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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kitty</id>
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		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32284</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32284"/>
		<updated>2009-09-13T10:13:12Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;ruffian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;thug&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;bandit/highwayman&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;naga fighter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;troll&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;naga warrior/myrmidon&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: &amp;lt;s&amp;gt;merman hunter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman netcaster/entangler&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman spearman/javelineer&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;shadow&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;nightgaunt&amp;lt;/s&amp;gt;, &amp;lt;/s&amp;gt;pectre&amp;lt;s&amp;gt; and &amp;lt;s&amp;gt;vampire bat/blood bat/dread bat&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32267</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32267"/>
		<updated>2009-09-11T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;ruffian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;thug&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;bandit/highwayman&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;naga fighter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;troll&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;naga warrior/myrmidon&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: &amp;lt;s&amp;gt;merman hunter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman netcaster/entangler&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman spearman/javelineer&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;shadow&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;nightgaunt&amp;lt;/s&amp;gt;, spectre and &amp;lt;s&amp;gt;vampire bat/blood bat/dread bat&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32228</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32228"/>
		<updated>2009-09-07T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;ruffian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;thug&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;bandit/highwayman&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;naga fighter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;troll&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;naga warrior/myrmidon&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: &amp;lt;s&amp;gt;merman hunter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman netcaster/entangler&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman spearman/javelineer&amp;lt;/s&amp;gt;, shadow, nightgaunt, spectre and &amp;lt;s&amp;gt;vampire bat/blood bat/dread bat&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32195</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32195"/>
		<updated>2009-09-05T19:54:21Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;ruffian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;thug&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;bandit/highwayman&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;naga fighter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;troll&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;naga warrior/myrmidon&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: &amp;lt;s&amp;gt;merman hunter&amp;lt;/s&amp;gt;, merman netcaster/entangler, &amp;lt;s&amp;gt;merman spearman/javelineer&amp;lt;/s&amp;gt;, shadow, nightgaunt, spectre and &amp;lt;s&amp;gt;vampire bat/blood bat/dread bat&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32170</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=32170"/>
		<updated>2009-09-02T19:52:40Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;ruffian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;thug&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;bandit/highwayman&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;naga fighter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;troll&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;naga warrior/myrmidon&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: &amp;lt;s&amp;gt;merman hunter&amp;lt;/s&amp;gt;, merman netcaster/entangler, &amp;lt;s&amp;gt;merman spearman/javelineer&amp;lt;/s&amp;gt;, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31922</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31922"/>
		<updated>2009-08-16T14:20:17Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;ruffian&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;thug&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;bandit/highwayman&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;naga fighter&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;troll&amp;lt;/s&amp;gt; and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31634</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31634"/>
		<updated>2009-08-04T13:09:22Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be &amp;lt;s&amp;gt;goblin knight/direwolf rider&amp;lt;/s&amp;gt;, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31454</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31454"/>
		<updated>2009-07-30T09:45:39Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;merman triton&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31392</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31392"/>
		<updated>2009-07-26T14:28:15Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman hoplite&amp;lt;/s&amp;gt; and merman triton.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31373</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=31373"/>
		<updated>2009-07-24T18:09:56Z</updated>

		<summary type="html">&lt;p&gt;Kitty: /* Project */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes &amp;lt;s&amp;gt;footpad m&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;footpad f&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;outlaw/fugitive m&amp;lt;/s&amp;gt; and &amp;lt;s&amp;gt;outlaw/fugitive f&amp;lt;/s&amp;gt;. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are &amp;lt;s&amp;gt;wolf rider&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;wolf pillager&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid enchantress/siren&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;mermaid priestess/diviner&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;merman fighter/warrior&amp;lt;/s&amp;gt;, merman hoplite and merman triton.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30728</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30728"/>
		<updated>2009-06-17T13:07:52Z</updated>

		<summary type="html">&lt;p&gt;Kitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes footpad m, footpad f, outlaw/fugitive m and outlaw/fugitive f. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are wolf rider, wolf pillager, mermaid enchantress/siren, mermaid priestess/diviner, merman fighter/warrior, merman hoplite and merman triton.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''13th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30707</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30707"/>
		<updated>2009-06-13T21:49:49Z</updated>

		<summary type="html">&lt;p&gt;Kitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the more polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes footpad m, footpad f, outlaw/fugitive m and outlaw/fugitive f. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are wolf rider, wolf pillager, mermaid enchantress/siren, mermaid priestess/diviner, merman fighter/warrior, merman hoplite and merman triton.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''14th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30706</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30706"/>
		<updated>2009-06-13T21:00:11Z</updated>

		<summary type="html">&lt;p&gt;Kitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes footpad m, footpad f, outlaw/fugitive m and outlaw/fugitive f. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3rd of August''', are wolf rider, wolf pillager, mermaid enchantress/siren, mermaid priestess/diviner, merman fighter/warrior, merman hoplite and merman triton.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24th of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''14th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Wesnoth_Summer_Art_Scholarship&amp;diff=30705</id>
		<title>Wesnoth Summer Art Scholarship</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Wesnoth_Summer_Art_Scholarship&amp;diff=30705"/>
		<updated>2009-06-13T20:55:58Z</updated>

		<summary type="html">&lt;p&gt;Kitty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;display:none;&amp;quot;&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Applications for the scholarship are open until June 22nd, after which date we will discuss the proposals, and notify the successful parties before June 26th.  The mentorship program will run from June 26th until September 13th.&lt;br /&gt;
&lt;br /&gt;
The general process of the scholarship will be that a student artist will propose a summer-long project to improve Wesnoth's art resources.  This will be structured with several identifiable milestones which the student is expected to finish over the course of the program.  If deemed adequate, the student will be awarded a proportion of the total fund at each milestone, and if the student fails in two successive milestones, he or she will be removed from the project.&lt;br /&gt;
&lt;br /&gt;
The specific outlay of our policy can be found here:&lt;br /&gt;
http://www.wesnoth.org/wiki/Wesnoth_Summer_Art_Scholarship_Policy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I want to be one of your Wesnoth Summer Art Scholarship students, what should I do? ==&lt;br /&gt;
&lt;br /&gt;
* Create an account on the wesnoth forum, and tell an admin to mark it as a WSAS Student account (Admins are boucman, Ivanovic, mordante, Shadow_Master, Sirp and Turuk).  The forum is our everyday form of communication for collaborating on artwork, and registering an account is mandatory.  Post all of your work in the Art Development subforum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Join the irc channel (#wesnoth-dev on irc.freenode.net) and introduce yourself.  For the unaware, IRC is a program that creates online chat rooms; we use it to do back-and-forth discussions in realtime, which can be much more helpful for solving certain problems than the time-delayed communication of the forum.  You are expected to be in this channel whenever possible.   We will not give formal interviews, but it really helps to be able to directly communicate with people.  You will need an IRC program to get on IRC, and here are some decent suggestions:&lt;br /&gt;
** [http://www.colloquy.info/ Colloquy] on Mac&lt;br /&gt;
** [http://www.silverex.org/ XChat] or [http://www.mirc.com/ mIRC] on windows&lt;br /&gt;
** linux users will likely either have an established preference, or should use the client that came with their distro.&lt;br /&gt;
** If you'd really like to shop around, [http://en.wikipedia.org/wiki/Comparison_of_Internet_Relay_Chat_clients this rather long list] should help:  &lt;br /&gt;
&lt;br /&gt;
* If you're having trouble, here are a few primers on using IRC:&lt;br /&gt;
** In one sentence, all you do is:  Go to the options dialog, type in a server, such as irc.freenode.net, give yourself a nickname, then leave the options dialog and /join a channel, such as #wesnoth-dev&lt;br /&gt;
** http://www.xchat.org/docs/start/&lt;br /&gt;
** http://www.mirc.com/install.html&lt;br /&gt;
** http://www.offscale.org/forums/index.php?autocom=pages&amp;amp;do=show&amp;amp;id=17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Start a wiki page about your idea, add a link on the bottom of this page and add this information on it:&lt;br /&gt;
** '''hint:''' you can start a new wiki page by just typing in a new url, and editing the page; e.g. going to www.wesnoth.org/wiki/John_Doe's_WSAS_project&lt;br /&gt;
** List your account names (forum, irc nick) so that we can recognize you.&lt;br /&gt;
** Fill the questionnaire on this page: [[WSAS List of questions to answer]]&lt;br /&gt;
** Detail your idea as much as possible, look at other students pages, and please update the page as you complete milestones.&lt;br /&gt;
** Add a link to your page at the bottom of this page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Though not mandatory, it is highly advisable to attempt one sample piece of art related to your idea, so we have an idea how you work. Be sure to post this in the Art Development forum.  You can also finish any of the items on our todo-lists; if you do, also list it on your own page with a reference to it.&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=2014 A General Wesnoth Art Readmefirst]&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?t=21512 Animation upgrade project]&lt;br /&gt;
** [http://www.wesnoth.org/forum/viewtopic.php?p=292889#p292889 List of desired Portraits] (note; refer to kitty's post)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
&lt;br /&gt;
We are expecting that the stipends for this scholarship will individually be US $1500, though this depends on the number of final candidates.  &lt;br /&gt;
&lt;br /&gt;
Our preferred method of disbursing the scholarship payments is Paypal;  if candidates are concerned about this or wish to discuss an alternative, they can contact us about the matter.&lt;br /&gt;
&lt;br /&gt;
'''Please note that scholarships received may be taxable, but we are not able to give tax advice.'''  Participants should check with a tax advisor if they are concerned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Ideas for the Project==&lt;br /&gt;
These are suggestions from our current team members.  You're free to suggest your own ideas, if you think you have something better:&lt;br /&gt;
&lt;br /&gt;
====Help bring our death-animation project to completion====&lt;br /&gt;
Wesnoth has the ability to show death animations, but our usage of it thus far is both minimal, and very different between units.  We'd like to standardize it (like has been done with defense animations), so that most death animations use similar, easily macroed schemes.&lt;br /&gt;
&lt;br /&gt;
====Help bring our animation upgrade project to completion====&lt;br /&gt;
We're in the process of upgrading our old set of 1-2 frame animations (if you can call them that) to decent, fluid, 5-7 frame animations for melee combat.&lt;br /&gt;
&lt;br /&gt;
====Help complete our set of generic unit portraits====&lt;br /&gt;
We have portraits for some units, but we would like a full set (at least for the roots of most of our unit-class trees), and we'd like it all to be in a consistent, high-quality style.&lt;br /&gt;
&lt;br /&gt;
====Help finish the team-coloration project====&lt;br /&gt;
The last race remaining in the project is our drakes, and we could really use some help porting them over to the new scheme.&lt;br /&gt;
&lt;br /&gt;
====Animate the mermen====&lt;br /&gt;
The mermen have received their TC redesigns, but have not been animated.  We need an entire set of high-quality animations for the race.&lt;br /&gt;
&lt;br /&gt;
====Provide custom campaign portraits for a few of our campaigns====&lt;br /&gt;
Individual campaigns have unique speaking characters that deserve portraits.  We're trying to standardize the art across our campaigns to a relatively consistent, high-quality look (despite being worked on by multiple artists).&lt;br /&gt;
&lt;br /&gt;
====Provide story art for a few campaigns====&lt;br /&gt;
Individual campaigns have fullscreen paintings that get shown to depict major story events (including background exposition, significant moments during the story, and epilogues).  We currently have very few campaigns with a decent collection of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WSAS Student pages==&lt;br /&gt;
&lt;br /&gt;
[[Kitty's_WSAS_Project| Kitty - WSAS Proposal - Generic unit portraits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wesnoth Summer Art Scholarship|*]]&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30704</id>
		<title>Kitty's WSAS Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Kitty%27s_WSAS_Project&amp;diff=30704"/>
		<updated>2009-06-13T20:48:22Z</updated>

		<summary type="html">&lt;p&gt;Kitty: Kitty's WSAS Project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Basics===&lt;br /&gt;
&lt;br /&gt;
'''1.1) Write a small introduction to yourself.'''&lt;br /&gt;
&lt;br /&gt;
My name is Kathrin Polikeit, I'm 24 years old  and from Germany. I'm a graphic design student focusing on typography and illustration. I've been a Wesnoth Art Contributor for about 1,5 years and am the current Portrait Director.&lt;br /&gt;
&lt;br /&gt;
'''1.2) State your preferred email address.'''&lt;br /&gt;
&lt;br /&gt;
kpolikeit (at) web (dot) de&lt;br /&gt;
&lt;br /&gt;
'''1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?'''&lt;br /&gt;
&lt;br /&gt;
kitty on the forums and kitty_ on IRC.&lt;br /&gt;
&lt;br /&gt;
'''1.4) Why do you want to participate in WSAS?'''&lt;br /&gt;
&lt;br /&gt;
By participating in WSAS I want to increase the time I work for Battle of Wesnoth significantly. I want to be able to focus on a project and not just squeeze it in in my spare time.&lt;br /&gt;
&lt;br /&gt;
'''1.5) What are you studying, subject, level and school?'''&lt;br /&gt;
&lt;br /&gt;
I study Visual Communication at the Academy for Art and Design Offenbach am Main, Germany. I'm in my fourth year.&lt;br /&gt;
&lt;br /&gt;
'''1.6) If you have contributed to Wesnoth, please list what you contributed below.'''&lt;br /&gt;
&lt;br /&gt;
I've contributed mainly portrait art, a total of 46 mainline portraits, 17 for mainline campaigns, a handful for UMC and a couple of generic story screens. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
'''2.1/2.2) What art projects have you worked on before? Have you developed art in a team environment before?'''&lt;br /&gt;
&lt;br /&gt;
Apart from my involvement in Wesnoth I'm used to working on single or team based art projects at my university. Those are mostly done in teams of about two to three students and apart from that I do freelance illustration which also means incorporating team based decisions and customer requests.&lt;br /&gt;
&lt;br /&gt;
'''2.3) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.'''&lt;br /&gt;
&lt;br /&gt;
I'm only involved in Wesnoth up to now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Communication Skills===&lt;br /&gt;
&lt;br /&gt;
'''3.1) Though most of our developers are not native English speakers, English is the project's working language. Describe your fluency level in written English.'''&lt;br /&gt;
&lt;br /&gt;
I think my written English is ok, I'm able to convey my thoughts most of the time.&lt;br /&gt;
&lt;br /&gt;
'''3.2) Are you comfortable with giving and receiving very technically-oriented criticism of your work, or do you feel that art should be exempt from criticism?'''&lt;br /&gt;
&lt;br /&gt;
No, quite the contrary. I know that critique is basical to improving and I am happy to incorporate all kinds of helpfull comments in my work. &lt;br /&gt;
&lt;br /&gt;
'''3.3) Are you patient enough to simultaneously give attention to good, productive criticism, whilst not being inflamed by incorrect or offensive criticisms?'''&lt;br /&gt;
&lt;br /&gt;
Yes. It may be strenous at times, as I know, since the non-art Wesnoth community tends to get caught up in irrelevant technical discussions but I have learned that most of the time there is simply something wrong if more than two people find something strange. I think the overall critique culture on the wesnoth forums works well for me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Project===&lt;br /&gt;
&lt;br /&gt;
'''4.1) Project'''&lt;br /&gt;
&lt;br /&gt;
I'm working on a set of generic portrait art for over a year, unit portraits are used in the help files to familiarize the player with the unit and for dialogues in campaigns. Wesnoth uses about 190 units warranting a portrait, by sharing portraits between similar levels of a unit that can be boiled down to about 150 (of which 88 are done). I want to work on the smaller species/races for this summer, I propose doing 25 portraits. Those would include the goblin wolf rider line, the missing outlaws, mermen, nagas, ghosts and the bat.&lt;br /&gt;
&lt;br /&gt;
'''4.2) Why did you choose this project?'''&lt;br /&gt;
&lt;br /&gt;
Because I like things to be complete. The more the graphical aspects of Wesnoth are without gap the polished and professional the game will look. And for me taking care of lots of little groups of portraits is more interesting than doing 20 elves in a row - variety is fun!&lt;br /&gt;
&lt;br /&gt;
'''4.3) Include an estimated timeline for your work on the project.'''&lt;br /&gt;
&lt;br /&gt;
* The first milestone, '''13th of July''', includes footpad m, footpad f, outlaw/fugitive m and outlaw/fugitive f. This is the smallest milestone since I will work on it parallelly to my semester which will end as late as 10th of July.&lt;br /&gt;
&lt;br /&gt;
* The second milestone, '''3nd of August''', are wolf rider, wolf pillager, mermaid enchantress/siren, mermaid priestess/diviner, merman fighter/warrior, merman hoplite and merman triton.&lt;br /&gt;
&lt;br /&gt;
* The third milestone, '''24rd of August''', will be goblin knight/direwolf rider, ruffian, thug, bandit, highwayman, naga fighter, and naga warrior/myrmidon.&lt;br /&gt;
&lt;br /&gt;
* The fourth milestone, '''14th of September''', includes the final seven portraits: merman hunter, merman netcaster/entangler, merman spearman/javelineer, shadow, nightgaunt, spectre and vampire bat/blood bat/dread bat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Practical Considerations===&lt;br /&gt;
&lt;br /&gt;
'''5.1) What computer platform do you use?'''&lt;br /&gt;
&lt;br /&gt;
I use a Mac, 10.4.11&lt;br /&gt;
&lt;br /&gt;
'''5.2) Do you consider yourself to be good with computers?'''&lt;br /&gt;
&lt;br /&gt;
I am decent with computers (hence I use a Mac), I have experience with html and java script but I am not really interested in the code side of things and would prefer not to get involved with it to have more time for actually producing art.&lt;br /&gt;
&lt;br /&gt;
'''5.3) Have you ever used IRC?'''&lt;br /&gt;
&lt;br /&gt;
Yes.&lt;br /&gt;
&lt;br /&gt;
'''5.4) At what hours are you awake and available to communicate?'''&lt;br /&gt;
&lt;br /&gt;
I will be available for communication UTC 15:00 till UTC 22:00 most of the time.&lt;/div&gt;</summary>
		<author><name>Kitty</name></author>
		
	</entry>
</feed>