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	<updated>2026-04-06T11:37:30Z</updated>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Eastern_Invasion/Challenging&amp;diff=39136</id>
		<title>GCI/Playtesting/The Eastern Invasion/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/The_Eastern_Invasion/Challenging&amp;diff=39136"/>
		<updated>2010-11-28T16:55:59Z</updated>

		<summary type="html">&lt;p&gt;KenuR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;    (1) What difficulty levels and what version of Wesnoth have you played the scenario on? &lt;br /&gt;
I played all of the scenarios on challenging difficulty, Wesnoth 1.9.2. &lt;br /&gt;
 &lt;br /&gt;
    (2) How difficult did you find the scenario? (1-10) &lt;br /&gt;
Scenario #1 (The outpost): 5&lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearance): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): 5&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): 5&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): 4&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): 5&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): 8&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): 5&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): 2&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): 9&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): 10&lt;br /&gt;
&lt;br /&gt;
    (3) How clear did you find the scenario objectives? &lt;br /&gt;
Scenario #1 (The outpost): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearance): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): Clear&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): A bit unclear, &amp;quot;Defeat all enemy leaders&amp;quot; is better.&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): Clear, but wrong, as you also need to get the main characters over first.&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): Clear.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): Clear.&lt;br /&gt;
 &lt;br /&gt;
    (4) How clear and interesting did you find the dialog and storyline of the scenario? &lt;br /&gt;
Scenario #1 (The outpost): Ok&lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): Ok&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearence): Ok&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): Interesting.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): Ok&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): Ok&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): Interesting.&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): Ok.&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): Ok, but maybe a little pointer by Dacyn how to survive would be great.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): Ok.       &lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): Ok.&lt;br /&gt;
&lt;br /&gt;
    (5) What were your major challenges in meeting the objectives of the scenario? &lt;br /&gt;
Scenario #1 (The outpost): Keeping the enemy at bay. &lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): Fighting through the ranks of trolls.&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearence): Fighting on both flanks at the same time.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): Keeping my king safe from the hidden ninja.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): Getting through the enemy ranks while keeping Dacyn and Gweddry safe.&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): Accomplishing objectives in time.&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): Protecting your villages from enemy bats.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): Outrunning the undead.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): Killing the enemy in time.&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): Staying alive and at the same time trying not kill the ogres.&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): Killing everyone in time.&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): Finding the troll leader in time.&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): Finding the exit in time.&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): Keeping main characters alive.&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): Killing the beast without dieing myself.&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): Wasnt any major challenges.&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): Survivng was the hardest part.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): Staying out of the enemy units range.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): It is impossible to beat this scenrio because there are too &lt;br /&gt;
many of enemy units, you cant even kill one enemy leader, so I never finished it.&lt;br /&gt;
&lt;br /&gt;
    (6) How fun do you think the scenario is? (1-10) &lt;br /&gt;
Scenario #1 (The outpost): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearence): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): 6&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): 8&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): 7&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): 6.&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): 8.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): 8.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): 10&lt;br /&gt;
 &lt;br /&gt;
    (7) What, if any, are changes you would have made to the scenario to make it more fun? &lt;br /&gt;
Scenario #1 (The outpost): Maybe give the player one ally.  &lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): The one who follows them would be a lich and he would raise &lt;br /&gt;
all the fallen warriors who fought battles there long ago as undead minions.&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearence): It is as fun as it gets.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): Have bandits come all of a sudden from the east road and attack.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): Add another enemy, orks.&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): The leader bandit should not be alone when you find him.&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): Have drakes instead of orcs.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): Give more gold to orcs.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): A bit more turns, 24 is enough.&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): Fun as it is.&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): Fun as it is.&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): A trail of trolls to lead the player to the troll leader.&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): Make it look more like a prison, add doors.&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): Make enemies weaker because otherwise it is impossible to get your &lt;br /&gt;
strongest units over the bridge without losing.&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): More enemies.&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): Fun as it is.&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): Less turns to survive, 16 is good.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): Ok as it is.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): Less gold for the enemies.&lt;br /&gt;
 &lt;br /&gt;
    (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? &lt;br /&gt;
Scenario #1 (The outpost): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #2 (The Escape Tunnel): Once when the ghosts broke through my ranks and killed Dacyn.&lt;br /&gt;
&lt;br /&gt;
Scenario #3 (An Unexpected Appearence): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (An Elven Alliance): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #4 (The Undead Border Patrol): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #5 (Northern Outpost): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #6 (Two Paths): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Crossing): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #7 (The Undead Crossing): Yes, the seamonsters killed Dacyn.&lt;br /&gt;
&lt;br /&gt;
Scenario #8 (Training The Ogres): Dacyn died a couple of times, because his health isnt high enough.&lt;br /&gt;
&lt;br /&gt;
Scenario #9 (Xenophobia): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #10 (Lake Vrug): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #11 (Captured): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #12 (Evacuation): Yes a lot, Dacyn and Owaec died a lot.&lt;br /&gt;
&lt;br /&gt;
Scenario #13 (Drowned Plains): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #14 (Appoaching Weldyn): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #15 (Weldyn Under Attack): Yes a lot of times.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (The Duel): No.&lt;br /&gt;
&lt;br /&gt;
Scenario #16 (Weldyn Besieged): Couldnt finish the scenario. Always die because enemy units surround me.&lt;br /&gt;
 &lt;br /&gt;
    Grammatical errors: &lt;br /&gt;
Scenario #2&lt;br /&gt;
&lt;br /&gt;
When Dacyn says: &amp;quot;Theyfollow us... we must get out of this tunnel. &lt;br /&gt;
It looks like it is leading east. This is unfortunate, for it will take us furtherfrom Weldyn. &lt;br /&gt;
But it is our only option.&amp;quot; &lt;br /&gt;
there is no space between they and follow, and theres no space between further and from. &lt;br /&gt;
 &lt;br /&gt;
Scenario #6 &lt;br /&gt;
&lt;br /&gt;
When Lanar-Skal says &amp;quot;Go, go farfrom here! But me and my kind will chase you, and kill you!&amp;quot; &lt;br /&gt;
there's no space between far and from &lt;br /&gt;
  &lt;br /&gt;
        Bugs: &lt;br /&gt;
https://gna.org/bugs/index.php?17180&lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17181&lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17183&lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17184&lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17185&lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17187&lt;br /&gt;
&lt;br /&gt;
https://gna.org/bugs/index.php?17188&lt;br /&gt;
 &lt;br /&gt;
        Suggestions: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Gameplay: &lt;br /&gt;
- Select a couple of units at a time, that would save some time. &lt;br /&gt;
&lt;br /&gt;
- When a unit is poisoned it gets hurt by the poison on the same turn, I think the poison shouldstart working on the next turn. &lt;br /&gt;
&lt;br /&gt;
- More special attacks like poison and slows, for example freeze. &lt;br /&gt;
&lt;br /&gt;
- Buildings, like tower which increases your defense and attack if you stand on it. To build them you would need to buy a special unit. &lt;br /&gt;
&lt;br /&gt;
- Ranged attacks. &lt;br /&gt;
&lt;br /&gt;
- Special units. For example, a horse, it can run around and fight like a normal unit, but you can also ride it with another unit. &lt;br /&gt;
 &lt;br /&gt;
    Sounds: &lt;br /&gt;
- Some sounds are messed up, for example when a heavy infantryman hits a skeleton there should be a bonecrushing sound but theres the sound of metal hitting metal. &lt;br /&gt;
 &lt;br /&gt;
    Menus: &lt;br /&gt;
- When you recall units, the first unit should be highlighted. &lt;br /&gt;
&lt;br /&gt;
- When you load a game it always loads at the place your king is at not the place where you saved your game. &lt;br /&gt;
&lt;br /&gt;
- At the end of a scenario it should prompt you to delete all the saves from previous scenario. &lt;br /&gt;
&lt;br /&gt;
- Option to delete all saves. &lt;br /&gt;
&lt;br /&gt;
- Option to rename a save. &lt;br /&gt;
&lt;br /&gt;
- A tick box next to each save. &lt;br /&gt;
&lt;br /&gt;
- If you forget which save in the same scenario is which, &lt;br /&gt;
there should be an option to view the full sized picture of the save. &lt;br /&gt;
&lt;br /&gt;
- Using arrows to change preferences. &lt;br /&gt;
 &lt;br /&gt;
    Graphics: &lt;br /&gt;
- Add walking animation.&lt;br /&gt;
 &lt;br /&gt;
- Add pictures during the intermission. Like when I defeated Mal-Ravanal the narrator talked &lt;br /&gt;
about herds of undead falling apart, and I would have liked to see a picture of that. &lt;br /&gt;
&lt;br /&gt;
- At the interval between scenarios there`s the map that shows where you are, and where you were, &lt;br /&gt;
the white path that shows where you were doesn't contrast with the light map so well so you should change its color, I think dark-blue will do just fine. &lt;br /&gt;
&lt;br /&gt;
- Hard to distinguish between different types of sea depths. Make the colors more distinct. &lt;br /&gt;
    Other: &lt;br /&gt;
- The panel on the right only shows info about units, I think it should show the information about the tiles as well. &lt;br /&gt;
&lt;br /&gt;
- The first thing I noticed is that it was hard to scroll in the window mode because the cursor keeps getting out of the window frame. &lt;br /&gt;
&lt;br /&gt;
- Ability to load or save during a dialog.&lt;br /&gt;
&lt;br /&gt;
    Replays:&lt;br /&gt;
Here are all my replays: http://www.megaupload.com/?d=7KB7720N&lt;/div&gt;</summary>
		<author><name>KenuR</name></author>
		
	</entry>
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