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	<updated>2026-04-12T20:13:31Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=32840</id>
		<title>SpellingMistakes</title>
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		<updated>2009-10-31T03:21:24Z</updated>

		<summary type="html">&lt;p&gt;Hegh: Heir to the Throne - Northern Winter typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of spelling mistakes in campaigns and other translatable texts in the en_US development version of the game.&lt;br /&gt;
&lt;br /&gt;
Note: The house style of Wesnoth uses a good many words and constructions that are archaic, poetic, or dialectal. If you speak modern English as a second language you may incorrectly read these as errors.  Please see [[NotSpellingMistakes]] for a list of things you will encounter that may look like spelling or usage errors but are not.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
&lt;br /&gt;
==Delfador's Memoirs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #. [message]: speaker=Iliah-Malal&lt;br /&gt;
 #: data/campaigns/Delfadors_Memoirs/scenarios/18_the_portal_of_doom.cfg:486&lt;br /&gt;
 msgid &amp;quot;Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  [...]both death and life, and[...] --&amp;gt;  [...]both, death and life, and[..]&lt;br /&gt;
&lt;br /&gt;
I don't think the above edit is correct. It's fine as is. --lotsofphil&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
&lt;br /&gt;
In the scenario intro for &amp;quot;Northern Winter&amp;quot;, a text reads &amp;quot;Across the river were lands few humans had ever visited. The occasional distant thutter of orcish signal drums...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;thutter&amp;quot; should probably be &amp;quot;thunder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
&lt;br /&gt;
==The Legend of Wesmere==&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
&lt;br /&gt;
==Manpages==&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
 #. [unit_type]: id=Cavalier, race=human&lt;br /&gt;
 #: data/core/units/humans/Loyalist_Cavalier.cfg:21&lt;br /&gt;
 msgid &amp;quot;&amp;quot;&lt;br /&gt;
 &amp;quot;Cavaliers are masters at the use of both sword and crossbow from horseback. &amp;quot;&lt;br /&gt;
 &amp;quot;Their combination of striking power and mobility is fearsome; and they have &amp;quot;&lt;br /&gt;
 &amp;quot;a reputation for dash and '''agrssiveness''' to '''mAtch''' it. The daring deeds of &amp;quot;&lt;br /&gt;
 &amp;quot;Cavaliers are the subject of many a tale and song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 #. [unit_type]: id=Dark Sorcerer, race=human&lt;br /&gt;
 #: data/core/units/undead/Necro_Dark_Sorcerer.cfg:21&lt;br /&gt;
 msgid &amp;quot;&amp;quot;&lt;br /&gt;
 &amp;quot;The dread inspired by black magic is enhanced by the '''sewcrecy''' and fell &amp;quot;&lt;br /&gt;
 &amp;quot;rumors which '''sourround'''. Dark sorcerers have begun to unlock the secrets of &amp;quot;&lt;br /&gt;
 &amp;quot;life and death, the latter of which is all too easy to inflict. This labor &amp;quot;&lt;br /&gt;
 &amp;quot;gives the first glimmerings of the connection between the soul and inert &amp;quot;&lt;br /&gt;
 &amp;quot;matter, and the first successful experiments in manipulating this bond. The &amp;quot;&lt;br /&gt;
 &amp;quot;terrible unknown that lurks beyond death is glimpsed, and will inevitably be &amp;quot;&lt;br /&gt;
 &amp;quot;fathomed.\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 #. [unit_type]: id=Duelist, race=human&lt;br /&gt;
 #: data/core/units/humans/Loyalist_Duelist.cfg:20&lt;br /&gt;
 msgid &amp;quot;&amp;quot;&lt;br /&gt;
 &amp;quot;It is a peculiar custom of Wesnoth's nobility that they typically enroll &amp;quot;&lt;br /&gt;
 &amp;quot;their sons into one of two orders of armigers, training them either in the &amp;quot;&lt;br /&gt;
 &amp;quot;art of horsemanship or fencing. Duelists are so named for an unfortunately &amp;quot;&lt;br /&gt;
 &amp;quot;common practice of young aristocrats, for whom the sting of insult, whether &amp;quot;&lt;br /&gt;
 &amp;quot;real or fancied, can incite a rash demonstration of their natural right.\n&amp;quot;&lt;br /&gt;
 &amp;quot;\n&amp;quot;&lt;br /&gt;
 &amp;quot;Experienced fencers carry with them a small crossbow that is easily &amp;quot;&lt;br /&gt;
 &amp;quot;concealed under a coat or cape. Slow to load and '''simetimes''' thought &amp;quot;&lt;br /&gt;
 &amp;quot;dishonorable to use, it is in fact very useful, and those of their ranks who &amp;quot;&lt;br /&gt;
 &amp;quot;live long enough to be veterans typically do so by making such concessions &amp;quot;&lt;br /&gt;
 &amp;quot;to utility and survival.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 #. [unit_type]: id=Troll Rocklobber, race=troll&lt;br /&gt;
 #: data/core/units/trolls/Rocklobber.cfg:20&lt;br /&gt;
 msgid &amp;quot;&amp;quot;&lt;br /&gt;
 &amp;quot;The thought of throwing a boulder in combat has certainly occurred to many &amp;quot;&lt;br /&gt;
 &amp;quot;trolls, and some have taken to them as a weapon of choice. Because stones &amp;quot;&lt;br /&gt;
 &amp;quot;'''wekll'''-shaped to '''flie''' true are not always easy to find, Rocklobbers have &amp;quot;&lt;br /&gt;
 &amp;quot;taken to carrying them in sacks slung over their shoulders. The same leather &amp;quot;&lt;br /&gt;
 &amp;quot;out of which the sack is formed is easily adapted to a crude sling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 #. [unit_type]: id=Elvish Marksman, race=elf&lt;br /&gt;
 #: data/core/units/elves/Marksman.cfg:20&lt;br /&gt;
 msgid &amp;quot;&amp;quot;&lt;br /&gt;
 &amp;quot;Elves are '''wonerously''' keen-sighted, a gift '''whiuch''' contributes to their &amp;quot;&lt;br /&gt;
 &amp;quot;mastery of the bow. An elf practiced at archery can hit targets that a man &amp;quot;&lt;br /&gt;
 &amp;quot;couldn't even see, and can nock a second arrow almost as soon as the first &amp;quot;&lt;br /&gt;
 &amp;quot;is let fly. Realizing this prodigious skill does come with one cost, that &amp;quot;&lt;br /&gt;
 &amp;quot;being a lack of practice with the sword.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 #. [unit_type]: id=Orcish Sovereign, race=orc&lt;br /&gt;
 #: data/core/units/orcs/Sovereign.cfg:19&lt;br /&gt;
 msgid &amp;quot;&amp;quot;&lt;br /&gt;
 &amp;quot;From time to time, an orc will arise who has a natural charisma and command &amp;quot;&lt;br /&gt;
 &amp;quot;over his ilk. If he is also strong and cunning '''wnough''' to survive early &amp;quot;&lt;br /&gt;
 &amp;quot;leadership struggles, he will inevitably find '''humself''' leading a great horde &amp;quot;&lt;br /&gt;
 &amp;quot;of warriors, and he will also inevitably cause a great deal of trouble for &amp;quot;&lt;br /&gt;
 &amp;quot;the civilized races of the world. The surest way to disperse such a host is &amp;quot;&lt;br /&gt;
 &amp;quot;to slay this rare orc who can hold it together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==1.8 Announcement==&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;br /&gt;
&lt;br /&gt;
==Translation code bugs==&lt;br /&gt;
&lt;br /&gt;
==Unofficial campaigns==&lt;br /&gt;
&lt;br /&gt;
===Invasion from the unknown===&lt;br /&gt;
&lt;br /&gt;
[[Category:Troubleshooting and Bugs]]&lt;/div&gt;</summary>
		<author><name>Hegh</name></author>
		
	</entry>
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