<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iwontbecreative</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iwontbecreative"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/Special:Contributions/Iwontbecreative"/>
	<updated>2026-04-13T14:15:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=56189</id>
		<title>TerrainCodeTableWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=56189"/>
		<updated>2015-03-28T16:06:44Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: Updated terrain2wiki.py and ran it against current terrain.cfg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutogeneratedWML}}{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!terrain&lt;br /&gt;
!name&lt;br /&gt;
!string&lt;br /&gt;
!alias of&lt;br /&gt;
!editor group&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/ocean-grey-tile.png&lt;br /&gt;
| Gray Deep Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wog&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wdt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/ocean-tile.png&lt;br /&gt;
| Medium Deep Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wo&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wdt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/ocean-tropical-tile.png&lt;br /&gt;
| Tropical Deep Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wot&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wdt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/coast-grey-tile.png&lt;br /&gt;
| Gray Shallow Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwg&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wst&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/coast-tile.png&lt;br /&gt;
| Medium Shallow Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wst&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/coast-tropical-tile.png&lt;br /&gt;
| Tropical Shallow Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wst&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/ford-tile.png&lt;br /&gt;
| Ford&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt, Wst&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/reef-gray-tile.png&lt;br /&gt;
| Gray Coastal Reef&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwrg&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wrt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/reef-tile.png&lt;br /&gt;
| Medium Coastal Reef&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wrt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/water/reef-tropical-tile.png&lt;br /&gt;
| Tropical Coastal Reef&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwrt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wrt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/swamp/water-tile.png&lt;br /&gt;
| Swamp Water Reed&lt;br /&gt;
| &amp;lt;code&amp;gt;Ss&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;St&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/swamp/mud-tile.png&lt;br /&gt;
| Muddy Quagmire&lt;br /&gt;
| &amp;lt;code&amp;gt;Sm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;St&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/grass/green.png&lt;br /&gt;
| Green Grass&lt;br /&gt;
| &amp;lt;code&amp;gt;Gg&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/grass/semi-dry.png&lt;br /&gt;
| Semi-dry Grass&lt;br /&gt;
| &amp;lt;code&amp;gt;Gs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/grass/dry.png&lt;br /&gt;
| Dry Grass&lt;br /&gt;
| &amp;lt;code&amp;gt;Gd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/grass/leaf-litter.png&lt;br /&gt;
| Leaf Litter&lt;br /&gt;
| &amp;lt;code&amp;gt;Gll&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat,fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/flat/dirt-dark.png&lt;br /&gt;
| Dark Dirt&lt;br /&gt;
| &amp;lt;code&amp;gt;Rb&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/flat/dirt.png&lt;br /&gt;
| Regular Dirt&lt;br /&gt;
| &amp;lt;code&amp;gt;Re&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/flat/desert-road.png&lt;br /&gt;
| Dry Dirt&lt;br /&gt;
| &amp;lt;code&amp;gt;Rd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/flat/road.png&lt;br /&gt;
| Regular Cobbles&lt;br /&gt;
| &amp;lt;code&amp;gt;Rr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/flat/road-clean.png&lt;br /&gt;
| Clean Gray Cobbles&lt;br /&gt;
| &amp;lt;code&amp;gt;Rrc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/flat/stone-path.png&lt;br /&gt;
| Overgrown Cobbles&lt;br /&gt;
| &amp;lt;code&amp;gt;Rp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/frozen/ice.png&lt;br /&gt;
| Ice&lt;br /&gt;
| &amp;lt;code&amp;gt;Ai&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/frozen/snow.png&lt;br /&gt;
| Snow&lt;br /&gt;
| &amp;lt;code&amp;gt;Aa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/sand/desert.png&lt;br /&gt;
| Desert Sands&lt;br /&gt;
| &amp;lt;code&amp;gt;Dd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Dt&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/sand/beach.png&lt;br /&gt;
| Beach Sands&lt;br /&gt;
| &amp;lt;code&amp;gt;Ds&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Dt&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/sand/desert-oasis.png&lt;br /&gt;
| Oasis&lt;br /&gt;
| &amp;lt;code&amp;gt;^Do&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/rubble-tile.png&lt;br /&gt;
| Rubble&lt;br /&gt;
| &amp;lt;code&amp;gt;^Dr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Ht&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/sand/crater.png&lt;br /&gt;
| Crater&lt;br /&gt;
| &amp;lt;code&amp;gt;Dd^Dc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Dt&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/flowers-mixed.png&lt;br /&gt;
| Mixed Flowers&lt;br /&gt;
| &amp;lt;code&amp;gt;^Efm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/farm-veg-spring-icon.png&lt;br /&gt;
| Farmland&lt;br /&gt;
| &amp;lt;code&amp;gt;^Gvs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/stones-small7.png&lt;br /&gt;
| Stones&lt;br /&gt;
| &amp;lt;code&amp;gt;^Es&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/mushroom.png&lt;br /&gt;
| Small Mushrooms&lt;br /&gt;
| &amp;lt;code&amp;gt;^Em&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/mushroom-farm-small.png&lt;br /&gt;
| Mushroom Farm&lt;br /&gt;
| &amp;lt;code&amp;gt;^Emf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments,cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/desert-plant5.png&lt;br /&gt;
| Desert Plants&lt;br /&gt;
| &amp;lt;code&amp;gt;^Edp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/desert-plant.png&lt;br /&gt;
| Desert Plants without Bones&lt;br /&gt;
| &amp;lt;code&amp;gt;^Edpp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/windmill-embellishment-tile.png&lt;br /&gt;
| Windmill&lt;br /&gt;
| &amp;lt;code&amp;gt;^Wm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/fire-A01.png&lt;br /&gt;
| Campfire&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ecf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/brazier-embellishment.png&lt;br /&gt;
| Brazier&lt;br /&gt;
| &amp;lt;code&amp;gt;^Eb&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/brazier-A01.png&lt;br /&gt;
| Lit Brazier&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ebn&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/fence-se-nw-01.png&lt;br /&gt;
| Fence&lt;br /&gt;
| &amp;lt;code&amp;gt;^Eff&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/rocks.png&lt;br /&gt;
| Stones with Sand Drifts&lt;br /&gt;
| &amp;lt;code&amp;gt;^Esd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/water-lilies-tile.png&lt;br /&gt;
| Water Lilies&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ewl&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| water,embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/embellishments/water-lilies-flower-tile.png&lt;br /&gt;
| Flowering Water Lilies&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ewf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| water,embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/detritus/trashC-1.png&lt;br /&gt;
| Trash&lt;br /&gt;
| &amp;lt;code&amp;gt;^Edt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/detritus/detritusC-1.png&lt;br /&gt;
| Remains&lt;br /&gt;
| &amp;lt;code&amp;gt;^Edb&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/great-tree-tile.png&lt;br /&gt;
| Great Tree&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fet&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/great-tree-dead-tile.png&lt;br /&gt;
| Dead Great Tree&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fetd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/tropical/jungle-tile.png&lt;br /&gt;
| Tropical Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/tropical/rainforest-tile.png&lt;br /&gt;
| Rainforest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ftr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/tropical/palm-desert-tile.png&lt;br /&gt;
| Palm Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ftd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest,desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/tropical/palms-tile.png&lt;br /&gt;
| Dense Palm Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ftp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/tropical/savanna-tile.png&lt;br /&gt;
| Savanna&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fts&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest,desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/pine-tile.png&lt;br /&gt;
| Pine Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/snow-forest-tile.png&lt;br /&gt;
| Snowy Pine Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fpa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/deciduous-summer-tile.png&lt;br /&gt;
| Summer Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fds&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/deciduous-fall-tile.png&lt;br /&gt;
| Fall Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fdf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/deciduous-winter-tile.png&lt;br /&gt;
| Winter Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fdw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/deciduous-winter-snow-tile.png&lt;br /&gt;
| Snowy Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fda&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/mixed-summer-tile.png&lt;br /&gt;
| Summer Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fms&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/mixed-fall-tile.png&lt;br /&gt;
| Fall Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fmf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/mixed-winter-tile.png&lt;br /&gt;
| Winter Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fmw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/mixed-winter-snow-tile.png&lt;br /&gt;
| Snowy Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fma&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/hills/regular.png&lt;br /&gt;
| Regular Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ht&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/hills/dry.png&lt;br /&gt;
| Dry Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ht&amp;lt;/code&amp;gt;&lt;br /&gt;
| fall, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/hills/desert.png&lt;br /&gt;
| Dunes&lt;br /&gt;
| &amp;lt;code&amp;gt;Hd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Dt, Ht&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/hills/snow.png&lt;br /&gt;
| Snow Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Ha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At, Ht&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/basic-tile.png&lt;br /&gt;
| Regular Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Mm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Mt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/dry-tile.png&lt;br /&gt;
| Dry Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Md&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Mt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/snow-tile.png&lt;br /&gt;
| Snowy Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Ms&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At, Mt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/interior/wood-regular.png&lt;br /&gt;
| Basic Wooden Floor&lt;br /&gt;
| &amp;lt;code&amp;gt;Iwr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/beam-tile.png&lt;br /&gt;
| Beam of Light&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ii&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/floor6.png&lt;br /&gt;
| Cave Floor&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ut&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/earthy-floor3.png&lt;br /&gt;
| Earthy Cave Floor&lt;br /&gt;
| &amp;lt;code&amp;gt;Uue&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ut&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/flagstones-dark.png&lt;br /&gt;
| Dark Flagstones&lt;br /&gt;
| &amp;lt;code&amp;gt;Urb&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/path.png&lt;br /&gt;
| Cave Path&lt;br /&gt;
| &amp;lt;code&amp;gt;Ur&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/mushrooms-tile.png&lt;br /&gt;
| Mushroom Grove&lt;br /&gt;
| &amp;lt;code&amp;gt;^Uf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uft&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/forest/mushrooms-beam-tile.png&lt;br /&gt;
| Lit Mushroom Grove&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ufi&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uft&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/hills-variation.png&lt;br /&gt;
| Rockbound Cave&lt;br /&gt;
| &amp;lt;code&amp;gt;Uh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ut, Ht&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/rails-n-s.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| &amp;lt;code&amp;gt;^Br&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Rt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/rails-ne-sw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| &amp;lt;code&amp;gt;^Br/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Rt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/rails-se-nw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| &amp;lt;code&amp;gt;^Br\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Rt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/chasm/regular-tile.png&lt;br /&gt;
| Regular Chasm&lt;br /&gt;
| &amp;lt;code&amp;gt;Qxu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/chasm/earthy-tile.png&lt;br /&gt;
| Earthy Chasm&lt;br /&gt;
| &amp;lt;code&amp;gt;Qxe&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/chasm/abyss-tile.png&lt;br /&gt;
| Ethereal Abyss&lt;br /&gt;
| &amp;lt;code&amp;gt;Qxua&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/unwalkable/lava-chasm-tile.png&lt;br /&gt;
| Lava Chasm&lt;br /&gt;
| &amp;lt;code&amp;gt;Ql&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/unwalkable/lava.png&lt;br /&gt;
| Lava&lt;br /&gt;
| &amp;lt;code&amp;gt;Qlf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/volcano-tile.png&lt;br /&gt;
| Volcano&lt;br /&gt;
| &amp;lt;code&amp;gt;Mv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/cloud-tile.png&lt;br /&gt;
| Regular Impassable Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Mm^Xm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;-,Mt,Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/cloud-desert-tile.png&lt;br /&gt;
| Desert Impassable Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Md^Xm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;-,Mt,Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough,obstacle,desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/mountains/cloud-snow-tile.png&lt;br /&gt;
| Snowy Impassable Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Ms^Xm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;-,Mt,Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough,obstacle,frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/wall-rough-tile.png&lt;br /&gt;
| Natural Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/wall-hewn-tile.png&lt;br /&gt;
| Hewn Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xuc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/earthy-wall-rough-tile.png&lt;br /&gt;
| Natural Earthy Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xue&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/earthy-wall-hewn-tile.png&lt;br /&gt;
| Reinforced Earthy Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xuce&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/walls/wall-stone-tile.png&lt;br /&gt;
| Stone Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xos&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/walls/wall-stone-lit-tile.png&lt;br /&gt;
| Lit Stone Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xol&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/impassable-editor.png&lt;br /&gt;
| Impassable Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Xo&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| obstacle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/unwalkable-editor.png&lt;br /&gt;
| Unwalkable Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Qov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| obstacle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/void/void-editor.png&lt;br /&gt;
| Void&lt;br /&gt;
| &amp;lt;code&amp;gt;Xv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| obstacle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/desert-tile.png&lt;br /&gt;
| Adobe Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vda&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/desert-camp-tile.png&lt;br /&gt;
| Desert Tent Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vdt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/camp-tile.png&lt;br /&gt;
| Tent Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vct&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/orc-tile.png&lt;br /&gt;
| Orcish Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vo&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/orc-snow-tile.png&lt;br /&gt;
| Snowy Orcish Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Voa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/elven-snow-tile.png&lt;br /&gt;
| Snowy Elven Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vea&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/elven-tile.png&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ve&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-tile.png&lt;br /&gt;
| Cottage&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/snow-tile.png&lt;br /&gt;
| Snowy Cottage&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-cottage-ruin-tile.png&lt;br /&gt;
| Ruined Cottage&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-city-tile.png&lt;br /&gt;
| Human City&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/misc/windmill-tile.png&lt;br /&gt;
| Windmill Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vwm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-city-snow-tile.png&lt;br /&gt;
| Snowy Human City&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhca&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-city-ruin-tile.png&lt;br /&gt;
| Ruined Human City&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhcr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-hills-tile.png&lt;br /&gt;
| Hill Stone Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-snow-hills-tile.png&lt;br /&gt;
| Snowy Hill Stone Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/human-hills-ruin-tile.png&lt;br /&gt;
| Ruined Hill Stone Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhhr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/tropical-tile.png&lt;br /&gt;
| Tropical Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vht&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/drake-tile.png&lt;br /&gt;
| Drake Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/cave-tile.png&lt;br /&gt;
| Cave Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/dwarven-tile.png&lt;br /&gt;
| Dwarven Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vud&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/hut-tile.png&lt;br /&gt;
| Hut&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/hut-snow-tile.png&lt;br /&gt;
| Snowy Hut&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vca&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/log-cabin-tile.png&lt;br /&gt;
| Log Cabin&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vl&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/log-cabin-snow-tile.png&lt;br /&gt;
| Snowy Log Cabin&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vla&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/igloo-tile.png&lt;br /&gt;
| Igloo&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vaa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/swampwater-tile.png&lt;br /&gt;
| Swamp Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vt&amp;lt;/code&amp;gt;&lt;br /&gt;
| water, village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/coast-tile.png&lt;br /&gt;
| Merfolk Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| water, village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/village/village-overlay-editor.png&lt;br /&gt;
| Village Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/encampment/regular-tile.png&lt;br /&gt;
| Encampment&lt;br /&gt;
| &amp;lt;code&amp;gt;Ce&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/encampment/snow-tile.png&lt;br /&gt;
| Snowy Encampment&lt;br /&gt;
| &amp;lt;code&amp;gt;Cea&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/orcish/tile.png&lt;br /&gt;
| Orcish Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Co&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/winter-orcish/tile.png&lt;br /&gt;
| Snowy Orcish Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Coa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/castle-tile.png&lt;br /&gt;
| Human Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/snowy/castle-tile.png&lt;br /&gt;
| Snowy Human Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/elven/tile.png&lt;br /&gt;
| Elven Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/dwarven-castle-tile.png&lt;br /&gt;
| Dwarven Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cud&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/ruin-tile.png&lt;br /&gt;
| Ruined Human Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Chr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/sunken-ruin-tile.png&lt;br /&gt;
| Sunken Human Ruin&lt;br /&gt;
| &amp;lt;code&amp;gt;Chw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, Wst&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/swamp-ruin-tile.png&lt;br /&gt;
| Swamp Human Ruin&lt;br /&gt;
| &amp;lt;code&amp;gt;Chs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, St&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/sand/tile.png&lt;br /&gt;
| Desert Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/sand/ruin-tile.png&lt;br /&gt;
| Ruined Desert Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cdr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/encampment/regular-keep-tile.png&lt;br /&gt;
| Encampment Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Ke&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/encampment/tall-keep-tile.png&lt;br /&gt;
| Tall Encampment Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Ket&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/encampment/snow-keep-tile.png&lt;br /&gt;
| Snowy Encampment Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kea&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/orcish/keep-tile.png&lt;br /&gt;
| Orcish Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Ko&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/winter-orcish/keep-tile.png&lt;br /&gt;
| Snowy Orcish Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Koa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/keep-tile.png&lt;br /&gt;
| Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/snowy/keep-tile.png&lt;br /&gt;
| Snowy Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/elven/keep-tile.png&lt;br /&gt;
| Elven Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/dwarven-keep-tile.png&lt;br /&gt;
| Dwarven Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kud&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/ruined-keep-tile.png&lt;br /&gt;
| Ruined Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Khr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/sunken-keep-tile.png&lt;br /&gt;
| Sunken Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Khw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, Wst&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/swamp-keep-tile.png&lt;br /&gt;
| Swamp Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Khs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct, St&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/sand/keep-tile.png&lt;br /&gt;
| Desert Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/sand/ruin-keep-tile.png&lt;br /&gt;
| Ruined Desert Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kdr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ct&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/castle-overlay-editor.png&lt;br /&gt;
| Castle Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Cov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/castle/keep-overlay-editor.png&lt;br /&gt;
| Keep Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Kov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/wood-n-s.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/wood-ne-sw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/wood-se-nw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/wood-rotting-n-s.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw&amp;amp;#124;r&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/wood-rotting-ne-sw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw/r&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/wood-rotting-se-nw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw\r&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/stonebridge-n-s-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bsb&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge,water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/stonebridge-se-nw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bsb\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge,water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/stonebridge-ne-sw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bsb/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge,water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/chasm-stone-bridge-s-n-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bs&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ut,_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/chasm-stone-bridge-sw-ne-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bs/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ut,_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/cave/chasm-stone-bridge-se-nw-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bs\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ut,_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/hanging-se-nw-tile.png&lt;br /&gt;
| Hanging Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bh\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/hanging-sw-ne-tile.png&lt;br /&gt;
| Hanging Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bh/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/hanging-s-n-tile.png&lt;br /&gt;
| Hanging Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bh&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/chasm-se-nw-tile.png&lt;br /&gt;
| Stone Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bcx\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/chasm-sw-ne-tile.png&lt;br /&gt;
| Stone Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bcx/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/chasm-s-n-tile.png&lt;br /&gt;
| Stone Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bcx&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/planks-se-nw-tile.png&lt;br /&gt;
| Plank Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bp\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/planks-sw-ne-tile.png&lt;br /&gt;
| Plank Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bp/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/bridge/planks-s-n.png&lt;br /&gt;
| Plank Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bp&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/off-map/offmap-editor.png&lt;br /&gt;
| Off Map&lt;br /&gt;
| &amp;lt;code&amp;gt;_off^_usr    &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/off-map/border-ne-se-s-sw-nw-n.png&lt;br /&gt;
| Experimental Fake Map Edge&lt;br /&gt;
| &amp;lt;code&amp;gt;^_fme    &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/void/shroud-editor.png&lt;br /&gt;
| Shroud&lt;br /&gt;
| &amp;lt;code&amp;gt;_s       &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth/master/data/core/images/terrain/fog/fog-editor.png&lt;br /&gt;
| Fog&lt;br /&gt;
| &amp;lt;code&amp;gt;_f       &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=51554</id>
		<title>TerrainCodeTableWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=51554"/>
		<updated>2013-07-03T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: Update to git for images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutogeneratedWML}}{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!terrain&lt;br /&gt;
!name&lt;br /&gt;
!string&lt;br /&gt;
!alias of&lt;br /&gt;
!editor group&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/ocean-grey-tile.png&lt;br /&gt;
| Gray Deep Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wog&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wo&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/ocean-tile.png&lt;br /&gt;
| Medium Deep Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wo&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/ocean-tropical-tile.png&lt;br /&gt;
| Tropical Deep Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wot&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wo&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/coast-grey-tile.png&lt;br /&gt;
| Gray Shallow Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwg&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/coast-tile.png&lt;br /&gt;
| Medium Shallow Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/coast-tropical-tile.png&lt;br /&gt;
| Tropical Shallow Water&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/ford-tile.png&lt;br /&gt;
| Ford&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt, Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/reef-gray-tile.png&lt;br /&gt;
| Gray Coastal Reef&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwrg&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwr&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/reef-tile.png&lt;br /&gt;
| Coastal Reef&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/water/reef-tropical-tile.png&lt;br /&gt;
| Tropical Coastal Reef&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwrt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Wwr&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/swamp/water-tile.png&lt;br /&gt;
| Swamp&lt;br /&gt;
| &amp;lt;code&amp;gt;Ss&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/swamp/mud-tile.png&lt;br /&gt;
| Muddy Quagmire&lt;br /&gt;
| &amp;lt;code&amp;gt;Sm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ss&amp;lt;/code&amp;gt;&lt;br /&gt;
| water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/grass/green.png&lt;br /&gt;
| Green Grass&lt;br /&gt;
| &amp;lt;code&amp;gt;Gg&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/grass/semi-dry.png&lt;br /&gt;
| Semi-dry Grass&lt;br /&gt;
| &amp;lt;code&amp;gt;Gs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/grass/dry.png&lt;br /&gt;
| Dry Grass&lt;br /&gt;
| &amp;lt;code&amp;gt;Gd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/grass/leaf-litter.png&lt;br /&gt;
| Leaf Litter&lt;br /&gt;
| &amp;lt;code&amp;gt;Gll&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat,fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/flat/dirt-dark.png&lt;br /&gt;
| Dark Dirt&lt;br /&gt;
| &amp;lt;code&amp;gt;Rb&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/flat/dirt.png&lt;br /&gt;
| Regular Dirt&lt;br /&gt;
| &amp;lt;code&amp;gt;Re&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/flat/desert-road.png&lt;br /&gt;
| Dry Dirt&lt;br /&gt;
| &amp;lt;code&amp;gt;Rd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/flat/road.png&lt;br /&gt;
| Regular Cobbles&lt;br /&gt;
| &amp;lt;code&amp;gt;Rr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/flat/road-clean.png&lt;br /&gt;
| Clean Gray Cobbles&lt;br /&gt;
| &amp;lt;code&amp;gt;Rrc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/flat/stone-path.png&lt;br /&gt;
| Overgrown Cobbles&lt;br /&gt;
| &amp;lt;code&amp;gt;Rp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/frozen/ice.png&lt;br /&gt;
| Ice&lt;br /&gt;
| &amp;lt;code&amp;gt;Ai&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/frozen/snow.png&lt;br /&gt;
| Snow&lt;br /&gt;
| &amp;lt;code&amp;gt;Aa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/sand/desert.png&lt;br /&gt;
| Desert Sands&lt;br /&gt;
| &amp;lt;code&amp;gt;Dd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ds&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/sand/beach.png&lt;br /&gt;
| Beach Sands&lt;br /&gt;
| &amp;lt;code&amp;gt;Ds&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/sand/desert-oasis.png&lt;br /&gt;
| Oasis&lt;br /&gt;
| &amp;lt;code&amp;gt;^Do&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/rubble-tile.png&lt;br /&gt;
| Rubble&lt;br /&gt;
| &amp;lt;code&amp;gt;^Dr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/sand/crater.png&lt;br /&gt;
| Crater&lt;br /&gt;
| &amp;lt;code&amp;gt;Dd^Dc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ds&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/flowers-mixed.png&lt;br /&gt;
| Mixed Flowers&lt;br /&gt;
| &amp;lt;code&amp;gt;^Efm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/farm-veg-spring-icon.png&lt;br /&gt;
| Farmland&lt;br /&gt;
| &amp;lt;code&amp;gt;^Gvs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/stones-small7.png&lt;br /&gt;
| Stones&lt;br /&gt;
| &amp;lt;code&amp;gt;^Es&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/mushroom.png&lt;br /&gt;
| Small Mushrooms&lt;br /&gt;
| &amp;lt;code&amp;gt;^Em&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/mushroom-farm-small.png&lt;br /&gt;
| Mushroom Farm&lt;br /&gt;
| &amp;lt;code&amp;gt;^Emf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments,cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/desert-plant5.png&lt;br /&gt;
| Desert Plants&lt;br /&gt;
| &amp;lt;code&amp;gt;^Edp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/desert-plant.png&lt;br /&gt;
| Desert Plants without Bones&lt;br /&gt;
| &amp;lt;code&amp;gt;^Edpp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/windmill-embellishment-tile.png&lt;br /&gt;
| Windmill&lt;br /&gt;
| &amp;lt;code&amp;gt;^Wm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/fire-A01.png&lt;br /&gt;
| Campfire&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ecf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/fence-se-nw-01.png&lt;br /&gt;
| Fence&lt;br /&gt;
| &amp;lt;code&amp;gt;^Eff&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/rocks.png&lt;br /&gt;
| Stones with Sand Drifts&lt;br /&gt;
| &amp;lt;code&amp;gt;^Esd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/water-lilies-tile.png&lt;br /&gt;
| Water Lilies&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ewl&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| water,embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/embellishments/water-lilies-flower-tile.png&lt;br /&gt;
| Flowering Water Lilies&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ewf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| water,embellishments&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/great-tree-tile.png&lt;br /&gt;
| Great Tree&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fet&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/great-tree-dead-tile.png&lt;br /&gt;
| Dead Great Tree&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fetd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/jungle-tile.png&lt;br /&gt;
| Tropical Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/rainforest-tile.png&lt;br /&gt;
| Rainforest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ftr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/palm-desert-tile.png&lt;br /&gt;
| Palm Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ftd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest,desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/palms-tile.png&lt;br /&gt;
| Dense Palm Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ftp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/savanna-tile.png&lt;br /&gt;
| Savanna&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fts&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest,desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/pine-tile.png&lt;br /&gt;
| Pine Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/snow-forest-tile.png&lt;br /&gt;
| Snowy Pine Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fpa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/deciduous-summer-tile.png&lt;br /&gt;
| Summer Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fds&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/deciduous-fall-tile.png&lt;br /&gt;
| Fall Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fdf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/deciduous-winter-tile.png&lt;br /&gt;
| Winter Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fdw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/deciduous-winter-snow-tile.png&lt;br /&gt;
| Snowy Deciduous Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fda&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/mixed-summer-tile.png&lt;br /&gt;
| Summer Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fms&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/mixed-fall-tile.png&lt;br /&gt;
| Fall Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fmf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/mixed-winter-tile.png&lt;br /&gt;
| Winter Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fmw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/mixed-winter-snow-tile.png&lt;br /&gt;
| Snowy Mixed Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;^Fma&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/hills/regular.png&lt;br /&gt;
| Regular Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/hills/dry.png&lt;br /&gt;
| Dry Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/hills/desert.png&lt;br /&gt;
| Dunes&lt;br /&gt;
| &amp;lt;code&amp;gt;Hd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ds, Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/hills/snow.png&lt;br /&gt;
| Snow Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Ha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At, Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/basic-tile.png&lt;br /&gt;
| Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Mm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/dry-tile.png&lt;br /&gt;
| Dry Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Md&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Mm&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/snow-tile.png&lt;br /&gt;
| Snowy Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Ms&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;At, Mm&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-hills-tile.png&lt;br /&gt;
| Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh^Fp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-snow-hills-tile.png&lt;br /&gt;
| Forested Snow Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Ha^Fpa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-deciduous-summer-hills-tile.png&lt;br /&gt;
| Summer Deciduous Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh^Fds&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-deciduous-fall-hills-tile.png&lt;br /&gt;
| Fall Deciduous Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd^Fdf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-deciduous-winter-hills-tile.png&lt;br /&gt;
| Winter Deciduous Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd^Fdw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-deciduous-winter-snow-hills-tile.png&lt;br /&gt;
| Snowy Deciduous Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Ha^Fda&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-mixed-summer-hills-tile.png&lt;br /&gt;
| Summer Mixed Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh^Fms&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-mixed-fall-hills-tile.png&lt;br /&gt;
| Fall Mixed Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd^Fmf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-mixed-winter-hills-tile.png&lt;br /&gt;
| Winter Mixed Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd^Fmw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough, fall&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/forested-mixed-winter-snow-hills-tile.png&lt;br /&gt;
| Snowy Mixed Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Ha^Fma&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,At,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/jungle-hills-tile.png&lt;br /&gt;
| Tropical Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh^Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/palms-on-dunes-tile.png&lt;br /&gt;
| Palm Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hd^Ftd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ds,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| desert, forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/palms-on-hills-tile.png&lt;br /&gt;
| Dense Palm Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh^Ftp&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/tropical/savanna-hills-tile.png&lt;br /&gt;
| Savanna Forested Hills&lt;br /&gt;
| &amp;lt;code&amp;gt;Hhd^Fts&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Hh,Ft&amp;lt;/code&amp;gt;&lt;br /&gt;
| forest, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/interior/wood-regular.png&lt;br /&gt;
| Basic Wooden Floor&lt;br /&gt;
| &amp;lt;code&amp;gt;Iwr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/beam-tile.png&lt;br /&gt;
| Beam of Light&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ii&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/floor6.png&lt;br /&gt;
| Cave Floor&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/earthy-floor3.png&lt;br /&gt;
| Earthy Cave Floor&lt;br /&gt;
| &amp;lt;code&amp;gt;Uue&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/flagstones-dark.png&lt;br /&gt;
| Dark Flagstones&lt;br /&gt;
| &amp;lt;code&amp;gt;Urb&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, flat&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/path.png&lt;br /&gt;
| Cave Path&lt;br /&gt;
| &amp;lt;code&amp;gt;Ur&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/mushrooms-tile.png&lt;br /&gt;
| Mushroom Grove&lt;br /&gt;
| &amp;lt;code&amp;gt;^Uf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, forest&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/forest/mushrooms-beam-tile.png&lt;br /&gt;
| Lit Mushroom Grove&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ufi&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;^Uf&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/hills-variation.png&lt;br /&gt;
| Rockbound Cave&lt;br /&gt;
| &amp;lt;code&amp;gt;Uh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu, Hh&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/rails-n-s.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| &amp;lt;code&amp;gt;^Br&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Rt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/rails-ne-sw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| &amp;lt;code&amp;gt;^Br/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Rt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/rails-se-nw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| &amp;lt;code&amp;gt;^Br\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Rt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/chasm/regular-tile.png&lt;br /&gt;
| Regular Chasm&lt;br /&gt;
| &amp;lt;code&amp;gt;Qxu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/chasm/earthy-tile.png&lt;br /&gt;
| Earthy Chasm&lt;br /&gt;
| &amp;lt;code&amp;gt;Qxe&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/chasm/abyss-tile.png&lt;br /&gt;
| Ethereal Abyss&lt;br /&gt;
| &amp;lt;code&amp;gt;Qxua&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/unwalkable/lava-chasm-tile.png&lt;br /&gt;
| Lava Chasm&lt;br /&gt;
| &amp;lt;code&amp;gt;Ql&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/unwalkable/lava.png&lt;br /&gt;
| Lava&lt;br /&gt;
| &amp;lt;code&amp;gt;Qlf&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/volcano-tile.png&lt;br /&gt;
| Volcano&lt;br /&gt;
| &amp;lt;code&amp;gt;Mv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/cloud-tile.png&lt;br /&gt;
| Regular Impassable Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Mm^Xm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/cloud-desert-tile.png&lt;br /&gt;
| Desert Impassable Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Md^Xm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough,obstacle,desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/mountains/cloud-snow-tile.png&lt;br /&gt;
| Snowy Impassable Mountains&lt;br /&gt;
| &amp;lt;code&amp;gt;Ms^Xm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| rough,obstacle,frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/wall-rough-tile.png&lt;br /&gt;
| Natural Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/wall-hewn-tile.png&lt;br /&gt;
| Hewn Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xuc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/earthy-wall-rough-tile.png&lt;br /&gt;
| Natural Earthy Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xue&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/earthy-wall-hewn-tile.png&lt;br /&gt;
| Reinforced Earthy Cave Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xuce&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/walls/wall-stone-tile.png&lt;br /&gt;
| Stone Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xos&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/walls/wall-stone-lit-tile.png&lt;br /&gt;
| Lit Stone Wall&lt;br /&gt;
| &amp;lt;code&amp;gt;Xol&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/impassable-editor.png&lt;br /&gt;
| Impassable Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Xo&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/unwalkable-editor.png&lt;br /&gt;
| Unwalkable Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Qov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas,Qt&amp;lt;/code&amp;gt;&lt;br /&gt;
| special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/void/void-editor.png&lt;br /&gt;
| Void&lt;br /&gt;
| &amp;lt;code&amp;gt;Xv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Xt&amp;lt;/code&amp;gt;&lt;br /&gt;
| obstacle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/desert-tile.png&lt;br /&gt;
| Adobe Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vda&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/desert-camp-tile.png&lt;br /&gt;
| Desert Tent Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vdt&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/camp-tile.png&lt;br /&gt;
| Tent Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vct&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/orc-tile.png&lt;br /&gt;
| Orcish Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vo&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/orc-snow-tile.png&lt;br /&gt;
| Snowy Orcish Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Voa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/elven-snow-tile.png&lt;br /&gt;
| Snowy Elven Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vea&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/elven-tile.png&lt;br /&gt;
| Elven Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Ve&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-tile.png&lt;br /&gt;
| Cottage&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/snow-tile.png&lt;br /&gt;
| Snowy Cottage&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-cottage-ruin-tile.png&lt;br /&gt;
| Ruined Cottage&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-city-tile.png&lt;br /&gt;
| Human City&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/misc/windmill-tile.png&lt;br /&gt;
| Windmill Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vwm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-city-snow-tile.png&lt;br /&gt;
| Snowy Human City&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhca&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-city-ruin-tile.png&lt;br /&gt;
| Ruined Human City&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhcr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-hills-tile.png&lt;br /&gt;
| Hill Stone Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-snow-hills-tile.png&lt;br /&gt;
| Snowy Hill Stone Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/human-hills-ruin-tile.png&lt;br /&gt;
| Ruined Hill Stone Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhhr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, rough&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/tropical-tile.png&lt;br /&gt;
| Tropical Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vht&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/drake-tile.png&lt;br /&gt;
| Drake Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/cave-tile.png&lt;br /&gt;
| Cave Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vu&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/dwarven-tile.png&lt;br /&gt;
| Dwarven Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vud&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/hut-tile.png&lt;br /&gt;
| Hut&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vc&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/hut-snow-tile.png&lt;br /&gt;
| Snowy Hut&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vca&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/log-cabin-tile.png&lt;br /&gt;
| Log Cabin&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vl&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/log-cabin-snow-tile.png&lt;br /&gt;
| Snowy Log Cabin&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vla&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/igloo-tile.png&lt;br /&gt;
| Igloo&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vaa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/swampwater-tile.png&lt;br /&gt;
| Swamp Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vhs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Vi&amp;lt;/code&amp;gt;&lt;br /&gt;
| water, village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/coast-tile.png&lt;br /&gt;
| Merfolk Village&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vm&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| water, village&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/village/village-overlay-editor.png&lt;br /&gt;
| Village Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Vov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| village, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/encampment/regular-tile.png&lt;br /&gt;
| Encampment&lt;br /&gt;
| &amp;lt;code&amp;gt;Ce&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/encampment/snow-tile.png&lt;br /&gt;
| Snowy Encampment&lt;br /&gt;
| &amp;lt;code&amp;gt;Cea&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/orcish/tile.png&lt;br /&gt;
| Orcish Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Co&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/winter-orcish/tile.png&lt;br /&gt;
| Snowy Orcish Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Coa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/castle-tile.png&lt;br /&gt;
| Human Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/snowy/castle-tile.png&lt;br /&gt;
| Snowy Human Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/elven/tile.png&lt;br /&gt;
| Elvish Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/dwarven-castle-tile.png&lt;br /&gt;
| Dwarven Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cud&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/ruin-tile.png&lt;br /&gt;
| Ruined Human Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Chr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/sunken-ruin-tile.png&lt;br /&gt;
| Sunken Human Ruin&lt;br /&gt;
| &amp;lt;code&amp;gt;Chw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch, Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/swamp-ruin-tile.png&lt;br /&gt;
| Swamp Human Ruin&lt;br /&gt;
| &amp;lt;code&amp;gt;Chs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch, Ss&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/sand/tile.png&lt;br /&gt;
| Desert Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/sand/ruin-tile.png&lt;br /&gt;
| Ruined Desert Castle&lt;br /&gt;
| &amp;lt;code&amp;gt;Cdr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/encampment/regular-keep-tile.png&lt;br /&gt;
| Encampment Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Ke&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/encampment/tall-keep-tile.png&lt;br /&gt;
| Tall Encampment Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Ket&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/encampment/snow-keep-tile.png&lt;br /&gt;
| Snowy Encampment Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kea&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/orcish/keep-tile.png&lt;br /&gt;
| Orcish Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Ko&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/winter-orcish/keep-tile.png&lt;br /&gt;
| Snowy Orcish Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Koa&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/keep-tile.png&lt;br /&gt;
| Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kh&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/snowy/keep-tile.png&lt;br /&gt;
| Snowy Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kha&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch, At&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, frozen&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/elven/keep-tile.png&lt;br /&gt;
| Elven Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kv&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/dwarven-keep-tile.png&lt;br /&gt;
| Dwarven Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kud&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/ruined-keep-tile.png&lt;br /&gt;
| Ruined Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Khr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/sunken-keep-tile.png&lt;br /&gt;
| Sunken Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Khw&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch, Ww&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/swamp-keep-tile.png&lt;br /&gt;
| Swamp Human Castle Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Khs&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch, Ss&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/sand/keep-tile.png&lt;br /&gt;
| Desert Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kd&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/sand/ruin-keep-tile.png&lt;br /&gt;
| Ruined Desert Keep&lt;br /&gt;
| &amp;lt;code&amp;gt;Kdr&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Ch&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, desert&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/castle-overlay-editor.png&lt;br /&gt;
| Castle Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Cov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/castle/keep-overlay-editor.png&lt;br /&gt;
| Keep Overlay&lt;br /&gt;
| &amp;lt;code&amp;gt;^Kov&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| castle, special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/wood-n-s.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/wood-ne-sw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/wood-se-nw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/wood-rotting-n-s.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw&amp;amp;#124;r&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/wood-rotting-ne-sw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw/r&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/wood-rotting-se-nw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bw\r&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/stonebridge-n-s-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bsb&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge,water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/stonebridge-se-nw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bsb\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge,water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/stonebridge-ne-sw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bsb/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge,water&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/chasm-stone-bridge-s-n-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bs&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu,_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/chasm-stone-bridge-sw-ne-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bs/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu,_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/cave/chasm-stone-bridge-se-nw-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bs\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Uu,_bas&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/hanging-se-nw-tile.png&lt;br /&gt;
| Hanging Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bh\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/hanging-sw-ne-tile.png&lt;br /&gt;
| Hanging Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bh/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/hanging-s-n-tile.png&lt;br /&gt;
| Hanging Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bh&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/chasm-se-nw-tile.png&lt;br /&gt;
| Stone Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bcx\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/chasm-sw-ne-tile.png&lt;br /&gt;
| Stone Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bcx/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/chasm-s-n-tile.png&lt;br /&gt;
| Stone Chasm Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bcx&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/planks-se-nw-tile.png&lt;br /&gt;
| Plank Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bp\&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/planks-sw-ne-tile.png&lt;br /&gt;
| Plank Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bp/&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/bridge/planks-s-n.png&lt;br /&gt;
| Plank Bridge&lt;br /&gt;
| &amp;lt;code&amp;gt;^Bp&amp;amp;#124;&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;_bas, Gt&amp;lt;/code&amp;gt;&lt;br /&gt;
| bridge, cave&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/off-map/offmap-editor.png&lt;br /&gt;
| Off Map&lt;br /&gt;
| &amp;lt;code&amp;gt;_off^_usr    &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/off-map/border-ne-se-s-sw-nw-n.png&lt;br /&gt;
| Experimental Fake Map Edge&lt;br /&gt;
| &amp;lt;code&amp;gt;^_fme    &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special, obstacle&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/void/shroud-editor.png&lt;br /&gt;
| Shroud&lt;br /&gt;
| &amp;lt;code&amp;gt;_s       &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special&lt;br /&gt;
|-&lt;br /&gt;
| https://raw.github.com/wesnoth/wesnoth-old/master/data/core/images/terrain/fog/fog-editor.png&lt;br /&gt;
| Fog&lt;br /&gt;
| &amp;lt;code&amp;gt;_f       &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| special&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=43888</id>
		<title>TerrainCodeTableWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=43888"/>
		<updated>2011-10-23T20:20:37Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: Updated with latest terrain2wiki.py version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutogeneratedWML}}{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!terrain&lt;br /&gt;
!name&lt;br /&gt;
!string&lt;br /&gt;
!alias of&lt;br /&gt;
!editor group&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ocean-grey-tile.png&lt;br /&gt;
| Gray Deep Water&lt;br /&gt;
| Wog&lt;br /&gt;
| Wo&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ocean-tile.png&lt;br /&gt;
| Medium Deep Water&lt;br /&gt;
| Wo&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ocean-tropical-tile.png&lt;br /&gt;
| Tropical Deep Water&lt;br /&gt;
| Wot&lt;br /&gt;
| Wo&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/coast-grey-tile.png&lt;br /&gt;
| Gray Shallow Water&lt;br /&gt;
| Wwg&lt;br /&gt;
| Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/coast-tile.png&lt;br /&gt;
| Medium Shallow Water&lt;br /&gt;
| Ww&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/coast-tropical-tile.png&lt;br /&gt;
| Tropical Shallow Water&lt;br /&gt;
| Wwt&lt;br /&gt;
| Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ford-tile.png&lt;br /&gt;
| Ford&lt;br /&gt;
| Wwf&lt;br /&gt;
| Gt, Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/reef-gray-tile.png&lt;br /&gt;
| Gray Coastal Reef&lt;br /&gt;
| Wwrg&lt;br /&gt;
| Wwr&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/reef-tile.png&lt;br /&gt;
| Coastal Reef&lt;br /&gt;
| Wwr&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/reef-tropical-tile.png&lt;br /&gt;
| Tropical Coastal Reef&lt;br /&gt;
| Wwrt&lt;br /&gt;
| Wwr&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/swamp/water-tile.png&lt;br /&gt;
| Swamp&lt;br /&gt;
| Ss&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/swamp/mud-tile.png&lt;br /&gt;
| Muddy Quagmire&lt;br /&gt;
| Sm&lt;br /&gt;
| Ss&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/green.png&lt;br /&gt;
| Green Grass&lt;br /&gt;
| Gg&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/semi-dry.png&lt;br /&gt;
| Semi-dry Grass&lt;br /&gt;
| Gs&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/dry.png&lt;br /&gt;
| Dry Grass&lt;br /&gt;
| Gd&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/leaf-litter.png&lt;br /&gt;
| Leaf Litter&lt;br /&gt;
| Gll&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/dirt-dark.png&lt;br /&gt;
| Dark Dirt&lt;br /&gt;
| Rb&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/dirt.png&lt;br /&gt;
| Regular Dirt&lt;br /&gt;
| Re&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/desert-road.png&lt;br /&gt;
| Dry Dirt&lt;br /&gt;
| Rd&lt;br /&gt;
| Gt&lt;br /&gt;
| desert, flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/road.png&lt;br /&gt;
| Regular Cobbles&lt;br /&gt;
| Rr&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/road-clean.png&lt;br /&gt;
| Clean Gray Cobbles&lt;br /&gt;
| Rrc&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/stone-path.png&lt;br /&gt;
| Overgrown Cobbles&lt;br /&gt;
| Rp&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/frozen/ice.png&lt;br /&gt;
| Ice&lt;br /&gt;
| Ai&lt;br /&gt;
| At&lt;br /&gt;
| frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/frozen/snow.png&lt;br /&gt;
| Snow&lt;br /&gt;
| Aa&lt;br /&gt;
| At&lt;br /&gt;
| frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/desert.png&lt;br /&gt;
| Desert Sands&lt;br /&gt;
| Dd&lt;br /&gt;
| Ds&lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/beach.png&lt;br /&gt;
| Beach Sands&lt;br /&gt;
| Ds&lt;br /&gt;
| &lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/desert-oasis.png&lt;br /&gt;
| Oasis&lt;br /&gt;
| Dd^Do&lt;br /&gt;
| Ds&lt;br /&gt;
| desert, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rubble-tile.png&lt;br /&gt;
| Rubble&lt;br /&gt;
| ^Dr&lt;br /&gt;
| _bas, Hh&lt;br /&gt;
| desert, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/crater.png&lt;br /&gt;
| Crater&lt;br /&gt;
| Dd^Dc&lt;br /&gt;
| Ds&lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/flowers-mixed.png&lt;br /&gt;
| Mixed Flowers&lt;br /&gt;
| ^Efm&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/farm-veg-spring-icon.png&lt;br /&gt;
| Farmland&lt;br /&gt;
| ^Gvs&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/stones-small7.png&lt;br /&gt;
| Stones&lt;br /&gt;
| ^Es&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/mushroom.png&lt;br /&gt;
| Small Mushrooms&lt;br /&gt;
| ^Em&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/mushroom-farm-small.png&lt;br /&gt;
| Mushroom Farm&lt;br /&gt;
| ^Emf&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments,cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/desert-plant5.png&lt;br /&gt;
| Desert Plants&lt;br /&gt;
| ^Edp&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/desert-plant.png&lt;br /&gt;
| Desert Plants without Bones&lt;br /&gt;
| ^Edpp&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/windmill-tile.png&lt;br /&gt;
| Windmill&lt;br /&gt;
| ^Wm&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/fence-se-nw-01.png&lt;br /&gt;
| Fence&lt;br /&gt;
| ^Eff&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/rocks.png&lt;br /&gt;
| Stones with Sand Drifts&lt;br /&gt;
| ^Esd&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/water-lilies-tile.png&lt;br /&gt;
| Water Lilies&lt;br /&gt;
| ^Ewl&lt;br /&gt;
| _bas&lt;br /&gt;
| water,embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/water-lilies-flower-tile.png&lt;br /&gt;
| Flowering Water Lilies&lt;br /&gt;
| ^Ewf&lt;br /&gt;
| _bas&lt;br /&gt;
| water,embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/great-tree-tile.png&lt;br /&gt;
| Great Tree&lt;br /&gt;
| ^Fet&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/great-tree-dead-tile.png&lt;br /&gt;
| Dead Great Tree&lt;br /&gt;
| ^Fetd&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/tropical-tile.png&lt;br /&gt;
| Tropical Forest&lt;br /&gt;
| ^Ft&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/pine-tile.png&lt;br /&gt;
| Pine Forest&lt;br /&gt;
| ^Fp&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/snow-forest-tile.png&lt;br /&gt;
| Snowy Pine Forest&lt;br /&gt;
| ^Fpa&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-summer-tile.png&lt;br /&gt;
| Summer Deciduous Forest&lt;br /&gt;
| ^Fds&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-fall-tile.png&lt;br /&gt;
| Fall Deciduous Forest&lt;br /&gt;
| ^Fdf&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-winter-tile.png&lt;br /&gt;
| Winter Deciduous Forest&lt;br /&gt;
| ^Fdw&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-winter-snow-tile.png&lt;br /&gt;
| Snowy Deciduous Forest&lt;br /&gt;
| ^Fda&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-summer-tile.png&lt;br /&gt;
| Summer Mixed Forest&lt;br /&gt;
| ^Fms&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-fall-tile.png&lt;br /&gt;
| Fall Mixed Forest&lt;br /&gt;
| ^Fmf&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-winter-tile.png&lt;br /&gt;
| Winter Mixed Forest&lt;br /&gt;
| ^Fmw&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-winter-snow-tile.png&lt;br /&gt;
| Snowy Mixed Forest&lt;br /&gt;
| ^Fma&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/regular.png&lt;br /&gt;
| Regular Hills&lt;br /&gt;
| Hh&lt;br /&gt;
| &lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/dry.png&lt;br /&gt;
| Dry Hills&lt;br /&gt;
| Hhd&lt;br /&gt;
| Hh&lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/desert.png&lt;br /&gt;
| Dunes&lt;br /&gt;
| Hd&lt;br /&gt;
| Ds, Hh&lt;br /&gt;
| desert, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/snow.png&lt;br /&gt;
| Snow Hills&lt;br /&gt;
| Ha&lt;br /&gt;
| At, Hh&lt;br /&gt;
| frozen, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/basic-tile.png&lt;br /&gt;
| Mountains&lt;br /&gt;
| Mm&lt;br /&gt;
| &lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/dry-tile.png&lt;br /&gt;
| Dry Mountains&lt;br /&gt;
| Md&lt;br /&gt;
| Mm&lt;br /&gt;
| rough, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/snow-tile.png&lt;br /&gt;
| Snowy Mountains&lt;br /&gt;
| Ms&lt;br /&gt;
| At, Mm&lt;br /&gt;
| rough, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-hills-tile.png&lt;br /&gt;
| Forested Hills&lt;br /&gt;
| Hh^Fp&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-snow-hills-tile.png&lt;br /&gt;
| Forested Snow Hills&lt;br /&gt;
| Ha^Fpa&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| forest, rough, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-summer-hills-tile.png&lt;br /&gt;
| Summer Deciduous Forested Hills&lt;br /&gt;
| Hh^Fds&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-fall-hills-tile.png&lt;br /&gt;
| Fall Deciduous Forested Hills&lt;br /&gt;
| Hhd^Fdf&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-winter-hills-tile.png&lt;br /&gt;
| Winter Deciduous Forested Hills&lt;br /&gt;
| Hhd^Fdw&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-winter-snow-hills-tile.png&lt;br /&gt;
| Snowy Deciduous Forested Hills&lt;br /&gt;
| Ha^Fda&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-summer-hills-tile.png&lt;br /&gt;
| Summer Mixed Forested Hills&lt;br /&gt;
| Hh^Fms&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-fall-hills-tile.png&lt;br /&gt;
| Fall Mixed Forested Hills&lt;br /&gt;
| Hhd^Fmf&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-winter-hills-tile.png&lt;br /&gt;
| Winter Mixed Forested Hills&lt;br /&gt;
| Hhd^Fmw&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-winter-snow-hills-tile.png&lt;br /&gt;
| Snowy Mixed Forested Hills&lt;br /&gt;
| Ha^Fma&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/interior/wood-regular.png&lt;br /&gt;
| Basic Wooden Floor&lt;br /&gt;
| Iwr&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/beam-tile.png&lt;br /&gt;
| Beam of Light&lt;br /&gt;
| ^Ii&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/floor6.png&lt;br /&gt;
| Cave Floor&lt;br /&gt;
| Uu&lt;br /&gt;
| &lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/earthy-floor3.png&lt;br /&gt;
| Earthy Cave Floor&lt;br /&gt;
| Uue&lt;br /&gt;
| Uu&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/flagstones-dark.png&lt;br /&gt;
| Dark Flagstones&lt;br /&gt;
| Urb&lt;br /&gt;
| Gt&lt;br /&gt;
&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/path.png&lt;br /&gt;
| Cave Path&lt;br /&gt;
| Ur&lt;br /&gt;
| Gt&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mushrooms-tile.png&lt;br /&gt;
| Mushroom Grove&lt;br /&gt;
| ^Uf&lt;br /&gt;
| &lt;br /&gt;
| cave, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mushrooms-beam-tile.png&lt;br /&gt;
| Lit Mushroom Grove&lt;br /&gt;
| ^Ufi&lt;br /&gt;
| ^Uf&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/hills-variation.png&lt;br /&gt;
| Rockbound Cave&lt;br /&gt;
| Uh&lt;br /&gt;
| Uu, Hh&lt;br /&gt;
| cave, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rails-n-s.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br|&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rails-ne-sw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br/&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rails-se-nw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br\&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/chasm/regular-tile.png&lt;br /&gt;
| Regular Chasm&lt;br /&gt;
| Qxu&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/chasm/earthy-tile.png&lt;br /&gt;
| Earthy Chasm&lt;br /&gt;
| Qxe&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/chasm/abyss-tile.png&lt;br /&gt;
| Ethereal Abyss&lt;br /&gt;
| Qxua&lt;br /&gt;
| Qt&lt;br /&gt;
| obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/unwalkable/lava-chasm-tile.png&lt;br /&gt;
| Lava Chasm&lt;br /&gt;
| Ql&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/unwalkable/lava.png&lt;br /&gt;
| Lava&lt;br /&gt;
| Qlf&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/volcano-tile.png&lt;br /&gt;
| Volcano&lt;br /&gt;
| Mv&lt;br /&gt;
| Qt&lt;br /&gt;
| rough, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/cloud-tile.png&lt;br /&gt;
| Regular Impassable Mountains&lt;br /&gt;
| Mm^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/cloud-desert-tile.png&lt;br /&gt;
| Desert Impassable Mountains&lt;br /&gt;
| Md^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle,desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/cloud-snow-tile.png&lt;br /&gt;
| Snowy Impassable Mountains&lt;br /&gt;
| Ms^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle,frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/wall-rough-tile.png&lt;br /&gt;
| Natural Cave Wall&lt;br /&gt;
| Xu&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/wall-hewn-tile.png&lt;br /&gt;
| Hewn Cave Wall&lt;br /&gt;
| Xuc&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/earthy-wall-rough-tile.png&lt;br /&gt;
| Natural Earthy Cave Wall&lt;br /&gt;
| Xue&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/earthy-wall-hewn-tile.png&lt;br /&gt;
| Reinforced Earthy Cave Wall&lt;br /&gt;
| Xuce&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/walls/wall-stone-tile.png&lt;br /&gt;
| Stone Wall&lt;br /&gt;
| Xos&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/walls/wall-stone-tile.png&lt;br /&gt;
| Lit Stone Wall&lt;br /&gt;
| Xol&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/impassable-editor.png&lt;br /&gt;
| Impassable Overlay&lt;br /&gt;
| ^Xo&lt;br /&gt;
| _bas,Xt&lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void-editor.png&lt;br /&gt;
| Void&lt;br /&gt;
| Xv&lt;br /&gt;
| Xt&lt;br /&gt;
| obstacle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/desert-tile.png&lt;br /&gt;
| Adobe Village&lt;br /&gt;
| ^Vda&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/desert-camp-tile.png&lt;br /&gt;
| Desert Tent Village&lt;br /&gt;
| ^Vdt&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/camp-tile.png&lt;br /&gt;
| Tent Village&lt;br /&gt;
| ^Vct&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/orc-tile.png&lt;br /&gt;
| Orcish Village&lt;br /&gt;
| ^Vo&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/orc-snow-tile.png&lt;br /&gt;
| Snowy Orcish Village&lt;br /&gt;
| ^Voa&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/elven-snow-tile.png&lt;br /&gt;
| Snowy Elven Village&lt;br /&gt;
| ^Vea&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/elven-tile.png&lt;br /&gt;
| Elven Village&lt;br /&gt;
| ^Ve&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-tile.png&lt;br /&gt;
| Cottage&lt;br /&gt;
| ^Vh&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/snow-tile.png&lt;br /&gt;
| Snowy Cottage&lt;br /&gt;
| ^Vha&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-cottage-ruin-tile.png&lt;br /&gt;
| Ruined Cottage&lt;br /&gt;
| ^Vhr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-city-tile.png&lt;br /&gt;
| Human City&lt;br /&gt;
| ^Vhc&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/windmill-tile.png&lt;br /&gt;
| Windmill Village&lt;br /&gt;
| ^Vwm&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-city-snow-tile.png&lt;br /&gt;
| Snowy Human City&lt;br /&gt;
| ^Vhca&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-city-ruin-tile.png&lt;br /&gt;
| Ruined Human City&lt;br /&gt;
| ^Vhcr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-hills-tile.png&lt;br /&gt;
| Hill Stone Village&lt;br /&gt;
| ^Vhh&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-snow-hills-tile.png&lt;br /&gt;
| Snowy Hill Stone Village&lt;br /&gt;
| ^Vhha&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-hills-ruin-tile.png&lt;br /&gt;
| Ruined Hill Stone Village&lt;br /&gt;
| ^Vhhr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/tropical-tile.png&lt;br /&gt;
| Tropical Village&lt;br /&gt;
| ^Vht&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/drake-tile.png&lt;br /&gt;
| Drake Village&lt;br /&gt;
| ^Vd&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/cave-tile.png&lt;br /&gt;
| Cave Village&lt;br /&gt;
| ^Vu&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/dwarven-tile.png&lt;br /&gt;
| Dwarven Village&lt;br /&gt;
| ^Vud&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/hut-tile.png&lt;br /&gt;
| Hut&lt;br /&gt;
| ^Vc&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/hut-snow-tile.png&lt;br /&gt;
| Snowy Hut&lt;br /&gt;
| ^Vca&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/log-cabin-tile.png&lt;br /&gt;
| Log Cabin&lt;br /&gt;
| ^Vl&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/log-cabin-snow-tile.png&lt;br /&gt;
| Snowy Log Cabin&lt;br /&gt;
| ^Vla&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/igloo-tile.png&lt;br /&gt;
| Igloo&lt;br /&gt;
| ^Vaa&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/swampwater-tile.png&lt;br /&gt;
| Swamp Village&lt;br /&gt;
| ^Vhs&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| water, village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/coast-tile.png&lt;br /&gt;
| Merfolk Village&lt;br /&gt;
| ^Vm&lt;br /&gt;
| _bas&lt;br /&gt;
| water, village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/village-overlay-editor.png&lt;br /&gt;
| Village Overlay&lt;br /&gt;
| ^Vov&lt;br /&gt;
| _bas&lt;br /&gt;
| village, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/regular-tile.png&lt;br /&gt;
| Encampment&lt;br /&gt;
| Ce&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/snow-tile.png&lt;br /&gt;
| Snowy Encampment&lt;br /&gt;
| Cea&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/orcish/tile.png&lt;br /&gt;
| Orcish Castle&lt;br /&gt;
| Co&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/winter-orcish/tile.png&lt;br /&gt;
| Snowy Orcish Castle&lt;br /&gt;
| Coa&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/castle-tile.png&lt;br /&gt;
| Human Castle&lt;br /&gt;
| Ch&lt;br /&gt;
| &lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/snowy/castle-tile.png&lt;br /&gt;
| Snowy Human Castle&lt;br /&gt;
| Cha&lt;br /&gt;
| Ch, At&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/elven/tile.png&lt;br /&gt;
| Elvish Castle&lt;br /&gt;
| Cv&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/dwarven-castle-tile.png&lt;br /&gt;
| Dwarven Castle&lt;br /&gt;
| Cud&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/ruin-tile.png&lt;br /&gt;
| Ruined Human Castle&lt;br /&gt;
| Chr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sunken-ruin-tile.png&lt;br /&gt;
| Sunken Human Ruin&lt;br /&gt;
| Chw&lt;br /&gt;
| Ch, Ww&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/swamp-ruin-tile.png&lt;br /&gt;
| Swamp Human Ruin&lt;br /&gt;
| Chs&lt;br /&gt;
| Ch, Ss&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/tile.png&lt;br /&gt;
| Desert Castle&lt;br /&gt;
| Cd&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/ruin-tile.png&lt;br /&gt;
| Ruined Desert Castle&lt;br /&gt;
| Cdr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/regular-keep-tile.png&lt;br /&gt;
| Encampment Keep&lt;br /&gt;
| Ke&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/tall-keep-tile.png&lt;br /&gt;
| Tall Encampment Keep&lt;br /&gt;
| Ket&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/snow-keep-tile.png&lt;br /&gt;
| Snowy Encampment Keep&lt;br /&gt;
| Kea&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/orcish/keep-tile.png&lt;br /&gt;
| Orcish Keep&lt;br /&gt;
| Ko&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/winter-orcish/keep-tile.png&lt;br /&gt;
| Snowy Orcish Keep&lt;br /&gt;
| Koa&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/keep-tile.png&lt;br /&gt;
| Human Castle Keep&lt;br /&gt;
| Kh&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/snowy/keep-tile.png&lt;br /&gt;
| Snowy Human Castle Keep&lt;br /&gt;
| Kha&lt;br /&gt;
| Ch, At&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/elven/keep-tile.png&lt;br /&gt;
| Elven Castle Keep&lt;br /&gt;
| Kv&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/dwarven-keep-tile.png&lt;br /&gt;
| Dwarven Castle Keep&lt;br /&gt;
| Kud&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/ruined-keep-tile.png&lt;br /&gt;
| Ruined Human Castle Keep&lt;br /&gt;
| Khr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sunken-keep-tile.png&lt;br /&gt;
| Sunken Human Castle Keep&lt;br /&gt;
| Khw&lt;br /&gt;
| Ch, Ww&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/swamp-keep-tile.png&lt;br /&gt;
| Swamp Human Castle Keep&lt;br /&gt;
| Khs&lt;br /&gt;
| Ch, Ss&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/keep-tile.png&lt;br /&gt;
| Desert Keep&lt;br /&gt;
| Kd&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/ruin-keep-tile.png&lt;br /&gt;
| Ruined Desert Keep&lt;br /&gt;
| Kdr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/castle-overlay-editor.png&lt;br /&gt;
| Castle Overlay&lt;br /&gt;
| ^Cov&lt;br /&gt;
| _bas&lt;br /&gt;
| castle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/keep-overlay-editor.png&lt;br /&gt;
| Keep Overlay&lt;br /&gt;
| ^Kov&lt;br /&gt;
| _bas&lt;br /&gt;
| castle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-n-s.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw|&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-ne-sw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw/&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-se-nw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw\&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-n-s.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw|r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-ne-sw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw/r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-se-nw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw\r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/stonebridge-n-s-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb|&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/stonebridge-se-nw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb\&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/stonebridge-ne-sw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb/&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/chasm-stone-bridge-s-n-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs|&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/chasm-stone-bridge-sw-ne-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs/&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/chasm-stone-bridge-se-nw-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs\&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/off-map/offmap-editor.png&lt;br /&gt;
| Off Map&lt;br /&gt;
| _off^_usr    &lt;br /&gt;
| &lt;br /&gt;
| special, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/off-map/border-ne-se-s-sw-nw-n.png&lt;br /&gt;
| Experimental Fake Map Edge&lt;br /&gt;
| ^_fme    &lt;br /&gt;
| &lt;br /&gt;
| special, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/shroud-editor.png&lt;br /&gt;
| Shroud&lt;br /&gt;
| _s       &lt;br /&gt;
| &lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/fog/fog-editor.png&lt;br /&gt;
| Fog&lt;br /&gt;
| _f       &lt;br /&gt;
| &lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=43887</id>
		<title>TerrainCodeTableWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=43887"/>
		<updated>2011-10-23T20:11:43Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutogeneratedWML}}{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!terrain&lt;br /&gt;
!name&lt;br /&gt;
!string&lt;br /&gt;
!alias of&lt;br /&gt;
!editor group&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ocean-grey-tile.png&lt;br /&gt;
| Gray Deep Water&lt;br /&gt;
| Wog&lt;br /&gt;
| Wo&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ocean-tile.png&lt;br /&gt;
| Medium Deep Water&lt;br /&gt;
| Wo&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ocean-tropical-tile.png&lt;br /&gt;
| Tropical Deep Water&lt;br /&gt;
| Wot&lt;br /&gt;
| Wo&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/coast-grey-tile.png&lt;br /&gt;
| Gray Shallow Water&lt;br /&gt;
| Wwg&lt;br /&gt;
| Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/coast-tile.png&lt;br /&gt;
| Medium Shallow Water&lt;br /&gt;
| Ww&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/coast-tropical-tile.png&lt;br /&gt;
| Tropical Shallow Water&lt;br /&gt;
| Wwt&lt;br /&gt;
| Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/ford-tile.png&lt;br /&gt;
| Ford&lt;br /&gt;
| Wwf&lt;br /&gt;
| Gt, Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/reef-gray-tile.png&lt;br /&gt;
| Gray Coastal Reef&lt;br /&gt;
| Wwrg&lt;br /&gt;
| Wwr&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/reef-tile.png&lt;br /&gt;
| Coastal Reef&lt;br /&gt;
| Wwr&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/water/reef-tropical-tile.png&lt;br /&gt;
| Tropical Coastal Reef&lt;br /&gt;
| Wwrt&lt;br /&gt;
| Wwr&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/swamp/water-tile.png&lt;br /&gt;
| Swamp&lt;br /&gt;
| Ss&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/swamp/mud-tile.png&lt;br /&gt;
| Muddy Quagmire&lt;br /&gt;
| Sm&lt;br /&gt;
| Ss&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/green-symbol.png&lt;br /&gt;
| Green Grass&lt;br /&gt;
| Gg&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/semi-dry.png&lt;br /&gt;
| Semi-dry Grass&lt;br /&gt;
| Gs&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/dry-symbol.png&lt;br /&gt;
| Dry Grass&lt;br /&gt;
| Gd&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/grass/leaf-litter.png&lt;br /&gt;
| Leaf Litter&lt;br /&gt;
| Gll&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/dirt-dark.png&lt;br /&gt;
| Dark Dirt&lt;br /&gt;
| Rb&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/dirt.png&lt;br /&gt;
| Regular Dirt&lt;br /&gt;
| Re&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/desert-road.png&lt;br /&gt;
| Dry Dirt&lt;br /&gt;
| Rd&lt;br /&gt;
| Gt&lt;br /&gt;
| desert, flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/road.png&lt;br /&gt;
| Regular Cobbles&lt;br /&gt;
| Rr&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/road-clean.png&lt;br /&gt;
| Clean Gray Cobbles&lt;br /&gt;
| Rrc&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/flat/stone-path.png&lt;br /&gt;
| Overgrown Cobbles&lt;br /&gt;
| Rp&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/frozen/ice.png&lt;br /&gt;
| Ice&lt;br /&gt;
| Ai&lt;br /&gt;
| At&lt;br /&gt;
| frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/frozen/snow.png&lt;br /&gt;
| Snow&lt;br /&gt;
| Aa&lt;br /&gt;
| At&lt;br /&gt;
| frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/desert.png&lt;br /&gt;
| Desert Sands&lt;br /&gt;
| Dd&lt;br /&gt;
| Ds&lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/beach.png&lt;br /&gt;
| Beach Sands&lt;br /&gt;
| Ds&lt;br /&gt;
| &lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/desert-oasis.png&lt;br /&gt;
| Oasis&lt;br /&gt;
| Dd^Do&lt;br /&gt;
| Ds&lt;br /&gt;
| desert, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rubble-tile.png&lt;br /&gt;
| Rubble&lt;br /&gt;
| ^Dr&lt;br /&gt;
| _bas, Hh&lt;br /&gt;
| desert, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/sand/crater.png&lt;br /&gt;
| Crater&lt;br /&gt;
| Dd^Dc&lt;br /&gt;
| Ds&lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/flowers-mixed.png&lt;br /&gt;
| Mixed Flowers&lt;br /&gt;
| ^Efm&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/farm-veg-spring-icon.png&lt;br /&gt;
| Farmland&lt;br /&gt;
| ^Gvs&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/stones-small7.png&lt;br /&gt;
| Stones&lt;br /&gt;
| ^Es&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/mushroom.png&lt;br /&gt;
| Small Mushrooms&lt;br /&gt;
| ^Em&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/mushroom-farm-small.png&lt;br /&gt;
| Mushroom Farm&lt;br /&gt;
| ^Emf&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments,cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/desert-plant5.png&lt;br /&gt;
| Desert Plants&lt;br /&gt;
| ^Edp&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/desert-plant.png&lt;br /&gt;
| Desert Plants without Bones&lt;br /&gt;
| ^Edpp&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/windmill-tile.png&lt;br /&gt;
| Windmill&lt;br /&gt;
| ^Wm&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/fence-se-nw-01.png&lt;br /&gt;
| Fence&lt;br /&gt;
| ^Eff&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/rocks.png&lt;br /&gt;
| Stones with Sand Drifts&lt;br /&gt;
| ^Esd&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/water-lilies-tile.png&lt;br /&gt;
| Water Lilies&lt;br /&gt;
| ^Ewl&lt;br /&gt;
| _bas&lt;br /&gt;
| water,embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/embellishments/water-lilies-flower-tile.png&lt;br /&gt;
| Flowering Water Lilies&lt;br /&gt;
| ^Ewf&lt;br /&gt;
| _bas&lt;br /&gt;
| water,embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/great-tree-tile.png&lt;br /&gt;
| Great Tree&lt;br /&gt;
| ^Fet&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/great-tree-dead-tile.png&lt;br /&gt;
| Dead Great Tree&lt;br /&gt;
| ^Fetd&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/tropical-tile.png&lt;br /&gt;
| Tropical Forest&lt;br /&gt;
| ^Ft&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/pine-tile.png&lt;br /&gt;
| Pine Forest&lt;br /&gt;
| ^Fp&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/snow-forest-tile.png&lt;br /&gt;
| Snowy Pine Forest&lt;br /&gt;
| ^Fpa&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-summer-tile.png&lt;br /&gt;
| Summer Deciduous Forest&lt;br /&gt;
| ^Fds&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-fall-tile.png&lt;br /&gt;
| Fall Deciduous Forest&lt;br /&gt;
| ^Fdf&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-winter-tile.png&lt;br /&gt;
| Winter Deciduous Forest&lt;br /&gt;
| ^Fdw&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/deciduous-winter-snow-tile.png&lt;br /&gt;
| Snowy Deciduous Forest&lt;br /&gt;
| ^Fda&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-summer-tile.png&lt;br /&gt;
| Summer Mixed Forest&lt;br /&gt;
| ^Fms&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-fall-tile.png&lt;br /&gt;
| Fall Mixed Forest&lt;br /&gt;
| ^Fmf&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-winter-tile.png&lt;br /&gt;
| Winter Mixed Forest&lt;br /&gt;
| ^Fmw&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mixed-winter-snow-tile.png&lt;br /&gt;
| Snowy Mixed Forest&lt;br /&gt;
| ^Fma&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/regular.png&lt;br /&gt;
| Regular Hills&lt;br /&gt;
| Hh&lt;br /&gt;
| &lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/dry.png&lt;br /&gt;
| Dry Hills&lt;br /&gt;
| Hhd&lt;br /&gt;
| Hh&lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/desert.png&lt;br /&gt;
| Dunes&lt;br /&gt;
| Hd&lt;br /&gt;
| Ds, Hh&lt;br /&gt;
| desert, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/hills/snow.png&lt;br /&gt;
| Snow Hills&lt;br /&gt;
| Ha&lt;br /&gt;
| At, Hh&lt;br /&gt;
| frozen, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/basic-tile.png&lt;br /&gt;
| Mountains&lt;br /&gt;
| Mm&lt;br /&gt;
| &lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/dry-tile.png&lt;br /&gt;
| Dry Mountains&lt;br /&gt;
| Md&lt;br /&gt;
| Mm&lt;br /&gt;
| rough, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/snow-tile.png&lt;br /&gt;
| Snowy Mountains&lt;br /&gt;
| Ms&lt;br /&gt;
| At, Mm&lt;br /&gt;
| rough, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-hills-tile.png&lt;br /&gt;
| Forested Hills&lt;br /&gt;
| Hh^Fp&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-snow-hills-tile.png&lt;br /&gt;
| Forested Snow Hills&lt;br /&gt;
| Ha^Fpa&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| forest, rough, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-summer-hills-tile.png&lt;br /&gt;
| Summer Deciduous Forested Hills&lt;br /&gt;
| Hh^Fds&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-fall-hills-tile.png&lt;br /&gt;
| Fall Deciduous Forested Hills&lt;br /&gt;
| Hhd^Fdf&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-winter-hills-tile.png&lt;br /&gt;
| Winter Deciduous Forested Hills&lt;br /&gt;
| Hhd^Fdw&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-deciduous-winter-snow-hills-tile.png&lt;br /&gt;
| Snowy Deciduous Forested Hills&lt;br /&gt;
| Ha^Fda&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-summer-hills-tile.png&lt;br /&gt;
| Summer Mixed Forested Hills&lt;br /&gt;
| Hh^Fms&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-fall-hills-tile.png&lt;br /&gt;
| Fall Mixed Forested Hills&lt;br /&gt;
| Hhd^Fmf&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-winter-hills-tile.png&lt;br /&gt;
| Winter Mixed Forested Hills&lt;br /&gt;
| Hhd^Fmw&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/forested-mixed-winter-snow-hills-tile.png&lt;br /&gt;
| Snowy Mixed Forested Hills&lt;br /&gt;
| Ha^Fma&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/interior/wood-regular.png&lt;br /&gt;
| Basic Wooden Floor&lt;br /&gt;
| Iwr&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/beam-tile.png&lt;br /&gt;
| Beam of Light&lt;br /&gt;
| ^Ii&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/floor6.png&lt;br /&gt;
| Cave Floor&lt;br /&gt;
| Uu&lt;br /&gt;
| &lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/earthy-floor3.png&lt;br /&gt;
| Earthy Cave Floor&lt;br /&gt;
| Uue&lt;br /&gt;
| Uu&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/flagstones-dark.png&lt;br /&gt;
| Dark Flagstones&lt;br /&gt;
| Urb&lt;br /&gt;
| Gt&lt;br /&gt;
&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/path.png&lt;br /&gt;
| Cave Path&lt;br /&gt;
| Ur&lt;br /&gt;
| Gt&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mushrooms-tile.png&lt;br /&gt;
| Mushroom Grove&lt;br /&gt;
| ^Uf&lt;br /&gt;
| &lt;br /&gt;
| cave, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/forest/mushrooms-beam-tile.png&lt;br /&gt;
| Lit Mushroom Grove&lt;br /&gt;
| ^Ufi&lt;br /&gt;
| ^Uf&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/hills-variation.png&lt;br /&gt;
| Rockbound Cave&lt;br /&gt;
| Uh&lt;br /&gt;
| Uu, Hh&lt;br /&gt;
| cave, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rails-n-s.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br|&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rails-ne-sw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br/&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/rails-se-nw.png&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br\&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/chasm/depths.png&lt;br /&gt;
| Regular Chasm&lt;br /&gt;
| Qxu&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/chasm/depths.png&lt;br /&gt;
| Earthy Chasm&lt;br /&gt;
| Qxe&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/chasm/abyss.png&lt;br /&gt;
| Ethereal Abyss&lt;br /&gt;
| Qxua&lt;br /&gt;
| Qt&lt;br /&gt;
| obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/unwalkable/lava.png&lt;br /&gt;
| Lava Chasm&lt;br /&gt;
| Ql&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/unwalkable/lava.png&lt;br /&gt;
| Lava&lt;br /&gt;
| Qlf&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/volcano-tile.png&lt;br /&gt;
| Volcano&lt;br /&gt;
| Mv&lt;br /&gt;
| Qt&lt;br /&gt;
| rough, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/cloud-tile.png&lt;br /&gt;
| Regular Impassable Mountains&lt;br /&gt;
| Mm^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/cloud-desert-tile.png&lt;br /&gt;
| Desert Impassable Mountains&lt;br /&gt;
| Md^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle,desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/mountains/cloud-snow-tile.png&lt;br /&gt;
| Snowy Impassable Mountains&lt;br /&gt;
| Ms^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle,frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Natural Cave Wall&lt;br /&gt;
| Xu&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Hewn Cave Wall&lt;br /&gt;
| Xuc&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Natural Earthy Cave Wall&lt;br /&gt;
| Xue&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Reinforced Earthy Cave Wall&lt;br /&gt;
| Xuce&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Stone Wall&lt;br /&gt;
| Xos&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Lit Stone Wall&lt;br /&gt;
| Xol&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Impassable Overlay&lt;br /&gt;
| ^Xo&lt;br /&gt;
| _bas,Xt&lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Void&lt;br /&gt;
| Xv&lt;br /&gt;
| Xt&lt;br /&gt;
| obstacle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/desert-tile.png&lt;br /&gt;
| Adobe Village&lt;br /&gt;
| ^Vda&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/desert-camp-tile.png&lt;br /&gt;
| Desert Tent Village&lt;br /&gt;
| ^Vdt&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/camp-tile.png&lt;br /&gt;
| Tent Village&lt;br /&gt;
| ^Vct&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/orc-tile.png&lt;br /&gt;
| Orcish Village&lt;br /&gt;
| ^Vo&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/orc-snow-tile.png&lt;br /&gt;
| Snowy Orcish Village&lt;br /&gt;
| ^Voa&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/elven-snow-tile.png&lt;br /&gt;
| Snowy Elven Village&lt;br /&gt;
| ^Vea&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/elven-tile.png&lt;br /&gt;
| Elven Village&lt;br /&gt;
| ^Ve&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-tile.png&lt;br /&gt;
| Cottage&lt;br /&gt;
| ^Vh&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/snow-tile.png&lt;br /&gt;
| Snowy Cottage&lt;br /&gt;
| ^Vha&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-cottage-ruin-tile.png&lt;br /&gt;
| Ruined Cottage&lt;br /&gt;
| ^Vhr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-city-tile.png&lt;br /&gt;
| Human City&lt;br /&gt;
| ^Vhc&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/misc/windmill-tile.png&lt;br /&gt;
| Windmill Village&lt;br /&gt;
| ^Vwm&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-city-snow-tile.png&lt;br /&gt;
| Snowy Human City&lt;br /&gt;
| ^Vhca&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-city-ruin-tile.png&lt;br /&gt;
| Ruined Human City&lt;br /&gt;
| ^Vhcr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-hills-tile.png&lt;br /&gt;
| Hill Stone Village&lt;br /&gt;
| ^Vhh&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-snow-hills-tile.png&lt;br /&gt;
| Snowy Hill Stone Village&lt;br /&gt;
| ^Vhha&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/human-hills-ruin-tile.png&lt;br /&gt;
| Ruined Hill Stone Village&lt;br /&gt;
| ^Vhhr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/tropical-tile.png&lt;br /&gt;
| Tropical Village&lt;br /&gt;
| ^Vht&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/drake-tile.png&lt;br /&gt;
| Drake Village&lt;br /&gt;
| ^Vd&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/cave-tile.png&lt;br /&gt;
| Cave Village&lt;br /&gt;
| ^Vu&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/dwarven-tile.png&lt;br /&gt;
| Dwarven Village&lt;br /&gt;
| ^Vud&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/hut-tile.png&lt;br /&gt;
| Hut&lt;br /&gt;
| ^Vc&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/hut-snow-tile.png&lt;br /&gt;
| Snowy Hut&lt;br /&gt;
| ^Vca&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/log-cabin-tile.png&lt;br /&gt;
| Log Cabin&lt;br /&gt;
| ^Vl&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/log-cabin-snow-tile.png&lt;br /&gt;
| Snowy Log Cabin&lt;br /&gt;
| ^Vla&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/igloo-tile.png&lt;br /&gt;
| Igloo&lt;br /&gt;
| ^Vaa&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/swampwater-tile.png&lt;br /&gt;
| Swamp Village&lt;br /&gt;
| ^Vhs&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| water, village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/village/coast-tile.png&lt;br /&gt;
| Merfolk Village&lt;br /&gt;
| ^Vm&lt;br /&gt;
| _bas&lt;br /&gt;
| water, village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/alpha.png&lt;br /&gt;
| Village Overlay&lt;br /&gt;
| ^Vov&lt;br /&gt;
| _bas&lt;br /&gt;
| village, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/regular-tile.png&lt;br /&gt;
| Encampment&lt;br /&gt;
| Ce&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/snow-tile.png&lt;br /&gt;
| Snowy Encampment&lt;br /&gt;
| Cea&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/orcish/tile.png&lt;br /&gt;
| Orcish Castle&lt;br /&gt;
| Co&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/winter-orcish/tile.png&lt;br /&gt;
| Snowy Orcish Castle&lt;br /&gt;
| Coa&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/castle-tile.png&lt;br /&gt;
| Human Castle&lt;br /&gt;
| Ch&lt;br /&gt;
| &lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/snowy/castle-tile.png&lt;br /&gt;
| Snowy Human Castle&lt;br /&gt;
| Cha&lt;br /&gt;
| Ch, At&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/elven/tile.png&lt;br /&gt;
| Elvish Castle&lt;br /&gt;
| Cv&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/dwarven-castle-tile.png&lt;br /&gt;
| Dwarven Castle&lt;br /&gt;
| Cud&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/ruin-tile.png&lt;br /&gt;
| Ruined Human Castle&lt;br /&gt;
| Chr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sunken-ruin-tile.png&lt;br /&gt;
| Sunken Human Ruin&lt;br /&gt;
| Chw&lt;br /&gt;
| Ch, Ww&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/swamp-ruin-tile.png&lt;br /&gt;
| Swamp Human Ruin&lt;br /&gt;
| Chs&lt;br /&gt;
| Ch, Ss&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/tile.png&lt;br /&gt;
| Desert Castle&lt;br /&gt;
| Cd&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/ruin-tile.png&lt;br /&gt;
| Ruined Desert Castle&lt;br /&gt;
| Cdr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/regular-keep-tile.png&lt;br /&gt;
| Encampment Keep&lt;br /&gt;
| Ke&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/tall-keep-tile.png&lt;br /&gt;
| Tall Encampment Keep&lt;br /&gt;
| Ket&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/encampment/snow-keep-tile.png&lt;br /&gt;
| Snowy Encampment Keep&lt;br /&gt;
| Kea&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/orcish/keep-tile.png&lt;br /&gt;
| Orcish Keep&lt;br /&gt;
| Ko&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/winter-orcish/keep-tile.png&lt;br /&gt;
| Snowy Orcish Keep&lt;br /&gt;
| Koa&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/keep-tile.png&lt;br /&gt;
| Human Castle Keep&lt;br /&gt;
| Kh&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/snowy/keep-tile.png&lt;br /&gt;
| Snowy Human Castle Keep&lt;br /&gt;
| Kha&lt;br /&gt;
| Ch, At&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/elven/keep-tile.png&lt;br /&gt;
| Elven Castle Keep&lt;br /&gt;
| Kv&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/dwarven-keep-tile.png&lt;br /&gt;
| Dwarven Castle Keep&lt;br /&gt;
| Kud&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/ruined-keep-tile.png&lt;br /&gt;
| Ruined Human Castle Keep&lt;br /&gt;
| Khr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sunken-keep-tile.png&lt;br /&gt;
| Sunken Human Castle Keep&lt;br /&gt;
| Khw&lt;br /&gt;
| Ch, Ww&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/swamp-keep-tile.png&lt;br /&gt;
| Swamp Human Castle Keep&lt;br /&gt;
| Khs&lt;br /&gt;
| Ch, Ss&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/keep-tile.png&lt;br /&gt;
| Desert Keep&lt;br /&gt;
| Kd&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/castle/sand/ruin-keep-tile.png&lt;br /&gt;
| Ruined Desert Keep&lt;br /&gt;
| Kdr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/alpha.png&lt;br /&gt;
| Castle Overlay&lt;br /&gt;
| ^Cov&lt;br /&gt;
| _bas&lt;br /&gt;
| castle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/alpha.png&lt;br /&gt;
| Keep Overlay&lt;br /&gt;
| ^Kov&lt;br /&gt;
| _bas&lt;br /&gt;
| castle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-n-s.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw|&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-ne-sw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw/&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-se-nw.png&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw\&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-n-s.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw|r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-ne-sw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw/r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/wood-se-nw.png&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw\r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/stonebridge-n-s-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb|&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/stonebridge-se-nw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb\&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/bridge/stonebridge-ne-sw-tile.png&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb/&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/chasm-stone-bridge-s-n-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs|&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/chasm-stone-bridge-sw-ne-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs/&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/cave/chasm-stone-bridge-se-nw-tile.png&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs\&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/off-map/symbol.png&lt;br /&gt;
| Off Map&lt;br /&gt;
| _off^_usr    &lt;br /&gt;
| &lt;br /&gt;
| special, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/off-map/symbol.png&lt;br /&gt;
| Experimental Fake Map Edge&lt;br /&gt;
| ^_fme    &lt;br /&gt;
| &lt;br /&gt;
| special, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/void/void.png&lt;br /&gt;
| Shroud&lt;br /&gt;
| _s       &lt;br /&gt;
| &lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| http://svn.gna.org/svn/wesnoth/trunk/data/core/images/terrain/fog/fog1.png&lt;br /&gt;
| Fog&lt;br /&gt;
| _f       &lt;br /&gt;
| &lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=43886</id>
		<title>TerrainCodeTableWML</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=TerrainCodeTableWML&amp;diff=43886"/>
		<updated>2011-10-23T19:45:28Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AutogeneratedWML}}{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!name&lt;br /&gt;
!string&lt;br /&gt;
!alias of&lt;br /&gt;
!editor group&lt;br /&gt;
|-&lt;br /&gt;
| Gray Deep Water&lt;br /&gt;
| Wog&lt;br /&gt;
| Wo&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Medium Deep Water&lt;br /&gt;
| Wo&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tropical Deep Water&lt;br /&gt;
| Wot&lt;br /&gt;
| Wo&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gray Shallow Water&lt;br /&gt;
| Wwg&lt;br /&gt;
| Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Medium Shallow Water&lt;br /&gt;
| Ww&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tropical Shallow Water&lt;br /&gt;
| Wwt&lt;br /&gt;
| Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ford&lt;br /&gt;
| Wwf&lt;br /&gt;
| Gt, Ww&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Gray Coastal Reef&lt;br /&gt;
| Wwrg&lt;br /&gt;
| Wwr&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Reef&lt;br /&gt;
| Wwr&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tropical Coastal Reef&lt;br /&gt;
| Wwrt&lt;br /&gt;
| Wwr&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swamp&lt;br /&gt;
| Ss&lt;br /&gt;
| &lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Muddy Quagmire&lt;br /&gt;
| Sm&lt;br /&gt;
| Ss&lt;br /&gt;
| water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Green Grass&lt;br /&gt;
| Gg&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Semi-dry Grass&lt;br /&gt;
| Gs&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dry Grass&lt;br /&gt;
| Gd&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Leaf Litter&lt;br /&gt;
| Gll&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dark Dirt&lt;br /&gt;
| Rb&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Regular Dirt&lt;br /&gt;
| Re&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dry Dirt&lt;br /&gt;
| Rd&lt;br /&gt;
| Gt&lt;br /&gt;
| desert, flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Regular Cobbles&lt;br /&gt;
| Rr&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Clean Gray Cobbles&lt;br /&gt;
| Rrc&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Overgrown Cobbles&lt;br /&gt;
| Rp&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ice&lt;br /&gt;
| Ai&lt;br /&gt;
| At&lt;br /&gt;
| frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snow&lt;br /&gt;
| Aa&lt;br /&gt;
| At&lt;br /&gt;
| frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Sands&lt;br /&gt;
| Dd&lt;br /&gt;
| Ds&lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beach Sands&lt;br /&gt;
| Ds&lt;br /&gt;
| &lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Oasis&lt;br /&gt;
| Dd^Do&lt;br /&gt;
| Ds&lt;br /&gt;
| desert, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rubble&lt;br /&gt;
| ^Dr&lt;br /&gt;
| _bas, Hh&lt;br /&gt;
| desert, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Crater&lt;br /&gt;
| Dd^Dc&lt;br /&gt;
| Ds&lt;br /&gt;
| desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mixed Flowers&lt;br /&gt;
| ^Efm&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Farmland&lt;br /&gt;
| ^Gvs&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stones&lt;br /&gt;
| ^Es&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Small Mushrooms&lt;br /&gt;
| ^Em&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Farm&lt;br /&gt;
| ^Emf&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments,cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Plants&lt;br /&gt;
| ^Edp&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Plants without Bones&lt;br /&gt;
| ^Edpp&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Windmill&lt;br /&gt;
| ^Wm&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fence&lt;br /&gt;
| ^Eff&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stones with Sand Drifts&lt;br /&gt;
| ^Esd&lt;br /&gt;
| _bas&lt;br /&gt;
| embellishments, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Water Lilies&lt;br /&gt;
| ^Ewl&lt;br /&gt;
| _bas&lt;br /&gt;
| water,embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Flowering Water Lilies&lt;br /&gt;
| ^Ewf&lt;br /&gt;
| _bas&lt;br /&gt;
| water,embellishments&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Great Tree&lt;br /&gt;
| ^Fet&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dead Great Tree&lt;br /&gt;
| ^Fetd&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tropical Forest&lt;br /&gt;
| ^Ft&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Pine Forest&lt;br /&gt;
| ^Fp&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Pine Forest&lt;br /&gt;
| ^Fpa&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Summer Deciduous Forest&lt;br /&gt;
| ^Fds&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fall Deciduous Forest&lt;br /&gt;
| ^Fdf&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Winter Deciduous Forest&lt;br /&gt;
| ^Fdw&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Deciduous Forest&lt;br /&gt;
| ^Fda&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Summer Mixed Forest&lt;br /&gt;
| ^Fms&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fall Mixed Forest&lt;br /&gt;
| ^Fmf&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Winter Mixed Forest&lt;br /&gt;
| ^Fmw&lt;br /&gt;
| _bas,Ft&lt;br /&gt;
| forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Mixed Forest&lt;br /&gt;
| ^Fma&lt;br /&gt;
| _bas,At,Ft&lt;br /&gt;
| frozen, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Regular Hills&lt;br /&gt;
| Hh&lt;br /&gt;
| &lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dry Hills&lt;br /&gt;
| Hhd&lt;br /&gt;
| Hh&lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dunes&lt;br /&gt;
| Hd&lt;br /&gt;
| Ds, Hh&lt;br /&gt;
| desert, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snow Hills&lt;br /&gt;
| Ha&lt;br /&gt;
| At, Hh&lt;br /&gt;
| frozen, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mountains&lt;br /&gt;
| Mm&lt;br /&gt;
| &lt;br /&gt;
| rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dry Mountains&lt;br /&gt;
| Md&lt;br /&gt;
| Mm&lt;br /&gt;
| rough, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Mountains&lt;br /&gt;
| Ms&lt;br /&gt;
| At, Mm&lt;br /&gt;
| rough, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Forested Hills&lt;br /&gt;
| Hh^Fp&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Forested Snow Hills&lt;br /&gt;
| Ha^Fpa&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| forest, rough, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Summer Deciduous Forested Hills&lt;br /&gt;
| Hh^Fds&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fall Deciduous Forested Hills&lt;br /&gt;
| Hhd^Fdf&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Winter Deciduous Forested Hills&lt;br /&gt;
| Hhd^Fdw&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Deciduous Forested Hills&lt;br /&gt;
| Ha^Fda&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Summer Mixed Forested Hills&lt;br /&gt;
| Hh^Fms&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fall Mixed Forested Hills&lt;br /&gt;
| Hhd^Fmf&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Winter Mixed Forested Hills&lt;br /&gt;
| Hhd^Fmw&lt;br /&gt;
| Hh,Ft&lt;br /&gt;
| forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Mixed Forested Hills&lt;br /&gt;
| Ha^Fma&lt;br /&gt;
| Hh,At,Ft&lt;br /&gt;
| frozen, forest, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Wooden Floor&lt;br /&gt;
| Iwr&lt;br /&gt;
| Gt&lt;br /&gt;
| flat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Beam of Light&lt;br /&gt;
| ^Ii&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cave Floor&lt;br /&gt;
| Uu&lt;br /&gt;
| &lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Earthy Cave Floor&lt;br /&gt;
| Uue&lt;br /&gt;
| Uu&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dark Flagstones&lt;br /&gt;
| Urb&lt;br /&gt;
| Gt&lt;br /&gt;
&lt;br /&gt;
| cave&lt;br /&gt;
|-&lt;br /&gt;
| Cave Path&lt;br /&gt;
| Ur&lt;br /&gt;
| Gt&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom Grove&lt;br /&gt;
| ^Uf&lt;br /&gt;
| &lt;br /&gt;
| cave, forest&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lit Mushroom Grove&lt;br /&gt;
| ^Ufi&lt;br /&gt;
| ^Uf&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rockbound Cave&lt;br /&gt;
| Uh&lt;br /&gt;
| Uu, Hh&lt;br /&gt;
| cave, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br|&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br/&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Mine Rail&lt;br /&gt;
| ^Br\&lt;br /&gt;
| _bas&lt;br /&gt;
| cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Regular Chasm&lt;br /&gt;
| Qxu&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Earthy Chasm&lt;br /&gt;
| Qxe&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ethereal Abyss&lt;br /&gt;
| Qxua&lt;br /&gt;
| Qt&lt;br /&gt;
| obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lava Chasm&lt;br /&gt;
| Ql&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lava&lt;br /&gt;
| Qlf&lt;br /&gt;
| Qt&lt;br /&gt;
| cave, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Volcano&lt;br /&gt;
| Mv&lt;br /&gt;
| Qt&lt;br /&gt;
| rough, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Regular Impassable Mountains&lt;br /&gt;
| Mm^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Impassable Mountains&lt;br /&gt;
| Md^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle,desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Impassable Mountains&lt;br /&gt;
| Ms^Xm&lt;br /&gt;
| Xt&lt;br /&gt;
| rough,obstacle,frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Natural Cave Wall&lt;br /&gt;
| Xu&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hewn Cave Wall&lt;br /&gt;
| Xuc&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Natural Earthy Cave Wall&lt;br /&gt;
| Xue&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Earthy Cave Wall&lt;br /&gt;
| Xuce&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Stone Wall&lt;br /&gt;
| Xos&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Lit Stone Wall&lt;br /&gt;
| Xol&lt;br /&gt;
| Xt&lt;br /&gt;
| cave,obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Impassable Overlay&lt;br /&gt;
| ^Xo&lt;br /&gt;
| _bas,Xt&lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Void&lt;br /&gt;
| Xv&lt;br /&gt;
| Xt&lt;br /&gt;
| obstacle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Adobe Village&lt;br /&gt;
| ^Vda&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Tent Village&lt;br /&gt;
| ^Vdt&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tent Village&lt;br /&gt;
| ^Vct&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Village&lt;br /&gt;
| ^Vo&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Orcish Village&lt;br /&gt;
| ^Voa&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Elven Village&lt;br /&gt;
| ^Vea&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elven Village&lt;br /&gt;
| ^Ve&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cottage&lt;br /&gt;
| ^Vh&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Cottage&lt;br /&gt;
| ^Vha&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Cottage&lt;br /&gt;
| ^Vhr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Human City&lt;br /&gt;
| ^Vhc&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Windmill Village&lt;br /&gt;
| ^Vwm&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Human City&lt;br /&gt;
| ^Vhca&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Human City&lt;br /&gt;
| ^Vhcr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hill Stone Village&lt;br /&gt;
| ^Vhh&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Hill Stone Village&lt;br /&gt;
| ^Vhha&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Hill Stone Village&lt;br /&gt;
| ^Vhhr&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, rough&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tropical Village&lt;br /&gt;
| ^Vht&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Drake Village&lt;br /&gt;
| ^Vd&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cave Village&lt;br /&gt;
| ^Vu&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Village&lt;br /&gt;
| ^Vud&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hut&lt;br /&gt;
| ^Vc&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Hut&lt;br /&gt;
| ^Vca&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Log Cabin&lt;br /&gt;
| ^Vl&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Log Cabin&lt;br /&gt;
| ^Vla&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Igloo&lt;br /&gt;
| ^Vaa&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| village, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Village&lt;br /&gt;
| ^Vhs&lt;br /&gt;
| _bas, Vi&lt;br /&gt;
| water, village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Merfolk Village&lt;br /&gt;
| ^Vm&lt;br /&gt;
| _bas&lt;br /&gt;
| water, village&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Village Overlay&lt;br /&gt;
| ^Vov&lt;br /&gt;
| _bas&lt;br /&gt;
| village, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Encampment&lt;br /&gt;
| Ce&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Encampment&lt;br /&gt;
| Cea&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Castle&lt;br /&gt;
| Co&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Orcish Castle&lt;br /&gt;
| Coa&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Human Castle&lt;br /&gt;
| Ch&lt;br /&gt;
| &lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Human Castle&lt;br /&gt;
| Cha&lt;br /&gt;
| Ch, At&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elvish Castle&lt;br /&gt;
| Cv&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Castle&lt;br /&gt;
| Cud&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Human Castle&lt;br /&gt;
| Chr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Human Ruin&lt;br /&gt;
| Chw&lt;br /&gt;
| Ch, Ww&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Human Ruin&lt;br /&gt;
| Chs&lt;br /&gt;
| Ch, Ss&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Castle&lt;br /&gt;
| Cd&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Desert Castle&lt;br /&gt;
| Cdr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Encampment Keep&lt;br /&gt;
| Ke&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tall Encampment Keep&lt;br /&gt;
| Ket&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Encampment Keep&lt;br /&gt;
| Kea&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Orcish Keep&lt;br /&gt;
| Ko&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Orcish Keep&lt;br /&gt;
| Koa&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Human Castle Keep&lt;br /&gt;
| Kh&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Snowy Human Castle Keep&lt;br /&gt;
| Kha&lt;br /&gt;
| Ch, At&lt;br /&gt;
| castle, frozen&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elven Castle Keep&lt;br /&gt;
| Kv&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Dwarven Castle Keep&lt;br /&gt;
| Kud&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Human Castle Keep&lt;br /&gt;
| Khr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sunken Human Castle Keep&lt;br /&gt;
| Khw&lt;br /&gt;
| Ch, Ww&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Human Castle Keep&lt;br /&gt;
| Khs&lt;br /&gt;
| Ch, Ss&lt;br /&gt;
| castle, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Desert Keep&lt;br /&gt;
| Kd&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ruined Desert Keep&lt;br /&gt;
| Kdr&lt;br /&gt;
| Ch&lt;br /&gt;
| castle, desert&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Castle Overlay&lt;br /&gt;
| ^Cov&lt;br /&gt;
| _bas&lt;br /&gt;
| castle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Keep Overlay&lt;br /&gt;
| ^Kov&lt;br /&gt;
| _bas&lt;br /&gt;
| castle, special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw|&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw/&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Bridge&lt;br /&gt;
| ^Bw\&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw|r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw/r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Bridge&lt;br /&gt;
| ^Bw\r&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge, water&lt;br /&gt;
|-&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb|&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb\&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Basic Stone Bridge&lt;br /&gt;
| ^Bsb/&lt;br /&gt;
| _bas, Gt&lt;br /&gt;
| bridge,water&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs|&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs/&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cave Chasm Bridge&lt;br /&gt;
| ^Bs\&lt;br /&gt;
| Uu,_bas&lt;br /&gt;
| bridge, cave&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Off Map&lt;br /&gt;
| _off^_usr    # wmllint: ignore&lt;br /&gt;
| &lt;br /&gt;
| special, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Experimental Fake Map Edge&lt;br /&gt;
| ^_fme    # wmllint: ignore&lt;br /&gt;
| &lt;br /&gt;
| special, obstacle&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Shroud&lt;br /&gt;
| _s       # wmllint: ignore&lt;br /&gt;
| &lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fog&lt;br /&gt;
| _f       # wmllint: ignore&lt;br /&gt;
| &lt;br /&gt;
| special&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=HotKeysSystem&amp;diff=40411</id>
		<title>HotKeysSystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=HotKeysSystem&amp;diff=40411"/>
		<updated>2011-02-27T15:25:11Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: Zoom is &amp;quot;+&amp;quot; and &amp;quot;-&amp;quot; keys now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wesnoth [[HotKeysSystem]] ==&lt;br /&gt;
&lt;br /&gt;
Note that hotkeys can be edited by going to Preferences -&amp;gt; Hotkeys from within the game.&lt;br /&gt;
&lt;br /&gt;
* Existent hotkeys&lt;br /&gt;
&lt;br /&gt;
 [key]         [effect]&lt;br /&gt;
 Arrow keys:   Scroll&lt;br /&gt;
 Left click:   Select unit/move unit&lt;br /&gt;
 Right click:  Main menu, cancel action&lt;br /&gt;
 Middle click: Center on pointer location&lt;br /&gt;
 Escape:       Exit game,exit menu&lt;br /&gt;
 +:            Zoom in&lt;br /&gt;
 -:            Zoom out&lt;br /&gt;
 c:            Reset zoom to default&lt;br /&gt;
 u:            Undo last move (only deterministic moves can be undone)&lt;br /&gt;
 r:            Redo move&lt;br /&gt;
 n:            Cycle through units that have movement left&lt;br /&gt;
 1-7:          Show how far currently selected unit can move in that many turns&lt;br /&gt;
 space:        End unit turn and cycle to next unit that has movement left&lt;br /&gt;
 ctrl-space:   End turn&lt;br /&gt;
 l:            Move to leader unit&lt;br /&gt;
 ctrl-f:       Toggle fullscreen/windowed mode&lt;br /&gt;
 ctrl-r:       Recruit unit&lt;br /&gt;
 ctrl-alt-r:   Repeat last recruit&lt;br /&gt;
 alt-r:        Recall unit&lt;br /&gt;
 ctrl-a:       Toggle accelerated game mode&lt;br /&gt;
 d:            Describe current unit&lt;br /&gt;
 ctrl-d:       View defensive ratings of current unit against attacks&lt;br /&gt;
 ctrl-t:       View how the current unit behaves in various terrain&lt;br /&gt;
 ctrl-s:       Save game&lt;br /&gt;
&lt;br /&gt;
* Future hotkeys: ''elaborating a &amp;quot;reasonable default&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
 [key]       [effect]                 [comments]&lt;br /&gt;
 h           hotkeys configurator&lt;br /&gt;
 u           undo                     undo a legally undoable move&lt;br /&gt;
 r           redo                     redo a legally redoable move&lt;br /&gt;
 # r         recuit unit #            # is a number -&amp;gt; position in the list&lt;br /&gt;
 s           mute|sound&lt;br /&gt;
 e           end turn&lt;br /&gt;
 prtsc       screenshot&lt;br /&gt;
 home        mark unit                | a unique block on the keyboard&lt;br /&gt;
 end         unmark unit              | marks can be very useful in&lt;br /&gt;
 pagup       next marked unit         | long term multiplayer games&lt;br /&gt;
 pagdw       prev marked unit         |&lt;br /&gt;
 n           next unmoved unit                     | isn't it better is the &amp;quot;n&amp;quot; key cycle all&lt;br /&gt;
 shift-n     next partially moved or unmoved unit  | units that have the possibility to move?&lt;br /&gt;
 ctrl-n      next unit of any type                 | (unmoved + partially) I feel I would use&lt;br /&gt;
                                                   | more the &amp;quot;shft-n&amp;quot; than &amp;quot;n&amp;quot;&lt;br /&gt;
                                                   |  n      -&amp;gt; next partially moved or unmoved unit&lt;br /&gt;
                                                   |  shft-n -&amp;gt; next unmoved unit&lt;br /&gt;
                                                   |  ctrl-n -&amp;gt; next unit of any type&lt;br /&gt;
&lt;br /&gt;
* Keyboard (Qwerty)&lt;br /&gt;
&lt;br /&gt;
 q w e r t y u i o p&lt;br /&gt;
  a s d f g h j k l&lt;br /&gt;
   z x c v b n m&lt;br /&gt;
&lt;br /&gt;
* Keyboard (German)&lt;br /&gt;
&lt;br /&gt;
 q w e r t z u i o p&lt;br /&gt;
  a s d f g h j k l&lt;br /&gt;
   y x c v b n m&lt;br /&gt;
&lt;br /&gt;
* Keyboard (Dvorak)&lt;br /&gt;
&lt;br /&gt;
       p y f g c r l&lt;br /&gt;
  a o e u i d h t n s&lt;br /&gt;
 q j k x b m w v&lt;br /&gt;
&lt;br /&gt;
* Keyboard (French)&lt;br /&gt;
&lt;br /&gt;
 a z e r t y u i o p&lt;br /&gt;
  q s d f g h j k l m&lt;br /&gt;
   w x c v b n&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you see, x and y are swapped on the German keyboard.&lt;br /&gt;
Therefore I hate games that move units with w/a/s/z keys,&lt;br /&gt;
assuming english keyboards. Fortunately Wesnoth is better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;That is why keyboard shortcuts are settable on a per-translation basis.&lt;br /&gt;
Someone doing a translation can set hotkeys for that translation,&lt;br /&gt;
to make more logical sense for people in that locale. -- David&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
this is just an idea for the default.. feel free to edit and comment!&lt;br /&gt;
&lt;br /&gt;
Note: non-qwerty keyboards usually don't have zxc toghether,&lt;br /&gt;
so while z may be logical for zooming, x and c aren't.&lt;br /&gt;
I guess z/Z for zooming in and out would be fine,&lt;br /&gt;
but I prefer +/- unless a more useful purpose for this keys appears.&lt;br /&gt;
= could snap back to 100% zoom.&lt;br /&gt;
&lt;br /&gt;
(repeated from above) &amp;lt;em&amp;gt;That is why keyboard shortcuts are settable on a per-translation basis.&lt;br /&gt;
Someone doing a translation can set hotkeys for that translation,&lt;br /&gt;
to make more logical sense for people in that locale. -- David&amp;lt;/em&amp;gt;&lt;br /&gt;
: &amp;lt;em&amp;gt;This is a non-solution.  Locale is country/language specific information (in other wods: language and keyboard layout are orthogonal) which means that choices like using a dvorak keyboard aren't properly supported (unless the game is translated into both German and German/Dvorak et cetera).&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other keyboard shorcuts ==&lt;br /&gt;
&lt;br /&gt;
There also exist keyboard shortcuts which currently cannot be&lt;br /&gt;
changed using Preferences.&lt;br /&gt;
&lt;br /&gt;
In a textbox:&lt;br /&gt;
&lt;br /&gt;
 Home&lt;br /&gt;
 ctrl-a      jump to beginning of text&lt;br /&gt;
 End&lt;br /&gt;
 ctrl-e      jump to end of text&lt;br /&gt;
 ctrl-u      erase text&lt;br /&gt;
 Left        move cursor one character back&lt;br /&gt;
 Right       move cursor one character forward&lt;br /&gt;
&lt;br /&gt;
In a menu:&lt;br /&gt;
&lt;br /&gt;
 Home        jump to first menu item&lt;br /&gt;
 End         jump to last menu item&lt;br /&gt;
 [[PageUp]]      scroll a page back&lt;br /&gt;
 [[PageDown]]    scroll a page forward&lt;br /&gt;
 Up          move to previous item&lt;br /&gt;
 Down        move to next item&lt;br /&gt;
&lt;br /&gt;
Esc usually escapes the current action (often Cancel).&lt;br /&gt;
Return/Enter usually accepts the current action (often OK).&lt;br /&gt;
&lt;br /&gt;
[[Category:Playing Wesnoth]]&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Challenging&amp;diff=39408</id>
		<title>GCI/Playtesting/An Orcish Incursion/Challenging</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/An_Orcish_Incursion/Challenging&amp;diff=39408"/>
		<updated>2010-12-06T22:23:24Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: Cleaned from last student and posted my work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=An Orcish Incursion - Challenging Difficulty =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
AOI is a beginner campaign and I'm quite an experienced player, so difficulty level should take this into account, even if the campaign was played at highest difficulty. The campaign plot wasn't really developped, but I think this is normal for a simple campaign, tough the writing itself (Quality of english was very good).&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
Answer to (1) is always from rev47846.&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Defend the forest ==&lt;br /&gt;
&lt;br /&gt;
(2) 4 Quite easy if you stay on the forest.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Not very good.&lt;br /&gt;
&lt;br /&gt;
(5) None. (Maybe giving xp can be a challenge, but it wasn't really for me)&lt;br /&gt;
&lt;br /&gt;
(6) 6, it's quite fun for beginners, even if there's no real challenge.&lt;br /&gt;
&lt;br /&gt;
(7) Maybe add (at least in this difficulty) some more gold to the orcish leader, or give him one l2 at start.&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) Looked clear, but there's no really special wml :)&lt;br /&gt;
&lt;br /&gt;
Glitches: At turn 3 or 4, the Ai retreated and didn't attacked, this is not the normal campaign behaviour, maybe set agression a bit higher ?&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Assassins ==&lt;br /&gt;
&lt;br /&gt;
(2) 6  Not so easy, but with a good mixed recruit you can do it without too much trouble.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Average.&lt;br /&gt;
&lt;br /&gt;
(5) Feeding xp without risking too much.&lt;br /&gt;
&lt;br /&gt;
(6) 6 normal fight, can be nice to kill assasins after they poison you :)&lt;br /&gt;
&lt;br /&gt;
(7) I don't know, maybe add some speech from orks. (Just like when the first assasin attacks)&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) Very clear, still no special WML here :)&lt;br /&gt;
&lt;br /&gt;
Glitches: The hint should mention that shamans and druid may help to defend from poison.&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: Wasteland ==&lt;br /&gt;
&lt;br /&gt;
(2) 3-4 Particularly easy.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) A bit better than the other scenarios, still a very simple campaign with a simple plot.&lt;br /&gt;
&lt;br /&gt;
(5) None.&lt;br /&gt;
&lt;br /&gt;
(6) 6-7 First scenario against l2 and l3 leader, quite fun.&lt;br /&gt;
&lt;br /&gt;
(7) Give orks more gold.&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) Very clear.&lt;br /&gt;
&lt;br /&gt;
Glitches: The hint says we must use hit and run tactics, but it's so easy that you don't need to follow this advice. 8Actually following it would ake you lose some gold...)&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Valley of trolls. ==&lt;br /&gt;
&lt;br /&gt;
(2) 7-8 If you don't get enough shamans and sorceresses, it will probably be very hard for you.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Didn't understood why they were talking about orkish magic. (Magic after is human magic.)&lt;br /&gt;
&lt;br /&gt;
(5) Don't get powned by unslowed trolls.&lt;br /&gt;
&lt;br /&gt;
(6) 8 Quite fun.&lt;br /&gt;
&lt;br /&gt;
(7) Make both leaders great trolls ?&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) Shouldn't this kind of syntax: turns=&amp;quot;4,5,6,10,11,12,16,17,18,22,23,24&amp;quot; be converted to turns=4-24 ? [Also new style syntax coming from GCI tasks, maybe already fixed there.]&lt;br /&gt;
&lt;br /&gt;
== Scenario 5: Linaera the quick ==&lt;br /&gt;
&lt;br /&gt;
(2) 5 Normal difficulty.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Better than the others, mages were fun.&lt;br /&gt;
&lt;br /&gt;
(5) None.&lt;br /&gt;
&lt;br /&gt;
(6) 7 Could have been funnier if the ork leader didn't attacked stupidly.&lt;br /&gt;
&lt;br /&gt;
(7) Make leader passive&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) I don't understand why it should be easier to recreate Lineara than to just give it the loyal trait, since there's a macro for that.&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: A Detour Through the Swamp ==&lt;br /&gt;
&lt;br /&gt;
(2) 6 Average difficulty.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Average.&lt;br /&gt;
&lt;br /&gt;
(5) Keep elves in front of mages.&lt;br /&gt;
&lt;br /&gt;
(6) 7-8 Liked it.&lt;br /&gt;
&lt;br /&gt;
(7) Not sure...&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) Looked right.&lt;br /&gt;
&lt;br /&gt;
Glitches: Hint is not right, UD are not resistant to all physical attacks, they're resistant to blade and pierce, not to impact. (This can lead to confusion in other campaigns.)&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: Showdown ==&lt;br /&gt;
&lt;br /&gt;
(2) 6 Can be hard if you don't have a good recall list, still it was quite easy and I didn't recruit my Shyde.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Average.&lt;br /&gt;
&lt;br /&gt;
(5) None.&lt;br /&gt;
&lt;br /&gt;
(6) 6 Good, but I would have wanted a bigger map for a more epic last fight.&lt;br /&gt;
&lt;br /&gt;
(7) Give northies more gold or allow them to recruit some l3 (Even if it's meant to be an easy campaign, it's the last scenario...)&lt;br /&gt;
&lt;br /&gt;
(8) No.&lt;br /&gt;
&lt;br /&gt;
(9) I guess recruitment_pattern=&amp;quot;&amp;quot; is either a TODO or is not needed. Also defining gold difficulty per difficulty shouldn't be done with ifdef if I'm not mistaken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''note''': Kept from previous poster as it may be usefull, this was NOT done by me.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
'''note''': These are in the order they occur.&lt;br /&gt;
&lt;br /&gt;
1. On the main menu the small descriptions of each button stick over each other when pressed.&lt;br /&gt;
&lt;br /&gt;
2. In the very first convo of the campaign, Erlornas says, &amp;quot;I shall marshal the wardens and drive them off. And the Council needs to hear of this; take the message and return with reinforcements, there might be more of them.&amp;quot; It sounds awkward, I'd recommend, &amp;quot;I shall marshal the wardens and drive them off. The Council needs to hear of this; take the message and return with reinforcements. There might be more of them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. The second time Erlornas speaks. He says, &amp;quot;Keep to the trees, use your arrows and the day will be ours.&amp;quot; The comma is misplaced. It should be &amp;quot;Keep to the trees and use your arrows, and the day will be ours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. In planning mode ctrl+y doesn't always execute all. Sometimes it only executes part, and sometimes it only executes one action.&lt;br /&gt;
&lt;br /&gt;
5. The history of the command menu events in the top left corner never disappears.&lt;br /&gt;
&lt;br /&gt;
6. When you defeat Urugha, there should be a comma after &amp;quot;you&amp;quot; where he says, &amp;quot;and when my master, Rualsha, finds you may he wipe your people from the face of this earth!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
7. When Erornas speaks again, he needs to say either &amp;quot;Assemble a war-party. We need&amp;quot; or &amp;quot;Assemble a war-party: We need&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. In the mission, assassins, Legar should say &amp;quot;I fear we have fallen prey to a false sense&amp;quot; not &amp;quot;fallen prey a false sense&amp;quot;&lt;br /&gt;
&lt;br /&gt;
9. The loading bar on the loading screen before each level only fills halfway before each level loads.&lt;br /&gt;
&lt;br /&gt;
10. The unit in the top left spawning point can sometimes move in the same turn that it is spawned&lt;br /&gt;
&lt;br /&gt;
11. In the mission, assassins, debug mode doesnt deactive. Every time i type debug, it activates again.&lt;br /&gt;
&lt;br /&gt;
12. The backstory before the third battle it says, &amp;quot;humans were never so... methodical in their destruction, and did not&amp;quot; The comma should be omitted.&lt;br /&gt;
&lt;br /&gt;
13. After you win the third battle, when Erornas speaks, there is no space between &amp;quot;their&amp;quot; and &amp;quot;ferocity&amp;quot;&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Difficult&amp;diff=39315</id>
		<title>GCI/Playtesting/Descent into Darkness/Difficult</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Descent_into_Darkness/Difficult&amp;diff=39315"/>
		<updated>2010-12-03T19:29:57Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: Upload of work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Preamble ==&lt;br /&gt;
&lt;br /&gt;
 GCI 2010.&lt;br /&gt;
&lt;br /&gt;
 Fist of all, I'm gonna talk about what I tought about the campaign generally, then I'm gonna answer to the quizz :)&lt;br /&gt;
&lt;br /&gt;
 So overall, this was a very fun campaign, it's nice to play with UD instead of playing against them. The artwork were good and they wern't many glitches, so this is another very positive point. I think ti could still get better, but it's already very good, congratulations to the campaign maker.&lt;br /&gt;
&lt;br /&gt;
 Just so you know, after the last scenario, I checked my stats and saw that i were lucky overall. I don't know if this is due to the &amp;quot;hacks&amp;quot; in the Wml (Force cth), or just because I had good luck overall, but I didn't reloaded that much. (Maybe 1 time for each scenario.) So, if this isn't due to the &amp;quot;hacks&amp;quot;, maybe you can increase the difficulty that I reported by 1 (But I also didn't tought that much for some scenarios, and I'm a mp player, so it should balance.).&lt;br /&gt;
&lt;br /&gt;
 I did this quite fast because I had already started wednesday and had some spare time.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
&lt;br /&gt;
(1) What difficulty levels and what version of Wesnoth have you played the scenario on?&lt;br /&gt;
&lt;br /&gt;
(2) How difficult did you find the scenario? (1-10)&lt;br /&gt;
&lt;br /&gt;
(3) How clear did you find the scenario objectives?&lt;br /&gt;
&lt;br /&gt;
(4) How clear and interesting did you find the dialog and storyline of the scenario?&lt;br /&gt;
&lt;br /&gt;
(5) What were your major challenges in meeting the objectives of the scenario?&lt;br /&gt;
&lt;br /&gt;
(6) How fun do you think the scenario is? (1-10)&lt;br /&gt;
&lt;br /&gt;
(7) What, if any, are changes you would have made to the scenario to make it more fun?&lt;br /&gt;
&lt;br /&gt;
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?&lt;br /&gt;
&lt;br /&gt;
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
== Scenario 1: Saving Parthyn. ==&lt;br /&gt;
&lt;br /&gt;
(2) 1-2 - I gone for an ennemy leader kill and the goal was just to hold for 15 turns, I finished it with a bit of luck (But no reload) at turn 8.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) - Pretty clear, nice plot for the start. The dialog for this scenario itself also looked good, but maybe Drogan's dialog is not agressive enough when you first recruit a corpse. (Maybe adding the word heresy somewhere :P). And I loved the 24,20 signpost message: good one.)&lt;br /&gt;
&lt;br /&gt;
(5) No major challenge, maybe giving the xp to loyals instead of corpses was a bit challenging, but as you can't recall them later on, it was quite useless.&lt;br /&gt;
&lt;br /&gt;
(6) 5 (Normal objective, but corpses are always fun.). Maybe a bit more if you take the challenge of not recruit any corpse, and also more if you see the 24,20 signpost. (Both of which doesn't happen so often.)&lt;br /&gt;
&lt;br /&gt;
(7) Give northeners more gold or make leader stronger/less agressive.&lt;br /&gt;
&lt;br /&gt;
(8) Nope, didn't needed my leader and was easy.&lt;br /&gt;
&lt;br /&gt;
(9) I never learned WMl (I code in other languages tough), but it looked very clear and nicely commented.&lt;br /&gt;
&lt;br /&gt;
== Scenario 2: Peacefull Valley. ==&lt;br /&gt;
&lt;br /&gt;
(2) 5 - The wolves can hurt at night.&lt;br /&gt;
&lt;br /&gt;
(3) Clear. Maybe one mistake due to my not so good english, but I remember the first time I played this, i tought I had to have a unit on each village, not only to capture them all.&lt;br /&gt;
&lt;br /&gt;
(4) Interessting, too bad most players won't see 4,1 dialog :/ (I played this scenario many, many times and only found it because I read WML... Maybe make it 4,4 ?)&lt;br /&gt;
&lt;br /&gt;
(5) Shielding Darken. Trying to feed xp to bats and ghouls.&lt;br /&gt;
&lt;br /&gt;
(6) 6 - Quite good, kill the ennemy leader, but with some interessting things. (Ghouls, gobos going out from vills...)&lt;br /&gt;
&lt;br /&gt;
(7) Change even for 4,1 to 4,4.&lt;br /&gt;
&lt;br /&gt;
(8) Nope, but if I was a bit unlucky Draken would have probably died.&lt;br /&gt;
&lt;br /&gt;
(9) Looked quite clear, only one thing I didn't understood, but it does work :D&lt;br /&gt;
&lt;br /&gt;
== Scenario 3: A Haunting in Winter ==&lt;br /&gt;
&lt;br /&gt;
(2) 4-9 depends of when and where the ghost goes evil... (Wraith alone are a pain.) Killing the leaders is easy.&lt;br /&gt;
&lt;br /&gt;
(3) Clear.&lt;br /&gt;
&lt;br /&gt;
(4) Good.&lt;br /&gt;
&lt;br /&gt;
(5) Not letting a ghost alone, because I didn't wanted to rename my first ghost to understand which was the one that would transform.&lt;br /&gt;
&lt;br /&gt;
(6) 8 - Really like it.&lt;br /&gt;
&lt;br /&gt;
(7) Maybe randomize ghost that will transform.&lt;br /&gt;
&lt;br /&gt;
(8) Nope.&lt;br /&gt;
&lt;br /&gt;
(9) Maybe it's me but it looks weird to regain control over a unit that just died, maybe those 3-4 lines could be removed.&lt;br /&gt;
&lt;br /&gt;
== Scenario 4: Beginning of a Revenge. ==&lt;br /&gt;
&lt;br /&gt;
(2) 3-4 No real challenge.&lt;br /&gt;
&lt;br /&gt;
(3) Clear enough.&lt;br /&gt;
&lt;br /&gt;
(4) Good overall.&lt;br /&gt;
&lt;br /&gt;
(5) No challenge for this one.&lt;br /&gt;
&lt;br /&gt;
(6) 6-7 The ice thing is pretty nice.&lt;br /&gt;
&lt;br /&gt;
(7) Give more gold to ennemy/make them recruit more archers.&lt;br /&gt;
&lt;br /&gt;
(8) Nope.&lt;br /&gt;
&lt;br /&gt;
(9) There's a commented message from Darken, maybe we can remove it if we don't need it. &lt;br /&gt;
&lt;br /&gt;
== Scenario 5: Orc War. ==&lt;br /&gt;
&lt;br /&gt;
(2) 5 - A bit hard to not lose your experienced units, I had to reload once because I wanted to finish it too fast.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Average.&lt;br /&gt;
&lt;br /&gt;
(5) Dividing your troops to optimize fighting, once you did that, it's just a normal fight.&lt;br /&gt;
&lt;br /&gt;
(6) 7-8 Because it's the first big battle, and there's also some important macro.&lt;br /&gt;
&lt;br /&gt;
(7) Make green be more active. Also they arn't that much items in this campaign, but it may be fun to put an item behind green, so one has to sneak up past ennemy line to take it. Item could be something like skirmisher.&lt;br /&gt;
&lt;br /&gt;
(8) Yes, I played badly and didn't protected well my experienced units, so i had to reload once.&lt;br /&gt;
&lt;br /&gt;
(9) There's a FIXME for the map. Also code for the signpost is repeted here, I don't know WML but don't we use macros for those cases ?&lt;br /&gt;
&lt;br /&gt;
== Scenario 6: Return to Parthyn. ==&lt;br /&gt;
&lt;br /&gt;
(2) 7 - Less if you don't try to level your guys&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Good one.&lt;br /&gt;
&lt;br /&gt;
(5) Recruiting the good units, feeding xp to the right units, tryng to not lose too much lv2.&lt;br /&gt;
&lt;br /&gt;
(6) 5 - Didn't really liked it, quite classical and it's just a leveling or running scenario.&lt;br /&gt;
&lt;br /&gt;
(7) Make a giant serpent appear X). Seriously, I don't really know, maybe allow computer to recruit some horses too. (So we must do something else than ghosts, fighters and adepts...)&lt;br /&gt;
&lt;br /&gt;
(8) Yes, I restarted 3 times, 2 from start of scenario, because I lost units badly.&lt;br /&gt;
(9) Looked right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 7: A Small Favor Part 1. ==&lt;br /&gt;
&lt;br /&gt;
(2) 9-10  Hard, need to do the good recruits and play carefully, unless I missed an easy way to do it (Maybe not enough gold from previous scenario, but then the minimum gold amount for this scenario is very short.)...&lt;br /&gt;
&lt;br /&gt;
(3) Very clear, but not all my units have nightstalk :P&lt;br /&gt;
&lt;br /&gt;
(4) Good. I liked the title A Small Favor that spreads over 3 scenarios, quite ironic.&lt;br /&gt;
&lt;br /&gt;
(5) Keeping my units alive, killing the silver mage without too much losses.&lt;br /&gt;
&lt;br /&gt;
(6) 9 Even if it's very hard, it's quite fun to set traps, and to kill a giant army with only some guys&lt;br /&gt;
&lt;br /&gt;
(7) Add ~20 gold more to the minimum starting amount, to make it a bit easier.&lt;br /&gt;
&lt;br /&gt;
(8) Nope, but it was close.&lt;br /&gt;
&lt;br /&gt;
(9) Only a quick glance, looked right.&lt;br /&gt;
&lt;br /&gt;
== Scenario 8: A Small Favor Part 2 ==&lt;br /&gt;
&lt;br /&gt;
(2) 9-10 Very hard because you have no healing.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear, maybe say something about how to open the doors ?&lt;br /&gt;
&lt;br /&gt;
(4) Average.&lt;br /&gt;
&lt;br /&gt;
(5) Keeping some units healthy. (Only because of luck.)&lt;br /&gt;
&lt;br /&gt;
(6) 8 - Very fun, because you never know what you will fight.&lt;br /&gt;
&lt;br /&gt;
(7) Maybe add some item that heals ?&lt;br /&gt;
&lt;br /&gt;
(8) I had to reload 2-3 times because of lv3 mages.&lt;br /&gt;
&lt;br /&gt;
(9) There's a TODO, but other than that it looks right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scenario 9: A Small Favor Part 3 ==&lt;br /&gt;
&lt;br /&gt;
(2) 2 - Very easy after the previous one, it's basically the same things with less units...&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Average.&lt;br /&gt;
&lt;br /&gt;
(5) Not at all.&lt;br /&gt;
&lt;br /&gt;
(6) 2, not fun, looks exactly like the previous scenario, only new thing is that you actually get the book...&lt;br /&gt;
&lt;br /&gt;
(7) I don't know, but I don't really feel the need for this scenario, it could be merged to the previous one.&lt;br /&gt;
&lt;br /&gt;
(8) Nope.&lt;br /&gt;
&lt;br /&gt;
(9) Looks good.&lt;br /&gt;
&lt;br /&gt;
== Scenario 10: Alone at last. ==&lt;br /&gt;
&lt;br /&gt;
(2) 7-8 Quite hard but if you don't mind recalling your lv3 and having huge negative gold at the end, it's not impossible.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear.&lt;br /&gt;
&lt;br /&gt;
(4) Good, I really liked the spectre dialogs.&lt;br /&gt;
&lt;br /&gt;
(5) Know when to retreat, manage ZoC for paladins and mages.&lt;br /&gt;
&lt;br /&gt;
(6) 9 - Very fun with many changes in tactics.&lt;br /&gt;
&lt;br /&gt;
(7) It's already good enough :)&lt;br /&gt;
&lt;br /&gt;
(8) I had to restart because I hadn't recruited units powerfull enough.&lt;br /&gt;
&lt;br /&gt;
(9) There's a TODO about a message explaining defeat, should be fixed I think.&lt;br /&gt;
&lt;br /&gt;
== Scenario 11: Eponym (Descent Into Darkness) ==&lt;br /&gt;
&lt;br /&gt;
(2) 7-8 Quite hard and you have to know how to live with losses.&lt;br /&gt;
&lt;br /&gt;
(3) Very clear, drain hp from lv0 little rats and then kill a l3 troll.&lt;br /&gt;
&lt;br /&gt;
(4) Good, I liked the transformation and the spectre speech. I also like the fact that with the book and the transformation, you can now level to Liches.&lt;br /&gt;
&lt;br /&gt;
(5) Don't loose too much units. I was very lucky and didn't lost a l2 adept but then I was unlucky and lost a nearly levelled lv1 :)&lt;br /&gt;
&lt;br /&gt;
(6) 8-9 Like the regeneration by killing little rats and also like the wose :)&lt;br /&gt;
&lt;br /&gt;
(7) Very good already. I don't think it needs to get harder: The troll shamans are already very annoying.&lt;br /&gt;
&lt;br /&gt;
(8) No, but I nearly lost an important unit.&lt;br /&gt;
&lt;br /&gt;
(9) The disallow/allow recruit part could maybe handled at start on recruitable units ? The cth too ensure that you don't lose because you're unlucky looks too high for me, some people might think the lich attack is magical (I'm an experienced player and I tought those were special Liches.), maybe you could just give +5 hp to the lich ?&lt;br /&gt;
&lt;br /&gt;
== Scenario 12: Endless Night. ==&lt;br /&gt;
&lt;br /&gt;
I played this scenario in two ways, the classical way, with a classical recruit and reached hero 6 (That was in 1.8, just say if you want me to test it again on this version), and with assasinate recruit where I could resist forever (1.9). The second scenario is bad, because it means that if you do a &amp;quot;hackish&amp;quot; recruit and just go for assasinate, you may never win.&lt;br /&gt;
&lt;br /&gt;
(2) 3 - You have to lose to win, so it's easy (But you have to win the first time, so it's not 1)... If you want to kill some foolish heroes with conventional recruit I would say it's 3 for first hero and then it increases by one for each hero.&lt;br /&gt;
&lt;br /&gt;
(3) Not clear, but making it clear would remove the fun.&lt;br /&gt;
&lt;br /&gt;
(4) Good, but could be better, maybe there should be some text for the different factions and heroes that would be said randomly...&lt;br /&gt;
&lt;br /&gt;
(5) None in assasination - Keeping enough healthy units in normal recruit.&lt;br /&gt;
&lt;br /&gt;
(6) 8 Quite fun, but may be very annoyng for other players (Maybe one would think there's an infinite loop...)&lt;br /&gt;
&lt;br /&gt;
(7) 7 Do something with the west part of the map, maybe a special monsters commando (That would make assasination a bit harder and use all the map.), add some text for the foolish heroes or some &amp;quot;heroic units&amp;quot; (Like a lv 4 mage for loy, a runesmith for dwarves...). As said in the forums, a counter may also help to keep the fun for guys that want to go as far as possible. Finally, to remove a so easy assasination trick, you could remove the only one hex to attack places so lich cannot hide so easily.&lt;br /&gt;
&lt;br /&gt;
(8) Nope, because you win when you lose...&lt;br /&gt;
&lt;br /&gt;
(9) Looked very long but I guess that all the hero specifics couldn't be much shorter.&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothBinariesLinux&amp;diff=38761</id>
		<title>WesnothBinariesLinux</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothBinariesLinux&amp;diff=38761"/>
		<updated>2010-10-27T11:23:16Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: /* KateOS */ Fix typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Distributions are always at the state of the current release. If you want to be sure to have the current version, please get the sources and compile it yourself.&lt;br /&gt;
&lt;br /&gt;
== Arch Linux ==&lt;br /&gt;
* For the official pkg from [extra]: &amp;lt;code&amp;gt;pacman -S wesnoth&amp;lt;/code&amp;gt; &lt;br /&gt;
* There's a wesnoth-devel package for development releases in [http://aur.archlinux.org/packages.php?ID=9600 AUR].&lt;br /&gt;
&lt;br /&gt;
== Ark Linux ==&lt;br /&gt;
* Ark Linux includes an official wesnoth package, currently at version 1.7.0. Simply use the package installation tool to install the wesnoth package, or run &amp;lt;code&amp;gt;apt-get update; apt-get install wesnoth&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;apt-get -t dockyard-devel install wesnoth&amp;lt;/code&amp;gt; if you wish to run the current development version of wesnoth with all other packages from the stable tree)&lt;br /&gt;
* Users of other similar distributions can download the packages at [http://arklinux.osuosl.org/dockyard-devel the Ark Linux file server]. They are likely to run on any rpm based distribution that uses a recent version of gcc (&amp;gt;= 4.0) and glibc (&amp;gt;= 2.4).&lt;br /&gt;
&lt;br /&gt;
== Debian ==&lt;br /&gt;
* &amp;lt;code&amp;gt;aptitude install wesnoth&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;(use &amp;lt;code&amp;gt;wesnoth-all&amp;lt;/code&amp;gt; if you want to pull in all the campaigns and the editor, too)&lt;br /&gt;
* [http://packages.debian.org/wesnoth Official packages] including the development releases in the experimental branch  &lt;br /&gt;
* [http://backports.org/ backports.org] offers the stable wesnoth releases for Debian stable, see http://wiki.debian.org/Backports for more informations.&lt;br /&gt;
&lt;br /&gt;
===International language support===&lt;br /&gt;
Debian does not come with all locales. If you can't choose your language, you need to add locale for your lang.&lt;br /&gt;
see man locale.gen for more info.&lt;br /&gt;
quick guide for lenny: uncomment locales you want in /etc/locale.gen, then as root run &amp;quot;locale-gen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
&lt;br /&gt;
If you want to play with the SVN version directly you may have to compile it yourself. See [http://www.wesnoth.org/wiki/CompilingWesnoth Compiling Wesnoth].&lt;br /&gt;
&lt;br /&gt;
'''To install the dependencies:'''&lt;br /&gt;
&lt;br /&gt;
You can use a neat trick: Use the Build-Dependencies of the Debian package.&lt;br /&gt;
&lt;br /&gt;
Just do an &amp;lt;code&amp;gt;aptitude build-dep wesnoth&amp;lt;/code&amp;gt;. That will pull in most you need. As of 1.4 stable wesnoth, the dependencies also include all of the &amp;quot;Boost&amp;quot; libraries, if you are using Debian stable/etch sources.list you need to also &amp;lt;code&amp;gt;aptitude install libboost-iostreams-dev libboost-test-dev&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''To compile it:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
If you have already installed an older version of wesnoth, uninstall it by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;aptitude purge wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this will not remove downloaded data or savegames which are stored in your home directory in the folder &amp;lt;code&amp;gt;.wesnoth&amp;lt;/code&amp;gt;. From this point on you can simply follow the advices from the [http://www.wesnoth.org/wiki/CompilingWesnoth Compiling Wesnoth] page, no need to duplicate that informations in here. :)&lt;br /&gt;
&lt;br /&gt;
== Ubuntu ==&lt;br /&gt;
&lt;br /&gt;
=== Lucid ===&lt;br /&gt;
&lt;br /&gt;
10.04's universe repository includes version 1.6.5 (in the wesnoth package) '''and''' version 1.8 in the wesnoth-1.8 package. '''Please notice that the package name for 1.8 is wesnoth-1.8!'''&lt;br /&gt;
&lt;br /&gt;
You can install via Applications-&amp;gt;Ubuntu Software Center, via System-&amp;gt;Administration-&amp;gt;Synaptic, or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
=== Karmic ===&lt;br /&gt;
&lt;br /&gt;
9.10's universe repository includes version 1.6.5.&lt;br /&gt;
&lt;br /&gt;
You can install via Applications-&amp;gt;Ubuntu Software Center, via System-&amp;gt;Administration-&amp;gt;Synaptic, or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://itwesnoth.valdan.net IT-WESNOTH] offers additional builds of the stable and development releases in their repository on tuxfamily: [http://download.tuxfamily.org/itwesnoth/debian/]. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
=== Jaunty === &lt;br /&gt;
&lt;br /&gt;
9.04's universe repository includes version 1.6a&lt;br /&gt;
&lt;br /&gt;
You can install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://itwesnoth.valdan.net IT-WESNOTH] offers additional builds of the stable and development releases in their repository on tuxfamily: [http://download.tuxfamily.org/itwesnoth/debian/]. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
===Intrepid=== &lt;br /&gt;
&lt;br /&gt;
8.10's universe repository includes version 1.4.5.&lt;br /&gt;
&lt;br /&gt;
You can install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://old.getdeb.net/app/The+Battle+for+Wesnoth GetDeb.net] offers packages from the 1.6 release. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
===Hardy===&lt;br /&gt;
&lt;br /&gt;
* 8.04's (hardy) universe repository includes version 1.4.&lt;br /&gt;
* 8.04's (hardy-backports) universe repository includes version 1.4.4.&lt;br /&gt;
&lt;br /&gt;
See the [http://ubuntuguide.org/wiki/Ubuntu:Gutsy#How_to_add_extra_repositories Ubuntu Starter Guide]'s section on adding the universe repositories.&lt;br /&gt;
Install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://old.getdeb.net/app/The+Battle+for+Wesnoth GetDeb.net] offers packages from the 1.6 release. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
If you choose to build the source you should add the datadir flag to ''configure'' to ensure your installation puts the data in the same place as the official installation path:&lt;br /&gt;
&lt;br /&gt;
 cd /usr/src&lt;br /&gt;
 tar -xvjf wesnoth-1.x.x.tar.bz2&lt;br /&gt;
 cd wesnoth-1.x.x&lt;br /&gt;
 ./configure --datadir=/usr/share/games ...&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== International language support ===&lt;br /&gt;
&lt;br /&gt;
If you want to use Wesnoth with a language that is not supported by your system, you have at least two options:&lt;br /&gt;
&lt;br /&gt;
From Wesnoth version 1.6 onwards you can start Wesnoth with the flag &amp;lt;code&amp;gt;--dummy-locales&amp;lt;/code&amp;gt; to enable all languages, even if they are not supported by your system.&lt;br /&gt;
&lt;br /&gt;
For older versions of Wesnoth you’ll have to enable the language on your own system first. Look in the file &amp;lt;code&amp;gt;/usr/share/i18n/SUPPORTED&amp;lt;/code&amp;gt; for a line with an ISO language code matching what you want. Append that line to &amp;lt;code&amp;gt;/var/lib/locales/supported.d/local&amp;lt;/code&amp;gt;, then run &amp;lt;code&amp;gt;sudo dpkg-reconfigure locales&amp;lt;/code&amp;gt;. You should now be able to select that language from the language selector in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Fedora ==&lt;br /&gt;
Battle for Wesnoth is included in [http://fedoraproject.org/ Fedora].  The current version of Battle for Wesnoth is available for ppc, i386, and x86_64 architectures.  If you have problems with these packages, or other questions, please contact the Fedora maintainer [mailto:limb_AT_jcomserv.net Jon Ciesla].&lt;br /&gt;
&lt;br /&gt;
To install simply run:&lt;br /&gt;
* &amp;lt;code&amp;gt;yum install wesnoth wesnoth-tools wesnoth-server&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gentoo ==&lt;br /&gt;
For the stable release just type:&lt;br /&gt;
* &amp;lt;code&amp;gt;emerge wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the development release you will have to fetch an overlay, eg from this site:&lt;br /&gt;
http://www.dorf.wh.uni-dortmund.de/priv/markus/wesnoth-dev.tbz&lt;br /&gt;
extract it to your local overlay-directory and then type&lt;br /&gt;
&amp;lt;code&amp;gt;emerge wesnoth-dev&amp;lt;/code&amp;gt;&lt;br /&gt;
The ebuild will be updated whenever the person creating the ebuild finds the time to do so.&lt;br /&gt;
&lt;br /&gt;
Or if you're too impatient to wait and willing to take the risk of things blowing up, download&lt;br /&gt;
and extract the overlay, make a copy of the highest available ebuild version, but change the version number to&lt;br /&gt;
that of Wesnoth version you want (for instance, wesnoth-dev-1.3.2.ebuild might become &lt;br /&gt;
wesnoth-dev-1.3.8.ebuild ), run &lt;br /&gt;
&amp;lt;code&amp;gt;ebuild [new ebuild file] digest&amp;lt;/code&amp;gt;&lt;br /&gt;
and then try to emerge. It may or may not work, depending on exactly how extensive the changes in the Wesnoth&lt;br /&gt;
source are--going from 1.3.2 to 1.3.8 this way worked for me.&lt;br /&gt;
There's an ebuild for 1.5.8 on Gentoo Bugzilla: http://bugs.gentoo.org/show_bug.cgi?id=256513&lt;br /&gt;
&lt;br /&gt;
For building from svn tree download the portage overlay from:&lt;br /&gt;
http://www.dorf.wh.uni-dortmund.de/priv/markus/wesnoth-svn.tbz&lt;br /&gt;
extract it to your local overlay-directory and then type&lt;br /&gt;
&amp;lt;code&amp;gt;emerge wesnoth-svn&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
wesnoth-dev are the official development releases&lt;br /&gt;
while wesnoth-svn will build straight from SVN-source tree to keep you up to date with the lastest changes and all the errors ;-)&lt;br /&gt;
updating wesnoth-svn will not work ! you have to reemerge it each time you want to update !&lt;br /&gt;
&lt;br /&gt;
 Note: Neither wesnoth-dev nor wesnoth-svn seem to be maintained (as seen Nov 2009). The easiest way &lt;br /&gt;
 should be downloading the source and following the instructions to build wesnoth in the source directory &lt;br /&gt;
 with cmake and as a normal user. Inside the source directory start with ''./wesnoth'', as opposed &lt;br /&gt;
 to ''wesnoth'' from your portage tree.&lt;br /&gt;
&lt;br /&gt;
== KateOS ==&lt;br /&gt;
Currently Battle for Wesnoth v1.4 is available in official KateOS repo (testing for now)&lt;br /&gt;
[http://www.kateos.org/download/packages/testing3/]&lt;br /&gt;
&lt;br /&gt;
== klik ==&lt;br /&gt;
The most easy way to testdrive BfW is provided via [http://klik.atekon.de/ klik]. klik enables clients to create distribution-independent binaries which require no &amp;quot;installation&amp;quot; (the base system remains untouched); its created &amp;quot;AppDir&amp;quot; bundles run even from USB stick or CD RW. klik support is pre-enabled on Knoppix and Kanotix Live CDs. Other distros need to install a small klik client (less than 20 kByte download, less than 20 seconds effort).  See the [http://klik.atekon.de/wiki/index.php/User%27s_FAQ klik FAQ] for details. A [http://wesnoth.klik.atekon.de/ BfW-specific klik website] has links to help with the package. Once the klik client is installed, look at this:&lt;br /&gt;
* [http://wesnoth.klik.atekon.de/ Wesnoth-1.0] ancient stable Version: to &amp;quot;klik&amp;quot; it, type ''klik://wesnoth'' into your Browser&lt;br /&gt;
* [http://wesnoth-latest.klik.atekon.de/ Wesnoth-1.1.1] ancient Development-Version: to &amp;quot;klik&amp;quot; it, type ''klik://wesnoth-latest'' into your Browser&lt;br /&gt;
&lt;br /&gt;
== Mandriva ==&lt;br /&gt;
&amp;lt;code&amp;gt;urpmi wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or use the GUI installer (in the Control Centre)&lt;br /&gt;
&lt;br /&gt;
To install Battle for Wesnoth 1.8 in Mandriva 2009,2009.1 and 2010 you need to enable the contrib backports repo: you can do this in the Mandriva Control Centre .&lt;br /&gt;
&lt;br /&gt;
== Pardus ==&lt;br /&gt;
* Run Package Manager, click Games section, select Wesnoth and click install.&lt;br /&gt;
* If you prefer to install Wesnoth from command line type &amp;lt;code&amp;gt;pisi it wesnoth&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Slackware ==&lt;br /&gt;
&lt;br /&gt;
* Slackbuilds for Battle for Wesnoth on Slackware 13 are for 1.6.5.  Developmental branch requires you to edit  a new line between 65 &amp;amp; 66 with './autogen.sh' in addition to changing the version number in the wesnoth.SlackBuild script.&lt;br /&gt;
&lt;br /&gt;
* Packages of Battle for Wesnoth for Slackware 12.2 can be downloaded from [http://slacky.eu/aadm/pkgs/index.php?sear=wesnoth&amp;amp;ver=6 slacky.eu] Latest Wesnoth build: 1.6.3&lt;br /&gt;
&lt;br /&gt;
* Building from source using SlackBuild script for Slackware 12.2 [http://slackbuilds.org/repository/12.2/games/wesnoth/ SlackBuilds.org] Latest Wesnoth build: 1.6.1 Note: Probably could be used for building newer 1.6.x version.&lt;br /&gt;
&lt;br /&gt;
Note: Depends on boost package (+ icu package if you use binary from slacky.eu), so it should be installed before installing Battle for Wesnoth binary or compiling from source.&lt;br /&gt;
&lt;br /&gt;
Install boost and icu binary from slacky.eu [http://slacky.eu/aadm/pkgs/index.php?sear=boost&amp;amp;ver=6 boost] [http://slacky.eu/aadm/pkgs/index.php?ver=6&amp;amp;sear=icu icu]&lt;br /&gt;
&lt;br /&gt;
Compile boost from source using SlackBuild script [http://slackbuilds.org/repository/12.2/development/boost/ SlackBuilds.org]&lt;br /&gt;
&lt;br /&gt;
* Installation:&lt;br /&gt;
&lt;br /&gt;
Binary package: Downloaded Battle for Wesnoth binary, boost and icu dependency install with installpkg command.&lt;br /&gt;
&lt;br /&gt;
For example: #installpkg wesnoth-1.6.3-i486-1sl.tgz boost-1.39.0-i686-1as.tgz icu-3.6-i486-2sl.tgz&lt;br /&gt;
&lt;br /&gt;
SlackBuild script: Consult SlackBuilds [http://slackbuilds.org/howto/ HOWTO]&lt;br /&gt;
&lt;br /&gt;
== [[SuSE]] / [http://www.opensuse.org OpenSUSE] ==&lt;br /&gt;
&lt;br /&gt;
These are builds of The Battle For Wesnoth for several SUSE Linux distributions, made for both i386 and x86_64 architecture. On SUSE Linux 10.1 and above, as well as on SLED, just use the zen-updater and add these directories to your available services (as ZYPP). On 10.0 and older, you can use YaST to add the installation sources. On OpenSUSE 10.3 or higher, just use 1-click Install.&lt;br /&gt;
&lt;br /&gt;
If you have problems with these packages, or other questions, please contact [http://en.opensuse.org/User:Hhetter123 Holger Hetterich].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OpenSUSE 11.1 [http://software.opensuse.org/search?baseproject=openSUSE%3A11.1&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* OpenSUSE 11 [http://software.opensuse.org/search?baseproject=openSUSE%3A11.0&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* OpenSUSE 10.3 [http://software.opensuse.org/search?p=1&amp;amp;baseproject=openSUSE%3A10.3&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* SUSE Linux 10.1 http://software.opensuse.org/download/games:/strategy:/turn-based/SUSE_Linux_10.1/&lt;br /&gt;
* OpenSUSE Linux 10.2 http://software.opensuse.org/download/games:/strategy:/turn-based/openSUSE_10.2/&lt;br /&gt;
* OpenSUSE Factory [http://software.opensuse.org/search?baseproject=openSUSE%3AFactory&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* SLED 10 (SUSE Linux Enterprise Desktop) requires an additional installation source including common required packages SLED is missing. First add http://software.opensuse.org/download/SUSE:/SLE-10:/SDK:/Extra/SLE_10/ , then add http://software.opensuse.org/download/games:/strategy:/turn-based/SLED10_SDK_Extras/ to your installation sources.&lt;br /&gt;
&lt;br /&gt;
== Vine Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;wesnoth&amp;quot; rpm package for &amp;quot;Vine Linux 5&amp;quot; is using VLGothic font.&lt;br /&gt;
&lt;br /&gt;
;Vine Linux 5.x&lt;br /&gt;
: VinePlus (plus category)&lt;br /&gt;
:* RPM package &amp;quot;wesnoth&amp;quot; is version 1.6.5.&lt;br /&gt;
:* RPM package &amp;quot;wesnoth147&amp;quot; is version 1.4.7.&lt;br /&gt;
;VineSeed (unstable)&lt;br /&gt;
:* RPM package &amp;quot;wesnoth&amp;quot; is version 1.8.x. always sync upstream!&lt;br /&gt;
:* RPM package &amp;quot;wesnoth16&amp;quot; is version 1.6.5.&lt;br /&gt;
&lt;br /&gt;
To install simply run:&lt;br /&gt;
* &amp;lt;code&amp;gt;apt-get install wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yoper Linux ==&lt;br /&gt;
All versions built for Yoper 2.2.0-6, although they should install on 2.1.&lt;br /&gt;
Please let kernowyon know via the Yoper forums if you get any problems&lt;br /&gt;
Latest 1.0.2 version&lt;br /&gt;
* http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-1.0.2-1.i686.rpm&lt;br /&gt;
1.0.1 version&lt;br /&gt;
* http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-1.0-1.i686.rpm&lt;br /&gt;
Earlier version&lt;br /&gt;
*http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-0.9.7-1.i686.rpm&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [http://rpmfind.net/linux/rpm2html/search.php?query=wesnoth Search RPMs]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CompilingWesnoth]]&lt;br /&gt;
* [[Download]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothBinariesLinux&amp;diff=38757</id>
		<title>WesnothBinariesLinux</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothBinariesLinux&amp;diff=38757"/>
		<updated>2010-10-26T15:52:11Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: /* International langugage support */  Fixed a typo in title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Distributions are always at the state of the current release. If you want to be sure to have the current version, please get the sources and compile it yourself.&lt;br /&gt;
&lt;br /&gt;
== Arch Linux ==&lt;br /&gt;
* For the official pkg from [extra]: &amp;lt;code&amp;gt;pacman -S wesnoth&amp;lt;/code&amp;gt; &lt;br /&gt;
* There's a wesnoth-devel package for development releases in [http://aur.archlinux.org/packages.php?ID=9600 AUR].&lt;br /&gt;
&lt;br /&gt;
== Ark Linux ==&lt;br /&gt;
* Ark Linux includes an official wesnoth package, currently at version 1.7.0. Simply use the package installation tool to install the wesnoth package, or run &amp;lt;code&amp;gt;apt-get update; apt-get install wesnoth&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;apt-get -t dockyard-devel install wesnoth&amp;lt;/code&amp;gt; if you wish to run the current development version of wesnoth with all other packages from the stable tree)&lt;br /&gt;
* Users of other similar distributions can download the packages at [http://arklinux.osuosl.org/dockyard-devel the Ark Linux file server]. They are likely to run on any rpm based distribution that uses a recent version of gcc (&amp;gt;= 4.0) and glibc (&amp;gt;= 2.4).&lt;br /&gt;
&lt;br /&gt;
== Debian ==&lt;br /&gt;
* &amp;lt;code&amp;gt;aptitude install wesnoth&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;(use &amp;lt;code&amp;gt;wesnoth-all&amp;lt;/code&amp;gt; if you want to pull in all the campaigns and the editor, too)&lt;br /&gt;
* [http://packages.debian.org/wesnoth Official packages] including the development releases in the experimental branch  &lt;br /&gt;
* [http://backports.org/ backports.org] offers the stable wesnoth releases for Debian stable, see http://wiki.debian.org/Backports for more informations.&lt;br /&gt;
&lt;br /&gt;
===International language support===&lt;br /&gt;
Debian does not come with all locales. If you can't choose your language, you need to add locale for your lang.&lt;br /&gt;
see man locale.gen for more info.&lt;br /&gt;
quick guide for lenny: uncomment locales you want in /etc/locale.gen, then as root run &amp;quot;locale-gen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
&lt;br /&gt;
If you want to play with the SVN version directly you may have to compile it yourself. See [http://www.wesnoth.org/wiki/CompilingWesnoth Compiling Wesnoth].&lt;br /&gt;
&lt;br /&gt;
'''To install the dependencies:'''&lt;br /&gt;
&lt;br /&gt;
You can use a neat trick: Use the Build-Dependencies of the Debian package.&lt;br /&gt;
&lt;br /&gt;
Just do an &amp;lt;code&amp;gt;aptitude build-dep wesnoth&amp;lt;/code&amp;gt;. That will pull in most you need. As of 1.4 stable wesnoth, the dependencies also include all of the &amp;quot;Boost&amp;quot; libraries, if you are using Debian stable/etch sources.list you need to also &amp;lt;code&amp;gt;aptitude install libboost-iostreams-dev libboost-test-dev&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''To compile it:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
If you have already installed an older version of wesnoth, uninstall it by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;aptitude purge wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this will not remove downloaded data or savegames which are stored in your home directory in the folder &amp;lt;code&amp;gt;.wesnoth&amp;lt;/code&amp;gt;. From this point on you can simply follow the advices from the [http://www.wesnoth.org/wiki/CompilingWesnoth Compiling Wesnoth] page, no need to duplicate that informations in here. :)&lt;br /&gt;
&lt;br /&gt;
== Ubuntu ==&lt;br /&gt;
&lt;br /&gt;
=== Lucid ===&lt;br /&gt;
&lt;br /&gt;
10.04's universe repository includes version 1.6.5 (in the wesnoth package) '''and''' version 1.8 in the wesnoth-1.8 package. '''Please notice that the package name for 1.8 is wesnoth-1.8!'''&lt;br /&gt;
&lt;br /&gt;
You can install via Applications-&amp;gt;Ubuntu Software Center, via System-&amp;gt;Administration-&amp;gt;Synaptic, or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
=== Karmic ===&lt;br /&gt;
&lt;br /&gt;
9.10's universe repository includes version 1.6.5.&lt;br /&gt;
&lt;br /&gt;
You can install via Applications-&amp;gt;Ubuntu Software Center, via System-&amp;gt;Administration-&amp;gt;Synaptic, or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://itwesnoth.valdan.net IT-WESNOTH] offers additional builds of the stable and development releases in their repository on tuxfamily: [http://download.tuxfamily.org/itwesnoth/debian/]. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
=== Jaunty === &lt;br /&gt;
&lt;br /&gt;
9.04's universe repository includes version 1.6a&lt;br /&gt;
&lt;br /&gt;
You can install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://itwesnoth.valdan.net IT-WESNOTH] offers additional builds of the stable and development releases in their repository on tuxfamily: [http://download.tuxfamily.org/itwesnoth/debian/]. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
===Intrepid=== &lt;br /&gt;
&lt;br /&gt;
8.10's universe repository includes version 1.4.5.&lt;br /&gt;
&lt;br /&gt;
You can install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://old.getdeb.net/app/The+Battle+for+Wesnoth GetDeb.net] offers packages from the 1.6 release. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
===Hardy===&lt;br /&gt;
&lt;br /&gt;
* 8.04's (hardy) universe repository includes version 1.4.&lt;br /&gt;
* 8.04's (hardy-backports) universe repository includes version 1.4.4.&lt;br /&gt;
&lt;br /&gt;
See the [http://ubuntuguide.org/wiki/Ubuntu:Gutsy#How_to_add_extra_repositories Ubuntu Starter Guide]'s section on adding the universe repositories.&lt;br /&gt;
Install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Also, [http://old.getdeb.net/app/The+Battle+for+Wesnoth GetDeb.net] offers packages from the 1.6 release. '''Please report issues with these packages to them and not to Ubuntu/the wesnoth team!'''&lt;br /&gt;
&lt;br /&gt;
===Compiling===&lt;br /&gt;
If you choose to build the source you should add the datadir flag to ''configure'' to ensure your installation puts the data in the same place as the official installation path:&lt;br /&gt;
&lt;br /&gt;
 cd /usr/src&lt;br /&gt;
 tar -xvjf wesnoth-1.x.x.tar.bz2&lt;br /&gt;
 cd wesnoth-1.x.x&lt;br /&gt;
 ./configure --datadir=/usr/share/games ...&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== International language support ===&lt;br /&gt;
&lt;br /&gt;
If you want to use Wesnoth with a language that is not supported by your system, you have at least two options:&lt;br /&gt;
&lt;br /&gt;
From Wesnoth version 1.6 onwards you can start Wesnoth with the flag &amp;lt;code&amp;gt;--dummy-locales&amp;lt;/code&amp;gt; to enable all languages, even if they are not supported by your system.&lt;br /&gt;
&lt;br /&gt;
For older versions of Wesnoth you’ll have to enable the language on your own system first. Look in the file &amp;lt;code&amp;gt;/usr/share/i18n/SUPPORTED&amp;lt;/code&amp;gt; for a line with an ISO language code matching what you want. Append that line to &amp;lt;code&amp;gt;/var/lib/locales/supported.d/local&amp;lt;/code&amp;gt;, then run &amp;lt;code&amp;gt;sudo dpkg-reconfigure locales&amp;lt;/code&amp;gt;. You should now be able to select that language from the language selector in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
== Fedora ==&lt;br /&gt;
Battle for Wesnoth is included in [http://fedoraproject.org/ Fedora].  The current version of Battle for Wesnoth is available for ppc, i386, and x86_64 architectures.  If you have problems with these packages, or other questions, please contact the Fedora maintainer [mailto:limb_AT_jcomserv.net Jon Ciesla].&lt;br /&gt;
&lt;br /&gt;
To install simply run:&lt;br /&gt;
* &amp;lt;code&amp;gt;yum install wesnoth wesnoth-tools wesnoth-server&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gentoo ==&lt;br /&gt;
For the stable release just type:&lt;br /&gt;
* &amp;lt;code&amp;gt;emerge wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the development release you will have to fetch an overlay, eg from this site:&lt;br /&gt;
http://www.dorf.wh.uni-dortmund.de/priv/markus/wesnoth-dev.tbz&lt;br /&gt;
extract it to your local overlay-directory and then type&lt;br /&gt;
&amp;lt;code&amp;gt;emerge wesnoth-dev&amp;lt;/code&amp;gt;&lt;br /&gt;
The ebuild will be updated whenever the person creating the ebuild finds the time to do so.&lt;br /&gt;
&lt;br /&gt;
Or if you're too impatient to wait and willing to take the risk of things blowing up, download&lt;br /&gt;
and extract the overlay, make a copy of the highest available ebuild version, but change the version number to&lt;br /&gt;
that of Wesnoth version you want (for instance, wesnoth-dev-1.3.2.ebuild might become &lt;br /&gt;
wesnoth-dev-1.3.8.ebuild ), run &lt;br /&gt;
&amp;lt;code&amp;gt;ebuild [new ebuild file] digest&amp;lt;/code&amp;gt;&lt;br /&gt;
and then try to emerge. It may or may not work, depending on exactly how extensive the changes in the Wesnoth&lt;br /&gt;
source are--going from 1.3.2 to 1.3.8 this way worked for me.&lt;br /&gt;
There's an ebuild for 1.5.8 on Gentoo Bugzilla: http://bugs.gentoo.org/show_bug.cgi?id=256513&lt;br /&gt;
&lt;br /&gt;
For building from svn tree download the portage overlay from:&lt;br /&gt;
http://www.dorf.wh.uni-dortmund.de/priv/markus/wesnoth-svn.tbz&lt;br /&gt;
extract it to your local overlay-directory and then type&lt;br /&gt;
&amp;lt;code&amp;gt;emerge wesnoth-svn&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
wesnoth-dev are the official development releases&lt;br /&gt;
while wesnoth-svn will build straight from SVN-source tree to keep you up to date with the lastest changes and all the errors ;-)&lt;br /&gt;
updating wesnoth-svn will not work ! you have to reemerge it each time you want to update !&lt;br /&gt;
&lt;br /&gt;
 Note: Neither wesnoth-dev nor wesnoth-svn seem to be maintained (as seen Nov 2009). The easiest way &lt;br /&gt;
 should be downloading the source and following the instructions to build wesnoth in the source directory &lt;br /&gt;
 with cmake and as a normal user. Inside the source directory start with ''./wesnoth'', as opposed &lt;br /&gt;
 to ''wesnoth'' from your portage tree.&lt;br /&gt;
&lt;br /&gt;
== KateOS ==&lt;br /&gt;
Currently Battle for Wesnoth v1.4 is available in offcial KateOS repo (testing for now)&lt;br /&gt;
[http://www.kateos.org/download/packages/testing3/]&lt;br /&gt;
&lt;br /&gt;
== klik ==&lt;br /&gt;
The most easy way to testdrive BfW is provided via [http://klik.atekon.de/ klik]. klik enables clients to create distribution-independent binaries which require no &amp;quot;installation&amp;quot; (the base system remains untouched); its created &amp;quot;AppDir&amp;quot; bundles run even from USB stick or CD RW. klik support is pre-enabled on Knoppix and Kanotix Live CDs. Other distros need to install a small klik client (less than 20 kByte download, less than 20 seconds effort).  See the [http://klik.atekon.de/wiki/index.php/User%27s_FAQ klik FAQ] for details. A [http://wesnoth.klik.atekon.de/ BfW-specific klik website] has links to help with the package. Once the klik client is installed, look at this:&lt;br /&gt;
* [http://wesnoth.klik.atekon.de/ Wesnoth-1.0] ancient stable Version: to &amp;quot;klik&amp;quot; it, type ''klik://wesnoth'' into your Browser&lt;br /&gt;
* [http://wesnoth-latest.klik.atekon.de/ Wesnoth-1.1.1] ancient Development-Version: to &amp;quot;klik&amp;quot; it, type ''klik://wesnoth-latest'' into your Browser&lt;br /&gt;
&lt;br /&gt;
== Mandriva ==&lt;br /&gt;
&amp;lt;code&amp;gt;urpmi wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or use the GUI installer (in the Control Centre)&lt;br /&gt;
&lt;br /&gt;
To install Battle for Wesnoth 1.8 in Mandriva 2009,2009.1 and 2010 you need to enable the contrib backports repo: you can do this in the Mandriva Control Centre .&lt;br /&gt;
&lt;br /&gt;
== Pardus ==&lt;br /&gt;
* Run Package Manager, click Games section, select Wesnoth and click install.&lt;br /&gt;
* If you prefer to install Wesnoth from command line type &amp;lt;code&amp;gt;pisi it wesnoth&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Slackware ==&lt;br /&gt;
&lt;br /&gt;
* Slackbuilds for Battle for Wesnoth on Slackware 13 are for 1.6.5.  Developmental branch requires you to edit  a new line between 65 &amp;amp; 66 with './autogen.sh' in addition to changing the version number in the wesnoth.SlackBuild script.&lt;br /&gt;
&lt;br /&gt;
* Packages of Battle for Wesnoth for Slackware 12.2 can be downloaded from [http://slacky.eu/aadm/pkgs/index.php?sear=wesnoth&amp;amp;ver=6 slacky.eu] Latest Wesnoth build: 1.6.3&lt;br /&gt;
&lt;br /&gt;
* Building from source using SlackBuild script for Slackware 12.2 [http://slackbuilds.org/repository/12.2/games/wesnoth/ SlackBuilds.org] Latest Wesnoth build: 1.6.1 Note: Probably could be used for building newer 1.6.x version.&lt;br /&gt;
&lt;br /&gt;
Note: Depends on boost package (+ icu package if you use binary from slacky.eu), so it should be installed before installing Battle for Wesnoth binary or compiling from source.&lt;br /&gt;
&lt;br /&gt;
Install boost and icu binary from slacky.eu [http://slacky.eu/aadm/pkgs/index.php?sear=boost&amp;amp;ver=6 boost] [http://slacky.eu/aadm/pkgs/index.php?ver=6&amp;amp;sear=icu icu]&lt;br /&gt;
&lt;br /&gt;
Compile boost from source using SlackBuild script [http://slackbuilds.org/repository/12.2/development/boost/ SlackBuilds.org]&lt;br /&gt;
&lt;br /&gt;
* Installation:&lt;br /&gt;
&lt;br /&gt;
Binary package: Downloaded Battle for Wesnoth binary, boost and icu dependency install with installpkg command.&lt;br /&gt;
&lt;br /&gt;
For example: #installpkg wesnoth-1.6.3-i486-1sl.tgz boost-1.39.0-i686-1as.tgz icu-3.6-i486-2sl.tgz&lt;br /&gt;
&lt;br /&gt;
SlackBuild script: Consult SlackBuilds [http://slackbuilds.org/howto/ HOWTO]&lt;br /&gt;
&lt;br /&gt;
== [[SuSE]] / [http://www.opensuse.org OpenSUSE] ==&lt;br /&gt;
&lt;br /&gt;
These are builds of The Battle For Wesnoth for several SUSE Linux distributions, made for both i386 and x86_64 architecture. On SUSE Linux 10.1 and above, as well as on SLED, just use the zen-updater and add these directories to your available services (as ZYPP). On 10.0 and older, you can use YaST to add the installation sources. On OpenSUSE 10.3 or higher, just use 1-click Install.&lt;br /&gt;
&lt;br /&gt;
If you have problems with these packages, or other questions, please contact [http://en.opensuse.org/User:Hhetter123 Holger Hetterich].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OpenSUSE 11.1 [http://software.opensuse.org/search?baseproject=openSUSE%3A11.1&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* OpenSUSE 11 [http://software.opensuse.org/search?baseproject=openSUSE%3A11.0&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* OpenSUSE 10.3 [http://software.opensuse.org/search?p=1&amp;amp;baseproject=openSUSE%3A10.3&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* SUSE Linux 10.1 http://software.opensuse.org/download/games:/strategy:/turn-based/SUSE_Linux_10.1/&lt;br /&gt;
* OpenSUSE Linux 10.2 http://software.opensuse.org/download/games:/strategy:/turn-based/openSUSE_10.2/&lt;br /&gt;
* OpenSUSE Factory [http://software.opensuse.org/search?baseproject=openSUSE%3AFactory&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* SLED 10 (SUSE Linux Enterprise Desktop) requires an additional installation source including common required packages SLED is missing. First add http://software.opensuse.org/download/SUSE:/SLE-10:/SDK:/Extra/SLE_10/ , then add http://software.opensuse.org/download/games:/strategy:/turn-based/SLED10_SDK_Extras/ to your installation sources.&lt;br /&gt;
&lt;br /&gt;
== Vine Linux ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;wesnoth&amp;quot; rpm package for &amp;quot;Vine Linux 5&amp;quot; is using VLGothic font.&lt;br /&gt;
&lt;br /&gt;
;Vine Linux 5.x&lt;br /&gt;
: VinePlus (plus category)&lt;br /&gt;
:* RPM package &amp;quot;wesnoth&amp;quot; is version 1.6.5.&lt;br /&gt;
:* RPM package &amp;quot;wesnoth147&amp;quot; is version 1.4.7.&lt;br /&gt;
;VineSeed (unstable)&lt;br /&gt;
:* RPM package &amp;quot;wesnoth&amp;quot; is version 1.8.x. always sync upstream!&lt;br /&gt;
:* RPM package &amp;quot;wesnoth16&amp;quot; is version 1.6.5.&lt;br /&gt;
&lt;br /&gt;
To install simply run:&lt;br /&gt;
* &amp;lt;code&amp;gt;apt-get install wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yoper Linux ==&lt;br /&gt;
All versions built for Yoper 2.2.0-6, although they should install on 2.1.&lt;br /&gt;
Please let kernowyon know via the Yoper forums if you get any problems&lt;br /&gt;
Latest 1.0.2 version&lt;br /&gt;
* http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-1.0.2-1.i686.rpm&lt;br /&gt;
1.0.1 version&lt;br /&gt;
* http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-1.0-1.i686.rpm&lt;br /&gt;
Earlier version&lt;br /&gt;
*http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-0.9.7-1.i686.rpm&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [http://rpmfind.net/linux/rpm2html/search.php?query=wesnoth Search RPMs]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CompilingWesnoth]]&lt;br /&gt;
* [[Download]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI&amp;diff=38751</id>
		<title>GCI</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI&amp;diff=38751"/>
		<updated>2010-10-25T13:59:19Z</updated>

		<summary type="html">&lt;p&gt;Iwontbecreative: /* Input */ Changed quality vs quality to quantity vs quality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Google Code In task list ==&lt;br /&gt;
&lt;br /&gt;
This page is a list of task ideas for the google code-in (see http://code.google.com/gci)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
exemple of tasks from previous year&lt;br /&gt;
http://code.google.com/p/google-highly-open-participation-gnome/issues/list&lt;br /&gt;
&lt;br /&gt;
=== Task Template ===&lt;br /&gt;
One paragraph description of task&lt;br /&gt;
&lt;br /&gt;
requirement (expected technical knowledge)&lt;br /&gt;
&lt;br /&gt;
expected time for completion&lt;br /&gt;
&lt;br /&gt;
difficulty&lt;br /&gt;
&lt;br /&gt;
deliverable/expected proof&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
Various Graphics for Wesnoth&lt;br /&gt;
&lt;br /&gt;
requirement (expected technical knowledge) - speak with thespaceinvader?&lt;br /&gt;
&lt;br /&gt;
expected time for completion&lt;br /&gt;
&lt;br /&gt;
difficulty - easy to hard&lt;br /&gt;
&lt;br /&gt;
deliverable/expected proof&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AI recruitment algorithm===&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
Wesnoth AI has to select what units to recruit. AI leader stands on keep and can recruit a number of units, up to the number of free hexes in his castle. AI can choose between a number of different unit types. Each unit type costs a certain amount of gold to recruit and the AI knows how good a specific unit is, and should try to recruit better unit types. AI knows how many units of a particular type it has at the moment and the scenario creators want to limit the amount of units of a certain type that the AI can have at the same time. There should be a tunable parameter that will tell the AI to go either for a mass of low-cost low-quality units or few high-cost high-quality units.	&lt;br /&gt;
====Input====&lt;br /&gt;
# (integer) gold&lt;br /&gt;
# (integer) maximum number of units to be recruited&lt;br /&gt;
# (double) quantity vs quality - 0 means 'go for mass of low-quality units', 1 means 'go for few high-quality units), and other values are in between   &lt;br /&gt;
# table of potential recruits&lt;br /&gt;
## (string) recruit name&lt;br /&gt;
## (integer) cost to recruit&lt;br /&gt;
## (double) how good each unit is&lt;br /&gt;
## (integer) current quantity&lt;br /&gt;
## (integer) maximum quantity&lt;br /&gt;
&lt;br /&gt;
====Output====&lt;br /&gt;
a list of units to be recruited.&lt;br /&gt;
====Example input====&lt;br /&gt;
# AI has 120 gold&lt;br /&gt;
# Up to 5 units are to be recruited&lt;br /&gt;
# go for quality (1.0)&lt;br /&gt;
# table of potential recruits&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
| Recruit name&lt;br /&gt;
| Cost to recruit&lt;br /&gt;
| How good this unit is&lt;br /&gt;
| Current Qty&lt;br /&gt;
| Maximum Qty&lt;br /&gt;
|-&lt;br /&gt;
| Spearman&lt;br /&gt;
| 13gp&lt;br /&gt;
| 12.6&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| Royal Guard&lt;br /&gt;
| 30gp&lt;br /&gt;
| 40.0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Example output====&lt;br /&gt;
Royal Guard, Royal Guard, Spearman, Spearman, Spearman &lt;br /&gt;
 &lt;br /&gt;
 (we go for quality but we can recruit up to 2 royal guards, so the rest of 5 units are spearmans)&lt;br /&gt;
&lt;br /&gt;
====Difficulty====&lt;br /&gt;
Should not be too difficult. But, you need to know either C++ or lua, and you need to think out and code a good algorithm for picking out the units to be recruited.&lt;br /&gt;
====Deliverable/expected proof====&lt;br /&gt;
We will provide a incomplete program that provides the correct input and you must complete it, coding a suitable recruitment algorithm.&lt;/div&gt;</summary>
		<author><name>Iwontbecreative</name></author>
		
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