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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=48528</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=48528"/>
		<updated>2013-03-03T21:15:01Z</updated>

		<summary type="html">&lt;p&gt;Insinuator: /* 1.11 Announcement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.&lt;br /&gt;
&lt;br /&gt;
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors.  Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not. Note that the mainline campaigns are now using correct typography, including sexed quotes and en and em dashes. These will appear as three byte sequences if you are not using a viewer that supports UTF-8.&lt;br /&gt;
&lt;br /&gt;
==Mainline Campaigns==&lt;br /&gt;
&lt;br /&gt;
===An Orcish Incursion===&lt;br /&gt;
&lt;br /&gt;
===Dead Water===&lt;br /&gt;
&lt;br /&gt;
===Delfador’s Memoirs===&lt;br /&gt;
* &amp;quot;Yes, close by the southeast wall of our fort across '''the the''' Ford. But they are jealous of their privileges and hold aloof from us.&amp;quot; scenario 12_Terror_at_the_Ford_of_Parthyn.cfg:418&lt;br /&gt;
* &amp;quot;He is a like a blazing fire&amp;quot;. Seems strange to me, however English is not my native language. I would have writen &amp;quot;He is like a blazing fire&amp;quot; or maybe &amp;quot;He is alike a blazing fire&amp;quot; ? scenario 14_Shadows.cfg:304&lt;br /&gt;
* &amp;quot;I will send Dudpon, instead with most of my army&amp;quot;, I would move the comma : &amp;quot;I will send Dudpon instead, with most of my army&amp;quot; 16_Dark_Sky_Over_Weldyn.cfg:71&lt;br /&gt;
* &amp;quot;Defeat all enemies&amp;quot; is using in three scenarios but, at least in one of them (Terror at the Ford of Parthyn) you only need to defeat all enemy '''leaders'''&lt;br /&gt;
&lt;br /&gt;
===Descent into Darkness===&lt;br /&gt;
&lt;br /&gt;
===Eastern Invasion===&lt;br /&gt;
&lt;br /&gt;
===Heir to the Throne===&lt;br /&gt;
&lt;br /&gt;
===Liberty===&lt;br /&gt;
&lt;br /&gt;
===Northern Rebirth===&lt;br /&gt;
&lt;br /&gt;
===Sceptre of Fire===&lt;br /&gt;
&lt;br /&gt;
===Son of the Black Eye===&lt;br /&gt;
&lt;br /&gt;
===The Hammer of Thursagan===&lt;br /&gt;
&lt;br /&gt;
===The Legend of Wesmere===&lt;br /&gt;
&amp;quot;At last I have '''found, you alive and well'''! We need you back at once! The orcs have attacked the humans.&amp;quot;&lt;br /&gt;
(data/campaigns/Legend_of_Wesmere/scenarios/chapter4/13_News_from_the_Front.cfg:165)&lt;br /&gt;
&lt;br /&gt;
The comma should be moved one word ahead, after 'you'.&lt;br /&gt;
&lt;br /&gt;
===The Rise of Wesnoth===&lt;br /&gt;
&lt;br /&gt;
===The South Guard===&lt;br /&gt;
&lt;br /&gt;
 03_A_Desperate_Errand NORMAL difficulty. When you kill off the bandits it says &amp;quot;I hope that’s the last of the bandits! How many more of these foul undead must we fight?&amp;quot; but there are no undead at this difficulty.  Perhaps it could be changed to &amp;quot;foul creatures&amp;quot; or perhaps some weak undead could be added to the scenario.&lt;br /&gt;
&lt;br /&gt;
===Two Brothers===&lt;br /&gt;
&lt;br /&gt;
===Under the Burning Suns===&lt;br /&gt;
&lt;br /&gt;
* Scenario 10: &amp;quot;They sent this second sun, who you call Naia, hurling through the sky so that there was only a few hours of dark each night.&amp;quot; suggest change to &amp;quot;hurtling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Scenario 10: &amp;quot;Eloh’s reach is long and her vengeance is terrible.&amp;quot; suggest change to &amp;quot;Yechnagoth&amp;quot; because at this point they know the real villain and Eloh's good name has been cleared.&lt;br /&gt;
&lt;br /&gt;
==Wesnoth Game==&lt;br /&gt;
&lt;br /&gt;
===Editor===&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Undead&amp;quot;, 1st paragraph: &amp;quot;An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master.&amp;quot; should be changed to &amp;quot;...of '''its''' master.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
&lt;br /&gt;
===Manual===&lt;br /&gt;
&lt;br /&gt;
===Manpages===&lt;br /&gt;
&lt;br /&gt;
===Units===&lt;br /&gt;
&lt;br /&gt;
===1.11 Announcement===&lt;br /&gt;
&lt;br /&gt;
One line of the development release line says this: &amp;quot;which might include quite many bugs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quite many&amp;quot; is not proper grammar.  It should instead read: &amp;quot;which might include many bugs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Other (unit descriptions, ...)===&lt;br /&gt;
&lt;br /&gt;
===Multiplayer maps===&lt;br /&gt;
&lt;br /&gt;
===Translation code bugs===&lt;br /&gt;
&lt;br /&gt;
==Unofficial campaigns==&lt;br /&gt;
&lt;br /&gt;
===Invasion from the Unknown===&lt;/div&gt;</summary>
		<author><name>Insinuator</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Create&amp;diff=43220</id>
		<title>Create</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Create&amp;diff=43220"/>
		<updated>2011-07-11T23:11:20Z</updated>

		<summary type="html">&lt;p&gt;Insinuator: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Interested in creating your own scenarios and campaigns?  One of Wesnoth's best features is its extensibility.  Players can create new maps, units, races, scenarios, art, music, and even entire campaigns.  Access to the &amp;quot;guts&amp;quot; of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world.  However, learning the Wesnoth Markup Language (WML) takes some effort.  This section will guide you through the process of creating and distributing your own content.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that '''we need a lot of help creating artwork for the core of the game.'''  The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= listed here].  We'll happily help you out, if you take a swing at them.&lt;br /&gt;
&lt;br /&gt;
== Read this first! ==&lt;br /&gt;
Before you modify or add anything, it is important to understand how the game stores and organizes its data.  This article will explain the game's directory structure and introduce the ''userdata'' directory.&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
&lt;br /&gt;
== What can I create, and how? ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumbcaption&amp;quot;&amp;gt;Battle for Wesnoth map editor&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BuildingMaps|Maps]] - the layout of terrain tiles&lt;br /&gt;
&lt;br /&gt;
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable '''(outdated)'''&lt;br /&gt;
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign '''(outdated)'''&lt;br /&gt;
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios '''(outdated)'''&lt;br /&gt;
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(outdated)'''&lt;br /&gt;
* [[BuildingUnits|Units]] '''(outdated)'''&lt;br /&gt;
* [[BuildingFactions|Multiplayer factions and eras]] '''(outdated)'''&lt;br /&gt;
&lt;br /&gt;
* [[Create Art|Art]] - complete with '''tutorials!'''&lt;br /&gt;
* [[Create Music|Music]]&lt;br /&gt;
* [[Create Writing|Writing]]&lt;br /&gt;
* [[WesnothTranslations|Translations]] - work on translating Wesnoth&lt;br /&gt;
&lt;br /&gt;
* [[Distributing content]] - all about the campaign server&lt;br /&gt;
* [[Authoring tools]] - tools for helping you write campaign WML&lt;br /&gt;
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.&lt;br /&gt;
* [[Clueless Guides]] - half-baked guides that wait for improvement.&lt;br /&gt;
&lt;br /&gt;
== What have others done? ==&lt;br /&gt;
&lt;br /&gt;
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]&lt;br /&gt;
* [[Faction|Complete faction list]]&lt;br /&gt;
&lt;br /&gt;
If you want to be creative without having to invent an entire new campaign, &lt;br /&gt;
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns].  You should be able to pick one of these up and complete it with much less effort than doing an all-new one.&lt;br /&gt;
&lt;br /&gt;
== The world of Wesnoth ==&lt;br /&gt;
Not all campaigns take place in Wesnoth, but many do.  There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth.  Stake out a time period or a map locale and tell a story.&lt;br /&gt;
* [[Timeline of Wesnoth|The timeline of Wesnoth]]&lt;br /&gt;
* [[Geography of Wesnoth|The geography of Wesnoth]]&lt;br /&gt;
* [[Races|The races of creatures in Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth|Wesnothian poetry]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff&lt;br /&gt;
* [[ReferenceWML|WML Reference]] - a quicklink&lt;br /&gt;
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - if you have a question, post it&lt;br /&gt;
* ADDON SERVER [http://addons.wesnoth.org web interface] - An alternate way to download user made content&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
- [[Create|English]] - [[Créer vf|Français]] - [[Створити|Українська]] - [[创造|简体中文]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Create|*]]&lt;/div&gt;</summary>
		<author><name>Insinuator</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Rebels&amp;diff=43062</id>
		<title>How to play Rebels</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Rebels&amp;diff=43062"/>
		<updated>2011-06-22T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;Insinuator: /* Rebels vs Undead */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Rebel Strategies:==&lt;br /&gt;
&lt;br /&gt;
On the first turn when you have a random opponent it is good to get a mixture of units. A Scout, Merman, Archer, 2 Fighters, and a Mage would be an example of such a recruit. When you discover what faction your opponent is, go to the appropriate section below for more advice.&lt;br /&gt;
&lt;br /&gt;
[[Rebels]] have good to great defense in forest. Try to keep them there whenever possible, as obvious as that is. Even the easily hit '''Wose''' has his best defense (still hit more often than missed) in forest.&lt;br /&gt;
&lt;br /&gt;
Elves are Neutral in alignment, so attack when your opponent is at their weakest. The '''Mage''', '''Wose''', and '''Merman''' are Lawful however, so take this into consideration if you recruit these units. You will be strongest in the day, but if your opponent is also strongest in the day it is usually best to fight at night.&lt;br /&gt;
&lt;br /&gt;
One of the Rebels' greatest strengths is their abundance of ranged attacks in harmony with the Dextrous trait. This characteristic gives Rebels frequent chances to attack without taking retaliation damage. It also guarantees any opponent attacking you will take some damage in return.&lt;br /&gt;
&lt;br /&gt;
Rebels also have good mobility, their Scout having the highest level 1 movement in the game (9 moves). The deadly '''Archer''' is also gifted with 6 - both are also graced with the speedy woodland movetype. Use this mobility to your advantage early by taking a village advantage and later by [[Wesnoth_Acronyms_and_Slang|ZOC]]ing your opponents weakened units.&lt;br /&gt;
&lt;br /&gt;
If you happen to use '''Elvish Captain''' as a leader (or to level up a '''Fighter'''), take the advantage of his Leadership. He's one of the fastest leaders, so on small maps can get to fighting line in 2 turns. Not that amazing himself, his Leadership gives nearby units +25% bonus. That's an advantage you use day-night cycle for, that's the difference between retreat and attack. When properly positioned, he can boost 3 or even 4 units a turn. Of course, this works best combined with other advantages like time of day or good unit unit matchup. Mages and Woses under his banner tear Undead in halfs.&lt;br /&gt;
&lt;br /&gt;
There's always need for a trick. '''Shamans''' do three good things: &lt;br /&gt;
* +4 healing is never bad (though they rarely level up to give you +8);&lt;br /&gt;
* slow enemy units, which halves their movement and damage for a turn. The more powerful or quick your enemy is, the more useful the ability becomes;&lt;br /&gt;
* they have 70% defense in Forests, so, when in bad need, can stop non-magical enemies with own ZoC.&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Undead==&lt;br /&gt;
Your lot of Piercing damage is useless against their units dealing most damage - Skeletons. So no point in fighting Skeletons with Elves.&lt;br /&gt;
Your weapon are Woses and Mages. Opponent has no hard counter, but their &amp;quot;weak&amp;quot; units still do good: Skeletons for your Mages, Dark Adepts, Ghosts and Ghouls for Woses. Remember that Ghoul's poison stops Wose from regenerating for a turn. That's 8 damage in addition to its 3.&lt;br /&gt;
&lt;br /&gt;
On larger maps, you need a couple of Scouts to capture villages. Don't get them into fight: if one lures two opponent's units from your main force, it's fine.&lt;br /&gt;
&lt;br /&gt;
Shaman is always good for her healing and slowing, and does Impact damage.&lt;br /&gt;
&lt;br /&gt;
Keep your Woses high on HP. Wose is slow - 4 base movement - so it takes ages to deliver him to fighting lines, more than delivering a Mage. Count as if you get a Wose 2 turns later. Still, it's your main strike force again most of Undead.&lt;br /&gt;
&lt;br /&gt;
So start with 2 Woses, 0-1 Scouts, Mage, Shaman and someone of your choice: Mage or Fighter.&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Knalgans==&lt;br /&gt;
&lt;br /&gt;
One of the tricks with the rebels vs. knalgans is to '''really''' use the shamans to their full potential. It comes in two forms; first, shamans in forest are surprisingly durable; they have the defense and hitpoints of a thief, but lack the weakness to physical weapons. That, '''and''' they have retaliatory slowing on ranged (and can slow some of the worse melee attackers). Especially shamans in pairs, or even better - shamans backed up by a druid, can nearly stop a small group of melee dwarves from progressing into forest.&lt;br /&gt;
&lt;br /&gt;
Shamans allow you to do one game-changing thing, which is that you can slow a dangerous melee unit, and then attack said melee unit with your fighters. Normally, attacking a dwarven fighter on grass, with your elven fighter, would be a &amp;quot;fair fight&amp;quot;, and thus would be very stupid for you to engage in - the general trick to winning a game like wesnoth is to engage your units in combat only when you can arrange a fight that '''isn't''' fair. Usually it's terrain, or being outnumbered that does this, but shamans allow you to, for the space of one turn, make a normally fair fight suddenly very unfair in your favor. It allows you to do this where other factions cannot manage this, such as on open ground.&lt;br /&gt;
&lt;br /&gt;
With shamans, you want to slow as many units as you can; but chiefly you'll want to find whichever &amp;quot;dangerous unit&amp;quot; is the most accessible for you to assign units to attack, and so long as you can keep most of the enemy from retaliating (say, if you slow their three hardest melee hitters), slow him, and then break rank with whatever you can attack the thing with. You'll end the turn with a few lightly scratched fighters (missing maybe 4-8 hp each), and your enemy will either have a nearly or completely dead fighter/gryphon. And conveniently, if those fighters ended their combat next to shamans, you will quickly recoup said &amp;quot;scratches&amp;quot;. Woses are also very useful for these kinds of tactics - you can slow their victim, and whatever damage they receive will likely be 8hp or below. A corollary to this is that if you ever have the chance, slow an ulf, and immediately eliminate him with a fighter/wose - it's nearly a free kill.&lt;br /&gt;
&lt;br /&gt;
As usual, if at all possible, get a druid, and get a captain. These level-2 abilities really enhance the elves' capability; the captain, for example, generally negates the effect of the dwarves' armor. The druid's a bit mean when applied to units with 60-70% defense (it's like turning all forest tiles into villages). These kinds of level-2 abilities are something the dwarves don't have access to, so use them to your advantage whenever possible. After you get one captain and one druid, you'll generally want to make any other level-ups into heroes and sorceresses, to give you a bit more firepower (and in the case of the former, something that can actually tank decently for the elves).&lt;br /&gt;
&lt;br /&gt;
==Rebels vs Drakes==&lt;br /&gt;
You'll have hard time because:&lt;br /&gt;
* Drakes are fast (can grab villages quickly) and have high HP;&lt;br /&gt;
* You don't have Cold attack which Drakes are vulnerable to;&lt;br /&gt;
&lt;br /&gt;
To exploit Drakes' lesser weakness, to Pierce, have more '''Archers''' than '''Fighters'''. Though, Fighters are cheap, do a good backfire, and one can level up to '''Captain'''.&lt;br /&gt;
&lt;br /&gt;
Have '''Shamans''' to slow '''Clashers''' and '''Fighters'''. Sometimes, don't be afraid to slow even a Burner, to take him down then with an Archer.&lt;br /&gt;
&lt;br /&gt;
If '''Saurians''' annoy you, recruit a '''Mage''' or two. They pick Saurians out of swamps very well, especially backed up with a Captain. Just shield them.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[How to play Mages]]&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:How to Play]]&lt;/div&gt;</summary>
		<author><name>Insinuator</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Download&amp;diff=42668</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Download&amp;diff=42668"/>
		<updated>2011-05-14T19:19:00Z</updated>

		<summary type="html">&lt;p&gt;Insinuator: /* Stable (1.8 branch) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Battle for Wesnoth downloads page.  The BFW project team only officially releases the source code.  Binary packages are only provided by community volunteers and hosted here. Torrents are also unofficial.&lt;br /&gt;
&lt;br /&gt;
If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient.  In the meantime, read the [[FAQ#A_new_version_is_out.2C_but_where_is_the_download_for_.5BWindows.2C_Mac_OS.2C_etc..5D.3F|FAQ]].&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Jump to: [[Download#Stable_.281.8_branch.29|Stable Branch]] | [[Download#Stable_.28older_versions.29|Stable Branch (older versions)]] | [[Download#Development_.281.9_branch.29|Development Branch]]&lt;br /&gt;
&lt;br /&gt;
== Stable (1.8 branch) ==&lt;br /&gt;
The stable files are meant to be used as a stable and rather balanced version of the game. Each version of the 1.8 branch is compatible to each other.&lt;br /&gt;
&lt;br /&gt;
Version 1.8.6 is the latest stable version. This version is recommended for most players since the 1.8 online multiplayer community is very large and user-made campaign server has a robust content selection. &lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.6/wesnoth-1.8.6.tar.bz2/download Current Version] (1.8.6, 288.2 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5.tar.bz2/download Previous Version] (1.8.5, 287.1 MB)&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.6/wesnoth-1.8.6-win32.exe/download Current Version] (1.8.6, 268.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-win32.exe/download Previous Version] (1.8.5, 267.5 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.4+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.6/Wesnoth_1.8.6.dmg/download Current Version] (1.8.6, 292.7MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/Wesnoth_1.8.5.dmg/download Previous Version] (1.8.5, 291.2MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.6/wesnoth-1.8.6-1.pnd/download Current Version] (1.8.6-1, 289.3 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.5/wesnoth-1.8.5-1.pnd/download Previous Version] (1.8.5-1, 286.2 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.8/wesnoth-1.8.6/wesnoth-1.8.6.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Stable_Version_1.8.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
&lt;br /&gt;
== Stable (older versions) ==&lt;br /&gt;
Several operating systems do not offer a binary of the latest stable release. Here is a list of the latest known (stable version) binaries for various systems. For those older versions there often is no (official) multiplayer or addon server available anymore.&lt;br /&gt;
&lt;br /&gt;
==== (Open)Solaris ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth-1.4/wesnoth-1.4.5/wesnoth-solaris-i386-1.4.5.pkg.bz2/download Older Version] (1.4.5, 145.6 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== AmigaOS4 ====&lt;br /&gt;
* [http://os4depot.net/index.php?function=showfile&amp;amp;file=game/strategy/wesnoth.lha Older Version] (1.4.7, 140 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== OS/2 &amp;amp; eComStation ====&lt;br /&gt;
* [http://download.smedley.info/wesnoth-1.4.5-os2-20080828.zip Older Version] (1.4.5, 160 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== RISC OS ====&lt;br /&gt;
*[http://www.riscos.info/packages/arm/Games/wesnoth_1.4.5-1.zip Older version] (1.4.5-1, 140MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
==== Syllable ====&lt;br /&gt;
* [http://downloads.syllable.org/Syllable/i586/applications/contributed/Battle-for-Wesnoth/Battle-for-Wesnoth-1.2.6.application Older Version] (1.2.6, 60.8 MB), not compatible with 1.6.x&lt;br /&gt;
&lt;br /&gt;
== Development (1.9 branch) ==&lt;br /&gt;
Version 1.9.x is the latest development version, boasting updated graphics and new exciting features. However, there may be occasional bugs or performance problems in the development versions since heavy changes are taking place all the time. For balanced and stable gaming, it is recommended you use the latest version of the 1.8.x branch. This version is recommended for coders and campaign developers, as well as those who want to preview the future of Wesnoth. People familiar with SVN and compiling can follow the latest development by checking [[WesnothSVN]].&lt;br /&gt;
&lt;br /&gt;
==== Source code ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.6/wesnoth-1.9.6.tar.bz2/download Current Version] (1.9.6, 318.9 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.5/wesnoth-1.9.5.tar.bz2/download Current Version] (1.9.5, 318.2 MB)&lt;br /&gt;
&lt;br /&gt;
* [[CompilingWesnoth|Compiling Guide]] - how to compile the source code&lt;br /&gt;
&lt;br /&gt;
==== MS Windows ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.6/wesnoth-1.9.6-win32.exe/download Current Version] (1.9.6, 293.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.5/wesnoth-1.9.5-win32.exe/download Previous Version] (1.9.5, 292.9 MB)&lt;br /&gt;
&lt;br /&gt;
==== Mac OS X (10.4+) ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.6/Wesnoth_1.9.6.dmg/download Current Version (for OSX 10.5+)] (1.9.6, 316.6 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.6/Wesnoth_1.9.6_for_10.4.dmg/download Current Version (for OSX 10.4, no multithreaded support)] (1.9.6, 317.7 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.5/Wesnoth_1.9.5.dmg/download Previous Version] (1.9.5, 317.0 MB)&lt;br /&gt;
&lt;br /&gt;
==== GNU/Linux ====&lt;br /&gt;
* There are binaries for many different GNU/Linux Distributions. Not all are always up to date with the current release. Please have a look at the [[WesnothBinariesLinux|Linux binary page]] for more information about the binaries for your Distribution.&lt;br /&gt;
&lt;br /&gt;
==== OpenPandora ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.6/wesnoth-1.9.6-1.pnd/download Current Version] (1.9.6-1, 310.1 MB)&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.5/wesnoth-1.9.5-1.pnd/download Previous Version] (1.9.5-1, 308.7 MB)&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/wesnoth/wesnoth-1.9.6/wesnoth-1.9.6.tar.bz2.md5/download md5sum for current source code]&lt;br /&gt;
* [http://www.wesnoth.org/wiki/Download_Xdeltas#Development_Version_1.9.x Xdelta for the source code]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/ SourceForge page for current and all previous versions]&lt;br /&gt;
* [http://sourceforge.net/projects/wesnoth/files/unofficial/Mac%20Compile%20Stuff/wesnoth_compile_mac_1.9.zip/download MacCompileStuff for 1.9]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
''Main article: [[Wesnoth:Copyrights]]&lt;br /&gt;
&lt;br /&gt;
This program is free software; you can redistribute it and/or modify it under the terms of the [http://www.fsf.org/copyleft/gpl.html GNU General Public License version 2], as published by the [http://www.fsf.org Free Software Foundation].&lt;br /&gt;
This program is distributed in the hope that it will be useful, but without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. See the GNU General Public License for more details.&lt;br /&gt;
&lt;br /&gt;
== UMC Editor ==&lt;br /&gt;
This is available just with Wesnoth 1.9.x. &lt;br /&gt;
Details and installation steps can be found at: http://eclipse.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [http://changelog.wesnoth.org Changelog]&lt;br /&gt;
* [[WesnothBinaries| More binaries]]&lt;br /&gt;
* [[WesnothSVN]] - bleeding edge version from SVN&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Insinuator</name></author>
		
	</entry>
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