colors in the image.&lt;br /&gt;
&lt;br /&gt;
A color palette can be either the attribute name from '''[[GameConfigWML#Color_Palettes|[color_palette]]]''' (like magenta) or a comma separated list of hex color values.&lt;br /&gt;
&lt;br /&gt;
=== RC: Re-Color function ===&lt;br /&gt;
May be used to change some colors in an image. It is possible to use ''RC'' more than once on the same image, with different source palettes.&lt;br /&gt;
&lt;br /&gt;
'''~RC(''' ''source color palette'' '''&amp;gt;''' ''destination color range'' ''')'''&lt;br /&gt;
&lt;br /&gt;
==== source color palette ====&lt;br /&gt;
The first parameter is a set of colors, usually the magenta palette. Do not surround this parameter with quotes. The three standard palettes are:&lt;br /&gt;
&lt;br /&gt;
* '''magenta''' - the 19 colors described in [[Team_Color_Shifting]]&lt;br /&gt;
* '''ellipse_red''' - all 255 colors with RGB value (n,0,0)&lt;br /&gt;
* '''flag_green''' - all 255 colors with RGB value (0,n,0)&lt;br /&gt;
&lt;br /&gt;
The palette can also be given inline as a set of hexadecimal RGB values.&lt;br /&gt;
&lt;br /&gt;
The named palettes are defined using the '''[[GameConfigWML#Color_Palettes|[color_palette]]]''' tag, and you can also define your own custom color palette using that tag.&lt;br /&gt;
&lt;br /&gt;
Warning: the RC function will also accept (and not give a warning about) '''red''', '''green''' and any other defined '''[color_range]'''; however the set of RGB values for those aren't guaranteed. Using '''red''' instead of '''ellipse_red''' might be equivalent to the palette 030000,060000,0a0000,...,ff0000,ff0a0a,...,fff0f0.&lt;br /&gt;
&lt;br /&gt;
==== destination color range ====&lt;br /&gt;
This is the second parameter, signifying the ID of a color range defined in the file [http://github.com/wesnoth/wesnoth/blob/master/data/core/team-colors.cfg data/core/team-colors.cfg] (or it may be a custom ID for a color range defined locally). You can also define a custom color range inline (the rgb key from [[GameConfigWML#Color_Palettes]]; note that RC does not use the fourth color for anything).&lt;br /&gt;
&lt;br /&gt;
For this destination color range, using '''red''' or '''green''' makes sense.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
In the following example, the magenta regions in an elvish captain's image are turned a healthy shade of green:&lt;br /&gt;
&lt;br /&gt;
  [message]&lt;br /&gt;
      speaker=narrator&lt;br /&gt;
      image=units/elves-wood/captain.png~RC(magenta&amp;gt;green)&lt;br /&gt;
      message=_ &amp;quot;Now I am on the green team.&amp;quot;&lt;br /&gt;
  [/message]&lt;br /&gt;
&lt;br /&gt;
The following example replaces a few of the '''magenta''' pixels with green ones:&lt;br /&gt;
&lt;br /&gt;
  misc/orb.png~RC(690039,c30074,ec008c &amp;gt; 007f00,00ff00,000000,000000)&lt;br /&gt;
&lt;br /&gt;
The IDs of the color ranges may be the lowercased English name of the palette's base color (e.g. 'red', 'brown', etc.). They may also be numeric color indices from the palette WML included with the game, but this is not recommended.&lt;br /&gt;
&lt;br /&gt;
=== SEPIA: Sepia function ===&lt;br /&gt;
{{devfeature1.13|0}}&lt;br /&gt;
May be used to give to the image a sepia tint (like in old pictures).&lt;br /&gt;
&lt;br /&gt;
'''~SEPIA()'''&lt;br /&gt;
&lt;br /&gt;
=== SWAP: Channel Swap function ===&lt;br /&gt;
{{devfeature1.13|1}}&lt;br /&gt;
May be used to swap the RGBA channels of an image.&lt;br /&gt;
&lt;br /&gt;
'''~SWAP(''' ''r, g, b'' ''')'''&lt;br /&gt;
'''~SWAP(''' ''r, g, b, a'' ''')'''&lt;br /&gt;
* ''r'', ''g'', ''b'', ''a'': each of these arguments may have a value equal to ''red'', ''green'', ''blue'' or ''alpha''. The RGBA channels of the original image will be exchanged accordingly (for example, &amp;lt;tt&amp;gt;~SWAP(blue,green,red)&amp;lt;/tt&amp;gt; swaps the blue and red channels).&lt;br /&gt;
&lt;br /&gt;
=== TC: Team-Color function ===&lt;br /&gt;
In Wesnoth version 1.2, the only Image Path Function was '''~TC()''', which took two comma-separated parameters: the team number and the source color palette. The valid values for both of these parameters are defined in the file ''data/team-colors.cfg''&lt;br /&gt;
&lt;br /&gt;
'''~TC(''' ''team number'' ''',''' ''source color palette'' ''')'''&lt;br /&gt;
*''team number'' - this is the first parameter, a number 1-9 signifying the team number of a unit. Number 1 typically means the red team, 2 typically means the blue team, and so on (unless the scenario color settings for any side have been altered).&lt;br /&gt;
*''source color palette'' - the second parameter is a source color palette, usually magenta. Do not surround this parameter with quotes.&lt;br /&gt;
&lt;br /&gt;
== Transformations ==&lt;br /&gt;
&lt;br /&gt;
=== FL: Flip function ===&lt;br /&gt;
May be used to flip an image horizontally and/or vertically.&lt;br /&gt;
&lt;br /&gt;
'''~FL(''' ''optional argument list'' ''')'''&lt;br /&gt;
*''vertical'' - if the string &amp;quot;vert&amp;quot; is found anywhere in the argument list, the image will be flipped vertically.&lt;br /&gt;
*''horizontal'' - if the string &amp;quot;horiz&amp;quot; is found anywhere in the argument list, the image will be flipped horizontally.&lt;br /&gt;
*if the argument list is empty, the image will only be flipped horizontally.&lt;br /&gt;
&lt;br /&gt;
=== ROTATE: Rotate function ===&lt;br /&gt;
May be used to rotate an image.&lt;br /&gt;
&lt;br /&gt;
'''~ROTATE(''' ''degrees'' ''')'''&lt;br /&gt;
* ''degrees'' - The number of degrees by which the image will be rotated. Positive numbers indicate clockwise rotation, while negative numbers indicate counter-clockwise. (Zero indicates no rotation.)&lt;br /&gt;
If the number of degrees is omitted, a quarter turn (90 degrees) clockwise is assumed.&lt;br /&gt;
&lt;br /&gt;
=== SCALE: Image-scaling function ===&lt;br /&gt;
Scales a graphic up or down.&lt;br /&gt;
&lt;br /&gt;
'''~SCALE( ''new_width'', ''new_height'' )&lt;br /&gt;
&lt;br /&gt;
The ''new_width'' and ''new_height'' parameters are taken as the image's original width or height, respectively, if one of them happens to be zero. Negative values are treated in the same way, but an error is printed in stderr. This uses the bilinear interpolation algorithm.&lt;br /&gt;
&lt;br /&gt;
=== SCALE_INTO function ===&lt;br /&gt;
{{DevFeature1.13|5}}&lt;br /&gt;
&lt;br /&gt;
Similar to SCALE, but preserves aspect aspect ratio, scaling to the minimum extent required to fit into the specified area. The resulting image will have the specified width or the specified height, but not necessarily both.&lt;br /&gt;
&lt;br /&gt;
=== SCALE_SHARP function ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|0}}&lt;br /&gt;
&lt;br /&gt;
Scales functions using a nearest neighbor algorithm. Specify width and height. (It has the same syntax as ~SCALE.)&lt;br /&gt;
&lt;br /&gt;
'''~SCALE_SHARP(200,300)'''&lt;br /&gt;
&lt;br /&gt;
=== SCALE_INTO_SHARP function ===&lt;br /&gt;
{{DevFeature1.13|5}}&lt;br /&gt;
&lt;br /&gt;
Like SCALE_INTO, but uses nearest neighbor algorithm instead of bilinear interpolation.&lt;br /&gt;
&lt;br /&gt;
=== XBRZ function ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|0}}&lt;br /&gt;
&lt;br /&gt;
Scales functions using the XBRZ algorithm. You may scale things up either 2x, 3x, 4x, or 5x. The scaling tries to preserve the pixel art nature.&lt;br /&gt;
&lt;br /&gt;
'''~XBRZ(n)'''&lt;br /&gt;
&lt;br /&gt;
== Cut-and-paste ==&lt;br /&gt;
&lt;br /&gt;
=== BLIT: Blit function ===&lt;br /&gt;
Blit the parameter image on the main image. Example: peasant.png~BLIT(hat.png,30,10)&lt;br /&gt;
&lt;br /&gt;
'''~BLIT(src,x,y)'''&lt;br /&gt;
* ''src'': an image file used as source for the blit, other image path functions can be used there.&lt;br /&gt;
* ''x'',''y'': top-left corner coordinates where to blit. If missing assume (0,0).&lt;br /&gt;
&lt;br /&gt;
=== CROP: Crop function ===&lt;br /&gt;
Extracts a rectangular section of an image file.&lt;br /&gt;
&lt;br /&gt;
'''~CROP(x,y,width,height)'''&lt;br /&gt;
* ''x'',''y'': top-left corner coordinates for the rectangular section extracted. Must be greater or equal than zero, and inside the image's bounds.&lt;br /&gt;
* ''width'': width of the selected region. Must be less than or equal to the original image's width, and must not be negative.&lt;br /&gt;
* ''height'': height of the selected region. Must be less than or equal to the original image's height, and must not be negative.&lt;br /&gt;
&lt;br /&gt;
=== CROP_TRANSPARENCY ===&lt;br /&gt;
{{devfeature1.17|26}}&lt;br /&gt;
Removes any transparent padding from around an image.&lt;br /&gt;
&lt;br /&gt;
'''~CROP_TRANSPARENCY()'''&lt;br /&gt;
&lt;br /&gt;
=== MASK: Mask function ===&lt;br /&gt;
Remove parts of the main image using the parameter image as a mask. Example: grass.png~MASK(circle.png) will give a circle of grass.&lt;br /&gt;
&lt;br /&gt;
'''~MASK(mask,x,y)'''&lt;br /&gt;
* ''mask'': an image file used as mask, other image path functions can be used there.&lt;br /&gt;
* ''x'',''y'': top-left corner coordinates where to put the mask. Parts ouside of the mask are considered transparent. If missing assume (0,0).&lt;br /&gt;
&lt;br /&gt;
Only the alpha channel of the mask is used and each alpha value will be the maximum alpha of the resulting image. This means that the fully-transparent parts of the mask will erase the corresponding parts of the image, but also that a semi-transparent mask will create a semi-transparent image.&lt;br /&gt;
&lt;br /&gt;
== Opacity ==&lt;br /&gt;
&lt;br /&gt;
=== ADJUST_ALPHA ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|?}}&lt;br /&gt;
&lt;br /&gt;
Alters the alpha of the image according to a WFL formula. The formula must output an integer from 0 to 255 giving the alpha across the canvas. It is evaluated for every pixel and may use the following variables: x, y, red, green, blue, alpha, width, height. {{DevFeature1.15|0}} The variables u and v are also supported now, evaluating to normalized texture coordinates (in the range 0..1); these are equivalent to &amp;lt;tt&amp;gt;x/width&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;y/height&amp;lt;/tt&amp;gt; respectively.&lt;br /&gt;
&lt;br /&gt;
'''~ADJUST_ALPHA(formula)'''.&lt;br /&gt;
&lt;br /&gt;
The context object for the formula is a '''[[#CHAN:_General_function|pixel object]]'''.&lt;br /&gt;
&lt;br /&gt;
=== O: Opacity modifying function ===&lt;br /&gt;
Changes an image's opacity at render time.&lt;br /&gt;
&lt;br /&gt;
'''~O( ''factor or percentage%'' )'''&lt;br /&gt;
&lt;br /&gt;
If the argument includes the percentage symbol (''%''), it will be treated as a percentage of full (real) opacity; an image will be displayed at its native opacity with ~O(100%).&lt;br /&gt;
&lt;br /&gt;
Without the percentage symbol, the argument is assumed to be a factor by which the image's native opacity should be multiplied. Thus, ~O(0.5) and ~O(50%) are equivalent forms of specifying to reduce an image's opacity by half.&lt;br /&gt;
&lt;br /&gt;
=== PLOT_ALPHA ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|0}}&lt;br /&gt;
&lt;br /&gt;
At each pixel, the color is replaced with a grey-tone reflecting the alpha value at that pixel, and the new image is fully opaque. Useful for plotting the alpha to help debug an IPF or inspect a sprite.&lt;br /&gt;
&lt;br /&gt;
'''~PLOT_ALPHA()'''&lt;br /&gt;
&lt;br /&gt;
=== WIPE_ALPHA ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|0}}&lt;br /&gt;
&lt;br /&gt;
At each pixel, the alpha value is discarded and the pixel is made fully opaque. Useful again for diagnostics.&lt;br /&gt;
&lt;br /&gt;
'''~WIPE_ALPHA()'''&lt;br /&gt;
&lt;br /&gt;
=== Background coloring function ===&lt;br /&gt;
Sets the color of all the (semi-)transparent pixels of the image.&lt;br /&gt;
&lt;br /&gt;
'''~BG(r,g,b)'''&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== BL: Blurring function ===&lt;br /&gt;
&lt;br /&gt;
Blurs a graphic at render time using the same algorithm used for in-game dialogs.&lt;br /&gt;
&lt;br /&gt;
'''~BL( ''radius'' )'''&lt;br /&gt;
&lt;br /&gt;
=== CHAN: General function ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|7}}&lt;br /&gt;
&lt;br /&gt;
This function allows you to do pretty much anything. It takes up to four comma-separated formulas, one each for the red, green, blue, and alpha channels. Each formula functions exactly the same as the formula for '''ADJUST_ALPHA''', but the output integer is used for the corresponding channel rather than always the alpha channel. Do not surround the formula in &amp;lt;code&amp;gt;$(...)&amp;lt;/code&amp;gt;, since that will erase the &amp;lt;tt&amp;gt;self&amp;lt;/tt&amp;gt; variable.&lt;br /&gt;
&lt;br /&gt;
'''~CHAN(formula, formula, formula)'''&lt;br /&gt;
&lt;br /&gt;
The context object for each of the formulas is a '''pixel object''' with the following properties:&lt;br /&gt;
&lt;br /&gt;
* '''x''', '''y''': coordinates of the pixel, from the top left&lt;br /&gt;
* '''u''', '''v''': {{DevFeature1.15|0}} normalized coordinates in the range [0,1]&lt;br /&gt;
* '''width''', '''height''': size of the image canvas&lt;br /&gt;
* '''red''', '''green''', '''blue''', '''alpha''': components of the pixel colour&lt;br /&gt;
&lt;br /&gt;
=== DARKEN: Removed function ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|7}} This function has been removed. Use a ~BLIT(misc/tod-dark.png) call instead.&lt;br /&gt;
&lt;br /&gt;
Puts a time-of-day schedule overlay (misc/tod-dark.png) on the image, which must be large enough to accommodate it.&lt;br /&gt;
&lt;br /&gt;
'''~DARKEN()'''&lt;br /&gt;
&lt;br /&gt;
=== BRIGHTEN: Removed function ===&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|7}} This function has been removed. Use a ~BLIT(misc/tod-bright.png) call instead.&lt;br /&gt;
&lt;br /&gt;
Puts a time-of-day schedule overlay (misc/tod-bright.png) on the image, which must be large enough to accommodate it.&lt;br /&gt;
&lt;br /&gt;
'''~BRIGHTEN()'''&lt;br /&gt;
&lt;br /&gt;
=== NOP: Null function ===&lt;br /&gt;
&lt;br /&gt;
Does nothing.&lt;br /&gt;
&lt;br /&gt;
'''~NOP()'''&lt;br /&gt;
&lt;br /&gt;
=== Pseudo IPFs ===&lt;br /&gt;
&lt;br /&gt;
The following functions are ignored by the IPF image modification module, but used by other Wesnoth components. They only work in special areas.&lt;br /&gt;
&lt;br /&gt;
==== NO_TOD_SHIFT: Disabling ToD ====&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.13|8}}&lt;br /&gt;
&lt;br /&gt;
This is used by the terrain renderer and prevents terrain and item images from being affected by ToD lighting. This is in particular useful when placing unit images as items, as they will look the same as when placed as unit.&lt;br /&gt;
&lt;br /&gt;
'''~NO_TOD_SHIFT()'''&lt;br /&gt;
&lt;br /&gt;
==== RIGHT: Display portraits on the right ====&lt;br /&gt;
&lt;br /&gt;
'''''([[DevFeature|Version 1.5.8 and later only]])'''''&lt;br /&gt;
&lt;br /&gt;
This is used by the [[InterfaceActionsWML#.5Bmessage.5D|'''[message]''']] interface action and can be used to show a portrait on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
'''~RIGHT()'''&lt;br /&gt;
&lt;br /&gt;
== Creating an image file from IPFs ==&lt;br /&gt;
&lt;br /&gt;
The big advantage of Image Path Functions is that they allow you to alter an image without needing a new image file. However, you can also save the result into a new image file using Wesnoth's command line option ''--render-image'.&lt;br /&gt;
&lt;br /&gt;
Assuming you find a way to open your computer's terminal:&lt;br /&gt;
 wesnoth --render-image &amp;quot;units/human-peasants/ruffian.png~RC(magenta&amp;gt;green)~BLIT(units/human-peasants/woodsman.png~RC(magenta&amp;gt;lightblue),18,12)&amp;quot; /tmp/new_image_file.png&lt;br /&gt;
&lt;br /&gt;
Or on Windows:&lt;br /&gt;
 &amp;quot;C:\Path\to\Battle for Wesnoth\wesnoth.exe&amp;quot; --render-image &amp;quot;units/human-peasants/ruffian.png~RC(magenta&amp;gt;green)~BLIT(units/human-peasants/woodsman.png~RC(magenta&amp;gt;lightblue),18,12)&amp;quot; new_image_file.png&lt;br /&gt;
&lt;br /&gt;
Use cases include:&lt;br /&gt;
* Experimenting with Image Path Functions. If none of the images are from an add-on, adding ''--noaddons'' will speed this up.&lt;br /&gt;
* If a new Image Path Function is added to the development version of Wesnoth, add-ons for older Wesnoth versions can use a generated image instead.&lt;br /&gt;
* In case you want to use this anywhere out of Wesnoth. On a website, in Project Haldric, …&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[FancyAddonIcons]] - Tips and tricks for advanced Image Path Function manipulation&lt;br /&gt;
* [[DataURI]] - An image path may also contain the image directly, as a Base64 encoded string&lt;br /&gt;
* [https://irydacea.me/projects/wespal Wespal]  - Tool to preview unit recoloring. Covers the effects of the [[#RC:_Re-Color_Function|RC]], [[#TC: Team-Color Function|TC]] and [[#PAL:_Palette-switch_Function|PAL]] functions.&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/blob/master/src/image_modifications.cpp src/image_modifications.cpp] - file where IPFs are implemented &lt;br /&gt;
[[Category:WML Reference]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73893</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73893"/>
		<updated>2024-10-22T12:44:51Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 06 BW - 04 BW : Epic of Jalin (Location: The Silver Lands) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 5 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73881</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73881"/>
		<updated>2024-10-21T13:24:15Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 2500 BW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW - 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They have better feuds with both Dunefolk and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 5 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73880</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73880"/>
		<updated>2024-10-21T12:37:46Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Timeline: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 61 BW - 55 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The '''Aragwaithi-Dunefolk''' war takes place between the Aragwaithian Kingdoms and the Dunefolk Alliance.&lt;br /&gt;
* The war drags on for 5 years until a stalemate is reached, and an uneasy treaty is signed.&lt;br /&gt;
&lt;br /&gt;
==== 60 BW - 58 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 55 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 50 BW - 48 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Events of the campaign '''Electrifyre''' take place.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the desert elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73879</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73879"/>
		<updated>2024-10-21T12:25:48Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
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&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
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&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
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&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 10 BW - 08 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 07 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Defending Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73878</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73878"/>
		<updated>2024-10-21T12:25:25Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 10 BW - 08 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 07 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* Electrifyre&lt;br /&gt;
* Blackfyre&lt;br /&gt;
* Blades of Steel&lt;br /&gt;
* Halostrand&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73877</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73877"/>
		<updated>2024-10-21T12:16:49Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 2700 BW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2750 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaurs settle at the plains around Lake Aoir.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 10 BW - 08 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 07 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73876</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73876"/>
		<updated>2024-10-21T12:15:57Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 08 BW = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 10 BW - 08 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 07 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73875</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73875"/>
		<updated>2024-10-21T11:08:44Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Timeline: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Circa ~5000 BW : The First Irdyan War ====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~4200 BW : Creation of the Vampires ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
==== 4100 BW : Rise of the Wargs ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
==== 4000 BW - 3200 BW : Battle of the Supernaturals ====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
==== 3800 BW ====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
==== 3500 BW : Origins of the Minotaurs ====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2800 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
==== 2700 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 2600 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
==== 2500 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
==== 2400 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
==== Circa ~2000 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== 1550 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
==== 1380 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
==== 1185 BW - 1184 BW : '''Library of Kratemaqht''' ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
==== 1182 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
==== 1180 BW - 986 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
==== 984 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
==== 865 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
==== 820 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
==== 590 BW - 585 BW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
==== 460 BW: Founding of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
==== 300 BW: Fall of Verdanyn ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
==== 280 BW - 278 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
==== 210 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
==== 209 BW - 198 BW:  ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
==== 180 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
==== 146 BW ====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
==== 120 BW - 119 BW ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
==== 62 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
==== 12 BW ====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 11 BW - 07 BW ====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
==== 10 BW - 08 BW ====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
==== 08 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
==== 07 BW ====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
==== 06 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
==== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
==== 05 BW - 02 BW ====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== 03 BW - 05 YW: Book I of the Lithian Codex ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
==== 01 BW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
==== 01 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
==== 02 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
==== 08 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
==== 09 - 11 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
==== 10 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
==== 11 YW ====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
==== 12 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
==== 25 YW : '''The Second and Final Irdyan War Begins''' ====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
==== 29 YW : '''Sepulchre of Elran''' ====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
==== 30 YW - 32 YW : '''Hero of Irdya: Book I''' ====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
==== 31 YW - 32 YW : Frigid Nightmares ====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
==== 32 YW - 42 YW : '''Great Strife''' ====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
==== 625 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
==== 626 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
==== 627 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
==== 632 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
==== 878 YW ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
==== 897 YW: '''Journey of a Frost Mage''' ====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73874</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73874"/>
		<updated>2024-10-21T11:07:01Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 25 YW : The Second and Final Irdyan War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : '''The Second and Final Irdyan War Begins''' =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 625 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 626 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
===== 627 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
===== 632 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73873</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73873"/>
		<updated>2024-10-21T11:06:43Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 11 YW (Location: Arkenova) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 625 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 626 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
===== 627 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
===== 632 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73872</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73872"/>
		<updated>2024-10-21T11:06:33Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 10 YW (Location: Arkenova) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 625 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 626 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
===== 627 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
===== 632 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73871</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73871"/>
		<updated>2024-10-21T11:06:05Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 09 - 11 YW (Location: The Great Continent) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 625 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 626 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
===== 627 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
===== 632 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73870</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73870"/>
		<updated>2024-10-21T11:05:39Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* War of Legends Campaigns Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on '''Quenoth Elves''':&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Quenoth Elves (Desert Elves)''' stated are here are NOT the ones from the '''Under the Burning Suns'''. '''The Fall never happens in this timeline.''' They are mostly located in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 625 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 626 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
===== 627 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
===== 632 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73869</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73869"/>
		<updated>2024-10-21T11:04:32Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Timeline: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on Quenoth Elves:&amp;lt;br&amp;gt;&lt;br /&gt;
The Quenoth Elves (Desert Elves) stated are here are NOT the ones from the '''Under the Burning Suns'''. The Fall never happens in this timeline. They are mostly location in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 625 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the Estmark Hills. Lords of the Horse Clans report increased banditry from there.&lt;br /&gt;
* Konrad II sends Dacyn with Owaec and Gweddry to occupy the old River Guard strongpoints. '''Eastern Invasion''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 626 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.&lt;br /&gt;
&lt;br /&gt;
===== 627 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Wesnoth's last defenses are broken and the undead march onto Weldyn.&lt;br /&gt;
* In the northlands, the orcs drive Gweddry's army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
&lt;br /&gt;
===== 632 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73868</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73868"/>
		<updated>2024-10-21T11:00:46Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 07 BW = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on Quenoth Elves:&amp;lt;br&amp;gt;&lt;br /&gt;
The Quenoth Elves (Desert Elves) stated are here are NOT the ones from the '''Under the Burning Suns'''. The Fall never happens in this timeline. They are mostly location in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW =====&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 628 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73867</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73867"/>
		<updated>2024-10-21T10:57:05Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Timeline: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on Quenoth Elves:&amp;lt;br&amp;gt;&lt;br /&gt;
The Quenoth Elves (Desert Elves) stated are here are NOT the ones from the '''Under the Burning Suns'''. The Fall never happens in this timeline. They are mostly location in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
'''Location: North-Eastern Argea'''&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
'''Location: South-Eastern Arkenova'''&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
'''Location: Central Argea'''&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2500 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Elves in Argea, migrate to the deserts of South-Western Argea due to territorial disputes and eventually become the Quenoth Elves. They are amicable with Aragwaithi but have bitter feuds with the Dunefolk.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First Dark Age begins for Anaktoran. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
'''Location: Argea'''&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 08 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
&lt;br /&gt;
===== 08 BW ======&lt;br /&gt;
'''Location: Arkenova'''&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW ======&lt;br /&gt;
'''Location: Unknown Landmass'''&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
'''Location: The Green Isle'''&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
'''Location: The Great Continent (Northern Part)'''&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispatched with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
'''Location: The Arkenova'''&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
'''Location: The Farthest North'''&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - 42 YW : '''Great Strife''' =====&lt;br /&gt;
'''Location: The Silver Lands'''&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 628 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' =====&lt;br /&gt;
'''Location: The Great Continent'''&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73866</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73866"/>
		<updated>2024-10-21T10:44:22Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 31 YW - 32 YW : Frigid Nightmares (Location: The Farthest North) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on Quenoth Elves:&amp;lt;br&amp;gt;&lt;br /&gt;
The Quenoth Elves (Desert Elves) stated are here are NOT the ones from the '''Under the Burning Suns'''. The Fall never happens in this timeline. They are mostly location in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW (Location: The Silver Lands) =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW (Location: The Green Isle) =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW (Location: The Great Continent) =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW (Location: The Green Isle) =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW (Location: The Green Isle) =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans (Location: The Silver Lands) =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (Location: The Silver Lands) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW (Location: The Great Continent) =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW (Location: The Great Continent) =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW (Location: The Great Continent) =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW (Location: The Great Continent) =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW (Location: The Great Continent) =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' (Location Northern Great Continent) =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' (Location: Arkenova) =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares (Location: The Farthest North) =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : '''Great Strife''' =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 628 YW (Location: The Great Continent) =====&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
===== 878 YW (Location: The Great Continent) =====&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' (Location: The Great Continent) =====&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73865</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73865"/>
		<updated>2024-10-21T10:43:35Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* War of Legends Campaigns Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
* BW: Before Wesnoth&lt;br /&gt;
* YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
Note on Quenoth Elves:&amp;lt;br&amp;gt;&lt;br /&gt;
The Quenoth Elves (Desert Elves) stated are here are NOT the ones from the '''Under the Burning Suns'''. The Fall never happens in this timeline. They are mostly location in the South-Western parts of Argea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW (Location: The Silver Lands) =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW (Location: The Green Isle) =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW (Location: The Great Continent) =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW (Location: The Green Isle) =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW (Location: The Green Isle) =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans (Location: The Silver Lands) =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (Location: The Silver Lands) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW (Location: The Great Continent) =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW (Location: The Great Continent) =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW (Location: The Great Continent) =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW (Location: The Great Continent) =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW (Location: The Great Continent) =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' (Location Northern Great Continent) =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' (Location: Arkenova) =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' (Location: The Farthest North) =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : '''Great Strife''' =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 628 YW (Location: The Great Continent) =====&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
===== 878 YW (Location: The Great Continent) =====&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' (Location: The Great Continent) =====&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73864</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73864"/>
		<updated>2024-10-21T10:38:58Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW (Location: The Silver Lands) =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW (Location: The Green Isle) =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW (Location: The Great Continent) =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* The desert elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW (Location: The Green Isle) =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' (Location: The Silver Lands) =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW (Location: The Green Isle) =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans (Location: The Silver Lands) =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (Location: The Silver Lands) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW (Location: The Great Continent) =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW (Location: The Great Continent) =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW (Location: The Great Continent) =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW (Location: The Great Continent) =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW (Location: The Great Continent) =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW (Location: Arkenova) =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW (Location: Arkenova) =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW (Location: The Great Continent) =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' (Location Northern Great Continent) =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' (Location: Arkenova) =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' (Location: The Farthest North) =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : '''Great Strife''' =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 628 YW (Location: The Great Continent) =====&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
===== 878 YW (Location: The Great Continent) =====&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage''' (Location: The Great Continent) =====&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73863</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73863"/>
		<updated>2024-10-21T10:28:50Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere in the middle of Argea, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintanir Forest).&lt;br /&gt;
* Dwarves live in the mountains and underworld realms of Irdya.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn arrives at Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW: Founding of Verdanyn =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW: Fall of Verdanyn =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW:  =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including Orcs, Goblins, Vale-folk, Minotaurs, Gnolls, Saurians, Drakes the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people (The Islefolk) come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonize the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : '''Great Strife''' =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 628 YW =====&lt;br /&gt;
* In response to Mal-Ravanal's attack, a hidden council of magic-casters from every race is started, named the '''Secret Council''', with it's headquarters situated in the magical hidden ruined Elven Citadel of ''Eil-En-Seiril''.&lt;br /&gt;
===== 878 YW =====&lt;br /&gt;
* The Frost Mage, '''Erinna''' is born.&lt;br /&gt;
===== 897 YW: '''Journey of a Frost Mage'''=====&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' start.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73855</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73855"/>
		<updated>2024-10-19T12:49:13Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintair Forest).&lt;br /&gt;
* Minotaurs start residing on the plains around the Lake Aoir.&lt;br /&gt;
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.&lt;br /&gt;
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW : Origins of the Quenoth Elves =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : Great Strife =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===== 897 YW - 898 YW =====&lt;br /&gt;
* Events of '''Journey of a Frost Mage''' take place during this time.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;br /&gt;
* Journey of a Frost Mage&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73854</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73854"/>
		<updated>2024-10-18T16:57:07Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 31 YW - 32 YW : Frigid Nightmares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintair Forest).&lt;br /&gt;
* Minotaurs start residing on the plains around the Lake Aoir.&lt;br /&gt;
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.&lt;br /&gt;
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW : Origins of the Quenoth Elves =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : Frigid Nightmares =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : Great Strife =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73853</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73853"/>
		<updated>2024-10-18T16:35:28Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==War of Legends Campaigns Timeline==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''War of Legends canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintair Forest).&lt;br /&gt;
* Minotaurs start residing on the plains around the Lake Aoir.&lt;br /&gt;
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.&lt;br /&gt;
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW : Origins of the Quenoth Elves =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : Great Strife =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73850</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73850"/>
		<updated>2024-10-18T13:20:19Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dark Irdya Canon==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''Dark Irdya canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Geographical Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, the Aragwaithi; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at North-Eastern Argea begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests south of Dhagonth, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, refusing to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
&lt;br /&gt;
* Frequent battles between the Wargs and the Vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintair Forest).&lt;br /&gt;
* Minotaurs start residing on the plains around the Lake Aoir.&lt;br /&gt;
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.&lt;br /&gt;
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW : Origins of the Quenoth Elves =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : Great Strife =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73849</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73849"/>
		<updated>2024-10-18T12:52:52Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* UNUSED */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dark Irdya Canon==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''Dark Irdya canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
======See Also======&lt;br /&gt;
* [[Eastern History]]&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
&lt;br /&gt;
The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have a taste for herbal remedies, fire magic, and their skills with weapons such as swords, bows and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, who eventually end up being the Eltireans; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at a considerably substantial distance eastwards from the Lins-Elen begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests adjacent to the mountains of Triththa, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, unable to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
* Frequent battles between the wargs and the vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintair Forest).&lt;br /&gt;
* Minotaurs start residing on the plains around the Lake Aoir.&lt;br /&gt;
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.&lt;br /&gt;
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW : Origins of the Quenoth Elves =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : Great Strife =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73848</id>
		<title>Timeline of Ancient Irdya (Unofficial)</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Timeline_of_Ancient_Irdya_(Unofficial)&amp;diff=73848"/>
		<updated>2024-10-18T12:45:10Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dark Irdya Canon==&lt;br /&gt;
&lt;br /&gt;
This is meant to be a reference for the '''Dark Irdya canon''', which is the setting for the campaigns designed by Lord-Knightmare. '''It is imperative to acknowledge that this timeline does NOT follow the official Timeline of Wesnoth nor the Irdya canon timeline and exists in an alternate continuity'''. Even though it is not required, the timeline stated here is done in relation to the Official Wesnoth timeline for comparison.&lt;br /&gt;
&lt;br /&gt;
BW: Before Wesnoth&lt;br /&gt;
YW: Years Wesnoth&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
====Great Continent====&lt;br /&gt;
This is Irdya's largest known continent. However, only a small portion of it has been explored.&lt;br /&gt;
&lt;br /&gt;
=====The Sandy Wastes=====&lt;br /&gt;
This is a great desert that exists between Wesnoth and the Silver Lands. It is rumoured that the Dunefolk may reside in settlements here. However, there is no evidence of their existence.&lt;br /&gt;
&lt;br /&gt;
=====The Silver Lands=====&lt;br /&gt;
The community lying to the east of Wesnoth is known as the Silver Lands. At its north, lies the southeastern part of the Lins-Elen (Lintair Forest) and the Eventide cities of Noct and Diurna, a volcano known as the Fire Cloud Peak that is home to the Silver Drakes and Ssyuriss Fenn, a swamp home to the hyena-like Gnolls and saurian tribes. The Bitter Swamp and the Sandy Wastes desert separate this region from Wesnoth. The Triththa Mountains lie at its heart and is the home of the Dwarves of Triththa. Lake Aoir lies to the South and the Minotaur country is situated around this lake.&lt;br /&gt;
&lt;br /&gt;
Explorers say that this may be the eastern edge of the Great Continent, but no evidence has supported their stories... yet.&lt;br /&gt;
&lt;br /&gt;
======See Also======&lt;br /&gt;
* [[Eastern History]]&lt;br /&gt;
&lt;br /&gt;
=====Kingdom of Wesnoth=====&lt;br /&gt;
&lt;br /&gt;
This is the most prominent kingdom in Irdya, almost associated with the entire western part of the Continent. Its capital is Weldyn located at the kingdom's eastern regions. Its most significant city is Dan'Tonk.&lt;br /&gt;
&lt;br /&gt;
[[Timeline of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[Geography of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
=====Elensefar=====&lt;br /&gt;
&lt;br /&gt;
A lorddom near Wesnoth's western border. This city state is sometimes a part of Wesnoth or sometimes considered to be an independent nation. Either way, it has been an ally of Wesnoth almost throughout its history.&lt;br /&gt;
&lt;br /&gt;
=====The Northlands=====&lt;br /&gt;
The region lying between the northern shore of the Great River and the south of the Heart Mountains is known as the Northlands. Notable locations include Wesmere Forest, home of the Kalian council, and Dwarven Doors.&lt;br /&gt;
&lt;br /&gt;
=====The Far North=====&lt;br /&gt;
The region beyond the Heart Mountains is known as the Far North. This is home mostly to the orcish tribes, although a xenophobic faction of elves reside within the Silent Forest in the aftermath of the First Elven Civil War.&lt;br /&gt;
&lt;br /&gt;
=====The Far South=====&lt;br /&gt;
The region that lies beyond the southern border of Wesnoth and the Aethenwood is known as the Far South. There is no factual account of what actually exists here, but many adventurers who had opportunity to explore the region state there is only a vast desert known as the Ashland Desert, which is actually an extension of the Sandy Wastes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Arkenova====&lt;br /&gt;
A vast island, directly west from the Far North region of the Great Continent, and separated from the mainland by the Great Ocean. It is considered by most explorers as a small continent. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Argea====&lt;br /&gt;
&lt;br /&gt;
The actual name of the continent that is referred in Wesfolk lore as the Old Continent. It is smaller than the Great Continent but, no data has ever confirmed this. This land was where Haldric's people, the Valefolk, first originated from. The human Empire of Anaktoran was once a glorious empire, stretching from the eastern edge of the continent to the very heart of it. The western parts are the orcish homelands and some Minotaurs have also been seen in these regions. The Orcs reside in the hills, while the Minotaurs reside in the forests. It is not confirmed what lies at its northern shores but the southern portions house a vast forest. Not many things about this forest are known, save for the fact that it is rumoured to be the abode of many strange creatures — abominations and undead-like begins. King Dowrein I, the first king ever to lead an expedition to the forest and survive its ordeal, named the forest the '''Forest of Nightmares'''. The far southern part of this mainland is said to be a vast desert with multiple oases inhabited by tribes of the Dunefolk. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====The Green Isle====&lt;br /&gt;
A large island lying somewhere on the Great Ocean, between the landmasses of Argea and the Great Continent (Argh! Somebody please make a better name this!). It is thought to be the place where the Wose first came into existence (the evidence backing this up is very fragile and thus, could be ignored).&lt;br /&gt;
&lt;br /&gt;
The central and southern area are home to the Isle-folk (Halric's people) — descendants of the refugees from Anaktoran who initially settled there - and over time these Isle-folk settlements had developed into small cities such Southbay, Stormvale and Clearwater. Decades later, the Wesfolk, led by Jevyan, arrive in the northern shores of the Green Isle and a lengthy war is fought between the two sides. The Isle-folk prevail, pushing the Wesfolk to settle in small communities, although two of these settlements developed into cities, namely Jevyan's Haven and Blackmore.&lt;br /&gt;
&lt;br /&gt;
The natives of the Green Isle are seldom encountered and are thought to reside in locations that were never explored before, namely the northern regions, excluding the location of Jevyan's Haven. The very few people who had crossed paths with these natives refer to them as a nobility. Despite the natives demonstrating themselves as a noble race, they remain as minor settlements who are at a fragile peace and wars are common between them. The natives have a taste for herbal remedies, fire magic, and their skills with weapons such as swords, bows and spears are somewhat fascinating. Centuries later, they were eventually called the Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
In the exodus of Haldric's people and the Wesfolk from the Green Isle, only the Aragwaithi remained there, since they were not willing to leave their homeland and most kingdoms went into hiding, to locations where the orcs would seldom look.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Lands of the Icy North====&lt;br /&gt;
The northern most landmass of Irdya, or in simple terms, the 'North Pole.' This region has long been the home of the Windsong Foundation however, neither the foundation's exact location nor its existence has been confirmed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Unknown Landmass====&lt;br /&gt;
Located somewhere between the landmasses of Argea and the Great Continent and perpetually surrounded by the endless ocean, the land was divided evenly between two nations - the Celestials and the Ceresians - in a forgotten era. At the heart of the continent, there is a vast mountain which has a legend centred around it. The mythos stated that the remains of Mor-Inal were kept deep inside the core of the mountain however, the legend has been largely dismissed by both Ceresians and Celestials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Timeline:===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Circa ~5000 BW : The First Irdyan War =====&lt;br /&gt;
* Seven prominent kingdoms/empires rule throughout Irdya, the names of these kingdoms/empires were never found. Mor-Inal, the first head of the Chaplain of Darkness and ruler of one of the kingdoms, commissions Moradin of the Dwarves to create a sceptre of unsurpassed power.&lt;br /&gt;
* The Sceptre of Power is crafted after 70 years of hard-work and research.&lt;br /&gt;
* Mor-Inal with the Sceptre of Power achieves supreme power becoming one of the most powerful beings in existence.&lt;br /&gt;
* Mor-Inal declares war on the other kingdoms, unleashing his undead, nightmares, monstrosities and elemental warriors.&lt;br /&gt;
* The Empire situated at Arkenova falls. Emperor Kaliban is slain in battle by Mor-Inal. Mor-Inal execrates Kaliban and his army to fight for him in undeath.&lt;br /&gt;
* The remaining kingdoms/empires unite against Mor-Inal, forming the first ever '''Alliance of Irdya'''.&lt;br /&gt;
* Various battles at different locations of Irdya destroy the lands, terraforming it in many cases.&lt;br /&gt;
* The remaining three kingdoms/empires are vanquished by Mor-Inal. Mor-Inal's apprentice, Vaddyn, realising what a monster his master had become and ambushes Mor-Inal at his lair. Mor-Inal is supposedly destroyed; his sceptre is disassembled. The details of this battle has never been recovered or disclosed.&lt;br /&gt;
* The remainder of Mor-Inal's forces scatter to remote locations of the planet.&lt;br /&gt;
* Vaddyn decides that the gemstones of Power (Dragon Eye, White Sapphire, Dark Emerald and the Opal of Air) must be dispersed throughout Irdya to prevent the occurrence of a second catastrophic war. He transforms the '''Dragon Eye''' into a feral dragon and allows it to leave and roam Irdya; the '''Opal of Air''' is granted to the survivors of the three kingdoms, who eventually end up being the Eltireans; the '''Dark Emerald''' is hidden underneath the Southern Mountains of the Old Continent/Argea; and finally, Vaddyn takes the '''White Sapphire''' and places it within the Realm of Fire, confident of the protectorship of the Fire Elementals.&lt;br /&gt;
* Survivors of the Seven Kingdoms split into numerous groups and go there separate ways.&lt;br /&gt;
* '''The Windsong Foundation''' is established at the Farthest North, formed by a large group of female explorers, mages and scholars of the fallen empires.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~4200 BW : Creation of the Vampires =====&lt;br /&gt;
* The human nation of Dhagonth, situated at a considerably substantial distance eastwards from the Lins-Elen begin experimentation with blood magic, which eventually leads to the creation of the vampires. The vampiric 'disease' engulfs the city like a plague and a point is reached where the vampires have seized authority and the remaining humans are degraded to serfs.&lt;br /&gt;
&lt;br /&gt;
===== 4100 BW : Rise of the Wargs =====&lt;br /&gt;
* A human community, located deep inside the vast forests adjacent to the mountains of Triththa, encounter a lich and her undead army. They eradicate the monstrosity but as she swept into the death realm, she placed a powerful curse on the community. This curse transformed the humans into wolflike creatures, giving birth to the Wargs. Due to their wolflike instincts, the unity of the community dissolve and some Warg packs end up leaving the forest. However, the majority of their populace are there, unable to leave due to the abundant game.&lt;br /&gt;
&lt;br /&gt;
===== 4000 BW - 3200 BW : Battle of the Supernaturals =====&lt;br /&gt;
* Frequent battles between the wargs and the vampires lead to an all-out war between the two races. The battle rages on for centuries and eventually reaches a stalemate with neither side gaining the upper hand.&lt;br /&gt;
* Greater hostilities gradually cease however, there are frequent skirmishes between them.&lt;br /&gt;
&lt;br /&gt;
===== 3800 BW =====&lt;br /&gt;
* Vampiric settlers arrive at the southeastern shores of Arkenova, naming it the Peninsula of Ichor.&lt;br /&gt;
&lt;br /&gt;
===== 3500 BW : Origins of the Minotaurs =====&lt;br /&gt;
* Human settlement of Karkas, somewhere near the Flamebreath Desert, is struck by droughts and famine, resulting in a multitude of deaths. The humans find cattle and consider the bulls to be deities: an action which causes their original deity to become infuriated and she curses the humans, transforming them into the Minotaurs, half-human and half-bull.&lt;br /&gt;
* As a means of communicating with their god, their deity created 3 crystals: allowing only a Minotaur king or an apostle to use them.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2800 BW =====&lt;br /&gt;
* Elves inhabit Lin-Elens (Lintair Forest).&lt;br /&gt;
* Minotaurs start residing on the plains around the Lake Aoir.&lt;br /&gt;
* Dwarves live in the mountains around Firecloud Peak. They are prohibited by treaty with the elves from claiming the hills south of the great river.&lt;br /&gt;
* The Eltireans live in floating isles hidden above the eastern side of the Flamebreath Desert.&lt;br /&gt;
* Saurians live in the Ssyuriss Fenn.&lt;br /&gt;
&lt;br /&gt;
===== 2700 BW =====&lt;br /&gt;
* Minotaurs settle at the northeastern area of Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 2600 BW =====&lt;br /&gt;
* Empire of Anaktoran is founded.&lt;br /&gt;
&lt;br /&gt;
===== 2400 BW =====&lt;br /&gt;
* Civil war erupts in Anaktoran, leaving hundreds of thousands dead. First dark age. Anaktoran eventually re-united at some point.&lt;br /&gt;
&lt;br /&gt;
===== Circa ~2000 BW =====&lt;br /&gt;
* Galderien dynasty begins in Anaktoran; Anaktoran absorbs lesser the kingdom of Helletia. Capital moved to Gyaldon, later renamed as &amp;quot;The Imperial City&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== 1550 BW =====&lt;br /&gt;
* Vaddyn returns to Arkenova from a distant land and builds the Academy for his small group of followers.&lt;br /&gt;
&lt;br /&gt;
===== 1380 BW =====&lt;br /&gt;
* The mighty Kor Vas, a dragon suspected to be immortal, arrives in the northern shores of Arkenova with his Drake flight and eventually establish the Drake Empire, the second mightiest empire ever to be situated in Arkenova.&lt;br /&gt;
&lt;br /&gt;
===== 1185 BW - 1184 BW : '''Library of Kratemaqht''' =====&lt;br /&gt;
* Cahal, a nobleman residing in the Imperial City of Anaktoran, leads an expedition against the dragon Arkinas. His party finds and slays the dragon. Cahal and his disciples secretly examine the corpse and Cahal extracts the Dragon Eye from the dead dragon's forehead. He dubs it the ''Dragon Stone''.&lt;br /&gt;
* Lord Lenvan suspects Cahal of deception and kills him. Cahal uses the stone to resurrect himself as a Lich Lord, the first one ever recorded in Irdya's history to be not affiliated with the Dark Elementalist.&lt;br /&gt;
* War breaks out between the Empire of Anaktoran and Lich Lord Cahal. At first, the forces of the empire are victorious and Jevyan is crowned emperor. On his first day as emperor, he succumbs to old age and accepts Lich Lord Cahal's offer of becoming a Lich Lord. Antheia, granddaughter of Ariphon - advisor to the emperor — takes most of the remaining population and sets sail away from Anaktoran, leaving it to be devastated by the Lich Lords.&lt;br /&gt;
&lt;br /&gt;
===== 1182 BW =====&lt;br /&gt;
* Human refugees from the destroyed empire of Anaktoran arrive at the western shores of Arkenova. Finding the land fit for colonisation, they start to build a new empire.&lt;br /&gt;
&lt;br /&gt;
===== 1180 BW - 986 BW =====&lt;br /&gt;
* Another group of human refugees from the destroyed empire of Anaktoran arrive at the northern shores of the eastern Great Continent.&lt;br /&gt;
* Refugees make contact with the Elves of Lin-Elens and are granted the plains east of the forest in exchanged for their allegiance and gold.&lt;br /&gt;
* Refugees build a few colonies at various locations near the rivers, Cythring, Xalal and Silverrill.&lt;br /&gt;
* Wandering magic-casters, former disciples of Vaddyn from Arkenova, arrive at the settlements and teach magic.&lt;br /&gt;
* The refugee-turned-colonists rapidly expand their territory.&lt;br /&gt;
* Ideological conflict about types of magic starts fracturing the new nation.&lt;br /&gt;
* The opposing sides eventually consolidate around the cities of Noct and Diurna, on opposite sides of the river.&lt;br /&gt;
&lt;br /&gt;
===== 984 BW =====&lt;br /&gt;
* The Empire of New Anaktoran, situated at the western portion of Arkenova, is found.&lt;br /&gt;
&lt;br /&gt;
===== 865 BW =====&lt;br /&gt;
* Mage scholars of New Anaktoran, sensing the strong elemental magic, leave the empire and enrol as residents and students of the Academy.&lt;br /&gt;
&lt;br /&gt;
===== 820 BW : Origins of the Quenoth Elves =====&lt;br /&gt;
* Orcish Warlords of Northern Arkenova invade the elven lands with their relentless hordes. Forests are torched and the elven population is killed en masse. The remnants of the elven society flee southwards and arrive at the Lands of the Burning Sky (a term used by the elves instead of desert) and build settlements, eventually becoming the Desert Elves or the Quenoth.  &lt;br /&gt;
&lt;br /&gt;
===== 590 BW - 585 BW =====&lt;br /&gt;
* The Orcish Warlords of Northern Arkenova wage a war against the mighty dragon Kor Vas. Saurians, trolls and goblins are drawn into the conflict.&lt;br /&gt;
* Five years later, the orcs sign a peace treaty, but end up breaking it a year later.&lt;br /&gt;
&lt;br /&gt;
===== 460 BW =====&lt;br /&gt;
* A human lord gathering his loyal followers, leaves the New Anaktoran Empire and journeys into the former home of the elves. They build a settlement at the heart of Arkenova, which eventually becomes the city of Verdanyn.&lt;br /&gt;
&lt;br /&gt;
===== 300 BW =====&lt;br /&gt;
* Vampires attack and conquer Verdanyn, enslaving the populace.&lt;br /&gt;
&lt;br /&gt;
===== 280 BW - 278 BW =====&lt;br /&gt;
* Kratemaqht, guardian of the Library at the ancient capital of Anaktoran, is visited by a mage, who had heard about the Library from a story, and the great dragon allows the mage and his students to live and study there.&lt;br /&gt;
&lt;br /&gt;
===== 210 BW =====&lt;br /&gt;
* Lich Lord Cahal visits the library of ancient Anaktoran in search of a book, but the great dragon denies him any access. Enraged, the lich summons his minions, which Kratemaqht easily overcomes. Defeated, the lich lord vows to return and kill him.&lt;br /&gt;
&lt;br /&gt;
===== 209 BW - 198 BW =====&lt;br /&gt;
* Kratemaqht forges an alliance of the various races including the Dunefolk tribes in Argea and declares war on the Lich Lords.&lt;br /&gt;
* After a long war, Lich Lord Cahal is destroyed, and Jevyan takes the remainder of his followers and sets sail to the Green Isle. &lt;br /&gt;
&lt;br /&gt;
===== 180 BW =====&lt;br /&gt;
* Dwarves from Firecloud Peak cross the Great River and colonise the hills of Triththa.&lt;br /&gt;
&lt;br /&gt;
===== 146 BW =====&lt;br /&gt;
* The Ruby of Fire (the Dragon Eye) finds its way into the hands of Lich Lord Lenvan.&lt;br /&gt;
&lt;br /&gt;
===== 130 BW =====&lt;br /&gt;
* The descendants of the Valefolk finally establish dominance over the Green Isle, pushing the Wesfolk to marginal lands.&lt;br /&gt;
&lt;br /&gt;
===== 120 BW - 119 BW =====&lt;br /&gt;
* The Silver Drakes attack Firecloud peak and the surrounding area, drafting most of the saurians from Ssyuriss Fenn into their ranks.&lt;br /&gt;
* The dwarven defences crumble under the combined offensive. When it becomes clear that the war is lost, the survivors evacuate to Triththa.&lt;br /&gt;
* The saurians suffer the brunt of the casualties in the war and the remainder are enslaved by the Silver Drakes.&lt;br /&gt;
* The saurians remaining in Ssyuriss Fenn are soundly defeated by a Triththan offensive in the following year. The remnants of their civilisation are a number of disorganised tribes.&lt;br /&gt;
&lt;br /&gt;
===== 62 BW =====&lt;br /&gt;
* Lich Lord Lenvan is trapped beneath Greenwood Forest in the Green Isle; with him goes the Ruby of Fire.&lt;br /&gt;
&lt;br /&gt;
===== 12 BW =====&lt;br /&gt;
* The Crown Prince of Southbay, one of the many kingdoms of the Isle-folk, discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 11 BW - 07 BW =====&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
===== 10 BW - 07 BW =====&lt;br /&gt;
* An unknown chain of events lead to the return of Mor-Inal. Seeing the planet brimming with life and still vexed of not being able to conquer the world, he vows to extinguish all life on Irdya.&lt;br /&gt;
* A faction of the Ceresian Empire become corrupted by the influence of the Dark Elementalist's presence and eventually succumb to his dark command, becoming '''The Accursed'''. The Celestials, on the other hand, remain un-corrupted due to their affinity to the Light.&lt;br /&gt;
* The Quenoth elves of Arkenova begin researching into greater magic spells deep inside their mountain temple and end up creating a portal to the world of Urvatha (known later as the Inferno). Demons arrive and are considered deities by the elves. Under the leadership of the demonic generals, the elves prepare to conquer the known lands, that is, Arkenova. The agenda of the demonic generals wanting dominion is never explicitly stated.&lt;br /&gt;
* The Celestial Empire is one of the first to be subjected to the Dark Elementalist's vengeance, resulting in an all-out war. The stalemate continues for years as the Celestial armies prove moderately sufficient at keeping his dark forces at bay.&lt;br /&gt;
* The other factions of the Ceresian Empire are also drawn into the conflict, engulfing the entire continent in a bitter and seemingly endless war.&lt;br /&gt;
&lt;br /&gt;
===== 06 BW =====&lt;br /&gt;
* The Isle-folk wage a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West (Argea).&lt;br /&gt;
&lt;br /&gt;
===== 06 BW - 04 BW : '''Epic of Jalin''' =====&lt;br /&gt;
* Settlements of Gaelia and Marhelm northeast of the lands soon to be called Wesnoth fall. Lich-General Vaxmos (one of Mor-Inal's Chosen) is ousted by Jalin, restoring relative peace. Jalin then sails west, stumbles upon Arkenova and consequently, gets captured and imprisoned by the elves.&lt;br /&gt;
&lt;br /&gt;
===== 05 BW - 02 BW =====&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.&lt;br /&gt;
&lt;br /&gt;
===== 07 BW - 04 YW : Descent of the Eltireans =====&lt;br /&gt;
* The Silver Drakes find a way to into the Flying Isles and realise its true value as a nesting ground.&lt;br /&gt;
* Eltireans are attacked by endless legions of the Silver Drakes. High Council of the Eltireans decide to send colonists to the ground to establish settlements as a contingency plan. Eltire, a mage of Light possessing demigod-like powers, opens the gate to the Surface Realm and preparations for the exodus are made.&lt;br /&gt;
* The first group of settlers establish a settlement near the eastern edge of Flamebreath Desert.&lt;br /&gt;
&lt;br /&gt;
===== 03 BW - 05 YW: Book I of the Lithian Codex (A Nation Divided) =====&lt;br /&gt;
* Minotaur warlords split up land and contend against each other for dominance over their territory near Lake Aoir. Civil war between the minotaurs breaks out and eventually, three families achieve prominence: the Ranorm family in the south west (guardians of Lithia and the crystals), the Turan family in the north, and the Kimmor family in the east.&lt;br /&gt;
* The civil war persists, Talok Ranorm, head of the Ranorm family is slain. His eldest son, Rilend, ascends as the new leader of the Ranorms.&lt;br /&gt;
* Rilend leads a massive expedition and defeats the Turans and Kimmors.&lt;br /&gt;
* In uniting the land, he is granted the title of Rilend Iron-fist and made the first king of Lithia (where the Lithian codex and the three crystals are kept).&lt;br /&gt;
* The Minotaur Elder Zeal becomes the first apostle sacrificing his sight to be able to see his creator through the crystals.&lt;br /&gt;
&lt;br /&gt;
===== 01 BW =====&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
&lt;br /&gt;
===== 01 YW =====&lt;br /&gt;
* Haldric is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves.&lt;br /&gt;
* Haldric founds the country of Wesnoth in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins. '''The Rise of Wesnoth''' ends.&lt;br /&gt;
&lt;br /&gt;
===== 02 YW =====&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
===== 08 YW =====&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
===== 09 - 11 YW =====&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===== 10 YW =====&lt;br /&gt;
* Meherab and Mahir, friends of Jahin are born.&lt;br /&gt;
&lt;br /&gt;
===== 11 YW =====&lt;br /&gt;
* Jahin, later known as the Hero of Irdya, is born.&lt;br /&gt;
&lt;br /&gt;
===== 12 YW =====&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
===== 25 YW : The Second and Final Irdyan War =====&lt;br /&gt;
* Mor-Inal sends his minions throughout Irdya in order to subjugate it, igniting the chain of events known as the '''Battle for Irdya'''.&lt;br /&gt;
&lt;br /&gt;
===== 29 YW : '''Sepulchre of Elran''' =====&lt;br /&gt;
The ancient tomb of King Elran, a legendary king of the Lins-Elens, is raided by forces of the Dark Elementalist. Lady Gioviel of Lins-Elen is dispacthed with an army to investigate the mausoleum.&lt;br /&gt;
&lt;br /&gt;
===== 30 YW - 32 YW : '''Hero of Irdya: Book I''' =====&lt;br /&gt;
* Jahin and his friends escape the vampire-occupied Verdanyn and flee to the Academy, where they stay and learn for six months.&lt;br /&gt;
* Relentless attacks orchestrated independently by the Drakes, Elves, Trolls, Orcs, and the Vampires ignite the '''Great Arkenovan War'''.&lt;br /&gt;
* Kor Vas recruits Jahin to find allies to aid him win the war. Drakes, Trolls, Minotaurs, and the Dwarves unite and form the Alliance of Arkenova.&lt;br /&gt;
* During his journey, Jahin retrieves the White Sapphire from its guarded location but later surrenders to the Desert Elves when they attack the Dwarven gates.&lt;br /&gt;
* Verdanyn is liberated from vampire occupation by the Alliance. Jahin is promoted to Lord by the Alliance leaders and his Loyalists.&lt;br /&gt;
* Several locations of Arkenova are attacked by the forces of the Dark Elementalist. The Academy of Magic is destroyed by the hordes of undead. Vaddyn, having been deterioted for having existed over 5000 years, is vanquished. The secret to stopping Mor-Inal is lost forever.&lt;br /&gt;
* The Desert elves and their demon allies are subjected to attacks from the Dark Elementalist.&lt;br /&gt;
* The Alliance of Arkenova force the vampires to surrender, defeats the elves, rescues Jalin, forces the orcs, naga and saurians to surrender, and establishes a peace treaty with the Empire of New Anaktoran.&lt;br /&gt;
* The White Sapphire is lost to the forces of Mor-Inal during the battle at Red Mountain.&lt;br /&gt;
&lt;br /&gt;
===== 31 YW - 32 YW : '''Frigid Nightmares''' =====&lt;br /&gt;
* The Windsong Foundation at the Farthest North or Lands of the Icy North is attacked by the minions of the Dark Elementalist.&lt;br /&gt;
* The Farthest North is engulfed in Eternal Night.&lt;br /&gt;
* Sauda of the Windsong rallies the Windsong and other races against the invaders.&lt;br /&gt;
* The coalition of the Northern allies manage to repel the attack but are left severely weakened.&lt;br /&gt;
&lt;br /&gt;
===== 32 YW - ?? YW : Great Strife =====&lt;br /&gt;
* Saurians residing at Firecloud Peak, revolt against the remaining drake overseers and liberate themselves from slavery.&lt;br /&gt;
* Mor-Inal's wizards destroy the cities of Noct and Diurna. The survivors of the cities set their differences aside and band together as the Eventide. The Eventide army set out to extract their vengeance on Irdya.&lt;br /&gt;
* Eltireans prepare for the defence against the Silver Drakes and the Minotaurs.&lt;br /&gt;
* The Silver Drakes send a significant portion of their armies towards the Flying Isles.&lt;br /&gt;
* Under the banner of Rilend Iron-fist, the minotaurs start expanding their territory. Lacking the expertise and materials to cross the Bitter Swamps, the Minotaurs send their armies north and southeastwards.&lt;br /&gt;
* The dwarves of Triththa suddenly see themselves threatened by multiple militaristic belligerents.&lt;br /&gt;
* The aforementioned events within the Silver Lands incite the '''Great Strife'''.&lt;br /&gt;
&lt;br /&gt;
=== UNUSED ===&lt;br /&gt;
    ==== Southern Great Continent ====&lt;br /&gt;
&lt;br /&gt;
    ===== 23 YW =====&lt;br /&gt;
    * Human settlement of the Estmarks begins.&lt;br /&gt;
&lt;br /&gt;
    ===== 99 YW - 127 YW =====&lt;br /&gt;
    * Large increase in the use of magic in the Estmarks.&lt;br /&gt;
&lt;br /&gt;
    ===== 127 YW =====&lt;br /&gt;
    * An orcish invasion pushes the settlers south, out of the Estmarks, before the Grand Army of Wesnoth can arrive.&lt;br /&gt;
    * The settlers find a number of new settlements on the edge of the Kerlath hills and the Sandy Wastes.&lt;br /&gt;
    * The orcish horde is driven out by the numerically superior Grand Army of Wesnoth, but some tribes desert and colonise the areas furthest from wesnoth.&lt;br /&gt;
    * Contact between the settlers and the Kingdom of Wesnoth is lost completely.&lt;br /&gt;
    * The settlers acquire a distaste for magic, thinking its use brought on the orcish hordes.&lt;br /&gt;
&lt;br /&gt;
    ===== 395 YW - 398 YW =====&lt;br /&gt;
    * The various tribes around the Sandy Wastes desert are unified by the Khalifate, who arrive from southern Argea via the Farthest South. Magic is outlawed.&lt;br /&gt;
&lt;br /&gt;
    ===== 546 YW - 550 YW =====&lt;br /&gt;
    * Contact between the Khalifate and Wesnoth is reestablished, trade flourishes.&lt;br /&gt;
&lt;br /&gt;
    ===== 551 YW =====&lt;br /&gt;
    * Ravan is banished from the Khalifate for the use of magic.&lt;br /&gt;
&lt;br /&gt;
===Sources===&lt;br /&gt;
----&lt;br /&gt;
Information has been derived from the following UMC add-ons:&lt;br /&gt;
&lt;br /&gt;
* Era of Strife&lt;br /&gt;
* Library of Kratemaqht&lt;br /&gt;
* Epic of Jalin&lt;br /&gt;
* Nightmares of Meloen&lt;br /&gt;
* The Rise of Wesnoth&lt;br /&gt;
* War of Legends&lt;br /&gt;
* Hero of Irdya: Book I&lt;br /&gt;
* Sepulchre of Elran&lt;br /&gt;
* Frigid Nightmares&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73628</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73628"/>
		<updated>2024-09-04T13:02:09Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 1.19.15 (08/17/2025) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Heir to the Throne (grand overhaul)&lt;br /&gt;
* SotBE (secret)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
&lt;br /&gt;
* GUI2 port of the Help Browser (tentative) (LumiousE/babaissarkar)&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW, TRoW or SotBE) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothTranslations&amp;diff=73619</id>
		<title>WesnothTranslations</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothTranslations&amp;diff=73619"/>
		<updated>2024-09-03T14:58:36Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: Update Bengali Translation Maintainer details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Translations  ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth is currently being translated into the following languages. These languages are active, with maintainer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Translation !! Maintainer !! Contact&lt;br /&gt;
|-&lt;br /&gt;
| [[ArabicTranslation|Arabic]] || Mejri Ziad (Hermestrismi)|| [mailto:beja.comuneATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[BengaliTranslation|Bengali]] || Subhraman Sarkar (LumiousE) || lumious_e on Discord&lt;br /&gt;
|-&lt;br /&gt;
| [[BulgarianTranslation|Bulgarian]] || Ivan Petrov (TheWhiteKnight) || [mailto:vankata_petrovATabvDOTbg]&lt;br /&gt;
|-&lt;br /&gt;
| [[CatalanTranslation|Catalan]] || Miquel-Àngel Burgos i Fradeja || [mailto:miquel.angel.burgosATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[ChineseTranslation|Chinese]] || CloudiDust || [mailto:cloudidustATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[ChineseTaiwanTranslation|Chinese (Taiwan)]] || 楊綮銘 (Taiwan) || [mailto:steven2880ATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[CzechTranslation|Czech]] || Michal Žejdl || [mailto:lachimATemerDOTcz]&lt;br /&gt;
|-&lt;br /&gt;
| [[DutchTranslation|Dutch]] || Merijn de Vet || [mailto:merijndevetAThotmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[EnglishGBTranslation|English (GB)]] || Wedge009 || [mailto:wedge009ATwedge009DOTnet]&lt;br /&gt;
|-&lt;br /&gt;
| [[EnglishShawTranslation|English (Shaw)]] || Arc Riley || [mailto:ArcRileyATubuntuDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[Esperanto_translation|Esperanto]] || Mariano Street (mctpyt) || [mailto:mctpytATprotonDOTme]&lt;br /&gt;
|-&lt;br /&gt;
| [[FinnishTranslation|Finnish]] || Jaakko Saarikko (styxnix) || [mailto:jaakkoDOTsaarikkoATprotonmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[FrenchTranslation|French]] || demario || [mailto:wesnothfr-request@lists.tuxfamily.org?subject=subscribe mailing list]&lt;br /&gt;
|-&lt;br /&gt;
| [[GermanTranslation|German]] || Aaron Winter (Bitron) || &lt;br /&gt;
|-&lt;br /&gt;
| [[HungarianTranslation|Hungarian]] || Széll András || [mailto:szellDOTandrisATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[IndonesianTranslation|Indonesian]] || Irsyad Musthafa || [mailto:sevennightmareATtutanotaDOTde]&lt;br /&gt;
|-&lt;br /&gt;
| [[ItalianTranslation|Italian]] || Antonio Rosella || [mailto:arosellaATyahooDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[JapaneseTranslation|Japanese]] || Hironori Fujimoto (RatArmy) || [mailto:broadbarredfirefishATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[KoreanTranslation|Korean]] || mistzone || [mailto:drier22ATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[LatinTranslation|Latin]] || Daniel Faustmann || [mailto:donnerstag.freitag213@gmail.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[NorwegianTranslation|Norwegian]] || Bloodaxe || [mailto:bloodaxenor@protonmail.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[PolishTranslation|Polish]] || ForPeace || [https://forums.wesnoth.org/viewtopic.php?f=7&amp;amp;t=3796 forum thread]&lt;br /&gt;
|-&lt;br /&gt;
| [[PortugueseTranslation|Portuguese Brazilian]] || Andrei Machado || [mailto:andreisp.machadoATyahooDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[PortugueseContinentalTranslation|Portuguese (European)]] || trewe || [mailto:sjrs456ATyahooDOTfr]&lt;br /&gt;
|-&lt;br /&gt;
| [[RussianTranslation|Russian]] || Artem Khrapov || ([[User:kabachuha|kabachuha]]) [mailto:artemkhrapov2001ATyandexDOTru]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scottish_Gaelic_Translation|Scottish Gaelic]] || GunChleoc || [mailto:fiosAIGforamnagaidhligDOTnet]&lt;br /&gt;
|-&lt;br /&gt;
| [[SlovakTranslation#Preklad|Slovak]] || Stanislav Hoferek || [mailto:shoferek@gmail.com]&lt;br /&gt;
|-&lt;br /&gt;
| [[SpanishTranslation|Spanish]] || Toranks || [mailto:davinciATtoranksDOTes]&lt;br /&gt;
|-&lt;br /&gt;
| [[SwedishTranslation|Swedish]] || Alex Alowersson (fluxbird) || [mailto:alexalowersonATgmailDOTcom]&lt;br /&gt;
|-&lt;br /&gt;
| [[TurkishTranslation|Turkish]] || Nilgün Belma Bugüner || [mailto:nilgunATbelgelerDOTorg]&lt;br /&gt;
|-&lt;br /&gt;
| [[UkrainianTranslation|Ukrainian]] || Oleksii Okhrimenko (lexa04) || Discord: amakri Email: [mailto:ohrimaleATgmailDOTcom]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Currenty unactive translations. If you wish to improve some of this languages, contact Ivanovic on Wesnoth Discord channel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Translation !! Maintainer !! Contact&lt;br /&gt;
|-&lt;br /&gt;
| [[AfrikaansTranslation|Afrikaans]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[AncientGreekTranslation|Ancient Greek]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[BasqueTranslation|Basque]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[BurmeseTranslation|Burmese]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[CroatianTranslation|Croatian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[DanishTranslation|Danish]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[GalicianTranslation|Galician]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[GreekTranslation|Greek]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[HebrewTranslation|Hebrew]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[IcelandicTranslation|Icelandic]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[IrishTranslation|Irish]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[LatvianTranslation|Latvian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[LithuanianTranslation|Lithuanian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[MarathiTranslation|Marathi]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[MacedonianTranslation|Macedonian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[OldEnglishTranslation|Old English]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[RACVTranslation|RACV]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[RomanianTranslation|Romanian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[SerbianTranslation|Serbian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[SlovenianTranslation|Slovenian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[SpanishLatinAmericanTranslation|Spanish (Latin American)]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[ValencianTranslation|Valencian]] || None || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[VietnameseTranslation|Vietnamese]] || None || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mailing List ==&lt;br /&gt;
&lt;br /&gt;
There now is a mailing list dedicated to translation matters. It is mainly intended to be used for informing translation maintainers about important changes, to announce string freezes and other special things. Everyone is free to subscribe to this list.&lt;br /&gt;
&lt;br /&gt;
* [https://listengine.tuxfamily.org/wesnoth.org/i18n/ List info, how to subscribe, and archives from April 2022]&lt;br /&gt;
* [https://mailman.wesnoth.org/pipermail/i18n/ Old list archives (up until April 2022)]&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this list is not meant for discussing changes for one single translation but instead subjects which are relevant to all translations.&lt;br /&gt;
&lt;br /&gt;
==  See also  ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothTranslationsHowTo]]&lt;br /&gt;
* [[ImageLocalization]]&lt;br /&gt;
* [[GetText]]&lt;br /&gt;
* [http://gettext.wesnoth.org Translations statistics (stable)]&lt;br /&gt;
* [http://gettext.wesnoth.org/index.php?version=trunk&amp;amp;package=alloff Translations statistics (development)]&lt;br /&gt;
* [[GettextForTranslators#For_add-ons|Translating User Made Campaigns and add-ons]]&lt;br /&gt;
* [[SpellingMistakes]]&lt;br /&gt;
* [[CharactersStorys| Character descriptions for Translators (Spoiler Warning)]]&lt;br /&gt;
* [[Poetry of Wesnoth Translations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Translations|*]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73589</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73589"/>
		<updated>2024-09-01T16:19:28Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: Remove AoA mention as we have progressed nothing for this yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Heir to the Throne (grand overhaul)&lt;br /&gt;
* SotBE (secret)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
&lt;br /&gt;
* GUI2 port of the Help Browser (tentative) (LumiousE/babaissarkar)&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73557</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73557"/>
		<updated>2024-08-23T15:19:20Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Note on Single-Player Campaign Reworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (still Hybrid), Heir to the Throne (grand overhaul)&lt;br /&gt;
* Planned but no progress yet: Angel of Ashes (AoA) (Ashievere-centric campaign)&lt;br /&gt;
* SotBE (secret)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas (TSG/TDG/HttT)&lt;br /&gt;
* Dwarftough/Mechanical (LoW)&lt;br /&gt;
* Gweoddeoran (TRoW)&lt;br /&gt;
* LK (SotBE)&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar) (related issues: [https://github.com/wesnoth/wesnoth/issues/1059 1059], [https://github.com/wesnoth/wesnoth/issues/8829 8829], [https://github.com/wesnoth/wesnoth/issues/5237 5237])&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
&lt;br /&gt;
* GUI2 port of the Help Browser (tentative) (LumiousE/babaissarkar)&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73223</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73223"/>
		<updated>2024-07-13T07:48:07Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Note on Single-Player Campaign Reworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (reworked to SP entirely), Heir to the Throne (grand overhaul)&lt;br /&gt;
* Planned but no progress yet: Angel of Ashes (AoA) (Ashievere-centric campaign)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Dalas&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE/babaissarkar)&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
&lt;br /&gt;
* GUI2 port of the Help Browser (tentative) (LumiousE/babaissarkar)&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73195</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=73195"/>
		<updated>2024-06-30T12:58:55Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Note on Single-Player Campaign Reworks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
* In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
* In-progress but slower development: Legend of Wesmere (reworked to SP entirely), Heir to the Throne (grand overhaul)&lt;br /&gt;
* Planned but no progress yet: Angel of Ashes (AoA) (Ashievere-centric campaign)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): &lt;br /&gt;
* Nemaara/Yumi (TSG, TRoW, AoA), &lt;br /&gt;
* Dalas (TDG, HttT), &lt;br /&gt;
* Lord-Knightmare (LoW-rework).&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 (05/26/2024) ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon) - completed in #8688&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 (06/16/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 (07/21/2024) ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
* Release tentative TSG re-revision add-on, building on Yumi's work (Dalas)&lt;br /&gt;
** Depending on reception, additional development may be needed, or the rework may be dropped altogether.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 (08/18/2024) ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.4 (09/15/2024) ==&lt;br /&gt;
* Unified recruit/recall dialog (LumiousE)&lt;br /&gt;
* Release final (hopefully) TDG add-on. Collect feedback and fix bugs (Dalas)&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 (10/20/2024) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.6 (11/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.7 (12/15/2024) ==&lt;br /&gt;
&lt;br /&gt;
* GUI2 port of the Help Browser (tentative) (LumiousE)&lt;br /&gt;
&lt;br /&gt;
== 1.19.8 (01/19/2025) ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/8585 #8585], [https://github.com/wesnoth/wesnoth/issues/9035 #9035] Solve all issues with [damage_type] (octalot)&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. This is on the roadmap twice, I'm planning to do it annually. (octalot, but open to volunteers)&lt;br /&gt;
&lt;br /&gt;
== 1.19.9 (02/16/2025) ==&lt;br /&gt;
* Release first half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 2 months.&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 (03/16/2025) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Add &amp;quot;pseudo-queues&amp;quot; as a built-in feature for the multiplayer lobby (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.11 (04/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.12 (05/18/2025) ==&lt;br /&gt;
* Improve UtBS. (Hejnewar) This includes:&lt;br /&gt;
** Removal and replacement of some abilities, mainly hero ones.&lt;br /&gt;
** Better accomodation of high level units to the new recall system. &lt;br /&gt;
** Difficulty of Nightmare+.&lt;br /&gt;
** Changes to some maps and scenarios, mainly in order to make them more fluid. &lt;br /&gt;
* Mercenaries SP/MP campaign (still didn't give up) (Hejnewar) This includes:&lt;br /&gt;
** New pixelart terrains and backgrounds (particularily tough for someone without pixelart skills).&lt;br /&gt;
* Balance (Hejnewar)&lt;br /&gt;
* New MP maps and scenarios. (Hejnewar) This includes:&lt;br /&gt;
** New short survival.&lt;br /&gt;
** Recovery of long lost mapmaking art.&lt;br /&gt;
** New PvP and PvPvE maps, including experimental scenarios with events.&lt;br /&gt;
&lt;br /&gt;
== 1.19.13 (06/15/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.14 (07/20/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 (08/17/2025) ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.16 (09/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.17 (10/19/2025) ==&lt;br /&gt;
* Release second half of HttT revision and gather feedback, fix bugs, etc (Dalas)&lt;br /&gt;
** This is a VERY rough release date. Probably +/- 3 months.&lt;br /&gt;
** If all goes well, some months from now I'll need to convert this from add-on to mainline so translators can begin work.&lt;br /&gt;
&lt;br /&gt;
== 1.19.18 (11/16/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.19 (12/21/2025) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 (01/18/2026) ==&lt;br /&gt;
* Go through all the added translatable strings, and check that they're used. For example, look for campaign-specific abilities which aren't used in the campaign. (octalot, but open to volunteers)&lt;br /&gt;
* Take a serious look at supporting a competitive mode/ELO ranking natively (pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.21 (Beta 1) (02/15/2026) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.22 (Beta 2) (03/15/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.23 (Beta 3) (04/19/2026) ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.24 (RC1) (05/17/2026) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 (06/21/2026) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=72985</id>
		<title>1.19 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.19_Roadmap&amp;diff=72985"/>
		<updated>2024-05-05T11:14:21Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: Add section mentioning SP campaign revisions, since not sure when in the road map they can be added in yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.19 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here (link is to the 1.17 page, might change for 1.19)].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
This is just an outline currently, with some point releases for the early, middle and late parts of the branch.&lt;br /&gt;
&lt;br /&gt;
== Note on Single-Player Campaign Reworks ==&lt;br /&gt;
&lt;br /&gt;
We have some campaign reworks planned and in-progress.&lt;br /&gt;
&lt;br /&gt;
In-progress: The South Guard, The Deceiver's Gambit (DM replacement), The Rise of Wesnoth&lt;br /&gt;
In-progress but slower development: Legend of Wesmere (reworked to SP entirely), Heir to the Throne (grand overhaul)&lt;br /&gt;
Planned but no progress yet: Angel of Ashes (AoA) (Ashievere-centric campaign)&lt;br /&gt;
&lt;br /&gt;
The first three (TSG, TDG and TRoW) might have higher chances of getting into 1.19.x cycle before any of the others.&lt;br /&gt;
The other three might be going into 1.21.x so have been mentioned here just to prepare for an unprecedented development allowances (more assistance in coding, accelerated development speed, etc).&lt;br /&gt;
&lt;br /&gt;
If you have inquiries on the reworks, contact SP rework team leaders (forums/discord): Nemaara/Yumi (TSG, TRoW, AoA), Dalas (TDG, HttT), Lord-Knightmare (LoW-rework).&lt;br /&gt;
&lt;br /&gt;
== 1.19.0 ==&lt;br /&gt;
* Move the Dunefolk into Default Era (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.1 ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6826 #6826] Merge hardware accelerated unit submerge effect, if possible (Pentarctagon)&lt;br /&gt;
** Completed in [https://github.com/wesnoth/wesnoth/pull/8687 #8687].&lt;br /&gt;
&lt;br /&gt;
== 1.19.2 ==&lt;br /&gt;
* Finish adding ability/weapon special unit tests (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.3 ==&lt;br /&gt;
* Investigate replacing mariadbpp with Boost.MySql (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.5 ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6512 #6512] New type of deprecation warning, when a deprecated attribute is used alongside its replacement (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/7082 #7082] Get wmllint running against mainline during CI with no errors (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.10 ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.19.15 ==&lt;br /&gt;
* Play through any remaining mainline campaigns worth playing through (ie: not LoW) and add at least a minimum baseline of achievements to them (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.19.20 ==&lt;br /&gt;
&lt;br /&gt;
== 1.19.?? (Beta 1) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.19;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.19.?? (RC1) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.20&lt;br /&gt;
&lt;br /&gt;
== 1.20.0 ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BengaliTranslation&amp;diff=72279</id>
		<title>BengaliTranslation</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BengaliTranslation&amp;diff=72279"/>
		<updated>2024-02-20T14:40:50Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: created page Bengali translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the Bengali translation&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=71827</id>
		<title>1.17 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=71827"/>
		<updated>2023-11-24T16:40:32Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 1.17.21 (09/17/2023) */ Removed 3 entries which will not happen for 1.18. Will re-add them for 1.19/1.20 roadmap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.17 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=55255 here].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.17 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.18 released by February 2024.  This will allow 1.18 to be in the Ubuntu 24.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other specific criteria to use as a final deadline. Alternatively, depending on what plans people have, 1.18 can be scheduled to happen earlier than that (in 2023).&lt;br /&gt;
&lt;br /&gt;
== 1.17.0 (01/16/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6292 #6292] Fix+backport &amp;quot;Multi-turn moves are visible to enemy players&amp;quot; (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6283 #6283] Fix+backport &amp;quot;OOS watching MP replays&amp;quot; (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6285 #6285] Fix+backport &amp;quot;Multiplayer scenarios with custom terrains don't load for non-host&amp;quot; (already done by Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6315 #6315] Fix+backport &amp;quot;[store_unit] and [modify_unit] move units from recall list to map&amp;quot; (octalot or celticminstrel)&lt;br /&gt;
&lt;br /&gt;
== 1.17.1 (02/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6460 #6460] Add+backport Editor docs about the pink &amp;quot;D&amp;quot; deprecation marker (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6383 #6383] Fix+backport (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6400 #6400] Fix+backport show in the terrain help that oases heal (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6483 #6483] Inline luadoc (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.2 (03/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6225 #6225] Fix+backport Clarify editor docs about terrain mode, possibly revise error handling UX (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5892 #5892] wesnoth.game_events.on_mouse_move (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5837 #5837] Lua floating labels API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.3 (04/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6305 #6305] Fix &amp;quot;[foreach]array=this_item.something does not write back to the outer this_item&amp;quot;. Undecided whether to backport. (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6422 #6422] Fix+backport hide editor hints about shift+click (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.4 (05/15/2022) ==&lt;br /&gt;
* Add forum_auth support to campaignd (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.5 (06/19/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5818 #5818] dir() function for Lua (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.6 (07/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5663 #5663] Lua game events API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.7 (08/21/2022) ==&lt;br /&gt;
* Finish adding code comments for the WML unit tests (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.8 (09/18/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Reorganize the WML unit test file/folder structure so it's easier to find specific tests without using grep (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/993 #993] Lua map generator improvements and new random cave map MP scenario (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5838 #5838] Expose more data to map generators (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.9 (10/16/2022) ==&lt;br /&gt;
* Lua API for event undo/redo (followup to [https://github.com/wesnoth/wesnoth/issues/5663 #5663]) (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.10 (11/20/2022) ==&lt;br /&gt;
* sprite palette cleanup completed (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.11 (12/18/2022) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.12 (01/15/2023) ==&lt;br /&gt;
* New multiplayer maps focused on player vs player vs ai (Hejnewar)&lt;br /&gt;
* Revert [https://github.com/wesnoth/wesnoth/pull/6463 #6463] removing the deprecated SPECIAL_NOTES macro again (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.13 (02/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.14 (03/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.15 (04/16/2023) ==&lt;br /&gt;
* finalize sprite palettes and swatches for defined recoloring (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.17 (05/21/2023) ==&lt;br /&gt;
* (tentative) New WML tags for custom alignments, damage types, and weapon ranges (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.18 (06/18/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.19 (07/16/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.20 (08/20/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.21 (09/17/2023) ==&lt;br /&gt;
* Continue adding more WML/lua unit tests to improve API coverage (Pentarctagon)&lt;br /&gt;
* Balance changes focused mostly on higher levels and experience (Hejnewar)&lt;br /&gt;
&lt;br /&gt;
== 1.17.22 (10/15/2023) ==&lt;br /&gt;
Beta delayed a month due to still needing more string changes.&lt;br /&gt;
&lt;br /&gt;
== 1.17.23 (11/19/2023) (Beta 1) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.17;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.17.24 (12/17/2023) (Beta 2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.25 (01/21/2024) (Beta 3) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.26 (02/18/2024) (RC1) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.18 (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.18.0 (03/17/2024) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=71301</id>
		<title>1.17 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=71301"/>
		<updated>2023-05-22T16:07:21Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 1.17.21 (09/17/2023) */  Removed NR-rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.17 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=55255 here].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.17 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.18 released by February 2024.  This will allow 1.18 to be in the Ubuntu 24.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other specific criteria to use as a final deadline. Alternatively, depending on what plans people have, 1.18 can be scheduled to happen earlier than that (in 2023).&lt;br /&gt;
&lt;br /&gt;
== 1.17.0 (01/16/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6292 #6292] Fix+backport &amp;quot;Multi-turn moves are visible to enemy players&amp;quot; (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6283 #6283] Fix+backport &amp;quot;OOS watching MP replays&amp;quot; (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6285 #6285] Fix+backport &amp;quot;Multiplayer scenarios with custom terrains don't load for non-host&amp;quot; (already done by Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6315 #6315] Fix+backport &amp;quot;[store_unit] and [modify_unit] move units from recall list to map&amp;quot; (octalot or celticminstrel)&lt;br /&gt;
&lt;br /&gt;
== 1.17.1 (02/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6460 #6460] Add+backport Editor docs about the pink &amp;quot;D&amp;quot; deprecation marker (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6383 #6383] Fix+backport (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6400 #6400] Fix+backport show in the terrain help that oases heal (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6483 #6483] Inline luadoc (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.2 (03/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6225 #6225] Fix+backport Clarify editor docs about terrain mode, possibly revise error handling UX (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5892 #5892] wesnoth.game_events.on_mouse_move (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5837 #5837] Lua floating labels API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.3 (04/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6305 #6305] Fix &amp;quot;[foreach]array=this_item.something does not write back to the outer this_item&amp;quot;. Undecided whether to backport. (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6422 #6422] Fix+backport hide editor hints about shift+click (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.4 (05/15/2022) ==&lt;br /&gt;
* Add forum_auth support to campaignd (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.5 (06/19/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5818 #5818] dir() function for Lua (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.6 (07/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5663 #5663] Lua game events API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.7 (08/21/2022) ==&lt;br /&gt;
* Finish adding code comments for the WML unit tests (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.8 (09/18/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Reorganize the WML unit test file/folder structure so it's easier to find specific tests without using grep (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/993 #993] Lua map generator improvements and new random cave map MP scenario (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5838 #5838] Expose more data to map generators (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.9 (10/16/2022) ==&lt;br /&gt;
* Lua API for event undo/redo (followup to [https://github.com/wesnoth/wesnoth/issues/5663 #5663]) (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.10 (11/20/2022) ==&lt;br /&gt;
* sprite palette cleanup completed (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.11 (12/18/2022) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.12 (01/15/2023) ==&lt;br /&gt;
* New multiplayer maps focused on player vs player vs ai (Hejnewar)&lt;br /&gt;
* Revert [https://github.com/wesnoth/wesnoth/pull/6463 #6463] removing the deprecated SPECIAL_NOTES macro again (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.13 (02/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.14 (03/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.15 (04/16/2023) ==&lt;br /&gt;
* finalize sprite palettes and swatches for defined recoloring (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.17 (05/21/2023) ==&lt;br /&gt;
* (tentative) New WML tags for custom alignments, damage types, and weapon ranges (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.18 (06/18/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.19 (07/16/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.20 (08/20/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.21 (09/17/2023) ==&lt;br /&gt;
* Continue adding more WML/lua unit tests to improve API coverage (Pentarctagon)&lt;br /&gt;
* Balance changes focused mostly on higher levels and experience (Hejnewar)&lt;br /&gt;
* Mercenaries, the Hybrid Dunefolk campaign (Hejnewar)&lt;br /&gt;
* Rewrite of LoW, tentatively as SP campaign (nemaara)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/5532 #5532] Add the Elemental units to the core directory (Elvish_Hunter)&lt;br /&gt;
&lt;br /&gt;
== 1.17.22 (10/15/2023) (Beta 1) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.17;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.17.23 (11/19/2023) (Beta 2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.24 (12/17/2023) (Beta 3) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.25 (01/21/2024) (RC1) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
* Add new screenshots for 1.18 (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.18.0 (02/18/2024) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Knyghtmare&amp;diff=70647</id>
		<title>User:Knyghtmare</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Knyghtmare&amp;diff=70647"/>
		<updated>2023-03-10T10:46:53Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
Hello everyone, I'm Knyghtmare. I am studying Master of Science in Business Analytics (MScBA) at HKU Business School. I want to be a CTO or CEO.&lt;br /&gt;
&lt;br /&gt;
===How I was introduced to ''Battle for Wesnoth''===&lt;br /&gt;
I was first introduced to Wesnoth by my uncle, who always brought me new games to play. I started with v1.4.6&lt;br /&gt;
&lt;br /&gt;
===Forums===&lt;br /&gt;
In the [http://forums.wesnoth.org/ Battle For Wesnoth Forums], I'm known as [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=121854 Lord-Knyghtmare]&lt;br /&gt;
&lt;br /&gt;
===Active Projects===&lt;br /&gt;
====[http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 War of Legends Era]====&lt;br /&gt;
*An era for multiplayer games and also a resource pack for UMC campaigns.&lt;br /&gt;
&lt;br /&gt;
====[https://forums.wesnoth.org/viewtopic.php?p=590982#p590982 Hero of Irdya I]====&lt;br /&gt;
*UMC SP Campaign for the 1.15/1.16 branch. Revolves around an individual named Jahin and his part in the Dark Irdya timeline.&lt;br /&gt;
&lt;br /&gt;
====Sepulchre of Elran====&lt;br /&gt;
&lt;br /&gt;
====Assault on the Citadel====&lt;br /&gt;
&lt;br /&gt;
====Isle of Mists====&lt;br /&gt;
&lt;br /&gt;
===Maintainer===&lt;br /&gt;
*Forward They Cried [FTC]&lt;br /&gt;
*An Orcish Incursion [AOI]&lt;br /&gt;
*The [https://wiki.wesnoth.org/Timeline_of_Ancient_Irdya_(Un-official) Dark Irdya Timeline] wiki page. I update this like every few months or so, after a new episode/sequel campaign is ready to be added into it.&lt;br /&gt;
&lt;br /&gt;
===Previous Projects===&lt;br /&gt;
====[http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424&amp;amp;p=535614#p535614 The Legend Begins]====&lt;br /&gt;
&lt;br /&gt;
*UMC singleplayer campaign consisting of 3 episodes.&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=UnitsWML&amp;diff=70384</id>
		<title>UnitsWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=UnitsWML&amp;diff=70384"/>
		<updated>2023-01-21T12:09:33Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* [trait] */ Fix confusion between the two newly added attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WML Tags}}&lt;br /&gt;
&lt;br /&gt;
The '''[units]''' tag is a [[ReferenceWML#WML_toplevel_tags|top-level WML tag]] which defines the unit types that will be available in the game.&lt;br /&gt;
&lt;br /&gt;
A [units] tag primarily contains [[UnitTypeWML|[unit_type]]] tags, each of which defines one unit type, and can also contain other tags, which mostly provide definitions of things like races and movement types that are used in unit type definitions.&lt;br /&gt;
&lt;br /&gt;
== Subtags of [units] ==&lt;br /&gt;
&lt;br /&gt;
The following tags can be used as subtags of a [units] tag.&lt;br /&gt;
&lt;br /&gt;
=== [unit_type] ===&lt;br /&gt;
&lt;br /&gt;
{{Main|UnitTypeWML}}&lt;br /&gt;
&lt;br /&gt;
In a [units] tag, a [unit_type] tag defines a unit type.&lt;br /&gt;
&lt;br /&gt;
=== [trait] ===&lt;br /&gt;
&lt;br /&gt;
The [trait] tag describes a trait. When it appears in the [units] toplevel, it describes a global trait, and all races with the attribute '''ignore_global_traits=no''' will have this trait.; it may also appear in other places.&lt;br /&gt;
* '''id''': unique identifier&lt;br /&gt;
* '''availability''': describes whether a trait is &amp;quot;musthave&amp;quot; for a race or is available to &amp;quot;any&amp;quot; unit in a race, including leaders. The default is for a trait to only be available to nonleaders. Currently &amp;quot;any&amp;quot; should not be used for traits available in multiplayer. It can be used for campaign specific traits.&lt;br /&gt;
* '''male_name''': text displayed in the status of unit with the trait if the unit is male.&lt;br /&gt;
* '''female_name''': text displayed in the status of unit with the trait if the unit is female.&lt;br /&gt;
* '''name''': text displayed in the status of unit with the trait if none of the two above is used.&lt;br /&gt;
* '''description''': text displayed for the description of the trait when moving the cursor over the trait.&lt;br /&gt;
* '''help_text''': {{DevFeature1.13|6}} text displayed for the description of the trait in the help. Defaults to ''description'' if not specified.&lt;br /&gt;
* '''[effect]''': described in [[EffectWML]]. More than one of these can be used.&lt;br /&gt;
* '''require_traits''': {{DevFeature1.17|13}} An optional comma-separated list of trait id keys that represent traits that are required by this one. Order is not important. If the unit not already has all of the traits that appear in this list, then this trait will not be generated for this unit.&lt;br /&gt;
* '''exclude_traits''': {{DevFeature1.17|13}} An optional comma-separated list of trait id keys that represent traits that are mutually exclusive to this one. Order is not important. If the unit already has any of the traits that appear once in this list, then this trait will not be generated for this unit. Of course, for this to really make two traits mutually exclusive, you need to add exclude_traits to both trait definitions.&lt;br /&gt;
&lt;br /&gt;
=== [movetype] ===&lt;br /&gt;
&lt;br /&gt;
The [movetype] tag is used to make shortcuts to describe units with similar terrain handicaps. Units from the same advancement tree should generally have the same movetype.&lt;br /&gt;
* '''name''': an ID for this movetype. Units with the attribute '''movement_type=''name''''' will be assigned this movetype.&lt;br /&gt;
* '''flies''' or {{DevFeature1.15|0}} '''flying''': either 'yes' or 'no' (default). A unit with ''flying=yes'' does not have its image's height adjusted for different terrains.&lt;br /&gt;
** This key corresponds to [unit]'s '''flying''' key.&lt;br /&gt;
** In Wesnoth 1.12 and 1.14, the value of '''flying''' sometimes overrides the value of '''flies''', but in other times '''flying''' is ignored&lt;br /&gt;
** {{DevFeature1.15|0}} '''flying''' always overrides the '''flies''' value, with the intention that '''flies''' will be deprecated.&lt;br /&gt;
* '''[special_note]''' {{DevFeature1.15|14}} Translatable string, which can be set if there’s something special about this movetype. It will be displayed in the unit's help page. For typical movetypes this is not set. An example are horses with the ''mounted'' movetype. See also [[UnitTypeWML#Special_Notes]].&lt;br /&gt;
* '''[movement_costs]''': describes how fast the unit moves on different terrains. The attribute '''terrain=''speed''''' means that the unit will need to use ''speed'' move points to move onto terrain with '''id=''terrain''''' (see [[TerrainWML]]).&lt;br /&gt;
* '''[vision_costs]''': describes how far the unit clears fog and shroud on different terrains. The attribute '''terrain=''cost''''' means that the unit will need to use ''cost'' vision points to view into terrain with '''id=''terrain''''' (see [[TerrainWML]]). (If not specified for a particular terrain, the vision cost defaults to the movement cost.)&lt;br /&gt;
* '''[jamming_costs]''': {{DevFeature1.13|0}} describes how far the unit interferes with the vision of other units over different terrains. This works the same as movement and vision costs. [https://forums.wesnoth.org/viewtopic.php?f=21&amp;amp;t=44577&amp;amp;p=644985#p644985 Example of jamming]&lt;br /&gt;
* '''[defense]''': describes how likely the unit is to be hit on different terrains. The attribute '''terrain=''defense''''' means that the unit will be hit ''defense'' percent of the time in the terrain with '''id=''terrain'''''. If the defense value is negative, then the unit will be hit as though the value were positive with one difference: the number is also the best defense that the unit may have if there is more than one terrain type for the terrain the unit is on.&lt;br /&gt;
* '''[resistance]''': describes how much damage the unit takes from different types of attacks. The attribute '''type=''resistance''''' makes the unit receive '''resistance''' percent of damage, or resist '''100-resistance''' percent of damage from attacks with '''type=''type'''''. So for example, a resistance of fire=110 means, this unit will receive 110% of damage, or have a resistance of -10% as displayed in-game. A value of fire=0 would mean, the unit receives no damage and therefore has a resistance of 100%.&lt;br /&gt;
&lt;br /&gt;
Default keys for the [movement_costs], [vision_costs], and [defense] tags are deep_water, shallow_water, reef, swamp_water, flat, sand, forest, hills, mountains, village, castle, cave, frozen, unwalkable, fungus, and impassable. Default keys for [resistance] are blade, pierce, impact, fire, cold, and arcane.&lt;br /&gt;
&lt;br /&gt;
=== [race] ===&lt;br /&gt;
&lt;br /&gt;
The [race] tag is used to make shortcuts to describe units with similar names. Units from the same advancement tree should generally have the same race. Also, units with the same race should generally be recruitable by the same sides/factions.&lt;br /&gt;
* '''id''': ID for this race. Units with the attribute '''race=''id''''' will be assigned this race. In older versions of WML, the value of the name key was used as id if the id field was missing, but this is no longer the case.&lt;br /&gt;
* '''plural_name''': user-visible name for its people (e.g. &amp;quot;Merfolk&amp;quot; or &amp;quot;Elves&amp;quot;). Currently only used in the in-game help.&lt;br /&gt;
* '''male_name''': user-visible name for the race of the male units (e.g. &amp;quot;Merman&amp;quot;). Currently only used in the in-game unit status.&lt;br /&gt;
* '''female_name''': user-visible name for the race of the female units (e.g. &amp;quot;Mermaid&amp;quot;). Currently only used in the in-game unit status.&lt;br /&gt;
* '''name''': the default value for the three keys above. The 'name' key is the default for 'male_name' and 'female_name'. 'id' and 'plural_name' '''must''' be supplied.&lt;br /&gt;
* '''description''': text used in the in-game help.&lt;br /&gt;
* '''help_taxonomy''': {{DevFeature1.15|5}} in the help browser, show this race as a group of units from another race; the value of this attribute should be the other race's '''id''' attribute. This only affects the help browser, for all other purposes (such as WML filters) the two races are completely separate. (How this is visualised in the help browser is a GUI design decision, this attribute merely tells the engine that the relationship exists.)&lt;br /&gt;
* '''name_generator''' {{DevFeature1.13|5}}: [[Context-free grammar]] describing unit names, if absent or invalid, falls back to male_names or female_names&lt;br /&gt;
* '''male_name_generator''' {{DevFeature1.13|5}}: Like name_generator, but specific for male names&lt;br /&gt;
* '''female_name_generator''' {{DevFeature1.13|5}}: Like name_generator, but specific for female names&lt;br /&gt;
* '''male_names''', '''female_names''': lists of names (i.e. non-translatable strings). They are inputted into the Markov name generator to generate random names. ''male_names'' describes units with '''gender=male'''; ''female_names'' describes units with '''gender=female'''.&lt;br /&gt;
* '''markov_chain_size''': (default 2) number of letters per &amp;quot;syllable&amp;quot;. &amp;quot;Syllables&amp;quot; are groupings of names that the Markov name generator uses to determine names. It does this by running a probability algorithm to guess from the name list which syllables fit well together, which can start or end a name, etc.&lt;br /&gt;
* '''num_traits''': is the number of non-repeating traits each unit of this race can be assigned.&lt;br /&gt;
* '''ignore_global_traits''': 'yes' or 'no' (default). Determines whether global traits (see [traits] above) are applied.&lt;br /&gt;
* '''undead_variation''': sets the default undead variation for members of this race.&lt;br /&gt;
* '''[topic]''': describes extra help topics for this race.&lt;br /&gt;
* '''[trait]''': describes a trait for this race. See above for syntax.&lt;br /&gt;
&lt;br /&gt;
=== [resistance_defaults] ===&lt;br /&gt;
&lt;br /&gt;
Note: broken in 1.14.8, fixed in 1.14.16 and 1.15.9 ([https://github.com/wesnoth/wesnoth/issues/5308 issue #5308])&lt;br /&gt;
&lt;br /&gt;
The [resistance_defaults] tag allows you to add resistance for custom damage types to already-defined movetypes (such as core movetypes).&lt;br /&gt;
* '''id''': The damage type you want to apply resistance defaults for.&lt;br /&gt;
* '''default''': The default resistance for all movetypes. You can set it to a number, or to a [[Wesnoth Formula Language|formula]] (enclosed in parentheses, but with no preceding dollar sign &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;) which can reference any of the default resistance types - arcane, fire, etc. A common usage for formulas might be to set it to be equal to another resistance, eg '''default=&amp;quot;(impact)&amp;quot;'''.&lt;br /&gt;
* Other keys reference the '''name=''' attribute of a defined movetype. For example, 'smallfoot=50' will set the resistance to 50 for the smallfoot movement type. Formulas can also be used here, for example 'smallfoot=(impact)'.&lt;br /&gt;
&lt;br /&gt;
''Note:'' The '''default=''' key and other keys are handled slightly differently. A '''default=''' value will never override an explicitly specified value either in the same [resistance_defaults] tag or in a [movetype] definition, but other keys always take priority over values specified in a [movetype] definition.&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.15|9}} The formulas can now access other parts of the movetype, for example &amp;quot;(resistance.arcane)&amp;quot; or &amp;quot;(movement_costs.flat)&amp;quot;. For [resistance_defaults], &amp;quot;(arcane)&amp;quot; is shorthand for, and equivalent to, &amp;quot;(resistance.arcane)&amp;quot;. See the documentation in the [terrain_defaults] section for more details about this.&lt;br /&gt;
&lt;br /&gt;
=== [terrain_defaults] ===&lt;br /&gt;
&lt;br /&gt;
Note: broken in 1.14.8, fixed in 1.14.16 and 1.15.11 ([https://github.com/wesnoth/wesnoth/issues/5308 issue #5308])&lt;br /&gt;
&lt;br /&gt;
The [terrain_defaults] tag allows you to add costs and defenses for custom terrain types to already-defined movetypes (such as core movetypes).&lt;br /&gt;
* '''id''': The '''id=''' attribute of the terrain type you want to apply cost and defense defaults for.&lt;br /&gt;
* Subtags are used to specify the values using the same syntax as [resistance_defaults] - an optional default key, and subsequent keys which are movetype names. As with [resistance_defaults], you can use [[Wesnoth Formula Language|formulas]] if you enclose them in parentheses (but with no preceding dollar sign &amp;lt;code&amp;gt;$&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Short names for the subtags are '''[movement]''', '''[jamming]''', '''[vision]''', and '''[defense]'''.&lt;br /&gt;
* Long names for the subtags are '''[movement_costs]''', '''[vision_costs]''', '''[jamming_costs]''', and '''[defense]'''.&lt;br /&gt;
&lt;br /&gt;
1.14.16 and 1.15.11 recognise both the short and long names above. 1.15.9 and 1.15.10 only recognised the long names, and all other prior versions only recognised the short names.&lt;br /&gt;
&lt;br /&gt;
{{DevFeature1.14|16}} {{DevFeature1.15|9}} The formulas can now access other parts of the movetype, for example '''(resistance.arcane)''' or '''(movement_costs.swamp_water)'''. Simply using '''(swamp_water)''' is shorthand for the value in whichever subtag is being patched. Formulas only recognise the long names.&lt;br /&gt;
&lt;br /&gt;
The [terrain_defaults] tags are processed before any calculations of mixed terrains happen, and can only access the values for the basic terrain types. It's not useful to set a value for a mixed terrain type, as the calculations of mixed terrains' values decompose the mixed terrain to its base terrains before calculating the result, thus ignoring any patched values for mixed terrains.&lt;br /&gt;
&lt;br /&gt;
Setting a '''default=''' value for [vision_costs] or [jamming_costs] means that that value will be used instead of falling back to using the movement_costs for calculating vision. For this reason, it's likely that '''default=''' should only be used when patching the [movement_costs] and [defense], not for vision or jamming.&lt;br /&gt;
&lt;br /&gt;
A formula may use data added in a previous [terrain_defaults]. However, relying on data in the same [terrain_defaults] that creates or changes it is unsupported, because no guarantee is made of the order in which the subtags are processed.&lt;br /&gt;
&lt;br /&gt;
While [terrain_defaults] formulas can use resistances, and [resistance_defaults] formulas can use movement costs, no guarantee is made of whether [terrain_defaults] tags will be processed before or after [resistance_defaults] tags. Therefore, formulas should only use base terrains and not rely on data added by the other kind of movetype-patching tag.&lt;br /&gt;
&lt;br /&gt;
=== [hide_help] ===&lt;br /&gt;
&lt;br /&gt;
The [hide_help] tag allows you to hide some units from the help. Mainly useful if you can't change these units (e.g. mainline units) and thus can't add a 'hide_help=yes' key to them. Only really useful for campaigns, not for eras. The following keys and their contents uses an 'OR' logic between them.&lt;br /&gt;
* '''type''': list of unit types.&lt;br /&gt;
* '''race''': list of races. Equivalent to all unit types of these races.&lt;br /&gt;
* '''type_adv_tree''': list of unit types. Equivalent to all these types and their advancement trees.&lt;br /&gt;
* '''all''': 'yes' or 'no' (default). 'yes' is equivalent to all unit types (useful before [not])&lt;br /&gt;
* '''[not]''': all the previous keys (except 'all') can also be used in [not] sub-tags. And you can use [not] recursively. For example, if you want to only show the Yeti and the human race except the mage tree, use:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=wml&amp;gt;&lt;br /&gt;
[hide_help]&lt;br /&gt;
    all=yes&lt;br /&gt;
    [not]&lt;br /&gt;
        type=Yeti&lt;br /&gt;
        race=human&lt;br /&gt;
        [not]&lt;br /&gt;
            type_adv_tree=Mage&lt;br /&gt;
        [/not]&lt;br /&gt;
    [/not]&lt;br /&gt;
[/hide_help]&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[UnitTypeWML]]&lt;br /&gt;
* [[ReferenceWML]]&lt;br /&gt;
&lt;br /&gt;
[[Category: WML Reference]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=69770</id>
		<title>1.17 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=69770"/>
		<updated>2022-07-21T00:06:03Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* 1.17.5 (06/19/2022) */ I have grad school starting next month. postponed UtbS the final confrontation rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.17 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=55255 here].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.17 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.18 released by February 2024.  This will allow 1.18 to be in the Ubuntu 24.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other specific criteria to use as a final deadline. Alternatively, depending on what plans people have, 1.18 can be scheduled to happen earlier than that (in 2023).&lt;br /&gt;
&lt;br /&gt;
== 1.17.0 (01/16/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6292 #6292] Fix+backport &amp;quot;Multi-turn moves are visible to enemy players&amp;quot; (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6283 #6283] Fix+backport &amp;quot;OOS watching MP replays&amp;quot; (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6285 #6285] Fix+backport &amp;quot;Multiplayer scenarios with custom terrains don't load for non-host&amp;quot; (already done by Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6315 #6315] Fix+backport &amp;quot;[store_unit] and [modify_unit] move units from recall list to map&amp;quot; (octalot or celticminstrel)&lt;br /&gt;
&lt;br /&gt;
== 1.17.1 (02/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6460 #6460] Add+backport Editor docs about the pink &amp;quot;D&amp;quot; deprecation marker (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6383 #6383] Fix+backport (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6400 #6400] Fix+backport show in the terrain help that oases heal (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6483 #6483] Inline luadoc (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.2 (03/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6225 #6225] Fix+backport Clarify editor docs about terrain mode, possibly revise error handling UX (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5892 #5892] wesnoth.game_events.on_mouse_move (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5837 #5837] Lua floating labels API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.3 (04/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6305 #6305] Fix &amp;quot;[foreach]array=this_item.something does not write back to the outer this_item&amp;quot;. Undecided whether to backport. (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6422 #6422] Fix+backport hide editor hints about shift+click (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.4 (05/15/2022) ==&lt;br /&gt;
* Add forum_auth support to campaignd (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.5 (06/19/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5818 #5818] dir() function for Lua (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.6 (07/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5663 #5663] Lua game events API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.7 (08/21/2022) ==&lt;br /&gt;
* Finish adding code comments for the WML unit tests (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.8 (09/18/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Reorganize the WML unit test file/folder structure so it's easier to find specific tests without using grep (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/993 #993] Lua map generator improvements and new random cave map MP scenario (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5838 #5838] Expose more data to map generators (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.9 (10/16/2022) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.10 (11/20/2022) ==&lt;br /&gt;
* sprite palette cleanup completed (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.11 (12/18/2022) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.12 (01/15/2023) ==&lt;br /&gt;
* New multiplayer maps focused on player vs player vs ai (Hejnewar)&lt;br /&gt;
* Revert [https://github.com/wesnoth/wesnoth/pull/6463 #6463] removing the deprecated SPECIAL_NOTES macro again (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.13 (02/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.14 (03/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.15 (04/16/2023) ==&lt;br /&gt;
* finalize sprite palettes and swatches for defined recoloring (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.16 (05/21/2023) ==&lt;br /&gt;
* (tentative) New WML tags for custom alignments, damage types, and weapon ranges (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.17 (06/18/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.18 (07/16/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.19 (08/20/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.20 (09/17/2023) ==&lt;br /&gt;
* Continue adding more WML/lua unit tests to improve API coverage (Pentarctagon)&lt;br /&gt;
* Balance changes focused mostly on higher levels and experience (Hejnewar)&lt;br /&gt;
* Mercenaries, the Hybrid Dunefolk campaign (Hejnewar)&lt;br /&gt;
* Rewrite of LoW, tentatively as SP campaign (nemaara)&lt;br /&gt;
* War for the Northlands (WftN), NR rewritten and merged with THoT into the true Knalgan Alliance campaign (knyghtmare/nemaara)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/5532 #5532] Add the Elemental units to the core directory (Elvish_Hunter)&lt;br /&gt;
&lt;br /&gt;
== 1.17.21 (10/15/2023) (Beta 1) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.17;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.17.22 (11/19/2023) (Beta 2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.23 (12/17/2023) (Beta 3) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.24 (01/21/2024) (RC1) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
== 1.18.0 (02/18/2024) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play...&amp;diff=69638</id>
		<title>How to play...</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play...&amp;diff=69638"/>
		<updated>2022-06-14T08:53:01Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn how to play with and against every faction below. You will find general faction strategies as well as unit-by-unit analysis of how to play against each of the 6 &amp;quot;Default Era&amp;quot; factions (including &amp;quot;mirror&amp;quot; matches) and the Dunefolk faction of the &amp;quot;Default + Dunefolk Era&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All strategies make the assumptions of a 1v1 game on a balanced map [any two player map aside from Cynsaun Battlefield] with default map settings on the latest version of Wesnoth (currently 1.17.x development branch). All guides were [[Re-writting informations|re-written]] in March 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 20px&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Loyalists.png|frameless|link=How to play Loyalists]] [[How to play Loyalists|Loyalists]] || [[File:Rebels.png|frameless|link=How to play Rebels]] [[How to play Rebels|Rebels]] || [[File:Northerners.png|frameless|link=How to play Northerners]] [[How to play Northerners|Northerners]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undead.png|frameless|link=How to play Undead]] [[How to play Undead|Undead]] || [[File:Knalgan.png|frameless|link=How to play Knalgans]] [[How to play Knalgans|Knalgans]] || [[File:Drake.png|frameless|link=How to play Drakes]] [[How to play Drakes|Drakes]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dunefolk.png|frameless|link=How to play Dunefolk]] [[How to play Dunefolk|Dunefolk]] ||  || &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a guide about [[How to play Specialists|Specialists]] like horseman, mages or skirmishers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legacy threads for each faction (these are many years out of date):&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11190 Drakes] -&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11125 Knalgans] -&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=12431 Loyalists] -&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11139 Northerners] -&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=12430 Rebels] -&lt;br /&gt;
[http://www.wesnoth.org/forum/viewtopic.php?t=11150 Undead]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Play|*]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=69590</id>
		<title>1.17 Roadmap</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=1.17_Roadmap&amp;diff=69590"/>
		<updated>2022-05-17T19:45:44Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: Update list on the names given to projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for consolidating and planning when new features and fixes are intended to land in the 1.17 development branch. The release schedule for Development releases can be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=52785 here]. A thread for discussing this roadmap can also be found [https://forums.wesnoth.org/viewtopic.php?f=2&amp;amp;t=55255 here].&lt;br /&gt;
&lt;br /&gt;
== Instructions ==&lt;br /&gt;
Place the feature or fix you intend to implement within the section of the point release that you intend to have it implemented by, as well as your forum username in parenthesis after the feature description. The point release something is planned to be released with is not set in stone, and can be updated as needed depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
Additionally, the current set of 1.17 point releases is not final, and can be increased or decreased based on what features and fixes are planned.  The only hard deadline, which ''hopefully'' is not an issue, is to have 1.18 released by February 2024.  This will allow 1.18 to be in the Ubuntu 24.04 LTS release's repositories, and while I realize we don't plan Wesnoth's releases around any distro's schedule, there are also currently no other specific criteria to use as a final deadline. Alternatively, depending on what plans people have, 1.18 can be scheduled to happen earlier than that (in 2023).&lt;br /&gt;
&lt;br /&gt;
== 1.17.0 (01/16/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6292 #6292] Fix+backport &amp;quot;Multi-turn moves are visible to enemy players&amp;quot; (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6283 #6283] Fix+backport &amp;quot;OOS watching MP replays&amp;quot; (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6285 #6285] Fix+backport &amp;quot;Multiplayer scenarios with custom terrains don't load for non-host&amp;quot; (already done by Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6315 #6315] Fix+backport &amp;quot;[store_unit] and [modify_unit] move units from recall list to map&amp;quot; (octalot or celticminstrel)&lt;br /&gt;
&lt;br /&gt;
== 1.17.1 (02/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/6460 #6460] Add+backport Editor docs about the pink &amp;quot;D&amp;quot; deprecation marker (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6383 #6383] Fix+backport (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6400 #6400] Fix+backport show in the terrain help that oases heal (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6483 #6483] Inline luadoc (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.2 (03/20/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6225 #6225] Fix+backport Clarify editor docs about terrain mode, possibly revise error handling UX (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5892 #5892] wesnoth.game_events.on_mouse_move (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5837 #5837] Lua floating labels API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.3 (04/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6305 #6305] Fix &amp;quot;[foreach]array=this_item.something does not write back to the outer this_item&amp;quot;. Undecided whether to backport. (octalot)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/6422 #6422] Fix+backport hide editor hints about shift+click (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.4 (05/15/2022) ==&lt;br /&gt;
* Add forum_auth support to campaignd (Pentarctagon)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5663 #5663] Lua game events API (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.5 (06/19/2022) ==&lt;br /&gt;
* UtBS S12 (The Final Confrontation) Rework (knyghtmare)&lt;br /&gt;
* BLOODLUST Micro AI (knyghtmare)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5818 #5818] dir() function for Lua (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.6 (07/17/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/993 #993] Lua map generator improvements and new random cave map MP scenario (CM)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5838 #5838] Expose more data to map generators (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.7 (08/21/2022) ==&lt;br /&gt;
* Finish adding code comments for the WML unit tests (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.8 (09/18/2022) ==&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/issues/5041 #5041] Draw text on images in [[IntroWML]], useable for place-name labels on the journey-tracker maps (octalot)&lt;br /&gt;
* Reorganize the WML unit test file/folder structure so it's easier to find specific tests without using grep (Pentarctagon)&lt;br /&gt;
&lt;br /&gt;
== 1.17.9 (10/16/2022) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.10 (11/20/2022) ==&lt;br /&gt;
* sprite palette cleanup completed (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.11 (12/18/2022) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.12 (01/15/2023) ==&lt;br /&gt;
* New multiplayer maps focused on player vs player vs ai (Hejnewar)&lt;br /&gt;
* Revert [https://github.com/wesnoth/wesnoth/pull/6463 #6463] removing the deprecated SPECIAL_NOTES macro again (octalot)&lt;br /&gt;
&lt;br /&gt;
== 1.17.13 (02/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.14 (03/19/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.15 (04/16/2023) ==&lt;br /&gt;
* finalize sprite palettes and swatches for defined recoloring (doofus-01)&lt;br /&gt;
&lt;br /&gt;
== 1.17.16 (05/21/2023) ==&lt;br /&gt;
* (tentative) New WML tags for custom alignments, damage types, and weapon ranges (CM)&lt;br /&gt;
&lt;br /&gt;
== 1.17.17 (06/18/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.18 (07/16/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.19 (08/20/2023) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.20 (09/17/2023) ==&lt;br /&gt;
* Continue adding more WML/lua unit tests to improve API coverage (Pentarctagon)&lt;br /&gt;
* Balance changes focused mostly on higher levels and experience (Hejnewar)&lt;br /&gt;
* Mercenaries, the Hybrid Dunefolk campaign (Hejnewar)&lt;br /&gt;
* Rewrite of LoW, tentatively as SP campaign (nemaara)&lt;br /&gt;
* War for the Northlands (WftN), NR rewritten and merged with THoT into the true Knalgan Alliance campaign (knyghtmare/nemaara)&lt;br /&gt;
* [https://github.com/wesnoth/wesnoth/pull/5532 #5532] Add the Elemental units to the core directory (Elvish_Hunter)&lt;br /&gt;
&lt;br /&gt;
== 1.17.21 (10/15/2023) (Beta 1) ==&lt;br /&gt;
'''This marks the beginning of the feature freeze and string freeze for 1.17;''' the only API changes made past this point must be to fix bugs.&lt;br /&gt;
&lt;br /&gt;
== 1.17.22 (11/19/2023) (Beta 2) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.23 (12/17/2023) (Beta 3) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1.17.24 (01/21/2024) (RC1) ==&lt;br /&gt;
'''This marks the beginning of the API freeze;''' no API changes for for any reason can be made at this point. Additional RC releases will be done as needed.&lt;br /&gt;
&lt;br /&gt;
== 1.18.0 (02/18/2024) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roadmaps]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=69589</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=69589"/>
		<updated>2022-05-17T15:43:26Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Secrets of the Ancients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
&lt;br /&gt;
These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Two_Brothers/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Two_Brothers/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.&lt;br /&gt;
&lt;br /&gt;
* [[ATaleOfTwoBrothers|Walkthrough]]&lt;br /&gt;
* [[A Tale Of Two Brothers Story|Story outline]], [[CharactersStorys#A_Tale_Of_Two_Brothers|Characters]], [[CampaignDialogue:TB1.9|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339 Discussion thread]&lt;br /&gt;
* [[Geography_of_Wesnoth#A_Tale_of_Two_Brothers|Geographical references]], [[Timeline_of_Wesnoth#363_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_South_Guard/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* [[TheSouthGuard|Walkthrough]]&lt;br /&gt;
* [[South Guard story|Story outline]], [[CharactersStorys#The_South_Guard|Characters]], [[CampaignDialogue:TSG|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_South_Guard.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_South_Guard|Geographical references]], [[Timeline_of_Wesnoth#607_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Liberty/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Liberty/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by scott&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.&lt;br /&gt;
&lt;br /&gt;
* [[Liberty|Walkthrough]]&lt;br /&gt;
* [[Liberty story|Story outline]], [[CharactersStorys#Liberty|Characters]], [[CampaignDialogue:L|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Liberty.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Liberty|Geographical references]], [[Timeline_of_Wesnoth#501_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Heir_To_The_Throne/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* [[HeirToTheThrone|Walkthrough]]&lt;br /&gt;
* [[HtttStoryLine|Story outline]], [[CharactersStorys#Heir_to_the_Throne|Characters]], [[WesnothFigures#Heir_to_the_Throne|Biographies]], [[CampaignDialogue:HttT|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Heir_To_The_Throne.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Heir_To_The_Throne|Geographical references]], [[Timeline_of_Wesnoth#517_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Hammer_of_Thursagan/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Hammer_of_Thursagan/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by ESR (Eric S. Raymond)&lt;br /&gt;
&lt;br /&gt;
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha.  Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.&lt;br /&gt;
&lt;br /&gt;
* [[TheHammerOfThursagan|Walkthrough]] &lt;br /&gt;
* [[TheHammerOfThursagan story|Story outline]], [[CharactersStorys#The_Hammer_of_Thursagan|Characters]], [[WesnothFigures#The_Hammer_Of_Thursagan|Biographies]], [[CampaignDialogue:THOT|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20258 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_Hammer_of_Thursagan|Geographical references]], [[Timeline_of_Wesnoth#550_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Descent_Into_Darkness/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Descent_Into_Darkness/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[DescentIntoDarkness|Walkthrough]] &lt;br /&gt;
* [[Descent Into Darkness story|Story outline]], [[CharactersStorys#Descent_into_Darkness|Characters]], [[CampaignDialogue:DID|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Descent_into_Darkness.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Descent_Into_Darkness|Geographical references]], [[Timeline_of_Wesnoth#389_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Eastern_Invasion/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against Undead invaders. It has 18 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[TheEasternInvasion|Walkthrough]]&lt;br /&gt;
* [[EiStoryLine|Story outline]], [[CharactersStorys#Eastern_Invasion|Characters]], [[CampaignDialogue:EI|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Eastern_Invasion.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Eastern_Invasion|Geographical references]], [[Timeline_of_Wesnoth#625_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Dead_Water/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [//forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=107794 beetlenaut]&lt;br /&gt;
&lt;br /&gt;
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
(Intermediate Level, 10 scenarios)&lt;br /&gt;
&lt;br /&gt;
*[[Dead_Water|Walkthrough]]&lt;br /&gt;
*[[CharactersStorys#Dead_Water|Characters]], [[WesnothFigures#Dead_Water|Biographies]], [[CampaignDialogue:DW|Dialogue]]&lt;br /&gt;
*[//forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304 Discussion Thread]&lt;br /&gt;
*[//units.wesnoth.org/trunk/mainline/en_US/Dead_Water.html Custom units]&lt;br /&gt;
*[[Geography_of_Wesnoth#Dead_Water|Geographical references]], [[Timeline_of_Wesnoth#626_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delfador's Memoirs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Delfadors_Memoirs/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Delfadors_Memoirs/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''&lt;br /&gt;
&lt;br /&gt;
* [[DelfadorsMemoirs|Walkthrough]]&lt;br /&gt;
* [[DelfadorsMemoirsStory|Story outline]], [[CharactersStorys#Delfador.27s_Memoirs|Characters]], [[CampaignDialogue:DM|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Delfadors_Memoirs.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Delfador.27s_Memoirs|Geographical references]], [[Timeline_of_Wesnoth#468_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/1.16/data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [//forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=107794 beetlenaut]&lt;br /&gt;
&lt;br /&gt;
''Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can't you?''&lt;br /&gt;
(Intermediate level, 21 scenarios.)&lt;br /&gt;
&lt;br /&gt;
*[[Secrets_of_the_Ancients_Walkthrough|Walkthrough]]&lt;br /&gt;
*[[CharactersStorys#Secrets_of_the_Ancients|Characters]], [[WesnothFigures#Secrets_of_the_Ancients|Biographies]], [[CampaignDialogue:SOTA|Dialogue]]&lt;br /&gt;
*[//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545 Discussion Thread], [//forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=43116 Feedback Thread]&lt;br /&gt;
*[//units.wesnoth.org/trunk/mainline/en_US/Secrets%20of%20the%20Ancients.html Custom units]&lt;br /&gt;
*[[Geography_of_Wesnoth#Secrets_of_the_Ancients|Geographical references]], [[Timeline_of_Wesnoth#22-23_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 25 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* [[TheRiseOfWesnoth|Walkthrough]]&lt;br /&gt;
* [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFigures#The_Rise_Of_Wesnoth|Biographies]], [[CampaignDialogue:TROW|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_Rise_of_Wesnoth|Geographical references]], [[Timeline_of_Wesnoth#5-2_BW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Sceptre_of_Fire/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Sceptre_of_Fire/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.&lt;br /&gt;
&lt;br /&gt;
* [[Sceptre of Fire|Walkthrough]]&lt;br /&gt;
* [[Sceptre of Fire story|Story outline]], [[CharactersStorys#Sceptre_of_Fire|Characters]], [[CampaignDialogue:SOF|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Sceptre_of_Fire.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Scepter_of_Fire|Geographical references]], [[Timeline_of_Wesnoth#25-40_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Legend_of_Wesmere/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Santi; adapted for mainline by esr and fendrin&lt;br /&gt;
&lt;br /&gt;
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''&lt;br /&gt;
&lt;br /&gt;
* [[LegendofWesmere|Walkthrough]]&lt;br /&gt;
* [[LegendofWesmereStory|Story outline]], [[CharactersStorys#Legend_of_Wesmere|Characters]], [[WesnothFigures#Legend_of_Wesmere|Biographies]], [[CampaignDialogue:LOW|Dialogue]]&lt;br /&gt;
* [//forums.wesnoth.org/viewforum.php?f=51 Discussion threads]&lt;br /&gt;
*[[Geography_of_Wesnoth#The_Legend_of_Wesmere|Geographical references]], [[Timeline_of_Wesnoth#20_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black-Eye ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Son_Of_The_Black_Eye/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
You are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[SonOfThe_BlackEye|Walkthrough]]&lt;br /&gt;
* [[Black Eye story|Story outline]], [[CharactersStorys#Son_of_the_Black_Eye|Characters]], [[WesnothFigures#Son_Of_The_Black_Eye|Biographies]], [[CampaignDialogue:SOTBE|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20257 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Son_of_the_Black-Eye.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Son_Of_The_Black_Eye|Geographical references]], [[Timeline_of_Wesnoth#842_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Under_the_Burning_Suns/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Under_the_Burning_Suns/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* [[UnderTheBurningSuns|Walkthrough]]&lt;br /&gt;
* [[UtBSStoryLine|Story outline]], [[CharactersStorys#Under_the_Burning_Sun|Characters]], [[CampaignDialogue:UTBS|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Under_the_Burning_Suns.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Under_The_Burning_Suns|Geographical references]], [[Timeline_of_Wesnoth#After_the_Fall|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Northern_Rebirth/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise up against their Orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[Northern Rebirth|Walkthrough]]&lt;br /&gt;
* [[Northern Rebirth story|Story outline]] , [[CharactersStorys#Northern_Rebirth|Characters]], [[CampaignDialogue:NR|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Northern_Rebirth.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Northern_Rebirth|Geographical references]], [[Timeline_of_Wesnoth#534_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/1.14/data/core/images/portraits/drakes/inferno.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/core/images/portraits/drakes/inferno.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Jonathan Kelly (name), SigurdFireDragon (based on the original by Fabi and ESR)&lt;br /&gt;
&lt;br /&gt;
The story of how the drakes first arrived on the Great Continent. 11 scenarios.&lt;br /&gt;
Note: added in version 1.17.0 of the game.&lt;br /&gt;
&lt;br /&gt;
* [[Winds of Fate|Winds of Fate Walkthrough]]&lt;br /&gt;
* [https://forums.wesnoth.org/viewtopic.php?t=49140 Discussion Thread]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== (An Orcish Incursion) ==&lt;br /&gt;
Note: This campaign was removed in version 1.15.3 of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/An_Orcish_Incursion/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/An_Orcish_Incursion/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Josh Parsons; adapted for mainline by ESR.&lt;br /&gt;
&lt;br /&gt;
Erlornas is an Elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent.  It is his fate to be the first of his people to be directly confronted by the invading orcs.&lt;br /&gt;
&lt;br /&gt;
* [[AnOrcishIncursion|Walkthrough]] &lt;br /&gt;
* [[An_Orcish_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignDialogue:AOI|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249 Discussion thread]&lt;br /&gt;
* [[Geography_of_Wesnoth#An_Orcish_Incursion|Geographical references]], [[Timeline_of_Wesnoth#8_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Guide_to_UMC_Campaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Review on Release]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:World_of_Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=69581</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=69581"/>
		<updated>2022-05-13T03:25:20Z</updated>

		<summary type="html">&lt;p&gt;Knyghtmare: /* Winds of Fate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Translations}}&lt;br /&gt;
&lt;br /&gt;
These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Two_Brothers/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Two_Brothers/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.&lt;br /&gt;
&lt;br /&gt;
* [[ATaleOfTwoBrothers|Walkthrough]]&lt;br /&gt;
* [[A Tale Of Two Brothers Story|Story outline]], [[CharactersStorys#A_Tale_Of_Two_Brothers|Characters]], [[CampaignDialogue:TB1.9|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10339 Discussion thread]&lt;br /&gt;
* [[Geography_of_Wesnoth#A_Tale_of_Two_Brothers|Geographical references]], [[Timeline_of_Wesnoth#363_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_South_Guard/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_South_Guard/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* [[TheSouthGuard|Walkthrough]]&lt;br /&gt;
* [[South Guard story|Story outline]], [[CharactersStorys#The_South_Guard|Characters]], [[CampaignDialogue:TSG|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10323 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_South_Guard.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_South_Guard|Geographical references]], [[Timeline_of_Wesnoth#607_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Liberty/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Liberty/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by scott&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.&lt;br /&gt;
&lt;br /&gt;
* [[Liberty|Walkthrough]]&lt;br /&gt;
* [[Liberty story|Story outline]], [[CharactersStorys#Liberty|Characters]], [[CampaignDialogue:L|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20252 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Liberty.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Liberty|Geographical references]], [[Timeline_of_Wesnoth#501_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Heir_To_The_Throne/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Heir_To_The_Throne/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* [[HeirToTheThrone|Walkthrough]]&lt;br /&gt;
* [[HtttStoryLine|Story outline]], [[CharactersStorys#Heir_to_the_Throne|Characters]], [[WesnothFigures#Heir_to_the_Throne|Biographies]], [[CampaignDialogue:HttT|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10322 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Heir_To_The_Throne.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Heir_To_The_Throne|Geographical references]], [[Timeline_of_Wesnoth#517_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Hammer_of_Thursagan/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Hammer_of_Thursagan/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by ESR (Eric S. Raymond)&lt;br /&gt;
&lt;br /&gt;
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha.  Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.&lt;br /&gt;
&lt;br /&gt;
* [[TheHammerOfThursagan|Walkthrough]] &lt;br /&gt;
* [[TheHammerOfThursagan story|Story outline]], [[CharactersStorys#The_Hammer_of_Thursagan|Characters]], [[WesnothFigures#The_Hammer_Of_Thursagan|Biographies]], [[CampaignDialogue:THOT|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20258 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_Hammer_of_Thursagan|Geographical references]], [[Timeline_of_Wesnoth#550_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Descent into Darkness ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Descent_Into_Darkness/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Descent_Into_Darkness/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[DescentIntoDarkness|Walkthrough]] &lt;br /&gt;
* [[Descent Into Darkness story|Story outline]], [[CharactersStorys#Descent_into_Darkness|Characters]], [[CampaignDialogue:DID|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20251 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Descent_into_Darkness.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Descent_Into_Darkness|Geographical references]], [[Timeline_of_Wesnoth#389_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Eastern_Invasion/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Eastern_Invasion/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against Undead invaders. It has 18 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[TheEasternInvasion|Walkthrough]]&lt;br /&gt;
* [[EiStoryLine|Story outline]], [[CharactersStorys#Eastern_Invasion|Characters]], [[CampaignDialogue:EI|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10325 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Eastern_Invasion.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Eastern_Invasion|Geographical references]], [[Timeline_of_Wesnoth#625_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Dead_Water/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Dead_Water/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [//forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=107794 beetlenaut]&lt;br /&gt;
&lt;br /&gt;
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to survive, but first you need to gain the respect of your troops!''&lt;br /&gt;
(Intermediate Level, 10 scenarios)&lt;br /&gt;
&lt;br /&gt;
*[[Dead_Water|Walkthrough]]&lt;br /&gt;
*[[CharactersStorys#Dead_Water|Characters]], [[WesnothFigures#Dead_Water|Biographies]], [[CampaignDialogue:DW|Dialogue]]&lt;br /&gt;
*[//forums.wesnoth.org/viewtopic.php?f=45&amp;amp;t=31304 Discussion Thread]&lt;br /&gt;
*[//units.wesnoth.org/trunk/mainline/en_US/Dead_Water.html Custom units]&lt;br /&gt;
*[[Geography_of_Wesnoth#Dead_Water|Geographical references]], [[Timeline_of_Wesnoth#626_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Delfador's Memoirs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Delfadors_Memoirs/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Delfadors_Memoirs/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''&lt;br /&gt;
&lt;br /&gt;
* [[DelfadorsMemoirs|Walkthrough]]&lt;br /&gt;
* [[DelfadorsMemoirsStory|Story outline]], [[CharactersStorys#Delfador.27s_Memoirs|Characters]], [[CampaignDialogue:DM|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=25554 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Delfadors_Memoirs.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Delfador.27s_Memoirs|Geographical references]], [[Timeline_of_Wesnoth#468_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Secrets_of_the_Ancients/images/portraits/campaign-image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By [//forums.wesnoth.org/memberlist.php?mode=viewprofile&amp;amp;u=107794 beetlenaut]&lt;br /&gt;
&lt;br /&gt;
''Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can't you?''&lt;br /&gt;
(Intermediate level, 21 scenarios.)&lt;br /&gt;
&lt;br /&gt;
*[[Secrets_of_the_Ancients_Walkthrough|Walkthrough]]&lt;br /&gt;
*[[CharactersStorys#Secrets_of_the_Ancients|Characters]], [[WesnothFigures#Secrets_of_the_Ancients|Biographies]], [[CampaignDialogue:SOTA|Dialogue]]&lt;br /&gt;
*[//forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545 Discussion Thread], [//forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=43116 Feedback Thread]&lt;br /&gt;
*[//units.wesnoth.org/trunk/mainline/en_US/Secrets%20of%20the%20Ancients.html Custom units]&lt;br /&gt;
*[[Geography_of_Wesnoth#Secrets_of_the_Ancients|Geographical references]], [[Timeline_of_Wesnoth#22-23_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 25 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* [[TheRiseOfWesnoth|Walkthrough]]&lt;br /&gt;
* [[TrowStoryLine|Story outline]], [[CharactersStorys#The_Rise_of_Wesnoth|Characters]], [[WesnothFigures#The_Rise_Of_Wesnoth|Biographies]], [[CampaignDialogue:TROW|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10613 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#The_Rise_of_Wesnoth|Geographical references]], [[Timeline_of_Wesnoth#5-2_BW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Sceptre of Fire ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Sceptre_of_Fire/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Sceptre_of_Fire/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.&lt;br /&gt;
&lt;br /&gt;
* [[Sceptre of Fire|Walkthrough]]&lt;br /&gt;
* [[Sceptre of Fire story|Story outline]], [[CharactersStorys#Sceptre_of_Fire|Characters]], [[CampaignDialogue:SOF|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20255 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Sceptre_of_Fire.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Scepter_of_Fire|Geographical references]], [[Timeline_of_Wesnoth#25-40_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Legend_of_Wesmere/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Legend_of_Wesmere/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Santi; adapted for mainline by esr and fendrin&lt;br /&gt;
&lt;br /&gt;
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''&lt;br /&gt;
&lt;br /&gt;
* [[LegendofWesmere|Walkthrough]]&lt;br /&gt;
* [[LegendofWesmereStory|Story outline]], [[CharactersStorys#Legend_of_Wesmere|Characters]], [[WesnothFigures#Legend_of_Wesmere|Biographies]], [[CampaignDialogue:LOW|Dialogue]]&lt;br /&gt;
* [//forums.wesnoth.org/viewforum.php?f=51 Discussion threads]&lt;br /&gt;
*[[Geography_of_Wesnoth#The_Legend_of_Wesmere|Geographical references]], [[Timeline_of_Wesnoth#20_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Son of the Black-Eye ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Son_Of_The_Black_Eye/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Son_Of_The_Black_Eye/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
You are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[SonOfThe_BlackEye|Walkthrough]]&lt;br /&gt;
* [[Black Eye story|Story outline]], [[CharactersStorys#Son_of_the_Black_Eye|Characters]], [[WesnothFigures#Son_Of_The_Black_Eye|Biographies]], [[CampaignDialogue:SOTBE|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20257 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Son_of_the_Black-Eye.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Son_Of_The_Black_Eye|Geographical references]], [[Timeline_of_Wesnoth#842_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Under_the_Burning_Suns/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Under_the_Burning_Suns/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* [[UnderTheBurningSuns|Walkthrough]]&lt;br /&gt;
* [[UtBSStoryLine|Story outline]], [[CharactersStorys#Under_the_Burning_Sun|Characters]], [[CampaignDialogue:UTBS|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=10491 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Under_the_Burning_Suns.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Under_The_Burning_Suns|Geographical references]], [[Timeline_of_Wesnoth#After_the_Fall|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Northern_Rebirth/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Northern_Rebirth/images/campaign_image.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by [//www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise up against their Orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[Northern Rebirth|Walkthrough]]&lt;br /&gt;
* [[Northern Rebirth story|Story outline]] , [[CharactersStorys#Northern_Rebirth|Characters]], [[CampaignDialogue:NR|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20253 Discussion thread]&lt;br /&gt;
* [//units.wesnoth.org/trunk/mainline/en_US/Northern_Rebirth.html Custom units]&lt;br /&gt;
* [[Geography_of_Wesnoth#Northern_Rebirth|Geographical references]], [[Timeline_of_Wesnoth#534_YW|Position in timeline]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Winds of Fate ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
[https://github.com/wesnoth/wesnoth/blob/1.14/data/core/images/portraits/drakes/inferno.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/core/images/portraits/drakes/inferno.png]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
by Jonathan Kelly (name), SigurdFireDragon (based on the original by Fabi and ESR)&lt;br /&gt;
&lt;br /&gt;
The story of how the drakes first arrived on the Great Continent. 11 scenarios.&lt;br /&gt;
Note: added in version 1.17.0 of the game.&lt;br /&gt;
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* [[Winds of Fate|Winds of Fate Walkthrough]]&lt;br /&gt;
* [https://forums.wesnoth.org/viewtopic.php?t=49140 Discussion Thread]&lt;br /&gt;
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== (An Orcish Incursion) ==&lt;br /&gt;
Note: This campaign was removed in version 1.15.3 of the game.&lt;br /&gt;
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[https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/An_Orcish_Incursion/images/campaign_image.png https://raw.githubusercontent.com/wesnoth/wesnoth/1.14/data/campaigns/An_Orcish_Incursion/images/campaign_image.png]&lt;br /&gt;
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by Josh Parsons; adapted for mainline by ESR.&lt;br /&gt;
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Erlornas is an Elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent.  It is his fate to be the first of his people to be directly confronted by the invading orcs.&lt;br /&gt;
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* [[AnOrcishIncursion|Walkthrough]] &lt;br /&gt;
* [[An_Orcish_Incursion story|Story outline]], [[CharactersStorys#An_Orcish_Incursion|Characters]], [[CampaignDialogue:AOI|Dialogue]]&lt;br /&gt;
* [//www.wesnoth.org/forum/viewtopic.php?f=22&amp;amp;t=20249 Discussion thread]&lt;br /&gt;
* [[Geography_of_Wesnoth#An_Orcish_Incursion|Geographical references]], [[Timeline_of_Wesnoth#8_YW|Position in timeline]]&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Guide_to_UMC_Campaigns]]&lt;br /&gt;
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[[Category:Review on Release]]&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:World_of_Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Knyghtmare</name></author>
		
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