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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greenman</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-12T01:07:37Z</updated>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=WesnothBinariesLinux&amp;diff=30440</id>
		<title>WesnothBinariesLinux</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=WesnothBinariesLinux&amp;diff=30440"/>
		<updated>2009-05-08T14:39:50Z</updated>

		<summary type="html">&lt;p&gt;Greenman: /* International langugage support */ sp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= GNU/Linux =&lt;br /&gt;
Not all Distributions are always at the state of the current release. If you want to be sure to have the current version, please get the sources and compile it yourself.&lt;br /&gt;
&lt;br /&gt;
=== Arch Linux ===&lt;br /&gt;
* For the official pkg from [extra]: &amp;lt;code&amp;gt;pacman -S wesnoth&amp;lt;/code&amp;gt; &lt;br /&gt;
* dibblethewrecker also provides regular SVN snapshots.  Please see [ http://dtw.jiwe.org/content.php?article.9 here] for details of how to access the repo.  As development of wesnoth continues this repo is likely to follow the unstable branch.&lt;br /&gt;
&lt;br /&gt;
=== Ark Linux ===&lt;br /&gt;
* Ark Linux includes an official wesnoth package, currently at version 1.3.19 Simply use the package installation tool to install the wesnoth package, or run &amp;lt;code&amp;gt;apt-get update; apt-get install wesnoth&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;apt-get -t dockyard-devel install wesnoth&amp;lt;/code&amp;gt; if you wish to run the current development version of wesnoth with all other packages from the stable tree)&lt;br /&gt;
* Users of other similar distributions can download the packages at [http://arklinux.osuosl.org/dockyard-devel the Ark Linux file server]. They are likely to run on any rpm based distribution that uses a recent version of gcc (&amp;gt;= 4.0) and glibc (&amp;gt;= 2.4).&lt;br /&gt;
&lt;br /&gt;
=== Debian ===&lt;br /&gt;
* &amp;lt;code&amp;gt;aptitude install wesnoth&amp;lt;/code&amp;gt;&amp;lt;br/&amp;gt;(use &amp;lt;code&amp;gt;wesnoth-all&amp;lt;/code&amp;gt; if you want to pull in all the campaigns and the editor, too)&lt;br /&gt;
* [http://packages.debian.org/wesnoth Official packages] including the development releases in the experimental branch&lt;br /&gt;
* [http://backports.org/ backports.org] offers the stable wesnoth releases for Debian stable, [http://backports.org/dokuwiki/doku.php?id=instructions instructions for how to use backports.org] are available on its site, you might want to [http://www.backports.org/debian/README.mirrors.html choose a mirror] instead of using the main site, though&lt;br /&gt;
* For '''unstable and stable builds''', visit [http://itwesnoth.valdan.net ITWESNOTH] and uors repository on tuxfamily: [http://download.tuxfamily.org/itwesnoth/debian/].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====International langugage support====&lt;br /&gt;
Debian does not come with all locales. If you can't choose your language, you need to add locale for your lang.&lt;br /&gt;
see man locale.gen for more info.&lt;br /&gt;
quick guide for lenny: uncomment locales you want in /etc/locale.gen, then as root run &amp;quot;locale-gen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Compiling====&lt;br /&gt;
&lt;br /&gt;
If you want to play with the SVN version directly you may have to compile it yourself. See [http://www.wesnoth.org/wiki/CompilingWesnoth Compiling Wesnoth].&lt;br /&gt;
&lt;br /&gt;
'''To install the dependencies:'''&lt;br /&gt;
&lt;br /&gt;
You can use a neat trick: Use the Build-Dependencies of the Debian package.&lt;br /&gt;
&lt;br /&gt;
Just do an &amp;lt;code&amp;gt;aptitude build-dep wesnoth&amp;lt;/code&amp;gt;. That will pull in most you need. As of 1.4 stable wesnoth, the dependencies also include all of the &amp;quot;Boost&amp;quot; libraries, if you are using Debian stable/etch sources.list you need to also &amp;lt;code&amp;gt;aptitude install libboost-iostreams-dev libboost-test-dev&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''To compile it:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
If you have already installed an older version of wesnoth, uninstall it by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;aptitude purge wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this will not remove downloaded data or savegames which are stored in your home directory in the folder &amp;lt;code&amp;gt;.wesnoth&amp;lt;/code&amp;gt;. From this point on you can simply follow the advices from the [http://www.wesnoth.org/wiki/CompilingWesnoth Compiling Wesnoth] page, no need to duplicate that informations in here. :)&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
==== Jaunty ==== &lt;br /&gt;
&lt;br /&gt;
9.04's universe repository includes version 1.6a&lt;br /&gt;
&lt;br /&gt;
You can install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
====Intrepid==== &lt;br /&gt;
&lt;br /&gt;
8.10's universe repository includes version 1.4.5.&lt;br /&gt;
&lt;br /&gt;
You can install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Updated versions can be found in [http://www.getdeb.net/app.php?name=The+Battle+for+Wesnoth GetDeb.net].&lt;br /&gt;
&lt;br /&gt;
For '''unstable and stable builds''', visit [http://itwesnoth.valdan.net IT-WESNOTH] and our repository on tuxfamily: [http://download.tuxfamily.org/itwesnoth/debian/].&lt;br /&gt;
&lt;br /&gt;
====Hardy====&lt;br /&gt;
&lt;br /&gt;
* 8.04's (hardy) universe repository includes version 1.4.&lt;br /&gt;
* 8.04's (hardy-backports) universe repository includes version 1.4.4.&lt;br /&gt;
&lt;br /&gt;
See the [http://ubuntuguide.org/wiki/Ubuntu:Gutsy#How_to_add_extra_repositories Ubuntu Starter Guide]'s section on adding the universe repositories.&lt;br /&gt;
Install via System-&amp;gt;Administration-&amp;gt;Synaptic, via Applications-&amp;gt;Add/Remove or aptitude/apt-get.&lt;br /&gt;
&lt;br /&gt;
Updated versions can be found in [http://www.getdeb.net/app.php?name=The+Battle+for+Wesnoth GetDeb.net].&lt;br /&gt;
&lt;br /&gt;
====Dapper====&lt;br /&gt;
&lt;br /&gt;
6.06's universe repository includes version 1.0.2.&lt;br /&gt;
&lt;br /&gt;
This is the (really old) stable release of the 1.0.x series. As this is not the latest version, Dapper users will need to do one of the following to obtain the latest version:&lt;br /&gt;
*Upgrade to a later version of Ubuntu, or&lt;br /&gt;
*Use an unofficial repository, or&lt;br /&gt;
*Build from the source per Debian above, or&lt;br /&gt;
*Use the generic binary for GNU/Linux found on the [[Download]] page.&lt;br /&gt;
Of these options, the final one is most likely the easiest at this time, while building from source is the most reliable.&lt;br /&gt;
&lt;br /&gt;
====Compiling====&lt;br /&gt;
If you choose to build the source you should add the datadir flag to ''configure'' to ensure your installation puts the data in the same place as the official installation path:&lt;br /&gt;
&lt;br /&gt;
 cd /usr/src&lt;br /&gt;
 tar -xvzf wesnoth-1.x.x.tar.gz&lt;br /&gt;
 cd wesnoth-1.x.x&lt;br /&gt;
 ./configure --datadir=/usr/share/games ...&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
==== International language support ====&lt;br /&gt;
&lt;br /&gt;
If you want to use Wesnoth with a language that is not supported by your system, you have at least two options:&lt;br /&gt;
&lt;br /&gt;
From Wesnoth version 1.6 onwards you can start Wesnoth with the flag &amp;lt;code&amp;gt;--dummy-locales&amp;lt;/code&amp;gt; to enable all languages, even if they are not supported by your system.&lt;br /&gt;
&lt;br /&gt;
For older versions of Wesnoth you’ll have to enable the language on your own system first. Look in the file &amp;lt;code&amp;gt;/usr/share/i18n/SUPPORTED&amp;lt;/code&amp;gt; for a line with an ISO language code matching what you want. Append that line to &amp;lt;code&amp;gt;/var/lib/locales/supported.d/local&amp;lt;/code&amp;gt;, then run &amp;lt;code&amp;gt;sudo dpkg-reconfigure locales&amp;lt;/code&amp;gt;. You should now be able to select that language from the language selector in Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== Fedora ===&lt;br /&gt;
Battle for Wesnoth is included in [http://fedoraproject.org/ Fedora].  The current version of Battle for Wesnoth is available for ppc, i386, and x86_64 architectures.  If you have problems with these packages, or other questions, please contact the Fedora maintainer [mailto:limb_AT_jcomserv.net Jon Ciesla].&lt;br /&gt;
&lt;br /&gt;
To install simply run:&lt;br /&gt;
* &amp;lt;code&amp;gt;yum install wesnoth wesnoth-tools wesnoth-server&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gentoo ===&lt;br /&gt;
For the stable release just type:&lt;br /&gt;
* &amp;lt;code&amp;gt;emerge wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the development release you will have to fetch an overlay, eg from this site:&lt;br /&gt;
http://www.dorf.wh.uni-dortmund.de/priv/markus/wesnoth-dev.tbz&lt;br /&gt;
extract it to your local overlay-directory and then type&lt;br /&gt;
&amp;lt;code&amp;gt;emerge wesnoth-dev&amp;lt;/code&amp;gt;&lt;br /&gt;
The ebuild will be updated whenever the person creating the ebuild finds the time to do so.&lt;br /&gt;
&lt;br /&gt;
Or if you're too impatient to wait and willing to take the risk of things blowing up, download&lt;br /&gt;
and extract the overlay, make a copy of the highest available ebuild version, but change the version number to&lt;br /&gt;
that of Wesnoth version you want (for instance, wesnoth-dev-1.3.2.ebuild might become &lt;br /&gt;
wesnoth-dev-1.3.8.ebuild ), run &lt;br /&gt;
&amp;lt;code&amp;gt;ebuild [new ebuild file] digest&amp;lt;/code&amp;gt;&lt;br /&gt;
and then try to emerge. It may or may not work, depending on exactly how extensive the changes in the Wesnoth&lt;br /&gt;
source are--going from 1.3.2 to 1.3.8 this way worked for me.&lt;br /&gt;
There's an ebuild for 1.5.8 on Gentoo Bugzilla: http://bugs.gentoo.org/show_bug.cgi?id=256513&lt;br /&gt;
&lt;br /&gt;
For building from svn tree download the portage overlay from:&lt;br /&gt;
http://www.dorf.wh.uni-dortmund.de/priv/markus/wesnoth-svn.tbz&lt;br /&gt;
extract it to your local overlay-directory and then type&lt;br /&gt;
&amp;lt;code&amp;gt;emerge wesnoth-svn&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
wesnoth-dev are the official development releases&lt;br /&gt;
while wesnoth-svn will build straight from SVN-source tree to keep you up to date with the lastest changes and all the errors ;-)&lt;br /&gt;
updating wesnoth-svn will not work ! you have to reemerge it each time you want to update !&lt;br /&gt;
&lt;br /&gt;
=== KateOS ===&lt;br /&gt;
Currently Battle for Wesnoth v1.4 is available in offcial KateOS repo (testing for now)&lt;br /&gt;
[http://www.kateos.org/download/packages/testing3/]&lt;br /&gt;
&lt;br /&gt;
=== klik ===&lt;br /&gt;
The most easy way to testdrive BfW is provided via [http://klik.atekon.de/ klik]. klik enables clients to create distribution-independent binaries which require no &amp;quot;installation&amp;quot; (the base system remains untouched); its created &amp;quot;AppDir&amp;quot; bundles run even from USB stick or CD RW. klik support is pre-enabled on Knoppix and Kanotix Live CDs. Other distros need to install a small klik client (less than 20 kByte download, less than 20 seconds effort).  See the [http://klik.atekon.de/wiki/index.php/User%27s_FAQ klik FAQ] for details. A [http://wesnoth.klik.atekon.de/ BfW-specific klik website] has links to help with the package. Once the klik client is installed, look at this:&lt;br /&gt;
* [http://wesnoth.klik.atekon.de/ Wesnoth-1.0] ancient stable Version: to &amp;quot;klik&amp;quot; it, type ''klik://wesnoth'' into your Browser&lt;br /&gt;
* [http://wesnoth-latest.klik.atekon.de/ Wesnoth-1.1.1] ancient Development-Version: to &amp;quot;klik&amp;quot; it, type ''klik://wesnoth-latest'' into your Browser&lt;br /&gt;
&lt;br /&gt;
=== Mandrake (cooker) ===&lt;br /&gt;
* &amp;lt;code&amp;gt;urpmi wesnoth&amp;lt;/code&amp;gt;&lt;br /&gt;
* Binary: ftp://ftp.free.fr/pub/Distributions_Linux/Mandrakelinux/devel/cooker/i586/media/contrib/&lt;br /&gt;
* Source: ftp://ftp.free.fr/pub/Distributions_Linux/Mandrakelinux/devel/cooker/contrib/SRPMS/&lt;br /&gt;
&lt;br /&gt;
=== Pardus ===&lt;br /&gt;
* Run Package Manager, click Games section, select Wesnoth and click install.&lt;br /&gt;
* If you prefer to install Wesnoth from command line type &amp;lt;code&amp;gt;pisi it wesnoth&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Slackware ===&lt;br /&gt;
* Packages of Battle for Wesnoth for Slackware-current can be downloaded from [http://www.develia.org/tarballs.php?p=hobby develia.org]&lt;br /&gt;
&lt;br /&gt;
=== [[SuSE]] / [http://www.opensuse.org OpenSUSE] ===&lt;br /&gt;
&lt;br /&gt;
These are builds of The Battle For Wesnoth for several SUSE Linux distributions, made for both i386 and x86_64 architecture. On SUSE Linux 10.1 and above, as well as on SLED, just use the zen-updater and add these directories to your available services (as ZYPP). On 10.0 and older, you can use YaST to add the installation sources. &lt;br /&gt;
&lt;br /&gt;
If you have problems with these packages, or other questions, please contact [http://en.opensuse.org/User:Hhetter123 Holger Hetterich].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OpenSUSE 11 [http://software.opensuse.org/search?baseproject=openSUSE%3A11.0&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* OpenSUSE 10.3 [http://software.opensuse.org/search?p=1&amp;amp;baseproject=openSUSE%3A10.3&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* SUSE Linux 10.1 http://software.opensuse.org/download/games:/strategy:/turn-based/SUSE_Linux_10.1/&lt;br /&gt;
* OpenSUSE Linux 10.2 http://software.opensuse.org/download/games:/strategy:/turn-based/openSUSE_10.2/&lt;br /&gt;
* OpenSUSE Factory [http://software.opensuse.org/search?baseproject=openSUSE%3AFactory&amp;amp;p=1&amp;amp;q=wesnoth One-Click-Install]&lt;br /&gt;
* SLED 10 (SUSE Linux Enterprise Desktop) requires an additional installation source including common required packages SLED is missing. First add http://software.opensuse.org/download/SUSE:/SLE-10:/SDK:/Extra/SLE_10/ , then add http://software.opensuse.org/download/games:/strategy:/turn-based/SLED10_SDK_Extras/ to your installation sources.&lt;br /&gt;
&lt;br /&gt;
=== Xandros Linux ===&lt;br /&gt;
&lt;br /&gt;
*This disto for wesnoth-1.1.1 works well with Xandros 3&lt;br /&gt;
&lt;br /&gt;
* A distribution-independent binary (made with [http://oblisk.codu.org/ OBLISK]) for any somewhat modern GNU/Linux on i386 is available: &lt;br /&gt;
** http://prdownloads.sourceforge.net/suparun/wesnoth-1.1.1-x86-Opkg.tar.gz?download&lt;br /&gt;
&lt;br /&gt;
*Here is a disto for version .7 that works with Xandros&lt;br /&gt;
** http://support.xandros.com/downloads/desktop_2.0/user_contrib/boylinux/binary-i386/wesnoth_0.7-1_i386.deb&lt;br /&gt;
&lt;br /&gt;
*Xandros 3 has the distro for wesnoth .9 available through Xandros Networks&lt;br /&gt;
&lt;br /&gt;
=== Yoper Linux ===&lt;br /&gt;
All versions built for Yoper 2.2.0-6, although they should install on 2.1.&lt;br /&gt;
Please let kernowyon know via the Yoper forums if you get any problems&lt;br /&gt;
Latest 1.0.2 version&lt;br /&gt;
* http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-1.0.2-1.i686.rpm&lt;br /&gt;
1.0.1 version&lt;br /&gt;
* http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-1.0-1.i686.rpm&lt;br /&gt;
Earlier version&lt;br /&gt;
*http://yoperstuff.kernowyon.org.uk/rpms/wesnoth-0.9.7-1.i686.rpm&lt;br /&gt;
&lt;br /&gt;
=== Binaries for all distributions ===&lt;br /&gt;
* A distribution-independent binary (made with [http://oblisk.codu.org/ OBLISK]) for any somewhat modern GNU/Linux on i386 is available: &lt;br /&gt;
** [http://prdownloads.sourceforge.net/suparun/wesnoth-1.1.1-x86-Opkg.tar.gz?download wesnoth-1.1.1-x86-Opkg.tar.gz]&lt;br /&gt;
** [http://prdownloads.sourceforge.net/suparun/wesnoth-1.0.1-x86-Opkg.tar.gz?download wesnoth-1.0.1-x86-Opkg.tar.gz] &lt;br /&gt;
** This is NOT a static binary distribution, it resolves dependencies at runtime.&lt;br /&gt;
* Wesnoth 0.8.8 static binary (by Yann): http://prdownloads.sourceforge.net/wesnoth/wesnoth-i386-static?download (needs the [http://prdownloads.sourceforge.net/wesnoth/wesnoth-0.8.tar.gz?download source tarball] for the data - run it with the path to the unpacked data as argument)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [http://rpmfind.net/linux/rpm2html/search.php?query=wesnoth Search RPMs]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* [[CompilingWesnoth]]&lt;br /&gt;
* [[Download]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Building and Installing]]&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=25741</id>
		<title>Mainline Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&amp;diff=25741"/>
		<updated>2008-05-20T16:30:39Z</updated>

		<summary type="html">&lt;p&gt;Greenman: Discussion threads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These scenarios are included in the Wesnoth distribution.&lt;br /&gt;
Most were written by fans of the game.&lt;br /&gt;
See [[ReferenceWML]] for information on how to make your own scenarios&lt;br /&gt;
using the Wesnoth Markup Language.&lt;br /&gt;
&lt;br /&gt;
== Heir to the Throne ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=3 Dave]&lt;br /&gt;
&lt;br /&gt;
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the&lt;br /&gt;
dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* [[HeirToTheThrone|Walkthrough]]&lt;br /&gt;
* [[HtttStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== A Tale Of Two Brothers ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=93 Circon]&lt;br /&gt;
&lt;br /&gt;
A village is being terrorized by a black mage. He is defeated, but the local mage, Bjarn, is kidnaped. His brother, Arne, must go rescue him. It has 4 scenarios, and is aimed at first-time players on easy.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=6989&lt;br /&gt;
* [[ATaleOfTwoBrothers|Walkthrough]]&lt;br /&gt;
* [[Two Brothers story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== The South Guard ==&lt;br /&gt;
&lt;br /&gt;
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=872 aelius]&lt;br /&gt;
&lt;br /&gt;
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=2998&lt;br /&gt;
* [[TheSouthGuard|Walkthrough]]&lt;br /&gt;
* [[South Guard story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Eastern Invasion ==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=176 Turin]&lt;br /&gt;
&lt;br /&gt;
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more&lt;br /&gt;
are planned.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=828&amp;amp;start=0&lt;br /&gt;
* [[TheEasternInvasion|Walkthrough]]&lt;br /&gt;
* [[EiStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== Liberty ==&lt;br /&gt;
&lt;br /&gt;
by scott&lt;br /&gt;
&lt;br /&gt;
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.&lt;br /&gt;
&lt;br /&gt;
There are 9 scenarios and some goodies to boot.  The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do.  While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.  Since the other feature of the campaign is to try and tell a good story, you won't find scenario descriptions anywhere other than in the game.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=3095&lt;br /&gt;
* [[Liberty|Walkthrough]]&lt;br /&gt;
* [[Liberty story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
== The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=388 Shade]&lt;br /&gt;
&lt;br /&gt;
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of&lt;br /&gt;
Wesnoth. It has 25 scenarios, and is considered complete.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=1510&lt;br /&gt;
* [[TheRiseOfWesnoth|Walkthrough]]&lt;br /&gt;
* [[TrowStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=100782 Taurus]&lt;br /&gt;
&lt;br /&gt;
The people of Dwarven Doors rise against their Orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.&lt;br /&gt;
&lt;br /&gt;
This campaign has been merged into SVN trunk. It shipped in 1.3.3.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=16993&lt;br /&gt;
* [[Northern Rebirth|Walkthrough]]&lt;br /&gt;
* [[Northern Rebirth story|Story outline]]&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&amp;amp;u=149 quartex]&lt;br /&gt;
&lt;br /&gt;
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
* Forum thread: http://www.wesnoth.org/forum/viewtopic.php?t=4439&lt;br /&gt;
* [[UnderTheBurningSuns|Walkthrough]]&lt;br /&gt;
* [[UtBSStoryLine|Story outline]]&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
started by Benj, completed by Taurus&lt;br /&gt;
&lt;br /&gt;
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.&lt;br /&gt;
&lt;br /&gt;
* [[SonOfThe_BlackEye|Walkthrough]]&lt;br /&gt;
* [[Black Eye story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=16994 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
by turin&lt;br /&gt;
&lt;br /&gt;
* [[Sceptre of Fire|Walkthrough]]&lt;br /&gt;
* [[Sceptre of Fire story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=20255 Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
&lt;br /&gt;
by esci&lt;br /&gt;
&lt;br /&gt;
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.&lt;br /&gt;
&lt;br /&gt;
* [[DescentIntoDarkness|Walkthough]] &lt;br /&gt;
* [[Descent Into Darkness story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=13776&amp;amp;start=0&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;highlight= Discussion Thread]&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan ==&lt;br /&gt;
&lt;br /&gt;
by ESR (Eric S. Raymond)&lt;br /&gt;
&lt;br /&gt;
In the first years of the Northern Alliance, the dwarves of Knalga attempt to restablish contacct with their kin in the east at Kal Kartha.  Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.&lt;br /&gt;
&lt;br /&gt;
* [[TheHammerOfThursagan|Walkthough]] &lt;br /&gt;
* [[TheHammerOfThursagan story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=18536 Discussion thread]&lt;br /&gt;
&lt;br /&gt;
== An Orcish Incursion ==&lt;br /&gt;
&lt;br /&gt;
by Josh Parsons; adapted for mainline by ESR.&lt;br /&gt;
&lt;br /&gt;
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent.  It is his fate to be the first of his people to be directly confronted by the invading orcs.&lt;br /&gt;
&lt;br /&gt;
* [[AnOrcishIncursion|Walkthough]] &lt;br /&gt;
* [[AnOrcishIncursion story|Story outline]]&lt;br /&gt;
* [http://www.wesnoth.org/forum/viewtopic.php?t=18230 Discussion thread]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[UserCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Review on Release]]&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=21036</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=21036"/>
		<updated>2008-01-21T15:05:41Z</updated>

		<summary type="html">&lt;p&gt;Greenman: /* A New Order */ formatting - looks like I pressed save instead of preview earlier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''scenarios/6_A_Detour_through_the_Swamp.cfg:115''&lt;br /&gt;
&lt;br /&gt;
All is lost! Without Linaera's help, I cannot hope to defeat these horrifying appraritions!&lt;br /&gt;
&lt;br /&gt;
app'''r'''aritions-&amp;gt;apparitions!&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
&lt;br /&gt;
==A New Order==&lt;br /&gt;
&lt;br /&gt;
I posted this on the forum, but there was no response there. This campaign is riddled with errors :) Here are the corrections from the 1st scenario, config file 10.cfg:&lt;br /&gt;
&lt;br /&gt;
10.cfg&lt;br /&gt;
&lt;br /&gt;
  [message]&lt;br /&gt;
                        type=Aragwaith Archer,Aragwaith hunter,Aragwaith Spearman,Aragwaith Swordman,Aragwaith Guard,Aragwaith Pikeman,Akladian Warrior,Akladian Clanmember,Akladian Wiseman,Akladian Holyman,Aragwaith Longswordsman&lt;br /&gt;
                        message=_&amp;quot;Run for you life! They are too many of them!!&amp;quot;&lt;br /&gt;
                [/message]&lt;br /&gt;
&lt;br /&gt;
should read (your, There)&lt;br /&gt;
&lt;br /&gt;
                [message]&lt;br /&gt;
                        type=Aragwaith Archer,Aragwaith hunter,Aragwaith Spearman,Aragwaith Swordman,Aragwaith Guard,Aragwaith Pikeman,Akladian Warrior,Akladian Clanmember,Akladian Wiseman,Akladian Holyman,Aragwaith Longswordsman&lt;br /&gt;
                        message=_&amp;quot;Run for your life! There are too many of them!!&amp;quot;&lt;br /&gt;
                [/message]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Inside the castle of Haeltin, Lorin have found large quantities of food, as well as arrows and weapons. It seemed like the castle owners were expecting a huge army to come.&amp;quot;&lt;br /&gt;
                        background=story_images/story_haeltin_zapasy.png&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
should read (have-&amp;gt;'', as if, the arrival&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Inside the castle of Haeltin, Lorin found large quantities of food, as well as arrows and weapons. It seemed as if the castle owners were expecting the arrival of a huge army.&amp;quot;&lt;br /&gt;
                        background=story_images/story_haeltin_zapasy.png&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Lorin ordered the castle to be prepared for defense. Men had worked day and night, while first snowflakes were melting on their bodies. She worked with them too, as hard as if she wanted to prove that she is as good as men. Or as if she wanted to be too tired to have time for bringing back memories.&amp;quot;&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Lorin ordered the castle to be prepared for defense. Men worked day and night, with the first snowflakes melting on their bodies. She worked with them, working hard as if she wanted to prove she was equal to the men. Or perhaps she wanted to forget her memories.&amp;quot;&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;My Lady, the defenses are ready. I ordered a moat dug out in the north, we also put some new fortifications in place, but they are not finished.&amp;quot;) (portraits/yaranov.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;We have no time to finish it. They are already here. Faster, move the supplies to hideout in mountains, so even if they reach the keep they won't find anything.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;My Lady, the defenses are ready. I ordered a moat dug out in the north. We also put new fortifications in place, but they are not finished.&amp;quot;) (portraits/yaranov.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;We have no time to finish them. The enemy is already here. We need to move the supplies to the hideout in the mountains quickly, so that even if they reach the keep they won't find anything.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE (Raole Mathauri) (_&amp;quot;Brother! Where are you? Why do you keep gates of Haeltin closed?&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE (Raole Mathauri) (_&amp;quot;Brother! Where are you? Why are the gates of Haeltin closed?&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE (Yarl Urluf) (_&amp;quot;Enough of this chit-chat! We are out of supplies and we are hungry. Soldiers! Your food is inside of this castle. Get them!&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE (Yarl Urluf) (_&amp;quot;Enough of this chit-chat! We are out of supplies and we are hungry. Soldiers! Your food is inside the castle. Get them!&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE_IMG (Reumario) (_&amp;quot;We should sacrifise an ox to God. There are too many of them, without God's help we won't be able to defeat them.&amp;quot;) (portraits/reumario.png)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE_IMG (Reumario) (_&amp;quot;We should sacrifice an ox to God. There are too many of them. Without God's help we won't be able to defeat them.&amp;quot;) (portraits/reumario.png)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;We do not have to defeat them, luckily. They are not prepared for a long siege, so it would be enough to survive initial onslaught. Then, they will have to withdraw, because they will have no food.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin, I know your habit of interrogating enemy leaders. Please, take my advice, if you must, ignore the orcs, they do not look intelligent enough to give sensible answers.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW (_&amp;quot;Move the supplies to the mountains. That way, even if they break into the castle, they still will have no food.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;We do not have to defeat them, luckily. They are not prepared for a long siege, so it would be enough to survive the initial onslaught. Then, they will have to withdraw, because they will have no food.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin, I know your habit of interrogating enemy leaders. Please, take my advice and ignore the orcs. They do not look intelligent enough to give sensible answers.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW (_&amp;quot;Move the supplies to the mountains. That way, even if they break into the castle, they'll still have no food.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;What Orcs are doing here anyway, and why are they allied with you?&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read&lt;br /&gt;
&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;What are the Orcs are doing here anyway, and why are they allied with you?&amp;quot;)}&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE (Raole Mathauri) (_&amp;quot;They will help us purify our race. We will go and kill every one who is unworthy of being Akladian. Those, who violated our customs, who are friends of the underlings, those who have offended our God by marrying them. Only then God will again be fond of us and he will reward us with completing of our conquest of Wesnoth and the whole world.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE (Raole Mathauri) (_&amp;quot;They will help us purify our race. We will go and kill every one who is unworthy of being Akladian. Those who have violated our customs, who are friends of the underlings, or who have offended our God by marrying them. Only then will  God again favor us and reward us by helping us conquer Wesnoth, and the whole world.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;This was incredibly difficult. I was sure this would be the last day of my life.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, did you heard how our people are calling you? A she-wolf. She-wolf of Haeltin.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;LADY Lorin. So? Do they expect me to howl or something?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, if you would only gave me a chance, I would make you howl.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen underling, the only thing which stops me from taking your life away after hearing such remark is that I still need you. But you are dangerously close to the line, so..&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;You said you need me?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Oh my God. It's worse than I thought.&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;What do you mean?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;You forgot to say that 'one more reference to underling and I'm leaving'. Listen, Yaranov: I had noticed how you had been looking at me. At first, I couldn't guess what it meant. I am not used to such kind of glances. I can easily recognise hatred, despise, disdain. But this... &amp;quot;)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen carefully. Do not have any hope. Do not try anything. First, I am Akladian and you are not. Second, I am a bad woman. You have no idea how bad. Avoid me. Third, you are not my type. Fourth, there are some Akladian customs of which you are seemingly unaware. Let's make a deal: I will not call you underling, and you will call me Lady Lorin. Agreed?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin it is then. Or maybe I could call you she-wolf, sometimes? She-wolf of Haeltin. In exchange, you could call me Andrey.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Whatever. Go to your people, see what they need. I will check our wounded.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;This was incredibly difficult. I was sure this would be the last day of my life.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, did you hear what our people are calling you? A she-wolf. She-wolf of Haeltin.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;LADY Lorin. So? Do they expect me to howl or something?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, if you would only give me a chance, I would make you howl.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen underling, the only thing which stops me from taking your life after hearing such a remark is that I still need you. But you are dangerously close to the line, so..&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;You said you need me?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Oh my God. It's worse than I thought.&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;What do you mean?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;You forgot to say 'one more reference to underling and I'm leaving'. Listen, Yaranov: I've noticed how you've been looking at me. At first, I couldn't guess what it meant. I am not used to such glances. I can easily recognize hatred, despisal, disdain. But this... &amp;quot;)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen carefully. Do not have any hope. Do not try anything. Firstly, I am Akladian and you are not. Secondly, I am an evil woman. You have no idea how evil. Avoid me. Thirdly, you are not my type. Fourthly, there are some Akladian customs of which you are seemingly unaware. Let's make a deal: I will not call you underling, and you will call me Lady Lorin. Agreed?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin it is then. Or maybe I could call you she-wolf, sometimes? She-wolf of Haeltin. In exchange, you could call me Andrey.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Whatever. Go to your people, see what they need. I will check our wounded.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
&lt;br /&gt;
Underlevels: &amp;quot;It seems to be some sort of a teleportation device.&amp;quot; has a double space near it.&lt;br /&gt;
06_High_Pass.cfg:269: double spaces&lt;br /&gt;
07_Mages_and_Drakes.cfg:105: space at the beginning of the sentence&lt;br /&gt;
07_Mages_and_Drakes.cfg:109: 2x double spaces&lt;br /&gt;
11_The_Court_of_Karrag.cfg:172: space at the beginning of the sentence&lt;br /&gt;
12_The_Underlevels.cfg:484: space at the beginning of the sentence&lt;br /&gt;
13_Epilogue.cfg:103: space at the beginning of the sentence&lt;br /&gt;
13_Epilogue.cfg:159: space at the beginning of the sentence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:344&lt;br /&gt;
msgid &amp;quot;But, given a choice, we fight the weaker foe first,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
first, -&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
There is a lot of 2x whitespaces in this file (around 100). A search and replace seems to be the quickest way to fix this.&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:115&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kal Kartha here. &amp;quot; -&amp;gt; Kal Kartha here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:148&lt;br /&gt;
msgid &amp;quot;I am he. Speak your meesage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
meesage -&amp;gt; message&lt;br /&gt;
&lt;br /&gt;
Joe (danish translation)&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''scen3_alt/challenge.cfg : 390'' I've seen him jumping into deep '''darknes''' awhile ago pursuing '''agroup''' of enemies. -&amp;gt; spelling&lt;br /&gt;
&lt;br /&gt;
''scen3_alt/possession.cfg'' Hahaha!'''..''' -&amp;gt; Three dots instead of two?&lt;br /&gt;
&lt;br /&gt;
''scen3_alt/orc_party.cfg : 176'' But first '''lets''' try to survive this mess. -&amp;gt; Add apostrophe or whatever is it called.&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
&lt;br /&gt;
type: Content of: &amp;lt;book&amp;gt;&amp;lt;chapter&amp;gt;&amp;lt;section&amp;gt;&amp;lt;section&amp;gt;&amp;lt;section&amp;gt;&amp;lt;simpara&amp;gt;&lt;br /&gt;
: ../../doc/manual/manual.en.xml:355&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;This creates a game just running on your computer. You can either use it as &amp;quot;&lt;br /&gt;
&amp;quot;hotseat game where everyone playws&lt;br /&gt;
&lt;br /&gt;
playws -&amp;gt; plays&lt;br /&gt;
&lt;br /&gt;
in the same string:  games.  Of course  -&amp;gt; games. Of course (2x whitespace).&lt;br /&gt;
&lt;br /&gt;
Joe (danish translation)&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;br /&gt;
&lt;br /&gt;
This one has just changed text, but also introduced some 2x whitespaces.&lt;br /&gt;
Joe (Danish Translation)&lt;br /&gt;
&lt;br /&gt;
#: data/core/units/humans/Horse_Paladin.cfg:22&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Knights of the highest virtue, Paladins have sworn their strength not to &amp;quot;&lt;br /&gt;
&amp;quot;king and crown, but to ideals themselves; of chivalry, and the stewardship &amp;quot;&lt;br /&gt;
&amp;quot;of everything that is good.  They do serve in the armies of the world, but &amp;quot;&lt;br /&gt;
&amp;quot;their first loyalties often lie with groups of their own making; secret, &amp;quot;&lt;br /&gt;
&amp;quot;monastic orders that cross political and cultural boundaries.  Rulers are &amp;quot;&lt;br /&gt;
&amp;quot;sometimes wary of them, for the paladins' loyalty is only as strong as the &amp;quot;&lt;br /&gt;
&amp;quot;liege's apparent virtue.  This has led the more darkly ambitious to either &amp;quot;&lt;br /&gt;
&amp;quot;attempt to defame and disperse these groups, or more rarely, to conjure &amp;quot;&lt;br /&gt;
&amp;quot;elaborate deceptions to keep these otherwise staunchly loyal troops in &amp;quot;&lt;br /&gt;
&amp;quot;service.\n&amp;quot;&lt;br /&gt;
&amp;quot;    \n&amp;quot;&lt;br /&gt;
&amp;quot;    Full paladins are generally not quite as fearsome as the 'Grand Knights' &amp;quot;&lt;br /&gt;
&amp;quot;that champion most armies, but they are first-class fighters nonetheless.  &amp;quot;&lt;br /&gt;
&amp;quot;Additionally, their wisdom and piety grants these warrior monks certain &amp;quot;&lt;br /&gt;
&amp;quot;curious abilities; a paladin is very powerful in fighting magical or &amp;quot;&lt;br /&gt;
&amp;quot;unnatural things, and most have some skill at medicine and healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''help.cfg : 678'' '''Toggles''' the display of the current frames per second. -&amp;gt; Toggle - consistency with other items&lt;br /&gt;
&lt;br /&gt;
''scenarios/02_Across_the_Harch_Sands.cfg:957 Nym! No! '''d'''on't open... d-&amp;gt;D&lt;br /&gt;
&lt;br /&gt;
''special-notes.cfg'' Remove again the first space in texts which is not needed anymore.&lt;br /&gt;
&lt;br /&gt;
''units.cfg'' '''While''' Drakes seem to be a relatively warlike race, and their societies can be best described as a cultured martial society. -&amp;gt; remove &amp;quot;while&amp;quot;, probably remnant from rewriting the text (starts another paragraph).&lt;br /&gt;
&lt;br /&gt;
''units.cfg (drakes' text)'' they cultivate deep in their '''cavers'''. -&amp;gt; caverns?&lt;br /&gt;
&lt;br /&gt;
==Translation code bugs==&lt;br /&gt;
* [https://gna.org/bugs/?10774 bug #10774]&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=21034</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=21034"/>
		<updated>2008-01-21T13:31:36Z</updated>

		<summary type="html">&lt;p&gt;Greenman: orcs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.&lt;br /&gt;
&lt;br /&gt;
==An Orcish Incursion==&lt;br /&gt;
''scenarios/6_A_Detour_through_the_Swamp.cfg:115''&lt;br /&gt;
&lt;br /&gt;
All is lost! Without Linaera's help, I cannot hope to defeat these horrifying appraritions!&lt;br /&gt;
&lt;br /&gt;
app'''r'''aritions-&amp;gt;apparitions!&lt;br /&gt;
&lt;br /&gt;
==Descent into Darkness==&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
&lt;br /&gt;
==Liberty==&lt;br /&gt;
&lt;br /&gt;
==A New Order==&lt;br /&gt;
&lt;br /&gt;
I posted this on the forum, but there was no response there. This campaign is riddled with errors :) Here are the corrections from the 1st scenario, config file 10.cfg:&lt;br /&gt;
&lt;br /&gt;
10.cfg&lt;br /&gt;
&lt;br /&gt;
  [message]&lt;br /&gt;
                        type=Aragwaith Archer,Aragwaith hunter,Aragwaith Spearman,Aragwaith Swordman,Aragwaith Guard,Aragwaith Pikeman,Akladian Warrior,Akladian Clanmember,Akladian Wiseman,Akladian Holyman,Aragwaith Longswordsman&lt;br /&gt;
                        message=_&amp;quot;Run for you life! They are too many of them!!&amp;quot;&lt;br /&gt;
                [/message]&lt;br /&gt;
&lt;br /&gt;
should read (your, There)&lt;br /&gt;
&lt;br /&gt;
                [message]&lt;br /&gt;
                        type=Aragwaith Archer,Aragwaith hunter,Aragwaith Spearman,Aragwaith Swordman,Aragwaith Guard,Aragwaith Pikeman,Akladian Warrior,Akladian Clanmember,Akladian Wiseman,Akladian Holyman,Aragwaith Longswordsman&lt;br /&gt;
                        message=_&amp;quot;Run for your life! There are too many of them!!&amp;quot;&lt;br /&gt;
                [/message]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Inside the castle of Haeltin, Lorin have found large quantities of food, as well as arrows and weapons. It seemed like the castle owners were expecting a huge army to come.&amp;quot;&lt;br /&gt;
                        background=story_images/story_haeltin_zapasy.png&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
should read (have-&amp;gt;'', as if, the arrival&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Inside the castle of Haeltin, Lorin found large quantities of food, as well as arrows and weapons. It seemed as if the castle owners were expecting the arrival of a huge army.&amp;quot;&lt;br /&gt;
                        background=story_images/story_haeltin_zapasy.png&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Lorin ordered the castle to be prepared for defense. Men had worked day and night, while first snowflakes were melting on their bodies. She worked with them too, as hard as if she wanted to prove that she is as good as men. Or as if she wanted to be too tired to have time for bringing back memories.&amp;quot;&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                [part]&lt;br /&gt;
                        story=_&amp;quot;Lorin ordered the castle to be prepared for defense. Men worked day and night, with the first snowflakes melting on their bodies. She worked with them, working hard as if she wanted to prove she was equal to the men. Or perhaps she wanted to forget her memories.&amp;quot;&lt;br /&gt;
                [/part]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;My Lady, the defenses are ready. I ordered a moat dug out in the north, we also put some new fortifications in place, but they are not finished.&amp;quot;) (portraits/yaranov.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;We have no time to finish it. They are already here. Faster, move the supplies to hideout in mountains, so even if they reach the keep they won't find anything.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
{MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;My Lady, the defenses are ready. I ordered a moat dug out in the north. We also put new fortifications in place, but they are not finished.&amp;quot;) (portraits/yaranov.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;We have no time to finish them. The enemy is already here. We need to move the supplies to the hideout in the mountains quickly, so that even if they reach the keep they won't find anything.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{MESSAGE (Raole Mathauri) (_&amp;quot;Brother! Where are you? Why do you keep gates of Haeltin closed?&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
{MESSAGE (Raole Mathauri) (_&amp;quot;Brother! Where are you? Why are the gates of Haeltin closed?&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE (Yarl Urluf) (_&amp;quot;Enough of this chit-chat! We are out of supplies and we are hungry. Soldiers! Your food is inside of this castle. Get them!&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE (Yarl Urluf) (_&amp;quot;Enough of this chit-chat! We are out of supplies and we are hungry. Soldiers! Your food is inside the castle. Get them!&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE_IMG (Reumario) (_&amp;quot;We should sacrifise an ox to God. There are too many of them, without God's help we won't be able to defeat them.&amp;quot;) (portraits/reumario.png)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE_IMG (Reumario) (_&amp;quot;We should sacrifice an ox to God. There are too many of them. Without God's help we won't be able to defeat them.&amp;quot;) (portraits/reumario.png)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;We do not have to defeat them, luckily. They are not prepared for a long siege, so it would be enough to survive initial onslaught. Then, they will have to withdraw, because they will have no food.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin, I know your habit of interrogating enemy leaders. Please, take my advice, if you must, ignore the orcs, they do not look intelligent enough to give sensible answers.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW (_&amp;quot;Move the supplies to the mountains. That way, even if they break into the castle, they still will have no food.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;We do not have to defeat them, luckily. They are not prepared for a long siege, so it would be enough to survive the initial onslaught. Then, they will have to withdraw, because they will have no food.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin, I know your habit of interrogating enemy leaders. Please, take my advice and ignore the orcs. They do not look intelligent enough to give sensible answers.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW (_&amp;quot;Move the supplies to the mountains. That way, even if they break into the castle, they'll still have no food.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{MSGLORINW  (_&amp;quot;What Orcs are doing here anyway, and why are they allied with you?&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read&lt;br /&gt;
&lt;br /&gt;
{MSGLORINW  (_&amp;quot;What are the Orcs are doing here anyway, and why are they allied with you?&amp;quot;)}&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE (Raole Mathauri) (_&amp;quot;They will help us purify our race. We will go and kill every one who is unworthy of being Akladian. Those, who violated our customs, who are friends of the underlings, those who have offended our God by marrying them. Only then God will again be fond of us and he will reward us with completing of our conquest of Wesnoth and the whole world.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                                {MESSAGE (Raole Mathauri) (_&amp;quot;They will help us purify our race. We will go and kill every one who is unworthy of being Akladian. Those who have violated our customs, who are friends of the underlings, or who have offended our God by marrying them. Only then will  God again favor us and reward us by helping us conquer Wesnoth, and the whole world.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;This was incredibly difficult. I was sure this would be the last day of my life.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, did you heard how our people are calling you? A she-wolf. She-wolf of Haeltin.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;LADY Lorin. So? Do they expect me to howl or something?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, if you would only gave me a chance, I would make you howl.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen underling, the only thing which stops me from taking your life away after hearing such remark is that I still need you. But you are dangerously close to the line, so..&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;You said you need me?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Oh my God. It's worse than I thought.&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;What do you mean?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;You forgot to say that 'one more reference to underling and I'm leaving'. Listen, Yaranov: I had noticed how you had been looking at me. At first, I couldn't guess what it meant. I am not used to such kind of glances. I can easily recognise hatred, despise, disdain. But this... &amp;quot;)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen carefully. Do not have any hope. Do not try anything. First, I am Akladian and you are not. Second, I am a bad woman. You have no idea how bad. Avoid me. Third, you are not my type. Fourth, there are some Akladian customs of which you are seemingly unaware. Let's make a deal: I will not call you underling, and you will call me Lady Lorin. Agreed?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin it is then. Or maybe I could call you she-wolf, sometimes? She-wolf of Haeltin. In exchange, you could call me Andrey.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Whatever. Go to your people, see what they need. I will check our wounded.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
should read:&lt;br /&gt;
&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;This was incredibly difficult. I was sure this would be the last day of my life.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, did you hear what our people are calling you? A she-wolf. She-wolf of Haeltin.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;LADY Lorin. So? Do they expect me to howl or something?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lorin, if you would only give me a chance, I would make you howl.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen underling, the only thing which stops me from taking your life after hearing such a remark is that I still need you. But you are dangerously close to the line, so..&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;You said you need me?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Oh my God. It's worse than I thought.&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;What do you mean?&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;You forgot to say 'one more reference to underling and I'm leaving'. Listen, Yaranov: I've noticed how you've been looking at me. At first, I couldn't guess what it meant. I am not used to such glances. I can easily recognize hatred, despisal, disdain. But this... &amp;quot;)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Listen carefully. Do not have any hope. Do not try anything. Firstly, I am Akladian and you are not. Secondly, I am an evil woman. You have no idea how evil. Avoid me. Thirdly, you are not my type. Fourthly, there are some Akladian customs of which you are seemingly unaware. Let's make a deal: I will not call you underling, and you will call me Lady Lorin. Agreed?&amp;quot;)}&lt;br /&gt;
                {MESSAGE_IMG (Andrey Yaranov) (_&amp;quot;Lady Lorin it is then. Or maybe I could call you she-wolf, sometimes? She-wolf of Haeltin. In exchange, you could call me Andrey.&amp;quot;) (portraits/yaranov_winter.png)}&lt;br /&gt;
                {MSGLORINW  (_&amp;quot;Whatever. Go to your people, see what they need. I will check our wounded.&amp;quot;)}&lt;br /&gt;
&lt;br /&gt;
==Northern Rebirth==&lt;br /&gt;
&lt;br /&gt;
==Sceptre of Fire==&lt;br /&gt;
&lt;br /&gt;
==Son of the Black Eye==&lt;br /&gt;
&lt;br /&gt;
==The Hammer of Thursagan==&lt;br /&gt;
&lt;br /&gt;
Underlevels: &amp;quot;It seems to be some sort of a teleportation device.&amp;quot; has a double space near it.&lt;br /&gt;
06_High_Pass.cfg:269: double spaces&lt;br /&gt;
07_Mages_and_Drakes.cfg:105: space at the beginning of the sentence&lt;br /&gt;
07_Mages_and_Drakes.cfg:109: 2x double spaces&lt;br /&gt;
11_The_Court_of_Karrag.cfg:172: space at the beginning of the sentence&lt;br /&gt;
12_The_Underlevels.cfg:484: space at the beginning of the sentence&lt;br /&gt;
13_Epilogue.cfg:103: space at the beginning of the sentence&lt;br /&gt;
13_Epilogue.cfg:159: space at the beginning of the sentence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:344&lt;br /&gt;
msgid &amp;quot;But, given a choice, we fight the weaker foe first,&amp;quot;&lt;br /&gt;
&lt;br /&gt;
first, -&amp;gt; first.&lt;br /&gt;
&lt;br /&gt;
There is a lot of 2x whitespaces in this file (around 100). A search and replace seems to be the quickest way to fix this.&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg:115&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kal Kartha here. &amp;quot; -&amp;gt; Kal Kartha here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/13_Epilogue.cfg:148&lt;br /&gt;
msgid &amp;quot;I am he. Speak your meesage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
meesage -&amp;gt; message&lt;br /&gt;
&lt;br /&gt;
Joe (danish translation)&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
''scen3_alt/challenge.cfg : 390'' I've seen him jumping into deep '''darknes''' awhile ago pursuing '''agroup''' of enemies. -&amp;gt; spelling&lt;br /&gt;
&lt;br /&gt;
''scen3_alt/possession.cfg'' Hahaha!'''..''' -&amp;gt; Three dots instead of two?&lt;br /&gt;
&lt;br /&gt;
''scen3_alt/orc_party.cfg : 176'' But first '''lets''' try to survive this mess. -&amp;gt; Add apostrophe or whatever is it called.&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Manual==&lt;br /&gt;
&lt;br /&gt;
type: Content of: &amp;lt;book&amp;gt;&amp;lt;chapter&amp;gt;&amp;lt;section&amp;gt;&amp;lt;section&amp;gt;&amp;lt;section&amp;gt;&amp;lt;simpara&amp;gt;&lt;br /&gt;
: ../../doc/manual/manual.en.xml:355&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;This creates a game just running on your computer. You can either use it as &amp;quot;&lt;br /&gt;
&amp;quot;hotseat game where everyone playws&lt;br /&gt;
&lt;br /&gt;
playws -&amp;gt; plays&lt;br /&gt;
&lt;br /&gt;
in the same string:  games.  Of course  -&amp;gt; games. Of course (2x whitespace).&lt;br /&gt;
&lt;br /&gt;
Joe (danish translation)&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;br /&gt;
&lt;br /&gt;
This one has just changed text, but also introduced some 2x whitespaces.&lt;br /&gt;
Joe (Danish Translation)&lt;br /&gt;
&lt;br /&gt;
#: data/core/units/humans/Horse_Paladin.cfg:22&lt;br /&gt;
msgid &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Knights of the highest virtue, Paladins have sworn their strength not to &amp;quot;&lt;br /&gt;
&amp;quot;king and crown, but to ideals themselves; of chivalry, and the stewardship &amp;quot;&lt;br /&gt;
&amp;quot;of everything that is good.  They do serve in the armies of the world, but &amp;quot;&lt;br /&gt;
&amp;quot;their first loyalties often lie with groups of their own making; secret, &amp;quot;&lt;br /&gt;
&amp;quot;monastic orders that cross political and cultural boundaries.  Rulers are &amp;quot;&lt;br /&gt;
&amp;quot;sometimes wary of them, for the paladins' loyalty is only as strong as the &amp;quot;&lt;br /&gt;
&amp;quot;liege's apparent virtue.  This has led the more darkly ambitious to either &amp;quot;&lt;br /&gt;
&amp;quot;attempt to defame and disperse these groups, or more rarely, to conjure &amp;quot;&lt;br /&gt;
&amp;quot;elaborate deceptions to keep these otherwise staunchly loyal troops in &amp;quot;&lt;br /&gt;
&amp;quot;service.\n&amp;quot;&lt;br /&gt;
&amp;quot;    \n&amp;quot;&lt;br /&gt;
&amp;quot;    Full paladins are generally not quite as fearsome as the 'Grand Knights' &amp;quot;&lt;br /&gt;
&amp;quot;that champion most armies, but they are first-class fighters nonetheless.  &amp;quot;&lt;br /&gt;
&amp;quot;Additionally, their wisdom and piety grants these warrior monks certain &amp;quot;&lt;br /&gt;
&amp;quot;curious abilities; a paladin is very powerful in fighting magical or &amp;quot;&lt;br /&gt;
&amp;quot;unnatural things, and most have some skill at medicine and healing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''help.cfg : 678'' '''Toggles''' the display of the current frames per second. -&amp;gt; Toggle - consistency with other items&lt;br /&gt;
&lt;br /&gt;
''scenarios/02_Across_the_Harch_Sands.cfg:957 Nym! No! '''d'''on't open... d-&amp;gt;D&lt;br /&gt;
&lt;br /&gt;
''special-notes.cfg'' Remove again the first space in texts which is not needed anymore.&lt;br /&gt;
&lt;br /&gt;
''units.cfg'' '''While''' Drakes seem to be a relatively warlike race, and their societies can be best described as a cultured martial society. -&amp;gt; remove &amp;quot;while&amp;quot;, probably remnant from rewriting the text (starts another paragraph).&lt;br /&gt;
&lt;br /&gt;
''units.cfg (drakes' text)'' they cultivate deep in their '''cavers'''. -&amp;gt; caverns?&lt;br /&gt;
&lt;br /&gt;
==Translation code bugs==&lt;br /&gt;
* [https://gna.org/bugs/?10774 bug #10774]&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:Greenman&amp;diff=13239</id>
		<title>User:Greenman</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:Greenman&amp;diff=13239"/>
		<updated>2006-12-31T20:14:34Z</updated>

		<summary type="html">&lt;p&gt;Greenman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me: [http://www.greenman.co.za/ian.php http://www.greenman.co.za/ian.php]&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=13238</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=13238"/>
		<updated>2006-12-31T20:14:04Z</updated>

		<summary type="html">&lt;p&gt;Greenman: oops, meant two brothers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
* Home of the North Elves, line 24: &amp;quot;Konrad must reach the elvish forest and resist until the end of turns&amp;quot;: the objective has changed to resist until the end of the turn.  Don't forget!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
I noticed quite a few spelling and grammar mistakes while playing this scenario. Unfortunately I didn't take note of them at the time. I'm happy to take a look at the full text and make corrections if someone will point me to the right place to see these, or email me the copy. I'm happy to do the British English translations too. [[User:Greenman|Greenman]] 21:11, 31 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=13237</id>
		<title>SpellingMistakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=SpellingMistakes&amp;diff=13237"/>
		<updated>2006-12-31T20:11:28Z</updated>

		<summary type="html">&lt;p&gt;Greenman: /* The South Guard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list for mistakes in campaigns and other texts in the en_US version of the game.&lt;br /&gt;
&lt;br /&gt;
==Eastern Invasion==&lt;br /&gt;
&lt;br /&gt;
==Heir to the Throne==&lt;br /&gt;
* Home of the North Elves, line 24: &amp;quot;Konrad must reach the elvish forest and resist until the end of turns&amp;quot;: the objective has changed to resist until the end of the turn.  Don't forget!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Rise of Wesnoth==&lt;br /&gt;
&lt;br /&gt;
==The South Guard==&lt;br /&gt;
I noticed quite a few spelling and grammar mistakes while playing this scenario. Unfortunately I didn't take note of them at the time. I'm happy to take a look at the full text and make corrections if someone will point me to the right place to see these, or email me the copy. I'm happy to do the British English translations too. [[User:Greenman|Greenman]] 21:11, 31 December 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==Two Brothers==&lt;br /&gt;
&lt;br /&gt;
==Under the Burning Suns==&lt;br /&gt;
&lt;br /&gt;
==Editor==&lt;br /&gt;
&lt;br /&gt;
==Other (ingame help, ...)==&lt;/div&gt;</summary>
		<author><name>Greenman</name></author>
		
	</entry>
</feed>