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		<id>https://wiki.wesnoth.org/index.php?title=WesnothTranslations&amp;diff=68062</id>
		<title>WesnothTranslations</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothTranslations&amp;diff=68062"/>
		<updated>2021-06-12T09:40:12Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: updated maintainer for indonesian translation as requested by them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Translations  ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth is currently being translated into the following languages. Instructions on how to contribute are found here:&lt;br /&gt;
[[WesnothTranslationsHowTo]].&lt;br /&gt;
* [[AfrikaansTranslation|Afrikaans]] - maintainer: Friedel Wolff - [mailto:friedelATSIGNtranslateDOTorgDOTza]&lt;br /&gt;
* [[ArabicTranslation|Arabic]] - maintainer: Mohamed-Iadh Bani (Marceli) - [mailto:miDOTbaniATafricamelDOTnet]&lt;br /&gt;
* [[BasqueTranslation|Basque]] - maintainer: Alfredo Beaumont (ziberpunk) - [mailto:alfredo.beaumontATgmailDOTcom]&lt;br /&gt;
* [[BulgarianTranslation|Bulgarian]] maintainer: Ivan Petrov (TheWhiteKnight) - [mailto:vankata_petrovATabvDOTbg]&lt;br /&gt;
* [[CatalanTranslation|Catalan]] - maintainer: Miquel-Àngel Burgos i Fradeja - [mailto:miquel.angel.burgosATgmailDOTcom]&lt;br /&gt;
* [[ChineseTranslation|Chinese]] - maintainer: CloudiDust - [mailto:cloudidustATgmailDOTcom]&lt;br /&gt;
* [[ChineseTaiwanTranslation|Chinese (Taiwan)]] - maintainer: 楊綮銘 (Taiwan) - [mailto:steven2880ATgmailDOTcom]&lt;br /&gt;
* [[CroatianTranslation|Croatian]] - maintainer: Ivica Đurenec (charlieh65) - [mailto:ivicaDOTdurenecATgmailDOTcom]&lt;br /&gt;
* [[CzechTranslation|Czech]] - maintainer: Michal Žejdl - [mailto:lachimATemerDOTcz]&lt;br /&gt;
* [[DanishTranslation|Danish]] maintainer: Joe Hansen (joedalton) - [mailto:joedalton2ATyahooDOTdk]&lt;br /&gt;
* [[DutchTranslation|Dutch]] - maintainer: Ty Bonzer [mailto:tybonzerATliveDOTnl]&lt;br /&gt;
* [[EnglishGBTranslation|English (GB)]] - maintainer: Wedge009 [mailto:wedge009ATwedge009DOTnet]&lt;br /&gt;
* [[EnglishShawTranslation|English (Shaw)]] - maintainer: Arc Riley - [mailto:ArcRileyATubuntuDOTcom]&lt;br /&gt;
* [[Esperanto_translation|Esperanto]] - maintainer: Luther Thompson - [mailto:lutherATlibremDOTone]&lt;br /&gt;
* [[EstonianTranslation|Estonian]] - maintainer: Kaido Kikkas (UncleOwl) - [mailto:kaidoDOTkikkasATkakupesaDOTnet]&lt;br /&gt;
* [[FilipinoTranslation|Filipino]] - maintainer: Karen Eso (keeve) - [mailto:eveUNDERSCOREesoATyahooDOTca]&lt;br /&gt;
* [[FinnishTranslation|Finnish]] - maintainer: TheCoolPenguin - [mailto:penguinsarecool1110ATgmailDOTcom]&lt;br /&gt;
* [[FrenchTranslation|French]] - maintainer: Mathieu Guilbaud (Guim) - Please use the translation team mailing list [mailto:wesnothATmlDOTfreeDOTfr]&lt;br /&gt;
* [[GalicianTranslation|Galician]] - maintainer: Adrián Chaves Fernández (Gallaecio) - [mailto:adriyetichavesATgmailDOTcom] [http://trasno.net Proxecto Trasno]&lt;br /&gt;
* [[GermanTranslation|German]] - maintainer: Aaron Winter (Bitron)&lt;br /&gt;
* [[GreekTranslation|Greek]] - maintainer: Konstantinos Egarhos [mailto:konsnoslATgmailDOTcom]&lt;br /&gt;
* [[HebrewTranslation|Hebrew]] - maintainer: Oron Peled - [mailto:oronATactcomDOTcoDOTil]&lt;br /&gt;
* [[HungarianTranslation|Hungarian]] - maintainer: Széll András - [mailto:szellDOTandrisATgmailDOTcom]&lt;br /&gt;
* [[IcelandicTranslation|Icelandic]] - maintainer: Gabríel A. Pétursson [mailto:gabrielpATsimnetDOTis]&lt;br /&gt;
* [[IndonesianTranslation|Indonesian]] - maintainer: Irsyad Musthafa [mailto:sevennightmareATtutanotaDOTde]&lt;br /&gt;
* [[IrishTranslation|Irish]] - maintainer: Carson &amp;quot;Mountain_King&amp;quot; [mailto:tree_ringsATrocketmailDOTcom]&lt;br /&gt;
* [[ItalianTranslation|Italian]] - maintainer: Antonio Rosella - [mailto:arosellaATyahooDOTcom]&lt;br /&gt;
* [[JapaneseTranslation|Japanese]] - maintainer: Hironori Fujimoto (RatArmy) [mailto:broadbarredfirefishATgmailDOTcom]&lt;br /&gt;
* [[KoreanTranslation|Korean]] - maintainer: mistzone - [mailto:drier22ATgmailDOTcom]&lt;br /&gt;
* [[LatinTranslation|Latin]] - maintainer: Michael Babich ([[User:Aethaeryn|Aethaeryn]])&lt;br /&gt;
* [[LatvianTranslation|Latvian]] - maintainer: Reinis Danne - [mailto:rei4danATgmailDOTcom]&lt;br /&gt;
* [[LithuanianTranslation|Lithuanian]] - maintainer: Andrius Štikonas - [mailto:stikonasATgmailDOTcom] &lt;br /&gt;
* [[MarathiTranslation|Marathi]] - maintainer: Sujit R Jadhav - [mailto:sujitrjadhavATgmailDOTcom]&lt;br /&gt;
* [[MacedonianTranslation|Macedonian]] - maintainer: Dimitar Ilccov (Mythological)&lt;br /&gt;
* [[NorwegianTranslation|Norwegian]] - maintainer: Gaute Jao (Gauteamus) - [mailto:gauteamusATgmailDOTcom]&lt;br /&gt;
* [[OldEnglishTranslation|Old English]] - maintainer: no one (contact Espreon via private message on the forums for information)&lt;br /&gt;
* [[PolishTranslation|Polish]] - maintainer: ForPeace, contact via [https://forums.wesnoth.org/viewtopic.php?f=7&amp;amp;t=3796 forum thread]&lt;br /&gt;
* [[PortugueseTranslation|Portuguese Brazilian]] - maintainer: Andrei Machado - [mailto:andreisp.machadoATyahooDOTcom]&lt;br /&gt;
* [[PortugueseContinentalTranslation|Portuguese (European)]] - maintainer: trewe [mailto:sjrs456ATyahooDOTfr]&lt;br /&gt;
* [[RACVTranslation|RACV]] - maintainer: Mario (Mavorte) - [mailto:mavorte1ATyahooDOTes]&lt;br /&gt;
* [[RomanianTranslation|Romanian]] - maintainer: Alexandru Szasz [mailto:alexxedATgmailDOTcom]&lt;br /&gt;
* [[RussianTranslation|Russian]] - maintainer: Aldarisvet [mailto:rassvetozaaarATgmailDOTcom]&amp;lt;!--Alexandr Menovchicov - [mailto:vamATkypiDOTru]--&amp;gt;&lt;br /&gt;
* [[Scottish_Gaelic_Translation|Scottish Gaelic]] - maintainer: GunChleoc- [mailto:fiosAIGforamnagaidhligDOTnet]&lt;br /&gt;
* [[SerbianTranslation|Serbian]] - maintainer: Srećko Toroman (freecraft)- [mailto:sreckotoromanATgmailDOTcom]&lt;br /&gt;
* [[SlovakTranslation#Preklad|Slovak]] - maintainer: Aceman&lt;br /&gt;
* [[SlovenianTranslation|Slovenian]] - maintainer: Klemen Košir (nNa) - [mailto:klemen913ATgmailDOTcom]&lt;br /&gt;
* [[SpanishTranslation|Spanish]]  - maintainer: Pepe - [mailto:donpepe1963ATgmailDOTcom])&lt;br /&gt;
* [[SwedishTranslation|Swedish]] - maintainer: Alex Alowersson (fluxbird) - [mailto:alexalowersonATgmailDOTcom]&lt;br /&gt;
* [[TurkishTranslation|Turkish]] - maintainer: Nilgün Belma Bugüner - [mailto:nilgunATbelgelerDOTorg]&lt;br /&gt;
* [[UkrainianTranslation|Ukrainian]] - maintainer: robson - [mailto:arobsonATyandexDOTru]&lt;br /&gt;
* [[VietnameseTranslation|Vietnamese]] - maintainer: Huynh Yen Loc (hhyloc) - [mailto:nightgaunt13ATgmailDOTcom]&lt;br /&gt;
&lt;br /&gt;
== Mailing List ==&lt;br /&gt;
&lt;br /&gt;
There now is a mailing list dedicated to translation matters. It is mainly intended to be used for informing translation maintainers about important changes, to announce string freezes and other special things. Everyone is free to subscribe to this list.&lt;br /&gt;
&lt;br /&gt;
* [https://mailman.wesnoth.org/listinfo/i18n List information, including the subscription form]&lt;br /&gt;
* [https://mailman.wesnoth.org/pipermail/i18n/ List archives]&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that this list is not meant for discussing changes for one single translation but instead subjects which are relevant to all translations.&lt;br /&gt;
&lt;br /&gt;
==  See also  ==&lt;br /&gt;
&lt;br /&gt;
* [[WesnothTranslationsHowTo]]&lt;br /&gt;
* [[ImageLocalization]]&lt;br /&gt;
* [[GetText]]&lt;br /&gt;
* [http://gettext.wesnoth.org Translations statistics (stable)]&lt;br /&gt;
* [http://gettext.wesnoth.org/index.php?version=trunk&amp;amp;package=alloff Translations statistics (development)]&lt;br /&gt;
* [[WesCamp| Translating User made Campaigns (featuring WesCamp-i18n)]]&lt;br /&gt;
* [[SpellingMistakes]]&lt;br /&gt;
* [[CharactersStorys| Character descriptions for Translators (Spoiler Warning)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Translations|*]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=65708</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=65708"/>
		<updated>2020-06-21T08:11:15Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: Get credits in sync with current master, needs more checks to make sure all credits from 1.14 are captured&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tright&amp;quot;&amp;gt; __TOC__ &amp;lt;/div&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify&lt;br /&gt;
&amp;lt;code class=&amp;quot;noframe&amp;quot;&amp;gt;about.cfg&amp;lt;/code&amp;gt; in the repo or ask any developer to do&lt;br /&gt;
it for you.&lt;br /&gt;
&lt;br /&gt;
== Core Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) &amp;amp;#8212; Founding Developer&lt;br /&gt;
&amp;lt;hr style='clear:none'&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) &amp;amp;#8212; autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) &amp;amp;#8212; coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) &amp;amp;#8212; QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Andreas Löf (Aginor)&lt;br /&gt;
* Anonymissimus &amp;amp;#8212; bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) &amp;amp;#8212; unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) &amp;amp;#8212; editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) &amp;amp;#8212; campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval &amp;amp;#8212; coder, internationalization manager&lt;br /&gt;
* Charles Dang (vultraz) &amp;amp;#8212; General fixes, cleanup and improvements to various areas.&lt;br /&gt;
* Chris Beck (iceiceice/involution) &amp;amp;#8212; Bug fixes and features esp. engine-related or multiplayer-related. Added WML unit testing system, improvements to travis-CI.&lt;br /&gt;
* Celtic Minstrel&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eric S. Raymond (ESR) &amp;amp;#8212; Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintenance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) &amp;amp;#8212; savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) &amp;amp;#8212; Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) &amp;amp;#8212; coding; Server optimizations.&lt;br /&gt;
* Gregory Lundberg (TadCarlucci) &amp;amp;#8212; Cleanup of campaigns code&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) &amp;amp;#8212; coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) &amp;amp;#8212; coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) &amp;amp;#8212; Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Iris Morelle] ([[User:Shadowm|shadowm/shikadiqueen]]) &amp;amp;#8212; Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism; cache manager UI and paths/game version dialog; campaignd refactoring and maintenance&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) &amp;amp;#8212; coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) &amp;amp;#8212; coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) &amp;amp;#8212; coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) &amp;amp;#8212; coder, scenario designer&lt;br /&gt;
* Jyrki Vesterinen&lt;br /&gt;
* Karol Nowak (grzywacz) &amp;amp;#8212; bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) &amp;amp;#8212; help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) &amp;amp;#8212; bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) &amp;amp;#8212; coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) &amp;amp;#8212; performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz &amp;amp;#8212; optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) &amp;amp;#8212; Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) &amp;amp;#8212; Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) &amp;amp;#8212; improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) &amp;amp;#8212; Bug fixing; usually targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) &amp;amp;#8212; several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) &amp;amp;#8212; scons&lt;br /&gt;
* singalen &amp;amp;#8212; iOS port&lt;br /&gt;
* Soliton &amp;amp;#8212; bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) &amp;amp;#8212; Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) &amp;amp;#8212; Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] &amp;amp;#8212; gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) &amp;amp;#8212; AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Charles Dang (vultraz) &amp;amp;#8212; Current release manager (1.13.3-present)&lt;br /&gt;
&amp;lt;hr style='clear:none'&amp;gt;&lt;br /&gt;
* Crossbow/Miyo &amp;amp;#8212; Past release manager&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Iris Morelle] ([[User:Shadowm|shadowm/shikadiqueen]]) &amp;amp;#8212; Past release manager (1.12.1-1.12.6 / 1.13.0-1.13.2)&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] &amp;amp;#8212; Past release manager, Debian packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) &amp;amp;#8212; Past release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, German translation&lt;br /&gt;
* Noy &amp;amp;#8212; General purpose administration, unit balancing&lt;br /&gt;
* Pentarctagon&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval &amp;amp;#8212; coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) &amp;amp;#8212; internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) &amp;amp;#8212; Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) &amp;amp;#8212; administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== Trailers ===&lt;br /&gt;
* ancestral &amp;amp;#8212; 1.12 trailer&lt;br /&gt;
* Pedro Caseiro (Kasdel) &amp;amp;#8212; 1.14 trailer&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) &amp;amp;#8212; portrait director - focus on loyalists, trolls, monsters&lt;br /&gt;
* Francisco Muñoz (fmunoz) &amp;amp;#8212; founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) &amp;amp;#8212; terrain art director, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) &amp;amp;#8212; terrain art director (esp. Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) &amp;amp;#8212; portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; portrait director - focus on mages/necromancers, elvish, naga, merfolk, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; sprite animation, various visual tweaks, titlescreen and campaign maps (v1.11+), water animations (v1.13+)&lt;br /&gt;
* Neoriceisgood &amp;amp;#8212; sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) &amp;amp;#8212; tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) &amp;amp;#8212; Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) &amp;amp;#8212; art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
* Timo Honkasalo (Sgt. Groovy) &amp;amp;#8212; New high-res logo for the game&lt;br /&gt;
&amp;lt;hr style='clear:none'&amp;gt;&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) &amp;amp;#8212; portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) &amp;amp;#8212; made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) &amp;amp;#8212; created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes &amp;amp;#8212; portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) &amp;amp;#8212; drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard &amp;amp;#8212; made several of the new attack icons&lt;br /&gt;
* Marcus Rosén (sleepwalker) &amp;amp;#8212; Animations (esp. Saurians, Dwarves, Horseman), dunefolk sprites, and portraits (Mermaid Initiate &amp;amp; Dune Herbalist)&lt;br /&gt;
* Mark Goodenough (Ranger M) &amp;amp;#8212; sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) &amp;amp;#8212; Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) &amp;amp;#8212; portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) &amp;amp;#8212; tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Niall Burton (Leonard03) &amp;amp;#8212; Minimalistic logo render&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) &amp;amp;#8212; sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) &amp;amp;#8212; tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr style='clear:none'&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) &amp;amp;#8212; sprites&lt;br /&gt;
* antwerpz &amp;amp;#8212; sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) &amp;amp;#8212; sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) &amp;amp;#8212; sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) &amp;amp;#8212; sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) &amp;amp;#8212; made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) &amp;amp;#8212; sprite animator&lt;br /&gt;
* James Barton (Sangel) &amp;amp;#8212; sprites&lt;br /&gt;
* Jami &amp;amp;#8212; rogue death and red mage idle animations&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) &amp;amp;#8212; Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) &amp;amp;#8212; map illustrator of old titlescreen and campaign maps (v1.1 - v1.10)&lt;br /&gt;
* Johanna Manninen (lohari) &amp;amp;#8212; edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) &amp;amp;#8212; made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) &amp;amp;#8212; Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) &amp;amp;#8212; sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) &amp;amp;#8212; sprite animator&lt;br /&gt;
* Musketaquid &amp;amp;#8212; animated windmill / stone path&lt;br /&gt;
* Slainte &amp;amp;#8212; made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) &amp;amp;#8212; cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) &amp;amp;#8212; major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) &amp;amp;#8212; sprite animator&lt;br /&gt;
* Svetac &amp;amp;#8212; made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) &amp;amp;#8212; made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov &amp;amp;#8212; sprite animator&lt;br /&gt;
&amp;lt;hr style='clear:none'&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) &amp;amp;#8212; Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) &amp;amp;#8212; various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) &amp;amp;#8212; Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) &amp;amp;#8212; burnt villages&lt;br /&gt;
* battlestar &amp;amp;#8212; - some scenery graphics including burnt tent.&lt;br /&gt;
* Ben Wenzel (artisticdude) &amp;amp;#8212; Sprite animations&lt;br /&gt;
* Blarumyrran &amp;amp;#8212; New storm trident, staff and ankh item pictures, various attack icons, river ford tiles, drake and human city villages&lt;br /&gt;
* Bora Orcal (bera) &amp;amp;#8212; Goblin portrait sketches&lt;br /&gt;
* Cernunnos &amp;amp;#8212; merfolk villages&lt;br /&gt;
* Charles Dang (vultraz) &amp;amp;#8212; Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) &amp;amp;#8212; portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) &amp;amp;#8212; portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell &amp;amp;#8212; various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) &amp;amp;#8212; various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) &amp;amp;#8212; semi-transparent map grid&lt;br /&gt;
* Daniel Foerster (pydsigner/pyndragon) &amp;amp;#8212; Icon overlays for the About dialog button&lt;br /&gt;
* Kwandulin &amp;amp;#8212; Standing animations (Skeleton Archer, Bone Shooter, Orcish Archer, Dwarvish Fighter, Ulfserker, Stalwart, Runesmith), minor fixes&lt;br /&gt;
* doofus-01 &amp;amp;#8212; orcish fort and villages, desert mountains, mine walls, sea forts, portraits for walking corpse and soulless&lt;br /&gt;
* Elena Astanina (ayona) &amp;amp;#8212; log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) &amp;amp;#8212; desert and merfolk villages&lt;br /&gt;
* Evan Crook (Flametrooper) &amp;amp;#8212; sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) &amp;amp;#8212; gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) &amp;amp;#8212; new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) &amp;amp;#8212; Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole &amp;amp;#8212; revised storm trident&lt;br /&gt;
* Homunculus &amp;amp;#8212; dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Iris Morelle] ([[User:Shadowm|shadowm/shikadiqueen]]) &amp;amp;#8212; Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon; Ancient Lich for 1.12.x&lt;br /&gt;
* Irrevenant &amp;amp;#8212; Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups, elvish marshal standing animation&lt;br /&gt;
* Irwin Ismail (Swordy) &amp;amp;#8212; original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) &amp;amp;#8212; scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) &amp;amp;#8212; made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) &amp;amp;#8212; Knalgan flag set&lt;br /&gt;
* John Mercer (Stern) &amp;amp;#8212; Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) &amp;amp;#8212; sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) &amp;amp;#8212; made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) &amp;amp;#8212; Portrait artwork&lt;br /&gt;
* Kim Holm (DUHH) &amp;amp;#8212; Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) &amp;amp;#8212; Drake attack icons with fmunoz&lt;br /&gt;
* Lordlewis &amp;amp;#8212; mace item sprite&lt;br /&gt;
* Mattias Westlund (West) &amp;amp;#8212; new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) &amp;amp;#8212; human thief portrait&lt;br /&gt;
* Pixelmind &amp;amp;#8212; various animations&lt;br /&gt;
* Randall Walls (slightcrazed) &amp;amp;#8212; sprite animator&lt;br /&gt;
* rhyging5 &amp;amp;#8212; various animations&lt;br /&gt;
* RusHHouR &amp;amp;#8212; New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) &amp;amp;#8212; random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) &amp;amp;#8212; Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) &amp;amp;#8212; Sprite animations&lt;br /&gt;
* Zoomo &amp;amp;#8212; Sprite animations&lt;br /&gt;
* Zaggy1024 &amp;amp;#8212; Wolf rider death animation&lt;br /&gt;
* Eisfrei &amp;amp;#8212; Elvish shaman idle animations&lt;br /&gt;
* Happy Wose &amp;amp;#8212; Wose idle frames and Elder wose death animation&lt;br /&gt;
* Wolfy &amp;amp;#8212; Female arch mage idle animation&lt;br /&gt;
* mystic x the unknown &amp;amp;#8212; Mage death animation&lt;br /&gt;
* Sonny T Yamada (SkyOne) &amp;amp;#8212; shadow standardization of many campaign units&lt;br /&gt;
* Vincent Langner (Vyncyn) &amp;amp;#8212; Walking Corpse and Soulless wolf variations, young roc base and attack sprite&lt;br /&gt;
* ZygoUgo &amp;amp;#8212; Giant Rat portrait&lt;br /&gt;
* ghype &amp;amp;#8212; sprite animation and dunefolk base frames&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) &amp;amp;#8212; http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) &amp;amp;#8212; zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) &amp;amp;#8212; music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) &amp;amp;#8212; hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; focus on attack, weapon and user interface sounds&lt;br /&gt;
* Adam Rinsky (Action Jack) &amp;amp;#8212; dwarf hit and die sounds&lt;br /&gt;
* Leonardo Magno Sampaio (leorock116) &amp;amp;#8212; mace, staff and club sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) &amp;amp;#8212; Under the Burning Suns&lt;br /&gt;
* Astrid Halberkamp &amp;amp;#8212; Campaign maintenance and various improvements&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Charles Dang (vultraz) &amp;amp;#8212; Campaign maintenance and various improvements&lt;br /&gt;
* Dacyn&lt;br /&gt;
* Dan Gerhards (beetlenaut) &amp;amp;#8212; Dead Water, Secrets of the Ancients&lt;br /&gt;
* David White (Sirp) &amp;amp;#8212; Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) &amp;amp;#8212; A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) &amp;amp;#8212; The Hammer of Thursagan&lt;br /&gt;
* esci &amp;amp;#8212; Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) &amp;amp;#8212; founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) &amp;amp;#8212; The Rise of Wesnoth&lt;br /&gt;
* Jeffrey 'Sigurd' Westcoat (SigurdFireDragon)&lt;br /&gt;
* Joseph Simmons (Turin) &amp;amp;#8212; The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) &amp;amp;#8212; coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) &amp;amp;#8212; A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek &amp;amp;#8212; The Legend of Wesmere&lt;br /&gt;
* Scott Klempner &amp;amp;#8212; Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus &amp;amp;#8212; Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) &amp;amp;#8212; The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) &amp;amp;#8212; Unit balancing, Dunefolk Era&lt;br /&gt;
* Hejnewar &amp;amp;#8212; balancing for Age of Heroes, revised dunefolk&lt;br /&gt;
* Jake Bailey (jb) &amp;amp;#8212; multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) &amp;amp;#8212; multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) &amp;amp;#8212; multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy &amp;amp;#8212; general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) &amp;amp;#8212; multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) &amp;amp;#8212; multiplayer maps&lt;br /&gt;
* Soliton &amp;amp;#8212; unit balancing&lt;br /&gt;
* Tom Chance (telex4) &amp;amp;#8212; multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] &amp;amp;#8212; multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* ancestral &amp;amp;#8212; Apple OS X packager (1.12.1 and later)&lt;br /&gt;
* [mailto:hrubymar10&amp;amp;#x40;gmail&amp;amp;#x2E;com Martin Hrubý] ([[User:hrubymar10|hrubymar10]]) &amp;amp;#8212; Apple macOS packager (1.13.11 and later)&lt;br /&gt;
* Matthias Schoeck (mattsc) &amp;amp;#8212; Apple OS X packager (1.11.8 and later)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) &amp;amp;#8212; OpenPandora packager&lt;br /&gt;
* Rhonda D'Vine (Rhonda) &amp;amp;#8212; Debian/Ubuntu packager&lt;br /&gt;
* Sebastian Kölle (aquileia) &amp;amp;#8212; Visual Studio SDK maintainer&lt;br /&gt;
* Sergey Popov (loonycyborg) &amp;amp;#8212; Microsoft Windows packager and MinGW SDK maintainer&lt;br /&gt;
* [mailto:ports&amp;amp;#x40;toco-domains&amp;amp;#x2E;de Torsten Zühlsdorff] &amp;amp;#8212; FreeBSD Packager&lt;br /&gt;
* Vincent Cheng (vincent_c) &amp;amp;#8212; Debian/Ubuntu packager&lt;br /&gt;
&amp;lt;hr style='clear:none'&amp;gt;&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) &amp;amp;#8212; Apple OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) &amp;amp;#8212; Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Isaac Clerencia &amp;amp;#8212; Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) &amp;amp;#8212; Microsoft Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) &amp;amp;#8212; Apple OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) &amp;amp;#8212; BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) &amp;amp;#8212; Apple OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) &amp;amp;#8212; Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) &amp;amp;#8212; Apple OS X packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) &amp;amp;#8212; Microsoft Windows packager&lt;br /&gt;
* singalen &amp;amp;#8212; iOS port&lt;br /&gt;
* Simon Forsyth (Alarantalara) &amp;amp;#8212; Apple OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) &amp;amp;#8212; OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Aaron Winter (Byteron)&lt;br /&gt;
* Adam Leffew&lt;br /&gt;
* Adrian Iosif (Zappaman)&lt;br /&gt;
* Aishiko &amp;amp;#8212; Unit instance recall cost implementation&lt;br /&gt;
* Alek Bollig (binarycoder)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* Amir Hassan (kallaballa)&lt;br /&gt;
* Andris Szell (bandita137)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Astrid Halberkamp&lt;br /&gt;
* Ben Anderman (crimson_penguin) &amp;amp;#8212; unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) &amp;amp;#8212; Poisoning improvement for Formula AI&lt;br /&gt;
* chisquare130&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) &amp;amp;#8212; Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) &amp;amp;#8212; wmlxgetext improvements&lt;br /&gt;
* David Slabý (blaf)&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) &amp;amp;#8212; Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* devnexen&lt;br /&gt;
* DisherProject&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* dorng&lt;br /&gt;
* dreamer-88&lt;br /&gt;
* Dugi &amp;amp;#8212; Context-free name generator&lt;br /&gt;
* Duthlet&lt;br /&gt;
* EarthCake&lt;br /&gt;
* Edward Chernenko&lt;br /&gt;
* Ekdohibs&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) &amp;amp;#8212; Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] &amp;amp;#8212; NativeClient port&lt;br /&gt;
* Evgeny Kapun&lt;br /&gt;
* FAAB&lt;br /&gt;
* Federico Pasco (neverEnough)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Fernando Carmona (Ferk)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* galegosimpatico&lt;br /&gt;
* Galen Brooks (fluffbeast)&lt;br /&gt;
* gh0st &amp;amp;#8212; 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Gregory Gauthier (rjaguar3)&lt;br /&gt;
* Groggy Dice (groggydice) &amp;amp;#8212; wmllint enhancements&lt;br /&gt;
* [mailto:kevin&amp;amp;#x2E;xgr&amp;amp;#x40;gmail&amp;amp;#x2E;com Guorui Xi] (Kevin_Xi)&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* holius-fr&lt;br /&gt;
* ilyapopov&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* jstitch&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) &amp;amp;#8212; Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) &amp;amp;#8212; Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) &amp;amp;#8212; Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Joey L. Maalouf (JDog)&lt;br /&gt;
* [mailto:john&amp;amp;#x40;jo&amp;amp;#x2E;hnanthony&amp;amp;#x2E;com John Anthony] &amp;amp;#8212; campaignd work, mainly security-based&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) &amp;amp;#8212; minor race descriptions; bats, goblins, mechanical, merfolk, monster, naga, ogre&lt;br /&gt;
* Jonathan Combs (ScegfOd) &amp;amp;#8212; log activating dialog&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) &amp;amp;#8212; website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joseph Gelfand&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* josteph&lt;br /&gt;
* Jozrael&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kevin Montalva (Ryckes)&lt;br /&gt;
* Kevin Yap (iKevinY)&lt;br /&gt;
* Konrad Schwede (Konrad2)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Krogen&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* legoktm&lt;br /&gt;
* leonardoInf&lt;br /&gt;
* lilinitsy&lt;br /&gt;
* Lovens Weche (LovCAPONE)&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* [mailto:lutheroto&amp;amp;#x40;gmail&amp;amp;#x2E;com Luther Thompson]&lt;br /&gt;
* lv-zheng&lt;br /&gt;
* [mailto:code&amp;amp;#x40;hryniuk&amp;amp;#x2E;pl Łukasz Hryniuk]&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede &amp;amp;#8212; 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* [mailto:hrubymar10&amp;amp;#x40;gmail&amp;amp;#x2E;com Martin Hrubý] ([[User:hrubymar10|hrubymar10]])&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matt Renfer (Des) &amp;amp;#8212; Prose revision&lt;br /&gt;
* Matthias Schoeck (mattsc) &amp;amp;#8212; AI improvements&lt;br /&gt;
* matthiaskrgr &amp;amp;#8212; Running address sanitizer to catch leaks&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Fricke (madmax28)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Marius Spix (spixi)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Michael Strebel (Nostromus)&lt;br /&gt;
* midzer&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* mstrebel&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:nathan&amp;amp;#x2E;b&amp;amp;#x2E;walker&amp;amp;#x40;vanderbilt&amp;amp;#x2E;edu Nathan Walker] (RiftWalker)&lt;br /&gt;
* neoedmund&lt;br /&gt;
* newfrenchy83&lt;br /&gt;
* Niall Burton (Leonard03)&lt;br /&gt;
* niegenug&lt;br /&gt;
* Nobun &amp;amp;#8212; wmlxgettext&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* Olivier Faure (PoignardAzur)&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* PBechon&lt;br /&gt;
* Peter Elmers&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) &amp;amp;#8212; Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* pquentin&lt;br /&gt;
* Pranav Deshpande (universecoder)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Pubudu Gunawardena (ugudu)&lt;br /&gt;
* Qi Mo (qmo2015)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Randy Kostiuk (Randypk) &amp;amp;#8212; Bug fixes&lt;br /&gt;
* RatArmy (fujimo-t)&lt;br /&gt;
* Reuben Rakete (rocketbang)&lt;br /&gt;
* Richard Yao (srk9) &amp;amp;#8212; Bug fixes&lt;br /&gt;
* Rikard Falkeborn&lt;br /&gt;
* Robert Spencer &amp;amp;#8212; 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Robert Wallace (Robertdebrus)&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Roland Hautz (duncan_shriek)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* rrigby&lt;br /&gt;
* Ryan Frame&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* Ryan Roden-Corrent (rcorre) &amp;amp;#8212; Hotkey release and scroll key rebinding&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) &amp;amp;#8212; Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim &amp;amp;#8212; 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Severin Glöckner (Shiki, Sevu)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) &amp;amp;#8212; Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* SoapGentoo&lt;br /&gt;
* starius&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* Steve Cotton (octalot)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) &amp;amp;#8212; WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* techtonik&lt;br /&gt;
* the_beagle &amp;amp;#8212; Wose race description&lt;br /&gt;
* The Gnat&lt;br /&gt;
* Thibault Févry (iwontbecreative) &amp;amp;#8212; Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* Thom Diment (UnwiseOwl)&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Thorny23&lt;br /&gt;
* Tobias Frei (ToBeFree)&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* Toom Lõhmus (Ravana)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) &amp;amp;#8212; Zone guardian Micro AI&lt;br /&gt;
* vitiv &amp;amp;#8212; 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* [mailto:viy&amp;amp;#x40;altlinux&amp;amp;#x2E;org viy]&lt;br /&gt;
* Vladimír Slávik &amp;amp;#8212; Miscellaneous text formatting and translation engine related help&lt;br /&gt;
* vn971, vgaming&lt;br /&gt;
* Wedge009&lt;br /&gt;
* Yang Yifan (Xara)&lt;br /&gt;
* Zas&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* janebot&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Translators ==&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) &amp;amp;#8212; current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Ancient Greek Translation ===&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Asturian Translation ===&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Ivan Petrov (TheWhiteKnight) &amp;amp;#8212; current maintainer&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* Brian lee&lt;br /&gt;
* chisquare130&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) &amp;amp;#8212; current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* 逆天的高级菜鸟 (Gaojicainiao)&lt;br /&gt;
* Henry Zhu (Hardwood) &amp;amp;#8212; iOS announcements translation into Chinese&lt;br /&gt;
* Huang Hongye (Dugucloud) &amp;amp;#8212; translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* StephDC&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* vinneymail&lt;br /&gt;
* wind&lt;br /&gt;
* Yifan&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* [mailto:jan&amp;amp;#x2E;dedic&amp;amp;#x40;gmail&amp;amp;#x2E;com Jaromír Dědič]&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* [mailto:hrubymar10&amp;amp;#x40;gmail&amp;amp;#x2E;com Martin Hrubý] ([[User:hrubymar10|hrubymar10]])&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) &amp;amp;#8212; previous translation maintainer&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Merijn de Vet &amp;amp;#8212; translation maintainer&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
* WimPapa&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
* Wedge009&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) &amp;amp;#8212; translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Miriam Green&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) &amp;amp;#8212; translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] &amp;amp;#8212; lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García &amp;amp;#8212; inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) &amp;amp;#8212; translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno &amp;amp;#8212; translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Aaron Winter (Bitron)&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Alexander Zurek (Alresu)&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Celina Mainz (Mailina)&lt;br /&gt;
* Chewan&lt;br /&gt;
* Christoph Berg (chrber) &amp;amp;#8212; former translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Fromm (Karpadorsch)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* ghype&lt;br /&gt;
* Lennard&lt;br /&gt;
* Lorenzo Hardt (HeroOfGaming)&lt;br /&gt;
* Rhonda D'Vine (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach&lt;br /&gt;
* Konrad Schwede (Konrad2)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Severin Glöckner (Shiki, Sevu) &amp;amp;#8212; current translation maintainer&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] &amp;amp;#8212; previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] &amp;amp;#8212; translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King &amp;amp;#8212; translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* h22&lt;br /&gt;
* [mailto:broadbarredfirefish&amp;amp;#x40;gmail&amp;amp;#x2E;com Hironori Fujimoto] (RatArmy) &amp;amp;#8212; translation maintainer&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* [mailto:kateitekino_hito&amp;amp;#x40;yahoo&amp;amp;#x2E;co&amp;amp;#x2E;jp kateiteki]&lt;br /&gt;
* kudoh&lt;br /&gt;
* Maxwell Stibbard Hawkes&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* OOTA, Masato(oo)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* [mailto:suto3suto3&amp;amp;#x40;gmail&amp;amp;#x2E;com suto3]&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* tamanegi&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone &amp;amp;#8212; current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) &amp;amp;#8212; general semantician&lt;br /&gt;
* Mark Polo (mpolo) &amp;amp;#8212; original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) &amp;amp;#8212; current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* Gvido Bruveris &amp;amp;#8212; Maintainer&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Lukas Gasiūnas (LucasLT)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) &amp;amp;#8212; Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Kamil Matuszewski (LiamTailor) &amp;amp;#8212; Current coordinator&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) &amp;amp;#8212; Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Tadeusz Kopeć&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe &amp;amp;#8212; Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Andrei Machado &amp;amp;#8212; Current maintainer&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* Aldarisvet&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] &amp;amp;#8212; Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Iris Morelle] ([[User:Shadowm|shadowm/shikadiqueen]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alex Alowersson &amp;amp;#8212; current maintainer&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Ali Erdem Karaçay(Arsivnet)&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* Anton Okhrimenko (AncientGeneral)&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; current maintainer&lt;br /&gt;
* Astrid Halberkamp&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) &amp;amp;#8212; New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) &amp;amp;#8212; new portraits&lt;br /&gt;
* James Woo (Pickslide) &amp;amp;#8212; old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
* Charles Dang (vultraz)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* doofus-01 &amp;amp;#8212; new sprites and animations (Princess, Battle Princess, Dark Queen, Sea Orc)&lt;br /&gt;
* Emilien Rotival (LordBob) &amp;amp;#8212; portraits (Delfador, Asheviere, Moremirmu)&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; portraits (Konrad, Li'sar, Kalenz, Chantal)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) &amp;amp;#8212; WML assistance&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Original Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Latest Rewrite ===&lt;br /&gt;
* nemaara&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Eric S. Raymond (ESR) &amp;amp;#8212; Original prose-doctoring and preparation for mainline&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran &amp;amp;#8212; story images, Rogue Mage line sprites&lt;br /&gt;
* Sonny T Yamada (SkyOne) &amp;amp;#8212; Sprite animations (defense and attack) of Rogue Mage line&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; current maintainer&lt;br /&gt;
* doofus-01 &amp;amp;#8212; current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran &amp;amp;#8212; the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) &amp;amp;#8212; new portraits&lt;br /&gt;
* James Woo (Pickslide) &amp;amp;#8212; old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* JonasNL &amp;amp;#8212; Dwarvish Miner attack and defense animations&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind &amp;amp;#8212; Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR &amp;amp;#8212; old gold and coal piles&lt;br /&gt;
* doofus-01&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] &amp;amp;#8212; Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta &amp;amp;#8212; First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) &amp;amp;#8212; Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) &amp;amp;#8212; Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Jeffrey 'Sigurd' Westcoat (SigurdFireDragon) &amp;amp;#8212; current maintainer&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi &amp;amp;#8212; WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) &amp;amp;#8212; Side-mutation and recall-list handling.&lt;br /&gt;
* Iris Morelle (shadowm/shikadiqueen) &amp;amp;#8212; WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki &amp;amp;#8212; Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) &amp;amp;#8212; Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin &amp;amp;#8212; Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin &amp;amp;#8212; Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) &amp;amp;#8212; bugfixing and general WML cleanups&lt;br /&gt;
* Iris Morelle (shadowm/shikadiqueen) &amp;amp;#8212; for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) &amp;amp;#8212; coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) &amp;amp;#8212; goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) &amp;amp;#8212; map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott &amp;amp;#8212; for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard &amp;amp;#8212; Initial porting to 1.2&lt;br /&gt;
* Disto &amp;amp;#8212; for elvish units&lt;br /&gt;
* RedLTeut &amp;amp;#8212; for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn &amp;amp;#8212; who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Iris Morelle (shadowm/shikadiqueen)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) &amp;amp;#8212; new Flesh Golem sprites&lt;br /&gt;
* Kwandulin &amp;amp;#8212; New Kaleh and Nym sprites&lt;br /&gt;
* doofus-01 &amp;amp;#8212; Monster Crab sprite&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Iris Morelle (shadowm/shikadiqueen)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) &amp;amp;#8212; Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
* Vincent Langner (Vyncyn) &amp;amp;#8212; Spider Lich and Human Commander sprites&lt;br /&gt;
* Zerovirus &amp;amp;#8212; Naga Hunter sprite&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) &amp;amp;#8212; Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran &amp;amp;#8212; the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) &amp;amp;#8212; new portraits and story art&lt;br /&gt;
* Michael Gil de Muro (grp21) &amp;amp;#8212; old portraits&lt;br /&gt;
* pixelmind &amp;amp;#8212; Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Iris Morelle (shadowm/shikadiqueen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Secrets of the Ancients ==&lt;br /&gt;
=== Campaign Design, Programming, and Artwork ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Jeffrey 'Sigurd' Westcoat (SigurdFireDragon) &amp;amp;#8212; current maintainer&lt;br /&gt;
=== Additional Artwork ===&lt;br /&gt;
* Wussel &amp;amp;#8212; Some improvements to the ship.&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Charles Dang (vultraz)&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) &amp;amp;#8212; Portrait for Cylanna&lt;br /&gt;
* Zerovirus &amp;amp;#8212; Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) &amp;amp;#8212; Attack icons&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
* Vincent Langner (Vyncyn) &amp;amp;#8212; New Dwarvish Witness line sprites and animations&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Charles Dang (vultraz)&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) &amp;amp;#8212; conception and original design&lt;br /&gt;
* Taurus &amp;amp;#8212; completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) &amp;amp;#8212; current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) &amp;amp;#8212; portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) &amp;amp;#8212; portraits (coloring)&lt;br /&gt;
* Sonny T Yamada (SkyOne) &amp;amp;#8212; Sprite animations (defense and magic) of orcish shamans&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Original Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Latest Campaign Revision ===&lt;br /&gt;
* nemaara&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran &amp;amp;#8212; story images&lt;br /&gt;
* Emilien Rotival (LordBob) &amp;amp;#8212; current portraits&lt;br /&gt;
* theycallmerooster &amp;amp;#8212; old portraits&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* josteph &amp;amp;#8212; dialogue comments and revisions&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Latest Campaign Revision ===&lt;br /&gt;
* nemaara&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* nemaara &amp;amp;#8212; current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) &amp;amp;#8212; portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger &amp;amp;#8212; new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:StableDownload&amp;diff=56700</id>
		<title>Template:StableDownload</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:StableDownload&amp;diff=56700"/>
		<updated>2015-08-22T21:17:45Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* OpenPandora {{{6|}}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Stable (1.12 branch) ==&lt;br /&gt;
==== Source code ====&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.4/wesnoth-1.12.4.tar.bz2/download {{{1|Current Version}}}] (1.12.4, 392.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.2/wesnoth-1.12.2.tar.bz2/download {{{2|Previous Version}}}] (1.12.2, 392.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.4/wesnoth-1.12.4.tar.bz2.sha256/download {{{3|SHA256 sum for current source code}}}]&lt;br /&gt;
&lt;br /&gt;
==== Microsoft Windows {{{4|}}} ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.4/wesnoth-1.12.4a-win32.exe/download {{{1|Current Version}}}] (1.12.4a, 357.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.2/wesnoth-1.12.2-win32.exe/download {{{2|Previous Version}}}] (1.12.2, 357.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Apple OS X (10.5+) {{{5|}}} ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.4/Wesnoth_1.12.4.dmg/download {{{1|Current Version}}}] (1.12.4, 392.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.2/Wesnoth_1.12.2.dmg/download {{{2|Previous Version}}}] (1.12.2, 390.6 MB)&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora {{{6|}}} ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.4/wesnoth-1.12.4-1.pnd/download {{{1|Current Version}}}] (1.12.4-1, 375.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.12/wesnoth-1.12.2/wesnoth-1.12.2-1.pnd/download {{{2|Previous Version}}}] (1.12.2-1, 375.0 MB)&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55851</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55851"/>
		<updated>2014-11-15T22:32:10Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.12.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks, titlescreen and campaign maps (v1.11+)&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator of old titlescreen and campaign maps (v1.1 - v1.10)&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon; Ancient Lich for 1.12.x&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Duthlet&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* Evgeny Kapun&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Lovens Weche (LovCAPONE)&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Lukas Gasiūnas (LucasLT)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* [mailto:manuela&amp;amp;#x2E;silva&amp;amp;#x40;sky&amp;amp;#x2E;com Manuela Silva]&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* janebot&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55785</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55785"/>
		<updated>2014-10-24T19:07:24Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks, titlescreen and campaign maps (v1.11+)&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator of old titlescreen and campaign maps (v1.1 - v1.10)&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon; Ancient Lich for 1.12.x&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Duthlet&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* Evgeny Kapun&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Lovens Weche (LovCAPONE)&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Lukas Gasiūnas (LucasLT)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* [mailto:manuela&amp;amp;#x2E;silva&amp;amp;#x40;sky&amp;amp;#x2E;com Manuela Silva]&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* janebot&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55655</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55655"/>
		<updated>2014-10-11T10:02:43Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks, titlescreen and campaign maps (v1.11+)&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator of old titlescreen and campaign maps (v1.1 - v1.10)&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Duthlet&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* Evgeny Kapun&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Lovens Weche (LovCAPONE)&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* [mailto:manuela&amp;amp;#x2E;silva&amp;amp;#x40;sky&amp;amp;#x2E;com Manuela Silva]&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* janebot&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55330</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55330"/>
		<updated>2014-07-12T18:48:58Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.16&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks, titlescreen and campaign maps (v1.11+)&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator of old titlescreen and campaign maps (v1.1 - v1.10)&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Duthlet&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* [mailto:manuela&amp;amp;#x2E;silva&amp;amp;#x40;sky&amp;amp;#x2E;com Manuela Silva]&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* janebot&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55067</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=55067"/>
		<updated>2014-05-24T21:17:28Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Duthlet&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* [mailto:manuela&amp;amp;#x2E;silva&amp;amp;#x40;sky&amp;amp;#x2E;com Manuela Silva]&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=54808</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=54808"/>
		<updated>2014-04-21T18:59:34Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Duthlet&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Astroylakis (Greek Dubbings Maker)&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=54200</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=54200"/>
		<updated>2014-03-23T18:44:13Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Νίκος Αστουλάκης&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=54073</id>
		<title>SummerOfCodeIdeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SummerOfCodeIdeas&amp;diff=54073"/>
		<updated>2014-03-20T21:36:13Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* I want to be one of your Google Summer of Code students, what should I do? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2014}}&lt;br /&gt;
== I want to be one of your Google Summer of Code students, what should I do? ==&lt;br /&gt;
&lt;br /&gt;
Welcome! Here is a quick list of things to do:&lt;br /&gt;
&lt;br /&gt;
* '''MOST IMPORTANT:''' Submit your application to [https://www.google-melange.com Google] before '''March 21st'''.&lt;br /&gt;
* '''MOST IMPORTANT:''' Join our IRC channel, '''#wesnoth-dev''' on irc.freenode.net ([http://webchat.freenode.net/ webchat]), and talk about your project and your application. We will not give formal interviews, but we will clearly favor people we have learned to know during the selection process. IRC is the main, mandatory communication medium for the Battle for Wesnoth Project; for the same reason, it's also a good idea to regularly read the [http://www.wesnoth.org/irclogs/2014/ IRC logs].&lt;br /&gt;
* '''VERY IMPORTANT:''' Create a wiki page about your idea, using our '''[[SoC2014 Template of Student page|student proposal page template]]''' as base. &lt;br /&gt;
** To create a new page, enter the desired URL for the page in your browser's address bar, e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;http://wiki.wesnoth.org/New_Page&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. (See also http://www.mediawiki.org/wiki/Help:Starting_a_new_page)&lt;br /&gt;
** Go into editing mode on the template page http://wiki.wesnoth.org/index.php?title=SoC2014_Template_of_Student_page&amp;amp;action=edit and copy the contents to your new page. '''DO NOT ACTUALLY EDIT ANYTHING IN THE TEMPLATE!'''&lt;br /&gt;
** Fill the questionnaire.&lt;br /&gt;
** Describe and explain your idea in as much detail as possible. Look at other student pages, and provide a timeline, milestones, and studies you've done.&lt;br /&gt;
* If you haven't done so yet, create an account on [https://github.com/ GitHub]. ('''Required''' for pull requests and for granting you commit access to the main repository later on.)&lt;br /&gt;
* If you haven't done so yet, create an account on [https://gna.org/ Gna.org], where our [http://bugs.wesnoth.org/ bugs tracker] and [https://mail.gna.org/listinfo/wesnoth-dev developers mailing list] are hosted. ('''Recommended''' for submitting bug reports with a single identity, '''required''' for managing bug reports if you are granted commit access.)&lt;br /&gt;
* If you haven't done so yet, create an account in the [http://forums.wesnoth.org/ Wesnoth.org forums], and tell a leader of the [http://forums.wesnoth.org/memberlist.php?mode=group&amp;amp;g=6644 Summer of Code group] or a forum administrator on the IRC channel to give it SoC group membership.&lt;br /&gt;
** Forum administrators: Ivanovic, Noy, shadowm, Soliton, Turuk&lt;br /&gt;
** SoC group leaders: AI, Crab, mordante/SkeletonCrew, thunderstruck, Trademark&lt;br /&gt;
* Though not mandatory, it is '''highly advisable''' to take a look at the [[EasyCoding]] and [[NotSoEasyCoding]] pages and implement one of the proposed ideas ideas (or any idea of similar scope) so we can have an idea of how you work. Be sure to use your GitHub account when submitting pull requests so we know who it is coming from. You can also implement features from our [http://bugs.wesnoth.org/ bugs tracker].&lt;br /&gt;
** This should give you a good idea what the Wesnoth source code is like and help you get used to our coding style as well.&lt;br /&gt;
** When you implement something, also list it on your own page with a reference to the pull request. &lt;br /&gt;
** You can also start working on your project and submit patches/prototypes related to it.&lt;br /&gt;
* For working on Wesnoth you '''must''' be able to compile Git master. See our [[WesnothRepository|repository information page]] and the guide on [[CompilingWesnoth|compiling Wesnoth]].&lt;br /&gt;
&lt;br /&gt;
== Information about our Project ==&lt;br /&gt;
The information we provided Google with about our project can be looked up at the site [[SoC Information for Google]].&lt;br /&gt;
&lt;br /&gt;
Also see the [[DeveloperResources|Developer Resources]] listing (linked from the [[Project]] page).&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their areas of competence. This should give you an idea of which areas those people can help you with. Of course you should always ask in the IRC channel first, but these are the most likely people to be able to help you.&lt;br /&gt;
&lt;br /&gt;
[[SoC People to bug on IRC]]&lt;br /&gt;
&lt;br /&gt;
== List of Ideas for the Project (Suggestions from Wesnoth developers) ==&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
| '''Note:''' This list of ideas is automatically generated from the ''Description'' section of pages in the ''Summer of Code 2014 Idea'' category. '''DO NOT TRY TO EDIT THIS LIST BY HAND - IT WON'T WORK.''' Instead, create a new page using the '''[[SoC_Ideas2014_Template|GSoC idea page template]]'''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Note:''' To add a student page, create a new page copying the contents of the '''[[SoC2014 Template of Student page|student proposal page template]]'''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
 |noresultsheader=''No ideas yet. Why not create one?''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |category=Summer of Code 2014 Idea&lt;br /&gt;
 |include=#Description&lt;br /&gt;
 |mode=userformat&lt;br /&gt;
 |format=,,&amp;lt;br/&amp;gt;,&lt;br /&gt;
 |nottitlematch=SoC_Ideas2014_Template&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Student proposals not submitted to Google==&lt;br /&gt;
{{#dpl:&lt;br /&gt;
 |resultsheader=''There are %PAGES% student proposals which were not submitted to google''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |oneresultheader=''There is 1 student proposal which was not submitted to google''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |suppresserrors=true&lt;br /&gt;
 |noresultsheader=''All the proposals were submitted to google''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |category=Summer of Code 2014 Student Page&lt;br /&gt;
 |nottitlematch=SoC2014 Template of Student page&lt;br /&gt;
 |include=#IRC, #SoC Application&lt;br /&gt;
 |includenotmatch= ,/google/s&lt;br /&gt;
 |mode=userformat&lt;br /&gt;
 |format=,,[[%PAGE%|%TITLE%]]&amp;lt;br/&amp;gt;,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Student proposals submitted both to the wiki and Google==&lt;br /&gt;
(Marked by hand. If your proposal is not here, don't panic; check Google's site instead, and ping us if necessary.)&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
 |resultsheader=''There are %PAGES% student proposals which were submitted both to the wiki and Google''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |oneresultheader=''There is 1 student proposal which was submitted both to the wiki and Google''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |suppresserrors=true&lt;br /&gt;
 |noresultsheader=''All the proposals were submitted to Google''&amp;lt;br/&amp;gt;&lt;br /&gt;
 |category=Summer of Code 2014 Student Page&lt;br /&gt;
 |nottitlematch=SoC2014 Template of Student page&lt;br /&gt;
 |include=#IRC, #SoC Application&lt;br /&gt;
 |includematch= ,/Submitted to google/s&lt;br /&gt;
 |mode=userformat&lt;br /&gt;
 |format=,,[[%PAGE%|%TITLE%]]&amp;lt;br/&amp;gt;,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Results from Google acceptance==&lt;br /&gt;
The list of proposals accepted by Google will be available on April 21st.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=53448</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=53448"/>
		<updated>2014-03-02T19:08:56Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:fabianmueller5_at_gmx&amp;amp;#x2E;de Fabian Müller] ([[User:fabi|fabi/fendrin]])&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* [mailto:sachith500&amp;amp;#x40;gmail&amp;amp;#x2E;com Sachith Seneviratne] (sachith500) - Bug fixes at the moment. GSoC Aspirant&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=53191</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=53191"/>
		<updated>2014-02-22T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Sebastian Kölle (aquileia)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothManual&amp;diff=53125</id>
		<title>WesnothManual</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothManual&amp;diff=53125"/>
		<updated>2014-02-16T14:04:46Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: we are no longer using svn, now lets selfhost the manual on baldras...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document is identical to the manual shipped with the game, thus it is protected from editing.  To suggest improvements to the manual, make your changes to the [[ManualSuggestions|Manual Suggestions]].&lt;br /&gt;
&lt;br /&gt;
== Available Languages ==&lt;br /&gt;
&lt;br /&gt;
The html manual available in various languages. To read the manual, just click the link of the language of your choice.&lt;br /&gt;
&lt;br /&gt;
=== Stable version ===&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.id.html Bahasa Indonesian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.zh_TW.html Chinese (Traditional)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.zh_CN.html Chinese (Zhongwen)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.cs.html Czech]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.en_GB.html English (GB)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.en.html English (US)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.et.html Estonian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.fi.html Finnish]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.fr.html French]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.gl.html Galician]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.de.html German]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.hu.html Hungarian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.it.html Italian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.ja.html Japanese]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.pl.html Polish]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.pt.html Portuguese]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.pt_BR.html Portuguese (Brazil)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.ru.html Russian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.sr.html Serbian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.sr@latin.html Serbian (Latin transliteration)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.sr@ijekavian.html Serbian (Ijekavian transliteration)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.sr@ijekavianlatin.html Serbian (Ijekavian Latin transliteration)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.sk.html Slovak]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.es.html Spanish]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.uk.html Ukrainian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/stable/manual.vi.html Vietnamese]&lt;br /&gt;
&lt;br /&gt;
=== Development version ===&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.id.html Bahasa Indonesian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.zh_TW.html Chinese (Traditional)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.zh_CN.html Chinese (Zhongwen)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.cs.html Czech]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.en_GB.html English (GB)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.en.html English (US)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.et.html Estonian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.fi.html Finnish]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.fr.html French]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.gl.html Galician]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.de.html German]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.hu.html Hungarian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.it.html Italian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.ja.html Japanese]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.pl.html Polish]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.pt.html Portuguese]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.pt_BR.html Portuguese (Brazil)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.ru.html Russian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.sr.html Serbian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.sr@latin.html Serbian (Latin transliteration)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.sr@ijekavian.html Serbian (Ijekavian transliteration)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.sr@ijekavianlatin.html Serbian (Ijekavian Latin transliteration)]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.sk.html Slovak]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.es.html Spanish]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.uk.html Ukrainian]&lt;br /&gt;
* [http://www.wesnoth.org/manual/dev/manual.vi.html Vietnamese]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://forum.wesnoth.org/ Wesnoth Forums]&lt;br /&gt;
* [irc://irc.wesnoth.org/wesnoth #wesnoth IRC channel]&lt;br /&gt;
* [[WesnothMan|wesnoth(6) man page]]&lt;br /&gt;
* [[ManualSuggestions|Manual Suggestions]] - If you have any ideas for improvements, post them here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Play}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=53037</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=53037"/>
		<updated>2014-02-09T18:50:24Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Development (1.11 branch) */ release of 1.11.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.10_branch.29|Stable Branch]] | [[Download#Stable_.28older_versions.29|Stable Branch (older versions)]] | [[Download#Development_.281.11_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.10 branch) ==&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.10 branch is compatible to each other.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.7 is the latest stable version. This version is recommended for most players since the 1.10 online multiplayer community is very large and user-made campaign server has a robust content selection. &lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2/download Current Version] (1.10.7, 347.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download Previous Version] (1.10.6, 346.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-win32.exe/download Current Version] (1.10.7, 319.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download Previous Version] (1.10.6, 317.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/Wesnoth_1.10.7.dmg/download Current Version] (1.10.7, 349.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download Previous Version] (1.10.6, 348.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-1.pnd/download Current Version] (1.10.7-1, 340.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download Previous Version] (1.10.6-1, 338.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Stable (older versions) ==&lt;br /&gt;
Several operating systems do not offer a binary of the latest stable release. Here is a list of the latest known (stable version) binaries for various systems. For those older versions there often is no (official) multiplayer or add-ons server available anymore.&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh Older Version] (1.8.6, 300 MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download Older Version] (1.4.5, 145.6 MB), not compatible with current stable versions&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip Older Version] (1.4.5, 160 MB), not compatible with current stable versions&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip Older version] (1.4.5-1, 140 MB), not compatible with current stable versions&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application Older Version] (1.2.6, 60.8 MB), not compatible with current stable versions&lt;br /&gt;
&lt;br /&gt;
== Development (1.11 branch) ==&lt;br /&gt;
Version 1.11.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.10.x branch. This version is recommended for coders and campaign developers, as well as those who want to preview the future of Wesnoth. People familiar with version control systems  and compiling can follow the latest development by checking [[WesnothRepository]].&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.9/wesnoth-1.11.9.tar.bz2/download Current Version] (1.11.9, 397.5 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8.tar.bz2/download Previous Version] (1.11.8, 393.4 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.9/wesnoth-1.11.9-win32.exe/download Current Version] (1.11.9, 362.5 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8-win32.exe/download Previous Version] (1.11.8, 357.8 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.9/Wesnoth_1.11.9.dmg/download Current version] (1.11.9, 397.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/Wesnoth_1.11.8.dmg/download Previous version] (1.11.8, 411.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.9/wesnoth-1.11.9-1.pnd/download Current version] (1.11.9, 382.0 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.8/wesnoth-1.11.8-1.pnd/download Previous version] (1.11.8, 377.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.9/wesnoth-1.11.9.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== UMC Editor ==&lt;br /&gt;
This is available with Wesnoth 1.9.x and greater (including Wesnoth 1.10.x).&lt;br /&gt;
Details and installation steps can be found at: http://eclipse.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothRepository]] - bleeding edge version from the repository&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=53032</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=53032"/>
		<updated>2014-02-08T14:45:53Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* George Birthisel (happygrue/Wintermute) - Unit balancing, Khalifate Era&lt;br /&gt;
* Jake Bailey (jb) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Beck (iceiceice/involution)&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Justin DiSabatino (Turuk)&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowm]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53029</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53029"/>
		<updated>2014-02-08T12:20:43Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Description* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January. We are currently working towards another stable release which should be out in Q2 2014.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than a thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;more than 6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after a decade of development and a very solid, fun product already created, there are still plenty of new developers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
ai_development, ai, artificial_intelligence, lua, multiplayer, game_development, c++, game_engine, game, games, graphics, server, scripting, extensibility &lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
https://raw.github.com/wesnoth/wesnoth-old/master/icons/wesnoth-icon.png&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2014? What do you hope to gain by participating?* ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== How many potential mentors do you have for this year's program? What criteria did you use to select them?* ====&lt;br /&gt;
This year 5 developers stepped up stating they would be willing to mentor. Not all of them will be able to handle a student singlehandedly, but applying some cooperation concepts we will make sure that our students never feel left alone.&lt;br /&gt;
&lt;br /&gt;
Our first criterion for mentor selection was that all the people had to be volunteers. According to other open source projects and our experience from the last six years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
AI has been a long term contributor and developer who now wants to take responsibility for a student. He is one of our resident lua experts and also handles several tasks reaching over into automated testing and building.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010, 2011 and 2012. In 2011 he was a GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
Thunderstruck was a student in GSoC 2013 and stayed around to improve the game. During our regular meeting at FOSDEM he stated that he will try to find time during the summer to help students work on the games backend. Based on his GSoC contribution he has become an expert in our engines internal workings reducing the differences between singleplayer and multiplayer content.&lt;br /&gt;
&lt;br /&gt;
Trademark is another of our GSoC 2013 students who intends to stay an active developer. He wants to push the development of our Add-On server to the next level introducing new concepts and ideas. One of these ideas is the move to C++11 and using some highly specialized libs to create a sound basis for one of the highlights Wesnoth features, the easy availability of user created content.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?* ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?* ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program?* ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage your accepted students to stick with the project after Google Summer of Code concludes?* ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results:&lt;br /&gt;
In 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
2013 results:&lt;br /&gt;
In 2013 we mentored three students, all of them completing their project successfully. The projects centered around unification of singleplayer and multiplayer content, work on recreating the add-on server as well as improvements for our AI to ensure units are recruited smartly.&lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
2013: 3/3&lt;br /&gt;
&lt;br /&gt;
==== If you are a new organization, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Is there anything else we should know or you'd like to tell us that doesn't fit anywhere else on the application? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53028</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53028"/>
		<updated>2014-02-08T12:18:34Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January. We are currently working towards another stable release which should be out in Q2 2014.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than a thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;more than 6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
ai_development, ai, artificial_intelligence, lua, multiplayer, game_development, c++, game_engine, game, games, graphics, server, scripting, extensibility &lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
https://raw.github.com/wesnoth/wesnoth-old/master/icons/wesnoth-icon.png&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2014? What do you hope to gain by participating?* ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== How many potential mentors do you have for this year's program? What criteria did you use to select them?* ====&lt;br /&gt;
This year 5 developers stepped up stating they would be willing to mentor. Not all of them will be able to handle a student singlehandedly, but applying some cooperation concepts we will make sure that our students never feel left alone.&lt;br /&gt;
&lt;br /&gt;
Our first criterion for mentor selection was that all the people had to be volunteers. According to other open source projects and our experience from the last six years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
AI has been a long term contributor and developer who now wants to take responsibility for a student. He is one of our resident lua experts and also handles several tasks reaching over into automated testing and building.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010, 2011 and 2012. In 2011 he was a GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
Thunderstruck was a student in GSoC 2013 and stayed around to improve the game. During our regular meeting at FOSDEM he stated that he will try to find time during the summer to help students work on the games backend. Based on his GSoC contribution he has become an expert in our engines internal workings reducing the differences between singleplayer and multiplayer content.&lt;br /&gt;
&lt;br /&gt;
Trademark is another of our GSoC 2013 students who intends to stay an active developer. He wants to push the development of our Add-On server to the next level introducing new concepts and ideas. One of these ideas is the move to C++11 and using some highly specialized libs to create a sound basis for one of the highlights Wesnoth features, the easy availability of user created content.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?* ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?* ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program?* ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage your accepted students to stick with the project after Google Summer of Code concludes?* ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results:&lt;br /&gt;
In 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
2013 results:&lt;br /&gt;
In 2013 we mentored three students, all of them completing their project successfully. The projects centered around unification of singleplayer and multiplayer content, work on recreating the add-on server as well as improvements for our AI to ensure units are recruited smartly.&lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
2013: 3/3&lt;br /&gt;
&lt;br /&gt;
==== If you are a new organization, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Is there anything else we should know or you'd like to tell us that doesn't fit anywhere else on the application? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_People_to_bug_on_IRC&amp;diff=53027</id>
		<title>SoC People to bug on IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_People_to_bug_on_IRC&amp;diff=53027"/>
		<updated>2014-02-08T12:11:29Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Mordante */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their areas of competence. This should give you an idea of which areas those people can help you with. Of course you should always ask in the IRC channel first, but these are the most likely people to be able to help you. &lt;br /&gt;
&lt;br /&gt;
=== Coffee ===&lt;br /&gt;
Involved mostly in the animation coding and minor bugfixes, Coffee can help with coding questions surrounding unit animations. Boucman is also a good source for animation code, although currently an inactive developer.&lt;br /&gt;
&lt;br /&gt;
=== Crab_ ===&lt;br /&gt;
iurii chernyi (Crab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he's the person to ask about anything in '''src/ai'''. He also knows much about campaign units/leaders persistence.&lt;br /&gt;
&lt;br /&gt;
=== happygrue/Wintermute === &lt;br /&gt;
&lt;br /&gt;
Has been involved with multiplayer balance and testing for a number of years.  Currently working on balancing the default+khalifate era, but interested in, and often available for, testing various aspects game play or mechanics.  A good person to bug about getting feedback from the multiplayer community about any relevant issue.&lt;br /&gt;
&lt;br /&gt;
=== loonycyborg ===&lt;br /&gt;
Maintainer of Wesnoth's SCons build system and windows packager. Might also help out with other buildsystems.&lt;br /&gt;
&lt;br /&gt;
=== mattsc ===&lt;br /&gt;
&lt;br /&gt;
Has no computer science background and doesn't really know much about how coding should be done, but has been fiddling with Wesnoth AI behavior for a while now, accumulating some empirical experience along the way.  He might be able to help with questions on AI behavior and, to a lesser extent, on AI functionality.&lt;br /&gt;
&lt;br /&gt;
=== Mordante ===&lt;br /&gt;
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Mordante is currently busy rewriting the old gui engine, he will be our expert there as well as already being our area expert for the terrain engine. He also has limited experience with boost asio and maintains the cmake build system together with Ivanovic&lt;br /&gt;
&lt;br /&gt;
=== Nils Kneuper (Ivanovic) ===&lt;br /&gt;
He is doing nothing special, he just does some &amp;quot;administrative work&amp;quot; like packaging fresh tarballs when it is time for them and works on setting up any kind of deadlines and timetables related to releasing. He has administrative powers in most areas, no matter if website, forum or IRC. Beside this he uploads translation updates, tries to communicate with the translation teams when it is required and translates a little bit himself every now and then. But in general he is not a real expert in anything, just has a look at things that come up and redirects people to the correct contacts.&lt;br /&gt;
&lt;br /&gt;
=== Noy ===&lt;br /&gt;
Noy is an oddity among developers; he's got no coding skills whatsoever and possesses a limited understanding of computers, which is illustrated by his difficulty operating a Mac. Instead, Noy makes his contribution in gameplay and multiplayer design, drawing upon his background in social sciences research, military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful conduit to discuss any issues in this area.&lt;br /&gt;
&lt;br /&gt;
=== shadowm ===&lt;br /&gt;
He has been around since 2007, and has worked in many areas of the game, including WML event commands handling, image path functions, the add-ons client code, and converting and improving various user interface dialogs in GUI2. As a veteran add-on content developer, he also knows a lot about the WML language and the functionality available in single-player campaigns. Although he is by no means an expert on Lua, he may also be able to help with Wesnoth-specific Lua questions. Finally, as one of our server administrators, he can also answer most questions about our current configuration or help you with any problems you encounter with the forums, wiki, or add-ons server.&lt;br /&gt;
&lt;br /&gt;
=== Soliton ===&lt;br /&gt;
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
=== vultraz ===&lt;br /&gt;
He can assist with questions related to the Lua GUI2 bindings and their usage.&lt;br /&gt;
&lt;br /&gt;
=== zookeeper ===&lt;br /&gt;
Has been around for a long time and has at least a passing familiarity with most things outside the engine code, music and Lua. Maintains a large part of the mainline campaigns and knows the WML language well. Can be contacted when it comes to anything related to WML, gameplay and scenario design, or the mainline content in general.&lt;br /&gt;
&lt;br /&gt;
== Inactive people ==&lt;br /&gt;
&lt;br /&gt;
These people are currently not actively participating in development and are likely not available to help. You can always try, of course. They may also not be entirely up-to-date regarding their areas of expertise anymore.&lt;br /&gt;
&lt;br /&gt;
=== boucman ===&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff. He was the one who started the &amp;quot;two patches, you're in&amp;quot; policy and the ReferenceWML part of the project.&lt;br /&gt;
&lt;br /&gt;
=== Dave alias Sirp ===&lt;br /&gt;
Sirp started Wesnoth and is our lead developer. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
=== Dragonking ===&lt;br /&gt;
&lt;br /&gt;
He is one of our best Wesnoth players, and understands the various strategies well. He has also programmed much of the Wesnoth Formula AI system and understands it well.&lt;br /&gt;
&lt;br /&gt;
=== Eric S. Raymond (ESR) ===&lt;br /&gt;
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance.  While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture.  Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.&lt;br /&gt;
&lt;br /&gt;
=== Gabriel Morin (gabba) ===&lt;br /&gt;
&lt;br /&gt;
gabba joined the team in 2010 where he participated in GSoC, and is the conceptor and maintainer of Wesnoth's planning system, codenamed &amp;quot;Whiteboard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== ilor ===&lt;br /&gt;
2008 GSoC student, worked on and maintains the new map editor in Wesnoth 1.5/1.6/1.7. Has some fairly recent experience with getting &amp;quot;in&amp;quot; the Wesnoth codebase.&lt;br /&gt;
&lt;br /&gt;
=== Karol Nowak (grzywacz) ===&lt;br /&gt;
Two years he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on Wesnoth for embedded devices as he worked on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
=== Sapient ===&lt;br /&gt;
This developer started working on the GUI and widgets, but recently he focused more on improving the internal mechanics of the WML engine such as variable look-ups and filtering. Sapient is not as active anymore but he does come one IRC in the evenings (U.S.A.). He has touched-up many areas of the code in small ways over time, thus he has a good general knowledge of the C++ code and also has worked a little on some python maintenance scripts. &lt;br /&gt;
&lt;br /&gt;
=== YogiHH ===&lt;br /&gt;
Since he is the developer who know most about building under Windows, he will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;br /&gt;
YogiHH also knows quite a bit about the game engine and everything that has to do with replays and savegames.&lt;br /&gt;
&lt;br /&gt;
=== Mythological or Rhuvaen ===&lt;br /&gt;
As our leading WML experts those are to be contacted when it comes to anything related WML problems since they know this stuff best. They do maintain most of the campaigns and improve them whenever they have a good idea for changes.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53026</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53026"/>
		<updated>2014-02-08T12:10:23Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January. We are currently working towards another stable release which should be out in Q2 2014.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than a thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;more than 6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
ai_development, ai, artificial_intelligence, lua, multiplayer, game_development, c++, game_engine, game, games, graphics, server, scripting, extensibility &lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2014? What do you hope to gain by participating?* ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== How many potential mentors do you have for this year's program? What criteria did you use to select them?* ====&lt;br /&gt;
This year 5 developers stepped up stating they would be willing to mentor. Not all of them will be able to handle a student singlehandedly, but applying some cooperation concepts we will make sure that our students never feel left alone.&lt;br /&gt;
&lt;br /&gt;
Our first criterion for mentor selection was that all the people had to be volunteers. According to other open source projects and our experience from the last six years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
AI has been a long term contributor and developer who now wants to take responsibility for a student. He is one of our resident lua experts and also handles several tasks reaching over into automated testing and building.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010, 2011 and 2012. In 2011 he was a GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
Thunderstruck was a student in GSoC 2013 and stayed around to improve the game. During our regular meeting at FOSDEM he stated that he will try to find time during the summer to help students work on the games backend. Based on his GSoC contribution he has become an expert in our engines internal workings reducing the differences between singleplayer and multiplayer content.&lt;br /&gt;
&lt;br /&gt;
Trademark is another of our GSoC 2013 students who intends to stay an active developer. He wants to push the development of our Add-On server to the next level introducing new concepts and ideas. One of these ideas is the move to C++11 and using some highly specialized libs to create a sound basis for one of the highlights Wesnoth features, the easy availability of user created content.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?* ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?* ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program?* ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage your accepted students to stick with the project after Google Summer of Code concludes?* ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results:&lt;br /&gt;
In 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
2013 results:&lt;br /&gt;
In 2013 we mentored three students, all of them completing their project successfully. The projects centered around unification of singleplayer and multiplayer content, work on recreating the add-on server as well as improvements for our AI to ensure units are recruited smartly.&lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
2013: 3/3&lt;br /&gt;
&lt;br /&gt;
==== If you are a new organization, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Is there anything else we should know or you'd like to tell us that doesn't fit anywhere else on the application? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53025</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53025"/>
		<updated>2014-02-08T12:08:29Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* How many potential mentors do you have for this year's program? What criteria did you use to select them?* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January. We are currently working towards another stable release which should be out in Q2 2014.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than a thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;more than 6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
ai_development, ai, artificial_intelligence, lua, multiplayer, game_development, c++, game_engine, game, games, graphics, server, scripting, extensibility &lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2014? What do you hope to gain by participating?* ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== How many potential mentors do you have for this year's program? What criteria did you use to select them?* ====&lt;br /&gt;
This year 5 developers stepped up stating they would be willing to mentor. Not all of them will be able to handle a student singlehandedly, but applying some cooperation concepts we will make sure that our students never feel left alone.&lt;br /&gt;
&lt;br /&gt;
Our first criterion for mentor selection was that all the people had to be volunteers. According to other open source projects and our experience from the last six years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
AI has been a long term contributor and developer who now wants to take responsibility for a student. He is one of our resident lua experts and also handles several tasks reaching over into automated testing and building.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010, 2011 and 2012. In 2011 he was a GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
Thunderstruck was a student in GSoC 2013 and stayed around to improve the game. During our regular meeting at FOSDEM he stated that he will try to find time during the summer to help students work on the games backend. Based on his GSoC contribution he has become an expert in our engines internal workings reducing the differences between singleplayer and multiplayer content.&lt;br /&gt;
&lt;br /&gt;
Trademark is another of our GSoC 2013 students who intends to stay an active developer. He wants to push the development of our Add-On server to the next level introducing new concepts and ideas. One of these ideas is the move to C++11 and using some highly specialized libs to create a sound basis for one of the highlights Wesnoth features, the easy availability of user created content.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?* ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?* ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program?* ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage your accepted students to stick with the project after Google Summer of Code concludes?* ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results&lt;br /&gt;
in 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
&lt;br /&gt;
'''TODO: 2013 results'''&lt;br /&gt;
&lt;br /&gt;
==== If you are a new organization, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Is there anything else we should know or you'd like to tell us that doesn't fit anywhere else on the application? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53024</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=53024"/>
		<updated>2014-02-08T11:56:21Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: description update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January. We are currently working towards another stable release which should be out in Q2 2014.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than a thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;more than 6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
ai_development, ai, artificial_intelligence, lua, multiplayer, game_development, c++, game_engine, game, games, graphics, server, scripting, extensibility &lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2014? What do you hope to gain by participating?* ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== How many potential mentors do you have for this year's program? What criteria did you use to select them?* ====&lt;br /&gt;
'''TODO: add exact number of mentors and some prosa, basically update paragraph'''&lt;br /&gt;
&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects and our experience from the last two years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010 and 2011. In 2011 he was a  GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?* ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?* ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program?* ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage your accepted students to stick with the project after Google Summer of Code concludes?* ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results&lt;br /&gt;
in 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
&lt;br /&gt;
'''TODO: 2013 results'''&lt;br /&gt;
&lt;br /&gt;
==== If you are a new organization, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Is there anything else we should know or you'd like to tell us that doesn't fit anywhere else on the application? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:SoC2014Idea&amp;diff=52978</id>
		<title>Template:SoC2014Idea</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:SoC2014Idea&amp;diff=52978"/>
		<updated>2014-02-07T16:41:23Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{SoC2014}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=3  align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''This is a Summer of Code 2014 Idea'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Summer of Code 2014 Idea]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Ideas2014_Template&amp;diff=52977</id>
		<title>SoC Ideas2014 Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Ideas2014_Template&amp;diff=52977"/>
		<updated>2014-02-07T16:40:04Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: Created page with &amp;quot;{{SoC2014Idea}} A template for the Summer of Code 2014 Idea Page. Copy this to the new idea page, and edit it accordingly.  =Description= &amp;lt;h2&amp;gt;New idea template title&amp;lt;/h2&amp;gt; Page...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2014Idea}}&lt;br /&gt;
A template for the Summer of Code 2014 Idea Page. Copy this to the new idea page, and edit it accordingly.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&amp;lt;h2&amp;gt;New idea template title&amp;lt;/h2&amp;gt;&lt;br /&gt;
Page for the idea: [[SoC_Ideas2014_Template]]&lt;br /&gt;
&lt;br /&gt;
Info that will appear on Summer of Code ideas list.&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
 |resultsheader=''There are %PAGES% submitted student proposals for this idea''&lt;br /&gt;
 |oneresultheader=''There is 1 submitted student proposal for this idea''&lt;br /&gt;
 |suppresserrors=true&lt;br /&gt;
 |noresultsheader=''There are no submitted student proposals for this idea''&lt;br /&gt;
 |category=Summer of Code 2014 Student Page&amp;amp;SoC Ideas IDEA NAME&lt;br /&gt;
 |notcategory=SoC 2014 Not Submitted To Google&lt;br /&gt;
 |include=#Description&lt;br /&gt;
 |nottitlematch=SoC2014_Template_of_Student_page&lt;br /&gt;
 |mode=userformat&lt;br /&gt;
 |format=,,&amp;lt;br/&amp;gt;See [[%PAGE%|%TITLE%]] for more information.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
&lt;br /&gt;
=Whom to ask about this=&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_People_to_bug_on_IRC&amp;diff=52976</id>
		<title>SoC People to bug on IRC</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_People_to_bug_on_IRC&amp;diff=52976"/>
		<updated>2014-02-07T16:38:53Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== People to bug on IRC ==&lt;br /&gt;
We have prepared a list of people with their &amp;quot;area of competence&amp;quot;. This is to give you an idea on which areas those people can be of help for you. Of course you should always just ask in the IRC chan, but those are the most likely ones to answer questions in the respective area. And here is the list:&lt;br /&gt;
&lt;br /&gt;
=== boucman ===&lt;br /&gt;
As our &amp;quot;patch monkey&amp;quot; he accustomed to critiquing patches of every kind. Beside this, he knows many areas of the game due to working on applying patches. He is particularly used to answering question from new coders, and doesn't mind explaining trivial stuff. He was the one who started the &amp;quot;two patches, you're in&amp;quot; policy and the ReferenceWML part of the project.&lt;br /&gt;
&lt;br /&gt;
=== Crab_ ===&lt;br /&gt;
iurii chernyi (Crab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-2009, and is an expert on all aspects of current Wesnoth AI codebase. So, he's the person to ask about anything in '''src/ai'''. He also knows much about campaign units/leaders persistence.&lt;br /&gt;
&lt;br /&gt;
=== Dave alias Sirp ===&lt;br /&gt;
Sirp started Wesnoth and is our lead developer. He is currently our C++ expert and is also the one that is working on the new Formula AI. Any questions regarding the formula AI should be directed to him.&lt;br /&gt;
&lt;br /&gt;
=== Dragonking ===&lt;br /&gt;
&lt;br /&gt;
He is one of our best Wesnoth players, and understands the various strategies well. He has also programmed much of the Wesnoth Formula AI system and understands it well.&lt;br /&gt;
&lt;br /&gt;
=== Eric S. Raymond (ESR) ===&lt;br /&gt;
ESR is our project toolsmith; he has written several tools that semi-automate various aspects of WML maintenance.  While most of our developers/designers concentrate on either the C++ core or WML but not both, he has a balanced understanding of both levels and may be helpful in helping students develop a grasp of the overall architecture.  Finally, he did the last overhaul of the Wesnoth UI and understands UI design principles; he is well-equipped to guide students working in that area.&lt;br /&gt;
&lt;br /&gt;
=== Gabriel Morin (gabba) ===&lt;br /&gt;
&lt;br /&gt;
gabba joined the team in 2010 where he participated in GSoC, and is the conceptor and maintainer of Wesnoth's planning system, codenamed &amp;quot;Whiteboard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Happygrue/Wintermute === &lt;br /&gt;
&lt;br /&gt;
A recent addition to the development team, Winter has recently been helping to test the AI and is a useful person to ask about behavioral problems in this area. &lt;br /&gt;
&lt;br /&gt;
=== ilor ===&lt;br /&gt;
2008 GSoC student, worked on and maintains the new map editor in Wesnoth 1.5/1.6/1.7. Has some fairly recent experience with getting &amp;quot;in&amp;quot; the Wesnoth codebase.&lt;br /&gt;
&lt;br /&gt;
=== Karol Nowak (grzywacz) ===&lt;br /&gt;
Two years he participated at GSoC as a student, so he will understand the situation of GSoC students. Beside this he is our top expert on Wesnoth for embedded devices as he worked on the gp2x support.&lt;br /&gt;
&lt;br /&gt;
=== loonycyborg ===&lt;br /&gt;
Maintainer of Wesnoth's SCons build system and windows packager. Might also help out with other buildsystems.&lt;br /&gt;
&lt;br /&gt;
=== Mordante ===&lt;br /&gt;
Many of the possible projects involve the code for which he is an area expert. Also, many of the possible projects currently listed on the ideas page require GUI parts to work. Mordante is currently busy rewriting the old gui engine, he will be our expert there as well as already being our area expert for the terrain engine. He also has limited experience with boost asio.&lt;br /&gt;
&lt;br /&gt;
=== Nils Kneuper (Ivanovic) ===&lt;br /&gt;
He is doing nothing special, he just does some &amp;quot;administrative work&amp;quot; like packaging fresh tarballs when it is time for them and works on setting up any kind of deadlines and timetables related to releasing. He has administrative powers in most areas, no matter if website, forum or IRC. Beside this he uploads translation updates, tries to communicate with the translation teams when it is required and translates a little bit himself every now and then. But in general he is not a real expert in anything, just has a look at things that come up and redirects people to the correct contacts.&lt;br /&gt;
&lt;br /&gt;
=== Noy ===&lt;br /&gt;
Noy is an oddity among developers; he's got no coding skills whatsoever and possesses a limited understanding of computers, which is illustrated by his difficulty operating a Mac. Instead, Noy makes his contribution in gameplay and multiplayer design, drawing upon his background in social sciences research, military strategy and playing games online, to understand the effects of development on the playing community behavior. Along with Soliton, Noy is a useful conduit to discuss any issues in this area.&lt;br /&gt;
&lt;br /&gt;
=== Sapient ===&lt;br /&gt;
This developer started working on the GUI and widgets, but recently he focused more on improving the internal mechanics of the WML engine such as variable look-ups and filtering. Sapient is not as active anymore but he does come one IRC in the evenings (U.S.A.). He has touched-up many areas of the code in small ways over time, thus he has a good general knowledge of the C++ code and also has worked a little on some python maintenance scripts. &lt;br /&gt;
&lt;br /&gt;
=== shadowm ===&lt;br /&gt;
He has been around since late 2007, and has worked in many areas of the game, including WML event commands handling, image path functions, and the add-ons client code. As an add-on content developer, he also knows a lot about the WML language itself (preprocessor, syntax) and the functionality available in single-player campaigns.&lt;br /&gt;
&lt;br /&gt;
=== Soliton ===&lt;br /&gt;
He knows our MP server setup best. Beside this he has already done a lot of work on the MP server himself. So he probably has most knowledge about it and, being one of our MP-developers, might provide important help from the perspective of the MP player community and what is needed there.&lt;br /&gt;
&lt;br /&gt;
=== YogiHH ===&lt;br /&gt;
Since he is the developer who know most about building under Windows, he will probably be really helpful. Either if the student comes from the Windows side, or to help test resulting work to make sure that it does work on Windows and, for the case that it does not, to show them where problems are.&lt;br /&gt;
YogiHH also knows quite a bit about the game engine and everything that has to do with replays and savegames.&lt;br /&gt;
&lt;br /&gt;
=== zookeeper or Mythological or Rhuvaen ===&lt;br /&gt;
As our leading WML experts those are to be contacted when it comes to anything related WML problems since they know this stuff best. They do maintain most of the campaigns and improve them whenever they have a good idea for changes.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Template:SoC2014Idea&amp;diff=52975</id>
		<title>Template:SoC2014Idea</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Template:SoC2014Idea&amp;diff=52975"/>
		<updated>2014-02-07T16:38:29Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; {{SoC2014}} &amp;lt;/includeonly&amp;gt;  {| border=3  align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot;  |align=&amp;quot;center&amp;quot; | '''This is a Summer of Code 2014 Idea''' |} &amp;lt;br/&amp;gt;  &amp;lt;i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{SoC2014}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=3  align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;20&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|align=&amp;quot;center&amp;quot; | '''This is a Summer of Code 2014 Idea'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Summer of Code 2013 Idea]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Ideas_Your_Own_Ideas_2014&amp;diff=52974</id>
		<title>SoC Ideas Your Own Ideas 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Ideas_Your_Own_Ideas_2014&amp;diff=52974"/>
		<updated>2014-02-07T16:36:21Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: Created page with &amp;quot;{{Template:SoC2014Idea}} = Description = &amp;lt;h2&amp;gt;Other: Your own ideas&amp;lt;/h2&amp;gt;  Page for the idea: SoC_Ideas_Your_Own_Ideas_2014  Suggested skills: C++ (depends on the project). ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014Idea}}&lt;br /&gt;
= Description =&lt;br /&gt;
&amp;lt;h2&amp;gt;Other: Your own ideas&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Page for the idea: [[SoC_Ideas_Your_Own_Ideas_2014]]&lt;br /&gt;
&lt;br /&gt;
Suggested skills: C++ (depends on the project).&lt;br /&gt;
&lt;br /&gt;
{{#dpl:&lt;br /&gt;
 |resultsheader=''There are %PAGES% submitted student proposals for this idea''&lt;br /&gt;
 |oneresultheader=''There is 1 student proposal for this idea''&lt;br /&gt;
 |suppresserrors=true&lt;br /&gt;
 |noresultsheader=''There are no student proposals for this idea''&lt;br /&gt;
 |category=Summer of Code 2014 Student Page&amp;amp;SoC Ideas Your Own Ideas2014&lt;br /&gt;
 |notcategory=SoC 2014 Not Submitted To Google&lt;br /&gt;
 |include=#Description&lt;br /&gt;
 |nottitlematch=SoC2014_Template_of_Student_page&lt;br /&gt;
 |mode=userformat&lt;br /&gt;
 |format=,,&amp;lt;br/&amp;gt;See [[%PAGE%|%TITLE%]] for more information.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;,&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
&lt;br /&gt;
You're welcome to propose your own ideas to Wesnoth's developers.&lt;br /&gt;
&lt;br /&gt;
=Whom to ask about this=&lt;br /&gt;
Mail wesnoth-dev mailing list, try to find a developer interested in your idea.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=52973</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=52973"/>
		<updated>2014-02-07T16:32:10Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
'''TODO: review description'''&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;According to Ohloh, a site that collects activity statistics on open-source projects, the ''Wesnoth'' development effort is in the top 2% of largest and most active projects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than two thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers; the frequency of commits to the repository is still increasing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Second page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2014? What do you hope to gain by participating?* ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== How many potential mentors do you have for this year's program? What criteria did you use to select them?* ====&lt;br /&gt;
'''TODO: add exact number of mentors and some prosa, basically update paragraph'''&lt;br /&gt;
&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects and our experience from the last two years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010 and 2011. In 2011 he was a  GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students?* ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors?* ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program?* ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage your accepted students to stick with the project after Google Summer of Code concludes?* ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the organization profile dropdown, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results&lt;br /&gt;
in 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
&lt;br /&gt;
'''TODO: 2013 results'''&lt;br /&gt;
&lt;br /&gt;
==== If you are a new organization, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Is there anything else we should know or you'd like to tell us that doesn't fit anywhere else on the application? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=52972</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=52972"/>
		<updated>2014-02-05T20:10:32Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Description* */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.7) happened in August 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.8 that was released at the beginning of January.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;According to Ohloh, a site that collects activity statistics on open-source projects, the ''Wesnoth'' development effort is in the top 2% of largest and most active projects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than two thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2012 at LinuxQuestions.org[2][3]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers; the frequency of commits to the repository is still increasing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [4]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the dropdown above, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results&lt;br /&gt;
in 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;new&amp;quot; in the dropdown above, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2013? What do you hope to gain by participating? ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select your mentors for this year's program? Please be as specific as possible. ====&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects and our experience from the last two years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010 and 2011. In 2011 he was a  GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students? ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors? ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program? ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage that your accepted students stick with the project after Google Summer of Code concludes? ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=52971</id>
		<title>SoC Information for Google</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SoC_Information_for_Google&amp;diff=52971"/>
		<updated>2014-02-05T20:05:26Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:SoC2014}}&lt;br /&gt;
&lt;br /&gt;
== SoC Information for Google ==&lt;br /&gt;
This is the information that we submit to google as Application in Summer of Code (current status: 2014). The submitter automatically becomes primary Admin. Most entries are mandatory and have to be filled out before the application can be submitted.&lt;br /&gt;
&lt;br /&gt;
=== First page of questions ===&lt;br /&gt;
&lt;br /&gt;
==== Organization id* ====&lt;br /&gt;
wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Organization Name* ====&lt;br /&gt;
Battle for Wesnoth&lt;br /&gt;
&lt;br /&gt;
==== Description* ====&lt;br /&gt;
&amp;lt;code type=&amp;quot;html&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Battle for Wesnoth&amp;lt;/em&amp;gt;, or simply &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;, is a free, turn-based strategy game with role-playing elements that was designed in June 2003 by David White (Sirp).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Although the core rules are fairly simple and meant to be easily learned[1], they provide interesting gameplay and rich tactical options. A major strength of the project is the Wesnoth Markup Language (WML) for writing scenarios. Programming skills are not required to compose with it, and a large WML-modding community has generated a great deal of user-maintained content. We polish the best of this content and lift it into our official release tree.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The first stable release (1.0) was on October 2, 2005, and the latest stable release (1.10.6) happened in March 2013. Version 1.10 was released in January 2012,  while the current development branch is 1.11.2 that was released earlier this month.  We're later in our development cycle, but there are some good projects out there that students can work on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; is one of the most successful open-source game projects in existence, with an exceptionally large developer base and user community:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;According to Ohloh, a site that collects activity statistics on open-source projects, the ''Wesnoth'' development effort is in the top 2% of largest and most active projects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We support two multiplayer game servers (stable and development) with a usual minimum load of more than a hundred players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;More than two thousand downloads a day&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;6 million downloads via SourceForge; many more via various mirrors of Linux distributions&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Best rated game at the Linux Game Tome[2]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Game of the year 2007, 2008, 2009, 2010, 2011 and 2013 at LinuxQuestions.org[3][4]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;In general, &amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt; tends to show up in the first or second position whenever anyone compiles a list of top open-source games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;em&amp;gt;Wesnoth&amp;lt;/em&amp;gt;'s most notable features include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;A mature project with continuing active development and frequent improvements after 10 years of development&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;High quality artwork: both original graphics and music&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Well&amp;amp;shy;-balanced by a tireless team of playtesters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Fun, unique gameplay&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Even after nearly a decade of development and a very solid, fun product already created, there are still plenty of new developers; the frequency of commits to the repository is still increasing&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Strong support of internationalization with many supported languages, thus experience in working with non-native English speakers. In fact, more than half of our developers are not native English speakers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For our Ideas page, please have a look at [5]. There you can find all information required to get you started working on Wesnoth.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;[1] &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;quot;&amp;gt;http://www.wesnoth.org/wiki/WesnothPhilosophy&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[2] &amp;lt;a href=&amp;quot;http://www.happypenguin.org/list?sort=avg_rating&amp;quot;&amp;gt;http://www.happypenguin.org/list?sort=avg_rating&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[3] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/linux-news-59/2009-linuxquestions.org-members-choice-award-winners-788028/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[4] &amp;lt;a href=&amp;quot;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;quot;&amp;gt;http://www.linuxquestions.org/questions/2010-linuxquestions-org-members-choice-awards-93/open-source-game-of-the-year-855937/&amp;lt;/a&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[5] &amp;lt;a href=&amp;quot;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;quot;&amp;gt;http://wiki.wesnoth.org/SummerOfCodeIdeas&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Tags ====&lt;br /&gt;
&lt;br /&gt;
==== Main license* ====&lt;br /&gt;
GNU General Public License version 2.0 (GPLv2) [Dropdown box answer!]&lt;br /&gt;
&lt;br /&gt;
==== Logo URL ====&lt;br /&gt;
&lt;br /&gt;
==== Ideas list* ====&lt;br /&gt;
http://wiki.wesnoth.org/SummerOfCodeIdeas&lt;br /&gt;
&lt;br /&gt;
==== Mailing list ====&lt;br /&gt;
wesnoth-dev@gna.org&lt;br /&gt;
&lt;br /&gt;
==== Organization website* ====&lt;br /&gt;
http://www.wesnoth.org/&lt;br /&gt;
&lt;br /&gt;
==== IRC Channel ====&lt;br /&gt;
 #wesnoth-dev on irc.freenode.net&lt;br /&gt;
&lt;br /&gt;
==== Feed URL ====&lt;br /&gt;
&lt;br /&gt;
==== Google+ URL ====&lt;br /&gt;
&lt;br /&gt;
==== Twitter URL ====&lt;br /&gt;
&lt;br /&gt;
==== Blog page ====&lt;br /&gt;
&lt;br /&gt;
==== Facebook URL ====&lt;br /&gt;
&lt;br /&gt;
==== Backup administrator* ====&lt;br /&gt;
neuhausercova&lt;br /&gt;
&lt;br /&gt;
==== Checkboxes ====&lt;br /&gt;
===== Veteran organization =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
===== I hereby declare that the applying organization is not located in any of the countries which are not eligible to participate in the program: Iran, Syria, Cuba, Sudan, North Korea and Myanmar (Burma).* =====&lt;br /&gt;
Checked&lt;br /&gt;
&lt;br /&gt;
=== Old questions and answers ===&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;veteran&amp;quot; in the dropdown above, please summarize your involvement and the successes and challenges of your participation. Please also list your pass/fail rate for each year. ====&lt;br /&gt;
&lt;br /&gt;
Since 2008 we have participated in 5 years of GSOC, with good results. With the exception of our first year, we pass approximately 75% of our students, and usually get some really interesting code from them. &lt;br /&gt;
&lt;br /&gt;
2008 results:&lt;br /&gt;
Wesnoth participated in GSoC 2008 with four students. Out of these, two were great successes (that is they became full-fledge developers before the actual start of GSoC), did huge improvement during GSoC (A new recruitment algorithm for the AI and the basic structure for a new map editor, the student finished this work after the summer), and are still active developers in the Wesnoth community, even after 5 years. Two others eventually failed, but we learned from them that while  great students should be left on their own,  average students should be monitored much more closely than we did. If things seems to start to go wrong, it's important to react very quick, to meet with other mentors and get things back on track early.&lt;br /&gt;
&lt;br /&gt;
Timezone problems were also a serious barrier for student/mentor communication, and we will take that more into account when pairing mentors and students.&lt;br /&gt;
&lt;br /&gt;
For our other students, multiple problems collectively led to failure:&lt;br /&gt;
* We should enforce IRC communication, E-mail is a barrier. This applies both for students and mentors. Both should be on IRC several hours a day, with overlapping hours.&lt;br /&gt;
* We should be more strict about mid-term evaluation. If the student is slightly lacking at mid-term we should give a clear message that he needs to get back on track.&lt;br /&gt;
&lt;br /&gt;
2009 results:&lt;br /&gt;
In 2009 we mentored 6 students as part of Summer of Code. Out of these 5 projects were a success. From those 5 developers 3 are still part of our core development group and still maintain and improve the work they submitted as part of Summer of Code. One of the students even became the &amp;quot;head&amp;quot; of our AI development department and mentored a student this year. For a summary of the 2009 results have a look at [1].&lt;br /&gt;
&lt;br /&gt;
2010 results:&lt;br /&gt;
In 2010 we mentored 4 students as part of Summer of Code, all the projects were a success. from those 4 developers, 1 is still part of our code development team and maintains the work he has done as part of Summer of Code.&lt;br /&gt;
&lt;br /&gt;
2011 results:&lt;br /&gt;
In 2011 we mentored 5 students, with four of those successfully completed their projects. Some continued the work polishing their projects a little further even after GSoC, one continues to actively polish his work and just released a new version of his WML Editor.&lt;br /&gt;
&lt;br /&gt;
2012 results&lt;br /&gt;
in 2012 we mentored five students with four of them completing their project successfully. Most were from a set list of ideas provided by the project, which were aimed at fixing or updating parts of the code that never seemed to get fixed. &lt;br /&gt;
&lt;br /&gt;
[1] http://forums.wesnoth.org/viewtopic.php?f=5&amp;amp;t=26955&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2008: 2/4&lt;br /&gt;
2009: 5/6&lt;br /&gt;
2010: 4/4&lt;br /&gt;
2011: 4/5&lt;br /&gt;
2012: 4/5&lt;br /&gt;
&lt;br /&gt;
==== If you chose &amp;quot;new&amp;quot; in the dropdown above, have you applied in the past? If so, for what year(s)? ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
==== Why is your organization applying to participate in Google Summer of Code 2013? What do you hope to gain by participating? ====&lt;br /&gt;
Most of our developers have particular areas of interest in which they work. Though they are efficient in their areas, there are other, presently uncovered, areas of the code with a need for improvements but a high barrier to entry for casual contributors. By bringing new people in and allowing them to be actively responsible for an area of code, we hope to kickstart work in these areas and others that are lagging behind. Our previous SoC experience shows that a motivated, full-time, student can be brought up to date in any area fairly quickly. Our previous experiences has shown us that SoC developers tend to stay after the end of the Summer of Code and become valuable members of our community. Finally, we feel that it is part of our mandate is to provide a platform for motivated contributors to develop their skills in a positive learning environment.&lt;br /&gt;
&lt;br /&gt;
Overall GSOC has been a win for all parties and we want it to continue in the future.&lt;br /&gt;
&lt;br /&gt;
==== What criteria did you use to select your mentors for this year's program? Please be as specific as possible. ====&lt;br /&gt;
Our first criterion was that all the people had to be volunteers. According to other open source projects and our experience from the last two years, being a SoC mentor takes a lot of time and the person has to be ready to spend quite some time with the student.&lt;br /&gt;
&lt;br /&gt;
Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, and staying with the project as a developer after successful completion of GSoC. He's an expert on all aspects of current Wesnoth AI codebase (having fully reorganized it as part of GSoC 2009), and has fixed numerous bugs all over Wesnoth. He was a GSoC mentor 2010 and 2011. In 2011 he was a  GCI mentor and administrator. He is experienced in teaching other people, in areas like programming languages and math.&lt;br /&gt;
&lt;br /&gt;
Mordante is one of the most active developers on our IRC channel. Not only has he done preliminary studies and coding in multiple areas that are candidates for Summer of Code ideas, he also is one of the coders with the best overview of the Wesnoth code. A large part of his work involves refactoring and polishing existing code. Next to that he's very active with fixing bugs which leads him to all areas in the code base. He is currently completing a rewrite of the Wesnoth GUI library, making all windows configurable through WML. This should make it easier to use Wesnoth on different resolutions, from small handheld devices to large 30 inch screens. Mordante has been a GSoC mentor for Wesnoth since 2008.&lt;br /&gt;
&lt;br /&gt;
All other developers listed in the ideas page are the leading capacities we do have for the respecting areas. Have a look at our list of &amp;quot;people who to contact&amp;quot; [1] for an easy reference. In general all our developers will mentor all students. That is, questions should just be asked in our IRC channel, where basically every developer who has an idea can and will directly answer.&lt;br /&gt;
&lt;br /&gt;
When choosing the mentors, we have kept in mind that most developers can answer most technical questions, and we have chosen people that are well known for interacting with new-comers/external developers and can provide general guidance and design advice, more than people with specific technical knowledge.&lt;br /&gt;
&lt;br /&gt;
[3] http://wiki.wesnoth.org/SoC_People_to_bug_on_IRC&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing students? ====&lt;br /&gt;
The first thing to do is to avoid this situation altogether. The key is identifying candidates with the right mix of skills and temperament. Wesnoth is a game, and as such has lots of developers that are not coders. In particular, artists are well known in the Wesnoth community for being very sensitive about criticism and our community is used to people being sensitive to critics. &lt;br /&gt;
&lt;br /&gt;
We try to choose students that accept criticism and are able to filter constructive criticism from useless one. The Wesnoth developer community is used to judging people according to these criteria and the special title we are going to give to applicants will allow us to easily spot any such problems and discuss them before they grow out of control.&lt;br /&gt;
&lt;br /&gt;
If a student disappears, their mentor are in charge of reconnecting the student to see what is going wrong (available time, tension with other developers, with members of the community etc...). Depending on the actual problem, the mentor and the student will have to agree on possible ways to resolve the problem.&lt;br /&gt;
&lt;br /&gt;
If a student disappears completely and there is no way to get back to them, there is little the project can do except salvaging whatever can be salvaged from the code (the students will have repository write access, so most of the work will be committed either to trunk or to a specific branch) and find a core developer to take on the job. This will probably be slower and less effective for the project, but it's the best we can do.&lt;br /&gt;
&lt;br /&gt;
==== What is your plan for dealing with disappearing mentors? ====&lt;br /&gt;
All our mentors are long time developers that volunteered for the job, so we don't expect that to happen. We observed in during the last years the amount of time required to mentor, and our mentors accepted the job knowing the amount of work it involved. All of this years mentors mentored last year as well, most have contributed since 2008, or been organizational admins. &lt;br /&gt;
&lt;br /&gt;
However, should it happen, we would continue to mentor as a developer community the student until we find a new &amp;quot;official&amp;quot; mentor to take on the job.&lt;br /&gt;
&lt;br /&gt;
==== What steps will you take to encourage students to interact with your project's community before and during the program? ====&lt;br /&gt;
Wesnoth has a particularly healthy community, both for developers and for players. &lt;br /&gt;
&lt;br /&gt;
Our general policy regarding new coders has always been &amp;quot;two (non trival) patches... you're in&amp;quot;. With other words, anybody that is able to get two non-trivial patches applied is offered commit privileges.&lt;br /&gt;
We have a developer responsible for applying patches and guiding new developers into our community. This is a well known and effective process we plan to apply to students, directing them to our EasyCoding pages [1] (these projects are usually a couple of hours long and hve been chosen to provide easy access to the respective area of code). This year, we also have added some simple coding tasks directly related to our GSoC ideas to be able to test students more specifically on their future project&lt;br /&gt;
&lt;br /&gt;
Usually, patches go back and forth a couple of times, to make sure that all secondary things are in place (indenting, coding style, modified buildfiles etc.) The idea is that coder education should take place before the coder gets commit rights, but that getting new coder in is one of the most important things to keep our project alive.&lt;br /&gt;
&lt;br /&gt;
If the student is proactive and ready to join IRC, all the developers are usually very welcoming, and good at directing newcomers to quickly give useful results.&lt;br /&gt;
&lt;br /&gt;
In previous years, all students that were accepted (and a couple more) managed to have commit access before the start of the coding phase. We consider that this policy was successful and we plan to keep it this year.&lt;br /&gt;
&lt;br /&gt;
We also plan to give a special forum title to any students. This will allow all forum members to tell them apart from normal users and give them read/write access to the developer only forums. This will also allow us to quickly spot any problem they might have interacting with the player community. We have a very mature developer community, but our player community is made of all sort of people of all age and education, and it can sometimes be rough.&lt;br /&gt;
&lt;br /&gt;
Last, our experience from previous years is that students that participate in the community during the evaluation period will stay active in the community after that period. In previous years this has been a discriminating criterias for students of similar level, and overall we never had problems of students working &amp;quot;behind a black wall.&amp;quot; Our selection process tend to favor students who participate, and participation hasn't been a problem so far.&lt;br /&gt;
&lt;br /&gt;
[1] http://wiki.wesnoth.org/EasyCoding&lt;br /&gt;
&lt;br /&gt;
==== What will you do to encourage that your accepted students stick with the project after Google Summer of Code concludes? ====&lt;br /&gt;
The steps meant to involve the students in the community are the same steps we use to make it easy and rewarding to stay with the community even after Summer of Code is over. We really try to make students feel part of the community, particularly as equal developers, rather than just students working a summer job. This, we think, make them feel empowered, and want to remain an important part of the community.&lt;br /&gt;
&lt;br /&gt;
==== Are you a new organization who has a Googler or other organization to vouch for you? If so, please list their name(s) here. ====&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==== Are you an established or larger organization who would like to vouch for a new organization applying this year? If so, please list their name(s) here. ====&lt;br /&gt;
[left empty]&lt;br /&gt;
&lt;br /&gt;
== Application template ==&lt;br /&gt;
This template is no longer asked for during the initial application. Listing it here so that we can still reference it later on.&lt;br /&gt;
&lt;br /&gt;
==== Does your organization have an application template you would like to see students use? ====&lt;br /&gt;
&lt;br /&gt;
Students wishing to participate in GSoC should copy the questions below to a new page and fill it with the answers. &lt;br /&gt;
&lt;br /&gt;
Please note that we generally plan to meet potential students through our IRC channel. So beside just answering these questions, potential candidates consider visiting us in IRC: #wesnoth-dev on irc.freenode.net. This is where most of our work takes place and participating in IRC is mandatory for GSoC students participating with Wesnoth. Our experience is that this is the easiest way to communicate and solve problems that come up.&lt;br /&gt;
&lt;br /&gt;
1) Basics&lt;br /&gt;
&lt;br /&gt;
1.1) Write a small introduction to yourself.&lt;br /&gt;
&lt;br /&gt;
1.2) State your preferred email address.&lt;br /&gt;
&lt;br /&gt;
1.3) If you have chosen a nick for IRC and Wesnoth forums, what is it?&lt;br /&gt;
&lt;br /&gt;
1.4) Why do you want to participate in summer of code?&lt;br /&gt;
&lt;br /&gt;
1.5) What are you studying, subject, level and school? &lt;br /&gt;
&lt;br /&gt;
1.6) What country are you from, at what time are you most likely to be able to join IRC?&lt;br /&gt;
&lt;br /&gt;
1.7) Do you have other commitments for the summer period ? Do you plan to take any vacations ? If yes, when.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Experience&lt;br /&gt;
&lt;br /&gt;
2.1) What programs/software have you worked on before?&lt;br /&gt;
&lt;br /&gt;
2.2) Have you developed software in a team environment before? (As opposed to hacking on something on your own)&lt;br /&gt;
&lt;br /&gt;
2.3) Have you participated to the Google Summer of Code before? As a mentor or a student? In what project? Were you successful? If not, why?&lt;br /&gt;
&lt;br /&gt;
2.4) Are you already involved with any open source development projects? If yes, please describe the project and the scope of your involvement.&lt;br /&gt;
&lt;br /&gt;
2.5) Gaming experience - Are you a gamer?&lt;br /&gt;
&lt;br /&gt;
2.5.1) What type of gamer are you?&lt;br /&gt;
&lt;br /&gt;
2.5.2) What type of games? &lt;br /&gt;
&lt;br /&gt;
2.5.3) What type of opponents do you prefer? &lt;br /&gt;
&lt;br /&gt;
2.5.4) Are you more interested in story or gameplay?&lt;br /&gt;
&lt;br /&gt;
2.5.5) Have you played Wesnoth? If so, tell us roughly for how long and whether you lean towards single player or multiplayer.&lt;br /&gt;
&lt;br /&gt;
We do not plan to favor Wesnoth players as such, but some particular projects require a good feeling for the game which is hard to get without having played intensively.&lt;br /&gt;
&lt;br /&gt;
2.6) If you have contributed any patches to Wesnoth, please list them below. You can also list patches that have been submitted but not committed yet and patches that have not been specifically written for GSoC. If you have gained commit access to our repository (during the evaluation period or earlier) please state so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Communication skills&lt;br /&gt;
&lt;br /&gt;
3.1) Though most of our developers are not native English speakers, English is the project's working language.  Describe your fluency level in written English.&lt;br /&gt;
&lt;br /&gt;
3.2) What spoken languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.3) Are you good at interacting with other players? Our developer community is friendly, but the player community can be a bit rough.&lt;br /&gt;
&lt;br /&gt;
3.4) Do you give constructive advice? &lt;br /&gt;
&lt;br /&gt;
3.5) Do you receive advice well? &lt;br /&gt;
&lt;br /&gt;
3.6) Are you good at sorting useful criticisms from useless ones?&lt;br /&gt;
&lt;br /&gt;
3.7) How autonomous are you when developing ? Would you rather discuss intensively changes and not start coding until you know what you want to do or would you rather code a proof of concept to &amp;quot;see how it turn out&amp;quot;, taking the risk of having it thrown away if it doesn't match what the project want&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Project&lt;br /&gt;
&lt;br /&gt;
4.1) Did you select a project from our list? If that is the case, what project did you select? What do you want to especially concentrate on?&lt;br /&gt;
&lt;br /&gt;
4.2) If you have invented your own project, please describe the project and the scope.&lt;br /&gt;
&lt;br /&gt;
4.3) Why did you choose this project?&lt;br /&gt;
&lt;br /&gt;
4.4) Include an estimated timeline for your work on the project. Don't forget to mention special things like &amp;quot;I booked holidays between A and B&amp;quot; and &amp;quot;I got an exam at ABC and won't be doing much then&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
4.5) Include as much technical detail about your implementation as you can&lt;br /&gt;
&lt;br /&gt;
4.6) What do you expect to gain from this project?&lt;br /&gt;
&lt;br /&gt;
4.7) What would make you stay in the Wesnoth community after the conclusion of SOC? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Practical considerations&lt;br /&gt;
&lt;br /&gt;
5.1) Are you familiar with any of the following tools or languages?&lt;br /&gt;
* Git (used for all commits)&lt;br /&gt;
* C++ (language used for all the normal source code)&lt;br /&gt;
* STL, Boost, Sdl (C++ libraries used by Wesnoth)&lt;br /&gt;
* Python (optional, mainly used for tools)&lt;br /&gt;
* build environments (eg cmake/scons)&lt;br /&gt;
* WML (the wesnoth specific scenario language)&lt;br /&gt;
* Lua (used in combination with WML to create scenarios)&lt;br /&gt;
&lt;br /&gt;
5.2) Which tools do you normally use for development? Why do you use them?&lt;br /&gt;
&lt;br /&gt;
5.3) What programming languages are you fluent in?&lt;br /&gt;
&lt;br /&gt;
5.4) Would you mind talking with your mentor on telephone / internet phone? We would like to have a backup way for communications for the case that somehow emails and IRC do fail. If you are willing to do so, please do list a phone number (including international code) so that we are able to contact you. You should probably *only* add this number in the application for you submit to google since the info in the wiki is available in public. We will *not* make any use of your number unless some case of &amp;quot;there is no way to contact you&amp;quot; does arise!&lt;br /&gt;
&lt;br /&gt;
In general, students should be as verbose as possible in their answers and feel free to elaborate.&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52961</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52961"/>
		<updated>2014-02-02T12:03:05Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.124). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support improvements (e.g. interface cleanup)&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Better support for &amp;quot;extra resources&amp;quot; (to harvest / collect) to be usable for UMC creators in addition to the existing gold&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome. The details will need to be written and more discussion should take place on the ML, in the forums and in IRC.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.&lt;br /&gt;
&lt;br /&gt;
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway.&lt;br /&gt;
&lt;br /&gt;
Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it.&lt;br /&gt;
&lt;br /&gt;
The switch to OpenGL also is a great time where we can clean up some ancient parts of the code. E.g. we still have OS2, AmigaOS and BeOS related ifdefs in our code. Those which are no longer supported should be removed. If we find further ones, those should also be removed. Thanks to version control things can still be restored/reimplemented once the ports get active again.&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
We want to participate in GSoC. This means we need to handle things a little differently regarding string and feature freeze. The proposal is as follows:&lt;br /&gt;
# Get the last string and feature changes into git master until Saturday, February 22nd.&lt;br /&gt;
# On February 23rd: release of &amp;quot;first beta&amp;quot; and branch off from master to &amp;quot;1.12 series branch&amp;quot;.&lt;br /&gt;
# Stabilization for 2 month in this 1.12 branch, in parallel normal development going on in master (but devs should focus on bugfixes where possible while Mordante breaks master with libsdl2/OpenGL changes)&lt;br /&gt;
# Release of 1.12 at the end of April / beginning of May.&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
The add-on servers content list is a mess right now. It is really difficult to find the &amp;quot;good&amp;quot; content vs the bad/broken content.&lt;br /&gt;
&lt;br /&gt;
Possible solutions:&lt;br /&gt;
* Connection to some forum thread where &amp;quot;polling&amp;quot; takes place.&lt;br /&gt;
* Make it a &amp;quot;database&amp;quot; separate to the add-on server in which &amp;quot;votes&amp;quot; can be stored. Possible votes:&lt;br /&gt;
** &amp;quot;I like it&amp;quot;&lt;br /&gt;
** &amp;quot;I dislike it&amp;quot;&lt;br /&gt;
** &amp;quot;It is broken&amp;quot;&lt;br /&gt;
** &amp;quot;It is inappropriate&amp;quot;&lt;br /&gt;
** &amp;quot;Star based rating&amp;quot;&lt;br /&gt;
* separate add-on servers, one for known good content, one for new / experimental (probably not good because the experimental server will get almost no visits)&lt;br /&gt;
* add a flag to known good add-ons showing them as &amp;quot;recommended by the team&amp;quot; (&amp;quot;team&amp;quot; e.g. based on trusted forum users)&lt;br /&gt;
&lt;br /&gt;
How to handle &amp;quot;outdated&amp;quot; votes. Votes / comments could be weighted based on age of the vote.&lt;br /&gt;
&lt;br /&gt;
What we need to do next is decide which steps we should take and what would make most sense. Looking at the current list of add-ons at the server we could use some better ways to handle things because otherwise there is just too much to find good content &amp;quot;fast&amp;quot;. We can't expect users to first visit 30 forum threads to find the decent add-ons.&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
Proposal to drop the following from the format of the map_data tag:&lt;br /&gt;
* usage=&lt;br /&gt;
* border_size=&lt;br /&gt;
&lt;br /&gt;
The reason is that border_size is assumed to be 1 for mainline, otherwise some parts will break. Usage is always map, so there is no need to separate it. For cases where &amp;quot;=mask&amp;quot; a different WML tag is used already. This proposed change basically means that the wesnoth map editor will no longer write the tag. If the lines exist, the engine will just ignore them as it basically does right now.&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them. AI already mentioned in IRC that he can work on migrating the mail setup.&lt;br /&gt;
&lt;br /&gt;
===GUI / input handling===&lt;br /&gt;
The ingame help (unit descriptions) suck right now. it neither works well on large screens nor on small ones. The portraits use a lot of space (they are gorgeous!) and improved placement could improve this dialog. While changing something there we should directly consider moving to GUI2. This would mean the helpbrowser needs to be converted to GUI2.&lt;br /&gt;
&lt;br /&gt;
Add-Ons should be able to add/modify things in the helpbrowser. This e.g. means that changed unit properties should somehow be reflected nicely in the sidebar and the help or the help entries should at least be marked that they feature the &amp;quot;base unit&amp;quot; / information and not the changed one. Mainline already does some stuff there, but it is a more pressing need for Add-Ons where the unit modifications can be changing many more things.&lt;br /&gt;
&lt;br /&gt;
What about the &amp;quot;final&amp;quot; complete move to GUI2? The problem is that we either need to clone Mordante or find more people able to help with it and really cooperate on it. What is missing right now are improved listboxes and dynamic content is problematic. Besides tab-support is completely missing. Radio buttons are &amp;quot;sort of implemented&amp;quot; but it should be possible to easily implement them for real as listboxes. Once the foundation is laid many dialogs need to be converted. Replacing theme WML by GUI2 elements is still far away and a huge tasks which requires special widgets.&lt;br /&gt;
&lt;br /&gt;
Besides it is not trivial to change the UI. Other systems like Qt or GTK often offer graphical editors to define the UI setup to ease the creation of the interface definition. Afterwards textual changes are still possible but often not required.&lt;br /&gt;
&lt;br /&gt;
Overall work on GUI2 should probably be handled after the work on SDL2 / OpenGL because rendering is heavily influencing GUI2. If we decide to move to SDL2 / OpenGL it make sense to first get this done and then continue work on the GUI2.&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
The add-on server could be a 'side project' not directly integrated in the Wesnoth codebase. It still needs to be able to run on our own server which uses Debian stable. Trademark would like to use C++11 for the add-on server. This would be a reason for splitting it from the game but we still have the problem that we need to add some extra / more recent libs if C++11 was used. Right now the add-on server is not reusable for other projects which is a reason for keeping it in our base. The question is basically how well we can separate the add-on server from the game and if there would really be a different user for the system.&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to use the add-on server as a testbed for C++11. This would be the start of using it in Wesnoth but would first give us an idea about how the code looks and how well it works. We will need to think about how to move existing code and if to move &amp;quot;mainline&amp;quot; code over to C++11 (plus when).&lt;br /&gt;
&lt;br /&gt;
The conclusion was that we can keep the add-on server in our server for the moment. If we really find it is reusable for other projects we can still move it outside of the wesnoth repository. We just need to make sure to keep it &amp;quot;separated&amp;quot; somehow in our codebase. But splitting it is not the main goal.&lt;br /&gt;
&lt;br /&gt;
Trademark will complete this entry later on after further discussion.&lt;br /&gt;
&lt;br /&gt;
===How to improve communication with 'external'===&lt;br /&gt;
People agreed that it would make sense to e.g. have some kind of &amp;quot;devblog&amp;quot;. The question is who is going to write content. Probably everyone with commit access should be allowed to write something. If someone without commit access wants to write something, we should provide some focal points who would then publish it as &amp;quot;3rd party&amp;quot; post. Every developer should be encouraged to write posts about important things (like groundbreaking changes). It would be great if we had someone review the posts to ensure &amp;quot;valid English&amp;quot; is used. This would be best handled by a native English speaker (with writing skills) since we are talking about our external appearance. Maybe we can find someone on the forums who would like to help with this?&lt;br /&gt;
&lt;br /&gt;
===Datamining for content feedback===&lt;br /&gt;
Fendrin mentioned that it might make sense to get back the old campaign stats system. The agreement was that if we reactivate this, we should start with a small dataset like &amp;quot;turns to win, loses, wins&amp;quot;. The related problems here are the visualization of the data as well the question how many people will make use of the data. If many use it and we got a good way to show it we could extend upon it.&lt;br /&gt;
&lt;br /&gt;
It should be possible to develop it for a current session since e.g. UMC developer or mainline developer will do lots of save-loading. Data privacy concerns enforce that we only collect anonymous data and can easily opt-out.&lt;br /&gt;
&lt;br /&gt;
===Bugtracker / single login===&lt;br /&gt;
Currently the bugtracker is still at gna.org. This is not well integrated with our repository. It is possible to get the data out of gna. Crab already has done so and was able to basically get such an export working. Afterwards it should be possible to migrate to a different system. This was not tried yet because Crab did not know where to put it.&lt;br /&gt;
&lt;br /&gt;
A proposal is to export it to redmine and host the bugtracker ourselves on Baldras. On the longterm we might think about creating some single login. Right now Jenkins is already using the github credentials. On the other hand the forum login is already shared with the multiplayer server. Currently we host wiki, forum and mp server. It would be desirable to have some single login available. A concern is the data safety with the wiki. What should not be shared is login credentials that work with the wiki and login credentials that allow login to the server itself via SSH.&lt;br /&gt;
&lt;br /&gt;
The question is how we want to handle github, Jenkins and the bugtracker. Here it might make sense to use the github credentials.&lt;br /&gt;
&lt;br /&gt;
This would result in two sets of credentials per (average) developer:&lt;br /&gt;
* github, Jenkins, bugtracker (currently discussed: Redmine)&lt;br /&gt;
* forum, wiki, mp server, (maybe) add-on server (if concept changes)&lt;br /&gt;
&lt;br /&gt;
What would be an option for this list is to allow users use their forum credentials to login to the bugtracker (if this is technically possible and not conflicting with using github credentials).&lt;br /&gt;
&lt;br /&gt;
Server administrators would in addition have an SSH login to our server. Access to the server is still to be handled by the main server admin(s).&lt;br /&gt;
&lt;br /&gt;
We will need someone to volunteer help setup parts in this and get things together so that everything works nicely.&lt;br /&gt;
&lt;br /&gt;
===Culture of discussion===&lt;br /&gt;
Several of us have the impression that the mood has become a lot more aggressive and negative. This does not only affect the forums with &amp;quot;non developers&amp;quot; but also the IRC chan. This leads to a reduced motivation and a barrier to implementing required changes. The impression also is that some developers join the discussions without first trying to understand what the topic is and providing productive feedback. One example for this is the git move. We had a long discussion and decided to move to sourceforge. Someone came up with &amp;quot;uhm, we could recontact the github folks&amp;quot; and then suddenly, without further discussion, we switch to github with results like a missing commit email list. This can lead to hurt feelings resulting in people reconsidering if they want to spend their time for the project.&lt;br /&gt;
&lt;br /&gt;
The question here is how we can work together in a more constructive way? We will always come to points where we disagree on a topic and can't find a consensus. It is probably a bad idea to just fork the project and have two games as a result which do extremely similar things. It is especially important that nobody feels threatened with things like &amp;quot;we could remove your commit privileges if you don't give in&amp;quot;. As far as we over here are aware we are all peers with no clearly defined &amp;quot;management infrastructure&amp;quot; which will always have the last word. In the past we sometimes asked Dave for help in situations where reaching a consensus was not possible but we should face that he is no longer active in the project.&lt;br /&gt;
&lt;br /&gt;
So do we perhaps need to find and define someone as &amp;quot;decision leader&amp;quot; in case we end in a stalemate? This would *only* be valid for case where a stalemate is reached otherwise and the position would not be based on the tasks handled in the project (e.g. releases, administration, coding, artwork, ...). This can only make sense if we discuss things on a technical level wherever possible. Since we are a game it is hard to keep out the social perspective among our users, but we should not base it on the social interactions between developers.&lt;br /&gt;
&lt;br /&gt;
In general it might be a good idea to come back to discussing larger changes in the open upfront. Here we need to make sure to keep the discussion open and not directly have everyone else jump in shutting down any attempt based on &amp;quot;we have always done it this way&amp;quot; or &amp;quot;I don't like it because I don't like it because I don't like it ...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52960</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52960"/>
		<updated>2014-02-02T12:01:03Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.124). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support improvements (e.g. interface cleanup)&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Better support for &amp;quot;extra resources&amp;quot; (to harvest / collect) to be usable for UMC creators in addition to the existing gold&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome. The details will need to be written and more discussion should take place on the ML, in the forums and in IRC.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.&lt;br /&gt;
&lt;br /&gt;
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway.&lt;br /&gt;
&lt;br /&gt;
Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it.&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
We want to participate in GSoC. This means we need to handle things a little differently regarding string and feature freeze. The proposal is as follows:&lt;br /&gt;
# Get the last string and feature changes into git master until Saturday, February 22nd.&lt;br /&gt;
# On February 23rd: release of &amp;quot;first beta&amp;quot; and branch off from master to &amp;quot;1.12 series branch&amp;quot;.&lt;br /&gt;
# Stabilization for 2 month in this 1.12 branch, in parallel normal development going on in master (but devs should focus on bugfixes where possible while Mordante breaks master with libsdl2/OpenGL changes)&lt;br /&gt;
# Release of 1.12 at the end of April / beginning of May.&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
The add-on servers content list is a mess right now. It is really difficult to find the &amp;quot;good&amp;quot; content vs the bad/broken content.&lt;br /&gt;
&lt;br /&gt;
Possible solutions:&lt;br /&gt;
* Connection to some forum thread where &amp;quot;polling&amp;quot; takes place.&lt;br /&gt;
* Make it a &amp;quot;database&amp;quot; separate to the add-on server in which &amp;quot;votes&amp;quot; can be stored. Possible votes:&lt;br /&gt;
** &amp;quot;I like it&amp;quot;&lt;br /&gt;
** &amp;quot;I dislike it&amp;quot;&lt;br /&gt;
** &amp;quot;It is broken&amp;quot;&lt;br /&gt;
** &amp;quot;It is inappropriate&amp;quot;&lt;br /&gt;
** &amp;quot;Star based rating&amp;quot;&lt;br /&gt;
* separate add-on servers, one for known good content, one for new / experimental (probably not good because the experimental server will get almost no visits)&lt;br /&gt;
* add a flag to known good add-ons showing them as &amp;quot;recommended by the team&amp;quot; (&amp;quot;team&amp;quot; e.g. based on trusted forum users)&lt;br /&gt;
&lt;br /&gt;
How to handle &amp;quot;outdated&amp;quot; votes. Votes / comments could be weighted based on age of the vote.&lt;br /&gt;
&lt;br /&gt;
What we need to do next is decide which steps we should take and what would make most sense. Looking at the current list of add-ons at the server we could use some better ways to handle things because otherwise there is just too much to find good content &amp;quot;fast&amp;quot;. We can't expect users to first visit 30 forum threads to find the decent add-ons.&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
Proposal to drop the following from the format of the map_data tag:&lt;br /&gt;
* usage=&lt;br /&gt;
* border_size=&lt;br /&gt;
&lt;br /&gt;
The reason is that border_size is assumed to be 1 for mainline, otherwise some parts will break. Usage is always map, so there is no need to separate it. For cases where &amp;quot;=mask&amp;quot; a different WML tag is used already. This proposed change basically means that the wesnoth map editor will no longer write the tag. If the lines exist, the engine will just ignore them as it basically does right now.&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them. AI already mentioned in IRC that he can work on migrating the mail setup.&lt;br /&gt;
&lt;br /&gt;
===GUI / input handling===&lt;br /&gt;
The ingame help (unit descriptions) suck right now. it neither works well on large screens nor on small ones. The portraits use a lot of space (they are gorgeous!) and improved placement could improve this dialog. While changing something there we should directly consider moving to GUI2. This would mean the helpbrowser needs to be converted to GUI2.&lt;br /&gt;
&lt;br /&gt;
Add-Ons should be able to add/modify things in the helpbrowser. This e.g. means that changed unit properties should somehow be reflected nicely in the sidebar and the help or the help entries should at least be marked that they feature the &amp;quot;base unit&amp;quot; / information and not the changed one. Mainline already does some stuff there, but it is a more pressing need for Add-Ons where the unit modifications can be changing many more things.&lt;br /&gt;
&lt;br /&gt;
What about the &amp;quot;final&amp;quot; complete move to GUI2? The problem is that we either need to clone Mordante or find more people able to help with it and really cooperate on it. What is missing right now are improved listboxes and dynamic content is problematic. Besides tab-support is completely missing. Radio buttons are &amp;quot;sort of implemented&amp;quot; but it should be possible to easily implement them for real as listboxes. Once the foundation is laid many dialogs need to be converted. Replacing theme WML by GUI2 elements is still far away and a huge tasks which requires special widgets.&lt;br /&gt;
&lt;br /&gt;
Besides it is not trivial to change the UI. Other systems like Qt or GTK often offer graphical editors to define the UI setup to ease the creation of the interface definition. Afterwards textual changes are still possible but often not required.&lt;br /&gt;
&lt;br /&gt;
Overall work on GUI2 should probably be handled after the work on SDL2 / OpenGL because rendering is heavily influencing GUI2. If we decide to move to SDL2 / OpenGL it make sense to first get this done and then continue work on the GUI2.&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
The add-on server could be a 'side project' not directly integrated in the Wesnoth codebase. It still needs to be able to run on our own server which uses Debian stable. Trademark would like to use C++11 for the add-on server. This would be a reason for splitting it from the game but we still have the problem that we need to add some extra / more recent libs if C++11 was used. Right now the add-on server is not reusable for other projects which is a reason for keeping it in our base. The question is basically how well we can separate the add-on server from the game and if there would really be a different user for the system.&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to use the add-on server as a testbed for C++11. This would be the start of using it in Wesnoth but would first give us an idea about how the code looks and how well it works. We will need to think about how to move existing code and if to move &amp;quot;mainline&amp;quot; code over to C++11 (plus when).&lt;br /&gt;
&lt;br /&gt;
The conclusion was that we can keep the add-on server in our server for the moment. If we really find it is reusable for other projects we can still move it outside of the wesnoth repository. We just need to make sure to keep it &amp;quot;separated&amp;quot; somehow in our codebase. But splitting it is not the main goal.&lt;br /&gt;
&lt;br /&gt;
Trademark will complete this entry later on after further discussion.&lt;br /&gt;
&lt;br /&gt;
===How to improve communication with 'external'===&lt;br /&gt;
People agreed that it would make sense to e.g. have some kind of &amp;quot;devblog&amp;quot;. The question is who is going to write content. Probably everyone with commit access should be allowed to write something. If someone without commit access wants to write something, we should provide some focal points who would then publish it as &amp;quot;3rd party&amp;quot; post. Every developer should be encouraged to write posts about important things (like groundbreaking changes). It would be great if we had someone review the posts to ensure &amp;quot;valid English&amp;quot; is used. This would be best handled by a native English speaker (with writing skills) since we are talking about our external appearance. Maybe we can find someone on the forums who would like to help with this?&lt;br /&gt;
&lt;br /&gt;
===Datamining for content feedback===&lt;br /&gt;
Fendrin mentioned that it might make sense to get back the old campaign stats system. The agreement was that if we reactivate this, we should start with a small dataset like &amp;quot;turns to win, loses, wins&amp;quot;. The related problems here are the visualization of the data as well the question how many people will make use of the data. If many use it and we got a good way to show it we could extend upon it.&lt;br /&gt;
&lt;br /&gt;
It should be possible to develop it for a current session since e.g. UMC developer or mainline developer will do lots of save-loading. Data privacy concerns enforce that we only collect anonymous data and can easily opt-out.&lt;br /&gt;
&lt;br /&gt;
===Bugtracker / single login===&lt;br /&gt;
Currently the bugtracker is still at gna.org. This is not well integrated with our repository. It is possible to get the data out of gna. Crab already has done so and was able to basically get such an export working. Afterwards it should be possible to migrate to a different system. This was not tried yet because Crab did not know where to put it.&lt;br /&gt;
&lt;br /&gt;
A proposal is to export it to redmine and host the bugtracker ourselves on Baldras. On the longterm we might think about creating some single login. Right now Jenkins is already using the github credentials. On the other hand the forum login is already shared with the multiplayer server. Currently we host wiki, forum and mp server. It would be desirable to have some single login available. A concern is the data safety with the wiki. What should not be shared is login credentials that work with the wiki and login credentials that allow login to the server itself via SSH.&lt;br /&gt;
&lt;br /&gt;
The question is how we want to handle github, Jenkins and the bugtracker. Here it might make sense to use the github credentials.&lt;br /&gt;
&lt;br /&gt;
This would result in two sets of credentials per (average) developer:&lt;br /&gt;
* github, Jenkins, bugtracker (currently discussed: Redmine)&lt;br /&gt;
* forum, wiki, mp server, (maybe) add-on server (if concept changes)&lt;br /&gt;
&lt;br /&gt;
What would be an option for this list is to allow users use their forum credentials to login to the bugtracker (if this is technically possible and not conflicting with using github credentials).&lt;br /&gt;
&lt;br /&gt;
Server administrators would in addition have an SSH login to our server. Access to the server is still to be handled by the main server admin(s).&lt;br /&gt;
&lt;br /&gt;
We will need someone to volunteer help setup parts in this and get things together so that everything works nicely.&lt;br /&gt;
&lt;br /&gt;
===Culture of discussion===&lt;br /&gt;
Several of us have the impression that the mood has become a lot more aggressive and negative. This does not only affect the forums with &amp;quot;non developers&amp;quot; but also the IRC chan. This leads to a reduced motivation and a barrier to implementing required changes. The impression also is that some developers join the discussions without first trying to understand what the topic is and providing productive feedback. One example for this is the git move. We had a long discussion and decided to move to sourceforge. Someone came up with &amp;quot;uhm, we could recontact the github folks&amp;quot; and then suddenly, without further discussion, we switch to github with results like a missing commit email list. This can lead to hurt feelings resulting in people reconsidering if they want to spend their time for the project.&lt;br /&gt;
&lt;br /&gt;
The question here is how we can work together in a more constructive way? We will always come to points where we disagree on a topic and can't find a consensus. It is probably a bad idea to just fork the project and have two games as a result which do extremely similar things. It is especially important that nobody feels threatened with things like &amp;quot;we could remove your commit privileges if you don't give in&amp;quot;. As far as we over here are aware we are all peers with no clearly defined &amp;quot;management infrastructure&amp;quot; which will always have the last word. In the past we sometimes asked Dave for help in situations where reaching a consensus was not possible but we should face that he is no longer active in the project.&lt;br /&gt;
&lt;br /&gt;
So do we perhaps need to find and define someone as &amp;quot;decision leader&amp;quot; in case we end in a stalemate? This would *only* be valid for case where a stalemate is reached otherwise and the position would not be based on the tasks handled in the project (e.g. releases, administration, coding, artwork, ...). This can only make sense if we discuss things on a technical level wherever possible. Since we are a game it is hard to keep out the social perspective among our users, but we should not base it on the social interactions between developers.&lt;br /&gt;
&lt;br /&gt;
In general it might be a good idea to come back to discussing larger changes in the open upfront. Here we need to make sure to keep the discussion open and not directly have everyone else jump in shutting down any attempt based on &amp;quot;we have always done it this way&amp;quot; or &amp;quot;I don't like it because I don't like it because I don't like it ...&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52959</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52959"/>
		<updated>2014-02-02T10:57:00Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support improvements (e.g. interface cleanup)&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Better support for &amp;quot;extra resources&amp;quot; (to harvest / collect) to be usable for UMC creators in addition to the existing gold&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome. The details will need to be written and more discussion should take place on the ML, in the forums and in IRC.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.&lt;br /&gt;
&lt;br /&gt;
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway.&lt;br /&gt;
&lt;br /&gt;
Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it.&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
We want to participate in GSoC. This means we need to handle things a little differently regarding string and feature freeze. The proposal is as follows:&lt;br /&gt;
# Get the last string and feature changes into git master until Saturday, February 22nd.&lt;br /&gt;
# On February 23rd: release of &amp;quot;first beta&amp;quot; and branch off from master to &amp;quot;1.12 series branch&amp;quot;.&lt;br /&gt;
# Stabilization for 2 month in this 1.12 branch, in parallel normal development going on in master (but devs should focus on bugfixes where possible while Mordante breaks master with libsdl2/OpenGL changes)&lt;br /&gt;
# Release of 1.12 at the end of April / beginning of May.&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
The add-on servers content list is a mess right now. It is really difficult to find the &amp;quot;good&amp;quot; content vs the bad/broken content.&lt;br /&gt;
&lt;br /&gt;
Possible solutions:&lt;br /&gt;
* Connection to some forum thread where &amp;quot;polling&amp;quot; takes place.&lt;br /&gt;
* Make it a &amp;quot;database&amp;quot; separate to the add-on server in which &amp;quot;votes&amp;quot; can be stored. Possible votes:&lt;br /&gt;
** &amp;quot;I like it&amp;quot;&lt;br /&gt;
** &amp;quot;I dislike it&amp;quot;&lt;br /&gt;
** &amp;quot;It is broken&amp;quot;&lt;br /&gt;
** &amp;quot;It is inappropriate&amp;quot;&lt;br /&gt;
** &amp;quot;Star based rating&amp;quot;&lt;br /&gt;
* separate add-on servers, one for known good content, one for new / experimental (probably not good because the experimental server will get almost no visits)&lt;br /&gt;
* add a flag to known good add-ons showing them as &amp;quot;recommended by the team&amp;quot; (&amp;quot;team&amp;quot; e.g. based on trusted forum users)&lt;br /&gt;
&lt;br /&gt;
How to handle &amp;quot;outdated&amp;quot; votes. Votes / comments could be weighted based on age of the vote.&lt;br /&gt;
&lt;br /&gt;
What we need to do next is decide which steps we should take and what would make most sense. Looking at the current list of add-ons at the server we could use some better ways to handle things because otherwise there is just too much to find good content &amp;quot;fast&amp;quot;. We can't expect users to first visit 30 forum threads to find the decent add-ons.&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them. AI already mentioned in IRC that he can work on migrating the mail setup.&lt;br /&gt;
&lt;br /&gt;
===GUI / IO===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
The add-on server could be a 'side project' not directly integrated in the Wesnoth codebase. It still needs to be able to run on our own server which uses Debian stable. Trademark would like to use C++11 for the add-on server. This would be a reason for splitting it from the game but we still have the problem that we need to add some extra / more recent libs if C++11 was used. Right now the add-on server is not reusable for other projects which is a reason for keeping it in our base. The question is basically how well we can separate the add-on server from the game and if there would really be a different user for the system.&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to use the add-on server as a testbed for C++11. This would be the start of using it in Wesnoth but would first give us an idea about how the code looks and how well it works. We will need to think about how to move existing code and if to move &amp;quot;mainline&amp;quot; code over to C++11 (plus when).&lt;br /&gt;
&lt;br /&gt;
The conclusion was that we can keep the add-on server in our server for the moment. If we really find it is reusable for other projects we can still move it outside of the wesnoth repository. We just need to make sure to keep it &amp;quot;separated&amp;quot; somehow in our codebase. But splitting it is not the main goal.&lt;br /&gt;
&lt;br /&gt;
Trademark will complete this entry later on after further discussion.&lt;br /&gt;
&lt;br /&gt;
===How to improve communication with 'external'===&lt;br /&gt;
People agreed that it would make sense to e.g. have some kind of &amp;quot;devblog&amp;quot;. The question is who is going to write content. Probably everyone with commit access should be allowed to write something. If someone without commit access wants to write something, we should provide some focal points who would then publish it as &amp;quot;3rd party&amp;quot; post. Every developer should be encouraged to write posts about important things (like groundbreaking changes). It would be great if we had someone review the posts to ensure &amp;quot;valid English&amp;quot; is used. This would be best handled by a native English speaker (with writing skills) since we are talking about our external appearance. Maybe we can find someone on the forums who would like to help with this?&lt;br /&gt;
&lt;br /&gt;
===Datamining for content feedback===&lt;br /&gt;
Fendrin mentioned that it might make sense to get back the old campaign stats system. The agreement was that if we reactivate this, we should start with a small dataset like &amp;quot;turns to win, loses, wins&amp;quot;. The related problems here are the visualization of the data as well the question how many people will make use of the data. If many use it and we got a good way to show it we could extend upon it.&lt;br /&gt;
&lt;br /&gt;
It should be possible to develop it for a current session since e.g. UMC developer or mainline developer will do lots of save-loading. Data privacy concerns enforce that we only collect anonymous data and can easily opt-out.&lt;br /&gt;
&lt;br /&gt;
===Bugtracker===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52958</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52958"/>
		<updated>2014-02-02T10:26:39Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support improvements (e.g. interface cleanup)&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Better support for &amp;quot;extra resources&amp;quot; (to harvest / collect) to be usable for UMC creators in addition to the existing gold&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome. The details will need to be written and more discussion should take place on the ML, in the forums and in IRC.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.&lt;br /&gt;
&lt;br /&gt;
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway.&lt;br /&gt;
&lt;br /&gt;
Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it.&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
We want to participate in GSoC. This means we need to handle things a little differently regarding string and feature freeze. The proposal is as follows:&lt;br /&gt;
# Get the last string and feature changes into git master until Saturday, February 22nd.&lt;br /&gt;
# On February 23rd: release of &amp;quot;first beta&amp;quot; and branch off from master to &amp;quot;1.12 series branch&amp;quot;.&lt;br /&gt;
# Stabilization for 2 month in this 1.12 branch, in parallel normal development going on in master (but devs should focus on bugfixes where possible while Mordante breaks master with libsdl2/OpenGL changes)&lt;br /&gt;
# Release of 1.12 at the end of April / beginning of May.&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
The add-on servers content list is a mess right now. It is really difficult to find the &amp;quot;good&amp;quot; content vs the bad/broken content.&lt;br /&gt;
&lt;br /&gt;
Possible solutions:&lt;br /&gt;
* Connection to some forum thread where &amp;quot;polling&amp;quot; takes place.&lt;br /&gt;
* Make it a &amp;quot;database&amp;quot; separate to the add-on server in which &amp;quot;votes&amp;quot; can be stored. Possible votes:&lt;br /&gt;
** &amp;quot;I like it&amp;quot;&lt;br /&gt;
** &amp;quot;I dislike it&amp;quot;&lt;br /&gt;
** &amp;quot;It is broken&amp;quot;&lt;br /&gt;
** &amp;quot;It is inappropriate&amp;quot;&lt;br /&gt;
** &amp;quot;Star based rating&amp;quot;&lt;br /&gt;
* separate add-on servers, one for known good content, one for new / experimental (probably not good because the experimental server will get almost no visits)&lt;br /&gt;
* add a flag to known good add-ons showing them as &amp;quot;recommended by the team&amp;quot; (&amp;quot;team&amp;quot; e.g. based on trusted forum users)&lt;br /&gt;
&lt;br /&gt;
How to handle &amp;quot;outdated&amp;quot; votes. Votes / comments could be weighted based on age of the vote.&lt;br /&gt;
&lt;br /&gt;
What we need to do next is decide which steps we should take and what would make most sense. Looking at the current list of add-ons at the server we could use some better ways to handle things because otherwise there is just too much to find good content &amp;quot;fast&amp;quot;. We can't expect users to first visit 30 forum threads to find the decent add-ons.&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them. AI already mentioned in IRC that he can work on migrating the mail setup.&lt;br /&gt;
&lt;br /&gt;
===GUI / IO===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to improve communication with 'external'===&lt;br /&gt;
People agreed that it would make sense to e.g. have some kind of &amp;quot;devblog&amp;quot;. The question is who is going to write content. Probably everyone with commit access should be allowed to write something. If someone without commit access wants to write something, we should provide some focal points who would then publish it as &amp;quot;3rd party&amp;quot; post. Every developer should be encouraged to write posts about important things (like groundbreaking changes). It would be great if we had someone review the posts to ensure &amp;quot;valid English&amp;quot; is used. This would be best handled by a native English speaker (with writing skills) since we are talking about our external appearance. Maybe we can find someone on the forums who would like to help with this?&lt;br /&gt;
&lt;br /&gt;
===Datamining for content feedback===&lt;br /&gt;
Fendrin mentioned that it might make sense to get back the old campaign stats system. The agreement was that if we reactivate this, we should start with a small dataset like &amp;quot;turns to win, loses, wins&amp;quot;. The related problems here are the visualization of the data as well the question how many people will make use of the data. If many use it and we got a good way to show it we could extend upon it.&lt;br /&gt;
&lt;br /&gt;
It should be possible to develop it for a current session since e.g. UMC developer or mainline developer will do lots of save-loading. Data privacy concerns enforce that we only collect anonymous data and can easily opt-out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52957</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52957"/>
		<updated>2014-02-02T10:12:27Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support improvements (e.g. interface cleanup)&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Better support for &amp;quot;extra resources&amp;quot; (to harvest / collect) to be usable for UMC creators in addition to the existing gold&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome. The details will need to be written and more discussion should take place on the ML, in the forums and in IRC.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.&lt;br /&gt;
&lt;br /&gt;
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway.&lt;br /&gt;
&lt;br /&gt;
Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it.&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
We want to participate in GSoC. This means we need to handle things a little differently regarding string and feature freeze. The proposal is as follows:&lt;br /&gt;
# Get the last string and feature changes into git master until Saturday, February 22nd.&lt;br /&gt;
# On February 23rd: release of &amp;quot;first beta&amp;quot; and branch off from master to &amp;quot;1.12 series branch&amp;quot;.&lt;br /&gt;
# Stabilization for 2 month in this 1.12 branch, in parallel normal development going on in master (but devs should focus on bugfixes where possible while Mordante breaks master with libsdl2/OpenGL changes)&lt;br /&gt;
# Release of 1.12 at the end of April / beginning of May.&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
The add-on servers content list is a mess right now. It is really difficult to find the &amp;quot;good&amp;quot; content vs the bad/broken content.&lt;br /&gt;
&lt;br /&gt;
Possible solutions:&lt;br /&gt;
* Connection to some forum thread where &amp;quot;polling&amp;quot; takes place.&lt;br /&gt;
* Make it a &amp;quot;database&amp;quot; separate to the add-on server in which &amp;quot;votes&amp;quot; can be stored. Possible votes:&lt;br /&gt;
** &amp;quot;I like it&amp;quot;&lt;br /&gt;
** &amp;quot;I dislike it&amp;quot;&lt;br /&gt;
** &amp;quot;It is broken&amp;quot;&lt;br /&gt;
** &amp;quot;It is inappropriate&amp;quot;&lt;br /&gt;
** &amp;quot;Star based rating&amp;quot;&lt;br /&gt;
* separate add-on servers, one for known good content, one for new / experimental&lt;br /&gt;
* add a flag to known good add-ons showing them as &amp;quot;recommended by the team&amp;quot; (&amp;quot;team&amp;quot; e.g. based on trusted forum users)&lt;br /&gt;
&lt;br /&gt;
How to handle &amp;quot;outdated&amp;quot; votes. Votes / comments could be weighted based on age of the vote.&lt;br /&gt;
&lt;br /&gt;
What we need to do next is decide which steps we should take and what would make most sense. Looking at the current list of add-ons at the server we could use some better ways to handle things because otherwise there is just too much to find good content &amp;quot;fast&amp;quot;. We can't expect users to first visit 30 forum threads to find the decent add-ons.&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them.&lt;br /&gt;
&lt;br /&gt;
===GUI / IO===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52956</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52956"/>
		<updated>2014-02-02T09:54:31Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support improvements (e.g. interface cleanup)&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Better support for &amp;quot;extra resources&amp;quot; (to harvest / collect) to be usable for UMC creators in addition to the existing gold&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome. The details will need to be written and more discussion should take place on the ML, in the forums and in IRC.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
Does the migration to SDL2 make sense? Reason against is that Debian stable does not support it (yet) but it is in testing. Mobile ports like iPhone / Android significantly benefit from it. Gamepad support is also improved. Valve hired the person who started SDL and is heavily pushing for it, too.&lt;br /&gt;
&lt;br /&gt;
It will be a lot of work to really make it work. One interesting question is if we directly want to move our rendering engine for OpenGL. When moving to OpenGL we will probably have to touch the rendering engine anyway.&lt;br /&gt;
&lt;br /&gt;
Moving to OpenGL will create even more work overall, but since it was talked about for ages this would be a good option to finally get to it. Yes, the early builds will not be as perfect as they could be, but it should be good enough for a start... Mordante already stated that he would be interested to look into it.&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
We want to participate in GSoC. This means we need to handle things a little differently regarding string and feature freeze. The proposal is as follows:&lt;br /&gt;
1) Get the last string and feature changes into git master until Saturday, February 22nd.&lt;br /&gt;
2) On February 23rd: release of &amp;quot;first beta&amp;quot; and branch off from master to &amp;quot;1.12 series branch&amp;quot;.&lt;br /&gt;
3) Stabilization for 2 month in this 1.12 branch, in parallel normal development going on in master (but devs should focus on bugfixes where possible while Mordante breaks master with libsdl2/OpenGL changes)&lt;br /&gt;
4) Release of 1.12 at the end of April / beginning of May.&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them.&lt;br /&gt;
&lt;br /&gt;
===GUI / IO===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52955</id>
		<title>Fosdem2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Fosdem2014&amp;diff=52955"/>
		<updated>2014-02-02T09:17:52Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: Created page with &amp;quot;== General information == This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General information ==&lt;br /&gt;
This page is meant to somehow coordinate the small Wesconf taking place at FOSDEM 2014. That is everyone attending should please list him/herself in the list of arrivals and stuff like this. FOSDEM 2014 will take place at the first weekend in Febuary 2014, on Saturday 1st and Sunday 2nd.&lt;br /&gt;
&lt;br /&gt;
* Fosdem - http://fosdem.org/2014/&lt;br /&gt;
&lt;br /&gt;
== Wesnoth Hacking Room ==&lt;br /&gt;
&lt;br /&gt;
Wesnoth will not have a room of its own (though there will be the open source game dev devroom on Saturday where hopefully many Wesnoth devs will participate). Instead we will use one of the &amp;quot;general hacking rooms&amp;quot;. So far it is not sure which room it will be, if we do it like the last three years, it will be room number 115 in the building AW1 (okay, new booklet is out, now it is AW1.117). Last year this was the smaller of the two hacking rooms and we had no real problem with conquering (and holding) the first row in this room. There were not too many power outlets, so this year at least Ivanovic will bring one multi-outlet power strip plus some extension cable (5m or something like this). Mordante will (hopefully) also bring a multi-outlet power strip and a 20m extension cable. There is no wired network, everything wireless (and sometimes rather/very unstable!). Beside this you should bring laptops since there are no computers available for hacking.&lt;br /&gt;
&lt;br /&gt;
Short version:&lt;br /&gt;
 AW1 - Room 117 (at least on Sunday)&lt;br /&gt;
&lt;br /&gt;
== Discussions and Results ==&lt;br /&gt;
We usually discuss all sorts of things at FOSDEM, this section is basically a (really short) summary of things that were discussed including their results. First are the discussions that were done &amp;quot;in plenum&amp;quot; with basically all attendees around. At the bottom is an area meant for discussions that were held in sub groups that not all devs might be aware of that were around.&lt;br /&gt;
&lt;br /&gt;
Below you can find a list of things we discussed and that were done during FOSDEM.&lt;br /&gt;
&lt;br /&gt;
===GSOC 2014===&lt;br /&gt;
Discussion if we want to participate in GSOC 2014. First question were possible mentors. Here is a list of the people who were around and somehow willing / able to take on students:&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a &amp;quot;full student&amp;quot;:&lt;br /&gt;
* Fendrin&lt;br /&gt;
* AI&lt;br /&gt;
* Trademark&lt;br /&gt;
&lt;br /&gt;
Willing to mentor a student with some other (mentors) support:&lt;br /&gt;
* Crab&lt;br /&gt;
* Mordante&lt;br /&gt;
* Thunderstruck&lt;br /&gt;
&lt;br /&gt;
Proposed candidates to mentor who were not around to oppose:&lt;br /&gt;
* Shadowm&lt;br /&gt;
* mattsc&lt;br /&gt;
* timotei&lt;br /&gt;
&lt;br /&gt;
Basic decision was that we would like to try to participate in GSoC. Now we &amp;quot;just&amp;quot; need to find ideas. Proposals:&lt;br /&gt;
* Eclipse UMC plugin (adjustments to new editor feature)  (fendrin)&lt;br /&gt;
* Add-On server related tasks  (Trademark)&lt;br /&gt;
* AI tasks&lt;br /&gt;
* Game engine and MP campaign support&lt;br /&gt;
* Work on the ingame help&lt;br /&gt;
* AddOns for the editor  (fendrin)&lt;br /&gt;
* Work on things helping the ladder community (competitive gameplay) without creating bad competitiveness in our MP server&lt;br /&gt;
* Check old project list for usable stuff&lt;br /&gt;
&lt;br /&gt;
More ideas are always welcome.&lt;br /&gt;
&lt;br /&gt;
===SDL2 / OpenGL===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Next stable release===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Add-On Server===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mapformat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Server infrastructure===&lt;br /&gt;
The old server costs more than $1500 a year. It is only used for email right now. This is too much which is why the contract will be terminated. All services which are still left on the old machine will be lost unless someone ports them.&lt;br /&gt;
&lt;br /&gt;
===GUI / IO===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SOCI / Add-On Server (Deamon)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Group Picture ==&lt;br /&gt;
No group picture was taken during FOSDEM 2014.&lt;br /&gt;
&lt;br /&gt;
== Previous Years ==&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2013 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2012 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2011 FOSDEM 2011 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2010 FOSDEM 2010 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2009 FOSDEM 2009 wiki page]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Fosdem2008 2008 wiki page], [http://www.wesnoth.org/forum/viewtopic.php?p=283649#p283649 Forum topic (with group photo)], [https://mail.gna.org/public/wesnoth-dev/2008-02/msg00078.html Summary of FOSDEM 2008 results]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Wesconf]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=52474</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=52474"/>
		<updated>2013-11-16T16:17:41Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Development (1.11 branch) */ release of 1.11.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Download/Translations}}&lt;br /&gt;
Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.10_branch.29|Stable Branch]] | [[Download#Stable_.28older_versions.29|Stable Branch (older versions)]] | [[Download#Development_.281.11_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.10 branch) ==&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.10 branch is compatible to each other.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.7 is the latest stable version. This version is recommended for most players since the 1.10 online multiplayer community is very large and user-made campaign server has a robust content selection. &lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2/download Current Version] (1.10.7, 347.4 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6.tar.bz2/download Previous Version] (1.10.6, 346.1 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-win32.exe/download Current Version] (1.10.7, 319.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-win32.exe/download Previous Version] (1.10.6, 317.4 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/Wesnoth_1.10.7.dmg/download Current Version] (1.10.7, 349.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/Wesnoth_1.10.6.dmg/download Previous Version] (1.10.6, 348.1 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7-1.pnd/download Current Version] (1.10.7-1, 340.8 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.6/wesnoth-1.10.6-1.pnd/download Previous Version] (1.10.6-1, 338.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10.7/wesnoth-1.10.7.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.10.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Stable (older versions) ==&lt;br /&gt;
Several operating systems do not offer a binary of the latest stable release. Here is a list of the latest known (stable version) binaries for various systems. For those older versions there often is no (official) multiplayer or addon server available anymore.&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://www.amigasoft.net/pages/games/download/Wesnoth186.lha.lzh Older Version] (1.8.6, 300MB)&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download Older Version] (1.4.5, 145.6 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip Older Version] (1.4.5, 160 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip Older version] (1.4.5-1, 140MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application Older Version] (1.2.6, 60.8 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
== Development (1.11 branch) ==&lt;br /&gt;
Version 1.11.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.10.x branch. This version is recommended for coders and campaign developers, as well as those who want to preview the future of Wesnoth. People familiar with version control systems  and compiling can follow the latest development by checking [[WesnothRepository]].&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/wesnoth-1.11.7.tar.bz2/download Current Version] (1.11.7, 386.0 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/wesnoth-1.11.6.tar.bz2/download Previous Version] (1.11.6, 380.8 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/wesnoth-1.11.7-win32.exe/download Current Version] (1.11.7, 351.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/wesnoth-1.11.6-win32.exe/download Previous Version] (1.11.6, 348.3 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.5+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/Wesnoth_1.11.7.dmg/download Previous version] (1.11.7, 386.1MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.6/Wesnoth_1.11.6.dmg/download Previous version] (1.11.6, 379.2MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* The current version (1.11.7) is not available yet.&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.4/wesnoth-1.11.4-1.pnd/download Older Version] (1.11.4-1, 360.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.11.7/wesnoth-1.11.7.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://wiki.wesnoth.org/Download_Xdeltas#Development_Version_1.11.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== UMC Editor ==&lt;br /&gt;
This is available with Wesnoth 1.9.x and greater (including Wesnoth 1.10.x).&lt;br /&gt;
Details and installation steps can be found at: http://eclipse.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothRepository]] - bleeding edge version from the repository&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=52472</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Credits&amp;diff=52472"/>
		<updated>2013-11-16T15:20:05Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: release of 1.11.7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
In July 2003, '''David White''' released the first version of Wesnoth. Since&lt;br /&gt;
then, many people have joined the project, contributing in very different ways.&lt;br /&gt;
&lt;br /&gt;
To make any changes to this list, please modify about.cfg in the repo or ask any&lt;br /&gt;
developer to do it for you.&lt;br /&gt;
&lt;br /&gt;
== Contributors ==&lt;br /&gt;
=== Programming ===&lt;br /&gt;
* [mailto:dave&amp;amp;#x40;whitevine&amp;amp;#x2E;net David White] (Sirp) - Lead Developer&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867)&lt;br /&gt;
* Alfredo Beaumont (ziberpunk) - autotools&lt;br /&gt;
* Ali El Gariani ([[User:Alink|alink]]) - coder, bug fixes, optimizations, interface usability&lt;br /&gt;
* András Salamon ([[User:Ott|ott]]) - QA, bug fixing, subediting, game mechanics&lt;br /&gt;
* Anonymissimus - bug fixes and features mostly related to the wml engine or lua interface&lt;br /&gt;
* [mailto:dragonking&amp;amp;#x40;o2&amp;amp;#x2E;pl Bartek Waresiak] (Dragonking) - unit balancing, Formula AI&lt;br /&gt;
* Benoît Timbert ([[User:Noyga|Noyga]])&lt;br /&gt;
* Bram Ridder (Morloth) - editor improvements&lt;br /&gt;
* [mailto:bruno&amp;amp;#x40;wolff&amp;amp;#x2E;to Bruno Wolff III] ([[User:bruno|bruno]]) - campaign web interface, bug fixing, minor coder&lt;br /&gt;
* Cameron Morland&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* Daniel Franke (dfranke)&lt;br /&gt;
* Daniel (gfgtdf)&lt;br /&gt;
* David Hilton&lt;br /&gt;
* Dominic Bolin (Xan)&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, eight campaigns lifted from UMC, one all-original campaign, editor refactoring, many many code cleanups, and svn-to-git migration.&lt;br /&gt;
* Eugen Jiresch (euschn) - savegame improvements&lt;br /&gt;
* [mailto:gabrielmorin~_-AT-_~gmail&amp;amp;#x2E;com Gabriel Morin] (gabba) - Whiteboard project, naming hotseat players, delay shroud updates on game start.&lt;br /&gt;
* [mailto:billybiset&amp;amp;#x40;gmail&amp;amp;#x2E;com Guillermo Biset] (billynux) - Bug fixer, remover of upload stats, network module rewrite, ANA, boost::asio&lt;br /&gt;
* Frank Richter (res)&lt;br /&gt;
* Greg Copeland (Oracle) - coding; Server optimizations.&lt;br /&gt;
* [mailto:cornmander&amp;amp;#x40;cornmander&amp;amp;#x2E;com Gregory Shikhman] (corn) - coding; upload log maintenance/improvements&lt;br /&gt;
* Guillaume Melquiond (silene) - coding, bug fixes&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowmaster]]) - Miscellaneous WML, i18n and UI features, improvements and bugfixes; refactoring and extension of add-ons management code; features and refactoring of image-path functions mechanism&lt;br /&gt;
* Jérémy Rosen ([[User:Boucman|Boucman]]) - coder&lt;br /&gt;
* [mailto:mcnabb&amp;amp;#x40;gravity&amp;amp;#x2E;psu&amp;amp;#x2E;edu John W. C. McNabb] (Darth Fool) - coder, graphics&lt;br /&gt;
* Jon Daniel (worduk) - coder, bug fixes&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH)&lt;br /&gt;
* [mailto:justin&amp;amp;#x2E;zaun&amp;amp;#x40;gmail&amp;amp;#x2E;com Justin Zaun] (jzaun) - coder, scenario designer&lt;br /&gt;
* Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port&lt;br /&gt;
* [mailto:erl&amp;amp;#x40;erl&amp;amp;#x2E;se Kristoffer Erlandsson] (erl) - help system, editor&lt;br /&gt;
* [mailto:lao&amp;amp;#x2E;geek&amp;amp;#x40;gmail&amp;amp;#x2E;com Lao] ([[User:lao|lao]]) - bug fixes and candidate to GSoC 2008&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]]) - coder, bug fixes, various features, multi-letter terrain system, gui system.&lt;br /&gt;
* Martin Renold (maxy/martinxyz) - performance and gui bug fixes&lt;br /&gt;
* Matthias Kretz - optimizations&lt;br /&gt;
* Moritz Göbelbecker (mog) - Work on the terrain engine&lt;br /&gt;
* Nicolas Weeger (Ryo) - Python API&lt;br /&gt;
* [mailto:patrick_x99&amp;amp;#x40;hotmail&amp;amp;#x2E;com Patrick Parker] ([[User:Sapient|Sapient]]) - improvements to user interface, WML engine, various features&lt;br /&gt;
* [mailto:paniemin&amp;amp;#x40;cc&amp;amp;#x2E;hut&amp;amp;#x2E;fi Pauli Nieminen] (suokko) - Bug fixing; usualy targeting MP or WML engine&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]]) - several parts of the code, notably terrain graphics code&lt;br /&gt;
* Rusty Russell (rusty)&lt;br /&gt;
* Sergey Popov (loonycyborg) - scons&lt;br /&gt;
* Soliton - bug fixes and various small features usually in multiplayer context&lt;br /&gt;
* Steven Oxley (xonev)&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
* [mailto:timotei21&amp;amp;#x40;gmail&amp;amp;#x2E;com Timotei Dolean] (timotei) - Eclipse UMC plugin&lt;br /&gt;
* Tomasz Śniatowski (ilor) - Editor&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson] - gettext support, tinygui&lt;br /&gt;
* [mailto:terraninfo&amp;amp;#x40;terraninfo&amp;amp;#x2E;net Yurii Chernyi] (Crab) - AI&lt;br /&gt;
=== General Purpose Administration and Coordination ===&lt;br /&gt;
* Crossbow/Miyo - administrator, release manager&lt;br /&gt;
* [mailto:isaac&amp;amp;#x40;sindominio&amp;amp;#x2E;net Isaac Clerencia] - Debian packager, release manager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Emilien Rotival (LordBob) - Generic portraits - focus on loyalists unit tree&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* Hogne Håskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]]) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks&lt;br /&gt;
* James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish, mages/necromancers, naga, mermen, and troll unit trees&lt;br /&gt;
* Lari Nieminen (zookeeper) - sprite animation, various visual tweaks&lt;br /&gt;
* Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)&lt;br /&gt;
* Pekka Aikio (pekka) - tiles, esp. castles, and attack icons&lt;br /&gt;
* Phil Barber (thespaceinvader) - Dwarf and Saurian portraits, most of the drake animations, and a large amount on other stuff, esp. the dwarves.&lt;br /&gt;
* Richard Kettering ([[User:Jetryl|Jetrel]]) - art director/slave, major focus on sprites, portraits, buildings, and icons&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Saurian Animations, and Mermaid Initiate portrait&lt;br /&gt;
* Alex Jarocha-Ernst (Jormungandr) - portraits&lt;br /&gt;
* Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves&lt;br /&gt;
* Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin &amp;amp; spear units, and cockatrice)&lt;br /&gt;
* Jason Lutes - portraits (major focus on humans, some campaign portraits)&lt;br /&gt;
* Johann de Venecia (Johann) - drew the new campaign story art for HttT&lt;br /&gt;
* Leonhard - made several of the new attack icons&lt;br /&gt;
* Mark Goodenough (Ranger M) - sprite animator&lt;br /&gt;
* Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)&lt;br /&gt;
* Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')&lt;br /&gt;
* Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm&lt;br /&gt;
* Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator&lt;br /&gt;
* Robert Bolin (Zebulon) - tiles, sprite editing and animations&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Andrew James Patterson (Kamahawk) - sprites&lt;br /&gt;
* antwerpz - sprite creator/animator for old saurian units&lt;br /&gt;
* Diego Brea (Cobretti) - sprite creator/animator&lt;br /&gt;
* EEL (EELuminatus) - sprite animator, provided death animations for the woses, some of the orcs, and an attack animation for the revenant&lt;br /&gt;
* Eli Dupree (Elvish Pillager) - sprites and animations&lt;br /&gt;
* Eric Holdos (Rev. V!)&lt;br /&gt;
* Gareth Miller (Gafgarion) - made some early sprites/tiles&lt;br /&gt;
* Gerald Clears (Smok'em Jags) - sprite animator&lt;br /&gt;
* James Barton (Sangel) - sprites&lt;br /&gt;
* Jami - rogue death animation&lt;br /&gt;
* Jerzy Brzozowski (Mefisto) - Various sprites and animations, tropical forests.&lt;br /&gt;
* Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT&lt;br /&gt;
* Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth&lt;br /&gt;
* John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen&lt;br /&gt;
* Kuno Raffin (lurker) - Various terrain artwork&lt;br /&gt;
* Michael Mielewczik (Mille) - sprite animator&lt;br /&gt;
* Mikko Kraft (Deserter) - sprite animator&lt;br /&gt;
* Musketaquid - animated windmill / stone path&lt;br /&gt;
* Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons&lt;br /&gt;
* Simon Forsyth (Alarantalara) - cave terrain&lt;br /&gt;
* Stephen Metcalf (Neoskel) - major help with shadow standardization (over half the units), made some missing zombie variants&lt;br /&gt;
* Stephen Stone (Disto) - sprite animator&lt;br /&gt;
* Svetac - made many of the old attack icons&lt;br /&gt;
* Tristan Millner (tatmf) - made old portrait of dwarven fighter&lt;br /&gt;
* Zhukov - sprite animator&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* Aaron Redfern (A-Red) - Sprites and animations&lt;br /&gt;
* Adrian Sheehy (Major) - various sprites animations&lt;br /&gt;
* Alexander Brown (Cloud) - Sprite animations&lt;br /&gt;
* Anton Ecker (Kaldred) - burnt villages&lt;br /&gt;
* Ben Wenzel (artisticdude) - Sprite animations&lt;br /&gt;
* Blarumyrran - New storm trident, staff and ankh item pictures - new river ford tiles&lt;br /&gt;
* Bora Orcal (bera) - Goblin portrait sketches&lt;br /&gt;
* Cernunnos - merman villages&lt;br /&gt;
* Charles Dang (vultraz) - Icons for new editor and updated terrain icons&lt;br /&gt;
* Chris Wilson (Valkier) - portraits&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches), and some attack animations for the orcs&lt;br /&gt;
* Clinton Bell - various animations&lt;br /&gt;
* Dan Gerhards (beetlenaut) - various sprites and animations&lt;br /&gt;
* Daniel Borgmann (dborg) - semi-transparent map grid&lt;br /&gt;
* doofus-01 - orcish fort and villages&lt;br /&gt;
* Elena Astanina (ayona) - log-cabin villages&lt;br /&gt;
* Eric Butler (Erk) - desert and merman villages&lt;br /&gt;
* Evan Crook (Flametrooper) - sprite animator (TC conversion)&lt;br /&gt;
* Garrett Wessner (Stilgar) - gold coin pile&lt;br /&gt;
* Gideon Chia (Deonjo) - new 'units' icon for general status bar&lt;br /&gt;
* Guangcong Luo (Zarel) - Multiplayer status icons for 1.7.x&lt;br /&gt;
* Highhole - revised storm trident&lt;br /&gt;
* Homunculus - dead great tree terrain&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowmaster]]) - Minor item/unit edits; animated lit brazier; ported gryphon rider animation to generic gryphon&lt;br /&gt;
* Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.&lt;br /&gt;
* Irwin Ismail (Swordy) - original projectile/attack icon for chakram&lt;br /&gt;
* Jason Frailey (Valdroni) - scorpion portrait&lt;br /&gt;
* Jimmy Olsson (Azlan) - made old icons for windows version&lt;br /&gt;
* Joakim Persson (JAP) - Knalgan flag set&lt;br /&gt;
* battlestar - - some scenery graphics including burnt tent.&lt;br /&gt;
* John Mercer (Stern) - Giant Rat graphics&lt;br /&gt;
* John-Robert Funck (XJaPaN) - sprite animator&lt;br /&gt;
* Jonatan Alamà (tin) - made red logo used until before v1.0&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait artwork&lt;br /&gt;
* Lukasz Wawrowski (inferno8) - Drake attack icons with fmunoz&lt;br /&gt;
* Kim Holm (DUHH) - Portrait artwork&lt;br /&gt;
* Mattias Westlund (West) - new color cursors&lt;br /&gt;
* Nicholas Kerpan (Thrawn) - human thief portrait&lt;br /&gt;
* Pixelmind - various animations&lt;br /&gt;
* Randall Walls (slightcrazed) - sprite animator&lt;br /&gt;
* rhyging5 - various animations&lt;br /&gt;
* RusHHouR - New signpost (1.4.1)&lt;br /&gt;
* Samuel Wilson (megane) - random dice icon fix after 1.4.0&lt;br /&gt;
* Santiago Iborra (Quellion) - Portrait artwork&lt;br /&gt;
* Simeon Dear (Trilby) - Sprite animations&lt;br /&gt;
=== Music ===&lt;br /&gt;
* Aleksi Aubry-Carlson (Aleksi)&lt;br /&gt;
* Doug Kaufman (dkaufman) - http://dougkaufman.net/&lt;br /&gt;
* Gianmarco Leone (gmlion)&lt;br /&gt;
* Jeremy Nicoll (jeremy2/eltiare)&lt;br /&gt;
* Joseph Toscano (ZhayTee) - zhaymusic.com&lt;br /&gt;
* Mattias Westlund (West) - music coordinator/composer&lt;br /&gt;
* Ryan Reilly (Rain)&lt;br /&gt;
* Stephen Rozanc (TreizeCouleurs)&lt;br /&gt;
* Timothy Pinkham (TimothyP)&lt;br /&gt;
* Tyler Johnson&lt;br /&gt;
=== Sound Effects ===&lt;br /&gt;
* Corey Woodworth (woodwizzle) - hit and die sounds&lt;br /&gt;
* J.W. Bjerk ([[User:Eleazar|Eleazar]])&lt;br /&gt;
* Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain (quartex) - Under the Burning Suns&lt;br /&gt;
* Benjamin Drieu&lt;br /&gt;
* Dacyn&lt;br /&gt;
* David White (Sirp) - Heir to the Throne&lt;br /&gt;
* Eric J. Mesoy (Circon) - A Tale of Two Brothers&lt;br /&gt;
* Eric S. Raymond (ESR) - The Hammer of Thursagan&lt;br /&gt;
* esci - Descent into Darkness&lt;br /&gt;
* Francisco Muñoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.&lt;br /&gt;
* James Spencer (Shade) - The Rise of Wesnoth&lt;br /&gt;
* Joseph Simmons (Turin) - The Eastern Invasion, The Sceptre of Fire&lt;br /&gt;
* Justin Zaun (jzaun) - coder, scenario designer&lt;br /&gt;
* Lari Nieminen (zookeeper) - redesign of various scenarios and other enhancement&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - A Tale of Two Brothers&lt;br /&gt;
* Santi/fnaek - The Legend of Wesmere&lt;br /&gt;
* Scott Klempner - Heir to the Throne, The Rise of Wesnoth, Liberty&lt;br /&gt;
* Taurus - Northern Rebirth, Son of the Black-Eye&lt;br /&gt;
* William Carey (aelius) - The South Guard&lt;br /&gt;
=== Multiplayer Maps and Balancing ===&lt;br /&gt;
* Jake Bailey (JB) - multiplayer maps&lt;br /&gt;
* Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)&lt;br /&gt;
* Mike Quiñones (Doc Paterson) - multiplayer maps (mostly 1vs1)&lt;br /&gt;
* Noy - general purpose administration, unit balancing&lt;br /&gt;
* Peter Groen (pg) - multiplayer maps&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps&lt;br /&gt;
* Soliton - unit balancing&lt;br /&gt;
* Tom Chance (telex4) - multiplayer maps&lt;br /&gt;
* [mailto:kleinfel&amp;amp;#x40;wpi&amp;amp;#x2E;edu Zack Kleinfeld] - multiplayer maps, unit balancing&lt;br /&gt;
=== Packagers ===&lt;br /&gt;
* [mailto:ben&amp;amp;#x40;happyspork&amp;amp;#x2E;com Ben Anderman] (crimson_penguin) - Mac OS X packager (for 1.5.6 and later)&lt;br /&gt;
* Cyril Bouthors (CyrilB) - Debian packager, patron&lt;br /&gt;
* Darryl Dixon&lt;br /&gt;
* edge&lt;br /&gt;
* Gerfried Fuchs (Rhonda) - Debian packager&lt;br /&gt;
* Isaac Clerencia - Debian packager&lt;br /&gt;
* Jay Hopping&lt;br /&gt;
* Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager&lt;br /&gt;
* Laurent Wacrenier (lwa) - Mac OS X packager (for v1.4 and before)&lt;br /&gt;
* Marcin Konicki (ahwayakchih) - BeOS packager&lt;br /&gt;
* Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* Muhammad Amir Ayub (anakayub) - MacOS X packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - OpenPandora packager&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka) - Windows packager&lt;br /&gt;
* Sergey Popov (loonycyborg) - Windows packager&lt;br /&gt;
* Simon Forsyth (Alarantalara) - Mac OS X Packager (1.9.6 and later)&lt;br /&gt;
* Vlad Glagolev (Stealth) - OpenBSD packager&lt;br /&gt;
=== Miscellaneous Contributors ===&lt;br /&gt;
* Aaron Keisch-Walter (Exasperation)&lt;br /&gt;
* Alesis Novik&lt;br /&gt;
* Aline Riss (akihara)&lt;br /&gt;
* André Knispel&lt;br /&gt;
* Andrea Palmatè (afxgroup)&lt;br /&gt;
* Andrius Šilinskas (thunderstruck)&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Anja Keicher (ayne)&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Ben Anderman (crimson_penguin) - unit list&lt;br /&gt;
* Boldizsár Lipka (lipk)&lt;br /&gt;
* Brilliand&lt;br /&gt;
* Burkay Özdemir (Velory) - Poisoning improvement for Formula AI&lt;br /&gt;
* Chris Carpenter (mordocai)&lt;br /&gt;
* Chris Hopman (cjhopman)&lt;br /&gt;
* Chris Mann (WildPenguin) - Emacs WML-mode&lt;br /&gt;
* Chusslove Illich (caslav.ilic) - wmlxgetext improvements&lt;br /&gt;
* Daniel Bruegmann&lt;br /&gt;
* David Mikos (Coffee) - Coder, animation framework improvements.&lt;br /&gt;
* Denny Vaccaro (endercoaster)&lt;br /&gt;
* Derek (Gambit)&lt;br /&gt;
* Dmitry K. (nephro)&lt;br /&gt;
* Doug Rosvick ([[User:dlr365|dlr365]])&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* elvish_sovereign&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
* Étienne Simon (ejls)&lt;br /&gt;
* Etkin Baris Ozgul (pokhbocee) - Lua AI&lt;br /&gt;
* Eugene Kosov (kevg)&lt;br /&gt;
* [mailto:eugeni&amp;amp;#x2E;stepanov&amp;amp;#x40;gmail&amp;amp;#x2E;com Evgeniy Stepanov] - NativeClient port&lt;br /&gt;
* FAAB&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Felix Bauer (flix)&lt;br /&gt;
* Francesco Gigli (Jaramir)&lt;br /&gt;
* Frédéric Wagner&lt;br /&gt;
* Fredrik Wikstrom (salass00)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* gh0st - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Groggy Dice (groggydice) - wmllint enhancements&lt;br /&gt;
* Hans-Joachim Gurt (HaJo)&lt;br /&gt;
* Herb Pah (haiz)&lt;br /&gt;
* J. Tyne (JaMiT)&lt;br /&gt;
* J.R. Blain (Cowboy)&lt;br /&gt;
* Jacek Kominek (BroodKiller)&lt;br /&gt;
* [mailto:benetnash&amp;amp;#x40;icpnet&amp;amp;#x2E;pl Jan Polak] (benetnash) - Formula AI contributions&lt;br /&gt;
* Jan Zvánovec (jaz)&lt;br /&gt;
* [mailto:babataz&amp;amp;#x40;gmail&amp;amp;#x2E;com Jean-Baptiste Poittevin] (BBT)&lt;br /&gt;
* Jeff Breidenbach (jab) - Bilinear interpolation&lt;br /&gt;
* [mailto:jleldridge27&amp;amp;#x40;gmail&amp;amp;#x2E;com Jeffrey Eldridge] (jleldridge)&lt;br /&gt;
* Jeffrey (Sigurd) Westcoat (SigurdFireDragon)&lt;br /&gt;
* Jérôme (segfault)&lt;br /&gt;
* Jim Carroll (Jimm)&lt;br /&gt;
* Jody Northup (Upthorn) - Prospective student (world persistence)&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* John B. Messerly (jbm)&lt;br /&gt;
* John Harvey (johndh) - minor race descriptions; bats, goblins, mechanical, merman, monster, naga, ogre&lt;br /&gt;
* Jonas Lihnell (Roze)&lt;br /&gt;
* Jonas Kölker&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin) - website, i18n, ui&lt;br /&gt;
* Josef Reidinger (qk)&lt;br /&gt;
* Joshua Hudson&lt;br /&gt;
* Kamil Kaczmarczyk (lampak)&lt;br /&gt;
* [mailto:karl&amp;amp;#x2E;miller&amp;amp;#x2E;km&amp;amp;#x40;gmail&amp;amp;#x2E;com Karl Miller] (karlm)&lt;br /&gt;
* Karol Kozub (automagic)&lt;br /&gt;
* Kristoffer Grönlund (kegie)&lt;br /&gt;
* Laurent Birtz&lt;br /&gt;
* Luiz Fernando de Faria Pereira (lfernando)&lt;br /&gt;
* Maksim Orlovich (SadEagle)&lt;br /&gt;
* Mark McGuire (TronPaul)&lt;br /&gt;
* Martin Bede - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Mateusz Kolaczek (PL_kolek)&lt;br /&gt;
* Matthias Schoeck (mattsc) - AI improvements&lt;br /&gt;
* Maxim Biro (nurupo)&lt;br /&gt;
* Maximilian Lupke (malumalu)&lt;br /&gt;
* Michael Flowers (MJ)&lt;br /&gt;
* Michael Schmahl&lt;br /&gt;
* Miguel Zapico (elricz)&lt;br /&gt;
* [mailto:greywhind&amp;amp;#x40;users&amp;amp;#x2E;sourceforge&amp;amp;#x2E;net Nathan Partlan] ([[User:Greywhind|Greywhind]])&lt;br /&gt;
* [mailto:zabivator&amp;amp;#x40;gmail&amp;amp;#x2E;com Oleg Tsarev]&lt;br /&gt;
* [mailto:asqueados&amp;amp;#x40;gmail&amp;amp;#x2E;com Pablo J. Urbano Santos] ([[User:Lord Ork|Lord Ork]])&lt;br /&gt;
* Patryk Obara (dreamer_)&lt;br /&gt;
* Paul Smedley (Creeping)&lt;br /&gt;
* Paŭlo Ebermann ([[User:Pauxlo|Pauxlo]])&lt;br /&gt;
* Peter Mawhorter ([[User:solsword|solsword]]) - Python TC script upgrade&lt;br /&gt;
* Petr Sobotka (Pietro)&lt;br /&gt;
* [mailto:root&amp;amp;#x40;delroth&amp;amp;#x2E;is-a-geek&amp;amp;#x2E;org Pierre Bourdon] (delroth)&lt;br /&gt;
* Priit Laes (plaes)&lt;br /&gt;
* Quetzalcoatl&lt;br /&gt;
* Richard Yao (srk9) - Bug fixes&lt;br /&gt;
* Robert Spencer - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Rocco J Carello (rogue)&lt;br /&gt;
* Rolf Sievers (Lizard)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ryan Henszey&lt;br /&gt;
* Samuel Kim - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Sebastian Goll (afran)&lt;br /&gt;
* Serge Martin (EdB)&lt;br /&gt;
* [mailto:stomasortiz&amp;amp;#x40;gmail&amp;amp;#x2E;com Sergio Tomás Ortiz]&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* [mailto:simon_smith&amp;amp;#x40;zen&amp;amp;#x2E;co&amp;amp;#x2E;uk Simon Smith] ([[User:Simons_Mith|Simons Mith]]) - Style guide, help with the application of the style guide, and some tips&lt;br /&gt;
* Stéphane Gimenez (gim)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* [mailto:nsytyi&amp;amp;#x40;gmail&amp;amp;#x2E;com Sytyi Nick] (Sytyi) - WML validation&lt;br /&gt;
* [mailto:ptablot&amp;amp;#x40;mopong&amp;amp;#x2E;net Talbot Pierre] (Trademark)&lt;br /&gt;
* Tamas K. (negusnyul)&lt;br /&gt;
* the_beagle - Wose race description&lt;br /&gt;
* Thibault Févry (iwontbecreative) - Some GCI tasks and utils/wiki_grabber.py cleanup.&lt;br /&gt;
* [mailto:hankerspace&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Martinet] (hankerspace)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x2E;prevost&amp;amp;#x40;gmail&amp;amp;#x2E;com Thomas Prevost] (zancdar)&lt;br /&gt;
* Thonsew&lt;br /&gt;
* Tomasz Sikorski (Tomsik)&lt;br /&gt;
* Tommy Schmitz&lt;br /&gt;
* Tommy (yobbo)&lt;br /&gt;
* tsr&lt;br /&gt;
* Valentin Deschaintre (Zazweda, Epyde) - Zone guardian Micro AI&lt;br /&gt;
* vitiv - 2012 Google Code-in Students' Micro AI development&lt;br /&gt;
* Vladimír Slávik - Miscellanous text formating and translation engine related help&lt;br /&gt;
* Zas&lt;br /&gt;
=== Internationalization Managers ===&lt;br /&gt;
* Cédric Duval - coder, internationalization manager&lt;br /&gt;
* David Philippi (Torangan) - internationalization manager, wescamp&lt;br /&gt;
* Mark Michelsen (skovbaer) - Slackware packager&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic) - administrator, release manager, internationalization manager, OpenPandora packager, A Tale of Two Brothers, german translation&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
=== English strings edition ===&lt;br /&gt;
* Matt Renfer (Des)&lt;br /&gt;
=== Afrikaans Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Erhard Eiselen&lt;br /&gt;
* Len van Dalsen (Numbers13) - current maintainer&lt;br /&gt;
* Nico Oliver (nicoza)&lt;br /&gt;
* Renier Maritz&lt;br /&gt;
=== Arabic Translation ===&lt;br /&gt;
* Amnay Mokhtari&lt;br /&gt;
=== Basque Translation ===&lt;br /&gt;
* Alfredo Beaumont (ziberpunk)&lt;br /&gt;
* Julen Landa (genars)&lt;br /&gt;
* Mikel Olasagasti (Hey_neken)&lt;br /&gt;
=== Bulgarian Translation ===&lt;br /&gt;
* Anton Tsigularov (Atilla)&lt;br /&gt;
* Bono Nonchev&lt;br /&gt;
* Denica Mincheva (Deni)&lt;br /&gt;
* Georgi Dimitrov (oblak)&lt;br /&gt;
* Nikolay Vladimirov (Turki)&lt;br /&gt;
=== Catalan Translation ===&lt;br /&gt;
* Carles Company (brrr)&lt;br /&gt;
* Dan Rosàs Garcia (focks)&lt;br /&gt;
* Daniel López (Azazelo)&lt;br /&gt;
* Joan Queralt&lt;br /&gt;
* Jonatan Alamà (tin)&lt;br /&gt;
* [mailto:jorda&amp;amp;#x40;ettin&amp;amp;#x2E;org Jordà Polo] (ettin)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* J.R. Dolcet Castro (Malin Keshar)&lt;br /&gt;
* Marc Orcau&lt;br /&gt;
* Mark Recasens&lt;br /&gt;
* Pau Rul·lan Ferragut&lt;br /&gt;
* Roberto Garcia (Motxales)&lt;br /&gt;
=== Chinese Translation ===&lt;br /&gt;
* AxalaraFlameheart (AxalaraFlame)&lt;br /&gt;
* [mailto:cloudidust&amp;amp;#x40;gmail&amp;amp;#x2E;com CloudiDust] ([[User:CloudiDust|CloudiDust]]) - current maintainer&lt;br /&gt;
* cryaciccl&lt;br /&gt;
* Dionysus&lt;br /&gt;
* Huang Hongye (Dugucloud) - translation and image localization&lt;br /&gt;
* Huang Huan&lt;br /&gt;
* Huang Lechuan&lt;br /&gt;
* leaf&lt;br /&gt;
* Luojie-dune&lt;br /&gt;
* MrKing - active&lt;br /&gt;
* 网上佳公子&lt;br /&gt;
* Owlet&lt;br /&gt;
* pianton&lt;br /&gt;
* SealMe&lt;br /&gt;
* spider5&lt;br /&gt;
* [mailto:sylecn&amp;amp;#x40;gmail&amp;amp;#x2E;com sylecn]&lt;br /&gt;
* Teamzhangmeng&lt;br /&gt;
* wind - active&lt;br /&gt;
* yym514&lt;br /&gt;
* zen&lt;br /&gt;
=== Chinese (Taiwan) Translation ===&lt;br /&gt;
* 楊綮銘&lt;br /&gt;
* 李昆融&lt;br /&gt;
* 李信融&lt;br /&gt;
=== Croatian Translation ===&lt;br /&gt;
* Ivica Đurenec (charlieh65)&lt;br /&gt;
* Nino Gunjača&lt;br /&gt;
=== Czech Translation ===&lt;br /&gt;
* Alexander Slávik (Olin)&lt;br /&gt;
* Anežka Bubeníčková (Bubu)&lt;br /&gt;
* Čestmír Houska&lt;br /&gt;
* David Nečas (Yeti)&lt;br /&gt;
* David Novotný (Draqen)&lt;br /&gt;
* Karel Doleček&lt;br /&gt;
* Lukáš Faltýnek&lt;br /&gt;
* Martin Šín&lt;br /&gt;
* Mintaka&lt;br /&gt;
* [mailto:tapik&amp;amp;#x40;buchtovi&amp;amp;#x2E;cz Oto Buchta] ([[User:Tapik|tapik]])&lt;br /&gt;
* Petr Kopač (Ferda)&lt;br /&gt;
* Petr Kovár (Juans)&lt;br /&gt;
* Rudolf Orság&lt;br /&gt;
* Septim&lt;br /&gt;
* Sofronius&lt;br /&gt;
* Vít Komárek&lt;br /&gt;
* Vít Krčál&lt;br /&gt;
* Vladimír Slávik&lt;br /&gt;
=== Danish Translation ===&lt;br /&gt;
* Anders K. Madsen (madsen)&lt;br /&gt;
* Ask Hjorth Larsen&lt;br /&gt;
* Bjarke Sørensen (basher)&lt;br /&gt;
* Jesper Fuglsang Wolff (ulven)&lt;br /&gt;
* Joe Hansen&lt;br /&gt;
* Kenneth Nielsen&lt;br /&gt;
* Mark Michelsen (skovbaer)&lt;br /&gt;
* Mathias Bundgaard Svensson (freaken)&lt;br /&gt;
* Ole Laursen&lt;br /&gt;
=== Dutch Translation ===&lt;br /&gt;
* [mailto:AI0867&amp;amp;#x40;gmail&amp;amp;#x2E;com Alexander van Gessel] (AI/AI0867) - Maintainer of the Dutch translation.&lt;br /&gt;
* Arne Deprez&lt;br /&gt;
* Bär Halberkamp (bumbadadabum)&lt;br /&gt;
* Floris Kint (Grimling)&lt;br /&gt;
* Foppe Benedictus&lt;br /&gt;
* [mailto:oudshoorn&amp;amp;#x40;eitri&amp;amp;#x2E;nl IJsbrand Oudshoorn]&lt;br /&gt;
* Joeri Melis&lt;br /&gt;
* Jon Jacobs&lt;br /&gt;
* Koen Douterloigne&lt;br /&gt;
* Koen Vervloesem (koan)&lt;br /&gt;
* Lala&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Pieter Vermeylen (Onne)&lt;br /&gt;
* Rico van Coevorden&lt;br /&gt;
* Rob van der Vleugel&lt;br /&gt;
* Roel Thijs (Roel)&lt;br /&gt;
* Roger Koot&lt;br /&gt;
* Thomas Hugo de Groot&lt;br /&gt;
* Tobe Deprez&lt;br /&gt;
=== English (GB) Translation ===&lt;br /&gt;
* András Salamon (ott)&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* pjr&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Current maintainer&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== English (Shaw) Translation ===&lt;br /&gt;
* [mailto:arcriley&amp;amp;#x40;ubuntu&amp;amp;#x2E;com Arc Riley] ([[User:ArcRiley|ArcRiley]]) - translation maintainer&lt;br /&gt;
* [mailto:reportingsjr&amp;amp;#x40;gmail&amp;amp;#x2E;com Jon Neal] (reportingsjr)&lt;br /&gt;
* [mailto:thomas&amp;amp;#x40;thurman&amp;amp;#x2E;org&amp;amp;#x2E;uk Thomas Thurman] (marnanel)&lt;br /&gt;
=== Esperanto Translation ===&lt;br /&gt;
* Aleksej Korgenkov (Grimpanto)&lt;br /&gt;
* Francesco Lorenzon (Likso)&lt;br /&gt;
* Ľubo Fajth&lt;br /&gt;
* Maarten Albrecht&lt;br /&gt;
* Rastislav Šarišský (Asto)&lt;br /&gt;
=== Estonian Translation ===&lt;br /&gt;
* Kaido Kikkas (UncleOwl)&lt;br /&gt;
* Mart Tõnso&lt;br /&gt;
=== Filipino Translation ===&lt;br /&gt;
* Joset Anthony Zamora (eradicus)&lt;br /&gt;
* Karen Eve Eso (keeve)&lt;br /&gt;
=== Finnish Translation ===&lt;br /&gt;
* Ankka&lt;br /&gt;
* Jarkko Patteri (Jarkko)&lt;br /&gt;
* Jussi Rautio (jgrr)&lt;br /&gt;
* kko&lt;br /&gt;
* Matias Parmala&lt;br /&gt;
* Matias Pigg&lt;br /&gt;
* Mikko Nikkilä (Miccoh)&lt;br /&gt;
* Mikko Kraft (deserter)&lt;br /&gt;
* Niklas Laxström (Nikerabbit)&lt;br /&gt;
* paxed&lt;br /&gt;
* Samu Voutilainen (Smar)&lt;br /&gt;
* Santtu Pajukanta (Japsu)&lt;br /&gt;
* Simo Sutela&lt;br /&gt;
* Veikko Pukkila (swege)&lt;br /&gt;
=== French Translation ===&lt;br /&gt;
* Antoine Garnier&lt;br /&gt;
* Antoine Imboden&lt;br /&gt;
* Aurélien Brevers (Breversa)&lt;br /&gt;
* Aurélien Paulus&lt;br /&gt;
* Arnaud Garoux (La vie en wose)&lt;br /&gt;
* Benoit Astruc&lt;br /&gt;
* [mailto:benoit&amp;amp;#x2E;timbert&amp;amp;#x40;free&amp;amp;#x2E;fr Benoît Timbert] ([[User:Noyga|Noyga]]) - translation maintainer&lt;br /&gt;
* Bruno Fève (PP)&lt;br /&gt;
* Cédric Duval&lt;br /&gt;
* Damian Gryski (dmg)&lt;br /&gt;
* [[User:Damien|Damien Jacquot]] - lead translator&lt;br /&gt;
* DaringTremayne&lt;br /&gt;
* David Pradier&lt;br /&gt;
* Éric Pierre (Gari)&lt;br /&gt;
* Fabrice Boulakia&lt;br /&gt;
* Florence Guettaa (inflow)&lt;br /&gt;
* François Mariage (Paquito)&lt;br /&gt;
* François Orieux&lt;br /&gt;
* Geoffroy Douillié ([[User:Gdou|gdou]])&lt;br /&gt;
* Gérard Bodin (Gnork)&lt;br /&gt;
* Guillaume Delacourt&lt;br /&gt;
* Guillaume Duwelz-Rebert&lt;br /&gt;
* Guillaume Guigou&lt;br /&gt;
* [mailto:massart&amp;amp;#x2E;guillaume&amp;amp;#x40;wanadoo&amp;amp;#x2E;fr Guillaume Massart] (Piou2fois)&lt;br /&gt;
* Guillaume Melquiond (silene)&lt;br /&gt;
* Guillaume Pascal&lt;br /&gt;
* Jean Privat (Tout)&lt;br /&gt;
* Jean-Louis Passerin (Zoltic)&lt;br /&gt;
* Jean-Luc Menut&lt;br /&gt;
* Jean-Luc Richard (Le Gnome)&lt;br /&gt;
* Jean-Joseph Paget&lt;br /&gt;
* Jehan Hysseo (Jey)&lt;br /&gt;
* Jérémy Rosen (Boucman)&lt;br /&gt;
* Julien Moncel&lt;br /&gt;
* Julien Tailleur&lt;br /&gt;
* Marc Scheffer&lt;br /&gt;
* Mathieu Guilbaud&lt;br /&gt;
* Mendes Oulamara&lt;br /&gt;
* Michel Poléni (Thanatloc)&lt;br /&gt;
* Nicolas Boudin (Blurgk)&lt;br /&gt;
* [mailto:philippe&amp;amp;#x2E;plantier&amp;amp;#x40;naema&amp;amp;#x2E;org Philippe Plantier] ([[User:Ayin|Ayin]])&lt;br /&gt;
* Philippe Rasquinet&lt;br /&gt;
* Pierre Rudloff&lt;br /&gt;
* Sébastien Raynaud (Galactic turkey)&lt;br /&gt;
* Sylvain Jeanne&lt;br /&gt;
* Thierry Bothorel&lt;br /&gt;
* Solena Le Moigne&lt;br /&gt;
* William Dupré&lt;br /&gt;
* [mailto:ydirson&amp;amp;#x40;altern&amp;amp;#x2E;org Yann Dirson]&lt;br /&gt;
=== Friulian Translation ===&lt;br /&gt;
* &lt;br /&gt;
=== Galician Translation ===&lt;br /&gt;
* [mailto:adriyetichaves&amp;amp;#x40;gmail&amp;amp;#x2E;com Adrián Chaves Fernández] (Gallaecio)&lt;br /&gt;
* Fran Diéguez&lt;br /&gt;
* Jacobo Abel Fernández García - inactive&lt;br /&gt;
* Javier Pico&lt;br /&gt;
* Manuel Meixide&lt;br /&gt;
* Marce Villarino&lt;br /&gt;
* [mailto:leandro&amp;amp;#x2E;regueiro&amp;amp;#x40;gmail&amp;amp;#x2E;com Leandro Regueiro] (unho) - translation maintainer&lt;br /&gt;
* Victor Portela&lt;br /&gt;
* Proxecto Trasno - translation project (http://trasno.net)&lt;br /&gt;
=== German Translation ===&lt;br /&gt;
* Alexander Laux&lt;br /&gt;
* Andre Schmidt (schmidta)&lt;br /&gt;
* Boris Stumm (quijote_)&lt;br /&gt;
* Christoph Berg (chrber) - translation maintainer&lt;br /&gt;
* Christoph Lange (madelgijs)&lt;br /&gt;
* Drakefriend&lt;br /&gt;
* Elias Pschernig (allefant)&lt;br /&gt;
* Gerfried Fuchs (Rhonda)&lt;br /&gt;
* Jan Greve (Jan)&lt;br /&gt;
* Jan Heiner Laberenz (jan-heiner)&lt;br /&gt;
* Kai Ensenbach (Pingu)&lt;br /&gt;
* [mailto:marcel_miebach&amp;amp;#x40;gmx&amp;amp;#x2E;de Marcel Miebach] (retr0virus)&lt;br /&gt;
* Mark de Wever ([[User:SkeletonCrew|Mordante/SkeletonCrew]])&lt;br /&gt;
* Matthias Gianfelice (MatthiasG)&lt;br /&gt;
* [mailto:Crazy-Ivanovic&amp;amp;#x40;gmx&amp;amp;#x2E;net Nils Kneuper] (Ivanovic)&lt;br /&gt;
* Oliver Lange (Crommy)&lt;br /&gt;
* Ronny Standtke&lt;br /&gt;
* Ruben Philipp Wickenhäuser (The Very Uhu)&lt;br /&gt;
* Stephan Grochtmann (Schattenstephan)&lt;br /&gt;
* Tobias Schönau (SonIcco)&lt;br /&gt;
* Uz-Valentin Friedrich&lt;br /&gt;
* vonHalenbach&lt;br /&gt;
=== Greek Translation ===&lt;br /&gt;
* Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
* Evangelos Papakirikou&lt;br /&gt;
* Harry Kaimenas&lt;br /&gt;
* Katerina Sykioti&lt;br /&gt;
* Konstantinos Egarhos&lt;br /&gt;
* Konstantinos Karasavvas&lt;br /&gt;
* Mik2303&lt;br /&gt;
* Nikos Papadopoulos (galicae)&lt;br /&gt;
* Nikos the Great&lt;br /&gt;
* Panagiotis Famelis (Kesnar)&lt;br /&gt;
* Papadopoulos Themistoklis&lt;br /&gt;
* Spiros, Giorgis&lt;br /&gt;
=== Hebrew Translation ===&lt;br /&gt;
* Ariel Ben-Yehuda&lt;br /&gt;
* Oron Peled&lt;br /&gt;
* Ely Levy (Nakee)&lt;br /&gt;
=== Hungarian Translation ===&lt;br /&gt;
* Barthalos Márton (Aldebaran Ghrelin)&lt;br /&gt;
* Czakó Csaba (Horus)&lt;br /&gt;
* Erdélyi Kristóf&lt;br /&gt;
* Fábián Balázs (nermal93)&lt;br /&gt;
* Hamar Krisztián&lt;br /&gt;
* Kádár-Németh Krisztián (Rudanar Firmus)&lt;br /&gt;
* Kékkői László (BlackEvil)&lt;br /&gt;
* Kelemen Zoltán (kele)&lt;br /&gt;
* Kovács Dániel (Consalamander)&lt;br /&gt;
* Majsa Norbert (wias)&lt;br /&gt;
* Máthé Katalin (katkadu)&lt;br /&gt;
* Németh Tamás (nTOMasz)&lt;br /&gt;
* Pintér Csaba (piere)&lt;br /&gt;
* Salamon András (ott)&lt;br /&gt;
* Soltész Adrián (majominia)&lt;br /&gt;
* Széll Tamás (TomJoad)&lt;br /&gt;
* Udvari Gábor (Udi)&lt;br /&gt;
* Udvari Zsolt&lt;br /&gt;
* Vasvári Péter (honorshark)&lt;br /&gt;
=== Icelandic Translation ===&lt;br /&gt;
* Arngrímur Stefánsson&lt;br /&gt;
* Gabríel A. Pétursson&lt;br /&gt;
=== Indonesian Translation ===&lt;br /&gt;
* Ardhi (earthboy)&lt;br /&gt;
* Benny Lin&lt;br /&gt;
* Iwan&lt;br /&gt;
* [mailto:inkraiswitras&amp;amp;#x40;yahoo&amp;amp;#x2E;com Nicky Inkrais Witras] - previous translation maintainer&lt;br /&gt;
* [mailto:yuris_wicaksana&amp;amp;#x40;yahoo&amp;amp;#x2E;com Yuristyawan Pambudi Wicaksana] - translation maintainer&lt;br /&gt;
=== Irish Translation ===&lt;br /&gt;
* Mountain_King - translation maintainer&lt;br /&gt;
=== Italian Translation ===&lt;br /&gt;
* Alessandro Barbazza&lt;br /&gt;
* Alessio D'Ascanio (otaku)&lt;br /&gt;
* Americo Iacovizzi (DarkAmex)&lt;br /&gt;
* [mailto:arosella&amp;amp;#x40;yahoo&amp;amp;#x2E;com Antonio Rosella]&lt;br /&gt;
* crys0000&lt;br /&gt;
* Elvish_Hunter&lt;br /&gt;
* Eugenio Favalli (ElvenProgrammer)&lt;br /&gt;
* Federico Tomassetti&lt;br /&gt;
* Filippo Abbruzzo (Gwain)&lt;br /&gt;
* isazi&lt;br /&gt;
* Luciano Montanaro (Luciano)&lt;br /&gt;
* Michele Maresi (mich)&lt;br /&gt;
* RokStar&lt;br /&gt;
* Stefano Coccato (BioHazardX)&lt;br /&gt;
=== Japanese Translation ===&lt;br /&gt;
* BlueStar&lt;br /&gt;
* clearpotion&lt;br /&gt;
* [mailto:iwaim&amp;amp;#x2E;sub&amp;amp;#x40;gmail&amp;amp;#x2E;com IWAI, Masaharu] ([[User:Iwaim|iwaim]])&lt;br /&gt;
* kudoh&lt;br /&gt;
* いいむらなおき (amatubu) - Naoki Iimura&lt;br /&gt;
* [mailto:okyada&amp;amp;#x40;gmail&amp;amp;#x2E;com 岡田信人 - Nobuhito Okada]&lt;br /&gt;
* np&lt;br /&gt;
* [mailto:mishanhideaki88&amp;amp;#x40;gmail&amp;amp;#x2E;com mishan]&lt;br /&gt;
* [mailto:pasta0915[at]gmail&amp;amp;#x2E;com Shoot MORII] (pastak)&lt;br /&gt;
* Q&lt;br /&gt;
* R.N&lt;br /&gt;
* rouiza&lt;br /&gt;
* [mailto:le&amp;amp;#x2E;sahara&amp;amp;#x40;gmail&amp;amp;#x2E;com sahara]&lt;br /&gt;
* Shigerello&lt;br /&gt;
* 瀟湘夜雨&lt;br /&gt;
* Taigaku Okuiso&lt;br /&gt;
* Takanobu Hirai&lt;br /&gt;
* [mailto:yma9yma&amp;amp;#x40;gmail&amp;amp;#x2E;com yma]&lt;br /&gt;
* Yuji Matsumoto&lt;br /&gt;
=== Korean Translation ===&lt;br /&gt;
* mistzone - current maintainer&lt;br /&gt;
=== Latin Translation ===&lt;br /&gt;
* Eric S. Raymond (ESR) - general semantician&lt;br /&gt;
* Mark Polo (mpolo) - original maintainer&lt;br /&gt;
* Michael Babich ([[User:Aethaeryn|Aethaeryn]]) - current maintainer&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* Thomas Hockings ([[User:Deusite|Deusite]])&lt;br /&gt;
=== Latvian Translation ===&lt;br /&gt;
* Artis Rozentāls&lt;br /&gt;
* [mailto:rei4dan&amp;amp;#x40;gmail&amp;amp;#x2E;com Reinis Danne]&lt;br /&gt;
=== Lithuanian Translation ===&lt;br /&gt;
* Andrius Štikonas&lt;br /&gt;
* Deimantė Tankus (Diamond)&lt;br /&gt;
* Jurgis Sūdžius (Dievas)&lt;br /&gt;
* Marius Tauba (morlock)&lt;br /&gt;
* Raimundas Zabarauskas&lt;br /&gt;
* Vytautas Šaltenis (rtfb)&lt;br /&gt;
=== Macedonian Translation ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
=== Marathi Translation ===&lt;br /&gt;
* [mailto:sujitrjadhav&amp;amp;#x40;gmail&amp;amp;#x2E;com सुजित जाधव] ([[User:sujitrjadhav|Sujit R Jadhav]])&lt;br /&gt;
=== Norwegian Translation ===&lt;br /&gt;
* Asgeir Aakre (YbeRn00b)&lt;br /&gt;
* Erik J. Mesoy (Circon)&lt;br /&gt;
* Gaute Jao (Gauteamus)&lt;br /&gt;
* Hallvard Norheim Bø (Lysander)&lt;br /&gt;
* Håvard Korsvoll&lt;br /&gt;
* Pål Inge Larsen (PsyBird)&lt;br /&gt;
* Susanne Mesoy (Rarlgland)&lt;br /&gt;
=== Old English Translation ===&lt;br /&gt;
* [mailto:eirikvw&amp;amp;#x40;aim&amp;amp;#x2E;com Eirik Westcoat]&lt;br /&gt;
* [mailto:axonfifty&amp;amp;#x40;gmail&amp;amp;#x2E;com Gottweiß]&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]]) - Maintainer&lt;br /&gt;
=== Polish Translation ===&lt;br /&gt;
* Agata Chmiel&lt;br /&gt;
* Arkadiusz Danilecki (szopen)&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Karol Nowak (grzywacz)&lt;br /&gt;
* Magdalena Chmiel (Ryouko)&lt;br /&gt;
* Marek Kalnik (wdev)&lt;br /&gt;
* Michał Hartliński&lt;br /&gt;
* Michał Jedynak (Artanis)&lt;br /&gt;
* Michał Ligowski (misiorysio)&lt;br /&gt;
* Paweł Albecki (gidgnulur)&lt;br /&gt;
* Paweł Jackowski (fatality) - Current maintainer&lt;br /&gt;
* Roman Polesek (rimskij)&lt;br /&gt;
* Zbigniew Banach (vonBureck)&lt;br /&gt;
=== Portuguese Translation ===&lt;br /&gt;
* Carlos Sousa&lt;br /&gt;
* Luis Passos&lt;br /&gt;
* trewe - Current maintainer&lt;br /&gt;
=== Portuguese (Brazil) Translation ===&lt;br /&gt;
* Ambra Viviani Loos&lt;br /&gt;
* Antonio Vildes Barbosa&lt;br /&gt;
* Bruno Macabeus&lt;br /&gt;
* Celso Goya&lt;br /&gt;
* [mailto:cbterra&amp;amp;#x40;gmail&amp;amp;#x2E;com Claudio Terra]&lt;br /&gt;
* Claus Aranha&lt;br /&gt;
* Di Teixeira (Moroder)&lt;br /&gt;
* Diego Inácio Goergen&lt;br /&gt;
* [mailto:fred&amp;amp;#x2E;maranhao&amp;amp;#x40;gmail&amp;amp;#x2E;com Fred Maranhão]&lt;br /&gt;
* Hugo Neiva de Melo&lt;br /&gt;
* Michel Loos&lt;br /&gt;
* Renato Cunha&lt;br /&gt;
* Ricardo Sodré Andrade&lt;br /&gt;
* Romero Gonçalves&lt;br /&gt;
* Sérgio de Miranda Costa&lt;br /&gt;
* Tiago Souza (Salvador)&lt;br /&gt;
=== Romanian Translation ===&lt;br /&gt;
* Unknown&lt;br /&gt;
=== Russian Translation ===&lt;br /&gt;
* [mailto:allryn&amp;amp;#x40;pisem&amp;amp;#x2E;net Aleksandr Aleks]&lt;br /&gt;
* Alexandr Gridnev&lt;br /&gt;
* Alexandr Menovchicov&lt;br /&gt;
* Alexey Remizov&lt;br /&gt;
* Alexey Zakharchenko&lt;br /&gt;
* Andrey Tikhonov ([[User:tiandrey|tiandrey]])&lt;br /&gt;
* Anthony Kolesov&lt;br /&gt;
* Azamat Hackimov ([[User:Winterheart|winterheart]])&lt;br /&gt;
* Danila Evstifeyev (MyOtheHedgeFox)&lt;br /&gt;
* Denis Revin (Dut_Norshi)&lt;br /&gt;
* Dmitry Brilev (dobryl)&lt;br /&gt;
* Fardeil&lt;br /&gt;
* Fedor Gavrilov (gallowzbird)&lt;br /&gt;
* Fedor Khod'kov (teddy/fkhodkov)&lt;br /&gt;
* Ilya Kaznacheev&lt;br /&gt;
* Ilya Kotov&lt;br /&gt;
* Ishayahu Lastov (Ishayahu)&lt;br /&gt;
* Kirill Baranov&lt;br /&gt;
* Mikhail Melnik (ZumZoom)&lt;br /&gt;
* Nikita Ushkin&lt;br /&gt;
* Roman Tuchin (Sankt)&lt;br /&gt;
* Sergey Popov (loonycyborg)&lt;br /&gt;
* Valentina Mukhamedzhanova (umirra)&lt;br /&gt;
* Victor Sergienko (singalen)&lt;br /&gt;
* [mailto:vicza&amp;amp;#x40;zmail&amp;amp;#x2E;ru Victor Zabavin]&lt;br /&gt;
* Vlad Glagolev&lt;br /&gt;
* Yellow Horror&lt;br /&gt;
=== Scottish Gaelic Translation ===&lt;br /&gt;
* [mailto:fios&amp;amp;#x40;foramnagaidhlig&amp;amp;#x2E;net GunChleoc] - Current maintainer&lt;br /&gt;
=== Serbian Translation ===&lt;br /&gt;
* Branko Kokanovic (kokan)&lt;br /&gt;
* [mailto:caslav&amp;amp;#x2E;ilic&amp;amp;#x40;gmx&amp;amp;#x2E;net Caslav Ilic]&lt;br /&gt;
* [mailto:daliborddjuric&amp;amp;#x40;gmail&amp;amp;#x2E;com Dalibor Djuric]&lt;br /&gt;
* [mailto:sreckotoroman&amp;amp;#x40;gmail&amp;amp;#x2E;com Srecko Toroman] (FreeCraft)&lt;br /&gt;
=== Slovak Translation ===&lt;br /&gt;
* Aceman&lt;br /&gt;
* Ivan Kovacs&lt;br /&gt;
* Ján Sučan (Bhujanga)&lt;br /&gt;
* Marian Kluvanec&lt;br /&gt;
* Martin Dzbor&lt;br /&gt;
* Martin Plávala (Empy)&lt;br /&gt;
* Stano Hoferek (Elven)&lt;br /&gt;
* [[User:Viliam|Viliam Bur]]&lt;br /&gt;
=== Slovenian Translation ===&lt;br /&gt;
* Gregor Petrin&lt;br /&gt;
* Jaka Kranjc (lynx)&lt;br /&gt;
* Klemen Košir (nNa)&lt;br /&gt;
* Matej Repinc&lt;br /&gt;
=== Spanish Translation ===&lt;br /&gt;
* Alvin Eloy Luna Castro&lt;br /&gt;
* Chucho Pulgoso&lt;br /&gt;
* David Martínez Moreno&lt;br /&gt;
* Diego Grande Rodríguez (Buhako)&lt;br /&gt;
* Diego J.&lt;br /&gt;
* Fernando Cerezal&lt;br /&gt;
* Flamma&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Gabriel Rodríguez (Chewie)&lt;br /&gt;
* [mailto:gusgins&amp;amp;#x40;gmail&amp;amp;#x2E;com Gustavo Gingins] (gins)&lt;br /&gt;
* [mailto:shadowm2006&amp;amp;#x40;gmail&amp;amp;#x2E;com Ignacio R. Morelle] ([[User:Shadowmaster|shadowmaster]])&lt;br /&gt;
* Iván Herrero (navitux)&lt;br /&gt;
* Javier C.H. (perseo)&lt;br /&gt;
* Jose Gordillo (kilder)&lt;br /&gt;
* Jose Manuel Gomez (joseg)&lt;br /&gt;
* Josu Díaz de Arcaya&lt;br /&gt;
* Masacroso&lt;br /&gt;
* Martín R. Dapás&lt;br /&gt;
* Pedro Llorens (PeterPorty)&lt;br /&gt;
* Roberto Romero (sildur)&lt;br /&gt;
* Sergi March (sergi34)&lt;br /&gt;
* [mailto:Majora700&amp;amp;#x40;gmail&amp;amp;#x2E;com Steven Panek] ([[User:Espreon|Espreon]])&lt;br /&gt;
* [mailto:quianaaelonin&amp;amp;#x40;gmail&amp;amp;#x2E;com Víctor M. Estrada] (Aelonin/Darkmage)&lt;br /&gt;
* Xavier Novella Sinde (XavierNovella)&lt;br /&gt;
=== Swedish Translation ===&lt;br /&gt;
* Alexander Kjäll (capitol)&lt;br /&gt;
* Andreas Tyrberg&lt;br /&gt;
* Åse Petersson (tintin)&lt;br /&gt;
* Elias Sevelin (aXidal)&lt;br /&gt;
* Gustav Tiger&lt;br /&gt;
* Hugo Gerlach (Entrimo)&lt;br /&gt;
* Leo Danielson (Lugo Moll)&lt;br /&gt;
* Niklas Bolmdahl&lt;br /&gt;
* Stefan Bergström (tephlon)&lt;br /&gt;
* [mailto:susanna&amp;amp;#x2E;bjorverud&amp;amp;#x40;telia&amp;amp;#x2E;com Susanna Björverud] (sanna)&lt;br /&gt;
* Ulrika Uddeborg&lt;br /&gt;
* wint3r&lt;br /&gt;
=== Turkish Translation ===&lt;br /&gt;
* Enes Akın (yekialem)&lt;br /&gt;
* İhsan Akın&lt;br /&gt;
* Kosif&lt;br /&gt;
* Nilgün Belma Bugüner&lt;br /&gt;
* Pınar Yanardağ (moonquelle)&lt;br /&gt;
* Selim Farsakoğlu&lt;br /&gt;
=== Ukrainian Translation ===&lt;br /&gt;
* [mailto:mansonigor&amp;amp;#x40;gmail&amp;amp;#x2E;com Igor Paliychuk]&lt;br /&gt;
* [mailto:arobson&amp;amp;#x40;yandex&amp;amp;#x2E;ru robson] ([[User:Robson|Robson]])&lt;br /&gt;
=== Valencian (southern Catalan) Translation ===&lt;br /&gt;
* Bernardo Arlandis&lt;br /&gt;
* Robert Millan&lt;br /&gt;
* Tomás Roig&lt;br /&gt;
=== Vietnamese Translation ===&lt;br /&gt;
* Huynh Yen Loc&lt;br /&gt;
* Le Ngoc Nguyen Chinh&lt;br /&gt;
* Pham Hoang Duy&lt;br /&gt;
* Pham Thanh Nam&lt;br /&gt;
* Pham Thi Yen&lt;br /&gt;
=== RACV’s Translation ===&lt;br /&gt;
* Mario Rodríguez (Mavorte)&lt;br /&gt;
=== Bots ===&lt;br /&gt;
* CIA&lt;br /&gt;
* irker&lt;br /&gt;
* shikadibot&lt;br /&gt;
* wesbot&lt;br /&gt;
== Sceptre of Fire ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* David Simmons (Dacyn)&lt;br /&gt;
* Eli Dupree (Elvish Pillager)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* MadMax&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Asereje&lt;br /&gt;
* Blarumyrran - the new Dwarvish Miner sprite&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* John-Robert Funck (XJaPaN)&lt;br /&gt;
* Peter Geinitz (Wayfarer)&lt;br /&gt;
* Pixelmind - Khrakrahs portrait&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* RusHHouR - gold and coal piles&lt;br /&gt;
== Northern Rebirth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Battlesquid&lt;br /&gt;
* Nicholas Kerpan (Thrawn)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Xandar86&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Code and Translation Assistance ===&lt;br /&gt;
* David Philippi (Torangan)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
== Eastern Invasion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Joseph Simmons (turin)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Campaign Epilogue and Continuity ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Loci&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Aaron Redfern (A-Red) - New Owaec sprites&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* James Woo (Pickslide) - old portraits&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
* Wintermute&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Scavenger - new story images and Mal M'Brin portrait&lt;br /&gt;
* rhyging5&lt;br /&gt;
* Shadow&lt;br /&gt;
* William Carey (aelius)&lt;br /&gt;
== Two Brothers ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Eric J. Mesoy (Circon)&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Prose and Story Edits ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* A-Red&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Nils Kneuper (Ivanovic)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Arkadiusz Danileki (szopen)&lt;br /&gt;
* Kathrin Polikeit (Kitty) - current portraits&lt;br /&gt;
* MadMax&lt;br /&gt;
* Stefan&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Bartek Waresiak (Dragonking)&lt;br /&gt;
* Christoph Berg (chrber)&lt;br /&gt;
* Daravel&lt;br /&gt;
* Jozrael&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== The Hammer of Thursagan ==&lt;br /&gt;
=== Author ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
=== Special Guest Designer ===&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Art ===&lt;br /&gt;
* Kim Holm (DUHH)&lt;br /&gt;
* Phil Barber (thespaceinvader)&lt;br /&gt;
=== Brainstorming, playtesting, and spousal support ===&lt;br /&gt;
* Cathy O. Raymond&lt;br /&gt;
== Under the Burning Suns ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Asa Swain&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabian Müller (Fabi/Fendrin)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Jan Rietema (Rhuvaen)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Piotr Cychowski (Mist/cycholka)&lt;br /&gt;
* Simon Forsyth (Alarantalara)&lt;br /&gt;
* Steven Panek (Espreon)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Dan Gerhards (beetlenaut) - new Flesh Golem sprites&lt;br /&gt;
* Hogne Haskjold (Frame)&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* J.W. Bjerk (Eleazar)&lt;br /&gt;
* James Woo (Pickslide)&lt;br /&gt;
* Javier Hoyos (Vendanna)&lt;br /&gt;
* Marcus Rosén (sleepwalker) - Dark Assassin sprite and animations&lt;br /&gt;
* Mark Goodenough (Ranger M)&lt;br /&gt;
* Mikolaj Machowski (Emdot)&lt;br /&gt;
* Murray Cook (Zhukov)&lt;br /&gt;
* Peter Geinitz (Shadow)&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
* Sangel&lt;br /&gt;
* Samuel Wilson (megane)&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Mark Polo&lt;br /&gt;
* Matthias Schoeck (mattsc) - Messenger AI&lt;br /&gt;
* Isaac&lt;br /&gt;
* Ringcaat (Thorin N. Tatge)&lt;br /&gt;
* And special thanks to everyone else who I forgot to mention.&lt;br /&gt;
== Delfadors Memoirs ==&lt;br /&gt;
=== Creator and Original Designer ===&lt;br /&gt;
* [[User:jp30|Josh Parsons]] - Original designer, responsible for first scenarios 2-10; maintained it up to 0.5.2&lt;br /&gt;
=== Co-Authors ===&lt;br /&gt;
* Oto 'tapik' Buchta - First scenario, various improvements&lt;br /&gt;
* Spiros Alexiou (Santi/fnaek) - Scenarios 12 and following.&lt;br /&gt;
* Eric S. Raymond (ESR) - Prose- and script-doctoring, Wesnoth continuity fixes.&lt;br /&gt;
=== WML Programming and Assistance ===&lt;br /&gt;
* Fabi - WML bug fixing and polishing.&lt;br /&gt;
* Eric S. Raymond (ESR) - Side-mutation and recall-list handling.&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - WML help&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Kathrin Polikeit (Kitty)&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Arkadiusz D. Danilecki - Inspiration and borrowings from his 'A New Order'&lt;br /&gt;
== The Rise Of Wesnoth ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* James Spencer (Shade)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - the new Vampire Lady sprite&lt;br /&gt;
* J.W. Bjerk (eleazar)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
* Emilien Rotival (LordBob) - new portraits&lt;br /&gt;
* Michael Gil de Muro (grp21) - old portraits&lt;br /&gt;
* pixelmind - Shek'kahan portrait&lt;br /&gt;
=== WML Contributors ===&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster)&lt;br /&gt;
* Lari Nieminen (zookeeper)&lt;br /&gt;
== Heir To The Throne ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* David White (Sirp)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Dimitar Ilccov (Mythological)&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Francisco Muñoz (fmunoz)&lt;br /&gt;
* Neoriceisgood&lt;br /&gt;
* Richard Kettering (Jetrel)&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Patrick Parker (Sapient) - WML assistance&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Josh Parsons&lt;br /&gt;
=== Adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
=== Post 1.4 story and gameplay improvements ===&lt;br /&gt;
* Piotr Cychowski (cycholka)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
=== Editing, proofreading and gameplay testing ===&lt;br /&gt;
* Charlie Roselius (Jozrael)&lt;br /&gt;
* Eric S. Raymond&lt;br /&gt;
* vicza&lt;br /&gt;
== Dead Water ==&lt;br /&gt;
=== Campaign design and programming ===&lt;br /&gt;
* Dan Gerhards (beetlenaut)&lt;br /&gt;
=== Script-doctoring and cleanup for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
* Kathrin Polikeit (Kitty) - Portraits for brawler, Kai Krellis, Gwabbo, and Caladon&lt;br /&gt;
* Justin Nichols (JustinOperable) - Portrait for Cylanna&lt;br /&gt;
* Zerovirus - Kai Krellis sprites&lt;br /&gt;
* Francisco Muñoz (fmunoz) - Attack icons&lt;br /&gt;
== Son Of The Black Eye ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Benjamin Drieu (Benj) - conception and original design&lt;br /&gt;
* Taurus - completion&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Taurus&lt;br /&gt;
=== Prose, Grammatical and WML Assistance ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Artwork and Graphics ===&lt;br /&gt;
* Christian Sirviö (Girgistian) - portraits (sketches)&lt;br /&gt;
* Phil Barber (thespaceinvader) - portraits (coloring)&lt;br /&gt;
== Descent Into Darkness ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* esci&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
* Thomas Baumhauer (Baufo)&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
* Emilien Rotival (LordBob) - current portraits&lt;br /&gt;
* theycallmerooster - old portraits&lt;br /&gt;
== Liberty ==&lt;br /&gt;
=== Campaign Design ===&lt;br /&gt;
* Scott Klempner&lt;br /&gt;
=== Prose-doctoring and preparation for mainline ===&lt;br /&gt;
* Eric S. Raymond (ESR)&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Eric S. Raymond (ESR) - current maintainer&lt;br /&gt;
* Lari Nieminen (zookeeper) - current maintainer&lt;br /&gt;
=== Artwork and Graphics Design ===&lt;br /&gt;
* Brendan Sellner&lt;br /&gt;
* Kathrin Polikeit (Kitty) - portraits&lt;br /&gt;
* Shadow&lt;br /&gt;
* Blarumyrran - story images&lt;br /&gt;
== Legend of Wesmere ==&lt;br /&gt;
=== Creator and Lead Designer ===&lt;br /&gt;
* [mailto:moka1&amp;amp;#x40;otenet&amp;amp;#x2E;gr Spiros, George and Alexander Alexiou] ([[User:Santi|Santi/fnaek]]) - Main designers, former maintainers.&lt;br /&gt;
=== Campaign Maintenance ===&lt;br /&gt;
* Fabi/Fendrin - Current maintainer&lt;br /&gt;
* Spiros, George and Alexander Alexiou (Santi/fnaek)&lt;br /&gt;
=== Prose-doctoring and adaptation for mainline ===&lt;br /&gt;
* Eric S. Raymond (esr)&lt;br /&gt;
* Fabi/Fendrin - Major WML rewrite for mainline&lt;br /&gt;
=== WML Assistance ===&lt;br /&gt;
* Alexander van Gessel (AI/AI0867) - bugfixing and general WML cleanups&lt;br /&gt;
* Ignacio R. Morelle (shadowmaster) - for A LOT of help with WML and interesting campaign suggestions&lt;br /&gt;
* Lari Nieminen (zookeeper) - for A LOT of help with WML&lt;br /&gt;
=== Artificial Intelligence ===&lt;br /&gt;
* Yurii Chernyi (crab) - coding of the new ai and help with corresponding redesigns&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
* Bora Orcal (bera) - goblin horn rouser&lt;br /&gt;
* Kathrin Polikeit (Kitty) - who did a great job with portraits and other graphics&lt;br /&gt;
-the main reason for having a polished campaign&lt;br /&gt;
* Steven Panek (Espreon) - map artist&lt;br /&gt;
=== Additional thanks to ===&lt;br /&gt;
* Scott - for help with WML, especially the use of store/unstore&lt;br /&gt;
* WhiteWizard - Initial porting to 1.2&lt;br /&gt;
* Disto - for elvish units&lt;br /&gt;
* RedLTeut - for great improvements to the initial invisible elvish units&lt;br /&gt;
* Dacyn - who was of great help in the beginning of this project&lt;br /&gt;
* Big Bad Joe&lt;br /&gt;
* breversa&lt;br /&gt;
* Invisible Philosopher&lt;br /&gt;
* js138&lt;br /&gt;
* l'ultimo cruco&lt;br /&gt;
* Mad Max&lt;br /&gt;
* Rhuvaen&lt;br /&gt;
* SelfishWeirdo&lt;br /&gt;
* Scott&lt;br /&gt;
* Sly&lt;br /&gt;
* Teldar&lt;br /&gt;
* Turin&lt;br /&gt;
* And the rest of the Wesnoth community for feedback,&lt;br /&gt;
criticism, help with WML code and graphics.&lt;br /&gt;
[[Category:Generated]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51805</id>
		<title>Older News</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51805"/>
		<updated>2013-08-24T12:32:28Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==August==&lt;br /&gt;
===Wesnoth 1.11.6: Development Release===&lt;br /&gt;
''Saturday, August 24 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.5 has been released. This is the fifth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look at [http://forums.wesnoth.org/viewtopic.php?t=39278 this forum thread] to get a rough idea about those big changes. We offer two versions of the changelog: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.6/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.6/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the Windows package is ready. You can find it on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.10.7: Maintenance Release===&lt;br /&gt;
''Saturday, August 24 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.7 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=39277 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.10.7/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.10.7/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and OpenPandora packages are ready. You can find them on the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them on the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
===Wesnoth 1.11.5: Development Release===&lt;br /&gt;
''Thursday, June 27 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.5 has been released. This is the fifth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look at [http://forums.wesnoth.org/viewtopic.php?t=39044 this forum thread] to get a rough idea about those big changes. We offer two versions of the changelog: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and Mac OS X packages are ready. You can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.11.4: Development Release===&lt;br /&gt;
''Monday, May 20 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.4 has been released. This is the fourth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38842 this forum thread] to get a rough idea about those big changes (including why it is called 1.11.4 and not 1.11.3). We offer two versions of changelogs: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and OpenPandora packages are ready. You can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others (e.g. the Mac OSX package) are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE (2013-06-09):''' The Mac OS X build is now available.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Wesnoth 1.11.2: Development Release===&lt;br /&gt;
''Tuesday, March 26 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.2 has been released. This is the third release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38570 this forum thread] to get a rough idea about those big changes. We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.10.6: Maintenance Release===&lt;br /&gt;
''Thursday, March 21 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.6 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=38533 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them on the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them on the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51804</id>
		<title>Older News</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51804"/>
		<updated>2013-08-24T12:17:53Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==June==&lt;br /&gt;
===Wesnoth 1.11.5: Development Release===&lt;br /&gt;
''Thursday, June 27 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.5 has been released. This is the fifth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look at [http://forums.wesnoth.org/viewtopic.php?t=39044 this forum thread] to get a rough idea about those big changes. We offer two versions of the changelog: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and Mac OS X packages are ready. You can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.11.4: Development Release===&lt;br /&gt;
''Monday, May 20 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.4 has been released. This is the fourth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38842 this forum thread] to get a rough idea about those big changes (including why it is called 1.11.4 and not 1.11.3). We offer two versions of changelogs: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and OpenPandora packages are ready. You can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others (e.g. the Mac OSX package) are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE (2013-06-09):''' The Mac OS X build is now available.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Wesnoth 1.11.2: Development Release===&lt;br /&gt;
''Tuesday, March 26 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.2 has been released. This is the third release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38570 this forum thread] to get a rough idea about those big changes. We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them on the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.10.6: Maintenance Release===&lt;br /&gt;
''Thursday, March 21 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.6 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=38533 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them on the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them on the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51803</id>
		<title>Older News</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51803"/>
		<updated>2013-08-24T12:14:30Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==June==&lt;br /&gt;
===Wesnoth 1.11.5: Development Release===&lt;br /&gt;
''Thursday, June 27 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.5 has been released. This is the fifth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look at [http://forums.wesnoth.org/viewtopic.php?t=39044 this forum thread] to get a rough idea about those big changes. We offer two versions of the changelog: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and Mac OS X packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.11.4: Development Release===&lt;br /&gt;
''Monday, May 20 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.4 has been released. This is the fourth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38842 this forum thread] to get a rough idea about those big changes (including why it is called 1.11.4 and not 1.11.3). We offer two versions of changelogs: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others (e.g. the Mac OSX package) are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE (2013-06-09):''' The Mac OS X build is now available.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Wesnoth 1.11.2: Development Release===&lt;br /&gt;
''Tuesday, March 26 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.2 has been released. This is the third release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38570 this forum thread] to get a rough idea about those big changes. We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.10.6: Maintenance Release===&lt;br /&gt;
''Thursday, March 21 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.6 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=38533 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51802</id>
		<title>Older News</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News&amp;diff=51802"/>
		<updated>2013-08-24T12:14:00Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==June==&lt;br /&gt;
===Wesnoth 1.11.5: Development Release&lt;br /&gt;
''Thursday, June 27 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.5 has been released. This is the fifth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look at [http://forums.wesnoth.org/viewtopic.php?t=39044 this forum thread] to get a rough idea about those big changes. We offer two versions of the changelog: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.5/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and Mac OS X packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.11.4: Development Release&lt;br /&gt;
''Monday, May 20 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.4 has been released. This is the fourth release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38842 this forum thread] to get a rough idea about those big changes (including why it is called 1.11.4 and not 1.11.3). We offer two versions of changelogs: a rather nice to read [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [https://raw.github.com/wesnoth/wesnoth-old/1.11.4/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others (e.g. the Mac OSX package) are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE (2013-06-09):''' The Mac OS X build is now available.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Wesnoth 1.11.2: Development Release&lt;br /&gt;
''Tuesday, March 26 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.2 has been released. This is the third release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38570 this forum thread] to get a rough idea about those big changes. We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.2/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.10.6: Maintenance Release&lt;br /&gt;
''Thursday, March 21 2013''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.6 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=38533 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2005&amp;diff=51801</id>
		<title>Older News 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2005&amp;diff=51801"/>
		<updated>2013-08-24T12:10:14Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Other Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page features all news that were posted on the website in the year 2005.&lt;br /&gt;
&lt;br /&gt;
== December, 2005 ==&lt;br /&gt;
===Wesnoth reviewed in MACup===&lt;br /&gt;
''Monday, December 12 2005''&lt;br /&gt;
&lt;br /&gt;
The german magazine [http://www.macup.com/ MACup] includes a half-page review of Wesnoth in their issue 01/2006:&lt;br /&gt;
  »The OpenOffice of gaming: extensive, fascinating and free of charge.«&lt;br /&gt;
They're also shipping the Mac build of 1.0 on a CD-ROM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== November, 2005 ==&lt;br /&gt;
===Wesnoth 1.0.2: The 2nd Maintenance Release===&lt;br /&gt;
''Sunday, November 20 2005''&lt;br /&gt;
&lt;br /&gt;
This release fixes several small bugs and the especially annoying MP bug called &amp;quot;error in gamelist diff&amp;quot;. Lots of multiplayer maps have been updated, problems in campaigns were fixed, new terrain tiles (swamp, paved road, ...) added and several translations updated. You can find the whole announcement over [http://www.wesnoth.org/forum/viewtopic.php?t=8509 here]. All changes are listed in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.0.2/changelog?rev=8886&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== October, 2005 ==&lt;br /&gt;
===Wesnoth 1.0.1: Maintenance Release===&lt;br /&gt;
''Thursday, October 20 2005''&lt;br /&gt;
&lt;br /&gt;
This release fixes some small bugs, but also adds new unit graphics and a new main menu music theme. In addition, multiplayer maps have been reviewed. Regarding internationalization, Polish translation is now included and several other translations have been updated.&lt;br /&gt;
&lt;br /&gt;
===Migration completed===&lt;br /&gt;
''Saturday, October 15 2005''&lt;br /&gt;
&lt;br /&gt;
All bugs have finally been migrated to [http://www.gna.org Gna!] and have crossreferences so that the old comments and attachments are easily available. From now on, all [http://bugs.wesnoth.org bug activity] should happen at Gna.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== September, 2005 ==&lt;br /&gt;
=== Moving to Gna! ===&lt;br /&gt;
''Tuesday, September 20 2005''&lt;br /&gt;
&lt;br /&gt;
We're moving Wesnoth development from Savannah to [http://www.gna.org Gna!]. Unfortunately, we had some problems during the migration of the bug tracking system, so we will continue using Savannah to track the old bugs. New [http://bugs.wesnoth.org bugs] should be reported to Gna!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== August, 2005 ==&lt;br /&gt;
&lt;br /&gt;
=== Play with the Wesnoth developers ===&lt;br /&gt;
''Friday, August 12 2005''&lt;br /&gt;
&lt;br /&gt;
In the lead up to 1.0, and probably for some time after in celebration of the release of 1.0, the Wesnoth developers would like to [http://www.wesnoth.org/forum/viewtopic.php?t=7036 invite users to come and play] some friendly games of Wesnoth with us.&lt;br /&gt;
&lt;br /&gt;
=== Wesnoth reviewed on PC4War ===&lt;br /&gt;
''Friday, August 12 2005''&lt;br /&gt;
&lt;br /&gt;
The august issue of the french magazine [http://www.pc4war.com/ PC4War] includes a one-page review of Wesnoth:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;amp;laquo;an excellent turn-based fantasy game, whose characteristics are essentially to be free, and evolutive!&amp;amp;raquo;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They're also shipping the game in a CD-ROM. '''Update:''' [http://www.wesnoth.org/images/wesnoth_pc4war.jpg article available] now.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2006&amp;diff=51800</id>
		<title>Older News 2006</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2006&amp;diff=51800"/>
		<updated>2013-08-24T12:10:09Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Other Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page features all news that were posted on the website in the year 2006.&lt;br /&gt;
&lt;br /&gt;
== December 2006 ==&lt;br /&gt;
===Problems with Wesnoth 1.2?===&lt;br /&gt;
''Thursday, December 28 2006''&lt;br /&gt;
&lt;br /&gt;
Since the release we had quite many reports of problems with the game in the new version. Most of these problems, about 99.99% to be more precise, were related to not uninstalling the old version before upgrading and to using old content from 1.0.x with the new 1.2 version. So if you have any problems with the new version, first follow the steps sugggested in [http://www.wesnoth.org/forum/viewtopic.php?t=14531 this] forum thread. It will probably solve most &amp;quot;bugs&amp;quot; you think you are seeing. Keep in mind that 1.2 is '''incompatible''' with 1.0.x, so your 1.0.x saves and campaigns will not work as expected when using 1.2. You should either finish the campaigns in 1.0.x, or restart them in 1.2.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.2===&lt;br /&gt;
''Saturday, December 23 2006''&lt;br /&gt;
&lt;br /&gt;
More than one year has gone by since we released Wesnoth 1.0. As a Christmas present for you, and to thank you for more than 1,000,000 downloads via sourceforge.net, we now proudly present '''Wesnoth 1.2'''. You can look at the (translated) [http://www.wesnoth.org/start/1.2/ release notes] to get an idea about what has changed since 1.0. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.2_branch.29 download]. If you have any comments, we would be happy to hear them in the [http://www.wesnoth.org/forum/viewtopic.php?p=204569#204569 forum thread] dedicated to this release. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
At the moment, we are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forum.wesnoth.org forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.2_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.14: fourth 1.2 release candidate===&lt;br /&gt;
''Saturday, December 16 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.14 has been released. Wesnoth 1.1.14 is the fourth (and hopefully last) 1.2 release candidate. Thanks to your reports we were able to fix quite many problems so please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a great 1.2 release. But not only many bugs were fixed, some graphical improvements were made and translations were updated. For all the info you should read the [http://www.wesnoth.org/forum/viewtopic.php?t=14318&amp;amp;highlight= announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.14/changelog?rev=14684&amp;amp;view=markup changelog]&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.13: third 1.2 release candidate===&lt;br /&gt;
''Sunday, December 03 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.13 has been released. Wesnoth 1.1.13 is the third 1.2 release candidate. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a great 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=14099 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.13/changelog?rev=14472&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
== November 2006 ==&lt;br /&gt;
===Wesnoth 1.1.12: second 1.2 release candidate===&lt;br /&gt;
''Saturday, November 11 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.12 has been released. Wesnoth 1.1.12 is the second 1.2 release candidate. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=13743 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.12/changelog?rev=14188&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
== October 2006 ==&lt;br /&gt;
===New and clean campaign server===&lt;br /&gt;
''Thursday, October 05 2006''&lt;br /&gt;
&lt;br /&gt;
Together with the release of the first release candidate for 1.2 (aka 1.1.11) we have a new campaign server running for the new stable branch. At the moment this server is completely empty. All the content creators should upload their stuff to the new server if it really is compatible with the rc1. You automatically reach the new server when clicking on the 'Add-ons' Button in the mainscreen. Some more infos and a way to reach the old content can be found in [http://www.wesnoth.org/forum/viewtopic.php?p=186988#186988 this] forum thread.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.11: first 1.2 release candidate===&lt;br /&gt;
''Thursday, October 05 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.11 has been released. Wesnoth 1.1.11 is the first 1.2 release candidate. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a spiffy 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=13308 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.11/changelog?rev=13798&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
== September 2006 ==&lt;br /&gt;
===Wesnoth 1.1.10: third 1.2 beta===&lt;br /&gt;
''Wednesday, September 20 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.10 has been released. Wesnoth 1.1.10 is the third 1.2 &amp;quot;official&amp;quot; beta release. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=13113 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.10/changelog?rev=13601&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
===Server relocation===&lt;br /&gt;
''Monday, September 4 2006''&lt;br /&gt;
&lt;br /&gt;
After having to leave our previous location, and having the servers hosted for some days in a DSL, we have found a definitive (for now) location for them. While the DNS entries get updated, you may have to enter manually the names of the new servers, as [http://www.wesnoth.org/forum/viewtopic.php?p=180744#180744 explained in the forum].&lt;br /&gt;
'''Update:''' The DNS entrys are now updated. This means you should soon be able to use the normal addresses server.wesnoth.org and campaigns.wesnoth.org again.&lt;br /&gt;
&lt;br /&gt;
== August 2006 ==&lt;br /&gt;
===Wesnoth 1.1.9: second 1.2 beta===&lt;br /&gt;
''Sunday, August 27 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.9 has been released. Wesnoth 1.1.9 is the second 1.2 &amp;quot;official&amp;quot; beta release. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. Have a look at the [http://www.wesnoth.org/wiki/Screenshots new screenshots]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=12718 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.9/changelog?rev=13207&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
===Wanted: Coders===&lt;br /&gt;
''Thursday, August 25 2006''&lt;br /&gt;
&lt;br /&gt;
After asking for new translators was such a great success, we are now looking for people willing to contribute code to Wesnoth. We are especially looking for people who want to help fixing [http://bugs.wesnoth.org bugs] and submitting [http://bugs.wesnoth.org patches] in the short term. It is quite normal that the people commiting patches get developer access after some accepted patches. But we are not only looking for people to fix bugs in the short term. In the long term it might make sense to change the current graphics engine. This means it could be a rewrite or maybe a port of the current one to OpenGL (but still 2D). So if you know OpenGL, want to learn how to use it or just want to help improve the Wesnoth engine as it is, visit us in the irc channel #wesnoth-dev on irc.freenode.net or post a message in the [http://www.wesnoth.org/forum/viewforum.php?f=10 Coder's Corner] in our forum.&lt;br /&gt;
&lt;br /&gt;
== July 2006 ==&lt;br /&gt;
===Wesnoth 1.1.8: first 1.2 beta===&lt;br /&gt;
''Thursday, July 27 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.8 has been released. Wesnoth 1.1.8 is the first 1.2 &amp;quot;official&amp;quot; beta release. Please, test it and continue [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to get a shiny 1.2 release. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=12237 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.8/changelog?rev=12799&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
== June 2006 ==&lt;br /&gt;
===Wanted: Translators===&lt;br /&gt;
''Wednesday, June 28 2006''&lt;br /&gt;
&lt;br /&gt;
We are now really heading towards a new stable version. Right now the strings ingame are frozen so that translators have a chance to catch up. That is where you could come in. The translators do need every help that they can get. So if you want to help, have a look at [http://www.wesnoth.org/wiki/WesnothTranslations this] page. Just contact the maintainer listed for the translation you want to help with. If the maintainer does either not react or there is noone listed, you can become maintainer of the translation. Just have a look at the [http://www.wesnoth.org/wiki/WesnothTranslationsHowTo How-To]. If your favorite lang does not have a translation yet, you can start it. Just have a look at [http://www.wesnoth.org/wiki/WesnothTranslationsHowTo this] site.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.7: approaching 1.2===&lt;br /&gt;
''Monday, June 26 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.7 has been released, which should be quite similar to the upcoming 1.2 version. Wesnoth 1.1.7 can be considered a 1.2 beta, from now on, only bugfixes and translation updates will be added to the game until 1.2 is out. Be sure to keep [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=11863 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.7/changelog?rev=12232&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
===The golden string freeze===&lt;br /&gt;
''Tuesday, June 13 2006''&lt;br /&gt;
&lt;br /&gt;
As many of you should know we are not too far away from releasing 1.2. To prepare this there is now a string freeze. While this freeze is active there will be no changes to strings so that translators can catch up with the changes and are able to provide a complete translation for the upcoming stable release. You can find some more infos over [http://www.wesnoth.org/forum/viewtopic.php?t=11540 here].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.5: Highspeed for Windows (?)===&lt;br /&gt;
''Sunday, June 11 2006''&lt;br /&gt;
&lt;br /&gt;
Since it looks like there are some performance issues in the Windows binary we did now (like we already announced in the forum) manage to build it using a different way. The speed should be massivly improved but there are still some problems with it. Remember this is a very early testing version. We do need as many comments as possible to improve this build further. You can find the binary over [http://www.wesnoth.org/forum/viewtopic.php?t=11590&amp;amp;start=22 here].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.5: Development release===&lt;br /&gt;
''Friday, June 9 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.5 has been released and should be much more polished than the previous releases, although we are sure you will still manage to discover some bugs. Do not forget to [http://www.wesnoth.org/wiki/ReportingBugs report them]. You can read the [http://www.wesnoth.org/forum/viewtopic.php?t=11590 announcement] and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.5/changelog?rev=11981&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
== May 2006 ==&lt;br /&gt;
===Wesnoth 1.1.4: Development release===&lt;br /&gt;
''Saturday, May 27 2006''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.1.4 has been released as soon as possible fixing most of the nasty bugs discovered in version 1.1.3. We hope you enjoy this release and keep [http://www.wesnoth.org/wiki/ReportingBugs reporting bugs] to have a really polished Battle for Wesnoth 1.2. There also is some kind of [http://www.wesnoth.org/forum/viewtopic.php?t=11443 announcement] and a (very short) [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.4/changelog?rev=11738&amp;amp;view=markup changelog].&lt;br /&gt;
&lt;br /&gt;
'''Update:''' In the Windows binary package you have to rename python23.dll to python24.dll. Since there were this many problems with the Windows binary in the last days, maybe we should drop official Windows support? ;)&lt;br /&gt;
(For those who do not understand irony: We will have a Windows binary as long as someone volunteers to make it...)&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The new, fixed windows binary is already [http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.4a-windows.exe?download available for download].&lt;br /&gt;
&lt;br /&gt;
===Updated screenshots===&lt;br /&gt;
''Saturday, May 27 2006''&lt;br /&gt;
&lt;br /&gt;
Now that we released 1.1.3 (with some minor bugs) there also are some brand new screenshots. Feel free to have a look at the [http://www.wesnoth.org/wiki/Screenshots screenshot page].&lt;br /&gt;
&lt;br /&gt;
===Dev meeting to coordinate work on 1.2===&lt;br /&gt;
''Thursday, May 25 2006''&lt;br /&gt;
&lt;br /&gt;
Following the [http://www.wesnoth.org/wiki/Wesnoth1.2ReleasePlan release plan] there is a dev meeting sheduled on Saturday, May 27th, 4pm UTC. It would be good if as many devs as possible take part in that meeting. It will take place in our IRC-channel #wesnoth-dev on irc.freenode.net. Main topic will be the [http://www.wesnoth.org/wiki/Wesnoth1.2Features feature list]. We'll try to have a look at which features are possible for 1.2 and which have to be removed from the list. And we'll also try to coordinate a little so that we are able to get the most important things into 1.2.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.3: Development release===&lt;br /&gt;
''Wednesday, May 24 2006''&lt;br /&gt;
&lt;br /&gt;
We were really busy working on Wesnoth in the last two months. Now here is the result of our hard work. Be aware that there were many changes. Be careful when looking at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.3/changelog?rev=11607&amp;amp;view=markup changelog] since it is really huge. A very short and compressed list of changes can be found in the [http://www.wesnoth.org/forum/viewtopic.php?t=11371 announcement]. Of course you can find the downloads on the [http://www.wesnoth.org/wiki/Download#Development download page].&lt;br /&gt;
&lt;br /&gt;
At the moment we are heavily working on preparing a new stable release that will be called 1.2. So if you find bugs in the brand new 1.1.3 release, please [http://www.wesnoth.org/wiki/ReportingBugs report] them. Feel free to [http://www.wesnoth.org/forum/viewforum.php?f=22 comment] the official campaigns so that we can further improve them, too.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' It looks like there are some serious problems mainly related to the windows version of 1.1.3 and to the heavily changed mp-modus. ATM we are working on fixing some of these bugs. Keep an eye on the forum for more infos.&lt;br /&gt;
&lt;br /&gt;
== April, 2006 ==&lt;br /&gt;
===Heading towards a stable release===&lt;br /&gt;
''Friday, April 28 2006''&lt;br /&gt;
&lt;br /&gt;
Soon the time has come to get out another stable release. To be able to coordinate some things for this we do have a nice [http://www.wesnoth.org/wiki/Wesnoth1.2ReleasePlan release plan]. Of course we won't stick closely to any of the dates and we'll try to break all of these deadlines. Now let's get serious: the plan only gives a rough timeline, nothing more.&lt;br /&gt;
&lt;br /&gt;
===Hey, we have a trailer===&lt;br /&gt;
''Sometimes at the end of April 2006''&lt;br /&gt;
&lt;br /&gt;
As you might have already seen, there now even is an official &amp;quot;The Battle for Wesnoth&amp;quot;-Trailer. Have a look at its downloadpage and watch it ASAP. Radoz made a great job with this video. You can get the trailer over [http://www.wesnoth.org/wiki/Trailer here].&lt;br /&gt;
In the forum there is a [http://www.wesnoth.org/forum/viewtopic.php?t=10753&amp;amp;highlight= thread] dedicated to this video. Feel free to post your suggestions on how to further improve it over there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== March, 2006 ==&lt;br /&gt;
===Wesnoth 1.1.2a: Bugfixes to the Development release===&lt;br /&gt;
''Thursday, March 23 2006''&lt;br /&gt;
&lt;br /&gt;
We had a few bugs in our release of 1.1.2.  It seems that some scenarios from TROW had unexpectedly vanished.  Fortunately, after a short ordeal by our best and bravest, we've recovered them, and present them to you in our release of 1.1.2a, which fixes both that and a few minor bugs. The only changes in this release are to the data/ subdirectory, and the release is compatible, for multiplayer, with 1.1.2.  If you find any other bugs, please [http://www.wesnoth.org/wiki/ReportingBugs report them here]. The [http://www.wesnoth.org/forum/viewtopic.php?p=144526#144526 announcement is over here]. The [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.1.2a/changelog?rev=10725 changelog] is really tiny, since this release is only meant to fix these bugs. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.1.2: Development release===&lt;br /&gt;
''Tuesday, March 21 2006''&lt;br /&gt;
&lt;br /&gt;
Many things have happened in the time that has passed since the last release, and our developers have not been idle.  We proudly present our latest release, which features two new campaigns, several great new music tracks and sound effects, as well as hundreds of graphical improvements. Inevitably, a few bugs have crept in as well, and if you find any, please [http://www.wesnoth.org/wiki/ReportingBugs report] it. If you can't wait to read the announcement, [http://www.wesnoth.org/forum/viewtopic.php?t=10505 have a look at this page]. A list of all the changes (be careful, it's long) is in the [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.1.2/changelog?rev=10676 changelog]. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Febuary, 2006 ==&lt;br /&gt;
===Wesnoth 1.1.1: Development release===&lt;br /&gt;
''Tuesday, Febuary 7 2006''&lt;br /&gt;
&lt;br /&gt;
After more than a month of development, time has come for a release of 1.1.1. Beside a new campaign there are hundreds of other great improvements. For example the castle graphics have been updated and a complete new set of terrain graphics has been added.  You can find the whole announcement with many more thrilling details over [http://www.wesnoth.org/forum/viewtopic.php?p=132742#132742 here]. All changes are listed in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1.1/changelog?rev=10016&amp;amp;view=markup changelog]. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== January, 2006 ==&lt;br /&gt;
===Wesnoth 1.1: Development release===&lt;br /&gt;
''Sunday, January 1 2006''&lt;br /&gt;
&lt;br /&gt;
This is the first development release after the 1.0.x branch. There are hundreds of great improvements not only graphics and balancing wise.  Be aware that it is not a stable release. You can find the whole announcement over [http://www.wesnoth.org/forum/viewtopic.php?t=9068 here]. All changes are listed in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.1/changelog?rev=9365&amp;amp;view=markup changelog]. To download this release, go to the [http://www.wesnoth.org/wiki/Download#Development download page].&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2007&amp;diff=51799</id>
		<title>Older News 2007</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2007&amp;diff=51799"/>
		<updated>2013-08-24T12:09:56Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Other Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page features all news that were posted on the website in the year 2007.&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
===Wesnoth 1.3.13: Development Release===&lt;br /&gt;
''Saturday, December 29 2007''&lt;br /&gt;
&lt;br /&gt;
Merry Christmas and a happy New Year to everybody! Here is the dev teams present to you: a new campaign, support for compressed savegames (savegame size goes down by more than 90%) and improved support for multiplayer campaigns (finally they really should be possible). There are more new and changed things but if you want some more info about what changed, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=269886#269886 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.13/players_changelog?rev=22633&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.13/changelog?rev=22633&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment no binaries are ready, but once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The MacOSX binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Soon the server will be updated to only support 1.3.13.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.12: Development Release===&lt;br /&gt;
''Saturday, December 1 2007''&lt;br /&gt;
&lt;br /&gt;
Okay, time for a new development release. This release does fix the bugs in the development branch that were already fixed in the stable branch with 1.2.8. Beside this some other things were fixed, for example should Windows users now again be able to use the multiplayer and the add-on server (at least once the Windows binary is out). There are more new and changed things but if you want some more info about what changed, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=265050#265050 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.12/players_changelog?rev=22067&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.12/changelog?rev=22067&amp;amp;view=download complete changelog&amp;lt;/a&amp;gt; with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the OpenSolaris binaries are ready, but once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Soon the server will be updated to only support 1.3.12.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
===Wesnoth 1.2.8: Maintenance Release===&lt;br /&gt;
''Tuesday, November 27 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.8 has been released. The main reason for this release was just another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game. There was another issue that is described in [http://www.wesnoth.org/forum/viewtopic.php?p=264289#264289 this forum thread]. Those are two rather serious issues so when using the 1.2.x stable branch please update to 1.2.8 as soon as possible. The complete list can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.8/changelog?rev=21942&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=264289#264289 this forum thread]. The MacOSX, Windows and Gentoo packages are already available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.0.x_branch.29 download page]. We don't know when the GNU/Linux and all the other binaries will be out.&lt;br /&gt;
&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.11: Development Release===&lt;br /&gt;
''Tuesday, November 21 2007''&lt;br /&gt;
&lt;br /&gt;
To make it short: Here is the new development release. It is basically meant to fix some of the bad bugs introduced in 1.3.10 and to tackle some long standing issues. If you want some info about what changed, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=263207#263207 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.11/players_changelog?rev=21848&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.11/changelog?rev=21848&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the OpenSolaris binaries are ready, but once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Soon the server will be updated to only support 1.3.11.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.10: Development Release===&lt;br /&gt;
''Sunday, November 11 2007''&lt;br /&gt;
&lt;br /&gt;
The last Development release was exactly one month ago. So it is time for a new version. I won't mention any of the classified details in here. If you do really need information about any of those changes, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=261740#261740 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.10/players_changelog?rev=21634&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.10/changelog?rev=21634&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment there are no binaries ready, but once they are you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Looks like a bad bug regarding campaign uploads to the add-on server found a way into this release. In [http://www.wesnoth.org/forum/viewtopic.php?p=261790#261790 this forum thread] esr describes how to make sure that your uploaded content works when using 1.3.10. If you do not follow this guide, content you upload will probably not work for anyone downloading it, so please make sure to adhere to this. A fix for this problem will be included in the next release.&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===Wesnoth 1.2.6: Review at phoronix.com===&lt;br /&gt;
''Friday, October 26 2007''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(..)This is a must-download game for any gamer, even those who are not big fans of fantasy-based titles.(..)&amp;quot;. So what else shall I write about this review by [http://www.phoronix.com Phoronix]? Overall a rather positive review resulting in 9 of 10 possible points. You should [http://www.phoronix.com/scan.php?page=article&amp;amp;item=890&amp;amp;num=1 read the whole review] for all the details. Of course Wesnoth was reviewd by many other websites and magazines, too. A list containing many of those reviews (at least the ones we are aware of) is available [http://www.wesnoth.org/wiki/WesnothReviews#English in our wiki].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.9: Development Release===&lt;br /&gt;
''Thursday, October 11 2007''&lt;br /&gt;
&lt;br /&gt;
Three weeks have gone by and now it is time to announce a new Development release. Changes this time do cover the DoS fixes that just went into 1.2.7, and the addition of the campaign &amp;quot;An Orcish Incursion&amp;quot;. You can find some more information in [http://www.wesnoth.org/forum/viewtopic.php?p=256942#256942 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.9/players_changelog?rev=21008&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.9/changelog?rev=21008&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At this point of time no binaries are ready, but once they are you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. So soon the server will be updated to only support 1.3.9.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.2.7: Maintenance Release===&lt;br /&gt;
''Tuesday, October 9 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.7 has been released. The main reason for this release was a security vulnerability of the multiplayer part. An invalid utf-8 string could make other clients crash. The main issues could already be fixed via a server update, but it is at least problematic if you run direct games or your own server. Since we did now implement a whole fix on the code side, please update 1.2.7 so that you are not affected anymore by this vulnerability. Beside this not much was changed, mainly translation and map updates plus the addition of the font needed to display the japanese translation. The complete list can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.7/changelog?rev=20982&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=256618#256618 this forum thread]. The Mac, Gentoo and Debian packages are already available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.0.x_branch.29 download page]. We don't know when the Windows, the GNU/Linux and all the other binaries will be out.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Finally the Windows binaries are available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.0.x_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===Wesnoth 1.3.8: Development Release===&lt;br /&gt;
''Thursday, September 20 2007''&lt;br /&gt;
&lt;br /&gt;
Time has come to announce a new Development release. So what shall I write about 1.3.8? I think I should not write much about all the changes since you can find everything already in this [http://www.wesnoth.org/forum/viewtopic.php?p=252983#252983 forum thread]. Basically we are just replacing some of the old bugs from 1.3.7 with new ones. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.8/players_changelog?rev=20586&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.8/changelog?rev=20586&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At this point of time &amp;quot;only&amp;quot; the MacOSX, OpenSolaris and OpenSuse binaries are ready but none of the others. You can fetch them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Once the other binaries are available you can of course find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The full version of the MacOSX binary is broken. The packager has been notified and a working binary will probably be provided soon. Only the full version is affected of this, the lite version (available on the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]) is working normally.&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The MacOSX binary was reuploaded, now mounting the DiskImage should be possible so that you can use 1.3.8 on your Mac without compiling yourself.&lt;br /&gt;
&lt;br /&gt;
'''Update 3:''' Finally the Windows binaries are available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. So soon the server will be updated to only support 1.3.8.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===Wesnoth 1.3.7: Development Release===&lt;br /&gt;
''Sunday, August 26 2007''&lt;br /&gt;
&lt;br /&gt;
This is just a new Development release, nothing important over here. You may find something like a &amp;quot;linger mode&amp;quot; and a new campaign in this release. To get some info about this have a look at this [http://www.wesnoth.org/forum/viewtopic.php?p=247843#247843 forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.7/players_changelog?rev=19791&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.7/changelog?rev=19791&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At this point of time no binaries are ready, but once they are you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' Finally the MacOSX binaries are available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. So soon the server will be updated to only support 1.3.7.&lt;br /&gt;
&lt;br /&gt;
===Campaign server crash===&lt;br /&gt;
''Saturday, August 4 2007''&lt;br /&gt;
&lt;br /&gt;
We seem to have some problem with the campaignserver used for the dev branch. Somehow the index file for it got wiped clean so that the content that was available can not be downloaded anymore. Since this file is not restorable, I simply did restart the server. Please re-upload your content to the 1.3.6 campaign server. Before uploading please make sure that it really is compatible with 1.3.6. You can find more information in [http://www.wesnoth.org/forum/viewtopic.php?t=17336&amp;amp;highlight= this forum thread].&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
===Wesnoth 1.2.6: Maintenance Release===&lt;br /&gt;
''Friday, July 27 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.6 has been released. This release mainly features a fix for an important bug where translations could make multiplayer games go Out-of-Sync. All multiplayer users are highly recommended to upgrade to 1.2.6. Some of the other changes can be found in the [http://svn.gna.org/viewcvs/wesnoth/branches/1.2/changelog?rev=19153&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=243208#243208 this forum thread]. The Mac, OpenBSD and Syllable packages are already available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.0.x_branch.29 download page]. We don't know when the Windows and the GNU/Linux binaries will be out.&lt;br /&gt;
&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Finally the Windows binaries are available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.0.x_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' Removed the Windows binary due to problems with the OOS fix when it gets compiled with VC++. In short: With this fix it is worse than before for Windows users. We will update the page once the issues are fixed.&lt;br /&gt;
&lt;br /&gt;
'''Update 3:''' A new and now hopefully working version of the Windows binaries is available at the [http://www.wesnoth.org/wiki/Download#Stable_.281.0.x_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.6: Development Release===&lt;br /&gt;
''Sunday, July 22 2007''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. Don't ask me to list the changes (I did so already in the announcement) and tell you why it is not named 1.3.5 but 1.3.6, just have a look at the [http://www.wesnoth.org/forum/viewtopic.php?p=242525#242525 forum thread] to read about all these things. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=18965&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=18965&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At this point of time the Mac OSX and OpenSolaris binaries are already done, you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Finally the Windows binaries are available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. So soon the server will be updated to only support 1.3.6.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
===Wesnoth 1.3.4: Development Release===&lt;br /&gt;
''Sunday, June 24 2007''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. It was time for some interface changes. Now there are nice transparancy effects ingame and the cursor shows in a better way from which hex you will attack. Since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?p=238548#238548 forum thread] which describes the most important changes. Since the [http://www.wesnoth.org/wiki/Screenshots screenshots page] was quite outdated, I updated it with six brand new screenshots. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.4/players_changelog?rev=18418&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.4/changelog?rev=18418&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At this point of time no binaries are done, but once one is ready you can find it at the [http://www.wesnoth.org/wiki/Download download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Now the MacOSX version is available at the [http://www.wesnoth.org/wiki/Download download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' Finally the Windows binaries are available at the [http://www.wesnoth.org/wiki/Download download page]. So soon the server will be updated to only support 1.3.4.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.2.5: Maintenance Release===&lt;br /&gt;
''Friday, June 15 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.5 has been released. This release mainly features some smaller bug fixes and many translation updates. Some of the other changes can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.5/changelog?rev=18287&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=236992#236992 this] forum thread. The Mac package is already available at the [http://www.wesnoth.org/wiki/Download download page]. We don't know when the Windows and the GNU/Linux binaries will be out.&lt;br /&gt;
&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The first version of the Mac Binary was broken, a fixed one is now available at the [http://www.wesnoth.org/wiki/Download download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' Now even the Windows binary is ready. Go to the [http://www.wesnoth.org/wiki/Download download page] to get it.&lt;br /&gt;
&lt;br /&gt;
== May 2007 ==&lt;br /&gt;
===Wesnoth 1.3.3: Development Release===&lt;br /&gt;
''Sunday, May 28 2007''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This time we added quite a few new campaigns and several other things. Since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?p=234330#234330 forum thread] which describes the most important changes. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.3/players_changelog?rev=17856&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.3/changelog?rev=17856&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
The Mac binary is ready, the Windows binary is not. We will post a message and a link in this [http://www.wesnoth.org/forum/viewtopic.php?p=234330#234330 forum thread] once it is available. Have a look at the [http://www.wesnoth.org/wiki/Download download page] for all the binaries that are already out, like the new Solaris binary. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it. One was already found and fixed, have a look at [http://www.wesnoth.org/forum/viewtopic.php?t=16555 this post] for some info about some problematic multiplayer maps and a hotfix.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binary is now ready, too. You can find it on the [http://www.wesnoth.org/wiki/Download download page]. It does even include the hotfix for the mp maps.&lt;br /&gt;
&lt;br /&gt;
===Wanted: &amp;quot;general purpose campaign maintainer&amp;quot;===&lt;br /&gt;
''Wednesday, May 9 2007''&lt;br /&gt;
&lt;br /&gt;
Now that we have changed our policies regarding the addition of campaigns to mainline we are looking for some volunteers to work on the mainline campaigns. This includes fixing bugs, balancing and all this stuff. Have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=229725#229725 this forum thread] for all the fancy details and how to contact us if you are willing to do the job.&lt;br /&gt;
&lt;br /&gt;
===Changed policies for campaigns===&lt;br /&gt;
''Monday, May 7 2007''&lt;br /&gt;
&lt;br /&gt;
Lately we have been thinking about what else we could do to improve the game beside simply improving graphics, musics/sounds and making WML more flexible. We came to one simple idea: we could ship more campaigns with the game. Since we also want to make it easier to get campaigns into mainline, we have changed our policy a little. The new policy is described in [http://www.wesnoth.org/forum/viewtopic.php?p=229365#229365 this] forum thread. In short: It will be by far easier for a campaign to be added to mainline, but it will also be easier for it to be removed before a release. Especially before a new stable release we will carefully check which ones should be bundled with the game. Some campaigns have already added svn trunk and will be in the next development release, have a look at the [http://www.wesnoth.org/forum/viewtopic.php?p=229365#229365 forum thread] for more info.&lt;br /&gt;
&lt;br /&gt;
== April 2007 ==&lt;br /&gt;
===Wesnoth 1.3.2: Development Release===&lt;br /&gt;
''Thursday, April 26 2007''&lt;br /&gt;
&lt;br /&gt;
2 months of hard work have gone by and now 1.3.2 is available. Since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?p=228089#228089 forum thread] where I did describe many things rather in detail. Like with the last development release we do again offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.2/players_changelog?rev=17114&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.2/changelog?rev=17114&amp;amp;view=download complete changelog] with (almost) all the details.&lt;br /&gt;
&lt;br /&gt;
The Windows and Mac binaries are ready. Infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page] and in the [http://www.wesnoth.org/forum/viewtopic.php?p=228089#228089 forum thread] with the more complete announcement.&lt;br /&gt;
&lt;br /&gt;
This development release is probably incompatible with most the pre 1.3.2 content you have, no matter if saves, replays or usermade content. If you use old content, don't complain if it does not work as expected... Keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Planning for Wesconf 2007===&lt;br /&gt;
''Sunday, April 22 2007''&lt;br /&gt;
&lt;br /&gt;
In the last weeks we have been working on organizing a first international Wesnoth conference named 'Wesconf'. We are not 100% sure if we can manage everything needed but we do have a first announcement with some of our plans ready. Have a look at the respective [http://www.wesnoth.org/forum/viewtopic.php?p=227449#227449 forum post] for some details about what Wesconf is meant to be, what we want to achieve and, even more important, when and where we want it to take place.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.2.4: Maintenance Release===&lt;br /&gt;
''Sunday, April 15 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.4 has been released. Quite some important changes did take place that should fix quite some bugs regarding savegames, recall lists and maybe even replays. Now tSG should be playable again. All the other nice and small fixes and additions can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.4/changelog?rev=16822&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=226195#226195 this] forum thread. The Mac and Windows binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. The Debian package (that should also work with *ubuntu) should be available at the usual place, too.&lt;br /&gt;
&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
===Forums up and working===&lt;br /&gt;
''Sunday, April 8 2007''&lt;br /&gt;
&lt;br /&gt;
[http://www.wesnoth.org/forum/ Wesnoth forums] have been down for a few days due to data corruption in our database. It took more time than expected to recover because the administrator was not available. Note that we have tried to recover as much as possible, but some of the data might have been lost. Thanks for your patience.&lt;br /&gt;
&lt;br /&gt;
===WIP: Wii and PS3 version===&lt;br /&gt;
''Sunday, April 1 2007''&lt;br /&gt;
&lt;br /&gt;
Now that we got some basic gp2x support implemented in it's own branch and another (still quite early) alpha version is being uploaded to sf.net, I can now proudly announce that we are currently working on Wii and PS3 support. We are even playing a little with our first (closed alpha) version of the Wii port. Thanks to alinks patches for drag&amp;amp;drop it is huge fun to play it. For some more infos and a photo, have a look at the respective [http://www.wesnoth.org/forum/viewtopic.php?p=224244#224244 forum thread].&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Happy April Fools day!&lt;br /&gt;
&lt;br /&gt;
== March 2007 ==&lt;br /&gt;
===Wesnoth 1.2.3: Maintenance Release===&lt;br /&gt;
''Thursday, March 15 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.3 has been released. The most important bugs fixed in this release were not listed in the changelog but they are in [http://www.wesnoth.org/forum/viewtopic.php?t=15314 this] forum thread. All the other nice and small fixes and additions can be found in the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.3/changelog?rev=16252&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=221146#221146 this] forum thread. The Mac, Windows and OpenBSD binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page].&lt;br /&gt;
&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
== Febuary 2007 ==&lt;br /&gt;
===Wesnoth 1.3.1: Development Release===&lt;br /&gt;
''Monday, Febuary 26 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.3.1 is finally available. Compared to 1.2.x many things were changed in this brand new version. For example we now have a completely rewritten terrain engine supporting multiple letters. This allows to use many more different terrains and two new terrains were already added. But also a lot of other things did change. This also has a negative impact: It is likely that almost all usermade content that did work in 1.2.x will not work without problems in 1.3.1. Since there were really many changes in all areas of the game and it is a development version it might be more unstable than the stable 1.2 tree. Since quite a lot was rebalanced, balancing might not be as perfect yet as it is in 1.2.x. And finally, the damagetype 'holy' was changed to work a little bit different. So be warned, this one is the first development release, who knows what is broken...&lt;br /&gt;
&lt;br /&gt;
Of course, like for every other version, we do have a [http://www.wesnoth.org/forum/viewtopic.php?t=15371 forum thread] to discuss the release and a really lengthy changelog. For the changelog we do offer two versions, a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.1/players_changelog?rev=16076&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.1/players_changelog?rev=16076&amp;amp;view=download complete changelog] with all the details. The Mac binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. The working Windows binaries will probably be available soon.&lt;br /&gt;
&lt;br /&gt;
Remove your old installation before installing this development version otherwise you might get some strange problems. You should also remove all usercontent you have left from 1.2.x since it is likely to cause problems. Keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.2.2: Maintenance Release===&lt;br /&gt;
''Wednesday, Febuary 21 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.2 has been released. The most impressive changes are the speed improvements maxy did implement. Especially in the mp-lobby and when showing animations the game should be a whole lot faster. Savegames were cleaned up to be a little smaller. Because of this only beginning of scenario saves will work as expected, others may have problems with the recall list. Of course there were many other changes so that i can not list them all in here. For all the nice details have a look at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.2/changelog?rev=15962&amp;amp;view=download changelog]. You can read the announcement and make your comments in [http://www.wesnoth.org/forum/viewtopic.php?p=217227#217227 this] forum thread. The  Mac binaries and infos about some of the GNU/Linux binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. Don't ask when the Windows binaries will be ready, we have no idea about this...&lt;br /&gt;
&lt;br /&gt;
If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
== January 2007 ==&lt;br /&gt;
===Wesnoth 1.2.1: Maintenance Release===&lt;br /&gt;
''Sunday, January 14 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.2.1 has been released. It is the first maintance release for 1.2. Some little bugs were fixed and general speed was a little improved. Many spelling and grammar mistakes are now corrected and other little things were added. For all the nice details have a look at the [http://svn.gna.org/viewcvs/wesnoth/tags/1.2.1/changelog?rev=15241&amp;amp;view=markup changelog]. Read the announcement and comment it in [http://www.wesnoth.org/forum/viewtopic.php?p=209475#209475 this] forum thread. The Windows and Mac Binaries are already available at the [http://www.wesnoth.org/wiki/Download download page]. If you have problems, follow the instructions given [http://www.wesnoth.org/forum/viewtopic.php?t=14531 here]. If this does not help, please [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2008&amp;diff=51798</id>
		<title>Older News 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2008&amp;diff=51798"/>
		<updated>2013-08-24T12:09:35Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Other Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==December==&lt;br /&gt;
===Wesnoth 1.4.7: Maintenance Release===&lt;br /&gt;
''Tuesday, December 16 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.7 has been released. This is a bugfix release for the stable 1.4.x branch. In this release, replays from singleplayer campaigns should finally work (for most cases). To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=23292 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.7/players_changelog?rev=31465&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.7/changelog?rev=31465&amp;amp;view=download complete changelog] with (almost) all the details, which is not much more to read either...&lt;br /&gt;
&lt;br /&gt;
At the moment the Debian, Gentoo, MacOSX and Windows binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
===Wesnoth 1.5.6: Development Release===&lt;br /&gt;
''Sunday, November 23 2008''&lt;br /&gt;
&lt;br /&gt;
A new development release is ready. This is the seventh release in the 1.5.x tree. Over the last 7 weeks many changes were implemented. A new campaign was added, and a really popular campaign was brought back into shape. Now is the perfect time for translators to start working on the development branch, too. Have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=322972#p322972 this forum thread] to learn more about this release and to find out how you can help with translations.&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.6/players_changelog?rev=30976&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.6/changelog?rev=30976&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and the MacOSX binaries are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. Please keep in mind that it is a development release which might include many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.4.6: Maintenance Release===&lt;br /&gt;
''Sunday, November 9 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.6 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=320065#p320065 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.6/players_changelog?rev=30551&amp;amp;view=download players changelog] that only includes changes every player will probably notice (only translation updates this time) and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.6/changelog?rev=30551&amp;amp;view=download complete changelog] with (almost) all the details, which is not much more to read either...&lt;br /&gt;
&lt;br /&gt;
At the moment the Debian, Gentoo, Mac OSX and Windows binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===Wesnoth 1.5.5: Development Release===&lt;br /&gt;
''Monday, October 6 2008''&lt;br /&gt;
&lt;br /&gt;
A new development release is ready. This is the sixth release in the 1.5.x tree. Have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=22423 this forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.5/players_changelog?rev=29914&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.5/changelog?rev=29914&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the windows binary is ready. You can find it at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===Wesnoth 1.5.4: Development Release===&lt;br /&gt;
''Wednesday, September 10 2008''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the fifth release in the 1.5.x tree. esr was busy fixing bug and since I am too lazy for listing them all in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=22092 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.4/players_changelog?rev=29374&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.4/changelog?rev=29374&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment no binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.4.5: Maintenance Release===&lt;br /&gt;
''Monday, September 8 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.5 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=22066 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.5/players_changelog?rev=29223&amp;amp;view=download players changelog] that only includes changes every player will probably notice (only translation updates this time) and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.5/changelog?rev=29223&amp;amp;view=download complete changelog] with (almost) all the details, which is not much more to read either...&lt;br /&gt;
&lt;br /&gt;
At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binary is now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' Fixed windows binary is now available. If you had crashing problems with 1.4.5 you should upgrade to 1.4.5c.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===Wesnoth 1.5.3: Development Release===&lt;br /&gt;
''Friday, August 22 2008''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the fourth release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=21817 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.3/players_changelog?rev=28777&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.3/changelog?rev=28777&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment no binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].&lt;br /&gt;
   &lt;br /&gt;
===Add-on server migration===&lt;br /&gt;
''Wednesday, August 13 2008''&lt;br /&gt;
&lt;br /&gt;
The add-on server is now migrated to our main machine. Beside this I changed the default reference ingame to point to add-ons.wesnoth.org instead of campaigns.wesnoth.org to make clear that stuff on this server does not only include campaigns but basically every kind of add-on that is possible. I also updated the DNS entry for campaigns.wesnoth.org to make it point to the new machine, but it will take time until this takes effect. But you can already use add-ons.wesnoth.org to get add-ons. It does not matter if you use campaigns.wesnoth.org or add-ons.wesnoth.org, it should soon take you to exactly the same machine. On this server add-ons for the stable 1.2 and 1.4 series are available, as well as add-ons for the development series.&lt;br /&gt;
&lt;br /&gt;
===Everything back to normal===&lt;br /&gt;
''Saturday, August 9 2008''&lt;br /&gt;
&lt;br /&gt;
Finally everything should be back to normal again. That is the forums are up and working, too. In the crash the last two months of forum post were lost. That is even the attachments are likely to be broken and everyone will have to reupload their forum avatars. If you encounter any problems, please report them in [http://www.wesnoth.org/forum/viewtopic.php?f=17&amp;amp;t=21579 this forum thread].&lt;br /&gt;
&lt;br /&gt;
Once we are sure that the new server can handle the load, we will also move the add-on server here. This will result in the add-on server being down for a day. We will probably migrate it some time next week.&lt;br /&gt;
    &lt;br /&gt;
===New server and repair status===&lt;br /&gt;
''Friday, August 8 2008''&lt;br /&gt;
&lt;br /&gt;
Welcome to our brand new server. We just moved the multiplayer server and the website over to our new machine that you are currently using. Everything beside the forum should be working now. That is even the &amp;quot;normal&amp;quot; images that seem to have been lost (cf. news posts of the last days) in the crash could be restored.&lt;br /&gt;
&lt;br /&gt;
So much about the good news. The bad news is that the forums were hit really hard. That is over 500 user accounts, around 2000 posts, all attachment file data, roughly 1000 privs and all user rights were lost. Because of this we decided to switch to an older backup of the database used for the forum. This means that about two months of forum posts will be lost. The attachments might still be reachable with old adresses, though we are not too confident that those files will really work as expected. We will not be able to recover the posts of the last two months in a reliable way. We hope to have to forums working again rather soon, maybe will be online by tomorrow.&lt;br /&gt;
&lt;br /&gt;
===Server almost back again===&lt;br /&gt;
''Wednesday, August 6 2008''&lt;br /&gt;
&lt;br /&gt;
At the moment everything beside the forum should be up again and working as expected. That is all subdomains like [http://gettext.wesnoth.org gettext.wesnoth.org], [http://units.wesnoth.org units.wesnoth.org] and the whole lot should be back up and working again. The wiki is working again, too. We hope that no data in the wiki was lost. If you find any pages having problems, please try to fix them. There is a [http://www.wesnoth.org/images/sshots/missing-images.txt list of files] we do know that are broken/missing. If you have a local copy of any of those files or encounter missing images not listed there, please contact us.&lt;br /&gt;
&lt;br /&gt;
Regarding the forums cycholka is still busy with making it work again. No idea if we will lose any data regarding user accounts and forum posts since he is currently fighting the user table. We don't know how many attachments are broken but found a backup for files from before march 2008. So at least some files are secure...&lt;br /&gt;
&lt;br /&gt;
We will post updates every now and then to keep you informed.&lt;br /&gt;
&lt;br /&gt;
===Server crash===&lt;br /&gt;
''Monday, August 4 2008''&lt;br /&gt;
&lt;br /&gt;
As you might have noticed we are currently enduring some problems with our main server. That is: about one week ago we had a major harddrive failure resulting in the system not working at all. So far we don't know exactly how much of the data on the system is completely lost since we are working on restoring things. So far the multiplayer servers (stable and development) are back up again and the subdomain redirects like gettext.wesnoth.org are working again. What is not working so far are the forums and the wiki. The problem is that parts of the database seem to be broken. Currently cycholka is trying to fix and restore whatever is possible. Some stuff is completely lost like the screenshots folder we were using including the ancient screenshots. If anyone of you has a backup of those, feel free to contact us. We don't know how many of the forum attachments are broken but it is likely that some will not be restoreable.&lt;br /&gt;
&lt;br /&gt;
We hope to have the wiki and forums usable again in some days but we don't know how long it will take. We will soon migrate the main server to a different machine anyway. This one will offer more network bandwidth and due to this make the website feel smooth again. We are not 100% sure if we will restore the wiki and forum completely before the move, so it might be that you are on the new server when the forum and wiki are up again...&lt;br /&gt;
&lt;br /&gt;
I will try to post updates every now and then and please keep in mind that asking &amp;quot;when will the forum be up again&amp;quot; in our IRC chans won't speed things up at all. So please stay patient and play Wesnoth instead of using the forums. ;) If you are interested in some more info, have a look at the (unofficial) &amp;lt;a href=&amp;quot;http://wesnoth.dbzer0.com/blog/&amp;quot;&amp;gt; Wesnoth Journals&amp;lt;/a&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Okay, with the data provided by the [http://www.archive.org/index.php Internet Archive] it was possible to restore many images. The bad news is that basically all post 1.2 images seem to be lost. Have a look at this list of [http://www.wesnoth.org/images/sshots/missing-images.txt missing images] to get an idea about what is missing. If you have the respective images, please contact us.&lt;br /&gt;
   &lt;br /&gt;
==July 2008==&lt;br /&gt;
===Wesnoth 1.4.4: Maintenance Release===&lt;br /&gt;
''Friday, July 25 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.4 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=22345 this forum thread]. There are still two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.4/players_changelog?rev=28146&amp;amp;view=download players changelog] that only includes changes every player will probably notice (only translation updates this time) and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.4/changelog?rev=28146&amp;amp;view=download complete changelog] with (almost) all the details, which is not much more to read either...&lt;br /&gt;
&lt;br /&gt;
At the moment the Debian, Gentoo, Mac OSX and OpenSolaris binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.5.2: Development Release===&lt;br /&gt;
''Tuesday, July 15 2008''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the third release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=22198 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.2/players_changelog?rev=28016&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.2/changelog?rev=28016&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The MacOSX binary is now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. It is only available for Intel based Macs (x86) until some problems with the new dependencies are fixed.&lt;br /&gt;
&lt;br /&gt;
==June 2008==&lt;br /&gt;
===Wesnoth 1.5.1: Development Release===&lt;br /&gt;
''Sunday, June 22 2008''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the second release in the 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=21872 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.1/players_changelog?rev=27367&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.1/changelog?rev=27367&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the OpenSolaris and Debian binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX and Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.4.3: Maintenance Release===&lt;br /&gt;
''Monday, June 9 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.3 has been released. This is a bugfix release for the stable 1.4.x branch. In this release several smaller bugs were fixed and many translations were updated. To read about other (more important changes, celebrate the release and comment on it, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=21711 this forum thread]. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.3/players_changelog?rev=27046&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.3/changelog?rev=27046&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the Gentoo, Debian and Windows binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, &amp;lt;a href=&amp;quot;http://www.wesnoth.org/wiki/ReportingBugs&amp;quot;&amp;gt;report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
==May 2008==&lt;br /&gt;
===Server migration (almost) completed===&lt;br /&gt;
''Sunday, May 25 2008''&lt;br /&gt;
&lt;br /&gt;
The [http://www.wesnoth.org/forum/viewtopic.php?f=17&amp;amp;t=21524 announced server migration] is almost completed now. Due to the too high bandwidth usage of the add-on server we have to move it back to the old machine. It will take several more hours until the add-on server is up again. Beside this everything should be up and running. If you encounter problems with the new server, please post about them in [http://www.wesnoth.org/forum/viewtopic.php?f=17&amp;amp;t=21524 this forum thread].&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The add-on server was started again at the old location. Just wait some time for the update of the DNS entry campaigns.wesnoth.org to be effective and you should be able to upload and download campaigns again.&lt;br /&gt;
&lt;br /&gt;
===Server migration===&lt;br /&gt;
''Friday, May 23 2008''&lt;br /&gt;
&lt;br /&gt;
Thanks to [http://www.wesnoth.org/forum/viewtopic.php?p=291009#p291009 chains] and all that donated, we just got a new server for an acceptable price where we are going to host basically every service Wesnoth does offer. That is we want to migrate the multiplayer server, content server, forum, wiki and all the other stuff to this machine. The content server and the multiplayer servers are already running there. This weekend we will work on migrating all the other stuff over. Due to this we will have to deactivate the wiki and forums and shut down the content server for some hours since we need the bandwidth to transfer all the data. The multiplayer server will still be up and running, but everything else will not be completely reachable starting on Saturday, May 24th around 12:00 GMT. Things will be up again once we are done, if we are lucky we might be done within 12 hours though it is unlikely. We hope to have all things working again on the new machine Sunday evening.&lt;br /&gt;
&lt;br /&gt;
Stay tuned for the nice things we will be able to do once everything is on the same machine. Things like registered nicks for the multiplayer server with the same login ingame as used for the forum as well as a webinterface to the content server which might even allow rating of campaigns will get possible (once someone writes the code to do so).&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.4.2: Maintenance Release===&lt;br /&gt;
''Tuesday, May 6 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.2 has been released. This is a bugfix release for the stable 1.4.x branch. In this release just some smaller bugs were fixed and many translations were updated. To celebrate the release and comment on it, post in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=21273 this forum thread]. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/players_changelog?rev=26390&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/changelog?rev=26390&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the Gentoo and Debian binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
==April 2008==&lt;br /&gt;
===Wesnoth 1.5.0: Development Release===&lt;br /&gt;
''Sunday, April 27 2008''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the first release in the brand new 1.5.x tree. A lot was changed since the start of the stable 1.4.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=21131 forum thread] which describes the most important changes. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.0/players_changelog?rev=26135&amp;amp;view=download complete changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.0/changelog?rev=26135&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment no binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.5_branch.29 download page]. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.4.1: Maintenance Release===&lt;br /&gt;
''Monday, April 7 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.4.1 has been released. This is a bugfix release for the stable 1.4 branch. It mainly fixes smaller problems and features a rewritten multiplayer server to improve the servers speed while using less resources. Beside this the multiplayer lobby was sped up, spelling mistakes were fixed and many translations were updated. To celebrate the release and comment on it, post in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=20845&amp;amp;p=292205#p292205 this forum thread]. As with the last development series, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.1/players_changelog?rev=25603&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.4.1/changelog?rev=25603&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the Gentoo, OpenSolaris and OpenSuse binaries are ready. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page]. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' The Windows binaries are now available on the [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Help keeping the Servers running===&lt;br /&gt;
''Wednesday, April 2 2008''&lt;br /&gt;
&lt;br /&gt;
Lately we had some problems with the database for the forum and we found no really perfect way for hosting so far. While talking about what we could do about the server(s) we came to the conclusion that it is about time to try to go for a server for our own. That is we want to rent a dedicated server somewhere to host all our services like the website, forum, wiki, add-on server and multiplayer server in one location. For this we need to gather some money and to do so, we would welcome gifts from you. You can find more information about this and how to help wesnoth in [http://www.wesnoth.org/forum/viewtopic.php?f=6&amp;amp;t=20737 this forum post]. Thanks for helping us keeping the site and all servers running well.&lt;br /&gt;
&lt;br /&gt;
===Great victory for Wesnoth===&lt;br /&gt;
''Tuesday, April 1 2008''&lt;br /&gt;
&lt;br /&gt;
In a major victory for open-source gaming, the Battle For Wesnoth project has been chosen to replace Microsoft's tired &amp;quot;Age of Empires&amp;quot; franchise. Months of secret negotiations among release manager Nils Kneuper (aka Ivanovic), senior developer Eric S. Raymond, and executives at Ensemble Studios and Microsoft led to the deal. &amp;quot;Raymond was particularly helpful in developing the terms,&amp;quot; commented Darl McBride, the former head of Santa Cruz Operation recently brought in to manage Microsoft Games.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We're very excited,&amp;quot; Raymond confirmed. &amp;quot;We particularly wanted to see Wesnoth multiplayer go up on Xbox Live. What better way to increase awareness of Battle For Wesnoth?&amp;quot; Access to the existing Wesnoth servers will still be available until June 1 2008; players will be charged a small monthly fee.&lt;br /&gt;
&lt;br /&gt;
Raymond and Kneuper declined to disclose the full terms of the deal, but Raymond admitted that they do involve a substantial amount of money. &amp;quot;We have a plan to use it wisely,&amp;quot; he said, &amp;quot;beginning with hiring some real artists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to Kneuper, another clause of the agreement commits the Wesnoth project to migrate all its documentation to OOXML, which is expected to be approved by ISO tomorrow. Kneuper observed: &amp;quot;We are very pleased to be at the front of this important development in international standardization&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Discuss and celebrate this great victory with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=20742 this forum post].&lt;br /&gt;
&lt;br /&gt;
'''Update:''' For all those who have not realized it so far: This was just a joke. '''Happy April Fools Day!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==March 2008==&lt;br /&gt;
===Wesnoth participating at GSoC 2008===&lt;br /&gt;
''Monday, March 17 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth was just accepted as a mentoring organisation for [http://code.google.com/soc/2008/ Google Summer of Code]. This means that students can propose projects they want to work on and will get paid for working on these if they are accepted. If you are a student and interested in working on Wesnoth as part of SoC, have a look at our [http://www.wesnoth.org/wiki/SummerOfCodeIdeas SoC Ideas page] in the wiki to see what we see as possible projects as well as who to contact. Beside this you should visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net and talk with us about your ideas.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.4===&lt;br /&gt;
''Saturday, March 8 2008''&lt;br /&gt;
&lt;br /&gt;
More than one year has gone by since we released Wesnoth 1.2. To thank you for more than 2,100,000 downloads via sourceforge.net, we now proudly present '''Wesnoth 1.4'''. You can look at the (translated) [http://www.wesnoth.org/start/1.4/ release notes] to get an idea about what has changed since 1.2. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.4_branch.29 download]. This stable release is compatible with the release candidates for 1.4. If you have any comments, we would be happy to hear them in the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=20205 forum thread] dedicated to this release. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forum.wesnoth.org forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] at irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
===More Server Maintenance===&lt;br /&gt;
''Friday, March 7 2008''&lt;br /&gt;
&lt;br /&gt;
The migration of our webserver to [http://www.ibiblio.org/ ibiblio.org] is now almost complete. The forums are up again, upgraded from phpBB2 to phpBB3 and should basically be working. A little finetuning might still be needed, but it should at least be usable. Thanks cycholka for taking care of moving the database and upgrading the forum. Ettin is currently working on making the wiki work nicely and updating it to a more recent version of Mediawiki. I will keep you updated on when the wiki will be completely working again.&lt;br /&gt;
&lt;br /&gt;
Thanks to [http://www.ibiblio.org/ ibiblio.org] for providing us with huge amounts of space, bandwidth and support. Thanks cyrilb (and [http://www.jexiste.fr/ Jexiste]) for helping us to migrate things and still supporting us by providing the DNS server and the domain name. And of course thanks to cycholka and ettin for the huge amounts of time you invested to move things.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The move should now be completed, the Wiki and Forum updated to the latest versions and working. In the next days we will have to fix the map tags phpBB extension and improve colors for the forum theme. Beside this everything should be working nicely. If anything does not, please post about it in the forums and we will have a look at it.&lt;br /&gt;
&lt;br /&gt;
===Server Maintenance===&lt;br /&gt;
''Tuesday, March 4 2008''&lt;br /&gt;
&lt;br /&gt;
Currently we are about to switch our servers to a new location. this will lead to the website not being available for some time. The forum is already deavtivated, so that no posts get lost while migrating. We hope to manage completing the migration withhin the next two days. Thanks for your patience.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Since you can read this post, you are already in the new site. That is the good news. The bad news is that the migration takes longer than we thought it would. Part of this is due to general problems to update the DNS entrys, another one is updating the software for the wiki and forum used and the most important problem are security concerns. We hope to have all issues fixed soon so that we can reopen the forums and the wiki. Thanks for your patience.&lt;br /&gt;
&lt;br /&gt;
==Febuary 2008==&lt;br /&gt;
===Wesnoth 1.3.19 aka 1.4-rc2: Development Release===&lt;br /&gt;
''Monday, Febuary 25 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.3.19 is out. This is the second release candidate for 1.4. It looks like we are already very close to a final 1.4 release. To learn about the most important changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=284085#284085 this forum thread]. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.19/players_changelog?rev=24021&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.19/changelog?rev=24021&amp;amp;view=download complete changelog] with (almost) all the details, but there aren't this many this time...&lt;br /&gt;
&lt;br /&gt;
All the major binaries are ready.You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. This release candidate for 1.4 should not include many bugs, but if you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' Due to problems with XCode initial OSX binary didn't allow switching languages and crased in some situations. If you are affected by those problems, please update to the new one linked at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. If you still have problems, please [http://www.wesnoth.org/wiki/ReportingBugs report them].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.18 aka 1.4-rc1: Development Release===&lt;br /&gt;
''Tuesday, Febuary 19 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.3.18 is out. This is the first release candidate for 1.4. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=282873#282873 this forum thread]. As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.18/players_changelog?rev=23941&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.18/changelog?rev=23941&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache. Keep in mind to read the sections about 1.3.18 and 1.3.17 since there was no 1.3.17 officially available and all changes of it are included in 1.3.18.&lt;br /&gt;
&lt;br /&gt;
All the major binaries are ready.You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. This release candidate for 1.4 should not include many bugs, but if you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.16 aka 1.4-beta3: Development Release===&lt;br /&gt;
''Tuesday, Febuary 12 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.3.16 is out. This is hopefully the last beta release before we start to get out release candidates. It includes some balancing changes and many bug fixes. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=281448#281448 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.16/players_changelog?rev=23720&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.16/changelog?rev=23720&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment none of the major binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows and OpenSolaris binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
'''Update 2:''' Since lwa seems to be MIA, OSX users should try the  [http://www.wesnoth.org/forum/viewtopic.php?t=19907 unofficial MacOSX build] by ulissesroc. Since there are now somehow binaries for the major platforms the 1.3.15 server will be shut down soon.&lt;br /&gt;
&lt;br /&gt;
== January 2008 ==&lt;br /&gt;
===Wesnoth 1.3.15 aka 1.4-beta2: Development Release===&lt;br /&gt;
''Tuesday, January 29 2008''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.3.15 is out. It consists of lots of bugfixes and translation updates. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=277784#277784 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.15/players_changelog?rev=23278&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.15/changelog?rev=23278&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment none of the major binaries are ready. Once they are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The Windows binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.3.14 aka 1.4-beta1: Development Release===&lt;br /&gt;
''Monday, January 14 2007''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.3.14 is out. This release marks the start of the feature and string freeze. To learn about the changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?p=273583#273583 this forum thread]. As with the last development releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.14/players_changelog?rev=22966&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.3.14/changelog?rev=22966&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment only the Windows binary is ready. You can find it at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page], too. Please keep in mind that it is a development release which might include quite a few bugs. If you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' The MacOSX binaries are now available at the [http://www.wesnoth.org/wiki/Download#Development_.281.3_branch.29 download page]. Soon the server will be updated to only support 1.3.14.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2009&amp;diff=51797</id>
		<title>Older News 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2009&amp;diff=51797"/>
		<updated>2013-08-24T12:09:23Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Other Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==December==&lt;br /&gt;
===Wesnoth 1.7.11 aka 1.8-beta4: Development Release===&lt;br /&gt;
''Wednesday, December 30 ''&lt;br /&gt;
&lt;br /&gt;
The fourth beta for 1.8 is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=28310 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.11/players_changelog?rev=40427&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.11/changelog?rev=40427&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Planned website downtime===&lt;br /&gt;
''Tuesday, December 15 ''&lt;br /&gt;
&lt;br /&gt;
On Friday, December 18th, starting around 13:00 PM UTC we'll be taking most of the website down for some hours (maybe two, maybe more) for maintenance work. This means that the community board and the wiki will be completely unavailable at some times while we work on it, and that some or all forums will be locked until we are finished. Additionally, user authentication services won't be available on the multiplayer servers for all versions until the forums are back online. Any users who join the servers within that timespan will be displayed as unauthenticated.&lt;br /&gt;
&lt;br /&gt;
The add-ons servers for every Wesnoth versions should not be affected by the downtime.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.7.10 aka 1.8-beta3: Development Release===&lt;br /&gt;
''Monday, December 14 ''&lt;br /&gt;
&lt;br /&gt;
The third beta for 1.8 is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=28122 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.10/players_changelog?rev=40222&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.10/changelog?rev=40222&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
===Wesnoth 1.7.9 aka 1.8-beta2: Development Release===&lt;br /&gt;
''Saturday, November 28 ''&lt;br /&gt;
&lt;br /&gt;
The second beta for 1.8 is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=27934 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.9/players_changelog?rev=39960&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.9/changelog?rev=39960&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth Ported to the iPhone===&lt;br /&gt;
''Thursday, November 26 ''&lt;br /&gt;
&lt;br /&gt;
Battle for Wesnoth has been ported to the iPhone and is now available from the iPhone app store. Go [http://itunes.apple.com/us/app/battle-for-wesnoth/id340691963?mt=8 here] to get it! It is $4.99 for purchase from the app store, with part of the proceeds going to the Wesnoth project. The source code is available [http://wesnoth.repositoryhosting.com/trac/wesnoth_wesnoth/ here]. Report problems [http://wesnoth.repositoryhosting.com/trac/wesnoth_wesnoth/ here].&amp;lt;/p&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
===Wesnoth 1.7.8 aka 1.8-beta1: Development Release===&lt;br /&gt;
''Tuesday, November 10 ''&lt;br /&gt;
&lt;br /&gt;
Finally we made it, the first beta for the upcoming stable 1.8 series is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=27743 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.8/players_changelog?rev=39668&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.8/changelog?rev=39668&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
===Wesnoth 1.7.7: Development Release===&lt;br /&gt;
''Saturday, October 24 ''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the eighth release in the 1.7.x tree. This release includes bugfixes as well as graphics and translations updates. Have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=27569 this forum thread] for some additional information about this release.&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.7/players_changelog?rev=39412&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.7/changelog?rev=39412&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===Wesnoth 1.7.6: Development Release===&lt;br /&gt;
''Wednesday, September 30 ''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the seventh release in the 1.7.x tree. With this release we start the feature freeze that will eventually (maybe soon?) lead to 1.8. So all features that will be included in 1.8 are also available in this release (they might be a little hidden...). Have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=27302 this forum thread] for some additional information about this release.&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.6/players_changelog?rev=38890&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.6/changelog?rev=38890&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
    &lt;br /&gt;
===Wesnoth 1.6.5: Maintenance Release===&lt;br /&gt;
''Thursday, September 10 ''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.6.5 has been released. This is a bugfix release for the stable 1.6 branch. Unless grave security bugs occur this is likely to be the last 1.6.x release. Included in this release are many translation updates and some bug fixes. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=27026 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.5/players_changelog?rev=38453&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.5/changelog?rev=38453&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX as well as the Debian, Archlinux and Gentoo packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.6_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.6_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Google Summer of Code 2009 wrapup===&lt;br /&gt;
''Friday, September 4 2009''&lt;br /&gt;
&lt;br /&gt;
[http://code.google.com/opensource/gsoc/2009/faqs.html Google Summer of Code 2009] is over now and things went really well for Wesnoth. You can read a summary about the projects that were accepted and what was accomplished in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=26955 this forum thread].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[http://code.google.com/opensource/gsoc/2009/faqs.html http://www.wesnoth.org/images/gsoc-logo-2009-small.png]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.7.5: Development Release===&lt;br /&gt;
''Friday, September 4 2009''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the sixth release in the 1.7.x tree. The reason for this release are some problems with the drakes that were introduced in 1.7.4. This was not the only thing changed, so some more stuff is listed in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=26953 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.5/players_changelog?rev=38369&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.5/changelog?rev=38369&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===Wesnoth 1.7.4: Development Release===&lt;br /&gt;
''Monday, August 31 2009''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the fifth release in the 1.7.x tree. This release fixes a problem with the AI ending in infinite loops that was introduced in 1.7.3. The most important changes are also listed in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=26888 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.4/players_changelog?rev=38252&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.4/changelog?rev=38252&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.7.3: Development Release===&lt;br /&gt;
''Monday, August 17 2009''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the fourth release in the 1.7.x tree. This release includes hundreds of changes. Some of the most significant changes and improvements are listed in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=26706 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.3/players_changelog?rev=37865&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.3/changelog?rev=37865&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Planned website downtime===&lt;br /&gt;
''Monday, August 10 2009''&lt;br /&gt;
&lt;br /&gt;
On August 11th, starting around 12:00 PM UTC we'll be taking most of the website down for about 3 hours for maintenance work. This means that the forums and wiki will be completely unavailable until we are finished. Additionally, user authentication services won't be available on the multiplayer servers for all versions until the forums are back online. Any users who join the servers within that timespan will be displayed as unauthenticated.&lt;br /&gt;
&lt;br /&gt;
The add-ons servers for every Wesnoth versions should not be affected by the downtime.&lt;br /&gt;
&lt;br /&gt;
'''UPDATE:''' the maintenance was sucessfully completed in less than two hours, and both the wiki and the forums are back online. If you notice any problems, please [http://www.wesnoth.org/forum/viewtopic.php?f=8&amp;amp;amp;t=26624 report them in the forum thread].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.7.2: Development Release===&lt;br /&gt;
''Monday, July 20 2009''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the third release in the 1.7.x tree. This release shows the first results of our [http://www.wesnoth.org/forum/viewtopic.php?f=6&amp;amp;amp;t=25836 Wesnoth Summer Art Scholarship]. For some more information about this release have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=26342 forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.2/players_changelog?rev=37076&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.2/changelog?rev=37076&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.6.4: Maintenance Release===&lt;br /&gt;
''Monday, July 6 2009''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.6.4 has been released. This is a bugfix release for the stable 1.6 branch. The most important bug fixed this time is a regression that found it's way into 1.6.3. The network code was problematic for many users when it came to large content. This should be fixed now. Some small bugs were fixed and translations were updated. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=26147 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.4/players_changelog?rev=36631&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.4/changelog?rev=36631&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX as well as the Debian, Fedora and Gentoo packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
===Wesnoth Summer Art Scholarship===&lt;br /&gt;
''Wednesday, July 1 2009''&lt;br /&gt;
&lt;br /&gt;
In response to the generosity of our community, wesnoth has set aside donated funds to create an art scholarship.  Our intent is patterned after [http://code.google.com/soc/Google's &amp;quot;Summer of Code&amp;quot;]; it allows a student to spend their summer in an internship, creating art for wesnoth, rather than a typical summer job which has little to do with their academic interests.  Not only is this an aid to ourselves and the participating students, but we hope that it will serve as an inspirational example to the FLOSS gaming community at large.&lt;br /&gt;
&lt;br /&gt;
We solicited applications from our community, and are now happy to announce the two winning candidates for our Scholarship.  The winning proposals were submitted by Kathrin &amp;quot;kitty&amp;quot; Polikeit, and Phil &amp;quot;thespaceinvader&amp;quot; Barber.  We would like to extend our thanks to everyone who submitted proposals.&lt;br /&gt;
&lt;br /&gt;
To read more, visit [http://www.wesnoth.org/wiki/Wesnoth_Summer_Art_Scholarship this page in our wiki], or [http://www.wesnoth.org/forum/viewtopic.php?f=6&amp;amp;t=25836 this thread in our forum].&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
===Wesnoth 1.7.1: Development Release===&lt;br /&gt;
''Monday, June 29 2009''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the second release in the rather new 1.7.x tree. Since you don't read what I write here anyway, better have a look at this [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=26045 forum thread] if you want to learn something about the new 1.7.1 release.&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.1/players_changelog?rev=36450&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.1/changelog?rev=36450&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.6.3: Maintenance Release===&lt;br /&gt;
''Tuesday, June 23 2009''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.6.3 has been released. This is a bugfix release for the stable 1.6 branch. Translations were updated, bugs were fixed and stability was improved.	Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25963 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.3/players_changelog?rev=36323&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.3/changelog?rev=36323&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX as well as the Debian and Gentoo packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.7.0: Development Release===&lt;br /&gt;
''Monday, May 18 2009''&lt;br /&gt;
&lt;br /&gt;
A new Development release is ready. This is the first release in the brand new 1.7.x tree. A lot was changed since the start of the stable 1.6.x branch and since I am too lazy to list all the great changes in here, better have a look at the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25506 forum thread] which describes the most important changes.&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.0/players_changelog?rev=35712&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.0/changelog?rev=35712&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.6.2: Maintenance Release===&lt;br /&gt;
''Tuesday, May 12 2009''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.6.2 has been released. This is a bugfix release for the stable 1.6 branch. Translations were updated, bugs were fixed and stability was improved.	Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25435 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.2/players_changelog?rev=35560&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.2/changelog?rev=35560&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
===Wesnoth 1.6.1: Maintenance Release===&lt;br /&gt;
''Tuesday, April 14 2009''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.6.1 has been released. This is a bugfix release for the stable 1.6 branch. Several bugs and crashes were fixed and general performance should be improved. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=25058 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.1/players_changelog?rev=34808&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.6.1/changelog?rev=34808&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Wesnoth 1.6===&lt;br /&gt;
''Sunday, March 22 2009''&lt;br /&gt;
&lt;br /&gt;
More than one year has gone by since we released Wesnoth 1.4. To thank you for more than 3,000,000 downloads via sourceforge.net, we now proudly present '''Wesnoth 1.6'''. You can look at the (translated) [http://www.wesnoth.org/start/1.6/ release notes] to get an idea about what has changed since 1.4. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.6_branch.29 download]. This stable release is compatible with the last two release candidates for 1.6. If you have any comments, we would be happy to hear them in the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=24580 forum thread] dedicated to this release. We hope there are no bugs left, but if you find any, [http://www.wesnoth.org/wiki/ReportingBugs report] them.&lt;br /&gt;
&lt;br /&gt;
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forum.wesnoth.org forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] on irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
===Accepted in Google Summer of Code 2009===&lt;br /&gt;
''Wednesday, March 18 2009''&lt;br /&gt;
&lt;br /&gt;
We have been accepted into Summer of Code 2009. If you don't know what Summer of Code is, have a look at the [http://code.google.com/opensource/gsoc/2009/faqs.html official Summer of Code FAQ]. It is an option for a student to work with an open source project as summer job.&lt;br /&gt;
&lt;br /&gt;
If you are interested in participating in Summer of Code 2009 as a developer for Wesnoth, you can find all information required  [http://www.wesnoth.org/wiki/SummerOfCodeIdeas in our wiki]. You should carefully read this page and also join our IRC channel #wesnoth-dev on irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[http://code.google.com/opensource/gsoc/2009/faqs.html http://www.wesnoth.org/images/gsoc-logo-2009-small.png]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.5.14: Third release candidate for 1.6===&lt;br /&gt;
''Monday, March 16 2009''&lt;br /&gt;
&lt;br /&gt;
The third and really last release candidate for the new 1.6 stable line is ready for some final tests. We do need your feedback to make sure that the new 1.6 line will be even better and more stable than the 1.4.x series. So please get this release candidate and please [http://www.wesnoth.org/wiki/ReportingBugs report all bugs you find]. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=24493 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.14/players_changelog?rev=33720&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.14/changelog?rev=33720&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.5.13: Second release candidate for 1.6===&lt;br /&gt;
''Monday, March 9 2009''&lt;br /&gt;
&lt;br /&gt;
The second and hopefully last release candidate for the new 1.6 stable line is ready to be examined. We do need your feedback to make sure that the new 1.6 line will be even better and more stable than the 1.4.x series. So please get this release candidate and please [http://www.wesnoth.org/wiki/ReportingBugs report all bugs you find]. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=24430 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.13/players_changelog?rev=33476&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.13/changelog?rev=33476&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.5.12: First release candidate for 1.6===&lt;br /&gt;
''Monday, March 2 2009''&lt;br /&gt;
&lt;br /&gt;
Okay, finally it is time to get serious. Since the beta versions so far worked fine, it is time to get out the first release candidate for the new 1.6 stable series. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=24347 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.12/players_changelog?rev=33271&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.12/changelog?rev=33271&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===Wesnoth 1.5.11 aka 1.6-beta3: Development Release===&lt;br /&gt;
''Tuesday, February 24 2009''&lt;br /&gt;
&lt;br /&gt;
Only 8 days after the second beta, now is already time for the third beta of the upcoming stable 1.6 series. The reason for this is that some pest-control came around to kill about a zillion bugs. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=24247 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.11/players_changelog?rev=33066&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.11/changelog?rev=33066&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
'''Update:''' A new Windows package was uploaded to fix problems with add-on downloads. If you experience such a problem, please fetch the updated version from the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page].&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.5.10 aka 1.6-beta2: Development Release===&lt;br /&gt;
''Monday, February 16 2009''&lt;br /&gt;
&lt;br /&gt;
Here it is, the second beta for the upcoming stable 1.6 series. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=24115 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.10/players_changelog?rev=32847&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.10/changelog?rev=32847&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Google Summer of Code 2009===&lt;br /&gt;
''Sunday, February 15 2009''&lt;br /&gt;
&lt;br /&gt;
We will try to get into Google Summer of Code just like last year. If you don't know what Summer of Code is, have a look at the [http://code.google.com/opensource/gsoc/2009/faqs.html official Summer of Code FAQ]. It is an option for a student to work with an open source project as summer job. Last year projects for Battle for Wesnoth were for example rewriting the editor (now it is completely rewritten and can be started right from the game) and adding extended AI controls in WML (the so called &amp;quot;Formula AI&amp;quot;). We will post an update if we are accepted into the program.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[http://code.google.com/opensource/gsoc/2009/faqs.html http://www.wesnoth.org/images/gsoc-logo-2009-small.png]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Open Source Game of the Year 2008===&lt;br /&gt;
''Saturday, February 14 2009''&lt;br /&gt;
&lt;br /&gt;
Battle for Wesnoth was elected by the [http://www.linuxquestions.org/questions/linux-news-59/2008-linuxquestions.org-members-choice-award-winners-704226/ LinuxQuestions.org Members Choice Awards] as Open Source Game of the Year 2008. Have a look at [http://www.linuxquestions.org/questions/2008-linuxquestions.org-members-choice-awards-83/open-source-game-of-the-year-695660/ their website] for the complete rating in the games section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
http://www.wesnoth.org/images/linuxquestionsorg_goty_2008.png&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.5.9 aka 1.6-beta1: Development Release===&lt;br /&gt;
''Monday, February 2 2009''&lt;br /&gt;
&lt;br /&gt;
Finally we made it, the first beta for the upcoming stable 1.6 series is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=23933&amp;amp;p=336799#p336799 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.9/players_changelog?rev=32528&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.9/changelog?rev=32528&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. If you find a bug, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
== January 2009 ==&lt;br /&gt;
===Wesnoth 1.5.8: Development Release===&lt;br /&gt;
''Monday, January 19 2009''&lt;br /&gt;
&lt;br /&gt;
Time has come to present you a brand new development release of Wesnoth: 1.5.8. The new dialogs are steadily improving, stunning portraits find their way into the game and translations make huge progress. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?p=333537#p333537 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.8/players_changelog?rev=32221&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.8/changelog?rev=32221&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and the MacOSX packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. Please keep in mind that it is a development release which might include many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Happy new year!===&lt;br /&gt;
''Thursday, January 1 2009''&lt;br /&gt;
&lt;br /&gt;
A happy new year to all Wesnoth contributors and players out there! To provide you with a good start for the year 2009, we have a small present for you: the brand new development release 1.5.7. Over the last weeks we added lots of great stuff, for example the new way of showing dialogs ingame. Several unit types are already converted to this type, but there are several known issues still open with it which will be taken care of over the next weeks. Celebrate the new release and year with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;t=23484 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.7/players_changelog?rev=31829&amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.5.7/changelog?rev=31829&amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows and the MacOSX binaries are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Development_.281.5_branch.29 download page], too. Please keep in mind that it is a development release which might include many bugs. If you find one, [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2010&amp;diff=51796</id>
		<title>Older News 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2010&amp;diff=51796"/>
		<updated>2013-08-24T12:09:13Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: /* Other Years */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==December==&lt;br /&gt;
===Wesnoth 1.9.3: Development Release===&lt;br /&gt;
''Friday, December 10 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.9.3 has been released. This is the fourth release of the brand new 1.9.x development series. It includes huge, groundbreaking changes. Please have a look [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=32398 this forum thread] to get a rough idea about those big changes (and some known problems).&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.3/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.3/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
    &lt;br /&gt;
==November==&lt;br /&gt;
===Wesnoth 1.9.2: Development Release===&lt;br /&gt;
''Sunday, November 7 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.9.2 has been released. This is the third release of the brand new 1.9.x development series. It includes huge, groundbreaking changes. Please have a look [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=32103 this forum thread] to get a rough idea about those big changes (and some known problems).&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.2/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.2/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
===Wesnoth 1.8.5: Maintenance Release===&lt;br /&gt;
''Sunday, September 26 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.8.5 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. Current plans are that this is the last 1.8.x release. For information about further changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=31744 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8.5/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.8.5/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
    &lt;br /&gt;
===Wesnoth 1.9.1: Development Release===&lt;br /&gt;
''Friday, September 17 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.9.1 has been released. This is the second release of the brand new 1.9.x development series. It includes huge, groundbreaking changes. Please have a look [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=31662 this forum thread] to get a rough idea about those big changes (and some known problems).&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.1/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.1/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, the MacOSX and the OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
    &lt;br /&gt;
===Site availability issues===&lt;br /&gt;
''Monday, September 13 2010''&lt;br /&gt;
&lt;br /&gt;
'''UPDATE 2010-09-13:''' The problem seems to be solved now. We'll keep you updated on the issue if further problems arise.&lt;br /&gt;
&lt;br /&gt;
You might have noticed today that the wiki and forums, and occasionally the whole website, have gone offline several times during the last few hours. We are currently working on investigating a technical issue, so further service problems should be expected until we announce otherwise.&lt;br /&gt;
&lt;br /&gt;
Apologies for the inconvenience.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===Wesnoth 1.9.0: Development Release===&lt;br /&gt;
''Saturday, August 21 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.9.0 has been released. This is the first release of the brand new 1.9.x development series. It include huge, groundbreaking changes. Please have a look [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=31275 this forum thread] to get a rough idea about those big changes (and some known problems). To show how the graphics changed, Eleazar created some brand new screenshots that are available on the [http://wiki.wesnoth.org/Screenshots screenshots wiki page].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.9.0/players_changelog?rev=45852&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.9.0/changelog?rev=45852&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.8.4: Maintenance Release===&lt;br /&gt;
''Monday, August 9 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.8.4 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. For information about further changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=31092 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.4/players_changelog?rev=45388&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.4/changelog?rev=45388&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==July==&lt;br /&gt;
===Wesnoth 1.8.3: Maintenance Release===&lt;br /&gt;
''Monday, July 5 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.8.3 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. For information about further changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=30652 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.3/players_changelog?rev=43898&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.3/changelog?rev=43898&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==June==&lt;br /&gt;
===Wesnoth 1.8.2: Maintenance Release===&lt;br /&gt;
''Wednesday, June 2 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.8.2 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. For information about further changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=30205 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.2/players_changelog?rev=43078&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.2/changelog?rev=43078&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.8.1: Maintenance Release===&lt;br /&gt;
''Sunday, May 2 2010''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.8.1 has been released. This is a bugfix release for the stable 1.8 branch. The main change does affect multiplayer users by reintroducing the old lobby as (default) option. If you want to use the new lobby, you do have to change the corresponding preference entry. Some other important multiplayer related errors (eg. &amp;quot;Missing WML Child&amp;quot;) were fixed, too. For information about further changes in this release, have a look at [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=29828 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.1/players_changelog?rev=42348&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.8.1/changelog?rev=42348&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Stable_.281.8_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
===Wesnoth 1.8===&lt;br /&gt;
''Thursday, April 1 2010''&lt;br /&gt;
&lt;br /&gt;
More than one year has gone by since we released Wesnoth 1.6. To thank you for almost 4 million downloads via sourceforge.net, we now proudly present '''Wesnoth 1.8'''. You can look at the (translated) [http://www.wesnoth.org/start/1.8/ release notes] to get an idea about what has changed since 1.6. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.8_branch.29 download]. This stable release is compatible with the last two releases in the 1.7.x stream. If you have any comments, we would be happy to hear them in the [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=29385 forum thread] dedicated to this release. We hope there are no bugs left, but if you find one, please [http://www.wesnoth.org/wiki/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forums.wesnoth.org forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] on irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Accepted in Google Summer of Code 2010===&lt;br /&gt;
''Friday, March 19 2010''&lt;br /&gt;
&lt;br /&gt;
We have been accepted into Summer of Code 2010. If you don't know what Summer of Code is, have a look at the [http://socghop.appspot.com/document/show/gsoc_program/google/gsoc2010/faqs official Summer of Code FAQ]. It is an option for a student to work with an open source project as summer job.&lt;br /&gt;
&lt;br /&gt;
If you are interested in participating in Summer of Code 2010 as a developer for Wesnoth, you can find all information required  [http://www.wesnoth.org/wiki/SummerOfCodeIdeas in our wiki]. You should carefully read this page and also join our IRC channel #wesnoth-dev on irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[http://socghop.appspot.com/document/show/gsoc_program/google/gsoc2010/faqs http://www.wesnoth.org/images/gsoc-logo-2010-small.png]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.7.15 aka 1.8-rc1: Development Release===&lt;br /&gt;
''Monday, March 15 2010''&lt;br /&gt;
&lt;br /&gt;
Finally the first release candidate for 1.8 is ready. We are confident that we are really close to the start of the stable 1.8 series now. For more some details about this release candidate and celebrating the new it please visit [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=29197 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.15/players_changelog?rev=41597&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.15/changelog?rev=41597&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.7.14 aka 1.8-beta7: Development Release===&lt;br /&gt;
''Tuesday, March 9 2010''&lt;br /&gt;
&lt;br /&gt;
The seventh beta for 1.8 is ready. Please note that due to a critical bug fix only versions &amp;gt;=1.7.14 are allowed on the development multiplayer server. For more details about this and celebrating the new release please visit [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=29127 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.14/players_changelog?rev=41515&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.14/changelog?rev=41515&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===Wesnoth 1.7.13 aka 1.8-beta6: Development Release===&lt;br /&gt;
''Thursday, Febuary 11 2010''&lt;br /&gt;
&lt;br /&gt;
The sixth beta for 1.8 is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=28854 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.13/players_changelog?rev=41147&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.13/changelog?rev=41147&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [ttp://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
== January 2009 ==&lt;br /&gt;
===Wesnoth 1.7.12 aka 1.8-beta5: Development Release===&lt;br /&gt;
''Monday, January 18 2010''&lt;br /&gt;
&lt;br /&gt;
The fifth beta for 1.8 is ready. Feel free to celebrate the new release with us in [http://www.wesnoth.org/forum/viewtopic.php?f=5&amp;amp;amp;t=28577 this forum thread].&lt;br /&gt;
&lt;br /&gt;
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.12/players_changelog?rev=40733&amp;amp;amp;view=download players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/wesnoth/tags/1.7.12/changelog?rev=40733&amp;amp;amp;view=download complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows package and the MacOSX packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.7_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, [http://wiki.wesnoth.org/ReportingBugs report] it.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Older_News_2012&amp;diff=51795</id>
		<title>Older News 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Older_News_2012&amp;diff=51795"/>
		<updated>2013-08-24T12:08:20Z</updated>

		<summary type="html">&lt;p&gt;Ivanovic: Created page with '==December== ===Wesnoth 1.11.1: Development Release=== ''Sunday, December 9 2012''  Wesnoth 1.11.1 has been released. This is the second release of the 1.11.x development series.…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==December==&lt;br /&gt;
===Wesnoth 1.11.1: Development Release===&lt;br /&gt;
''Sunday, December 9 2012''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.1 has been released. This is the second release of the 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=38015 this forum thread] to get a rough idea about those big changes. We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.1/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.1/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
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&lt;br /&gt;
==November==&lt;br /&gt;
===Wesnoth 1.10.5: Maintenance Release===&lt;br /&gt;
''Sunday, November 18 2012''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.5 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=37914 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.5/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.5/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
===Wesnoth 1.11.0: Development Release===&lt;br /&gt;
''Monday, August 27 2012''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.11.0 has been released. This is the first release of the brand new 1.11.x development series. It includes huge, groundbreaking changes. Please have a look [http://forums.wesnoth.org/viewtopic.php?t=37468 this forum thread] to get a rough idea about those big changes. We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.0/players_changelog players changelog] that only includes changes every player will probably notice and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.11.0/changelog complete changelog] with (almost) all the details, which is likely to cause a serious headache...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.11_branch.29 download page], too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix it in following releases.&lt;br /&gt;
   &lt;br /&gt;
===Wesnoth 1.10.4: Maintenance Release===&lt;br /&gt;
''Monday, August 27 2012''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.4 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=37467 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.4/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.4/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==May==&lt;br /&gt;
===Wesnoth 1.10.3: Maintenance Release===&lt;br /&gt;
''Sunday, May 20 2012''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.3 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=36849 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.3/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.3/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==April==&lt;br /&gt;
===Wesnoth 1.10.2: Maintenance Release===&lt;br /&gt;
''Sunday, April 8 2012''&lt;br /&gt;
&lt;br /&gt;
A small easter present to everyone out there from the Wesnoth developers: Wesnoth 1.10.2. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=36577 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.2/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.2/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==March==&lt;br /&gt;
===Accepted in Google Summer of Code 2012===&lt;br /&gt;
''Sunday, March 18 2012''&lt;br /&gt;
&lt;br /&gt;
We have been accepted into Summer of Code 2012. If you don't know what Summer of Code is, have a look at the [http://www.google-melange.com/gsoc/document/show/gsoc_program/google/gsoc2012/faqs official Summer of Code FAQ]. It is an option for a student to work with an open source project as summer job.&lt;br /&gt;
&lt;br /&gt;
If you are interested in participating in Summer of Code 2011 as a developer for Wesnoth, you can find all information required  [http://www.wesnoth.org/wiki/SummerOfCodeIdeas in our wiki]. You should carefully read this page and also join our [irc://irc.wesnoth.org/#wesnoth-dev IRC channel #wesnoth-dev] on [http://freenode.net/using_the_network.shtml irc.freenode.net].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[http://www.google-melange.com/gsoc/document/show/gsoc_program/google/gsoc2012/faqs http://www.wesnoth.org/images/GSOC_2012_395x200.png]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vote Wesnoth for SourceForge's April Project of the Month!===&lt;br /&gt;
''Monday, March 5 2012''&lt;br /&gt;
&lt;br /&gt;
The Battle for Wesnoth has been selected as one of several registered SourceForge.net projects that can become April's Project of the Month! However, in order for it to win, we'll need '''your help''', faithful users. We need you to '''vote''' for us in SourceForge.net's Twitter poll and spread the word so that everyone you know can help!&lt;br /&gt;
* [http://twtpoll.com/ocu534 Vote here!]&lt;br /&gt;
* [https://twitter.com/#!/Wesnoth/status/176788324592263172 Retweet this!]&lt;br /&gt;
* [http://sourceforge.net/blog/vote-for-the-april-potm/ More information (including the other candidates)]&lt;br /&gt;
The Project of the Month will get top billing on the SourceForge.net front page for the entire month of April, a blog post and podcast, additional promotion on Twitter and Facebook, and of course, more users and potential contributors!&lt;br /&gt;
&lt;br /&gt;
You can discuss this announcement in our [http://forums.wesnoth.org/viewtopic.php?f=6&amp;amp;amp;t=36302 forum topic].&lt;br /&gt;
&lt;br /&gt;
==February==&lt;br /&gt;
===Wesnoth 1.10.1: Maintenance Release===&lt;br /&gt;
''Sunday, February 26 2012''&lt;br /&gt;
&lt;br /&gt;
Wesnoth 1.10.1 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit [http://forums.wesnoth.org/viewtopic.php?t=35849 this forum thread].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.1/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.1/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page]. Once the others are done you can find them at the [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
==January==&lt;br /&gt;
===Wesnoth 1.10===&lt;br /&gt;
''Sunday, January 29 2012''&lt;br /&gt;
&lt;br /&gt;
Almost two years have gone by since we released Wesnoth 1.8. To thank you for more than 5 million downloads via sourceforge.net, we now proudly present '''Wesnoth 1.10'''. You can look at the (translated) [http://www.wesnoth.org/start/1.10/ release notes] to get an idea about what has changed since 1.8. For those who just want to play, the new release is available for [http://www.wesnoth.org/wiki/Download#Stable_.281.10_branch.29 download]. This stable release is compatible with the last two releases from the 1.9.x series. If you have any comments, we would be happy to hear them in the [http://forums.wesnoth.org/viewtopic.php?t=35975 forum thread] dedicated to this release. We hope there are no bugs left, but if you find some, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the in-game help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the [http://forums.wesnoth.org  forum] or visit us in the IRC channel [irc://irc.freenode.net/#wesnoth-dev #wesnoth-dev] on irc.freenode.net.&lt;br /&gt;
&lt;br /&gt;
===Wesnoth 1.10-rc1 (aka 1.9.14): Development Release, and Upcoming Forum/MP Server Cleanup===&lt;br /&gt;
''Monday, January 9 2012''&lt;br /&gt;
&lt;br /&gt;
Finally the first release candidate for 1.10 is ready. We are confident that we are really close to the start of the stable 1.10 series now. For more some details about this release candidate and celebrating it please visit [http://forums.wesnoth.org/viewtopic.php?t=35849 this forum thread].&lt;br /&gt;
&lt;br /&gt;
Forum users and players with registered accounts for the primary MP server '''must''' read the separate announcement explaining the [http://forums.wesnoth.org/viewtopic.php?t=35850 upcoming changes and unused accounts purge].&lt;br /&gt;
&lt;br /&gt;
We offer two versions of changelogs: a rather nice to read [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.14/players_changelog players changelog] that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) [http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.9.14/changelog complete changelog] with (almost) all the details, which might make your head spin due to the technical terms used every now and then...&lt;br /&gt;
&lt;br /&gt;
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page]. Once the others are done you can find them at the [http://wiki.wesnoth.org/Download#Development_.281.9_branch.29 download page], too. If you find a bug, please [http://wiki.wesnoth.org/ReportingBugs report] it to help us fix them in following releases.&lt;br /&gt;
&lt;br /&gt;
== Other Years ==&lt;br /&gt;
*[[Older News|Current news]]&lt;br /&gt;
*[[Older News 2012|Year 2012]]&lt;br /&gt;
*[[Older News 2011|Year 2011]]&lt;br /&gt;
*[[Older News 2010|Year 2010]]&lt;br /&gt;
*[[Older News 2009|Year 2009]]&lt;br /&gt;
*[[Older News 2008|Year 2008]]&lt;br /&gt;
*[[Older News 2007|Year 2007]]&lt;br /&gt;
*[[Older News 2006|Year 2006]]&lt;br /&gt;
*[[Older News 2005|Year 2005]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Announcements and News]]&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Ivanovic</name></author>
		
	</entry>
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