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	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-13T16:38:30Z</updated>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Art_Programs&amp;diff=35291</id>
		<title>Art Programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Art_Programs&amp;diff=35291"/>
		<updated>2010-04-01T02:39:21Z</updated>

		<summary type="html">&lt;p&gt;Kestenvarn: /* Free Image Editors */ updated jdraw link&lt;/p&gt;
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'''Big Note:''' It is mostly-possible to make wesnoth graphics with nothing more than MSPaint or Appleworks.  However, there are two major and '''vital''' things lacking in those programs - first, these programs cannot make images with transparent pixels, and second, they may not be able to save in the PNG format used by Wesnoth.  A program capable of those will have to be applied to images made with MSPaint when they are finished.&lt;br /&gt;
&lt;br /&gt;
=== Free Image Editors ===&lt;br /&gt;
The following are free image editing programs which can be used to create graphics for wesnoth.  These programs are Open-Source Software, like wesnoth, meaning they are free to use, and that you are free to look at the sourcecode.&lt;br /&gt;
&lt;br /&gt;
[http://www.gimp.org '''The GIMP'''] (for windows, linux &amp;amp; macs); the &amp;quot;Gnu Image Manipulation Program&amp;quot; is recommended.  &lt;br /&gt;
&lt;br /&gt;
[http://seashore.sourceforge.net/ '''Seashore'''] (for mac) this port of the the GIMP to a cocoa-based gui is recommended.  Seashore provides the basic features of GIMP.&lt;br /&gt;
&lt;br /&gt;
[http://www.opensword.org/ '''Pixen'''] (for mac) is the OpenSword Group's tool for traditional SNES style sprite art - unlike most other editors, it has been designed for that specific task, and users may find it much less daunting than the Gimp or Photoshop.  This program was written in cocoa, and has a very good interface - version 3 will even include built-in support for making animations.&lt;br /&gt;
&lt;br /&gt;
[http://jdraw.sourceforge.net/index.php?page=6'''JDraw'''] (for anything that can run Java - mac and windows included) is an image editor which has a subset of the features of Pixen, and a superset of the features of MSPaint.  It is a simple, straightforward pixel editing program.  If you use a mac, Pixen is probably a better idea.&lt;br /&gt;
&lt;br /&gt;
[http://www.eecs.wsu.edu/paint.net/ '''Paint.net'''] (for windows) is generally regarded as inferior to the Gimp or Photoshop, but is easier to look at for those with shorter attention spans, so some might find it of interest.&lt;br /&gt;
&lt;br /&gt;
[http://ase.sourceforge.net/ '''Allegro Sprite Editor'''] (for windows/linux) is a sprite editing program.  Free/OSS, note that it is NOT capable of saving PNGs.&lt;br /&gt;
&lt;br /&gt;
[http://paintbrush.sourceforge.net/ '''Paintbrush'''] (for mac) is a program intended to be a slightly modernized clone of the old MacPaint/MSPaint.  Free/OSS, but note that though it is capable of saving PNGs, it is not capable of handling transparency.&lt;br /&gt;
&lt;br /&gt;
=== Free Image Post-Processors ===&lt;br /&gt;
&lt;br /&gt;
[http://www.amake.us/software/pngcrusher/ '''PNGCrusher'''] (for mac) is a handy lightweight tool that will compress your PNGs much more efficiently than Photoshop.  It is best used in tandem with saving the files from GraphicConverter, with the PNG filtering options on.  The tool it is based on, OptiPNG, is open source, and runs on both linux and windows.&lt;br /&gt;
&lt;br /&gt;
=== Proprietary Image Editors ===&lt;br /&gt;
&lt;br /&gt;
==== Shareware ====&lt;br /&gt;
[http://www.lemkesoft.de/ '''GraphicConverter'''] (for mac) by Lemkesoft is an excellent program for preparing and compressing png images for the game, and may also be useful for the creation of images.  The shareware fee is $30, although large parts of the program are fully functional for free.&lt;br /&gt;
&lt;br /&gt;
[http://www.kanzelsberger.com/pixel/ '''Pixel Image Editor'''] (for mac/windows/linux/BeOS/others) is a very full-featured program, intended to fulfill the same function that photoshop does.  It currently has a shareware fee of $32, though the final price once the product reaches v2.0, will be $79.&lt;br /&gt;
&lt;br /&gt;
[http://www.ultimatepaint.com/ '''JTL Ultimate Paint'''] (for windows) is a basic painting program, following the tradition of the earlier &amp;quot;DeluxePaint&amp;quot;.  Geared at painting, it can use photoshop plugins. It currently costs $34 for a basic version.  I do not know if this program can export PNG images, so ''caveat emptor''.&lt;br /&gt;
&lt;br /&gt;
[http://www.cosmigo.com/promotion/ '''Pro Motion'''] (for windows) is a commercial pixel editing program.  It has many features tailored for animation and seamless square-tile creation, as well as features designed to ease the creation of images that would run in a game on the Game Boy Advance or a Mobile Phone platform.  The price of the normal version is $78.&lt;br /&gt;
&lt;br /&gt;
[http://www.humanbalance.net/gale/us/index.html '''GraphicsGale'''] (for windows) is a pixel editing program designed for animation.  It has both a freeware version, and a 1995¥ (roughly $20) shareware version.  Be warned that it can '''not''' save files in the PNG format.&lt;br /&gt;
&lt;br /&gt;
==== Non-shareware ====&lt;br /&gt;
[http://www.adobe.com/ '''Photoshop or Photoshop Elements'''] (for windows &amp;amp; mac), these industry standard Adobe applications are available for ~$700 and ~$100, respectively (the prices vary depending on where you get them).  If you can acquire the use of these programs through a business or academic situation, they are extremely powerful, and are more than capable of some very advanced sprite techniques which elude simple bitmap programs - the price, however, is likely too much of a barrier to entry for most contributors.  Photoshop should have little advantage over Elements for creating unit and terrain art.  Photoshop (and presumably Elements) does not compactly save PNG files. For space savings, Adobe users are recommended to resave final PNGs through Adobe's companion application ImageReady, or another application such as GraphicConverter or PNGCrusher.  Note - the ImageReady compression can also be used by saving the files through the &amp;quot;Save for Web...&amp;quot; menu command within Photoshop, if ImageReady is installed.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[Art Tutorials]]&lt;br /&gt;
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[[Category: Art Tutorials]]&lt;/div&gt;</summary>
		<author><name>Kestenvarn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Designing_weapons_and_armour&amp;diff=16851</id>
		<title>Designing weapons and armour</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Designing_weapons_and_armour&amp;diff=16851"/>
		<updated>2007-08-02T08:18:03Z</updated>

		<summary type="html">&lt;p&gt;Kestenvarn: 404 error link&lt;/p&gt;
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&lt;div&gt;by Zookeeper&lt;br /&gt;
&lt;br /&gt;
Often one sees that someone draws these things looking all silly. Slight exaggeration of weaponry and such is of course fine in a fantasy setting, but it's not uncommon at all to go over the board and draw something that couldn't function in reality at all. This mostly applies to portraits and other realistic imagery, not really unit graphics as such.&lt;br /&gt;
&lt;br /&gt;
Now, my point is simply: you can make weapons and armour be flashy and cool while keeping them very realistic, and a real-world reference also helps you to get things functional without having to think what kind of sword handle would work and what wouldn't, for example (and, no offense to artists drawing fantasy stuff, but that usually goes a bit awry), and that there are plenty of references available. So even if you don't feel the need for the weapons you draw to look realistic, having some references still helps to actually make it look good (in the same way as having a reference when drawing a person makes it much easier to get it look right and good).&lt;br /&gt;
&lt;br /&gt;
For this purpose, I thought I'd go through some related sites I know of and post some links here. These are armouries, general information/review sites, etc, which contain good pictures of historical arms and armour. Mostly (if not all) are only european stuff though (which sort of fits with at least the mainline Wesnoth setting), but that's all I had available right now.&lt;br /&gt;
&lt;br /&gt;
* http://www.armouronline.com/  - the full body armour section is good, weapons are generally crappy here.&lt;br /&gt;
* http://www.myarmoury.com/ - hard to navigate, but contains a lot of good pictures, if you take the time to find them. The &amp;quot;reviews&amp;quot; page is a good place to start from.&lt;br /&gt;
* http://www.lutel.cz/index_.php?en=1 - quite a number of all sorts of weapons in the catalog (especially the polearms and such look nice).&lt;br /&gt;
* http://www.darksword-armory.com/ - a collection of often historically accurate weaponry&lt;br /&gt;
* http://www.by-the-sword.com/ - various things&lt;br /&gt;
* http://www.siue.edu/COSTUMES/history.html - a site with lot of pictures of clothing from different eras and areas, from 19 century engravings. The scans could be of higher quality, but you can find plenty of stuff for reference/inspiration for fantasy clothing. Many of the same pictures can also be found in a book ''A Pictorial History of Costume'' (Pepin Press, no author).&lt;br /&gt;
&lt;br /&gt;
Feel free to post your additions (especially to the type of items not covered on these sites), too, since we don't have much here yet.&lt;/div&gt;</summary>
		<author><name>Kestenvarn</name></author>
		
	</entry>
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